What's in a Cargo Hold - 1st Draft

Post/Author/DateTimePost
#1

nightdruid

Jun 19, 2006 8:36:42
Thought this might be useful; its a compiled list of cargo suggestions from the SJ-L. Its still in a raw, rough-draft format, and a lot of work needs to be done to turn it into a nice article. Here's a sneak peak


What’s in a Cargo Hold

New Rule - does this sound reasonable? Generally,
this feels about right to me.

Loading/Unloading: it takes a team of 2 longshoremen 1
hour to properly load or unload 1 ton (40 cubic feet)
of cargo. Assume 1 team can work per every 50 tons of
space; any more & they get in each other’s way.
12-hour shifts. It takes 4-6 days to unload & then
load a tradesman, 8 days for a squidship, 9 days for a
hammership, and 10+ days for a whaleship.

Note: This rule needs to be blown out further, but in essence, any ship is stuck at dock for 1-2 weeks for cargo transfers

Spices – salt, cinnamon, peppers, herbs (cooking),
tobacco, drugs, safflower
Food – Grain (barley, oats, wheat, rye), beans, ham,
bacon, sugar, molasses, tea, coffee, chocolate, honey,
dried/salted/smoked meat (beef, pork, fish, poultry),
rice, dried fruit, fruit in syrup, apples, limes,
oranges, bananas, nuts, tubers (carrots, turnips,
potatoes, Swedes, onions), jam (various fruits), seed
(vegetables, fruit trees, grain, legumes), cheese,
mollusks & crustaceans,
Exotic Foods – lion meat, shrieker mushroom cap,
caviar, country (salty) ham, ostrich eggs
Cloth – wool, fur, cotton, flax, silk
Beverages – Ale, beer, rum, whiskey, water, wine
(common/fine)
Metal (ore or ingots) – Mithril, Adamantite, copper,
silver, gold, platinum, iron, nickel, steel, bronze,
brass
Building Materials – hardwood/softwood (planks or
timbers), exotic wood, stone (granite, marble,
limestone, sandstone, chalk, flint, slate), bricks,
rope
Minerals – gemstones (cut & uncut),
Rare – Spell Components, books, artwork, ornaments,
herbs (medical), magic items, magical materials,
magical essence (liquid or powder), curiosities from
the far edges of explored space.
Passengers – Slaves, craftsmen, bards, pilgrims,
stowaways (thieves, runaway children, desperate
escapees), settlers, outlaws,
Livestock – rabbit, chicken, guinea pig, goats,
horses, cattle, sheep, llamas, camel, pigs, donkeys,
mules, yaks, emus, ostriches, ducks, geese, dog, cat,
reindeer, water buffalo, elephant, fish, mollusk,
crustaceans, shrimp, swan,
Other – Ice, wax, China (fine bone white or pewter),
glass, perfume, musical instruments, cadavers,
artifacts, gods, straw, coal, firewood, unique
handicrafts, toys
Oils – olive, cooking, lamp, bath, whale, tar
Furnishings – tables, chairs, pottery, rugs,
tapestries, quilts, desks, pianos,
Tools – hoes, spades, pick ax, plows (wooden or
metal), pots, pans, cooking utensils, stove (wood
burning clay or iron pot), oven (kiln or bakery),
nails, hammer, saw, chisel, wedge, pre-built log cabin
or shop, utensils (silver or pewter)
Games – cards, dice, roulette, balls, bats, chess
pieces & board, checkers pieces & board
Arms – weapons, armor, shields, siege weapons,
firearms, smoke powder, arrow/bolts/sling stones
Exotic Animals – lion, leopard, owlbear, panther,
parrot, peacock, bear, dinosaur, rhino, monkey, shark,
blink dog, Coo Shee, Cath Shee, hawk, eagle, panda
bear, giraffe

Contributors: Peter Aronson, Rian A. McMurtry,
Dreamer, Ariel Sibal, Nathaniel Olsen, Jack, Adam
Miller
#2

zombiegleemax

Jun 19, 2006 16:18:39
Passengers – Slaves, craftsmen, bards, pilgrims,
stowaways (thieves, runaway children, desperate
escapees), settlers, outlaws.

Girls for miners on a far away moon outpost.
#3

rhialto

Jun 22, 2006 17:59:46
Those loading speeds seem a little slow. If teh cargo is in a warehouse some distance from the ship, it'd be right. Assuming the cargo is standing at the dock ready to be loaded, I'd double the speed. And assuming there's some kind of mechanical assistance, it could be much faster.
#4

rab-ka-la

Jun 22, 2006 19:03:08
Don't forget about magical assistance. I'm sure players will come up with all sorts of things to speed the cargo transfer. Tensers floating discs, unseen servants, unseen crew members, bigbys hands, teleport, Summon monster, and every other spell that could be twisted to their purpose.

I do think the times might be a little too much. Unloading always seems to go faster. Have you ever moved with a U-haul? Loading it right takes longer. The restriction of two crew might not be perfect either, especially depending on the ship and cargo accessibility.

All in all, a great starting point. Good work, like all your stuff.