Proficiency saving throws for a multiclass

Post/Author/DateTimePost
#1

prestokeys

Oct 21, 2014 16:31:50

Let's suppose a Fighter 1/Cleric 6/Druid 10 makes a Wisdom saving throw against the Charm Person spell.  First off all, what are the proficiency saving throws for this multiclass?  Is it Strength, Intelligence, Wisdom, Consitition, Charisma?  After all, Strength and Constituion is from the Fightere, Intelligence, Wisdom is from the Druid, and Wisdom, Charisma is from the Cleric.  Now do we double the proficiency bonus because Wisdom appears twice?  And how do we figure out the proficiency bonus to begin with?  Do we take 16 as the level and use that?  Or the 6 from the Cleric and the 10 from the Druid and combine both proficiency bonuses somehow?

 

 

#2

Novacat

Oct 21, 2014 16:46:42

1. You do not gain new saving throw proficiencies from multiclassing. You only have the proficiencies of your first class, and the specific armor/weapon/tool proficiencies of your second class as listed in the table on page 164 of the PHB.

2. You cannot gain proficiency in a skill, save, or anything else twice. Some abilities specifically allow you to add double the normal proficiency bonus to certain types of checks, but that is not the same as being double-proficient. For any given skill, armor, weapon, saving throw, or tool, you either are proficient, or you are not. You cannot be proficient twice.

3. Your proficiency bonus progresses by character level, not by class level, so multiclassing does not affect its rate of advancement.

#3

prestokeys

Oct 21, 2014 17:05:09

Novacat wrote:
#4

Novacat

Oct 21, 2014 17:11:30

prestokeys wrote:
#5

E-Tallitnics

Oct 21, 2014 21:12:12

prestokeys wrote:
#6

Novacat

Oct 21, 2014 22:58:06

It's possible that prestokeys is referring to a D&D computer game that's based on 3E instead of 5E. D&D Online or Neverwinter Nights come to mind.

#7

paulstrait

Oct 21, 2014 23:01:01

No no, he's writing a program of some sort for 5e.  He mentioned it in a different thread like a week or so ago, I think.  I'd link to it but these forums are so poorly designed I have no idea how to find it.

(Reply to #7)

prestokeys

paulstrait wrote:
#9

Novacat

Oct 22, 2014 19:04:23

As I said, NPCs do not have classes. They have precisely the abilities, proficiencies, and bonuses they need to fulfill their role in the story. They are not built like player characters at all, so you don't need to know what their "first class" is, or even explicitly identify them as being a multiclass character.

#10

paulstrait

Oct 22, 2014 20:32:24

prestokeys wrote:
#11

Timborama

Oct 23, 2014 6:24:18

If you want to be specific, Monsters have the "Monster Class" with a whole bunch of archetypes and subclasses. So sure, they can be built just like PCs if you view it that way

#12

Saelorn

Oct 23, 2014 11:07:05

Novacat wrote:
#13

prestokeys

Oct 23, 2014 13:51:51

Saelorn wrote:
#14

paulstrait

Oct 23, 2014 14:10:14

I think you misunderstand though.  The monsters in the monster manual do not have classes.  You can make your own monsters and give them classes (or have them multiclass), but they would then be different from the monster manual monsters.

#15

Jedric0202

Nov 07, 2014 12:26:48

Can anyone explain why you don't get proficiency with your new class' saving throws according to the rules? I've tried to scour my PH for an answer, but I haven't come up with anything definitive.

#16

Saelorn

Nov 07, 2014 12:37:15

Jedric0202 wrote:
#17

Novacat

Nov 07, 2014 12:38:48

Saelorn wrote:
(Reply to #15)

Timborama

Jedric0202 wrote:
#19

Jedric0202

Nov 07, 2014 12:51:33

Got it.  It would have been helpful for them to outrigh say, "You do not get saving throw proficiencies," but I see now what their thought process was.  Thanks!