| Post/Author/DateTime | Post |
|---|---|
| #1yellowdingoApr 29, 2007 19:31:10 | There is considerable resistance to running into that ultimate D&D monolith (the Starship Warden) any where in Spelljammer Space, so what are your thoughts on encountering the largest Dungeon ever adrift in the Phlogiston? The Sphere of Eternity DM Briefing: A Stone Planetoid with a circumference of 20 thousand miles, A gravity well that crashes spelljamming vessels into its surface (explaining the sea of shattered ships from every era and world crushed and scattered across the hull), a thin atmosphere and a Dungeon that is several thousand miles deep (teeming with creatures never experienced before)...And at the very heart, something capable of ending the existance of Spelljammer Space. |
| #2zombiegleemaxMay 02, 2007 13:17:16 | You 'encounter' ideas are at best vague, and at worst innane and disconnected. If you really want some feedback on your encounters, put more than twenty minutes of thought and one minute of work into them. |
| #3zombiegleemaxMay 02, 2007 18:06:49 | yeah i think you're losing some on your references. are these two things - the "Starship Warden" and the "Sphere of Eternity" - references from other stories/novels/games? i am unaware of both, but again, i like your underlying idea. massive derelict craft adrift in the flow or in a sphere. as an "encounter"? like encountering a radiant dragon or a group of pirates or an undead ghost ship? i think that something of this scope would be better used as a backdrop to a larger story or campaign and not as something that you randomly run into (but if that's what the individual DM wants that's cool too). something of such a large scope - a planet-sized ship or a massive derelict hulk - takes a lot of planning and careful forethought...so much so that i'd hazard that any DM would be terrified to use it as a random encounter. unless they're very good at the "seat-of-the-pants-improv-gaming" technique and have one helluva random dungeon generator they would more than likely take the time to fill out maps and areas that they want the players to explore. so again, like the Starship Warden, a good idea may be a good idea, but a large part is how you present it and who you're presenting it too. |