Sneak Attack and Colossus Slayer

Post/Author/DateTimePost
#1

mbeacom

Sep 02, 2014 21:28:11

Do they stack?

If a Multiclassed Rogue/Ranger attacked an enemy below it's max HP (triggering CS) with advantage (triggering SA), would he/she get the sneak attack dice and the Colossus Slayer dice added to the attack? Seems like they would as I read it, but it feels a little OP since CS is automatic and SA is pretty easy to get every round. Any feedback would be appreciated. Thanks!

#2

Gruff_Ironfist

Sep 02, 2014 22:30:16

They stack as far as I can tell.

 

I don't see the issue with that, really.

 

  • You have to use a finesse weapon or ranged weapon for SA, so none of the bigger 1d12 or 2d6 dice weapons (and likely not even 1d10 unless you're doing heavy crossbow).
  • CS only applies below [edit] max health, so it's not happening all the time.
  • Both SA and CS can only be applied once per turn.
  • You've made the sacrifice of multiclassing. Even if we're just talking Rogue 1 / Ranger 3, that character doesn't get the Ability Incr./Feat that a Ranger 4 would already have, and he'll always be one level behind a pure ranger for everything (extra attack, future ability incrs/feats, spells, etc.). And the pure Ranger 4 could be swinging a 2d6 greatsword with CS, which (at that level) is essentially the rogue's SA built into every hit without requiring advantage (which is nicely boosted by Extra Attack at 5th).

I don't know how this plays out at higher levels (like Rogue 5 / Ranger 5), but I suspect you'll still feel the mutliclass pains somewhat by missing Expertise(6th)/Evasion or missing Defensive Tactics/more spells. That's not necessarily a bad thing. Rog5/Rgr5 is a great concept. It would imagine it just plays differently.

(Reply to #2)

mbeacom

Gruff_Ironfist wrote:
#4

Gruff_Ironfist

Sep 02, 2014 22:29:19

mbeacom wrote: