Melee attack spell - touch, how to play it.

Post/Author/DateTimePost
#1

Durwan

Aug 12, 2014 13:06:47

So Iv been looking at this "Inflict wounds" spell, but unsure how to play it.

 

Im guessing at this, but feel free to correct me. Since its an "melee spell attack" with the "range: touch" I gather that the player has to attack and have fysical contact but using his ability(wis for cleric) to attack instead of str. 

As for the target since its a touch attack I would guess they could use their dex but not their armour bonus?

#2

Saelorn

Aug 12, 2014 13:13:40

Last I recall, a range of touch just meant that they had to be within your natural reach (five feet, for most characters). The actual touch event is glossed over as trivial - no roll required - and the only chance to avoid would be if they make a save.

 

That might have been from a few packets back, though.

#3

mellored

Aug 12, 2014 13:14:44

If it's an "attack", you roll 1d20+Wis + proficency (assuming you have a holy symbol)  vs their AC (including any armor or shields).

 

If it's a "saving throw",  they roll 1d20+the specificed stat+ proficency (if any) vs 8 + Wis + proficency.

#4

Durwan

Aug 12, 2014 13:23:25

mellored wrote:
#5

jaelis

Aug 12, 2014 13:25:43

They get to keep armor. They keep it simple, your AC is against anything that tries to hit you, anything else is a save.

#6

ObeseBoyWonder

Aug 12, 2014 13:37:08

The rules for spell attack modifiers are under the spellcasting ability header for each class it applies to. General idea is d20+Prof+Spellcasting Ability versus AC.  I'm curious if the spell sniper feat doubles the touch reach, like it does normal ranged attack rolls as it doesn't differentiate between ranged or touch spells.

#7

Saelorn

Aug 12, 2014 13:35:43

Durwan wrote:
(Reply to #6)

Pauper

ObeseBoyWonder wrote:
(Reply to #8)

ObeseBoyWonder

Pauper wrote:
#10

JRutterbush

Aug 12, 2014 21:23:23

Durwan wrote:
#11

mellored

Aug 13, 2014 6:59:00

Durwan wrote:
(Reply to #10)

ObeseBoyWonder

JRutterbush wrote:
#13

JRutterbush

Aug 13, 2014 12:54:20

ObeseBoyWonder wrote:
#14

downlobot

Aug 13, 2014 18:58:09

Side question: if you miss with a melee spell attack, is the spell wasted (i.e. is there a 'holding the charge' type function in this game)?

(Reply to #14)

2Chlorobutanal

downlobot wrote:
#16

thewok

Aug 13, 2014 19:43:28

JRutterbush wrote:
(Reply to #13)

Ghaliyah

JRutterbush wrote:
#18

NN1

Aug 14, 2014 15:11:17

"Touch attacks" have been removed to simplify things.  In exchange you get to use your CASTING STAT for all spell attack rolls and a flat proficiency bonus rather than variable BaB progressions and have at-will cantrips that are competitive with weapon attacks!  Rolling a melee attack roll for a spell as a caster (with a strength dump and poor BAB) against full AC would have been brutal in earlier editions, but now they are comparable to a figher in this regard.

Just assume that forcing a spell through armor is harder than getting it through cloth.

(Reply to #8)

shivafang

Depends how you look at it.  A range of 'Self' is 0.  A range of touch (being a creature adjacent to you) is a range of 5 feet.  Unsure how I'd rule it.

 

Pauper wrote:
#20

JRutterbush

Aug 15, 2014 15:40:16

thewok wrote:
#21

Zerik0

Aug 16, 2014 5:56:28

The only exception to this that I have found so far is Shocking Grasp, which gives advantage to the caster if they are attacking someone clad in metal armor.