Inter-Foundation War Games 3 Setup/Meta-Thread {IFWG}

Post/Author/DateTimePost
#1

jagggar

Feb 04, 2006 22:21:47
Please wait a few minutes to give the GMs some time to resreve posts.

Rules Thread
Because of reconstruction of the IFWG, these rules will likely be changed soon. "Round 2" which is hobbling around on crutches sort of runs by these rules.


Necrodude's Reserved Post
#2

jagggar

Feb 04, 2006 22:26:00
To help people plan their Round 3 characters, the following is a rough sketch of the allowed races and classes as well as the basics.


Characters
  • Characters start at ECL 7. This means:
    • 24,500 XP
    • 23,000 GP

  • Ability scores are generated using 32 point buy.
  • Magic items purchased may not cost more than 11,500 GP for a single item.
    • Magic weapons and armor may excede this price so long as the magical enhancements do not excede 11,500 GP.

  • Any preperation caster must have prepared spells listed on its character sheet. If you are attacked, this is the list of spells you use for that encounter.
    • When attacking you may usually PM a different list of spells to the GMs.
    • When fighting in the Arena, you may PM a different list of spells to the person running the match (usually Orcy).

  • Characters can not start with hordes of undead. You must create undead. You will be expected to aquire the material components through the tradtional method: creating dead bodies.



Races
The following races are open for use in "Round 3":
PHB - Human, Dwarf, Elf, Gnome, Half-elf, Half-orc, Halfling.
MM - Any monster with a printed Level Adjustment. If a creature's HD and LA (ECL) totals more than 7, then it can only be played if a "monster class" exists or is created.
OA* - Hengeyokai, Korobokuru, Nezumi, Spirit Folk, Vanara.

Classes
The following classes are open for use in "Round 3":

PHB - Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard
XPH - Psion, Psychic Warrior, Soul Knife, Wilder
OA* - Samurai, Shaman, Shugenja (same as CD), Sohei, Wu Jen (same as CA)
CW - Hexblade, Samurai, Swashbuckler
CD - Favored Soul, Shugenja (same as OA), Spirit Shaman
CA - Warlock, Warmage, Wu Jen (same as OA)
CV - Ninja, Scout, Spelltheif

*Oriental Adventures has been updated to 3.5 in Dragon issue 318. If you do not have access to the update, please contact jagggar.
#3

sssargoth

Feb 04, 2006 22:28:02
Reserved for.....something...maby...
#4

jagggar

Feb 04, 2006 22:31:10
Reserved for something else, prossibly.
#5

jagggar

Feb 04, 2006 22:36:18
Okay, we're just gunna link to Necro's post when he gets on again.

Hm... If I get to use all of my books, I can build a pretty extensive encounter table.

And I'll work on Carnak (the oasis town in the south)

Actually, I've got something. . . interesting. . . planned for Carnak. The Port City of Tortuga is still open for population.
#6

turalisj

Feb 04, 2006 22:45:53
Then I'll take the port city.... Hey orcy, you're character runs the pirate guild, right?
#7

orcy_the_green_wonder

Feb 04, 2006 22:47:44
That guild has rather died off by now. So the character was replaced.
#8

turalisj

Feb 04, 2006 22:51:03
Ok, if anyone starts up a pirates guild, an alliance between them and the port city might be optional.
#9

necrodude16

Feb 04, 2006 23:13:11
erdana">Necro's Notes:
I am working on Ice Needle Island.

Map Progress: 70%

-Necro
#10

zombomaniac

Feb 05, 2006 8:07:57
Ahhhh. It warms this frozen heart of mine to see people fleshing out the Boards and know that I was the one who kept pushing for this.
And now that Step 2 is complete my plans for World Domina . . . . .I mean . . a Guild Wide. . Bake Off? Yes my Guild Wide Bake Off. :angelhide
(mental note: kill the witnesses )
#11

zombiegleemax

Feb 05, 2006 12:26:49
Figured out the possible population divisions of Deeping Quarry, above and below ground. Due to how fast kobolds mature and breed, they are a noticeable population both topside and down below. Also due to this, there are incredibly few gnomes. Shall I post it in the GoUE, because that holds control of the place right now?
#12

turalisj

Feb 05, 2006 12:42:38
I think it would be best if the gms make a thread for towns/areas only. That way they can be in one spot.
#13

zombiegleemax

Feb 05, 2006 12:46:54
And it'd probably help to link the map and town threads to this one.
#14

jagggar

Feb 05, 2006 12:54:52
Necro's talked of some webspace and linking a map as such.

One thing I'm concerned about is how to have things which don't happen in a foundation/guild/whatever have a place, but until there are plenty of foundation/guilds, not take the board over with a thread for each place.


If you guys have a pretty good idea of what the Deeping Quarry should be like, I can head on over to the GoUE and outline NPC leader creation. Then, once done, we'll bring it here as a petty example for all.
#15

zombiegleemax

Feb 05, 2006 12:57:29
...ONE leader? This is going to have at least three necessary beneath the earth, one above ground. I'll go post what I had in mind (in fraction form, because it's easier to read that way) on the GoUE.
#16

jagggar

Feb 05, 2006 14:21:47
Okay, that is an issue we haven't adressed yet (in a very good manner): Underdark.
Does each district/territory have its own underdark? Is it part of the whole or is it a seperate district/territory?
#17

zombiegleemax

Feb 05, 2006 14:26:38
I wasn't thinking about the Underdark at the time, actually, although it's just as well that it came up now. All I was thinking about was the fact that mining land means mine cities, and mine cities means kobolds and dwarves, with a side of drow.
#18

orcy_the_green_wonder

Feb 05, 2006 14:40:20
First, Orcy noticed that Demonfey's NPC leader is level 15. Orcy thought the point of this was to make them for the next round, so... more around the level of the PCs. Which would be roughly around 7 or so Orcy beleives.

Second, Orcy recalls one of his friends mentioning something about making a map of the underdark of Tyrannor. He'll check to see if he remembers correctly.
#19

jagggar

Feb 05, 2006 15:13:31
If we're having an underdark clearly mapped, then it might be a little better for them to be seperate from the surface of Tryannor. If not, it would be better a part of the standard district and when a guild increases the population, it increases where they want it increased.

Rough draft of what I'm seeing for a territory is soemthing along the lines of:

A CR 7 leader (possibly lower or higher depending on distance from Tyrannor proper).
CR 7 leader gets followers (not cohort) based on what its leadership score would be if it had the feat. Those followers most likely being CR based (instead of PC follower ECL based).

Leaders who work together could possibly be replaced by two CR 5 leaders or a CR 6 and a CR 4.


Note: These Leaders and their followers are in addition to the standard population of the city.
#20

zombomaniac

Feb 05, 2006 15:17:55
Okay, that is an issue we haven't adressed yet (in a very good manner): Underdark.
Does each district/territory have its own underdark? Is it part of the whole or is it a seperate district/territory?

I would think it would be a mix. Some districts would control their underground, some wouldn't. It would be kinda how the Merchant District of Nun and the GoUE control their underground area and how Tyranor Proper dosn't.
Underdark districts controled by above-grounders could be smaller then their aboveground counter parts, larger than, or equal to in size.
Also underground ones could be overlapped by Aboveground districts. Like half of it under one district and the other half under another.

[edit] also if a district has no access to the Underdark then they couldn't control the Underdark area under them and thus would crete two different districts.
I think multible districts like that is possible. After all Skullport is right under Waterdeep, but not controled by Waterdeep.
Although I am not sure how complicated or simple that will be.
#21

gabrion

Feb 05, 2006 15:22:12
Hmmm...I thought the NPC leaders were going to be higher level that us so as to prevent people fro running around and randomly killing people. You know, like FR. There are so many high level NPCs around that players don't dare get too cocky.
#22

zombomaniac

Feb 05, 2006 15:32:03
I thought so to. if the leaders are higher then us then we cant just go and kill them. Though making so that doing so can be done with the right amount of effort will make things fun.
#23

orcy_the_green_wonder

Feb 05, 2006 15:40:28
Leaders in the best-left-forgotten realms are high level typically. Some are epic, but theres also those that are around level 7, or level 11, theres a great difference throughout the lands. Orcy would prefer not to have epic level leaders, but a variation in levels would be a good idea. The idea isn't to make it so players can't kill NPC leaders, but to make it so that it isn't as easy as "I walk in and stab him" and such. Rather, NPC leaders should be able to die, the idea was to make it so players were not simply killing eachother left and right, to make NPCs the targets rather than player characters.
#24

jagggar

Feb 05, 2006 15:43:07
Hmmm...I thought the NPC leaders were going to be higher level that us so as to prevent people fro running around and randomly killing people. You know, like FR. There are so many high level NPCs around that players don't dare get too cocky.

Yes and no. We don't want players running around killing eachother, but having NPCs be police who step in and smack the attacker is not the way we want to solve the problem.
There will still be the Lords of Tryannor, but we have 3 of those, not one per district.

Also, this is a CR system for our NPC leaders, not a level system. There could be centaur NPC leader with 4 levels of fighter (CR7) while a PC centaur would only get 1 level.
#25

redhase

Feb 05, 2006 18:48:06
I have a character that might be interested in an unclaimed area to set up their lair, the deamonfey and their leader.
They could have an village Or small city leader and lower levels npc's.

The ideal sounds interesting to me.
unclaimed districts: how manny are there and in what places?

Yes I still want to play my deamonfey, and as the 3.5 fr books says there are no lone fey, if there are they are hidding or theyare spies for ta clan.
a deamonfey don't leave theclan, if they do theybecome the hunted and are hunted down by thier own and killed. no lone deamonfey they are a clan prc.
I could use an area to claim for a guild and have a small deamonfey clan there.
#26

zombomaniac

Feb 05, 2006 19:19:26
I have a character that might be interested in an unclaimed area to set up their lair, the deamonfey and their leader.
They could have an village Or small city leader and lower levels npc's.

The ideal sounds interesting to me.
unclaimed districts: how manny are there and in what places?

Yes I still want to play my deamonfey, and as the 3.5 fr books says there are no lone fey, if there are they are hidding or theyare spies for ta clan.
a deamonfey don't leave theclan, if they do theybecome the hunted and are hunted down by thier own and killed. no lone deamonfey they are a clan prc.
I could use an area to claim for a guild and have a small deamonfey clan there.

So far only Tundra City of Nun, Clete Township, Port City of Tortuga, Oasis Town of Canark, and Ice Needle Island have been claimed for RP descriptions.

Currently occupied territories, and who owns them.

Wooded Highlands: Oriental Guild
Wooded Slopes: Psionics Foundation
Sunrise Mountains: Ghashmal Keep
Deeping Quarry: Guild of Ultimate Evil
Misty Island: Councle of Arch-Mages
Mendal Planes: Town of Bristol/Stormhand Federation
Marketplace: Merchants Guild
Malg Swamp: Shadows Breath and Blade
The Winding Woods: Forest Dwellres Foundation
Evergreen Forest: Concientia, Academy of Magic
Herchound Jungle: Temple of the Damned
Peaceful Orchards: Halls of Refuge
Lowland Foothills: Swordpoint Military Academy


Here is a map of Tyranor.
#27

wilds

Feb 05, 2006 20:46:53
Did I miss a post? Are there any guide lines that should be followed when fleshing out an area?
#28

jagggar

Feb 05, 2006 21:06:52
I have a character that might be interested in an unclaimed area to set up their lair, the deamonfey and their leader.

I just want to make sure there's no communication mix up. Characters made to flesh out districts would be NPCs played by the GMs (or occasionally DM). They would not be PCs.

Did I miss a post? Are there any guide lines that should be followed when fleshing out an area?

Preliminary was in last meta. I'm rethinking some of my ideas from then right now. As long as we're supposed to have these NPCs around for PCs to beat up on, we want them to last a little longer than one encounter before the PCs get territory, wouldn't we?

I think I'll rant a bit in a new post.
#29

zombomaniac

Feb 05, 2006 21:14:31
Hey Jagggar you never answered my question.
Can I make a couple wide spread NPC organizations?
They wouldn't control any district. Each one could be found almost anywhere as they are both Tyranor wide organizations.
#30

jagggar

Feb 05, 2006 21:36:16
We are horrible, horrible people, and are currently coming up with ideas without our 3rd (necro). Please leave a message and we'll get back to you after the beep. Well, if you're not a telemarketer. . .

Zombo, could you go into a little more detail on what you mean when you say NPC orginization? Loose confederacy or something else?
#31

zombomaniac

Feb 05, 2006 21:49:01
I want to create to organizations that can be found almost anyhwere in Tyranor. They serve to connect the different districts and provide a sence of oneness for the PC.
Right now every districts is self contained and has its own ways and customs almost. Its like each one is its own island in the middle of the ocean.
These two orgaization are made to link each place and also provide a constant source of quests for PCs.
One organization is Good based and the other Evil. This provides quests for anyone. A Evil PC is approched by a member of the Evil organization and is asked to proform a quest that could have them travel to the other side of Tyranor or something. This keeps people active and from killing each other (and thus having PvP problems).

Ya' want more?
#32

jagggar

Feb 05, 2006 23:31:24
Not yet. It looks like we're reworking things again. I think creating widespread orginizations might be a little better near the end of the fluffing process.

We're currently considering switching to Level Independent XP.
We're thinking a guild will require a certian amount of XP accumulated in a district before the can claim it and get its benefits (and would require more than just walking in and stabbing the NPC leader if they were able to do that). Using Level Independent XP would help facilitate that, but would mess some with crafting magic items and casting spells with XP costs. Thoughts?
#33

zombiegleemax

Feb 05, 2006 23:34:58
Making a name for self in said community, developing resources of the community, uniting it against a common foe, that kind of thing?
#34

redhase

Feb 05, 2006 23:40:59
With you asking for members who would like to be part of an area, dose this mean that it is ran be the gm's and we just make the area for you the gm's.
that would still be ok with me I would like to contrubite to the game in some way, if it's only helping the gm's to make anarea be it asmall town or village with a higher level npc and lower to run the area thats ok.
does this area go to an guild or will it be indepndant or part of the tryanor system of govermental system/

I would like to be given a area and if the gm;s run the area thats ok, what do i nned to do and what areas are not claimed?
edit Then I have some names for the area I might get then, from the roman empire.
names of a small town or village.
Camulodonum
Londinium (London)
Verulamium
Colonia
Eburacum
Isca
Deva
maybe one small city with villages or hamlets with some of these names then.
#35

jagggar

Feb 05, 2006 23:44:35
Some of all, kinda.

We're going to drop resources until a time that we actually have them worked out to a full neatness. (That might be never.) Districts will provide gold though. You wouldn't get to draw that gold until you were able to claim the district.


Edit: I think we're going back into 'mechanical' design again, so districts being fluffed are going to be stalled again for a while longer it seems. When we have this more worked out, I'll post a list of all clearly open districts.
#36

zombomaniac

Feb 06, 2006 7:42:22
So far only Tundra City of Nun, Clete Township, Port City of Tortuga, Oasis Town of Canark, and Ice Needle Island have been claimed for RP descriptions.

Currently occupied territories, and who owns them.

