Why I don't believe in "RAW"

Post/Author/DateTimePost
#1

OoftaMeg

Jan 10, 2015 9:08:53

Short version:
According to a rules-and-only-rules definition of RAW since gravity is not defined in D&D it would have to be classified as a house rule.  Gravity can't be a house rule because in practice it is a rule in all** D&D games.  Therefore a rules-and-only-rules definition of RAW is not applicable to D&D.

 

Long version:
My definition of the terms (based on the most strict definitions I've seen):

  1. Rules As Written (RAW): refer to the written text in one of the official rule books or an official FAQ and only the rules.  Common sense and knowledge of how real world counterparts to game constructs are irrelevant.  Anything that is not "RAW" is a House Rule.
  2. House Rule: from dictionary.com "A rule that is used in a game only in a specific place, as a particular casino, or only among a certain group of players."


There has been a great deal of discussion that basically comes down to a handful of people saying effectively "that's not RAW, it's a house rule".  Examples include things like how bows work or gravity*.  I'm sure I could come up with some definition of RAW that would work, but if it's my own personal version of RAW then I don't see the purpose.  We could also come up with some term like "CA" for Core Assumption, but once again it's not going to matter.

 

D&D is not a board game.  Unlike board games, RPGs in general start with the basic foundation of the world that we know and then tweak and modify to shape a playable game.  There is no way you could write a complete rule set that encompasses everything that people take for granted, so we have to start from a shared basic understanding of the world.  

 

In practice, D&D is an exception based system with a core assumptions based on the real world, with rules that override those core assumptions.

 

So gravity still works, rain still falls from the sky, water is wet, a boat is still a boat, a bow is still a bow.  When you jump you fall back to earth because gravity sucks. When using a bow you use two hands, one to hold the bow while the other draws the arrow and pulls back the string because that's the way bows work. Your DM can make a decision on how dual-wielding hand crossbows work based on what makes sense to them.

 

There are many, many things in the rules that simplify or override our reality.  The falling rules don't take into consideration terminal velocity.  Wizards can create balls of fire.  Dragons.  Hit points.

 

I know this is a controversial subject, and I don't want to start a flame war.  But I get so tired of the arguments around this that I thought I would summarize so I can just say look at thread X.

 

*A quote from another poster who has asked that I not use his profile name "Feel free to houserule gravity in if you want or homebrew it in.  That's your prerogative, but no gravity is not RAW and it's not part of the rules of the game."

[Edit]

** It has been pointed out that in theory someone could run a game without gravity.  I think the likelihood of that happening approaches 0 percent, and even if someone did run a campaign like that, they would say something like "Gravity doesn't work in my campaign" as a way of overriding the basic assumption.  But ... I don't want to insult anyone so assume that when I say "every game" I'm referring to any game I have ever played in, read, or heard about.

#2

Ganymede425

Jan 10, 2015 9:14:38

RAW is not the rules and rules alone. That's just the rules.

 

No, RAW is a specific method of rule interpretation or textual analysis that prizes consistency of result and a four-corners approach as opposed to reliance on extrinsic factors.

(Reply to #2)

OoftaMeg

Ganymede425 wrote:
#4

Ganymede425

Jan 10, 2015 9:44:17

People do that as a rheorical strategy in order to impart a pureness to RAW that it doesn't possess on its own. It is a way to transmute what is essentially one of many methods for rule interpretation into the purest and most unadulturated form of the rules.

#5

iserith

Jan 10, 2015 9:55:02

There are rules. They're in the books.

 

There are rulings. They might be based on rules, logic, concerns for realism or coolness, the DM's personal whim, or any other consideration or combination thereof.

 

The End.

(Reply to #2)

DungeonKrusher

Ganymede425 wrote:
#7

Yunru

Jan 10, 2015 10:52:04

If it's "your" version of RAW it cannot be RAW by it's nature. The point of RAW is that any entity reading the same thing RAW will come to the same outcome(s).

(Reply to #4)

DungeonKrusher

Ganymede425 wrote:
(Reply to #7)

DungeonKrusher

Yunru wrote:
#10

OoftaMeg

Jan 10, 2015 11:56:23

As DungeonKrusher alluded to, if people would accept that "The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and then add the creatures, places, and magic that make these worlds unique." was just as much part of RAW as "short swords do 1d6 piercing" I probably wouldn't have as much of an issue.

 

As it stands, I believe RAW applies to games like Risk where house rules such as "Nuclear Risk" are truly house rules, but not D&D.

 

I agree with iserith: it's rules, rulings and explanation of my ruling as appropriate.

 

Then again, I just find it silly that anyone claims that a bow in the game doesn't work something like a real world bow.  

(Reply to #9)

Yunru

DungeonKrusher wrote:
(Reply to #11)

DungeonKrusher

Yunru wrote:
#13

Ganymede425

Jan 10, 2015 13:33:41

Yunru wrote:
(Reply to #13)

DungeonKrusher

Ganymede425 wrote:
(Reply to #14)

Ganymede425

DungeonKrusher wrote:
#16

RCanine

Jan 10, 2015 16:06:20

Yunru wrote:
(Reply to #16)

DungeonKrusher

RCanine wrote:
#18

Noctaem

Jan 11, 2015 7:14:33

DungeonKrusher wrote:
(Reply to #18)

OoftaMeg

Noctaem wrote:
#20

Stormborn20

Jan 11, 2015 8:03:16

According to a rules-and-only-rules definition of RAW since gravity is not defined in D&D it would have to be classified as a house rule.  Gravity can't be a house rule because in practice it is a rule in all D&D games.  Therefore a rules-and-only-rules definition of RAW is not applicable to D&D.

My campaigns are all set in Limbo.

(Reply to #20)

OoftaMeg

Stormborn20 wrote:
(Reply to #19)

Macv12

OoftaMeg wrote:
(Reply to #22)

OoftaMeg

Macv12 wrote:
(Reply to #20)

Yunru

Stormborn20 wrote:
#25

RCanine

Jan 11, 2015 13:12:09

Yunru wrote:
#26

Yunru

Jan 11, 2015 13:52:59
"As reality unless otherwise stated" is one of the unwritten rules of Adventure League, to maintain a consistant experience. Many of the AL rules are houserules.

And yes, not having house rules is impossible, but that doesn't affect the fact they're not RAW (usually because the subject of said houserules aren't written at all).

#27

Noon

Jan 11, 2015 14:40:53

OoftaMeg wrote:
#28

Yunru

Jan 11, 2015 14:51:21
Well it's not a board game, it doesn't need a board :P
#29

Noon

Jan 11, 2015 15:08:54

Yunru wrote:
(Reply to #26)

OoftaMeg

Yunru wrote:
#31

Noctaem

Jan 11, 2015 15:16:13

OoftaMeg wrote:
(Reply to #31)

OoftaMeg

Noctaem wrote:
(Reply to #31)

DungeonKrusher

Noctaem wrote:
#34

iserith

Jan 11, 2015 15:33:11

When you make a blanket statement, it only takes one exception to make your argument invalid. It's not a tenable position.

(Reply to #34)

DungeonKrusher

iserith wrote:
(Reply to #34)

OoftaMeg

iserith wrote:
#37

Byakugan01

Jan 11, 2015 16:16:24

Isnt this RAW argument kinda like claiming there is no such thing as a law because the law doesn't account for every possible situation/context?  

 

The bible doesn't say anything about air conditioning, but we all know it exists. 

 

Did Cliven Bundy make a troll post on the DnD forum?

 

gravity as a scientific phenomenon doesn't exist in DnD as far as I know.   There is just Up and Down.  Objects that cant fly fall 'down' towards the ground.  Reverse Gravity is a spell.   

 

 

 

 

 

#38

Yunru

Jan 11, 2015 16:50:43
I once ran a campaign in space. It was such a nightmare to keep track of positions and whatnot but it happened. No gravity, not every game.
#39

Diffan

Jan 11, 2015 17:20:16

OoftaMeg wrote:
#40

dafrca

Jan 11, 2015 17:25:17

I just read through this thread and I have to say it was like eating only the meringue from a lemon meringue pie. 

 

 

#41

Noon

Jan 11, 2015 18:09:31

Just as much as you don't need to add gravity to monopoly for figures to move squares, neither do you need add gravity for PC's to move squares.

 

The OP simply bases its argument on the idea you NEED to add some rules themed around the idea of 'gravity'.

