Spellcraft

Post/Author/DateTimePost
#1

SpinG22

Nov 06, 2014 21:12:48

Sorry if this has been asked before, but is there a way to identify what spell is being cast at you like 3.5 spellcraft??  Or is this something the dm has to come up with?

#2

Novacat

Nov 06, 2014 21:36:45

An Intelligence (Arcana) check would cover that perfectly.

#3

cowleymen

Nov 06, 2014 22:33:26

For divine source you might consider religion or if they are a nature person, Druid/ranger, nature. Dc equal 10+spell level. maybe 12+spell level

#4

Novacat

Nov 06, 2014 22:36:59

cowleymen wrote:
#5

cowleymen

Nov 06, 2014 23:07:39

then i would argue the Arcana skill should use the ability score relevant to the type of magic. I never liked the idea that a cleric casting a spell cast it in the exact method that a wizard or bard does. In the game world, they might be doing very different things. it might be the same spell in our game book, but its a very different skill learned in game

#6

AaronOfBarbaria

Nov 06, 2014 23:32:09

A suggestion:

 

Don't require such a roll. Just let the characters recognize any spell you are okay as a DM with them recognizing, and declare any spell you aren't okay with them recognizing as unrecognizable.

 

There isn't much besides another die roll and another chance to not get to use your character's powers and feel you made a poor choice in choosing them added to the game by insisting on such a roll.

#7

WizardV

Nov 07, 2014 3:50:16

AaronOfBarbaria wrote:
#8

mellored

Nov 07, 2014 5:22:41

IMO: Any adventurer would spend the time to familizaring themselves with spells.

(Reply to #8)

Coredump00

mellored wrote: