Magic Missile

Post/Author/DateTimePost
#1

Quad_Hund

May 18, 2015 11:31:30

This question came up yesterday while playing.  

 

Half-Orc Barbarian is at 1 hp.  Wizard targets him with 5 magic missiles (spell cast at 3rd level).  The spell says that all missiles hit simultaneously (i think, though I don't have my phb in front of me).  However we were concerned over it being multiple attacks (on account that you could target multiple opponents).  The half orc racial ability to absorb damage and remain at 1 hp kicks in.  But is that triggered by only 1 MM or all 5?  If it is only 1, would then each subsequent MM cause a death saving throw failure?

#2

Tempest_Stormwind

May 18, 2015 11:35:42

Quad_Hund wrote:
#3

AndyDay

May 18, 2015 11:47:09

Similar issue came up in my circle. The rogue wanted to Uncanny Dodge the missile. Does he half the damage of just 1 missile, or all the missiles that hit him? I ruled the former.

#4

SterlingRat

May 18, 2015 11:53:36

It never came up in the game I DM'd, but a similar thing happened in a game I played - and that DM knows the rules WAY better than me. Here's what he said:

 

All the damage dice are rolled at one time and the targets have to be chosen before rolling. All the missiles hit at one time and become a single source of damage against that target.

 

At the time, we were trying to kill zombies which make a saving throw to survive being hit and the DC is determined by the damage total. He let us add all the missiles together into a single hit to make the DC harder.

#5

ModusPonens

May 18, 2015 12:10:42

AndyDay wrote:
#6

Bloodscythe

May 18, 2015 14:14:06

I think one of the designers has even stated that the School of Evocation's Empowered Evocation only adds your int modifier to the damage taken by each target, not per dart of magic missile.  I suspect it was Mike though so it might not be official.  If it is official though, then regardless of the number of missiles you produce, it's considered as one damage roll for each target hit.

#7

RulesJD

May 18, 2015 14:56:33

Bloodscythe wrote:
(Reply to #7)

Bloodscythe

RulesJD wrote:
#9

QwertyAzerty

May 20, 2015 12:02:29

Because magic missile specify that all missile hit SIMULTANEOUSLY it's considered 1 damage source. so only 1 death save even if multiple hit hit, the wizard evocation bonus apply once per target, and all target need to be identified BEFORE the damage is rolled.

But do not get confuse with Eldritch blast and Scorching ray which give you multiple attack where each attack (those are attack since they have an attack roll) receive it's own bonus (so the wizard and /or sorcerer bonus get added on each scorching ray even if they all hit the same target, same goes with Agonizing blast for the warlock) and each attack can be determine after the previous one damage got rolled. So with a scorching ray level 2 (3 rays) you can send the first ray on target A, if the target is still alive send the second ray on target A, then if Target A die you can choose to send the 3rd attack on target B. Each attack count as a separate attack for death saves. Each attack are considered separatly, so for your half orc example, if the first ray bring him down, he well be borught down a second time with the second ray then receive a death save from teh 3rd save.

(Reply to #9)

ArialBlack

QwertyAzerty wrote:
(Reply to #10)

AaronOfBarbaria

ArialBlack wrote:
(Reply to #11)

ArialBlack

AaronOfBarbaria wrote:
#13

RulesJD

May 20, 2015 15:00:25

QwertyAzerty wrote:
(Reply to #12)

AaronOfBarbaria

ArialBlack wrote:
(Reply to #14)

Bloodscythe

AaronOfBarbaria wrote:
#16

SterlingRat

May 20, 2015 17:20:23
I'm confused about it still... the EE thing, that is. Every time RulesJD says it, I agree. Then someone else says something that also seems to make sense. I mean... I have 3 bolts. I send 2 at an orc and one at a goblin. I have to say who i'm targeting before I start rolling damage and seeing results. The bolt that hits the goblin does 1d4+1+int mod. I've got that. The two not that hit the orc... is that 1d4+1 + 1d4+1 + Int mod, or 1d4+1+int mod+1d4+1+int mod? The orc is one target... but I am targeting him twice... but they hit at the same time so he's not taking damage twice, just once, so you only add the Int mod once... my brain hurts. Thank god that game only lasted to level 9. No matter what I said, I would have probably been wrong.
(Reply to #16)

AaronOfBarbaria

SterlingRat wrote:
#18

Noctaem

May 20, 2015 18:11:30

They really need to check on that because we recently had another thread where this was discussed in the AL forum where basically you could have a couple of invokers just upscale Magic missile and massacre Tiamat or other gods very very easily if it's 1d4+1+INT+other mods for EACH missile of the spell.  We tweeted and I think the response was not given.  It just seems completely nuts that the most basic spell can kill gods in 3 casts when up-casted.  So 3 invokers can kill Tiamat in less than 6 seconds?  

 

I really want a clear and definitive answer.  The one from Jeremy here isn't a clear yes or no.  He's actually vague about it, even to a direct question, and that bugs me.

#19

Orethalion

May 20, 2015 18:14:56

Bloodscythe wrote:
#20

Coredump00

May 20, 2015 21:12:33

I read Eldritch Blast as creating the beams at the same time, not in sequence.  To me saying "the spell creates two beams" indicates they are created at the same time. Whereas something like "You can make a second attack", or even "The spell creates a second beam at 5th level", would indicate they are in sequence.  I can't prove it in a court of law.... but it sure seems that way to me.

 

 

As for he MM and JC tweets.... to me his answer was a bit disjointed.  The 'yes' was pretty direct, but then the 'like a fireball' seems to indicate something completely different....  I would like a more clear answer also.

#21

RulesJD

May 20, 2015 23:36:41

AaronOfBarbaria wrote:
#22

RulesJD

May 20, 2015 23:44:05

Noctaem wrote:
#23

SterlingRat

May 21, 2015 2:15:59
You know... I think I finally get it. About halfway through post 21 from rulesjd... you are right about the fireball comparison being what confused me again after I briefly understood correctly in Treantmonk's thread. Thanks for explaining, and sorry it took so long to sink in.
(Reply to #19)

Bloodscythe

Orethalion wrote:
#25

Ilse

May 22, 2015 22:19:52

RulesJD wrote:
(Reply to #25)

SterlingRat

That is what got me, too... but notice how the "it" in that question is a single bolt, not the whole spell? Each bolt is like fireball. It's an unclear use of pronouns, but it's there. Anyway... Evocation isn't a very good school without that boost... and it's only balanced after level 10 with it.
(Reply to #26)

Ilse

SterlingRat wrote:
#28

Undrhil

May 23, 2015 12:31:26

The balance to magic missile being "auto-damage" is that the damage is all one source.  That is what MM was originally trying to say with his ruling on it.

 

Allowing a Wizard to just do 42 damage plus some piddly dice rolls without requiring a save or an attack is obscene.  Even at level 20, that's bad.  And the example with being able to use this exploit to kill Tiamat is proof positive that it is not correct.

 

If a DM were to do that trick to your party (a few high level Evocation wizards spamming magic missile on your party tank or Cleric), would you still say it's a good way for the spell to work?

 

Hope you guys keep Shield and Counterspell prepared.

#29

RulesJD

May 24, 2015 1:31:00

Ilse wrote:
#30

Ilse

May 24, 2015 1:41:00

And "one damage roll"is ONE damage roll, for the spell. The wording is clear, it never says "each target" or "each dice" or anything of the kind. And empowered evocation only speaks about a spell as a whole. Not about individual components.

#31

ORC_Ragnar

May 24, 2015 2:15:06

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#32

RulesJD

May 24, 2015 2:35:00

Ilse wrote:
(Reply to #32)

Ilse

RulesJD wrote:
#34

FarBeyondC

May 24, 2015 7:02:23

Here's my take on Magic Missile and on how Empowered Evocation interacts with Magic Missile; feel free to agree, disagree, or ignore at your leisure.

 

First:

 

Empowered Evocation - Basic Rules V0.2 pg 31, Player's Handbook pg 117 wrote:
#35

Orethalion

May 24, 2015 7:26:24

Bloodscythe wrote:
(Reply to #35)

Bloodscythe

 

Orethalion wrote:
#37

Orethalion

May 24, 2015 10:31:26

Bloodscythe wrote:
#38

Grazel

May 24, 2015 16:11:09

Bloodscythe wrote:
(Reply to #38)

Bloodscythe

 

Grazel wrote:
(Reply to #37)

Bloodscythe

Orethalion wrote:
#41

Orethalion

May 24, 2015 17:11:54

Bloodscythe wrote:
#42

Orethalion

May 24, 2015 17:19:34

Bloodscythe wrote:
(Reply to #41)

Bloodscythe

Orethalion wrote:
(Reply to #42)

Bloodscythe

Orethalion wrote:
#45

Orethalion

May 24, 2015 17:39:44

Bloodscythe wrote:
#46

Orethalion

May 24, 2015 17:50:40

Bloodscythe wrote:
(Reply to #46)

Bloodscythe

Orethalion wrote:
#48

Orethalion

May 24, 2015 18:21:04

Bloodscythe wrote:
(Reply to #48)

Bloodscythe

 

Orethalion wrote:
#50

Orethalion

May 24, 2015 18:57:31

Bloodscythe wrote:
#51

EthanSental

May 24, 2015 19:42:33

House rule it until a more clarifying answer is given from WoTC.  Entire second page of this thread is 2 people "trying like heck" to make the other person see their view point.  I must admit, when threads like this go on, it drains the fun out of the game and this forum. Granted I could just leave but the first few posts were informative seeing both sides of the fence and before you know it I was sucked into the black hole of this discussion before I could click away

 

 

(Reply to #50)

Bloodscythe

Orethalion wrote:
(Reply to #51)

Bloodscythe

EthanSental wrote:
#54

Orethalion

May 24, 2015 21:20:29

Bloodscythe wrote:
(Reply to #54)

Bloodscythe

Orethalion wrote:
#56

RulesJD

May 25, 2015 1:19:52

Ilse wrote:
(Reply to #56)

Ilse

RulesJD wrote:
#58

Orethalion

May 25, 2015 7:43:52

Bloodscythe wrote:
(Reply to #58)

Bloodscythe

Orethalion wrote:
#60

Orethalion

May 25, 2015 9:20:50

Bloodscythe wrote:
(Reply to #60)

Bloodscythe

Orethalion wrote:
#62

Orethalion

May 25, 2015 11:20:44

Bloodscythe wrote:
#63

ArialBlack

May 25, 2015 12:24:25

It's been stated that command could be an instantaneous spells instead of a 1 round duration, and it would work the same.

 

But this is not the case. Command must have a non-instant duration, because if it was instantaneous then the magic would come and go before the target's turn.

 

Spells 'begin' the moment they are cast, unless there is another mechanic that trumps that (such as a Readied Action). You cannot cast a spell and have the spell not exist until later unless you have a mechanic like Ready.

(Reply to #63)

Bloodscythe

ArialBlack wrote:
#65

Greenstone.Walker

May 25, 2015 14:38:32

Bloodscythe wrote:
(Reply to #65)

Bloodscythe

Greenstone.Walker wrote:
#67

Orethalion

May 25, 2015 15:24:10

Bloodscythe wrote:
(Reply to #64)

ArialBlack

Bloodscythe wrote:
#69

Orethalion

May 25, 2015 16:30:35

ArialBlack wrote:
#70

Saeviomagy

May 25, 2015 20:17:48

Just a point about the tiamat thing: I think tiamat has a blanket magic immunity, but the problem here is that magic missile doesn't have a roll to attack. Which is why it only takes ~100 level 1 wizards to kill the tarrasque in 6 seconds. I mean sure, 5 of them die from reflected missiles, but it's much better than just about any alternative.

 

Which is also the answer to "isn't it unfair if your DM targets you with magic missile?". The answer is probably yes. It really has nothing to do with how many times you get a charisma bonus added to the damage, but simply that it's a significant amount of automatic damage to start with.

(Reply to #68)

Bloodscythe

ArialBlack wrote:
#72

ArialBlack

May 26, 2015 6:45:02

Yeah. If there was an official answer I guess we'd have found it by now.

 

I suppose that this is where the 'rulings not rules' thing comes in. I posted how I would rule it, but if I was playing under a DM who used the other method, I would think it was fair. Either way, best let your players know how you're ruling it before it comes up rather than after....!

#73

Ilse

May 26, 2015 15:29:27

ArialBlack wrote:
#74

Ilse

Jun 10, 2015 17:37:40

[quote="Ilse"]The texts that you consistently misquote are:

   "you can add your Intelligence modifier to the damage roll of any wizard evocation spell you cast"

   It's one damage roll, just like fireball, but that roll can damage the same target more than once

 

All these texts (including JC's) use the singular, not the plural. One spell = one damage roll. The fact that you can allocate part of this one roll to various targets (magic missile, scorching ray, etc.), or only to one target, or actually to multiple targets at once does not change the fact that it's still one roll for one spell, and I would apply Empowered Evocation only once, to this roll.

 

See also: "I think that's a DM call, but the sage advice on MM implies that it's actually one damage roll, just split among up to 5 potential targets."

 

Win by errata: Empowered Evocation (p. 117). The damage bonus applies to one damage roll of a spell, not multiple rolls.

#75

Slashbras

Jun 11, 2015 3:50:24

I'm still a bit confused with this errata. Can you tell me how EE works with a few spells like Acid splash, Magic missile, scoching ray, Storm sphere ?

#76

jaelis

Jun 11, 2015 6:41:26

Acid splash is conjuration, EE doesn't apply at all.

 

Magic missile: you make several missiles, depending on the level it is cast at. You add your Int mod to the damage of one of the missiles.

 

Scorching ray: like magic missile, you add your Int mod to the damage of just one of the rays.

 

Storm sphere: Here again there are several damage rolls, you pick one to add your Int mod too. It could be the first roll, for the 2d6 bludgeoning damage in an area. That might affect several creatures. Or it could be one of the later rolls from a lightning bolt.

 

I would play you can wait to decide to apply the extra damage until after you see if an attack (like from scorching ray) hit. Not so sure if I would let you wait and see how many creatures saved before deciding whether to apply it to the initial damage of storm sphere. Probably I would let you wait.