Thrown vs. Melee Weapon Attack

Post/Author/DateTimePost
#1

KippleSnacks

Sep 28, 2014 12:47:55

The confusion comes from thrown weapons being "Ranged Attacks" but still "Melee Weapons".

 

For example the Battle Master's Lunging Attack lets you hit at range +5, so making an attack with a handaxe (melee weapon), would throwing it still be a melee weapon attack and let me get to 25 ft without disadvantage (of course still throwing the weapon)?

 

Alternatively, with Dueling, does it automatically turn off if I throw my same hand axe or do I get the +2 damage still?  Would I instead be able to apply the Archery +2 to hit on a thrown weapon if not?

 

 

#2

El_Condoro

Sep 28, 2014 15:51:52

I'd apply this logic: if the weapon leaves the chracter's hand (or bow) it is a ranged attack, if they hold onto it, it's a melee attack. So the handaxe is a thrown weapon attack if it is thrown (Str is used for modifiers) and the Lunging Attack is not used because that applies to melee weapon attacks (holding onto the weapon). The duelling benefit does not apply when it's thrown because you're no longer 'weilding a melee weapon in one hand'.

#3

Plaguescarred1

Sep 28, 2014 18:23:17

KippleSnacks wrote:
#4

El_Condoro

Sep 28, 2014 18:29:59

"The bonus would work with Dueling though, being a melee weapon."

 

How? Dueling requires that you are 'wielding a melee weapon in one hand ... damage rolls with that weapon". If the weapon has been thrown, it's not in the hand any more.

(Reply to #4)

KippleSnacks

El_Condoro wrote:
#6

El_Condoro

Sep 28, 2014 18:42:14

To me, the thing is it needs to be 'in one hand'.

 

It's called Dueling, after all - close combat, not ranged or thrown. Although, duels did occur with pistols, so that might not be a big issue. Still 'in one hand'...

#7

Plaguescarred1

Sep 28, 2014 19:01:30

El_Condoro wrote:
#8

El_Condoro

Sep 28, 2014 19:09:29

I have no problems with a thrown weapon applying modifiers (Str in the case of a hand axe) but I just don't think the Dueling modifier can be applied.

#9

FluffyBunbunKittens

Sep 29, 2014 0:50:12

Either they become ranged weapons and Archery applies, or they stay melee weapons and Duelist applies...

 

Actually, screw it, apply both, because who cares, throwing stuff is not the character's main form of attack anyways.

#10

FrogReaver

Sep 29, 2014 0:47:10

I'm of the opinion that dueling would work with a thrown handaxe but archery would not.  Though I'd probably just let the player choose which bonus to apply since some feel it's a little ambiguous.

By the way, a thrown weapon might could work really well with the eldright knight since he can get it back every turn....

#11

kimura121

Sep 29, 2014 11:23:33

Plaguescarred wrote:
#12

abs1nth

Sep 29, 2014 16:27:42

I would say a handaxe can function both as a ranged and melee weapon when you choose to throw it acts as a ranged weapon so I would apply only the Archery bonus.

#13

Plaguescarred1

Sep 29, 2014 18:37:55

kimura121 wrote:
#14

Jay_Ibero_911

Sep 29, 2014 20:10:58

A weapon that is both a melee AND ranged weapon still satisfies the PHB 146 statement. An OR statement is still true if both conditions are true. PHB 146 also defines ranged weapons as used to attack a target at a distance, which a thrown weapon is. So while they only appear once on the weapon table, by definition thrown weapons are both ranged and melee weapons, which does not contradict any other part of the rules.

#15

Plaguescarred1

Sep 29, 2014 20:25:32

Jay_Ibero_911 wrote:
#16

El_Condoro

Sep 30, 2014 1:17:20

Any with the 'thrown' property. The weapons table surely has them under the 'Simple melee weapons' subheading, but when they are thrown they get range and are thus ranged.

 

p. 146 of PHB.

A melee weapon is used to attack a target within 5 feet of you, whereas a

ranged weapon is used to attack a target at a distance.

 

A thrown weapon meets both requirements, depending on the way they are used. They are one or the other only - at that point in time.

#17

Aetherer

Sep 30, 2014 6:06:37

A melee weapon can also be ranged if given the value of thrown, using Str modifiers.

Ranged weapons can be used in melee, but only as improvised.

 

Add the Light value to a thrown weapon for more confusion.

A dagger is a meleé, thrown and light weapon.

It uses Str or Dex for melee, and either for thrown.

As for feats and specifics, none seem to fit the profile on this, either. It's not archery, and not dueling (despite being an ideal time to use it).

#18

Plaguescarred1

Sep 30, 2014 6:56:00

El_Condoro wrote:
#19

Yunru

Sep 30, 2014 6:53:15
Actually if it didm't say that then non-finese thrown weapons would use Dex by default.
#20

RCanine

Sep 30, 2014 7:45:34

abs1nth wrote:
(Reply to #20)

Timborama

RCanine wrote: