| Post/Author/DateTime | Post |
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| #1fdeamarquesJul 30, 2015 12:39:30 | So guys, I was wondering. In the armor list, we have a description that says the max dex you can add to AC, based on you armor. My doubt is, does that also limits the max dex you could use at all?
For instance, you have 16 dex, that means a +3 mod. You are wearing a medium armor with +2 ac max dex.
To attack with a bow, or a finesse wep, will my bonus be +2 ou +3 from dex?
I assume it will be the full +3, since I found no where in the book, saying otherwise, but does it make sense? |
| #2melloredJul 30, 2015 12:51:29 | Only the AC is capped. A paladin in full plate with 16 Dex would also have +3 when making bow attacks.
And yes, it makes sense. The armor doesn't hinder your aim, it just full body movements.
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| (Reply to #2)OoftaMeg |
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| #4Coredump00Jul 30, 2015 13:41:12 |
Hmm...... I kind of like that concept. (In theory, have not thought it through at all yet...)
How bad would it be to use that as a cap for Dex abiities?
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| #5fdeamarquesJul 30, 2015 13:51:14 |
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| #6Danny_MontannyJul 30, 2015 14:06:33 | AC, and other mechanics in combat, are abstract concepts. It's a number that represents how hard you are to "hit". I say "hit" because that's one of the other abstractions. It's a mechanic that balances out the game aspect of the RPG, so it doesn't specifically have to "make sense" 100% of the time when it comes to the narrative.
"The Orc's sword crashes down upon your shoulder." Did that attack hit or miss? It could be either depending on how you want the abstractions to play out for the narrative.
Abstract mechanics are just that, things that can be molded to work with the narrative, not supersede it. |
| #7jaelisJul 30, 2015 14:23:03 |
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| #8melloredJul 30, 2015 14:24:40 | IMO: "dodging" fireballs makes the least sense of any of the abstractions. |
| #9fdeamarquesJul 30, 2015 14:30:57 |
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| #10Danny_MontannyJul 30, 2015 14:45:15 | Dodging a fireball? You mean noticing it and being able to turn your face away and crouch in the fetal position from the blast so you don't get scorched as bad? |
| #11fdeamarquesJul 30, 2015 14:55:58 |
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| (Reply to #11)Danny_Montanny |
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| #13GrazelJul 30, 2015 23:50:34 |
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| #14Slagger_the_ChuulJul 31, 2015 3:48:29 | Evasion could also involve somehow blocking or diverting part of the effect (like what happens with the Shield Master feat) in narrative terms. Exactly how you describe it may depend on the situation. |
| #15Thrasymachus0Aug 06, 2015 9:32:01 | As long as you remember a "hit"/loss of HP isn't necessarily the sword/arrow actively damaging the creature, a rule change for realisms sake doesn't seem necessary. The rules are there to make everything in the game work together in a balanced and a consistent way - not to convey realism. When hit wearing armour I consider it more a strain on the armour - or using a shield to block a blow - the "hit" sending your shield arm flailing and leaving that arm feeling a bit shaken/numb/strained.
I've really started to think of HP more as "Cool Points" - above 50% you still have your "cool" and damage is more about the strain/stress/fatigue of blocking/dodging/absorbing blows - trending towards close scrapes/scratches as you lose HP - only when damaged below 50% that the creature gets a broken nose, bruises and swelling. At 0 HP you actually/finally got stabbed/pierced and start losing blood fast - or you used the very last of your energy to escape being completely incinerated by a fireball.
The combat is still part of the RP - a successful attack roll is as much a direct blow as a successful Deception check is some kind of Jedi mind trick. Just my opinion anyway.
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| (Reply to #7)Coredump00 |
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| #17jaelisAug 07, 2015 8:14:29 | I guess there are a reasonable number of fighters in full plate with a 12 or 14 dex, since it helps with saves, initiative, and bow attacks. More mechanically useful than Int or Cha, probably. |