Thrown weapons, Switching weapons and Use an Object action

Post/Author/DateTimePost
#1

SillyMind

Nov 23, 2014 12:08:41

I'm somewhat lost regarding all that, I saw conflicting answers regarding the matter.

 

  1. If you have extra attacks can you throw multiple thrown weapons or are you limited to 1 as interacting (unsheathing/taking out a weapon) is a free action only once per turn as of the Use an Object action? I could see it that way as it's somewhat like crossbows and their loading property.
  2. When swiching weapon set are the following correct?:
  • Free object interaction sheat two-handed sword, Use an Object action take out a handaxe then end of turn. Next turn, free object interaction to take out a second handaxe, attack action throw a handaxe+bonus action throw the second hand axe then end of turn
  • Free object interaction sheat the sword, Use an Object action take out one dagger then end of turn. Next turn, free object interaction take out a second dagger then dual wield attacks.
  • Free action drop the sword (or is it an object interaction), cast a spell using free hand then free object interaction pick up the sword.
  • Free object interaction sheat the sword, Use an Object take out a bow then end of turn.

I say that Mike Mearls answered on twitter that switching weapon didn't take an action and when pointed that it wasn't backed by RAW he simply responded that it was a DM decision. But if you decide it's not an action it invalidate certain feats such as: Dual Wielder and War Caster.

#2

AaronOfBarbaria

Nov 23, 2014 14:06:32

The confusion stems from two things:

 

1) drawing a weapon as part of an attack is meant to be possible, whether that is getting your sword out and making 1 or more melee attacks, drawing the arrows needed for 1 or more attacks with a bow, or even drawing and throwing multiple thrown weapons - this is evidenced by the loading property being the only weapon property to mention restricting the number of attacks possible.

 

2) the object interaction rules, such as having one free object interaction per round, are meant to be used by the DM to prevent anything that they view as abuse.

 

For some examples of what might be viewed as abuse (not necessarily that I think they are abuse, but someone might):

  • Taking the Attack action when able to make 3 attacks, attacking with a halberd first against a target 10' away, then switching to a greatsword to attack a target with better damage compared to the halberd, and then making the 3rd attack with a silver short sword against a target vulnerable to such a weapon - basically, drawing multiple weapons in a round for a reason other than because you are throwing them or so that you have more than one in hand.
  • Using ranged weapon on your turn and attempting to draw a melee weapon as part of the reaction of an opportunity attack - rather than accepting that if you want to use a ranged weapon, your opportunity attacks are going to be unarmed strikes.
  • Doing something which duplicates the weapon drawing related features of a feat such as dual wielder.
  • I'm sure there are others, but I really can't think of any because I've never had the sort of player that would do anything besides pick out the way they plan on attacking and stick with it (1 of the 3 weapons in the first example, rather than trying to squeeze out the benefit of using 3 different weapons).
#3

Illithidbix

Nov 23, 2014 15:07:12

By the letter of the rules, you could restrict throwing weapons in that way.

 

Personally, given Mearls tweets I think they've made a bit of a pigs ear of the interacting with an object rules. Or at least underestimated the *enthusiastic* dedication to the letter of the rules that some players have.

 

I think the "interacting with object" rule is vastly more restrictive than it needs to be, and is rather out of place with the rest of 5E rules.  Spending six seconds drawing two swords seems... silly.

 

I prefer the phrasing in the earlier playtests:

 

Many of the most common interactions with items—drawing or sheathing a sword, moving through a door that opens easily, picking up a scroll, withdrawing a potion from your backpack, and the like—do not require an action. You are generally assumed to be able to incorporate such uses into your turn, while you move and take your action. 
Sometimes, however, the DM will require you to use your action when an item needs special care or when it presents an unusual obstacle. For instance, a DM could reasonably expect you to use an action to open a stuck door.
(Reply to #2)

DungeonKrusher

AaronOfBarbaria wrote:
#5

SillyMind

Nov 28, 2014 5:47:46

So can my fighter change weapon in the same round? Is it option 1 or 2:

  1. Fighter is in melee with goblin using his longsword. The goblin disengage and Fighter doesn't want to follow. Fighter stows longsword (item interaction in tandem) and uses his action to take out his bow to fire NEXT round.
  2. Fighter is in melee with goblin using his longsword. The goblin disengage and Fighter doesn't want to follow. Fighter stows longsword and takes out his bow to make his attack THIS round.

#6

bonethug0108

Nov 28, 2014 6:41:04

DungeonKrusher wrote:
(Reply to #6)

DungeonKrusher

bonethug0108 wrote:
(Reply to #6)

DungeonKrusher

bonethug0108 wrote:
#9

Lawolf

Nov 28, 2014 13:25:12

I"m pretty sure you can only draw one weapon per turn (two if you have the Dual Wielder feat).

 

This means that even if you have 3 attacks, you most likely won't be able to throw that many weapons. For example, if you have one attack, you could throw a spear and draw a replacement. If you have two attacks, you could throw, draw, throw, but have no weapon in hand next turn, returning you to a single attack per round.

 

Amunition has no such limit, so you can fire a bow once for every attack you can make.

(Reply to #9)

DungeonKrusher

Lawolf wrote:
(Reply to #5)

DungeonKrusher

SillyMind wrote: