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| #1zombiegleemaxFeb 15, 2007 17:23:31 | Here's a Character thread. Rules: Taken from PC thread 4 http://boards1.wizards.com/showpost.php?p=6790728&postcount=2 http://boards1.wizards.com/showpost.php?p=6790735&postcount=3 http://boards1.wizards.com/showpost.php?p=6791263&postcount=4 Any race goes, just keep it ECL 15. If you're using something homebrew, please post a link. Other people might want to use it too. If just something really obscure, just give a general idea of where it 's from. Oh, and starting exp. is halfway to next level, if it's not already mentioned. Example: Nhyris The example is an existing PC, though now deceased. You also take care of cohorts and generic followers if applicable. If you have a PC that you posted, feel free to post a link to them here for easy reference. ~Former Character DM. P.S.: The thread's now ready for posting. |
| #2captainsharFeb 15, 2007 20:01:45 | DECEASED Player Name:CaptainShar Character Name:Waken Skydame, Charger of the Heavens |
| #3captainsharFeb 19, 2007 20:24:38 | Resurrected! Her cohort has yet to be made. Picture of Captain Shar, by my brother. Caricature, inspired by Orcy's. Anime-style, by Von Crown PVP: ON Picture of Captain Shar, by my brother. Caricature, inspired by Orcy's. Anime-style, by Von Crown Shipping Rates: 1 sp/person (M)/mile 5 sp/ton/mile Player Name: CaptainShar Character Name: Captain Shar of the Noumenal Blade Foundations: Guild of Seafarers Race: Human Class: Warblade 16 Racial HD: - Level Adjustment: - Total ECL: 16 Experience: 123,388 Alignment: CG Home Region: Tyrannor Languages: Common, Undercommon, Elven, Aquan Gender: Female Abilities 15, 14, 14, 14, 12, 10 Strength: 13 (12, Level +1) Dexterity: 18 (14, Level +2, Gloves +2) Constitution: 16 (15, Level +1) Intelligence: 14 Wisdom: 10 Charisma: 16 (14, Cloak +2) Speed: 40 ft. (Boots of Striding and Springing +10) HD: 16d12 + 48 = 159 AC: 26 (+3 studded leather +3, shield - , Dex +4, natural armor +1, deflection +5) Touch AC: 14 (Dex +4) Flat-Footed AC: 22 (+3 studded leather +3, shield - , natural armor +1, deflection +5) Current HP: Initiative: +4 (Dex +4) Skills: Skill Points: 134 Warblade, Human Class Skills: Balance, Climb, Concentration, Craft, Diplomacy, Intimidate, Jump, Knowledge (History), Knowledge (Local), Martial Lore, Swim, Tumble Skill Modifiers: +Modifier Skill (ranks, ability mod, other mods) +2 Appraise (+2 int) +14 Balance (+10, +4 dex) +3 Bluff (+3 cha) +7 Climb (+5, +2 str) +1 Concentration (+1, +0 wis) _ Craft +2 Decipher Script (+2 int) +22 Diplomacy (+19, +3 cha) _ Disable Device +3 Disguise (+3 cha) +4 Escape Artist (+4 dex) +2 Forgery (+2 int) +3 Gather Information (+3 cha) +3 Handle Animal (+3 cha) +0 Heal (+0 wis) +4 Hide (+4 dex) +20 Intimidate (+17, +3 cha) +23 Jump (+19, +2 str, +2 synergy) +11 Knowledge (history) (+9, +2 int) +11 Knowledge (local) (+9, +2 int) +0 Listen (+0 wis) +7 Martial Lore (+5, +2 int) +4 Move Silently (+4 dex) _ Open Lock _ Perform +26 Profession (Sailor) (+19, +2 int, +5 item) +4 Ride (+4 dex) +2 Search (+2 int) +0 Sense Motive (+0 wis) +4 Sleight of Hand (+4 dex) _ Spellcraft +0 Spot (+0 wis) +0 Survival (+0 wis) +9 Swim (+7, +2 str) +20 Tumble (+14, +4 dex, +2 synergy) _ Use Magic Device +4 Use Rope (+4 dex) Maneuvers: Known (11) 3 44 55 66 77 88 Iron Heart: 4 - St Mithral Tornado (make attacks against adjacent foe, +2 on each attack) 6 - Sw Iron Heart Endurance (heal 32) 7 - St Finishing Move (extra 4d6 to undamaged, 6d6 to damaged, 14d6 to half) Stone Dragon: 3 - St Bonecrusher (+4d6 damage, DC 15 Fort or +10 to confirm crit) Tiger Claw: 4 - St Death from Above (DC 20 jump, enemy denied dex, +4d6 damage) 5 - FR Pouncing Charge (charge and make full attack with charge bonus) 8 - Sw Girallon Windmill Flesh Rip (deal extra rend damage with multiple hits - sequence 8, 10, 12, 14, 16, 18, 20 d6 for 2+ hits) 8 - Sw Raging Mongoose (two extra attacks with each weapon at full attack) White Raven: 5 - St Flanking Maneuver (hit flanked target, allies gain free attack) 6 - Mo Order Forged From Chaos (move action to allow allies immediate free move) 7 - St Swarming Assault (allies make free attack vs. foe I strike) Typical Readied (6) Finishing Move Flanking Maneuver Pouncing Charge Swarming Assualt Girallon Windmill Flesh Rip Raging Mongoose Stances: 4: 1, 2, 5, 8 Leading the Charge - allies deal +16 damage on charge attacks Blood in the Water - +1 to attack and damage per successful critical hit Dancing Blade Form - +5 ft. reach Swarm Tactics - Allies Gain +5 on enemy adjacent to me Feats: 10 total (1 human, 6 levels, 3 class) Quick Draw Weapon Finesse Weapon Focus Weapon Specialization (default - rapier) Two-Weapon Fighting Improved Two-Weapon Fighting Combat Reflexes Ironheart Aura: +2 to saves for allies Clarion Commander (DC 20 Diplomacy to grant ally AOO, DC 20 Intimidate to treat opponent as flanked for 1 minute, Aid Another to gain immediate AOO - all require successful attacks) Leadership Special Abilities: Battle Clarity (Int to Ref.) Weapon Aptitude (Level -2 for fighter feats, change target of weapon feats) Uncanny Dodge Battle Ardor (+2 (int) to confirm crits) Bonus Feats (3 total) Battle Cunning (+2 (int) damage vs. flanked foes) Battle Skill (+2 (int) on opposed rolls in fights) Improved Uncanny Dodge Battle Mastery (+2 (int) attack and damage on AOOs) Leadership Score 20 (Level 16, +3 Cha, +2 Base, -1 Move around) 50 Level 1 Rogues (Str 12, Dex 15, Con 13, Int 14, Wis 10, Cha 8; HD 1d6 = 6; AC 15 +2 dex +3 studded leather; BAB +0, Melee +1, Ranged +2, Short Sword +1 (1d6), Light Crossbow +2 (1d8) Sneak Attack +1d6) 5 Level 2 Fighters (Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8; HD 2d10 + 4 = 19; AC 15 +1 dex +4 chain shirt; BAB +2, Melee +4, Ranged +3, Scimitar +5 (1d6+2)) 3 Level 3 Experts (the Cook and the Quartermaster and the Librarian) 1 Level 4 Cleric (Ship’s Medic) 1 Level 4 Sorcerer (the Second Mate) (Str 8, Dex 14, Con 13, Int 10, Wis 12, Cha 16; HD 4d4 + 4 = 15; AC 12 +2 dex; BAB +2; Spells: 6/7/3 /Identify, Magic Missile, Shocking Grasp/Knock 1 Level 5 Swashbuckler (the First Mate) (Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 8; HD 5d10 + 5 = 35; AC 15 +2 dex +3 studded leather; BAB +5/+1, Weapon Finesse, Weapon Focus, Improved Critical Rapier +11/+6 (1d6+1)) Everyone has max ranks in Profession (Sailor) Saving Throws: Fortitude: 13 (+10, +3 ability) Reflexes: 11 (+5, +4 ability, +2 Insight) Will: 5 (+5, +0 ability) Attacks: Base attack Bonus: +16/+11/+6/+1 Melee: +20/+15/+10/+5 (Weapon Finesse) Ranged: +20/+15/+10/+5 Grapple: +18 (+16 BAB, +2 Strength) Attack: +22 Keen Rapier 1d6 + 3 + 1d6 (Frost) (15-20/2 crit), or +21 Light Crossbow 1d8 + 1, or +21 Light Mace 1d6 + 3, or +21 Cutlass 1d6 + 3 + 2d6 (Holy) Full Attack +20 Rapier/+19 Light Mace, +15 Rapier/+14 Light Mace, +10 Rapier, +5 Rapier Noumenal Blade Longship (10,000 gp) Three Bays of Holding Type IV (30,000 gp) (750 cubic feet of storage) Wind-favored Sails (50,625) Darkwood plating (22,000) Pearly Okimono (7,500) Total: 118,125 gp. invested in the ship HP: 4 sections of 60 HP each Owns a Shop in Glenndria Equipment: +3 Studded Leather (9,175), Frosty Keen Rapier of Spell Storing and many other minor enhancements (30,820), Light Mace of Disruption (18,305), +1 Dagger (2,302), +1 Light Crossbow (2,335), 100 Bolts (10), Ring of Protection +5 (50,000), Ring of Chameleon Power (12,700), Necklace of Adaptation (9,000), Boots of Striding and Springing (5,500), Gloves of Dexterity +2 (4,000), Cloak of Charisma +2 (4,000), Amulet of Natural Armor +1 (2,000), Spyglass (1,000), Carpet of Flying (15,000), Holy Cutlass (Glenn), Dark-seeing Goggles (Glenn); Various Mundane Items: Silk Rope 50 ft. (20), Unspecified (80), Greater Truedeath Crystal Spells: - Description: Age: 36 Height: 5’ 1” Weight: 110 lbs. Eyes: Orange Hair: Orange Description: Captain Shar has sailed more places than you've probably heard of. Her most recent journey into death and back has been the strangest of all, but not, she might tell you, the strangest that is yet to be. And she still refuses to choose a deity - a little chance makes things more interesting. Besides, her crew would be so disappointed to be denied another good chance to bet where she'll end up the next time she passes beyond the veil. Shar knows tunes from every corner of the world, but she whistles them a little more to herself now. Once just a laugh and a song, she's come back harder and ready for a real fight. It's not just the sea that needs her, though it's the sea she loves. Forsaking levity for the moment, she is putting all her force of person to work as a leader for the free people of Tyrannor. This time, her laughing at enemies will be followed by troops and steel. Shar is always exquisitely dressed in a violet coat, scarlet pants, high black boots, an embroidered leather jerkin, a clean white blouse, and a gold earring. Her skin, once darkened by earth's sun, has now taken on the brilliant orange hue already possessed by her eyes and hair, and her dragon tattoo, once hidden under shirt and cloak, writhes under her skin. She looks more drowish - more sorrowful and readier to kill. Her ship, the Noumenal Blade, is wonderful to behold. Long and sleek, it is built for speed. Her crew has kept it in good order. The Captain is back. Gold Earned and/or Spent; Net Gold: 4,234 From shipping, unless otherwise noted: 21,253 original amount left 16,320 29,500 from 5 loads of stone 10,400 10 shipments of food -33,750 for Wind-favored Sails -22,000 for Darkwood Plating -12,500 for rapier enhancements 10,000 returned donation -1,000 supplies and furnishings for ship -7,500 for pearly okimono 10,400 1,463 kraken's treasure (two shares; crew got one share each) -30 for healing -15,000 for Carpet of Flying -100 for shop at Glenndria sold 'Sally's Slip' currently worth 10,000 -14 dock fee (x4) 1,750 August business -15,986 for Holy Cutlass and Goggles 1,200 September business -180 Healing Trina's rapier and Ring of Lockpicking Brensas' Ring of Freedom of Movement and Spellbook -1,350 for repairs 1,400 November business Business Bonus: 30 High-Risk: (roll - 25) X 50gp +26 Profession (Sailor) +2 (More than 40 hrs) +2 City Location +2 Shop in Glenndria -4 High Risk +1 Low Resource +1 Speed Experience: Krakens Salise & Crew 3,521 Horechound Settlement 2,250 Trina |
| #4turalisjFeb 21, 2007 15:41:45 | Retired to NPC status.Player Name:turalsij |
| #5captainsharFeb 21, 2007 23:48:41 | PVP: ON Pixie Paladin of Freedom. Player Name: CaptainShar Character Name: Nedin Daniver, (related to the) Prince of the Forest Foundations: Guild of Paladins Race: Pixie Class: Paladin of Freedom 11 (Rebalanced, Aggressive) Racial HD: (exchanged) Level Adjustment: +4 Total ECL: 15 Experience: 119,188 Alignment: CG Home Region: Material Plane Languages: Sylvan, Common, Celestial, Abyssal, Infernal Gender: Male Deity: Kord Abilities Strength: 16 +3 (14, racial -4, belt +6) Dexterity: 29 +9 (14, racial +8, level +1, gloves +6) Constitution: 16 +3 (15, racial -, level +1) Intelligence: 16 +3 (10, racial +6) Wisdom: 24 +7 (14, racial +4, periapt +6) Charisma: 24 +7 (12, racial +6, cloak +6) Speed: 20 ft., fly 60 ft. (good) HD: 11d10 +33 (93 hp) AC: 33 (Bracers of Armor +8, Dex+9, natural armor +5, +1 size) Touch: 20 Flat-Footed: 24 Current Damage: 8 Current Hit Points: Initiative: +9 (Dex +9) Skills: Skill Points: 70 Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis) Skill Modifiers: +Modifier Skill (ranks, ability mod, other mods) +3 Appraise (+3 int) +9 Balance (+9 dex) +10 Bluff (+7 cha, +3 item) +3 Climb (+3 str) +23 Concentration (+16, +7 wis) +21 Craft (Bowmaking) (+18, +3 int) _ Decipher Script +26 Diplomacy (+16, +7 cha, +3 item) _ Disable Device +10 Disguise (+7 cha, +3 item) +9 Escape Artist (+9 dex) +3 Forgery (+3 int) +10 Gather Information (+7 cha, +3 item) +10 Handle Animal (+7 cha, +3 item) +7 Heal (+7 wis) +13 Hide (0, +9 dex, +4 size) +7 Intimidate (+7 cha) +3 Jump (+3 str) +4 Knowledge (religion) (+1, +3 int) +4 Knowledge (nobility) (+1, +3 int) +9 Listen (+7 wis, +2 Pixie) +9 Move Silently (+9 dex) _ Open Lock _ Perform _ Profession +9 Ride (+9 dex) +5 Search (+3 int, +2 Pixie) +25 Sense Motive (+18, +7 wis) _ Sleight of Hand _ Spellcraft +9 Spot (+7 wis, +2 Pixie) +7 Survival (+7 wis) +3 Swim (+3 str) _ Tumble _ Use Magic Device +9 Use Rope (+9 dex) Feats: Dodge (Bonus Pixie) Point Blank Shot Precise Shot Mobility Shot on the Run Rapid Shot (Paladin Bonus) Charging Smite (PHB II, Paladin Specialization) Weapon Focus: Longbow (Paladin Specialization) Extra Smiting (Paladin Specialization) Special Abilities: Damage Reduction 10/cold iron (Su) (Pixie) Greater Invisibility (Pixie) Smite Evil 5/encounter for +7 attack +11 damage (Su) (Rebalanced Paladin) (Feat) Detect Evil at will (Sp) (Paladin) Panacean Touch (Poison and Disease) (Rebalanced Paladin) Low Light Vision (Pixie) Divine Health (Ex) (Paladin) Spell Resistance 15 (Pixie) Aura of Good +11 (Paladin) Lay on Hands 77 (Su) (Paladin) Aura of Resolve (+4 to allies vs. Compulsion) (Ex) (Paladin of Freedom) Hero’s Freedom (Immune to Compulsion) (Ex) (Paladin of Freedom) Turn Undead 10/day (Su) (Paladin) (+3 to charisma-based checks – item) Aura of Devotion (+1 morale to allies) (Su) (Paladin) Revitalizing Touch (Ability Damage) (Su) (Paladin) 1/day Spell-like (Pixie, Caster 8) Lesser Confusion (DC 18) Dancing Lights, Detect (every alignment), Detect Thoughts (DC 19) Dispel Magic, Entangle (DC 18) Permanent Image (DC 23) Polymorph (self) Saving Throws: Fortitude: 18 (+7, +3 ability, +7 Divine Grace) Reflexes: 19 (+3, +9 ability, +7 Divine Grace) Will: 17 (+3, +7 ability, +7 Divine Grace) Attacks: Base attack Bonus: +11/+6/+1 Melee: +14/+9/+4 Ranged: +20/+15/+10 Grapple: +10 (+11 BAB, +3 Strength, -4 Size) +1 to attacks from size, already factored in Attack: +22 Longbow 1d6 + 1 + 1d6 Fire + 2d6 Holy (200 ft.) Full Attack +20/+20/+20/+15/+10 Longbow 1d6 + 1 + 1d6 Fire + 2d6 Holy (200 ft.) While Invisible: +22/+22/+22/+17/+12 Ammo: 239 Equipment: Flaming Holy Bow of Distance and Speed (+8), Silver Daggers, Cloak of Charisma (+6), Periapt of Wisdom (+6), Gloves of Dexterity (+6), Bracers of Armor (+8), Circlet of Persuasion, Amulet of Natural Armor (+5); Total: 177,422 gp. lump purchase; 100 Arrows (5); Belt of Giant Strength +6 (36,000 won), Rapier of Unerring Direction Gold: 58,628 Spells: Spells per day: 6/5/3 Spell save DC mod: base 17 Typical Spells Prepared: Bless, Bless Weapon, Detect Undead, Divine Favor, Magic Weapon, Bull’s Strength, Cure Serious Wounds, Eagle’s Splendor, Protection from Energy, Spell Immunity, Cure Light Wounds (Mass) Description: Age: 21 Height: 2’ 2” Weight: 20 lbs. Eyes: Green Hair: Blond Description: Nedin is small and slight, as one would expect for a pixie; his leaf-colored clothes and sunshine hair make him right at home in the forest. He seems awfully fond of daggers and swords, but the item that seems to get the most is actually his miniature glowing longbow. Backstory: Nedin is Pixie royalty, but not quite royalty enough to make him stay with his people. He loves to fight, and naturally sides with whoever’s fighting for good, healthy, growing things. He doesn’t visit any Temple of Kord that often – but then again, that’s for clerics. Experience and Gold Earned In-Game 1 Colossal Kraken/36,578.75 gp Korraemus Akiilan/Belt of Giant Strength Purchased: materials for bowmaking -10 for 200 arrows 500 XP for partial participation in battle against the Skygge |
| #6zombiegleemaxFeb 25, 2007 13:25:02 | Shiny Lantern Warforged Scout (doesn't know what gender is) Rogue 5/Artificer 5/Dungeon Delver 5 CG (Extremely Chaotic) Blacksmiths Experience: 121,688 Height 3'5", Weight 90 lbs, Age 3 years old. Hair color N/A, Eye color red (interchangeable, though), Skin color silver Str 12 (+1) Dex 18 (+4) Con 16 (+3) Int 14 (+2) Wis 8(-1) Cha 8(-1) Hit Points: 91 AC: 21, Touch: 16, Flatfooted: 17 Initiative: +4 BAB: +9/4, Grapple: +6 Speed: 30 feet (base 20, light/medium/heavy load [?? of ?? lbs], boots of striding/springing) Saves
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Feats[list][*]Feat Name (Level 1 - Race) Alertness Blindfight silver tracing Jaws of death magical aptitude craft construct Racial Traits[list][*]Size composite plating light fortification sneak attack +2d6 trap sense +3 evasion artificer knowledge, artisan bonus, disable trap, item creation, scribe scroll, infusions, infuse self brew potion craft wondrous items tools of war craft magic arms and armor craft weapon familiar uncanny dodge darkvision deep survival reduce 3/day stonecunning augury 1/day skill mastery improved evasion blindsense 1/day Caster Levels:[list][*]CL 5 artificer Artificer infusions/day[list] [*]1st Level: 3/day [*]2nd Level: 3/day [*]3rd Level: 1/day Equipment[list] Common sense (2154 gp (made by Shiny)), light crossbow (35 gp), bolts, 10 (1), rod of wonder( 12,000 ), rod of lordly might (modified so button one is a +1 frost longsword, 70,000), wand of web (full, 4500), wand of inflict serious wounds (full, 11,250), wand of repair serious damage (full, 11,250), wand of lightning bolt (5th, full, 11,250), portable hole (stomach compartment, 20,000 gp), boots of striding and springing (12,000), bracers of armor+4 (16,000), traction claws (4000, normally dettached), 5000 in various upgrades (warforged repair kit, smithing tools, lockpicks built into fingers, hooded lantern with everburning light inside of it fall under this), schema of unseen crafter (2400), goggles of lifesight (2000), 52,738 gp, 7 sp, 5 cpItems Bought Show
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| #7rim-soulfangFeb 25, 2007 14:01:52 | Incomplete placeholder build for Valden. Sir Valden Sturmholdt Male Middleaged Human Knight 9/Paladin 6 (CW no spellcasting variant) Lawful Good Deity: Str 17 (+3) (10 points, -1 age, +2 item, etc) Dex 9 (-1) (2 points, -1 age, etc) Con 17 (+3) (6 points, -1 age, +4 item, etc) Int 13 (+1) (4 points, +1 age, etc) Wis 15 (+2) (6 points, +1 age, etc) Cha 19 (+4) (8 points, +1 age, +3 levels, etc) Hit Points: 142 (9d12+6d10+45) (fixed) AC: 26, Touch: 11, Flatfooted: 26 Initiative: -1 BAB: +15, Grapple: +18 Speed: 30 feet (base 30, heavy armor) Management Skills
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Equipment Divine Light (+2 Holy Flaming Cold Iron Bastardsword) (52670gp) +1 Seeking Heavy Crossbow (8350gp) 20 Bolts (2gp) 10 Alchemical Silver Bolts (21gp) Red Dragonscale Fullplate (+3 Dragonhide Fullplate of Improved Fire Resistance) (54300gp) +2 Blinding Heavy Steel Shield (9170gp) Gauntlets of Ogre Power (4000gp) Belt of Dwarven Toughness +4 (+4 con) (16000gp) Necklace of Fireballs Type IV (5400gp) Silversheen x4 (1000gp) Handy Haversack (2000gp) Cloak of Resistance +2 (4000gp) Ring of Protection +2 (8000gp) +2 Chainmail Barding (5200gp) Military Saddle (20gp) Adventuring Kit (13gp) Courtier's Outfit (30gp) Chest with Amazing Lock (Full of money!) (152gp) 2700 Platinum Pieces, 2670 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight 107,4lb (someone please hurry up and invent credit cards) [1 lb/50 coins]) Items Bought Show
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| #8zombiegleemaxFeb 28, 2007 13:12:42 | RETIRED TO NPC STATUS, currently stripped of all spellcasting. Done by a friend, and pretty close to how he looks. Done by Orcy, and how he looks (only thing wrong with the one by a friend was the hair in his face) Current Name: Dalion Firewrath. Former name: Crowley Male fey’ri Fey’ri 2/wizard 5/fighter 1/elemental savant (fire) 7 Alignment CE Garyx 6’2”, 150 lbs, 20,000+ years old mentally, physically reverted to 500. Hair color silver, Eye color red, Skin color tan Str 16(+3) (16, +? levels, +4 item(later)) Dex 16 (+3) (14, +2 racial, +? levels, +? item) Con 15 (+2) (16, -2 racial, +1 levels, +? item) Int 22 (+6) (18, +2 racial, +2 levels, +? item) Wis 12 (+1) (12, +? levels, +? item) Cha 16 (+3) (16, +? levels, +? item, etc) Hit Points: 62 (fixed) AC: 15, Touch: 15, Flatfooted: 12 Initiative: +3 BAB: +6/1, Grapple: +9 Speed: 30 feet (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor), 40 fly (average) Light load: 76 lbs Saves • Fort: +7 (+2 class, +1 class, +2 class, +2 con) • Ref: +6 (+2 class, +1 class, +0 class, +3 dex) • Will: +10 (+5 class, +4 class, +0 class, +1 wis), +12 versus enchantment Attacks • +10/+5 melee, bastard sword, 1d10+3, 19-20/x2; slashing* • +10/+5 melee, halberd, 1d10+3, x3; piercing or slashing* • +9/+4 ranged, weapon, ?d?+?, ??-??/x?, ?' range Reason they're at +10 instead of +9 is due to being MW quality. Skills Skill points: 128 (8*16 (16 is from class starting points (x4) plus other levels (12)) • Class skills (wizard): concentration, craft, decipher script, knowledge (any), profession, spellcraft • Class skills (elemental savant): concentration, craft, knowledge (arcane, the planes), profession, spellcraft • Class skills (fighter): climb, craft, handle animal, intimidate, jump, ride, swim o Concentration: 20=2+18 o Craft (weaponsmithing): 16=6+10 o Craft (alchemy): 16=6+10 o Craft (blacksmithing): 14=6+8 o Knowledge (arcane): 24=6+18 o Knowledge (the planes): 24=6+18 o Knowledge (religion): 22=6+16 o Profession (scribe): 5=1+4 o Spellcraft: 24=6+18 o Ride: 7=3+4 o Swim: 7=3+4 • Speaks Common, elven, abyssal; non racial: draconic, ignan, celestial, infernal, aquan, auran • Armor Check Penalty: -? (-? armor, -? shield) Feats • Explosive spell (lvl 1) • Energy substitution (fire) (lvl 3) • Sudden Maximize (wizard bonus 5) • Improved Flight (lvl 6) • Spell focus (transmutation) (lvl 9) • dragon familiar (lvl 12) • Exotic weapon proficiency (bastard sword) (fighter bonus) Racial Traits • Medium • +2 Dex, +2 int, -2 con • 30 feet, 40 fly (poor) • +2 racial bonus on bluff, hide, listen, search and spot checks • +2 racial bonus on will saves against enchantment spells and effects • Dark vision up to 60 feet • Low light vision: fey'ri can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. they retain the ability to distinguish color and detail under these conditions • immunity to magic sleep spells and effects • elven blood: for all special abilities and effects, a fey'ri is considered an elf. Fey'ri for example can use or create elven weapons and magic items with racially specific elven powers as if they were elves. • Outsiders: fey'ri are native outsiders • Spell like abilities: alter form (at will); 1/day: clairaudience/clairvoyance, darkness, detect thoughts, suggestion. Save DC is charisma based. • Favored class: Sorceror -Special Abilities • Wizard: o Summon Familiar o Scribe scroll o Bonus feat o Spellcasting • Elemental Savant: o Elemental specialty o Fire resistance 20 o Immunity to sleep o Energy penetration +2 o Energy focus +1 o Darkvision • Fighter: o Simple and martial weapon proficiencies o Light, medium and heavy armor proficiencies o Shield proficiency o Bonus feat Caster Levels: • CL 11 "wizard/elemental savant" • CL 13 versus SR "fire spells" "Class Name" Spells Prepared • Cantrips: 4/day, Spell Name (?), Spell Name (?), Spell Name (?) • 1st Level: 6/day, Spell Name (?), Spell Name (?), etc • 2nd Level: 6/day, Spell Name (?), Spell Name (?), etc • 3rd Level: 5day, Spell Name (?), Spell Name (?), etc • 4th Level: 4/day, Spell Name (?), Spell Name (?), etc • 5th Level: 3/day, Spell Name (?), Spell Name (?), etc • 6th Level: 2/day, Spell Name (?), Spell Name (?), etc • 7th Level: ?/day, Spell Name (?), Spell Name (?), etc • 8th Level: ?/day, Spell Name (?), Spell Name (?), etc • 9th Level: ?/day, Spell Name (?), Spell Name (?), etc +4 twilight mithral chain shirt** Bag of holding (IV)** Quiver of Ehlonna** Wand of Lightning Bolt (5th)** Wand of Sound Lance (8th)** Belt of Giant Strength (+4)** o Spellbook(s), if applicable (weight) Cantrips All cantrips (19, 9.5 pages) Level 1 ? Magic Missile (1 page) ? Mage Armor (1 page) ? shield (1 page) ? grease (1 page) ? expeditious retreat (1 page) ? blades of fire (1 page) ? Obscuring Mist (1 page) ? true strike (1 page) ? orb of fire (1 page) ? hold portal (1 page) ? unseen servant (1 page) ? comprehend languages (1 page) ? identify (1 page) Level 2 Scorching Ray (2 pages) detect thoughts (2 pages) web (2 pages) Chain of Eyes (2 pages) Level 3 Fireball (3 pages) Lightning bolt (3 pages) Tongues (3 pages) Amorphous Form (3 pages) Level 4 displacer form (4 pages) wings of air, greater (4 pages) Dimension Door (4 pages) Polymorph (4 pages) Level 5 Teleport (5 pages) Telekinesis (5 pages) Wall of Force (5 pages) Wall of dispel magic (5 pages) Level 6 Fiendform (6 pages) Antimagic field (6 pages) Blank Pages: 9.5 blank • MW smith tools (5 lb, 55 gp, stays in room) • Alchemist's lab (40 lb, 500 gp, stays in room) • Hard metal cover spellbook with metal foil pages (100 pages), waterproof (25 lb, 1,700 gp) • Spell component pouch (1) (5 gp, 2 lb) • Backpack (2 gp, 2 lb) • wand of sound ball (modified fireball) (11,250 gp) • wand of ice ball (modified fireball) (11,250 gp) • wand of mage armor (750 gp) • potion of enlarge person (250 gp) • +2 ring of protection (8000 gp) • 2 potions csw (1500 gp) • traveller's outfit (1 gp) • MW halberd (103 gp, 3 sp, 12 lb)* • MW bastard sword (111 gp, 7 sp, 6 lb)* Current load: 52 lbs • 90,247 gp (weight [1 lb/50 coins], kept hidden in room) *Made these IG **Bought from Glenn for 50,000 gp altogether. Things that will be added after T's mini quest: Lower spell resistance (4th level spell), another spellbook, Scale weakening (2nd level), Vulnerability (5th), things with ** after them, alter self, disintegrate; buying 2 scrolls of wish. Familiar: A hawk named Talos. Will stat eventually if used for more than errand bird. Items bought and given away: • necklace of minor fire resistance (modified ring) (12,000) (Waken) • wand of csw (11,250 gp) (Waken) • MW double scimitar (725 gp) (Waken) • Metal flower (200 gp) (Waken) Character notes Crowley’s over 20,000 years old, though he doesn’t look it. In recent events, he sealed away a large portion of his power, so that he would be on equal footing with everyone else and to stop the perpetual mental pain he felt from being forced into an elemental state before his body was fully ready, which caused his body to take on a state more akin to perpetual immolation. His older form is completely gone, now, except for the memories. He has ADD. Waken has given him his new name, and his body's been healed of most of its scars, save one across one eye. His recent temporary changes into a half fiend haven't been from fiend form, as he thought. Maybe its a hint at part of his future? He has recently changed to CN, but since he doesn't have any spells/powers that would be affected by such a change, he hasn't noticed it yet. It'll probably be a couple of weeks before anyone else can tell via spell, due to the fact that he used to run the GoUE. Stuff like that causes stuff to linger. He is unsettled by healers devoted to good who speak of the eradication of another race. It's in part due to bad memories of mobs and divine casters. |
| #9theotherdraxenMar 04, 2007 15:02:42 | Sir Helios Draxen Unfinished Male Aasimar Paladin 10, Marshal 4 Lawful Good Heironeous 6'1", 232 lbs, 39 years White Hair, Pure White Eyes, Golden Skin Str 17 (+3) (5 points, +4 item) Dex 12 (+1) (4 points) Con 14 (+2) (2 points, +4 item) Int 14 (+2) (6 points) Wis 14 (+2) (2 points, +2 racial, +2 item) Cha 30 (+10) (13 points, +2 racial, +3 levels, +6 item, +2 inherent) Hit Points: 104 (fixed) AC: 27, Touch: 14, Flatfooted: 26 Initiative: +2 BAB: +13, Grapple: +16 Speed: 20 feet (base 30, light/medium/heavy load [?? of ?? lbs], heavy armor) Management Skills
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| #10zombiegleemaxMar 06, 2007 23:19:02 | Gogkrakkaag Skygge Grunt Skygge Fighter 4/Greatmaul Soldier 4 Chaotic Evil Deity: The Lightbane Height: 24'6", Weight: 4000 lbs, Age: 10,000 years Hair color: None, Eye color: Solid Yellow, Skin color: Pitch Black Str 32 (+11) (10 pts, +6 racial, +? levels, +2 profane, +2 size, +6 item) Dex 20 (+5) (4 pts, +2 racial, +? levels, +2 profane, -2 size, +6 item) Con 22 (+6) (10 pts, +4 racial, +? levels, +2 profane, etc) Int 10 (+0) (4pts, -4 racial, +? levels, +2 profane, etc) Wis 12 (+1) (0 pts, +2 racial, +? levels, +2 profane, etc) Cha 12 (+1) (4pts, -2 racial, +? levels, +2 profane, etc) Hit Points: 138 (half/half+1) AC: 27, Touch: 14, Flatfooted: 26 Initiative: +5 BAB: +12/+7/+2, Grapple: +31 Speed: 40 feet Saves
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| #11captainsharMar 07, 2007 14:10:58 | PVP: ON Aw, isn't she cute! Player Name: CaptainShar Character Name: Twinkle, Twinkle, Little Star, Archmage of Snowballs Foundations: Archmages Race: Ice Mephit Class: Sorcerer 9 Racial HD: 3 Level Adjustment: +3 Total ECL: 15 Experience: 112,500 Alignment: N Home Region: Elemental Plane of Air Languages: Common, Auran, Aquan, Draconic Gender: Female Abilities Strength: 12 +1 (12, racial -) Dexterity: 20 +5 (14, racial +6) Constitution: 14 +2 (14, racial -) Intelligence: 16 +3 (14, racial +2) Wisdom: 10 +0 (10, racial -) Charisma: 21 +5 (15, racial +4, level +2) Speed: 30 ft., fly 50 ft. (perfect) HD: 3d8 + 9d4 + 24 (59 hp) AC: 22 (Bracers +2, Dex +5, natural armor +4, +1 size) Touch AC: 18 (Bracers +2, Dex +5, +1 size) Flat-Footed AC: 17 (Bracers +2, natural armor +4, +1 size) Initiative: +5 (Dex +5) Skills: Skill Points: 66 from racial, 45 from class Class Skills: Mephit: Bluff (Cha), Escape Artist (Dex), Hide (Dex), Listen (Wis), Diplomacy (Cha), Disguise (Dex), Move Silently (Dex), Spot (Wis), Use Rope (Dex); Sorcerer: Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int) Skill Modifiers: +Modifier Skill (ranks, ability mod, other mods) +3 Appraise (+3 int) +5 Balance (+5 dex) +11 Bluff (+6, +5 cha) +1 Climb (+1 str) +15 Concentration (+15, +0 wis) _ Craft _ Decipher Script +11 Diplomacy (+6, +5 cha) _ Disable Device +11 Disguise (+6, +5 cha) +11 Escape Artist (+6, +5 dex) +3 Forgery (+3 int) +5 Gather Information (+5 cha) +5 Handle Animal (+5 cha) +0 Heal (+0 wis) +11 Hide (+6, +5 dex) +5 Intimidate (+5 cha) +1 Jump (+1 str) +18 Knowledge (arcana) (+15, +3 int) +14 Listen (+12, +0 wis, +2 Familiar) +14 Move Silently (+6, +5 dex, +3 Familiar) _ Open Lock _ Perform _ Profession +5 Ride (+5 dex) +3 Search (+3 int) +0 Sense Motive (+0 wis) _ Sleight of Hand +18 Spellcraft (+15, +3 int) +14 Spot (12, +0 wis, +2 Familiar) +0 Survival (+0 wis) +1 Swim (+1 str) _ Tumble _ Use Magic Device +11 Use Rope (+6, +5 dex) Feats: Dodge Eschew Materials Silent Spell Still Spell Energy Substitution (Cold) Alertness (from Familiar) Special Abilities: Damage Reduction 5/magic (Ice Mephit) Darkvision 60 ft. (Ice Mephit) Fast Healing 2 (Ice Mephit) Immunity to Cold (Ice Mephit) Vulnerability to Fire (Ice Mephit) Breath Weapon (Su) 10 ft. cone, 1d4 cold, Reflex DC 12 (10 + Con + 1); failed save -4 AC, -2 attacks for 3 rounds (Ice Mephit) Magic Missile (3rd) 1/hour (Ice Mephit) Chill Metal (DC 14, 6th) 1/day (Ice Mephit) Summon Familiar (Sorcerer) Saving Throws: Fortitude: 8 (+3, +3, +2 ability) Reflexes: 11 (+3,+3, +5 ability) Will: 9 (+3, +6, +0 ability) Attacks: Base attack Bonus: +7 Melee: +8 Ranged: +12 Grapple: +4 (+7 BAB, +1 Strength, -4 Size) +1 to attacks from size, already factored in Attack: +6 Dagger 1d3 Slashing + 1d6 Cold + 2, or +11 Longbow 1d6 Piercing + 1d6 Cold + 1 Full Attack Same Equipment: Bracers of Armor +2 (4,000), Apparatus of Kwalish (90,000), Bottle of Air (7,250), Staff of Frost (50 charges) (56,250), +1 Frost Longbow (8,375), 100 Arrows (5), +1 Frost Dagger (8,302), Minor Ring of Fire Resistance (12,000), Minor Ring of Cold Resistance (12,000), Familiar (100); Various Mundane Items (100); 1,623 gp., Gloves of Storing Total: 200,000 gp. of items and gold Spells: Spells per day: 6/8/7/7/5 Spells known: 8/5/4/3/2 Spell save DC mod: Base 15 Spell-like ability (Ice Mephit) save DC mod: (Caster level , +5 Charisma) Spells: 0: Detect Magic, Snowball (Cold Acid Splash), Mage Hand, Mending, Message, Ray of Frost, Arcane Mark, Prestidigitation 1: Endure Elements, True Strike, Freezing Hands (Cold Burning Hands), Magic Missile, Chill Touch 2: See Invisibility, Continual Flame, Rolling Snowman (Cold Flaming Sphere), Whispering Wind 3: Sleet Storm, The Biggest Snowball Ever (Cold Fireball), Haste 4: Ice Storm, Wall of Ice Snowball the Cat Familiar Hit Dice: 15 Hit Points: 29 Attacks: +9 melee, 1d2-4 claw damage, 1d3-4 bite damage; full = 2 claws 1 bite AC: 19 (+2 Dex, +2 Size, +5 Natural) Fort/Ref/Will: 6/8/10 Init: +2 Speed: 30 ft. Skills: Balance, Climb, Hide, Jump, Listen, Move Silently, Spot Feats: Weapon Finesse Special: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with Animals of Its Kind, Low Light Vision, Scent Abilities: Str 3, Dex 15, Con 10, Int 10, Wis 12, Cha 7 Description: Age: 6 Height: 4’ Weight: 30 lbs. Eyes: Blue Hair: White Description: Twinkle was blown down from the cold North in a storm. Before that, she’d been summoned to the material plane as a cohort, but her master died before she’d been there long. He was a wizard and taught her how to write. She lurked in the Tyranor Dockmaster’s basement for a few weeks, trying to freeze it enough to stay cool but getting sicker and sicker, before Captain Shar brought her to King’s Pyre. There, Shiny Lantern revived her, and she personally started freezing the shore to make the Ice Palace. She has a natural talent for ice magic, and is now the Archmage of Snowballs, apprenticed to Aramar. |
| #12orcy_the_green_wonderMar 09, 2007 22:15:42 | Squeakonidas |
| #13turalisjMar 09, 2007 23:44:07 | Show Player Name:turalsij Character Name: Tibur Caesk'Usk (Born of the Sword's Iron) Approved?:no Foundations: Kobold Foundation Race: Kobold Class: Warblade 15 Racial HD: 0 Level Adjustment: 0 Total ECL: 15 Experience: 112,500 Alignment: LN Languages: Draconic, Common, Undercommon Gender: Male Abilities Strength: 20 +5 (18 base, -4 racial, +6 belt) Dexterity: 18 +4 (13, +2 racial, +1 level, +2 gloves) Constitution: 17 +3 (17 base, -2 racial, +2 level) Intelligence: 16 +3 (16 base) Wisdom: 10 +0 (6 base, +4 periapt) Charisma: 10 +0 (10 base) Speed:30ft. HP: 146 (146 current) AC: 35 (10 base, +9 armor, +7 shield, +4 dexterity, +1 size, +1 natural, +3 deflection) Initiative: +8 Skills: Skill Points: 105 Class Skills: Balance: +21 (18+4-1) Concentration: +21 (18+3) Diplomacy: +18 (18+0) Intimidate: +18 (18+0) Jump: +22 (18+5-1) Swim: +21 (18+5-2) Tumble: +21 (18+4-1) Feats: Flaw: Shaky (-2 on ranged attack rolls) Flaw: Inattentive (-4 on spot and listen checks) 1st: Dragonwrought 1st(bonus): Exotic Weapon Proficiency (bastard sword) 1st(bonus):Monkey Grip 4th(bonus): Quick Draw 3rd: Dragonwings 6th: Improved Dragonwings 9th: Adaptive Style 12th: Iron Heart Aura 14th(bonus): Improved Initiative 15th: Stormguard Warrior Class Features: Battle Clarity Weapon Aptitude Uncanny Dodge Battle Ador(crit confirm) Improved Uncanny Dodge Battle Cunning(damage) Battle Skill(opposed checks) Battle Mastery(attacks of opprotunity) Special Abilities: Maneuvers and Stances (see below) Saving Throws: Fortitude: +15 (9 base, +3 constitution, +3 claok of resistance) Reflexes: +12 (5 base, +4 dexterity, +3 cloak of resistance) Will: +8 (5 base, +0 wisdom, +3 cloak of resistance) Attacks: Base attack Bonus: 15/10/5 Melee: 21/16/6 Ranged: 19/14/9 Grapple: +16 Attack Kamate, +4 bastard sword (+25/20/15, 1d10+9, 19-20/x2) +1 returning throwing axe (20/15/10, 1d6+1, 10ft range, x2) +2 flaming longspear (23/18/13, 1d8+7, x3) Equipment Kamate (+4 bastard sword), 56,500gp +3 heavy mithril shield, 10,170gp +4 periapt of wisdom, 16,000gp cloak of resistance +3, 9,000gp Ring of Protection +3, 15,000gp +2 Gloves of Dexterity, 4,000gp +4 Mithril Breastplate, 20,350gp Belt of Giant's Strength +6, 36,000gp +1 returning throwing axe, 8,308gp +2 flaming longspear, 18,305gp total cost: 193,631 Leftover Gold: 6369gp |
| #14NightScreamer20Mar 22, 2007 0:08:36 | Extending his arms and looking upward, Ray's body begins to glow ominously, his eyes turning to orbs of gold and his mouth releasing the sound of a roaring bonfire. His armor cracks and bursts into flame as it shatters around him, his robes igniting and burning away as the rest of his nakes form is wreathed in a curtain of flame. He begins to rise off the ground slowly. Yes my lord... Pelor... I come to you... Please take me to your Kingdom... And with those final words his body explode into light and as a magnificent pillar of golden-white light he reaches up into the sun and then fades. Note: Until further notice Ray has left the boards. He shall return... reborn. |
| #15orcy_the_green_wonderMar 24, 2007 23:36:48 | |
| #16zombiegleemaxMar 25, 2007 20:59:47 | Here but not done yet. Roy Male Human Sorcerer 15th lvl Neutral Good Str 12 -- (4 pts) Dex 14 -- (4 pts+2 levels) Con 16 -- (10 pts) Int 10 -- (2 pts) Wis 10 -- (2 pts) Cha 17 -- (10 pts+1 levels) Hit Points 77 AC 17, Touch 12, Flat 15 Init +2 BAB +7/+2, Grap +8 Speed 30 (base 30, load 17/130, no armor) Fort +5, Ref +5, Will +9 +3 Heavy Mace, 1d8+4, 20/x2 +1 Heavy Crossbow, 1d10+1, 19-20/x2, 30'r Medium, 6'1" tall, 158 wt, 20 yrs old Black-brown hair, Brown eyes, Fair skin Speaks Common Concentration (18) Spellcraft (16) Survival (4) Profession (Sailor) (6) Swim (3) Feats Combat Casting Dodge Mobility Improved Counterspell Still Spell Silent Spell Eschew Materials Human Traits +4 skill pts at 1st, +1 at each after +1 feat at 1st Sorcerer Abilities -Summon Familiar Spells Per Day 6/6/6/6/6/6/6/4 0th- 9 Acid Splash, Detect Magic, Read Magic, Prestidigitation, Mage Hand, Message, Light, Ray of Frost, Ghost Sound 1st- 5 Magic Missile, Shocking Grasp, Chill Touch, Ray of Enfeeblement, Enlarge person 2nd- 5 Melfs acid arrow, summon swarm, touch of idiocy, scorching ray, spectral hand 3rd- 4 fireball, protection from energy, lightning bolt, haste, 4th- 4 shout, dimension door, polymorph, evards black tentacles 5th- 3 cloudkill, cone of cold, wall of force 6th- 2 otilukes freezing sphere, disintegrate 7th- 1 prismatic spray Special Familiar: Snake (Tiny Viper) “Cy” Background tbd. Confident, flamboyant, and stylistic to the extreme, Roy’s philosophy seems to be “if it’s worth doing, it’s worth looking good while doing” when doing anything. Often choosing style over efficiency, he’s the sort who would rather blow up a bridge with fireballs rather than seal it off with walls of stone. He’s a good-natured person, not particularly intelligent or insightful, but with a natural bent for style and power that makes him a born evoker. A fairly standard human, about 6 feet and 1 inch, with fair skin, dark eyes, and like hair, Roy is somewhat attractive, and wears a tight leather vest around a tan long sleeved shirt, with rugged black pants and somewhat high black boots. Robe (worn, ??wt) ??gp optionally continue for each item below (Explorers, worn, ??wt) +3 Heavy Mace(belt left, 8wt) +1 Heavy Crossbow(belt right, 9wt with bolts) 50 bolts Backpack (center back) Bedroll (below backpack) Ring of Protection +5 Ring of Wizardry (III) Metamagic Rod (Maximize) Coins- 6,000 gp |
| #17NightScreamer20Mar 29, 2007 1:39:18 | Character Name: Rayne ir'Shien Alignment: CG Experience: 112,500 XP Race: Human Age: 26 Gender: Female Height: 5' 11" Weight: 154 lbs. Eyes: Blue Hair: Blonde Size: Medium Class Levels: Evoker 3/Sorcerer 2/Ultimate Magus 10 Description: This tall elegant woman wears colorful and dramatic robes. Her face stern yet beautiful with light ivory skin and hair to match, enhancing the almost supernatural blue of her eyes, which seem to gleem strangely in the light. Str 10 (+0); Dex 12 (+1); Con 14 (+2); Int 24 (+7); Wis 18 (+4); Cha 24 (+7) HP: 86 Speed: 30 ft. AC: 22 (+1 Dex, +7 Bracers of Armor, +4 shield) Initiative: +2 (+2 Dex) BAB: +7/+2 Fort: +6 Ref: +8 Will: +14 Weapon (Dagger): +7/+2; 1d4 Damage Weapon (Ranged): +8/+3 Skills |
| #18zombiegleemaxApr 12, 2007 19:41:19 | PVP on Because I want to get rid of Nhyris Name: Davar Khraanis Tiefling, Monk 13, Paladin of Tyranny 1 13d8+1d10+42=63 (fixed)+42 Experience: 112,000 Alignment:LE HP: 105 (fixed) Speed: 30+40=70 ft(base),+10(boots)=80ft, fly 140 ft (avg) Initiative:+7 AC:34 (10+7 DEX,+ 7 monk,+7 bracers of armor, +3 deflection) Touch: 27 (10+7 dex+7 monk+3 deflection) Flatfooted: 27 (10+7monk+7bracers+3deflection) Abilities: Base: Lvl. Mod Modifier (point buy) STR: 13 (9+4 magic) DEX: 24 (18+2 racial+4 magic) CON: 16 (16) INT: 14 (10+2 racial+ 2levels) WIS: 20 (15+1 level+4 magic) CHA: 17 (14-2 racial+1 level+4 magic) BAB: +10/5; flurry 10/10/10/5 Attacks: 17/12, flurry 17/17/17/12 Damage: 2d8+1, bludgeoning, piercing, or slashing, any limb. 2d6+1 in nonmagical area, monks belt boosts it to 2d8. Ranged: 17, 1d6+1, +1 returning annulat, range 30 ft, slashing Special Attacks: Flurry, darkness 1/day Special Qualities: darkvision, resistance: fire 5, cold 5, electricity 5, diamond soul (SR 23), abundant step (dimension door, CL 7), diamond body (immunity to poison), wholeness of body (heal 23 hp/day), ki strike, purity of body (disease immunity) Code: Base Saves: Fort: +10, Ref: +8, Will: +8 Saves: Fort: +13, Ref: +15, Will: +13 Leadership score: 15 (lvl 14, natural cha +1); for purposes of followers: 17 (cloak of charisma) 20 first level monks 10 first level paladins of tyranny 2 second level monks 1 second level paladin of tyranny 1 third level paladin of tyranny 1 fourth level monk Cohort: 10th level LE paladin of tyranny, his teacher along that path. Base Skills: monk: balance, climb, concentration, craft, diplomacy, escape artist, hide, jump, knowledge (arcana, religion), listen, move silently, perform, profession, sense motive, spot, swim, tumble Paladin: concentration, craft, diplomacy, handle animal, heal, knowledge (nobility and royalty, religion), profession, ride, sense motive Points: Monk: (6*16=96); paladin: (4*1=4) Skills: total=mod+ranks+misc balance: 21=7+14 climb: 15=1+14 escape artist: 21=7+14 hide: 23=7+14+2 jump: 13=1+12 knowledge (religion): 9=5+4 move silently: 17=7+10 swim: 3=1+2 tumble: 17=7+10 Skill tricks (-6 points altogether): Walk the Walls Wall Jumper Leaping Climber Skill Mods: Languages: Common, infernal, ignan, celestial Feats: 1: versatile unarmed strike, 3: weapon finesse, 6: exotic weapon proficiency (annulat), 9: combat expertise, 12: leadership Monk: stunning fist, deflect arrows, improved disarm Monk abilities: flurry of blows, unarmed strike, evasion, still mind, ki strike (magic, law), slow fall 60 ft, purity of body, wholeness of body, improved evasion, diamond body, greater flurry, abundant step, diamond soul Paladin: light, medium and heavy armor proficiencies, simple and martial weapon proficiencies, aura of evil, detect good, smite good 1/day tiefling: darkvision, darkness 1/day, resistance fire 5, cold 5, electricity 5 Items: +4 periapt of wisdom, Monk's belt, +4 headband of strength (alternate belt of giant strength), +4 gloves of dexterity, +7 bracers of armor, feathered wings graft, ring of protection +3, ring of invisibility, +4 cloak of charisma, boots of striding and springing, bag of holding 2, rod of ropes, +1 returning annulat CP — SP — GP 3,170 PP — Description: Age 23, Male, hair black, feathers black, 6', 180 lbs, eyes iron grey, skin slightly scaly with iron grey tint. Before you is a being that is definitely touched by the damned. He has a pair of small horns sprouting from his forehead, and skin the color of a sword's blade. On his back are a pair of feathered wings, with cruel looking talons at the top of the joints. Lacking armor, a weapon, or anything that would imply sorcery, he adopts a combat stance before he disappears just as you feel something pierce through the back of your neck... Background: Born in Hell from a half fiend descendant of Dispater and a devout follower of the Lord of the Second, Davar was made to be a weapon. He was trained in a monastery to be an efficient killer, honing his entire body into a weapon. Near the end of his initial training, he was brought into the higher ranks, where he was trained in weapons, armor, and the slaying of the forces of good. Upon completing enough to be considered a novice of this second portion of training, he was given the gift of his wings by Asmodeus, and sent out into a mortal plane to make sure evil conquered it once again. He has since taken control of the GoUE by force, killing the last leader and all his followers. |
| #19orcy_the_green_wonderApr 20, 2007 0:12:59 | Kaer-Thok![]() ![]() PVP: On |
| #20zombiegleemaxApr 23, 2007 15:39:32 | To replace Dal. Name: Korraemus Akiilan Raptoran fighter 2/barbarian 4/stormtalon 4/paladin of freedom 5 Base: 2d10+4d12+4d10+5d10+45 (nonmagical area) Experience: 112,000 Alignment:CG Deity: Tuilviel Glithien HP: 124 (fixed) Speed: 40 ft, fly 50 ft (good) Initiative: +2 AC: 20 Touch: 10 Flatfooted: 20 Abilities: Base: Lvl. Mod Modifier (point buy) STR: 26 (18+2 lvl+6 magic) DEX: 10 (10) CON: 16 (16+0) INT: 14 (14+0) WIS: 9 (9) CHA: 16 (15+1 lvl) BAB: 15/10/5 Attacks: 23/18/13 Damage: +2 halberd: 25/20/15; 1d10+14, x3, 12lbs, piercing/slashing +2 anarchic dwarven warpike: 25/20/15; 2d6+14; 4d6+14 versus lawful beings, x3, 15 lbs, slashing/piercing +1 maul: 24/19/14; 1d10+13, x3, 20 lbs, bludgeoning cold iron longsword: 23/18/13; 1d8+8, 19-20/x2, 4 lbs, slashing +1 returning spear: 24/17/14; 1d8+9, x3, 6 lbs, piercing Foot talons: 23/18/13; 1d6+8, x2, slashing/piercing Ranged: +1 returning spear: 23/18/13; 1d8+6, x3, range 20 ft, 6 lbs, piercing footbow: 23/18/13; 1d8, x3, range 110 ft, 3lbs, piercing Special Attacks: foot talons, smite evil 2/day, gaze attack (1d6 fire damage, 30 ft range), rage 2/day, can temporarily create intense heat around himself for 1d6 fire damage and at a cost of 1 hp/round to himself Special Qualities: low light vision, flight, divine grace, divine health, lay on hands, aura of good, aura of resolve, detect evil, turn undead, uncanny dodge, fire resistance 5 Base Saves: Fort: +15, Ref: +3, Will: +3 Saves: Fort: +20, Ref: +8, Will: +5 Base Skills: Fighter: climb, craft, handle animal, intimidate, jump, ride, swim Barbarian: climb, craft, handle animal, intimidate, jump, listen, ride, survival, swim Stormtalon: balance, climb, craft, intimidate, jump, spot, tumble Paladin of Freedom: concentration, craft, diplomacy, handle animal, heal, knowledge (nobility and royalty, religion), profession, ride, sense motive Points: fighter: 20, barbarian: 24, stormtalon: 16, paladin: 20; total 80 Skills: total=mod+ranks+misc-1 (armor check) balance climb: 21=15+8+2-1 concentration craft diplomacy: 10=7+3 handle animal: 10=7+3 heal knowledge intimidate jump: 25=8+8+10-1 listen: 9=10-1 profession ride: 18=15+0 search: 0=0+2-2 sense motive spot: 9=10-1+2-2 survival: 7=8-1 tumble Languages: common, tuilvilanuue, celestial, draconic Feats: fighter bonus: 1: power attack, 2: cleave 1: exotic weapon proficiency (dwarven warpike), 3: improved sunder, 6: great cleave, 9: diving charge, 12: quick draw, 15: combat brute Stormtalon bonus: 2: improved flight, 4: hover Abilities: Raptoran: base land speed 30 ft, medium, wing aided movement (+10 jump), gliding, flight (40ft/round), dive attack, pact with wind lords, unerring direction, low light vision, weapon familiarity (footbow), +2 climb and spot Fighter (raptoran variant): simple and martial weapon proficiencies, light and medium armor proficiencies, all shield proficiencies, bonus feats, encumbered flight (replaces heavy armor prof.) Barbarian: fast movement (+10 land speed), illiteracy (taken care of as fighter), rage 2/day, uncanny dodge, trapsense +1 stormtalon: foot talons (1d6), 2 aerial feats, fast flight (+10 ft) Paladin of Freedom: heavy armor proficiency, aura of good, detect evil, smite evil 2/day, divine grace, lay on hands (15 hp), aura of resolve, divine health, turn undead, special mount Items: +5 mithral breastplate (29,200), +2 halberd (8310), +1 returning spear (8301), cold iron longsword (330), +2 anarchic warpike (32,345), +1 maul (2,315), Belt of Giant strength +6, bag of holding 4 (10,000), quiver of ehlonna (1800), ring of sustenance (2500), footbow (150), 60 arrows (3), grafts: scorching gaze (7000), incendiary skin (17,000) Carrying capacity: light: 306 lbs, medium: 307-613 lbs, heavy: 614-920 lbs CP — SP — GP 8,776 PP — Lost: belt of giant strength A (Shar's Pixie, forget name) Traded: +4 amulet of health, +3 ring of protection, 2000 gold, for 1 +6 belt of giant strength (B) Description: Age 45, Male, feathers white with black tips, 6'6, 160 lbs, eyes fire yellow, skin lava red A tall and heavily scarred raptoran stands before you, bedecked in a well worn breastplate and leaning against a long pike. Fire licks up from his eyes and licks at his brow, while his skin seems to glow, with fire seeming to course underneath it. Despite this, you feel at peace in his presence. Unless you're evil, anyway. Then you feel like a raving madman is attacking you. Background: He was born to a normal raptoran flock, from which he went on his Walk. After returning, he entered service as a storm talon. In the last ten years, his flock was nearly conquered by an evil ogre mage and their clan, nearly killing him in the process, but a paladin of freedom aided them and, in the end, saved their lives with minimal losses. At that point, Korraemus decided that he needed to learn more, and became a student of the paladin, and eventually became one himself. In the last three years, he has travelled the lands and led numerous rebellions against tyrants and dictators. He was brought to the GoP recently by a random misworded wish saying "get rid of the raptoran", and a lot of luck on his part during the coup of another tyrant. |
| #21orcy_the_green_wonderApr 24, 2007 21:36:25 | Glenn Human Male Artificer 5/Artifex 10 Chaotic Neutral Deity: The Almighty Coin Height: 6ft, Weight: 190 lbs, Age: 25 Hair color: Short Brown, Eye color: green, Skin color: Light Str 23 (+6) (12 base, +6 enhancement, +5 Inherant) Dex 20 (+5) (13 base, +1 level, +6 enhancement) Con 20 (+5) (14 base, +6 enhancement) Int 32 (+11) (18 base, +2 level, +6 enhancement, +6 sacred) Wis 18 (+4) (12 base, ++6 enhancement) Cha 22 (+6) (10 base, +6 enhancement, +6 profane) Hit Points: 136 (rolled) AC: 44, Touch: 25, Flatfooted: 39 Initiative: +5 BAB: +8/+3, Grapple: +14 Speed: 30 feet Saves
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| #22zombiegleemaxMay 02, 2007 19:34:32 | Vincent's Picture Vincent Irons Male Dark Poisonlaced Human Rogue 13 Neutral Evil Deity: Olidammara Height: 5'7", Weight: 150 lbs, Age: 24 Hair color: Dark Brown, Eye color: Purple, Skin color: Light tan Str 16 +3 (Start 12, +4 enhancement) Dex 26 +8 (Start 16, +2 level +4 enhancement, +4 Lucky) Con 18 +4 (start 14, +4 enhancement) Int 18 +4 (Start 14, +4 enhancement) Wis 14 +2 (start 10, +4 enhancement) Cha 17 +3 (start 12, +1 level, +4 enhancement) Hit Points: 100 AC: 21 (10 +8 dex, +3 Bracers) Touch: 18, Flatfooted: 13 Initiative: +8 BAB: +9, Grapple: +12 Speed: 30 feet Saves
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[OVERLINE]200,000 gp[/OVERLINE] *Glenncraft Show Monetary Awards
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| #23turalisjMay 14, 2007 18:51:10 | Deceased Player Name:turalsij Character Name: Zik Approved?:no Foundations: Council of Archmages Race: Elf Class: Kineticist15 Racial HD: 0 Level Adjustment: 0 Total ECL: 15 Experience: Alignment: NG Languages: Gender: male PVP: OFF Abilities Strength: 13 +1 (11, +2 belt) Dexterity: 18 +4 (12, +2 race, +4 gloves ) Constitution: 16 +3 (15, +3 level, -2 race) Intelligence: 18 +4 ( 16, +2 tome ) w/out necklace, 22 +6 (16, +2 tome, +4 necklace) Wisdom: 14 +2 (10, +4 necklace of psionic purity) Charisma: 17 +3 (13, +4 necklace of psionic purity) Speed: 30ft. HP: 100 (16 psionic body+ 45 constitution+ 39 level) AC: 21 (10 base + 4 dexterity + 7 armor) Touch AC: 14 Flat-Footed AC: 17 Initiative: +4 Skills: Skill Points: W/out necklace: Autohypnosis: 18+0= 18 Concentration: 18+3= 21 Know(arcane): 18+4= 22 Know(psionics): 18+4= 22 Psicraft: 18+4= 22 W/necklace: Autohypnosis: 18+2= 20 Concentration: 18+3= 21 Know(arcane): 18+6= 24 Know(psionics): 18+6= 24 Listen: 9+2+2= 13 Psicraft: 18+6= 24 Spot: 9+2+2= 13 Feats: 1st: Psicrystal Affinity 1st(bonus): Psionic Body 3rd: Priviledged Energy(fire) 5th(bonus): Paraelemental Power 6th: Psicrystal Containment 9th: Psionic Endowment 10th(bonus): Greater Psionic Endowment 12th: Leadership 15th: Landlord 15th(bonus): Expanded Knowledge Special Abilities: Psionics Psycrystal- alertness, improved evasion, personality(resolved), self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech, flight, power resistance, sight link, channel power. Saving Throws: Fortitude: 13 (+5 base, +3 con ,+3 cloak) Reflexes: 14 (+5 base, +4 dex, +3 cloak) Will: 14 (+9 base, +2 wis, +3 cloak) Attacks: Base attack Bonus: +7/+2 Melee: +8/+3 Ranged: +11/+6 Grapple: +11 Attack Equipment Equipment: Necklace of Psionic Purtity, 48,000gp +2 Tome of clear thought, 55,000gp +4 gloves of dexterity, 16,000gp +2 giant's belt, 4,000gp +3 cloak of resistance, 9,000gp Third eye of awareness, 10,000gp Boots of skating, 7,000gp Elf Wingship- Trade Winds, 13,200gp (constructed on Merchant's VentureII) lyre of building, 13,000gp +3 Mithril Chainshirt, 11,250gp +1 Shortsword, 2,310gp Total: 162,760gp |
| #24zombomaniacMay 15, 2007 20:24:41 | Cazic (Back in action after all this time) Show Male Drow 13 Wizard +2 LA LE Mask and Shar 5’11”, 180, 125 White, Violet, Ebony Str 10 (+0) (10 points) Dex 10 (+0) (10 points) Con 10 (+0) (10 points) Int 37 (+13) (20 points, +2 racial, +3 levels, +12 item) Wis 10 (+0) (10 points) Cha 14 (+2) (12 points, +2 racial, +? levels) Hit Points: 33 (fixed) AC: 23, Touch: 15, Flatfooted: 23 Initiative: +0 BAB: +6/+1, Grapple: +6 Speed: 30 feet (base 30) Saves: • Fort: +9 (+4 class, +5 item, +0 con) • Ref: +9 (+4 class, +5 item, +0 dex) • Will: +13 (+8 class, +5 item, +0 wis) (+15 against spells and spell like abilities) Attacks: • +7/+2 melee, Dagger, 1d4, 19-20/x2 • +7/+2 ranged, Light Crossbow, 1d8, 19-20/x2, 80' range Skills: Show • Concentration (Con): 16 (16 ranks +0 Con) • Craft (Int): 13 (0 ranks +13 Int) • Decipher Script (Int): 29 (16 ranks +13 Int) • Knowledge (Arcana) (Int): 29 (16 ranks +13 Int) • Knowledge (Architecture and engineering) (Int): 29 (16 ranks +13 Int) • Knowledge (Dungeoneering) (Int): 29 (16 ranks +13 Int) • Knowledge (Geography) (Int): 29 (16 ranks +13 Int) • Knowledge (History) (Int): 29 (16 ranks +13 Int) • Knowledge (Local) (Int): 29 (16 ranks +13 Int) • Knowledge (Nature) (Int): 29 (16 ranks +13 Int) • Knowledge (Nobility and royalty) (Int): 29 (16 ranks +13 Int) • Knowledge (Religion) (Int): 29 (16 ranks +13 Int) • Knowledge (The planes) (Int): 29 (16 ranks +13 Int) • Profession (Wis): 0 (0 ranks +0 Wis) • Spellcraft (Int): 29 (16 ranks +13 Int) • Spot (Wis): 5 (10 ranks +0 Wis) • Listen (Wis): 6 (12 ranks +0 Wis) • Search (Wis): 5 (10 ranks +0 Wis) |
| #25NightScreamer20May 15, 2007 23:03:34 | *looks above him* Hey Zik... you have 8 8th level Powers Known... Aren't you only allowed to know 1? You just seems to be missing some 6th and 7th ones as well... |
| #26dyneMay 22, 2007 0:44:36 | Anastrianna Naïlo Female Elf Necropolitan (Cold) Cleric 5/Bleaklord 10 Alignment: Neutral Evil Deity: Auril Experience: 110,500 XP Height: 5'1", Weight: 104 lbs., Age: ??? Hair: Black, Eye: Blue, Skin: Pale white Str 10 (+0) (10 base) Dex 16 (+3) (14 base, +2 racial) Con -- (--) (Undead have no Constitution score) Int 14 (+2) (14 base) Wis 24 (+7) (16 base, +2 levels, +6 Headband of Wisdom) Cha 20 (+5) (15 base, +1 levels, +4 Cloak of Charisma) Hit Points: 103 (fixed) AC: 29 (+9 armor, +3 Dex, +3 natural armor, +4 deflection), Touch: 17, Flatfooted: 26 Initiative: +3 BAB: +8, Grapple: +8 Speed: 20 feet (base 30 feet, medium armor, light load [?? of ?? lbs]) Management Skills
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| #27sargatanasJun 01, 2007 1:55:59 | Sargatanas Male Human Cleric 3/Wizard (necromancer-Enhanced Undead varient) 3/True Necromancer 11 Lawful Evil Deity: Afflux Height: 5'9", Weight: 140 lbs, Age: ?? Hair color: Braided Black, Eye color: Icy Blue, Skin color: Dark Brown Experience: 132,937 Str 22 +6 (Start 12, Belt +6, Profane +4) Dex 20 +5 (Start 14, Belt +6) Con 16 +3 (start 10, ,Belt +6) Int 22 +6 (Start 16, Belt +6) Wis 22 +6 (start 14, Level +2, Belt +6) Cha 22 +6 (start 14, Level +2, Belt +6) Hit Points: 114 AC: 25 (10 +5 dex, +8 AC, +2 deflection) Touch: 17, Flatfooted: 20 Initiative: +3 BAB: +8/+3, Grapple: +10 Speed: 30 feet Saves
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[*]3850gp in Black Onyx gems (for undead making) [*]Stormhand's Items (10,237.5gpgp) [*]Stormhand's Spellbook (9,400gp) [*]15,486gp, 5sp[/list] * made by glenn Show Monetary Awards
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| #28turalisjJun 01, 2007 22:48:08 | |
| #29aramar_the_blackJun 09, 2007 3:12:00 | Nevermind. Aramar has been relegated to NPC status. |
| #30master_of_flamesJun 11, 2007 14:23:31 | Li'ruak Male Snow Elf Warlock 12/Hellfire Warlock 3 Nuetral Evil No Deity Height 5'01, Weight 114, Age 132 Hair White, Eye Gray, Skin Pale Str 13 (+1) (11 base, +2 item) Dex 17 (+3) (15 base, +2 race) Con 18 (+4) (17 base, +1 levels) Int 18 (+4) (13 base, +1 levels, +4 item) Wis 13 (+1) (11 base, +2 item) Cha 22 (+6) (17 base, +1levels, +6 item) Hit Points: 130 (fixed) AC: 23, Touch: 15, Flatfooted: 20 Initiative: +3 BAB: +11/6/1, Grapple: +12 Speed: 30ft feet (base 30ft) Experience Points: : 117,000 Management Skills
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| #31thasisJun 16, 2007 14:11:43 | Player: Thasis Character: Nex Protinus Gender: Male Allegiance: Thasis the Evil Race: Human Class & Levels: 15 Dread Necromancer Aligment: Lawful Evil Deity: Afflux, God of Blood Strength: 16 (+3) (+6 Belt of Giant Strength) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 27 (+8) (+3 4th, 8th, 12th level, +6 Cloak of Charisma) Hit Points: 55 AC: 12, Touch: 12, Flatfooted: 10 Initiative: +2 (Dex) Base Attack Bonus: +7/+2 Grapple: +10 Speed: 30ft Fort: +5 Ref: +7 Will: +9 Attacks (Touch Attack) Charnel Touch +10/+5 (1d8+4 Negative Energy Damage) (Blast, 5ft Radius Around Character) Negative Energy Blast (15d4 Negative Energy Damage) (Touch Attack) Scabrous Touch +10/+5 (Special) (Touch Attack) Enervating Touch +10/+5 (Up to 7 Negative Levels/ day) (Melee Attack) Dagger of Venom +11/+6 (1d4+1 damage + possible Poison spell) Skills Bluff (Cha) +26 Concentration (Con) +18 Hide (Dex) +20 Knowledge (Arcana)(Int) +19 Feats Corpsecrafter (Bonus Human) (Libris Mortis) Bolster Resistance (1st) (Libris Mortis) Deadly Chill (3rd) (Libris Mortis) Destruction Retribution (6th) (Libris Mortis) Hardened Flesh (9th) (Libris Mortis) Nimble Bones (12th) (Libris Mortis) Undead Leadership (15th) (Libris Mortis) Racial Traits 4 Bonus Skill Points at First Level 1 Additional Skill Point at Every Other Level 1 Additional Feat at 1st Level Special Abilities Charnel Touch Rebuke Undead Lich Body DR8 Negative Energy Burst 3/day Negative Energy Resistance Light Fortification Advanced Learning (4th): Spirit Worm (Spell Compendium) Advanced Learning (8th): Rebuking Break (Spell Compendium) Advanced Learning (12th): Ghoul Gauntlet (Spell Compendium) Mental Bastion +4 Fear Aura (DC25) Scabrous Touch 2/day (DC25) Summon Familiar: Imp (Devil) Undead Mastery Enervating Touch Caster Levels 15th Level Arcane Caster (Dread Necromancer) Dread Necromancer Spells Per Day DC for Spells: 18 + Spell Level 1st – 6 2nd – 8 3rd – 8 4th – 8 5th – 8 6th – 7 7th - 5 Equipment 26,198 GP Dagger of Venom (Cost 9,302 GP) Ring of Invisibility (Cost 10,000 GP) Rod of Withering (Cost 17,000 GP) Wand of Fireball (10th) (Cost 22,500 GP) Wand of Cure Critical Wounds (Cost 21,000 GP) Boots, Winged (Cost 12,000 GP) Rod of Undead Mastery (Cost 10,000 GP) (Libris Mortis) Ghoul Gauntlets (Cost 10,000 GP) (Libris Mortis) Belt of Giant Strength (+6) (Cost 36,000 GP) Cloak of Charisma (+6) (Cost 36,000 GP) Awards None Background Unknown Undead Leadership Leadership Score (Undead): 23 Cohort Level: 13th 1st Level Followers: 90 2nd Level Followers: 9 3rd Level Followers: 5 4th Level Followers: 3 5th Level Followers: 2 6th Level Followers: 1 Followers (Specifics) 135 assorted Humanoid Skeletons 13 Ghouls 7 Deathlocks (Libris Mortis) 4 Half-Vampire Gnolls (Libris Mortis) 2 Mummified Orgres (Libris Mortis) 2 Large Earth Necromental (Libris Mortis) Cohort 13th Human Dread Necromancer (Moirés Faileen) Player: Thasis Character: Moirés Faileen Gender: Female Allegiance: Nex Protinus Race: Human Class & Levels: 13 Dread Necromancer Aligment: Neutral Evil Deity: Afflux, God of Blood Strength: 10 Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 23 (+6) (4th, 8th, 12th, +4 Cloak of Charisma) Hit Points: 100 AC: 12, Touch: 12, Flatfooted: 10 Initiative: +2 (Dex) Base Attack Bonus: +6/+1 Grapple: +8 Speed: 30ft Fort: +7 Ref: +6 Will: +8 Attacks (Touch Attack) Charnel Touch +8/+3 (1d8+4 Negative Energy Damage) (Blast, 5ft Radius Around Character) Negative Energy Blast (13d4 Negative Energy Damage) (Touch Attack) Scabrous Touch +8/+3 (Special) (Touch Attack) Enervating Touch +8/+3 (Up to 6 Negative Levels/ day) (Melee Attack) +4 Unholy Greataxe +10/+5 (1d12 + 2d6 negative energy damage) Skills Concentration (Con) +19 Hide (Dex) +18 Knowledge (Arcana)(Int) +16 Profession (Gravedigger)(Wis) +16 Feats Enervate Spell (Bonus Feat) (Libris Mortis) Fell Animate (1st) (Libris Mortis) Fell Drain (3rd) (Libris Mortis) Fell Frighten (6th) (Libris Mortis) Fell Weaken (9th) (Libris Mortis) Leadership (12th) (Libris Mortis) Racial Traits 4 Bonus Skill Points at First Level 1 Additional Skill Point at Every Other Level 1 Additional Feat at 1st Level Special Abilities Charnel Touch Rebuke Undead Lich Body DR4 Negative Energy Burst 3/day Negative Energy Resistance Light Fortification Advanced Learning (4th): Spirit Worm (Spell Compendium) Advanced Learning (8th): Rebuking Break (Spell Compendium) Advanced Learning (12th): Ghoul Gauntlet (Spell Compendium) Mental Bastion +2 Fear Aura (DC21) Scabrous Touch 2/day (DC21) Summon Familiar: Imp (Devil) Undead Mastery Enervating Touch Caster Levels 13th Level Arcane Caster (Dread Necromancer) Dread Necromancer Spells Per Day DC for Spells: 16 + Spell Level 1st – 6 2nd – 8 3rd – 8 4th – 7 5th – 7 6th – 6 7th - 3 Equipment 750 GP +4 Unholy Greataxe (50,000 GP) Ring of Invisibility (10,000 GP) Wand of Fireball (10th) (22,500 GP) Cloak of Charisma (+4) (16,000 GP) Wand of Contagion (11,250 GP) Awards None Background Unknown Leadership Leadership Score: 20 (13 Level, 6 Charisma, 1 Special Power, -2 Familiar, +2 Has Guildhouse) Cohort Level: 13th 1st Level Followers: 50 2nd Level Followers: 5 3rd Level Followers: 3 4th Level Followers: 2 5th Level Follower: 1 Followers (Specifics) 50 1st Human Fighters 5 2nd Human Warmages 3 3rd Dwarven Clerics 2 4th Dwarven Clerics 1 5th Elven Wizard |
| #32dragonstrifeAug 14, 2007 18:47:15 | Name: Lurania Turmblin Gender: Female Race: Half-Elf Class: Cleric lvl 15 Alignment: N/G Deity: Ehlonna Height: 5'9" Weight: 145lb Age: 20 yr Hair color: Deep red Eye color: Bright green Skin color: light tan Str 14 (+2) Dex 17 (+3) Con 12 (+1) Int 20 (+5) Wis 25 (+7) Cha 20 (+5) Hit Points: 97 AC: 27, Touch: 20, Flatfooted: 22 Initiative: +3 BAB: +11/+6/+1 Grapple: +13/+8/+3 Speed: 30 feet light load: 58lbs and less medium load: 59-116lbs heavy load: 117-175lb Exp: 112,600 Saving Throws * Fort: +10 (+9 +1) * Ref: +9 (+5 +4) * Will: +16 (+9 +7) Attacks * +12/+7/+2 Great Sword (Frost) 2d6+1 + 1d6, 19-20/x2 * +14/+9/+4 Composite Longbow (Thundering) 1d8 +2d8 on a critical hit, 20/x3, 110' range *+14/+9/+4 Daggers (10) 1d4 Skills * Climb +7 (5 ranks +2) * Concentration +6 (5 ranks +1) * Spot +12 (5 ranks +7) * Diplomacy +11 (6 ranks +5) * Heal +15 (6 ranks +7 +2) * Knowledge (Arcana, history & religion) +10 (5 ranks +5) * Preform (highland pipes) +9 (4 ranks +5) * Ride (Horse,heavy) +11 (6 ranks +5) *Spellcraft +10 (5 ranks +5) * Swim +7 (5 ranks +2) * Speak Language +9 (4 Ranks +5) * Speaks Common, Draconic, Dwarven, Elven, Infernal, Abyssal, Aquan, Celestial, Undercommon, Giant, & Sylvan * Armor Check Penalty: -3 (-2 armor, -1 shield) Feats * Mounted Combat (Level 1) * Mounted Archery (Level 3) * Weapon Focus (Great Sword) (Level6) * Run (Level 9) * Toughness (Level 12) * Point Blank Shot (Level 15) * Medium * 30ft * Special Ability: Turn/destroy undead 9 times a day *Elven Blood * CL 8 "Cleric" * Cantrips: 6/day, Cure Minor Wounds, Detect Magic, Detect Poison, Mending, Purify Food and Drink,Read Magic * 1st Level: 7/day, Command, Cure Light Wounds, Detect Evil/Good/Law/Chaos, Obscuring Mists, Sanctuary, Summon Monster I, Divine Favor, Domain: Endure Elements * 2nd Level: 7/day, Cure Moderate Wounds, Delay Poison, Hold Person, Remove Paralysis, Sound Burst, Summon Monster II, Zone of Truth, Domain: Heat Metal * 3rd Level: 7/day, Create Food and Water, Cure Serious Wounds, Remove Curse, Remove Disease, Summon Monster III, Water Breathing, Wind Wall, Domain: Searing Light * 4th Level: 5/day, Air Walk, Sending, Discern Lies, Neutralize Poison , Summon Monster IV, Domain: Summon Nature's Ally IV * 5th Level: 5/day, Cure Light Wounds Mass, Flame Strike, Summon Monster V, True Seeing, Scrying, Domain: Commune With Nature * 6th Level: 4/day, Cure Moderate Wounds Mass, Heal, Wind Walk, Undeath to Death, Domain: Fire Seeds * 7th Level: 3/day, Control Weather, Regenerate, Resurrect Domain: Sunbeam * 8th Level: 1/day, Fire Storm, Domain: Summon Nature's Ally VIII Equipment: 30867gp in bank 1 Celestial Armor 20lb 1 Light Steel Shield 6lb 1 Great Sword 8lb 1 Composite Longbow 3lb 1 Quiver of Ehlonna with 40 Arrows 3lb 2 Daggers 3lb (with Horse) 1 Pack 2lb 1 Bed Roll 5lb (with horse) 1 Map/Scroll Case 1/2lb 1 Flint and Steel --- 1 Hooded Lantern 2lb (with horse) 2 Belt Pouches 1lb 1 Silk Rope (50ft) 5lb (with horse) 1 Torches 1lb 1 Water Skin 4lb (with horse) 1 Whetstone 1lb 1 Silver Holy Symbol 1lb 1 Highland Pipes 2lb (with horse) 1 Entertainer's Outfit 4lb (with horse) 1 Traveler's Outfit 5lb 1 Bit and Bridle --- 1 Military Saddle --- 1 Irish Draft Horse --- 4 Saddle Bags --- 1 Healer's Kit 1lb 1 Scroll of Resurrection--- 2 Scrolls of Zone of Truth--- 3 Scrolls of Undetectable Alignment 1 ring of protection +4 1 Cloak of Elvenkind 1lb 1 Periapt of Wisdom +6 1 Headband of Intellect +6 1 Gloves of Dexterity +2 1 Cloak of Charisma +4 1 Portable Hole Carry Weight: 52.5 Backround Lurania grew up in a small mountain-side town near an elven settlement near the shores of a loch. The trade was good so they never really bothered each other too much from many decades of fair trade and good will between the two. Soon it became one town many half-elves lived there along with elves, humans and the occasional dwarf from the mountains. Thirteen years ago, a group cloaked of men burned her town to ashes and killed all of the survivors. She was only able to escape because she was playing her pipes in a meadow when she heard the screams from her town. Full of fear she hide in a tree and watched them destroy her home and kill her family. After a week, she came down and fled to a ship and started a new life in a clergy on the mainland vowing to have this never happen to her again. Description A tall hooded figure on dapple gray mare rides past. It seems to you as if the rider is trying to go on unnoticed. At the back of the saddle you see a oaken composite long bow ornately carved. The horse stops in front of an Inn. Getting of her horse you realize that the rider has shoulder length deep almost mahogany colored hair. her green tunic has a strange silver belt around at the waist. Her leather pants are covered at the knees by well-worn leather boots. Her gray cloak billows slightly as she enters the Inn. |
| #33redhaseAug 14, 2007 20:38:19 | dead Character Name: (true name) Trina Klansfar, other names known by(Kriteton Redblade {fighter}: human (M), Elisa Reedsglow{ranger} (F): human, Dralos Flecher{rouge}: halfelf (M), Liania Qilathdon{ranger}: half elf (F), Penelia Furdal: halfling (F), Reen' brownleaf: halfling (M), Sitahl Lafnai{ranger}: elf (F), Na'Ansr Gar'Erahd: elf (M), Eberk Bloodaxe; dwarf{fighter}{ranger/crafsman} (M) ) Allegiance: GOUE Experience: 212,500 XP Class/Level: Rouge 5/ Cabinet Trickster 5/ Fighter 2, Ranger 3 (total levels 15) Race: Changeling: Becomer born half elf changeling, age 25, height 5' weight 83 Age: 25 Gender: either (born female) Height: varies Weight: varies Eyes: varies Hair: varies Skin: varies (to race emelated) HP: 97 (rog 24+5, cab tir 24+5, ran 18+3, fig 16+2= 77 )fixed Speed: 30 feet (30 ft. base, armor, misc.) Str 12 + 1 Dex 15 +2 (+_ Dex, +_ Armor, depends on what size they are at time, med or small) Con 12 +1 Int 14 +2 Init: +2 (+2 Dex,) Wis 11 +0 BAB: +11/+3 Cha 16 + 2 str4, dex8, con2, int6, wis3, cha3=26pc 4 in skills Touch AC: 14 or 16 or small 15 to 17 meduim: 14 and 16 with armor small: 15 or 17 with armor F-F AC: meduim: 14 or 16 with armor small: 15 or 17 with armor AC: meduim elf, human, halfelf and other persona)10+1(ability)+3(item)=14 10+1+3+2(leather aromr)=16 Small: (dwarf, halfling, gnome persona) 10+1 (size)+1 (ability)+3 (item)=15 10+1+1+3+2(leather armor)+17 Fort: +8 (+3+3+1 base, +1 Con, +_ misc) Ref: +8 (+3+4 base, +1 Dex, +_ misc) Will: +6 (+1+4 base, +1 Wis, +_ misc) Weapon's: (depends on persona) meduim persona: Sap: 1/4, 1d6x2 bought in tryannor Rapier: 1d4, 1d6/18-20 human, elf or half elf persona, bought in tryannor Long sword: 1d6, 1d8/ 19-20 x2 human, elf, or half elf persona, bought in tryannor Dagger: 1d3, 1d4 19-20 Small persona: Battle axe: 1d6,1d8x3 dwarf or gnome persona, bought in tryannor Hammer light: 1d3, 1d4 x2 dwarf or gnome persona, bought in tryannor Short sword: 1d4, 1d6 19-20x2 dwarf,halfling or gnome persona, bought in tryannor War hammer: 1d6, 1d8 x3 dwarf, or gnome persona, bought in tryannor Weapon: ranged Short Bow: 1d4,1d6 x3 60 feet (small persona), bought in tryannor long bow: 1d6,1d8 x3 110 ft (meduim persona) , bought in tryannor Armor: Type:leather, +2 AC Bonus, Max Dex +1, check penalty 0 small and meduim sizes Skills: Skill Points: 188 Class Skills: rogue 80, cab tir 40, fig 20,ran 48 Armor Check Penalty: none with ligh armor climb +8 (+1 ability, +7 ranks) craft +8 (+2 ability, +6 ranks) jump +5 (str +1,+4 ranks) hide +8 (dex +2, 6 ranks) listen +8 ( +2 feat,ranks 6) move silently +9 (dex+2, 7 ranks) Profession +8 (8 ranks) search + (int +2, +2 feat 3 ranks) spot +8 (feat +2,6ranks) survival +5 (+5 ranks) swim +8 (str+1, 7 ranks) use rope +8 (dex+2, +6 ranks) balance +8 (dex+2, 6ranks) bluff +8 artist +8(dex+2, 6ranks) diplomacy +9 (feat+2,5ranks, 2 ab) disable device +8 (dex+2, 6ranks) sense motive +8 (+2 race, +2class, 4 ranks) disguise +11 (+21 when ch ability) (7+2 ranks, 2 ab, + when useing changeling ability +10 bouns) intimate +8 (+2 class, +2 race,+2 feat+2 ranks) concentration +4 (con+0, +4 ranks) peform (acting) +8 (+6 ranks, 2 ab) peform (singing) +7 (+5 ranks, 2 ab) ride +6 (dex+2, 4ranks) decipher script +8 (int+2, +2 feat, +4 ranks) gather information +7 ( 4 ranks, 2 ab) knowlwdge (races) +8 (int+2, 6ranks) knowlwdge history +8 (int+2, 6 ranks) use magic device + 5 ( cha 2, 3ranks) Feats: Feat Racial Emulation (rogue 1st) race of ebor Feat Persona Immersion (rogue 3rd) race of ebor Feat Negotiator (cab tir 1st) Feat Master Linguist (cab tri extra 2nd lev) Feat Alertness (cab tri 3rd lev) +2listen, +2 spot Feat Quick Change (cab Tri extra 4th lev) rac of Eberr Feat Weapon Focus long sword fighter (1stlev fig) Feat leadership (extra fig 1st lev) Feat Jack of all trades (1st lev ran) use any skill as if you had 1/2 ranks in that skill. com adven p.p110 Feat Rapid shot (extra rang for combat style bow 2nd lev) Feat Endurance (extra rang 3rd lev) Feat Track (extra rang 1st) Languages: (13 total, from feat: 4 + 9) common, elf: halfling, Sylvan (feat ability)gnome, ignan, goblin, dwarf, draconic, orc, abyssal, celestial, under common) Special Abilities Changling (race): +2 against sleep and charm effects, slippery mind, +2 bluff, intimate, sense motive: natural linguist, minor shape change(when using this ability a changeling recieves a +10 circumstance bonus on disguise checks). Rouge (class): Sneak attack +3d6, Trap Sense +1, Uncanny Dodge, Evasion, Trap Finding.(5th levels) Cabinet Trickster (class):1st lev, doppelganger insights (+2 on bluff, intimdate, sense motive),2nd lev: though trick, 3rd lev: thought trick (disrupt) 4th lev: thought trick (confuse), 5th lev: change shape (small race or meduim race), detect thoughts at will, thought trick (stun). (5 levels) Ranger (Class): 1st Favored Enemy (elf), track, wild empathy, Combat style (long bow, rapid shot extra), Enurance. (3 levels) Equipment: magic items: hat of disguise 1,800, made at coa ring of protection +3 18,000, made at coa braclet of teleportation 49,000, made at coa rope of climbing 3,000, made at coa blast disks 5 14,500 , made at coa dust of tracelessness 250, made at coa portable holes (3) 60,000, made at coa robe of professions 5,000 roe p.p.173, made at coa burglars vest 5,000 roe p.p 172, made at coa wand of fireball 6th 13,500 p.p.247, made at coa lockpicking ring 3,500gp, made at coa necklace of fireballs 111 4,350gp, made at coa Melee Weapon: see list above Ranged WeaponSee list above Leather Armor medium leather armor small, tryannor chest's 3, tryannor sealing wax, tryannor case scroll or map, tryannor Outfit's (weight) allfrom tryannor entertainer's outfit (2) male entertainer's outfit female (2) female entertainer's outfit male (male) small entertainer's outfit female small (2) artisan's outfit male medium(2) artian's outfit female (3) medium artisian's outfit female small (3) artisan's outfit male small(3) travelers outfit male (3) travelers outfit female (3) travlers outfit male small (2) travlers outfit female small (2) clothing; all in trunk's in guild, unless in backpack. then will only carry items needed for two different personas dress average 8 sp 3lbs (36sp {4}) dress fine 20gp 5lb (100gp {5}) gloves leather 5sp 1lb (20sp {4}) full cape 1gp 3lb (10gp {10})different colors chemise linen 1sp (10sp {10}) chemise silk 6gp (36gp {6]) different colors shoes slipper 1sp (6sp {6} pairs) shoes dancing 15 gp (45gp {4} pairs) stockings 4sp (32 sp 8) cloak cotton 3sp (12sp 40 cloak wool 5sp (20sp 4) boots high 5sp 1lb (10sp {2}) mens boots high 5sp 1lb (10sp {2}) female sash cotton 2sp (10sp {5}) different colors sash silk 4gp (20gp {5}) different colors corset 25gp 4 lb (100gp 4) boots smugglers 10gp 1lb (40gp ) 2 meduim and two small size gold spent: 159,076gp gold left to but items. 40,924gp Followers:leadership score 16 score all changelings cohort level 12th 1st level 30 2nd level 3 3rd 1 4th 1 History: Trina mother is a changeling and her father is a Elf, her mother krystal tricked her father by posing as an female elf. Krystal wanted a child and Trina was the result of the mating. Krystal has meet her father serval times and he has taught Trina elven ways, Trina learned the elven language and common first. Then her mother taught Trina other languages the older she became. Trina left her home when she reached adult hood, her mother Krystal help to introduce her to other rouges, Trina learned fast from her traning she recived. Trina worked for a few years with the rouges, and one day she was approched by the Cabinet Tricksters. Trina accepted their offer and was suprised to lead her mother was a Cabinet Trickster. Trina study verious different aspects of the Cabinet Tricksters training, even to encloud Master linguist training, (witch helped her to learn many differnet languages). Trina went on to study with the Cabinet Tricksters and went on different assigments, witch also helped her to learn how to use differnet weapons and how to become a ranger, while she was under cover for the cabinet tricksters. Trina also worked under an assumed name and race to work as a city guard and learned how to fight. She also traveld with a halfling carvan for a full season and learned their ways, so she could have a home and establish a new identy. This is one of the ways of the cabinet Tricksters, to send their young members to other cumminites and learn their ways. trina has learned from the Cabinet tricksters very well and has made her own organazations the Serpentine order, witch she uses as a cover organazation for the Cabinet tricksters and the goue: witch she is a member. Trina uses the Serpentine Order to watch other's and carry out the goue plans, and the order is an extension ran by changelings from the cabinet tricksters. Trina will contact any rouge she see's promise in and if their an changeling then she will watch them closely to make sure they are ready if the Cabinet Tricksters wish to envite them into their ranks. Trina uses all her skills and abilities to help the goue and to further their plans. 12 level cohort Dren Wrentkel allsies: Junsma redforrest, Sasal Browncrek Changeling becomer,rouge 3, fighter3, cabinet trickster 6 str 13+2, dex15+2, con 13+1, int14+2,wisd 13+1, cha 16+3 sex: depends on persona, height, depends on persona, wieght, eye color, hair color, depends on persona, born a male though, can be either sex, medium to small races, any race he has seen before. born human/changeling male hieght 5'4, eye light brown, wieght 110 hair light brown. Bab +8, fort +5, ref +11 will +6 hp 60 fixed ac 14, touch, 14, ff,12, grapple 14 attacks Rapier: 1d4, 1d6/18-20 x2, sap Sap: 1/4, 1d6x2, dagger 1d3, 1d4 19-20 Skills: balance +7, bluff +8, climb +7, concentration +7, deciper script +8, diplomancy +8, disable divice +8, disguise + 8 (+18),concentration +8, escape artist +9, forgery +8, gather information +9, handle animal +6, hide +7, open lock +7, proffession +7, listen +7, move silently +7, use rope +5, spot +6, intimidate +6, sense motive +6, use magic device +7. Languages:common, undercommon, elven, halfling, abbysal, terran Feats; alterness, investigator, weapon focus rapier, jack of all trades, lighting reflects, persona immersion, master linguest, racial emulation, quick change. changeling: +2 against sleep and charm effects, slippery mind, +2 bluff, intimate, sense motive: natural linguist, minor shape change(when using this ability a changeling recieves a +10 circumstance bonus on disguise checks} rouge: sneak attack +2d6, trap sense, evasion, trap finding cabinet tricker: detect thoughts 4 day, doppelganger insights, thought trick daze, thought trick disrupt, thought trick confuse, thought trick stunn, detect thoughts at will, change shape{medium and small creatures} though tricks save 17. possions: +1 rapier,+2 cloak of charisma, ring of mind shield, braclet of proction +2, invisible potions 2, +1 leather armor, cats grace potion, blur potion, pass with out trace dust, sash, blast disks 2, shriek rocks 2, book false, quiver scabbard,body suit black, boots smugglers, gloves leather, dress avarage, pad knees, shirt cotton: silk 2. cloak cotton, cloak fur, shoes leather 4 pair 2 mens 2 womens, pants cotton, chemise, jacket wool winter, back pack of holding type 2, sap. all magic items made at coa, and other items bought in tryannor. [he now has his 2 blast disks + trina's 3 blast disk (5 now) and other itemsd + hat of disguise, necklace of fireballs. gms] |
| #34eglentyneAug 14, 2007 21:44:21 | Brensas Springpouch Gender: male Race: Kender Kender Class(es): rouge 9 levels and Level (3 weretiger), 3 weretigerclass Alignment: neutral Deity, the cat lords Guild: sea guild where ships are, he travel there then stay for long as he want. Height, 3'4 Weight, 68 Age, 31 Hair color; light brown , Eye color: hazel, Skin color: lightesh brown Kender Str 14 (+1) (16 points, -2 racial, ) Dex 20 (+5) (16 points, +2 racial, +2 gloves, ) Con 16 (+3) (10, +6 item ) Int 11 (+0) (11 points if appropriate, ) Wis 12 (+1) (14 points if appropriate, ) Cha 11 (+0) (11 points if appropriate, ) Hit Points: 81 (fixed) 3d8+9, 9d6+27 AC: 21, (+2 were+2 ring+2 leather+4dex +1 kender) Touch: 20 Flatfooted: 20 (+2 ring,+4dex,2 were+2) Initiative: +4 BAB: +8/+1 Grapple: +14 Speed: 20/feet (base 20/ weretiger form 40 ) Saves Fort: +11 (+3 class, +3 class, +4 con, +? feat, +1 race kender) Ref: +15 (+6 class, +3 class, +5 dex, +1 race kender) Will: +8 (+3 class, +1 class, +1 wis, +2 feat, +1 race kender) Attacks short sword flame tounge 1d6 19-20/x2 attack +5 damage +5 +damage from dmg short bow 1d6 19-20/x2 60ft attack +8 damage +5 dagger 1d4 19-20/x2 attack +5 damage +5 (+poison) Skills balance +9 (dex+4 +4 were +1 rank) * climb +8 (+1 str +7 ranks) hide +10 (+4 dex +4 were +2 feat) * jump +9 (str+1 feat +2 +5 ring +1 rank) move silently +11 (+4 dex +4 were +2 feat +1 rank)* spot +8 (wisd +1 +2 race 5 ranks) open locks+9 (+2 race +4 dex +1 rks, +2 feat) disable divice +8 (int0, 6 ranks, feat 2) disguise +7 ( 1 ability, 6 ranks) listen +8 (+2 feat, +1 ability, 5 ranks) profession +6 (ability +1, 5 ranks) sleight of hand +8 (ability +4, ranks 2, race +2) survival +6 (ability +1, ranks 5) use rope +7 (ability +4, +3 ranks) intimidate +7 (ability +1, ranks 6) diplomancy +7 (ability+1, 6 ranks) decpher scrpit + 7 (ability0, 7 ranks) bluff +7 (ability0, 7 ranks) use magic device +4 (4 ranks) knowledge(map making)+5 ( 5 ranks) Speaks Kenderspeak and Common, elven 3 ranks Hybreed form Str 14 (+2) (16 , -2 kender, +2 racial (were), +? item) Dex 22 (+6) (16 , +2 kender, +2 dex were +2 gloves) Con 18 (+1) (10 , racial, +2 racial were, item+6) Int 11 (+0) (11 , racial, +? levels) Wis 14 (+2) (14 -2 kender, +2 racial (were) Cha 11 (+0) (11 , racial +4 with tiger or were panter ) Hit Points: 81 (fixed) 3d8+9, 9d6+27 AC: 21, ( 2(were)+4dex+2 armor,+2 ring+1 kender) Touch: +10 Flatfooted: +12 Initiative: +5 BAB: +6/+1, Grapple: +10 Speed: 40? feet (base 40, ) Saves weretiger and Hybreed Fort: +14 (+3 were, +1 class, +4 con, +1 race kender, ) Ref: +10 (+3 were , +1 class, +5 dex, +1 race kender ) Will: +7 (+1 were, +1 class, +2 wis, +2 feat, +1 race kender ) Attacks short sword flame tounge 1d6 19-20/x2 attack +5 damage +5 short bow 1d6 19-20/x2 60ft attack +8 damage +5 dagger 1d4 19-20/x2 attack +5 damage +5 (+ poison) Bite 1d8 attack +7 damage +6 claw 2 1d6 attack +7 damage +6 Skills balance +10 (dex+5 +4 were +1 rank)* climb +9 (+2 str +7 ranks) hide +11 (+5 dex +4 were +2 feat)* jump +11 (str+2 feat +2 +5 ring +2 rank) move silently +11 (+4 dex +4 were +2 feat) * spot +10 (wisd +2 +2 race 6 ranks) open locks+12 (+2 race +5 dex +3 rks,+2 feat) can't use in full tiger form disable divice +8 (int0, 6 ranks, feat2) disguise +7 (ability, 6 ranks) listen +7 (+2 feat, +1 ability, 4 ranks) profession +6 (ability +1, 5 ranks) sleight of hand +8 (ability +4, ranks2, +2 race) survival +6 (ability +1, ranks 5) use rope +7 (ability +5, +2 ranks) intimidate +6 (ability +1, ranks5) diplomancy +6 (ability+1, 5 ranks) decpher scrpit + 7 (ability0, 7 ranks) bluff +7 (ability0, 7 ranks) use magic device +5 (5 ranks) knowledge (map making)+ $ (4 ranks) Speaks Kenderspeak and Common, elven- ranks 3 Tiger form Str 16 (+3) (16 -2 kender, +2 racial (were) Dex 22 (+6) (16 +2 were,+2 kender +2 gloves) Con 12 (+1) (10 +2 were) Int 11 (+0) (11 +? racial) Wis 14 (+2) (14 -2 kender, +2 racial (were) Cha 11 (+0) (11 +4 with weretiger or tiger) Hit Points: 81 (fixed) 3d8+9, 9d6+27 AC: 11, Touch: 9, Flatfooted: 11 Initiative: +4 BAB: +6, +1 Grapple: +6 Speed: 40? feet (base 40, ) Attacks bite 1d8 attack +6 damage +6 claw 2 1d6 attack +6 damage +6 Skills balance +10 (dex+5 +4 were +1 rank) * climb +9 (+2 str +7 ranks) hide +10 (+4 dex +4 were +2 feat) * jump +11 (str+2 feat +2 +5 ring +2 rank) move silently +11 (+5 dex +4 were +2 feat)* spot +10 (wisd +2 +2 race 6 ranks) open locks+12 (+2 race +5 dex +3 rks,+2 feat) (can't use in tiger form) Speaks Kenderspeak and Common, elven, dwarven, orc disable divice +8 (int0, 6 ranks, feat2) can't use in full form disguise +7 (ability, 6 ranks) can't use in full form listen +8 (+2 feat, +1 ability, 5 ranks) profession +6 (ability +1, 5 ranks) can't use in full form sleight of hand +9 (ability +5, ranks 2, + 2 race) survival +7 (ability +1, ranks 6) use rope +9 (ability +5, +4 ranks) can't use in full form intimidate +8 (ability +1, ranks 7) diplomancy +8 (ability+1, 7 ranks) decpher scrpit + 7 (ability0, 7 ranks) can't use in full form bluff +8 (ability0, 8 ranks) Feats Iron Will ( - were extra) Alertness (Level 1 - Class weretiger ) Stealth (Level 3 - weretiger) combat reflexes Skill focus (open locks) 1 - rouge) Improved Natural Attack claw 3rd extra were agile 3rd level rouge Master Linquest 6th level rouge nimble fingers 9th level rouge Racial Traits KENDER § +2 Dexterity, -2 Strength, -2 Wisdom § Small: As Small creatures, kender gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium characters. § Kender base land speed is 20 feet. § +1 racial bonus to all saving throws § +2 racial bonus on Spot checks § +2 racial bonus on Open Locks and Sleight of Hand checks § Lack of focus: Kender have a -4 racial penalty on Concentration checks. Kender don't necessarily lack magical talent, but their general lack of focus discourages them from pursuing careers in magic. § Taunt: Kender have an uncanny insight into the motivations and characteristics of other races. They can use this insight to unleash a verbal barrage of sarcasm, insults, and crude comments that cause the targeted victims to lose their temper. Kender receive a +4 racial bonus on all Bluff checks used to taunt someone. § Fearlessness: Kender are immune to fear, magical and otherwise. § Automatic languages: Kenderspeak and Common § Bonus languages: Dwarven, Ergot, Elven, Goblin, and Solamnic. § Favored class: Rogue. Weretiger +2 str, +2 dex, +2 con +2 natural armor bonus in any form +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms. Low-light vision in any form Scent in any form Bite: The tiger animal class gives the weretiger a bite attack in his animal and hybrid forms. The bite is a natural weapon that deals 1d6 points of damage.When he attains 2nd level in the weretiger template class and gains the Improved Natural Attack (bite) feat, his base bite damage improves to 1d8.. Claws: Upon reaching 3rd level in the tiger class, a weretiger gains two claw attacks in his animal and hybrid forms. His claws are natural weapons, each dealing 1d4 points of damage. When the weretiger attains 2nd level in the weretiger template class and gains the Improved Natural Attack (claw) feat, his base claw damage improves to 1d6 . Tiger Empathy (Ex): Communicate with tigers and dire tigers, and +4 racial bonus on Charisma-based checks against tigers and dire tigers In any form, weretigers have a +4 bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the tiger form. A lycanthrope receives Iron Will as a bonus feat. Curse of lycanthropy, damage reduction 10/silver Special Abilities Kender +1 racial bonus to all saving throws +2 racial bonus on Spot checks +2 racial bonus on Open Locks and Sleight of Hand checks Fearlessness: Kender are immune to fear, magical and otherwise. Rouge sneak attack +5d6 trap finding evasion uncanny dodge trap sense +2 improved uncanny dodge Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields. Equipment short sword flame tounge; right side injection dagger 1d4 + poison 600gp master work; left side short bow 30gp 2lbs 60 ft short bow quiver of arrows 20 Ammunition Type II, etc (weight) +2 leather Armor (weight) boots everlasting rations traveling book (1 lb), in kebder bag traveling book 2 (1lb), in kender bag map of travels: drawen by him, in kebder bag color writting quells, and regualr quell jars of ink. backpack small cloths, pants 2, shirt 3, over cloak, vest mess kit in traynor bank Items Bought Spoiler: ring of Protection +2 (8,000) Braclet of invisibility see (20,000) amulet of health +6 (36,000) bag of holding kender size type 3 7,400gp ring of jumping +5 2,500gp gloves of dexterity +2 4,000gp instant rope flask 25gp thief's tools master work torch and flints fish hook, and line. bedroll flask Total Value of Bought Items (85,930gp) left 114,070gp in bank. Items Sold Spoiler: Kender don't sell things, they trade with other kender. Or another race for something they like. Awards Spoiler: Experience Awards 112,500 Monetary Awards + gold in traynor bank, what left is Item's found 1. set of silver ware, with lion on the ends. 2. kender bag, that goes meow 3. a copper braclet with shinny stones some women had at inn. he did borrw it, he give back some day, bracelet of charisma +4. 4. a pulter plate with lion on it, from inn. 5. ring of invisibility improved, from small city from some women near guild of evil. Silver with rose designs on it. 6. metal mug from city by guild of evil. with lion on it. 7. 2 rune stones. 8. lady's silver hand mirror, on both sides. 9. a small box with a bag of tracelessness in it. Background Character Background Here Brensaw comes from Kender Holme, near the eastern part of traynor, where the Kender Holme towns are. He come from Hidden Coin, where he learn his trade. He have traveled to other place in traynor, he travled to guild of evil as part of Kender Holme agrement to talk with guild of evil. He with other kender make agrement with guild of evil to trade with the guild. He see lots of new things at guild of evil, undead and shadow creatures, and magic they use. He did borrow some things from them. Brensaw is at sea guild now since he travel there from the Knights of Von Dracke area. Brensaw like to see traynor and what is on the world, he get his were tiger from mother and father, they are blessed by the Cat Lords: like some other kinder are. Not all are were tigers, some are other kinds of werecats werepanthers, wereloins, weremountain loins. |
| #35lady_rolindinAug 21, 2007 23:31:01 | Ern'tra Fi' Rua Captain Show Female Half elf Fighter 6, Swashbuckler 5, Legendary Captain 4 Neutral good Height, 5' 2" Weight, 107 Age 34 Hair color, light brown with blond red hints Eye color, light brown with gold flecks Skin color, light tanish Str 13 (+1) Dex 14 (+2) (magic item +2) Con 12 (+1) Int 15 (+2) Wis 11 (+0) Cha 17 (+3) Hit Points: 102 {6d10+6,5d10+5,4d8+4 (fixed)} AC: 22, Touch: 18, Flatfooted: 19 Initiative: +3 (+1,+1; +1 feat) BAB: +13, Grapple: +14 Speed: 30 feet Saves Fort: +11 (+5 class, +4 class, +1 class, +1 con) Ref: +7 (+2 class, +1 class, +1 class +1 dex, +2 feat) Will: +7 (+2 class, +1 class, +4 class) Attacks +16/+11/+6 melee, rapier, 1d6+2 18-20/x2 +16/+11/+6 ranged, longbow, 1d8 20/x3, 150' range +14/+9/+4 melee, dagger, 1d4+2 19-20/x2 Raven's Song attacks: ballist light bolt (6, 3 on each side) 3d8 19-20x2 1000ft trebuchet light stone 2, 1 on on each side 10d6x2 1,250ft min 125 ft greek fire, fire damage Skills Balance +9/+14 on ship (6 ranks, +1 ability, +2 feat; +5 feat on ship) Bluff +9 (6 ranks, +3 ability) Climb +7 (6 ranks, +1 ability) Craft +7 (5 ranks, +2 ability) Diplomancy +9 (2 ranks, +2 race, +3 ability, +2 synergy) Intimidate +8 (3 ranks, +3 ability, +2 synergy) Jump +3 (2 ranks, 1 ability) Knowledge (Architecture & engeneering) +6 (4 ranks, +2 ability) Knowledge ( Geography) +7 ( 5 ranks, +2 ability) Knowledge (Crystal Spheres) +6 (4 ranks, +2 ability) Knowledge (Nature; seas) +6 (4 ranks, +2 ability) Profession (sailor/ship pilot) +8 (8 ranks) Sense motive +6 (6 ranks) Survival +4 (2 ranks, +2 synergy) Swim +7 (6 ranks, +1 ability ) Search +6 (3 ranks, +2 ability, +1 race) Use Rope +8 (5 ranks, +1 ability, +2 synergy) Use Magic Device +5 (2 ranks, +3 ability) Listen +4 (3 ranks, +1 racial, ) Spot +6 (5 ranks, +1 racial, ) Speaks Common, Elven, Sea-speak Feats Point Blank Shot (char 1) Precise Shot (ftr 1) Weapion Focus (Rapier) (ftr 2) Sea Legs (char 3) Far Shot (ftr 4) Daring Warrior (ftr 6) Leadership (char 6) Weapon Finesse (Rapier) (Sbr 1) extra followers (char 9) Quick draw (char 12) Sailors Balance (char 15) Spacefearer extra Racial Traits Meduim Size +1 bonus on listen, spot & search checks +2 bonus on diplomancy, gather information checks. Base Speed: 30 ft Immunity to sleep effects +2 saves against enchanment spells and effects Low light vision Elven Blood dark vision 60 ft item armor plate of the deep Special Abilities grace +2 insightful strike dodge bonus +2 Great Captain Leadership +4 Weather Guage Luck of the wind 1/day Uncanny Navigation Wind at Your Back Equipment Swordbow (rapier)+1/longbow 6,650gp Sword/bow (longbow)Ranged Weapon (weight) Quiver - arrows Belt of hidden pouches (1lb) 5,000gp Great ship clipper style {The Raven's Song} 60,000gp used for the E I N Case map20gp Signal whistle 85 Spy glass 1,000gp Captains lantern 14,000gp Chest 25gp lock amazing 150gp Navigators kit 250gp marbles 25gp, in belt pocket Elven Rope 200ft 500gp swimmers kit '10' 150gp Signel Whistle '10' 80sp rope elven 200ft 500 pully's '10' 50 (extra for ship if needed) grappling hook's '10' 10 ink pen '3'' 3sp lantern fog cutter 20 140 mancles '5' 45 ear plugs banner 30 twine 150ft 35sp percolater 1 boots high 2 pair 15 pants cotton 4sp coat wool 2 2 cloak wool 5sp glove leather 2 10 sp shirt cotten 3 15sp necklace 5 grappling ladder 40 trebuchet 4 light 6,000 (heros of battle) stones 20 (same) greek fire 30 (same) fireball bomb sphere (4) unapproacable east p.p. 56 dragon blight sphere (4) dragons of faerun p.p.126 snowball swarm (4) unapproacabile east p.p. 56 spark stones (8) arms and equipment guide 32 gravebane (8) arms and equipment guide 32 bullit priests (8) arms an equipmet guide 32 ballist light 4 (same) ballist heavy 2 40 ballist bolts tiles of healing (cure mod wounds 2(2d8+10) 300gp ea, 600gp tiles of healing (cure light wounds 1d8+5 (4) 200gp for all 4 ( 1 left, 1 given to shar) latest tiles bought from ships gold ay city of nun storm wrack quickswim 1st 25gp each (6) pressure sphere 2nd 150gp each swim 2nd 150gp each (6) detect ship 3rd 375gp each air breathing 3rd 375gp each (4) disguise ship 4th 1,000gp each airy water 5th 1,125gp each planar navigation 9th 3,825gp each (2) spell compendium repair moderate damage 2nd 150gp each disrupt undead, greater 3rd 375gp benigh transposition (6) 150gp sunbrust (2) 6,000gp interplanar telepathic bond 6th 1,650gp each anti magic ray 7th 2,275gp each lighting ring 8th 3,600gp each sphere of ultimate destruction 9th 3,825gp each dmg cure moderate wounds 300gp each scrying 375gp each teleport 1,125 gp each (3) fabricate 1,125gp each total spent 29,850gp for tiltes form city of nun 2 cranes 4 sets of floation bags 2 sets of net 5 barrels of freshness Show =Items Bought] +2 ring of protection 8,000 sword/bow (rapier/longbow) 6,650 bracers of armor +2 4,000 bracers of the wind gift from glen, alista needs tiles of cure light wounds 2 100gp 1 tile of cure moderate wounds 300gp gloves of dexterity +2 4,000 captains lantarn 14,000 armor leather +2 4,000 plate of deep armor; from glenn/ stormwrack p.p.128 |
| #36aramar_the_blackAug 22, 2007 1:41:25 | Torik "Brace" Hiramath Male Hobgoblin Monk 2/Fighter 8/Cleric 4 ECL 15 (+1 LA) Lawful Evil (LN) The Pantheon of Chains EXP: 16,021 6' 8'', 220 lbs, 38 years old Short black hair, Black eyes, Deep Orchre skin Str 24 (+7) (17 base, +1 level, +6 item) Dex 12 (+1) (10 base, +2 race) Con 14 (+2) (12 base, +2 race) Int 10 (+0) (9 base, +1 levels) Wis 20 (+5) (15 base, +1 levels, +4 item) Cha 12 (+1) (12 base) Hit Points: 96 (fixed) AC: 24 (+1 dex, +7 armor, +1 ring, +5 bracers) Touch: 16 Flatfooted: 21 Initiative: +1 BAB: +12, Grapple: +19 Speed: 30 feet (base 30) Saves
Attacks
Skills
Feats
Racial Traits
Special Abilities
Caster Levels:
Domains: Retribution, Strength Cleric Spells Prepared
Equipment
Items Bought Show
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| #37sssargothAug 22, 2007 13:32:20 | Julias Orc Fighter 4/ Binder 3/ Rogue 3/ Duelest 5 9d10+3d6+3d8+45 Experience: 112,500/120,000 Alignment: Lawful Neutral Age: 353 Appears: Mid 20's HP: 123 Current HP: Speed: 30 Initiative: 13 AC: 33 (+1 natural, +11 DEX, +2 INT, +7 Armor, +2 Generic) |
| #38gulienSep 07, 2007 16:44:49 | Approved?:Yes/No Player: Gulien Stat Roll Gorad Daywalker Male Goliath Goliath1/Vampire8/Master Vampire3/Monk3/Evolved Undead1/Rogue1 Lawful Evil Afflux/Sargatanas 139,812/153,000xp 7'3", 300lbs , 150years old No Hair, Green, Grey Str 43 (+16) (15,racial +4,Vampire +6, Belt +6, Arm +4,Sarg +4,Evolved Undead +2, Taint +2) Dex 30 (+10) (17,racial -2, Vampire +4, Level4 +1, Boots +6, Sarg +4) Con -- (+0) (12,racial +2, Undead Negates) Int 14 (+2) (12,Vampire +2) Wis 15 (+2) (13,Vampire +2) Cha 24 (+7) (14,Vampire +2, Cloak +6, Evolved Undead +2) Hit Points: 7d12 + 42(Sarg)= 101 (fixed) AC: 43 (10+Natural Armor+9,Dex+10,Wis+2,Bracers+8,Monk+1, ROP +3) Touch AC: 23 (Dex+10,Wis+2,Monk+1) Flatfooted: 30 (Natural Armor+9,Bracers+8,Wis+2,Monk+1) Initiative: +14 (Dex +10, Improved Initiative +4) Speed: 50 feet (base 30ft, Monk +10ft Dark Creature +10ft) Turn Rating:12 (7HD+4Vampire+1Sardal) BAB: +3 Melee: +19 Ranged: +13 Grapple: +45 (BAB +3, Str +16, Size +4,Improved Grapple +4,Expert Grappler +10, Gloves of Titan Grip +8) Attacks:
Saves:
Feats:
Skills:36Monk 18Master Vampire 10 Rogue
Special Abilities:
Languages:
Equipment:54,275gp
All items marked with * are purchased from Glenn. Experiance Awarded:
Background: Gorad spent much of his mortal life amongst his clan in the Storm Peak mountains living the typical Goliath life of hunting, competing and being all that he could be for clan. Out one night hunting for food he found himself to be the hunted. He was overtaken that night by a man he had never seen before. Bitten on the neck and drained of all his life's blood he thought surely this was the end. He was wrong. Days later he found himself awakening in a deep crevace bereft of light. Something was different though, he felt stronger faster... and hungry. Climbing out of the crevace he made his wasy back to his village and against reason or thought he slayed his once close clan, gorging himself on their blood. Thats when the sun came. He knew not what he was but terror struck him as he heard the dawncallers bellowing in the distance and fled to the safety of the crevace he had awaken. It was then that voice came. "Come to me my servant, your master needs you." When the infernal orb in the sky set he made his way out and traveled with speed he had never known towards where he knew the voice must have originated from. As he grew closer the voice in his head commanded him with urgency "COME, I NEED YOU!!!". As he crested one final cliff there was a flash of light and down below he saw the man who had attacked him burst into dust as a armor clad man raised a golden sun symbol into the air. His mind his own again he fled before being seen. It has been many years since that day and Gorad has come to realize what he has become. He now travels looking for a new clan with which to join... making his own as he travels through the wilds of Tyrannor. Description: Before you stands a giant of a man. His figure is sleek but power almost oozes out of him from every pore. His smile enchanting. His words like honey. Something in you wishes you could run and never stop in hopes of never meeting one such as him again. |
| #39dragonstrifeSep 17, 2007 14:37:28 | (Going through Updates) Name:Adrelial Shadowstalker Gender: Female Race: Vampire (Gray Elf) Class: 8 Rogue/7 Shadow Dancer Alignment: N/E Deity: None Height: 5'5" Weight: 97 lb Age: 96 yr Hair color: Gold (Dyed Black) Eye color: Red-Violet Skin color: Pale Str 26 (+8) Dex 35 (+12) Con --- (undead neglects) Int 18 (+4) Wis 11 (0) Cha 21 (+5) Hit Points: 146 AC: 35(10+6natural +2 amulet+5ring+12dex) , Touch:22 (10+12dex), Flatfooted:35(10+6natural +2 amulet+5ring+12dex (Improve Uncanny Dodge neglects lack of Dex bonus)) Initiative: +19 BAB:+12/+7/+2 Grapple: +20 Speed: 30 feet light load: 306 lbs and less medium load: 307-613lbs heavy load: 614-920lbs Turn Resistance:+4 Saving Throws * Fort: +4 (+4) * Ref: +25 (+11 +12 +2 feat) * Will: +4 (+4) Attacks * +20/+15/+10 Whip (Flaming) 1d3+1d6 (non-lethal), x2 * +20/+15/+10 Rapier (Frost) 1d6+1d6, 18-20/x2 * +24/+19/+14 (Flame Burst) Composite Short Bow 1d6+1d10, x3+2d10, 70ft * +24/+19/+14 Daggers (throwing) 1d4, 19-20/x2, 10ft Skills * Bluff +22 (9 ranks +5 +8 racial) * Hide +39 (18 ranks +12 +9 racial) * Spot +12 (0 ranks +10 racial +2 feat) * Move Silently +39 (18 ranks +12 +9 racial +) * Escape Artist +30 (18 ranks +12) * Tumble +27 (15 ranks +12) * Listen +30 (18 ranks +10 racial +2 feat) * Use Rope +29 (17 ranks +12) * Preform (Dance) +14 (9 ranks +5) * Balance +30 (18 ranks +12) * Disable Devise +27 (18 ranks +9) * Speak Language +10 (6 ranks +4) * Speaks Common, Elven, Infernal, Shadowic, Aquan, Auran, Draconic, Dwarven, Giant, Goblin, Gnoll, Terran, Undercommon, Ignan, Abbysal |
| #40redhaseSep 26, 2007 3:49:09 | Artimas Male/human undead Shadowcaster14/Necopolitian 1 Alignment: Neutral evil Deity: Nerull Guild: children of the Plains Height: 5'6", Weight: 134, Age: Hair color: black, Eye color: dark, Skin color: dark grayish Str 12 (+1) (12 points if appropriate, ) Dex 16 (+3) (12 points if appropriate,+4 belt ) Con 0 (+0) Int 18 (+4) (14 points if appropriate,+4 item) Wis 19 (+4) (15 points if appropriate, +4 item) Cha 17 (+3) (17 points if appropriate, ) Hit Points: 103 (fixed) AC: 21 [bracer of armor +4], Touch: 12, Flatfooted: 16 Initiative: +1 BAB: +7/+2, Grapple: +16 Speed: 30 feet (base 30, light) Saves Fort: +12 (+9 class, +3 special, ) Ref: +11(+4 class, +3 special, +4 item) Will: +8 (+8 class, ) Morning star 1d6+1/ 1d7+1, 19-20/x2 Skills concentration +8 (8 ranks, +0 ability, ) craft +7 (3 ranks, +4 ability, ) decipher script (Shadow) +8 (+10) (4 ranks, 4 ability, (+2 synergy scrolls) Hide +7 (6 ranks, 1 ability) intimate + 5 (2 ranks, 3 ability) knowledge (arcana shadow) + 10 (6 ranks, 4 ability) knowledge (the planes) + 10 (6 ranks, 2 ability) knowledge (nature, shadow) + 10 (4 ranks, 4 ability) profession + 8 (4 ranks, 4 ability) Listen +8 (4 ranks, +4 wis, ) move silently +9 (4ranks, 1 ability,+4 item) Spot +6 (2 ranks, +4 wis, ) survival + 8 (2 ranks, 4 ability, 2 synergies) use magic device + 7 (+9) (4 ranks, 3 ability ( +2 synergie scrolls shadows) Speaks (14 launguages) Common, abyssal, draconic, elven, igan, shadowic, infernal, orc, dwarfen, Armor Check Penalty: -0 Feats Knowledge Arcana (Shadow magic) (Level 1 - Race) Magical Aptitude (shadow) (Level 1) enlarge mystery (Level 2 ) Master linguist (Level 3 - ) races of eberron Favored Mystery (level 4) ebon paths Shadow Familiar ( level 6) Extended Mystery (level 9) improved familiar (shadow) (level 12) Postive Energy resistance (15 level) Racial Traits Size: medium Ability Modifiers: +4 skills 1st, +1 level, extra feat Base Speed: 30 feet Favored Class: any Special Abilities Shadowcaster umbral sight Fundamentals of Shadows can be used unlimited times per day, apprentice paths 3x per day one 1 to 3 levels, and are treated as super natural abilites, no spell resistance p.p. 139. levels 4 to 6 are treated as spell like abilites. level 7 mystyeries are treated as arcane spells. p.p. 112 of the tom, pack shadow and true name magic Undead No constituation score. dark vision Immunity to mind affecting spells, and abilities, , poisons, , magic sleep effects, paralysis, stunning, disease, death effects, and effects that require a fortitude unless it also works on objects or is harmless. Immunity to extra damage from critical hits, nonlethal damage, damage to physical ability scores. ability drain, energy drain, fatigue, exhaustion, and death from massive damage. Necropolitan class +2 profane bonus on will saves vrs controll undead or turn undead. Caster Levels: Shadowcaster14, Shadow Mystery's Paths Fundamental Mysteries arrow of dusk black candle mystic reflection sight obscured umbral hand caul of shadow Apprentice Paths Cloak of Shadows Path Steel Shadows 1st slight eclipsed 2nd Sharp Shadows 3rd Dark Terain Path Carpet of Shadows ist Blackfire 2nd cling darkness 3rd Ebon Whispher Path voice of shadows 1st Congress Of Shadows 2nd Flicker 3rd Initate Mystery's Paths Ebon Roads Path Step into Shadow 4th Pass into shadow 5th Voyage into Shadow 6th Elemental Shadows Aura of Shade 4th Dark air or water 5th Shadow Storm 6th Master Paths Shadow Calling Path Summon umbral Servant "Shadowcaster" Mystery's cast per day 0 level fundamental mysteries: unlimited/ arrow of dusk, black candle, mystic reflections, sight obscured 1st Level Mystery's: 3x day each/ steel shadows, carpet of shadow, voice of shadow 2nd Level Mystery's: 3x day each/ black fire, sight eclipsed, congress of shadows 3rd Level Mystery's: 3x day each/ clinging darkness, sharp shadows, flicker 4th Level Mystery's: 2/day, step into shadows, shadow's fate 5th Level Mystery's: 2/day, pass into shadow, unravel dweomer 6th Level Mystery's: 2/day, voyage into shadow, shadows fade greater 7th Level Mystery's: 1/day, summon umbral servant 8th Level Mystery's: 9th Level Mystery's: Equipment Morning Star 8lbs Boots high black 5sp 1lbs pants leather black 8sp 1.5 lbs shirt cotton black 1sp 1/2 lbs Spell pouch black gem of the night 2 orb of shadow Spellbook(s), if applicable (weight) Shadow Items and other : from tomb of magic: pact, shadow, and truename magic Orb of Shadow 36,000gp tom Shroud of the Night- greater 36,630gp (vest slot) tom Gem of the night (2) 3,000gp- 1,500gp each tom Collar of Umbral Metamorhosis 10,800gp tom Ring of Nullifaction 3,200gp tom Cloak of Reistance +3 (black) 9,000gp dmg Periapt of Wisdow +4 16,000gp dmg Ring of proctection +2 18,000gp dmg shadow maniple 3,700gp tom megashadow rod of maximize mysterys normal 54,000gp tom headband of intellect +4 16,000gp potion of invisibility (5) 1,500gp wand of shadow tenacle made by glen wand of night mantle made by glen wand of dark fire made by glen items from Muri Turalisj character Perctoral of Manueverability, 12,00gp +4 Bracer's of Armor- 16,000gp x5 Drought of rebuking breath, 7,000gp x2 Drought of deafening breath, 15,300gp Wand of Breath Admixture- 45,000gp Ring of Protection +2- 8,000gp Ring of Force Shield- 8,500gp Amulet of Health +5- 16,000gp can't use but trade for services Belt of Dexterity +4- 16,000gp Orange Prism Iuon Stone- +30,000gp +1 Shortspear- 2,302gp trade latter? Cloak of Resistance +4, 16,000gp better than what he has. Total Value of Bought Items: 188,826gp rest in bank. left 11,174,gp. Items Sold Spoiler: Total Value of Sold Items Awards Spoiler: Experience Awards 111,500 Background Artimas did see the magic used by the "normal" casters and did not like it when he was growing up, it didn't feel right to him. Hedid ask the wizards and sorcerer's he meet and lived in his area about the magic they used, though the wizards and sorcerer's could tell he didn't undersatnd the magic or did not want to try. Artimas did try to study with a wizard, but that lasted for two days, then he left. Knowing there must be other kinds of magic's the wizards and sorcerers would not talk about with him. When it was time for Artimas to decide what to do with his life he decided to see what other kinds of magics there was besides normal magic, he looked untill he saw a caster appear from the shadows while he was visting a small city. Then the dark figure disappeared just as fast as he came from the shadows. He wanted to know what kind of magic this was and how he could learn about the magic. The ones he talked to tryed to talk him out of looking for that kind of magic, it was evil and would turn you evil they would say to him. Artimas did search untill he found a person who took him to a shadow caster, and he took his pleage to study with the caster. He studed with the shadow caster, untill he need to find more knowledge. Artimas did find other more powerful shadow casters, and studed under them untill he stopped and did spend time on the shadow plane to study and learn more than his viste's while a student. While he still don't trust regular spell caster, he knows that the shadow magic is his calling. Both Artimas and his shadow lion Rrr went through the rite of undead passage at the same time. Animal campanion: Undead DarkLion Name: Rrr large animal HD; 52 Int+3 Speed: 50 ft Armor class: 15, BAB, +3/+12 Attackclaw 2, +7 melee (1d4+5), bite +2 melee 1d8+2, link, share spell,evasion, devotion, multiattack, reach 10ft/5ft, special attacks pounch, improved grab, rake +2. special qualities; darkvision 60 ft, hide in plain sight, resistance to cold 10, scent, superior low light vision. saves: fort +12, ref +7, will +13 : skills +11 hide, +7 balance, +17 move silently, +5 listen, spot +5 feats: alertness, run challenge rating 5, undead template |
| #41gulienOct 04, 2007 12:19:45 | I made a New Character for the boards but instead of doing the html i built it on a character sheet online. Hopefully no one minds. Fel Drakensteed and his mount Daken |
| #42zombiegleemaxOct 04, 2007 14:00:46 | Might want to go into more detail on DR. It took a look at your mount to realize it means dragon rider. |
| #43gulienOct 04, 2007 15:00:05 | Sorry bout that, fixed it and added more clarifications in the notes block at the bottom of both stat sheets. |
| #44gabrionOct 04, 2007 19:19:37 | Work in progress....not ready for approval just yet. ______________________________________ Landas Male Human Crusader 10/Devoted Enforcer 5 Level Progression w/ Maneuvers 1: Crusader 1, Crusader’s Strike (DS Strike), Martial Spirit (DS Stance), Strike (DS Strike) 2: Crusader 2, Leading the Charge (WR Stance) 3: Crusader 3, Battle Leader’s Charge (WR Strike) 4: Crusader 4, Mountain Hammer (SD Strike, sub) 5: Crusader 5, Revitalizing Strike (DS Strike) 6: Crusader 6, White Raven Tactics (WR Boost, sub) 7: Crusader 7, Divine Surge (DS Strike) 8: Crusader 8, White Raven Strike (WR Strike, sub), Thicket of Blades (DS Stance) 9: Devoted Enforcer 1, Iron Heart Surge (IH) 10: Devoted Enforcer 2, Rapid Counter (DM Counter) 11: Devoted Enforcer 3, Moment of Alacrity (DM Boost), Aura of Perfect Order (DS Stance) 12: Devoted Enforcer 4, Manticore Parry (IH Counter) 13: Devoted Enforcer 5, Avalanche of Blades (DM Strike) 14: Crusader 9, Rallying Strike (DS Strike) 15: Crusader 10, Greater Divine Surge (DS Strike, sub) |
| #45redhaseOct 05, 2007 23:06:14 | dead now undead with Gorad Zern Utherqua male, shadovar (Human) 11 levels shadowcaster/ shade+4 la [ecl 15] Alignment:neurtal evil Deity: Shar (fr) Height: 5' 2", Weight: 108, Age: 380 Hair color: dark black, Eye color: ink black, Skin color: ink black . Str 12 (+1) (12 , ) Dex 14 (+2) (14 +? racial, ) Con 16 (+3) (14 +2 racial, +? item, etc) Int 14 (+2) (14, +? racial, , +? item, etc) Wis 15 (+3) (13, +? racial, +2 levels, +? item, etc) Cha 20 (+5) (14, +2 racial, +4 item, etc) Hit Points: 74 (41 +33 con) (fixed) AC: 21, (10, +4 race, +3, item, + 2 item, +2 dex) touch: 14, Flatfooted: 19 Initiative: +2 BAB: +5, Grapple: +19 Speed: 50 feet (base 50, light [?? of ?? lbs], light) Saves Fort: +14 (+7 class, +3 con, +? feat, +4 race) Ref: +9 (+3 class, +2 dex, +? feat, +4 race) Will: +13 (+7 class, +2 wis, +? feat, +4 race) Attacks +7 quarter staff 1d4/ 1d4 +2, 1d6+2; 1d6+2 x2 (+ shadow strike ability) ranged, spell Skills (skill points 1st 20 (2+2x4+4 race), 2nd to 11, 5 each level: 2+2+1 race) 70 craft (shadow items) +8 (6 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc) concentration+7 (4 ranks, 3 ability) deciper script+ 8 (10)(6 ranks, 2 ability,( 2 synergy) gather information +8 (3 ranks, +5 ability, ) handle animal + 10 (5 ranks, 5 ability) Hide + 10 (+15) (+ 2 ranks, +8 racial, +5 when sight obscured used) Listen +10 (3 ranks, +3 wis, +4 racial, +? synergy, ) knowledge (arcana shadow)+8 (6 ranks, 2 ability) knowledge (the plains) +8 (6 ranks, 2 ability) Move silently+15 (+5 ranks, +8 racial, +2 ability) Spot +10 (3 ranks, +3 wis, +4 racial, ) Speaks Common, Laross (racial), elven, shadowic. spellcraft (shadow)+8 (4 ranks, 2 ability, 2 synergy) search+8 (6 ranks, 2 ability) Armor Check Penalty: -0 (-0 ) profession +8 (6 ranks, 2 ability) use magic device+10 (12) (5 ranks, 5 ability, 2 synergy scrolls) Feats magical aptitude shadow (Level 1 - Race human shadovar) phb shadowcast (Level 1 shadowcaster) tom deeping darkness (Level 2 shadowcaster)races of faerun 162 shadow familiar (Level 3 shadowcaster) tom shadow cast (level 4 shadowcaster) tom enlarge mystery (level 6th shadow caster) tom extended mystery (level 9th shadowcaster) tom Racial Traits shade Size: medium Ability Modifiers Base Speed: 50 feet Skill Bonuses: +4 listen, +4 spot, +8 hide, +8 move silently +2, constition, charisma Miscellaneous, etc Favored Class Shade racial abilities 1. Armor class gain a +4 deflection bonus to ac. 2. Gains +2 on attacks and damage 3. Control light with in 100 ft radius, 10% per level. anyone (like him) within the area gains an +1 bouns to hide checks. He can use 100% to controll light in an area, from total darkness to light (witch he dosn't like). the feat deeping darkness makes this ability 3x day, and darkness is treated as deeper darkness spell (greater darkness spell). 4. Fast healing +2 5. Invisibility, once per round 6. Shade sight, 60 ft dark vision any darkness 7. Shadow image 3x per day, 1d4, +3 (+1 per 3 levels of shadowcaster) 8. shadow stride every 2 rounds travel up to 300 ft. 9. shadow travel can use teleport with out error on same world or to another plane throught shadow, once a day. Shadowcaster 1. umbral sight 60 ft 2. Sustain shadow, (eat 1 meal/ week) 3. Sustain Shadows (sleep 1 hour/day) 4. fundamental mysteries cast as supernatural abilites 5. apprentice mysteries cast as spell like abilitys Caster Levels: 11 levels shadowcaster Mysteries Fundamentals: 5 known per day cast as supernatural abilitys Apprentice Mysteries 1st: 2 Apperntice Mysteries 2nd: 2 Apprentice Mysteries 3rd: 2 Initate Mysteries 4th: 1 Initate Mysteries 5th: 1 Initate Mysteries 6th: 1 Master Mysteries: not yet Fundamentals Mysteries arrow of dusk caul of shadow mystic reflections sight obscured widen eyes Apprentice Mysteries Dark Terrain Path 1st. carpet of shadows 2nd. Blackfire 3rd. clinging darkness Cloak of Shadows Path 1st. steel shadows 2nd. sight eclipsed 3rd. sharp shadows Initiate Mysteries path Elemental Shadows 4th. aura of shade 5th. dark air and water 6th. shadow storm Equipment Melee Weapon (weight) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) Outfit (weight) Storage Item (weight) spell componite bag black boots low black 3 sp 1/2 lb pants cotton black 2 1sp 1lb shirt 2 cotton black 2 2 sp 1/2lb Miscellaneous Item (weight) Miscellaneous Item (weight), etc Shadow Items Bought Collar of Umbral Metamorphosis 10,800 tom:pact, shadow, & true name magic Shroud of Night greater 36,630gp same book Orb of Shadow 6th 36,000gp same book Ring of Nullifaction 3,200gp same book Gem of the Night (4) 6,000gp same book +2 quarterstaff black (metal 10 lbs) shadow striking ability +3 costs, 26,600gp dmg and tom cloak of charisma black +4 16,000gp dmg blast disks 10 1,500 each far sight tiles 3 9,000 ring of proctection black +3 18,000gp dmg many fanged dagger, 24,234gp (.75% of full price) made by glen wand of shadow spray, 8,538gp spell compendium p.p. 186 made by glen mask of the skull glenn 199,402gp spent so far Items Sold Awards Spoiler: Experience Awards 112,500 Total Value of Experience Awards: +? experience points Monetary Awards Item Awards Character Background Here |
| #46eglentyneOct 29, 2007 3:17:38 | Andrilis Be' Jaeren d' Tellic"Tellic family line of House Cannith" ( goes by Andrilis d' Cannith when traveling) Traveling name: Andrilis d' Cannith Female Human Class(es): Artificer 12/ Dragonmark heir 3 Alignment: Neutral Guild: Merchant Guild Deity: gold Height: 5' 3", Weight: 102, Age: 24 Hair color: medium dark red (usually braided), Eye color; light green, Skin color: light Str 12 (+1) (12, ) Dex 15 (+2) (14, +1 levels, ) Con 14 (+2) (12, +2 item) Int 20 (+6) (14, +1 levels, +5 item) Wis 14 (+2) (14, ) Cha 15 (+2) (14, +1 levels ) Hit Points:88 (fixed: artificer 44/ Dragonmarked hier 14, con 15x2 30) AC: 18, Touch: 12, Flatfooted: 16 Initiative: +2 BAB: +10/+4, Grapple: +16 Speed: 30 feet (base 30, light [?? of ?? lbs], ) Saves Fort: +9 (+4 class, +3 class, +2 con) Ref: +9 (+4 class, +3 class, +2 dex) Will: +13 (+8 class, +3 class, +2 wis) Attacks spell or device Skills: skill points 179 (skill points: 149 artificer, Dragonmark heir 30) Concentration +18 (14 ranks, +2 ability, ) craft (glass works) +15 (8 ranks, +5 ability, +2 special) Craft (armor smith) +15 (8 ranks, +5 ability, +2 special ) Craft (leather work)+15 (8 ranks, 5 ability, +2 special) Craft (weapon smith)+15 (8 ranks, 5 ability, +2 special) Craft (metal working)+15 (8 ranks, 5 ability, +2 special) Craft (wood working)+15 (8 ranks, 5 ability, +2 special) Craft (stone working)+15 (8 ranks, 5 ability, +2 special) Craft (runes)+17 (10 ranks, 5 ability, +2 special) Craft (alchemy) +17 (10 ranks, 5 ability, +2 special) Decipher Script + 17 (10 ranks, 5 ability, +2 special) Disable Divice +15 (10 ranks, 5 ability) Diplomancy+ 10 (8 ranks, 2 ability) Heal +12 (10 ranks, 2 ability) Knowledge (Arcana)+ 13 (8 ranks, 5 ability) Knowledge (architecture and engineering)+ 11 (6 ranks, 5 ability) knowledge (the planes)+11 (6 ranks, 5 ability) Profession (craft maker)+ 12 (10 ranks, 2 ability) Spellcraft+11 (+13) ( 6 ranks, 5 ability, (+2 scrolls) use magic device+10 (12) (8 ranks, 2 ability,(+2 scrolls) Speaks (7 laungues speaks and writes) Common, elven, dwarf, halfling, draconic, gnome, daelkr.) Armor Check Penalty: -0 Feats least Dragonmark (mark of making) (Level 1 - Race) eberron campain p.p.56 Scribe Scroll (Level 1 - Class ) favored in house (Level 1 - Character) ebrron campain setting p.p. 53 (favored in house roll 1 d20 +7) Brew Potion (level 2 class) Craft Wondrous item (level 3 class) Craft Construct (Level 3 - Character) Exceptional Artison (level 4 class bonus) ebrron campain setting p.p. 52 Craft Magical Arms & Armor (level 5 class) Attune Magic weapon (level 6) Craft Wand (level 7 class) Extraodinary Artisan (level 8 class bonus) ebrron campain setting p.p. 52 legendary artison (level 9) ebrron campain setting p.p. 53 Craft Staff (level 12 class extra) extra rings (level 12 class bonus) Wand Mastery (level12 ) lesser dragonmark ( level 13 extra class) improved dragonmark least (level 14 extra class) Improved dragonmark lesser (level 15 extra class) craft Rings (level 15) Racial Traits Size: meduim Base Speed: 30 Skill Bonuses: +4 at 1st, den +1 every level. Favored Class: any Special Abilities least Dragonmark: mark of making make whole 2 /day, mending 2/day, repair light damage 1day, +2 on craft checks. lesser dragon mark: mark of making mionr creation 1/day, repair serious damage 1/day Hiers mark counts as spell levels of dragon mark, with 3 levels added. Artificer class Artificer Knowledge Arrtisan bonus disable trap item creation scribe scroll brew potion craft woundrous item craft homunclus craft reserve 700 craft magical arms and armor retain essence metamagic spell trigger craft wand craft rod metamagic spell completion craft staff Dragonmark heir lesser dragonmark house status improved least dragonmark improved lesser dragonmark Rest is 25% off cost to make items. Infusions per day 1st: 5 2nd: 4 3rd: 4 4th: 3 5th: 3 Equipment Melee Weapon (weight) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) pants leather 8sp 1.5lb pants cotton 1sp 1lb in bag 2 shirt cotton 1sp in bag dress avarage 8sp in bag gloves leather 5sp in bag cloak wool 5sp alchemeist lab 500gp in back pack of holding broach of House Cannith 75gp arcane signet ring of house Cannith 150gp identification papers from Aundair, city of Fairhaven. and carrying case. traveling papers 2sp Storage Item (weight) Stowed Item (weight) Stowed Item (weight) Spellbook(s), if applicable (weight) Items made or bought from other artificer: 144,375gp spent on tomb & manual for ability enhancment (now have two empty books to use) +4 ring of proctection 24,000gp made bag of holding type 2 3,750gp made 4 blast disks (650gp to make) 2,700gp wand of cure light wounds 562.5 gp make cure serious wounds scroll 394gp make dragonmark focus amulet+3 deep purple color 4,500gp make ebrron campain setting 260 boots of elven kind 1,875gp make bracers of armor+2 3,000gp make belt of hidden pouches 3,750gp make, races of wild p.p. 173 wand of fireball 5th 8,438 make Runestaff of Transmutation : form Glenn back pack of holding type 1 1875gp made Total Value of Bought Items 192,551gp spent so far. left gold: 4,499gp left Items Sold Spoiler: Total Value of Sold Items Awards Spoiler: Experience Awards 112,000 Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background Andrilis was born to family of artificers, both mother and father, from the Tellic family line. She was brought up to learn how to make things of all kinds, while she lived with her family in Passage. Her family is of a minor house named Be' Jaeren, in the Tellic family line. Andrilis after working with other houses of Cannith was given chance to work with house Cannith in Fairhaven, she took the training they offered to her. House Cannith knew of her dragonmarked (mark of making) from her families history, some working for House Cannith and others members working for House Cannith now and then. Andrills decided to work for the great house once she thought she had enough learning from her parents and other artificers of the tellic line. She has completed her training and her contracted time with house Cannith and decide to travel and take back any knowledge to the great house, in her travels. She does know that she can gain any inportant possion in the great house Cannith. This she knows. She have heir Dragon mark on right side of face that goes down to chest. |
| #47demonfey02Nov 05, 2007 14:06:23 | Due to death of Korraemus Akiilan, will fill out over time. PvP: ON Name: Mavak Kelthin LG skarn soulborn8/warblade7 Humanoid (reptilian, incarnum) Base: 8d10+7d12+60+15 Experience: 112,000 Alignment:LG Deity: undecided HP: 165 Speed: 40 Initiative: +0 AC: 25 (+9 armor, +3 natural, +3 deflection) Touch: 13 Flatfooted: 25 Abilities: Base: Lvl. Mod Modifier (point buy) STR: 20 (15+2(racial)+1(lvl)+2 item) DEX: 10 (10-2(racial)+2 item) CON: 18 (15+1(lvl)+2 item) INT: 14 (12+2 item) WIS: 14 (12+2 item) CHA: 17 (14+1lvl+2 item) BAB: +15/10/5 Attacks: Spines: +20/+15/+10 +2 corrosive greatsword +22/+17/+12 Flametongue +21/+16/+11 Damage: Spines: 1d6+5; use of bracers 1d6+1d6 (electric)+5 (piercing) +2 corrosive greatsword: 2d6+1d6(acid)+7; with bracers 2d6+1d6(acid)+1d6(electric)+7; with crystal in addition to the other two 2d6+1d6 (acid)+1d6(electric)+1d6(cold)+7 (all slashing) Flametongue: 1d8+1d6(fire)+6 (slashing) Ranged: N/A Armor: +5 blueshine mithral chain shirt: +9 armor Amulet of natural armor: +3 Ring of Protection: +3 Special Attacks: Spines Special Qualities: +2 intimidate and climb, +2 strength, -2 dexterity; aura of law and good, incarnum defense (immunity to fear), meldshaping (soulborn list) Base Saves: Fort: 11, Ref: 4, Will: 4 Saves: Fort: 14, Ref: 3, Will: 5 Base Skills: Soulborn: climb, concentration, craft, diplomacy (LG soulborn), handle animal, heal, jump, knowledge (arcana, the planes), profession, ride, spellcraft, swim; 33 warblade: Balance, climb, concentration, craft, diplomacy, intimidate, jump, knowledge (history, local), martial lore, swim, tumble; 35 Skills: Balance** 15 (+0 dex, +15 skill points) Climb Concentration* 22 (+4 con, 18 skill points) Craft Diplomacy* 21 (+3 cha, 18 skill points) Handle animal Heal Jump* 22 (+5 str, +17 skill points) Knowledge (arcana) Knowledge (the planes) Knowledge (history) Knowledge (local) Martial Lore Profession Ride Spellcraft Swim Tumble Languages: Common, celestial Feats: Level feats: 1: power attack, 3: cleave, 6: improved toughness, 9: shape soulmeld (pegasus cloak), 12: sudden recovery, 15: shards of granite Soulborn bonus feats: sapphire smite, shape soulmeld (dissolving spittle) Warblade bonus feat: Stone power Abilities: Aura (law and good), smite opposition 2/day, incarnum defense, shape soulmeld, chakra bind (crown, feet, hands), battle clarity (reflex saves),weapon aptitude, uncanny dodge, battle ardor (critical confirmation), improved uncanny dodge, battle cunning (damage), natural weapons, maneuvers and stances (diamond mind, iron heart, stone dragon, tiger claw, and white raven only), light, medium, and heavy armor proficiencies, simple and martial weapon proficiencies, shield proficiency (except tower) Items: Belt of Magnificence +2 (25,000 gp), field provisions box (2000), Flametongue (20,715), +2 corrosive greatsword (18,350), +5 blueshine mithral chain shirt (27,600), bracers of lightning (11,000), crystal of energy assault (cold, lesser) (3000), Heward's Handy Haversack (2000), +3 amulet of natural armor (18,000), ring of protection +3 (18,000), boots of striding and springing, crystal of greater screening (-10 touch attacks from incorporeal beings) (3000) Carrying capacity: light: 133 lbs, medium: 134-266 lbs, heavy: 267-400 lbs CP — SP — GP 45,835 PP — Lost: Soulborn info: Common melds: Dissolving Spittle, Pegasus Cloak, Thunderstep Boots, Soulspark Familiar Melds from classes: 2, essentia 2, bind 1 (crown, feet, or hand) Maneuver info: Maneuvers known: 7 Maneuvers readied: 4 Stances known: 2 Maneuver level: up to 6th Diamond Mind: Iron Heart: Wall of Blades, Punishing Stance Stone Dragon: Bonecrusher, Mountain Hammer, Bonesplitting Strike Tiger Claw: Rabid Wolf Strike, Leaping Dragon Stance White Raven: Leading the Attack, White Raven Strike Description: Male, 24, brown hair, gold eyes (soulborn's incarnum defense), tan skin, 6', 200 lbs Mavak was born into the warrior caste of his people, in the Northern Slopes. Specifically, he was born to a high ranking warblade and soulborn, who both taught him their arts. He has been going on missions to other lands since he was 20, occasionally as a diplomat, but normally as a military force to ensure the peace of his people. His current mission is to find out the cause of the rising undead population, for which he has decided to seek out holy men and women to explain. He has a muscular build, as is common to his people, with his greatsword strapped to his back and his longsword on his hip. |
| #48bookmenDec 05, 2007 17:47:29 | "Me," "You," "Hardy" (Gone inactive for now; after the battle he, like manny others, went to hunt down escaped enemies) Show Large Male Feral Yak Folk Mineral Warrior Yak Folk 5 Racial HD, LA+2 Yak Folk, Barbarian 6, LA +1 Feral, LA +1 Mineral Warrior = ECL 15 CN Stone/Earth Height (not sure), Weight (not sure), 26 Hair: None (covered in spikes of stone), Bronze, Stone Grey Str 46 (+18)(18 points if appropriate, +4 Feral, +8 Yak Folk, +2 Mineral Warrior, +2 levels, +6 item, +6 item) Dex 10 (+0) (8 points if appropriate, -2 Feral, +4 Yak Folk) Con 29 (+)(17 points if appropriate, +2 Feral, +4 Mineral Warrior, +6 item) Int 9 (-1) (11 points if appropriate, -4 Feral, -2 Mineral Warrior, +4 Yak Folk) Wis 12 (+1) (8 points if appropriate, +4 Yak Folk) Cha 10 (+0) (8 points if appropriate, -2 Feral, +4 Yak Folk) Str in Rage: 50 (+20)(18 points if appropriate, +6 racial, +2 levels, +6 item, +6 item, +4 Rage) Con In Rage: 33 (+11)(17 points if appropriate, +2 Feral, +4 Mineral Warrior, +6 item, +4 Rage) Hit Points: 162 (fixed) HP in Rage: 188 AC: 29 (+0 Dex, +6 Feral NA, +7 Yak Fold NA, +3 Mineral Warrior NA, +3 Armor), Touch: 10, Flatfooted: 29 AC in Rage: 27 (+0 Dex, +6 Feral NA, +7 Yak Fold NA, +3 Mineral Warrior NA, +3 Armor, -2 Rage), Touch: 8, Flatfooted: 27 Initiative: +0 BAB: +11, Grapple: +33 In Rage: +36 Speed: 50 feet land; 25 burrow Saves Fort: +15 (+1 Racial HD, +5 Barb, +9 Con) Ref: +6 (+4 Racial HD, +2 Barb, +0 Dex) Will: +7 (+4 Racial HD, +2 Barb, +1 Wis) Fort in Rage: +17 (+1 Racial HD, +5 class, +11 con) Will In Rage: +6 (+1 Racial HD, +2 class, +1 wis, +2 Rage) Attacks +29/+24/+19 Claws 20x2 2d6+18 In Rage: +31/+26/+21 Claws 20x2 2d6+20 Skills Intimidate +12 (18 ranks, +0 Cha) Listen +9 (8 rank, +1 Wis) Feats Cleave Power Attack Destructive Rage Intimidating Rage Improved Toughness Racial Traits Medium Monstrous Humaniod +14 Str, +4 Dex, +0 Con, -2 Int, +4 Wis +4 Cha 50 feet land; 25 burrow 2 Claws 2d6 Improved Grab Pounce Fast Healing 4 Dark Vision 90 ft Earth Strike DR 8/adamantine Body Meld (Sp) Command Genie (Su) Use Staff (Ex) Special Abilities Class(es)- Fast Movement Rage 2/day Trap sense +2 Improved uncanny dodge Uncanny dodge Equipment Ring of Sustenance (2,500 gp) Ring of Energy Resitance Major (Fire) (28,000 gp) Winged Boots (16,000 gp) Vest of Armor +3 (9,000 gp) Bracers of Profane Str +6 (72,000 gp) Gauntlets of Str +6 (36,000 gp) Amulet of Con +6 (36,000 gp) Items Bought Show Ring of Sustenance (2,500 gp) Ring of Energy Resistance Greater (Fire) (44,000 gp) Vest of Armor +3 (9,000 gp) Bracers of Profane Str +6 (72,000 gp) Gauntlets of Str +6 (36,000 gp) Amulet of Con +6 (36,000 gp) |
| #49dragonstrifeDec 31, 2007 19:36:38 | Name: Peter of Drakell Gender: Male Race: Centaur Class: Druid lvl 13 Alignment: N/G Deity: Skerrit Height: 7' Weight: 2,100 lbs Age: 20 yr Hair color: Black Eye color: Brown Skin color: light tan (fur is a tawny color) Str 20 (+5) Dex 21 (+5) Con 13 (+1) Int 20 (+5) Wis 25 (+7) Cha 20 (+5) Hit Points: 110 AC: 33, Touch:14 , Flatfooted:28 Initiative: +3 BAB: +13/+4 Grapple: +22/+13 Speed: 50 feet light load: 166lbs and less medium load: 168-532lbs heavy load: 534-800lb Exp: 118,720 Saving Throws * Fort: +10 (+9 +1) * Ref: +13 (+8 +5) * Will: +19 (+12 +7) Attacks * +17/+8 Longsword (Icy Burst) 2d6 +1d10, (+1d10 on a critical hit) 19-20/x2 * +17/+8 Composite Longbow +2 (Thundering) 2d6+2 19-20/x3, 110' range * +17/+8 Daggers (10) 1d6 19-20/x2 * +17/+8 Lance (Large, Flame Burst) 2d6+1d10 (+2d10 if critical hit) 20/x3 Skills * Balance +10 (5 ranks +5) * Bluff +10 (5 ranks +5) * Concentration +11 (10 ranks +1) * Handle Animal +20 (15 ranks +5 ) * Spot +17 (10 ranks +7) * Diplomacy +20 (15 ranks +5) * Heal +17 (10 ranks +7) * Knowledge ( Geography & Nature) +14 (9 ranks +5) * Hide +6 (5 ranks +5 -4(size)) * Ride +7 (2 ranks +5) * Spellcraft +21 (16 ranks +5) * Swim +17 (12 ranks +5) * Jump +10 (5 ranks +5) * Move Silently +15 (10 ranks +5) * Listen +17 (10 ranks +7) * Survival +17 (10 ranks +7) * Preform (Lute) +9 (2 Ranks +5 +2 masterwork interment) * Speak Language +6 (1 Ranks +5) Speaks: Common, Druidic, Auran, Aquan, Terran, Ignan Elven, & Sylvan * Armor Check Penalty: 0 (0 armor) Feats * Improved Critical(Composite Longbow) (Centaur) * Craft Wondrous Item (Centaur) * Mounted Combat (Level 1) * Trample (Level 3) * Weapon Proficiency (Large Lance) (Level6) * Run (Level 9) * Natural Spell (Level 12) * Large (-1 on AC, -4 on hide, +4 for grapple, -1 on attack roles) * Nature Sense * Wild Empathy * Woodland Stride * Trackless Step * Resist Nature's Lure * Wild Shape (4/day Large, medium, small, tiny, plant) * Venom Immunity * A Thousand Faces * CL 13 "Druid" * : 6/day, Create Water, Detect Magic, Detect Poison, Light, Cure Minor Wounds, Read Magic * 1st Level: 7/day, Detect Snares and Pits, Cure Light Wounds, Entangle, Longstrider, Obscuring Mists, Produce Flame, Speak with Animals * 2nd Level: 7/day, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere, Soften Earth and Stone, Spider Climb, Treeshape * 3rd Level: 6/day, Meld into Stone, Neutralize Poison, Remove Curse, Remove Disease, Greater Magic Fang, Water Breathing, * 4th Level: 5/day, Dispel Magic, Flame Strike, Ice Storm, Scrying, Spike Stones * 5th Level: 4/day, Cure Cure Critical Wounds, Awaken, Call Lightning Storm, Wall of Fire * 6th Level: 3/day, Ironwood, Move Earth, Summon Natures Ally VI, * 7th Level: 2/day, Control Weather, Sunbeam Equipment: 1739gp in bank 1 Periapt of Wisdom +6 --- 1 Headband of Intellect +4 --- 1 Cloak of Charisma +6 --- 1 Lance 12lbs Composite Longbow 3lbs 40 arrows and quiver 9lbs 10 daggers 10lbs 1 Longsword 4lbs 1 Wild +4 Leather Armor 15lbs 1 Belt of Giant Strength +4 --- 1 pair of Gloves of Dexterity +4 --- 1 Winter Blanket 3lbs 2 Saddle Bags 16lbs 1 Waterskin 4lbs 2 Iron Pots 20lbs 1 Hammer 2lbs 1 Master Work Lute 3lbs 1 Flint and Steel --- Carry Weight: 101lbs Backround He just got lost on a hunting trip and ended up here. Description A Centaur with a pleasant looking face, black hair and tail, black points and a tawny body, dressed in leather armor only on the top (after all, centaurs can't wear pants!) with intricate gold leaf work forming the pattern of falling leaves. Large eagle heads poke out of his saddle bags staring at you, and up above three Griffins circle in the sky. He also has a bow slung over his shoulders, a sword across his back, and lance laying across his side. |
| #50bookmenJan 23, 2008 15:14:01 | Cazic Gone inactive till future notice. Show Medium Unseelie Fey Drow Drow LA +2 Unseelie Fey LA +1 Wizard 12 = ECL 15 LE Pays lip service to a number of “Nature Deities,” but is a more loyal follower to his task of learning all he can about all forms of nature. 5’6”, 120 lbs, 336 Hair: White with one green streek (front right), one purple streek (side left), and black streek (back center); Skin: Ebony; Eyes: Red Str 10 (+0)(12 points if appropriate, -2 Racial) Dex 20 (+5) (12 points if appropriate, +2 Racial, +6 item) Con 10 (+0)(12 points if appropriate, -2 Racial) Int 32 (+11) (18 points if appropriate, +2 Racial, +6 item, +6 item) Wis 10 (+0) (10 points if appropriate) Cha 14 (+2) (10 points if appropriate, +4 Racial) Hit Points: 30 (fixed) AC: 19 (+5 Dex, +4 Armor), Touch: 15, Flatfooted: 14 While Bear is active: 22 (+5 Dex, +4 Armor, +3 NA), Touch: 15, Flatfooted: 17 Initiative: +5 BAB: +6/+1, Grapple: +6 (Bear Active: +8) Speed: 40 feet land; 70 fly speed (average) Saves Fort: +4 (+4 Wiz, +0 Con) Ref: +13 (+4 Wiz, +5 Dex, +4 item) Will: +8 (+8 Wiz, +0 Wis) +10 vs spells and spell-like abilities Attacks +8/+3, +2 Club 1d6+2 (Bear Active: +10/+5, +2 Club 1d6+4) Skills 105 total ranks Concentration +8 (+8 ranks +0 Con) Decipher Script +19 (+8 ranks +11 Int) Knowledge (Arcana) +19 (+8 ranks +11 Int) Knowledge (Architecture and engineering) +19 (+8 ranks +11 Int) Knowledge (Dungeoneering) +19 (+8 ranks +11 Int) Knowledge (Geography) +19 (+8 ranks +11 Int) Knowledge (History) +19 (+8 ranks +11 Int) Knowledge (Local) +19 (+8 ranks +11 Int) Knowledge (Nature) +20 (+9 ranks +11 Int) Knowledge (Nobility and royalty) +19 (+8 ranks +11 Int) Knowledge (Religion) +19 (+8 ranks +11 Int) Knowledge (The planes) +19 (+8 ranks +11 Int) Spellcraft +21 (+8 ranks +11 Int +2 Synergy) Move Silently +15 (+0 ranks +5 dex +10 item) Intimidate +6 (+0 ranks +2 cha +4 racial) Synergy bonuses +13 (+2 Synergy +11 Int) Search checks made to find secret doors or hidden compartments. +2 (+2 Synergy) Survival checks made to keep from getting lost or to avoid natural hazards, checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains), checks made while on other planes, and checks made while underground. +4 (+2 Synergy +2 Cha) Gather Information checks +4 (+2 Synergy +2 Cha) Diplomacy Checks Languages: Common, Elven, Undercommon, Aquan, Sylvan, Abyssal, Celestial, Draconic Feats Scribe Scroll Craft Wondrous item Maximize spell Still spell Silent spell Spell Focus (Evocation) Greater Spell Focus (Evocation) Racial Traits Medium Humaniod -2 Str, +2 Dex, -2 Con, +2 Int, +0 Wis +4 Cha 30 feet land; 60 Fly speed (average) with Dragonlike wings Darkvision 120 ft DR 15/cold iron Spell-like abilities faerie fire, dancing lights, and Darkness 1/day +2 racial bonus on Will saves against spells and spell-like abilities SR 23 Season’s Power: Winter Chill Iron Vulnerability +4 Racial Bonus on Intimidate checks Special Abilities Classes- Spells Race- Season’s Power: Winter Chill Spell-like abilities Items-DR Fire 30 Caster Levels: CL 12 Wizard Wizard Spells Cast per Day Cantrips: 4/day, Bonus 0/day 1st Level: 4/day, Bonus 3/day 2nd Level: 4/day, Bonus 3/day 3rd Level: 4/day, Bonus 3/day 4th Level: 4/day, Bonus 2/day 5th Level: 3/day, Bonus 2/day 6th Level: 2/day, Bonus 2/day 7th Level: -/day, Bonus -/day 8th Level: -/day, Bonus -/day 9th Level: -/day, Bonus -/day Spells in spell book Show All level 0 Spells Level 1 Spells Alarm Feather Fall Grease Mage Armor Mount Comprehend Languages Magic Missile Ray of Enfeeblement Expeditious Retreat Detect Undead Level 2 spells Shatter Arcane Lock See Invisibility Invisibility Level 3 Spells Leomund's tiny hut Fireball Lightning Bolt Suggestion Level 4 Spells Scrying Leomund's Secure Shelter Wall of Ice Shout Level 5 Spells Summon Monster V Teleport Cone of Cold Permanency Level 6 Spells Contingency Flesh to Stone Chain Lightning Summon Monster VI |
| #51orcy_the_green_wonderFeb 10, 2008 23:46:48 | |
| #52demonfey02Feb 11, 2008 23:43:16 | Reposted because I lost access to my old account. Shiny Lantern Warforged Scout (doesn't know what gender is) Rogue 5/Artificer 5/Dungeon Delver 5 CG (Extremely Chaotic) Blacksmiths Experience: 121,688 Height 3'5", Weight 90 lbs, Age 3 years old. Hair color N/A, Eye color red (interchangeable, though), Skin color silver Str 12 (+1) Dex 18 (+4) Con 16 (+3) Int 14 (+2) Wis 8(-1) Cha 8(-1) Hit Points: 91 AC: 21, Touch: 16, Flatfooted: 17 Initiative: +4 BAB: +9/4, Grapple: +6 Speed: 30 feet (base 20, light/medium/heavy load [?? of ?? lbs], boots of striding/springing) Saves
Attacks
Skills
Feats[list][*]Feat Name (Level 1 - Race) Alertness Blindfight silver tracing Jaws of death magical aptitude craft construct Racial Traits[list][*]Size composite plating light fortification sneak attack +2d6 trap sense +3 evasion artificer knowledge, artisan bonus, disable trap, item creation, scribe scroll, infusions, infuse self brew potion craft wondrous items tools of war craft magic arms and armor craft weapon familiar uncanny dodge darkvision deep survival reduce 3/day stonecunning augury 1/day skill mastery improved evasion blindsense 1/day Caster Levels:[list][*]CL 5 artificer Artificer infusions/day[list] [*]1st Level: 3/day [*]2nd Level: 3/day [*]3rd Level: 1/day Equipment[list] Common sense (2154 gp (made by Shiny)), light crossbow (35 gp), bolts, 10 (1), rod of wonder( 12,000 ), rod of lordly might (modified so button one is a +1 frost longsword, 70,000), wand of web (full, 4500), wand of inflict serious wounds (full, 11,250), wand of repair serious damage (full, 11,250), wand of lightning bolt (5th, full, 11,250), portable hole (stomach compartment, 20,000 gp), boots of striding and springing (12,000), bracers of armor+4 (16,000), traction claws (4000, normally dettached), 5000 in various upgrades (warforged repair kit, smithing tools, lockpicks built into fingers, hooded lantern with everburning light inside of it fall under this), schema of unseen crafter (2400), goggles of lifesight (2000), 52,738 gp, 7 sp, 5 cpItems Bought Show
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| #53NightScreamer20Feb 18, 2008 10:26:13 | Character Name: Osvith'kosj'gix Alignment: LN Experience: 124,250 XP Race: Kobold Age: 27 Gender: Male Height: 2' 3" Weight: 43 lbs. Eyes: Green Scales: Silver Size: Small Class Levels: Sorcerer6/Force Missile Mage5/Argent Savant5 Description: Osvith'kosj'gix, or 'Quick Tiny Claw', is a Sorcerer wrought from the eggs of one of the largest Kobold societies around Tyrannor. Born with silver scales and bright green eyes, and his extremely slender build (even by Kobold Standards) he has been referred to as the 'Silver Sliver' until his Sorcerous blood manifested. Trained by the best Sorcerers of his tribe they attuned his magics to excel at controlling Force, pure kinetic energy. Befriended by one of the Wyrmlings born on the same day in the Tribe's Dragon Den, him and the one he designates as 'Mach' are inseperable. Str 12 (+1); Dex 18 (+4); Con 14 (+2); Int 16 (+3); Wis 14 (+2); Cha 30 (+10) HP: 88 Speed: 40 ft. AC: 27 (+12 Empowered Greater Mage Armor*, +4 Dex, +1 Size) *Empowered Greater Mage Armor: Cast everyday lasting for 32 hours per casting. Touch: 15 Flat-Footed: 15 Initiative: +4 (+4 Dex) BAB: +6/+1 Fort: +6 Ref: +8 Will: +15 Light Crossbow (Ranged): +10/+5; 1d8 damage Masterwork Dagger (Melee): +8/+3; 1d3+1 damage Skills |
| #54NightScreamer20Feb 27, 2008 20:41:11 | Character Name: Caronath ir'Shien Status: With the Immortal Kings of Tyrannor (Retired) Alignment: LG Experience: 112,500 XP Race: Human Deity: Pelor Age: 47 Gender: Male Height: 6' 2" Weight: 246 lbs. Eyes: Blue Hair: Gray Size: Medium Class Levels: Paladin 5/Gray Guard 10 Description: This older man has a face like carved marble and hair like polished silver with azure eyes that shine even in darkness. A scruffy beard and mustache outline his features enhancing the slight wrinkles and scars across his face. Although he appears to be heavy set when he moves you notice how powerful his arms appear and the size of his muscled neck. He is intimidating, and even in a room of those faithful to Pelor, like himself, you can feel them shudder in his prescence. The father of three children one whom he tries too much to appease him, one who attempts to avoid him, and one who ultimately disgusts him. This is Caronath ir'Shien. And even the Light shuns him. Str 22 (+6); Dex 12 (+1); Con 16 (+3); Int 15 (+2); Wis 14 (+2); Cha 26 (+8) HP: 151 Speed: 40 ft. (30 ft. while Armored) AC: 28 (+12 Armor, +5 Shield, +1 Dex) Touch: 11 Flat-Footed: 28 Initiative: +1 (+1 Dex) BAB: +15/+10/+5 Fort: +22 Ref: +11 Will: +21 Melee: Suncrusher 2H: +25/+20/+15; 1d8+13 Ranged: Composite Longbow: +16/11/+6; 1d8+7 Skills |
| #55bookmenFeb 28, 2008 1:43:27 | Sarah. Now dead. Killed by Caronath ir'Shien (Nightscreamer's PC) and then brought into undeath by Sargantanas. She is now his Minion. Show Sarah Sumner Female Human (Outsider) Wizard 5 Alienist 10 CE Deity: The abstract principles and beliefs of The Individual 11. 5’2”, 120, 33 Hair: Gray, Eyes: Blue, Skin: Pale Str 10 (+0) (10 points if appropriate) Dex 10 (+0) (10 points if appropriate) Con 10 (+0) (10 points if appropriate) Int 30 (+10) (18 points if appropriate, +6 item, +6 item) Wis 8 (+1) (10 points if appropriate -2 Alienist) Cha 10 (+0) (10 points if appropriate) Hit Points: 45 (fixed) AC: 18, Touch: 10, Flatfooted: 18 Initiative: +4 BAB: +7/+2, Grapple: +7 Speed: 30 feet (base 30) Saves Fort: +9 (+1 Wiz, +3 PrC, +0 Con, +4 item, +1 Alienist) Ref: +9 (+1 Wiz, +3 PrC, +0 Dex, +4 item, +1 Alienist) Will: +17 (+4 Wiz, +7 PrC, -1 Wis, +4 item, +1 Alienist, +2 Feat) Attacks +7/+2 melee, Masterwork Dagger, 1d6, 19-20/x2 +7/+2 ranged, Masterwork Heavy Cross bow, 1d10, 19-20/x2, 120' range Skills 126 total Concentration +9 (+9 ranks +0 Con) Decipher Script +19 (+9 ranks +10 Int) Gather Information +10 (+10 ranks +0 Cha) Knowledge (arcana) +20 (+10 ranks +10 Int) Knowledge (Dungeoneering) +20 (+10 ranks +10 Int) Knowledge (Religion) +20 (+10 ranks +10 Int) Knowledge (The Planes) +28 (+18 ranks +10 Int) Spellcraft +19 (+9 ranks +10 Int) Spot +9 (+10 ranks -1 Wis) Disguise +15 (+15 ranks +0 Cha) -10 on Bluff, Diplomacy, and Handle Animal checks to influence non-pseudonatural creatures Feats Improved Familiar (Howler) Quicken Spell Silent Spell Still Spell Scribe Scroll Extend Spell Improved Imitative Iron Will Spell Focus (Conjuration) Augment Summoning Combat Casting Racial Traits Medium Extra Feat at 1st level 4 Extra Skill point at 1st level 1 extra skill point every level after 1st Special Abilities Classes- Spells Summon Alien Alien Blessing Metamagic Secret Mad Certainty Pseudonatural Familiar Familiar Abilities Extra Summoning Insane Certainty Timeless Body Alien Transcendence (Alien eye in forhead) DR 10/magic Energy Resistance Acid and Electricity 10 tems- +2 enhancement bonus on caster level checks made to overcome spell resistance. +4 resistance bonus on all saving throws. Spell resistance 18. +5 armor bonus to AC. Caster Levels: CL 15 Wizard "Class Name" Spells Cast per Day Cantrips: 4/day, Bonus 0/day 1st Level: 4/day, Bonus 3/day 2nd Level: 4/day, Bonus 3/day 3rd Level: 4/day, Bonus 3/day 4th Level: 4/day, Bonus 2/day 5th Level: 4/day, Bonus 2/day 6th Level: 3/day, Bonus 2/day 7th Level: 2/day, Bonus 2/day 8th Level: 2/day, Bonus 1/day 9th Level: -/day, Bonus -/day Spell Book Show Level 0: All Level 1: Summon Monster I, Lesser Orb of Acid, Lesser Orb of Cold, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Sound, Mage Armor, Unseen Servant, Sleep, Magic Missile, Disguise Self, Ray of Enfeeblement, Expeditious Retreat Level 2: Summon Monster II, Augment Familiar, Invisibility, Melf’s Acid Arrow Level 3: Summon Monster III, Greater Mage Armor, Enhance Familiar, Lightning Bolt, Fireball Level 4: Summon Monster IV, Fortify Familiar, Orb of Force, Dimensional Anchor, Shout Level 5: Summon Monster V, Teleport, Arc of Lightning Level 6: Summon Monster VI, True Seeing, Chain Lightning Level 7: Summon Monster VII, Greater Teleport, Insanity, Reverse Gravity, Control Weather Level 8: Summon Monster VIII, Sunburst, Greater Shout |
| #56wildsFeb 29, 2008 15:55:21 | Work in Progress Spoiler code will be removed once its actually coherent, errr or once i understand this board code again... Show Tharim Stoneshield Male Dwarf Warblade 10 / Deepstone Sentinel 5 LN Moradin Exp:112,500 4"5', 164 lb, 93 years old Dark Brown hair, brown eyes, light brown skin color Languages: Common, Dwarven, Terran, Undercommon Str 15 (+2) (6 points if appropriate, +1 levels, +? item, etc) Dex 14 (+2) (6 points if appropriate, +? levels, +? item, etc) Con 16 (+3) (6 points if appropriate, +2 racial, +? levels, +? item, etc) Int 14 (+2) (6 points if appropriate, +? levels, +? item, etc) Wis 14 (+2) (4 points if appropriate,+2 levels, +? item, etc) Cha 10 (+0) (4 points if appropriate, -2 racial, +? levels, +? item, etc) Hit Points: 142 (fixed: 12+6+7+6+7+6+7+6+7+6, 5+6+5+6+5 = 97. Con bonus=15*3 ) AC: ??, Touch: ??, Flatfooted: ?? Initiative: +? BAB: +13/+8(+5? not sure how it carries over), Grapple: +? Speed: ?? feet (base 20, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Saves * Fort: +? (+7 Warblade, +4 Deepstone, +? con, +? feat, +? special, etc) * Ref: +? (+3 Warblade, +1 Deepstone, +? dex, +? feat, +? special, etc) * Will: +? (+3 Warblade, +1 Deepstone, +? wis, +? feat, +? special, etc) Attacks * +?/+?/+? melee, weapon, ?d?+?, ??-??/x? * +?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range Skills * Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc) * Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc) * Listen +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc) * Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc) * Speaks Common, Racial, etc. (? ranks in Speak Language) * Armor Check Penalty: -? (-? armor, -? shield) Feats * Feat Name (Level 1 - Race) * Feat Name (Level ? - Class ?) * Feat Name (Level 1 - Character) * Feat Name (Level 3 - Character) Racial Traits • Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. • Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. • Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). • +2 racial bonus on saving throws against poison. • +2 racial bonus on saving throws against spells and spell-like effects. • +1 racial bonus on attack rolls against orcs and goblinoids. • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. • +2 racial bonus on Appraise checks that are related to stone or metal items. • +2 racial bonus on Craft checks that are related to stone or metal. Special Abilities * Special Ability Name (Class ?) * Special Abilitiy Name (Class ?), etc Equipment 200,000 gold pieces Items Bought Show * Item Name (price bought at) * Item Name (price bought at) * Item Name (price bought at), etc * Total Value of Bought Items |
| #57bookmenMar 18, 2008 23:22:13 | Nicholas ‘dSha Servant of Pelor Show Nicholas ‘dSha Servant of Pelor Medium Human Cleric 5 Radiant Evangelist 5 Servant of Pelor 5 = ECL 15 CG Pelor 5’6”, 120 lbs, 29 [b]Hair[/B:] Red, Skin: Tan, Eyes: Hazel Str 12 (+1)(10 points if appropriate, +2 item) Dex 10 (+0) (10 points if appropriate) Con 18 (+4)(12 points if appropriate, +6 item) Int 10 (+0) (10 points if appropriate) Wis 24 (+7) (18 points if appropriate, +6 item) Cha 16 (+3) (14 points if appropriate, +2 item) Hit Points: 122 (fixed) AC: 27 (+0 Dex, +9 Armor, +5 NA, +1 Insight, +2 Shield), Touch: 11, Flatfooted: 27 Initiative: +0 BAB: +9/+4, Grapple: +10 Speed: 20 feet land; Winged Boots Saves Fort: +13 (+4 Clr, +1 Evan, +4 RSoP, +4 Con) Ref: +3 (+1 Clr, +1 Evan, +1 RSoP, +0 Dex) Will: +19 (+4 Clr, +4 Evan, +4 RSoP, +7 Wis) Attacks +12/+7, +2 Sun Blade 1d10+2+1 19-20x2 Vs Undead and Negative Energy Plane Creatures: Double Damage and 19-20x3 Skills 74 total ranks Bluff +11 (8 ranks +3 Cha) Concentration +4 (+0 ranks +4 Con) Diplomacy +5 (+0 ranks +3 Cha +2 feat) Gather Information +8 (5 ranks +3 Cha) Heal +12 (5 ranks +7 Wis) Knowledge (Religion) +9 (+9 ranks +0 Int) Perform (oratory) +16 (13 ranks +3 Cha) Sense Motive +14 (5 ranks +7 Wis +2 feat) Languages: Common Feats Extra Turning Undead Negotiator Improved Toughness Maximize Spell Practiced Spellcaster Sacred Healing Sacred Boost Racial Traits Medium Humanoid 30 feet land 1 Bonus feat Extra Skill points Special Abilities Classes- Spells Domain Spells (Sun, Good, Healing) Great Orator Fast Talk Skill Mastery (Diplomacy) Extra Greater Turning Radiance Divine Health Empower Healing Aura of Warding Bonus Domain Caster Levels: CL 14 Cleric Cleric Spells Cast per Day Cantrips: 6/day, Bonus 0/day 1st Level: 4/day, Bonus 2/day 2nd Level: 4/day, Bonus 2/day 3rd Level: 3/day, Bonus 2/day 4th Level: 3/day, Bonus 1/day 5th Level: 2/day, Bonus 1/day 6th Level: -/day, Bonus -/day 7th Level: -/day, Bonus -/day 8th Level: -/day, Bonus -/day 9th Level: -/day, Bonus -/day Turns per day 10 (3 +3 Cha +4 feat) Turn Undeads Per day +2 on Turn Undead from 9 ranks in Knowledge (Religion) Equipment Bracers of Con +6 (36,000 gp) Periapt of Wisdom +6 (36,000 gp) Ring of Strength +2 (4,000 gp) Cloak of Cha +2 (4,000 gp) Amulet of Natural Armor +5 (50,000 gp) Ioun Stone, Dusty (5,000 gp) Winged Boots (16,000 gp) Sun Blade (50,335 gp) Heavy Plate (2,000 gp) Heavy Steel Shield (20 gp) Items Bought Bracers of Con +6 (36,000 gp) Periapt of Wisdom +6 (36,000 gp) Ring of Strength +2 (4,000 gp) Cloak of Cha +2 (4,000 gp) Amulet of Natural Armor +5 (50,000 gp) Ioun Stone, Dusty (5,000 gp) Winged Boots (16,000 gp) Sun Blade (50,335 gp) Heavy Plate (2,000 gp) Heavy Steel Shield (20 gp) 1,645 gp left over Items Sold Awards Show Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc |
| #58khat_dupMar 19, 2008 20:15:56 | Approved: Yes/No Character:Oscura Gender: Female Race: Red Dragon Class & Levels: 7(Wyrmling)/4 LA/ 4 Cleric Aligment: Lawful Evil Deity: Lady Esmelda, the Great Eye color: Dark Red Scale color: Bright Red Age: 4 years Size: Medium Light Load:153lbs or less Medium Load:154-306lbs Heavy Load:307-460lbs Stats Strength: 21 (+5) Dexterity: 14 (+2) Constitution: 17 (+3) Intelligence: 15 (+2) Wisdom: 25 (+7) Charisma: 13 (+1) Hit Points: 102 AC: 18, Touch: 12, Flatfooted: 16 Initiative: +2 Base Attack Bonus: +10 Grapple: +15 Speed: 40ft, fly 150ft (poor) Fort: +11 Ref: +6 Will: +9 Attacks
Skills
Languages: Draconic, Abyssal, Aquan, Dwarven, Elven, Ignan, Infernal, and Terran Feats
Special Abilities
4 CL cleric Spells Orisons (5 a day)
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| #59thefriendlysmile_dupMar 21, 2008 0:27:58 | Approved:Yes/No Name: Avorio Drakensteed Race: Silver-brow Human Class: Paladin of Slaughter 5/Talon Of Tiamat 10 Deity: Tiamat Alignment: Chaotic Evil Movement: 30ft, 60ft Fly (good) # Mod Str: 16 +3 Dex: 12 +1 Con: 30 +10 Int: 13 +1 Wis: 12 +1 Cha: 22 +6 16, 16, 15, 12, 13, 12 HP: 5d10(28) + 10d8(45) +15+150= 238 Res: 20/Acid, Cold, Electric, Fire AC: 33 = 10+11Husk+1Dex +6 Shield +5Natural BAB: +12/+7/+2 Grapple:+15 Saves: Mod Base Abil Misc Magic Fort: +27 +11 +10 +6 Reflex: +11 +4 +1 +6 Will: +11 +4 +1 +6 Attacks: Chromatic Rod +16/+11/+6 1d8+1d6+4 20/X2 Skills: Total Mod Ranks Misc Bluff (Cha) +19 +6 10 +6 Handle Animal (Cha) +8 +6 5 Intimidate (Cha) +21 +6 12 +6 Knowledge (Arcana) +5 +1 4 Ride (Dex) +32 +1 18 +13 Search (Wis) +7 +1 6 Languages: Common, Draconic Feats: (Racial)Dragon-touched 1st: Dragon Thrall 3rd: Mounted Combat 6th: Extra Exhalation 9th: Maximize Breath 12th: Dragon Cohort 15th: Improved Cohort Human: True Believer (Tiamat) Special Abilities: Aura of Evil Detect Good Smite Good 2/day Divine Grace Deadly Touch Debilitating Aura Divine Health Rebuke Undead Special Mount Breath Weapons (DC30) Cone of Cold (3d6Cold) Line of Acid (8d4Acid) Cone of Corrosive Gas (10d6Acid) Line of Lightning (12d8Electric) Cone of Fire (14d8Fire) Voice of the Dragon +6 Keen Senses Immunities (Fire) Frightful Presence (90ft DC26 Will) Dominate Dragon (DC 26 Will) Dark Vision (80ft) Dragonscale Husk Spells: 1st Rhino's Rush, Rhino's Rush 2nd Unholy Mount Items: 18,212gp Left Periapt of Health +6 Vest of Profane Health +6 Mask of Charisma +6 Dragonscale Cloak Chromatic Rod Riding Boots +2 Animated Tower Shield Exotic Military Saddle All Items Bought from Glenn Cohort: Irlymekessux (Essux) Very Young Pyroclastic Dragon HD: 10d12(65)+90+2d8(9) +18= 182 AC: 22 (-1size +9nat+4) Movement:60ft, 100ft fly (poor), Climb 40ft, Burrow 45ft # Mod Str 22 +6 Dex 10 +0 Con 29 +9 Int 10 +0 Wis 11 +0 Cha 10 +0 BAB: +11/+6/+1 Grapple: +19 Saves: Fort: 19 Reflex: 7 Will: 10 Attacks: Bite +17 2d6+6 20/X2 2Claws +17 1d8+3 20/X2 2Wings +17 1d6+3 20/X2 Tail +17 1d8+8 20/X2 Skills: Mod Abil Ranks Misc Concentration (Con) +29 +9 20 Intimidate (Cha) +20 +0 20 Listen (Wis) +20 +0 20 Search (Wis) +20 +0 20 Spot (Wis) +20 +0 20 Knowledge (Rel) (Int) +6 +0 5 Special Abilities: Breath Weapon 4d6 fire/sonic or line of disintegrate DC (27) Immunity to Fire and Sonic 3/day Sound Burst 1/day Pyrotechnics Frightful Presence DC18 Empathic Link Improved Evasion Share Spells Share Saving Throws Feats: 1: Flyby Breath 2: Ability Focus (Breath Weapon) 3: Awaken Frightful Presence 4: Heighten Breath 5: Flyby Attack Items:19,000 in Hoard Periapt of Health +6 27,000 Vest of Profane Health +6 54,000 Backstory: Loving nothing more than a good being falling from grace Avorio raised quickly in Tiamat's grace. Fighting first as a paladin to her cause Avorio was ruthless, the silver dragon blood in her veins almost burning with each evil act she commited. She found herself almost devoid of passion with the exception of that she held for Tiamat herself. Until one fateful day when her position was betrayed to a group of bahamut worshippers and she was nearly struck down. Were it not for the brave man on the mighty red she would have died. In that moment she found herself able to truly love. Over the course of a few month the two grew closer in their faith and in each other's hearts. Finally one day they were wed with the blessings of the all mother herself. Ever since they have stood as a formidable force in the name of their god. Description: Standing at barely over five foot her power is betrayed for her size. Her skin is a beautiful rainbow of scales that shine brightly in the colors of her god. Over her face is a veltvet black mask with jewels encrusted into it. She wears a robe almost twice as radiant as she is and in her hand holds a mace with the five heads of tiamat adorned about it. |
| #60khat_dupMar 24, 2008 18:14:51 | Approved: Yes/No Character:Emily LeSer Gender: Female Race: Human Class & Levels:15 Paladin of Freedom Aligment: Chaotic Good Deity: Valarian Eye color: Hazel Hair color: Dirty Blond Age: 18 years Size: Medium Light Load: 233lbs or less Medium Load:234-466lbs Heavy Load:467-700lbs Stats Strength: 24 (+7) Dexterity: 18 (+4) Constitution: 12 (+1) Intelligence: 17 (+3) Wisdom: 24 (+7) Charisma: 18 (+4) Hit Points: 103 AC: 26 , Touch: 18, Flatfooted:22 Initiative:+8 Base Attack Bonus: +15/+10/+5 Grapple: +22/+17/+12 Speed: 30ft Fort: +14 Ref: +13 Will: +16 Attacks
Skills
Languages: Common, Undercommon, Sylvan and Draconic Feats
Special Abilities
15 CL Paladin Spells 1st (4 a day)
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| #61bookmenMar 25, 2008 22:17:53 | Ahnae Kethion (Inactive; she left after the big battle to hunt stuff and has yet to be seen) Show Ahnae Kethion Female Pixie LA +4 Warlock 11 = ECL 15 CG Deity: Nature and is also a follower of the beliefs and goals of the Individual 11. 2’6”, 25 lbs, Doesn’t count her age Hair: Dark Green, Skin: Light Green, Eyes: Red Str 4 (-3)(18 points if appropriate, -4 racial) Dex 28 (+9) (14 points if appropriate, +8 racial, +6 item) Con 14 (+2)(12 points if appropriate, +2 item) Int 16 (+3) (10 points if appropriate, +6 racial) Wis 16 (+3) (12 points if appropriate, +4 Racial) Cha 30 (+10) (18 points if appropriate, +6 racial, +6 item) Hit Points: 71 (fixed) AC: 34 (+9 Dex, +7 Armor, +6 NA, +1 Size, +1 Insight), Touch: 21, Flatfooted: 25 Initiative: +9 BAB: +8/+3, Grapple: +1 Speed: 20 feet land; 60 fly speed (good) Saves Fort: +5 (+3 Warlock, +2 Con) Ref: +12 (+3 Warlock, +9 Dex) Will: +10 (+7 Warlock, +3 Wis) Attacks +18, Eldritch Blast 6d6+2d6 Skills 70 total ranks Bluff +16 (6 ranks +10 Cha) Concentration +10 (+6 ranks +4 Con) Disguise +16 (6 ranks +10 Cha) Intimidate +17 (7 ranks +10 Cha) Jump +3 (6 ranks -3 Str) Knowledge (Arcana) +9 (+6 ranks +3 Int) Knowledge (The Planes) +9 (+6 ranks +3 Int) Knowledge (Religion) +9 (+6 ranks +3 Int) Profession + (0 ranks +3 Wis) Sense Motive +9 (6 ranks +3 Wis) Spell Craft +9 (+6 ranks +3 Int) Use Magic Device +16 (6 ranks +10 Cha) Languages: Common, Sylvan, Terran, Draconic, Elven Feats Dodge Fly By Attack Thick-Skinned Improved Toughness Racial Traits 20 feet land 60 fly (good) Dodge as a bonus feat +4 on Hide (Size) +2 on Listen, Search, Spot Special Abilities Classes- Invocations (Least, Lesser, and Greater) Eldritch Blast 6d6 DR 3/Cold Iron (Does not stack with Racial DR) Energy Resistance 5 (Fire and Cold) Fiendish Resilience 1 Deceive Item Detect Magic at will Race- Low-Light Vision Spell-Like Abilities DR 10/Cold Iron (Overrides Warlock DR) Greater Invisibility SR 26 Feats- Dr +2/Cold Iron (Stacks with Racial DR) (Total DR 12/Cold Iron) Caster Levels: CL 11 Warlock Invocations: Least: Baleful utterance All Seeing Eyes Eldritch Spear Lesser: Flee the Scene Voracious Dispelling Greater: Noxious Blast Vitriolic Blast Dark: (None) Equipment Bracers of Cha +6 (36,000 gp) Periapt of Dex +6 (36,000 gp) Cloak of Con +2 (4,000 gp) Amulet of Natural Armor +5 (50,000 gp) Ioun Stone, Dusty (5,000 gp) Greater Chausible of Fell Power (18,000gp) Bracers of Armor +7 (49,000 gp) Items Bought Bracers of Cha +6 (36,000 gp) Periapt of Dex +6 (36,000 gp) Cloak of Con +2 (4,000 gp) Amulet of Natural Armor +5 (50,000 gp) Ioun Stone, Dusty (5,000 gp) Greater Chausible of Fell Power (18,000gp) Bracers of Armor +7 (49,000 gp) 2,000 gp left over Items Sold Awards Show Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc |
| #62gulienMar 30, 2008 0:26:40 | Delkine Pronadis Solaris VII, Servant of Pelor, Archbishop of the Sun Fane Male Lesser Aasimar Cleric 6/Radiant Servant of Pelor 9 ECL 15 Neutral Good (NG) Pelor EXP: 118,500/120,000 6' 0”, 185lbs, 47 Years Old Bleach Blonde with patches of silver, Golden Eyes, Silvery Skin Str 11 (+0) (11 base) Dex 13 (+1) (13 base) Con 16 (+3) (14 base, +2 Level) Int 14 (+2) (14 base) Wis 19 (+4) (15 base, +2 level, +2 Race) Cha 32 (+11) (17 base,+12 Item, +2 Race, +1 Level) Hit Points: 109 (Fixed) AC: 25 (+1 dex, +9 armor, +5 Shield) Touch: 11 Flatfooted: 20 Initiative: +1 BAB: +10/+5, Grapple: +10 Speed: 30 feet (base 30) Saves
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| #63demonfey02May 18, 2008 20:48:27 | ![]() |
| #64turalisjJun 24, 2008 15:23:20 | See below for character sheet |
| #65thefriendlysmile_dupJul 07, 2008 1:10:01 | Lija Maracova Female Lesser Tiefling Rogue 3/Ranger 2/Assassin10 ECL 15 Neutral Evil (NE) Afflux EXP: 112,500 5' 3”, 125lbs, 22 Years Old Black Hair with blood-red highlights, Black, Red Skin Str 13 (+1) (13 base) Dex 24 (+7) (16 base,+2 Race, +6 Item) Con 14 (+2) (14 base) Int 26 (+8) (16 base,+2 Race, +2 Level, +6 Item) Wis 12 (+1) (12 base) Cha 10 (+0) (11 base,-2 Race, +1 Level) Hit Points: 87 (Fixed) AC:22 (+ 7dex, +2 armor, +3magic) Touch: 20 Flatfooted: 15 Initiative: +7 BAB: +11/+6/+1, Grapple: +12 Speed: 40 feet (base 30) Saves
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Background[INDENT]Left for dead in the middle of a burning village, Lija was found by a man who took her in as one of his own. At the age of four, she was very impressionable and starved for attention. The man, known as Sithis, used this to his advantage and thus begun her training. By the time Lija was ten, she could kill a grown man and would without thought. As she grew older she grew stronger and Sithis grew weaker. On a dark day, Sithis sent her on an errand only for her to return to their home to find him slain. After hunting Sithis' slayer and gutting him like a fresh water fish, she began travelling, killing worthless beings in the name of Afflux. Only after days of going without a sacrafice to her beloved God did she decide to travel towards the city. [/INDENT] Description[INDENT]Her blood red skin is the first thing to catch anothers eye. Striking cheek bones and deep black eyes make an on looker feel like he is falling. She has shaggy black hair that doesn't quite reach her shoulders shining red in sunlight. Tiny horns attempt to show themselves on top of her head. The contrast of her black attire against her skin is ravishing. She adorns a red ruby drop at her neck in the name of her precious God. [/indent] |
| #66bookmenJul 28, 2008 22:30:26 | Val Takk the 4th Show Medium Male Undead (Ghost) Human Wizard 6/Force Missile Mage 5/Argent Savant 4/Ghost template 5= ECL 20 LN 5’10”, 140 lbs, 26 years Hair: Brown (translucent); Skin: White (translucent); Eyes: Blue (translucent) Str 13 (+1) (10 points if appropriate) Dex 20 (+5) (14 points if appropriate, +6 item) Con - (-) (was 10 point if appropriate) Int 27 (+8) (18 points if appropriate, +6 item, +3 levels) Wis 10 (+0) (10 points if appropriate) Cha 16 (+3) (12 points if appropriate, +4 Template) Hit Points: 98 (fixed) AC: 22 (+5 Dex, +4 Armor, +3 Deflection), Touch: 18, Flatfooted: 17 While Shield is active: 28 (+5 Dex, +4 Armor, +6 shield,), Touch: 18, Flatfooted: 23 Initiative: +5 BAB: +7/+2, Grapple: +7 Speed: 30 feet fly (perfect) Saves Fort: +4 (+2 Wiz, +1 FMM, +1 AS, +0 Con) Ref: +9 (+2 Wiz, +1 FMM, +1 AS, +5 Dex) Will: +10 (+5 Wiz, +4 FMM, +1 AS, +0 Wis) Attacks Spells Non-magical dagger Non-magical light crossbow Skills 105 total ranks Concentration +18 (+18 ranks +0 Con) Decipher Script +18 (+7 ranks +11 Int) Heal +0 (+0 ranks +0 Wis) Hide +5 (+0 ranks +5 Dex +8) Knowledge (Arcana) +29 (+18 ranks +11 Int) Knowledge (Architecture and engineering) +12 (+1 ranks +11 Int) Knowledge (Dungeoneering) +20 (+9 ranks +11 Int) Knowledge (Geography) +13 (+2 ranks +11 Int) Knowledge (History) +12 (+1 ranks +11 Int) Knowledge (Local) +14 (+3 ranks +11 Int) Knowledge (Nature) +14 (+3 ranks +11 Int) Knowledge (Nobility and royalty) +19 (+8 ranks +11 Int) Knowledge (Religion) +15 (+4 ranks +11 Int) Knowledge (The planes) +29 (+18 ranks +11 Int) Listen +8 (+0 ranks +0 Wis +8 racial) Move Silently +7 (+2 ranks +5 Dex) Survival +7 (+7 ranks +0 Wis) Spellcraft +23 (+12 ranks +11 Int) Search +8 (+0 ranks +0 Wis +8 racial) Spot +8 (+0 ranks +0 Wis +8 racial) Languages: Common, Undercommon, Abyssal, Celestial, Draconic Feats Scribe Scroll Craft Wondrous item Maximize spell Still spell Silent spell Spell Focus (Evocation) Greater Spell Focus (Evocation) Combat Casting Delay Spell Racial Traits Medium Humaniod 30 feet land Bonus Feat 4 Skill points 1 bonus skill point per level Special Abilities Classes- Spells Bonus Missiles Still Missile Energy Missile Swift Shield Overpowering Missile Reflective Shield Force Specialization Force Armor Extended Force Ablate Force Race- Rejuvenation (Su) Turn Resistance (Ex) Telekinesis (Su) Manifestation (Su) Malevolence (Su) Horrific Appearance (Su) Frightful Moan (Su) Draining Touch (Su) Corrupting Touch (Su) Corrupting Gaze (Su) Items- DR Fire 30 Caster Levels: CL 13 Wizard Wizard Spells Cast per Day Cantrips: 4/day, Bonus 0/day 1st Level: 4/day, Bonus 3/day 2nd Level: 4/day, Bonus 3/day 3rd Level: 4/day, Bonus 3/day 4th Level: 4/day, Bonus 2/day 5th Level: 3/day, Bonus 2/day 6th Level: 2/day, Bonus 2/day 7th Level: 1/day, Bonus 2/day 8th Level: -/day, Bonus -/day 9th Level: -/day, Bonus -/day Spells in spell book Show Level 0: all Level 1: mage armor, magic missile, shield, Protection from Evil, Grease, Alarm, Feather Fall, Mount, Ray of Enfeeblement, Expeditious Retreat, Detect Undead, Comprehend Languages Level 2: Scorching Ray, Web Level 3: Fly, Greater Mage Armor (CA), Stinking Cloud, Fireball, Lightning Bolt Level 4: Orb of force (CA), Otiluke's resilient sphere, Greater Invisibility, Locate Person Level 5: Wall of force, Summon Monster V, Teleport, Cone of Cold, Sending Level 6: Disintegrate, Globe of Invulnerability, Flesh to Stone, Chain Lightning, Summon Monster VI Level 7: Finer of Death, Spell Turning, Mordenkainen's Sword |
| #67aramar_the_blackAug 15, 2008 10:55:45 | Doreruk Varsug Male Orc Ranger 1/Fighter 8/Paladin 6 ECL 15 Lawful Good EXP: 112,500 6' 1”, 240lbs, 29 Years Old Black Hair;shaved bald, Red eyes, Green Skin Str 24 (+7) (14 base, +4 race, +6 item) Dex 10 (+0) (10 base) Con 13 (+1) (13 base) Int 6 (-2) (8 base,-2 Race) Wis 12 (+1) (14 base, -2 race) Cha 24 (+7) (17 base,-2 Race, +3 Level, +6 item) Hit Points: 100 (Fixed) AC: 26 (+10 Armor, +4 shield, +2 Natural) Touch: 10 Flatfooted: 26 Initiative: +0 BAB: +15 /Grapple: +22 Speed: 20 feet (30 base) Saves
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Description[INDENT]Dressed in pale, dented full plate, Dory strikes a contrating image. His posture, billowing cloak, and the way he holds his massive warhammer all project extreme confidence. However, his black beard is long, dirty, and knotted, and he is slow of tongue. His slanted forehead and shaved pate are covered in scars and paints of indechiperable designs. His stark red eyes alternate between darting around suspiciouly and staring at a given object.[/indent] |
| #68NightScreamer20Aug 23, 2008 13:02:54 | Character Name: Dawn ir'Shien Alignment: NG Experience: 112,500 XP Race: Human Deity: None; Respects Pelor but honors the wilds of Elysium Age: 42` Gender: Female Height: 5' 3" Weight: 126 lbs. Eyes: Green Hair: Brown Size: Medium Class Levels: Druid 5/Planar Shephard 10 Description: This elegant woman still appears to be in her prime of life, her eyes full of energy, her laugh bubbly and joyful, he hair long enough to past her waist. She is dressed quite plainly, a wreath of flowers adorns her head, her clothes made out of leaf and leathers, very simply and earthy. But you notice, from her neck no less, falling just beneath her chest is a small golden locket ordained with an old man's face appearing from a sun. Strangely enough you see no weapons near her, she seems completely unarmed althoguh not without an air of ferocity. Next to her a dog like that of a labrador sits it's fur the color of polished gold, staring up at you hinting at a curious amount of intelligence. Str 18 (+4); Dex 15 (+2); Con 16 (+3); Int 16 (+3); Wis 18 (+4); Cha 16 (+3) Stat Roll HP: 146 Speed: 30 ft. AC: 22 (+10 Armor, +2 Dex) Touch: 12 Flat-Footed: 20 Initiative: +2 (+2 Dex) BAB: +10 Fort: +11 Ref: +4 Will: +11 Skills |
| #69turalisjAug 28, 2008 17:53:39 | Character Name: Ailuth Alignment: CG Experience: 112,500 XP Race: Elf Deity: Does not worship any diety. However, Ailuth has been raised to worship all war dieties who emphasis honor on the battlefield, as well as pays homage to Ollidarama(sp). Age: 128 Gender: Female Height: Weight: Eyes: Hazel Hair: Light Brown Size: Medium Class Levels: Warblade10/Eternal Blade5 Str 22 (+6); Dex 20 (+5); Con 14 (+2); Int 16 (+3); Wis 11; Cha 16 (+3) http://invisiblecastle.com/roller/search/274828/ HP (10d12+20=79, 5d10+10=44) HP: 123 Speed: 30ft AC: 31 Touch: 16 Flat-Footed: 26 Initiative: +5 BAB: +15/10/5 Melee: +21/17/7 Ranged: +20/15/5 Fort: +17 Ref: +13 Will: +8 Skills |
| #70orcy_the_green_wonderSep 08, 2008 17:17:42 | ???? Male Changeling Ranger (wild shape varient) 5/Master of Many Forms 7/Natures Warrior 1/Warshaper 2 Alignment: Chaotic Neutral Deity: ??? Height 5'6", Weight 180lbs, Age: 30 Hair color: White, Eye color: White, Skin color: Gray Str 10 (+0) (2 pts) Dex 10 (+0) (2 pts) Con 20 (+5) (6 pts, +6 vest) Int 12 (+1) (4 pts) Wis 22 (+6) (8 pts, +1 level, +6 item) Cha 24 (+7) (10 pts, +2 level, +6 item) Hit Points: 147 (fixed) AC: 21, Touch: 10, Flatfooted: 21 Initiative: +0 BAB: +12/+7/+2, Grapple: +12 Speed: 40 feet Saves
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| #71von_crownSep 19, 2008 20:45:21 | Khasshus Anova Male Human Necropolitan Warmage 9 / Rogue 1 / Spellwarp Sniper 5 Alignment: Lawful Neutral (Detects as Lawful Evil) Diety: The Court of Seven Height 6'2", Weight 103 lbs., Age: 342 Hair, Eye, and Skin Color unknown An eerie, gaunt figure stands before you. Completely covered from head to toe in what appears to be a strange foreign military uniform, with a strangely ephemeral cloth wrapped around it's head and shoulders, the only gap in which reveals naught but a pair of odd, tinted goggles. Ability Scores (http://invisiblecastle.com/roller/view/1737734/) Str 11 Dex 22 (15, +1 level, +6 gloves) Con - (11, undead) Int 21 (14, +1 level, +6 headband) Wis 13 Cha 19 (16, +1 level, +2 cloak) Hit Points: 106 (http://invisiblecastle.com/roller/view/1737757/) AC: 20 (+6 dex, +4 Deflection) Initiative: +6 BAB: +9/+4 Speed 30 ft. [u]Saves[/u] Fort +4 (+4 base) Ref +13 (+6 base, +6 dex) Will +10 (+9 base, +1 wis) [u]Attack Info[/u] +15 Ranged Touch attack [u]Skills[/u] Hide +24 (18 ranks, +6 dex) Move Silently +24 (18 ranks, +6 dex) Concentration +22 (18 ranks, +4 cha) Intimidate +22 (18 ranks, +4 cha) Gather Information +17 (13 ranks, +4 cha) Spot +14 (13 ranks, +1 wis) Knowledge (Arcana) +15 (10 ranks, +5 int) Spellcraft +13 (8 ranks, +5 int) Knowledge (Religion) +11 (6 ranks, +5 int) Balance +11 (5 ranks, +6 dex) Climb +3 (3 ranks, +0 str) Feats Point Blank Shot Guerilla Warrior Retributive Spell Split Ray Residual Magic Sudden Empower (B) Rapid Metamagic Precise Shot (B) Vampire Hunter Special Abilities Warmage Casting (CL 14) Armored Mage (Light, Medium) Warmage Edge Advanced Learning (Ray of Flame, Ray of Ice) Sneak Attack +1d6 Trapfinding Spellwarp lvl 5 Sudden Raystrike +2d6 Ray Mastery Spells per Day (Save DCs) |
| #72bookmenSep 23, 2008 13:48:25 | Lireios Lorildban Show Male Human LA +0 Binder 10 Knight of the Sacred Seal (Paimon) 5 = ECL 15 LN Deity: Show Lireios doesn't worship any deity because at one point or another in his life he has been attacked by worshipers of numerous deities. He doesn't hate or really even fully blame the deities for this. Instead he blames the ignorance and unwillingness to change that resides in many mortals. |
| #73turalisjSep 23, 2008 17:06:54 | To replace Muri... http://invisiblecastle.com/stats/view/18384/ For Thrall #1 invisiblecastle.com/stats/view/18568/ |
| #74demonfey02Oct 12, 2008 21:28:39 | Vladimir Weaverson CN Male Human Dread Necromancer 15 15d6 52+15 Experience: 112,000 Alignment:CN Deity: Boccob HP: 67 Speed: 30 Initiative:+2 AC: 24 Touch: 12 Flatfooted: 22 Abilities: Base: Lvl. Mod Modifier (point buy) STR: 10 (10+) DEX: 14 (14+) CON: 12 (12+) INT: 13 (12+1(lvl)) WIS: 8 (8+) CHA: 20 (18+2(lvl)) BAB: 7/2 Attacks: +7/+2 Damage: Ranged: +9/+4 Special Attacks: Charnel Touch: +7, 1d8+3 (neg. energy) Negative Energy Burst: 15d4 (Will 22 for half, neg. energy) Scabrous Touch: Disease (see Contagion spell, Fort 22 to avoid) Enervating Touch: give a total of 7 negative levels/day (removal DC 22) Special Qualities: Charnel Touch, Rebuke Undead, Lich Body (DR 8), Negative Energy Burst (3/day), Advanced Learning, Mental Bastion +4, Fear Aura, Scabrous Touch (2/day), Familiar, Negative Energy Resistance, Light Fortification (25%), Enervating Touch Base Saves: Fort: 5, Ref: 5, Will: 9 Saves: Fort: 6, Ref: 7, Will: 8 Base Skills: Bluff, Concentration, Craft, Decipher Script, Disguise, Hide, Intimidate, Knowledge (arcana), Knowledge (religion), Profession, Spellcraft Points: 54+18 (human) Skills: total=mod+ranks+misc Bluff Concentration 18 Craft Decipher Script Disguise Hide Intimidate Knowledge (arcana) 18 Knowledge (religion) 18 Profession Spellcraft 18 Languages: Common, Infernal, Abyssal, Celestial Feats: 1: Empower Turning, 3: Corpse Crafter, 6: Undead Leadership, 9: Extra Followers, 12: Improved Cohort, 15: Hardened Flesh, Bonus: Spell Focus (necromancy) Class: simple weapon prof (all), martial weapon prof (scythe), armor prof. (light) Items: Rod of Undead Mastery (10,000 gp), Bonemail (graft, 16,000 gp), Eye of Flame (graft, 10,800 gp), +5 mithril breastplate (29,350 gp), CP — SP — GP 133,850 PP — Leadership score: 22 (base, for attracting undead only) Followers: Spells/day 1: 7 2: 7 3: 7 4: 7 5: 7 6: 6 7: 4 Spell list: 1: Bane, bestow wound, cause fear, chill touch, detect magic, detect undead, doom, hide from undead, inflict light wounds, ray of enfeeblement, summon undead I, undetectable alignment 2: Blindness/deafness, command undead, darkness, death knell, false life, gentle repose, ghoul touch, inflict moderate wounds, scare, spectral hand, summon swarm, summon undead II, life bolt (advanced learning I) 3: Crushing despair, death ward, halt undead, inflict serious wounds, ray of exhaustion, speak with dead, summon undead III, vampiric touch, greater disrupt undead (advanced learning II), healing touch (advanced learning III) 4: Animate dead, bestow curse, contagion, death ward, dispel magic, enervation, Evard's black tentacles, fear, giant vermin, inflict critical wounds, phantasmal killer, poison, summon undead IV 5: Blight, cloudkill, fire in the blood, greater dispel magic, insect plague, lesser planar binding, magic jar, mass inflict light wounds, nightmare, oath of blood, slay living, summon undead V, undeath to death, unhallow, waves of fatigue 6: Acid fog, circle of death, create undead, eyebite, geas/quest, harm, mass inflict moderate wounds, planar binding, waves of exhaustion 7: control undead, destruction, finger of death, greater harm, mass inflict serious wounds, song of discord, vile death Description: Age 36, Male, hair gray, brown eyes, 6', 190 lbs, eyes brown, skin pale white Background: Born to a normal peasant family in a peasant village far from Tyrannor, Vlad was nearly normal. For some reason, an unnatural chill always surrounded him, and occasionally vegetation around him would just randomly wither and die. However, he and his family didn't know how abnormal he was until, around his twelfth birthday, a horse of theirs died and suddenly reanimated as a zombie, which seemed to love being around him. Greatly disturbed by this, but realizing that their former work animal didn't share the normal destructive tendencies they'd heard of with most undead*, they scraped together what they could and hired a mage to look at him. What the mage found was that Vladimir had a strange connection to the Plane of Negative Energy within him, and it was slowly growing with age. He also found that, if left unchecked, this connection would eventually kill him and change him into one of the undead. Fearing for themselves and their child, Vlad's family sent him away, to study magic. He took to necromancy quickly, though didn't share the malevolent tendencies of his peers. No, instead he showed a more inquisitive nature. He wondered "Why are the undead normally destructive? Why does no one with his power try to guide them to their rests?" And during his time learning, he decided to find out, and to help those wanting to pass on to their final resting place. After graduation, he continued his studies, turning to the connection that was slowly killing him. He decided to try and find a way to alter the connection, leading it to the positive energy plane instead. He also began studying the myriad forms of undead, noting that there were quite a few who weren't necessarily malign, but rather protecting that which was important to them, or confused. From these cases, he gathered allies, followers, and in some cases, fellow beings interested in the same questions he had. Undead who wanted to know why so many fell to darkness, and how to become something connected to life once again. To this day, he and his fellows roam the lands of Tyrannor, trying to unearth the secrets of necromancy that could answer their questions, and looking to stop the slow decay of their leader's body. *And in a rare moment of common sense taking over in a situation like this, realizing that if he can make an undead horse, could probably do worse unintentionally if attacked. "You talk of my powers as malign, despicable. Damned. I am here to show you the error of your assumption. My powers and their results are as natural as any other spells, and the only thing malicious about them is their standard use." |
| #75redhaseOct 14, 2008 2:57:13 | Joon Lea Wasun Gender male and Race human monk 10/Psionic Fist 5 Alignment : LN Deity, if appropriate Height 5' 4", Weight 129, Age 27 Hair color dark black, Eye color dark brown, Skin color oriental tent http://invisiblecastle.com/roller/view/1769054/ Str 20 (+5) (14 points if appropriate, , +6 item, etc) Dex 20 (+5) (14 points if appropriate, , +6 item, etc) Con 15 (+2) (12 points if appropriate, +1 levels, +2 item, etc) Int 14 (+2) (13 points if appropriate,+1 ) Wis 22 (+6) (16 points if appropriate, +6 item, etc) Cha 12 (+1) (11 points if appropriate, +1 levels,) Hit Points:81 (fixed; 8,4,5,4,5,4,5,4,5,4 +10*4,3,4,3,4+5) AC: 23 (+10,+8,+5), Touch: 18, Flatfooted: 18 Initiative: +7 (+2 item,+5 dex) BAB: +13/+6/+1, Grapple: +23 Speed: 60 feet (base 30,+30 class light load [?? of ?? lbs], ) Saves Fort: +9 (+7 class, +1 class, +1 con, +? feat, +2 special, etc) Ref: +16 (+7 class, +4 class, +5 dex, +? feat, +? special, etc) Will: +17 (+7 class, +4 class, +6 wis, +? feat, +? special, etc) Attacks +20/+18/+6 ,quaterstaff s1d4+7 (+1d4 item), m 1d10+7 (+1d4 item), 19-20/x2 furry of blows +20/+18/+6 unarmed attack 1d10+5 (+1d4 item), hammer fist 1d10 +5 +1d8+5, (+1d4 item) psonic fist 1d10 + 2d6 +5 (+1d4 item), psonic power "hammer" 1d10 +1d8 blunding damage +5 (+1d4 item) Skills 78+30 balance +15 (8 ranks, +5 ability, +2 synergy, +2 feat, ) concentration psioncs +11 (+8, +1 ability,+2 item) diplomancy +7 (5 ranks,2 int) escape artist +14 (7 ranks, +5 ability, +2 feat, ) Hide +11 (+21) (6 ranks, +5 dex) (+10 chameleon) Listen +9 (3 ranks, +6 wis, ) jump + 14 (7 ranks, +5 str, +2 synergy) sense motives +9 (1 ranks, +6 wis, +2 synergy) move silently + 12 ( 7 ranks, +5 dex) knowledge arcana +12 (10 ranks, +2 int) knowledge religion +12 (10 ranks, +2 int) knowledge psionics +12 ( 10 ranks, 2 int) sense motive +9 ( 3 ranks, +6 wis) Spot +12 (6 ranks, +6 wis, ) swim + 10 ( 5 ranks, +5 str) profession +9 (4 ranks, +5 wis) tumble +15 (8 ranks, +5 dex ,+2 synergy) Speaks Common, oriental, orc. Armor Check Penalty: -0 Feats Wild talent (Level 1 - Race) furry of blows class +7/+7/+2 improved unarmed strike (level 1 class) stunning fist (Level 1 - Class extra ) weapon focus poles (Level 1 - Character) combat reflexs (level 2-class extra) evasion (level 2 class extra) agile (Level 3 - Character) pole fighter 6th improved disarmed 6th (class extra) leadership [ score 16] improved evasion 9th (class extra) hammer fist 12 1 to 1-1/2 damage, unarmed attack improved unarned strike class 15 Psonic fist 15 (class extra) unarmed attack +2d6 damage deflect arrow item great fortitude item Racial Traits Size med Ability Modifiers Base Speed 30 Skill Bonuses 4 1st, +1 each level Miscellaneous, etc Favored Class Special Abilities monk abilities flurry of blows unarmed strike fast movement +30 ft still mind Ki strike purity of body wholeness of body improved evasion Ki strike [lawful] slow fall 70 ft diamond body abundant step diamond soul quivering palm Manifester Levels: psonic fist 5 Power Points per Day:: 21 Power Points per day (+15 class y, +6 for ability of z, + feat, +x race, +x misc) Powers Known 1st Level: hammer, chameleon 2nd Level: loin's charge, darkvision 3rd Level: body adjustment Equipment Melee Weapon (weight) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) monk outfit 5gp 2lb boots low 3sp cloak wool 5sp pants wool 5sp back pack Stowed Item (weight) Items Bought quarterstaff +2,+2(each end) masterwork 16,600, ki focus both ends 4,000 (20,600) stunning attack, ki strike, quivering palm, stunning fist, abilities belt of gaint strenght +6 (36,000) gloves of dexterity +6 (36,000) periat of wisdom +6 (36,000) rings of force armor +5 (30,000) magic compenduim + unarmed strike1d4 points of damage extra, also 1d4 points of force damage to creature striking you bands of the iron monkey (15,000) dragon compendium braclet of endurance 10,000 arms & equipment guide Hewrad's Handy Haversack 2,000 Everlasting Rations 350 gp Total Value of Bought Items 185,950gp so far leadership 16 1-11 level 3rd-1 2nd- 2 1st- 25 Awards Spoiler: Experience Awards Monetary Awards Total Value of Monetary Awards: +? gold pieces Background Joon from a young age grew up in the temple of Ving Tsun in the western stepps after his parents keeped their promise. All males in the area have to take monk training, some leave while others like Joon keep the pratice for the rest of thier lives and remain faithful to the temple. Joon has traveled Trannor as is the pratice of momks seeking knowledge outside the temple. |
| #76demonfey02Apr 01, 2009 21:02:07 | a and a placeholder.Character 1: Zkeksn (or for those without mandibles, Bug); armor and shield are just placeholder notes for those desired items. |
| #77lunocApr 20, 2009 21:19:23 | this may or may not have worked, I used a character generator. Character: bloodmaster Player: lunoc Classes: druid Level: 15 Race: half orc Alignment: neutral good Religion: Experience: Hit Points: 65 Base Attack Bonus: 11 Strength:16 Fortitude:9 +0 = 9 Dexterity:13 Reflex: 5 + 1 = 6 Constitution: 11 Will: 9 +5 = 14 Intelligence: 8 Initiative:1 +0 = 1 Wisdom:20 Melee: 11 +3 + = 14 Charisma:9 Ranged: 11 + 1 + = 12 Money: pp - 1994 gp - 179470 sp - 9 Armor Class: 1 + 10 +3 = 14 Skills: craft 5 + -1 = 4 diplomacy 8 + -1 = 7 handle animal 8 + -1 = 7 heal 7 + 5 = 12 knowlege nature 6 + -1 = 5 listen 7 + 5 = 12 profession 6 + 5 = 11 ride 7 + 1 = 8 sense motive 2 + 5 = 7 spot 7 + 5 = 12 survival 7 + 5 = 12 Equipment: Shortspear 1d8 (10) Sling 1d4 (1) Bullets, sling (10) Scimitar 1d6 (1) Masterwork, Scimitar 1d6 (1) Hide +3 (1) Masterwork, Hide +3 (1) Caltrops 2lb (2) Flint/steel (1) Rope (50ft) 5lb (4) Waterskin 4lb (1) Healer's kit 1lb (1) Holly and Mistletoe (1) |