| Post/Author/DateTime | Post |
|---|---|
| #1Raijin411Apr 18, 2015 4:26:19 | Hi there |
| #2AaronOfBarbariaApr 18, 2015 6:05:29 | Reputation and skill are not inherently linked.
Reputation and how publicly you show your skill are.
Example: I know guys that have been the one in a 10 on 1 brawl and won, but only like 15 people in the whole world were present and almost none of them shared the details of the story with anyone else - and on the counter point is that there are people who make their living by fighting, and they want people to talk about them and their fighting prowess because that is what sells tickets, and ticket sales is a big part of how the fighter can actually make a living. |
| #3Raijin411Apr 18, 2015 8:19:27 | You're right about that.. |
| (Reply to #3)AaronOfBarbaria |
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| #5NevvurApr 18, 2015 9:51:11 | For a quick and dirty reputation gauge, consider the Tiers of Play in the DMG.
1-4 local heroes: the fate of a village might hang on their success or failure 5-10 heroes of the realm: ...a region... 11-16 masters of the realm: ...a nation... 17-20 masters of the world: ...the world and beyond!
Just because the fate of XXX lies in their hands doesn't mean everyone in the area knows about the characters, but it's a vague enough guideline to work from. Anything mechanical would tread on a DM's storytelling territory. In instances where PCs tried to leverage their reputation, I sometimes just go along with it ("Yes, and..."), other times I remind the player it's a really big damn world. I've occasioanlly rolled dice if I feel like letting dice determine the outcome. If you really want a mechanic for it, try 2% per level, roll under to be known. Hardly a realistic gauge to account for every single NPC in the world having heard of a character, but simple enough. |
| #6QwertyAzertyApr 20, 2015 5:49:59 |
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