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| #1DarshaaganDec 27, 2014 18:21:15 | Ok there might be answers for this in other places, but since the serach function sucks and I couldn't find the answers in the posts I've looked in so here goes.
1. What is the effect when sleeping in armor? In earlier versions of DnD you could sleep in light armor without effect but not in heavier. 2. If someone sneak up on someone sleeping, what should the DC for the perception roll be and should a meditating elf "wake" easier? There where a -10 modification earlier, but they seem to have removed almost all modification on rolls now. 3. Been looking for what happens to weapon damage when the weapon increase/decrease in size, there is a referense in the register but when you follow the referense it's not there? 4. About cover, if you stand behind a ally can you shot through his/her space with no modification or does the monster get cover bonus. If you can, how many allies can you shot through before they get cover?
My opinion on the 5th edition so far. The DM guide is so far one of the best DM accesories that I've seen in my 32 years of rollplaying. The playershandbook though, well it has made many improvements from earlier editions but it lacks in some. The main problem is that many basic situations that where coverd before aren't and there are lots of details missing in many rules, this is not so much of a problem for me since I've played from 1st edition but starting players might.
PS have made house rules about all of the above questions but I asked them just in case someone else where wondering about them. |
| #2OoftaMegDec 27, 2014 19:47:46 | For better or worse, 5E has a lot of gray area for people/ to fill in as they see fit, so there aren't many "official" answers to what you ask.
1) Sleeping in armor has no effect.
2) Technically someone sleeping is unconscious an unaware of their surroundings. Most people apply disadvantage (-5 to passive) to perception checks.
3) There are no rules for increasing weapon size. I'd probably add a dice of damage.
4) Allies and other creatures typically provide half cover (+2 to AC). |
| #3ShinQuickManDec 27, 2014 20:00:49 | 1. There aren't any rules for sleeping in armor. 2. I believe elves are completely aware of their environments while "trancing" this time around. It wouldn't seem reasonble to penalize them for that. 3. There's no standardized rules for weapon dice based on sizes. Only specific effects (like the Enlarge/Reduced spell or the bugbear's racial features) address this. 4. Assuming the ally in question is large enough to obstruct up to half the target's height in the first place, the target should indeed be granted cover.
As to the last portion, for 5th edition, there are many things that have either intentionally been left unspecified, or that have been moved aside into optional rules. Generally, they're things that the devs felt would make the game less approachable or more difficult/time consuming for newcomers to handle.
EDIT: Oops, I misunderstood the second question. There doesn't seem to be any specific penalties for perception while unconscious. Personally, I would definitely impose disadvantage to the check, at the very least. |
| #4Coredump00Dec 27, 2014 19:54:36 |
1) Just to clarify, the rules do not say there is 'no effect', there just isn't anything listed one way or the other. But the rules also don't cover sleeping on a concrete floor, or in a hard chair, or on a boat in a seastorm.... (or in a comfy bed for that matter...)
3) IIRC, larger creature weapons tend to have an extra hit die. So Ooftas method seems to make sense.
4) Which begs the quesion... how many intervening creatures does it take before the target gets 3/4 cover, or even full cover...?? (Hint: It isn't covered...)
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| #5El_CondoroDec 27, 2014 21:54:50 | 4. Using the optional combat rules in the DMG (and a recent article from WotC prohibits these for AL games) other creatures can give cover (DMG p.251) and, by extension, that cover can be hit if an enemy targets the creature receiving the cover and would hit if the cover had not been present and the roll exceeds the cover's AC (DMG p.272). For example, a target behind another creature providing half cover (+2 to its AC) would be hit with a 15 on 1d20 and the attacker rolled a 13 or 14, the target would be missed but the covering creature would be hit if 13 or 14 is enough to hit the creature's AC.
[Edit]: re-reading your question, I think I have answered something different - where the cover is not a character. If the cover (or obstruction) is a character, I would not use these optional rules and just assume the archer holds his fire until the character moves out of the way as part of his normal combat movement, thus giving no cover to the target and no chance of hitting an ally. I'm interested to know what others think, though. |
| #6CutlassDec 30, 2014 1:43:11 | There are several sections in the rules that give characters the ability to do things for "free" that would have taken several feats for them to do in 3.5/Pathfinder. Given that as background I think it would make sense to assume that characters also have the equivalent of the "Precise Shot" feat and can fire into a melee combat without having to worry about hitting their friends. Under this way of looking at it the target would still get the +2 AC provided by the friendly between it and the shooter, but the shooter would not have to worry about hitting the friendly. |