Pact of the Blade Damage Scaling

Post/Author/DateTimePost
#1

JS20

Jan 30, 2015 20:20:32

I am not sure I understand Pact of the Blade damage scaling with your melee weapon. Are you only allowed to summon mundane weapons? So at level 15 when everyone is rocking +3 weapons or whatever, is the Warlock still stuck with his mundane weapon?

 

I know there is a mechanic to bond a magical weapon to yourself, but then doesn't that defeat the purpose of the flexibility weapon summoning allows? You are now stuck with a single +3 weapon.  Basically, I am not sure  how damage progression happens. Unless I missed it, I don't see any features that allow you to add more stats to you damage or anything.

 

I might be missing something obvious and not thinking it through, but I am slightly confused.

#2

AaronOfBarbaria

Jan 30, 2015 20:52:15

You are missing that +3 weapons are not something that the default assumption of the game results in "everyone rocking."

 

If using random treasure rolls, even using them as bountifully as recommended by the DMG, there is a less than 1% chance that an entire party of 4 characters ends up with 3 or more +3 weapons among them.

#3

JS20

Jan 30, 2015 20:57:34

Even with them using a +1 weapon means that you are falling behind though, right?

#4

AaronOfBarbaria

Jan 30, 2015 21:12:18

Not really, no, since the main benefit of a +1 weapon is covered by pact blade being a magical weapon: overcoming resistance or immunity to nonmagical weapon damage.

 

...and it's also not actuallly guaranteed that the rest of the party gets +1 weapons even.

#5

durntaur

Jan 30, 2015 22:44:57

You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon.

...

You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter.

 

    - PHB p. 108

 

- Doesn't work on artifacts and sentient weapons.

- The ritual can be performed on a different weapon, breaking the prior bond.

 

I don't see how this is in anyway hindering or a net loss. Of what flexibility are you referring?

(Reply to #5)

JS20

durntaur wrote:
(Reply to #6)

Macv12

JS20 wrote:
#8

1eejit

Jan 31, 2015 3:51:09
The only time I'm aware of where mundane physical damage type matters is for skeletons, who are vulnerable to bludgeoning. That's it.
#9

mellored

Jan 31, 2015 9:05:51

1eejit wrote:
#10

FallingIcicle

Jan 31, 2015 18:50:42

1eejit wrote:
#11

JS20

Jan 31, 2015 20:33:44

Ok. So this isn't that big of a problem. Thanks guys.