Paladin Divine Smite and Critical Hits

Post/Author/DateTimePost
#1

Mind_Flayer_Monk

Oct 22, 2014 13:36:23

Can the paladin use divine smite after the die roll, and then deal double dice in damage? (if that die roll is a crit)

 

For example, my paladin rolls a 20 on the die. I then declare I would like to use my 2nd level spell slot for a smite. I would do an additional 6d8 damage. Is this correct? Would anyone find this annoying?

#2

Yunru

Oct 22, 2014 13:38:57
No it's totally wrong, you should use your highest :P Other than that, correct.
#3

Novacat

Oct 22, 2014 13:39:41

Not only can you wait until after rolling the attack, you *must* wait until you have rolled a hit. Divine Smite can only be used after you have scored a hit (or a crit), so it's never wasted.

 

The best time to smite is, of course, when you crit.

#4

AaronOfBarbaria

Oct 22, 2014 13:45:21
Sometimes it is a waste to use your smite on a crit. If your enemy doesn't have many hit points left, all this extra dice might not actually be needed to get them down to 0.
#5

Dooflegna

Oct 22, 2014 21:42:17

Novacat wrote:
#6

KillerDucci

Feb 16, 2015 19:48:01

Does Divine Smite still max out at 5d8 against fiends/undead? What about with Improved Divine Smite at 11th level? Seems like it can go to 7d8 against fiends/undead with Improved Divine Smite. Does the 5d8 just apply to the slot you use? Or is it 5d8 max period, and Improved/fiends/undead just mean you can use lower-level slots to get to 5d8?

(Reply to #6)

Macv12

KillerDucci wrote:
#8

KillerDucci

Feb 17, 2015 2:57:17

Agreed. Hopefully my DM sees it that way. Thanks!