| Post/Author/DateTime | Post |
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| #1Solaxi93Jun 15, 2015 22:42:34 | This is my question and i found the paragraph to be confusing:
"Once per turn (starting at first level) you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The weapon must be a finess or ranged weapon. "You don't need advantage on the attack roll if another enemy is within 5 feet of it, that enemy isn't capacitated, and you don't have disadvantage on the attack roll."
Ok here's my question(s):
-When they say turn, do they mean player's turn (in other words, per round) or do they mean one turn as a unit of time, in other words, one minute of time?
- Is the rogue automatically able to sneak attack without advantage if their ally is next to the target, or do they need to roll to hide (use Stealth) before they attack? Or does stealth have nothing to do with it? The whole point of sneak, as the first line of the paragraph says, is "beginning at 1st level, you know how to strike subtly and exploit a foe's distraction." Wouldn't the sneak attack now be realized after the initial hit after the creature realized it had been hit by the rogue?
Had questions because had a rogue using sneak attack every round and I wasn't sure this was correct. Any help on this subject would be appreciated. |
| #2Coredump00Jun 15, 2015 22:58:18 |
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| #3Rya.ReisenderJun 16, 2015 1:25:35 | Yup, pretty much what Coredump00 said. You can theoretically use Sneak Attack once per round AND per creature, though you are still limited by how many actions/reactions you can do.
And the requirement for SA is one of the two. Either have advantage or have a non-unconscious ally next to the target. You can use SA quite frequently because of that.
But don't forget that the monsters might not be dumb. For example goblins can use disengage as bonus action. When facing a rogue, they might attack the melee fighter next to them and then use disengage so when it's the Rogue's turn, they are not standing next to any enemy.
Hide+Attack is just one of the ways to get advantage, it is quite a viable tactic for a rogue when the enemy has no melee fighter next to him (at least on level 2 and higher when the rogue can use Hide as bonus action). |
| #4OoftaMegJun 16, 2015 5:59:50 | Just one minor correction which may never come up. The target of the rogue just has to have another enemy adjacent to it, that enemy does not necessarily need to be your ally. Just an enemy of your target. |
| (Reply to #4)ArialBlack |
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| #6guachiJun 16, 2015 14:30:54 | I think you can end up with something like a maximum of four sneak attacks in one round.
Round one of combat: Sneak attack via reaction before thief's turn. Two sneak attacks during thief's turn from 17th level thief getting two turns during first round of combat. Reaction refreshes. Sneak attack later in round via reaction.
Coredump's example only works if the Battlemaster uses Commander's Strike before the Rogue's turn or the Rogue won't have a reaction to use Sneak Attack when the bad guy triggers an Attack of Opportunity. |
| #7NevvurJun 16, 2015 20:35:14 |
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| #8guachiJun 16, 2015 21:53:52 | I think I'll amend my post. You can get five sneak attacks in round one. Reaction, your turn, reaction, your turn, reaction. I forgot that the thief's two turns occur 10 initiative apart. Your reaction refreshes at start of turn so you might get the opportunity to use a reaction between your turns. |