Gilarion,world of the sky elves.

Post/Author/DateTimePost
#1

taradusis

Nov 14, 2008 20:10:39
I was thinking of jotting down some random notes on an advanced elven world. The basic concept is a world of about 3 million elves where other intelligent races are rare or non-existant.
#2

taradusis

Nov 14, 2008 20:26:37
THE SKY TREE-This is an idea I plan to steal from Larry Niven's book:Rainbow Mars. A giant space seed enters the solar system and maneuvers into orbit around a habitable planet using two solar wings. The main seed drops smaller seeds onto the planet. These seeds grow into Anchor Trees that are extremely dense and roughly four times the height of redwood trees. The Main Seed takes up a geosynchronous orbit over the Anchor trees and drops a root 37,500 kilometers to the Anchor trees. The Anchor Trees catch the root and the Anchor trees join their tops together to hold the root and keep the main seed from drifting away. The main seed begins drawing nourishment from the planet and sprouts into a space tree,lets say 400 miles longX100 miles wide X100 miles deep? In the Spell jammer universe the Space Tree would have atmosphere and a gravity plane. In theory elves could climb the root all the way up the tree and found a colony on the Space Tree. The Anchor trees could also hold an elven city or two. If branches grow near the trailing edge of Space Tree they could shoot seeds away from the main plant,sort of a jettison or organic catapult? So what we're discussing is a spelljammer orbital tower based on the beanstalk from "Jack and the Beanstalk"?
#3

taradusis

Nov 16, 2008 7:29:33
A DIGRESSION ON PEGASI BREEDING AND USES.- Now the elves believe in having a low impact on Nature. Hippogriffs,Griffons and giant eagles are all carnivores and maintaining large numbers of these beasts would have more of an impact on Nature than using an herbivore like a Pegasus. The rule is 10 Lbs of grain to raise 1 Lb of meat. The Gilarion elves have come up with several breeds of Pegasi.
Squab Pegasi
These unintelligent 1Lb pegasi are bred for their meat and eggs. A typical gilarion elf family will eat Squab Pegasi once a week,1 squab per elf. Some elf cities have flocks numbering in the hundreds of thousands.
#4

taradusis

Nov 18, 2008 18:41:19
GILARION DRAGONS-To maintain an unspoiled feel to this world I would limit the number of dragons to 3000. This is a good breeding population if they don't seperate into sub-species. Ex. a gold dragon could mate with a silver dragon and produce a child who turns red. This would mean that dragons gain colors and powers based on templates created by the draconic deities. I would limit most encounters to the standard metalic or chromatic dragon types. Dragon treasures would probably need to be changed to reflect the limited elven civilization. Evil dragons would probably raid Sleipner Convoys and good dragons would probably be paid in minor magic or art items?
#5

celestialkin

Nov 19, 2008 9:35:11
I am thinking the Avariels would be great for this world.
#6

taradusis

Nov 19, 2008 20:33:17
Yes,I'm familiar with them from 2 Ed. and plan a sub-culture in a mountainous area as well as a group located in the anchor trees. The main problem with the Avariels is that in D+D they've always been portrayed as somewhat barbaric and reclusive,though this is easily modified for Spelljammer it does go against the established fantasy trope to do so.
#7

taradusis

Nov 19, 2008 21:06:28
LUNATIC CITY -I want Sky Tree city to be the main elven city. But with 3 million elves to distribute I'll need several cities. Since cities grow up around natural resources and elves tend to migrate over the course of a long life each city will have to have a distinct civic character and something to attract and hold elvish settlers. Lunatic City is a Bi-local city,that grew up around a pair of GATES ,one located on Gilarion's surface and the other located on Gilarion's moon.
LUNA
I going to go off on a tangent here. Luna is a disk world with it's face tidally locked to the world of Gilarion. A race of "Immortal Ones",7ft tall,semi-divine and magically gifted arose on this world and built several cities. The Immortal ones created two servitor races that I plan on basing off the White Apes and Green men of Edgar Rice Burroughs Barsoom novels. These races were controlled by a Loyalty Virus that made them incapaple of resisting the Immortal One's wishes. An Immortal One had a crisis of conscience and created a cure for the Loyalty Virus that caused a world -wide revolt against the rule of The Immortal Ones. Some Immortal Ones fled thru the Lunatic gate to Gilarion Where they shrank in stature and lifespan. Some Immortal ones built an Astral Ark and fled to the Astral plane. Now the Gilarion elves are rediscovering the Immortal Ones civilization and dealing with constant attacks from the Green Men and White Apes whose Loyalty Virus has been perverted into a pathological hatred of all elvish beings.
#8

taradusis

Nov 20, 2008 17:06:46
CRICCOLEE ELVES-Most but not all elves are chaotic good. What happens to elves who are bitten by werewolves and not cured?
Criccolee the goddess
Once apon a time there was an elven maid who became a druid and had a wolf for an animal companion. She gradually stopped travelling by day and would engage in feral,wild behaviour by the light of the moon. Her magic gradually transformed her into the first werewolf and she transformed many elves. A war was fought against her and her followers and upon her death she passed into legend and thence into divinity. She is now the goddess of all elven werewolves and occasionally sends an avatar to rule the nation named after her.
#9

taradusis

Nov 21, 2008 15:24:47
NORTH AND SOUTH ALFENHEIM-At the north and south poles of Gilarion live a distinct sub-culture of elves. The Alfenheim elves tend to have white or blonde hair with grey or blue eyes. Most alfenheim elves are born with the Cold Subtype(monster manual pg 307),those who are born without eithor emigrate or go to a preist who can "transmogrify"them into having the Cold subtype. Some notable features of Alfenheim culture are;
scrimshaw
The alfenheim elves like to carve and dye ivory,usually with dark blue dye. Sources of ivory are woolly mammoth,walrus,white dragon,polar bear,etc.
#10

taradusis

Nov 22, 2008 0:40:21
AND NOW IT'S TIME FOR...DWARVES IN SPACE-Remember the old muppet show bit,Pigs In Space? In the gilarion solar system Moradin (the god of the dwarvish folk) placed them in an asteroid cluster. Here they thrived and learned to propel their rocky homes thru space using magical Spelljamming forges. Every asteroid base is it's own kingdom. Some abandoned asteroid bases are now home to monsters. Some asteroids are still used as farms though the dwarves have moved to new asteroids in search of metallic ore. The dwarven asteroidal civilization has an embassy on the top of the Sky Tree and they carry on a lively trade with the Gilarion elven nations. Because the dwarves mine Nickel/Iron asteroids they have Steel,Iron and Nickel pieces in addition to normal coins. The dwarves also export beer as well as worked metal goods. The dwarves have a mutual protection treaty with the elves. I would limit the dwarven asteroidal civilization to about 300,000 or about 1250 asteroids.
#11