(Reply to #41)

OoftaMeg

Noon wrote:
(Reply to #42)

BookooHundo

OoftaMeg wrote:
(Reply to #18)

DungeonKrusher

Noctaem wrote:
(Reply to #37)

DungeonKrusher

Byakugan01 wrote:
#46

Noon

Jan 11, 2015 20:25:25

OoftaMeg wrote:
(Reply to #41)

DungeonKrusher

Noon wrote:
(Reply to #46)

DungeonKrusher

Noon wrote:
(Reply to #47)

Macv12

DungeonKrusher wrote:
(Reply to #49)

DungeonKrusher

Macv12 wrote:
#51

Noon

Jan 11, 2015 20:41:43

DungeonKrusher wrote:
(Reply to #51)

DungeonKrusher

Noon wrote:
#53

Noon

Jan 11, 2015 21:50:53

DungeonKrusher wrote:
(Reply to #53)

DungeonKrusher

Noon wrote:
#55

Noon

Jan 12, 2015 0:10:27

DungeonKrusher wrote:
#56

iserith

Jan 12, 2015 6:31:04

Guys, this is super easy. I've laid it out for you already. Since that is a very easy concept to internalize and use going forward, your posts have the look of you crying about posters who have bludgeoned you in the past, saying your rulings "aren't RAW." No ruling is RAW because rulings aren't rules, so... maybe get over it and move on?

(Reply to #51)

OoftaMeg

Noon wrote:
#58

Noctaem

Jan 12, 2015 7:03:15

"lol"

(Reply to #43)

Yunru

BookooHundo wrote:
(Reply to #59)

OoftaMeg

Yunru wrote:
#61

Yunru

Jan 12, 2015 8:19:26

I'm sorry, but if even one game doesn't match with every other, then it varies from game to game. Therefore the dictionary isn't wrong, your understanding of the definition is. I just made a game where gravity doesn't exist and bodies don't fall over dead (it's set in space of the dead shatter). Therefore both of those are now houserules even if they previously weren't.

 

Therefore and thusly, anything that's either not defined, or is diferent from what is defined, can vary from table to table and is a houserule.

(Reply to #61)

OoftaMeg

Yunru wrote:
#63

Yunru

Jan 12, 2015 8:21:25

Still means it's a houserule. Doesn't have to be a spoken houserule, humans make assumptions all the time (again, see "as reality unless otherwise stated").

 

Also if you want to know the game went horribly. The Cleric, played by my parrot, spent all the time screeching. The druid, played by my dog, spent all the time howling, and the Fighter, played by my niece, kept trying to eat the dice.

#64

Noctaem

Jan 12, 2015 8:29:26

Yunru wrote:
(Reply to #56)

Macv12

iserith wrote:
(Reply to #65)

DungeonKrusher

Macv12 wrote:
#67

Orethalion

Jan 12, 2015 16:25:52

Noctaem wrote:
#68

Noon

Jan 12, 2015 19:17:19

OoftaMeg wrote:
(Reply to #68)

DungeonKrusher

Noon wrote:
#70

Noon

Jan 13, 2015 1:08:01

DungeonKrusher wrote:
(Reply to #68)

OoftaMeg

Noon wrote:
(Reply to #70)

DungeonKrusher

Noon wrote:
#73

OoftaMeg

Jan 13, 2015 10:00:21

An example of what I envision a game using RAW and only RAW would look like.  Can you tell I was bored last night?  

 

Our cast of players includes Bob the DM and his two players Tim and Sue.

 

Bob: "Ok, after reading through some of the threads, apparently we should be running the game by RAW and only RAW.  All agreed?"

 

Tim & Sue: "Yep, we want to be official.  Down with house rules!"

 

Bob: "Ok, when we left off the last session you were at the bottom of a 50 ft deep chasm.  There are the remains of an old rope bridge hanging down on the north side that you think you might be able to reach while jumping but it looks like you might be able to climb the south side more easily."

"Meanwhile the chasm is filling with rushing ice cold water, you fear if you don't get out soon you will be swept away by the current and drown!  In addition you think you see movement in the water."

"What do you do?"

 

Sue: "Actually we won't drown.  There are no rules that say you suffocate if submerged in water."

 

Bob: "You sure?  I could have sworn ..."

 

Tim: "It doesn't matter.  I jump to grab the rope bridge."  Rolls some dice "Hmm ... not quite high enough.  I jump again from the height of my last jump."

