Subtle Metamagic/Mage slayer

Post/Author/DateTimePost
#1

NirvanS

Dec 11, 2014 19:33:17

As a reaction in Mage Slayer Feat, you Attack caster after he casts a spell. But what if he uses Subtle Metamagic. Technically, your character doesn't know he castes a spell

 

Do you not get the reaction Attack bonus from Feat Mage Slayer?

#2

Novacat

Dec 11, 2014 20:08:22

NirvanS wrote:
(Reply to #2)

NirvanS

Novacat wrote:
#4

bonethug0108

Dec 11, 2014 21:15:41

By RAW the mage slayer would still get an attack. It doesn't say they have to know you are casting.

 

But I could see the case where if it isn't an obvious effect coming from the caster that you could rule the MS doesn't get the attack. That's 100% houserule territory though.

#5

cowleymen

Dec 12, 2014 9:26:26

This is another case of great DM fiat moment. In a non-competitive or Orginized play(house game) I would totaly rule that you dont give any sign of your magic casting, depending on the school/spell. I dont know every spell, and dont have a book super handy at the moment, so lets go with something like magic missle. Normally, I would rule that the Somatic(hand signal, moving component) is that you point at who your wanting to attack. The missile forms and then flys away. Taking away the S and V component, the missile forms and then flys away, but I would rule that seeing that missile form is more then enough of a sign that your casting magic to make Mage Slayer's bonus action happen.

 

Lets look at something a little less flashy now. Like Command. Part of the spell is that you speak and the target should do it(if its non harming). SO lets go with a command like Grovel or kneel. If you dont have to speak, point, do anything other then unleash your magical energy, then I dont think Mage Slayer should get a bonus action. All that seems to be happening is that your tagert creature is kneeling or groveling on the ground. No flashy bolts of light/fire/flying iciciels ect. 

 

This is one of the problems I have with the base setting of 5e. Forgotten realms is suppose to be the basic setting, but most of the rules in 5e give themselves to be a low magic setting, which I dont think FR as really. Adventures are easily some of the most magical people in the world after even just a few levels. But then there are things like magical services. If the world is really low magic, then those srvices will be constantly being bought out by the nobles, and probably out of the reach of most PC's (a RP advantage you could give a player with the Noble background). It could be very hard for some one new to DMing. But thats the real problem. THere are never enough DM's to players.