Stacking Magic Item Bonuses

Post/Author/DateTimePost
#1

James_the_True

Mar 12, 2015 14:28:43

If I have a warlock with a Robe of the Archmagi and a Rod of the Pact Keeper +2 does the character get +4 to attack and save DCs for his warlock spells?

 

I've searched high and low and haven't seen anything to the contrary so I'm assuming the answer is yes.

 

Thanks!

#2

Tempest_Stormwind

Mar 12, 2015 14:45:39

5e doesn't have any specific stacking rules; they don't exist here like they did in 3e and 4e. X+2+2 in 5e is equal to X+4. (Similarly, there's no oddball multiplication rules. In 3e, two doublings was a tripling; in 5e, two doublings is two doublings (but it's much harder to get this; I can only think of one example.) )

 

There are costs to this, though - you can't buy magic items by default (though you might be able to quest for specific ones), some of those items are legendary (which aren't supposed to show up until the really high levels), and both of them require attunement (you can only be attuned to three items at a time).

#3

James_the_True

Mar 12, 2015 15:04:05

Thanks for the reply. That's what I thought but I just wanted to make sure. We're playing high levels and I'm the DM so I needed clarification before handing out more magic items.

 

Attunement is the key here I think. My players haven't been too keen on it but I'm starting to see the need for it. At one point I was considering house ruling it away but I don't think that's a very good idea with stacking this way.

#4

Coredump00

Mar 12, 2015 15:15:24

But remember, as the PCs get to be high level, those Very Rare and Legendary items may start showing up, but that doesn't mean the exact item they want shows up.

#5

Tempest_Stormwind

Mar 12, 2015 15:20:02

James_the_True wrote:
#6

Kalani

Mar 12, 2015 15:50:18

Tempest_Stormwind wrote:
(Reply to #4)

TheNovaLord

Coredump00 wrote:
(Reply to #7)

AaronOfBarbaria

TheNovaLord wrote:
(Reply to #6)

Coredump00

Kalani wrote:
(Reply to #8)

Coredump00

AaronOfBarbaria wrote:
#11

Kalani

Mar 12, 2015 18:11:54

Coredump00 wrote:
(Reply to #2)

SilentSin

Tempest_Stormwind wrote:
(Reply to #12)

Tempest_Stormwind

SilentSin wrote:
(Reply to #11)

Coredump00

Kalani wrote:
#15

Kalani

Mar 12, 2015 23:26:56

Coredump00 wrote:
(Reply to #15)

Coredump00

Kalani wrote:
#17

Kalani

Mar 13, 2015 9:30:53

I just lost my entire post and will paraphrase (yes, despite the length - this is my paraphrased version).

 

Coredump00 wrote:
#18

Jamwes

Mar 13, 2015 9:34:42

Tempest_Stormwind wrote:
(Reply to #17)

Coredump00

Kalani wrote:
#20

Orethalion

Mar 13, 2015 12:05:20

James_the_True wrote:
#21

Kalani

Mar 13, 2015 12:26:16

If we are talking about hazirawn, my parties NG barbarian recieved that particular item. It doesn't like him very much and refuses to let him attune to it unless he gives into the dark side.... Other than that, I have the sword make ocassional comments at inopportune times (party is sneaking, the sword yells out - they're over here, come kill them). I use the annoyance of the sword sparingly however, only for dramatic tension and/or humerous effect.

 

I am planning on having the sword tell an NPC the parties plans on one ocassion for example.... It is evil after all, and wants a suitable master. Should the barbarian flee combat for example, the sword will encourage such actions, stating that there is nothing you can do to help them - your friends are dead anyway, no sense sacrificing yourself (in order to encourage an alignment shift toward N). If the barbarian accepts the alignment shift (N, CN, or LE), the sword will be satisfied and allow him to attune to it.

#22

Tempest_Stormwind

Mar 13, 2015 15:40:52

Jamwes wrote:
#23

Kalani

Mar 13, 2015 17:58:04

I wasn't aware it was a collaborative effort, although I was aware that a second "team" refined Pun-Pun so that it worked at 1st level (the original required a L5 kobold IIRC). Either way, my point stands - I was not being critical, only that Munchkining the game is a deliberate attempt to find the loopholes and cheese. It has its place (and bring on the munchkins when I playtest my game!)

 

You are also correct that sometimes the broken combo is low-hanging fruit and people might inadvertently walk into it. I was not addressing such situations because that has little to do with your gamer type(s), and is simply an unfortunate accident of overlooked rules interactions and/or poor playtesting as even a powergamer would easily find such low-hanging fruit when they min/max their concept.

 

FYI, I consider myself to be primarily an Actor/Power Gamer/Rules Lawyer, with elements of storyteller (esp. DM storyteller), although I think I am fairly balanced overall and can flip into most roles as necessary (although I am nowhere near good enough at finding loopholes to munchkin but I try). I never used to be this way. In my early gaming career I was an extreme Rules Lawyer/balanced Power Gamer and it was horrible. I am so glad I grew out of my immature phase (as most gamers do).