taradusis

Nov 22, 2008 19:55:06
ELVISH REPRODUCTION THOUGHTS-The greatest challenge elves face as a race is probably their low birthrate and slow maturation. The birth rate can be improved with magic but the maturation is probably an important part of installing elven cultural values.
KETTLEDRUM OF POPULATION BOOMING
This looks like a large kettle drum played by some bards and used by some goblinoids as wardrums. To use  the skin is taken off the top. Two or more elves(gender is irrelevent) contribute material like fingernail clippings,hair,blood and etc. The drumhead is replaced and the contributers march around the drum beating on it and chanting. Within 24 hours the sound of a baby crying will come fro inside the drum. When the drum is opened a child can be removed who is a toddler(3 years old?) who is capable of eating solid food. The kettledrum can be used once per day and is the magical version of an uterine replicator. Producing a toddler in a day when an elvish mother might take 4 years is huge timesaver and saves wear and tear on the mother. And since you can use male or females as contributors you could have an elvish subculture that is all amazon or all misogynist.
#12

taradusis

Nov 23, 2008 16:27:06
ROUGH CURRENCY THOUGHTS I think the elves would create artistic forms of money that vary from the D+D standard.
Ennobling Coins
The most common way for elves to express their artistic tendencies is to hand carve each coin rather than stamp or die cut them. This is normally only done with silver,gold or platinum pieces. It triples the value of coin. It does not change the weight because coins that are going to be en-nobled are made slightly heavier in the preperation process before being carved.
#13

taradusis

Nov 27, 2008 8:00:49
DER FLUGENHEIMER-As a possible adventure site how about the greatest gnomish sidewheeler ever built? Imagine a vessel built entirely in space,12 miles long X 1 mile wide X 1 mile deep. Constucted by the gnomes as their version of the legendary Spelljammer. Some rough design thoughts follow.
ATTACK HAMSTERS
The gnomes raise Giant Space Hamsters for food and as mounts. Consider adding a fire breathing capability or sabretooth fangs or even a RAGE ability?
#14

taradusis

Nov 30, 2008 10:06:51
CITY OF THE PATRIARCHS-This city was founded and is maintained by elves who worship the manly ideal.
Death Zone
The original founders used to kill any female elf or fey who crossed the borders of the Patriarchy. Now these interlopers who seek to upset the peace are captured and transported to the Trading Post that exists between the Patriarchy and the Sisterhood(an Amazon society).
#15

bigmac

Dec 02, 2008 18:25:46
I was thinking of jotting down some random notes on an advanced elven world. The basic concept is a world of about 3 million elves where other intelligent races are rare or non-existant.

Check out this List of All the Different Types of Elves compiled by Filby on ENWorld's Creature Catalogue forum. I suspect there are more elven types, but it will start you off.
#16

taradusis

Dec 03, 2008 17:04:57
THE SISTERHOOD-An amazon society. No elf male over 40 years of age is allowed to stay. No fey males are allowed to stay after they reach puberty.
No trespass zone
The Sisterhood originally imposed a death penalty on trespassers but this didn't deter them. It seems that every male bard thinks he's sooo charming that he can talk his way into the Sisterhood. A female elf who was born deaf was placed in charge of the Sisterhood's rangers and she came up with a method of dissuading the bards from visiting. Bards who trespass are enslaved and sold to the Patriarchy.
#17

taradusis

Dec 06, 2008 19:35:16
THE SPOTTED EMPIRE-This elven city was founded by elves from the plague world of BHU. Bhu was being terraformed by mindflayers who were releasing volcanic gasses to blot out the sun and spores to kill off surface dwelling lifeforms. The spotted elves adapted to the changing conditions. The typical spotted elf has yellowish skin with dark brown rosettes like those of a leopard or jaguar. They are resistant to disease and heat but some what weak willed. Spotted elves have no hair.
rough notes for pcs
-1 to CHA. +4 to resist disease. Fire subtype from Pg.309 monster manual. +2 to hide under shady trees. All other stats are as for elves.
#18

taradusis

Feb 01, 2009 10:22:59
Some Rough Cosmological notes for the Gilarion system-Gilarion is a standard system with a large fire body orbited by smaller bodies.
PRIMARY BODY
The Sun,a size J fire world of sphere shape.
#19

taradusis

Mar 08, 2009 22:16:31
ELVEN MECHA SUITS-A creation of the sky tree navy. This set of elven plate expands when worn. This allows an elf to function like an large size creature without suffering a minus to AC or a Strength bonus. The main benefit to wearing elven Mecha is that it allows you to use larger versions of your normal weapons. Most mecha suits come with an enlarged mighty composite bow and an enlarged 2 handed sword. Some have flight capabilities. About 200 of these suits have been produced.
#20

taradusis

Mar 15, 2009 13:43:37
LIFT RAFTS- As an intermediate form of transport between the pegasi caravans and spelljammer ships the gilarion elves developed these rafts. 60 feet long by 20 feet wide by 10 feet deep are the standard measurements of a gilarion lift raft. The lift raft can carry 90 passengers or 11 1/4 tons of cargo with passengers being equal to 250 lbs of goods. The lift raft requires a minimum crew of three,though 5 is more common. The lift raft is propelled by a "Levistone" engine. A levistone engine is a cube 6 feet per side with mystical runes engraved upon it. Levistone multiplies and amplifies levitation effects. Any spellcaster who touches the stone can get the lift raft to move 20 ft. per round in any direction. A lift raft moves at about 6.5 miles per hour but can be operated 24/7 with a 3 mage crew,giving a range of 216 miles per day,or roughly 11 times the speed of ground travel. Most lift rafts are not armed,the crew relies on magic for defence.
#21

taradusis

Mar 29, 2009 6:51:57
FEY THOUGHTS-The major bad guys on this world are probably going to be the fey. Gilarion is a wild and untamed world,the elemental forces of nature are still in control of much of this world and the elvish plan to build ther numbers from 3 million to 100 million will take a few centuries to complete. The base population for fey should be about 300,000. The alignment breakdown should be 1/3 evil-1/3 neutral-1/3 good. In the past the elves have attempted to eliminate the Fey only to have the elemental forces of Gilarion cause new and more hostile Fey to come into being on another part of Gilarion. Standard sylvan races or even humanoids could be re-invisioned as a Fey race. EX. Drow never existed as a sub-race on Gilarion,instead they are a type of all-female Fey who must reproduce with elven or fey males,whom they then consume,black widow-style. Fey commonly serve as minions to evil dragons,usually the Black or Green,filling the role that Kobolds fill on most D+D worlds.
#22

taradusis

Mar 29, 2009 20:21:43
NESSUS-one of my favorite characters from Niven's known space series is probably Nessus. If Nessus was a fey how would he profile? He would probably be a high level bard. His form would be a small,two-headed centaur? White suede-like fur with a long,tangled mane of light brown hair. Delicate white hooves. Large,sad eyes. A few highly magical items,perhaps items from Age of the Immortal ones. Nessus represents a consortium of other long-lived fey. Nessus knows many secrets;secrets from the immortal ones,secrets from the dawn of the goddess Criccolee,secrets of the Fey Drow Empire,secrets of the various fey races,locations of Fairie Rings,secrets of various elven cities,etc. Nessus carries no weapons but can use bardic song. Nessus is lawful neutral?
#23

taradusis

Sep 12, 2009 18:59:34

GREEN ELVES - Plant sub-type. Travelleling by night and absorbing the sun by day. These elves are flora not fauna. Tend to be druids,rangers and barbarians. Highly individualistic and nature-loving. Unable to receive the blessing of the goddess Cricolee. Number less than a 100,000 in the world.

#24

taradusis

Oct 12, 2009 9:10:21

BARDS ON THE RUN-Now it is a given that getting into the music biz is tough. Imagine a world where every elf has some musical inclinations and the professionals you compete with have centuries of experience and longstanding ties to the industry. Most young bards spend a century travelling and perfecting their craft. Many bards rely on secondary skills to support themselves. Now elves like cooked vegetables more than humans do,suppose they invented a type of wok cookery? Young bards could travel from fairground to fairground chopping and preparing vegetable dishes as a form of performance art,sort of what you see at Benny Haha's. A wok would probably cost as much as a heavy steel shield.

#25

taradusis

Dec 13, 2009 20:42:01
SPIRALS OF KNOWLEDGE-Now a majority of elves are wizards and there are so many young elves being created that alternate methods of teaching them are evolving. A spell can be carved onto a wall or other structure. A first level spell takes up a 10X10 foot space. Some elven cities feature 200 to 300 foot wall set in a spiral and with 20 to 30 /1st or zero level spells inscribed on them. 1st level spells can be useful to beginnning mages and most mages are of 1st to 3rd level. Standing stones in a megalth like stonehenge are also popular.
#26

taradusis

Jan 24, 2010 13:11:00
ADVENTURE SITE-THE DARK ISLANDS,ALSO KNOWN AS DREAD ISLES OR SKULL ISLANDS. The elves of Gilarion rarely become evil and there are only about 3000 or 4000 lawful evil necomancers. Over the centuries elves tend to head for this island if they're lawful evil.
RANDOMNESS OF FATE
When a new recruit appears on the dread isles a coin is flipped. If it comes up heads the recruit joins a Dark Monastery (Q.V.) as a necromancer. If it comes up Tails the recruit is turned into a Servitor Skeleton(Q.V.). This is supposed to demonstrate the Randomness of Fate to potential recruits.
#27

taradusis

Jan 31, 2010 17:40:23
MORE DARK ISLAND THOUGHTS-----
UNDEAD TYPES
ZOMBIE WYVERNS,CRAWLING CLAWS,SERVITOR SKELETON,GHOUL,GHAST,LICH,DRACOLICH,BRAIN IN A JAR,SHADOWS,LACEDON,ZOMBIE BULL,MUMMY AND A FEW FLESH GOLEMS,PERHAPS ALSO SOME UNIQUE SKELETONS.
#28

taradusis

Feb 28, 2010 19:57:16
More dark island thoughts.... A mountain of onyx and obsidian that the necromancers can carve into dark ships and use to power their create undead spells. I invision a scene where Pcs disturb 1,000 servitor skeletons who are slowly carving a dark ship and they pore out like a CGI army,similar to the anubis warriors in The Mummy Returns.
Dark monastaries
The necromancers form monastaries and research groups. 40 living necromancers-200 or 300 servitor skeletons-1 undead lord,ghoul,lich or mummy-1/2 dozen undead wyverns-100 crawling claws-several ghouls to act as trash collectors.
#29

taradusis

May 23, 2010 11:24:52
LILLIPUTIAN ELVES-These are elves who magically shrank themselves to be more like fairies. they average 6 inches in height,basically size tiny. They have a metropolis of 100,000 but send out a lot of Legates that hold 100-200 Lilliputians.
TITANIA
Lilliputians worship the Seelie Court,paying particular respect to Titania the Fairie Queen.
#30

taradusis

Jun 13, 2010 11:27:31
A typical elven city---SHROOMAVILLE, city of mushrooms. Built in a river valley where Fey Myconids occasionally arise from mushrooms and try to conquer the world.
adults
There are 20.000 adults of various subraces;Grey,high,wood,wild,lilliputian,spotted,etc.
#31

taradusis

Jun 19, 2010 16:56:13
SHROOMAVILLE DEMOGRAPHIC BREAKDOWNS-
ADEPT
1 of 15th lev.,2/12th,2/8th,4/6th,4/4th,8/3rd,24/2nd and 170 of the first. All 1st lev. adepts are known as healers. All higher lev. adepts are called by the honorific of doctor. Most adepts work at the Tantroculos Medical Center. Low level adepts spend a lot of time healing Tallfellows and Pegasi to gain experience.
#32

taradusis

Jun 20, 2010 17:00:03
SHROOMAVILLE DEMOGRAPHIC BREAKDOWNS-
BARBARIANS
1 of 13th,2/11th,2/7th,4/6th,4/4th,8/3rd,24/2nd,and 48 of the 1st. Members of wild or wood elf tribes that are in the big city on diplomatic,trade or for health care reasons.
#33

taradusis

Jun 22, 2010 21:30:09
SHROOMAVILLE DEMOGRAPHIC BREAKDOWNS-
BARD
1 of 15th,2 of 12th,2/8th,4/6th,4/4th,8/3rd,24 of 2nd,and 48 of the 1st lev. Tend to work in bars,resturaunts and Theatres Of The Round.
#34

taradusis

Jun 24, 2010 21:26:15
SHROOMAVILLE DEMOGRAPHIC BREAKDOWNS-
CLERIC
1 of 15th lev.,2 of 12th,2/8th,4/6th,4/4th,8/3rd,24 of 2nd and 48 of the 1st lev. Most worship the whole sylvan and fairie pantheon. Some worship a force or philosphy,no god/dess is forbidden though active worship of an evil deity is frowned upon.
#35

taradusis

Jun 25, 2010 21:50:33
SHROOMAVILLE DEMOGRAPHIC BREAKDOWNS-
DRUID
1 of the 15th,2 of 12th,2/8th,4/6th,4/4th,8/3rd,24 of 2nd and 48 of the 1st, Druids rarely stay in city. Spread amongst the pegasi pastures.
#36

taradusis

Jun 26, 2010 11:35:59
SHROOMAVILLE DEMOGRAPHIC BREAKDOWNS...
EXPERT
3 of the 20th,6 of 10th,12/5th,24 of the 3rd,68 of the 2nd, 510 of the 1st. Shroomaville has a lot of oddball experts,Knowledge:Myconolgy, tattoo artists, Coin sculpters, interior decorators, clock-makers, dung-workers, pegasus hair felt workers, musical instrument maker, pegasus saddle maker.
#37

taradusis

Jun 26, 2010 16:54:48
SHROOMAVILLE DEMOGRAPHIC BREAKDOWNS.....
FIGHTER
1 of the 17th,2 of 16th,2/9th,4/8th,4/5th,8/4th,8/3rd,32/2nd and 64 of the 1st. professional body guards,soldiers,the usual.
#38

taradusis

Jun 27, 2010 13:45:19
SHROOMAVILLE DEMOGRAPHIC BREAKDOWNS-
MONK
1 of the 13th,2/11th,2/7th,4/6th,4/4th,8/3rd,24 of the 2nd and 48 of the 1st. A life time of well organised meditation and physical exercise does apeal some elves usuallly the greys.
#39

taradusis

Jul 04, 2010 10:20:29
Shroomaville population breakdowns.-
RANGER
1 of 12th lev,2/11th,6/6th,12/3rd,24 of the 2nd and 48 of the 1st. A favored profession for young elves. Many don't like being away from civilization for long.
#40

taradusis

Jul 04, 2010 22:32:22
SHROOMAVILLE POPULATION BREAKDOWNS-[sblock-ROGUE]1 of 17th,2/16th,2/9th,4/8th,4/5th,8/4th,8/3rd,32 of the 2nd and 64 of the 1st. Spies,investigators and trouble shooters. Though some are some sort of"Activist".[/sblock]
ROGUE/WIZARD
2 of the 9th lev,4/8th,4/5th,8/4th,,8/3rd,32 of the 2nd and 64 0f the 1st. creators of sneaky magic items and defence contractors.
#41

taradusis

Jul 05, 2010 10:20:01
SHROOMAVILLE POPULATION BREAKDOWNS-[sblock=SORCEROR]1 of the 13th,2/11th,2/7th,4/6th,4/4th,24 of the 2nd and 170 of the 1st. Charismatic politicians,tribal spellcasters,spellcasters with strange blood flowing thru their veins. Sorcerors vary a great deal.
#42

taradusis

Jul 08, 2010 11:37:30
SHROOMAVILLA POPULATION BREAKDOWNS-
WARRIOR
1of 17th lev.,2/16th,2/9th,4/8th,4/5th,8/4th,8/3rd,32 of the 2nd and 64 of the 1st, a lot of elves sort of drift into being militia guys,caravan guards,etc.
#43

taradusis

Jul 08, 2010 20:01:50
SHROOMAVILLE POPULATION BREAKDOWNS-
WIZARD
1 of the 13th lev.,2/11th,2/7th,4/6th,4/4th,8/3rd,24 of the 2nd and 15,090 of the 1st. Shroomaville is an advanced elven nation where wizards are like the commoners of a human city. Most wizards are actually multiclass. most wizards take 4 skill points in a profession or craft.
#44

taradusis

Jul 12, 2010 9:39:53

IMMORTAL ONES MAGIC-the Immortals were big on paper use and had machines that could be loaded with a ton of plant material and rags. The papermaker would then produce a ton of paper. The gilarion elves have recreated these machines and use them to produce large quantities of paper. In a gilarion city paper only costs 1 CP. This allows 75-85% of a gilarion city to be wizards. Allows the creation of a printing press. Allows the creation of cheap libraries. Means that every elven home has a bookcase.

#45

taradusis

Jul 13, 2010 15:55:48

THE IMMORTAL ONE'S MAGIC.,,,The Immortal Ones devoloped magical kilns that if loaded with a one ton mixture of 70% clay,25% sand and 5% water could form 1,ooo bricks an hour. Immortal bricks were roughly 2 1/4 inches by 4 inches by 8 inches. Roughly 800 bricks go into making a 10 ft X 10 ft wall. The Immortal ones loved low rambling architecture. Modern Gilarion elves also love these kilns but also like a lot of "Hand-mades" as well.

#46

taradusis

Jul 13, 2010 21:20:13
YE OLDE THREE BOULDER METHOD OF CREATING AN ELVISH WOODLAND SHRINE....First get a Druid or earth priest with knowledge of the Stone Shape spell. Go to a nice clearing in the woods where there are at least three boulders of a size the priest can manipulate. Boulder 1 is rolled into place and the holy elf shapes it into a hollowed out bottom alter piece. Boulder 2 is rolled into place and shaped into a table top-like alter piece with a crude representation of the god/desses holy symbol. Skilled artisans carve and paint the alter top. This hollowed out alter can be used to store potions,arrows,holy vestments,etc. Boulder 3 is rolled into place and Stone-shaped into a crude representation of the god/dess. Skilled artisans carve and paint this statue. Robbing these shrines is considered an act of desecration and is punishable by death.
#47

taradusis

Jul 15, 2010 21:57:55
Religion in the world of gilarion is complex and multifaceted as the elves themselves. Most elves worship the pantheon of all known elvish deities or a philosophy. The most commonly worshipped deity is
CORELLIAN LARATHIAN
Creator of the elven race. Symbol is a silver crescent moon. Wears a long and voliminous sky blue cloak. Patron of Arts,Crafts,Music,Magic and War. Favorite weapon is the long sword. Most Priests of Corellion Larethian try to specialize in one of the things their deity loves.
#48

taradusis

Jul 16, 2010 8:51:40
OTHER DEITIES---
EREVAN ILSERE
God of thieves and tricksters. his holy symbol is a nova star with asymmetrical rays. He dresses all in green. Encourages his priest to protect the "Little Guy". His priest are contrarian and unpredictable,walking backwards,saying yes when they mean no,etc. This god is like Robin hood and his priests are oddballs and Merry Men. His weapon is a Longsword.
#49

taradusis

Jul 16, 2010 10:41:02
MORE DEITIES----
LABELAS ENORETH
God of time and immortality. His holy symbol is a setting sun(similar to Japanese rising sun?). dress in subdued ,pale robes of blue,green ,white or grey. the priesthood becomes philosphers,teachers,record-keepers and historians. His weapon is the Quarterstaff . Tend to be elderly.
#50

taradusis

Jul 17, 2010 9:04:36
NON-ELVISH DEITY---EACHTHIGHERN,god of the unicorns and pegasi. This god looks like a Cross between a unicorn and a pegasi. His holy symbol is a golden unicorn horn. His priests amongst the elves are charged with nurturing the unicorn and pegasi races. A shrine to Eachthighern is built near every pegasi pasture. An elf who accomplishes a great deed for the pegasi or unicorns is rewarded with a solid gold unicorns horn with magical powers. This god gave the elves all the pegasi breeds they use.
#51

taradusis

Jul 18, 2010 10:50:30

THE SHROOMAVILLE ICE RINK--a long, low, wooden building . Made from a special wood that holds cold spells well. The inside of this building stays about 18 degrees Fahrenheit. 1oo pairs of magical ice skates and many normal pairs.

Magical Ice Skates
Shrink or expand to fit. Magical sharpening,no sharpening required. Have mending and cleaning spells on them.
#52

taradusis

Jul 18, 2010 12:32:54

MAGICAL TREES- Cherry Bomb Tree- created for Cherry Bombe ,a rogue who loved all things cherry. These cherries explode for 1d2 pts of damage. Cherry Bombe originally had a magical pouch to carry these safely.

#53

taradusis

Jul 18, 2010 12:36:30
Magical trees---Sweet oaks---acorns of these trees are sweet with natural sugars. In our world there are huge piles of bitter acorns every where you look. The Gilarion elves can make a lot of acorn flour.
#54

taradusis

Jul 18, 2010 12:38:09
Magical trees--HARD ORANGE--Oranges that have a walnut like shell to protect against pests. When dried these can provide citrus for long voyages. When shells are dried get tougher.
#55

taradusis

Jul 18, 2010 12:44:39
PERFUMERS GUILD-they own a bottle of ever flowing ambergris. Ambergris is the substance that sick whales vomit up and it serves as a basis for the best perfumes. Ambergris is normally more expensive than gold,this allows gilarion elves to make cheap high quality perfumes compared to us.
#56

taradusis

Jul 18, 2010 13:02:36

OUSTO'S WINE FOUNTAIN. An elf by the name of Oustos was wondering what he would be remembered for. He was not a great musician,artist,warrior,businessman or even politician. He felt that even his family would forget him a few years after he was gone. He saved his money for a century and commissioned a magical fountain that would pour a never-ending amount of average quality wine for the citizens of Shroomaville. There is a 10 ft. tall statue of Ousto with a wine jug that empties in to the pool that is is roughly 120 ft. around. The free wine attracts hundreds of elves daily. There are dozens of food shops and Wok cooks in the area. Strolling Minstrels fill the air with music. Elves constantly raise their glasses and shout "OUSTO",and the crowd yells back "OUSTO". Sometimes elves will drown themselves in the pool. Wine merchants were forced to upgrade their stocks.

#57

taradusis

Jul 18, 2010 22:37:55
THE STATUETTE MUSEUM--The gilarion elves produce many fine sculpters in wood. Before carving a full size statue of rare and precious wood a sculptor will often carve a 2"-6" statuette of common pine or maple. These statuettes are shown to prospective patrons. Over the centuries the sculptors often accumulate thousands of these figures. Upon the death of the sculptor some of these are left to friends,students,family members,old lovers,etc.,the rest go to a display area in the Statuette Museum(which is several buildings in Shroomaville). Perhaps several million statuettes exist in this museum.
#58

taradusis

Jul 22, 2010 22:00:27
THE EUPHEMISM-Throughout Shroomaville there are small outbuildings that have half moon circles cut in the doors,and a sky blue paint job.
MUSHROOM PAPER
Rolls of paper made from mushroom fibers and impregnated with mushroom spores
#59

taradusis

Jul 24, 2010 10:59:25
THE SHROOMAVILLE FROG JUMPING AND FROG LEG EATING FESTIVAL. The Shroomaville Elves are always interested in delicacies. Shroomaville is on the banks of a small river and has access to giant frogs. Now in order to have Medium size Frogs you need to have Small sized (40 lb.) insects or birds. The Shroomaville Elves drive away insects and hunt the birds,this limits the food supply for Giant frogs. Being a "Green" race the Shroomaville elves are distressed by the frogs decline in numbers. They now only allow the eating of giant frog legs at a yearly festival. they also passed a law forcing elves to not keep frogs as pets,all jumpers are recruited 3 days before the jumping contest. The jumping contest is impressive with 100-200 LB frogs jumping great lengths,winners are released back into river,losers become dinner. The trophies are proudly displayed and gambling is engaged in.
#60

taradusis

Jul 24, 2010 23:53:51
THE GIANT MAGIC MUSHROOM--An adventure site. 80 feet tall and 300 feet around. If you walk up to the Magic mushroom you can rip a piece of the stalk off in your mouth and swallow it, this teleports you to somewhere on the cap and makes you size tiny. If you are on the cap you can bite off a piece of the cap and swallow,this returns you to normal size and deposits you near base of stalk. So,recall, one bite makes you larger and one bite makes you small. If you fall asleep you awaken on ground and normal size. The mushroom has to be bitten for effect to take place,no storage of pieces for later use,prevents player abuse of shrink/enlarge. Between being tiny and and up off the ground this creates a new perspective for painters. Should there be a tea party? A vanishing cat? Mad Hatter? Hookah smoking caterpillar?
#61

taradusis

Jul 25, 2010 18:06:40
In the old days I invented a race called Gnelflings. The Gnelflings were a combo of gnomes ,elves and halflings. This magical race lived in a magical city located on a gargantuan mushroom several miles wide. They were going to help the Pcs with sage advice,a map and a magical weapon. The Pcs spent the entire game session trying to figure out how to saw thru the mushrooms stalk and kill the entire city for the XP.Yell
#62

taradusis

Jul 25, 2010 21:46:12
BEHOLDER FOUNTAIN---A forty foot in diameter rock carved and painted to look like a beholder. The beholder boulder is lifted up and tossed around by 26 jets placed around the rim of the fountain. Specialised shields keep the beholder from being thrown out of the fountain. Around the rim of the fountain is the repeating motto in elvish runes"Beauty is in the Eye of the Beholder". People have searched the eyes of the beholder boulder and found naught.
#63

taradusis

Jul 25, 2010 22:33:44
CUSINART TOWERS-Some wizards defend their towers with this magical defence. A two foot wide metal band that moves on big ball bearings runs around the top of a circular tower. The band has blades the equivalent of great swords that lie flat against the band. when a command word is spoken or a contingency spell is activated the blades point in all directions and the band begins to spin at high speeds. this makes it difficult for large flying opponents to approach the building.
#64

taradusis

Jul 27, 2010 23:12:43
TALKING SKULL MUSEUM---The elves occasionally collect skulls and place a permanent Speak With The Dead spell om them. Skulls are piled up with hand written notes stuffed in their mouths describing who  they were in life. Placement of skulls is haphazard and children often play with the oddly shaped Fey and Dragon skulls. Every skull is an enemy of the elves or an oddball. Skulls are often loaned to researchers,research is slow by this method.
#65

taradusis

Jul 29, 2010 20:21:29

SHROOMAVILLE MAGIC HALL OF MIRRORS. As you move thru this hall you pause at a distorting mirror that then changes you. Effect can be changed by looking into a new mirror,leaving building or after roughly 12 minutes away from mirrors. Effects include Tall,short,fat,thin,opposite sex,two dimensional,oppositional hair and skin,Bald,Hairy,upside down,crazy,sad,mad,saintly,devilish and etc.

#66

taradusis

Jul 31, 2010 11:25:51

THE OBSERVATORY-A two story round tower,200 ft in diameter. There are four double doors into the observatory, each has 2 silver statues ,one of Corelellian Larethian,one of Labelas Enoreth. These statues are used like doorstops to hold doors open or decorations. Each statue contains 50 LBs of silver and is worth 750 Gp or 15,000 dollars US.

THEFT
In a magical city with divining spells and crystal balls criminals get caught if the Authorities want them bad enough,this allows the elves to have "Nice Things" without vandalism or theft diminishing their fair city.
#67

taradusis

Jul 31, 2010 13:57:57

MAGIC TREES---Fire -Fighting trees. These trees have a life cycle involving forest fires. During a forest fire these tree's sap can come boiling out in a huge fluffy cloud. This cloud is fire retardant and contains seeds. As the fluff blows around the seeds spread around. Any place that doesn't have many fires won't see many of these trees. An invention of a druid? Would a druid intervene in the natural this way?

#68

taradusis

Jul 31, 2010 22:21:55
COLLECTION PIG--A large piggy-bank made from Glassteel. It is programmed to walk around and solicit donations for charity. It says "FEED ME" and "THANK YOU" after coins are placed in its mouth. At regular intervals or when full returns to church. The sight of a ton of coins walking around in a giant piggy bank would probably cause problems with any race but the elves. I have a glass piggy bank I won at a fair that could be a prop.
#69

taradusis

Aug 01, 2010 20:01:46
ORDER OF THE GOLDEN HART. Male relatives of the Priestesses of Hanali join this order of pacifistic knights.
HEART TO HART
As a pun some priestesses began wearing a golden stag (aka Hart) instead of the Golden Heart symbol of Hanali Celanil.
#70

taradusis

Aug 03, 2010 23:13:11
PRACTICAL JOKE MUSHROOM---There are gas spores that look like beholders. Suppose there was a tiny size mushroom that would suddenly swell up and look like a grizzly? When attacked scatters spores in a non-harmful fashion.
#71

taradusis

Aug 05, 2010 19:31:34
THE CALLIOPE COMMITTEE---There is a magical merry-go-round in Shroomaville. It moves through a variation on Animate Object. The magical beasts that people ride on are replaced once a month. The calliope only runs for the 3 days of the full moon due to the objections of neighbors and to keep it "special'. The calliope features a player piano that can be played by a metal drum or live player. The motion of the merry-go-round powers the piano/organ so well that the organist must wear hearing protection while in the well. The committee has dozens of "sticks' or magical beasts to choose from and switches them around once a month. The competition to display your stick is fierce and duels have been fought by disagreements caused by favoritism. These debates are never -ending because the elves love an artistic debate.
#72

taradusis

Aug 07, 2010 19:47:25
RUG BAZAAR-A street dedicated to selling woven rugs. The buildings tend to be small with an awning in front so small rugs can be displayed. The buildings have looms though the twist and sew method is popular. 1 or 2 shops can make a masterwork rug suitable for enchanting.
#73

taradusis

Aug 08, 2010 0:20:22
DANCING STATUE OF EACHTHIGHERN--This is a large statue made from 1 ton of silver. It would be worth about 50,000 gp or 1 million dollars US. Once a day this statue does a rearing prancing dance. Eachthighern is the god of pegasi and unicorns. Statue looks like a winged unicorn with a golden horn,the silver is polished to a blinding sheen.
#74

taradusis

Aug 08, 2010 11:11:32

THE WALLS OF KNOWLEDGE--a first level spell or 0-level cantrip can be carved onto a 10 ft by 10 ft section of wall. If both sides of the wall are used you can record 2 spells. The Shroomaville wizards have set up 28 walls in a box shape with 7 walls per side of the square. These walls record all the non-necromantic spells and cantrips needed to be a 1st or 2nd level mage. This means that most shroomaville wizards have 2 X the normal starting number of spells.  This sort of thing is needed because over 80% of the population are wizards and this access to free spells gives beginners a real boost. This plus cheap paper from papermills makes a wizard -based society possible. 2nd or higher level spells are usually taught by a guild or mentor/tutor.

#75

taradusis

Aug 14, 2010 22:18:42
THE VILLAINS TOKEN... Once upon a time there was a wizard who got annoyed that Shroomaville didn't support his experiments. He kidnapped and chained to a giant copper piece the person he felt was responsible. A group of heroes freed the aristocrat and brought back the coin as a trophy. It now floats above a dais with an inscribed plaque telling the story. The CP is ten tons of copper,and as a piece of art is worth 30,000 Gp or 600.000 US dollars. The Cp is an intricately carved representation of an ordinary CP and if it had been flipped over onto the Aristocrat would have more than sufficed to squash him like a bug.
#76

taradusis

Aug 15, 2010 23:21:03
POSSE COMIATUS OR THE PEOPLES COMMITTEE.  In gilarion cities when vandalism or any other sort of crime occurs a group of 100-120 elves gather. This group is mainly wizards and will hunt the malefactor for sport. Most potential criminals are rare and this only happens about once every three years. Most criminals are subject to magical spells and items without the sort of 5th amendment rights we take for granted. If a spell is the perfect way to get at the truth there's no way someone can bear false witness against themselves. If the Posse comiatus can't catch they get upgraded as a threat and the mightiest elves in town hunt them,possibly with a kill on sight order?
#77

taradusis

Aug 22, 2010 20:16:15
THE COPPER DRAGON---A large statue of a copper dragon. Weight of dragon is 4 tons or 4,000 GP. The scales are hand-carved Cp ,roughly 100,000 of them. Once every few minutes the scales shift and re-arrange themselves in a pattern that only repeats once every 10,000 days. Many of the CP are embellished with a black,white or silver edging that creates highlights when the scales shift. Statue is worth about 20,000 GP or 400,000 US dollars and weighs roughly 5 tons with dias. Said to to be a representation of an actual copper dragon. This statue is on a Dias set up in a town square and is an occasional meeting place.
#78

taradusis

Sep 02, 2010 16:38:27
Ecology thoughts for Gorgana. The third world in the Gilarion system and size G fire world with a belt of fire as well. Rumored to be a prison for a demon god.
flaming plankton
Suppose that Gorgana was a ball of flaming atmosphere at 400-500 degrees Fahrenheit? The atmosphere of Gorgana could be the same oxygen/nitrogen mix you see on earth only hotter. This means that a magic based extromophile could survive if it had natural and magical defences against the heat. In order to keep the flaming plankton from eating all the atmosphere and putting out the planets flames you need something to eat the flaming plankton.
#79

taradusis

Sep 19, 2010 19:01:19
AVARIAL or WINGED ELVES. This would be a perfect race to develop hot air balloons or a dirigible. Imagine a basket for a dirigible that's 200 feet in length and forty feet in width. This could be shaped like a war galley. Instead of rowing benches you could have pedaling benches. The winged elves sit two to a bench with their feet on a bar with depressions for their feet. Push down with your right foot and the left depression rises under your left foot,push down with your left foot and the depression under your right foot rises. The bar runs out to a movable fan that propels the dirigible forward. A third elf adjusts the angle of the propeller and takes turns pedalling. With 200 avarial pedalling and 100 moving the propellers around you might get up to 2.5 miles per hour? The dirigible bag should be 400 feet long and 60 feet around. The first and rear thirds should be helium filled with multiple bags. The middle third should be a hot air filled balloon that has its heat adjusted for buoyancy. The sides of the galley would have sacks of sand that could be cut loose in an emergency for increased lift. The Avarial can fly away from a doomed dirigible or fly around it to make repairs,something humans or non-winged elves can't do. This vessel should be capable of carrying 50 tons of goods?
#80

taradusis

Nov 14, 2010 20:25:14
THE GREAT LAKES SYSTEM-In the USA we have 4 great lakes that seem to be the result of old meteor strikes. In gilarion I'd like for there to be 4 great lakes also. Each lake should have a city of 20,000 aquatic elves supported and enhanced with Tallfellow halfling communities on the shores.
THE FISH CALENDER
There are 700 types of edible fish in the Great Lakes. To aid in fish farming the Great Lake elves eat a different type of fish each day. This means that in addition to the Lunar Calendar there is a 700 day fish calendar.
#81

taradusis

Nov 21, 2010 13:07:45
TINY MERMAIDS OF THE BRINE(Make me feel happy,Make me feel fine...) At the mouth of the Great Lakes system I want to establish a colony of tiny fey mermaids.
SIZE
6 inches in height and roughly 1 lb. in weight.
#82

taradusis

Jan 23, 2011 12:47:04
AIRY WATER VOLCANOES. In the Great Lakes System(GSL) I would like the Elven cities to have a magical Conch or Clam shell that generates a force field and Airy Water. The Base of the water "volcano" would be 1 mile around and tower 1 mile above the surface of the lake. The upflow in the center of the "volcano" would act like an elevator carrying elves to the top of the "volcano" ,this would allow the elves to water--ski or slide down the sides of the "volcano". Spelljamming ships couldn't land on the "volcano" but could anchor near it. By surrounding these elvish cities with Airy Water it makes possible a fire using civilization under water. It also allows visitors from the surface world to visit the city in relative comfort. Surounding areas are still usable by aquatic elves only,mainly fish farms or clam beds?
#83

taradusis

Feb 21, 2011 13:42:43
Perhaps this world could have minor water deities associated with lakes and rivers. In the case of the Great Lakes system these could be civic deities who generate /create the nobility.
#84

taradusis

Feb 24, 2011 18:47:03
Now to expand on this idea it would be a heirachy. Ocean-Sea-lake-river;ponds and streams would be represented by nature spirits like nymphs or naiads. So for the great lakes system perhaps four lake deities who are bothers/sisters and a river deity who is their child. These deities should have fairly active avatars and descendants who are the citie's nobility. This religion would supplant the standard theology to some extent. most of the GSL elves would be pantheistic,though the nobility would worship the civic deity who oversees their lake.
#85

taradusis

Mar 06, 2011 20:30:12
ALTERNATIVE AQUATIC ELF? Elfin crabs. This would be a Tauric Aquatic elf/ Large crab combo. A large size crab from the waist down,an aquatic elf from the waist up,would include a set of giant crab claws. A pretty shade of aquamarine in color with claws that are scarlet or orange along the edges? Mate for life and go on land to mate once every seven years. Lay a single egg in the sand. Mature at age 14 and live to age 70 with age categories similar to a humans. Carry a large -sized version of a light crossbow designed to work above and underwater. Able to function above and below the waves. Able to climb trees and feed off cocoanuts. Females have ornamental mammaries,young are able to eat solid food at hatching. Is this a magical crossbreed developed to help elves conquer Gilarion?
#86

taradusis

Mar 08, 2011 19:47:01

Alternative Aquatic Elf-imagine that in a world without a merman race the Elves created a sub species of themselves that was doldhin -like from the waist down. Able to walk on land because of an innate Fins to Feet spell. Would be faster swimmers than ordinary elves and perhaps in the Large size category?

#87

taradusis

Apr 23, 2011 9:07:23
The Farmer and his Astro-Nut. Now,this world has flying rafts and spelljamming ships. But ,suppose an isolated community of Tallfellow halfligs had an oddball inventor and mage. He wants to fly to Gilarion's moon.
the Astro-Nut
A giant acorn shell. 30 feet in diameter.
#88

taradusis

Apr 28, 2011 19:17:15
This system contains an air belt. Suppose we have some thoughts on Ler's air forms.
Space Treants
Six hundred feet long. Shaped like a dumbell with two tufts. Two brains control a tuft each. the tufts are covered with leaves that are silver on one side and black on the other. The silver side acts as mirror and forms a crude solar sail that allows limited flight. The black side absorbs solar energy. the center of the treant is a feeding maw that absorbs material that the roots bring. The roots are thin,mobile tentacles that stretch for hundreds of feet. Each brain can cause a face to form on the bark. Treants speak their own langauge and are learning elvish. based off Larry Nivens Intregal trees.
#89

taradusis

Sep 29, 2011 20:19:40
RAINBOW BRIDGE. A bridge made of rainbow colored Glassteel sections. At noon the section light up in tune to a song,perhaps Moon River from Breakfast at Tiffany's? A troll was captured while hiding under the bridge and turned Chaotic Good. The Rainbow Troll has rainbow hair and a clown suit,collects a "Troll" for using the Rainbow Bridge. Located some distance from Shroomaville.
#90

taradusis

Oct 09, 2011 1:25:30
RAINBOW BRIDGE REVISTED.
physical notes
The colors are Red,Orange,Yellow,Green,Blue and Purple. This gives you six sections. If each section is 12 feet across this gives a bridge of 72 feet in width,more than wide enough for two wagons to move side by side.
#91

taradusis

Oct 15, 2011 10:56:50
An alternative to the rainbow bridge could be a Swiss Modern or Technotronic look. this would be six bands of White,Copper,Silver,Gold, Platinum and Black. the song that plays could be an electronica version of the James Bond theme. The Rainbow Troll could be replaced with a clockwork golem of some sort?
#92

taradusis

Nov 12, 2011 16:51:43
HADOZEE THOUGHTS.
Patagia
The giding membranes of the hadozee could be shaved and then tattoed in patterns. Hadozee could flash these tattoos as a threat? Some yuan-ti have a cobra like hood that can be flared for a +4 to intimidate,perhaps the hadozee could develope a similar feat?
#93

taradusis

Nov 21, 2011 21:21:15
In Gilarion I'd like the hadozee to organize themselves slightly differently than they do under the Stormwrack supplement.
Singles
Lone Hadozee who are young and are looking to join a Spelljammers crew or a pegasi caravan for life experiance. Just as likely to be male as female.
#94

taradusis

Nov 26, 2011 21:22:48
Since the elves are musical does this rub off on the Hadozee? Hadozee have a muzzle so probably don't use woodwinds like a flute. The patagia also make it difficult to fiddle though a banjo or lute might be possible. My guess is the hadozee like to drum,much like an african drum circle?
#95

taradusis

Dec 11, 2011 8:01:31
TRESCONIA-CITY OF CANALS. This is a city created by a silver dragon with a love of canals and apples. This city has a canal grid on either side of a river being a split or bifurcated city in nature. The silver dragon wanted to have suburban blocks that were 1200 ft X 1200 ft. She used a magical shovel to dig a  grid of canals 20 feet wide by 20 feet deep . By making a grid of 10 canals running north-south and 10 canals running east- west she created the 100 suburban blocks she desired. Each suburb has 8 tenements. Each tenement is a wooden house of three stories and is a square of 40ft X 40ft. Each tenement holds an elven family of about 5-12 individuals. The canal grid was dug so that it doesn't face the river but only has one point that intersects the water ,sort of like a baseball diamond? Each suburb has a magical apple tree that has blossoms and apples all year long. Each apple tree is sentient and has a face similar to a treants. The apple trees are 80 feet tall and has branchs that can extend up to 100 feet from the trunk which is 20 feet thick. The apples grow to a weight of 4 lbs and can feed an elf for one day. This is a city with roughly 6,500 elves in each canal district,another 4000 elves living in the surronding area and roughly 2000 tallfellow halflings.
#96

