What was lost? What was gained?

Post/Author/DateTimePost
#1

RAJdeBoer

May 21, 2015 5:04:38

As an experienced player and DM, I've recently picked up 5E, and I must say I like what I see a lot. However, I was wondering if there is a place where anyone has made a primer on what has changed from the previous version(s) to this one. Things like "Healing surges are gone, replaced for hit dice" and "There is no more Delay action" things like that. Anyone knows if it is somewhere and if not, care to join me in making it?

#2

jaelis

May 21, 2015 5:15:00

That sounds pretty hard, there are several previous versions of the game and many many changes from each version.

(Reply to #2)

RAJdeBoer

jaelis wrote:
#4

mellored

May 21, 2015 5:47:54

Here's my quick list of 4e -> 5e changes.  Hardly compelete.

 

  • Uniform AEDU is gone.  Each class get's their own mix of short and long rest abilites.  (wizards are daily, monks are short rest, fighters are at-will).
  • Spell slots = use one of your daily power of this level.  
  • Spell level is different then character level.
  • +1/2 per level -> +1/5th per level, but only with stuff you are proficent in.
  • Lower numbers all around.
  • Less stats effects and conditions.
  • (Dis)Advantage = roll twice and take the highest/lowest.  Like the avenger.
  • Minions -> low level creatures.  Lower numbers mean they can still hit you.
  • Elites -> high level creaures.
  • Solo's -> Legendary creautures.  They get bonus actions.
  • Short rests are 1 hour.  ~2 battles per short rest (or 1 big battle, or 3 small battles).
  • Feats are like 3 feats in 1, and tied to class levels.  (fighter's get more).
  • Ability score increases are tied to feats.  (+2 Str or Great Weapon Master).
  • Paragon paths -> Sub-class, starting at level 1,2, or 3 depending on the class.
  • Multiclassing -> very different, though there's still some multi-class styles feats.
#5

Tempest_Stormwind

May 21, 2015 9:17:47

It's not exactly the same, but it's related: I've started a list of terms that either refer to something that no longer exists, or do not mean what people think they mean. (For instance, fans of 3.X and 4e might be shocked to learn there's no "stacking", while fans of 2e can look up THAC0 and immediately see it's realized as an attack bonus).

 

The plan is to expand that list with other vital terms from previous editions, but for now I stuck to terms that were in the index. My goal wasn't to provide a comprehensive list of revisions, so much as a glossary of terms that aren't applicable to this edition anymore.