IFWG 2.5 PC Thread.

Post/Author/DateTimePost
#1

zombiegleemax

Feb 15, 2007 17:23:31
Here's a Character thread.
Rules:
Taken from PC thread 4
http://boards1.wizards.com/showpost.php?p=6790728&postcount=2
http://boards1.wizards.com/showpost.php?p=6790735&postcount=3
http://boards1.wizards.com/showpost.php?p=6791263&postcount=4
Any race goes, just keep it ECL 15.
If you're using something homebrew, please post a link. Other people might want to use it too. If just something really obscure, just give a general idea of where it 's from.
Oh, and starting exp. is halfway to next level, if it's not already mentioned.
Example:
Nhyris
The example is an existing PC, though now deceased. You also take care of cohorts and generic followers if applicable. If you have a PC that you posted, feel free to post a link to them here for easy reference.
~Former Character DM.
P.S.: The thread's now ready for posting.
#2

captainshar

Feb 15, 2007 20:01:45
DECEASED

Player Name:CaptainShar
Character Name:Waken Skydame, Charger of the Heavens

Foundations: Guild of Paladins<br /> Race: Half-Celestial Centaur<br /> Class: Paladin 6 (Rebalanced, Agressive)<br /> Racial HD: 4<br /> Level Adjustment: +2 from Centaur, +4 from Half-Celestial<br /> Total ECL: 16<br /> Experience: 118,929<br /> Alignment: LG<br /> Home Region: Celestia<br /> Languages: Sylvan, Elven, Common, Celestial<br /> Gender: Female<br /> Deity: Pelor<br /> <br /> Abilities <br /> Strength: 28 (15, racial +8, +4, level +1) <br /> Dexterity: 20 (12, racial +4, +2, level, item +2) <br /> Constitution: 18 (10, racial +4, +4, level increases) <br /> Intelligence: 14 (14, racial -2, +2, level increases) <br /> Wisdom: 20 (14, racial +2, +4, level increases) <br /> Charisma: 18 (14, racial (), +4, level increases) <br /> <br /> Speed: 80 ft. (+30 ft. Horseshoes of Speed), fly 100 ft. (good)<br /> <br /> HD: 4d8 +6d10 +40 (91 hp)<br /> AC: 32 (+3 Celestial Chainmail +5, +1 Heavy Defending Steel Shield +2, Dex+5, natural armor +4, deflection +3, -1 size)<br /> Touch: 17<br /> Flat-Footed: 27<br /> <br /> Current Damage: <br /> Current Hit Points: <br /> <br /> Initiative: +5 (Dex +5)<br /> <br /> Skills:<br /> Skill Points: 70 from racial, 24 from class<br /> Class Skills: Centaur: Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis); Paladin: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis)<br /> Skill Modifiers: *apply new armor check penalty for shield (-2)<br /> +Modifier Skill (ranks, ability mod, other mods)<br /> +2 Appraise (+2 int)<br /> +4 Balance (+4 dex)<br /> +4 Bluff (+4 cha)<br /> +9 Climb (+9 str)<br /> +5 Concentration (+5 wis)<br /> _ Craft<br /> _ Decipher Script<br /> +10 Diplomacy (+6, +4 cha)<br /> _ Disable Device<br /> +6 Disguise (+2, +4 cha)<br /> +7 Escape Artist (+2, +5 dex)<br /> +2 Forgery (+2 int)<br /> +4 Gather Information (+4 cha)<br /> +22 Handle Animal (+18, +4 cha)<br /> +7 Heal (+2, +5 wis)<br /> +0 Hide (0, +4 dex, -4 Centaur)<br /> +10 Intimidate (+6, +4 cha)<br /> +9 Jump (+9 str)<br /> +4 Knowledge (religion) (+2, +2 int)<br /> +4 Knowledge (nobility) (+2, +2 int)<br /> +17 Listen (12, +5 wis)<br /> +17 Move Silently (12, +5 dex)<br /> _ Open Lock<br /> _ Perform<br /> _ Profession<br /> +7 Ride (+5 dex, +2 synergy)<br /> +2 Search (+2 int)<br /> +9 Sense Motive (+2, +5 wis)<br /> _ Sleight of Hand<br /> _ Spellcraft<br /> +17 Spot (12, +5 wis)<br /> +17 Survival (12, +5 wis)<br /> +9 Swim (+9 str)<br /> _ Tumble<br /> _ Use Magic Device<br /> +7 Use Rope (+2, +5 dex)<br /> <br /> Feats:<br /> Power Attack<br /> Improved Unarmed Strike<br /> Improved Grapple<br /> Charging Smite (PHB II, Paladin Specialization)<br /> <br /> Special Abilities:<br /> Daylight at will (Su) (Half-Celestial)<br /> Smite Evil 2/encounter for +4 attack +6 damage (Su) (Paladin) (The Rebalanced Paladin)<br /> Smite Evil 1/day for +10 damage (Su) (Half-Celestial)<br /> Protection from Evil 3/day (Sp) (Half-Celestial)<br /> Bless 1/day (Sp) (Half-Celestial)<br /> Aid 1/day (Sp) (Half-Celestial)<br /> Detect Evil at will (Sp) (Half-Celestial, Paladin)<br /> Cure Serious Wounds 1/day (Half-Celestial)<br /> Neutralize Poison 1/day (Half-Celestial)<br /> Holy Smite 1/day (Half-Celestial)<br /> Remove Disease 1/day (Half-Celestial)<br /> Panacean Touch (Paladin)<br /> Dispel Evil 1/day (Half-Celestial)<br /> Darkvision 60 ft. (Half-Celestial, Centaur)<br /> Immunity to Disease, Divine Health (Ex) (Half-Celestial, Paladin)<br /> Resistance to Fire 10, Cold 10, Electricity 10 (Half-Celestial)<br /> Damage Reduction 5/magic (Half-Celestial)<br /> Natural Weapons are Magic Weapons (Half-Celestial)<br /> Spell Resistance 19 (Half-Celestial)<br /> Aura of Good +5 (Paladin)<br /> Lay on Hands 20 (Su) (Paladin)<br /> Aura of Courage (Ex) (Paladin)<br /> Hero&#8217;s Courage (Ex) (Paladin)<br /> Turn Undead 6/day (Su) (Paladin)<br /> <br /> Saving Throws:<br /> Fortitude: 14 (+1, +5, +4 ability, +4 Divine Grace) (+4 vs. poison)<br /> Reflexes: 15 (+4,+2, +5 ability, +4 Divine Grace)<br /> Will: 15 (+4, +2, +5 ability, +4 Divine Grace)<br /> <br /> Attacks:<br /> Base attack Bonus: +10/+5<br /> Melee: +19/+14<br /> Ranged: +15/+10<br /> Grapple: +31 (+10 BAB, +9 Strength, +4 Size, +4 Centaur, +4 Improved Grapple)<br /> Unarmed: 1d4 + 9<br /> <br /> -1 to attacks from size, already factored in<br /> <br /> Attack: +23 Holy Avenger 2d6 + 14, or +14 Composite Shortbow 1d8 + 10, or +19 Lance (Charging) 4d6 + 20<br /> Full Attack +23/+18 Holy Avenger 2d6 + 14<br /> <br /> Combat Version Equipment:<br /> Celestial Armor (22,400), +1 Light Fortification Heavy Steel Shield (4,170), Gloves of Dexterity +2 (4,000), Ring of Protection +3 (18,000), Ring of Sustenance (2,500), Holy Avenger +5 Holy Cold Iron Longsword (120,630), +1 Holy Lance (18,310), +1 dagger (2,302), +1 Composite Shortbow (+9) (2,450), 100 Arrows (5), Horseshoes of Speed (3,000), Mundane Items (100); 1,073 gp.<br /> Total items: 200,000 gp. of items (198,927) and gold<br /> <br /> (- 4,265 for Boots of Striding/Springing, 1 fireproof shirt and dress)<br /> <br /> Spells:<br /> Spells per day: 4<br /> Spell save DC mod: 15<br /> Spell-like ability (Half-Celestial) save DC mod: 14 (Caster level 10, +4 Charisma)<br /> <br /> Typical Spells Prepared: Bless Weapon, Cure Light Wounds, Magic Weapon<br /> <br /> Description:<br /> Age: 27<br /> Height: 7&#8217; 3&#8221;<br /> Weight: 2,300 lbs.<br /> Eyes: Black<br /> Hair: Black (Coat Black as well.)<br /> Description: A powerful centaur stands before you, longsword drawn. Her black hair and wings are tipped with silver, and her hooves strike silver sparks against the stones. Her black eyes betray nothing and no one. Whether she is the daughter of a Centaur and a winged angel, or of a Pegasus and some other blessed creature, few would dare to guess.<br /> <br /> Waken joined the Guild of Paladins as their Chief Messenger. After restoring good relations between the Guild and Celestia, she returned to the Guild just in time to meet Crowley.<br /> <br /> As part of a compromise between letting him go and imprisoning him, she came with Crowley to King's Pyre to serve as the representative of Lawful and Good outsiders. <br /> <br /> Currently, she has petitioned the gods to determine their requirements on close association and perfect alignment matching. The answer was no.<br /> <br /> She has been slain in an honorable duel, and her soul is now with the saints.<br /> <br /> [b]Money and Goods Acquried In-Game: All of Waken's goods are buried with her.[/b]<br /> (Holy Avenger - taken by Kaer after the duel.)<br /> Silver dagger - won in fight vs. Turalisj's Kitae<br /> Metal flower - gift from Demonfey's Dalion<br /> Two-bladed masterwork Scimitar - gift from Demonfey's Dalion<br /> Potion of Enlarge Person (-250)<br /> Dagger of Tibur Caesk'Usk's design - to concede the fight<br /> Wand of Cure Serious Wounds (50 charges) - gift from Demonfey's Dalion<br /> Necklace of Minor Fire Resistance - gift from Demonfey's Dalion<br /> Orb of Daylight - gift from Nightscreamer20's Ray<br /> <br /> [b]Experience Gained In-Game:[/b]<br /> (Already added in)<br /> 4,500 for killing Turalisj's Kitae (in one blow)<br /> 1,929 vs. two colossal krakens<br /> <br /> [b]Non-Canon (But Statted) Bragging:[/b]<br /> Beat Turalisj's "Tibur Caesk'Usk, kobold warblade"
#3

captainshar

Feb 19, 2007 20:24:38
Resurrected! Her cohort has yet to be made.

Picture of Captain Shar, by my brother.
Caricature, inspired by Orcy's.
Anime-style, by Von Crown

PVP: ON

Picture of Captain Shar, by my brother.
Caricature, inspired by Orcy's.
Anime-style, by Von Crown

Shipping Rates:
1 sp/person (M)/mile
5 sp/ton/mile

Player Name: CaptainShar
Character Name: Captain Shar of the Noumenal Blade
Foundations: Guild of Seafarers
Race: Human
Class: Warblade 16
Racial HD: -
Level Adjustment: -
Total ECL: 16
Experience: 123,388
Alignment: CG
Home Region: Tyrannor
Languages: Common, Undercommon, Elven, Aquan
Gender: Female

Abilities 15, 14, 14, 14, 12, 10
Strength: 13 (12, Level +1)
Dexterity: 18 (14, Level +2, Gloves +2)
Constitution: 16 (15, Level +1)
Intelligence: 14
Wisdom: 10
Charisma: 16 (14, Cloak +2)

Speed: 40 ft. (Boots of Striding and Springing +10)

HD: 16d12 + 48 = 159
AC: 26 (+3 studded leather +3, shield - , Dex +4, natural armor +1, deflection +5)
Touch AC: 14 (Dex +4)
Flat-Footed AC: 22 (+3 studded leather +3, shield - , natural armor +1, deflection +5)

Current HP:

Initiative: +4 (Dex +4)

Skills:
Skill Points: 134 Warblade, Human
Class Skills: Balance, Climb, Concentration, Craft, Diplomacy, Intimidate, Jump, Knowledge (History), Knowledge (Local), Martial Lore, Swim, Tumble

Skill Modifiers:
+Modifier Skill (ranks, ability mod, other mods)
+2 Appraise (+2 int)
+14 Balance (+10, +4 dex)
+3 Bluff (+3 cha)
+7 Climb (+5, +2 str)
+1 Concentration (+1, +0 wis)
_ Craft
+2 Decipher Script (+2 int)
+22 Diplomacy (+19, +3 cha)
_ Disable Device
+3 Disguise (+3 cha)
+4 Escape Artist (+4 dex)
+2 Forgery (+2 int)
+3 Gather Information (+3 cha)
+3 Handle Animal (+3 cha)
+0 Heal (+0 wis)
+4 Hide (+4 dex)
+20 Intimidate (+17, +3 cha)
+23 Jump (+19, +2 str, +2 synergy)
+11 Knowledge (history) (+9, +2 int)
+11 Knowledge (local) (+9, +2 int)
+0 Listen (+0 wis)
+7 Martial Lore (+5, +2 int)
+4 Move Silently (+4 dex)
_ Open Lock
_ Perform
+26 Profession (Sailor) (+19, +2 int, +5 item)
+4 Ride (+4 dex)
+2 Search (+2 int)
+0 Sense Motive (+0 wis)
+4 Sleight of Hand (+4 dex)
_ Spellcraft
+0 Spot (+0 wis)
+0 Survival (+0 wis)
+9 Swim (+7, +2 str)
+20 Tumble (+14, +4 dex, +2 synergy)
_ Use Magic Device
+4 Use Rope (+4 dex)

Maneuvers:
Known (11) 3 44 55 66 77 88

Iron Heart:
4 - St Mithral Tornado (make attacks against adjacent foe, +2 on each attack)
6 - Sw Iron Heart Endurance (heal 32)
7 - St Finishing Move (extra 4d6 to undamaged, 6d6 to damaged, 14d6 to half)

Stone Dragon:
3 - St Bonecrusher (+4d6 damage, DC 15 Fort or +10 to confirm crit)

Tiger Claw:
4 - St Death from Above (DC 20 jump, enemy denied dex, +4d6 damage)
5 - FR Pouncing Charge (charge and make full attack with charge bonus)
8 - Sw Girallon Windmill Flesh Rip (deal extra rend damage with multiple hits - sequence 8, 10, 12, 14, 16, 18, 20 d6 for 2+ hits)
8 - Sw Raging Mongoose (two extra attacks with each weapon at full attack)


White Raven:
5 - St Flanking Maneuver (hit flanked target, allies gain free attack)
6 - Mo Order Forged From Chaos (move action to allow allies immediate free move)
7 - St Swarming Assault (allies make free attack vs. foe I strike)

Typical Readied (6)

Finishing Move
Flanking Maneuver
Pouncing Charge
Swarming Assualt
Girallon Windmill Flesh Rip
Raging Mongoose

Stances: 4: 1, 2, 5, 8

Leading the Charge - allies deal +16 damage on charge attacks
Blood in the Water - +1 to attack and damage per successful critical hit
Dancing Blade Form - +5 ft. reach
Swarm Tactics - Allies Gain +5 on enemy adjacent to me



Feats: 10 total (1 human, 6 levels, 3 class)

Quick Draw
Weapon Finesse
Weapon Focus
Weapon Specialization (default - rapier)
Two-Weapon Fighting
Improved Two-Weapon Fighting
Combat Reflexes
Ironheart Aura: +2 to saves for allies
Clarion Commander (DC 20 Diplomacy to grant ally AOO, DC 20 Intimidate to treat opponent as flanked for 1 minute, Aid Another to gain immediate AOO - all require successful attacks)
Leadership


Special Abilities:

Battle Clarity (Int to Ref.)
Weapon Aptitude (Level -2 for fighter feats, change target of weapon feats)
Uncanny Dodge
Battle Ardor (+2 (int) to confirm crits)
Bonus Feats (3 total)
Battle Cunning (+2 (int) damage vs. flanked foes)
Battle Skill (+2 (int) on opposed rolls in fights)
Improved Uncanny Dodge
Battle Mastery (+2 (int) attack and damage on AOOs)

Leadership Score 20 (Level 16, +3 Cha, +2 Base, -1 Move around)
50 Level 1 Rogues
(Str 12, Dex 15, Con 13, Int 14, Wis 10, Cha 8; HD 1d6 = 6; AC 15 +2 dex +3 studded leather; BAB +0, Melee +1, Ranged +2, Short Sword +1 (1d6), Light Crossbow +2 (1d8) Sneak Attack +1d6)
5 Level 2 Fighters
(Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8; HD 2d10 + 4 = 19; AC 15 +1 dex +4 chain shirt; BAB +2, Melee +4, Ranged +3, Scimitar +5 (1d6+2))
3 Level 3 Experts (the Cook and the Quartermaster and the Librarian)
1 Level 4 Cleric (Ship’s Medic)
1 Level 4 Sorcerer (the Second Mate)
(Str 8, Dex 14, Con 13, Int 10, Wis 12, Cha 16; HD 4d4 + 4 = 15; AC 12 +2 dex; BAB +2; Spells: 6/7/3 /Identify, Magic Missile, Shocking Grasp/Knock
1 Level 5 Swashbuckler (the First Mate)
(Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 8; HD 5d10 + 5 = 35; AC 15 +2 dex +3 studded leather; BAB +5/+1, Weapon Finesse, Weapon Focus, Improved Critical Rapier +11/+6 (1d6+1))
Everyone has max ranks in Profession (Sailor)

Saving Throws:
Fortitude: 13 (+10, +3 ability)
Reflexes: 11 (+5, +4 ability, +2 Insight)
Will: 5 (+5, +0 ability)

Attacks:
Base attack Bonus: +16/+11/+6/+1
Melee: +20/+15/+10/+5 (Weapon Finesse)
Ranged: +20/+15/+10/+5
Grapple: +18 (+16 BAB, +2 Strength)

Attack: +22 Keen Rapier 1d6 + 3 + 1d6 (Frost) (15-20/2 crit), or +21 Light Crossbow 1d8 + 1, or +21 Light Mace 1d6 + 3, or +21 Cutlass 1d6 + 3 + 2d6 (Holy)
Full Attack +20 Rapier/+19 Light Mace, +15 Rapier/+14 Light Mace, +10 Rapier, +5 Rapier

Noumenal Blade Longship (10,000 gp)
Three Bays of Holding Type IV (30,000 gp) (750 cubic feet of storage)
Wind-favored Sails (50,625)
Darkwood plating (22,000)
Pearly Okimono (7,500)
Total: 118,125 gp. invested in the ship
HP: 4 sections of 60 HP each

Owns a Shop in Glenndria

Equipment:
+3 Studded Leather (9,175), Frosty Keen Rapier of Spell Storing and many other minor enhancements (30,820), Light Mace of Disruption (18,305), +1 Dagger (2,302), +1 Light Crossbow (2,335), 100 Bolts (10), Ring of Protection +5 (50,000), Ring of Chameleon Power (12,700), Necklace of Adaptation (9,000), Boots of Striding and Springing (5,500), Gloves of Dexterity +2 (4,000), Cloak of Charisma +2 (4,000), Amulet of Natural Armor +1 (2,000), Spyglass (1,000), Carpet of Flying (15,000), Holy Cutlass (Glenn), Dark-seeing Goggles (Glenn); Various Mundane Items: Silk Rope 50 ft. (20), Unspecified (80), Greater Truedeath Crystal




Spells: -

Description:
Age: 36
Height: 5’ 1”
Weight: 110 lbs.
Eyes: Orange
Hair: Orange
Description: Captain Shar has sailed more places than you've probably heard of. Her most recent journey into death and back has been the strangest of all, but not, she might tell you, the strangest that is yet to be. And she still refuses to choose a deity - a little chance makes things more interesting. Besides, her crew would be so disappointed to be denied another good chance to bet where she'll end up the next time she passes beyond the veil.

Shar knows tunes from every corner of the world, but she whistles them a little more to herself now. Once just a laugh and a song, she's come back harder and ready for a real fight. It's not just the sea that needs her, though it's the sea she loves. Forsaking levity for the moment, she is putting all her force of person to work as a leader for the free people of Tyrannor. This time, her laughing at enemies will be followed by troops and steel.

Shar is always exquisitely dressed in a violet coat, scarlet pants, high black boots, an embroidered leather jerkin, a clean white blouse, and a gold earring. Her skin, once darkened by earth's sun, has now taken on the brilliant orange hue already possessed by her eyes and hair, and her dragon tattoo, once hidden under shirt and cloak, writhes under her skin. She looks more drowish - more sorrowful and readier to kill.

Her ship, the Noumenal Blade, is wonderful to behold. Long and sleek, it is built for speed. Her crew has kept it in good order. The Captain is back.

Gold Earned and/or Spent; Net Gold: 4,234
From shipping, unless otherwise noted:
21,253 original amount left
16,320
29,500 from 5 loads of stone
10,400 10 shipments of food
-33,750 for Wind-favored Sails
-22,000 for Darkwood Plating
-12,500 for rapier enhancements
10,000 returned donation
-1,000 supplies and furnishings for ship
-7,500 for pearly okimono
10,400
1,463 kraken's treasure (two shares; crew got one share each)
-30 for healing
-15,000 for Carpet of Flying
-100 for shop at Glenndria
sold 'Sally's Slip' currently worth 10,000
-14 dock fee (x4)
1,750 August business
-15,986 for Holy Cutlass and Goggles
1,200 September business
-180 Healing
Trina's rapier and Ring of Lockpicking
Brensas' Ring of Freedom of Movement and Spellbook
-1,350 for repairs
1,400 November business

Business Bonus: 30

High-Risk: (roll - 25) X 50gp

+26 Profession (Sailor)
+2 (More than 40 hrs)
+2 City Location
+2 Shop in Glenndria
-4 High Risk
+1 Low Resource
+1 Speed

Experience:
Krakens
Salise & Crew
3,521 Horechound Settlement
2,250 Trina
#4

turalisj

Feb 21, 2007 15:41:45
Retired to NPC status.

Player Name:turalsij
Character Name:zik
Approved?:no
Foundations: Council of Archmages, Stormhand Federation
Race: Elf
Class:sorcerer15
Racial HD: 0
Level Adjustment: 0
Total ECL:15
Experience:
Alignment:cg
Languages:elven, common, draconic, sylvan, orc.
Gender:male

Abilities
Strength: 12 +1 (11 , +0 , 0 , +4, -3 )
Dexterity: 19 +4 (16 , +2 , +0 , +4, -3 )
Constitution: 14 +2 (13, -2, 2, +4, -3)
Intelligence: 14 +2 (12, 0, 0, +2 )
Wisdom: 12 +1 (10, 0, 0, 0, +2)
Charisma: 22 +6 (15, 0, 1, +4, +2)

Speed:30ft.

HP: 77
AC: 21 (5, 0, 4, 0, 2, 0)
Touch AC: 16 (4, 2)
Flat-Footed AC: 17 (2,5)
Initiative: 4 (4, 0)

Skills:
Skill Points: 72
Class Skills:
concentration: 18+ 2= 20
craft(gemcrafting): 18+ 2= 20
knowledge(arcana): 18+ 2= 20
Spellcraft: 18+ 2= 20

Feats:
extra spell
Leadership
force of personality
improved toughness
landlord

Special Abilities:
summon familiar (a raven, speaks elven)
Saving Throws:
Fortitude: 7 (+2,+5)
Reflexes: 9 (+4, +5)
Will: 15 (+6, +9)

Attacks:
Base attack Bonus:7/2
Melee: 8/3
Ranged: 11/6
Grapple: 9

Attack
+1 keen rapier (1d8+2. 2d8+2 on crit. 16-20/x2 crit)
+1 keen shortbow (1d6+5. 3d6+5. 19-20/x2 crit)

Equipment

Equipment:
+1 keen rapier, 8,320gp
+1 keen shortbow, 8, 330gp
+4 gloves of dex, 16,000gp
+4 belt of str, 16,000gp
+4 vest of charisma, 16,000gp
+4 amulet of con, 16,000gp
wand of cure critical wounds, 21,000gp
bracers of armor +5, 25,000gp
ring of protection +2, 8,000gp
Ka'Drim (see below), 40,000gp
Total:174,650
#5

captainshar

Feb 21, 2007 23:48:41
PVP: ON

Pixie Paladin of Freedom.

Player Name: CaptainShar
Character Name: Nedin Daniver, (related to the) Prince of the Forest
Foundations: Guild of Paladins
Race: Pixie
Class: Paladin of Freedom 11 (Rebalanced, Aggressive)
Racial HD: (exchanged)
Level Adjustment: +4
Total ECL: 15
Experience: 119,188
Alignment: CG
Home Region: Material Plane
Languages: Sylvan, Common, Celestial, Abyssal, Infernal
Gender: Male
Deity: Kord

Abilities
Strength: 16 +3 (14, racial -4, belt +6)
Dexterity: 29 +9 (14, racial +8, level +1, gloves +6)
Constitution: 16 +3 (15, racial -, level +1)
Intelligence: 16 +3 (10, racial +6)
Wisdom: 24 +7 (14, racial +4, periapt +6)
Charisma: 24 +7 (12, racial +6, cloak +6)

Speed: 20 ft., fly 60 ft. (good)

HD: 11d10 +33 (93 hp)
AC: 33 (Bracers of Armor +8, Dex+9, natural armor +5, +1 size)
Touch: 20
Flat-Footed: 24

Current Damage: 8
Current Hit Points:

Initiative: +9 (Dex +9)

Skills:
Skill Points: 70
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis)
Skill Modifiers:
+Modifier Skill (ranks, ability mod, other mods)
+3 Appraise (+3 int)
+9 Balance (+9 dex)
+10 Bluff (+7 cha, +3 item)
+3 Climb (+3 str)
+23 Concentration (+16, +7 wis)
+21 Craft (Bowmaking) (+18, +3 int)
_ Decipher Script
+26 Diplomacy (+16, +7 cha, +3 item)
_ Disable Device
+10 Disguise (+7 cha, +3 item)
+9 Escape Artist (+9 dex)
+3 Forgery (+3 int)
+10 Gather Information (+7 cha, +3 item)
+10 Handle Animal (+7 cha, +3 item)
+7 Heal (+7 wis)
+13 Hide (0, +9 dex, +4 size)
+7 Intimidate (+7 cha)
+3 Jump (+3 str)
+4 Knowledge (religion) (+1, +3 int)
+4 Knowledge (nobility) (+1, +3 int)
+9 Listen (+7 wis, +2 Pixie)
+9 Move Silently (+9 dex)
_ Open Lock
_ Perform
_ Profession
+9 Ride (+9 dex)
+5 Search (+3 int, +2 Pixie)
+25 Sense Motive (+18, +7 wis)
_ Sleight of Hand
_ Spellcraft
+9 Spot (+7 wis, +2 Pixie)
+7 Survival (+7 wis)
+3 Swim (+3 str)
_ Tumble
_ Use Magic Device
+9 Use Rope (+9 dex)

Feats:
Dodge (Bonus Pixie)
Point Blank Shot
Precise Shot
Mobility
Shot on the Run
Rapid Shot (Paladin Bonus)
Charging Smite (PHB II, Paladin Specialization)
Weapon Focus: Longbow (Paladin Specialization)
Extra Smiting (Paladin Specialization)

Special Abilities:
Damage Reduction 10/cold iron (Su) (Pixie)
Greater Invisibility (Pixie)
Smite Evil 5/encounter for +7 attack +11 damage (Su) (Rebalanced Paladin) (Feat)
Detect Evil at will (Sp) (Paladin)
Panacean Touch (Poison and Disease) (Rebalanced Paladin)
Low Light Vision (Pixie)
Divine Health (Ex) (Paladin)
Spell Resistance 15 (Pixie)
Aura of Good +11 (Paladin)
Lay on Hands 77 (Su) (Paladin)
Aura of Resolve (+4 to allies vs. Compulsion) (Ex) (Paladin of Freedom)
Hero’s Freedom (Immune to Compulsion) (Ex) (Paladin of Freedom)
Turn Undead 10/day (Su) (Paladin) (+3 to charisma-based checks – item)
Aura of Devotion (+1 morale to allies) (Su) (Paladin)
Revitalizing Touch (Ability Damage) (Su) (Paladin)
1/day Spell-like (Pixie, Caster 8)
Lesser Confusion (DC 18)
Dancing Lights, Detect (every alignment), Detect Thoughts (DC 19)
Dispel Magic, Entangle (DC 18)
Permanent Image (DC 23)
Polymorph (self)


Saving Throws:
Fortitude: 18 (+7, +3 ability, +7 Divine Grace)
Reflexes: 19 (+3, +9 ability, +7 Divine Grace)
Will: 17 (+3, +7 ability, +7 Divine Grace)

Attacks:
Base attack Bonus: +11/+6/+1
Melee: +14/+9/+4
Ranged: +20/+15/+10
Grapple: +10 (+11 BAB, +3 Strength, -4 Size)

+1 to attacks from size, already factored in

Attack: +22 Longbow 1d6 + 1 + 1d6 Fire + 2d6 Holy (200 ft.)
Full Attack +20/+20/+20/+15/+10 Longbow 1d6 + 1 + 1d6 Fire + 2d6 Holy (200 ft.)
While Invisible: +22/+22/+22/+17/+12
Ammo: 239

Equipment:
Flaming Holy Bow of Distance and Speed (+8), Silver Daggers, Cloak of Charisma (+6), Periapt of Wisdom (+6), Gloves of Dexterity (+6), Bracers of Armor (+8), Circlet of Persuasion, Amulet of Natural Armor (+5); Total: 177,422 gp. lump purchase; 100 Arrows (5); Belt of Giant Strength +6 (36,000 won), Rapier of Unerring Direction

Gold: 58,628

Spells:
Spells per day: 6/5/3
Spell save DC mod: base 17

Typical Spells Prepared: Bless, Bless Weapon, Detect Undead, Divine Favor, Magic Weapon, Bull’s Strength, Cure Serious Wounds, Eagle’s Splendor, Protection from Energy, Spell Immunity, Cure Light Wounds (Mass)

Description:
Age: 21
Height: 2’ 2”
Weight: 20 lbs.
Eyes: Green
Hair: Blond
Description: Nedin is small and slight, as one would expect for a pixie; his leaf-colored clothes and sunshine hair make him right at home in the forest. He seems awfully fond of daggers and swords, but the item that seems to get the most is actually his miniature glowing longbow.
Backstory: Nedin is Pixie royalty, but not quite royalty enough to make him stay with his people. He loves to fight, and naturally sides with whoever’s fighting for good, healthy, growing things. He doesn’t visit any Temple of Kord that often – but then again, that’s for clerics.

Experience and Gold Earned In-Game
1 Colossal Kraken/36,578.75 gp
Korraemus Akiilan/Belt of Giant Strength
Purchased: materials for bowmaking
-10 for 200 arrows
500 XP for partial participation in battle against the Skygge
#6

zombiegleemax

Feb 25, 2007 13:25:02
Shiny Lantern
Warforged Scout (doesn't know what gender is)
Rogue 5/Artificer 5/Dungeon Delver 5
CG (Extremely Chaotic)
Blacksmiths
Experience: 121,688
Height 3'5", Weight 90 lbs, Age 3 years old.
Hair color N/A, Eye color red (interchangeable, though), Skin color silver
Str 12 (+1)
Dex 18 (+4)
Con 16 (+3)
Int 14 (+2)
Wis 8(-1)
Cha 8(-1)

Hit Points: 91
AC: 21, Touch: 16, Flatfooted: 17
Initiative: +4
BAB: +9/4, Grapple: +6
Speed: 30 feet (base 20, light/medium/heavy load [?? of ?? lbs], boots of striding/springing)

Saves
  • Fort: +10 (+7 class, +3 con, +? feat, +? special, etc)
  • Ref: +14 (+10 class, +4 class, +? dex, +? feat, +? special, etc)
  • Will: +6 (+7 class, -1 wis, +? feat, +? special, etc)

Attacks
  • +9/+4 melee, +1 morningstar, 1d6+2, x2; small, sentient LE weapon familiar, named Common Sense, speaks Common, gnome, and infernal; cannot possess Shiny
  • +11/+6 ranged, light crossbow, 1d6, 19-20/x2, 80' range

Skills
  • Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
    Balance: 9=4+5
    Climb: 11=1+10
    Craft (armorsmith): 13=2+10+1
    Craft (weaponsmith): 12=2+10
    Craft (stonemasonry): 7=2+5
    Craft (blacksmith): 13=2+10+1
    Disable Device: 18=2+15+1
    Escape Artist: 8=4+4
    Gather Information: 4=-1+5
    Hide: 15=4+10+1
    Jump: 7=1+2+4
    Knowledge (engineering and architecture): 7=2+5
    Knowledge (dungeoneering): 7=2+5
    Move Silently: 10=4+6
    Open Lock: 14=4+14
    Search: 12=2+10
    Sleight of Hand: 8=4+4
    Use Magic Device: 21=-1+18+4
  • Speaks Common, draconic, halfling
  • Armor Check Penalty: -0

Feats[list][*]Feat Name (Level 1 - Race)
Alertness
Blindfight
silver tracing
Jaws of death
magical aptitude
craft construct
Racial Traits[list][*]Size
composite plating
light fortification
sneak attack +2d6
trap sense +3
evasion
artificer knowledge, artisan bonus, disable trap, item creation, scribe scroll, infusions, infuse self
brew potion
craft wondrous items
tools of war
craft magic arms and armor
craft weapon familiar
uncanny dodge
darkvision
deep survival
reduce 3/day
stonecunning
augury 1/day
skill mastery
improved evasion
blindsense 1/day
Caster Levels:[list][*]CL 5 artificer
Artificer infusions/day[list]
[*]1st Level: 3/day
[*]2nd Level: 3/day
[*]3rd Level: 1/day
Equipment[list]
Common sense (2154 gp (made by Shiny)), light crossbow (35 gp), bolts, 10 (1), rod of wonder( 12,000 ), rod of lordly might (modified so button one is a +1 frost longsword, 70,000), wand of web (full, 4500), wand of inflict serious wounds (full, 11,250), wand of repair serious damage (full, 11,250), wand of lightning bolt (5th, full, 11,250), portable hole (stomach compartment, 20,000 gp), boots of striding and springing (12,000), bracers of armor+4 (16,000), traction claws (4000, normally dettached), 5000 in various upgrades (warforged repair kit, smithing tools, lockpicks built into fingers, hooded lantern with everburning light inside of it fall under this), schema of unseen crafter (2400), goggles of lifesight (2000), 52,738 gp, 7 sp, 5 cp
Items Bought
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#7

rim-soulfang

Feb 25, 2007 14:01:52
Incomplete placeholder build for Valden.

Sir Valden Sturmholdt
Male Middleaged Human
Knight 9/Paladin 6 (CW no spellcasting variant)
Lawful Good
Deity:

Str 17 (+3) (10 points, -1 age, +2 item, etc)
Dex 9 (-1) (2 points, -1 age, etc)
Con 17 (+3) (6 points, -1 age, +4 item, etc)
Int 13 (+1) (4 points, +1 age, etc)
Wis 15 (+2) (6 points, +1 age, etc)
Cha 19 (+4) (8 points, +1 age, +3 levels, etc)
Hit Points: 142 (9d12+6d10+45) (fixed)
AC: 26, Touch: 11, Flatfooted: 26
Initiative: -1
BAB: +15, Grapple: +18
Speed: 30 feet (base 30, heavy armor)

Management Skills
  • Authority: 2
  • Faith: 6
  • Focus: 1,5
  • Savvy: 2

Saves
  • Fort: +17 (+3 Knight, +5 Paladin, +3 con, +2 item, +4 Divine Grace)
  • Ref: +10 (+3 Knight, +2 Paladin, -1 dex, +2 item, +4 Divine Grace)
  • Will: +16 (+6 Knight, +2 Paladin, +2 wis, +2 item, +4 Divine Grace)

Attacks
  • +20/+15/+10 melee, Divine Light, 1d10+5 +1d6 fire +2d6 vs Evil, 19-20/x2
  • +15/+10/+5 ranged, +1 Seeking Heavy Crossbow, 1d10+1, 19-20/x2, 120' range

Skills
  • Concentration +9 (6 ranks, +3 ability)
  • Diplomacy +15 (9 ranks, +4 ability, +2 synergy)
  • Intimidate +12 (8 ranks, +4 ability)
  • Handle Animal +12 (8 ranks, +4 ability)
  • Ride +11 (10 ranks, -1 ability, +2 synergy)
  • Knowledge (Nob-Roy) +11 (10 ranks, +1 ability)
  • Knowledge (Religion) +9 (8 ranks, +1 ability)
  • Listen +2 (0 ranks, +2 wis)
  • Spot +2 (0 ranks, +2 wis)
  • Speaks Common and Dwarven
  • Armor Check Penalty: -? (-? armor, -? shield)

Feats
  • Feat Name (Human)
  • Exotic Weapon Proficiency [Bastardsword] (Level 1)
  • Mounted Combat (Knight 2)
  • Feat Name (Level 3)
  • Feat Name (Knight 5)
  • Leadership (Level 6)
  • Feat Name (Level 9)
  • Feat Name (Level 12)
  • Feat Name (Level 15)

Racial Traits
  • Medium Size
  • Human base land speed is 30 feet.
  • 1 extra feat at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Favored Class: Any.

Special Abilities
  • Knight's Challenge 8/day (Knight)
  • Fighting Challenge +2 (Knight)
  • Knight's Code (Knight)
  • Shield Block +1 (Knight)
  • Bulwark of Defense (Knight)
  • Test of Mettle (Knight)
  • Vigilant Defender (Knight)
  • Shield Ally (Knight)
  • Call to Battle (Knight)
  • Armor Mastery [Heavy] (Knight)
  • Aura of Good (Paladin)
  • Detect Evil (Paladin)
  • Smite Evil 2/day (Paladin)
  • Divine Grace (Paladin)
  • Lay on Hands (Paladin)
  • Aura of Courage (Paladin)
  • Divine Health (Paladin)
  • Turn Undead (Paladin)
  • Special Mount (Paladin)
  • Remove Disease 1/week (Paladin)
  • Blessed Weapon (Paladin)

Equipment
Divine Light (+2 Holy Flaming Cold Iron Bastardsword) (52670gp)
+1 Seeking Heavy Crossbow (8350gp)
20 Bolts (2gp)
10 Alchemical Silver Bolts (21gp)
Red Dragonscale Fullplate (+3 Dragonhide Fullplate of Improved Fire Resistance) (54300gp)
+2 Blinding Heavy Steel Shield (9170gp)
Gauntlets of Ogre Power (4000gp)
Belt of Dwarven Toughness +4 (+4 con) (16000gp)
Necklace of Fireballs Type IV (5400gp)
Silversheen x4 (1000gp)
Handy Haversack (2000gp)
Cloak of Resistance +2 (4000gp)
Ring of Protection +2 (8000gp)
+2 Chainmail Barding (5200gp)
Military Saddle (20gp)
Adventuring Kit (13gp)
Courtier's Outfit (30gp)
Chest with Amazing Lock (Full of money!) (152gp)
2700 Platinum Pieces, 2670 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight 107,4lb (someone please hurry up and invent credit cards) [1 lb/50 coins])

Items Bought
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#8

zombiegleemax

Feb 28, 2007 13:12:42
RETIRED TO NPC STATUS, currently stripped of all spellcasting.
Done by a friend, and pretty close to how he looks.
Done by Orcy, and how he looks (only thing wrong with the one by a friend was the hair in his face)
Current Name: Dalion Firewrath.
Former name: Crowley
Male fey’ri
Fey’ri 2/wizard 5/fighter 1/elemental savant (fire) 7
Alignment CE
Garyx

6’2”, 150 lbs, 20,000+ years old mentally, physically reverted to 500.
Hair color silver, Eye color red, Skin color tan

Str 16(+3) (16, +? levels, +4 item(later))
Dex 16 (+3) (14, +2 racial, +? levels, +? item)
Con 15 (+2) (16, -2 racial, +1 levels, +? item)
Int 22 (+6) (18, +2 racial, +2 levels, +? item)
Wis 12 (+1) (12, +? levels, +? item)
Cha 16 (+3) (16, +? levels, +? item, etc)

Hit Points: 62 (fixed)
AC: 15, Touch: 15, Flatfooted: 12
Initiative: +3
BAB: +6/1, Grapple: +9
Speed: 30 feet (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor), 40 fly (average)
Light load: 76 lbs
Saves
• Fort: +7 (+2 class, +1 class, +2 class, +2 con)
• Ref: +6 (+2 class, +1 class, +0 class, +3 dex)
• Will: +10 (+5 class, +4 class, +0 class, +1 wis), +12 versus enchantment
Attacks
• +10/+5 melee, bastard sword, 1d10+3, 19-20/x2; slashing*
• +10/+5 melee, halberd, 1d10+3, x3; piercing or slashing*
• +9/+4 ranged, weapon, ?d?+?, ??-??/x?, ?' range
Reason they're at +10 instead of +9 is due to being MW quality.
Skills
Skill points: 128 (8*16 (16 is from class starting points (x4) plus other levels (12))
• Class skills (wizard): concentration, craft, decipher script, knowledge (any), profession, spellcraft
• Class skills (elemental savant): concentration, craft, knowledge (arcane, the planes), profession, spellcraft
• Class skills (fighter): climb, craft, handle animal, intimidate, jump, ride, swim
o Concentration: 20=2+18
o Craft (weaponsmithing): 16=6+10
o Craft (alchemy): 16=6+10
o Craft (blacksmithing): 14=6+8
o Knowledge (arcane): 24=6+18
o Knowledge (the planes): 24=6+18
o Knowledge (religion): 22=6+16
o Profession (scribe): 5=1+4
o Spellcraft: 24=6+18
o Ride: 7=3+4
o Swim: 7=3+4

• Speaks Common, elven, abyssal; non racial: draconic, ignan, celestial, infernal, aquan, auran
• Armor Check Penalty: -? (-? armor, -? shield)
Feats
• Explosive spell (lvl 1)
• Energy substitution (fire) (lvl 3)
• Sudden Maximize (wizard bonus 5)
• Improved Flight (lvl 6)
• Spell focus (transmutation) (lvl 9)
• dragon familiar (lvl 12)
• Exotic weapon proficiency (bastard sword) (fighter bonus)
Racial Traits
• Medium
• +2 Dex, +2 int, -2 con
• 30 feet, 40 fly (poor)
• +2 racial bonus on bluff, hide, listen, search and spot checks
• +2 racial bonus on will saves against enchantment spells and effects
• Dark vision up to 60 feet
• Low light vision: fey'ri can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. they retain the ability to distinguish color and detail under these conditions
• immunity to magic sleep spells and effects
• elven blood: for all special abilities and effects, a fey'ri is considered an elf. Fey'ri for example can use or create elven weapons and magic items with racially specific elven powers as if they were elves.
• Outsiders: fey'ri are native outsiders
• Spell like abilities: alter form (at will); 1/day: clairaudience/clairvoyance, darkness, detect thoughts, suggestion. Save DC is charisma based.
• Favored class: Sorceror
-Special Abilities
• Wizard:
o Summon Familiar
o Scribe scroll
o Bonus feat
o Spellcasting
• Elemental Savant:
o Elemental specialty
o Fire resistance 20
o Immunity to sleep
o Energy penetration +2
o Energy focus +1
o Darkvision
• Fighter:
o Simple and martial weapon proficiencies
o Light, medium and heavy armor proficiencies
o Shield proficiency
o Bonus feat
Caster Levels:
• CL 11 "wizard/elemental savant"
• CL 13 versus SR "fire spells"
"Class Name" Spells Prepared
• Cantrips: 4/day, Spell Name (?), Spell Name (?), Spell Name (?)
• 1st Level: 6/day, Spell Name (?), Spell Name (?), etc
• 2nd Level: 6/day, Spell Name (?), Spell Name (?), etc
• 3rd Level: 5day, Spell Name (?), Spell Name (?), etc
• 4th Level: 4/day, Spell Name (?), Spell Name (?), etc
• 5th Level: 3/day, Spell Name (?), Spell Name (?), etc
• 6th Level: 2/day, Spell Name (?), Spell Name (?), etc
• 7th Level: ?/day, Spell Name (?), Spell Name (?), etc
• 8th Level: ?/day, Spell Name (?), Spell Name (?), etc
• 9th Level: ?/day, Spell Name (?), Spell Name (?), etc

+4 twilight mithral chain shirt**
Bag of holding (IV)**
Quiver of Ehlonna**
Wand of Lightning Bolt (5th)**
Wand of Sound Lance (8th)**
Belt of Giant Strength (+4)**

o Spellbook(s), if applicable (weight)
 Cantrips
 All cantrips (19, 9.5 pages)
 Level 1
? Magic Missile (1 page)
? Mage Armor (1 page)
? shield (1 page)
? grease (1 page)
? expeditious retreat (1 page)
? blades of fire (1 page)
? Obscuring Mist (1 page)
? true strike (1 page)
? orb of fire (1 page)
? hold portal (1 page)
? unseen servant (1 page)
? comprehend languages (1 page)
? identify (1 page)

 Level 2
 Scorching Ray (2 pages)
 detect thoughts (2 pages)
 web (2 pages)
 Chain of Eyes (2 pages)

 Level 3
 Fireball (3 pages)
 Lightning bolt (3 pages)
 Tongues (3 pages)
 Amorphous Form (3 pages)

 Level 4
 displacer form (4 pages)
 wings of air, greater (4 pages)
 Dimension Door (4 pages)
 Polymorph (4 pages)

 Level 5
 Teleport (5 pages)
 Telekinesis (5 pages)
 Wall of Force (5 pages)
 Wall of dispel magic (5 pages)

 Level 6
 Fiendform (6 pages)
 Antimagic field (6 pages)
 Blank Pages: 9.5 blank
• MW smith tools (5 lb, 55 gp, stays in room)
• Alchemist's lab (40 lb, 500 gp, stays in room)
• Hard metal cover spellbook with metal foil pages (100 pages), waterproof (25 lb, 1,700 gp)
• Spell component pouch (1) (5 gp, 2 lb)
• Backpack (2 gp, 2 lb)
• wand of sound ball (modified fireball) (11,250 gp)
• wand of ice ball (modified fireball) (11,250 gp)
• wand of mage armor (750 gp)
• potion of enlarge person (250 gp)
• +2 ring of protection (8000 gp)
• 2 potions csw (1500 gp)
• traveller's outfit (1 gp)
• MW halberd (103 gp, 3 sp, 12 lb)*
• MW bastard sword (111 gp, 7 sp, 6 lb)*
Current load: 52 lbs
• 90,247 gp (weight [1 lb/50 coins], kept hidden in room)
*Made these IG
**Bought from Glenn for 50,000 gp altogether.

Things that will be added after T's mini quest: Lower spell resistance (4th level spell), another spellbook, Scale weakening (2nd level), Vulnerability (5th), things with ** after them, alter self, disintegrate; buying 2 scrolls of wish.

Familiar: A hawk named Talos. Will stat eventually if used for more than errand bird.

Items bought and given away:
• necklace of minor fire resistance (modified ring) (12,000) (Waken)
• wand of csw (11,250 gp) (Waken)
• MW double scimitar (725 gp) (Waken)
• Metal flower (200 gp) (Waken)

Character notes
Crowley’s over 20,000 years old, though he doesn’t look it. In recent events, he sealed away a large portion of his power, so that he would be on equal footing with everyone else and to stop the perpetual mental pain he felt from being forced into an elemental state before his body was fully ready, which caused his body to take on a state more akin to perpetual immolation. His older form is completely gone, now, except for the memories. He has ADD.
Waken has given him his new name, and his body's been healed of most of its scars, save one across one eye.
His recent temporary changes into a half fiend haven't been from fiend form, as he thought. Maybe its a hint at part of his future?
He has recently changed to CN, but since he doesn't have any spells/powers that would be affected by such a change, he hasn't noticed it yet. It'll probably be a couple of weeks before anyone else can tell via spell, due to the fact that he used to run the GoUE. Stuff like that causes stuff to linger.
He is unsettled by healers devoted to good who speak of the eradication of another race. It's in part due to bad memories of mobs and divine casters.
#9

theotherdraxen

Mar 04, 2007 15:02:42
Sir Helios Draxen
Unfinished
Male Aasimar
Paladin 10, Marshal 4
Lawful Good
Heironeous

6'1", 232 lbs, 39 years
White Hair, Pure White Eyes, Golden Skin
Str 17 (+3) (5 points, +4 item)
Dex 12 (+1) (4 points)
Con 14 (+2) (2 points, +4 item)
Int 14 (+2) (6 points)
Wis 14 (+2) (2 points, +2 racial, +2 item)
Cha 30 (+10) (13 points, +2 racial, +3 levels, +6 item, +2 inherent)

Hit Points: 104 (fixed)
AC: 27, Touch: 14, Flatfooted: 26
Initiative: +2
BAB: +13, Grapple: +16
Speed: 20 feet (base 30, light/medium/heavy load [?? of ?? lbs], heavy armor)

Management Skills
  • Authority: 8.5
  • Faith: 8.5
  • Focus: 0
  • Savvy: 10.25

Saves
  • Fort: +23 (+7 Paladin, +4 Marshal, +2 con, +10 Divine Grace)
  • Ref: +15 (+3 Paladin, +1 Marshal, +1 dex, +10 Divine Grace)
  • Will: +19 (+3 Paladin, +4 Marshal, +2 wis, +10 Divine Grace)

Attacks
  • +19/+14/+9 lance +3 (reach), 1d8+7, x3
  • +17/+12/+7 armor spikes +1 1d6+4, x2

Skills
  • Bluff +17 (7 ranks, +10 ability)
  • Diplomacy +41 (17 ranks, +10 ability, +6 synergy, +8 Command Presence)
  • Intimidate +27 (17 ranks, +10 ability)
  • Knowledge (history) +19 (17 ranks, +2 ability)
  • Knowledge (Nobility & Royalty) +9 (7 ranks, +2 ability)
  • Listen +4 (+2 wis, +2 racial)
  • Ride +18 (17 ranks, +1 ability)
  • Sense Motive +19 (17 ranks, +2 ability)
  • Spot +4 (+2 wis, +2 racial)
  • Speaks Common, Celestial, Draconic, Sylvan.
  • Armor Check Penalty: -5 (-5 armor)

Feats
  • Adaptive Style (Level 1)
  • Devoted Commander (Level 3)
  • Leadership (Level 6)
  • Mounted Combat (Level 9)
  • Ride-by Attack (Paladin 7)
  • Martial Study: Order Forged from Chaos (Level 12)
  • Spirited Charge (Marshal 4)

Racial Traits
  • Size
  • +2 Wisdom, +2 Charisma
  • Medium
  • 30 feet
  • Darkvision
  • +2 Listen, +2 Spot
  • Daylight 1/day
  • Resistance to acid 5, cold 5, and electricity 5.
  • Favored Class: Paladin

Special Abilities
  • Command Style: Crusade Commander (Marshal)
  • Command Presence +4 (Marshal)
  • Aura of Good (Paladin)
  • Detect Evil at will (Paladin)
  • Smite Evil 3/encounter (Paladin)
  • Divine Grace (Paladin)
  • Lay on Hands (100) 3/day (Paladin)
  • Aura of Courage (Paladin)
  • Divine Health (Paladin)
  • Hero's Courage (Paladin)
  • Turn Undead (Paladin)
  • Specialization: Special Mount (Paladin)
  • Panacean Touch (Paladin)
  • Aura of Devotion (Paladin)
  • Revitalizing Touch (Paladin)

Caster Levels:
  • CL 10th "Paladin"

"Paladin" Spells Prepared
  • 1st Level: 4/day, Divine Favor (1), Entropic Shield (2), Restoration (1)
  • 2nd Level: 3/day, Cure Serious Wounds (2), Protection from Energy (1)

Initiator Levels:
  • IL 9th "Marshal"

"Marshal" Maneuvers and Stances Prepared
  • Stances: Leading the Charge
  • 1st Level: Douse the Flames, Leading the Attack (1), Vanguard Strike
  • 6th Level:Order Forged from Chaos (1), Warleader's Charge(1)

Equipment
  • +3 Lance (10)
  • +5 Spiked Full-Plate w/ +1 Spikes (60)
  • Jeweled Courtier Outfit (6)
  • Cloak of Charisma +6
  • Amulet of Health +4
  • Belt of Giant's Strength +4
  • Peripat of Wisdom +2
  • Ring of Protection +3
  • Bag of Holding (Type I) (15 lbs)
  • Potions of Cure Serious (2)
  • 40 Platinum Pieces, 200 Gold Pieces, 89 Silver Pieces, 110 Copper Pieces (12.78 lbs)

Items Bought
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#10

zombiegleemax

Mar 06, 2007 23:19:02
Gogkrakkaag
Skygge Grunt
Skygge Fighter 4/Greatmaul Soldier 4
Chaotic Evil
Deity: The Lightbane

Height: 24'6", Weight: 4000 lbs, Age: 10,000 years
Hair color: None, Eye color: Solid Yellow, Skin color: Pitch Black
Str 32 (+11) (10 pts, +6 racial, +? levels, +2

profane, +2 size, +6 item)
Dex 20 (+5) (4 pts, +2 racial, +? levels, +2 profane, -2 size, +6 item)
Con 22 (+6) (10 pts, +4 racial, +? levels, +2 profane, etc)
Int 10 (+0) (4pts, -4 racial, +? levels, +2 profane, etc)
Wis 12 (+1) (0 pts, +2 racial, +? levels, +2 profane, etc)
Cha 12 (+1) (4pts, -2 racial, +? levels, +2 profane, etc)


Hit Points: 138 (half/half+1)
AC: 27, Touch: 14, Flatfooted: 26
Initiative: +5
BAB: +12/+7/+2, Grapple: +31
Speed: 40 feet

Saves
  • Fort: +20 (+12 class, +6 con, +2 item)
  • Ref: +13 (+6 class, +5 dex, +2 item)
  • Will: +9 (+6 class, +1 wis, +2 item)


Attacks
  • +2 Fierce Warmace +26/+21/+16 8d8+22


Skills
  • Climb +14 (6 cc, 11 str)
  • Hide +12 (7 ranks, 5 dex)
  • Intimidate +16 (15 ranks, 1 cha)
  • Jump +18 (7 ranks, 11 str)
  • Knowledge (tactics) +3 (6 cc, 0 int)
  • Listen +8 (7 ranks, 1 wis)
  • Move Silently +12 (7 ranks, 5 dex)
  • Perform (Weapon Drill) +8 (6 cc, 4 ranks, 1 cha)
  • Spot +8 (7 ranks, 1 wis)
  • Swim +14.5 (7 cc, 11 str)
  • Speaks Common, Dromkarian, Elven (2 ranks)
  • Armor Check Penalty: -? (-? armor, -? shield)


Feats
  • Exotic Weapon Proficiency (Heavy warmace) (Level 1)
  • Power Attack (Fighter 1)
  • Monkey Grip (Fighter 2)
  • Weapon Focus (warmace) (Level 3)
  • Weapon Specialization (Warmace) (Fighter 4)
  • Brutal Strike (Level 6)
  • Melee Weapon Mastery (Bludgeoning) (Level 9)
  • Powerful Charge (Level 12)


Racial Traits
  • Size Huge (-2 attacks/AC)
  • +6 str, +2 dex, +4 Con, -4 int, +2 wis, -2 cha
  • Base Speed: 40ft
  • Skill Bonuses +4 hide
  • Shadow Meld


Special Abilities
  • Special Ability Name (Class ?)
  • Special Abilitiy Name (Class ?), etc


Equipment
  • Ring of Expansion (4,000gp)
  • Dromkarian bone belt of Magnificence +2 (37,000gp)
  • Gauntlets of Strength +6 (36,000gp)
  • Boots of Dexterity +6 (36,000gp)
  • +2 Fierce Platinum Warmace (39,400gp)
  • Ring of Rhino's Rush (16,000gp)
  • Amulet of Enlarge Weapon (at will) (10,800gp)
  • +3 Rhino Full Plate (11,650gp)
  • Boots of Striding (3,000gp)
  • Ring of Protection (2,000gp)
  • Cloak of Resistance +2 (4,000gp)
  • 150 Gold Pieces


Items Bought
Show
  • Item Name (price bought at)
  • Item Name (price bought at)
  • Item Name (price bought at), etc
  • [OVERLINE]Total Value of Bought Items[/OVERLINE]
#11

captainshar

Mar 07, 2007 14:10:58
PVP: ON

Aw, isn't she cute!

Player Name: CaptainShar
Character Name: Twinkle, Twinkle, Little Star, Archmage of Snowballs
Foundations: Archmages
Race: Ice Mephit
Class: Sorcerer 9
Racial HD: 3
Level Adjustment: +3
Total ECL: 15
Experience: 112,500
Alignment: N
Home Region: Elemental Plane of Air
Languages: Common, Auran, Aquan, Draconic
Gender: Female

Abilities
Strength: 12 +1 (12, racial -)
Dexterity: 20 +5 (14, racial +6)
Constitution: 14 +2 (14, racial -)
Intelligence: 16 +3 (14, racial +2)
Wisdom: 10 +0 (10, racial -)
Charisma: 21 +5 (15, racial +4, level +2)

Speed: 30 ft., fly 50 ft. (perfect)

HD: 3d8 + 9d4 + 24 (59 hp)
AC: 22 (Bracers +2, Dex +5, natural armor +4, +1 size)
Touch AC: 18 (Bracers +2, Dex +5, +1 size)
Flat-Footed AC: 17 (Bracers +2, natural armor +4, +1 size)

Initiative: +5 (Dex +5)

Skills:
Skill Points: 66 from racial, 45 from class
Class Skills: Mephit: Bluff (Cha), Escape Artist (Dex), Hide (Dex), Listen (Wis), Diplomacy (Cha), Disguise (Dex), Move Silently (Dex), Spot (Wis), Use Rope (Dex); Sorcerer: Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int)
Skill Modifiers:
+Modifier Skill (ranks, ability mod, other mods)
+3 Appraise (+3 int)
+5 Balance (+5 dex)
+11 Bluff (+6, +5 cha)
+1 Climb (+1 str)
+15 Concentration (+15, +0 wis)
_ Craft
_ Decipher Script
+11 Diplomacy (+6, +5 cha)
_ Disable Device
+11 Disguise (+6, +5 cha)
+11 Escape Artist (+6, +5 dex)
+3 Forgery (+3 int)
+5 Gather Information (+5 cha)
+5 Handle Animal (+5 cha)
+0 Heal (+0 wis)
+11 Hide (+6, +5 dex)
+5 Intimidate (+5 cha)
+1 Jump (+1 str)
+18 Knowledge (arcana) (+15, +3 int)
+14 Listen (+12, +0 wis, +2 Familiar)
+14 Move Silently (+6, +5 dex, +3 Familiar)
_ Open Lock
_ Perform
_ Profession
+5 Ride (+5 dex)
+3 Search (+3 int)
+0 Sense Motive (+0 wis)
_ Sleight of Hand
+18 Spellcraft (+15, +3 int)
+14 Spot (12, +0 wis, +2 Familiar)
+0 Survival (+0 wis)
+1 Swim (+1 str)
_ Tumble
_ Use Magic Device
+11 Use Rope (+6, +5 dex)

Feats:
Dodge
Eschew Materials
Silent Spell
Still Spell
Energy Substitution (Cold)
Alertness (from Familiar)

Special Abilities:
Damage Reduction 5/magic (Ice Mephit)
Darkvision 60 ft. (Ice Mephit)
Fast Healing 2 (Ice Mephit)
Immunity to Cold (Ice Mephit)
Vulnerability to Fire (Ice Mephit)
Breath Weapon (Su) 10 ft. cone, 1d4 cold, Reflex DC 12 (10 + Con + 1); failed save -4 AC, -2 attacks for 3 rounds (Ice Mephit)
Magic Missile (3rd) 1/hour (Ice Mephit)
Chill Metal (DC 14, 6th) 1/day (Ice Mephit)
Summon Familiar (Sorcerer)


Saving Throws:
Fortitude: 8 (+3, +3, +2 ability)
Reflexes: 11 (+3,+3, +5 ability)
Will: 9 (+3, +6, +0 ability)

Attacks:
Base attack Bonus: +7
Melee: +8
Ranged: +12
Grapple: +4 (+7 BAB, +1 Strength, -4 Size)

+1 to attacks from size, already factored in

Attack: +6 Dagger 1d3 Slashing + 1d6 Cold + 2, or +11 Longbow 1d6 Piercing + 1d6 Cold + 1
Full Attack Same

Equipment:
Bracers of Armor +2 (4,000), Apparatus of Kwalish (90,000), Bottle of Air (7,250), Staff of Frost (50 charges) (56,250), +1 Frost Longbow (8,375), 100 Arrows (5), +1 Frost Dagger (8,302), Minor Ring of Fire Resistance (12,000), Minor Ring of Cold Resistance (12,000), Familiar (100); Various Mundane Items (100); 1,623 gp., Gloves of Storing
Total: 200,000 gp. of items and gold

Spells:
Spells per day: 6/8/7/7/5
Spells known: 8/5/4/3/2
Spell save DC mod: Base 15
Spell-like ability (Ice Mephit) save DC mod: (Caster level , +5 Charisma)

Spells:
0: Detect Magic, Snowball (Cold Acid Splash), Mage Hand, Mending, Message, Ray of Frost, Arcane Mark, Prestidigitation
1: Endure Elements, True Strike, Freezing Hands (Cold Burning Hands), Magic Missile, Chill Touch
2: See Invisibility, Continual Flame, Rolling Snowman (Cold Flaming Sphere), Whispering Wind
3: Sleet Storm, The Biggest Snowball Ever (Cold Fireball), Haste
4: Ice Storm, Wall of Ice

Snowball the Cat Familiar
Hit Dice: 15
Hit Points: 29
Attacks: +9 melee, 1d2-4 claw damage, 1d3-4 bite damage; full = 2 claws 1 bite
AC: 19 (+2 Dex, +2 Size, +5 Natural)
Fort/Ref/Will: 6/8/10
Init: +2
Speed: 30 ft.
Skills: Balance, Climb, Hide, Jump, Listen, Move Silently, Spot
Feats: Weapon Finesse
Special: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with Animals of Its Kind, Low Light Vision, Scent
Abilities: Str 3, Dex 15, Con 10, Int 10, Wis 12, Cha 7

Description:
Age: 6
Height: 4’
Weight: 30 lbs.
Eyes: Blue
Hair: White
Description: Twinkle was blown down from the cold North in a storm. Before that, she’d been summoned to the material plane as a cohort, but her master died before she’d been there long. He was a wizard and taught her how to write. She lurked in the Tyranor Dockmaster’s basement for a few weeks, trying to freeze it enough to stay cool but getting sicker and sicker, before Captain Shar brought her to King’s Pyre. There, Shiny Lantern revived her, and she personally started freezing the shore to make the Ice Palace. She has a natural talent for ice magic, and is now the Archmage of Snowballs, apprenticed to Aramar.
#12

orcy_the_green_wonder

Mar 09, 2007 22:15:42
Squeakonidas
Awakened Hamster Fighter 6/Legendary Tactician 3/Steel Legionnaire 3<br /> Str 14 +2 HP: 132 Current: <br /> Dex 26 +8 AC: 37 (Armor +8, Shield +7, Dex +8, Size +2, deflect +1, misc +1)<br /> Con 18 +4 Touch: 28, FF: 28<br /> Int 10 +0 Init: +8<br /> Wis 14 +2<br /> Cha 20 +5 BAB: +14/+9/+4<br /> <br /> Fort +18<br /> Ref +15<br /> Will +8<br /> <br /> +1 Keen Wounding Gladius +28/+23/+18 1d3+7 plus 1 con 15-20/x2<br /> Javelin +24/+19/+14 1d3+2 x2<br /> <br /> Bracers of Armor +8<br /> +5 Heavy Wooden Shield +1 (+1 spec)<br /> <br /> Equipment:<br /> Belt of Giant Strength +6 (36,000gp)<br /> Gloves of Dexterity +4 (16,000gp)<br /> Bracers of Armor +8 (64,000gp)<br /> +5 Heavy Wooden Shield (tiny) (25,078gp 5sp)<br /> Bag of holding (2,500gp)<br /> +1 Keen Wounding Gladius (tiny) (32,150gp)<br /> Amulet of Health +4<br /> Ring of Protection +1<br /> Sandals of Spider Climbing (4,800gp)<br /> Javelin x3 (3gp)<br /> 1,468gp<br /> <br /> Feats:<br /> Weapon Finesse (level 1)<br /> Weapon Focus (gladius) (fighter 1)<br /> Phalanx Fighting (fighter 2)<br /> Swarmfighting (level 3)<br /> Weapon Specialization (gladius) (fighter 4)<br /> Leadership (level 6)<br /> Shield Specialization (fighter 6)<br /> Shield Ward (level 9)<br /> Mlee Weapon Mastery (peircing) (level 12)<br /> <br /> Abilities:<br /> Legion Knowledge +15<br /> Favored Enemy: Human +4/Animal +2<br /> Reputation <br /> Apprentice<br /> Leadership bonus +2<br /> Inspire Courage +2 (2/day)<br /> Direct Troops (+2 comp bonus, attacks or skills within 30ft, 5 rounds)<br /> <br /> Skills:<br /> Bluff +17 (8cc, 8 ranks, +5 cha)<br /> Diplomacy +17 (8cc, 8 ranks, +5 cha)<br /> Intimidate +19 (14 ranks, +5 cha)<br /> Languages: Hamster, Common, Gobbish
#13

turalisj

Mar 09, 2007 23:44:07
Show

Player Name:turalsij
Character Name: Tibur Caesk'Usk (Born of the Sword's Iron)
Approved?:no
Foundations: Kobold Foundation
Race: Kobold
Class: Warblade 15
Racial HD: 0
Level Adjustment: 0
Total ECL: 15
Experience: 112,500
Alignment: LN
Languages: Draconic, Common, Undercommon
Gender: Male

Abilities
Strength: 20 +5 (18 base, -4 racial, +6 belt)
Dexterity: 18 +4 (13, +2 racial, +1 level, +2 gloves)
Constitution: 17 +3 (17 base, -2 racial, +2 level)
Intelligence: 16 +3 (16 base)
Wisdom: 10 +0 (6 base, +4 periapt)
Charisma: 10 +0 (10 base)

Speed:30ft.
HP: 146 (146 current)
AC: 35 (10 base, +9 armor, +7 shield, +4 dexterity, +1 size, +1 natural, +3 deflection)
Initiative: +8

Skills:
Skill Points: 105
Class Skills:
Balance: +21 (18+4-1)
Concentration: +21 (18+3)
Diplomacy: +18 (18+0)
Intimidate: +18 (18+0)
Jump: +22 (18+5-1)
Swim: +21 (18+5-2)
Tumble: +21 (18+4-1)

Feats:
Flaw: Shaky (-2 on ranged attack rolls)
Flaw: Inattentive (-4 on spot and listen checks)
1st: Dragonwrought
1st(bonus): Exotic Weapon Proficiency (bastard sword)
1st(bonus):Monkey Grip
4th(bonus): Quick Draw
3rd: Dragonwings
6th: Improved Dragonwings
9th: Adaptive Style
12th: Iron Heart Aura
14th(bonus): Improved Initiative
15th: Stormguard Warrior

Class Features:
Battle Clarity
Weapon Aptitude
Uncanny Dodge
Battle Ador(crit confirm)
Improved Uncanny Dodge
Battle Cunning(damage)
Battle Skill(opposed checks)
Battle Mastery(attacks of opprotunity)

Special Abilities: Maneuvers and Stances (see below)
Saving Throws:
Fortitude: +15 (9 base, +3 constitution, +3 claok of resistance)
Reflexes: +12 (5 base, +4 dexterity, +3 cloak of resistance)
Will: +8 (5 base, +0 wisdom, +3 cloak of resistance)

Attacks:
Base attack Bonus: 15/10/5
Melee: 21/16/6
Ranged: 19/14/9
Grapple: +16

Attack
Kamate, +4 bastard sword (+25/20/15, 1d10+9, 19-20/x2)
+1 returning throwing axe (20/15/10, 1d6+1, 10ft range, x2)
+2 flaming longspear (23/18/13, 1d8+7, x3)

Equipment

Kamate (+4 bastard sword), 56,500gp
+3 heavy mithril shield, 10,170gp
+4 periapt of wisdom, 16,000gp
cloak of resistance +3, 9,000gp
Ring of Protection +3, 15,000gp
+2 Gloves of Dexterity, 4,000gp
+4 Mithril Breastplate, 20,350gp
Belt of Giant's Strength +6, 36,000gp
+1 returning throwing axe, 8,308gp
+2 flaming longspear, 18,305gp
total cost: 193,631
Leftover Gold: 6369gp
#14

NightScreamer20

Mar 22, 2007 0:08:36
Extending his arms and looking upward, Ray's body begins to glow ominously, his eyes turning to orbs of gold and his mouth releasing the sound of a roaring bonfire. His armor cracks and bursts into flame as it shatters around him, his robes igniting and burning away as the rest of his nakes form is wreathed in a curtain of flame. He begins to rise off the ground slowly.

Yes my lord... Pelor... I come to you... Please take me to your Kingdom...

And with those final words his body explode into light and as a magnificent pillar of golden-white light he reaches up into the sun and then fades.

Note: Until further notice Ray has left the boards. He shall return... reborn.
#15

orcy_the_green_wonder

Mar 24, 2007 23:36:48
[b][SIZE="3"]Aktarek Dagroklenkatelar, Son of Neklor Dagroklenkatelar, Son of Zelgrok Dagroklenkatelar, Son of the Mighty Lord Agord, Son of Sangoras[/SIZE][/b]<br /> Sangorian Fighter 11<br /> [b]Str[/b]: 18 +4 (4pts, +2 race, +4 item)<br /> [b]Dex[/b]: 28 +9 (10pts, +2 level, +6 enh, +4 luck)<br /> [b]Con[/b]: 20 +5 (10pts, +2 race, +2 enh)<br /> [b]Int[/b]: 10 +0 (4pts, -2 race)<br /> [b]Wis[/b]: 12 +1 (4pts)<br /> [b]Cha[/b]: 10 +0 (0pts, +2 race)<br /> <br /> [b]HP[/b]: 139<br /> [b]AC[/b]: 23 (10 +4 AC, +9 dex)<br /> [b]Init[/b]: +9<br /> [b]BAB[/b]: +13/+8/+3<br /> [b]Grapple[/b]: +19<br /> <br /> [b]Fort[/b]: +15 (base 10, +5 con)<br /> [b]Ref[/b]: +15 (base 6, +9 dex)<br /> [b]Will[/b]: +7 (base 6, +1 wis)<br /> <br /> [b]Attacks[/b]:<br /> Greatbows +28/+23/+18 1d10+12 x3<br /> (1d10+22 within 30ft)<br /> <br /> [b]Equipment[/b]:<br /> Robe of the Inferno (37,000gp) <br /> Quiver of Energy (acid) (15,000gp) [20 arrows]<br /> Bracers of Lightning (11,000gp) <br /> Phoenix Cloak (50,000gp) <br /> Stormfire Ring (4,000gp) <br /> Crystal of Energy Assault (cold) (6,000gp) <br /> Crystal of Life Drinking (6,000gp) <br /> Greater Amulet of Archery (25,000gp)<br /> Gloves of Dexterity +6 (36,000gp)<br /> Quiver of Ehlonna (1,800gp) [60 arrows]<br /> +3 Speed Composite Greatbow (72,000gp)<br /> +3 Speed Composite Greatbow (72,000gp)<br /> Goggles of Arrow Mind (4,000gp)<br /> Circlet of Lucky Dexterity +4 (32,000gp)<br /> Belt of Strength +4 (8,000gp)<br /> Tattoo of Constitution (8,000gp)<br /> 80 arrows (4gp)<br /> 96gp<br /> (All Items half price thanks to Glenn)<br /> <br /> [b]Feats[/b]:<br /> Exotic Weapon Proficiency (Greatbow) (level 1)<br /> Weapon Focus (Greatbow) (level 3)<br /> Two Weapon Fighting (fighter 1)<br /> Point Blank Shot (fighter 2)<br /> Rapid Shot (level 6)<br /> Weapon Specialization (greatbow) (fighter 4)<br /> Manyshot (fighter 6)<br /> Greater Two Weapon Fighting (level 9)<br /> Improved Rapid Shot (fighter 8)<br /> Ranged Weapon Mastery (level 12)<br /> Dead Eye (fighter 10) [Dragon #304]<br /> <br /> [b]Skills[/b]:<br /> Balance +14 (5 ranks, +9 dex)<br /> Craft (bowcraft) +16 (16 ranks)<br /> Hide +14 (5 ranks, +9 dex)<br /> Intimidate +16 (16 ranks)<br /> Listen +6 (5 ranks, +1 wis)<br /> Move Silently +14 (5 ranks, +9 dex)<br /> Sleight of Hand +14 (5 ranks, +9 dex)<br /> Tumble +14 (5 ranks, +9 dex)<br /> Use Rope +14 (5 ranks, +9 dex)
#16

zombiegleemax

Mar 25, 2007 20:59:47
Here but not done yet.

Roy
Male Human Sorcerer 15th lvl
Neutral Good

Str 12 -- (4 pts)
Dex 14 -- (4 pts+2 levels)
Con 16 -- (10 pts)
Int 10 -- (2 pts)
Wis 10 -- (2 pts)
Cha 17 -- (10 pts+1 levels)

Hit Points 77
AC 17, Touch 12, Flat 15
Init +2
BAB +7/+2, Grap +8
Speed 30 (base 30, load 17/130, no armor)
Fort +5, Ref +5, Will +9

+3 Heavy Mace, 1d8+4, 20/x2
+1 Heavy Crossbow, 1d10+1, 19-20/x2, 30'r

Medium, 6'1" tall, 158 wt, 20 yrs old
Black-brown hair, Brown eyes, Fair skin

Speaks Common

Concentration (18)
Spellcraft (16)
Survival (4)
Profession (Sailor) (6)
Swim (3)

Feats
Combat Casting
Dodge
Mobility
Improved Counterspell
Still Spell
Silent Spell
Eschew Materials

Human Traits
+4 skill pts at 1st, +1 at each after
+1 feat at 1st

Sorcerer Abilities
-Summon Familiar




Spells Per Day 6/6/6/6/6/6/6/4
0th- 9 Acid Splash, Detect Magic, Read Magic, Prestidigitation, Mage Hand, Message, Light, Ray of Frost, Ghost Sound
1st- 5 Magic Missile, Shocking Grasp, Chill Touch, Ray of Enfeeblement, Enlarge person
2nd- 5 Melfs acid arrow, summon swarm, touch of idiocy, scorching ray, spectral hand
3rd- 4 fireball, protection from energy, lightning bolt, haste,
4th- 4 shout, dimension door, polymorph, evards black tentacles
5th- 3 cloudkill, cone of cold, wall of force
6th- 2 otilukes freezing sphere, disintegrate
7th- 1 prismatic spray

Special
Familiar:
Snake (Tiny Viper) “Cy”


Background tbd.

Confident, flamboyant, and stylistic to the extreme, Roy’s philosophy seems to be “if it’s worth doing, it’s worth looking good while doing” when doing anything. Often choosing style over efficiency, he’s the sort who would rather blow up a bridge with fireballs rather than seal it off with walls of stone. He’s a good-natured person, not particularly intelligent or insightful, but with a natural bent for style and power that makes him a born evoker.

A fairly standard human, about 6 feet and 1 inch, with fair skin, dark eyes, and like hair, Roy is somewhat attractive, and wears a tight leather vest around a tan long sleeved shirt, with rugged black pants and somewhat high black boots.


Robe (worn, ??wt) ??gp optionally continue for each item below
(Explorers, worn, ??wt)
+3 Heavy Mace(belt left, 8wt)
+1 Heavy Crossbow(belt right, 9wt with bolts) 50 bolts
Backpack (center back)
Bedroll (below backpack)
Ring of Protection +5
Ring of Wizardry (III)
Metamagic Rod (Maximize)

Coins- 6,000 gp
#17

NightScreamer20

Mar 29, 2007 1:39:18
Character Name: Rayne ir'Shien
Alignment: CG Experience: 112,500 XP
Race: Human
Age: 26 Gender: Female Height: 5' 11" Weight: 154 lbs.
Eyes: Blue Hair: Blonde Size: Medium
Class Levels: Evoker 3/Sorcerer 2/Ultimate Magus 10
Description: This tall elegant woman wears colorful and dramatic robes. Her face stern yet beautiful with light ivory skin and hair to match, enhancing the almost supernatural blue of her eyes, which seem to gleem strangely in the light.

Str 10 (+0); Dex 12 (+1); Con 14 (+2); Int 24 (+7); Wis 18 (+4); Cha 24 (+7)

HP: 86 Speed: 30 ft.
AC: 22 (+1 Dex, +7 Bracers of Armor, +4 shield)
Initiative: +2 (+2 Dex)
BAB: +7/+2

Fort: +6 Ref: +8 Will: +14

Weapon (Dagger): +7/+2; 1d4 Damage
Weapon (Ranged): +8/+3

Skills
[b] [u]Skills[/u] <br /> Skill Ttl Rnks Abl Misc[/b]<br /> Concentration +20 +2 +18 +0<br /> K. (Arcana) +25 +7 +18 +0<br /> K. (Dungeoneering) +25 +7 +18 +0<br /> K. (Geography) +16 +7 +9 +0<br /> K. (History) +25 +7 +18 +0<br /> K. (Nature) +16 +7 +9 +0<br /> K. (Nobility/Royalty) +25 +7 +18 +0<br /> K. (Local) +25 +7 +18 +0<br /> K. (the Planes) +25 +7 +18 +0<br /> K. (Religion) +25 +7 +18 +0<br /> Spellcraft +27 +7 +18 +2
#18

zombiegleemax

Apr 12, 2007 19:41:19
PVP on
Because I want to get rid of Nhyris
Name: Davar Khraanis
Tiefling, Monk 13, Paladin of Tyranny 1
13d8+1d10+42=63 (fixed)+42

Experience: 112,000
Alignment:LE
HP: 105 (fixed)
Speed: 30+40=70 ft(base),+10(boots)=80ft, fly 140 ft (avg)
Initiative:+7
AC:34 (10+7 DEX,+ 7 monk,+7 bracers of armor, +3 deflection)
Touch: 27 (10+7 dex+7 monk+3 deflection)
Flatfooted: 27 (10+7monk+7bracers+3deflection)
Abilities: Base: Lvl. Mod Modifier (point buy)
STR: 13 (9+4 magic)
DEX: 24 (18+2 racial+4 magic)
CON: 16 (16)
INT: 14 (10+2 racial+ 2levels)
WIS: 20 (15+1 level+4 magic)
CHA: 17 (14-2 racial+1 level+4 magic)

BAB: +10/5; flurry 10/10/10/5
Attacks: 17/12, flurry 17/17/17/12
Damage: 2d8+1, bludgeoning, piercing, or slashing, any limb. 2d6+1 in
nonmagical area, monks belt boosts it to 2d8.
Ranged: 17, 1d6+1, +1 returning annulat, range 30 ft, slashing
Special Attacks: Flurry, darkness 1/day
Special Qualities: darkvision, resistance: fire 5, cold 5, electricity 5, diamond soul (SR 23), abundant step (dimension door, CL 7), diamond body (immunity to poison), wholeness of body (heal 23 hp/day), ki strike, purity of body (disease immunity)
Code:

Base Saves: Fort: +10, Ref: +8, Will: +8
Saves: Fort: +13, Ref: +15, Will: +13

Leadership score: 15 (lvl 14, natural cha +1); for purposes of followers: 17 (cloak of charisma)
20 first level monks
10 first level paladins of tyranny
2 second level monks
1 second level paladin of tyranny
1 third level paladin of tyranny
1 fourth level monk

Cohort: 10th level LE paladin of tyranny, his teacher along that path.

Base Skills: monk: balance, climb, concentration, craft, diplomacy, escape artist, hide, jump, knowledge (arcana, religion), listen, move silently, perform, profession, sense motive, spot, swim, tumble
Paladin: concentration, craft, diplomacy, handle animal, heal, knowledge (nobility and royalty, religion), profession, ride, sense motive
Points:
Monk: (6*16=96); paladin: (4*1=4)
Skills: total=mod+ranks+misc
balance: 21=7+14
climb: 15=1+14
escape artist: 21=7+14
hide: 23=7+14+2
jump: 13=1+12
knowledge (religion): 9=5+4
move silently: 17=7+10
swim: 3=1+2
tumble: 17=7+10
Skill tricks (-6 points altogether):
Walk the Walls
Wall Jumper
Leaping Climber
Skill Mods:
Languages: Common, infernal, ignan, celestial
Feats:
1: versatile unarmed strike, 3: weapon finesse, 6: exotic weapon proficiency (annulat), 9: combat expertise, 12: leadership
Monk: stunning fist, deflect arrows, improved disarm
Monk abilities: flurry of blows, unarmed strike, evasion, still mind, ki strike (magic, law), slow fall 60 ft, purity of body, wholeness of body, improved evasion, diamond body, greater flurry, abundant step, diamond soul
Paladin:
light, medium and heavy armor proficiencies, simple and martial weapon proficiencies, aura of evil, detect good, smite good 1/day
tiefling: darkvision, darkness 1/day, resistance fire 5, cold 5, electricity 5
Items:
+4 periapt of wisdom, Monk's belt, +4 headband of strength (alternate belt of giant strength), +4 gloves of dexterity, +7 bracers of armor, feathered wings graft, ring of protection +3, ring of invisibility, +4 cloak of charisma, boots of striding and springing, bag of holding 2, rod of ropes, +1 returning annulat
CP —
SP —
GP 3,170
PP —

Description:
Age 23, Male, hair black, feathers black, 6', 180 lbs, eyes iron grey, skin slightly scaly with iron grey tint.
Before you is a being that is definitely touched by the damned. He has a pair of small horns sprouting from his forehead, and skin the color of a sword's blade. On his back are a pair of feathered wings, with cruel looking talons at the top of the joints. Lacking armor, a weapon, or anything that would imply sorcery, he adopts a combat stance before he disappears just as you feel something pierce through the back of your neck...
Background:
Born in Hell from a half fiend descendant of Dispater and a devout follower of the Lord of the Second, Davar was made to be a weapon. He was trained in a monastery to be an efficient killer, honing his entire body into a weapon. Near the end of his initial training, he was brought into the higher ranks, where he was trained in weapons, armor, and the slaying of the forces of good. Upon completing enough to be considered a novice of this second portion of training, he was given the gift of his wings by Asmodeus, and sent out into a mortal plane to make sure evil conquered it once again. He has since taken control of the GoUE by force, killing the last leader and all his followers.
#19

orcy_the_green_wonder

Apr 20, 2007 0:12:59
Kaer-Thok

IMAGE(http://img.photobucket.com/albums/v353/BaddieX51/rpchars/orcfencer2.gif)IMAGE(http://img.photobucket.com/albums/v353/BaddieX51/rpchars/Salysepirate.gif)
PVP: On
Orc Fighter 2/Swashbuckler 3/Binder 3/Duelist 8<br /> [b]Str[/b] 20 +5 (4 pts, +4 race, +4 belt)<br /> [b]Dex[/b] 34 +12 (10 pts, +4 level, +4 belt, +6 gloves, +4 Paimon bind)<br /> [b]Con[/b] 18 +4 (6 pts, +4 belt)<br /> [b]Int[/b] 20 +5 (6 pts, -2 race, +4 belt, +4 headband)<br /> [b]Wis[/b] 12 +1 (2 pts, -2 race, +4 belt)<br /> [b]Cha[/b] 14 +2 (4 pts, -2 race, +4 belt)<br /> <br /> [b]HP[/b]: 153<br /> [b]AC[/b]: 36<br /> [b]Init[/b]: +16<br /> [b]BAB[/b]: +15/+10/+5<br /> [b]Alignment[/b]: Lawful Neutral<br /> [b]Experience[/b]: 124,350<br /> <br /> [b]Fort[/b] +20 (base 11, +4 con, +5 cloak)<br /> [b]Ref[/b] +27 (base 8, +11 dex, +2 Grace, +1 Swash, +5 cloak)<br /> [b]Will[/b] +16 (base 6, +1 wis, +4 Insight, +5 cloak)<br /> <br /> Rapier +30/+25/+20 2d6+12 plus 1 con 15-20/x2<br /> -Blood Points: <br /> <br /> [b]Equipment:[/b]<br /> Belt of Magnificence (50,000gp)*<br /> Gloves of Lucky Dexterity +6 (36,000gp)*<br /> +2 Wounding Blood Feeding Keen Rapier (41,660gp)*<br /> -Lesser Crystal of Return (500gp)*<br /> Bracers of Armor +8 (32,000gp)*<br /> -Greater Crystal of Lifekeeping (2,500gp)*<br /> Headband of Lucky Intelligence +4 (16,000gp)*<br /> Cloudwalker Vest (25,000gp)*<br /> Stormfire Ring (2,000gp)*<br /> Sandals of Light Step (4,500gp)*<br /> Lenses of Blinding Strike and Mind Armor (13,125gp)*<br /> Ring of Protection +1 (1,000gp)*<br /> -Lesser Rubicund Frenzy (1,000gp)*<br /> The salise (elven wingship)<br /> Cloak of Resistance +5 (18,750gp)*<br /> 6,437gp<br /> <br /> [b]Feats:[/b]<br /> Combat Expertise (level 1)<br /> Dodge (fighter 1)<br /> Mobility (fighter 2)<br /> Defensive Opportunist (level 3)<br /> Weapon Finesse (swashbuckler 1)<br /> Einhander (level 6)<br /> Combat Reflexes (level 9)<br /> Robliar's Gambit (level 12)<br /> Improved Binding (level 15)<br /> <br /> [b]Skills:[/b]<br /> Balance +31 (19 ranks, +12 dex)<br /> Bluff +21 (19 ranks, +2 cha)<br /> Escape Artist +31 (19 ranks, +12 dex)<br /> Intimidate +21 (19 ranks, +2 cha)<br /> Jump +24 (19 ranks, +5 str)<br /> Perform (dance) +21 (19 ranks, +2 cha)<br /> Spot +2 (1 ranks, +1 wis)<br /> Tumble +31 (19 ranks, +12 dex)<br /> Use Rope +26 (14 ranks, +12 dex)<br /> <br /> [url=http://bp1.blogger.com/_YMplsfKKTLQ/RrpveiynNdI/AAAAAAAAABI/v84zf-qm9NY/s1600-h/Salise.bmp]Salise[/url]
#20

zombiegleemax

Apr 23, 2007 15:39:32
To replace Dal.
Name: Korraemus Akiilan
Raptoran fighter 2/barbarian 4/stormtalon 4/paladin of freedom 5
Base: 2d10+4d12+4d10+5d10+45 (nonmagical area)
Experience: 112,000
Alignment:CG
Deity: Tuilviel Glithien
HP: 124 (fixed)
Speed: 40 ft, fly 50 ft (good)
Initiative: +2
AC: 20
Touch: 10
Flatfooted: 20
Abilities: Base: Lvl. Mod Modifier (point buy)
STR: 26 (18+2 lvl+6 magic)
DEX: 10 (10)
CON: 16 (16+0)
INT: 14 (14+0)
WIS: 9 (9)
CHA: 16 (15+1 lvl)

BAB: 15/10/5
Attacks: 23/18/13
Damage:
+2 halberd: 25/20/15; 1d10+14, x3, 12lbs, piercing/slashing
+2 anarchic dwarven warpike: 25/20/15; 2d6+14; 4d6+14 versus lawful beings, x3, 15 lbs, slashing/piercing
+1 maul: 24/19/14; 1d10+13, x3, 20 lbs, bludgeoning
cold iron longsword: 23/18/13; 1d8+8, 19-20/x2, 4 lbs, slashing
+1 returning spear: 24/17/14; 1d8+9, x3, 6 lbs, piercing
Foot talons: 23/18/13; 1d6+8, x2, slashing/piercing
Ranged:
+1 returning spear: 23/18/13; 1d8+6, x3, range 20 ft, 6 lbs, piercing
footbow: 23/18/13; 1d8, x3, range 110 ft, 3lbs, piercing
Special Attacks: foot talons, smite evil 2/day, gaze attack (1d6 fire damage, 30 ft range), rage 2/day, can temporarily create intense heat around himself for 1d6 fire damage and at a cost of 1 hp/round to himself
Special Qualities: low light vision, flight, divine grace, divine health, lay on hands, aura of good, aura of resolve, detect evil, turn undead, uncanny dodge, fire resistance 5

Base Saves: Fort: +15, Ref: +3, Will: +3
Saves: Fort: +20, Ref: +8, Will: +5

Base Skills:
Fighter: climb, craft, handle animal, intimidate, jump, ride, swim
Barbarian: climb, craft, handle animal, intimidate, jump, listen, ride, survival, swim
Stormtalon: balance, climb, craft, intimidate, jump, spot, tumble
Paladin of Freedom: concentration, craft, diplomacy, handle animal, heal, knowledge (nobility and royalty, religion), profession, ride, sense motive
Points: fighter: 20, barbarian: 24, stormtalon: 16, paladin: 20; total 80

Skills: total=mod+ranks+misc-1 (armor check)
balance
climb: 21=15+8+2-1
concentration
craft
diplomacy: 10=7+3
handle animal: 10=7+3
heal
knowledge
intimidate
jump: 25=8+8+10-1
listen: 9=10-1
profession
ride: 18=15+0
search: 0=0+2-2
sense motive
spot: 9=10-1+2-2
survival: 7=8-1
tumble

Languages: common, tuilvilanuue, celestial, draconic
Feats:
fighter bonus: 1: power attack, 2: cleave
1: exotic weapon proficiency (dwarven warpike), 3: improved sunder, 6: great cleave, 9: diving charge, 12: quick draw, 15: combat brute
Stormtalon bonus: 2: improved flight, 4: hover
Abilities:
Raptoran: base land speed 30 ft, medium, wing aided movement (+10 jump), gliding, flight (40ft/round), dive attack, pact with wind lords, unerring direction, low light vision, weapon familiarity (footbow), +2 climb and spot
Fighter (raptoran variant): simple and martial weapon proficiencies, light and medium armor proficiencies, all shield proficiencies, bonus feats, encumbered flight (replaces heavy armor prof.)
Barbarian: fast movement (+10 land speed), illiteracy (taken care of as fighter), rage 2/day, uncanny dodge, trapsense +1
stormtalon: foot talons (1d6), 2 aerial feats, fast flight (+10 ft)
Paladin of Freedom: heavy armor proficiency, aura of good, detect evil, smite evil 2/day, divine grace, lay on hands (15 hp), aura of resolve, divine health, turn undead, special mount
Items:
+5 mithral breastplate (29,200), +2 halberd (8310), +1 returning spear (8301), cold iron longsword (330), +2 anarchic warpike (32,345), +1 maul (2,315), Belt of Giant strength +6, bag of holding 4 (10,000), quiver of ehlonna (1800), ring of sustenance (2500), footbow (150), 60 arrows (3), grafts: scorching gaze (7000), incendiary skin (17,000)
Carrying capacity: light: 306 lbs, medium: 307-613 lbs, heavy: 614-920 lbs
CP —
SP —
GP 8,776
PP —
Lost: belt of giant strength A (Shar's Pixie, forget name)
Traded: +4 amulet of health, +3 ring of protection, 2000 gold, for 1 +6 belt of giant strength (B)
Description:
Age 45, Male, feathers white with black tips, 6'6, 160 lbs, eyes fire yellow, skin lava red
A tall and heavily scarred raptoran stands before you, bedecked in a well worn breastplate and leaning against a long pike. Fire licks up from his eyes and licks at his brow, while his skin seems to glow, with fire seeming to course underneath it. Despite this, you feel at peace in his presence. Unless you're evil, anyway. Then you feel like a raving madman is attacking you.
Background:
He was born to a normal raptoran flock, from which he went on his Walk. After returning, he entered service as a storm talon. In the last ten years, his flock was nearly conquered by an evil ogre mage and their clan, nearly killing him in the process, but a paladin of freedom aided them and, in the end, saved their lives with minimal losses. At that point, Korraemus decided that he needed to learn more, and became a student of the paladin, and eventually became one himself. In the last three years, he has travelled the lands and led numerous rebellions against tyrants and dictators. He was brought to the GoP recently by a random misworded wish saying "get rid of the raptoran", and a lot of luck on his part during the coup of another tyrant.
#21

orcy_the_green_wonder

Apr 24, 2007 21:36:25
Glenn
Human Male
Artificer 5/Artifex 10
Chaotic Neutral
Deity: The Almighty Coin

Height: 6ft, Weight: 190 lbs, Age: 25
Hair color: Short Brown, Eye color: green, Skin color: Light
Str 23 (+6) (12 base, +6 enhancement, +5 Inherant)
Dex 20 (+5) (13 base, +1 level, +6 enhancement)
Con 20 (+5) (14 base, +6 enhancement)
Int 32 (+11) (18 base, +2 level, +6 enhancement, +6 sacred)
Wis 18 (+4) (12 base, ++6 enhancement)
Cha 22 (+6) (10 base, +6 enhancement, +6 profane)


Hit Points: 136 (rolled)
AC: 44, Touch: 25, Flatfooted: 39
Initiative: +5
BAB: +8/+3, Grapple: +14
Speed: 30 feet

Saves
  • Fort: +14 (base 4 Con +5, Magic +5)
  • Ref: +14 (base 4, Dex +5, Magic +5)
  • Will: +20 (base 11, Wis +4, Magic +5)


Attacks
  • Effigy Arm (protean Scourge) +17/+12 2d6+6 x2
  • Slam (Arm of Stone) +17/+12 1d10+6 x2
  • Arm Cannon (bullet) +12/+7 1d8 x2


Skills
  • Skill Points: 288
  • Bluff +20 (8 cross class ranks, 10 ranks, +6 cha)
  • Concentration +23 (18 ranks, +5 con)
  • Craft (Armorsmith) +39 (18 ranks, +11 int, +10 class)
  • Craft (Weaponsmith) +39 (18 ranks, +11 int, +10 class)
  • Craft (Metalworking) +39 (18 ranks, +11 int, +10 class)
  • Craft (sculpting) +39 (18 ranks, +11 int, +10 class)
  • Craft (woodworking) +39 (18 ranks, +11 int, +10 class)
  • Craft (leatherworking) +39 (18 ranks, +11 int, +10 class)
  • Diplomacy +20 (8 cross class ranks, 10 ranks, +6 cha)
  • Heal +17 (8 ranks, 10 cross class ranks, +3 wis)
  • Knowledge (Arcana) +24 (8 ranks, 10 cross class ranks, +11 int)
  • Knowledge (Architecture and Engineering) +29 (18 ranks, +11 int)
  • Knowledge (The Planes) +24 (8 ranks, 10 cross class ranks, +11 int)
  • Search +29 (18 ranks, +11 int)
  • Spellcraft +39 (18 ranks, +11 int, +10 class)
  • Use Magic Device +36 (18 ranks, +6 charisma, +12 class)
  • Speaks Abyssal, Celestial, Common, Dwarven, Elven, Giant, Infernal, Orcish,

    Undercommon
  • Armor Check Penalty: -13 (-3 armor, -10 shield)


Feats
  • Legendary Artisan (race)
  • Scribe Scroll (Artificer 1)
  • Brew Potion (Artificer 2)
  • Craft Wondrous Item (Artificer 3)
  • Extraordinary Artisan (Artificer 4)
  • Craft Magic Arms and Armor (Artificer 5)
  • Extraordinary Artisan (level 1)
  • Exceptional Artisan (level 3)
  • Leadership (level 6)
  • Magic Artisan (craft construct) (level 9)
  • Craft Staff (level 12)
  • Magic Artisan (Wondrous item) (level 15)
  • Craft Construct (Artifex 3)
  • Craft Wand (Artifex 6)
  • Forge Ring (Artifex 9)


Racial Traits
  • Medium Size
  • Base Speed: 30ft
  • +4 skill points at level 1, +1 skill point each level
  • 1 feat at level 1
  • Favored Class: any


Special Abilities
  • Artificer Knowledge
  • Artisan Bonus
  • Disable trap
  • Item Creation
  • Craft Homunculus
  • Retain Essence
  • Studied Crafter
  • Salvage Parts
  • Forge Adept
  • Reserve Boost
  • Forge Master
  • Spell Battery
  • Craft Mastery
  • Craft Reserve: 845
  • Slow 3/day


Artificer Infusions Prepared
  • 1st Level: 6/day
  • 2nd Level: 6/day
  • 3rd Level: 6/day
  • 4th Level: 4/day


Equipment
  • +5 Heavy Fortification Landing Commander Greater Healing Aporter Mithral Breastplate (40,587.5gp, 1625xp)
  • Belt of Magnificence +6 (38,500gp, 1,500xp)
  • Lenses of Sacred Intelligence +6 (13,500gp, 540xp)
  • Vest of Profane Charisma +6 (13,500gp, 540xp)
  • +5 Arrow Deflecting Tower Shield (12,295gp, 491.8xp)
  • Ring of Evasion (6,250gp, 250xp)
  • Globe of Sunlight (1,125gp, 45xp) x4
  • Half Dragon Winged Erinyes (15hd) (6,375gp, 450xp)
  • Greater Stone Golem (39,375gp, 2865xp)
  • Dedicated Wright (787.5gp, 60xp)
  • Wand of Scorching Ray (11th) (6,187.5gp, 247.5xp)
  • +1 Flaming longbow (2,375gp, 95xp)
  • 100 Arm Cannon Bullets (10gp)
  • Recalled from dead guilds: 2 Sea Drake Effigies, 3 Half Dragon Erinyes, 1 Half Dragon Erinyes (15HD), 1 Half Dragon Purple Worm Effigies, 10 Half Troll Dracotaurs
  • Lyre of Building (2,347gp, 5sp, 100xp)
  • Pick of Skill [+11 Perform (string)] (4,537gp, 5sp, 180xp)
  • Glenndria (468,634gp, 5sp, 16,665xp)
  • Greater Crystal of Aquatic Action (750gp, 30xp)
  • Greater Energy Assault Crystal (acid) (1500gp, 144xp)
  • Greater Crystal of Life Drinking (1500gp, 144xp)
  • Helm of the Werebear [Bite of the Wearbear at will] (30,712gp, 1230xp)
  • Cloak of Resistance +5 (4,687gp, 5sp, 187.5xp)
  • Amulet of Lucky Armor +5 (11,718gp, 7sp, 5gp, 469xp)
  • Ring of Universal Energy Resistance 30 (45,000gp, 1800xp)
  • Bracers of Protection +5 (12,500gp, 500xp)
  • Bronze Serpent (17,437gp, 5sp, 1330xp)
  • Bronze Serpent (17,437gp, 5sp, 1330xp)
  • Runic Guardian (36,562gp, 5sp, 2475xp)
  • +3 Everbright Arm of Iron w/Wrist Blade (12,875gp, 515xp)
  • +3 Everbright Arm of Iron w/Arm Cannon (12,781gp, 2sp, 5cp, 511xp)
  • 1,056,785gp, 5sp


Orders
  • Sold ORDER: Thri Kreen Effigy (1,500gp, 60xp)
  • Sold ORDER: 12 half dragon erinyes effigies, 1 half dragon Erinyes Effigy (15HD), 3 half dragon purple worm Effigies (49,500gp, 3240xp/ 6375gp, 450xp/ 46,125gp, 1440xp)
  • ORDER: 13 Masterworked longswords, 13 masterworked longbows (for erinyes) (1529.5gp)
  • ORDER: Temple of the Damned (425,062gp, 16,405xp)
  • ORDER: Kython Slaymaster, 2 Kython Impalers (21,000gp, 1410xp)
  • ORDER: Gargantuan (17HD) Wyvern (15,750gp, 630xp)
  • ORDER: Alexander's Equipment: (48,792.5gp, 3,911xp)
  • ORDER: Aki's Equipment: (49,122.5gp, 5,326xp)
  • ORDER: Aktarek's Equipment: (83,962gp, 672cr)
  • ORDER: Kaer-Thok's Equipment: (78,566gp, 628cr)
  • ORDER: Nedin's Equipment: (74,468gp, 7sp, 5cp, 596cr)
  • ORDER: Captain Shar's Equipment: (32,906gp, 151cr)
  • ORDER: Anastrianna's Equipment: (49,417gp, 395cr)
  • ORDER: Mia'Lia's Equipment: (36,631gp, 7sp, 5gp, 293cr)


Items Bought
  • Holy Avenger (90,472gp) [From Kaer-Thok]
  • Item Name (price bought at)
  • Item Name (price bought at), etc
  • [OVERLINE]Total Value of Bought Items[/OVERLINE]
#22

zombiegleemax

May 02, 2007 19:34:32
Vincent's Picture

Vincent Irons
Male Dark Poisonlaced Human
Rogue 13
Neutral Evil
Deity: Olidammara

Height: 5'7", Weight: 150 lbs, Age: 24
Hair color: Dark Brown, Eye color: Purple, Skin color: Light tan

Str 16 +3 (Start 12, +4 enhancement)
Dex 26 +8 (Start 16, +2 level +4 enhancement, +4 Lucky)
Con 18 +4 (start 14, +4 enhancement)
Int 18 +4 (Start 14, +4 enhancement)
Wis 14 +2 (start 10, +4 enhancement)
Cha 17 +3 (start 12, +1 level, +4 enhancement)


Hit Points: 100
AC: 21 (10 +8 dex, +3 Bracers) Touch: 18, Flatfooted: 13
Initiative: +8
BAB: +9, Grapple: +12
Speed: 30 feet

Saves
  • Fort: +13 (Base 4, Con +4, Collar +5)
  • Ref: +21 (Base 8, Dex +8, Collar +5)
  • Will: +11 (Base 4, Wis +2, Collar +5)


Attacks
  • Dagger +13/+8 1d4+3 19-20/x2


Skills
  • Balance +26
  • Bluff +19
  • Disguise +19
  • Escape Artist +24
  • Hide +42
  • Listen +18
  • Move Silently +40
  • Sense motive +18
  • Sleight of Hand +46
  • Spot +18
  • Tumble +24
  • Use Magic Device +19
    Armor Check Penalty: -0 (-0 armor, -0 shield)


Feats
  • Telling Blow (race)
  • Darkstalker (level 1)
  • Lucky Fingers (level 3)
  • Cunning Evasion (level 6)
  • Shadow Striker (level 9)
  • Savy Rogue (level 12)


Special Abilities
  • Trapfinding
  • Evasion
  • Trap Sense +4
  • Uncanny Dodge
  • Improved Uncanny Dodge
  • Special Ability: Improved Evasion
  • Special Ability: Skill Mastery (sleight of hand, Hide, Move Silelntly, Balance, Tumble)
  • speed Increase +10ft (dark creature)
  • Hide in Plain Sight (dark creature)
  • Racial Skill bonuses: +8 hide, +6 move silently
  • Poison Immunity
  • Detect Poison


Equipment
  • Ring of Thievery (+20 Slieght of Hand) (30,000gp)*
  • Belt of Magnificence +4 (75,000gp)*
  • Gloves of Lucky Dexterity +4 (24,000gp)*
  • Boots of Sneaking (+10 Move Silently) (7,500gp)*
  • Shadow Cloak (+10 Hide) (7,500gp)*
  • Collar of Resistance +5 (18,750gp)*
  • +1 Deadly Precision Blurstrike Adamantine Dagger (26,476.5gp)*
  • Bracers of Armor +3 (6,750gp)*
  • Bag of Holding II (3,750gp)*
  • 4 daggers (8gp)
  • 1 Alchemical Silver dagger (22gp)
  • 243.5gp

[OVERLINE]200,000 gp[/OVERLINE]
*Glenncraft

Show

Monetary Awards
  • +? gold pieces
  • +? gold pieces
  • +? gold pieces, etc
  • [OVERLINE]Total Value of Monetary Awards: +? gold pieces[/OVERLINE]


Item Awards
  • Item Award
  • Item Award
  • Item Award, etc
#23

turalisj

May 14, 2007 18:51:10
Deceased
Player Name:turalsij
Character Name: Zik
Approved?:no
Foundations: Council of Archmages
Race: Elf
Class: Kineticist15
Racial HD: 0
Level Adjustment: 0
Total ECL: 15
Experience:
Alignment: NG
Languages:
Gender: male
PVP: OFF

Abilities
Strength: 13 +1 (11, +2 belt)
Dexterity: 18 +4 (12, +2 race, +4 gloves )
Constitution: 16 +3 (15, +3 level, -2 race)
Intelligence: 18 +4 ( 16, +2 tome ) w/out necklace, 22 +6 (16, +2 tome, +4 necklace)
Wisdom: 14 +2 (10, +4 necklace of psionic purity)
Charisma: 17 +3 (13, +4 necklace of psionic purity)

Speed: 30ft.

HP: 100 (16 psionic body+ 45 constitution+ 39 level)
AC: 21 (10 base + 4 dexterity + 7 armor)
Touch AC: 14
Flat-Footed AC: 17
Initiative: +4

Skills:
Skill Points:
W/out necklace:
Autohypnosis: 18+0= 18
Concentration: 18+3= 21
Know(arcane): 18+4= 22
Know(psionics): 18+4= 22
Psicraft: 18+4= 22

W/necklace:
Autohypnosis: 18+2= 20
Concentration: 18+3= 21
Know(arcane): 18+6= 24
Know(psionics): 18+6= 24
Listen: 9+2+2= 13
Psicraft: 18+6= 24
Spot: 9+2+2= 13

Feats:
1st: Psicrystal Affinity
1st(bonus): Psionic Body
3rd: Priviledged Energy(fire)
5th(bonus): Paraelemental Power
6th: Psicrystal Containment
9th: Psionic Endowment
10th(bonus): Greater Psionic Endowment
12th: Leadership
15th: Landlord
15th(bonus): Expanded Knowledge

Special Abilities:
Psionics
Psycrystal- alertness, improved evasion, personality(resolved), self-propulsion, share powers, sighted,
telepathic link, deliver touch powers, telepathic speech, flight, power resistance, sight link, channel power.

Saving Throws:
Fortitude: 13 (+5 base, +3 con ,+3 cloak)
Reflexes: 14 (+5 base, +4 dex, +3 cloak)
Will: 14 (+9 base, +2 wis, +3 cloak)

Attacks:
Base attack Bonus: +7/+2
Melee: +8/+3
Ranged: +11/+6
Grapple: +11

Attack


Equipment

Equipment:
Necklace of Psionic Purtity, 48,000gp
+2 Tome of clear thought, 55,000gp
+4 gloves of dexterity, 16,000gp
+2 giant's belt, 4,000gp
+3 cloak of resistance, 9,000gp
Third eye of awareness, 10,000gp
Boots of skating, 7,000gp
Elf Wingship- Trade Winds, 13,200gp (constructed on Merchant's VentureII)
lyre of building, 13,000gp
+3 Mithril Chainshirt, 11,250gp
+1 Shortsword, 2,310gp
Total: 162,760gp
#24

zombomaniac

May 15, 2007 20:24:41
Cazic (Back in action after all this time)
Show

Male Drow
13 Wizard +2 LA
LE
Mask and Shar

5’11”, 180, 125
White, Violet, Ebony

Str 10 (+0) (10 points)
Dex 10 (+0) (10 points)
Con 10 (+0) (10 points)
Int 37 (+13) (20 points, +2 racial, +3 levels, +12 item)
Wis 10 (+0) (10 points)
Cha 14 (+2) (12 points, +2 racial, +? levels)

Hit Points: 33 (fixed)
AC: 23, Touch: 15, Flatfooted: 23
Initiative: +0
BAB: +6/+1, Grapple: +6
Speed: 30 feet (base 30)

Saves:
• Fort: +9 (+4 class, +5 item, +0 con)
• Ref: +9 (+4 class, +5 item, +0 dex)
• Will: +13 (+8 class, +5 item, +0 wis) (+15 against spells and spell like abilities)

Attacks:
• +7/+2 melee, Dagger, 1d4, 19-20/x2
• +7/+2 ranged, Light Crossbow, 1d8, 19-20/x2, 80' range

Skills:
Show

• Concentration (Con): 16 (16 ranks +0 Con)
• Craft (Int): 13 (0 ranks +13 Int)
• Decipher Script (Int): 29 (16 ranks +13 Int)
• Knowledge (Arcana) (Int): 29 (16 ranks +13 Int)
• Knowledge (Architecture and engineering) (Int): 29 (16 ranks +13 Int)
• Knowledge (Dungeoneering) (Int): 29 (16 ranks +13 Int)
• Knowledge (Geography) (Int): 29 (16 ranks +13 Int)
• Knowledge (History) (Int): 29 (16 ranks +13 Int)
• Knowledge (Local) (Int): 29 (16 ranks +13 Int)
• Knowledge (Nature) (Int): 29 (16 ranks +13 Int)
• Knowledge (Nobility and royalty) (Int): 29 (16 ranks +13 Int)
• Knowledge (Religion) (Int): 29 (16 ranks +13 Int)
• Knowledge (The planes) (Int): 29 (16 ranks +13 Int)
• Profession (Wis): 0 (0 ranks +0 Wis)
• Spellcraft (Int): 29 (16 ranks +13 Int)
• Spot (Wis): 5 (10 ranks +0 Wis)
• Listen (Wis): 6 (12 ranks +0 Wis)
• Search (Wis): 5 (10 ranks +0 Wis)
#25

NightScreamer20

May 15, 2007 23:03:34
*looks above him*

Hey Zik... you have 8 8th level Powers Known... Aren't you only allowed to know 1? You just seems to be missing some 6th and 7th ones as well...
#26

dyne

May 22, 2007 0:44:36
Anastrianna Naïlo
Female Elf Necropolitan (Cold)
Cleric 5/Bleaklord 10
Alignment: Neutral Evil
Deity: Auril
Experience: 110,500 XP

Height: 5'1", Weight: 104 lbs., Age: ???
Hair: Black, Eye: Blue, Skin: Pale white
Str 10 (+0) (10 base)
Dex 16 (+3) (14 base, +2 racial)
Con -- (--) (Undead have no Constitution score)
Int 14 (+2) (14 base)
Wis 24 (+7) (16 base, +2 levels, +6 Headband of Wisdom)
Cha 20 (+5) (15 base, +1 levels, +4 Cloak of Charisma)


Hit Points: 103 (fixed)
AC: 29 (+9 armor, +3 Dex, +3 natural armor, +4 deflection), Touch: 17, Flatfooted: 26
Initiative: +3
BAB: +8, Grapple: +8
Speed: 20 feet (base 30 feet, medium armor, light load [?? of ?? lbs])

Management Skills
  • Authority: ?
  • Faith: ?
  • Focus: ?
  • Savvy: ?


Saves
  • Fort: +10 (+4 Cleric, +3 Bleaklord, +0 con, +3 resistance)
  • Ref: +10 (+1 Cleric, +3 Bleaklord, +3 dex, +3 resistance)
  • Will: +21 (+4 Cleric, +7 Bleaklord, +7 wis, +3 resistance)


Attacks
  • +1 Frost Keen Skillful Scythe +12/+7/+2 melee, 2d4+1 +1d6, 19-20/x4
  • Ray Spells +11/+6 ranged


Skills
Skill Points: 72
Class Skills: Concentration, Craft, Decipher Script, Diplomacy, Knowledge, Profession, and Spellcraft.
  • Bluff +9 (0 ranks, +5 Cha, +5 Mask of Lies)
  • Concentration +19 (14 ranks, +5 Cha)
  • Diplomacy +15 (10 ranks, +5 Cha)
  • Knowledge (arcana) +11 (9 ranks, +2 Int)
  • Knowledge (history) +10 (8 ranks, +2 Int)
  • Knowledge (local) +7 (5 ranks, +2 Int)
  • Knowledge (the planes) +10 (8 ranks, +2 Int)
  • Knowledge (religion) +12 (10 ranks, +2 Int)
  • Listen +9 (0 ranks, +7 wis, +2 racial)
  • Search +4 (0 ranks, +2 Int, +2 racial)
  • Spellcraft +10 (8 ranks, +2 Int)
  • Spot +9 (0 ranks, +7 wis, +2 racial)
  • Speaks Common, Elven, Giant, Infernal
  • Armor Check Penalty: -3


Feats
  • Corpsecrafter (Level 1 - Character) (Libris Mortis)
  • Deadly Chill (Level 3 - Character) (Libris Mortis)
  • Bolster Resistance (Level 6 - Character) (Libris Mortis)
  • Undead Leadership (Level 7 - Bleaklord) (Libris Mortis)
  • Theocracy (Level 9 - Character)
  • Necromantic Presence (Level 11 - Bleaklord) (Libris Mortis)
  • Extra Followers (Level 12 - Character) (Heroes of Battle)
  • Necromantic Might (Level 14 - Bleaklord) (Libris Mortis)
  • Hardened Flesh (Level 15 - Character) (Libris Mortis)


Racial Traits
  • Medium-size
  • +2 Dex, -2 Con
  • 30 ft. Base Land Speed
  • +2 Listen, Search, Spot
  • +2 on saves against Enchantments
  • Immunity to sleep effects
  • Low-light Vision
  • Proficient with longsword, rapier, shortbow, composite shortbow, longbow, composite longbow
  • Favored Class: Wizard


Special Abilities
  • Undead: No Constitution score; Darkvision 60 ft.; immunity to mind-affecting spells and abilities, poison, magic sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless; immunity to extra damage from critical hits, nonlethal damage, damage to physical ability scores, ability drain, energy drain, fatigue, and exhaustion; not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed; uses its Charisma modifier for Concentration checks; cannot be returned to existence by raise dead or reincarnate, and only willing undead can be affected by resurrection or true resurrection, which turn undead back into the living creatures they were before becoming undead; does not breathe, eat, or sleep. (Necropolitan)
  • Resist Control: +2 profane bonus on Will saving throws to resist control undead spell.
  • Turn Resistance: +2 bonus to her effective Hit Dice when being turned.
  • Unnatural Resilience: Heals hit point and ability damage at the same rate as a living creature.
  • Rebuke Undead: 8/day, effective cleric level 22, command 44 HD of undead.
  • Cold Domain: Turn/destroy fire creatures as a good cleric turns undead. Rebuke/command cold creatures as an evil cleric rebukes undead.
  • Evil Domain: Anastrianna casts evil spells at +1 caster level.
  • Cold Focus +2: DC bonus to cold spells. (Bleaklord)
  • Bleak Prowess +2: Caster level bonus on cold and necromancy spells. (Bleaklord)
  • Frozen Soul: Anastrianna has the Cold subtype, granting her immunity to cold and vulnerability to fire (she takes +50% fire damage). (Bleaklord)
  • Corpsecrafter feats: Undead created by Anastrianna gain +4 Strength, +2 hit points per hit die, +2 natural armor, +4 turn resistance,and +1d6 cold damage on natural attacks.
  • Necromantic Presence feats: Undead controlled by Anastrianna gain +4 turn resistance, +2 attacks, and +2 saving throws while within 60 feet of Anastrianna.
  • Animate Dead: Anastrianna can control 128 HD of zombies and skeletons created by the animate dead spell (CL 16).
  • Rod of Undead Mastery: Anastrianna can control twice as many undead as normal. This applies to rebuking undead, the animate dead spell, and similar effects.


Caster Levels:
  • CL 13 Cleric (+1 evil spells, +2 cold and necromancy spells)
  • Domains: Cold and Evil

Typical Cleric Spells Prepared
  • Orisons: 6/day, Spell Name (?), Spell Name (?), Spell Name (?)
  • 1st Level: 7+1/day, Spell Name (?), Spell Name (?), etc
  • 2nd Level: 7+1/day, Spell Name (?), Spell Name (?), etc
  • 3rd Level: 6+1/day, Spell Name (?), Spell Name (?), etc
  • 4th Level: 5+1/day, Spell Name (?), Spell Name (?), etc
  • 5th Level: 4+1/day, Spell Name (?), Spell Name (?), etc
  • 6th Level: 3+1/day, Spell Name (?), Spell Name (?), etc
  • 7th Level: 2+1/day, Spell Name (?), Spell Name (?), etc


Equipment
  • Headband of Wisdom +6
  • Mask of Lies
  • Amulet of Natural Armor +3
  • Blessed Vestments
  • +4 Breastplate (weight)
  • Belt of Hidden Pockets (weight)
    • Rod of Undead Mastery (weight)
    • Scepter of the Netherworld (weight)
    • Night Caller
    • Robe of Bones
    • Scholar's Outfit

  • Cloak of Charisma +6 (weight)
  • Bracers of Resistance +3
  • Ring of Protection +4 (weight)
  • Boots of the Winterlands
  • Minions' Coffin x2
  • 379 Platinum Pieces, 9 Gold Pieces (7 3/4 lbs. [1 lb/50 coins])


Items Bought
Show
#27

sargatanas

Jun 01, 2007 1:55:59
Sargatanas
Male Human
Cleric 3/Wizard (necromancer-Enhanced Undead varient) 3/True Necromancer 11
Lawful Evil
Deity: Afflux

Height: 5'9", Weight: 140 lbs, Age: ??
Hair color: Braided Black, Eye color: Icy Blue, Skin color: Dark Brown
Experience: 132,937


Str 22 +6 (Start 12, Belt +6, Profane +4)
Dex 20 +5 (Start 14, Belt +6)
Con 16 +3 (start 10, ,Belt +6)
Int 22 +6 (Start 16, Belt +6)
Wis 22 +6 (start 14, Level +2, Belt +6)
Cha 22 +6 (start 14, Level +2, Belt +6)


Hit Points: 114
AC: 25 (10 +5 dex, +8 AC, +2 deflection) Touch: 17, Flatfooted: 20
Initiative: +3
BAB: +8/+3, Grapple: +10
Speed: 30 feet

Saves
  • Fort: +10 (Base 7, Con +3)
  • Ref: +10 (Base 5, Dex +5)
  • Will: +19 (Base 13, Wis +6)


Attacks


Skills
  • Knowledge (Arcana) +26
  • Knowledge (Religion) +26
  • Knowledge (The Planes) +26
  • Concentration +23
  • Spellcraft +26
  • Craft (Alchemy) +26
  • Heal +26
  • Search +24
  • Intimidate +16
  • Diplomacy +20
    Armor Check Penalty: -0 (-0 armor, -0 shield)


Feats
  • Spell Focus Necromancy (race)
  • Scribe Scroll (wizard)
  • Corpsecrafter (level 1)
  • Deadly Chill (level 3)
  • Undead Leadership (level 6)
  • Extra Followers (level 9)
  • Improved Cohort (level 12)
  • Hardened Flesh (level 15)


Special Abilities
  • Resist Control
  • Unnatural resiliance
  • Rebuke Undead
  • Death Domain
  • Deathbound Domain
  • Summon Familiar
  • Create Undead 2/day
  • Necromantinc Prowess +3
  • Zone of Desecration
  • Major Desecration
  • Create Greater Undead 2/day
  • Horrid Wilting 1/day (20d6)
  • Death Affiliation: +2 Knowledge (Religion), +2 turn/rebuke, 1/day grant all undead within 30 ft +1 attack and damage for 1 minute; +1 CL for Death spells; Turn Resistance +4 and are considered to be a Master Necromancer
  • Evil Affiliation: +2 Intimidate; +1 saves vs Good creatures; +1 attack rolls vs Good creature; 1/day take on an Aspect of evil for 1 round per level... any good aligned creature that comes within 5 ft must make a Will saves DC 14 + Cha mod or be affected as if by a Fear spell.... Paragon of Villainy


Caster Levels:
  • CL 12 Wizard
  • CL 12 Cleric


Typical Wizard Spells Prepared
  • Cantrips: 4/day, Resistance, Detect Magic, Read Magic, Message
  • 1st Level: 6+1/day, Magic Missile, Ray of Enfeeblement x2, Summon Undead I, Backbiter, Burning Hands
  • 2nd Level: 6+1/day, Scorching Ray x2, Command Undead, Escalating Enfeeblement, Mirror Image, Blindness/Deafness
  • 3rd Level: 5+1/day, Invisibility Sphere, Bands of Steel, Fireball x3, Fly, Shadow Touch
  • 4th Level: 4+1/day, Vecna's Malevolent Whisper, Animate Dead, Wall of Fire, Evard's Black tentacles
  • 5th Level: 4+1/day, Teleport, Magic Jar, Night's Caress, Wrack
  • 6th Level: 3+1/day, Contingency, Spectral Touch, Gem Jump X


Cleric Spells Prepared
  • Cantrips: 6/day, Detect Magic, Inflict Minor Wounds x2, Shockwave, Guidance, Resistance
  • 1st Level: 6+1/day, Shield of Faith, Inflict Light Wounds x2, Divine Favor, Resurgence, Chill of the Grave (D)
  • 2nd Level: 6+1/day, Inflict Moderate Wounds x2, Silence, Desecrate, Darkness, Shatter, Blade of Pain and Fear (D)
  • 3rd Level: 4+1/day, Inflict Serious Wounds, Clutch of Orcus, Protection from Positive Energy, Ring of Blades, Fangs of the Vampire King (D)
  • 4th Level: 4+1/day, Bleakness, Iron Bones, Spell Immunity, Divine Power X, Wither Limb (D)
  • 5th Level: 4+1/day, Triadspell X, Slay Living, True Seeing, Righteous Wrath of the Faithful, Revive Undead (D)
  • 6th Level: 3+1/day, Harm, Ice Flowers, Sarcophagus of Stone, Awaken Undead (D)


Equipment
  • Belt of Magnificence +6
  • Crown of Concealing (third eye conceal)
  • Necklace of of Rebuking
  • Bracers of Armor +8 (48,000gp)*
  • Rod of Undead Mastery (10,000gp)
  • Cloak of Turn Resistance (11,000gp)
  • Scepter of the Netherworld (9,000gp)
  • Minions' Coffin x2 (5,000gp)
  • Greatship (*45,000gp)
  • Secure Lines (*8,100gp)
  • Wind Favored Sails (*30,375gp)
  • True seeing ointment x2 (500gp)
  • Drum of the Restful Soul (2,250gp)*
  • Rod of Defiance (13,000gp)
  • Staff of Polymorph any object (33,750gp)*
  • Dromkarian Bone Bracers of Strength +4 (Droga's)

  • Boccob's Blessed Spellbook
    • Cantrips
      • All But Divination and Enchantment

    • Level 1
      • Magic Missile (1 page)
      • Ray of Enfeeblement (1 page)
      • Summon Undead I (1 page)
      • Backbiter (1 page)
      • Burning Hands (1 page)
      • Chill Touch (1 page)
      • Mount (1 page)
      • Mage Armor (1 page)
      • Shield (1 page)
      • Expeditious Retreat (1 page)

    • Level 2
      • Scorching Ray (2 pages)
      • Command Undead (2 pages)
      • Escalating Enfeeblement (2 pages)
      • Summon Undead II (2 pages)
      • Mirror Image (2 pages)
      • Blindness/Deafness (2 pages)

    • Level 3
      • Invisibility Sphere (3 pages)
      • Bands of Steel (3 pages)
      • Fireball (3 pages)
      • Fly (3 pages)
      • Shadow Touch (3 pages)

    • Level 4
      • Summon Undead IV (4 pages)
      • Vecna's Malevolent Whisper (4 pages)
      • Animate Dead (4 pages)
      • Wall of Fire (4 pages)
      • Evard's Black tentacles (4 pages)

    • Level 5
      • Night's Caress (5 pages)
      • Teleport (5 pages)
      • Magic Jar (5 pages)
      • Cone of Cold (5 pages)
      • Level 6

    • Contingency (6 pages)
    • Spectral Touch (6 pages)
    • Gem Jump (6 pages)

  • Blank Pages: ??

[*]3850gp in Black Onyx gems (for undead making)
[*]Stormhand's Items (10,237.5gpgp)
[*]Stormhand's Spellbook (9,400gp)
[*]15,486gp, 5sp[/list]
* made by glenn

Show

Monetary Awards
  • +? gold pieces
  • +? gold pieces
  • +? gold pieces, etc
  • [OVERLINE]Total Value of Monetary Awards: +? gold pieces[/OVERLINE]


Item Awards
  • Item Award
  • Item Award
  • Item Award, etc
#28

turalisj

Jun 01, 2007 22:48:08
Player Name:turalsij<br /> Character Name: Birth Name: Ka'Thro (Dragon Sage) <br /> , Taken Name: Muri'Lia (Death Master)<br /> Approved?:yes<br /> Foundations: <br /> Race: Elf<br /> Class: Dragonfire Adept<br /> Racial HD: 0<br /> Level Adjustment: 0<br /> Total ECL: 15<br /> Experience:<br /> Alignment: NE<br /> Languages: Common, Elven, Draconic, Orc, Abyssal, Aquan,<br /> Auran, Celestial, Giant, Igna, Infernal, Sylvan, Terran<br /> Gender: male<br /> <br /> Abilities<br /> Strength: 14 +2 (14)<br /> Dexterity: 20 +5 (14, +2 race, +4 Belt)<br /> Constitution: 22 +6 (18, -2 race, +2 level, +4 amulet)<br /> Intelligence: 14 +2 (14)<br /> Wisdom: 12 +1 (12)<br /> Charisma: 16 +3 (15, +1 Level)<br /> <br /> Speed: 30ft ground, 30ft Fly (perfect) &lt;-- with wings active<br /> <br /> HP: 161 ( 90 constitution + 71 Class Levels)<br /> AC: 25 (10 base + 5 dexterity + 4 armor + 2 shield + 2 Deflection + 4 Natural)<br /> Touch AC: 17<br /> Flat-Footed AC: 20<br /> Initiative: +5<br /> <br /> Skills:<br /> Bluff: 21<br /> Concentration: 24<br /> Diplomacy: 21<br /> Sense Motive: 19<br /> Speak Language: 9<br /> Spellcraft: 11<br /> Use Magic Device: 21<br /> <br /> Feats:<br /> 1st: Entangling Exahlation<br /> 1st(bonus): Dragontouched<br /> 3rd: Exhaled Barrier<br /> 4th: Ability Focus (breath weapon)<br /> 6th: Draconic Aura (resistance)<br /> 9th: Extra Invocation<br /> 12th: Dragon Cohort (Draxeyien)<br /> 15th: Extra Invocation<br /> <br /> Special Abilities:<br /> Breath Weapon (7d6 damage)<br /> Scales +4<br /> Dragonkin<br /> DR 2/Magic<br /> <br /> Saving Throws:<br /> Fortitude: 19 (+9 base, +6 con, +4 cloak)<br /> Reflexes: 14 (+5 base, +5 dex, +4 cloak)<br /> Will: 15 (+9 base, +2 wis, +4 cloak)<br /> <br /> Attacks:<br /> Base attack Bonus: +7/+2<br /> Melee: +9/+4<br /> Ranged: +12/+7<br /> Grapple: +9<br /> <br /> Attack:<br /> +1 Shortspear, +10/+5 (1d6+3, x2 critical)<br /> <br /> Special Attack:<br /> Breath Weapon: 7d6 fire line or cone (60ft or 30ft); or 7d6 cold cone<br /> ; or slow on fail save cone shape; or weakend on failed save cone shape<br /> ; or 7d6 sonic cone shape; or 7d6 fire cone, 7d6 acid cone, 7d6 cold cone<br /> , 7d6 acid line, and 7d6 electricity line.<br /> <br /> [SBLOCK=Equipment]<br /> [LIST]<br /> [*] Perctoral of Manueverability, 12,00gp<br /> [*] +4 Bracer's of Armor- 16,000gp<br /> [*] x5 Drought of rebuking breath, 7,000gp<br /> [*] x2 Drought of deafening breath, 15,300gp<br /> [*] Wand of Breath Admixture- 45,000gp<br /> [*] Ring of Protection +2- 8,000gp<br /> [*] Ring of Force Shield- 8,500gp<br /> [*] Amulet of Health +5- 16,000gp<br /> [*] Belt of Dexterity +4- 16,000gp<br /> [*] Orange Prism Iuon Stone- +30,000gp<br /> [*] +1 Shortspear- 2,302gp<br /> [*] Cloak of Resistance +4, 16,000gp<br /> [/LIST]<br /> Total: 192,102gp<br /> [/SBLOCK]<br /> <br /> [SBLOCK= Breath Effects and Invocations]<br /> Breath Effects:<br /> Save DC: (10+7+6+2) 25<br /> Effects: Frost Breath, Slow Breath, Weakening Breath,<br /> Sonic Breath, Acid Breath, Five-fold Breath of Tiamat.<br /> Invocations:<br /> Save DC: (10+3) 13+invoction level.<br /> Least: See the Unseen, Endure Elements<br /> Lesser: Humanoid Form, Draconic Flight, Elemental Resistance, Voracious Dispelling<br /> Greater: Draconic toughness, chilling fog<br /> [/sblock]
#29

aramar_the_black

Jun 09, 2007 3:12:00
Nevermind.
Aramar has been relegated to NPC status.
#30

master_of_flames

Jun 11, 2007 14:23:31
Li'ruak
Male Snow Elf
Warlock 12/Hellfire Warlock 3
Nuetral Evil
No Deity

Height 5'01, Weight 114, Age 132
Hair White, Eye Gray, Skin Pale

Str 13 (+1) (11 base, +2 item)
Dex 17 (+3) (15 base, +2 race)
Con 18 (+4) (17 base, +1 levels)
Int 18 (+4) (13 base, +1 levels, +4 item)
Wis 13 (+1) (11 base, +2 item)
Cha 22 (+6) (17 base, +1levels, +6 item)

Hit Points: 130 (fixed)
AC: 23, Touch: 15, Flatfooted: 20
Initiative: +3
BAB: +11/6/1, Grapple: +12
Speed: 30ft feet (base 30ft)
Experience Points: : 117,000

Management Skills
  • Authority: 2
  • Faith: 2
  • Focus: 1
  • Savvy: 2


Saves
  • Fort: +12 (+5 class, +2 con, +0 feat, +5 special)
  • Ref: +13 (+5 class, +3 dex, +0 feat, +5 special)
  • Will: +10 (+9 class, +1 cha, +0 feat, +5 special)


Attacks
  • +13/+8/+3 Melee ,Warlock's Scepter, 1d6+3, x2
  • +14/+9/+4 ranged, eldritch blast, 7d6, 60' range


Skills
  • Bluff +24 (18 ranks, +7 ability)
  • Intimidate +24 (18 ranks, +7 ability)
  • Knowledge(the planes) +22 (18 ranks, +4 ability)
  • Knowledge(arcana) +22 (18 ranks, +4 ability)
  • SpellCraft +22 (18 ranks, +4 int)
  • Use Magic Device +24 (18 ranks, +6 cha)
  • Speaks Common, Elven, Draconic, Gnoll
  • Armor Check Penalty: -0 (-0 armor, -0 shield)


Feats
  • Shape Soulmeld(strongheart Vest) (Level 1 - Character)
  • improved toughness (Level 3 - Character)
  • Mortal Bane (Level 6 - Character)
  • Extra Invocation (Level 9 - Character)
  • maxamize spell-like ability (Level 12 - Character)
  • Leadership (Level 15 - Character)


Racial Traits
  • Size
  • Ability Modifiers: +2 Dex, -2 Cha
  • Base Speed: 30ft
  • Skill Bonuses: +2 Spot, Listen, Search
  • Miscellaneous: rapier, longsword, shortsword, shortbow, longbow proficiency.
  • Favored Class: wizard

Special Abilities
  • Eldritch Blast 7d6
  • Invocations
  • Detect Magic
  • Damage Reduction 3/Cold Iron
  • Decieve Item
  • Energy Resistence 10 (fire, cold)
  • Imbue Item
  • Fire Resistance 10
  • hellfire Blast
  • Hellfire Infusion
  • Hellfire Shield


Invocations
  • Least: Brimstone Blast, Entropic Warding, See the Unseen, eldritch Spear
  • Lesser: Fell Flight, Flee the Scene, Voracious Dispelling, Walk Unseen
  • Greater: Vitrolic Blast, Chilling Tentacles
  • Dark:


Equipment
  • +1 brilliant energy hidden Longsword (4lbs)
  • +4 Mithril Chainshirt (15lb)
  • Explorers Outfit (8lb)
  • Ring of Protection +2 (-)
  • Ring of Force Shielding (-)
  • Gloves of Ogre's Strength (4lbs)
  • Periapt of Wisdom +2 (-)
  • Vest of Charisma +4 (2lbs)
  • Cloak of Reistance +4 (1lb)
  • Bag of holding Type I(contains gold, Fumblewinters spikes)
  • Rod of Eldritch Might (3lb)
  • Chausible of Fell Power (-)
    (15lb)

Items Bought
Show
  • Item Name (price bought at)
  • +4 Mithril Chainshirt (17,200gp)*
  • Explorers Outfit (free)*
  • Ring of Protection +2 (8,000gp)*
  • Gloves of Ogre's Strength +2 (4,000gp)*
  • Periapt of Wisdom +2 (4,000gp) *
  • Vest of Charisma +6 (36,000gp) *
  • Cloak of Reistance +5 (25,000gp) *
  • Rod of Eldritch Might (28,000gp)*
  • Greater Chausible of Fell Power (18,000gp)*
  • Bag of Holding Type II (2,500gp)*
  • x7 Fumblewinter spikes (6,5000gp)*
  • [OVERLINE]Total Value of Bought Items[/OVERLINE]

97,275gp

#31

thasis

Jun 16, 2007 14:11:43
Player: Thasis
Character: Nex Protinus
Gender: Male
Allegiance: Thasis the Evil
Race: Human
Class & Levels: 15 Dread Necromancer
Aligment: Lawful Evil
Deity: Afflux, God of Blood

Strength: 16 (+3) (+6 Belt of Giant Strength)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 27 (+8) (+3 4th, 8th, 12th level, +6 Cloak of Charisma)

Hit Points: 55
AC: 12, Touch: 12, Flatfooted: 10
Initiative: +2 (Dex)
Base Attack Bonus: +7/+2
Grapple: +10
Speed: 30ft

Fort: +5
Ref: +7
Will: +9

Attacks
(Touch Attack) Charnel Touch +10/+5 (1d8+4 Negative Energy Damage)
(Blast, 5ft Radius Around Character) Negative Energy Blast (15d4 Negative Energy Damage)
(Touch Attack) Scabrous Touch +10/+5 (Special)
(Touch Attack) Enervating Touch +10/+5 (Up to 7 Negative Levels/ day)
(Melee Attack) Dagger of Venom +11/+6 (1d4+1 damage + possible Poison spell)

Skills
Bluff (Cha) +26
Concentration (Con) +18
Hide (Dex) +20
Knowledge (Arcana)(Int) +19

Feats
Corpsecrafter (Bonus Human) (Libris Mortis)
Bolster Resistance (1st) (Libris Mortis)
Deadly Chill (3rd) (Libris Mortis)
Destruction Retribution (6th) (Libris Mortis)
Hardened Flesh (9th) (Libris Mortis)
Nimble Bones (12th) (Libris Mortis)
Undead Leadership (15th) (Libris Mortis)

Racial Traits
4 Bonus Skill Points at First Level
1 Additional Skill Point at Every Other Level
1 Additional Feat at 1st Level

Special Abilities
Charnel Touch
Rebuke Undead
Lich Body DR8
Negative Energy Burst 3/day
Negative Energy Resistance
Light Fortification
Advanced Learning (4th): Spirit Worm (Spell Compendium)
Advanced Learning (8th): Rebuking Break (Spell Compendium)
Advanced Learning (12th): Ghoul Gauntlet (Spell Compendium)
Mental Bastion +4
Fear Aura (DC25)
Scabrous Touch 2/day (DC25)
Summon Familiar: Imp (Devil)
Undead Mastery
Enervating Touch

Caster Levels
15th Level Arcane Caster (Dread Necromancer)

Dread Necromancer Spells Per Day

DC for Spells: 18 + Spell Level

1st – 6
2nd – 8
3rd – 8
4th – 8
5th – 8
6th – 7
7th - 5

Equipment
26,198 GP
Dagger of Venom (Cost 9,302 GP)
Ring of Invisibility (Cost 10,000 GP)
Rod of Withering (Cost 17,000 GP)
Wand of Fireball (10th) (Cost 22,500 GP)
Wand of Cure Critical Wounds (Cost 21,000 GP)
Boots, Winged (Cost 12,000 GP)
Rod of Undead Mastery (Cost 10,000 GP) (Libris Mortis)
Ghoul Gauntlets (Cost 10,000 GP) (Libris Mortis)
Belt of Giant Strength (+6) (Cost 36,000 GP)
Cloak of Charisma (+6) (Cost 36,000 GP)

Awards
None

Background
Unknown

Undead Leadership
Leadership Score (Undead): 23
Cohort Level: 13th
1st Level Followers: 90
2nd Level Followers: 9
3rd Level Followers: 5
4th Level Followers: 3
5th Level Followers: 2
6th Level Followers: 1

Followers (Specifics)
135 assorted Humanoid Skeletons
13 Ghouls
7 Deathlocks (Libris Mortis)
4 Half-Vampire Gnolls (Libris Mortis)
2 Mummified Orgres (Libris Mortis)
2 Large Earth Necromental (Libris Mortis)

Cohort
13th Human Dread Necromancer (Moirés Faileen)

Player: Thasis
Character: Moirés Faileen
Gender: Female
Allegiance: Nex Protinus
Race: Human
Class & Levels: 13 Dread Necromancer
Aligment: Neutral Evil
Deity: Afflux, God of Blood

Strength: 10
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 23 (+6) (4th, 8th, 12th, +4 Cloak of Charisma)

Hit Points: 100
AC: 12, Touch: 12, Flatfooted: 10
Initiative: +2 (Dex)
Base Attack Bonus: +6/+1
Grapple: +8
Speed: 30ft

Fort: +7
Ref: +6
Will: +8

Attacks
(Touch Attack) Charnel Touch +8/+3 (1d8+4 Negative Energy Damage)
(Blast, 5ft Radius Around Character) Negative Energy Blast (13d4 Negative Energy Damage)
(Touch Attack) Scabrous Touch +8/+3 (Special)
(Touch Attack) Enervating Touch +8/+3 (Up to 6 Negative Levels/ day)
(Melee Attack) +4 Unholy Greataxe +10/+5 (1d12 + 2d6 negative energy damage)

Skills
Concentration (Con) +19
Hide (Dex) +18
Knowledge (Arcana)(Int) +16
Profession (Gravedigger)(Wis) +16

Feats
Enervate Spell (Bonus Feat) (Libris Mortis)
Fell Animate (1st) (Libris Mortis)
Fell Drain (3rd) (Libris Mortis)
Fell Frighten (6th) (Libris Mortis)
Fell Weaken (9th) (Libris Mortis)
Leadership (12th) (Libris Mortis)

Racial Traits
4 Bonus Skill Points at First Level
1 Additional Skill Point at Every Other Level
1 Additional Feat at 1st Level

Special Abilities
Charnel Touch
Rebuke Undead
Lich Body DR4
Negative Energy Burst 3/day
Negative Energy Resistance
Light Fortification
Advanced Learning (4th): Spirit Worm (Spell Compendium)
Advanced Learning (8th): Rebuking Break (Spell Compendium)
Advanced Learning (12th): Ghoul Gauntlet (Spell Compendium)
Mental Bastion +2
Fear Aura (DC21)
Scabrous Touch 2/day (DC21)
Summon Familiar: Imp (Devil)
Undead Mastery
Enervating Touch

Caster Levels
13th Level Arcane Caster (Dread Necromancer)

Dread Necromancer Spells Per Day

DC for Spells: 16 + Spell Level

1st – 6
2nd – 8
3rd – 8
4th – 7
5th – 7
6th – 6
7th - 3

Equipment
750 GP
+4 Unholy Greataxe (50,000 GP)
Ring of Invisibility (10,000 GP)
Wand of Fireball (10th) (22,500 GP)
Cloak of Charisma (+4) (16,000 GP)
Wand of Contagion (11,250 GP)

Awards
None

Background
Unknown

Leadership
Leadership Score: 20 (13 Level, 6 Charisma, 1 Special Power, -2 Familiar, +2 Has Guildhouse)
Cohort Level: 13th
1st Level Followers: 50
2nd Level Followers: 5
3rd Level Followers: 3
4th Level Followers: 2
5th Level Follower: 1

Followers (Specifics)
50 1st Human Fighters
5 2nd Human Warmages
3 3rd Dwarven Clerics
2 4th Dwarven Clerics
1 5th Elven Wizard
#32

dragonstrife

Aug 14, 2007 18:47:15
Name: Lurania Turmblin
Gender: Female
Race: Half-Elf
Class: Cleric lvl 15
Alignment: N/G
Deity: Ehlonna
Height: 5'9"
Weight: 145lb
Age: 20 yr
Hair color: Deep red
Eye color: Bright green
Skin color: light tan
Str 14 (+2)
Dex 17 (+3)
Con 12 (+1)
Int 20 (+5)
Wis 25 (+7)
Cha 20 (+5)
Hit Points: 97
AC: 27, Touch: 20, Flatfooted: 22
Initiative: +3
BAB: +11/+6/+1
Grapple: +13/+8/+3
Speed: 30 feet
light load: 58lbs and less
medium load: 59-116lbs
heavy load: 117-175lb
Exp: 112,600
Saving Throws
* Fort: +10 (+9 +1)
* Ref: +9 (+5 +4)
* Will: +16 (+9 +7)

Attacks

* +12/+7/+2 Great Sword (Frost) 2d6+1 + 1d6, 19-20/x2
* +14/+9/+4 Composite Longbow (Thundering) 1d8 +2d8 on a critical hit, 20/x3, 110' range
*+14/+9/+4 Daggers (10) 1d4

Skills
* Climb +7 (5 ranks +2)
* Concentration +6 (5 ranks +1)
* Spot +12 (5 ranks +7)
* Diplomacy +11 (6 ranks +5)
* Heal +15 (6 ranks +7 +2)
* Knowledge (Arcana, history & religion) +10 (5 ranks +5)
* Preform (highland pipes) +9 (4 ranks +5)
* Ride (Horse,heavy) +11 (6 ranks +5)
*Spellcraft +10 (5 ranks +5)
* Swim +7 (5 ranks +2)
* Speak Language +9 (4 Ranks +5)
* Speaks Common, Draconic, Dwarven, Elven, Infernal, Abyssal, Aquan, Celestial, Undercommon, Giant, & Sylvan
* Armor Check Penalty: -3 (-2 armor, -1 shield)

Feats

* Mounted Combat (Level 1)
* Mounted Archery (Level 3)
* Weapon Focus (Great Sword) (Level6)
* Run (Level 9)
* Toughness (Level 12)
* Point Blank Shot (Level 15)

* Medium
* 30ft
* Special Ability: Turn/destroy undead 9 times a day
*Elven Blood

* CL 8 "Cleric"
* Cantrips: 6/day, Cure Minor Wounds, Detect Magic, Detect Poison, Mending, Purify Food and Drink,Read Magic
* 1st Level: 7/day, Command, Cure Light Wounds, Detect Evil/Good/Law/Chaos, Obscuring Mists, Sanctuary, Summon Monster I, Divine Favor, Domain: Endure Elements
* 2nd Level: 7/day, Cure Moderate Wounds, Delay Poison, Hold Person, Remove Paralysis, Sound Burst, Summon Monster II, Zone of Truth, Domain: Heat Metal
* 3rd Level: 7/day, Create Food and Water, Cure Serious Wounds, Remove Curse, Remove Disease, Summon Monster III, Water Breathing, Wind Wall, Domain: Searing Light
* 4th Level: 5/day, Air Walk, Sending, Discern Lies, Neutralize Poison , Summon Monster IV, Domain: Summon Nature's Ally IV
* 5th Level: 5/day, Cure Light Wounds Mass, Flame Strike, Summon Monster V, True Seeing, Scrying, Domain: Commune With Nature
* 6th Level: 4/day, Cure Moderate Wounds Mass, Heal, Wind Walk, Undeath to Death, Domain: Fire Seeds
* 7th Level: 3/day, Control Weather, Regenerate, Resurrect Domain: Sunbeam
* 8th Level: 1/day, Fire Storm, Domain: Summon Nature's Ally VIII

Equipment:

30867gp in bank

1 Celestial Armor 20lb
1 Light Steel Shield 6lb
1 Great Sword 8lb
1 Composite Longbow 3lb
1 Quiver of Ehlonna with 40 Arrows 3lb
2 Daggers 3lb (with Horse)
1 Pack 2lb
1 Bed Roll 5lb (with horse)
1 Map/Scroll Case 1/2lb
1 Flint and Steel ---
1 Hooded Lantern 2lb (with horse)
2 Belt Pouches 1lb
1 Silk Rope (50ft) 5lb (with horse)
1 Torches 1lb
1 Water Skin 4lb (with horse)
1 Whetstone 1lb
1 Silver Holy Symbol 1lb
1 Highland Pipes 2lb (with horse)
1 Entertainer's Outfit 4lb (with horse)
1 Traveler's Outfit 5lb
1 Bit and Bridle ---
1 Military Saddle ---
1 Irish Draft Horse ---
4 Saddle Bags ---
1 Healer's Kit 1lb
1 Scroll of Resurrection---
2 Scrolls of Zone of Truth---
3 Scrolls of Undetectable Alignment
1 ring of protection +4
1 Cloak of Elvenkind 1lb
1 Periapt of Wisdom +6
1 Headband of Intellect +6
1 Gloves of Dexterity +2
1 Cloak of Charisma +4
1 Portable Hole
Carry Weight: 52.5
Backround
Lurania grew up in a small mountain-side town near an elven settlement near the shores of a loch. The trade was good so they never really bothered each other too much from many decades of fair trade and good will between the two. Soon it became one town many half-elves lived there along with elves, humans and the occasional dwarf from the mountains. Thirteen years ago, a group cloaked of men burned her town to ashes and killed all of the survivors. She was only able to escape because she was playing her pipes in a meadow when she heard the screams from her town. Full of fear she hide in a tree and watched them destroy her home and kill her family. After a week, she came down and fled to a ship and started a new life in a clergy on the mainland vowing to have this never happen to her again.
Description
A tall hooded figure on dapple gray mare rides past. It seems to you as if the rider is trying to go on unnoticed. At the back of the saddle you see a oaken composite long bow ornately carved. The horse stops in front of an Inn. Getting of her horse you realize that the rider has shoulder length deep almost mahogany colored hair. her green tunic has a strange silver belt around at the waist. Her leather pants are covered at the knees by well-worn leather boots. Her gray cloak billows slightly as she enters the Inn.
#33

redhase

Aug 14, 2007 20:38:19
dead

Character Name: (true name) Trina Klansfar, other names known by(Kriteton Redblade {fighter}: human (M), Elisa Reedsglow{ranger} (F): human, Dralos Flecher{rouge}: halfelf (M), Liania Qilathdon{ranger}: half elf (F), Penelia Furdal: halfling (F), Reen' brownleaf: halfling (M), Sitahl Lafnai{ranger}: elf (F), Na'Ansr Gar'Erahd: elf (M), Eberk Bloodaxe; dwarf{fighter}{ranger/crafsman} (M) )


Allegiance: GOUE Experience: 212,500 XP
Class/Level: Rouge 5/ Cabinet Trickster 5/ Fighter 2, Ranger 3 (total levels 15)
Race: Changeling: Becomer
born half elf changeling, age 25, height 5' weight 83
Age: 25 Gender: either (born female) Height: varies Weight: varies
Eyes: varies Hair: varies Skin: varies (to race emelated)
HP: 97 (rog 24+5, cab tir 24+5, ran 18+3, fig 16+2= 77 )fixed
Speed: 30 feet (30 ft. base, armor, misc.)

Str 12 + 1
Dex 15 +2 (+_ Dex, +_ Armor, depends on what size they are at time, med or small)
Con 12 +1
Int 14 +2 Init: +2 (+2 Dex,)
Wis 11 +0 BAB: +11/+3
Cha 16 + 2
str4, dex8, con2, int6, wis3, cha3=26pc 4 in skills
Touch AC: 14 or 16 or small 15 to 17
meduim:
14 and 16 with armor
small:
15 or 17 with armor
F-F AC:
meduim: 14 or 16 with armor
small: 15 or 17 with armor
AC:
meduimelf, human, halfelf and other persona)
10+1(ability)+3(item)=14
10+1+3+2(leather aromr)=16
Small: (dwarf, halfling, gnome persona)
10+1 (size)+1 (ability)+3 (item)=15
10+1+1+3+2(leather armor)+17


Fort: +8 (+3+3+1 base, +1 Con, +_ misc)
Ref: +8 (+3+4 base, +1 Dex, +_ misc)
Will: +6 (+1+4 base, +1 Wis, +_ misc)

Weapon's: (depends on persona)
meduim persona:
Sap: 1/4, 1d6x2 bought in tryannor
Rapier: 1d4, 1d6/18-20 human, elf or half elf persona, bought in tryannor
Long sword: 1d6, 1d8/ 19-20 x2 human, elf, or half elf persona, bought in tryannor
Dagger: 1d3, 1d4 19-20
Small persona:
Battle axe: 1d6,1d8x3 dwarf or gnome persona, bought in tryannor
Hammer light: 1d3, 1d4 x2 dwarf or gnome persona, bought in tryannor
Short sword: 1d4, 1d6 19-20x2 dwarf,halfling or gnome persona, bought in tryannor
War hammer: 1d6, 1d8 x3 dwarf, or gnome persona, bought in tryannor


Weapon: ranged
Short Bow: 1d4,1d6 x3 60 feet (small persona), bought in tryannor
long bow: 1d6,1d8 x3 110 ft (meduim persona) , bought in tryannor


Armor: Type:leather, +2 AC Bonus, Max Dex +1, check penalty 0
small and meduim sizes


Skills:
Skill Points: 188
Class Skills: rogue 80, cab tir 40, fig 20,ran 48
Armor Check Penalty: none with ligh armor

climb +8 (+1 ability, +7 ranks)
craft +8 (+2 ability, +6 ranks)
jump +5 (str +1,+4 ranks)
hide +8 (dex +2, 6 ranks)
listen +8 ( +2 feat,ranks 6)
move silently +9 (dex+2, 7 ranks)
Profession +8 (8 ranks)
search + (int +2, +2 feat 3 ranks)
spot +8 (feat +2,6ranks)
survival +5 (+5 ranks)
swim +8 (str+1, 7 ranks)
use rope +8 (dex+2, +6 ranks)
balance +8 (dex+2, 6ranks)
bluff +8 artist +8(dex+2, 6ranks)
diplomacy +9 (feat+2,5ranks, 2 ab)
disable device +8 (dex+2, 6ranks)
sense motive +8 (+2 race, +2class, 4 ranks)
disguise +11 (+21 when ch ability) (7+2 ranks, 2 ab, + when useing changeling ability +10 bouns)
intimate +8 (+2 class, +2 race,+2 feat+2 ranks)
concentration +4 (con+0, +4 ranks)
peform (acting) +8 (+6 ranks, 2 ab)
peform (singing) +7 (+5 ranks, 2 ab)
ride +6 (dex+2, 4ranks)
decipher script +8 (int+2, +2 feat, +4 ranks)
gather information +7 ( 4 ranks, 2 ab)
knowlwdge (races) +8 (int+2, 6ranks)
knowlwdge history +8 (int+2, 6 ranks)
use magic device + 5 ( cha 2, 3ranks)


Feats:
Feat Racial Emulation (rogue 1st) race of ebor
Feat Persona Immersion (rogue 3rd) race of ebor
Feat Negotiator (cab tir 1st)
Feat Master Linguist (cab tri extra 2nd lev)
Feat Alertness (cab tri 3rd lev) +2listen, +2 spot
Feat Quick Change (cab Tri extra 4th lev) rac of Eberr
Feat Weapon Focus long sword fighter (1stlev fig)
Feat leadership (extra fig 1st lev)
Feat Jack of all trades (1st lev ran) use any skill as if you had 1/2 ranks in that skill. com adven p.p110
Feat Rapid shot (extra rang for combat style bow 2nd lev)
Feat Endurance (extra rang 3rd lev)
Feat Track (extra rang 1st)

Languages: (13 total, from feat: 4 + 9)
common, elf: halfling, Sylvan
(feat ability)gnome, ignan, goblin, dwarf, draconic, orc, abyssal, celestial, under common)


Special Abilities
Changling (race): +2 against sleep and charm effects, slippery mind, +2 bluff, intimate, sense motive: natural linguist, minor shape change(when using this ability a changeling recieves a +10 circumstance bonus on disguise checks).
Rouge (class): Sneak attack +3d6, Trap Sense +1, Uncanny Dodge, Evasion, Trap Finding.(5th levels)
Cabinet Trickster (class):1st lev, doppelganger insights (+2 on bluff, intimdate, sense motive),2nd lev: though trick, 3rd lev: thought trick (disrupt) 4th lev: thought trick (confuse), 5th lev: change shape (small race or meduim race), detect thoughts at will, thought trick (stun). (5 levels)
Ranger (Class): 1st Favored Enemy (elf), track, wild empathy, Combat style (long bow, rapid shot extra), Enurance. (3 levels)



Equipment:
magic items:
hat of disguise 1,800, made at coa
ring of protection +3 18,000, made at coa
braclet of teleportation 49,000, made at coa
rope of climbing 3,000, made at coa
blast disks 5 14,500 , made at coa
dust of tracelessness 250, made at coa
portable holes (3) 60,000, made at coa
robe of professions 5,000 roe p.p.173, made at coa
burglars vest 5,000 roe p.p 172, made at coa
wand of fireball 6th 13,500 p.p.247, made at coa
lockpicking ring 3,500gp, made at coa
necklace of fireballs 111 4,350gp, made at coa


Melee Weapon: see list above
Ranged WeaponSee list above
Leather Armor medium
leather armor small, tryannor
chest's 3, tryannor
sealing wax, tryannor
case scroll or map, tryannor
Outfit's (weight) allfrom tryannor
entertainer's outfit (2) male
entertainer's outfit female (2) female
entertainer's outfit male (male) small
entertainer's outfit female small (2)
artisan's outfit male medium(2)
artian's outfit female (3) medium
artisian's outfit female small (3)
artisan's outfit male small(3)
travelers outfit male (3)
travelers outfit female (3)
travlers outfit male small (2)
travlers outfit female small (2)
clothing; all in trunk's in guild, unless in backpack. then will only carry items needed for two different personas
dress average 8 sp 3lbs (36sp {4})
dress fine 20gp 5lb (100gp {5})
gloves leather 5sp 1lb (20sp {4})
full cape 1gp 3lb (10gp {10})different colors
chemise linen 1sp (10sp {10})
chemise silk 6gp (36gp {6]) different colors
shoes slipper 1sp (6sp {6} pairs)
shoes dancing 15 gp (45gp {4} pairs)
stockings 4sp (32 sp 8)
cloak cotton 3sp (12sp 40
cloak wool 5sp (20sp 4)
boots high 5sp 1lb (10sp {2}) mens
boots high 5sp 1lb (10sp {2}) female
sash cotton 2sp (10sp {5}) different colors
sash silk 4gp (20gp {5}) different colors
corset 25gp 4 lb (100gp 4)
boots smugglers 10gp 1lb (40gp ) 2 meduim and two small size

gold spent:
159,076gp
gold left to but items.
40,924gp

Followers:leadership score 16 score
all changelings
cohort level 12th
1st level 30
2nd level 3
3rd 1
4th 1

History:
Trina mother is a changeling and her father is a Elf, her mother krystal tricked her father by posing as an female elf. Krystal wanted a child and Trina was the result of the mating. Krystal has meet her father serval times and he has taught Trina elven ways, Trina learned the elven language and common first. Then her mother taught Trina other languages the older she became. Trina left her home when she reached adult hood, her mother Krystal help to introduce her to other rouges, Trina learned fast from her traning she recived. Trina worked for a few years with the rouges, and one day she was approched by the Cabinet Tricksters. Trina accepted their offer and was suprised to lead her mother was a Cabinet Trickster. Trina study verious different aspects of the Cabinet Tricksters training, even to encloud Master linguist training, (witch helped her to learn many differnet languages). Trina went on to study with the Cabinet Tricksters and went on different assigments, witch also helped her to learn how to use differnet weapons and how to become a ranger, while she was under cover for the cabinet tricksters. Trina also worked under an assumed name and race to work as a city guard and learned how to fight. She also traveld with a halfling carvan for a full season and learned their ways, so she could have a home and establish a new identy. This is one of the ways of the cabinet Tricksters, to send their young members to other cumminites and learn their ways. trina has learned from the Cabinet tricksters very well and has made her own organazations the Serpentine order, witch she uses as a cover organazation for the Cabinet tricksters and the goue: witch she is a member. Trina uses the Serpentine Order to watch other's and carry out the goue plans, and the order is an extension ran by changelings from the cabinet tricksters. Trina will contact any rouge she see's promise in and if their an changeling then she will watch them closely to make sure they are ready if the Cabinet Tricksters wish to envite them into their ranks. Trina uses all her skills and abilities to help the goue and to further their plans.


12 level cohort
Dren Wrentkel allsies: Junsma redforrest, Sasal Browncrek
Changeling becomer,rouge 3, fighter3, cabinet trickster 6
str 13+2, dex15+2, con 13+1, int14+2,wisd 13+1, cha 16+3
sex: depends on persona, height, depends on persona, wieght, eye color, hair color, depends on persona, born a male though, can be either sex, medium to small races, any race he has seen before.
born human/changeling male hieght 5'4, eye light brown, wieght 110 hair light brown.
Bab +8, fort +5, ref +11 will +6
hp 60 fixed
ac 14, touch, 14, ff,12, grapple 14
attacks Rapier: 1d4, 1d6/18-20 x2, sap Sap: 1/4, 1d6x2, dagger 1d3, 1d4 19-20
Skills: balance +7, bluff +8, climb +7, concentration +7, deciper script +8, diplomancy +8, disable divice +8, disguise + 8 (+18),concentration +8, escape artist +9, forgery +8, gather information +9, handle animal +6, hide +7, open lock +7, proffession +7, listen +7, move silently +7, use rope +5, spot +6, intimidate +6, sense motive +6, use magic device +7.
Languages:common, undercommon, elven, halfling, abbysal, terran
Feats; alterness, investigator, weapon focus rapier, jack of all trades, lighting reflects, persona immersion, master linguest, racial emulation, quick change.
changeling:
+2 against sleep and charm effects, slippery mind, +2 bluff, intimate, sense motive: natural linguist, minor shape change(when using this ability a changeling recieves a +10 circumstance bonus on disguise checks}
rouge: sneak attack +2d6, trap sense, evasion, trap finding
cabinet tricker: detect thoughts 4 day, doppelganger insights, thought trick daze, thought trick disrupt, thought trick confuse, thought trick stunn, detect thoughts at will, change shape{medium and small creatures} though tricks save 17.
possions:
+1 rapier,+2 cloak of charisma, ring of mind shield, braclet of proction +2, invisible potions 2, +1 leather armor, cats grace potion, blur potion, pass with out trace dust, sash, blast disks 2, shriek rocks 2, book false, quiver scabbard,body suit black, boots smugglers, gloves leather, dress avarage, pad knees, shirt cotton: silk 2. cloak cotton, cloak fur, shoes leather 4 pair 2 mens 2 womens, pants cotton, chemise, jacket wool winter, back pack of holding type 2, sap. all magic items made at coa, and other items bought in tryannor.

[he now has his 2 blast disks + trina's 3 blast disk (5 now) and other itemsd + hat of disguise, necklace of fireballs. gms]
#34

eglentyne

Aug 14, 2007 21:44:21
Brensas Springpouch
Gender: male
Race: Kender
Kender
Class(es): rouge 9 levels and Level (3 weretiger), 3 weretigerclass
Alignment: neutral
Deity, the cat lords
Guild: sea guild where ships are, he travel there then stay for long as he want.

Height, 3'4 Weight, 68 Age, 31
Hair color; light brown , Eye color: hazel, Skin color: lightesh brown



Kender
Str 14 (+1) (16 points, -2 racial, )
Dex 20 (+5) (16 points, +2 racial, +2 gloves, )
Con 16 (+3) (10, +6 item )
Int 11 (+0) (11 points if appropriate, )
Wis 12 (+1) (14 points if appropriate, )
Cha 11 (+0) (11 points if appropriate, )

Hit Points: 81 (fixed) 3d8+9, 9d6+27
AC: 21, (+2 were+2 ring+2 leather+4dex +1 kender)
Touch: 20
Flatfooted: 20 (+2 ring,+4dex,2 were+2)
Initiative: +4
BAB: +8/+1
Grapple: +14
Speed: 20/feet (base 20/ weretiger form 40 )

Saves
Fort: +11 (+3 class, +3 class, +4 con, +? feat, +1 race kender)
Ref: +15 (+6 class, +3 class, +5 dex, +1 race kender)
Will: +8 (+3 class, +1 class, +1 wis, +2 feat, +1 race kender)


Attacks
short sword flame tounge 1d6 19-20/x2 attack +5 damage +5 +damage from dmg
short bow 1d6 19-20/x2 60ft attack +8 damage +5
dagger 1d4 19-20/x2 attack +5 damage +5 (+poison)
Skills
balance +9 (dex+4 +4 were +1 rank) *
climb +8 (+1 str +7 ranks)
hide +10 (+4 dex +4 were +2 feat) *
jump +9 (str+1 feat +2 +5 ring +1 rank)
move silently +11 (+4 dex +4 were +2 feat +1 rank)*
spot +8 (wisd +1 +2 race 5 ranks)
open locks+9 (+2 race +4 dex +1 rks, +2 feat)
disable divice +8 (int0, 6 ranks, feat 2)
disguise +7 ( 1 ability, 6 ranks)
listen +8 (+2 feat, +1 ability, 5 ranks)
profession +6 (ability +1, 5 ranks)
sleight of hand +8 (ability +4, ranks 2, race +2)
survival +6 (ability +1, ranks 5)
use rope +7 (ability +4, +3 ranks)
intimidate +7 (ability +1, ranks 6)
diplomancy +7 (ability+1, 6 ranks)
decpher scrpit + 7 (ability0, 7 ranks)
bluff +7 (ability0, 7 ranks)
use magic device +4 (4 ranks)
knowledge(map making)+5 ( 5 ranks)
Speaks Kenderspeak and Common, elven 3 ranks

Hybreed form
Str 14 (+2) (16 , -2 kender, +2 racial (were), +? item)
Dex 22 (+6) (16 , +2 kender, +2 dex were +2 gloves)
Con 18 (+1) (10 , racial, +2 racial were, item+6)
Int 11 (+0) (11 , racial, +? levels)
Wis 14 (+2) (14 -2 kender, +2 racial (were)
Cha 11 (+0) (11 , racial +4 with tiger or were panter )

Hit Points: 81 (fixed) 3d8+9, 9d6+27
AC: 21, ( 2(were)+4dex+2 armor,+2 ring+1 kender)
Touch: +10
Flatfooted: +12
Initiative: +5
BAB: +6/+1,
Grapple: +10
Speed: 40? feet (base 40, )
Saves weretiger and Hybreed
Fort: +14 (+3 were, +1 class, +4 con, +1 race kender, )
Ref: +10 (+3 were , +1 class, +5 dex, +1 race kender )
Will: +7 (+1 were, +1 class, +2 wis, +2 feat, +1 race kender )
Attacks
short sword flame tounge 1d6 19-20/x2 attack +5 damage +5
short bow 1d6 19-20/x2 60ft attack +8 damage +5
dagger 1d4 19-20/x2 attack +5 damage +5 (+ poison)
Bite 1d8 attack +7 damage +6
claw 2 1d6 attack +7 damage +6
Skills
balance +10 (dex+5 +4 were +1 rank)*
climb +9 (+2 str +7 ranks)
hide +11 (+5 dex +4 were +2 feat)*
jump +11 (str+2 feat +2 +5 ring +2 rank)
move silently +11 (+4 dex +4 were +2 feat) *
spot +10 (wisd +2 +2 race 6 ranks)
open locks+12 (+2 race +5 dex +3 rks,+2 feat) can't use in full tiger form
disable divice +8 (int0, 6 ranks, feat2)
disguise +7 (ability, 6 ranks)
listen +7 (+2 feat, +1 ability, 4 ranks)
profession +6 (ability +1, 5 ranks)
sleight of hand +8 (ability +4, ranks2, +2 race)
survival +6 (ability +1, ranks 5)
use rope +7 (ability +5, +2 ranks)
intimidate +6 (ability +1, ranks5)
diplomancy +6 (ability+1, 5 ranks)
decpher scrpit + 7 (ability0, 7 ranks)
bluff +7 (ability0, 7 ranks)
use magic device +5 (5 ranks)
knowledge (map making)+ $ (4 ranks)
Speaks Kenderspeak and Common, elven- ranks 3


Tiger form
Str 16 (+3) (16 -2 kender, +2 racial (were)
Dex 22 (+6) (16 +2 were,+2 kender +2 gloves)
Con 12 (+1) (10 +2 were)
Int 11 (+0) (11 +? racial)
Wis 14 (+2) (14 -2 kender, +2 racial (were)
Cha 11 (+0) (11 +4 with weretiger or tiger)


Hit Points: 81 (fixed) 3d8+9, 9d6+27
AC: 11,
Touch: 9,
Flatfooted: 11
Initiative: +4
BAB: +6, +1
Grapple: +6
Speed: 40? feet (base 40, )

Attacks
bite 1d8 attack +6 damage +6
claw 2 1d6 attack +6 damage +6



Skills
balance +10 (dex+5 +4 were +1 rank) *
climb +9 (+2 str +7 ranks)
hide +10 (+4 dex +4 were +2 feat) *
jump +11 (str+2 feat +2 +5 ring +2 rank)
move silently +11 (+5 dex +4 were +2 feat)*
spot +10 (wisd +2 +2 race 6 ranks)
open locks+12 (+2 race +5 dex +3 rks,+2 feat) (can't use in tiger form)
Speaks Kenderspeak and Common, elven, dwarven, orc
disable divice +8 (int0, 6 ranks, feat2) can't use in full form
disguise +7 (ability, 6 ranks) can't use in full form
listen +8 (+2 feat, +1 ability, 5 ranks)
profession +6 (ability +1, 5 ranks) can't use in full form
sleight of hand +9 (ability +5, ranks 2, + 2 race)
survival +7 (ability +1, ranks 6)
use rope +9 (ability +5, +4 ranks) can't use in full form
intimidate +8 (ability +1, ranks 7)
diplomancy +8 (ability+1, 7 ranks)
decpher scrpit + 7 (ability0, 7 ranks) can't use in full form
bluff +8 (ability0, 8 ranks)


Feats
Iron Will ( - were extra)
Alertness (Level 1 - Class weretiger )
Stealth (Level 3 - weretiger)
combat reflexes
Skill focus (open locks) 1 - rouge)
Improved Natural Attack claw 3rd extra were
agile 3rd level rouge
Master Linquest 6th level rouge
nimble fingers 9th level rouge



Racial Traits
KENDER
§ +2 Dexterity, -2 Strength, -2 Wisdom
§ Small: As Small creatures, kender gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium characters.
§ Kender base land speed is 20 feet.
§ +1 racial bonus to all saving throws
§ +2 racial bonus on Spot checks
§ +2 racial bonus on Open Locks and Sleight of Hand checks
§ Lack of focus: Kender have a -4 racial penalty on Concentration checks. Kender don't necessarily lack magical talent, but their general lack of focus discourages them from pursuing careers in magic.
§ Taunt: Kender have an uncanny insight into the motivations and characteristics of other races. They can use this insight to unleash a verbal barrage of sarcasm, insults, and crude comments that cause the targeted victims to lose their temper. Kender receive a +4 racial bonus on all Bluff checks used to taunt someone.
§ Fearlessness: Kender are immune to fear, magical and otherwise.
§ Automatic languages: Kenderspeak and Common
§ Bonus languages: Dwarven, Ergot, Elven, Goblin, and Solamnic.
§ Favored class: Rogue.

Weretiger
+2 str, +2 dex, +2 con
+2 natural armor bonus in any form
+2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms.
Low-light vision in any form
Scent in any form
Bite: The tiger animal class gives the weretiger a bite attack in his animal and hybrid forms. The bite is a natural weapon that deals 1d6 points of damage.When he attains 2nd level in the weretiger template class and gains the Improved Natural Attack (bite) feat, his base bite damage improves to 1d8..
Claws: Upon reaching 3rd level in the tiger class, a weretiger gains two claw attacks in his animal and hybrid forms. His claws are natural weapons, each dealing 1d4 points of damage. When the weretiger attains 2nd level in the weretiger template class and gains the Improved Natural Attack (claw) feat, his base claw damage improves to 1d6
.
Tiger Empathy (Ex): Communicate with tigers and dire tigers, and +4 racial bonus on Charisma-based checks against tigers and dire tigers
In any form, weretigers have a +4 bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the tiger form.
A lycanthrope receives Iron Will as a bonus feat.
Curse of lycanthropy, damage reduction 10/silver
Special Abilities
Kender
+1 racial bonus to all saving throws
+2 racial bonus on Spot checks
+2 racial bonus on Open Locks and Sleight of Hand checks
Fearlessness: Kender are immune to fear, magical and otherwise.
Rouge
sneak attack +5d6
trap finding
evasion
uncanny dodge
trap sense +2
improved uncanny dodge
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.



Equipment
short sword flame tounge; right side
injection dagger 1d4 + poison 600gp master work; left side
short bow 30gp 2lbs 60 ft
short bow quiver of arrows 20
Ammunition Type II, etc (weight)
+2 leather Armor (weight)
boots
everlasting rations
traveling book (1 lb), in kebder bag
traveling book 2 (1lb), in kender bag
map of travels: drawen by him, in kebder bag
color writting quells, and regualr quell jars of ink.
backpack small
cloths, pants 2, shirt 3, over cloak, vest
mess kit
in traynor bank
Items Bought Spoiler:
ring of Protection +2 (8,000)
Braclet of invisibility see (20,000)
amulet of health +6 (36,000)
bag of holding kender size type 3 7,400gp
ring of jumping +5 2,500gp
gloves of dexterity +2 4,000gp
instant rope flask 25gp
thief's tools master work
torch and flints
fish hook, and line.
bedroll
flask

Total Value of Bought Items (85,930gp) left 114,070gp in bank.


Items Sold Spoiler:
Kender don't sell things, they trade with other kender. Or another race for something they like.

Awards Spoiler: Experience Awards
112,500


Monetary Awards
+ gold in traynor bank, what left is


Item's found
1. set of silver ware, with lion on the ends.
2. kender bag, that goes meow
3. a copper braclet with shinny stones some women had at inn. he did borrw it, he give back some day, bracelet of charisma +4.
4. a pulter plate with lion on it, from inn.
5. ring of invisibility improved, from small city from some women near guild of evil. Silver with rose designs on it.
6. metal mug from city by guild of evil. with lion on it.
7. 2 rune stones.
8. lady's silver hand mirror, on both sides.
9. a small box with a bag of tracelessness in it.

Background
Character Background Here
Brensaw comes from Kender Holme, near the eastern part of traynor, where the Kender Holme towns are. He come from Hidden Coin, where he learn his trade. He have traveled to other place in traynor, he travled to guild of evil as part of Kender Holme agrement to talk with guild of evil. He with other kender make agrement with guild of evil to trade with the guild. He see lots of new things at guild of evil, undead and shadow creatures, and magic they use. He did borrow some things from them. Brensaw is at sea guild now since he travel there from the Knights of Von Dracke area.
Brensaw like to see traynor and what is on the world, he get his were tiger from mother and father, they are blessed by the Cat Lords: like some other kinder are. Not all are were tigers, some are other kinds of werecats werepanthers, wereloins, weremountain loins.
#35

lady_rolindin

Aug 21, 2007 23:31:01
Ern'tra Fi' Rua Captain
Show
Female Half elf
Fighter 6, Swashbuckler 5, Legendary Captain 4
Neutral good

Height, 5' 2" Weight, 107 Age 34
Hair color, light brown with blond red hints Eye color, light brown with gold flecks Skin color, light tanish

Str 13 (+1)
Dex 14 (+2) (magic item +2)
Con 12 (+1)
Int 15 (+2)
Wis 11 (+0)
Cha 17 (+3)

Hit Points: 102 {6d10+6,5d10+5,4d8+4 (fixed)}
AC: 22, Touch: 18, Flatfooted: 19
Initiative: +3 (+1,+1; +1 feat)
BAB: +13, Grapple: +14
Speed: 30 feet

Saves
Fort: +11 (+5 class, +4 class, +1 class, +1 con)
Ref: +7 (+2 class, +1 class, +1 class +1 dex, +2 feat)
Will: +7 (+2 class, +1 class, +4 class)

Attacks
+16/+11/+6 melee, rapier, 1d6+2 18-20/x2
+16/+11/+6 ranged, longbow, 1d8 20/x3, 150' range
+14/+9/+4 melee, dagger, 1d4+2 19-20/x2

Raven's Song attacks:
ballist light bolt (6, 3 on each side) 3d8 19-20x2 1000ft
trebuchet light stone 2, 1 on on each side 10d6x2 1,250ft min 125 ft
greek fire, fire damage


Skills
Balance +9/+14 on ship (6 ranks, +1 ability, +2 feat; +5 feat on ship)
Bluff +9 (6 ranks, +3 ability)
Climb +7 (6 ranks, +1 ability)
Craft +7 (5 ranks, +2 ability)
Diplomancy +9 (2 ranks, +2 race, +3 ability, +2 synergy)
Intimidate +8 (3 ranks, +3 ability, +2 synergy)
Jump +3 (2 ranks, 1 ability)
Knowledge (Architecture & engeneering) +6 (4 ranks, +2 ability)
Knowledge ( Geography) +7 ( 5 ranks, +2 ability)
Knowledge (Crystal Spheres) +6 (4 ranks, +2 ability)
Knowledge (Nature; seas) +6 (4 ranks, +2 ability)
Profession (sailor/ship pilot) +8 (8 ranks)
Sense motive +6 (6 ranks)
Survival +4 (2 ranks, +2 synergy)
Swim +7 (6 ranks, +1 ability )
Search +6 (3 ranks, +2 ability, +1 race)
Use Rope +8 (5 ranks, +1 ability, +2 synergy)
Use Magic Device +5 (2 ranks, +3 ability)
Listen +4 (3 ranks, +1 racial, )
Spot +6 (5 ranks, +1 racial, )
Speaks Common, Elven, Sea-speak


Feats
Point Blank Shot (char 1)
Precise Shot (ftr 1)
Weapion Focus (Rapier) (ftr 2)
Sea Legs (char 3)
Far Shot (ftr 4)
Daring Warrior (ftr 6)
Leadership (char 6)
Weapon Finesse (Rapier) (Sbr 1)
extra followers (char 9)
Quick draw (char 12)
Sailors Balance (char 15)
Spacefearer extra

Racial Traits
Meduim Size
+1 bonus on listen, spot & search checks
+2 bonus on diplomancy, gather information checks.
Base Speed: 30 ft
Immunity to sleep effects
+2 saves against enchanment spells and effects
Low light vision
Elven Blood
dark vision 60 ft item armor plate of the deep

Special Abilities
grace +2
insightful strike
dodge bonus +2
Great Captain
Leadership +4
Weather Guage
Luck of the wind 1/day
Uncanny Navigation
Wind at Your Back


Equipment
Swordbow (rapier)+1/longbow 6,650gp
Sword/bow (longbow)Ranged Weapon (weight)
Quiver - arrows
Belt of hidden pouches (1lb) 5,000gp
Great ship clipper style {The Raven's Song} 60,000gp used for the E I N
Case map20gp
Signal whistle 85
Spy glass 1,000gp
Captains lantern 14,000gp
Chest 25gp
lock amazing 150gp
Navigators kit 250gp
marbles 25gp, in belt pocket
Elven Rope 200ft 500gp
swimmers kit '10' 150gp
Signel Whistle '10' 80sp
rope elven 200ft 500
pully's '10' 50 (extra for ship if needed)
grappling hook's '10' 10
ink pen '3'' 3sp
lantern fog cutter 20 140
mancles '5' 45
ear plugs
banner 30
twine 150ft 35sp
percolater 1
boots high 2 pair 15
pants cotton 4sp
coat wool 2 2
cloak wool 5sp
glove leather 2 10 sp
shirt cotten 3 15sp
necklace 5
grappling ladder 40
trebuchet 4 light 6,000 (heros of battle)
stones 20 (same)
greek fire 30 (same)
fireball bomb sphere (4) unapproacable east p.p. 56
dragon blight sphere (4) dragons of faerun p.p.126
snowball swarm (4) unapproacabile east p.p. 56
spark stones (8) arms and equipment guide 32
gravebane (8) arms and equipment guide 32
bullit priests (8) arms an equipmet guide 32
ballist light 4 (same)
ballist heavy 2
40 ballist bolts
tiles of healing (cure mod wounds 2(2d8+10) 300gp ea, 600gp
tiles of healing (cure light wounds 1d8+5 (4) 200gp for all 4
( 1 left, 1 given to shar)
latest tiles bought from ships gold ay city of nun
storm wrack
quickswim 1st 25gp each (6)
pressure sphere 2nd 150gp each
swim 2nd 150gp each (6)
detect ship 3rd 375gp each
air breathing 3rd 375gp each (4)
disguise ship 4th 1,000gp each
airy water 5th 1,125gp each
planar navigation 9th 3,825gp each (2)

spell compendium
repair moderate damage 2nd 150gp each
disrupt undead, greater 3rd 375gp
benigh transposition (6) 150gp
sunbrust (2) 6,000gp
interplanar telepathic bond 6th 1,650gp each
anti magic ray 7th 2,275gp each
lighting ring 8th 3,600gp each
sphere of ultimate destruction 9th 3,825gp each

dmg
cure moderate wounds 300gp each
scrying 375gp each
teleport 1,125 gp each (3)
fabricate 1,125gp each
total spent 29,850gp for tiltes form city of nun


2 cranes
4 sets of floation bags
2 sets of net
5 barrels of freshness



Show
=Items Bought]
+2 ring of protection 8,000
sword/bow (rapier/longbow) 6,650
bracers of armor +2 4,000
bracers of the wind gift from glen, alista needs
tiles of cure light wounds 2 100gp
1 tile of cure moderate wounds 300gp
gloves of dexterity +2 4,000
captains lantarn 14,000
armor leather +2 4,000
plate of deep armor; from glenn/ stormwrack p.p.128
#36

aramar_the_black

Aug 22, 2007 1:41:25
Torik "Brace" Hiramath
Male Hobgoblin
Monk 2/Fighter 8/Cleric 4
ECL 15 (+1 LA)
Lawful Evil (LN)
The Pantheon of Chains
EXP: 16,021

6' 8'', 220 lbs, 38 years old
Short black hair, Black eyes, Deep Orchre skin
Str 24 (+7) (17 base, +1 level,
+6 item)
Dex 12 (+1) (10 base, +2 race)
Con 14 (+2) (12 base, +2 race)
Int 10 (+0) (9 base, +1 levels)
Wis 20 (+5) (15 base, +1 levels, +4 item)
Cha 12 (+1) (12 base)


Hit Points: 96 (fixed)
AC: 24 (+1 dex, +7 armor, +1 ring, +5 bracers)
Touch: 16
Flatfooted: 21
Initiative: +1
BAB: +12, Grapple: +19
Speed: 30 feet (base 30)

Saves
  • Fort: +15 (+3 class, +6 class, +4 class, +2 con)
  • Ref: +7 (+3 class, +2 Class +1 class, +1 dex)
  • Will: +16 (+3 class, +2 class, +4 class, +5 wis)


Attacks
  • +20/+15/+10 melee, Quarterstaff, 1d6/1d6 +7, x2
  • +20/+15/+10 melee, Falchion of the Blade, 2d6 +13 +1 con, 15-20/x2 +1
  • +14/+9/+4 melee, unarmed strike, 1d6 +7, x2


Skills
  • Climb +11 (4 ranks, +7 ability)
  • Concentration +5 (3 ranks, +2 ability)
  • Diplomacy +3 (2 ranks, +1 ability)
  • Heal +7 (2 ranks, +5 ability)
  • Intimidate +6 (5 ranks, +1 ability)
  • Jump +13 (6 ranks, +7 ability)
  • Listen +8 (3 ranks, +5 ability)
  • Knowledge (Religion) +7 (7 ranks)
  • Move Silently (+4 racial, +1 ability)
  • Perform (fife) +3 (2 ranks, +1 ability)
  • Sense Motive +9 (4 ranks, +5 ability)
  • Spot +6 (3 ranks, +5 ability, -2 special)
  • Speaks Common and Goblin
  • Armor Check Penalty: -0 (-0 armor, -0 shield)


Feats
  • Endurance (char 1)
  • Improved Unarmed Strike (Mnk 1)
  • Stunning Fist (Mnk 1)
  • Combat Reflexes (Mnk 2)
  • Diehard (char 3)
  • Weapon Focus (Falchion) (Fgt 1)
  • Monkey Grip (Fgt 2)
  • Weapon Specialization (Falchion) (Fgt 4)
  • Power Attack (Char 6)
  • Improved Sunder (Fgt 6)
  • Power Critical (Fgt 8)
  • Greater Weapon Focus (Falchion) (Char 9)
  • Iron Will (Char 12)


Racial Traits
  • Medium size
  • 30 ft.
  • Darkvision 60 ft.
  • +4 Move Silently
  • LA +1


Special Abilities
  • Evasion
  • Flurry of Blows
  • Stunning Fist (DC 22)
  • Turn Undead (4/day)


Caster Levels:
  • CL 4 Cleric

Domains: Retribution, Strength

Cleric Spells Prepared
  • Cantrips: 5/day, Purify Food and Drink, Create Water, Detect Magic, Detect Poison, Guidance
  • 1st Level: 3+1/day, Deathwatch, Detect Undead, Bane, Shield of Faith (D)
  • 2nd Level: 2+1/day, Hold Person, Cure Moderate Wounds, Bull’s Strength (D)


Equipment
  • Masterwork Quarterstaff (600 gp)
  • Ring of Sustenance (2,500 gp)
  • Ring of Protection +1 (2,000 gp)
  • Periapt of Wisdom +4 (16,000 gp)
  • Belt of Giant Strength +6 (36,000 gp)
  • Bracers of Armor +5 (25,000 gp)
  • Steel Holy Symbol (2 gp)
  • Potion of Haste x3 (2,250 gp)
  • Potion of Enlarge Person x2 (500 gp)
  • Potion of Cure Moderate Wounds x3 (900 gp)
  • +2 Chainmail (SR 17) with Armor Spikes (36,050 gp)
  • Chest (2 gp)
  • Other Outifts (12 gp)
  • Bag of Holding Type I (2,500 gp)
  • Falchion of the Blade Serrated Razor Sharp Keen Wounding Axiomatic Large Falchion (51, 975 gp)
  • Writing Materials and Journal (55.1 gp)
  • Common Fife (5 gp)
  • Stone of Alarm (2,700 gp)
  • Everlasting Rations (350 gp)
  • Helmet of Terror (Helm with permanent Symbol of Pain) (14,150 gp)
  • 1,576 gp worth of gems and art
  • 205 platinum pieces, 2,211 gold pieces, 23 silver pieces, 9 copper pieces

Items Bought
Show
  • Item Name (price bought at)
  • Item Name (price bought at)
  • Item Name (price bought at), etc
  • [OVERLINE]Total Value of Bought Items[/OVERLINE]
#37

sssargoth

Aug 22, 2007 13:32:20
Julias
Orc Fighter 4/ Binder 3/ Rogue 3/ Duelest 5
9d10+3d6+3d8+45

Experience: 112,500/120,000
Alignment: Lawful Neutral
Age: 353 Appears: Mid 20's
HP: 123 Current HP:
Speed: 30
Initiative: 13
AC: 33 (+1 natural, +11 DEX, +2 INT, +7 Armor, +2 Generic)
[b]Abilities: Base: Lvl. Mod Modifier<br /> STR:[/b] 17 +3 13 +4<br /> [b]DEX:[/b] 32 +11 17 +2 +13(+4 Paimon bind, +6 gloves, +3 manual)<br /> [b]CON:[/b] 16 +3 15 +1 +<br /> [b]INT:[/b] 14 +2 16 + -2<br /> [b]WIS:[/b] 13 +1 15 + -2<br /> [b]CHA:[/b] 12 +1 14 -2
#38

gulien

Sep 07, 2007 16:44:49
Approved?:Yes/No
Player: Gulien
Stat Roll
Gorad Daywalker
Male Goliath
Goliath1/Vampire8/Master Vampire3/Monk3/Evolved Undead1/Rogue1
Lawful Evil
Afflux/Sargatanas
139,812/153,000xp

7'3", 300lbs , 150years old
No Hair, Green, Grey
Str 43 (+16) (15,racial +4,Vampire +6, Belt +6, Arm +4,Sarg +4,Evolved Undead +2, Taint +2)
Dex 30 (+10) (17,racial -2, Vampire +4, Level4 +1, Boots +6, Sarg +4)
Con -- (+0) (12,racial +2, Undead Negates)
Int 14 (+2) (12,Vampire +2)
Wis 15 (+2) (13,Vampire +2)
Cha 24 (+7) (14,Vampire +2, Cloak +6, Evolved Undead +2)

Hit Points: 7d12 + 42(Sarg)= 101 (fixed)
AC: 43 (10+Natural Armor+9,Dex+10,Wis+2,Bracers+8,Monk+1, ROP +3)
Touch AC: 23 (Dex+10,Wis+2,Monk+1)
Flatfooted: 30 (Natural Armor+9,Bracers+8,Wis+2,Monk+1)
Initiative: +14 (Dex +10, Improved Initiative +4)
Speed: 50 feet (base 30ft, Monk +10ft Dark Creature +10ft)
Turn Rating:12 (7HD+4Vampire+1Sardal)

BAB: +3
Melee: +19
Ranged: +13
Grapple: +45 (BAB +3, Str +16, Size +4,Improved Grapple +4,Expert Grappler +10, Gloves of Titan Grip +8)

Attacks:
  • +20 Unarmed Strike 3d8+1d6(Cold)+16Plus Energy Drain (20/x2 crit)
  • Flurry of Blows +20/+20 3d8+1d6(Cold)+16Plus Energy Drain/3d8+1d6(Cold)+16
  • Touch Attack(to grapple) +20


Saves:
  • Fort:+7 (+3 Monk,+3 Master Vampire, +0 con)
  • Ref: +18 (+3 Monk,+1 Master Vampire,+10 dex,+2 feat,+2 Rogue)
  • Will:+9 (+3 Monk,+3 Master Vampire,+2 wis)

Feats:
  • Alertness (Vampire)
  • Combat Reflexes (Vampire)
  • Dodge (Vampire)
  • Improved Initiative (Vampire)
  • Lightning Reflexes (Vampire)
  • Improved Unarmed Strike (Monk)
  • Improved Grapple (Monk)
  • Deflect Arrows (Monk)
  • Weapon Focus(grapple) (Level)
  • Expert Grappler (Level)
  • Superior Unarmed Strike (Level)
  • Ascetic Rogue (Taint)
  • Hammer Fist (Taint)


Skills:36Monk 18Master Vampire 10 Rogue

  • Bluff(Cha):+25= (9Ranks+7Cha+8Vampire)
  • Concentration(Cha):+16= (9Ranks+7Cha)
  • Hide(Dex):+41= (10Ranks+10Dex+8Vampire+5Cloak+8DarkCreature)
  • Listen(Wis):+15= (3Ranks+2Wis+8Vampire+2Alertness)
  • Move Silently(Dex):+38= (10Ranks+10Dex+8Vampire+5Cloak+6DarkCreature)
  • Spot(Wis):+19= (7Ranks+2Wis+8Vampire+2Alertness)
  • Sense Motive(Wis):+15= (3Ranks+2Wis+8Vampire,+2Goliath)
  • Tumble(Dex):+19= (9Ranks+10Dex)
  • Use Magic Device(Cha):+11= (4Ranks+7Cha)

Special Abilities:

  • Blood Drain(Vampire)
  • Children of the Night(Vampire)
  • Dominate (DC 20 Will)(Vampire)
  • Create Spawn(Vampire)
  • Vampire Weaknesses(Vampire)
  • Energy Drain(Vampire)
  • Turn Resistance +4(Vampire)
  • Alternate Form(Vampire)
  • DR10/Silver and Magic(Vampire)
  • Fast Healing 5(Vampire)
  • Gaseous Form(Vampire)
  • 10 Resistance to Cold and Electricity(Vampire)
  • Spider Climb(Vampire)
  • Enhanced Spawn(Master Vampire)
  • Master's Chosen(Master Vampire)
  • More Spawn(Master Vampire)
  • Evasion(Monk)
  • Flurry of Blows (Monk)
  • Still Mind(Monk)
  • Sneak Attack +1d6 (Rogue)
  • Trapfinding (Rogue)
  • Powerful Build(Goliath)
  • Mountain Movement(Goliath)
  • Acclimated(Goliath)
  • Meld into Stone(Cloak)
  • Paralyzing Touch(Arm)(Will Save 14)2/day 1d6+2Mins
  • Undead Traits
  • 1/day Greater Invisibility (Evolved Undead)
  • Bone's Thicken: +2Strength (Taint)

Languages:
  • Common
  • Gol-Kaa
  • Dwarven


Equipment:54,275gp
  • Monks Belt of Giant Strength +6 (36,750)*
  • Boots of Dexterity +6 (27000)*
  • Bracer's of Armor +8 (48000)*
  • Paralyzing Arm (40000)
  • Stone Cloak of Charisma +6 (33000)*
  • Gloves of Titans Grip (10500)*
  • Coffin Hideaway(3750)
  • Collar of Umbral Metamorphasis: Took it from my spawn.
  • Rod of Undead Mastery 10,000gp.
  • Water Whip (Glenn)
    Taken From Davar
  • +4 periapt of wisdom
  • Monk's belt
  • +4 gloves of dexterity
  • ring of protection +3
  • ring of invisibility
  • +4 cloak of charisma
  • boots of striding and springing
  • bag of holding 2
  • rod of ropes
  • +1 returning annulat


All items marked with * are purchased from Glenn.

Experiance Awarded:
  • +8037 xp: Horchound
  • +4500 xp: Adrelial
  • +6125 xp: Walls Battle
  • +8650 xp: Sardal, Zern, Sarah
    Total:+27,312 xp

Background:
Gorad spent much of his mortal life amongst his clan in the Storm Peak mountains living the typical Goliath life of hunting, competing and being all that he could be for clan. Out one night hunting for food he found himself to be the hunted. He was overtaken that night by a man he had never seen before. Bitten on the neck and drained of all his life's blood he thought surely this was the end. He was wrong. Days later he found himself awakening in a deep crevace bereft of light. Something was different though, he felt stronger faster... and hungry. Climbing out of the crevace he made his wasy back to his village and against reason or thought he slayed his once close clan, gorging himself on their blood. Thats when the sun came. He knew not what he was but terror struck him as he heard the dawncallers bellowing in the distance and fled to the safety of the crevace he had awaken. It was then that voice came. "Come to me my servant, your master needs you." When the infernal orb in the sky set he made his way out and traveled with speed he had never known towards where he knew the voice must have originated from. As he grew closer the voice in his head commanded him with urgency "COME, I NEED YOU!!!". As he crested one final cliff there was a flash of light and down below he saw the man who had attacked him burst into dust as a armor clad man raised a golden sun symbol into the air. His mind his own again he fled before being seen. It has been many years since that day and Gorad has come to realize what he has become. He now travels looking for a new clan with which to join... making his own as he travels through the wilds of Tyrannor.

Description:
Before you stands a giant of a man. His figure is sleek but power almost oozes out of him from every pore. His smile enchanting. His words like honey. Something in you wishes you could run and never stop in hopes of never meeting one such as him again.
#39

dragonstrife

Sep 17, 2007 14:37:28
(Going through Updates)
Name:Adrelial Shadowstalker
Gender: Female
Race: Vampire (Gray Elf)
Class: 8 Rogue/7 Shadow Dancer
Alignment: N/E
Deity: None
Height: 5'5"
Weight: 97 lb
Age: 96 yr
Hair color: Gold (Dyed Black)
Eye color: Red-Violet
Skin color: Pale
Str 26 (+8)
Dex 35 (+12)
Con --- (undead neglects)
Int 18 (+4)
Wis 11 (0)
Cha 21 (+5)
Hit Points: 146
AC: 35(10+6natural +2 amulet+5ring+12dex) , Touch:22 (10+12dex), Flatfooted:35(10+6natural +2 amulet+5ring+12dex (Improve Uncanny Dodge neglects lack of Dex bonus))
Initiative: +19
BAB:+12/+7/+2
Grapple: +20
Speed: 30 feet
light load: 306 lbs and less
medium load: 307-613lbs
heavy load: 614-920lbs
Turn Resistance:+4

Saving Throws
* Fort: +4 (+4)
* Ref: +25 (+11 +12 +2 feat)
* Will: +4 (+4)

Attacks

* +20/+15/+10 Whip (Flaming) 1d3+1d6 (non-lethal), x2
* +20/+15/+10 Rapier (Frost) 1d6+1d6, 18-20/x2
* +24/+19/+14 (Flame Burst) Composite Short Bow 1d6+1d10, x3+2d10, 70ft
* +24/+19/+14 Daggers (throwing) 1d4, 19-20/x2, 10ft

Skills

* Bluff +22 (9 ranks +5 +8 racial)
* Hide +39 (18 ranks +12 +9 racial)
* Spot +12 (0 ranks +10 racial +2 feat)
* Move Silently +39 (18 ranks +12 +9 racial +)
* Escape Artist +30 (18 ranks +12)
* Tumble +27 (15 ranks +12)
* Listen +30 (18 ranks +10 racial +2 feat)
* Use Rope +29 (17 ranks +12)
* Preform (Dance) +14 (9 ranks +5)
* Balance +30 (18 ranks +12)
* Disable Devise +27 (18 ranks +9)
* Speak Language +10 (6 ranks +4)
* Speaks Common, Elven, Infernal, Shadowic, Aquan, Auran, Draconic, Dwarven, Giant, Goblin, Gnoll, Terran, Undercommon, Ignan, Abbysal
#40

redhase

Sep 26, 2007 3:49:09
Artimas
Male/human undead
Shadowcaster14/Necopolitian 1
Alignment: Neutral evil
Deity: Nerull
Guild: children of the Plains

Height: 5'6", Weight: 134, Age:
Hair color: black, Eye color: dark, Skin color: dark grayish
Str 12 (+1) (12 points if appropriate, )
Dex 16 (+3) (12 points if appropriate,+4 belt )
Con 0 (+0)
Int 18 (+4) (14 points if appropriate,+4 item)
Wis 19 (+4) (15 points if appropriate, +4 item)
Cha 17 (+3) (17 points if appropriate, )
Hit Points: 103 (fixed)
AC: 21 [bracer of armor +4], Touch: 12, Flatfooted: 16
Initiative: +1
BAB: +7/+2, Grapple: +16
Speed: 30 feet (base 30, light)

Saves
Fort: +12 (+9 class, +3 special, )
Ref: +11(+4 class, +3 special, +4 item)
Will: +8 (+8 class, )

Morning star 1d6+1/ 1d7+1, 19-20/x2

Skills
concentration +8 (8 ranks, +0 ability, )
craft +7 (3 ranks, +4 ability, )
decipher script (Shadow) +8 (+10) (4 ranks, 4 ability, (+2 synergy scrolls)
Hide +7 (6 ranks, 1 ability)
intimate + 5 (2 ranks, 3 ability)
knowledge (arcana shadow) + 10 (6 ranks, 4 ability)
knowledge (the planes) + 10 (6 ranks, 2 ability)
knowledge (nature, shadow) + 10 (4 ranks, 4 ability)
profession + 8 (4 ranks, 4 ability)
Listen +8 (4 ranks, +4 wis, )
move silently +9 (4ranks, 1 ability,+4 item)
Spot +6 (2 ranks, +4 wis, )
survival + 8 (2 ranks, 4 ability, 2 synergies)
use magic device + 7 (+9) (4 ranks, 3 ability ( +2 synergie scrolls shadows)
Speaks (14 launguages) Common, abyssal, draconic, elven, igan, shadowic, infernal, orc, dwarfen,
Armor Check Penalty: -0

Feats
Knowledge Arcana (Shadow magic) (Level 1 - Race)
Magical Aptitude (shadow) (Level 1)
enlarge mystery (Level 2 )
Master linguist (Level 3 - ) races of eberron
Favored Mystery (level 4) ebon paths
Shadow Familiar ( level 6)
Extended Mystery (level 9)
improved familiar (shadow) (level 12)
Postive Energy resistance (15 level)

Racial Traits
Size: medium
Ability Modifiers: +4 skills 1st, +1 level, extra feat
Base Speed: 30 feet
Favored Class: any
Special Abilities
Shadowcaster
umbral sight

Fundamentals of Shadows can be used unlimited times per day, apprentice paths 3x per day one 1 to 3 levels, and are treated as super natural abilites, no spell resistance p.p. 139. levels 4 to 6 are treated as spell like abilites. level 7 mystyeries are treated as arcane spells. p.p. 112 of the tom, pack shadow and true name magic


Undead
No constituation score.
dark vision
Immunity to mind affecting spells, and abilities, , poisons, , magic sleep effects, paralysis, stunning, disease, death effects, and effects that require a fortitude unless it also works on objects or is harmless.
Immunity to extra damage from critical hits, nonlethal damage, damage to physical ability scores. ability drain, energy drain, fatigue, exhaustion, and death from massive damage.
Necropolitan class
+2 profane bonus on will saves vrs controll undead or turn undead.

Caster Levels: Shadowcaster14,

Shadow Mystery's Paths


Fundamental Mysteries
arrow of dusk
black candle
mystic reflection
sight obscured
umbral hand
caul of shadow



Apprentice Paths

Cloak of Shadows Path
Steel Shadows 1st
slight eclipsed 2nd
Sharp Shadows 3rd

Dark Terain Path
Carpet of Shadows ist
Blackfire 2nd
cling darkness 3rd

Ebon Whispher Path
voice of shadows 1st
Congress Of Shadows 2nd
Flicker 3rd


Initate Mystery's Paths

Ebon Roads Path
Step into Shadow 4th
Pass into shadow 5th
Voyage into Shadow 6th


Elemental Shadows
Aura of Shade 4th
Dark air or water 5th
Shadow Storm 6th

Master Paths

Shadow Calling Path
Summon umbral Servant


"Shadowcaster" Mystery's cast per day
0 level fundamental mysteries: unlimited/ arrow of dusk, black candle, mystic reflections, sight obscured
1st Level Mystery's: 3x day each/ steel shadows, carpet of shadow, voice of shadow
2nd Level Mystery's: 3x day each/ black fire, sight eclipsed, congress of shadows
3rd Level Mystery's: 3x day each/ clinging darkness, sharp shadows, flicker
4th Level Mystery's: 2/day, step into shadows, shadow's fate
5th Level Mystery's: 2/day, pass into shadow, unravel dweomer
6th Level Mystery's: 2/day, voyage into shadow, shadows fade greater
7th Level Mystery's: 1/day, summon umbral servant
8th Level Mystery's:
9th Level Mystery's:

Equipment
Morning Star 8lbs
Boots high black 5sp 1lbs
pants leather black 8sp 1.5 lbs
shirt cotton black 1sp 1/2 lbs
Spell pouch black
gem of the night 2
orb of shadow
Spellbook(s), if applicable (weight)


Shadow Items and other :
from tomb of magic: pact, shadow, and truename magic
Orb of Shadow 36,000gp tom
Shroud of the Night- greater 36,630gp (vest slot) tom
Gem of the night (2) 3,000gp- 1,500gp each tom
Collar of Umbral Metamorhosis 10,800gp tom
Ring of Nullifaction 3,200gp tom
Cloak of Reistance +3 (black) 9,000gp dmg
Periapt of Wisdow +4 16,000gp dmg
Ring of proctection +2 18,000gp dmg
shadow maniple 3,700gp tom
megashadow rod of maximize mysterys normal 54,000gp tom
headband of intellect +4 16,000gp
potion of invisibility (5) 1,500gp
wand of shadow tenacle made by glen
wand of night mantle made by glen
wand of dark fire made by glen

items from Muri Turalisj character
Perctoral of Manueverability, 12,00gp
+4 Bracer's of Armor- 16,000gp
x5 Drought of rebuking breath, 7,000gp
x2 Drought of deafening breath, 15,300gp
Wand of Breath Admixture- 45,000gp
Ring of Protection +2- 8,000gp
Ring of Force Shield- 8,500gp
Amulet of Health +5- 16,000gp can't use but trade for services
Belt of Dexterity +4- 16,000gp
Orange Prism Iuon Stone- +30,000gp
+1 Shortspear- 2,302gp trade latter?
Cloak of Resistance +4, 16,000gp better than what he has.
Total Value of Bought Items: 188,826gp rest in bank.
left 11,174,gp.


Items Sold Spoiler:

Total Value of Sold Items

Awards Spoiler: Experience Awards
111,500


Background
Artimas did see the magic used by the "normal" casters and did not like it when he was growing up, it didn't feel right to him. Hedid ask the wizards and sorcerer's he meet and lived in his area about the magic they used, though the wizards and sorcerer's could tell he didn't undersatnd the magic or did not want to try. Artimas did try to study with a wizard, but that lasted for two days, then he left. Knowing there must be other kinds of magic's the wizards and sorcerers would not talk about with him.
When it was time for Artimas to decide what to do with his life he decided to see what other kinds of magics there was besides normal magic, he looked untill he saw a caster appear from the shadows while he was visting a small city. Then the dark figure disappeared just as fast as he came from the shadows. He wanted to know what kind of magic this was and how he could learn about the magic. The ones he talked to tryed to talk him out of looking for that kind of magic, it was evil and would turn you evil they would say to him. Artimas did search untill he found a person who took him to a shadow caster, and he took his pleage to study with the caster. He studed with the shadow caster, untill he need to find more knowledge. Artimas did find other more powerful shadow casters, and studed under them untill he stopped and did spend time on the shadow plane to study and learn more than his viste's while a student. While he still don't trust regular spell caster, he knows that the shadow magic is his calling.
Both Artimas and his shadow lion Rrr went through the rite of undead passage at the same time.

Animal campanion:

Undead DarkLion Name: Rrr
large animal
HD; 52
Int+3
Speed: 50 ft
Armor class: 15, BAB, +3/+12 Attackclaw 2, +7 melee (1d4+5), bite +2 melee 1d8+2, link, share spell,evasion, devotion, multiattack, reach 10ft/5ft, special attacks pounch, improved grab, rake +2.
special qualities; darkvision 60 ft, hide in plain sight, resistance to cold 10, scent, superior low light vision.
saves: fort +12, ref +7, will +13 : skills +11 hide, +7 balance, +17 move silently, +5 listen, spot +5
feats: alertness, run
challenge rating 5, undead template
#41

gulien

Oct 04, 2007 12:19:45
I made a New Character for the boards but instead of doing the html i built it on a character sheet online. Hopefully no one minds.

Fel Drakensteed

and his mount

Daken
#42

zombiegleemax

Oct 04, 2007 14:00:46
Might want to go into more detail on DR. It took a look at your mount to realize it means dragon rider.
#43

gulien

Oct 04, 2007 15:00:05
Sorry bout that, fixed it and added more clarifications in the notes block at the bottom of both stat sheets.
#44

gabrion

Oct 04, 2007 19:19:37
Work in progress....not ready for approval just yet.

______________________________________

Landas
Male Human
Crusader 10/Devoted Enforcer 5
Level Progression w/ Maneuvers

1: Crusader 1, Crusader’s Strike (DS Strike), Martial Spirit (DS Stance), Vanguard
Strike (DS Strike)
, Charging Minotaur (SD Strike), Stone Bones (SD Strike),
Leading the Attack (WR Strike)
2: Crusader 2, Leading the Charge (WR Stance)
3: Crusader 3, Battle Leader’s Charge (WR Strike)
4: Crusader 4, Mountain Hammer (SD Strike, sub)
5: Crusader 5, Revitalizing Strike (DS Strike)
6: Crusader 6, White Raven Tactics (WR Boost, sub)
7: Crusader 7, Divine Surge (DS Strike)
8: Crusader 8, White Raven Strike (WR Strike, sub), Thicket of Blades (DS Stance)
9: Devoted Enforcer 1, Iron Heart Surge (IH)
10: Devoted Enforcer 2, Rapid Counter (DM Counter)
11: Devoted Enforcer 3, Moment of Alacrity (DM Boost), Aura of Perfect Order (DS Stance)
12: Devoted Enforcer 4, Manticore Parry (IH Counter)
13: Devoted Enforcer 5, Avalanche of Blades (DM Strike)
14: Crusader 9, Rallying Strike (DS Strike)
15: Crusader 10, Greater Divine Surge (DS Strike, sub)
#45

redhase

Oct 05, 2007 23:06:14
dead now undead with Gorad
Zern Utherqua
male, shadovar (Human)
11 levels shadowcaster/ shade+4 la [ecl 15]
Alignment:neurtal evil
Deity: Shar (fr)

Height: 5' 2", Weight: 108, Age: 380
Hair color: dark black, Eye color: ink black, Skin color: ink black

.

Str 12 (+1) (12 , )
Dex 14 (+2) (14 +? racial, )
Con 16 (+3) (14 +2 racial, +? item, etc)
Int 14 (+2) (14, +? racial, , +? item, etc)
Wis 15 (+3) (13, +? racial, +2 levels, +? item, etc)
Cha 20 (+5) (14, +2 racial, +4 item, etc)



Hit Points: 74 (41 +33 con) (fixed)
AC: 21, (10, +4 race, +3, item, + 2 item, +2 dex)
touch: 14,
Flatfooted: 19
Initiative: +2
BAB: +5, Grapple: +19
Speed: 50 feet (base 50, light [?? of ?? lbs], light)




Saves
Fort: +14 (+7 class, +3 con, +? feat, +4 race)
Ref: +9 (+3 class, +2 dex, +? feat, +4 race)
Will: +13 (+7 class, +2 wis, +? feat, +4 race)


Attacks
+7 quarter staff 1d4/ 1d4 +2, 1d6+2; 1d6+2 x2 (+ shadow strike ability)
ranged, spell


Skills (skill points 1st 20 (2+2x4+4 race), 2nd to 11, 5 each level: 2+2+1 race) 70
craft (shadow items) +8 (6 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
concentration+7 (4 ranks, 3 ability)
deciper script+ 8 (10)(6 ranks, 2 ability,( 2 synergy)
gather information +8 (3 ranks, +5 ability, )
handle animal + 10 (5 ranks, 5 ability)
Hide + 10 (+15) (+ 2 ranks, +8 racial, +5 when sight obscured used)
Listen +10 (3 ranks, +3 wis, +4 racial, +? synergy, )
knowledge (arcana shadow)+8 (6 ranks, 2 ability)
knowledge (the plains) +8 (6 ranks, 2 ability)
Move silently+15 (+5 ranks, +8 racial, +2 ability)
Spot +10 (3 ranks, +3 wis, +4 racial, )
Speaks Common, Laross (racial), elven, shadowic.
spellcraft (shadow)+8 (4 ranks, 2 ability, 2 synergy)
search+8 (6 ranks, 2 ability)
Armor Check Penalty: -0 (-0 )
profession +8 (6 ranks, 2 ability)
use magic device+10 (12) (5 ranks, 5 ability, 2 synergy scrolls)

Feats
magical aptitude shadow (Level 1 - Race human shadovar) phb
shadowcast (Level 1 shadowcaster) tom
deeping darkness (Level 2 shadowcaster)races of faerun 162
shadow familiar (Level 3 shadowcaster) tom
shadow cast (level 4 shadowcaster) tom
enlarge mystery (level 6th shadow caster) tom
extended mystery (level 9th shadowcaster) tom

Racial Traits shade
Size: medium
Ability Modifiers
Base Speed: 50 feet
Skill Bonuses: +4 listen, +4 spot, +8 hide, +8 move silently
+2, constition, charisma
Miscellaneous, etc
Favored Class

Shade racial abilities
1. Armor class gain a +4 deflection bonus to ac.
2. Gains +2 on attacks and damage
3. Control light with in 100 ft radius, 10% per level. anyone (like him) within the area gains an +1 bouns to hide checks. He can use 100% to controll light in an area, from total darkness to light (witch he dosn't like). the feat deeping darkness makes this ability 3x day, and darkness is treated as deeper darkness spell (greater darkness spell).
4. Fast healing +2
5. Invisibility, once per round
6. Shade sight, 60 ft dark vision any darkness
7. Shadow image 3x per day, 1d4, +3 (+1 per 3 levels of shadowcaster)
8. shadow stride every 2 rounds travel up to 300 ft.
9. shadow travel can use teleport with out error on same world or to another plane throught shadow, once a day.

Shadowcaster
1. umbral sight 60 ft
2. Sustain shadow, (eat 1 meal/ week)
3. Sustain Shadows (sleep 1 hour/day)
4. fundamental mysteries cast as supernatural abilites
5. apprentice mysteries cast as spell like abilitys


Caster Levels:
11 levels shadowcaster



Mysteries
Fundamentals: 5 known per day cast as supernatural abilitys
Apprentice Mysteries 1st: 2
Apperntice Mysteries 2nd: 2
Apprentice Mysteries 3rd: 2
Initate Mysteries 4th: 1
Initate Mysteries 5th: 1
Initate Mysteries 6th: 1
Master Mysteries: not yet

Fundamentals Mysteries
arrow of dusk
caul of shadow
mystic reflections
sight obscured
widen eyes

Apprentice Mysteries

Dark Terrain Path
1st. carpet of shadows
2nd. Blackfire
3rd. clinging darkness

Cloak of Shadows Path
1st. steel shadows
2nd. sight eclipsed
3rd. sharp shadows

Initiate Mysteries path

Elemental Shadows
4th. aura of shade
5th. dark air and water
6th. shadow storm



Equipment
Melee Weapon (weight)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)

Outfit (weight)
Storage Item (weight)
spell componite bag black
boots low black 3 sp 1/2 lb
pants cotton black 2 1sp 1lb
shirt 2 cotton black 2 2 sp 1/2lb
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc



Shadow Items Bought
Collar of Umbral Metamorphosis 10,800 tom:pact, shadow, & true name magic
Shroud of Night greater 36,630gp same book
Orb of Shadow 6th 36,000gp same book
Ring of Nullifaction 3,200gp same book
Gem of the Night (4) 6,000gp same book
+2 quarterstaff black (metal 10 lbs) shadow striking ability +3 costs, 26,600gp dmg and tom
cloak of charisma black +4 16,000gp dmg
blast disks 10 1,500 each
far sight tiles 3 9,000
ring of proctection black +3 18,000gp dmg
many fanged dagger, 24,234gp (.75% of full price) made by glen
wand of shadow spray, 8,538gp spell compendium p.p. 186 made by glen
mask of the skull glenn


199,402gp spent so far

Items Sold





Awards
Spoiler:
Experience Awards
112,500
Total Value of Experience Awards: +? experience points

Monetary Awards


Item Awards



Character Background Here
#46

eglentyne

Oct 29, 2007 3:17:38
Andrilis Be' Jaeren d' Tellic"Tellic family line of House Cannith" ( goes by Andrilis d' Cannith when traveling)
Traveling name: Andrilis d' Cannith
Female Human
Class(es): Artificer 12/ Dragonmark heir 3
Alignment: Neutral
Guild: Merchant Guild
Deity: gold

Height: 5' 3", Weight: 102, Age: 24
Hair color: medium dark red (usually braided), Eye color; light green, Skin color: light

Str 12 (+1) (12, )
Dex 15 (+2) (14, +1 levels, )
Con 14 (+2) (12, +2 item)
Int 20 (+6) (14, +1 levels, +5 item)
Wis 14 (+2) (14, )
Cha 15 (+2) (14, +1 levels )


Hit Points:88 (fixed: artificer 44/ Dragonmarked hier 14, con 15x2 30)
AC: 18, Touch: 12, Flatfooted: 16
Initiative: +2
BAB: +10/+4, Grapple: +16
Speed: 30 feet (base 30, light [?? of ?? lbs], )



Saves
Fort: +9 (+4 class, +3 class, +2 con)
Ref: +9 (+4 class, +3 class, +2 dex)
Will: +13 (+8 class, +3 class, +2 wis)

Attacks
spell or device


Skills: skill points 179 (skill points: 149 artificer, Dragonmark heir 30)
Concentration +18 (14 ranks, +2 ability, )
craft (glass works) +15 (8 ranks, +5 ability, +2 special)
Craft (armor smith) +15 (8 ranks, +5 ability, +2 special )
Craft (leather work)+15 (8 ranks, 5 ability, +2 special)
Craft (weapon smith)+15 (8 ranks, 5 ability, +2 special)
Craft (metal working)+15 (8 ranks, 5 ability, +2 special)
Craft (wood working)+15 (8 ranks, 5 ability, +2 special)
Craft (stone working)+15 (8 ranks, 5 ability, +2 special)
Craft (runes)+17 (10 ranks, 5 ability, +2 special)
Craft (alchemy) +17 (10 ranks, 5 ability, +2 special)
Decipher Script + 17 (10 ranks, 5 ability, +2 special)
Disable Divice +15 (10 ranks, 5 ability)
Diplomancy+ 10 (8 ranks, 2 ability)
Heal +12 (10 ranks, 2 ability)
Knowledge (Arcana)+ 13 (8 ranks, 5 ability)
Knowledge (architecture and engineering)+ 11 (6 ranks, 5 ability)
knowledge (the planes)+11 (6 ranks, 5 ability)
Profession (craft maker)+ 12 (10 ranks, 2 ability)
Spellcraft+11 (+13) ( 6 ranks, 5 ability, (+2 scrolls)
use magic device+10 (12) (8 ranks, 2 ability,(+2 scrolls)
Speaks (7 laungues speaks and writes) Common, elven, dwarf, halfling, draconic, gnome, daelkr.)
Armor Check Penalty: -0


Feats
least Dragonmark (mark of making) (Level 1 - Race) eberron campain p.p.56
Scribe Scroll (Level 1 - Class )
favored in house (Level 1 - Character) ebrron campain setting p.p. 53
(favored in house roll 1 d20 +7)
Brew Potion (level 2 class)
Craft Wondrous item (level 3 class)
Craft Construct (Level 3 - Character)
Exceptional Artison (level 4 class bonus) ebrron campain setting p.p. 52
Craft Magical Arms & Armor (level 5 class)
Attune Magic weapon (level 6)
Craft Wand (level 7 class)
Extraodinary Artisan (level 8 class bonus) ebrron campain setting p.p. 52
legendary artison (level 9) ebrron campain setting p.p. 53
Craft Staff (level 12 class extra)
extra rings (level 12 class bonus)
Wand Mastery (level12 )
lesser dragonmark ( level 13 extra class)
improved dragonmark least (level 14 extra class)
Improved dragonmark lesser (level 15 extra class)
craft Rings (level 15)


Racial Traits
Size: meduim
Base Speed: 30
Skill Bonuses: +4 at 1st, den +1 every level.
Favored Class: any


Special Abilities
least Dragonmark: mark of making
make whole 2 /day, mending 2/day, repair light damage 1day, +2 on craft checks.

lesser dragon mark: mark of making
mionr creation 1/day, repair serious damage 1/day
Hiers mark counts as spell levels of dragon mark, with 3 levels added.

Artificer class
Artificer Knowledge
Arrtisan bonus
disable trap
item creation
scribe scroll
brew potion
craft woundrous item
craft homunclus
craft reserve 700
craft magical arms and armor
retain essence
metamagic spell trigger
craft wand
craft rod
metamagic spell completion
craft staff

Dragonmark heir
lesser dragonmark
house status
improved least dragonmark
improved lesser dragonmark

Rest is 25% off cost to make items.


Infusions per day
1st: 5
2nd: 4
3rd: 4
4th: 3
5th: 3

Equipment
Melee Weapon (weight)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
pants leather 8sp 1.5lb
pants cotton 1sp 1lb in bag
2 shirt cotton 1sp in bag
dress avarage 8sp in bag
gloves leather 5sp in bag
cloak wool 5sp
alchemeist lab 500gp in back pack of holding
broach of House Cannith 75gp
arcane signet ring of house Cannith 150gp
identification papers from Aundair, city of Fairhaven. and carrying case.
traveling papers 2sp




Storage Item (weight)
Stowed Item (weight)
Stowed Item (weight)
Spellbook(s), if applicable (weight)




Items made or bought from other artificer:

144,375gp spent on tomb & manual for ability enhancment (now have two empty books to use)
+4 ring of proctection 24,000gp made
bag of holding type 2 3,750gp made
4 blast disks (650gp to make) 2,700gp
wand of cure light wounds 562.5 gp make
cure serious wounds scroll 394gp make
dragonmark focus amulet+3 deep purple color 4,500gp make ebrron campain setting 260
boots of elven kind 1,875gp make
bracers of armor+2 3,000gp make
belt of hidden pouches 3,750gp make, races of wild p.p. 173
wand of fireball 5th 8,438 make
Runestaff of Transmutation : form Glenn
back pack of holding type 1 1875gp made
Total Value of Bought Items
192,551gp spent so far.
left gold:
4,499gp left


Items Sold
Spoiler:
Total Value of Sold Items




Awards
Spoiler:
Experience Awards
112,000


Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc




Background

Andrilis was born to family of artificers, both mother and father, from the Tellic family line. She was brought up to learn how to make things of all kinds, while she lived with her family in Passage. Her family is of a minor house named Be' Jaeren, in the Tellic family line. Andrilis after working with other houses of Cannith was given chance to work with house Cannith in Fairhaven, she took the training they offered to her.
House Cannith knew of her dragonmarked (mark of making) from her families history, some working for House Cannith and others members working for House Cannith now and then. Andrills decided to work for the great house once she thought she had enough learning from her parents and other artificers of the tellic line. She has completed her training and her contracted time with house Cannith and decide to travel and take back any knowledge to the great house, in her travels. She does know that she can gain any inportant possion in the great house Cannith. This she knows. She have heir Dragon mark on right side of face that goes down to chest.
#47

demonfey02

Nov 05, 2007 14:06:23
Due to death of Korraemus Akiilan, will fill out over time.
PvP: ON
Name: Mavak Kelthin
LG skarn soulborn8/warblade7
Humanoid (reptilian, incarnum)
Base: 8d10+7d12+60+15
Experience: 112,000
Alignment:LG
Deity: undecided
HP: 165
Speed: 40
Initiative: +0
AC: 25 (+9 armor, +3 natural, +3 deflection)
Touch: 13
Flatfooted: 25
Abilities: Base: Lvl. Mod Modifier (point buy)
STR: 20 (15+2(racial)+1(lvl)+2 item)
DEX: 10 (10-2(racial)+2 item)
CON: 18 (15+1(lvl)+2 item)
INT: 14 (12+2 item)
WIS: 14 (12+2 item)
CHA: 17 (14+1lvl+2 item)

BAB: +15/10/5
Attacks:
Spines: +20/+15/+10
+2 corrosive greatsword +22/+17/+12
Flametongue +21/+16/+11
Damage:
Spines: 1d6+5; use of bracers 1d6+1d6 (electric)+5 (piercing)
+2 corrosive greatsword: 2d6+1d6(acid)+7; with bracers 2d6+1d6(acid)+1d6(electric)+7; with crystal in addition to the other two 2d6+1d6 (acid)+1d6(electric)+1d6(cold)+7 (all slashing)
Flametongue: 1d8+1d6(fire)+6 (slashing)
Ranged:
N/A
Armor:
+5 blueshine mithral chain shirt: +9 armor
Amulet of natural armor: +3
Ring of Protection: +3
Special Attacks:
Spines
Special Qualities: +2 intimidate and climb, +2 strength, -2 dexterity; aura of law and good, incarnum defense (immunity to fear), meldshaping (soulborn list)
Base Saves: Fort: 11, Ref: 4, Will: 4
Saves: Fort: 14, Ref: 3, Will: 5

Base Skills:
Soulborn: climb, concentration, craft, diplomacy (LG soulborn), handle animal, heal, jump, knowledge (arcana, the planes), profession, ride, spellcraft, swim; 33
warblade: Balance, climb, concentration, craft, diplomacy, intimidate, jump, knowledge (history, local), martial lore, swim, tumble; 35
Skills:
Balance** 15 (+0 dex, +15 skill points)
Climb
Concentration* 22 (+4 con, 18 skill points)
Craft
Diplomacy* 21 (+3 cha, 18 skill points)
Handle animal
Heal
Jump* 22 (+5 str, +17 skill points)
Knowledge (arcana)
Knowledge (the planes)
Knowledge (history)
Knowledge (local)
Martial Lore
Profession
Ride
Spellcraft
Swim
Tumble
Languages: Common, celestial
Feats:
Level feats: 1: power attack, 3: cleave, 6: improved toughness, 9: shape soulmeld (pegasus cloak), 12: sudden recovery, 15: shards of granite
Soulborn bonus feats: sapphire smite, shape soulmeld (dissolving spittle)
Warblade bonus feat: Stone power
Abilities: Aura (law and good), smite opposition 2/day, incarnum defense, shape soulmeld, chakra bind (crown, feet, hands), battle clarity (reflex saves),weapon aptitude, uncanny dodge, battle ardor (critical confirmation), improved uncanny dodge, battle cunning (damage), natural weapons, maneuvers and stances (diamond mind, iron heart, stone dragon, tiger claw, and white raven only), light, medium, and heavy armor proficiencies, simple and martial weapon proficiencies, shield proficiency (except tower)
Items: Belt of Magnificence +2 (25,000 gp), field provisions box (2000), Flametongue (20,715), +2 corrosive greatsword (18,350), +5 blueshine mithral chain shirt (27,600), bracers of lightning (11,000), crystal of energy assault (cold, lesser) (3000), Heward's Handy Haversack (2000), +3 amulet of natural armor (18,000), ring of protection +3 (18,000), boots of striding and springing, crystal of greater screening (-10 touch attacks from incorporeal beings) (3000)
Carrying capacity: light: 133 lbs, medium: 134-266 lbs, heavy: 267-400 lbs
CP —
SP —
GP 45,835
PP —
Lost:
Soulborn info:
Common melds: Dissolving Spittle, Pegasus Cloak, Thunderstep Boots, Soulspark Familiar
Melds from classes: 2, essentia 2, bind 1 (crown, feet, or hand)
Maneuver info:
Maneuvers known: 7
Maneuvers readied: 4
Stances known: 2
Maneuver level: up to 6th
Diamond Mind:
Iron Heart: Wall of Blades, Punishing Stance
Stone Dragon: Bonecrusher, Mountain Hammer, Bonesplitting Strike
Tiger Claw: Rabid Wolf Strike, Leaping Dragon Stance
White Raven: Leading the Attack, White Raven Strike
Description:
Male, 24, brown hair, gold eyes (soulborn's incarnum defense), tan skin, 6', 200 lbs
Mavak was born into the warrior caste of his people, in the Northern Slopes. Specifically, he was born to a high ranking warblade and soulborn, who both taught him their arts. He has been going on missions to other lands since he was 20, occasionally as a diplomat, but normally as a military force to ensure the peace of his people. His current mission is to find out the cause of the rising undead population, for which he has decided to seek out holy men and women to explain.
He has a muscular build, as is common to his people, with his greatsword strapped to his back and his longsword on his hip.
#48

bookmen

Dec 05, 2007 17:47:29
"Me," "You," "Hardy" (Gone inactive for now; after the battle he, like manny others, went to hunt down escaped enemies)
Show

Large Male Feral Yak Folk Mineral Warrior
Yak Folk 5 Racial HD, LA+2 Yak Folk, Barbarian 6, LA +1 Feral, LA +1 Mineral Warrior = ECL 15
CN
Stone/Earth

Height (not sure), Weight (not sure), 26
Hair: None (covered in spikes of stone), Bronze, Stone Grey

Str 46 (+18)(18 points if appropriate, +4 Feral, +8 Yak Folk, +2 Mineral Warrior, +2 levels, +6 item, +6 item)
Dex 10 (+0) (8 points if appropriate, -2 Feral, +4 Yak Folk)
Con 29 (+)(17 points if appropriate, +2 Feral, +4 Mineral Warrior, +6 item)
Int 9 (-1) (11 points if appropriate, -4 Feral, -2 Mineral Warrior, +4 Yak Folk)
Wis 12 (+1) (8 points if appropriate, +4 Yak Folk)
Cha 10 (+0) (8 points if appropriate, -2 Feral, +4 Yak Folk)

Str in Rage: 50 (+20)(18 points if appropriate, +6 racial, +2 levels, +6 item, +6 item, +4 Rage)
Con In Rage: 33 (+11)(17 points if appropriate, +2 Feral, +4 Mineral Warrior, +6 item, +4 Rage)

Hit Points: 162 (fixed)
HP in Rage: 188

AC: 29 (+0 Dex, +6 Feral NA, +7 Yak Fold NA, +3 Mineral Warrior NA, +3 Armor), Touch: 10, Flatfooted: 29

AC in Rage: 27 (+0 Dex, +6 Feral NA, +7 Yak Fold NA, +3 Mineral Warrior NA, +3 Armor, -2 Rage), Touch: 8, Flatfooted: 27


Initiative: +0
BAB: +11, Grapple: +33 In Rage: +36
Speed: 50 feet land; 25 burrow

Saves
Fort: +15 (+1 Racial HD, +5 Barb, +9 Con)
Ref: +6 (+4 Racial HD, +2 Barb, +0 Dex)
Will: +7 (+4 Racial HD, +2 Barb, +1 Wis)

Fort in Rage: +17 (+1 Racial HD, +5 class, +11 con)
Will In Rage: +6 (+1 Racial HD, +2 class, +1 wis, +2 Rage)

Attacks
+29/+24/+19 Claws 20x2 2d6+18
In Rage:
+31/+26/+21 Claws 20x2 2d6+20

Skills
Intimidate +12 (18 ranks, +0 Cha)
Listen +9 (8 rank, +1 Wis)


Feats
Cleave
Power Attack
Destructive Rage
Intimidating Rage
Improved Toughness

Racial Traits

Medium Monstrous Humaniod
+14 Str, +4 Dex, +0 Con, -2 Int, +4 Wis +4 Cha
50 feet land; 25 burrow
2 Claws 2d6
Improved Grab
Pounce
Fast Healing 4
Dark Vision 90 ft
Earth Strike
DR 8/adamantine
Body Meld (Sp)
Command Genie (Su)
Use Staff (Ex)


Special Abilities
Class(es)-
Fast Movement
Rage 2/day
Trap sense +2
Improved uncanny dodge
Uncanny dodge

Equipment
Ring of Sustenance (2,500 gp)
Ring of Energy Resitance Major (Fire) (28,000 gp)
Winged Boots (16,000 gp)
Vest of Armor +3 (9,000 gp)
Bracers of Profane Str +6 (72,000 gp)
Gauntlets of Str +6 (36,000 gp)
Amulet of Con +6 (36,000 gp)

Items Bought
Show

Ring of Sustenance (2,500 gp)
Ring of Energy Resistance Greater (Fire) (44,000 gp)
Vest of Armor +3 (9,000 gp)
Bracers of Profane Str +6 (72,000 gp)
Gauntlets of Str +6 (36,000 gp)
Amulet of Con +6 (36,000 gp)
#49

dragonstrife

Dec 31, 2007 19:36:38
Name: Peter of Drakell
Gender: Male
Race: Centaur
Class: Druid lvl 13
Alignment: N/G
Deity: Skerrit
Height: 7'
Weight: 2,100 lbs
Age: 20 yr
Hair color: Black
Eye color: Brown
Skin color: light tan (fur is a tawny color)
Str 20 (+5)
Dex 21 (+5)
Con 13 (+1)
Int 20 (+5)
Wis 25 (+7)
Cha 20 (+5)
Hit Points: 110
AC: 33, Touch:14 , Flatfooted:28
Initiative: +3
BAB: +13/+4
Grapple: +22/+13
Speed: 50 feet
light load: 166lbs and less
medium load: 168-532lbs
heavy load: 534-800lb
Exp: 118,720
Saving Throws
* Fort: +10 (+9 +1)
* Ref: +13 (+8 +5)
* Will: +19 (+12 +7)

Attacks

* +17/+8 Longsword (Icy Burst) 2d6 +1d10, (+1d10 on a critical hit) 19-20/x2
* +17/+8 Composite Longbow +2 (Thundering) 2d6+2 19-20/x3, 110' range
* +17/+8 Daggers (10) 1d6 19-20/x2
* +17/+8 Lance (Large, Flame Burst) 2d6+1d10 (+2d10 if critical hit) 20/x3

Skills
* Balance +10 (5 ranks +5)
* Bluff +10 (5 ranks +5)
* Concentration +11 (10 ranks +1)
* Handle Animal +20 (15 ranks +5 )
* Spot +17 (10 ranks +7)
* Diplomacy +20 (15 ranks +5)
* Heal +17 (10 ranks +7)
* Knowledge ( Geography & Nature) +14 (9 ranks +5)
* Hide +6 (5 ranks +5 -4(size))
* Ride +7 (2 ranks +5)
* Spellcraft +21 (16 ranks +5)
* Swim +17 (12 ranks +5)
* Jump +10 (5 ranks +5)
* Move Silently +15 (10 ranks +5)
* Listen +17 (10 ranks +7)
* Survival +17 (10 ranks +7)
* Preform (Lute) +9 (2 Ranks +5 +2 masterwork interment)
* Speak Language +6 (1 Ranks +5)
Speaks: Common, Druidic, Auran, Aquan, Terran, Ignan Elven, & Sylvan
* Armor Check Penalty: 0 (0 armor)

Feats

* Improved Critical(Composite Longbow) (Centaur)
* Craft Wondrous Item (Centaur)
* Mounted Combat (Level 1)
* Trample (Level 3)
* Weapon Proficiency (Large Lance) (Level6)
* Run (Level 9)
* Natural Spell (Level 12)

* Large (-1 on AC, -4 on hide, +4 for grapple, -1 on attack roles)
* Nature Sense
* Wild Empathy
* Woodland Stride
* Trackless Step
* Resist Nature's Lure
* Wild Shape (4/day Large, medium, small, tiny, plant)
* Venom Immunity
* A Thousand Faces

* CL 13 "Druid"
* : 6/day, Create Water, Detect Magic, Detect Poison, Light, Cure Minor Wounds, Read Magic
* 1st Level: 7/day, Detect Snares and Pits, Cure Light Wounds, Entangle, Longstrider, Obscuring Mists, Produce Flame, Speak with Animals
* 2nd Level: 7/day, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere, Soften Earth and Stone, Spider Climb, Treeshape
* 3rd Level: 6/day, Meld into Stone, Neutralize Poison, Remove Curse, Remove Disease, Greater Magic Fang, Water Breathing,
* 4th Level: 5/day, Dispel Magic, Flame Strike, Ice Storm, Scrying, Spike Stones
* 5th Level: 4/day, Cure Cure Critical Wounds, Awaken, Call Lightning Storm, Wall of Fire
* 6th Level: 3/day, Ironwood, Move Earth, Summon Natures Ally VI,
* 7th Level: 2/day, Control Weather, Sunbeam

Equipment:

1739gp in bank
1 Periapt of Wisdom +6 ---
1 Headband of Intellect +4 ---
1 Cloak of Charisma +6 ---
1 Lance 12lbs
Composite Longbow 3lbs
40 arrows and quiver 9lbs
10 daggers 10lbs
1 Longsword 4lbs
1 Wild +4 Leather Armor 15lbs
1 Belt of Giant Strength +4 ---
1 pair of Gloves of Dexterity +4 ---
1 Winter Blanket 3lbs
2 Saddle Bags 16lbs
1 Waterskin 4lbs
2 Iron Pots 20lbs
1 Hammer 2lbs
1 Master Work Lute 3lbs
1 Flint and Steel ---
Carry Weight: 101lbs
Backround
He just got lost on a hunting trip and ended up here.
Description
A Centaur with a pleasant looking face, black hair and tail, black points and a tawny body, dressed in leather armor only on the top (after all, centaurs can't wear pants!) with intricate gold leaf work forming the pattern of falling leaves. Large eagle heads poke out of his saddle bags staring at you, and up above three Griffins circle in the sky. He also has a bow slung over his shoulders, a sword across his back, and lance laying across his side.
#50

bookmen

Jan 23, 2008 15:14:01
Cazic Gone inactive till future notice.
Show

Medium Unseelie Fey Drow
Drow LA +2 Unseelie Fey LA +1 Wizard 12 = ECL 15
LE
Pays lip service to a number of “Nature Deities,” but is a more loyal follower to his task of learning all he can about all forms of nature.

5’6”, 120 lbs, 336
Hair: White with one green streek (front right), one purple streek (side left), and black streek (back center); Skin: Ebony; Eyes: Red

Str 10 (+0)(12 points if appropriate, -2 Racial)
Dex 20 (+5) (12 points if appropriate, +2 Racial, +6 item)
Con 10 (+0)(12 points if appropriate, -2 Racial)
Int 32 (+11) (18 points if appropriate, +2 Racial, +6 item, +6 item)
Wis 10 (+0) (10 points if appropriate)
Cha 14 (+2) (10 points if appropriate, +4 Racial)

Hit Points: 30 (fixed)
AC: 19 (+5 Dex, +4 Armor), Touch: 15, Flatfooted: 14
While Bear is active: 22 (+5 Dex, +4 Armor, +3 NA), Touch: 15, Flatfooted: 17

Initiative: +5
BAB: +6/+1, Grapple: +6 (Bear Active: +8)
Speed: 40 feet land; 70 fly speed (average)

Saves
Fort: +4 (+4 Wiz, +0 Con)
Ref: +13 (+4 Wiz, +5 Dex, +4 item)
Will: +8 (+8 Wiz, +0 Wis) +10 vs spells and spell-like abilities

Attacks
+8/+3, +2 Club 1d6+2 (Bear Active: +10/+5, +2 Club 1d6+4)

Skills 105 total ranks
Concentration +8 (+8 ranks +0 Con)
Decipher Script +19 (+8 ranks +11 Int)
Knowledge (Arcana) +19 (+8 ranks +11 Int)
Knowledge (Architecture and engineering) +19 (+8 ranks +11 Int)
Knowledge (Dungeoneering) +19 (+8 ranks +11 Int)
Knowledge (Geography) +19 (+8 ranks +11 Int)
Knowledge (History) +19 (+8 ranks +11 Int)
Knowledge (Local) +19 (+8 ranks +11 Int)
Knowledge (Nature) +20 (+9 ranks +11 Int)
Knowledge (Nobility and royalty) +19 (+8 ranks +11 Int)
Knowledge (Religion) +19 (+8 ranks +11 Int)
Knowledge (The planes) +19 (+8 ranks +11 Int)
Spellcraft +21 (+8 ranks +11 Int +2 Synergy)
Move Silently +15 (+0 ranks +5 dex +10 item)
Intimidate +6 (+0 ranks +2 cha +4 racial)

Synergy bonuses
+13 (+2 Synergy +11 Int) Search checks made to find secret doors or hidden compartments.
+2 (+2 Synergy) Survival checks made to keep from getting lost or to avoid natural hazards, checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains), checks made while on other planes, and checks made while underground.
+4 (+2 Synergy +2 Cha) Gather Information checks
+4 (+2 Synergy +2 Cha) Diplomacy Checks


Languages:
Common, Elven, Undercommon, Aquan, Sylvan, Abyssal, Celestial, Draconic

Feats
Scribe Scroll
Craft Wondrous item
Maximize spell
Still spell
Silent spell
Spell Focus (Evocation)
Greater Spell Focus (Evocation)

Racial Traits

Medium Humaniod
-2 Str, +2 Dex, -2 Con, +2 Int, +0 Wis +4 Cha
30 feet land; 60 Fly speed (average) with Dragonlike wings
Darkvision 120 ft
DR 15/cold iron
Spell-like abilities faerie fire, dancing lights, and Darkness 1/day
+2 racial bonus on Will saves against spells and spell-like abilities
SR 23
Season’s Power: Winter Chill
Iron Vulnerability
+4 Racial Bonus on Intimidate checks

Special Abilities
Classes-
Spells

Race-
Season’s Power: Winter Chill
Spell-like abilities

Items-DR Fire 30

Caster Levels:
CL 12 Wizard

Wizard Spells Cast per Day

Cantrips: 4/day, Bonus 0/day
1st Level: 4/day, Bonus 3/day
2nd Level: 4/day, Bonus 3/day
3rd Level: 4/day, Bonus 3/day
4th Level: 4/day, Bonus 2/day
5th Level: 3/day, Bonus 2/day
6th Level: 2/day, Bonus 2/day
7th Level: -/day, Bonus -/day
8th Level: -/day, Bonus -/day
9th Level: -/day, Bonus -/day

Spells in spell book
Show

All level 0 Spells

Level 1 Spells
Alarm
Feather Fall
Grease
Mage Armor
Mount
Comprehend Languages
Magic Missile
Ray of Enfeeblement
Expeditious Retreat
Detect Undead

Level 2 spells
Shatter
Arcane Lock
See Invisibility
Invisibility

Level 3 Spells
Leomund's tiny hut
Fireball
Lightning Bolt
Suggestion

Level 4 Spells
Scrying
Leomund's Secure Shelter
Wall of Ice
Shout

Level 5 Spells
Summon Monster V
Teleport
Cone of Cold
Permanency

Level 6 Spells
Contingency
Flesh to Stone
Chain Lightning
Summon Monster VI
#51

orcy_the_green_wonder

Feb 10, 2008 23:46:48
Ra'Nal'ek<br /> Human Ranger 5/Widowmaker 10<br /> Varients: Distracting Attack, Arcane Hunter, Champion of the Wild<br /> Str 15 +2 HP: <br /> Dex 26 +8 AC: 18<br /> Con 20 +5<br /> Int 18 +4 Init: +8<br /> Wis 16 +3<br /> Cha 14 +2 BAB: +15/+10/+5<br /> [url=http://invisiblecastle.com/find.py?id=1272081]Stat Rolls[/url]<br /> <br /> Fort +12 (base 7, +5 con)<br /> Ref +19 (base 11, +8 dex)<br /> Will +7 (base 4, +3 wis)<br /> <br /> +1 Keen Distance Merciful Musket of Collision +25 (4d12+10|19-20/x3) [675ft]<br /> <br /> Equipment:<br /> +1 keen distance merciful Musket of collision (62,250gp)*<br /> Gloves of Agile and Fortunate Striking and Dexterity +6 (30,150gp)*<br /> Belt of Lucky Magnificence +2 (75,000gp)*<br /> Piercer Mantle of the Predator (6,675gp)*<br /> Mask of the Tiger (3,000gp)*<br /> Hat of Anonimity (9,375gp)*<br /> Everlasting Rations (350gp)<br /> Magic Bedroll (500gp)<br /> Everfull mug (200gp)<br /> Camoflague Paint (x2) (2,250gp)*<br /> Medium Camoflague Netting (25gp)<br /> 10,225gp<br /> <br /> Feats:<br /> Point Blank Shot (human)<br /> Exotic Weapon Proficiency (Musket) (level 1)<br /> Rapid Reload (level 3)<br /> Far Shot (Ranger 4)<br /> Weapon Focus (Musket (level 6)<br /> 'Crossbow' Sniper (level 9)<br /> Precise Shot (level 12)<br /> Improved Precise Shot (level 15)<br /> <br /> Skills:<br /> Climb +20<br /> Heal +21<br /> Hide +36<br /> Listen +21<br /> Move Silently +31<br /> Ride +24<br /> Spot +21<br /> Survival +21<br /> Use Rope +26<br /> <br /> Special Abilities:<br /> Fast Movement +20ft<br /> Stealthy (-10 when sniping)<br /> Penetrating Shot<br /> Damage Increase 3<br /> Sharpshooter +4<br /> Power Shot<br /> Huge Gaping Chest Wound
#52

demonfey02

Feb 11, 2008 23:43:16
Reposted because I lost access to my old account.
Shiny Lantern
Warforged Scout (doesn't know what gender is)
Rogue 5/Artificer 5/Dungeon Delver 5
CG (Extremely Chaotic)
Blacksmiths
Experience: 121,688
Height 3'5", Weight 90 lbs, Age 3 years old.
Hair color N/A, Eye color red (interchangeable, though), Skin color silver
Str 12 (+1)
Dex 18 (+4)
Con 16 (+3)
Int 14 (+2)
Wis 8(-1)
Cha 8(-1)

Hit Points: 91
AC: 21, Touch: 16, Flatfooted: 17
Initiative: +4
BAB: +9/4, Grapple: +6
Speed: 30 feet (base 20, light/medium/heavy load [?? of ?? lbs], boots of striding/springing)

Saves
  • Fort: +10 (+7 class, +3 con, +? feat, +? special, etc)
  • Ref: +14 (+10 class, +4 class, +? dex, +? feat, +? special, etc)
  • Will: +6 (+7 class, -1 wis, +? feat, +? special, etc)

Attacks
  • +9/+4 melee, +1 morningstar, 1d6+2, x2; small, sentient LE weapon familiar, named Common Sense, speaks Common, gnome, and infernal; cannot possess Shiny
  • +11/+6 ranged, light crossbow, 1d6, 19-20/x2, 80' range

Skills
  • Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
    Balance: 9=4+5
    Climb: 11=1+10
    Craft (armorsmith): 13=2+10+1
    Craft (weaponsmith): 12=2+10
    Craft (stonemasonry): 7=2+5
    Craft (blacksmith): 13=2+10+1
    Disable Device: 18=2+15+1
    Escape Artist: 8=4+4
    Gather Information: 4=-1+5
    Hide: 15=4+10+1
    Jump: 7=1+2+4
    Knowledge (engineering and architecture): 7=2+5
    Knowledge (dungeoneering): 7=2+5
    Move Silently: 10=4+6
    Open Lock: 14=4+14
    Search: 12=2+10
    Sleight of Hand: 8=4+4
    Use Magic Device: 21=-1+18+4
  • Speaks Common, draconic, halfling
  • Armor Check Penalty: -0

Feats[list][*]Feat Name (Level 1 - Race)
Alertness
Blindfight
silver tracing
Jaws of death
magical aptitude
craft construct
Racial Traits[list][*]Size
composite plating
light fortification
sneak attack +2d6
trap sense +3
evasion
artificer knowledge, artisan bonus, disable trap, item creation, scribe scroll, infusions, infuse self
brew potion
craft wondrous items
tools of war
craft magic arms and armor
craft weapon familiar
uncanny dodge
darkvision
deep survival
reduce 3/day
stonecunning
augury 1/day
skill mastery
improved evasion
blindsense 1/day
Caster Levels:[list][*]CL 5 artificer
Artificer infusions/day[list]
[*]1st Level: 3/day
[*]2nd Level: 3/day
[*]3rd Level: 1/day
Equipment[list]
Common sense (2154 gp (made by Shiny)), light crossbow (35 gp), bolts, 10 (1), rod of wonder( 12,000 ), rod of lordly might (modified so button one is a +1 frost longsword, 70,000), wand of web (full, 4500), wand of inflict serious wounds (full, 11,250), wand of repair serious damage (full, 11,250), wand of lightning bolt (5th, full, 11,250), portable hole (stomach compartment, 20,000 gp), boots of striding and springing (12,000), bracers of armor+4 (16,000), traction claws (4000, normally dettached), 5000 in various upgrades (warforged repair kit, smithing tools, lockpicks built into fingers, hooded lantern with everburning light inside of it fall under this), schema of unseen crafter (2400), goggles of lifesight (2000), 52,738 gp, 7 sp, 5 cp
Items Bought
Show
  • Item Name (price bought at)
  • Item Name (price bought at)
  • Item Name (price bought at), etc
  • [OVERLINE]Total Value of Bought Items[/OVERLINE]
#53

NightScreamer20

Feb 18, 2008 10:26:13
Character Name: Osvith'kosj'gix
Alignment: LN Experience: 124,250 XP
Race: Kobold
Age: 27 Gender: Male Height: 2' 3" Weight: 43 lbs.
Eyes: Green Scales: Silver Size: Small
Class Levels: Sorcerer6/Force Missile Mage5/Argent Savant5
Description: Osvith'kosj'gix, or 'Quick Tiny Claw', is a Sorcerer wrought from the eggs of one of the largest Kobold societies around Tyrannor. Born with silver scales and bright green eyes, and his extremely slender build (even by Kobold Standards) he has been referred to as the 'Silver Sliver' until his Sorcerous blood manifested. Trained by the best Sorcerers of his tribe they attuned his magics to excel at controlling Force, pure kinetic energy. Befriended by one of the Wyrmlings born on the same day in the Tribe's Dragon Den, him and the one he designates as 'Mach' are inseperable.

Str 12 (+1); Dex 18 (+4); Con 14 (+2); Int 16 (+3); Wis 14 (+2); Cha 30 (+10)

HP: 88 Speed: 40 ft.
AC: 27 (+12 Empowered Greater Mage Armor*, +4 Dex, +1 Size)
*Empowered Greater Mage Armor: Cast everyday lasting for 32 hours per casting.
Touch: 15 Flat-Footed: 15
Initiative: +4 (+4 Dex)
BAB: +6/+1
Fort: +6 Ref: +8 Will: +15

Light Crossbow (Ranged): +10/+5; 1d8 damage
Masterwork Dagger (Melee): +8/+3; 1d3+1 damage

Skills
[b] [u]Skills[/u] <br /> Skill Ttl Rnks Abl Misc[/b]<br /> Bluff +28 +19 +9 +0<br /> Concentration +21 +19 +2 +0<br /> K (Arcane) +22 +19 +2 +0<br /> Ride +26 +10 +4 +12<br /> Spellcraft +28 +19 +9 +0
#54

NightScreamer20

Feb 27, 2008 20:41:11
Character Name: Caronath ir'Shien
Status: With the Immortal Kings of Tyrannor (Retired)
Alignment: LG Experience: 112,500 XP
Race: Human Deity: Pelor
Age: 47 Gender: Male Height: 6' 2" Weight: 246 lbs.
Eyes: Blue Hair: Gray Size: Medium
Class Levels: Paladin 5/Gray Guard 10
Description: This older man has a face like carved marble and hair like polished silver with azure eyes that shine even in darkness. A scruffy beard and mustache outline his features enhancing the slight wrinkles and scars across his face. Although he appears to be heavy set when he moves you notice how powerful his arms appear and the size of his muscled neck. He is intimidating, and even in a room of those faithful to Pelor, like himself, you can feel them shudder in his prescence. The father of three children one whom he tries too much to appease him, one who attempts to avoid him, and one who ultimately disgusts him. This is Caronath ir'Shien. And even the Light shuns him.

Str 22 (+6); Dex 12 (+1); Con 16 (+3); Int 15 (+2); Wis 14 (+2); Cha 26 (+8)

HP: 151 Speed: 40 ft. (30 ft. while Armored)
AC: 28 (+12 Armor, +5 Shield, +1 Dex)
Touch: 11 Flat-Footed: 28
Initiative: +1 (+1 Dex)
BAB: +15/+10/+5

Fort: +22 Ref: +11 Will: +21

Melee: Suncrusher 2H: +25/+20/+15; 1d8+13
Ranged: Composite Longbow: +16/11/+6; 1d8+7

Skills
[b] [u]Skills[/u] <br /> Skill Ttl Rnks Abl Misc[/b]<br /> Bluff +20 +9 +6 +5<br /> Diplomacy +25 +18 +7 +0<br /> Disguise +20 +9 +6 +5<br /> Heal +18 +9 +2 +5<br /> Hide +24 +18 +1 +5<br /> Intimidate +29 +18 +6 +5<br /> K. (Religion) +11 +9 +2 +0<br /> Sense Motive +10 +9 +1 +0
#55

bookmen

Feb 28, 2008 1:43:27
Sarah. Now dead. Killed by Caronath ir'Shien (Nightscreamer's PC) and then brought into undeath by Sargantanas. She is now his Minion.
Show


Sarah Sumner
Female Human (Outsider)
Wizard 5 Alienist 10
CE
Deity: The abstract principles and beliefs of The Individual 11.

5’2”, 120, 33
Hair: Gray, Eyes: Blue, Skin: Pale

Str 10 (+0) (10 points if appropriate)
Dex 10 (+0) (10 points if appropriate)
Con 10 (+0) (10 points if appropriate)
Int 30 (+10) (18 points if appropriate, +6 item, +6 item)
Wis 8 (+1) (10 points if appropriate -2 Alienist)
Cha 10 (+0) (10 points if appropriate)

Hit Points: 45 (fixed)
AC: 18, Touch: 10, Flatfooted: 18
Initiative: +4
BAB: +7/+2, Grapple: +7
Speed: 30 feet (base 30)

Saves

Fort: +9 (+1 Wiz, +3 PrC, +0 Con, +4 item, +1 Alienist)
Ref: +9 (+1 Wiz, +3 PrC, +0 Dex, +4 item, +1 Alienist)
Will: +17 (+4 Wiz, +7 PrC, -1 Wis, +4 item, +1 Alienist, +2 Feat)

Attacks
+7/+2 melee, Masterwork Dagger, 1d6, 19-20/x2
+7/+2 ranged, Masterwork Heavy Cross bow, 1d10, 19-20/x2, 120' range

Skills 126 total
Concentration +9 (+9 ranks +0 Con)
Decipher Script +19 (+9 ranks +10 Int)
Gather Information +10 (+10 ranks +0 Cha)
Knowledge (arcana) +20 (+10 ranks +10 Int)
Knowledge (Dungeoneering) +20 (+10 ranks +10 Int)
Knowledge (Religion) +20 (+10 ranks +10 Int)
Knowledge (The Planes) +28 (+18 ranks +10 Int)
Spellcraft +19 (+9 ranks +10 Int)
Spot +9 (+10 ranks -1 Wis)
Disguise +15 (+15 ranks +0 Cha)
-10 on Bluff, Diplomacy, and Handle Animal checks to influence non-pseudonatural creatures

Feats
Improved Familiar (Howler)
Quicken Spell
Silent Spell
Still Spell
Scribe Scroll
Extend Spell
Improved Imitative
Iron Will
Spell Focus (Conjuration)
Augment Summoning
Combat Casting

Racial Traits

Medium
Extra Feat at 1st level
4 Extra Skill point at 1st level
1 extra skill point every level after 1st

Special Abilities

Classes-
Spells
Summon Alien
Alien Blessing
Metamagic Secret
Mad Certainty
Pseudonatural Familiar
Familiar Abilities
Extra Summoning
Insane Certainty
Timeless Body
Alien Transcendence (Alien eye in forhead)

DR 10/magic
Energy Resistance Acid and Electricity 10

tems-
+2 enhancement bonus on caster level checks made to overcome spell resistance.
+4 resistance bonus on all saving throws.
Spell resistance 18.
+5 armor bonus to AC.

Caster Levels:

CL 15 Wizard

"Class Name" Spells Cast per Day

Cantrips: 4/day, Bonus 0/day
1st Level: 4/day, Bonus 3/day
2nd Level: 4/day, Bonus 3/day
3rd Level: 4/day, Bonus 3/day
4th Level: 4/day, Bonus 2/day
5th Level: 4/day, Bonus 2/day
6th Level: 3/day, Bonus 2/day
7th Level: 2/day, Bonus 2/day
8th Level: 2/day, Bonus 1/day
9th Level: -/day, Bonus -/day


Spell Book

Show


Level 0: All

Level 1: Summon Monster I, Lesser Orb of Acid, Lesser Orb of Cold, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Sound, Mage Armor, Unseen Servant, Sleep, Magic Missile, Disguise Self, Ray of Enfeeblement, Expeditious Retreat

Level 2: Summon Monster II, Augment Familiar, Invisibility, Melf’s Acid Arrow

Level 3: Summon Monster III, Greater Mage Armor, Enhance Familiar, Lightning Bolt, Fireball

Level 4: Summon Monster IV, Fortify Familiar, Orb of Force, Dimensional Anchor, Shout

Level 5: Summon Monster V, Teleport, Arc of Lightning

Level 6: Summon Monster VI, True Seeing, Chain Lightning

Level 7: Summon Monster VII, Greater Teleport, Insanity, Reverse Gravity, Control Weather

Level 8: Summon Monster VIII, Sunburst, Greater Shout

#56

wilds

Feb 29, 2008 15:55:21
Work in Progress

Spoiler code will be removed once its actually coherent, errr or once i understand this board code again...

Show


Tharim Stoneshield
Male Dwarf
Warblade 10 / Deepstone Sentinel 5
LN
Moradin
Exp:112,500

4"5', 164 lb, 93 years old
Dark Brown hair, brown eyes, light brown skin color
Languages: Common, Dwarven, Terran, Undercommon

Str 15 (+2) (6 points if appropriate, +1 levels, +? item, etc)
Dex 14 (+2) (6 points if appropriate, +? levels, +? item, etc)
Con 16 (+3) (6 points if appropriate, +2 racial, +? levels, +? item, etc)
Int 14 (+2) (6 points if appropriate, +? levels, +? item, etc)
Wis 14 (+2) (4 points if appropriate,+2 levels, +? item, etc)
Cha 10 (+0) (4 points if appropriate, -2 racial, +? levels, +? item, etc)

Hit Points: 142 (fixed: 12+6+7+6+7+6+7+6+7+6, 5+6+5+6+5 = 97. Con bonus=15*3 )
AC: ??, Touch: ??, Flatfooted: ??
Initiative: +?
BAB: +13/+8(+5? not sure how it carries over), Grapple: +?
Speed: ?? feet (base 20, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Saves

* Fort: +? (+7 Warblade, +4 Deepstone, +? con, +? feat, +? special, etc)
* Ref: +? (+3 Warblade, +1 Deepstone, +? dex, +? feat, +? special, etc)
* Will: +? (+3 Warblade, +1 Deepstone, +? wis, +? feat, +? special, etc)

Attacks

* +?/+?/+? melee, weapon, ?d?+?, ??-??/x?
* +?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range

Skills

* Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
* Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
* Listen +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc)
* Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc)
* Speaks Common, Racial, etc. (? ranks in Speak Language)
* Armor Check Penalty: -? (-? armor, -? shield)

Feats

* Feat Name (Level 1 - Race)
* Feat Name (Level ? - Class ?)
* Feat Name (Level 1 - Character)
* Feat Name (Level 3 - Character)

Racial Traits

• Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
• Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
• Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
• Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
• Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
• +2 racial bonus on saving throws against poison.
• +2 racial bonus on saving throws against spells and spell-like effects.
• +1 racial bonus on attack rolls against orcs and goblinoids.
• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
• +2 racial bonus on Appraise checks that are related to stone or metal items.
• +2 racial bonus on Craft checks that are related to stone or metal.


Special Abilities

* Special Ability Name (Class ?)
* Special Abilitiy Name (Class ?), etc

Equipment
200,000 gold pieces

Items Bought
Show

* Item Name (price bought at)
* Item Name (price bought at)
* Item Name (price bought at), etc
* Total Value of Bought Items
#57

bookmen

Mar 18, 2008 23:22:13
Nicholas ‘dSha Servant of Pelor

Show

Nicholas ‘dSha Servant of Pelor
Medium Human
Cleric 5 Radiant Evangelist 5 Servant of Pelor 5 = ECL 15
CG
Pelor
5’6”, 120 lbs, 29
[b]Hair[/B:] Red, Skin: Tan, Eyes: Hazel

Str 12 (+1)(10 points if appropriate, +2 item)
Dex 10 (+0) (10 points if appropriate)
Con 18 (+4)(12 points if appropriate, +6 item)
Int 10 (+0) (10 points if appropriate)
Wis 24 (+7) (18 points if appropriate, +6 item)
Cha 16 (+3) (14 points if appropriate, +2 item)

Hit Points: 122 (fixed)
AC: 27 (+0 Dex, +9 Armor, +5 NA, +1 Insight, +2 Shield), Touch: 11, Flatfooted: 27

Initiative: +0
BAB: +9/+4, Grapple: +10
Speed: 20 feet land; Winged Boots

Saves
Fort: +13 (+4 Clr, +1 Evan, +4 RSoP, +4 Con)
Ref: +3 (+1 Clr, +1 Evan, +1 RSoP, +0 Dex)
Will: +19 (+4 Clr, +4 Evan, +4 RSoP, +7 Wis)

Attacks
+12/+7, +2 Sun Blade 1d10+2+1 19-20x2
Vs Undead and Negative Energy Plane Creatures: Double Damage and 19-20x3

Skills 74 total ranks
Bluff +11 (8 ranks +3 Cha)
Concentration +4 (+0 ranks +4 Con)
Diplomacy +5 (+0 ranks +3 Cha +2 feat)
Gather Information +8 (5 ranks +3 Cha)
Heal +12 (5 ranks +7 Wis)
Knowledge (Religion) +9 (+9 ranks +0 Int)
Perform (oratory) +16 (13 ranks +3 Cha)
Sense Motive +14 (5 ranks +7 Wis +2 feat)


Languages:
Common

Feats
Extra Turning Undead
Negotiator
Improved Toughness
Maximize Spell
Practiced Spellcaster
Sacred Healing
Sacred Boost

Racial Traits

Medium Humanoid
30 feet land
1 Bonus feat
Extra Skill points

Special Abilities
Classes-
Spells
Domain Spells (Sun, Good, Healing)
Great Orator
Fast Talk
Skill Mastery (Diplomacy)
Extra Greater Turning
Radiance
Divine Health
Empower Healing
Aura of Warding
Bonus Domain

Caster Levels:
CL 14 Cleric

Cleric Spells Cast per Day

Cantrips: 6/day, Bonus 0/day
1st Level: 4/day, Bonus 2/day
2nd Level: 4/day, Bonus 2/day
3rd Level: 3/day, Bonus 2/day
4th Level: 3/day, Bonus 1/day
5th Level: 2/day, Bonus 1/day
6th Level: -/day, Bonus -/day
7th Level: -/day, Bonus -/day
8th Level: -/day, Bonus -/day
9th Level: -/day, Bonus -/day

Turns per day
10 (3 +3 Cha +4 feat) Turn Undeads Per day

+2 on Turn Undead from 9 ranks in Knowledge (Religion)

Equipment
Bracers of Con +6 (36,000 gp)
Periapt of Wisdom +6 (36,000 gp)
Ring of Strength +2 (4,000 gp)
Cloak of Cha +2 (4,000 gp)
Amulet of Natural Armor +5 (50,000 gp)
Ioun Stone, Dusty (5,000 gp)
Winged Boots (16,000 gp)
Sun Blade (50,335 gp)
Heavy Plate (2,000 gp)
Heavy Steel Shield (20 gp)

Items Bought
Bracers of Con +6 (36,000 gp)
Periapt of Wisdom +6 (36,000 gp)
Ring of Strength +2 (4,000 gp)
Cloak of Cha +2 (4,000 gp)
Amulet of Natural Armor +5 (50,000 gp)
Ioun Stone, Dusty (5,000 gp)
Winged Boots (16,000 gp)
Sun Blade (50,335 gp)
Heavy Plate (2,000 gp)
Heavy Steel Shield (20 gp)

1,645 gp left over

Items Sold

Awards
Show

Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc
#58

khat_dup

Mar 19, 2008 20:15:56
Approved: Yes/No
Character:Oscura
Gender
: Female
Race: Red Dragon
Class & Levels: 7(Wyrmling)/4 LA/ 4 Cleric
Aligment: Lawful Evil
Deity: Lady Esmelda, the Great
Eye color: Dark Red
Scale color: Bright Red
Age: 4 years
Size: Medium
Light Load:153lbs or less
Medium Load:154-306lbs
Heavy Load:307-460lbs
Stats
Strength: 21 (+5)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 15 (+2)
Wisdom: 25 (+7)
Charisma: 13 (+1)

Hit Points: 102
AC: 18, Touch: 12, Flatfooted: 16
Initiative: +2
Base Attack Bonus: +10
Grapple: +15
Speed: 40ft, fly 150ft (poor)

Fort: +11
Ref: +6
Will: +9

Attacks
  • +15 1 Bite 1d8+5 x2/20
  • +13 2 Claws 1d6+2 x2/20
  • +13 2 Wings 1d4+2 x2/20
  • Cone of Fire 2d10 DC 18


Skills
  • Concentration +13 (10 ranks +3)
  • Diplomacy +10 ( 9 ranks +1)
  • Heal +27 (18 ranks +7 +2)
  • Knowledge(history) +11 (9ranks +2)
  • Knowledge(religion) +11 (9 ranks +2)
  • Knowledge(The Planes) +11 (9 ranks +2)
  • Preform(Harp) +12 (9 ranks +1 +2)
  • Speak Language +6 (4 ranks +2)
  • Spot +16 (9 ranks +7)
  • Use magical Device +10 (9 ranks +1)

Languages: Draconic, Abyssal, Aquan, Dwarven, Elven, Ignan, Infernal, and Terran
Feats
  • Hover (Dragon)
  • Multiattack (Dragon)
  • Wingover (Dragon)
  • Combat Casting (first level)
  • Craft Wondrous Item (third level)


Special Abilities

  • Rebuke undead 4/day
  • Immunity to fire
  • Vulnerability to cold
  • Blindsense to 60ft
  • Immune to sleep and paralysis
  • Darkvision to 120ft


4 CL cleric
Spells
Orisons (5 a day)

  • Create Water
  • Light
  • Mending
  • Purify Food and Drink
  • Read Magic
#59

thefriendlysmile_dup

Mar 21, 2008 0:27:58
Approved:Yes/No
Name: Avorio Drakensteed
Race: Silver-brow Human
Class: Paladin of Slaughter 5/Talon Of Tiamat 10
Deity: Tiamat
Alignment: Chaotic Evil
Movement: 30ft, 60ft Fly (good)
# Mod
Str: 16 +3
Dex: 12 +1
Con: 30 +10
Int: 13 +1
Wis: 12 +1
Cha: 22 +6
16, 16, 15, 12, 13, 12

HP: 5d10(28) + 10d8(45) +15+150= 238
Res: 20/Acid, Cold, Electric, Fire
AC: 33 = 10+11Husk+1Dex +6 Shield +5Natural
BAB: +12/+7/+2
Grapple:+15

Saves: Mod Base Abil Misc Magic
Fort: +27 +11 +10 +6
Reflex: +11 +4 +1 +6
Will: +11 +4 +1 +6

Attacks:

Chromatic Rod +16/+11/+6 1d8+1d6+4 20/X2

Skills:
Total Mod Ranks Misc
Bluff (Cha) +19 +6 10 +6
Handle Animal (Cha) +8 +6 5
Intimidate (Cha) +21 +6 12 +6
Knowledge (Arcana) +5 +1 4
Ride (Dex) +32 +1 18 +13
Search (Wis) +7 +1 6

Languages: Common, Draconic

Feats:
(Racial)Dragon-touched
1st: Dragon Thrall
3rd: Mounted Combat
6th: Extra Exhalation
9th: Maximize Breath
12th: Dragon Cohort
15th: Improved Cohort
Human: True Believer (Tiamat)

Special Abilities:

Aura of Evil
Detect Good
Smite Good 2/day
Divine Grace
Deadly Touch
Debilitating Aura
Divine Health
Rebuke Undead
Special Mount
Breath Weapons (DC30)
Cone of Cold (3d6Cold)
Line of Acid (8d4Acid)
Cone of Corrosive Gas (10d6Acid)
Line of Lightning (12d8Electric)
Cone of Fire (14d8Fire)
Voice of the Dragon +6
Keen Senses
Immunities (Fire)
Frightful Presence (90ft DC26 Will)
Dominate Dragon (DC 26 Will)
Dark Vision (80ft)
Dragonscale Husk

Spells:
1st Rhino's Rush, Rhino's Rush
2nd Unholy Mount

Items: 18,212gp Left
Periapt of Health +6
Vest of Profane Health +6
Mask of Charisma +6
Dragonscale Cloak
Chromatic Rod
Riding Boots
+2 Animated Tower Shield
Exotic Military Saddle
All Items Bought from Glenn

Cohort:
Irlymekessux (Essux)
Very Young Pyroclastic Dragon
HD: 10d12(65)+90+2d8(9) +18= 182
AC: 22 (-1size +9nat+4)
Movement:60ft, 100ft fly (poor), Climb 40ft, Burrow 45ft
# Mod
Str 22 +6
Dex 10 +0
Con 29 +9
Int 10 +0
Wis 11 +0
Cha 10 +0

BAB: +11/+6/+1
Grapple: +19
Saves:
Fort: 19
Reflex: 7
Will: 10

Attacks:
Bite +17 2d6+6 20/X2
2Claws +17 1d8+3 20/X2
2Wings +17 1d6+3 20/X2
Tail +17 1d8+8 20/X2

Skills:
Mod Abil Ranks Misc
Concentration (Con) +29 +9 20
Intimidate (Cha) +20 +0 20
Listen (Wis) +20 +0 20
Search (Wis) +20 +0 20
Spot (Wis) +20 +0 20
Knowledge (Rel) (Int) +6 +0 5

Special Abilities:
Breath Weapon 4d6 fire/sonic or line of disintegrate DC (27)
Immunity to Fire and Sonic
3/day Sound Burst
1/day Pyrotechnics
Frightful Presence DC18
Empathic Link
Improved Evasion
Share Spells
Share Saving Throws

Feats:
1: Flyby Breath
2: Ability Focus (Breath Weapon)
3: Awaken Frightful Presence
4: Heighten Breath
5: Flyby Attack

Items:19,000 in Hoard
Periapt of Health +6 27,000
Vest of Profane Health +6 54,000

Backstory:
Loving nothing more than a good being falling from grace Avorio raised quickly in Tiamat's grace. Fighting first as a paladin to her cause Avorio was ruthless, the silver dragon blood in her veins almost burning with each evil act she commited. She found herself almost devoid of passion with the exception of that she held for Tiamat herself. Until one fateful day when her position was betrayed to a group of bahamut worshippers and she was nearly struck down. Were it not for the brave man on the mighty red she would have died. In that moment she found herself able to truly love. Over the course of a few month the two grew closer in their faith and in each other's hearts. Finally one day they were wed with the blessings of the all mother herself. Ever since they have stood as a formidable force in the name of their god.

Description:
Standing at barely over five foot her power is betrayed for her size. Her skin is a beautiful rainbow of scales that shine brightly in the colors of her god. Over her face is a veltvet black mask with jewels encrusted into it. She wears a robe almost twice as radiant as she is and in her hand holds a mace with the five heads of tiamat adorned about it.
#60

khat_dup

Mar 24, 2008 18:14:51
Approved: Yes/No
Character:Emily LeSer
Gender
: Female
Race: Human
Class & Levels:15 Paladin of Freedom
Aligment: Chaotic Good
Deity: Valarian
Eye color: Hazel
Hair color: Dirty Blond
Age: 18 years
Size: Medium
Light Load: 233lbs or less
Medium Load:234-466lbs
Heavy Load:467-700lbs
Stats
Strength: 24 (+7)
Dexterity: 18 (+4)
Constitution: 12 (+1)
Intelligence: 17 (+3)
Wisdom: 24 (+7)
Charisma: 18 (+4)

Hit Points: 103
AC: 26 , Touch: 18, Flatfooted:22
Initiative:+8
Base Attack Bonus: +15/+10/+5
Grapple: +22/+17/+12
Speed: 30ft

Fort: +14
Ref: +13
Will: +16

Attacks
  • +22/+17/+12 Holy Longsword 1d8+7+2d6(for evil) x/19-20
  • +22/+17/+12 Flame burst Halberd 1d10+7+2d10 x3/20
  • +22/+17/+12 Shocking Burst Lance 1d8+7+ 2d10x/



Skills
  • Concentration +25 (18 ranks +7)
  • Diplomacy +13 (9 ranks +4)
  • Heal +25 (18 ranks +7)
  • Ride +22 (18 ranks +4)
  • Move Silently +13 (9 ranks +4)
  • Tumble +13 (9 ranks +4)

Languages: Common, Undercommon, Sylvan and Draconic
Feats
  • Improved Initiative (human)
  • Quick Draw (1st level)
  • Animal Affinity (3rd level)
  • Leadership (6th level)
  • Mounted Combat (9th level)
  • Ride By Attack (12th level)
  • Spirited Charge (15th level)


Special Abilities

  • Turn undead /day
  • Aura of Resolve
  • Aura of Good
  • Detect Evil
  • Smite Evil 4/day
  • Divine Grace
  • Lay on Hands
  • Divine Health
  • Special mount(not in use)
  • Remove Disease 4/week


15 CL Paladin
Spells
1st (4 a day)

  • Create Water
  • Bless Weapon
  • Read Magic
  • Divine Favor
#61

bookmen

Mar 25, 2008 22:17:53
Ahnae Kethion (Inactive; she left after the big battle to hunt stuff and has yet to be seen)
Show


Ahnae Kethion
Female Pixie LA +4 Warlock 11 = ECL 15
CG
Deity: Nature and is also a follower of the beliefs and goals of the Individual 11.
2’6”, 25 lbs, Doesn’t count her age
Hair: Dark Green, Skin: Light Green, Eyes: Red

Str 4 (-3)(18 points if appropriate, -4 racial)
Dex 28 (+9) (14 points if appropriate, +8 racial, +6 item)
Con 14 (+2)(12 points if appropriate, +2 item)
Int 16 (+3) (10 points if appropriate, +6 racial)
Wis 16 (+3) (12 points if appropriate, +4 Racial)
Cha 30 (+10) (18 points if appropriate, +6 racial, +6 item)
Hit Points: 71 (fixed)
AC: 34 (+9 Dex, +7 Armor, +6 NA, +1 Size, +1 Insight), Touch: 21, Flatfooted: 25

Initiative: +9
BAB: +8/+3, Grapple: +1
Speed: 20 feet land; 60 fly speed (good)

Saves
Fort: +5 (+3 Warlock, +2 Con)
Ref: +12 (+3 Warlock, +9 Dex)
Will: +10 (+7 Warlock, +3 Wis)

Attacks
+18, Eldritch Blast 6d6+2d6

Skills 70 total ranks
Bluff +16 (6 ranks +10 Cha)
Concentration +10 (+6 ranks +4 Con)
Disguise +16 (6 ranks +10 Cha)
Intimidate +17 (7 ranks +10 Cha)
Jump +3 (6 ranks -3 Str)
Knowledge (Arcana) +9 (+6 ranks +3 Int)
Knowledge (The Planes) +9 (+6 ranks +3 Int)
Knowledge (Religion) +9 (+6 ranks +3 Int)
Profession + (0 ranks +3 Wis)
Sense Motive +9 (6 ranks +3 Wis)
Spell Craft +9 (+6 ranks +3 Int)
Use Magic Device +16 (6 ranks +10 Cha)

Languages:
Common, Sylvan, Terran, Draconic, Elven

Feats
Dodge
Fly By Attack
Thick-Skinned
Improved Toughness

Racial Traits

20 feet land
60 fly (good)
Dodge as a bonus feat
+4 on Hide (Size)
+2 on Listen, Search, Spot

Special Abilities
Classes-
Invocations (Least, Lesser, and Greater)
Eldritch Blast 6d6
DR 3/Cold Iron (Does not stack with Racial DR)
Energy Resistance 5 (Fire and Cold)
Fiendish Resilience 1
Deceive Item
Detect Magic at will

Race-
Low-Light Vision
Spell-Like Abilities
DR 10/Cold Iron (Overrides Warlock DR)
Greater Invisibility
SR 26

Feats-
Dr +2/Cold Iron (Stacks with Racial DR) (Total DR 12/Cold Iron)

Caster Levels:
CL 11 Warlock

Invocations:

Least:
Baleful utterance
All Seeing Eyes
Eldritch Spear

Lesser:
Flee the Scene
Voracious Dispelling


Greater:
Noxious Blast
Vitriolic Blast

Dark:
(None)

Equipment
Bracers of Cha +6 (36,000 gp)
Periapt of Dex +6 (36,000 gp)
Cloak of Con +2 (4,000 gp)
Amulet of Natural Armor +5 (50,000 gp)
Ioun Stone, Dusty (5,000 gp)
Greater Chausible of Fell Power (18,000gp)
Bracers of Armor +7 (49,000 gp)

Items Bought
Bracers of Cha +6 (36,000 gp)
Periapt of Dex +6 (36,000 gp)
Cloak of Con +2 (4,000 gp)
Amulet of Natural Armor +5 (50,000 gp)
Ioun Stone, Dusty (5,000 gp)
Greater Chausible of Fell Power (18,000gp)
Bracers of Armor +7 (49,000 gp)

2,000 gp left over

Items Sold

Awards
Show

Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc
#62

gulien

Mar 30, 2008 0:26:40
Delkine Pronadis Solaris VII, Servant of Pelor, Archbishop of the Sun Fane
Male Lesser Aasimar
Cleric 6/Radiant Servant of Pelor 9
ECL 15
Neutral Good (NG)
Pelor
EXP: 118,500/120,000

6' 0”, 185lbs, 47 Years Old
Bleach Blonde with patches of silver, Golden Eyes, Silvery Skin

Str 11 (+0) (11 base)
Dex 13 (+1) (13 base)
Con 16 (+3) (14 base, +2 Level)
Int 14 (+2) (14 base)
Wis 19 (+4) (15 base, +2 level, +2 Race)
Cha 32 (+11) (17 base,+12 Item, +2 Race, +1 Level)


Hit Points: 109 (Fixed)
AC: 25 (+1 dex, +9 armor, +5 Shield)
Touch: 11
Flatfooted: 20
Initiative: +1
BAB: +10/+5, Grapple: +10
Speed: 30 feet (base 30)

Saves
  • Fort: +14(+11 class, +3 Con)
  • Ref: +7 (+5 class, +1 dex)
  • Will: +15 (+11Class, +4 wis)


Attacks
  • Rod of Defiance +12/+7 1d8+2 20/X2
  • Turn Undead +27 (6d6+23+11)X1.5


Skills
  • Concentration +20 (18 ranks, +2 ability)
  • Diplomacy +29 (18 ranks, +11 ability)
  • Heal +22 (18 ranks, +4 ability)
  • Knowledge (Religion) +7 (18 ranks,+2 ability)
  • Speaks Common, Celestial, and Draconic
  • Armor Check Penalty: -4 (-3 armor, -1 shield)


Feats
  • 1st: Extra Turning
  • 3rd: Empower Turning
  • 6th: Quicken Turning
  • 9th: Domain Spontaneity (Healing)
  • 12th: Exalted Turning
  • 15th: Extra Turning


Racial Traits
  • Medium size
  • 30 ft.
  • Darkvision 60 ft.
  • +2 Listen and +2 Spot
  • Daylight 1/day
  • Plane-touched
  • LA +0


Special Abilities
  • Turn Undead (22/day)
  • Greater Turning (23/day)
  • Divine Health
  • Empower Healing
  • Aura of Warding
  • Bonus Domain (Glory)
  • Maximize Healing
  • Positive Energy Burst


Affiliation:
  • "Sun Fane" Affiliation Score: 32 Rank: Archbishop
  • "The Shining Light of Pelor" Affiliation Score: 16 Rank: Light of the Sun
  • "Healing Domain" Affiliation Score: 15 Rank: Healer


Caster Levels:
  • CL 15 Cleric

Domains: Sun, Healing, Glory

Cleric Spells Prepared
  • Orisons:6/day,Purify Food and Drink, Amanuensis, Detect Magic, Detect Poison, Guidance, Light
  • 1st Level:6+1/day Nimbus of Light, Nimbus of Light, Guiding Light, Bless, Vision of Glory, Vision of Glory
  • 2nd Level:6+1/day Deific Vengeance, Deific Vengeance, Turn Anathema, Turn Anathema, Turn Anathema, Turn Anathema
  • 3rd Level:6+1/day Invisibility Purge, Wall of Light, Light of Wisdom, Light of Wisdom, Blindness/Deafness, Daylight
  • [i]4th Level:[/i]5+1/day Divine Power, Light of Purity, Light of Purity, Energy Vortex, Positive Energy Aura
  • [i]5th Level:[/i]4+1/day True Seeing, Righteous Wrath of the Faithful, Disrupting Weapon, Divine Retribution
  • [i]6th Level:[/i]4+1/day Blade Barrier, Light of Courage, Light of Courage, Cometfall
  • [i]7th Level:[/i]2+1/day Rejuvenating Light, Repulsion
  • [i]8th Level:[/i]1+1/day Spell Immunity, Greater.

