Pushback and AOO

Post/Author/DateTimePost
#1

rpascuttini

May 18, 2015 23:39:41

If my character pushes an NPC back 5ft does the rest of the party get attacks of opportunity on the NPC if they are in range?

I thought this was a clever tactic but after reading the rules it says that effects like falling do not provoke AOO so I'm not sure now.

#2

durntaur

May 18, 2015 23:54:48

No, they do not get attacks of opportunity.

 

However, if the potential target uses some form of action of their own to move, such as the forced move as a reaction from dissonant whispers, then they provoke attacks of opportunity.

#3

Rya.Reisender

May 19, 2015 2:21:49

I agree. The rules say "moves" and I'm pretty sure if refers to "movement" according to the movement rule and not position being changed due to an external effect. (It would also be too overpowered.)

#4

Razintarr

May 19, 2015 2:41:03

The rules cover it pretty well:

 

You can avoid provoking an opportunity attack by taking the Disengage action. You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or if gravity causes you to fall past an enemy.

 

Push is a typical outside force. Examples of moving something using their movement, action or reactions are fear effects that force a target to run away, effects that force them to move to another target to attack that, and using forms of mindcontrol. 

 

 

#5

Noctaem

May 19, 2015 3:00:16

forced movement does not cause Opportunity Attacks.  Razintarr quoted the relevant rules text.

#6

rpascuttini

May 19, 2015 7:55:49

Right, that's what I thought. Thanks everyone.

Interestingly though, this does mean that you could push an ally away from an enemy and not have them incur an attack of opp. It would free them from having to do the disengage action.

#7

Hugin

May 19, 2015 9:02:06

rpascuttini wrote:
#8

jaelis

May 19, 2015 9:11:12

A bit tricky though, since you can't pull with a shove attack, you can only push your ally away from you. So unless you are between the monster and your ally it wouldn't really work.

 

Though I wouldn't have a problem letting you use your action to pull a willing ally back to safety.

#9

durntaur

May 19, 2015 9:26:14

jaelis wrote:
#10

Rya.Reisender

May 19, 2015 12:01:24

Yeah diagonal pushback and grid based system works just fine. PC A is west of enemy, PC B is south of enemy. PC B uses shove on PC A. Then PC A will be two tiles west, one tile north of enemy.

 

Though seems to be a waste using the attack action just to allow your ally to move without disengage on his turn.

#11

durntaur

May 19, 2015 12:25:20

Rya.Reisender wrote:
(Reply to #11)

rpascuttini

durntaur wrote:
#13

Rya.Reisender

May 20, 2015 23:01:55

Away for me means 180°, but I guess that's up to interpretation.

I'm just used to MMORPGs. If a skill says it pushes the target away from you it's always a straight line going from you to the target and continuing in that direction as far as the knockback range is.

#14

Razintarr

May 21, 2015 5:36:44

The DMG has a rule for a push maneuvre, that's basically a shove but you push them sideways.

 

It would be usefull for ending the grappled condition on an ally, as you can push him out of the reach of what's grappling him.