One hour rest - no conciousness requirement

Post/Author/DateTimePost
#1

Noon

Aug 01, 2014 16:57:16

I had a bit of a check and while an eight hour rest requires you to start it on 1 hp to get the benefits, a one hour rest seems to have no requirement (not even that you are concious). This seems to make the rule that a stable person recovers 1 HP after 1D4 hours kind of redundant (though perhaps it's for NPC's that don't have HD?)

 

So a stabalised character, after an hour, can spend it's hit dice, it seems?

#2

jaelis

Aug 01, 2014 21:16:59

I doubt that is the intent. And if you assume that spending a hd takes some kind of sction, then an unconscious creature couldn't do it.

#3

Archon007

Aug 01, 2014 23:41:23

I think you have to have 1 hit point. Well, that's what we do. Again the basic rules are not complete yet. 

#4

Alynn

Aug 02, 2014 6:21:06

This actually came up in my game last night. For flow of the adventure I just allowed them to spend one hit die at the end of the hour. In other words, if you are unconcious at the beginning of the short rest, the only thing you can do during that short rest is spend hit die.

#5

Noon

Aug 02, 2014 7:06:37

I realised that the 1 HP after 1D4 hours could still apply to a PC - they might run out of hit dice or elect not to spend any.

#6

pauldanielj2

Aug 02, 2014 14:24:06

My interpretation is that the "1d4 hours" to regain 1 HP for a "stable" character pertains mainly to a character who doesn't spend a hit die to heal, either because he or she doesn't have any hit dice remaining, or else because he or she simply chooses to not spend one or more hit dice at that time. Page 76 states "A stable creature that isn’t healed regains 1 hit point after 1d4 hours", but if you spend a hit die you are healed. I think the "1d4 hours" thing is there so that a character doesn't suffer permanent unconsciousness if he or she is dropped to zero HP when they have no hit dice left, but if a PC has at least 1 hit die, I would allow them to take a short rest and spend it even if they did start the short rest at zero HP.

#7

jaelis

Aug 02, 2014 18:45:40

Here's my logic: it says that a character can choose to spend HD after a short rest. If he is unconcious, how can he choose to do so? It doesn't happen automatically, and it doesn't say the player chooses.

 

But it's a gray area, I'm sure different people will play it differently.

#8

pauldanielj2

Aug 02, 2014 21:33:21

Page 67 wrote:
(Reply to #8)

mrsrockguru

pauldanielj2 wrote:
#10

Plaguescarred1

Aug 03, 2014 4:35:43

mrsrockguru wrote:
 

Plaguescarred1

Aug 03, 2014 4:51:09

FWIW Mike Mearls discussed on twitter  that short rest interruption had no drawback in comparison to long rest and said they might be able to get update in future Starter Set reprints. I also asked him for any insight about the scenario presented here.

 

@TheStormandGale Yeah but explicitly long rests can be interrupted (for up to 1 hour) with no consequence, short rests can't 
#12

Plaguescarred1

Aug 03, 2014 9:26:09

FYI Mike Mearls replied;

 

 

@Plaguescarred RE this discussion-Can stabilized PC spend HD after 1hr short rest even though it regain 1HP after 1d4hr? http://community.wizards.com/forum/rules-questions/threads/4120056 
#13

Noon

Aug 03, 2014 23:58:58

Nifty.

 

I do prefer the image of a character tending their wounds. But generally PC's enter short rests concious, I've found, so that's generally the case.

#14

Joe_the_Rat

Aug 04, 2014 9:04:20

You could enforce that idea (hit die recovery = tending wounds), but consider that another character could tend the unconscious one's wounds, allowing the unconscious character to spend hit die after an hour.

#15

Sherman

Aug 05, 2014 0:45:09

The whole system is an abstraction.  Trying to logic through it doesn't really help come to conclusions.  You can spend hit dice while uncounscious at zero hit points during a short rest.  You must recover to 1 hp before you can take advantage of a long rest.  So say the rules.

 

The reason:  hit dice represent your overall health.  Hit points are just your short term ability to keep going, more like endurance.  Hit dice are how healthy and how much more abuse you can take after having a chance to recover and shake some stuff off.

 

A long rest is more than just recovering hit points.  You get back spell slots and probably assorted other things that haven't been announced yet.  A wizard can't very well study his spell book while unscious, therefore it makes perfect sense that he can't start his long rest until he's got a hit point to work with.