Thief Rougish Archetype question

Post/Author/DateTimePost
#1

blueherald

Aug 15, 2015 13:13:37

In the flavor text of the Thief Roguish Archetype on page 97 of the Player's Handbook, the last sentence includes:

 

"...you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ."

 

 

The delving seems to be covered by Second-Story work, and the magic items by Use Magic Device.

 

Where is the crunch/rule for "reading unfamiliar languages"?

 

I haven't looked in the Errata or the DMG yet, but it seems to me this phrase is a vestige from some feature of the archetype that got cut  out.

Has anyone found where this is implemented, and I just missed it?

#2

Mad_Jack

Aug 15, 2015 13:40:10

 

 No real crunch for it, other than just tangentially with Thieve's Cant... It's actually a hold-over from earlier editions. Originally in Advanced Dungeons & Dragons, all rogues had a Read Languages skill.

(Reply to #2)

blueherald

Mad_Jack wrote:
#4

Macv12

Aug 15, 2015 17:49:06

It's a holdover from the playtest, more accurately. Thieves used to have the ability to decipher any piece of writing with enough time. Like a day or something. I find that ability preposterous, but apparently someone agreed, because they cut it.

(Reply to #4)

blueherald

Macv12 wrote: