| Post/Author/DateTime | Post |
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| #1dungeondudeJul 08, 2014 21:16:26 | I'm unsure if this should be posted here, my apologies if I'm incorrect.
Regarding spells, how do you determine which stat is used to avoid the spell affect? Granted, targeted spells are simple, but am I missing a chart? Something?
Played tonight with the new system, really enjoyed the flow! Threw five goblins at the group, the mage dropped a Sleep spell on them. What should I have had them roll against, to resist? OR, is there no save? OR, am I really over complicating this?
Gentle, kind answers appreciated.
Thanks!
*and is there a quick way to slay sleeping creatures? Did i also miss this?
I'm still loving it!
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| #2AaronOfBarbariaJul 08, 2014 21:24:55 | Each spell describes what save, if any, applies against its effect.
In the case of sleep, there is not a save - the way that the 5d8 roll interacts with the targets' hit points effectively serves as the saving throw.
As for slaying sleeping creatures, the rule is that you get advantage on the attack roll against the creature, and if you are within 5 feet of the creature every hit is a critical hit (both because of the target being unconscious, which is a condition described on the back of the rulebook in the Starter Set which it seems like you are using). |
| #3FallingIcicleJul 08, 2014 22:02:50 | Sleep basically does fake damage. If the spell does enough fake damage to drop a creature to 0, it falls asleep. |
| #4E-TallitnicsJul 08, 2014 22:40:28 |
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| #5lawrencehoyJul 09, 2014 0:22:53 |
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| #6dungeondudeJul 09, 2014 6:42:11 | Thanks for the feedback everyone, very helpful!!
And that IS a great way to explain SLEEP!
*I am using the STARTER SET, damn I forgot to read the back of the book on conditions, DERP!* |
| #7ItaavJul 09, 2014 6:43:04 |
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