| Post/Author/DateTime | Post |
|---|---|
| #1UncletrollDec 20, 2014 7:31:03 | I've noticed that many of the monsters in the Monster Manual have higher damage dice for their wepons than the values stated in the PHB.
I want to know If there is an explination for this that I'm overlooking. Because I haven't found anything in any of the rules that gives these multiplyers to PC's so why do the monsters have them? |
| #2IllithidbixDec 20, 2014 8:20:38 | I presume they get them because they're bigger than characters and so are their weapons.
On a vague note, monsters in 5E tends to have the stats they need to fill their role, with less emphasis in trying to systematically justify why. |
| #3NovacatDec 20, 2014 12:15:22 |
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| #4AaronOfBarbariaDec 20, 2014 17:27:33 | A few months back now, Mike Mearls actually outright said that each size category of a monster above medium gives them another multiple of their weapon's damage dice.
That holds true for the majority of monsters (dragons don't follow, but that is likely intentional considering they still lay out fantastically high damage every round). |
| #5CooperjeraDec 22, 2014 19:00:56 | In addition to what AaronOfBarbaria said the bugbear has a feature named Brute. This feature adds one extra die of damage to the weapon when used. This feature is found on a couple other creatures in the monster manual.
When modifying monsters to increase their CR value (i.e. you may want a CR 2 Scout for the encounter) I found it difficult to increase the damage output to meet the recomended range in the DMG. You may find that increased number of attacks was used to increase the damage of the creature in the monster manual as the creature CR increases. |