The few mechanical implications of... bludgeoning, slashing or piercing damage

Post/Author/DateTimePost
#1

Illithidbix

Mar 05, 2015 17:38:58

Following my attempt to list every mechanical effect of Alignment: http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4190291 and a thread querying whether non-piercing finesse weapon would be overpowered if it was in competition with the rapier.

 

I have decided to continue with a series of listing rarely relevent mechanics!

 

Now trying to work out how often a weapon doing bludgeoning, slashing or piercing damage actually makes a difference.

The phrase "bludgeoning, slashing or piercing from non-magical weapons" comes up pretty frequently, but have found very few references to one being relevant over the others.

 

PLAYERS HANDBOOK:
Can't find any relevant class abilities or spells.

 

Even fighting underwater specifies disadvantage unless using:
Melee: Dagger, javelin, shortsword, spear, or trident (melee) 
Ranged: Crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart)
Which is almost entirely a list of piercing weapons but still is *not all piercing weapons*

 

DUNGEON MASTER'S GUIDE

Again very little but I haven't looked that closely at the magic items.
 
Armour of Vulnerability. 


Objects (Page. 247): Damage type mentioned as possible relevant when damaging objects.

It gives the example of bludgeoning weapons being good for smashing things but not for cutting rope.

But no real rules beside "DM discression".

 

 

MONSTER MANUAL


I can find a grand total of eight monsters that care about slashing, piercing or bludgeoning damage.

 

Ice Mephit: Vulnerable to bludgeoning.

 

Flameskull: Resistant to piercing.

 

Oozes:
Black Pudding: Immune to slashing
Ochre Jelly: Immune to Slashing

 

Rakasha: Vulnerable to piercing from magic weapons wielded by good creatures!
(Oh intersectionism! I believe due to the older edition rules about them being killed by bolts with Bless cast on them)

 

Treant: Resistant to bludgeoning and piercing. 
(So full damage from slashing)

 

Trolls: Loathsome Limbs variant rules when taking slashing damage.

 

Skeleton: Vulnerable to bludgeoning 
(Note, unlike earlier editions it is not resistant to slashing or piercing)

 

Xorn: Resistant to piercing and slashing from nonmagical weapons that aren't adamantine.

 

So brief summary.

 

Bludgeoning.
Good vs: Xorn, Skeletons, Ice Mephits, 
Bad vs: Treants.

 

Piercing
Good vs: Rakasha if also magic and you're good-aligned.
Bad vs: Flameskull, Treant, Xorn (unless magical),

 

Slashing
Good vs: Treant, Loathsome Limb Trolls (depending on what happens!)
Bad vs: Black pudding, Orhre Jelly, Xorn (unless magical)


Any I've missed?

Considering doing list of monsters immune to non-magical weapons and their CR
And maybe list of monsters that are affected by silvered or admantine weapons.

#2

strider13x

Mar 05, 2015 17:53:54

All damage types have few relevant rules which I feel the devs missed out on. I would have liked to see things like armor type effected by weapon type and such.

 

Thank you for the research! Its fun to see in these threads!

(Reply to #2)

Nevvur

strider13x wrote:
#4

CFK

Mar 06, 2015 0:49:19

Nevvur wrote:
#5

TheNovaLord

Mar 06, 2015 1:17:51

Yeah. We are porting dnd5 to a high action d20 sci-fi we play. Weapon damage type versus different armour gives lot of choice. It would be something I'd like to see in 5th to add some variety........scale resistant to pierce , hide resistant to bludgeon, etc. That way diff armour can give same AC but be different in other ways

(Reply to #5)

arnwolf666

TheNovaLord wrote: