| Post/Author/DateTime | Post |
|---|---|
| #1Solaxi93May 02, 2015 17:58:01 | How does resistance work for monsters? For example for certain undead, it states resistance to nonmagical weapons (I'm looking at wights and wraiths) that aren't silvered. So by the rules it would do half damage still, which to me doesn't seem right. Why should nonmagical weapons be able to affect a wight, for example? |
| #2brettlangbdlMay 02, 2015 18:11:31 | I had some confusion over that as well, from what I was told you only need a magical weapon OR a non-magical silver weapon to cut through the creatures resistance.. I thought it needed to be both to start with. The wording could be better.. lol |
| #3Solaxi93May 02, 2015 18:34:09 | So normal weapons can affect such creatures? I think that's a bad rule, even if it's only half damage. |
| (Reply to #3)AaronOfBarbaria |
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| #5Solaxi93May 02, 2015 18:52:24 | Yes I suppose you have a point. But I don't understand the change from 2e to 5e. In 2e you need silvered or magical to 5e where none is required. And most likely you wouldn't expect a wight or wraith in a low level game in the first place. |
| (Reply to #5)AaronOfBarbaria |
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| #7ArialBlackMay 03, 2015 0:22:55 | It should be noted that, while most of the monsters we're talking about here have resistance, some still have immunity to B/S/P damage from non-magical weapons. |
| #8Solaxi93May 03, 2015 2:04:59 | OK thanks for the replies. This makes more sense now. |
| #9lawrencehoyMay 03, 2015 4:43:04 |
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| #10Coredump00May 03, 2015 7:16:58 | 2E had a much steeper power curve. There was a much bigger jump in power for each level than there is in 5E. Also there was an assumption of magic weapon availability in 2E that is not as prevalent in 5E.
But really, effectively doubling the HP is a really big change to the threat of a creature, so even Resistance is quite a pain. |
| #11OoftaMegMay 03, 2015 8:26:34 | Also remember that the assumption is low magic. There's no guarantee that even moderately high level characters will have magic weapons. |
| (Reply to #9)AaronOfBarbaria |
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| #13lawrencehoyMay 03, 2015 18:19:15 |
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| #14brettlangbdlMay 03, 2015 20:22:19 | Well, as an example the WotC modules for the Lost Mines & HotDQ .. by 8th level the adventures drop about five(5) +1 weapons into the hands of the partty.. So if thats what is considered normal loot, it shouldn't be an issue. |
| #15ArialBlackMay 03, 2015 21:39:45 | I've been playing HotDQ in official organised play from 1st level. We are now 5th, and we've yet to see a permanent magic item!
A lot must happen between 5th and 8th! |
| #16RazintarrMay 04, 2015 23:33:05 | Let's have our cake and eat it too.
Van Richten has this to say about the subject: "There are many accounts of normal weapons harming ghosts. This has put sages for a concundrum. A ghost is an ethereal creature, and by that definition doesn't interact with physical objects, as shown by the fact that ghosts are shown to be able to float through walls as if they weren't there. Yet many accounts exist of people harming these ethereal creatures with normal weapons. A very interesting notion on the subject comes from the mage Marcellus, who speculates that these weapons do not interact with the ghost and instead that the ghosts causes damage to himself because of a deep instinct that weapons do harm. Even death isn't able to destroy that primal defense mechanism. The weapon harm the ghost becasuse it believes the weapon should harm him.
When turned around, this also works as an explaination why a ghosts attack does harm a person, even though it doesn't leave the physical wound one would expect from a ghost hitting with say, a sword."
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