Saves versus Attacks

Post/Author/DateTimePost
#1

DasFalke

Jul 05, 2014 0:16:29

What is the reasoning behind some spells requiring saves and others requiring attack rolls? Is it just done to add some variety or does it have a mechanical purpose that eludes me?

#2

Plaguescarred1

Jul 05, 2014 3:00:41

I'd say it caters to different people's taste.

#3

Emanuele_Galletto

Jul 05, 2014 5:31:41

Well, I've always seen it as part of the way the spellcasting action takes place. Take Fire Bolt, for instance: the wizard locks his eyes on the target and conjures a flaming projectile, using his skill to control its trajectory and hit the target. On the other hand, take Fireball. The wizard simply drops it in a zone, and then it's up to the creatures in the area: if they are quick enough, they avoid it. If they aren't, they get fried. It's a passive/active dicothomy. 

#4

E-Tallitnics

Jul 05, 2014 9:28:17

I always understood that Attack is singular damage and Save Vs is Area of Effect damage. Mechanically speaking resolving those two effects requires a different mechanic. 

#5

Archon007

Jul 05, 2014 11:39:03

If you roll an attack the spell can miss meaning the spell goes by the target. If the roll is a save it means it's an automatic hit the target can attempt to resist its effect. 

 

Most ts attack roll spells are all or nothing, most save throws are all or 1/2 damage. 

#6

Caliburn101.

Jul 05, 2014 12:01:28

One incorporates AC as a factor the other doesn't...

#7

Tichrimo

Jul 05, 2014 12:11:58

As the others have said, it all comes down to flavour.  

 

If a game element feels like it simulates/recreates a physical attack where your AC should provide some defence --e.g. acid arrow, spiritual weapon-- it will likely get an attack roll.  If the game element strays more into area effect, intangible, or supernatural stuff --e.g. charm person, fireball, or even a grenade-like weapon like a flask of oil-- it'll tend toward a save.  

 

No hard and fast rule either way, just a gut feel.

#8

DasFalke

Jul 06, 2014 12:28:23

Emanuele_Galletto wrote:
#9

FallingIcicle

Jul 06, 2014 13:11:48

DasFalke wrote:
#10

jaelis

Jul 06, 2014 13:29:29

I think disintegrate isn't an attack because they figure your armor shouldn't help block it, which kind of makes sense.

(Reply to #10)

AaronOfBarbaria

jaelis wrote:
#12

Uchawi

Jul 07, 2014 5:08:11

I see no distinction between the two except to maintain older traditions. You could implement all attacks or all saves and meet the same goal. I hope they allow for numerous abilties for martial characters that require saves. Because the biggest problem is casters are flexible enough to choose a spell to fit the situation (lowest defense).

#13

The_Planar_Shepard

Jul 07, 2014 5:20:33
Can you critical hit with a spell based on the basic PDF? I haven't looked into the rules for that yet, I just kinda assumed you could.
(Reply to #13)

AaronOfBarbaria

The_Planar_Shepard wrote:
#15

MarcCCTx

Jul 07, 2014 12:37:11

So instead of attacking AC, the spell should target your passive Dexterity (+ Proficiency,  if any) or Con or whatever. This was actually one of the things I liked about 4E.