Spell Slots, Warlocks, and Multiclassing

Post/Author/DateTimePost
#1

MasterNamer

Jun 22, 2015 9:26:30
In the warlock description (PHB p.107) it says that you regain all expended spell slots on a short or long rest. There are several invocations that mention warlock spell slots and an item that does as well. The recent errata seems to indicate that there are no class specific spell slots, as some such language was removed from the paladin class description. Would it be reasonable to assume a multi class character with at least one level of warlock and at least one level of another spell casting class would regain all of their expended spell slots after either a short or long rest?
#2

mellored

Jun 22, 2015 9:41:20

No.

#3

CahPahkah

Jun 22, 2015 9:55:47

MasterNamer wrote:
#4

jaelis

Jun 22, 2015 10:04:47

Spell slots are not class specific. The way you regain them is.

#5

Slagger_the_Chuul

Jun 22, 2015 13:47:52

jaelis wrote:
#6

Tempest_Stormwind

Jun 22, 2015 11:01:28
The key to the RAW here is that you get warlock slots (and their recovery) from Pact Magic, and every other class' slots (and their recovery) from Spellcasting. Pact Magic is not the same as Spellcasting (see also how warlock levels don't stack for Spellcasting slots).
#7

MasterNamer

Jun 22, 2015 12:59:11
Pact magic and Spell casting are different sources of spell slots, and not counting the slots gained from Pact magic for spell slot progression makes sense from a balance perspective since you would be gaining a substantial benefit if taking at least one level of warlock allowed a Spell casting class to maintain their spell slot progression while recharging their spell slots on both a short and long rest. Pushing back the level at which a character learns higher level spells is a significant hindrance to the capabilities of the character both in relation to a pure class character and the monsters that they are likely to face based on their character level. This shift to increased numbers of lower level slots in place of higher level slots seems to be the balancing mechanism for the ability to gain diversified abilities. If there were a distinction between spell slots and a fundamental ability of the warlock wouldn't it have been clarified in the errata?
#8

Slagger_the_Chuul

Jun 22, 2015 14:01:04

MasterNamer wrote:
#9

Bloodscythe

Jun 22, 2015 14:36:51

It's a nonissue.  Multiclassing doesn't have separate rules for spell slot recovery.  Because it doesn't, the rules for spell slot recovery are found in each class of the multiclass character.  Spell slots acquired through your warlock class are recovered the way a warlock would recover spell slots.  Spell slots acquired through a spellcasting class are recovered however the spellcasting class recovers spell slots.  The only reason we know they're considered "one pool" of spell slots, and this pool can be used to cast any spell the MC character knows, is because there is a rule in Multiclassing that explicitly states as much.

 

So you not only learn and prepare your daily spells as though you were single classed, for each of your classes, you also recover your spells as though you were single classed, for each of your classes.

 

Money in your checking account is separate, but the same as, money in your savings account.  You can spend any of the money equally.  Checking account money has slightly different rules governing it though (recovered after a short rest).

#10

OoftaMeg

Jun 22, 2015 20:40:20

While you can't regain spellcasting spell slots, you can regain warlock spell slots.  In addition, you can use warlock spell slots to cast spells from your other classes and vice versa.

 

 

(Reply to #10)

ArialBlack

OoftaMeg wrote:
#12

Slagger_the_Chuul

Jun 23, 2015 2:19:08

The pact magic ability says that:

You regain all expended spell slots when you finish a short or long rest.
(Reply to #12)

Bloodscythe

Slagger_the_Chuul wrote:
#14

ChrisCarlson

Jun 23, 2015 6:46:07

I solved this problem years ago by not playing with pedant rules lawyer hell-bent on "winning D&D".

(Reply to #14)

OoftaMeg

ChrisCarlson wrote:
#16

ChrisCarlson

Jun 23, 2015 13:36:00

OoftaMeg wrote:
(Reply to #16)

OoftaMeg

ChrisCarlson wrote:
#18

ChrisCarlson

Jun 23, 2015 14:16:00

I wasn't talking to the OP either. His last post was #7. My post directly followed Bloodscythe agreeing with Slagger.

 

 

#19

Coredump00

Jun 23, 2015 14:17:28

Hmmm.... I knew what Chris meant, and I pretty much agree with him. (Also CahPahkah)  Trying to read the rules to allow a Wizard12/War1 to get all his spell slots back after a short rest is easily qualified as 'pendantic rules lawyering'. 

 

NOTE: This does not apply to a sincerely confused questioner.... but rather any trying to support and propogate that stance.

 

 

 

 

#20

ChrisCarlson

Jun 23, 2015 14:22:17

Coredump00 wrote:
#21

Lilika

Jun 23, 2015 18:36:06

Reading the OP's second comment, I am not sure he or she isn't rules lawyering with a very flimsy case.  I could see how someone with a try 10/10 class split would not see recharging all their spells as over powering, but just a little thought will show that 1 lvl Warlock and 19 lvls of Wizard would be extremely overpowered if all their spells are recharged after a short rest.

#22

Slagger_the_Chuul

Jun 24, 2015 0:36:42

I try to just give people the benefit of the doubt.  Even if one particular person is trying to take advantage of it, another person might well be honestly thinking of it the same way (that it seems reasonable), so you can answer the same questions about it.

There have also been plenty of times where the initial reaction (even from experience players) is "Wow, that seems obviously inappropriate and overpowered!", when in reality, the result may not be a significant as they think.  I'm not saying that is the case here, but considering that any given case could be one of those is important, because sometimes it might be.

 

For instance, while getting all those effective extra spell slots (if you could recover them uses the pact magic recovery method) greatly improves your endurance as a caster over the course of a day, it doesn't make you one whit better in any given encounter, while the caster who didn't multiclass can have access to stronger spells.  You've no way of knowing how difficult the next encounter might be, and the spells you'll have later won't be of any help if you realize you need to use a stronger spell right now (while the non-multiclass caster can choose to use or not use the stronger spells they do have).

 

Let's say you have a tough fight that desperately calls for your 5th-level characters to break out a 3rd-level spell.  The straight 5th-level wizard has two spell slots for those, while the warlock 1/wizard 4 can't cast them at all, and they each spend the same number of rounds in the fight.  If there's also a later fight of similar toughness, the Wiz 5 might not have either of those slots left, but the War 1/Wiz 4 definitely doesn't have them.  So how do we know exactly how much difference it really makes?