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| #1nightdruidDec 10, 2003 19:10:44 | Hey guys, another boring lunch has spawned this port of call, a Romanisc asteroid cluster ![]() Isles of Pumii Planet Name: Isles of Pumii, Islands of Pumii, Pumii Planet Type: Cluster earth body Planet Size: B (Cluster: C) Escape Time: 4 Turns Satellites: None. Distance from Primary: * Day Length: 30 hours Year Length: * Population Analysis: Humans, dwarves, halflings The Islands of Pumii is a trio of so-called "Trojan asteroids" leading a major world. The islands are flat worlds, the largest 80 miles across while the two smaller islands are 50 miles across. The distance between the highest peaks on both sides is about 4 miles. A sea 2,500' thick unites the islands and brushes the edge of the atmosphere. The sea is surrounded by a layer of ice 100' thick, a solid ring that keeps the sea from touching the void. Interestingly, the ice is warm to touch, yet remains solid. Spelljammers know Pumii more for the wares it produces than have been there. Pottery, statues, and copperware originate from these islands. Many tradesmen make Pumii a stopover on their trade routes. Climate and Weather Pumii has a pleasant, mild climate. At sea-level, the weather is balmy and humid, while the mountains are cooler and drier. There is no difference in seasons; crops grow year-round. Appearance from Space Pumii is seen as a trio of mountainous islands surrounded by a flat ocean. An egg-shaped atmosphere surrounds the planet, with clouds swirling about obscuring parts of the planet. Continents None. Though there are several islands, none are large enough to count as a continent. Native Creatures Despite Pumii's small size, it has abundant and diverse life. All of it was imported aboard spelljammers and has gone native. Large creatures are scarce, but include cattle and some deer. There are over fifty species of rodents, many colorful birds, lemurs, and various insects. The top predators are leopards, lions, house cats (many that have gone wild), and dogs (including wild blink dogs). Forests are deciduous with ash, birch, oak, and fruit trees dominating. Guide to Groundlings Natives, no matter their race, are called Pumians. Goods that originate from Pumii are said to be Pumiran. The humans and halflings of Pumii are farmers, working fields of wheat and barley, groves of olive trees, or fields of grapes. Halflings are particularly noted for their pottery skills, while humans tend excellent vineyards. Both races live in one of the nine towns, and work in the fields. Citizenship is gained through military service of 10 years and guarantees certain rights and privileges. Those that fail to gain their citizenship have few privileges and are relegated to the most degrading jobs. Only men can legally qualify for citizenship, although women have managed to serve their time to gain citizenship when their commanders have "looked the other way. Dwarves live in the mountains, mining for copper, iron, nickel, and other less valuable metals. They are miners, coppersmiths, and laborers. The dwarves also run the hot springs in the mountains, famed for their healing and youth-preserving qualities. They rarely bother trying to gain citizenship, as they have little use for it. The mountains are also home to a family of copper dragons that settled here perhaps 400 years ago. The dragons share a system of former mines that played out centuries ago. Pumians give tribute to the dragons, which in turn watch over the islands and will take wing to defend them from invasion. Like all copper dragons, they enjoy practical jokes of all sorts. Resources and Trade Pumii offers a veritable cornucopia of goods for sale. Its markets are well-stocked with wares and the citizens welcome traders from across the spheres. Copper mined from the mountains is forged into various good, mostly utilitarian. Clay taken from the riverbanks is used to create pottery. The largest urns are sold to passing spelljammers to be used to transport goods. Agricultural exports include grain, olive oil, and four vintages of wine that originals solely on Pumii. Wine and olive oil are the primary exports of Pumii; pottery and copperware are added bonuses used to fill out a cargo hold. A bottle of Pumii wine can fetch as much as 1,000 gp on the open market, although most recent vintages fetch around 200 gp a bottle. Pumii imports gold and silver (for currency, since it has no local sources of such metals); steel tools, weapons, and armor; and lumber. There are precious few trees in Pumii that are suitable for building, and they must be carefully managed. Ports of Call The largest city is Pumj, a well-stocked spelljammer port. Almost anything required by a spelljammer can be found here. The docks district is surprisingly clean and well-patrolled; the Pumians believe (rightly) that the docks district is the lifeblood of their whole nation. Pumj also offers numerous well-lit cafes, taverns, and inns where a good meal, wine, and a night's rest are affordable. The slums of the city are conveniently located on the other side of Vin Hill, downwind and not visible from most of the city. Most legitimate trade is done at Pumj. Tariffs and taxes are fair, but not excessive. The city has ten hammerships for defending the docks and for patrolling the wildspace around Pumii. Smugglers head towards Lanternbrook, a small port town located on the smallest island. Lanternbrook is run by the Onyx Glove, a thieves' guild that operates most of the crime on Pumii. Most nobles have been bribed to look the other way, but there are always efforts to crush this large and powerful group of smugglers, pick pockets, and extortionists. History Pumii began a thousand years ago. A spat between rival elemental lords escalated into a full-scale war, and the wildspace where Pumii is today was one of the battlegrounds. From nothingness, space erupted with conflicting elemental forces, air versus earth, fire versus water. As quickly as it began, the battle was over, leaving a trio of barren islands surrounded by sea and atmosphere. The next century brought curious travelers and visitors. Few stayed long, but accidentally introduced plants and animals to the islands, which flourished in an environment without predators. A hundred years after its creation, Pumii had a thriving ecosystem. Halfling settlers were the next to arrive. They took advantage of the rich soil and lush landscape. The first towns were built around successful halfling estates. They were quickly joined by humans also seeking fertile lands, and dwarves seeking metal to mine. Although the dwarves found few gems or gold, they discovered deep, almost never-ending veins of copper. The islands were first unified by Pumj and Pumii, sibling diplomat and warriors. The pair wrote the laws that govern the islands and established the Senate to settle disputes. Pumj created an army of sorts to defend the islands. When the two finally passed away, a stable government was in place, one that remains to this date. In honor of the two, the nation took Pumii's name, and the largest city was named for Pumj. Since those early days, Pumii has had its run of problems, ranging from pirates to plague to erupting volcanoes and invasion attempts. The people have weathered these and other storms, and now are enjoying a time of peace and prosperity. Satellites None. Pumii does not have any moons or orbiting bodies. |
| #2old_sageDec 10, 2003 19:56:58 | Impressive...![]() If I may ask, what is it about your lunches that are so boring that you can create these wonderful places?. |
| #3nightdruidDec 10, 2003 20:07:12 | Generally, I eat lunch at my desk so I can play on the PC. I can only take so much news, message boards, and comics before it gets repetitive, so I've started trying to use the time to write. Here's an interesting fact: I'm most creative when under pressure. Its' odd...when I'm hard pressed at work, my mind comes up with all these wonderful ideas (which I usually jot down for later use). So naturally, doing my writing at work seems to result in more creativity. ![]() |
| #4old_sageDec 11, 2003 0:41:01 | That's interesting... For me, I find that most of my ideas form just before I leave for work (necessitating the need for me to find a scrap piece of paper to write it down for later use), or, just after I get home. Sometimes, if it's a slow work day, I can normally use some of that free time to work through what I had thought about during the morning. I also find the period just before I go to sleep to be a wonderful time to expand upon ideas I had thought up during the day...;) |
| #5bigmacSep 28, 2015 16:24:04 | This topic has now been archived at the Spelljammer forum at The Piazza. No further posts in this topic will be archived. Please archive other topics at The Piazza, before WotC deletes this forum. |