Multiclassing Barbarian/Sorceror

Post/Author/DateTimePost
#1

DeZul

Sep 20, 2014 12:38:01

Hello all!

 

I've become interested in making a melee style sorceror and have decided that at level 2 I want to begin multiclassing into Barbarian to reflect this with my character.  My Sorceror has Draconic Bloodline, so he has the 13 + Dex Mod for his AC instead of the normal 10+ Dex Mod due to Draconic Resilience. 

 

If I give him a level in Barbarian, how will I set up AC since he will also have Unarmored Defense?  A barbarian on his own is 10 +Dex Mod + Con Mod.  so if I have Draconic Bloodline would it be 13 + Dex Mod + Con Mod?  Or would it be the highest of the two?

 

Any clear cut answer on this would be awesome, thanks!

#2

XGrievusX

Sep 20, 2014 12:56:26

Highest of the two.

#3

Huntsman57

Sep 20, 2014 13:24:43

I don't know this with complete certainty, but I'm pretty sure the Draconic Bloodline doesn't stack with unarmored defense any more than Mage Armor does.

#4

sadnewt

Sep 20, 2014 14:07:07

I think it does, in the rules on multicasting, it only says that you can't have two untainted defense features. It doesn't say anything about a heightened base AC from other sources, and after all, you still aren't wearing armor.

#5

Sorxores

Sep 20, 2014 14:12:51

highest of the two, the rule do specify that if you have 2 different formula to calculate your AC you take the formula of your choice (AKA the highest one) I don't have my book to quote it exactly, but I'm sure if you search for it you can find it.

#6

Ashrym

Sep 20, 2014 14:17:33

Unarmored Defense:  While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.  You can use a shield and still gain this benefit.

 

Draconic Resilience: Additionally, parts of your skin are covered by a thin sheen of dragon-like scales.  When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

 

 

Neither ability adds a bonus -- they both change the base calculation to determine armor class.  The player should be using which ever is higher as the resulting AC.

 

 

#7

FarBeyondC

Sep 20, 2014 14:52:17

I know its already been answered, but one more answer can't possibly hurt.

 

From the Basic Rules V0.2, Page 9:

 

Some spells and class features give you a different
way to calculate your AC. If you have multiple features
that give you different ways to calculate your AC, you
choose which one to use.