| Post/Author/DateTime | Post |
|---|---|
| #1thorbardinSep 05, 2014 7:10:23 | Improved duplicity Instead of one duplicate that lasts 1 minute, that you can cast spells through, you now have four. How much better is this really?
It's not like it's a mirror image? You can target spells from each of them, but they must stay within 120 feet of you. Unless the battleground is particularly peculiar, you're not going to need 5 locations to cast spells from.
Making one illusion is awesome, but I don't know if maybe 4 illusions is any better. Do these illusions disappear when struck? Is that the improvement? Are they to be used like mirror image, in that there's now only a 20% chance of an enemy targeting the real you?
Thanks for your time and input. |
| #2melloredSep 05, 2014 7:32:33 | Since they only move 30', you can have one in front, and one behind. So if anything ambuses you your set. Have 1 next to you for advantage, and 1 further away to cast an attack spell without disvantage.
Personally, i'd rule that they are similar to mirror image. They can each be attacked once before the enemy knows it's a fake. But it's upto the DM.
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| #3BW0222Sep 06, 2014 8:59:38 | Having four is a significant advantage. Nothing in the spell says that they disappear if struct. It includes no rules for their AC and nor any mention of the spell ending other than 1 minute or concentration.
Defense. With four images, you can spread them out more. This means that melee folks have to waste time moving up to up to four opponents up to 120' away. It also means they are less likely to target the bunch with an AoE spell. Ranged, maybe. It may also mean that folks assume all the images (including you) are illusions and simply don't waste time attacking any of them.
Healing/buffing. Having four images over a 120' area of you, means that you can have one image follow each of your other party members. You can cast cure, buffing, or defensive spells through them without having to run around between PCs. Leave one back with the ranger, have one follow the fighter and rogue, etc. At high levels his can be useful to allow the party to spread out and avoid AoE spells, deal with huge foes, etc.
Offense. You can spread multiple images out over the battle field to effectively increase the range of your spells. You can also use it to cast offense touch spells such as inflict wounds. With four images spread out, it may be hard for casters or injured creatures to find an area where one of your images can't get close enough to cast an inflict or other touch (or short ranged) spell. It can be useful in sending one or two images into the back ranks, covering doorways to prevent escape, while leaving one or two with other party members. Enemies have to consider these images and that one may be you. Even if they discover one is an illusion, they still have to deal with the fact it could still nail you with a 10d10 inflict spell, harm, etc. |