Wood elf mask of the wild and darkness and dim light

Post/Author/DateTimePost
#1

Horwath

Dec 24, 2014 7:11:37

Simple question;

Can wood elf try to hide in dim light/darkness with its mask of the wild if darkness/dim light is not from magical sources?

 

#2

Ganymede425

Dec 24, 2014 8:49:51

Horwath wrote:
#3

Horwath

Dec 24, 2014 9:59:12

I was asking for darkness, as darkvision improves darkness to dim light.

 

So I would be in a cave or dungeon does that qualify?

 

darkness spell is out of the question as it is magical.

 

 

(Reply to #3)

Ganymede425

Horwath wrote:
#5

ChrisCarlson

Dec 24, 2014 12:19:17

I would likely rule no to having it work off of just dim light/darkness. Just because the lack of light is a "natural" phemonenon, doesn't, to me at least, mean it falls within the intended ability description. At least not as I read it.

 

That'd be like saying a wild elf should be allowed to use Mask of the Wild to hide in and among buildings in a city, because said buildings are made of wood and stone (both natural materials).

#6

Noctaem

Dec 24, 2014 15:18:53

Mask of the Wild only applies to situations where you're trying to hide in Heavy Rain, Folliage and the like.  If your in a cave, it doesn't match the situation you're describing.  Also, the fact that a creature has darkvision makes no difference for a creature trying to hide in darkness.  What it does mean is that the creature with darkvision can see you, which means you can't hide.  Small nitpick but an important one.

#7

Plaguescarred4

Dec 25, 2014 2:39:48

FYI Jeremy Crawford confirmed dim light from torch and lantern should not qualify;

 

@Khanyoudigit1 Mask of the Wild differs from Skulker. Restricts to natural light obscurity. Trouble adjudicating. Can you advise? Thanks!
@JeremyECrawford Mask of the Wild lets a wood elf try to hide when lightly obscured by anything in nature: the dim light of dusk, fog, etc.
@Khanyoudigit1 Thanks! What constitutes unnatural light obscurity? For example: campfire, forest fire, torch, wall of fog, web?
@JeremyECrawford The primary example is the dim light created by most of the game's light sources: torches, lanterns, e

#8

Noctaem

Dec 25, 2014 5:08:46

Plaguescarred4 wrote:
#9

Plaguescarred4

Dec 25, 2014 6:49:31

I would assume an elf lightly obscured by moonlight or cave's luminescent fungi would qualify for Mask of the Wild.

#10

Horwath

Dec 25, 2014 6:56:20

Plaguescarred4 wrote: