| Post/Author/DateTime | Post |
|---|---|
| #1Ctwilliams1990Aug 25, 2014 12:53:37 | Zombies have undead fortitude which reads thus:
Thanks for your thoughts. |
| #2YunruAug 25, 2014 12:57:01 | ... You can do more than OHKO an opponent. Maybe, and this must be a strange concept, the zombie takes damage multiple times? |
| #3Plaguescarred1Aug 25, 2014 13:11:47 |
|
| (Reply to #3)Ctwilliams1990 |
|
| #5Plaguescarred1Aug 25, 2014 13:28:00 | Yeah, not being able to kill those damn' zombies tend to slow combat down
Undead Fortitude really fit the zombie well IMO. It makes me want to run a zombie apocalypse scenario with tons of them!!
|
| #6KalaniAug 25, 2014 15:21:14 | I love the way Undead Fortitude works.... Radiant damage kills them outright, as does a critical hit that reduces them to 0 (head shot). Otherwise, it comes down to if you can cut them into small enough pieces to stop them moving (saving throws). |
| #7alienuxAug 25, 2014 17:25:48 | During the last weeks of the playtest, I had a group of PCs run into a room with 4 zombies. All 4 of the zombies made their saves for several rounds, which made for a pretty intense combat when they could have all been killed 4 rounds sooner without Undead Fortitude. |
| #8tallric_kruushAug 25, 2014 18:11:27 | I really like the 5E zombies for the reasons described above. They are a bit more dangerous than they first appear. |
| #9UnknownMournerAug 25, 2014 20:37:54 | yeah, the DC is only off the dropping hit, not all damage taken ever. |
| (Reply to #4)tendentious |
|
| #11NoonAug 26, 2014 1:03:36 | I'm thinking a cool evil DM thing to do is to take the zombie off the board when the player drops it to zero.
Then, if it saves, on it's turn put it back... |
| #12grendel111111Aug 26, 2014 1:14:41 | After the first combat my players had with zombies in the play test I explained their rules. From then on when they damageded a zombie they rolled an extra D20 of a different color. If they killed the zombiethen they look at the D 20th. If it is higher than their damage +5 they kill the zombie outright. |
| #13zoroaster99Aug 26, 2014 4:32:26 | I ran my first fith edition zombie encounter Saturday and it was really fun for me as DM (and terrifying and fun for my players). It was awesome to hear them scream out "How can that thing still be going after we've hit it so many times! These zombies are unstoppable!" Finally they figured out they could "trigger" a save each time they hit the remaining zombies that had 1 hp each, and the cleric thought of using his Religion skill to learn that a blow to the brain (a crit) or radiant damage, or chopping them up to bits (hitting them until they fail their save) is the only way to take them out. My players have a healthy respect for a hoard of zombies now.
As others up the thread responded, the save is based on the damage from the triggering blow, not the total damage done in the fight. |