Multiclass Casters & Weapons

Post/Author/DateTimePost
#1

Barky

May 26, 2015 18:57:35

Don't see it spelled out, could use a hand.

 

How does multiclassing work with weapon choices and spellcasters?

 

Specific example: player started as a barbarian, then took levels as druid.

 

Can this character use all the martial weapons and still cast druid spells?

 

I understand the druid can only use leather armor & wooden shields. But I don't see that weapon choices are actually restricted for casting druid spells.

 

How about other multiclass spellcaster combinations? Are weapon choices restricted to those allowed for the caster class?

#2

OoftaMeg

May 26, 2015 19:03:13

Barky wrote:
#3

lawrencehoy

May 26, 2015 21:54:42

Also, armor proficiency is the only restriction to casting in armor; so, other MC combinations (Fighter/Wizard) can cast in any armor they have proficiency with.

(Reply to #2)

Saeviomagy

OoftaMeg wrote:
#5

Captain_Kobold

May 26, 2015 23:57:28

Saeviomagy wrote:
#6

lawrencehoy

May 27, 2015 0:23:04

Captain_Kobold wrote:
(Reply to #4)

AndrewJO

Saeviomagy wrote:
#8

ArialBlack

May 27, 2015 6:13:39

Since druids do not wear metal armour, anyone who is wearing metal armour is not a druid.

 

It acts like a pre-requisite to using any of the class features of a druid, including spellcasting (but excluding ASIs/feats); the pre-requisite for doing druid stuff is not wearing metal armour or using a metal shield. If you are, then your druid stuff is unavailable to you until you get rid of the metal.

#9

QwertyAzerty

May 27, 2015 11:41:40

Saeviomagy wrote:
#10

lawrencehoy

May 27, 2015 21:41:14

A DM could houserule a cabal of druids that do not have that restriction. I would put some limitations on Wildshape, while wearing metal armor; I could definately see damaging both the druid and the armor, if the armor isn't doffed before changing shape.

#11

Saeviomagy

May 28, 2015 4:59:30
I'm not seeing the major imbalance here, compared with a cleric for instance. It seems especially stupid to try to "balance" a druid who is well armored in humanoid form by preventing them from wildshaping. But I digress. My point is that this is a very metagamey and vague rule. If my monk likes acquiring wealth, does he cease being a monk ("... As a rule, monks care little for material wealth...")? Am I not allowed to make a flippant paladin ("adventuring paladins take their work seriously")?
#12

OoftaMeg

May 28, 2015 11:46:31

Druids have been limited to non-metal armor since their introduction to the game in the 70s.  I don't think it's an issue of balance so much as tradition.

 

A house rule that allows metal armor wearing druids probably isn't going to break much.

#13

Omnilicious

May 28, 2015 11:57:43

There are non-metal options to armor and weapons for Druids to use that are equally affective. I suggest allowing a Druid player the ability to obtain such items through in game or between session progression options. Nothing stops house ruling other options of course. I personally try to limit house rules to an absolute minimum and considering non-metals options exist without any house ruling I do not see why this needs a house rule.

#14

jaelis

May 28, 2015 12:07:51

My iron golem druid has always felt very conflicted.

#15

Barky

May 28, 2015 17:50:59

OoftaMeg wrote:
(Reply to #12)

Saeviomagy

OoftaMeg wrote:
#17

Horwath

May 29, 2015 0:24:36

Druids of Mielikki could wear any armor that rangers are proficient with.

3,5E that is.