| Post/Author/DateTime | Post |
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| #1knoobalonMar 05, 2015 10:09:20 | The questions bellow are for 5th edition
Is there any way to heal zombies or skeletons under my control?
Can Zombies or Skeletons under my control equip new weapons and/or armor and gain their benifets?
If I instruct my undead to attack a creature utilizing a bonus action on turn one, and the targeted creature is not killed, do i need to use a bonus action to attack the same target on my second turn? The animate dead descrioption (3rd lvl necromancy spell) reads that i can use a bonus action on each of my turns to give my creatures a command. it later reads that they will follow a command until the command has been carried out. So do i need to use a bonus action to command them to attack the same target each turn, or just on the first turn? Thus freeing up my bonus action on subsequent turns.
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| #2EggnogfoolMar 05, 2015 10:33:28 | Skeletons can use bows, assumptively including Magic ones. Beyond that, everything is dm discretion. For bonus action, it could arguably depend on the command you give. If you say 'attack', maybe your minions feel that's concluded after the first round. If your command is 'kill!', that is probably a continuing effort from round to round. |
| #3melloredMar 05, 2015 10:37:13 | You can heal skeletons the same as you can heal any other creature. Though many healing spells do specificly state that they don't work on undead. But you can still feed them goodberries.
Alternitivly, just kill them and cast animate dead again. |
| (Reply to #3)knoobalon |
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| #5melloredMar 05, 2015 13:04:34 |
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| #6jaelisMar 05, 2015 13:17:14 | Goodberries seem debatable to me, since a creature has to eat them. Undead don't require food, but the rules don't say whether they can eat. |
| #7melloredMar 05, 2015 13:29:26 |
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| #8CFKMar 05, 2015 23:26:14 |
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| #9BullywugMar 07, 2015 20:20:03 | Undead get hit dice like everyone else and can regain hit points on a long rest. The monster manual says that they don't need to rest, which implys that they can rest. Good examples of undead being able to rest is undead creatures resting in tombs anf vampires in coffins. |
| #10Enevhar_AldarionMar 07, 2015 22:55:01 | The classic way, in both video games and past editions of D&D, is that positive energy spells can harm undead and negative energy spells heal undead, but that does not exist in 5th Edition. Even though that is not the rule now, you could always see if your DM will houserule it that way, so that Cure Wounds harms undead and Inflict Wounds will cure them. |
| #11UndrhilMar 12, 2015 6:18:31 | The problem with using Cure Wounds / Inflict Wounds is that the amount of dice used in each spell is grossly mispropotionate.
Cure Wounds cast in a level 1 spell slot is 1d8 + Spellcasting modifier. Inflict Wounds is 3d10.
So, using Inflict Wounds on an Undead as a method of healing is certain to heal a greater portion of its hit points than using Cure Wounds would be.
I say that if you are going to allow undead to be healed, just allow party undead to be healed with the standard healing spells. This is a game of imagination. Surely you can imagine your friendly undead basking in the glow of Pelor and receiving this healing warmth. |
| #12MechaPilotMar 08, 2015 0:45:04 | I would be inclined to treat undead like machines, meaning that a necromancer could repair them. |
| (Reply to #12)celtwarrior |
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| (Reply to #9)knoobalon |
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| #15Macv12Mar 10, 2015 17:04:37 | You can reverse-engineer it from their HP value. For example, a Skeleton has 2d8+4 HP, which is what it would have if it were level 2 with d8 hit dice and +2 CON. So, it has 2 1d8 HD.
Minotaur Skeleton's HP is 9d10+18, which is consistent with having 9 HD of 1d10 value and +2 CON (times 9). Etc. Some monsters might defy this formula, I don't think it's absolute. |
| (Reply to #15)Be3Al2 |
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