Wooded Highlands: Oriental Guild
Wooded Slopes: Psionics Foundation
Sunrise Mountains: Ghashmal Keep
Deeping Quarry: Guild of Ultimate Evil
Misty Island: Councle of Arch-Mages
Mendal Planes: Town of Bristol/Stormhand Federation
Marketplace: Merchants Guild
Malg Swamp: Shadows Breath and Blade
The Winding Woods: Forest Dwellres Foundation
Evergreen Forest: Concientia, Academy of Magic
Herchound Jungle: Temple of the Damned
Peaceful Orchards: Halls of Refuge
Lowland Foothills: Swordpoint Military Academy


Here is a map of Tyranor.
#37

jagggar

Feb 06, 2006 9:48:11
I better not see that list on page three when we get there Zombo. ;)
Though out of that list we'll need to see who's still around and what has effectively become unclaimed.


Does anyone have some ideas about structuring the topics on the board? Should we turn acquiring territory into mini-adventures, it would be best to have each run in its own thread. But, we don't want to drown guilds like the CoA in Tyrannor.

Also, no one has made a direct comment about Level Independent XP as of yet. No thoughts?
#38

zombiegleemax

Feb 06, 2006 10:11:05
Mini adventures sounds about right.
#39

gabrion

Feb 06, 2006 10:59:45
Does anyone have some ideas about structuring the topics on the board? Should we turn acquiring territory into mini-adventures, it would be best to have each run in its own thread. But, we don't want to drown guilds like the CoA in Tyrannor.

I like it. As we have said before, there will obviously be a difference between guilds that are actively participating in the IFGW and one's that aren't, so as far as I can tell, it won't be a problem to simply have the former do mini-quests for territory and the latter not worry about it.

Also, no one has made a direct comment about Level Independent XP as of yet. No thoughts?

I'm not sure I understand this. Can you explain it with a bit more detail?
#40

jagggar

Feb 06, 2006 11:11:37
Okay, let's see . . .

The Generally Generic Guild decides they'd like to claim the Deep Groves. They would go there and deal with some of the NPCs (generally those in charge) and find out they have to accomplish some task before the leaders would consider letting the GGG be in charge. So the GGG goes off and kills this or that gaining XP. The XP they earn themselves is matched in this side account which has to have an amount arbitrarly set by the GMs before the GGG can claim that they own the guild and gain benefits (cash each turn/round/month).

Doing so with the normal XP table would be kinda funky (since XP for each individual is based off of their level, the CR of the challenge, and the number of people in the party), hence the reason we would replace it with the Level Independent XP table.

Am I clear at all on any of this?
#41

dyne

Feb 06, 2006 13:00:34
On NPC Leader CRs:
Are the NPC Leaders the only challenges the PCs will be facing? It would make perfect sense to me to have higher-level NPC Leaders in most cases (LV 10+), and have a number of minions for the PCs to contend with that are closer to their power level. Another thought, every district might not be a kingdom unto itself. Perhaps the leader of the small village in Mendal Plains is only CR 7, but that village is part of Kingdom X (which covers Mendal Plains, Sunset Mountains, Lake Radif, and the Wooded Slopes), the king of which is CR 12. In such a case, it might not be terribly difficult to wack the mayor and take control of the village, but doing so would incur the wrath of that CR 12 king and his followers.
#42

zombiegleemax

Feb 06, 2006 13:22:13
Does anyone mind if I have the GoUE just begin conquest of other areas before the third round starts? Just to wrap up loose ends like who'd win?
#43

jagggar

Feb 06, 2006 14:30:29
The idea started there, but we've figured that ain't gunna work.

I'm not personally in favor of a kingdom setup, especially when we don't even know the sizes of the districts as of yet.

It's kinda hard for me to phrase what I mean.

You could walk in and kill the leader of the district and call yourself the owner and live in his stronghold. But before a guild could gain official control of the district with the mechnical benefits (bonus to GLS and montly gold), the geuild as a whole would have to earn so much XP.

Bob the fighter could walk in and kill the leader of the district, but if he just sat there after that while the Generally Generic Guild vanquished the trolls blocking the trade routes and the GGG got enough XP between them, they could claim and reap the benefits of owning the district.
#44

zombiegleemax

Feb 06, 2006 14:39:33
This actually brings up the reason that the Deeping Quarry leaders are at least 10th level: before the GoUE can take over, it must find patronage (get one on their side), the members must grow in strength (levelling up) before being relatively certain about success, and the guild must grow in fame/infamy (guild level) before they are able to claim any real portion of the district which is in four unequal pieces of different power.
#45

redhase

Feb 06, 2006 14:54:18
So far only Tundra City of Nun, Clete Township, Port City of Tortuga, Oasis Town of Canark, and Ice Needle Island have been claimed for RP descriptions.

Currently occupied territories, and who owns them.

Wooded Highlands: Oriental Guild
Wooded Slopes: Psionics Foundation
Sunrise Mountains: Ghashmal Keep
Deeping Quarry: Guild of Ultimate Evil
Misty Island: Councle of Arch-Mages
Mendal Planes: Town of Bristol/Stormhand Federation
Marketplace: Merchants Guild
Malg Swamp: Shadows Breath and Blade
The Winding Woods: Forest Dwellres Foundation
Evergreen Forest: Concientia, Academy of Magic
Herchound Jungle: Temple of the Damned
Peaceful Orchards: Halls of Refuge
Lowland Foothills: Swordpoint Military Academy


Here is a map of Tyranor.

i saw the map and lake Radif has an o level rating, i could make lake radif something like ten towns in the realms, but different. does any guild have cintroll of the area?
If allowed to make the cities I could make each of these into small cities
Camulodonum
Londinium (London)
Verulamium
Colonia
Eburacum
Isca
Deva
5 small cilies that souround the lake, each city have an avarage of 500 to 750 in each city; the biggest being londinium having a population of 1000 to 1500 if allowed.
they could have an 5 cith counsel to dirrect the couse of the cities and their fates.
up to gms to decide if they want me to make lake radif with the 5 cities.

what about making baliste, i would like to make the roman scorpion (roman wording scorpius), with 7 to 8 feet long spears they shoot at enemys. line of 9 to 18. this is the way they would fire:
in 3 turns, the 1st of 3 firing system would fire there spear, then the second, then the third.
this would allow the 1st to reload, the the second would be relaoding there spears while the 3rd was firing there spear.
the frist would be reloaded by the time the 3rd finished firing there spear.
can we make the Scorpius baliste for the guild were in?
the Scorpuis can be carred by 3 characters with average strength, and be moved around. set up time would be 1 to 4 rounds.
the goue could use such an invention for conquest.
making them will have to calculate costs for one Scorpuis. (nt hard tomake and they can be elevated up and down and side to side(left and right.)
#46

zombomaniac

Feb 06, 2006 21:35:20
What are we going to do with all the 15th level PCs?
#47

zombiegleemax

Feb 06, 2006 21:40:33
Don't worry, I've got something in mind for them...
Let's see...after the SBB, do I want to take out the Keep or Hall... , I'm talking about my plans out loud again.
#48

orcy_the_green_wonder

Feb 06, 2006 21:43:57
Don't worry, I've got something in mind for them...
Let's see...after the SBB, do I want to take out the Keep or Hall... , I'm talking about my plans out loud again.

A bit overconfident isn't he folks? ;)
#49

zombiegleemax

Feb 06, 2006 21:50:35
Not so much as wanting to resolve which side would win in the end. And before you ask, yes, I would be dropping tons of rock on you.
#50

redhase

Feb 06, 2006 22:03:34
What i've found out by palying AD&D for so long is that the dice are the deciding factors.
some times they are your best friend and then they are your worst enemy at times, they are a big factor in all battles.
who will win or lose in in the dice rolls.
#51

zombiegleemax

Feb 06, 2006 22:06:30
Actually, it's cruising about 1000, 1500 feet in the air with a few tons of rock to forcibly deposit on a building.
#52

jagggar

Feb 07, 2006 11:04:44
Okay, so people can get a better idea of what they'll have to do to get non-Core+XPH/SRD materials approved, this is the rough draft of what the approval thread's opening post will be like:


As we can tell, some of you are quite unhappy with the Core/SRD limitation. If you must absolutely have something, then you may make a case for its inclusion here.

Your case should include where the materials is found, (A link if it is on the boards or on a website. The title of the book and page number it is found on if it is published in a book.). In addition, you must review the material in comparison to Core/SRD material. It is prefered that your review also include a 'fix' if you believe it is more powerful than comperable Core/SRD materials.

If the material you present is a race, class (base or prestige), or feat, and is approved, you will still have to spend points to use it.

If the material is a spell, your character has to go through the research process before we reveal if the spell will be allowed or not.

The following will not be approved:
Materials from the BoED or the BoVD.
Regional/Ancestor feats.


My first example is:

"Staffs of the Magi: Imbuing Yuor Wizard's Staff"
by Ben Vandgrift,
Dragon 338, pages 54-61

There's a great deal of fantasy litature which illustrates great mages, not with a familiar tagging along, but with a powerful staff. Normally in D&D, you can't have a staff until you can buy one or until you can craft one at 12th level by taking the Craft Staff feat. Even then, many staffs can be considered wands on steroids.

The article in Dragon allows the option of replacing your familiar with the power to imbue a staff. Some similar abilities come sooner, such as an Imbued Staff's remote viewing at 5th level versus scrying on familiar at 13th, but the staff cannot sneak into the BBEG's base without its owner unless the staff has been stolen. The "Behind the Curtain" section on page 59 explains why imbue staff can replace in more detail.

The feats in the article should also be allowed to let a caster who wants to take further advantage of having a staff. Except for Recharge Staff, the feats in the article require additional gold to improve the staff (taking the feat isn't enough).

Recharge Staff would pose the only problem (but not for a while) because it assumes normal time keeping. Perhaps to prevent an automatic recharge of the staff you could only use up to 1/3rd of your spell levels (if you didn't cast that much) and the time period could be every 2 (or even 3 or 4) weeks. If it would create a huge hastle, it could be dropped if it needed to be.


I plan to have a couple more examples when the new approval topic is created.
#53

jagggar

Feb 08, 2006 16:08:44
Wonderful news. We've kinda got population figured out.

3000 'people' per DL. The non-cities start out with a DL of one, so they'll have 3000 people spread throughout the district.
This doesn't include power groups which you add to have people to kill (or children). We're going to have to work on exactly how that works out so you all don't end up populating the districts with high level NPCs who are frightfully unfriendly towards anyone who is not part of the guild you're populating it for.

(Those who have the cities in the works, you have a base population of 9000, putting you at a small city.)
#54

turalisj

Feb 08, 2006 18:16:01
HOW many points do we get? And how many points will it cost for each thing?
#55

turalisj

Feb 08, 2006 18:20:24
Don't worry, I've got something in mind for them...
Let's see...after the SBB, do I want to take out the Keep or Hall... , I'm talking about my plans out loud again.

Looks like someone needs to reread the evil overlords list. :P

Btw: I know that atleast one of my characters is going to be an annoying little copper wyrmling dragon. :D
#56

zombiegleemax

Feb 08, 2006 18:30:01
I do read the list, its just that everyone wants a stereotypical villain, instead of the one that confuses you and makes you wonder if evil isn't just misunderstood.
#57

jagggar

Feb 08, 2006 21:14:17
No, it's just that we don't see what's evil about him period. If he was clearly plotting and scheming to the person who saw the dramatic irony in the situation, sure.


You've got 3000 civilians. No points about it.

The civilians may or may not like their government or whatever living situation, but they're not going to raise up too high in defense of the power group. We are still working on how to populate areas with power groups without someone creating a gazillion NPCs who are going to smite certian people on site and be successful because of their uber CR.
#58

turalisj

Feb 08, 2006 21:43:28
What is the level of the port city then? Btw, I was digging through some old files and found a citygen that I downloaded awhile ago. So, if needed, I can create cities and towns on the fly.
#59

zombiegleemax

Feb 08, 2006 21:46:13
I just figured the enemy you trust is more dangerous than the one you don't.
#60

jagggar

Feb 08, 2006 21:49:17
Ah, you meant District Level. 3. So it has 9000 people.
#61

turalisj

Feb 08, 2006 21:52:43
I just figured the enemy you trust is more dangerous than the one you don't.

I would have thought it the otherway around, atleast you know enemy b (the latter one) will try and kill you. Enemy a, the first one, will backstab you eventualy, otherwise he isn't actualy an enemy.
#62

zombiegleemax

Feb 08, 2006 21:55:13
But if you trust them to not stab you, they can convince you to hand them the knife.
#63

jagggar

Feb 08, 2006 22:03:04
It's a lot easier if you don't trust anyone. Should we move this to the GoUE or GoPG?
#64

zombiegleemax

Feb 08, 2006 22:04:54
GoUE, since we can get more opinions there.
#65

turalisj

Feb 08, 2006 22:08:52
Can I get answers to my questions posted above? Please?
#66

jagggar

Feb 08, 2006 22:15:11
Already did. The Port has 9000 citizens.
#67

turalisj

Feb 08, 2006 22:18:20
I'll start working on it right away. And by right away, I mean tommarow.
#68

jagggar

Feb 09, 2006 15:05:20
Well, you can start some planning. The following classes are open for use in "Round 3":

PHB - Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard
XPH - Psion, Psychic Warrior, Soul Knife, Wilder
OA* - Samurai, Shaman, Shugenja (same as CD), Sohei, Wu Jen (same as CA)
CW - Hexblade, Samurai, Swashbuckler
CD - Favored Soul, Shugenja (same as OA), Spirit Shaman
CA - Warlock, Warmage, Wu Jen (same as OA)
CV - Ninja, Scout, Spelltheif

*Oriental Adventures has been updated to 3.5 in Dragon issue 318. If you do not have access to the update, please contact jagggar.


We should be starting work on races next.
#69

wilds

Feb 09, 2006 15:37:46
Nooooo all my plans ruined!!!!!! Lol not relaly, now just the temptation to power game instead of rp. I think im gana go heavy rp next round, so my chars will prolly die at some point, but wtheck just makes things more interesting
#70

turalisj

Feb 09, 2006 15:49:25
Well, you can start some planning. The following classes are open for use in "Round 3":

PHB - Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard
XPH - Psion, Psychic Warrior, Soul Knife, Wilder
OA* - Samurai, Shaman, Shugenja (same as CD), Sohei, Wu Jen (same as CA)
CW - Hexblade, Samurai, Swashbuckler
CD - Favored Soul, Shugenja (same as OA), Spirit Shaman
CA - Warlock, Warmage, Wu Jen (same as OA)
CV - Ninja, Scout, Spelltheif

*Oriental Adventures has been updated to 3.5 in Dragon issue 318. If you do not have access to the update, please contact jagggar.


We should be starting work on races next.

Do we have to purchase non-core ones still?
#71

jagggar

Feb 09, 2006 16:06:01
Nope. These are open and free. Hence the reason we want to get them approved before we start. That way people don't complain if we say a base class is allowed later and their character is already built because the base classes are already approved.
#72

wilds

Feb 09, 2006 16:10:50
For everything else, do we have to prove why it should be approved still? Will points still be used then?
#73

turalisj

Feb 09, 2006 16:30:21
Ok, my three chars:


Zik- Elven fire wu jen. I'll pm the game masters the info for the spell thematics feat.

Turalisj- copper wyrmling (bronze wyrmlings are ecl 10).

and finaly, Denrik- elven swashbuckler.




The only 3 things I should need are inproved weapon familarity, elven courblade, and spell thematics.
#74

wilds

Feb 09, 2006 16:51:46
My chars:
Sor 5 PrC 2

things that I need to write for: new power word spells, Dracolexi
or
Mindbender

I have no idea about the others,

I need to write about a lot of stuff from RotD though, so i doubt i will have mayn chars with stuff from that book
#75

zombomaniac

Feb 09, 2006 17:36:00
Turalisj- copper wyrmling (bronze wyrmlings are ecl 10).

That might be a problem since we only get ECL 7
#76

jagggar

Feb 09, 2006 18:02:39
For such purposes, the articles from Dragon which give 20 level progressions to the Metallics and Chromatics are approved.

Similarly, we are willing to use the progressions from Savage Species and the Savage Progressions articles when needed, but some of those need to be updated before use (usually in DR).


I think we will still be using a points system possibly.
#77

turalisj

Feb 09, 2006 18:42:41
That might be a problem since we only get ECL 7

Hence copper wyrmling. That's ecl 7. Please try to read more than one part. Or try to read more then the paranthasese part.
#78

zombomaniac

Feb 09, 2006 19:52:37
Hence copper wyrmling. That's ecl 7. Please try to read more than one part. Or try to read more then the paranthasese part.

Opps. I skimmed that so i gues I just blurred the names as one or something.
Meh.
#79

turalisj

Feb 09, 2006 20:01:20
Could make it an 8 inch long being of pure annoyance.
#80

dyne

Feb 09, 2006 21:48:03
The Domesday Book

Use it. If possible, overuse it. Kingdom-building never looked so easy.
#81

dyne

Feb 09, 2006 21:52:09
Nooooo all my plans ruined!!!!!! Lol not relaly, now just the temptation to power game instead of rp. I think im gana go heavy rp next round, so my chars will prolly die at some point, but wtheck just makes things more interesting

Stinking powergamers.... Maybe I'll just make a cleric that heals and brings people back to life after all hell breaks loose. Although, I'm not sure how to keep him from getting killed....
#82

wilds

Feb 09, 2006 22:47:43
Lol thats why im making my chars based on rp, more fun and slightly more dieing. But more fun

lol i was thinking about mkaing a Healer of Pelor cleric that just heals everything, literally everything
#83

Tenzhi

Feb 09, 2006 23:40:28
So, Mostly Core only, but a few additions from the complete series off the bat...

I, for one, welcome our new DM Overlords.
#84

wilds

Feb 09, 2006 23:43:09
So, Mostly Core only, but a few additions from the complete series off the bat...

I, for one, welcome our new DM Overlords.

Better than our new DM Tyrants :coolcthul
#85

Tenzhi

Feb 09, 2006 23:52:09
Better than our new DM Tyrants :coolcthul

Tyrants?! Oh no!

S.T.A.R.S!!! *KA-BLAMMM*
#86

wilds

Feb 10, 2006 0:04:56


:coolcthul
#87

wilds

Feb 10, 2006 0:32:18
I would like to ask the DMs to make a thread soley to display what has been approved please. Seaching all over the thread/threads will only lead to confusion
#88

sssargoth

Feb 10, 2006 0:43:01
I would like to ask the DMs to make a thread soley to display what has been approved please. Seaching all over the thread/threads will only lead to confusion

Post 2 of this thread has everything class related that is approved. Everything from the core books and XPH have all ready been approved, just so you know.
#89

wilds

Feb 10, 2006 0:47:26
I knew of the books, just wondering how it was gana be organzied
#90

jagggar

Feb 10, 2006 12:39:47
Sorry, random idea.

I'm planning on having an official, NPC, GM bank. Help cut down on unpaid loans and such.
So going back to the benefits of having a guild, it could be so many members would allow for a larger amount to be deposted in a safe safe.


The Domesday Book

Use it. If possible, overuse it. Kingdom-building never looked so easy.

But it's metric. . . And it lacks magical influence. . . And we're goin' crazy balance, not good, solid realistic numbers. . . And it's metric. . .


When we get closer to it, we'll put materials up either in its own thread or in the rules thread.
#91

turalisj

Feb 10, 2006 15:50:21
That, and it's metric. Perhaps we can get people assigned groups for any missions? Like my dragon with anyone who is serious, just to **** them off. :D
#92

redhase

Feb 12, 2006 3:02:51
I have been working on the area if the gm's would allow me to devolop the area of the lake.
I have made some some designs of the towns, with humans, dwarfs, half elves, and a few hlafings, so other races too.
using photo bucket or an another way to make the cities and areas, with their own montery system and the ways they make their gold.
an independent cities that the lake is their main gold maker.
interesting towns and desgins I found to use.

I would like to be given a area and if the gm;s run the area thats ok, what do i need to do and what areas are not claimed?
edit Then I have some names for the area I might get then, from the roman empire.
names of a small town or village.
Camulodonum
Londinium (London)
Verulamium
Colonia
Eburacum
Isca
Deva
maybe one small city with villages or hamlets with some of these names then.

Edit I would ask the gm's to approve this skill I saw on learneed about on myth busters. (this does work and is for the cities on the lake I'm bulding for early detection of a guild trying to take over thier city by military minning.)
have already posted the skill on the approval thread.
Skill:
Listen to earth movment by jar
By digging a 5 foot radius hole, twenty to 50 feet deep; and placing a 200 liter jar with an animal hide skin cover inside the hole this happens. he character must use their listen skill also and they will be able to tell when an army is digging an underground tunnel. The jar will make an salight thumping noise with every stroke of a pick or axe. The character can't tell witch direction the digging is coming from, but that digging is taking place in the area.
Skill used for listening posts watchers to warn against millitary digging under a wall or city.
the charcter must have atleast 10 listing skill points with the Listen to earth movment jar.
this was an acutal skill used by the Chinese, first strarted over 2000 years ago to detect miners digging under a wall or city. This skill would be used on the cities I'm making to detect digging in their areas and the gms would have
complet controll over the cities. if another guild wants to learn the skill they must send others to the cities to learn the skill.
please aprove this skill it's for the cities i'm making.
this does work I saw it on myth busters and it works
#93

dyne

Feb 12, 2006 22:44:10
But it's metric. . . And it lacks magical influence. . . And we're goin' crazy balance, not good, solid realistic numbers. . . And it's metric. . .

1 km = 0.62 mi. The only thing that's metric is the distances anyway, all the rest tells populations, number of guards, castles, etc.

And it lacks magical influence. . .

Get rid of magic. Problem solved. Seriously, though, magic doesn't usually make all that much of an impact (except maybe in Eberron). Even in Faerun, 9/10ths of the world's population is poor human farmers living out in rural areas (unless my memory faults me). The worlds of Medieval Fantasy tend to follow the same trends as Medieval Reality, unless the whole setting is whilly nilly.

It's better for numbers to be based off of something rather than a wild whim and a vague impression. My experience is that the Domesday Book tool really helps in realistically sculpting an area and populating it with different peoples.
#94

necrodude16

Feb 13, 2006 0:03:49
Get rid of magic. Problem solved

#95

wilds

Feb 13, 2006 0:26:03

uhhhhh...... how about no?
#96

necrodude16

Feb 13, 2006 0:35:51
uhhhhh...... how about no?

*BANNED*



Does any one else want to take any citys to flesh?
#97

turalisj

Feb 13, 2006 1:15:48
*BANNED*



Does any one else want to take any citys to flesh?

Remeber Necro, no magic means 75% of everything in the game is worthless.
#98

necrodude16

Feb 13, 2006 3:39:18
Remeber Necro, no magic means 75% of everything in the game is worthless.

Which makes my job 75% easier
#99

turalisj

Feb 13, 2006 5:43:30
Making a game with no magic is harder than convincing Sil to make a post that everyone without a dictionary on hand can understand.
#100

zombomaniac

Feb 13, 2006 7:39:04
Making a game with no magic is harder than convincing Sil to make a post that everyone without a dictionary on hand can understand.

Wait a tic. . . I never needed a Dictionary. I'm smart! :P

Does any one else want to take any citys to flesh?

I'll take one, but will wait till at least one fleshed out place is done since I've already done the first two.
#101

silmarien_aldalome_dup

Feb 13, 2006 7:43:52
*hands reader dictionary*

I'm running a campaign where there is a real likelihood that magic in Realmspace could be halted, at least temporarily. Part of the prophesies and legends in the gaming background context. A lot of it was inspired by the work I did here with the postership.

The place of mythology in a gaming background is important. The GMs each bring a flavour of their own to their methods of game-balance, that they express through their NPCs and through the cultures they develop to help gamers have fun.

@Redhase

Hello there! Good to see you!

stav
#102

wilds

Feb 13, 2006 11:38:14
*BANNED*

:raincloud :coolcthul
#103

wilds

Feb 13, 2006 12:23:02
My GoEV character Fang has been raiding villages recently. I am wondering what could be gained/lost in each raid. Looking mainly for humaniods for lycanthropy conversion, and just goods in general
#104

redhase

Feb 13, 2006 12:30:24
I have played in magic and non magic worlds, the differance to me is that non magic worlds your character has to use their brains more than in a magic world.
non magic worlds are build on the sweat and blood of their npc's and characters, the fighting rules still aplie. Just have a harder time getting healed, and you have to use the npc's to have better and plan their useage better.
dyne; magic worlds such as forgotten realms percentage could be right, since the whole population of the realms is not published, its a good guess.
in the bigger cities though the magic use would be higher than in the country side, take waterdeep for instance. I would guestamate about 40 to 50 percent use magic, silvermoon about 40 to 60 percent use magic or know some form of magic be they celric or so forth. silvermoon was founded on a elven city and their are alot of elves and half elves still living in the city.

My guess on the forgotten realms population: 200,000 milloin to 500,000 million. total users of magic my guess would be about 10 to 15 % of total population. not a very magical world if you look at the total population of Faerun, other worlds have an higher percentage of magic useage.
some areas just have more magical useage than others is all.
And Sil yes I'm back and looking forward to doing a few things, good to to see your still around after all I've read on the threads..


the black guard is in the 3.5 core books too and they are expaladins, don't forget about them.
#105

zombiegleemax

Feb 13, 2006 13:55:14
Oh, and don't forget that no magic means no monstrous creatures with magical abilities or need magic to exist (meaning quite a few monstrous humanoids, all dragons, outsiders, shapechangers, elementals, constructs, large percentile of aberrations, every magical beast, and a few kinds of giants, just for the stuff I can name off the top of my head), meaning that your material of what to throw at people is also limited. No magic would probably also mean no psionics, getting rid of the last few aberrations except maybe for one or two types and even more other creatures.
#106

jagggar

Feb 13, 2006 14:02:24
Might depend if we mean no Su or just no Sp.

But hey, maybe dragons would actually fit their CR if we eliminated magic. :P
#107

zombiegleemax

Feb 13, 2006 14:12:25
Well, no magic would mean we'd have to obey the laws of physics, then. That would mean dragons still couldn't exist as-is in the game, and that they'd have to lose most breath weapons and have to be reworked.
Oh, and I forgot to list undead before. You'd be left with most humanoids (who the GMs would have to rework a bit as well in some cases, no gnomes because they would lose their only powers), all non magical animals, only monstrous humanoids that could be explained as evolving naturally and without any supernatural powers, and giants that don't have magic. Don't even get me started on what would have to be done to classes...
#108

jagggar

Feb 13, 2006 14:45:59
Reign of Fire. Resident Evil. Dragons. Zombies.

You don't have to toss all the monsters out. Just strip them off their spell-like (and possibly supernatural) abilities. Recalculate CR and you're done.


If you're lucky enough to have a temple dedicated to a very kindly deity with at least a adept if not a cleric, you're probably going to have a lower chance of a barber in your village.
#109

sssargoth

Feb 13, 2006 14:53:09
just so y'all know, we are keeping magic so the problems being discussed will be a non-issue.
#110

zombiegleemax

Feb 13, 2006 15:05:29
But then you have to also figure out how to explain their existence, redo stats potentially, a dragon alone would be nigh unstoppable as is (most of them would still be extremely hard to hit because their own natural armor would surpass weaponry), have called shots on zombies, trolls would be difficult to explain, lose all half *insert species here*, and increase your workload all around.
Then, there's classes. Paladins would become little more than overglorified fighters, druids and clerics would need complete reworking to account for no spells and/or magical abilities like turning undead or the druid's many abilities, bards...well, they wouldn't be affected that much, but anyway, no sorcerors, wizards, warlocks, artificers, shugenjas, warmages, or any other caster, at least without a large amount of work put into it. You'd have to develop a class centered completely on alchemy if you even wanted something like the wizard in the game. Your example of a cleric in the area would be like today's priests: they can only give spiritual guidance, no more. Sure, they could try and mend your wounds, but they don't necessarily know how, and the team fighter could probably do just as good a job.
EDIT: Sorry, I began this post before Sssargoth got his post on the status of magic done.
#111

jagggar

Feb 13, 2006 21:05:14
If you would like to flavor a territory, there are some guidelines which must be followed.

A territory has 3,000 private citizens. Keep this in mind when you create a large mass of population.
You can have a number of NPC leaders in addition to these private citizens. Their levels will depend upon how many you have. You'll give the GMs an outline of NPC power groups and the GMs will tell you what levels they are.


Unowned Districts
These districts are unowned and no one has asked to flavor them yet.
Unowned Districts
Glacial Spikes
Sunset Mountains
Northern Slopes
Deep Groves
Scorched Woods
Seal Rocks
Bare Atolls
Five-Eye Reef
Islands of Dar
Storm Peaks
Lowland Forests
Klenok Highlands
Western Steppes
Eastern Steppes
Dowerwin Islands
Thalingrad Island
Burning Marches
#112

silmarien_aldalome_dup

Feb 13, 2006 23:21:45
And Sil yes I'm back and looking forward to doing a few things, good to to see your still around after all I've read on the threads..

Just popping in. I'm reading, mostly.

I'm working on a big project, that's taking a great deal of my available researching resources for spare time (URL compendia are hard work).

It's great to see you though Redhase - I'll e-mail you with a big catch up. +

@Reader

The emergence of larger scale gaming processes in your world building venture, is good to see.

The game-balancing system, would need regulation at the Scenario and Metascenario levels, and GM or DM authority is a vital ingredient for the venture.

The power-balancing system requires all three stratifications:

  • Scenario (more important);
  • Meta-scenario (more important).


Also, if you're investing Players with NPC authority, you may need a fourth stratum in there or you may not, depending on the game jurisdiction vested into those keen players who run the big population centres. Expanding that comment: if you vest some DM-like authority over a region to a player, then, you satisfy criterion 2 in the three-item list I've jotted down and you don't need the fourth stratum. On the other hand, if you're leaving it as "PvP" like - I encourage caution. My thinking on risk-management and safe gaming offers that you'll need a GM or DM "containment field" to stop shinanigans and flame wars. That would prevent abusability of the (wonderful) gaming environment that encourages big thinking.

stav
#113

wilds

Feb 13, 2006 23:50:43
ugh, the pvp thing. That is why next round, when ever that may be. PCs are level 7, organized in parties basically. They have to take control of territories and actually form the guilds in game. Which means less pickering as every one will be working to gain control of some area.

Players: check
Scenario: check
Meta-scenario: check
#114

silmarien_aldalome_dup

Feb 14, 2006 0:10:37
Hi Wilds,

The level 7 thing could be, say, 9, 1, or 55 - any combination would not do harm (provided - see my argument below).

Even possible to have mixed numbers, with say, one culture/group/guild with a 15 and another with a 4 level. Like in real D&D - you go to a village, say, and that village has ten elves of 1st level and one 5th level mage. Then you go to the big cities, where you can find, maybe even and Epic Level wizard. On one level, D&D is actually not very realistic, in that no matter what your players' level is, you still get a chance to 'win' in an encounter that is part of a balanced gaming scenario. We DMs try not to set up scenarios, (too much) where players are doomed to lose. We like them to win, overall, and progress.

As long as each Scenario is (DM'd) where the DM gets to intervene with, the equivalent of CR stuff, no problem. That's how each team gets a fair chance to actually win.

Over the whole game infrastructure - as long as the GM can intervene to game-balance, where needed, (the GM needs to be a manager of probabilities, on one level - to keep the numbers fair) then, yes, there is a "tick" to two and three.

That's what I mean by "DM containment fields".

stav
#115

wilds

Feb 14, 2006 1:24:28
no, the level 7 is to keep down on PvP and to lower the general power level. Not to mention that NPCs will have a good chance to kill an transgressing PC, thus balance and thus "Containtment field" idea is already incarnate
#116

zombiegleemax

Feb 14, 2006 1:31:56
Don't forget about restricting the funds too. That'll help keep us from progressing too fast.
#117

silmarien_aldalome_dup

Feb 14, 2006 1:35:25
It's all relative, is what I'm saying. What you're saying is something on another point.

To clarify, the point I make is that whateva guns you got. it's in the GMs hands to balance it. And if players go into a scenario outgunned, all the time, problems emerge and your campaign gets into hot water. Players need to win and grow.

Also, your guns could be water pistols - in which case the GM uses water pistols to balance you. Also, 10,000 water pistols can drown a red-dragon. So, if you got 10,000 1st levels in a region of Tyranor, that's no small thing, and when setting the probabilities (which is the DMs' domain), it still needs to be a fair fight for both teams.

stav
#118

silmarien_aldalome_dup

Feb 14, 2006 1:37:09
Don't forget about restricting the funds too. That'll help keep us from progressing too fast.

true. Add in that campaigns that don't grow fast enough, frustrate players. Campaigns that grow too fast, become boring.

It's a balance. There's no one correct answer. It's all relative.
#119

silmarien_aldalome_dup

Feb 14, 2006 3:06:37
Setting the Probabilities – Making PvP Fair

PvP games, such as computer games that you buy off shelves, often set up balanced encounters, automatically as part of their program between players, as a matter of course. Or else, they allow players to choose the ‘difficulty’ and let you have an ‘easy’, ‘moderate’ or ‘difficult’ encounter. This is just managing probabilities, that some mathsy program does, automatically, behind the scenes, before you play.

At the Guild House, to prevent abuse, the PvP environment needs provision for the GM to set probabilities. At The Arena, the ‘setting’ is automatically, about 50:50 odds, because you go into the Arena in an evenly set match. One PC, versus one, equal-level PC.

In the between-guild interactions, setting a probability is not quite as straight forwards. The GM needs to add up all the numbers, levels and monsters on both ‘sides’ and then toss in some things to balance it out. I would assume a 50:50 probability setting should be the norm.

But, I’ve chucked the table below together, that might let you shift probabilities away from 50:50 chance of winning, in certain contingencies, as follows:

[b][i]Contingency Probability Setting*[/b][/i]<br /> Difficult (severe) 90:10 <br /> Difficult (very) 80:20<br /> Difficult (somewhat) 70:30<br /> Difficult (a little) 60:40<br /> Even Matched 50:50<br /> Easier (a little) 40:60 <br /> Easier (somewhat) 30:70<br /> Easier (very easy) 20:80<br /> Easier (with hands tied) 10:90<br /> ---------------------------------------------------<br /> Honourable Play Bonus 40:60 <br /> Dishonourable Play Penalty 60:40
#120

turalisj

Feb 14, 2006 6:00:55
Sil, that's pretty good and all, but we're trying to simplyfy things. And you seem to have a running theme of 'simplifying through complications'. I.E; making things harder in an effort to make them more simple. Not saying that what yoyu typed up isn't worth anythings, but it just seems a bit too much when there might not even BE pvp. Plus, trying to balance something normaly has the opposite effect.
#121

silmarien_aldalome_dup

Feb 14, 2006 6:57:46
that's very kind of you turalisj. The table can be ditched. But, the 50:50 rule should be kept, to minimise risk at the forum, I think.

Um, then, that added burden, through my suggestion, would fall to the GMs/DMs (not the players). One extra number-crunching exercise, per melee encounter for the GM in advance of melee. Easy to calculate though: add up the combined levels/ECLs/LAs of each 'side' and chuck in one Orc/Elf/Thing for every mismatch in levels. If foundations keep good records, it should be a sinch to pull off.

The Benefits to the Game, The Individual Poster and to the Whole Forum

  • the flame-war ingredient 'sacrificed'/removed is 'I can take over the forum just by having a bigger team';
  • the friendly-gaming spirit ingredient created/honoured is I can't be ganged up on by my buds--we're all in this together. If I win, it's because my strategy was better (because, with 50:50 odds, overall, over a whole melee, all dice rolls average to equal chance for both teams, unless I fluke good rolls, or luck out with bad rolls). Just like in a D&D tournament - every team on every table starts with equal odds 50:50 by the averaging of dice, all things being equal. The most strategically successful team will win, unless they get really bad luck with dice;
  • we honour game-balance, on all levels, in the spirit of friendly D&D;
  • the DM/GM gets less headaches, and more peace, from the trickle-down effects of improved cohesion in the group;
  • you can 'swap sides' in game, and know that your buddy (who was on your team, last melee) gets just a good a chance of whippin' yer ass, as you get of whippin' their ass, in fair and fun spirited D&D. Your buddy won't be mad at you, if he loses, coz he's still got 50:50 chance of winning, on average (not counting mods to outcomes due to teams' strategies);
  • it minimises the tendency for real-life yucky factions to emerge in gaming environments. Especially important when a forum is comprised of a small number of (regular) posters, like we have at the Guild House;
  • on the other hand, if you don't give the GM the power to set the odds to 50:50, every encounter, players can shift the odds by banding together. So, your 'bud' might be more likely to be mad at you if you 'swapped teams' after planning it, secretly, and byshifting the odds against your bud on purpose, in advance of a melee, by cutting a deal with the 'other team', with the idea of sharing the spoils after you whip yer bud's ass.


In summary, you can call the dot points, ways of avoiding harm - or - harm avoidance methods. The DMG and PHB rely heavily on stuff like that - a fair fight, a fun game, a gaming fight that doesn't cause you harm - the ethics of game-balance.
#122

zombomaniac

Feb 14, 2006 7:42:58
Requested Districts
Someone has already requested to flesh out these districts.

Peninsula of Dar - Zombomaniac
Lake Radif - redhase
Ice Needle Island - necrodude16

Nope. I changed my mind on that one. I want to leave that to someone else.
I'll take the Bare Atolls.
#123

jagggar

Feb 14, 2006 10:07:53
There's acutally a couple of things that make that more complex from the D&D setup. We were previously basing our XP awards for PVP on ECL=CR. That's not acutally true because a 15 fighter NPC has less money than a 15 fighter PC.

And assuming we could get the math down for Arena matches, then it turns into the trap-setters question. The CR is supposed to show how challenging a fight was. But if the players lay an ambush and make it much less challenging, do they get less XP? Do we tell one group of players where the trip wire is or have a random rat run by and trigger the trap because that would put too much in favor of the trap-setter if the trap-springer was to spring the trap.

Some video games do create the encounters based on the level of the PCs. Others never get easier until you become a more skilled player. I think we may try for the "in the middle" with the area encounters are set, but you know that there are more powerful creatures in the Happy Bunny Field than there are in the Dark and Gloomy Mountains (the big scary monsters in the HBF scare away the bunnies natural predators but don't care about the bunnies ) with some specialized encounters cropping up from time to time.

Also, 10,000 water pistols can drown a red-dragon.

Oh no. Not this again. I already calculated the average Metropolis when someone posed the question of a dragon taking on a city back when the Draconomicon still had its own board. Silly people who think 3 20s in a row result in an insta-kill. *shudders from VARIANT rule*
#124

zombiegleemax

Feb 14, 2006 10:21:36
Does death await the predators with sharp, pointy teeth?
#125

jagggar

Feb 14, 2006 10:51:24
No, death awaits the predators with floppy bunny ears. :D

Don't you just love how ambigous that question is?
#126

wilds

Feb 14, 2006 11:29:39
Well so much for keeping everything K.I.S.S. adding fractions and more complicated things. It was fine before. Dont fix it if it aint broken!
#127

redhase

Feb 14, 2006 13:37:10
the cities I've been working on are based off from Sebastien Le prestre de Vauban desgins, and all walls are an 45% angles with the guard forces built in the walls with windows facing inwards towards the castles.
the cities are again:
Camulodonum
Londinium (London)
Verulamium
Colonia
Eburacum
Isca
Deva


buy making these cities with their own defense abilities the characters will have a harder time trying to take over an area, and with lower advancment this would help in some ways.
#128

zombiegleemax

Feb 14, 2006 14:31:33
No, death awaits the predators with floppy bunny ears. :D

Don't you just love how ambigous that question is?

Yeah. It also reminded me to try and find the stats a friend of mine worked out for the vorpal rabbit, as yet another thing to unleash upon the unsuspecting world.
#129

jagggar

Feb 14, 2006 14:59:10
Just remember, you've only got 3000 people to populate the villiages and the rest of the land.


Oh, and another important thing: No Dragons.
Yes, you may play dragons and use wyverns on your random encounter tables, but the GMs will be the ones putting the true dragons into Tyrannor. Helps keep secret lairs secret as well. :D
#130

silmarien_aldalome_dup

Feb 14, 2006 15:56:35
There's acutally a couple of things that make that more complex from the D&D setup. We were previously basing our XP awards for PVP on ECL=CR. That's not acutally true because a 15 fighter NPC has less money than a 15 fighter PC.

<--snip-->

if you don't install provision for the GM to set probabilities to 50:50 (or some boundary, with some room for some variation, so [some] access to the CR system can occur) - newcomers will be heavily disadvantaged, because all the established crew will outpower them after months of level progression. In normal D&D the GM does the probability management anyway. It's the Guild House PvP bit that's the House Rule Variant, not the probability management. If you don't fix it, you'll end up with say ten 15th level PCs in the old crew and two 7th level PCs in newbies - that's not fair on newcomers.

I forgot one vital point.

I remember when The Foundation Guidelines were put together, we had to take numbers away from our lists. The overseers were preventing cliques and preventing a culture of social exclusion at the Forums from doing harm. What happened was that Guests complained to the WizOs saying that foundations were creating high-school cliques and social exclusion and that they were doing damage.

It's the PvP arm of the melee encounters that will create flamewars with greater likelihood, and frequency, if some kind of probability management system is not put in place. Make it as simple as can be, even though it may be something you don't want to do--it's still necessary.

Reason: one of the crucial aspects is the prevention of cliques, gangs and the prevention of the players crying 'foul-not a fair fight'. Not to mention the potential for damage to people through the sense of players feeling betrayed, picked on, or manhandled. It's very risky, what you've built.

Large-scale combat does indeed involved strategies for ambush. That's part of the fun. But, your Halfling Hamlet, with say one 2nd level Mage and 10 settlers won't have a place in the current gaming environment, at the player level, which is disappointing. The world-building, to be realistic, needs for people to create diversity, without recourse to cloning numbers.
#131

orcy_the_green_wonder

Feb 14, 2006 16:40:02
if you don't install provision for the GM to set probabilities to 50:50 (or some boundary, with some room for some variation, so [some] access to the CR system can occur) - newcomers will be heavily disadvantaged, because all the established crew will outpower them after months of level progression. In normal D&D the GM does the probability management anyway. It's the Guild House PvP bit that's the House Rule Variant, not the probability management. If you don't fix it, you'll end up with say ten 15th level PCs in the old crew and two 7th level PCs in newbies - that's not fair on newcomers.

I forgot one vital point.

I remember when The Foundation Guidelines were put together, we had to take numbers away from our lists. The overseers were preventing cliques and preventing a culture of social exclusion at the Forums from doing harm. What happened was that Guests complained to the WizOs saying that foundations were creating high-school cliques and social exclusion and that they were doing damage.

It's the PvP arm of the melee encounters that will create flamewars with greater likelihood, and frequency, if some kind of probability management system is not put in place. Make it as simple as can be, even though it may be something you don't want to do--it's still necessary.

Reason: one of the crucial aspects is the prevention of cliques, gangs and the prevention of the players crying 'foul-not a fair fight'. Not to mention the potential for damage to people through the sense of players feeling betrayed, picked on, or manhandled. It's very risky, what you've built.

Large-scale combat does indeed involved strategies for ambush. That's part of the fun. But, your Halfling Hamlet, with say one 2nd level Mage and 10 settlers won't have a place in the current gaming environment, at the player level, which is disappointing. The world-building, to be realistic, needs for people to create diversity, without recourse to cloning numbers.

But look at it on the other hand. Those players who have been around for a while and have gained all that they 'cry foul-not a fair fight' if the GMs decide to give lower level characters special things. Everything they've worked for makes them no stronger because newcomers are granted free things. If the GMs do begin to give special help to lower level characters, then the players who have been around for a while will feel betrayed, picked on, and manhandled. It is risky in the same to add things in that will make newcomers the equals of those who have gained a lot in game. PvP will never be comepletely fair for newcomers, that is why there are going to be other things in the coming game to do than fight players.

Also, the idea of getting rid of cliques and groups is rather... contrarty to the point of the Guild house. Which is based completely on groups and guilds.
#132

redhase

Feb 14, 2006 17:05:56
Just remember, you've only got 3000 people to populate the villiages and the rest of the land.




Oh, and another important thing: No Dragons.
Yes, you may play dragons and use wyverns on your random encounter tables, but the GMs will be the ones putting the true dragons into Tyrannor. Helps keep secret lairs secret as well. :D

Is that for the whole area? I can still have one large city and the rest vilages with the mythdril mines nears the mountains and villages and lake then.
#133

jagggar

Feb 14, 2006 19:02:50
Is that for the whole area? I can still have one large city and the rest vilages with the mythdril mines nears the mountains and villages and lake then.

Yeah, that's it for the entire territory. 3000.
As guilds claim territory and build up capital, they will be able to increase the population.
#134

turalisj

Feb 14, 2006 19:26:43
Oh, and another important thing: No Dragons.
Yes, you may play dragons and use wyverns on your random encounter tables, but the GMs will be the ones putting the true dragons into Tyrannor. Helps keep secret lairs secret as well. :D

O_O

NOOOOOO!!!!!
Not even a young adult bronze dragon who guards the city against pirates?
#135

zombomaniac

Feb 14, 2006 19:27:06
Is that for the whole area? I can still have one large city and the rest vilages with the mythdril mines nears the mountains and villages and lake then.

Yes, the whole area.
It is 3,000 people, for the whole district, per District Level.
#136

zombomaniac

Feb 14, 2006 19:34:52
NOOOOOO!!!!!
Not even a young adult bronze dragon who guards the city against pirates?

Yes, you may play dragons :D

Thats answers it I think.
#137

turalisj

Feb 14, 2006 19:40:19
Once again zombo, you missinterpreted my post. I mean as an npc near the area of the city. Not a character, because a young adult bronze dragon is ECL 20.
#138

jagggar

Feb 14, 2006 19:49:18
O_O

NOOOOOO!!!!!
Not even a young adult bronze dragon who guards the city against pirates?

No.
And you shouldn't even have had the Young Adult part planned because you don't have any CRs for your NPCs yet.
#139

zombiegleemax

Feb 14, 2006 20:13:57
Can we at least mention dragons in the area if they seem like they would be there, for reasons like an excess of kobolds that will wait on it claw and foot, giant caverns, things like that?
#140

turalisj

Feb 14, 2006 21:23:15
Or a supply of tasty pearls for protection against pirates...
#141

Tenzhi

Feb 14, 2006 22:37:41
It's all relative, is what I'm saying. What you're saying is something on another point.

To clarify, the point I make is that whateva guns you got. it's in the GMs hands to balance it. And if players go into a scenario outgunned, all the time, problems emerge and your campaign gets into hot water. Players need to win and grow.

True enough; however, the more guns you have, the more difficult it becomes to balance. It's easier to balance one tree against another than to try and balance two forests. The latter task is made easier - and thus less prone to error - by trimming down the trees.

Personally, I think they'd do fine just trimming from the sides (i.e., by eliminating extraneous source materials). But if they want to top the trees off (lowering levels, IOW) I can live with that. In the long run the trees will just grow up again anyway.
#142

silmarien_aldalome_dup

Feb 15, 2006 0:03:34
Hi Tenzhi,



@reader

I need to be careful in saying I'm trying to share the methods of harm-avoidance in my thinking.

A clique needs to be seen as distinct from a fun social group or Guild. To clarify, by “clique” I mean a tight-knit group, like in high schools, that intimidates newcomers and makes people feel awful and bad for not feeling like they can fit it. Cliques imply social exclusion. Social exclusion damages people.

So – yes – we love having Guilds, teams and groups (and) – no – it’s to create risk of harm if the gaming infrastructure isn’t set up carefully.

  • Social mobility, (between Guilds) needs to be encouraged, but, worryingly, this is discouraged, if real-life factions get really ‘cliquey’ with each other and not fraternal with all the group.
  • Because it’s a competition, it needs to be fair, and it’s made fair with game balance. Balance is sacrificed if the GM can’t manage probabilities.
#143

jagggar

Feb 15, 2006 0:04:39
We're cutting the tops off now so the trees can grow longer before they get to the regulation deforestation height (epic levels).

If we lower the need for PCs killing PCs, then balancing it shouldn't be such a concern. We don't just need NPCs, but we need NPCs that can let the PCs shine. (IE, ones that don't upstage the PCs)
#144

silmarien_aldalome_dup

Feb 15, 2006 0:07:27
Example

Mialee at the Guild of Wizards, is working with Jozan at the Guild of Neutrality, to defeat the Guild of Berserkers (who are run by Devon). However, in real life, Mialee has struck a deal with Devon, and Mialee hasn’t told Devon about the deal. Mialee and Devon are friends in real life.

The deal is, that Jozan is expecting Mialee’s help in melee. But, what actually happened was that Mialee changed sides, and helped Devon. Devon and Mialee agreed to betray Jozan, and split the spoils. By doing this, Mialee and Devon shifted the probabilities in battle. The GM couldn’t do a thing.

It turned into a flame war, because, Devon really felt betrayed. He felt he didn’t have a fair chance of winning.

Comments

There’s nothing like shifting loyalties to cause very damaged feelings and rip the social fabric of the forum to shreds. "You're a traitor!" he cried "I'm gunna get you!"

You minimise the damage, if the melee is balanced.

In PvP – just like in the Arena – we set the odds to 50:50. The CR system can be used, by the GM, but it is at the GM’s discretion to use, not the players’. The GM uses probability management to shepherd your relationships, as much as she or he uses rules to guide a game. Just like we set it to 50:50 odds in a D&D competition.

If you want a way to shift the odds in PvP, away from 50:50, you need to be very careful about the Pandora’s box you open.

Newbies

Need to have a fair chance of growing and belonging. Managing probabilities turns it into strategy, and minimises the likelihood that grudge matches lead to factions in the group (in real life).

Opening Post, head of this page - identifies Benefits to the Forum by careful management of the probability settings.

No use saying "we all start at 7th level" if you can shift odds, with cliques, and with the GM not having the strangle hold on the probability settings.

Your GM needs to be in charge.
#145

zombiegleemax

Feb 15, 2006 0:20:54
Sil, the unspoken rule that even the evil guild has learned is that you don't betray your own when it matters most. Those that do are fair game to hunt.
#146

jagggar

Feb 15, 2006 0:52:47
Can you explain how making secret deals and switching sides is not a strategy?

Flame wars can also be avoided by all of the players taking a step back from their characters and realizing it's just a game.
Darby's got a bounty that looks like she'll be changing alignments soon (should she survive the firebombing), but I'm not tearing Wilds' head off for having Kelreth go after that bounty. I'm trying to play her to the best of my ability and trying to figure out what the heck I'm gunna do with her if she does end up with a changed alignment.
#147

Tenzhi

Feb 15, 2006 1:05:37
Flame wars can also be avoided by all of the players taking a step back from their characters and realizing it's just a game.

Indeed. This, above all else, would help quell the social grudge matches, games of character (in the non-game sense of the word, mostly) assassination, and covert retributive strikes that have plagued this game for some time. Though I durstn't attribute any positive statements to Limp Biskit, it seems lately that it is all about the he said/she said bullspit (G-rated for your convenience).
#148

zombiegleemax

Feb 15, 2006 1:06:08
Join the GoUE, give us the layout of the Keep, and make yourself more valuable than the gold.
#149

silmarien_aldalome_dup

Feb 15, 2006 4:27:03
Can you explain how making secret deals and switching sides is not a strategy?

I do agree Jagggar, in that people shouldn't take the game too seriously. But no amount of saying it, I've learned over three years, changes what people actually do in the faceless text-based environment of the forums. We're not face-to-face, and people get hot around the collar, every day, over something.

Deals are fun. But deals without limits are open to abuse. Deals are fun when the rules are fair. But, for example, when you can cut deals that serially disadvantage a particular group, you got problems. It's the difference between cheating and fair play. Some deals are dirty. Some are fair.

  • Analogy: think of your Gencon gaming convention, with there being provision for one table to have ten 15th lvel PCs and the 2nd table only gets 5 because these are my buds and my guild mates.
  • Analogy: The Arena allows buddies to go in in groups, against an opponent.


The Arena is the epitomy of PvP, here at the Guild House, and is a template to model broader game-play on. And even in the Arena's framework, people have cried "foul" many a time, over PC builds. You need a method of bringing the odds back to something reasonable in the IFG, when players start acting god-like.

Game Balance is the epitomy of ethical D&D. If you go for a CR system, in the hands of the players, then, at the very least, the GM needs Reserve Power to Intervene at her discretion if it's needed.

That's why she has dragons, deities, demigods, and power at her disposal, and why players don't.
#150

silmarien_aldalome_dup

Feb 15, 2006 4:29:47
PS, the first flamewar at D&D Races, that I ever saw, was in April 2003, when the Foundations were spawning, was over treachery, loyalty and betrayal.

WizO_Autumn was the moderator.

He/she shut down the first Human Foundation. Kevmann's The NEW Human Foundation was the spin off.

[edit]At the very least, you need a method for bringing "CR-Blowout" back to within tolerable ranges. By CR-Blowout, what I mean, is the situation where, say 10 powerful senior guilds (with 30 17th level PCs, thousands of NPCs in their dominion) out power one humble guild (a day old, with only one 7th level member, standard resources for a new Guild). That's such a distortion in power and balance, of such proportions, that the difference in level goes off the CR Table's range, and into the Andromeda Galaxy.

That's what the GM's discretion is for when you allow for the provision for her to modulate probabilities. Perhaps you can cut the rule to read say, you can't outpower your opponents by more than a 33% probability (one third outpowering being allowed in this example). If you try, your GMs will step in and balance the melee, with their own NPCs and monsters.

You still get to cut deals, in this sort of framework, without leaving the rules so open to abusability, that you get CR-Blowout.[/edit]
#151

silmarien_aldalome_dup

Feb 15, 2006 5:48:08
The Numbers

  • Stated another way, even for a 30% distortion of probabilities each dice roll (on average) effectively gets plus 7 on every dice roll measured on a d20 - +3 on a d10...etc).


When you remember that two very serious flame wars occurred here, over a meagre +4 benefits, on one feat, in a Research and Development discussion, my harm-avoidance radar the harmvoid-dar is going off, with alarm bells.

Also, broadening our focus, beyond the level of 'my PCs' in the game-balance stuff, we can see that we don't need to get upset about an ECL or two for your PCs. It's pretty meaningless to worry about 2 ECLs, when, your point of comparison is a 33% distortion in power - 30 levels - in a six-guild conflict, with three 10th level PCs per Guild being the benchmark. A couple of ECLs c.f. 33% over 6 Guilds, lets us see that a couple of ECLs, either way, are unimportant. Small ECLs don't shift the overall probability of outcomes much at all in Between Guild Melee (only 2.1% for 2 ECLs - about +1 every three d20 rolls on average, c.f. +7 for every roll, for 33%, on average). This stops the ECL-flamewars 'my PC is less powerful than yours' (which are smattered over the Boards) - thus reducing the concern about ECLs (they're too small to worry about in the grand scheme of a Between-Guild Melee [BGM]). This cuts the GM some slack in weighting PC builds for inventive Optimisers.
#152

Tenzhi

Feb 15, 2006 5:59:06
Perhaps an Interplanar Modron Police Force. Such a force would tend to always implement just enough force to balance any inter-guild conflict out CR-wise. :D

Or better yet, a treaty that limits overt Inter-Guild fighting in specific duel-like fashions...
#153

turalisj

Feb 15, 2006 6:03:29
An interplanetary moron police force? I take it you'll be headin gup the force?


And Sil, there's no way to get to 17th level for a long time, a year at the least to get to level 10.
#154

turalisj

Feb 15, 2006 6:07:19
Sil, the unspoken rule that even the evil guild has learned is that you don't betray your own when it matters most. Those that do are fair game to hunt.

Yeah, you secretly plot thier downfall when it's best for you, and backstab them until they are nothing more than a bloodly pulp on the ground. :D
#155

silmarien_aldalome_dup

Feb 15, 2006 6:33:22


*reading quietly*

@turalisj

hmm

that just means it takes 24 months to be able to advantage a group of three guilds with an Epic Level PC of level 30 at 33% distortion [edit]see edit, below[/edit]. One 20th level PC, for the same maths, for a six-guild conflict with 7th level PCs (brand new Guilds, freshly cut). If you blow that out to an allowable 66% distortion in the hands of players - that's 60 levels extra allowable, in a six-guild melee where the benchmark is 10th level PCs.

[edit]...so, the 20th level PC 'equivalent' means - twenty 1st levels, or ten 2nd levels, or four 5th level PCs - or - 3.33 extra standard 7th level PCs....same power as 20th level PC - or thereabouts, on the CR table (there's a 4-level variation in CR calcs, I seem to remember)[/edit]
#156

silmarien_aldalome_dup

Feb 15, 2006 6:55:27
Sil, the unspoken rule that even the evil guild has learned is that you don't betray your own when it matters most. Those that do are fair game to hunt.

That's because, in real life, you're a gentleman. I've said that many times, here - you fight fair. People vary, by degree, though, in the extent to which they operate that way, and cheating/dirty play happens.

A good gaming infrastructure - where GM has provision for probability management - encourages fair play and good sportsmanship.

[edit]On The Numbers

Small ECLs don't shift the overall probability of outcomes much at all in Between Guild Melee (only 2.1% for 2 ECLs - about +1 every three d20 rolls on average, c.f. +7 for every roll, for 33%, stacking on your Guild-Melee on average for the six-Guild, 10th level character example). This reduces the likelihood of the ECL-flamewars 'my PC is less powerful than yours' (which are smattered over the Boards) - these kinds of advantages to a PC are too small to worry about in the grand scheme of a Between-Guild Melee [BGM]. If you're really particular, you'd tally the ECL burden, across Guilds when the GM sets the probability for a BGM). This cuts the GM some slack in approving and weighting PC builds for inventive Character Optimisers.[/edit]
#157

orcy_the_green_wonder

Feb 15, 2006 10:37:52
Orcy doesn't really see the need to discuss any of this silmarien. If it is the GMs that set everything and make sure everything is balanced. Then let us let them do their job. The idea has been presented and they will decide if they wish to use it or not.

Also, it would take much longer than that for a character to reach level 30, since as levels go higher, it is harder to gain as much exp than before.
#158

jagggar

Feb 15, 2006 11:27:03
[edit]...so, the 20th level PC 'equivalent' means - twenty 1st levels, or ten 2nd levels, or four 5th level PCs - or - 3.33 extra standard 7th level PCs....same power as 20th level PC - or thereabouts, on the CR table (there's a 4-level variation in CR calcs, I seem to remember)[/edit]

Didn't I already go over why D&D math is not regular math?

A single 20th level character will wipe the floor so badly with 20 1st level characters that he doesn't get XP.

Should we reach the point where we have 30 17th level characters, I'll be wowed. More wowed that they're all in one guild. More wowed if they're the only guild with 30 17th level characters. More wowed if they'd rather squash 7th level characters for which they would get no experience rather than hunt down epic weapons so they can harm the tarrasque.
#159

wilds

Feb 15, 2006 12:27:58
Orcy doesn't really see the need to discuss any of this silmarien. If it is the GMs that set everything and make sure everything is balanced. Then let us let them do their job. The idea has been presented and they will decide if they wish to use it or not.

Agreed, everything has been figured out already. And math was disproved as useful in DnD by Orcy anyway
#160

redhase

Feb 15, 2006 14:06:54
Here's what uI have done so far with the farms.
I know 3,000 per area and I have 6 different cities run by differnet lords all seperated by 40 or more miles apart from each other.
Farms

First chain of leadership
1. Lord 8th level lives in city.
2. Concer (Adviser to lord), in charge of all Stewards.
3. Steward (in charge of village farms (Fiscs/ farms) 6 to 8 per village, 6th level.
4. Seigorial Manse, (in charge of one farm with 4 to 6 farms on tributary lands.
Which the lord owned the land and the farmers worked for the lord indirectly.
5. Manse (farmers and their families who work the farm for the Seigorial Manse).
6. Facts: the Manse only receives 3 holidays off, which are spring fest (before planting 3 days of celebrations). Mid summer fest, and last Harvest fest, which was a celebration, held for one week after harvest was finished. Celebration's were held at the main town where the Lord lives.



The way the farms (Fiscs) worked
1. One day off for all the Manse's and their families.
2. One day for all the manse's and their families to work on the Stewards farm, (located out side the village), each Fiscs out side the village 6 to 8 per village takes a turn working on the Stewards Fiscs.
A. When the Manse work on Stewards Fiscs they bring cheese, metal works, pigs, chickens and what ever else the Conser has sent word to the Stewards and then the Stewards have word send to the Seigorial Manse as what is needed at the Lord's castle and the chain of command adds their needs to the list. The things asked for are sent by wagon to the lords castle in the walled city and the Steward and Seigorial Manse get theirs first.
3. Five days to work on Manse plot or if your fellow Manse needs help, the others help out if they can.

The village set up
A. The village is set up in this way, 4 to 6 Fiscs in the tributary village lands; ran by a Steward. Each Fiscs has 4 to 6 Manses' to farm the land and work the Stewards and Seigorial Manse plot. The actual village it self has 4 to 8 buildings in it, from a local smith to a local Inn and other business. Milling station, storage houses for the corn, wheat and other products. The smiths worked for them selves, but still have to work on different Fiscs in their area. The smiths will travel to different Fiscs, and have work brought to them as directed by the steward or by the Seigorial Manse's from the Fiscs they run.
#161

jagggar

Feb 15, 2006 14:33:05
Lord 8th level lives in city.
Steward (in charge of village farms (Fiscs/ farms) 6 to 8 per village, 6th level.

Unless you've rolled on the town generation tables from the DMG (Page 137, both 3.X I'm told), these people don't have levels of any sort yet. If you have, then they should have clear class levels and you should be able to list the rest of the population in a similar manner.
#162

zombiegleemax

Feb 15, 2006 15:12:56
Something like this?
Deeping Quarry's aboveground populace:
1/4 human
1/4 dwarf
1/4 kobold
1/16 halfling
1/16 dragon blooded (where there are kobolds, there is acceptance for dragon blooded creatures)
1/16 goliath (they like mountainous terrain)
1/32 miscellaneous (monster races)
1/64 orc/half orc
1/128 gnome/gnome related (kobold population extremely large, therefore small gnome population)
1/128 earth genasi (just makes sense)

Belowground populace:
1/2 kobold (breed like rabbits from age six on)
1/4 dwarf (lots of stone)
1/8 dragonblooded (mostly related closely to kobolds)
1/16 drow (can't not have them...)
1/16 other (genasi, minotaurs, creatures adapted to living below ground)
1/1,000,000 dragon (burrowing)

Aboveground Leader: The Patrician (human expert 5 rogue 4 assassin 1).
Belowground:
Krixsle Dracolisk (Dragonwrought winged kobold sorceror 10)
Glod Ironfounderson (dwarf fighter 10)
Menasi (drow priestess 10)
In charge of their respective peoples.
Dragons are scarce, but due to the mountainous land, abundance of kobolds that fawn over them, and number of caves, they are in the area.

#163

jagggar

Feb 15, 2006 16:07:17
Your leaders shouldn't have levels yet either.

You need to move from portions of your population to numbers for the population. The actual settlements need to be fleshed out and statted. But leave some left over so you don't have to stat evey thorp and hamlet.
#164

zombiegleemax

Feb 15, 2006 16:17:49
Okay.
#165

silmarien_aldalome_dup

Feb 15, 2006 16:52:59
Didn't I already go over why D&D math is not regular math?

A single 20th level character will wipe the floor so badly with 20 1st level characters that he doesn't get XP.

Should we reach the point where we have 30 17th level characters, I'll be wowed. More wowed that they're all in one guild. More wowed if they're the only guild with 30 17th level characters. More wowed if they'd rather squash 7th level characters for which they would get no experience rather than hunt down epic weapons so they can harm the tarrasque.

The example I've given, is a six-guild interaction and melee. I've done the modelling of examples in two ways. One way, I've modelled, and that allows 33% stacking of probabilities through Guild Alliances, for one team, which equals 20 levels worth of advantage, in the players hands. The example was a six-guild interaction with standard, PCs of 7th level. The other way, I've modelled it with 10th level characters, and six guilds. That yields a distortion of power equal to 30 levels in the players' hands. The 33% was arbitrary. At this time, 100% can occur (with no upper limit) - that's three standard Guilds one side, and six standard Guilds on the other at 100%. At 100% outpowering, that much allowance for distortions of probability result in sixty three levels of outpowering, for one team. It doesn't matter that it comes from 7th level PCs. In terms of how that affects the 'average' dice roll, it's +20 for every dice roll on a d20 to the advantaged team, on average.

It doesn't need to be 17th level characters that weight create the outcomes and the CR-blowout. The 20 levels can come from the stacked allied, numbers on one team. That advantaging can be achieved, with freshly cut Foundations, and new PCs, or with old, powerful foundations.

Stav
#166

silmarien_aldalome_dup

Feb 15, 2006 17:02:58
Orcy doesn't really see the need to discuss any of this silmarien. If it is the GMs that set everything and make sure everything is balanced. Then let us let them do their job. The idea has been presented and they will decide if they wish to use it or not.

Also, it would take much longer than that for a character to reach level 30, since as levels go higher, it is harder to gain as much exp than before.

In PvP, GMs don't have the power, as you claim. At the Arena, the "power" is in the architecture of the Opening Post, which is effectively just like what a GM does. And, the opening post sets the odds to 50:50. There is no equivalent to that, in the IFG. It's a delimited gaming environment, where probabilities can be shifted, greatly, by players.

The potential CR-blowout is built into the current rules for the IFG, inherently (distortions in CR mean that one team has an unfair advantage, and another an unfair disadvantage). The figures I've quoted the 33% example, where one 'side' outpowers the other, by 33%. It' concerning enough, that over a multi-guild conflict, (with a cap on power distortion set to 33%) that you can create 20 levels worth of distortion in power, in a six-guild conflict, with freshly cut PCs and Foundations.

Let alone what can happen in a delimited environement (and it is delimited, in the current rules). There is no upper limit set for teams to stack probabilities in their favour at this time.

That's why it's an important discussion theme.
#167

orcy_the_green_wonder

Feb 15, 2006 17:59:33
The GMs will deal with it, again, the argument has been presented and they will decide to use it or not. Though the mathamatics involved are likely not to work in some circumstances. D&D cannot be reduced only to math because the human factor prevents any completely certain mathematical calculation of challenges in a PvP environment. The GMs will decide what they decide.
#168

silmarien_aldalome_dup

Feb 15, 2006 18:18:34
Metathread is how the issue gets identified, so that harm-prevention can occur. There's a problem with the current IFG framework. The players have to nut out the issues and the rules we get come from player input.

The numbers I've provided, are averages. All the D&D tables, including the CR tables are about averages. As are the mods on DC, Save, BaB and all the other numbers we use. On average, they are what will happen in imbalanced melee, for 33%, 66%, and 100%. I've also highlighted that at your individual PC level, for one PC, with a +2 ECL in a six Guild conflict, with standard PCs of 7th level, equals about +1 on every three d20 rolls, on average--a distortion of odds of only about 1 or 2 percent.

The focus on abusability of game balance needs to shift from the PC level to the architecture of the BGM (Between-Guild-Melee).

At Gencon, a team that got whiff of dice rolls that stacked by 1/4 of those I've tabled, would created a big problem and tarnish the games and there'd be an outcry.

We have had a lot of discussion about game balance at the PC level, here. The smaller numbers, +2, +4, and +6 created problems at the individual PC level. My harmvoid-dar is going off, with bells and sounds.
#169

orcy_the_green_wonder

Feb 15, 2006 18:27:33
First of all, the 'next round' is going to be focused more on NPC interaction than on guilds duking it out and killing eachother. Second, Orcy doesn't quite get your +1 or +2, but he assumes you mean bonuses to rolls. Which is inappropriate for any type of game. There is no reason to favor one group of people and to punish other groups. Everyone coming into the game must understand that there may be points in which they are outmatched by other PCs because of planning. However, since the focus is not on PvP interaction, it most likely will not occur all that often.

Also, this is not Gencon. Nor does Orcy see what a con has to do with a message board game. Once again, the GMs will handle things how they will handle them.
#170

redhase

Feb 15, 2006 19:46:43
Unless you've rolled on the town generation tables from the DMG (Page 137, both 3.X I'm told), these people don't have levels of any sort yet. If you have, then they should have clear class levels and you should be able to list the rest of the population in a similar manner.

Here's what uI have done so far with the farms.
I know 3,000 per area and I have 6 different cities run by differnet lords all seperated by 40 or more miles apart from each other.
Farms

First chain of leadership
1. Lord lives in city.
2. Concer (Adviser to lord), in charge of all Stewards.
3. (Villicus)Steward (villicus title called by)(in charge of village farms (Fiscs/ farms) 6 to 8 per village.
4. Seigorial Manse, (in charge of one farm with 4 to 6 farms on tributary lands.
Which the lord owned the land and the farmers worked for the lord indirectly.
5. Manse (farmers and their families who work the farm for the Seigorial Manse).
6. Facts: the Manse only receives 3 holidays off, which are spring fest (before planting 3 days of celebrations). Mid summer fest, and last Harvest fest, which was a celebration, held for one week after harvest was finished. Celebration's were held at the main town where the Lord lives.



The way the farms (Fiscs) worked
1. One day off for all the Manse's and their families.
2. One day for all the manse's and their families to work on the Stewards farm, (located out side the village), each Fiscs out side the village 6 to 8 per village takes a turn working on the Stewards Fiscs.
A. When the Manse work on Stewards Fiscs they bring cheese, metal works, pigs, chickens and what ever else the Conser has sent word to the Stewards and then the Stewards have word send to the Seigorial Manse as what is needed at the Lord's castle and the chain of command adds their needs to the list. The things asked for are sent by wagon to the lords castle in the walled city and the Steward and Seigorial Manse get theirs first.
3. Five days to work on Manse plot or if your fellow Manse needs help, the others help out if they can.

The village set up
A. The village is set up in this way, 4 to 6 Fiscs in the tributary village lands; ran by a Steward. Each Fiscs has 4 to 6 Manses' to farm the land and work the Stewards and Seigorial Manse plot. The actual village it self has 4 to 8 buildings in it, from a local smith to a local Inn and other business. Milling station, storage houses for the corn, wheat and other products. The smiths worked for them selves, but still have to work on different Fiscs in their area. The smiths will travel to different Fiscs, and have work brought to them as directed by the steward or by the Seigorial Manse's from the Fiscs they run.

Millatary patrols come from the main castle and they are 1 leader with 15 soliders.
The villages have a bell system to warn the other Fiscs, and each Fiscs has thier own bell so they can be heard and will send an ride with and horse to other fiscs to warn them of danger.
1 head cleric with 2 lower cleric in each village; does the gm's want to name the god the clerics worship or shall I choise one from the core books. they would have to be earth realted in some ways in farm areas.

free poeple called Coloni
The Manse's duty to work the Villicus (steward) and Seigorial Manse fields service is called Corve'e service
titles
lord- lady
Conser- Conseress
Villicus (steward)- Villicusess
Manse- mansess
other titles
Knad (carpenters assistant boy betweeb the ages of 6 to 14)- Knadess(young women marred to a young man who is a knad)
Bavilaus (smith assistant)- Bavilausess
this is important because the socity likes to use titles first then last name, some times best to call all women lady.

more titles
Abigail- a ladys maid
Ablution- washing women or men
Shearmen- cloth finishers
Fullers- make cloth thicker
Shears- cloth cutter
clothier- cloth maker somthing like a weaver but a diffearnce
Foilers- thin metal worker for decaration
__________________
I can just list the people and their trades, I'm still looking for an good midevil job listing, since the lake is something like ten towns. (complete list of all jobs and titles)
I need fishers jobs also to add to list, the lord will have a small fleet of fishing boats and the people needed to do the jobs at the docks and fish houses, sellers, buyers, delevery people to inns and other type business.
can let you the gm's palce levles on the npc's.
#171

silmarien_aldalome_dup

Feb 15, 2006 20:31:54
@Redhase

Fantastic materials!!

@Orcy

You're right, this is not Gencon.

@reader

It's an even more unstable environment, because of the text-based interactions. It's a reason to emphasise the ethics of harm-prevention and harm-minimisation, even more.

Second, Orcy doesn't quite get your +1 or +2, but he assumes you mean bonuses to rolls.

um, take the example of a 100% distortion of probabilities. At the BGM (Between-Guild-Melee) level, that equates to 1 versus 2 foundations (of equal size) or 2 versus 4 foundations (of equal size) or 3 versus 6 foundations (of equal size).

It's the sort of numbers we have seen around here. The Royal Tyranorian Guard melee comes to mind.

When you average the numbers on the rolls, in 100% distortion of power balance, and where one team outpowers the other by 100%, you get, on average, +20 on every d20 roll for the 100% extra gun power you got, in melee.

There is no reason to favor one group of people and to punish other groups. Everyone coming into the game must understand that there may be points in which they are outmatched by other PCs because of planning. However, since the focus is not on PvP interaction, it most likely will not occur all that often.

You're right. There's no reason. The rules, should block CR-blowout, anyway, though (see my post, upstream to Demonfey).

Trouble is, outpowering happens. I'm trying to emphasise, that The Arena is the template that should be used, in PvP contexts. 50:50 odds - in BGM. If not 50:50, then, some distortion in probabilities might be allowed, but, you can see that even at 33% - you got the potential for very serious breaches in game-balancing processes.

The GM needs the strangle hold on the management of the probabilities, to protect the infrastructure of the gaming environemnt.

stav
#172

thasis

Feb 15, 2006 20:41:10
Ok, I seem to be in general caught up in this round 3 thing. All I can say is I'm horribly disapointed. The ONLY SRD + Psionics is STUPID BEYOND ALL BELIEF! The whole point of the Guild House was to have a large multi-diverse society... destroying the Prc's takes a large chunk out of the multi-diversity. I think you should at least minimize the ruling about getting non-core stuff in.

Another thing, are Skygge going to be approved for the next round cause my main character is a Skygge.
#173

zombiegleemax

Feb 15, 2006 20:51:21
Thasis, they mentioned the list of everything that is currently approved being on the first page. The list is currently that and the complete books. From there, things are done by the basic, "Such and such is not overpowered and should be allowed because..." argument. If you convince the GMs, then they'll allow it.
#174

redhase

Feb 15, 2006 21:00:29
@Redhase
Fantastic materials!!

@Orcy

You're right, this is not Gencon.

@reader

It's an even more unstable environment, because of the text-based interactions. It's a reason to emphasise the ethics of harm-prevention and harm-minimisation, even more.



um, take the example of a 100% distortion of probabilities. At the BGM (Between-Guild-Melee) level, that equates to 1 versus 2 foundations (of equal size) or 2 versus 4 foundations (of equal size) or 3 versus 6 foundations (of equal size).

It's the sort of numbers we have seen around here. The Royal Tyranorian Guard melee comes to mind.

When you average the numbers on the rolls, in 100% distortion of power balance, and where one team outpowers the other by 100%, you get, on average, +20 on every d20 roll for the 100% extra gun power you got, in melee.



You're right. There's no reason. The rules, should block CR-blowout, anyway, though (see my post, upstream to Demonfey).

Trouble is, outpowering happens. I'm trying to emphasise, that The Arena is the template that should be used, in PvP contexts. 50:50 odds - in BGM. If not 50:50, then, some distortion in probabilities might be allowed, but, you can see that even at 33% - you got the potential for very serious breaches in game-balancing processes.

The GM needs the strangle hold on the management of the probabilities, to protect the infrastructure of the gaming environemnt.

stav

the materails is from the last roman empior Charlemagne and the farm system he set up, I had to adapt the system to d&d system.
not hard to do, the hardest hing is finding all the medevil jobs titles, espacally having to do with fishing fresh water fish.
I have other books and other sorcers for other job titles, why can't there be one book that list all midevil jobs titles in order.
the maps are going slowly working with photo bucket and importing drawings of the castles and other things.
I have finished two cities so far and the four other cities takes some time to work out the bugs.
Do I send the httm the gm and they put it on the Trynor thread or do I post it on a new box my self once finished with the whole thing, cities and all the villages and peoples.
#175

zombiegleemax

Feb 15, 2006 21:03:32
Ok, just as a gentle reminder, this is what the rules are concerning the IFWG:

As long as it doesn't violate the Code of Conduct, whatever the GM says is the rules.

Thank you for your time.
#176

thasis

Feb 15, 2006 21:10:01
Mmm... well it was approved in the last IFGW, and I honestly don't know how to convince them that's it's not unbalanced. I just don't see anything particularly unbalancing about the skygge (especialy with how I create characters). I'm not very good at giving points for I have none. I've never realy worried about balance in my game, it's all story for me (except certain 3rd party products which are just downright rediculusly overpowered that even I even think it's retarted).
#177

zombiegleemax

Feb 15, 2006 21:12:56
Well, you'd have to make a skygge progression table, anyway. Maybe there would be different rules for Guild House only materials.
#178

sssargoth

Feb 15, 2006 21:22:22
Mmm... well it was approved in the last IFGW, and I honestly don't know how to convince them that's it's not unbalanced. I just don't see anything particularly unbalancing about the skygge (especialy with how I create characters). I'm not very good at giving points for I have none. I've never realy worried about balance in my game, it's all story for me (except certain 3rd party products which are just downright rediculusly overpowered that even I even think it's retarted).

I helped make the Skygge, and to be perfectly honest, from what Ive seen, you have no idea how to properly play one. I still think they need a bit more work to be balanced, but Im sure the creator would disagree with me.
#179

thasis

Feb 15, 2006 21:36:30
Couldn't I just take the Skygge, and add levels based on it's ECL?

@Ssargoth
I do know how to play the Skygge (in my opinion), but I have looked upon how I was roleplaying and I've realised that I havn't been roleplaying very well. When I return in-character (if I do) I do plan to attempt to role-play more and better. (I blame all the hack-and-slash my players are forcing me to DM).
#180

Tenzhi

Feb 15, 2006 22:28:42
An interplanetary moron police force? I take it you'll be headin gup the force?

If anyone will be "headin gup" a moron police force, I think you've shown yourself far more qualified than I. ;)

I was speaking of Modrons. In case you don't know what those are, they're the race of constructs that inhabit the lawful neutral plane of Mechanus. I was, however, being somewhat facetious at the time.
#181

silmarien_aldalome_dup

Feb 16, 2006 0:41:48
@Tenzhi - Umpa Lumpas from Lupa-Land have +20 on Diplomacy Cheques [edit]checks[/edit] due to lyrical excellence with their improvised songs. Augustus Gloop, Violet Beau-Regard, Veruca Salt, and Mark TV all know exactly why.

@reader

A rules-base that lends itself to abuse, through unbalanced melee is flame-war fuel.

The rules, the way they are, will expose the forum to elevated likelihood of flames and, thereby, breaches of the CoC. It's because probabilities can be distorted (by the players) in this PvP environment, that we have a problem.

The conflict at the RTG, was not balanced. It blew-out off the bounds of the CR tables. It went beyond the threshold of fun D&D and fell into abusive D&D.
#182

zombiegleemax

Feb 16, 2006 0:52:47
I forget, which one's the RTG?
#183

redhase

Feb 16, 2006 0:59:15
Sssargoth and other gm's what about the fer'ri race then from the Forgotten realms book The lords of Darkness. I posted their stats on the 2nd character thread and would like to bring back the fey'ri to play them.
they have an base class such as rouge, sorcerer, fighter, and cleric and others.
sil I added this to my last post.
free poeple called Coloni
The Manse's duty to work the Villicus (steward) and Seigorial Manse fields service is called Corve'e service
titles
lord- lady
Conser- Conseress
Villicus (steward)- Villicusess
Manse- mansess
other titles
Knad (carpenters assistant boy betweeb the ages of 6 to 14)- Knadess(young women marred to a young man who is a knad)
Bavilaus (smith assistant)- Bavilausess
this is important because the socity likes to use titles first then last name, some times best to call all women lady.

more titles
Abigail- a ladys maid
Ablution- washing women or men
Shearmen- cloth finishers
Fullers- make cloth thicker
Shears- cloth cutter
clothier- cloth maker something like a weaver but a diffearnce, finer colths, ligher (silks and such)
Foilers- thin metal worker for decaration
Perry-maker of pear beverage (ale or other type strong beverage)

why can't I find a list of all the trade names that someone has allready made.
I have to make an list of all the one's I come across.
#184

silmarien_aldalome_dup

Feb 16, 2006 1:08:39
@Redhase

totally excellent! It's beautiful work - it'll make the forum's culture rich and colourful and really interesting to interact with.

@thasis

I'm sure the way you play Skygge is your own flavour and interpretation and I'm sure it's really good, just for that reason. For example, everyone interprets what Elves should be like differently, and plays them differently. The creators of Elves gaming materials, I hope, would smile, warmly, at the millions of different Elf-fans that each bring their own flavour to Elvendom.
#185

Tenzhi

Feb 16, 2006 1:13:47
I forget, which one's the RTG?

I thought, perhaps, 'twas the Tyrannorian Royal Guard, though the letters be anagrammically mixed up for such.
#186

silmarien_aldalome_dup

Feb 16, 2006 1:19:33
I forget, which one's the RTG?

The Royal Tyrannorian Guard. The XP, because of the power-differental, and against the CR tables, would come out near zero, for that part of the melee when it was one PC versus six [edit]for the overpowered party[/edit].

The level differential was 15:80 (for the second segment of the melee, after The Thrall was created). Or about 1:5.33, or, at the level played at, a difference of 50 levels or so.

At 1:5.33 (ratio or outpowered five to one), that's an average of a five hundred and thirty three percent distortion in probabilities, in a three-guild BGM (Between Guild Melee). In terms of d20 mods, to the advantaged team, at 1:5.33, the powered up group, effectively get well over +20 to each dice roll.

To elucidate, by way of an example of what you can do with that kind of power. It's like getting to cast the spell (I forget the name, the one that lets you re-roll the last save/roll) 5.33 times every round, as though Quickened! I seem to recall the spell was 7th level plus.

regards
stav
#187

redhase

Feb 16, 2006 1:21:22
As long as the characters learn the customs of the cities and area, then they can not ofends the people and thier ways.
this is important to some cultures, just like in Charlemagne times.
use proper customs in the lands you visite and your character won't cause any proublems.
redhase my anti paladin won't care about the socal customs and afend them on purpose to kill some of them for fun.
#188

Tenzhi

Feb 16, 2006 1:23:17
I'm not sure what the Thrall is, but keep in mind that summoned critters are supposedly already figured into the summoner's CR.
#189

zombiegleemax

Feb 16, 2006 1:26:36
Oh, that. Sil, that is an example of s*** happening. Sometimes, things just aren't fair, but they happen anyway, and you just have to go with it. And if this was in reference to what Silimna faced when she got there, well, you knew ahead of time what you were doing and what kind of force you were fighting, so don't expect sympathy there.
Now, you seem to be missing the really important part, Sil: This is going to be mostly PC versus NPC to start, and we have to actually conquer our lands and forces before anything like that could happen. That means no army, Sil.
#190

zombiegleemax

Feb 16, 2006 1:27:32
I'm not sure what the Thrall is, but keep in mind that summoned critters are supposedly already figured into the summoner's CR.

Ashariana managed to dominate and enthrall another PC on the enemy's side.
#191

silmarien_aldalome_dup

Feb 16, 2006 1:42:13
Oh, that. Sil, that is an example of s*** happening. Sometimes, things just aren't fair, but they happen anyway, and you just have to go with it.

Yup. That's why I didn't complain at the time. I copped it on the chin, instead, for the sake of peace for the group. I recognised that lodging a complaint about it, to metathread, would have been a badly timed thing to do at that time. But, I did note the problem.

And if this was in reference to what Silimna faced when she got there, well, you knew ahead of time what you were doing and what kind of force you were fighting, so don't expect sympathy there.

I was saving a fellow player from being pounced on, by a 1:4 (400%) distortion in probabilities. I remember thinking at that time 'that's not fair, the player needs support'. I'm not asking for sympathy.

Now, you seem to be missing the really important part, Sil: This is going to be mostly PC versus NPC to start, and we have to actually conquer our lands and forces before anything like that could happen. That means no army, Sil.

Excellent. That's good to hear. The NPC's, I hope, are not in the keeping of players, or their Guilds (without) the GM having discretion to modify probabilities, in melee, to balance a fight, by adding in (her own) NPCs.

I understand that the new NPC rules base, Gifts NPCs to Foundations. Perhaps I have that wrong. Could you clarify? If the NPCs are in the keeping of the DM/GM, on the other hand, I have no problem with the structure of the rules.

My focus would then shift. Tyrannor's cultural composition, in terms of the levels of each niche of culture. Ways to have hamlets (at the low-power end) and Archmages (at the upper-power band) coexist without excessive risk (i.e. harm-avoidance) to the smaller Guilds, is important.

regards
stav
#192

redhase

Feb 16, 2006 1:52:18
Silmarien Aldalome:
My focus would then shift. Tyrannor's cultural composition, in terms of the levels of each niche of culture. Ways to have hamlets (at the low-power end) and Archmages (at the upper-power band) coexist without excessive risk (i.e. harm-avoidance) to the smaller Guilds, is important.

That though crossed my mind as Im working onb these cities, they will have a wizard Centerum. the Wizard Centerum will not be as powerful as the wizards (characters) that come into their area.
the Wizard Centerum is a consertem of thew wizards from the cities and they will have an lead wizard to head the Centerum, being lower level wizards how is this going to effect to the area?
I know the gm's will control the area and the gm's will give them levels.
#193

silmarien_aldalome_dup

Feb 16, 2006 1:53:19
As long as the characters learn the customs of the cities and area, then they can not ofends the people and thier ways.
this is important to some cultures, just like in Charlemagne times.
use proper customs in the lands you visite and your character won't cause any proublems.
redhase my anti paladin won't care about the socal customs and afend them on purpose to kill some of them for fun.

I'd make sure, if I hadda house in yer parts, that it was a PC with lawful-evil inclinations. Anything else would be instant doom for the goodie-goodie Elven household living next to Mr Antipaladin with anti-Corellan leanings. *chuckles*

On the other hand....that anti-Paladin visiting the Formeno Naure (The Great Ost-In-Edhil City of Elves - nigh to Peredhil Halls) would be left alone, provided she honoured the cultural standards of the region. One sacrificed Elven Child to Shar, or Lolth, though, and vooosh - Cavalry Incoming....Tresspasing Anti Paladin Hunting Party (TAPHP) report to HQ at 12 hundred Hours. Reward: 10,000 Platinum for capturing the Anti Paladin unharmed and bringing her to Trial before the Peredhil High Court.
#194

zombiegleemax

Feb 16, 2006 1:56:33
From what I understand, to start off, we only have the characters, and any cohorts will be given by GMs.
The deal with NPCs is that someone (normally the leader of the area) begins building the area, such as the example I gave for Deeping Quarry on the last page. Depending on the demographic, the leader(s) of the community/extraordinary NPCs are challenges for the guild members to take on, one way or another. For example: the belowground populace of Deeping Quarry has three 10th level leaders of the larger species demographics, two of which you have to turn against the other and then against each other. For that, I chose mostly xenophobic main races to make things more challenging.
For the record, I'm planning for 90% of the beings below ground are expert (miner) 2. The other 10% makes up the combatant population. Aboveground, 20% of each demographic is expert 1 (job apprentice), 5% expert 3 (insert appropriate job), 15% of total fighter 2/ranger 1 (police force), led by one level 5 marshal and 3 level 2 marshals (Commander and Captains), 3% noble (at most 3rd level), 40% rogue 1-3, 17% commoner 1.
#195

silmarien_aldalome_dup

Feb 16, 2006 1:59:58
The NPC's, I hope, are not in the keeping of players, or their Guilds (without) the GM having discretion to modify probabilities, in melee, to balance a fight, by adding in (her own) NPCs.

Another way to prevent abuse of probabilities: the NPCs, if they belong to Foundations, would need a DM (not necessarily GM) to manage them. Players creating wonderful new cultural niches, with big thinking and energy, could have DM Authority over such NPCs.

Any DM would need to be thinking 'fair fight' and be able to manage probabilities to make it a fair fight. That is, you'd still wanna set probabilities in Melee, in BGM (Between Guild Melee) in ways that use the CR system the way it was designed to be used by DMs. Some 'easy' fights and some 'hard' fights need to be hurled at players, by DMs.

stav
#196

redhase

Feb 16, 2006 2:05:09
I'd make sure, if I hadda house in yer parts, that it was a PC with lawful-evil inclinations. Anything else would be instant doom for the goodie-goodie Elven household living next to Mr Antipaladin with anti-Corellan leanings. *chuckles*

On the other hand....that anti-Paladin visiting the Formeno Naure (The Great Ost-In-Edhil City of Elves - nigh to Peredhil Halls) would be left alone, provided she honoured the cultural standards of the region. One sacrificed Elven Child to Shar, or Lolth, though, and vooosh - Cavalry Incoming....Tresspasing Anti Paladin Hunting Party (TAPHP) report to HQ at 12 hundred Hours. Reward: 10,000 Platinum for capturing the Anti Paladin unharmed and bringing her to Trial before the Peredhil High Court.

this is the god she worships; Gargauth, the last Lord of the Pit
Just as powerful as loth.
If redhase is in your area then she won't care about your socal customs, just take catives and kill the rest.

you can get an hunting party, but she might have friends with her to even things out.

Demonfey;
From what I understand, to start off, we only have the characters, and any cohorts will be given by GMs.
The deal with NPCs is that someone (normally the leader of the area) begins building the area, such as the example I gave for Deeping Quarry on the last page. Depending on the demographic, the leader(s) of the community/extraordinary NPCs are challenges for the guild members to take on, one way or another. For example: the belowground populace of Deeping Quarry has three 10th level leaders of the larger species demographics, two of which you have to turn against the other and then against each other. For that, I chose mostly xenophobic main races to make things more challenging.
For the record, I'm planning for 90% of the beings below ground are expert (miner) 2. The other 10% makes up the combatant population. Aboveground, 20% of each demographic is expert 1 (job apprentice), 5% expert 3 (insert appropriate job), 15% of total fighter 2/ranger 1 (police force), led by one level 5 marshal and 3 level 2 marshals (Commander and Captains), 3% noble (at most 3rd level), 40% rogue 1-3, 17% commoner 1.
Today 02:53 AM
good then the area I'm making will have leaders that the gm's will play and the characters will have to deal with them.

