mob rules from the DMG and advantage/disadvantage

Post/Author/DateTimePost
#1

BaronVonStylin

Feb 21, 2015 14:25:52

 

erdana, arial, sans-serif; font-size:14px">pretty clear from the title. say I've got a pack of wolves attacking an Ogre. I use mob rules, but what to do about their pack tactics ability that gives each attacker advantage? I've been houseruling it as "add +5", but it seems over powered as my PCs keep summoning wolf packs of 8 in big fights.

Again this is not "should I use mob rules?", this is a question about mob rules. thanks in advance. 

#2

AaronOfBarbaria

Feb 21, 2015 14:49:03
I have been treating advantage as there being twice as many attackers present that still need the same roll to hit... haven't actually checked the math to see if that is different from treating it as +5 to the attack roll
(Reply to #2)

BaronVonStylin

AaronOfBarbaria wrote:
#4

El_Condoro

Feb 21, 2015 19:06:04

I think your approach is the simplest one and is backed up by the use of +/-5 for advantage/disadvantage in other parts of the rules. The aim of the mobs option is to speed up play, rather than get an exact mathematical correlation, so it seems good to me.