Warhorse stats block

Post/Author/DateTimePost
#1

Dark_Kain

Jul 16, 2015 8:15:40

Both in the Player's Handbook and in the Monster Manual the Warhorse has 18 Strenght, but its hooves attack is only +4 to hit, so its Proficiency bonus would be 0.

Does anyone know if it's intended or a misprint? Is the warhorse supposed to be untrained in its only attack?

#2

Danny_Montanny

Jul 16, 2015 14:35:27

I doubt it. Take the Riding Horse. It has a 16 STR, but only a +2 to hit with it's hooves. Seems intentional that the Warhorse has a better to hit. Monster stat blocks don't alway follow 100% to the expected norms.

#3

Dark_Kain

Jul 16, 2015 14:48:34

True enough.

Still strange that a Pony has +4 to hit with 15 Strenght, but given the riding horse +2 to hit I suppose it's intentional that the warhorse is only +4.

#4

Illithidbix

Jul 16, 2015 16:26:54

The Monster Manual has the same stats for the Warhorse. Monster maths is what it needs, rather than following exact convetions.

 

I think it's deliberate to avoid that awkwardness of the horse being the most powerful party member at 1st level.

...given it has 19 hitpoints, it's hooves hit like a maul (2d6+4 bludgeoning...) and it has the Trample special action... it's still making a strong case.

Horses are pretty scary but probably still not able to use their strength in a fully combat effective way.

(Anyone on the wrong end of a police horse may disagree)

 

Ponies are just generally pretty badass.

 

#5

Dark_Kain

Jul 17, 2015 0:54:25

Warhorses aren't really affordable by a level 1 party. Compared to them even elephants are cheaper (and have +8 to hit :P)

#6

Yunru

Jul 17, 2015 2:05:41
Horses require 4 legs to stand. Sure they can reer up to kick, but I'd hardly say they're proficient. They could hit a standing target, but one dodging around, etc? Nah.
#7

Dark_Kain

Jul 17, 2015 2:14:00

Could be reasonable enough, though I would be more convinced if Ponies were consistent.

#8

jaelis

Jul 17, 2015 12:39:46

Dark_Kain wrote: