| Post/Author/DateTime | Post |
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| #1IllithidbixMar 05, 2015 17:38:58 | Following my attempt to list every mechanical effect of Alignment: http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4190291 and a thread querying whether non-piercing finesse weapon would be overpowered if it was in competition with the rapier.
I have decided to continue with a series of listing rarely relevent mechanics!
Now trying to work out how often a weapon doing bludgeoning, slashing or piercing damage actually makes a difference. The phrase "bludgeoning, slashing or piercing from non-magical weapons" comes up pretty frequently, but have found very few references to one being relevant over the others.
PLAYERS HANDBOOK:
Even fighting underwater specifies disadvantage unless using:
DUNGEON MASTER'S GUIDE Again very little but I haven't looked that closely at the magic items.
It gives the example of bludgeoning weapons being good for smashing things but not for cutting rope. But no real rules beside "DM discression".
MONSTER MANUAL
Ice Mephit: Vulnerable to bludgeoning.
Flameskull: Resistant to piercing.
Oozes:
Rakasha: Vulnerable to piercing from magic weapons wielded by good creatures!
Treant: Resistant to bludgeoning and piercing.
Trolls: Loathsome Limbs variant rules when taking slashing damage.
Skeleton: Vulnerable to bludgeoning
Xorn: Resistant to piercing and slashing from nonmagical weapons that aren't adamantine.
So brief summary.
Bludgeoning.
Piercing
Slashing:
Considering doing list of monsters immune to non-magical weapons and their CR |
| #2strider13xMar 05, 2015 17:53:54 | All damage types have few relevant rules which I feel the devs missed out on. I would have liked to see things like armor type effected by weapon type and such.
Thank you for the research! Its fun to see in these threads! |
| (Reply to #2)Nevvur |
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| #4CFKMar 06, 2015 0:49:19 |
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| #5TheNovaLordMar 06, 2015 1:17:51 | Yeah. We are porting dnd5 to a high action d20 sci-fi we play. Weapon damage type versus different armour gives lot of choice. It would be something I'd like to see in 5th to add some variety........scale resistant to pierce , hide resistant to bludgeon, etc. That way diff armour can give same AC but be different in other ways |
| (Reply to #5)arnwolf666 |
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