taradusis

Dec 11, 2011 11:20:31
Tresconia continued. Each suburb has a foot bridge on its north , south , east and west faces. Each footbridge is 8 ft wide and is high enough so that gondalas can pass beneath. There are roughly one hundred gondalas per canal district that serve as water taxis. Common foods include catfish,eel,squab pegasi,swan pegasi,apple pie,apple sauce,apple cidar, apple jack,etc.
#97

taradusis

Dec 17, 2011 21:22:06
Tresconia part three. I would like Tresconia to have a slightly old-fashioned feel. Only 20 Baby Blankets exist. Large pegasi breeds are forbidden in the city because they produce 20 lbs of dung a day and would overload the canal system.
THE FESTIVAL OF FIRE
The alchemists of Tresconia have invented a liquid that burns without heat. Once a year this liquid is added to the canals and set afire. Parties are held on rooftops and Liftrafts fly partygoers over the city for a birds-eye view.
#98

taradusis

Jan 01, 2012 7:09:26
BEDROCK ELVES. Now , an easy way for elves to make buildings is Stone Shape , Wall of Stone and Earth to Mud. Now in the Flintstones we saw hollowed out boulders with a flat capstone on top. Windows and doors were carved out with crude stone as edging for the doors and windows.  With Stone Shape you could make a Donut or Torus shape from a boulder,leaving the top and bottom open and the walls 6 inches or a foot thick. Widows and doors could be carved with tools, or Earth to Mud could melt the holes ,with the Earth being put ito forms to create crude stone benches and Sundials,Birdbaths,Etc. For the roof you could Flatten out a boulder using Stone Shape or Earth to Mud,leaving a six inch thick capstone that could easily support an elves weight. Roofs could be moved up a temporary earth ramp or moved by telekinesis/levitation. By using two days worth of spells you would get a bigger dwelling,perhaps have two teams work seperately,elsewise it could be done with a single Stone Shape with the roof being the flat top of the puffed up boulder. I'm thinking Bedrock Elves like different colored stones for the building and roof for esthetic reasons. Using Wall of stone you could use a figure eight to make two buildings side by side? Perhaps use a cloverleaf to make four circular buildings in a clump? The roofing would be a little more complex on these but still do-able. This sort of building might be needed in a low wood area or in an area with Giant Termites or Carpenter Ants. I think these buildings should be formed into clusters of 8-12 buldings with a central item of interest. Theatres,museums,magical libraries,magical trees,sculpture gardens,etc.
#99

taradusis

Mar 18, 2012 15:40:45
Some Halfling thoughts.
Why do we call them halflings and not Hobbits?
Gary gygax and his freind david arenson had bought a copy of the Chainmail Battle system and realized that it could be modified for fantasy battles. Gary and david added a Vancian style magic system and statted up monsters and magic items. Gary would run his Greyhawk world and david would run his Blackmoor world and they would share ideas back and forth. Many ideas were borrowed from Tolkiens Lord of the Rings series. So many people wanted copies of the rules that gary realised he could make some dough. Gary went to TSR and claimed he had a hot new game,and gave them all of his and daves Monsters,Spells,Magic items and etc. When the Tolkein estate wanted to publish Middle Earth Roleplaying System someone told them that D+D already had Hobbits and Ents,were they plagarists? A legal battle caused TSR to change some monster names,TSR was displeased with Mr gygax. When David arenson asked for his share of the profits and a co-creator credit it led to more legal battles.
#100

taradusis

Mar 25, 2012 19:48:05
How do tallfellow halflings arm themselves ? Now , the Monster Manual says that halflings use Long Swords and Light Crossbows. Now I feel that Short Sword and Sling would be more likely.
Sling
Now halflings get a racial bonus with the sling and have a good Dex. This makes the sling something that is given to every child and many adults carry one for hunting purposes. The free cost of the weapon plus free ammo if you use stones makes this an excellent weapon for poor farmers.
#101

taradusis

May 06, 2012 18:27:08
Some Tallfellow Thoughts. Now halflings breed a lot of dogs. A type of wardog that could carry chainmail barding and a halfling Knight. A wardog as mount would probably weigh 240 Lbs or 5 times what the halfling weighs. Hobilars or hobbits who ride to battle and dismount to engage in missile fire while the dogs of war charge in. Dogs might be raised as a source of food. would halfling knights wear platemail or just chain shirts.
#102

taradusis

Jul 14, 2012 21:47:26
The Great Cube of Giserne. Giserne is an elven city devoted to Psionics. The elves found a huge cube that had been abandoned by the Immortals.
THE GREAT CUBE
marble blocks 10 foot X 10 foot X 20 foot were piled up to make the walls of a cube 2000 feet X 2000 feet X 2000 feet. The blocks were re-inforced with adamantium rods of 100 foot lengths,3 per block. The roof of the great cube is made from fused adamantium rods.
#103

taradusis

Jul 15, 2012 12:36:15
Giserne cont'd Most elves strive to have an Inquiring Mind , Righteous Soul and a Healthy Body. Now the Giserne elves tend to focus on the Mind over the Body or Soul. Only the smartest of the Giserne are allowed to dwell within the Cube. Many elves and Tallfellow halflings live in the suburbs surrounding the city and don't always participate in the Mind Games (Q.V.). The city of Giserne has about 12,000 fulltime residents with another 2,000 that show up for the once a decade Mind Games.
#104

taradusis

Aug 02, 2012 20:07:14
Since this world features several magically altered species how would the elves create a perfect pig? In america we have been breeding lean , disease-resistant ,near-identical pigs. Does this mean that america has created the perfect pig ? How about a mgical pig I call hamlets. A hamlet is 10 pounds , can reach adulthood in one month allowing you to produce multiple generations based off demand , drought , Etc. A hamlet could be two-legged , a hamlet's hams would be slightly smaller than a turkey drumstick. A hamlet produces twins roughly once a month. The ribs on hamlet would be short but with a good ratio of meat to bones. Bacon would be small. A farm that grew Hamlets and squab pegasi could provide many ham and egg dinners?
#105

taradusis

Aug 18, 2012 19:19:41
CHERUBHIM GAMBIT. A Tallfellow halfling given wings by the Winged Template would have a Move speed of 50 ,perfect manuverability and a +2 to Dex. This could create a sub race that flies much like the angelic Cherubhim. Suppose some elven spellcaster loses her children and decides to recreate them by adding wings to some Tallfellows. If she uses the Suggestion spell to convince the Tallfellows that they are her deceased children how do the Pcs correct this situation? Do the Cherubhim use Sleep arrows to knock the "meanies" out? How long does it take for the Pcs to realise? What tips the pcs off,tallfellow children  , since cherubhim don't give birth?
#106

taradusis

Dec 09, 2012 17:27:53
Fairy Godmothers. Now,suppose the elven gods wanted to support and bless a royal line of elves? They see to it that every prince and princess receives a Fairy Godmother. A Fairy Godmother could be an ennobled pixie that is divinely granted extra powers. Ability to change size between 1 inch and 6 feet in height. Able to grant anothers wish. Able to Smite Evil. Most Fairy Godmothers are un-obtrusive because a defence that everyone knows about is a defence easily circumvented. Some Fairy Godmothers hide from everybody including their charges.