Monks and Mage Armor

Post/Author/DateTimePost
#1

7he_professor

Sep 09, 2014 17:22:26

A Monk could feasibly gain access to the Mage Armor spell via the Magic Initiate feat.  If she were to cast it on herself, would her AC change to 13 + her Dexterity modifier?  Or would it be 13 + her Dexterity modifier + her Wisdom modifier?

 

I'm confused becase Mage Armor uses the term "base AC" and Unarmored Defense uses the term "your AC equals."

 

I tried doing a Search, but turned up zero results.  Thoughts?

#2

Nachturnus

Sep 09, 2014 17:30:02

7he_professor wrote:
(Reply to #2)

obsid

Nachturnus wrote:
(Reply to #2)

7he_professor

Nachturnus wrote:
#5

Nachturnus

Sep 09, 2014 17:46:18

obsid wrote:
(Reply to #5)

7he_professor

Nachturnus wrote:
(Reply to #6)

Nachturnus

No probs :D

#8

Athinar1

Sep 10, 2014 18:22:43

I see the problem with Spell is the QA of this book in not defining the term "Base", Base AC is normally 10, but under the Spell it becomes 13, so the equation would be "Base AC + Dexterity modifier + Wisdom modifier" or "Base AC + Dexterity modifier + Con modifier" for the Barbarian, your remove the Class ability with a first level spell, wrong


So the True Problem is Bad Editing

 

#9

2Chlorobutanal

Sep 10, 2014 20:31:20

I'm not sure it actually is worded like this.

 

I think it's more along the lines of:

 

Base AC is (10 + Dex)

Base AC with Mage Armor is (13 + Dex)
Base AC with Monk Unarmored Defense is (10 + Dex + Wis)

 

In each case, the entire expression is replaced wih a new expression - no stacking and the book's wording seems consistent enough to me.

(Reply to #2)

Jordan175

Nachturnus wrote:
(Reply to #8)

reddaemon

Athinar1 wrote:
#12

Bumamgar

Sep 11, 2014 9:09:54

I hadn't noticed that it was specifically spelled out on pg 14 before, so this negates my comment in the dupe thread on this issue... I think that was Barbarian and Mage Armor, but still, same thread in reality, in fact, so similar that Athinar1 made the exact same post to both threads

 

So my new theory is that this is an issue for anyone who played a prior version, as most of them (including myself) probably skipped Chapter 1 as we all 'know how to make a D&D character' or more likely just skimmed it lightly to make sure things were the same as we are used to, and thus completely missed that section.

 

I would have expected it to also have been detailed in Chapter 9: Combat, and it is not.  Some prior editions, such as 3.5 got this better, where the combat chapter had all the rules required for combat, including how to calculate AC (both detailed in the text, and summarized on P135 'Combat Basic') as well as attack modifiers, etc.

 

That's actually my biggest complaint about 5e, the fact that rules are sprinkled throughout the book in seemingly haphazard places.  I don't like how skills are mixed in with the attributes, so I have to remember if a skill is Wis or Int based to know where in the book to find its description or that the rules for AC aren't in the Combat chapter. and so forth.

#13

7he_professor

Sep 11, 2014 13:00:16

Excellent find, and thank you for pointing it out.  Sometimes it's the simplest things that confuse me!

 

 

I had actually considered using Mage Armor as a debuff on High-Wis Monks!  

 

But, no mas.

 

 

Thanks again.

#14

Athinar1

Sep 11, 2014 20:12:12

 

Page 14 won

but I still say this should be the rule

~~"Base AC + Dexterity modifier + Wisdom modifier" or "Base AC + Dexterity modifier + Con modifier" for the Monk/Barbarian and any other class that will comes out in future books

#15

Athinar1

Sep 11, 2014 20:14:55

Does "natural armor" count as "Armor" for the Mage Armor spell, you can not "Don" it, nor remove it?

(Reply to #15)

2Chlorobutanal

Athinar1 wrote:
#17

Bumamgar

Sep 12, 2014 5:47:30

Athinar1 wrote:
#18

Timborama

Sep 12, 2014 13:05:34

Bumamgar wrote:
#19

Athinar1

Sep 12, 2014 17:16:00

Yes, I see where +3 to AC is way overpowering, So Gods above and below your are safe for now