| Post/Author/DateTime | Post |
|---|---|
| #1didon002Aug 27, 2014 14:02:36 | Why are Rangers the only spell casting class that does not have a focus (rod, emblem, etc)?
And why are they the only divine casters that have a specific number of "Spells Known" per level, which is typically how arcane casters learn spells? |
| #2Raez_DaevanAug 27, 2014 15:28:53 |
|
| #3Thoughts_My_AimAug 27, 2014 15:39:26 | A fair few Ranger spells have components like "an arrow" which most rangers will have about their person anyway.
I think the idea with the Ranger is that their spells are mostly specific bits of fieldcraft that the ranger has learned - I'm not even sure "arcane/divine" spellcasting is a mechanical concept in 5E. |
| #4didon002Aug 27, 2014 16:01:22 | The only referance to arcane/divine I can find is in the sidebar on page 205 (paragraph 3), which you're correct, isn't mechanical in nature. However, I noticed a patern in the way classes learn new spells. Clerics, Druids, and Paladins (divine classes) can prepare any spell from their class spell list in Chapter 11 (ie: they "know" all class spells of their level and lower). The Bard, Sorcerer, and Warlock (arcane classes) have a number of "Known Spells" per level.
The Wizard and Ranger break this patern. The Wizard I understand, because they have a unique mechanic due to their spellbook. The Ranger on the otherhand, uses the mechanic as the other arcane classes.
True, any percieved problem can be easily fixed via House Rule, but I was hoping a moderator could provide some insight into why the game designers created this distinction. |
| (Reply to #3)Ashrym |
|