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| #1dungeonjmanNov 16, 2008 22:15:51 | A hooded figure, lonely and more experienced with the passing of time, arrives at the old cathedral. He looks at it, and says: "I once heard someone say that "Evil never dies". Since evil can not exist without good, I guess that means that good never dies either. What we must make sure of, is that it is brought back in the proper manner." And with that, the figure humbly begins to rebuild. Halls of Refuge Before you lies a Cathedral of magnificent wonder. Its beauty is matched only by the aura of peace and serenity that surround it. Nevertheless, the silence seems a bit somber, and the building empty, at least for the moment. Those who continue inside find a great cathedral and many places to rest and pray. Those who reside here are kind to you and will take special care to treat any of your wounds and help to ease any pain you may have. Charter The Halls of Refuge are a place where any individual in Tyrannor can find refuge. The guild charter encompasses the two founding principles of the HoR: Any individual, regardless of race, gender, alignment, or any other defining characteristic may find refuge in these Halls, so long as they are peaceful in their stay. Any who visit will have their wounds healed and will be cared for by the members of the Guild. The Halls of Refuge opposes suffering in all its forms and they have sworn to actively pursue and fight any manifestation thereof across the land. Note: Evil characters may visit the guild, but only because the members present hope to offer redemption to such individuals. In general, evil creatures across Tyrannor are considered enemies by the guild. Guild Map First Floor (http://www.geocities.com/lindsey_jon07/guild_info.html) Second Floor ( http://www.geocities.com/lindsey_jon07/guild_map2.html) Note: In order to view the floor map properly, right click the blurry map and then click “view image.” Membership and Leadership All are welcome to become members of this guild, but they must be dedicated to the principles of alleviating suffering and helping others. The guild leader is currently Josamret the Reformed. Formerly the leader of the Guild of Paladins, time spent in the outer planes has altered him a bit, shifting his focus from law to predominantly good, although he is still lawful good at heart, and the guild is a bit lawfully twinged by his influence as opposed to its original incarnation. Current Members: DungeonJman (Refounder) |
| #2captainsharNov 21, 2008 15:24:03 | Nedin is still here, along with all the priests, many patients, and a few prisoners that were here before. Also, this is the place that your character needs to be buried if you want to be sure necromancy will not be practiced upon the corpse. |