 

Bob: "You mean you jump from the bottom of the chasm again..."

 

Tim: "Nope.  Jump just specifies how high I jump.  Doesn't say I fall back down and gravity is a house rule."

 

Tim and Sue: "Down with house rules!"

 

Sue: "You guys are making this too difficult.  I just move to the top of the chasm on the south side.  I move 30 ft and use my dash action to get the rest of the way."

 

Bob: "Huh?  Oh, right, no requirements that you walk ... errr ... move on a solid surface."

 

Tim: "I join Sue."

 

Bob: "Ok ... you are at the top of the chasm, on a flat plain. Overhead barely visible clouds in a dark sky are moving in, obscuring the moon.  There's a large oak tree nearby with branches that spread far over the chasm."

"On the other side of the chasm, you see a small cottage with light shining from it's windows."

"If I remember right, your last torch should now be about to burn out and you lost the rest of the torches.  You might be able to use some branches from the oak tree to create new ones."

 

Sue: "There are no rules for a moon, sky or clouds.  Those are just scenery, right?" 

 

Bob: "Sure"

 

Tim: "I just light the torch again.  Nothing in the rules says a torch is consumed by being lit.  So I light the torch again and get light for another hour."

 

Sue: "Is there anything else to explore on this side of the chasm?"

 

Bob: "It doesn't look like it, and you know how dangerous the Plains of Doom can be after dark.  The only safety appears to be the cottage."

 

Tim: "Ok, I move towards the cottage."

 

Bob: "How are you crossing the chasm?  It's 30 ft wide here, too far to jump, and while you see the posts that used to support the rope bridge, it looks like the ropes were cut."

 

Tim: "I just move across.  Remember?  No requirement for solid surface."

 

Bob: "The clouds now cover the sky and you are in complete darkness except for the light of your torch.  As you move across the chasm you startle an owl that was in the tree, it flies away into the darkness"

 

Tim: "It would be cool to add an owl feather to my hat!  I shoot the owl with my bow."

 

Bob: "The owl flew into the night, you don't know where it went.  Besides, aren't you holding a torch?"

 

Tim: "Unless the owl used the hide action, I still know where it is. I can use the bow because the torch doesn't require a hand to hold."

 

Sue: "Down with house rules?"

 

Bob: "Ok, you attack the owl." Tim rolls some dice "And kill it.  It falls to the ground, dead."

 

Sue: "Why would it fall?"

 

Bob: "Never mind.  You move over to owl and get some feathers"

 

Sue: "Feathers aren't defined ... but I guess it's not really a house rule because it's just fluff."

 

Tim: "After recovering the feathers we move to the house."

 

Bob: "You hear muffled thumps from inside the cottage.  Do you try to enter or look in a window?"

 

Sue: "Windows are house rules"

 

Tim: "I open the door."

 

Bob: "The door is locked."

 

Sue: "I walk through the wall."

 

Bob: "Huh? Oh, right no house rules.  You can't move through hostile creatures, but walls are not defined as blocking terrain."

 

Tim and Sue: "Down with house rules!"

#74

Mommy_was_an_Orc

Jan 13, 2015 10:18:42

DungeonKrusher wrote:
(Reply to #74)

DungeonKrusher

Mommy_was_an_Orc wrote:
(Reply to #73)

DungeonKrusher

OoftaMeg wrote:
#77

Yunru

Jan 13, 2015 11:14:40
Also: find me one person who says "Down with house rules!" The closest you'll probably get is "houserules have no place in this discussion."

And to nitpick, doors aren't defined as blocking terrain, nor are they required to be open.

(Reply to #77)

OoftaMeg

Yunru wrote:
(Reply to #77)

DungeonKrusher

Yunru wrote:
(Reply to #78)

Yunru

OoftaMeg wrote:
(Reply to #80)

DungeonKrusher

Yunru wrote:
(Reply to #81)

OoftaMeg

DungeonKrusher wrote:
#83

jonathonhawke

Jan 14, 2015 7:49:15

I think that those who are saying that gravity is not part of the rules of the game are perfectly correct.

However, gravity is part of the majority of D&D game settings, and thus rules are included in the game that make use of it (falling, Reverse Gravity, climbing, etc.)

