| Post/Author/DateTime | Post |
|---|---|
| #1DasFalkeJul 05, 2014 0:16:29 | What is the reasoning behind some spells requiring saves and others requiring attack rolls? Is it just done to add some variety or does it have a mechanical purpose that eludes me? |
| #2Plaguescarred1Jul 05, 2014 3:00:41 | I'd say it caters to different people's taste. |
| #3Emanuele_GallettoJul 05, 2014 5:31:41 | Well, I've always seen it as part of the way the spellcasting action takes place. Take Fire Bolt, for instance: the wizard locks his eyes on the target and conjures a flaming projectile, using his skill to control its trajectory and hit the target. On the other hand, take Fireball. The wizard simply drops it in a zone, and then it's up to the creatures in the area: if they are quick enough, they avoid it. If they aren't, they get fried. It's a passive/active dicothomy. |
| #4E-TallitnicsJul 05, 2014 9:28:17 | I always understood that Attack is singular damage and Save Vs is Area of Effect damage. Mechanically speaking resolving those two effects requires a different mechanic. |
| #5Archon007Jul 05, 2014 11:39:03 | If you roll an attack the spell can miss meaning the spell goes by the target. If the roll is a save it means it's an automatic hit the target can attempt to resist its effect.
Most ts attack roll spells are all or nothing, most save throws are all or 1/2 damage. |
| #6Caliburn101.Jul 05, 2014 12:01:28 | One incorporates AC as a factor the other doesn't... |
| #7TichrimoJul 05, 2014 12:11:58 | As the others have said, it all comes down to flavour.
If a game element feels like it simulates/recreates a physical attack where your AC should provide some defence --e.g. acid arrow, spiritual weapon-- it will likely get an attack roll. If the game element strays more into area effect, intangible, or supernatural stuff --e.g. charm person, fireball, or even a grenade-like weapon like a flask of oil-- it'll tend toward a save.
No hard and fast rule either way, just a gut feel. |
| #8DasFalkeJul 06, 2014 12:28:23 |
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| #9FallingIcicleJul 06, 2014 13:11:48 |
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| #10jaelisJul 06, 2014 13:29:29 | I think disintegrate isn't an attack because they figure your armor shouldn't help block it, which kind of makes sense. |
| (Reply to #10)AaronOfBarbaria |
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| #12UchawiJul 07, 2014 5:08:11 | I see no distinction between the two except to maintain older traditions. You could implement all attacks or all saves and meet the same goal. I hope they allow for numerous abilties for martial characters that require saves. Because the biggest problem is casters are flexible enough to choose a spell to fit the situation (lowest defense). |
| #13The_Planar_ShepardJul 07, 2014 5:20:33 | Can you critical hit with a spell based on the basic PDF? I haven't looked into the rules for that yet, I just kinda assumed you could. |
| (Reply to #13)AaronOfBarbaria |
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| #15MarcCCTxJul 07, 2014 12:37:11 | So instead of attacking AC, the spell should target your passive Dexterity (+ Proficiency, if any) or Con or whatever. This was actually one of the things I liked about 4E. |