| Post/Author/DateTime | Post |
|---|---|
| #1SpeelanderDec 21, 2014 21:40:33 |
im a little confused with monster damaged.
Where it says I.e. Hit:7(2d6+2) for example. When calculating the damage a monster does on a successful hit, do I roll 2d6+2 or is it just flat 7?
Sorry if this is very noobish :/ |
| #2melloredDec 21, 2014 22:01:07 | Either. Depending on weather you want to roll or be faster. |
| #3LlenlleawgDec 21, 2014 22:34:27 | As mellored says! The flat number is simply the average. (In the example you gave, it should be 9 rather than 7.) It's the same for the monster's hit points. You could choose to roll the dice in parenthesis and add the bonus or go with the flat (average) number. |
| #4melloredDec 22, 2014 6:45:35 | Generally i roll for strong monsters, and use average for weak ones. But that's me. |
| #5CooperjeraDec 22, 2014 18:47:48 | I started using the average, but my players wanted me to roll. They knew my dice rolling can be a little lower than average on a normal night. Check with your players to find out what they want also. |
| #6NovacatDec 22, 2014 22:23:17 | My policy, when I DM, is to use the average for most creatures. If the creature has a name, and is therefore significant to the plot, it will roll for damage.
Interestingly, in the DMG there is a description of Mechanus, the lawful-neutral plane of clockwork, where all damage is always averaged, even for players. |
| #7melloredDec 23, 2014 12:44:22 |
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