#84

Noctaem

Jan 14, 2015 7:57:32

jonathonhawke wrote:
(Reply to #83)

FrogReaver

jonathonhawke wrote:
#86

Orethalion

Jan 14, 2015 9:53:44

Noctaem wrote:
#87

ModusPonens

Jan 14, 2015 9:56:09

How to Play (PHB.6)

 

1) The DM describes the environment.

 

I just assume this includes gravity, et al. One can hardly call a description of any environment complete without answering the question of gravity. So the onus is on the DM to describe the environments to such an extent that the players are informed enough to act coherently in them. If this includes letting the players know that "oh yeah, there's no gravity here", then it still falls under the basic premise of the first rule of the game - that the DM informs the players of the environment. While that means there are a lot of assumptions that can be made, there's no rule about gravity, as such. There's just a rule that tells the DM to consider and describe it - or its absence - in the environment.

 

Since it's RAW that the DM has to make a decision on gravity one way or another, it seems silly to ponder whether the existence of that force at any table constitutes a house rule. All houses will have a ruling on gravity one way or the other via Rule #1, so the idea of a gravity being a house rule... kinda reduces the term to meaninglessness. This is the same for any element of the environment. It's just assumed that the DM will define it as needed. If everyone is safe making a priori assumptions about gravity because of the fact that the DM described them all being on a planet, then you're still within the purview of Rule #1 - the DM has described the environment sufficiently for the players to act coherently in it. 

(Reply to #87)

FrogReaver

ModusPonens wrote:
#89

Noctaem

Jan 14, 2015 10:08:45

FrogReaver wrote:
#90

ModusPonens

Jan 14, 2015 10:16:29

FrogReaver wrote:
#91

Orethalion

Jan 14, 2015 10:15:07

Noctaem wrote:
(Reply to #89)

FrogReaver

Noctaem wrote:
(Reply to #90)

FrogReaver

ModusPonens wrote:
#94

Orethalion

Jan 14, 2015 10:32:00

FrogReaver wrote:
#95

ChrisCarlson

Jan 14, 2015 10:36:59

How about "in a way consistent with"?

(Reply to #95)

OoftaMeg

ChrisCarlson wrote:
(Reply to #88)

DungeonKrusher

FrogReaver wrote:
(Reply to #93)

DungeonKrusher

FrogReaver wrote:
#99

dafrca

Jan 14, 2015 13:36:00

DungeonKrusher wrote:
#100

DungeonKrusher

Jan 14, 2015 18:24:37

100!

 

Nice job, OoftaMeg.

#101

Yunru

Jan 14, 2015 22:35:35
So all I'm reading is "RAW can't be! You can't run a game with just RAW!" Newsflash: no-one said you could. Dorsn't mean it doesn't exisit or isn't helpful.
#102

Noctaem

Jan 15, 2015 6:47:00

Yunru wrote:
(Reply to #101)

OoftaMeg

Yunru wrote:
(Reply to #103)

Macv12

OoftaMeg wrote:
#105

Orethalion

Jan 15, 2015 9:04:58

OoftaMeg wrote:
#106

Yunru

Jan 15, 2015 9:46:22
All reverse gravity does is make people float in a certain direction, the fact it's name includes the word gravity doesn't mean gravity is included. Take the space station example: Reverse Gravity works even though there is no gravity.
#107

Orethalion

Jan 15, 2015 10:26:56

Yunru wrote:
(Reply to #104)

DungeonKrusher

Macv12 wrote:
(Reply to #104)

OoftaMeg

Macv12 wrote:
#110

ShadowProphet

Jan 15, 2015 13:48:51

Gravity is not, and never will be part of RAW in general.

 

But that doesn't make sense, if theres no gravity a RAW interpretation is that you could move off the cliff and just float you'll say (and some have gone to that strawman).  The problem with this is simple and stems from the bizzare idea that real world physics has -ANYTHING- to do with anything in D&D.  Unless you make real world physics and other scientific concepts part of your world they do not exist.

 

Why then if you walk over the edge of a cliff do you fall?  Because the DM says you do.  (Assuming you bother asking him if you do or not)

 

Why do you come back down when you jump?  Because the DM says you do.  (Assuming you bother asking him if you do or not)

 

Does the run away cart you're on skid to a stop because of newtons laws of motion or because the DM says it does?  The answer, if you've been paying attention, is 'Because the DM says so'.

 

If you specifically include 'gravity' as a rule in your game it is indeed a houserule.  Why, again there is no real world physics in D&D.  Concepts and ideas may be loosely based on them, but the game is not built around scientific laws or theories.  Its built around fantasy, adventrue, and telling epic stories.  Does gravity exist?  No, it doesn't.  But the idea generally holds true most of the time, and is told through descriptions, not an arbitrary rule.  

 

Perhaps you will walk into a room that naturally Escher like.  Note I said naturally.  Not as in magic created it but that its a natural occurance.  If gravity was a rule, that could not exist.

 

The Rules As Written are a set of rules meant to frame your adventures.  They're not there to define every aspect of absolutely everything.  The idea is for the rules to be the rules.   If you pick up your character from Bob's game, and go to Jimmy's game its going to play the same (barring houserules).  The worlds may be entirely different, but its the same game.

 

To use an analogy...Do the rules of chess change between your livingroom and on a plane?  No.  The core rules of chess don't, the board may change, the pieces may be different (carved pieces and large board vs a magnetic board and magnetic pieces) but the rules of the game stay the same.  The same holds true to D&D.  Gravity is not a universal concept in D&D.  How gravity works in one world, may not be the same as in another world.  Making a rule that states that gravity exists like <insert blah blah blah> is silly.

 

The next is 'why is fall damage involved'?  Well the answer goes back to the idea that the concept is there, and its going to be something that comes up.  We're telling stories here, epics even.  Someone is bound to be kicked off the walls of the castle and (hopefully its a NPC) fall and we need rules to figure that out.  That in no way shape or form implies gravity.  Simply that should an occurance happen, theres a rule to determine the outcome of it which is what the entire purpose of the rules is.

#111

ORC_Animus

Jan 15, 2015 14:43:55

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#112

DungeonKrusher

Jan 15, 2015 14:58:55

Okay. Who got theyselves reported???

(Reply to #110)

OoftaMeg

ShadowProphet wrote:
(Reply to #113)

Yunru

OoftaMeg wrote:
(Reply to #114)

OoftaMeg

Yunru wrote:
#116

Yunru

Jan 15, 2015 17:06:21
Of course it doesn't. Where it does apply is when you are dealing with written features and how they interact. You can no less believe in RAW than you can loyalty: they're both concepts.
(Reply to #116)

OoftaMeg

Yunru wrote:
#118

ORC_Cricket

Jan 15, 2015 17:41:43

We’ve removed content from this thread because of a violation of the Code of Conduct.

 

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(Reply to #106)

Reius

Yunru wrote:
#120

Yunru

Jan 15, 2015 23:47:39
Po-tay-to, po-tah-to. All that means is the spell is less effective in zero g areas.
#121

Orethalion

Jan 16, 2015 9:21:56

Yunru wrote:
#122

Yunru

Jan 16, 2015 9:37:15
That gravity can exist. Gravity itself isn't defined in RAW outside of the fact it can be reversed.
#123

Mommy_was_an_Orc

Jan 16, 2015 9:45:58

Orethalion wrote:
#124

Orethalion

Jan 16, 2015 12:02:35

Yunru wrote:
#125

Orethalion

Jan 16, 2015 10:17:42

Mommy_was_an_Orc wrote:
#126

dafrca

Jan 16, 2015 11:58:34

This is starting to sound like a circular argument thread. I believe we will never close the gap between the two key points of view on this thread.

(Reply to #126)

OoftaMeg

dafrca wrote:
#128

Yunru

Jan 16, 2015 13:18:19
Because, and here's the entire point of RAW, it's the only thing that's garunteed to be consistant (houserules to change RAW aside) across several hundred tables, like you have on an online forum.
(Reply to #128)

OoftaMeg

Yunru wrote:
#130

Noon

Jan 16, 2015 15:54:09

Orethalion wrote:
(Reply to #130)

OoftaMeg

Noon wrote:
#132

Orethalion

Jan 16, 2015 16:39:57

Noon wrote:
#133

Yunru

Jan 16, 2015 16:42:39
Based on Star Trek polarity, just because reverse means up doesn't mean gravity is the entity we know. For all we know non-reversed gravity is just bright.
#134

Orethalion

Jan 16, 2015 17:16:48

Yunru wrote: