Trap finding

Post/Author/DateTimePost
#1

Pilsnerquest

Aug 11, 2014 7:22:26

Trap finding, Investigation or Perception check?

#2

reddaemon

Aug 11, 2014 7:45:54

I would say perception to spot the trap, but investigation to figure out how to disarm it.

#3

Thank_Dog

Aug 11, 2014 7:49:02

reddaemon wrote:
#4

iserith

Aug 11, 2014 8:40:07

Pilsnerquest wrote:
#5

Thank_Dog

Aug 11, 2014 8:33:35

iserith wrote:
#6

iserith

Aug 11, 2014 8:37:35

Thank_Dog wrote:
(Reply to #5)

reddaemon

Thank_Dog wrote:
#8

iserith

Aug 11, 2014 8:53:20

reddaemon wrote:
#9

AaronOfBarbaria

Aug 11, 2014 8:53:04

In my campaigns, it depends on the nature of the trap - and to some extent the answer is really "either works, but you get different info depending on which one you roll."

 

As an example:

 

Delving into an ancient tomb, the party comes across an area that is trapped to disuade tomb robbers. Unknown to the players and their characters, the nature of the trap at hand is that there are pressure plates disguised as floor tiles that are attached to dart shooters hidden in the walls, spaced so that anyone stepping onto a pressure plate is in the line of fire of the triggered dart shooters on either side of the hall (assuming small or larger size).

 

A character using perception might gain information such as "the tiles of this hallway seem to alternate between a lighter and a darker shade of brown, and you notice numerous unevenly spaced holes in the walls along this hallway - possibly from insects, but also possibly not." Literally just seeing the things which are present and noting their difference to their surroundings.

 

A character using investigation in the same area might gain information such as "The two different tones of floor tile here, and the small holes along the walls, indicate pressure plates that activate whatever hides behind the holes - probably dart shooters given the size and spacing."

 

And in either case, that's all the information that a character would need in order to attempt either disarming the trap (a check involving thieves' tools proficiency) or avoiding the trap (a check likely to involve acrobatics or athletics).

#10

iserith

Aug 11, 2014 9:29:24

AaronOfBarbaria wrote:
#11

iserith

Aug 11, 2014 12:29:00

By the way, I'd love to hear more viewpoints on this because it seems like there's a really fine line between the two skills in many cases. I think it would be helpful to discuss it thoroughly, perhaps with different examples and whatnot. Is there parity between Investigation and Perception? Given the choice between investing in the two skills, are they roughly equal in overall utility? How do they balance against each other?

#12

smbakeresq

Aug 11, 2014 15:07:04

Perception is to notice it. SCORE, not check.

 

investigation is to search for it, half speed. SCORE is minimum, u can roll higher on check if searching specific area.

 

investigation is to gain advantage when you disarm it, or get advantage on saving throw if you screw it up.

 

This works best with the feats observant and dungeon delver.

(Reply to #12)

reddaemon

smbakeresq wrote:
(Reply to #10)

AaronOfBarbaria

iserith wrote:
#15

Thank_Dog

Aug 11, 2014 16:02:23

Are there any trap examples in Lost Mines or Hoard?

#16

iserith

Aug 11, 2014 16:43:32

smbakeresq wrote:
#17

iserith

Aug 11, 2014 16:47:26

Thank_Dog wrote:
#18

Psikerlord

Aug 11, 2014 17:33:01

Pilsnerquest wrote:
#19

smbakeresq

Aug 12, 2014 7:39:07

iserith wrote:
#20

iserith

Aug 12, 2014 8:01:02

smbakeresq wrote: