What does 'atleast one hour of' mean?

Post/Author/DateTimePost
#1

Noon

Aug 04, 2014 0:04:52

The interuption for long rests. What does 'atleast one hour of...combat' mean?

 

You have to fight for a whole hour to have your rest interupted?

 

So if you got into a 18 second fight (how long most fights last, as I've observed) it'd be okay?

 

I've only just noticed the size of the interuption requirement - unless I'm reading it wrong?

#2

AaronOfBarbaria

Aug 04, 2014 0:48:05

one hour means one hour.

 

The point is to make rest interruptable, but not extremely so - and an hour is an easy to remember figure, instead of having some varying scale of things like 1 hour of this, 20 minutes of that, 5 minutes of some other thing or 30 seconds of combat.

#3

lawrencehoy

Aug 04, 2014 1:05:06

The 1 hour specification is suppose to mean whatever your group interprets it as, in concensus. At least until a more specific definition is actually published (and I hope one never is).

#4

Shiroiken

Aug 04, 2014 1:16:35

It means that wandering monsters and stuff shouldn't affect a long rest, but being forced to flee or take on a mid-rest expedition will ruin it.

#5

Noon

Aug 04, 2014 2:22:51

I'd had the impression long rests were quite fragile, but that's pretty much a false impression on my part, it seems.

 

Frankly unless you're driven into a retreat (as Shiroiken notes), you can be woken by goblins a few times a night and it's okay.

 

Here's a supplementary question - does it have to be a whole hour at a time, or if multiple seperate encounters add up to an hour, does that break the rest?

#6

Caliburn101.

Aug 04, 2014 5:18:13

I think it reads poorly - and could be interpreted as a full hour of combat or other rest-breaking activity interrupts a long rest.

 

I have never in my life seen an unbroken 1 hour fight in any iteration of D&D, so inutitively I really don't think that's correct, but as written it could be...

 

Best to use common sense here I feel...

#7

TheGimper

Aug 04, 2014 18:28:20

It doesn't mean 1 hour of fighting. Its a list of examples of types of strenuous activity that interrupt a rest. They are:

  • At least 1 hour of walking
  • Fighting
  • Casting spells
#8

2Chlorobutanal

Aug 04, 2014 18:53:46

You may want to read this thread, as it covers the exact same issue, I believe:

 

"What Interrupts a Long Rest?"

 

http://community.wizards.com/forum/rules-questions/threads/4109626

#9

TheGimper

Aug 04, 2014 19:15:11

2Chlorobutanal wrote:
#10

Archon007

Aug 04, 2014 20:14:12

TheGimper wrote:
#11

TheGimper

Aug 04, 2014 21:56:53

Archon007 wrote:
#12

Noon

Aug 04, 2014 22:00:11

That Mearls quote from the other thread.

 

http://community.wizards.com/comment/50858851#comment-50858851

#13

JRutterbush

Aug 04, 2014 22:06:31

The point they were trying to make is that fighting isn't the only thing that interrupts a rest. You can interrupt a rest by walking for an hour, for example. Nobody's saying that a full hour of fighting doesn't interrupt a rest, they're saying that there are things other than fighting that can interrupt it.

#14

TheGimper

Aug 04, 2014 22:21:33

Noon wrote: