Tumbling

Post/Author/DateTimePost
#1

daedel

Feb 11, 2015 15:18:19

Hello! I am planning to add Tumble to our games (as described in DMG) and I want a clarification: I guess if you tumble within reach of a monster or creature you don't get an opportunity attack from it, since rules describe that movement only provokes that if you move out of reach. So,as long as I remain in monster's reach, I am golden. Is this correct? (I suppose that this is valid for any movement, not only Tumble)

#2

OoftaMeg

Feb 11, 2015 17:49:56

daedel wrote:
#3

Macv12

Feb 11, 2015 23:06:01

Right. Tumbling allows you to move straight through the target's space, whereas normally you'd have to move around. Can't think of many times that would be helpful, aside from the oh-so-common "single enemy standing in a 5ft-wide corridor that you really need to traverse right this second" trope, but there it is.

#4

lkwpeter

Mar 07, 2015 1:06:18

Wouldn't it make sense to deny opportunity attack even if leaving the target's reach?

 

The rules only say "can move through the hostile creature's field". It's not mentioned anything about where to stop.

 

As another indication the PHB explicitly mentions that while "moving around other creatures" you get an opportunity attack, leaving a hostile creatures reach (pg. 191). Wouldn't the DMG also mention this under tumbling?

 

Same thing with overrun?

 

I am not quite sure, but I find this point interesting. How do you think about it?

 

Peter

#5

Macv12

Mar 07, 2015 3:11:52

The DMG wouldn't have to mention it. There's a general rule that you can't move through another creature's space (unless it's very different from you in size), and the DMG is offering specific exceptions to that rule. It just doesn't mention additional rules that it doesn't overwrite.

 

But sure, it would make sense. You succeed at a check, you get to move away without provoking, either because you shoved the enemy off-balance or because you're too slippery for them. Otherwise, it takes an action (Disengage).

 

However, rolling opposed Acrobatics checks is essentially the same kind of interaction as making the enemy roll an attack against your AC, except the player is usually more likely to succeed at opposed checks than dodging an attack. So ther would be no reason not to just roll Tumble or Overrun every turn to avoid OA. I'd probably leave it as-is, so the player can make a check for free to move through an enemy's space, and either eat the OA or use their action to guarantee they won't provoke.

#6

Timmee

Mar 07, 2015 8:35:31

I have been house ruling Tumble to say that OAs from creatures have Disadvantage in addition to the DMG ruling. Still makes Disengage a valuable action, but offers another option for trained characters to use Acrobatics.