| Post/Author/DateTime | Post |
|---|---|
| #1FlashBIOSJul 08, 2014 19:06:23 | Has there been any comment on the strange amounts of experience required to level according to the chart on page 10 of the basic rules? In short, things seem to progress fine until a strange hiccup from level 5 to 6, and then fall apart to apparent randomness after level 10.
Are the level progression numbers in error, or are they a known problem?
I’ve attached a chart to help illustrate the issue.
View bigger image at - http://gamemore.com/experience_amounts.svg |
| #2ChimerasameJul 09, 2014 8:12:40 | It does seem rather unusual that the deltas actually *decrease* in one place: between 10-11 (takes 21000) and 11-12 (takes only 15000). I don't know if I'd call it a 'problem', but you aptly describe it as 'wonky'. |
| #3lawrencehoyJul 09, 2014 0:20:17 | All I know is that I like the steeper curve; it will work better with my simultaneous advancement multi-class system.
The drop in increase, at level 12, is peculiar though. |
| (Reply to #3)FlashBIOS |
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| #5SaelornJul 09, 2014 12:36:09 |
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| #6quodeJul 09, 2014 23:25:15 | Hello
Taking this thread along a bit more. The leveling exercise were used to is that a number of encounters equal to the avearge level of 4 characters will give enough exp to go up a level. Based on the exps for the monsters what i found is that at Level one you just need 6 encounters to go to level two, at Level two its 5.3 and level three its 10. This is based on the exp rewards of 200 for CR1, 450 for Cr2, and 700 for Cr3.
Does any one know if the exp table is a typo?
Ken M |
| #7Archon007Jul 10, 2014 7:28:05 |
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| #8AlynnJul 10, 2014 10:07:44 | |
| #9Archon007Jul 10, 2014 11:20:18 |
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| (Reply to #9)AaronOfBarbaria |
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| #11FlashBIOSJul 10, 2014 13:39:02 | I am beyond exhausted at the moment, so it is almost a certainty that I made a obvious and embarrassing mistake (I hope someone can find it if I did). But I calculated the number of encounters needed, at challenging difficulty, to gain the XP to reach the next level. This is using the Legends & Lore chart that Mike Mearls posted on 7/7.
Level 1 to 2 needs 3.0 encounters
I don’t have a comparison to previous editions, but does this seem like a lot? Regardless, if they are trying to speed up 10+, they’ve done so except for a strange blip from 17-18. And why does 10+ not include 10 to 11? And I'm still not sure why some levels would be equal to each other. |
| #12Archon007Jul 10, 2014 14:15:05 |
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| #13SaelornJul 10, 2014 14:20:44 |
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| #14edwin_suJul 10, 2014 14:30:22 | @mikemearls : Level 10 - 11 XP: It's by design. Data shows campaigns stop at 10, we're trying to speed up 10+ a bit so groups can reach 20 in a campaign @mikemearls : Part of thinking behind that is it looks like campaign length might be dictated by how long the group can consistently meet. @mikemearls : Interestingly enough, groups seemed to want to level much faster than we expected, and campaigns were shorter than we expected, too.
@PunPunKobold : I made a homebrew setup for 4e that lasted 10 levels but still gave you paragon and epic choices. Any info on condensing 5e?
@SwampRob : My group has been playing since 1e, and we level up roughly every 3 - 4 sessions, or about once per month. There's no hurry. @mikemearls : a lot of gamers are in college or high school - the average lengths seem to match up with semesters and school years
@Hadan_Ashcroft : this makes no sense at all. We're trying to speed leveling up 10+. WHAT? From level 10 to 11 is a bigger gap not less. See OP
@grobolom : if you want people to play past level 10, wouldn't you want to speed up levels 1-10 instead? @mikemearls : do people stop because of time, or because of complexity? If time, solved. If complexity,3-10 still satisfies |
| (Reply to #12)AaronOfBarbaria |
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| #16CennediJul 10, 2014 14:50:01 |
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| (Reply to #16)FlashBIOS |
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| #18Archon007Jul 10, 2014 18:56:42 |
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| (Reply to #18)AaronOfBarbaria |
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| #20SaelornJul 11, 2014 11:46:04 |
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| #21QmarkJul 14, 2014 17:28:27 | The best thing to do here is accept that it's blatant social engineering, and move on.
It does start to form a pattern at the end (30k/30k/40k/40k/50k), that can be extrapolated forward fairly easily:
21 - 405000 22 - 465000 23 - 525000 24 - 595000 25 - 665000 26 - 745000 27 - 825000 28 - 915000 29 - 1005000 30 - 1105000 |
| #22drascoJul 26, 2014 11:38:04 | I personnel like it.
As new adventurers you need to learn fast or die.
Then it takes more experiance to go up.
Sort of what I did in my other game system, fast track to 3rd, normal to 9th, and then slow pace from there on up. |