| Post/Author/DateTime | Post |
|---|---|
| #1mattvo29Feb 15, 2015 13:08:59 | Hello,
I'm going to be running a on shot adventure for level 4 characters and was looking for some help since the DMG seems to be alittle lax on prices.
Is there a more detailed price per magic item list out there. I know the chart gives a range, and that's great if I were to have my players acquire and/or purchase items in game but since they will be creating established adventurers I don't want to have to haggle on every purchase.
Each player will be given starting gold + 500gp and access to purchase uncommon and below magic items.
Thank you for your time and help. Matt |
| #2TheNovaLordFeb 15, 2015 13:29:41 | Look in the dmg at the hoard tables. Give each person a roll on the 0-4 as personal, then 3 more rolls in total as party treasures. You then have the seven you should have by about 4th or 5th level and don't have to worry about magic item shopping, which is not a thing to be done in 5th edition. |
| #3AaronOfBarbariaFeb 15, 2015 13:53:09 | If allowing starting funds to buy magic items, I suggest using the creation costs (half that cost for consumables) on page 129 of the DMG, if you are going for a low-magic campaign.
Reduce those costs by 1/3, rounding to the nearest 50, for a medium-magic campaign (still treating consumables as half price).
And for high magic, have permanent items cost 1/2 the costs on page 129 (with consumables costing 1/5th of the listed cost rather than half the permanent item price) |
| #4mattvo29Feb 15, 2015 16:32:14 | Thanks, I might use the lower powered creation rules for purchases and go back to my gold piece limit. I'm not sure I want everyone to be able to purchase a magic weapon.
The random tables doen't make a lot of sense to me in this case, there a decent chance of them rolling up something like the Cloak of Manta Ray when there's no chance of that coming in to play in this one shot.
Thank you both for your suggestions. Matt |
| #5Coredump00Feb 15, 2015 17:50:22 | I would keep it simple. Just let them each get 1 uncommon item, make it contingent upon DM approval just in case there is something 'too powerful' that sneaks by. Maybe let someone take 2 if they are weak.
That said, being lvl 4 with no magic isn't a problem in 5E. |