Equipment
  • Incandescent Blue Ioun Stone
  • Cloak of Charisma +6
  • Sacred Mask of Charisma +6
  • Thurible of Consecration
  • Incense of Consecration x 10
  • Redeemed Darkskull
  • +4 Mithril Breastplate
  • +4 Buckler
  • Phylactery of Undead Turning
  • Rod of Defiance
  • Scepter of the Netherworld
  • Ephod of Authority
  • Silver Holy Symbol
  • Shirt of Wraithstalking


Items Bought
Show
  • Item Name (price bought at)
  • Item Name (price bought at)
  • Item Name (price bought at), etc
  • [OVERLINE]Total Value of Bought Items[/OVERLINE]
#63

demonfey02

May 18, 2008 20:48:27
#64

turalisj

Jun 24, 2008 15:23:20
See below for character sheet
#65

thefriendlysmile_dup

Jul 07, 2008 1:10:01
Lija Maracova
Female Lesser Tiefling
Rogue 3/Ranger 2/Assassin10
ECL 15
Neutral Evil (NE)
Afflux
EXP: 112,500

5' 3”, 125lbs, 22 Years Old
Black Hair with blood-red highlights, Black, Red Skin

Str 13 (+1) (13 base)
Dex 24 (+7) (16 base,+2 Race, +6 Item)
Con 14 (+2) (14 base)
Int 26 (+8) (16 base,+2 Race, +2 Level, +6 Item)
Wis 12 (+1) (12 base)
Cha 10 (+0) (11 base,-2 Race, +1 Level)


Hit Points: 87 (Fixed)
AC:22 (+ 7dex, +2 armor, +3magic)
Touch: 20
Flatfooted: 15
Initiative: +7
BAB: +11/+6/+1, Grapple: +12
Speed: 40 feet (base 30)

Saves
  • Fort: +9(+7 class, +2 Con)
  • Ref: +22 (+13 class, +7 Dex, +2Vest)
  • Will: +5 (+4Class, +1 wis)


Full Attack
  • +3 Keen Wounding Deadly Precision Rapier +21/+16/+11 1d6+4 16-20/x2
  • Assassin’s Dagger +20/+15/+10 1d4+3 19-20/x2
  • ShortBow +20/+15/+10 1d6 20/x3
  • Two-Weapon Fighting +19/+14/+9/+19/+14
  • TWF (Invisible) +23/+18/+13/+23/+13 (Rapier)1d6+9d6+6 (Dagger)1d4+8d6+5


Skills
  • Bluff +24 (18 ranks, +4 ability, +2 Racial)
  • Disable Device +26 (18 ranks, +8 ability)
  • Escape Artist +23 (16 ranks, +7 ability)
  • Hide +39 (18 ranks, +7 ability, +4 Item, +10 Racial)
  • Move Silently +35 (18 ranks, +7 ability,+4 Item, +6 Racial)
  • Open Lock +14 (10 ranks, +4 ability)
  • Search +19 (18 ranks, +1 ability)
  • Sleight of Hand +24 (15 ranks, +7 ability,+2 synergy)
  • Tumble +15 (11 ranks, +7 ability)
  • Use Magic Device +18 (18 ranks)
  • Speaks Common, Infernal, Draconic, Elven, Dwarven, Orcish
  • Armor Check Penalty: -0


Feats
  • 1st: Weapon Finesse
  • 3rd: Darkstalker
  • 6th:Craven
  • 9th: Improved Two Weapon Fighting
  • 12th: Telling Blow
  • 15th: Ability Focus (Death Attack)


Racial Traits
  • +2 Dex and Int, -2Cha
  • Medium size
  • 30 ft.
  • Darkvision 60 ft.
  • +2 Bluff and +2 Hide
  • Darkness 1/day
  • Resistance 5 Cold/Electricity/Fire
  • Plane-touched Humanoid
  • LA +0


Special Abilities
  • Sneak Attack +7d6
  • Death Attack (DC 33 Fort)
  • Trap Sense +1
  • Evasion
  • Uncanny Dodge
  • +5 Save vs. Poisons
  • Favored Enemy()
  • Track
  • Wild Empathy
  • Combat Style
  • Resistance 10/cold
  • Acrobatic


Caster Level:
  • CL 10 Assassin

  • 1st Level: 5/day Critical Strike, True Strike, Healer’s Vision, Disguise Self
  • 2nd Level: 5/day Veil of Shadow, Iron Silence, Phantom Foe, Invisibility (Swift)
  • 3rd Level: 5/day False Life, Find the Gap, Amorphous Form, Wraithstrike
  • 4th Level: 5/day Greater Invisibility, Dimension Door, Sniper’s Eye, Glibness



Equipment
  • Bracers of Murder
  • Assassin’s Dagger
  • +3 Keen Wounding Deadly Precision Rapier
  • +6 Circlet of Intelligence
  • +6 Boots of Dexterity
  • Collar of Umbral Metamorphosis
  • Dark Lantern
  • Rogue’s Vest
  • Shadow Silk Leather Armor +3
  • Shortbow
  • Black Lotus extract x1
  • Deathblade x2
  • Psychotropic Rot x4
    1,721gp left
    All gear purchased from Glenn.

Background[INDENT]Left for dead in the middle of a burning village, Lija was found by a man who took her in as one of his own. At the age of four, she was very impressionable and starved for attention. The man, known as Sithis, used this to his advantage and thus begun her training. By the time Lija was ten, she could kill a grown man and would without thought. As she grew older she grew stronger and Sithis grew weaker. On a dark day, Sithis sent her on an errand only for her to return to their home to find him slain. After hunting Sithis' slayer and gutting him like a fresh water fish, she began travelling, killing worthless beings in the name of Afflux. Only after days of going without a sacrafice to her beloved God did she decide to travel towards the city.
[/INDENT]

Description[INDENT]Her blood red skin is the first thing to catch anothers eye. Striking cheek bones and deep black eyes make an on looker feel like he is falling. She has shaggy black hair that doesn't quite reach her shoulders shining red in sunlight. Tiny horns attempt to show themselves on top of her head. The contrast of her black attire against her skin is ravishing. She adorns a red ruby drop at her neck in the name of her precious God. [/indent]
#66

bookmen

Jul 28, 2008 22:30:26
Val Takk the 4th
Show

Medium Male Undead (Ghost) Human
Wizard 6/Force Missile Mage 5/Argent Savant 4/Ghost template 5= ECL 20
LN



5’10”, 140 lbs, 26 years
Hair: Brown (translucent); Skin: White (translucent); Eyes: Blue (translucent)

Str 13 (+1) (10 points if appropriate)
Dex 20 (+5) (14 points if appropriate, +6 item)
Con - (-) (was 10 point if appropriate)
Int 27 (+8) (18 points if appropriate, +6 item, +3 levels)
Wis 10 (+0) (10 points if appropriate)
Cha 16 (+3) (12 points if appropriate, +4 Template)

Hit Points: 98 (fixed)
AC: 22 (+5 Dex, +4 Armor, +3 Deflection), Touch: 18, Flatfooted: 17
While Shield is active: 28 (+5 Dex, +4 Armor, +6 shield,), Touch: 18, Flatfooted: 23

Initiative: +5
BAB: +7/+2, Grapple: +7
Speed: 30 feet fly (perfect)

Saves
Fort: +4 (+2 Wiz, +1 FMM, +1 AS, +0 Con)
Ref: +9 (+2 Wiz, +1 FMM, +1 AS, +5 Dex)
Will: +10 (+5 Wiz, +4 FMM, +1 AS, +0 Wis)

Attacks
Spells
Non-magical dagger
Non-magical light crossbow

Skills 105 total ranks
Concentration +18 (+18 ranks +0 Con)
Decipher Script +18 (+7 ranks +11 Int)
Heal +0 (+0 ranks +0 Wis)
Hide +5 (+0 ranks +5 Dex +8)
Knowledge (Arcana) +29 (+18 ranks +11 Int)
Knowledge (Architecture and engineering) +12 (+1 ranks +11 Int)
Knowledge (Dungeoneering) +20 (+9 ranks +11 Int)
Knowledge (Geography) +13 (+2 ranks +11 Int)
Knowledge (History) +12 (+1 ranks +11 Int)
Knowledge (Local) +14 (+3 ranks +11 Int)
Knowledge (Nature) +14 (+3 ranks +11 Int)
Knowledge (Nobility and royalty) +19 (+8 ranks +11 Int)
Knowledge (Religion) +15 (+4 ranks +11 Int)
Knowledge (The planes) +29 (+18 ranks +11 Int)
Listen +8 (+0 ranks +0 Wis +8 racial)
Move Silently +7 (+2 ranks +5 Dex)
Survival +7 (+7 ranks +0 Wis)
Spellcraft +23 (+12 ranks +11 Int)
Search +8 (+0 ranks +0 Wis +8 racial)
Spot +8 (+0 ranks +0 Wis +8 racial)


Languages:
Common, Undercommon, Abyssal, Celestial, Draconic

Feats
Scribe Scroll
Craft Wondrous item
Maximize spell
Still spell
Silent spell
Spell Focus (Evocation)
Greater Spell Focus (Evocation)
Combat Casting
Delay Spell

Racial Traits

Medium Humaniod
30 feet land
Bonus Feat
4 Skill points
1 bonus skill point per level

Special Abilities
Classes-
Spells

Bonus Missiles
Still Missile
Energy Missile
Swift Shield
Overpowering Missile
Reflective Shield

Force Specialization
Force Armor
Extended Force
Ablate Force

Race-
Rejuvenation (Su)
Turn Resistance (Ex)
Telekinesis (Su)
Manifestation (Su)
Malevolence (Su)
Horrific Appearance (Su)
Frightful Moan (Su)
Draining Touch (Su)
Corrupting Touch (Su)
Corrupting Gaze (Su)

Items-
DR Fire 30

Caster Levels:
CL 13 Wizard

Wizard Spells Cast per Day

Cantrips: 4/day, Bonus 0/day
1st Level: 4/day, Bonus 3/day
2nd Level: 4/day, Bonus 3/day
3rd Level: 4/day, Bonus 3/day
4th Level: 4/day, Bonus 2/day
5th Level: 3/day, Bonus 2/day
6th Level: 2/day, Bonus 2/day
7th Level: 1/day, Bonus 2/day
8th Level: -/day, Bonus -/day
9th Level: -/day, Bonus -/day

Spells in spell book
Show

Level 0: all

Level 1: mage armor, magic missile, shield, Protection from Evil, Grease, Alarm,
Feather Fall, Mount, Ray of Enfeeblement, Expeditious Retreat, Detect Undead, Comprehend Languages

Level 2: Scorching Ray, Web

Level 3: Fly, Greater Mage Armor (CA), Stinking Cloud, Fireball,
Lightning Bolt

Level 4: Orb of force (CA), Otiluke's resilient sphere, Greater Invisibility, Locate Person

Level 5: Wall of force, Summon Monster V, Teleport, Cone of Cold, Sending

Level 6: Disintegrate, Globe of Invulnerability, Flesh to Stone, Chain Lightning, Summon Monster VI

Level 7: Finer of Death, Spell Turning, Mordenkainen's Sword
#67

aramar_the_black

Aug 15, 2008 10:55:45
Doreruk Varsug
Male Orc
Ranger 1/Fighter 8/Paladin 6
ECL 15
Lawful Good

EXP: 112,500

6' 1”, 240lbs, 29 Years Old
Black Hair;shaved bald, Red eyes, Green Skin

Str 24 (+7) (14 base, +4 race, +6 item)
Dex 10 (+0) (10 base)
Con 13 (+1) (13 base)
Int 6 (-2) (8 base,-2 Race)
Wis 12 (+1) (14 base, -2 race)
Cha 24 (+7) (17 base,-2 Race, +3 Level, +6 item)


Hit Points: 100 (Fixed)
AC: 26 (+10 Armor, +4 shield, +2 Natural)
Touch: 10
Flatfooted: 26
Initiative: +0
BAB: +15 /Grapple: +22
Speed: 20 feet (30 base)

Saves
  • Fort: +21 (+13 class, +1 Con, +7 grace)
  • Ref: +13 (+6 class, +0 Dex, +7 grace)
  • Will: +12 (+ 4 class, +1 wis, +7 grace)


Full Attack
  • +1 Holy Subjegating Large Warhammer +22/+17/+12 2d6+10 x3
  • +1 Returning Trident +23/+18/+13 melee (+16 Ranged) 1d8+7 x2 10 ft.


Skills
  • Climb +5 (4 ranks, +7 ability, -6 armor)
  • Handle Animal +8 (4 ranks, +4 ability)
  • Listen +6 (5 ranks, +1 ability)
  • Knowledge (Religion) +2 (4 ranks, -2 ability)
  • Ride +5 (5 ranks, +0 ability)
  • Spot +6 (5 ranks, +1 ability)
  • Survival +5 (4 ranks, +1 ability)
  • Speaks Common, Orcish
  • Armor Check Penalty: -6


Feats
  • Track (Rng 1)
  • Endurance (Chr 1)
  • Power Attack (Ftr 1)
  • Cleave (Ftr 2)
  • Daylight Adaptation (Chr 3)
  • Weapon Focus (Ftr 4)
  • Monkey Grip (Chr 6)
  • Weapon Specialization (Warhammer) (Ftr 6)
  • Mounted Combat (Ftr 8)
  • Diehard (Chr 9)
  • Extra Smite (Chr 12)
  • Divine Vigor (Chr 15)


Racial Traits
  • +4 Str, -2 Int, Wis, Cha
  • Medium size
  • 30 ft.
  • Darkvision 60 ft.
  • Light Sensitivity
  • LA +0


Special Abilities
  • Favored Enemy (Hobgoblins)
  • Aura of Good
  • Detect Evil
  • Smite Evil 4/day
  • Divine Grace
  • Lay on Hands (42)
  • Aura of Courage
  • Divine Health
  • Turn Undead 7/day
  • Spells
  • Special Mount
  • Remove Disease


Caster Level:
  • CL 3 Paladin

  • 1st Level: 2/day. Protection from Evil and Lesser Restoration most commonly prepared.



Equipment
  • +1 Holy Subjegating Large Warhammer (50,324)
  • +1 Returning Trident (8,315)
  • Cloak of Charisma +6 (36,000)
  • Belt of Strength +6 (36,000)
  • +2 Full Plate of Moderate Fortification (26,650)
  • +2 Heavy Steel Shield (4,170)
  • Amulet of Natural Armor +2 (8000)
    30,553gp left


Description[INDENT]Dressed in pale, dented full plate, Dory strikes a contrating image. His posture, billowing cloak, and the way he holds his massive warhammer all project extreme confidence. However, his black beard is long, dirty, and knotted, and he is slow of tongue. His slanted forehead and shaved pate are covered in scars and paints of indechiperable designs. His stark red eyes alternate between darting around suspiciouly and staring at a given object.[/indent]
#68

NightScreamer20

Aug 23, 2008 13:02:54
Character Name: Dawn ir'Shien
Alignment: NG Experience: 112,500 XP
Race: Human Deity: None; Respects Pelor but honors the wilds of Elysium
Age: 42` Gender: Female Height: 5' 3" Weight: 126 lbs.
Eyes: Green Hair: Brown Size: Medium
Class Levels: Druid 5/Planar Shephard 10
Description: This elegant woman still appears to be in her prime of life, her eyes full of energy, her laugh bubbly and joyful, he hair long enough to past her waist. She is dressed quite plainly, a wreath of flowers adorns her head, her clothes made out of leaf and leathers, very simply and earthy. But you notice, from her neck no less, falling just beneath her chest is a small golden locket ordained with an old man's face appearing from a sun. Strangely enough you see no weapons near her, she seems completely unarmed althoguh not without an air of ferocity. Next to her a dog like that of a labrador sits it's fur the color of polished gold, staring up at you hinting at a curious amount of intelligence.

Str 18 (+4); Dex 15 (+2); Con 16 (+3); Int 16 (+3); Wis 18 (+4); Cha 16 (+3)
Stat Roll

HP: 146 Speed: 30 ft.
AC: 22 (+10 Armor, +2 Dex)
Touch: 12 Flat-Footed: 20
Initiative: +2 (+2 Dex)
BAB: +10

Fort: +11 Ref: +4 Will: +11

Skills
[b] [u]Skills[/u]<br /> Skill Ttl Rnks Abl Misc[/b]<br /> Concentration +21 +18 +3 +0<br /> Handle Animal +21 +18 +3 +0<br /> Heal +13 +9 +4 +0<br /> Knowledge (Arcana) +12 +9 +3 +0<br /> Knowledge (Nature) +25 +18 +3 +4<br /> Knowledge (the Planes) +21 +18 +3 +0<br /> Listen +22 +18 +4 +0<br /> Ride +13 +9 +2 +2<br /> Spellcraft +12 +9 +3 +0<br /> Spot +22 +18 +4 +0<br /> Survival +28 +18 +4 +6
#69

turalisj

Aug 28, 2008 17:53:39
Character Name: Ailuth
Alignment: CG Experience: 112,500 XP
Race: Elf Deity: Does not worship any diety. However, Ailuth has been raised to worship all war dieties who emphasis honor on the battlefield, as well as pays homage to Ollidarama(sp).
Age: 128 Gender: Female Height: Weight:
Eyes: Hazel Hair: Light Brown Size: Medium
Class Levels: Warblade10/Eternal Blade5

Str 22 (+6); Dex 20 (+5); Con 14 (+2); Int 16 (+3); Wis 11; Cha 16 (+3)
http://invisiblecastle.com/roller/search/274828/
HP (10d12+20=79, 5d10+10=44)
HP: 123 Speed: 30ft
AC: 31
Touch: 16 Flat-Footed: 26
Initiative: +5
BAB: +15/10/5
Melee: +21/17/7
Ranged: +20/15/5

Fort: +17 Ref: +13 Will: +8

Skills
[b] [u]Skills[/u<br /> Skill Ttl Rnks Abl Misc[/b]<br /> Climb 24 18 6<br /> Concentration 20 18 2 <br /> Diplomacy 21 18 3<br /> Intimidate 21 18 3<br /> Know(history) 29 18 3 8 <br /> Tumble 23 18 5
#70

orcy_the_green_wonder

Sep 08, 2008 17:17:42
????
Male Changeling
Ranger (wild shape varient) 5/Master of Many Forms 7/Natures Warrior 1/Warshaper 2
Alignment: Chaotic Neutral
Deity: ???

Height 5'6", Weight 180lbs, Age: 30
Hair color: White, Eye color: White, Skin color: Gray
Str 10 (+0) (2 pts)
Dex 10 (+0) (2 pts)
Con 20 (+5) (6 pts, +6 vest)
Int 12 (+1) (4 pts)
Wis 22 (+6) (8 pts, +1 level, +6 item)
Cha 24 (+7) (10 pts, +2 level, +6 item)


Hit Points: 147 (fixed)
AC: 21, Touch: 10, Flatfooted: 21
Initiative: +0
BAB: +12/+7/+2, Grapple: +12
Speed: 40 feet

Saves
  • Fort: +24 (14 base, +5 con, +5 vest)
  • Ref: +15 (10 base, +5 vest)
  • Will: +12 (4 base, +3 wis, +5 vest)


Attacks
  • +1 Sizing Morphing Dagger +13/+8/+3 1d6 x2


Skills
  • Bluff +18 (18cc ranks, +7 cha, +2 race)
  • Disguise +25 (18 ranks, +7 cha)
  • Knowledge (Nature) +19 (18 ranks, +1 int)
  • Knowledge (The Planes) +19 (18cc ranks, +1 int)
  • Listen +21 (15 ranks, +6 wis)
  • Spot +21 (15 ranks, +6 wis)
  • Survival +24 (18 ranks, +6 wis)
  • Speaks Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Orc, Sylvan, Undercommon


Feats
  • Persona Immersion (level 1)
  • Alertness (level 3)
  • Blindsight (level 6)
  • Frozen Wild Shape (level 9)
  • Multiattack(level 12)
  • Assume Supernatural Ability (Breath Weapon) (level 15)


Racial Traits
  • Size
  • +2 racial bonus to saves against Sleep and charm effects
  • Base Speed: 30ft
  • Skill Bonuses: +2 Bluff, Intimidate, Sense Motive
  • Minor Change Shape
  • Natural Linguist
  • Favored Class: Rogue


Special Abilities
  • Ranger: Favored Enemy (Human +4/Elf +2), Track, Wild Empathy, Fast Movement, Endurance, Animal Companion, Wild Shape (12/day)
  • Master of Many Forms: Shifter's Speech, Improved Wild Shapes (Humanoid, Giant, Monsterous Humanoid, Fey, Vermin, Aberration, Plant (tiny to Huge)), Extraordinary Wild Shape, Fast Wild Shape.
  • Nature's Warrior:Nature's Armament (Earth's Resilience), Wilding
  • Warshaper:Morphic Immunities, Morphic Weapons, Morphic Body


Equipment
  • +1 Sizing, Morphing, Metalline dagger (24,226gp)
    Wildshape Amulet of Charisma +6 and Wisdom +6 (84,000gp)
    +1 Plate of the Beast (29,400gp)
    Wilding Clasps (x2) (6,000gp)
    Pouched Vest of Health (+6), Resistance +5, and Many forms (59,250gp)
    Mantle of the Beast (13,500gp)
    Ring of the Beast (6,000gp)
  • 5,250gp


Items Bought
Show
  • Item Name (price bought at)
  • Item Name (price bought at)
  • Item Name (price bought at), etc
  • [OVERLINE]Total Value of Bought Items[/OVERLINE]
#71

von_crown

Sep 19, 2008 20:45:21
Khasshus Anova
Male Human Necropolitan
Warmage 9 / Rogue 1 / Spellwarp Sniper 5
Alignment: Lawful Neutral (Detects as Lawful Evil)
Diety: The Court of Seven

Height 6'2", Weight 103 lbs., Age: 342
Hair, Eye, and Skin Color unknown

An eerie, gaunt figure stands before you. Completely covered from head to toe in what appears to be a strange foreign military uniform, with a strangely ephemeral cloth wrapped around it's head and shoulders, the only gap in which reveals naught but a pair of odd, tinted goggles.

Ability Scores (http://invisiblecastle.com/roller/view/1737734/)
Str 11
Dex 22 (15, +1 level, +6 gloves)
Con - (11, undead)
Int 21 (14, +1 level, +6 headband)
Wis 13
Cha 19 (16, +1 level, +2 cloak)

Hit Points: 106 (http://invisiblecastle.com/roller/view/1737757/)
AC: 20 (+6 dex, +4 Deflection)
Initiative: +6
BAB: +9/+4
Speed 30 ft.

[u]Saves[/u]
Fort +4 (+4 base)
Ref +13 (+6 base, +6 dex)
Will +10 (+9 base, +1 wis)

[u]Attack Info[/u]
+15 Ranged Touch attack

[u]Skills[/u]
Hide +24 (18 ranks, +6 dex)
Move Silently +24 (18 ranks, +6 dex)
Concentration +22 (18 ranks, +4 cha)
Intimidate +22 (18 ranks, +4 cha)
Gather Information +17 (13 ranks, +4 cha)
Spot +14 (13 ranks, +1 wis)
Knowledge (Arcana) +15 (10 ranks, +5 int)
Spellcraft +13 (8 ranks, +5 int)
Knowledge (Religion) +11 (6 ranks, +5 int)
Balance +11 (5 ranks, +6 dex)
Climb +3 (3 ranks, +0 str)

Feats
Point Blank Shot
Guerilla Warrior
Retributive Spell
Split Ray
Residual Magic
Sudden Empower (B)
Rapid Metamagic
Precise Shot (B)
Vampire Hunter

Special Abilities
Warmage Casting (CL 14)
Armored Mage (Light, Medium)
Warmage Edge
Advanced Learning (Ray of Flame, Ray of Ice)
Sneak Attack +1d6
Trapfinding
Spellwarp lvl 5
Sudden Raystrike +2d6
Ray Mastery

Spells per Day (Save DCs)
0th 6 (DC 14)<br /> 1st 7 (DC 15)<br /> 2nd 7 (DC 16)<br /> 3rd 7 (DC 17)<br /> 4th 6 (DC 18)<br /> 5th 6 (DC 19)<br /> 6th 5 (DC 20)<br /> 7th 3 (DC 21)
#72

bookmen

Sep 23, 2008 13:48:25
Lireios Lorildban
Show

Male Human LA +0 Binder 10 Knight of the Sacred Seal (Paimon) 5 = ECL 15
LN
Deity:
Show
Lireios doesn't worship any deity because at one point or another in his life he has been attacked by worshipers of numerous deities. He doesn't hate or really even fully blame the deities for this. Instead he blames the ignorance and unwillingness to change that resides in many mortals.
#73

turalisj

Sep 23, 2008 17:06:54
To replace Muri...
http://invisiblecastle.com/stats/view/18384/

For Thrall #1
invisiblecastle.com/stats/view/18568/
#74

demonfey02

Oct 12, 2008 21:28:39
Vladimir Weaverson
CN Male Human Dread Necromancer 15
15d6
52+15
Experience: 112,000
Alignment:CN
Deity: Boccob
HP: 67
Speed: 30
Initiative:+2
AC: 24
Touch: 12
Flatfooted: 22
Abilities: Base: Lvl. Mod Modifier (point buy)
STR: 10 (10+)
DEX: 14 (14+)
CON: 12 (12+)
INT: 13 (12+1(lvl))
WIS: 8 (8+)
CHA: 20 (18+2(lvl))

BAB: 7/2
Attacks: +7/+2
Damage:
Ranged: +9/+4
Special Attacks:
Charnel Touch: +7, 1d8+3 (neg. energy)
Negative Energy Burst: 15d4 (Will 22 for half, neg. energy)
Scabrous Touch: Disease (see Contagion spell, Fort 22 to avoid)
Enervating Touch: give a total of 7 negative levels/day (removal DC 22)
Special Qualities:
Charnel Touch, Rebuke Undead, Lich Body (DR 8), Negative Energy Burst (3/day), Advanced Learning, Mental Bastion +4, Fear Aura, Scabrous Touch (2/day), Familiar, Negative Energy Resistance, Light Fortification (25%), Enervating Touch

Base Saves: Fort: 5, Ref: 5, Will: 9
Saves: Fort: 6, Ref: 7, Will: 8

Base Skills: Bluff, Concentration, Craft, Decipher Script, Disguise, Hide, Intimidate, Knowledge (arcana), Knowledge (religion), Profession, Spellcraft

Points: 54+18 (human)
Skills: total=mod+ranks+misc
Bluff
Concentration 18
Craft
Decipher Script
Disguise
Hide
Intimidate
Knowledge (arcana) 18
Knowledge (religion) 18
Profession
Spellcraft 18
Languages: Common, Infernal, Abyssal, Celestial

Feats:
1: Empower Turning, 3: Corpse Crafter, 6: Undead Leadership, 9: Extra Followers, 12: Improved Cohort, 15: Hardened Flesh, Bonus: Spell Focus (necromancy)
Class: simple weapon prof (all), martial weapon prof (scythe), armor prof. (light)
Items:
Rod of Undead Mastery (10,000 gp), Bonemail (graft, 16,000 gp), Eye of Flame (graft, 10,800 gp), +5 mithril breastplate (29,350 gp),
CP —
SP —
GP 133,850
PP —
Leadership score: 22 (base, for attracting undead only)
Followers:

Spells/day
1: 7
2: 7
3: 7
4: 7
5: 7
6: 6
7: 4

Spell list:
1: Bane, bestow wound, cause fear, chill touch, detect magic, detect undead, doom, hide from undead, inflict light wounds, ray of enfeeblement, summon undead I, undetectable alignment
2: Blindness/deafness, command undead, darkness, death knell, false life, gentle repose, ghoul touch, inflict moderate wounds, scare, spectral hand, summon swarm, summon undead II, life bolt (advanced learning I)
3: Crushing despair, death ward, halt undead, inflict serious wounds, ray of exhaustion, speak with dead, summon undead III, vampiric touch, greater disrupt undead (advanced learning II), healing touch (advanced learning III)
4: Animate dead, bestow curse, contagion, death ward, dispel magic, enervation, Evard's black tentacles, fear, giant vermin, inflict critical wounds, phantasmal killer, poison, summon undead IV
5: Blight, cloudkill, fire in the blood, greater dispel magic, insect plague, lesser planar binding, magic jar, mass inflict light wounds, nightmare, oath of blood, slay living, summon undead V, undeath to death, unhallow, waves of fatigue
6: Acid fog, circle of death, create undead, eyebite, geas/quest, harm, mass inflict moderate wounds, planar binding, waves of exhaustion
7: control undead, destruction, finger of death, greater harm, mass inflict serious wounds, song of discord, vile death

Description:
Age 36, Male, hair gray, brown eyes, 6', 190 lbs, eyes brown, skin pale white
Background:
Born to a normal peasant family in a peasant village far from Tyrannor, Vlad was nearly normal. For some reason, an unnatural chill always surrounded him, and occasionally vegetation around him would just randomly wither and die. However, he and his family didn't know how abnormal he was until, around his twelfth birthday, a horse of theirs died and suddenly reanimated as a zombie, which seemed to love being around him. Greatly disturbed by this, but realizing that their former work animal didn't share the normal destructive tendencies they'd heard of with most undead*, they scraped together what they could and hired a mage to look at him. What the mage found was that Vladimir had a strange connection to the Plane of Negative Energy within him, and it was slowly growing with age. He also found that, if left unchecked, this connection would eventually kill him and change him into one of the undead.
Fearing for themselves and their child, Vlad's family sent him away, to study magic. He took to necromancy quickly, though didn't share the malevolent tendencies of his peers. No, instead he showed a more inquisitive nature. He wondered "Why are the undead normally destructive? Why does no one with his power try to guide them to their rests?" And during his time learning, he decided to find out, and to help those wanting to pass on to their final resting place.
After graduation, he continued his studies, turning to the connection that was slowly killing him. He decided to try and find a way to alter the connection, leading it to the positive energy plane instead. He also began studying the myriad forms of undead, noting that there were quite a few who weren't necessarily malign, but rather protecting that which was important to them, or confused. From these cases, he gathered allies, followers, and in some cases, fellow beings interested in the same questions he had. Undead who wanted to know why so many fell to darkness, and how to become something connected to life once again.
To this day, he and his fellows roam the lands of Tyrannor, trying to unearth the secrets of necromancy that could answer their questions, and looking to stop the slow decay of their leader's body.
*And in a rare moment of common sense taking over in a situation like this, realizing that if he can make an undead horse, could probably do worse unintentionally if attacked.

"You talk of my powers as malign, despicable. Damned. I am here to show you the error of your assumption. My powers and their results are as natural as any other spells, and the only thing malicious about them is their standard use."
#75

redhase

Oct 14, 2008 2:57:13
Joon Lea Wasun

Gender male and Race human
monk 10/Psionic Fist 5
Alignment : LN
Deity, if appropriate

Height 5' 4", Weight 129, Age 27
Hair color dark black, Eye color dark brown, Skin color oriental tent

http://invisiblecastle.com/roller/view/1769054/
Str 20 (+5) (14 points if appropriate, , +6 item, etc)
Dex 20 (+5) (14 points if appropriate, , +6 item, etc)
Con 15 (+2) (12 points if appropriate, +1 levels, +2 item, etc)
Int 14 (+2) (13 points if appropriate,+1 )
Wis 22 (+6) (16 points if appropriate, +6 item, etc)
Cha 12 (+1) (11 points if appropriate, +1 levels,)


Hit Points:81 (fixed; 8,4,5,4,5,4,5,4,5,4 +10*4,3,4,3,4+5)
AC: 23 (+10,+8,+5), Touch: 18, Flatfooted: 18
Initiative: +7 (+2 item,+5 dex)
BAB: +13/+6/+1, Grapple: +23
Speed: 60 feet (base 30,+30 class light load [?? of ?? lbs], )

Saves
Fort: +9 (+7 class, +1 class, +1 con, +? feat, +2 special, etc)
Ref: +16 (+7 class, +4 class, +5 dex, +? feat, +? special, etc)
Will: +17 (+7 class, +4 class, +6 wis, +? feat, +? special, etc)

Attacks
+20/+18/+6 ,quaterstaff s1d4+7 (+1d4 item), m 1d10+7 (+1d4 item), 19-20/x2 furry of blows
+20/+18/+6 unarmed attack 1d10+5 (+1d4 item), hammer fist 1d10 +5 +1d8+5, (+1d4 item) psonic fist 1d10 + 2d6 +5 (+1d4 item), psonic power "hammer" 1d10 +1d8 blunding damage +5 (+1d4 item)




Skills 78+30
balance +15 (8 ranks, +5 ability, +2 synergy, +2 feat, )
concentration psioncs +11 (+8, +1 ability,+2 item)
diplomancy +7 (5 ranks,2 int)
escape artist +14 (7 ranks, +5 ability, +2 feat, )
Hide +11 (+21) (6 ranks, +5 dex) (+10 chameleon)
Listen +9 (3 ranks, +6 wis, )
jump + 14 (7 ranks, +5 str, +2 synergy)
sense motives +9 (1 ranks, +6 wis, +2 synergy)
move silently + 12 ( 7 ranks, +5 dex)
knowledge arcana +12 (10 ranks, +2 int)
knowledge religion +12 (10 ranks, +2 int)
knowledge psionics +12 ( 10 ranks, 2 int)
sense motive +9 ( 3 ranks, +6 wis)
Spot +12 (6 ranks, +6 wis, )
swim + 10 ( 5 ranks, +5 str)
profession +9 (4 ranks, +5 wis)
tumble +15 (8 ranks, +5 dex ,+2 synergy)
Speaks Common, oriental, orc.
Armor Check Penalty: -0


Feats
Wild talent (Level 1 - Race)
furry of blows class +7/+7/+2
improved unarmed strike (level 1 class)
stunning fist (Level 1 - Class extra )
weapon focus poles (Level 1 - Character)
combat reflexs (level 2-class extra)
evasion (level 2 class extra)
agile (Level 3 - Character)
pole fighter 6th
improved disarmed 6th (class extra)
leadership [ score 16]
improved evasion 9th (class extra)
hammer fist 12 1 to 1-1/2 damage, unarmed attack
improved unarned strike class 15
Psonic fist 15 (class extra) unarmed attack +2d6 damage
deflect arrow item
great fortitude item


Racial Traits
Size med
Ability Modifiers
Base Speed 30
Skill Bonuses 4 1st, +1 each level
Miscellaneous, etc
Favored Class


Special Abilities
monk abilities
flurry of blows
unarmed strike
fast movement +30 ft
still mind
Ki strike
purity of body
wholeness of body
improved evasion
Ki strike [lawful]
slow fall 70 ft
diamond body
abundant step
diamond soul
quivering palm


Manifester Levels:
psonic fist 5


Power Points per Day:: 21 Power Points per day (+15 class y, +6 for ability of z, + feat, +x race, +x misc)

Powers Known
1st Level: hammer, chameleon
2nd Level: loin's charge, darkvision
3rd Level: body adjustment


Equipment
Melee Weapon (weight)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
monk outfit 5gp 2lb
boots low 3sp
cloak wool 5sp
pants wool 5sp
back pack
Stowed Item (weight)


Items Bought
quarterstaff +2,+2(each end) masterwork 16,600, ki focus both ends 4,000 (20,600)
stunning attack, ki strike, quivering palm, stunning fist, abilities
belt of gaint strenght +6 (36,000)
gloves of dexterity +6 (36,000)
periat of wisdom +6 (36,000)
rings of force armor +5 (30,000) magic compenduim + unarmed strike1d4 points of damage extra, also 1d4 points of force damage to creature striking you
bands of the iron monkey (15,000) dragon compendium
braclet of endurance 10,000 arms & equipment guide
Hewrad's Handy Haversack 2,000
Everlasting Rations 350 gp
Total Value of Bought Items
185,950gp so far

leadership 16
1-11 level
3rd-1
2nd- 2
1st- 25

Awards
Spoiler:
Experience Awards


Monetary Awards

Total Value of Monetary Awards: +? gold pieces



Background

Joon from a young age grew up in the temple of Ving Tsun in the western stepps after his parents keeped their promise. All males in the area have to take monk training, some leave while others like Joon keep the pratice for the rest of thier lives and remain faithful to the temple. Joon has traveled Trannor as is the pratice of momks seeking knowledge outside the temple.
#76

demonfey02

Apr 01, 2009 21:02:07
a and a placeholder.

Character 1: Zkeksn (or for those without mandibles, Bug); armor and shield are just placeholder notes for those desired items.
#77

lunoc

Apr 20, 2009 21:19:23
this may or may not have worked, I used a character generator.
Character: bloodmaster Player: lunoc
Classes: druid Level: 15
Race: half orc Alignment: neutral good
Religion: Experience:
Hit Points: 65 Base Attack Bonus: 11


Strength:16 Fortitude:9 +0 = 9
Dexterity:13 Reflex: 5 + 1 = 6
Constitution: 11 Will: 9 +5 = 14
Intelligence: 8 Initiative:1 +0 = 1
Wisdom:20 Melee: 11 +3 + = 14
Charisma:9 Ranged: 11 + 1 + = 12


Money: pp - 1994 gp - 179470 sp - 9 Armor Class: 1 + 10 +3 = 14
Skills:

craft 5 + -1 = 4
diplomacy 8 + -1 = 7
handle animal 8 + -1 = 7
heal 7 + 5 = 12
knowlege nature 6 + -1 = 5
listen 7 + 5 = 12
profession 6 + 5 = 11
ride 7 + 1 = 8
sense motive 2 + 5 = 7
spot 7 + 5 = 12
survival 7 + 5 = 12


Equipment:

Shortspear 1d8 (10)
Sling 1d4 (1)
Bullets, sling (10)
Scimitar 1d6 (1)
Masterwork, Scimitar 1d6 (1)
Hide +3 (1)
Masterwork, Hide +3 (1)
Caltrops 2lb (2)
Flint/steel (1)
Rope (50ft) 5lb (4)
Waterskin 4lb (1)
Healer's kit 1lb (1)
Holly and Mistletoe (1)