My question is if the lake has a Mythril mine in the area, why is not the dwarf guild their?
the cities can mine all the mythdril and then sell it the the guilds if the dwarf guild isn't in the area.
seems to me the perfect place for an dwarf guild.
#197

silmarien_aldalome_dup

Feb 16, 2006 2:06:51
From what I understand, to start off, we only have the characters, and any cohorts will be given by GMs.
The deal with NPCs is that someone (normally the leader of the area) begins building the area, such as the example I gave for Deeping Quarry on the last page. Depending on the demographic, the leader(s) of the community/extraordinary NPCs are challenges for the guild members to take on, one way or another. For example: the belowground populace of Deeping Quarry has three 10th level leaders of the larger species demographics, two of which you have to turn against the other and then against each other. For that, I chose mostly xenophobic main races to make things more challenging.
For the record, I'm planning for 90% of the beings below ground are expert (miner) 2. The other 10% makes up the combatant population. Aboveground, 20% of each demographic is expert 1 (job apprentice), 5% expert 3 (insert appropriate job), 15% of total fighter 2/ranger 1 (police force), led by one level 5 marshal and 3 level 2 marshals (Commander and Captains), 3% noble (at most 3rd level), 40% rogue 1-3, 17% commoner 1.

Truth. That's a wonderful development in the rules.

@reader

Two things to think about in terms of the ethics of this rules system.

  • when Guilds, in these areas get into BGM, or when invading Guilds get into a BGM, someone must make sure it's a fair fight. The DMG would help us here. It has lots of rules about how to set the challenge rating in fights. If invading players, say, are being god-like and invincible 'throwing that fireball in the centre of town' - zap the players with a hard challenge rating. On the other hand, a well-thought out attack, by a Guild/Guilds that targeted a reasonable amount of targets, in a reasonable-enough invasion - set the CR to 50:50 - for example.
#198

silmarien_aldalome_dup

Feb 16, 2006 2:13:09
If redhase is in your area then she won't care about your socal customs, just take catives and kill the rest.



you can get an hunting party, but she might have friends with her to even things out.

The Hunting Party Bells sound in the Tower of Meneldil. From 100 elles, in the forest, you look back to the Tower that thrusts skywards - the crown of Peredhil Halls. You see the Obelisk flashes, once, in incadescent silveryblue radiance, and a wave of song blasts past you, from where you scry. It carries with it, the faint smell of Spring blossom, and you hear a rush of the sea, just for a moment. The Voice of Meneldil calls to the Pereldar "Gargauth comes! The Emissary of Gargauth. Ward your children, and heed - the Guard are available to thee, on request. Our swordarms to protect thine folk! Heed! The Emissary of Gargauth!"
#199

redhase

Feb 16, 2006 2:20:12
Truth. That's a wonderful development in the rules.

@reader

Two things to think about in terms of the ethics of this rules system.

  • when Guilds, in these areas get into BGM, or when invading Guilds get into a BGM, someone must make sure it's a fair fight. The DMG would help us here. It has lots of rules about how to set the challenge rating in fights. If invading players, say, are being god-like and invincible 'throwing that fireball in the centre of town' - zap the players with a hard challenge rating. On the other hand, a well-thought out attack, by a Guild/Guilds that targeted a reasonable amount of targets, in a reasonable-enough invasion - set the CR to 50:50 - for example.

Seems to me the GM's need to assign dm in this area or have a specif players be dm for certain areas.
if the player has an character involved then another palyer can play the character for them.
making a cr 50/50 is a challengeing and would call for an experanced player to be the dm of that area.
the gm's might want to make certan npc's higher levels in some cases to counter the higher character throwing around fire balls or lighting bolts.
#200

silmarien_aldalome_dup

Feb 16, 2006 2:40:30
in the RP example, I posted, it would be important that the DM managing NPCs for the hunting parties, going after Redhase, that that DM not abuse Redhase, by hitting her with an impossible melee set to impossible odds for Redhase. Unless, the invader was god-playing as a PC - 'throwing that fireball in town without planning and care' - in which case, you'd be within your rights as a DM to hit the invader with a harder CR.
#201

silmarien_aldalome_dup

Feb 16, 2006 2:41:33
Seems to me the GM's need to assign dm in this area or have a specif players be dm for certain areas.
if the player has an character involved then another palyer can play the character for them.
making a cr 50/50 is a challengeing and would call for an experanced player to be the dm of that area.
the gm's might want to make certan npc's higher levels in some cases to counter the higher character throwing around fire balls or lighting bolts.

#202

gabrion

Feb 16, 2006 2:50:11
Good to see you back around Sil.

I'll post more when I have some free time (which seems to be never any more), but right now I have a question for you. It seems like you are promoting a DM CR setting power based on a mathematical calculation of balance (which seems to be related to character levels). What do you do about ad-hoc modifiers in your system?

To be more clear, it seems like one combat that involves a 7th level PC vs. 3 8th level PCs could be very different than another combat of that composition, depending on the characters involved. If the single 7th level PC is very well put together and the 8th level ones aren't in the first case, but it's the opposite in the second case, should the DMs still be using a mathematical system based on character levels to help "level the playing field?"

If the aswer is that the DMs should judge each encounter subjectively when going through the encounter balancing procedure, then it doesn't seem like we need a mathematical algorithm in the first place. Also, I'm concerned because if we leave it up to the DMs to "level the playing field," the logical conclusion is that we have battles that invariably lead to both sides equally destroying eachother. After all, if one of them is a clear winner, it would seem that the DMs have failed somehow in balancing the encounter.

Anyway, those are just some initial thoughts and I will try to address the more recent points when I get more time.
#203

redhase

Feb 16, 2006 2:59:47
If a character from the goue comes into the area i"m making and thier ecl is 15 and they are using fire balls wands and lighting bolts rings and such to fight 7 or 9th level wizards and other fighters they lower npc's wold be at a disadvanatage in some ways.
Gm's might have to adjust the wizards levels or have the dm in incharge of the area make the challenge rating more level as suggested.
for lower level npc's to fight higher level character by them self or in groups would make the cr unblanced, so something would have to be done to challenge the characters so they don't have a cake walk in the area.

Maybe a good ideal would be to have the areas get agrements with the oposing guilds, to counter the threat.
Say like the Von Dranka knights would help an area, or the guild of good if the area is threaten.
just ideals to keep some balance that has been taked about

This of some interest to me since the area i'm makeing has the mythdril mines thats are the only ones shown on the map. the area would be a ckae walk for some guilds, agreements with other guilds would help. Because if certain guilds get hold of the mythdril they would control a powerful sorce income, that could leave some guilds out of the mythdril medal loop.
The guild that controls a mythril sorce is like the spice from Arakas, remember he who controls the spice controls the universe. the same with the mythdril medal, some guilds could not ever recive no more or at a inflated price that could break the guild gold sorce income.
The guilds would have to find other mythdril mines or take them back and place the righful lords back into power if their still alive.
#204

Tenzhi

Feb 16, 2006 3:07:15
The problem then becomes - what's the point in gaining power if, no matter how much power one gains, whatever one faces will be on equal footing.
#205

redhase

Feb 16, 2006 3:30:42
Tenzhi
The problem then becomes - what's the point in gaining power if, no matter how much power one gains, whatever one faces will be on equal footing.
Today 03:59 AM
the area doesent have to be on equal footinf, just a challeng for the character or characters.
if too easy then the characters will roll right throught he area and get hardly any experance poince for thier efferts.
what is needed is to make it challenging and not to east or too hard for the characters, such as when playing A regular game, some things might have to be done to not let the guilds walk over areas with ease.
this is about challenging the characters
#206

gabrion

Feb 16, 2006 3:46:37
The problem then becomes - what's the point in gaining power if, no matter how much power one gains, whatever one faces will be on equal footing.

I agree with Tenzhi here. Of course the moderate position (as you pointed out redhase), is to just tip the scales a little in order to balance encoutners, and I'm all fine with doing that when it comes to NPCs, but it just doesn't work if PvP comes up again.

The problem is that the very moment where the DMs give this policy enough teeth to really make it effective in balancing encounters is the exact point where they start treading on PCs. While I don't mind GMs treading on PCs, it usually discourages people, which is something we should try to avoid here.

In a nutshell, I'm just trying to say that this idea sounds nice, but it I can't really see it working in practice without causing more problems than it solves.
#207

silmarien_aldalome_dup

Feb 16, 2006 8:22:33
Hi there Gabrion,

I've HTML-linked some of my reply (you can't see it the HTML links, easily, anymore, it was better before).

Good to see ya. It's an R&D discussion, so I can post, without gaming, and to the Forum Guidelines - IC posts sans dice rolls - without the headache of gameplay. A visit. My GoPG and HEF goods remain my passion, and without access to them, IG, my ties here are tenuous. The HEF Mythology, though, lives on in a new Campaign I started - and the players love it. They're pressuring me for fortnightly game-play and they're so good natured about it, that I'm finding I want to help them have fun. There remains a small hope, that a way can be forged, here, where gameability of the work I have made is made viable. That would take generosity and goodwill of the forum's populace to make happen, though. Some gestures/behaviours make reparations better than any words can.

Good to see you back around Sil.

I'll post more when I have some free time (which seems to be never any more), but right now I have a question for you. It seems like you are promoting a DM CR setting power based on a mathematical calculation of balance (which seems to be related to character levels). What do you do about ad-hoc modifiers in your system? - 1.

To be more clear, it seems like one combat that involves a 7th level PC vs. 3 8th level PCs could be very different than another combat of that composition, depending on the characters involved. If the single 7th level PC is very well put together and the 8th level ones aren't in the first case, but it's the opposite in the second case, should the DMs still be using a mathematical system based on character levels to help "level the playing field?"

If the aswer is that the DMs should judge each encounter subjectively when going through the encounter balancing procedure, then it doesn't seem like we need a mathematical algorithm in the first place 2.. Also, I'm concerned because if we leave it up to the DMs to "level the playing field," the logical conclusion is that we have battles that invariably lead to both sides equally destroying each other 3.. After all, if one of them is a clear winner, it would seem that the DMs have failed somehow in balancing the encounter.

Anyway, those are just some initial thoughts and I will try to address the more recent points when I get more time.

To 1:

Great question. In the modelling I've highlighted (the 33%, 66%, and 100% distortions of probability in a BGM [Between Guild Melee]), [color=blue]small ECLs in Optimised PCs[/color] become much much less of a worry. Even so, there are at least two ways of handling the question of poorly built 8th lvls versus superbly Optimised 7th level PCs.

Um, I'll highlight by way of example:

Take the situation of a 9 PC versus 9 PC, standard PC builds, six Guilds, three a side in a BGM. Because you're looking at 63 levels of power versus 63 levels of power, a distortion of power, at the individual PC level, only represents small shifts/distortions in probability in BGM. For example, for 2 ECL's worth of overpowering, only 2% shift in outcomes, on average, overall in the melee [edit]in the example given, see URL link[/edit]. So, for that superbly Character Optimised PC, that, for the sake of argument, creates 5 levels worth of advantage (through a clever CO model), you can:

  • factor it in, in a strict gaming framework, by penalising that team, by tossing in a small NPC balancer, courtesy of a GM or DM.


To 2:

You're right - provided the DM has experience and expertise, they can, as you suggest, play it by ear. In any case, if you go for an algorithm, in the hands of the DM - it's what the DM's do, anyhowz, when sensibly using the CR system. As the DM plans a scenario and encounter, she looks at the CR of each monster contributing, and cross-checks against the CR of the PCs in the campaign.

No new mathsy formula needed. The 33/66/100 percent examples, were just some number crunching, to highlight how much the levels quickly add up in BGM.

To 3:

At 50:50 odds, in PvP (e.g. Arena) it comes down to strategy.

But, if you wanna Gift the PCs (not the NPCs managers) with the power to shift probabilities by forming Guild alliances and all that stuff, some sensible boundaries around how much players can shift probabilities, are pretty seriously needed. In CR-blowout, where players shift probabilities by several hundred percent (and we saw it happen here at Guild House), the overpowered team are being unfair. The CR system was never designed for that kind of abuse. The outpowered team, can outpower with poorly constructed PC Builds, and they should get zero XP for going over the 100% outpowering threshold. But that's not enough. The Guild that cops it, loses all it's wealth and social status and that should only happen, fairly.
#208

wilds

Feb 16, 2006 8:42:39
ugh.................

math has no place in dnd for the reason orcy stated

second, almost everything has been figured out, stop trying to get everyone to follow what you think is best. This is a game, we are here to play, not to be force fed incoherent math garbable and logic that was already figured out.
#209

jagggar

Feb 16, 2006 8:48:33
Excellent. That's good to hear. The NPC's, I hope, are not in the keeping of players, or their Guilds (without) the GM having discretion to modify probabilities, in melee, to balance a fight, by adding in (her own) NPCs.

I understand that the new NPC rules base, Gifts NPCs to Foundations. Perhaps I have that wrong. Could you clarify? If the NPCs are in the keeping of the DM/GM, on the other hand, I have no problem with the structure of the rules.

No special gifts of NPCs to foundations. If you want an NPC ally, you have to get it through the use of social skills and roleplaying.

The NPCs are also going to be clearly defined as seperate from DMPCs.
#210

silmarien_aldalome_dup

Feb 16, 2006 8:50:35
No special gifts of NPCs to foundations. If you want an NPC ally, you have to get it through the use of social skills and roleplaying.

The NPCs are also going to be clearly defined as seperate from DMPCs.

Who manages the probabilities (the CR) of the NPCs in BGM?
#211

jagggar

Feb 16, 2006 8:59:55
For example: the belowground populace of Deeping Quarry has three 10th level leaders of the larger species demographics, two of which you have to turn against the other and then against each other.

*thwaps DF over the head with a rolled up news paper* How many times do I have to state that they do not have levels yet? * *

No new mathsy formula needed. The 33/66/100 percent examples, were just some number crunching, to highlight how much the levels quickly add up in BGM.

The formula needed is comparing ECL to CR. Even if they were equal to begin with, PCs have more wealth than NPCs have so the PCs would be more powerful.

When you say a team has ## levels of power it means little, especially in your extreme examples (20th vs 1st), because that is not how you calculate power in D&D. A slightly better method might be to use experience as a measurer of power. The estamations I've been doing to figure how much a lone PC can take on without great risk has been using the CR/EL table (but that's because I'm dealing with monster CRs, not PC ECLs).
#212

thasis

Feb 16, 2006 9:04:32
Little bit off-topic but... I think for the new round a thread dedicated to posting the characters storylines would be cool. It could be like the Character Storyline Foundation or something.
#213

silmarien_aldalome_dup

Feb 16, 2006 9:06:24
jagggar, there's a question I've put to you, bottom of last page. You may have missed it.

*thwaps DF over the head with a rolled up news paper* How many times do I have to state that they do not have levels yet?

The formula needed is comparing ECL to CR. Even if they were equal to begin with, PCs have more wealth than NPCs have so the PCs would be more powerful.

When you say a team has ## levels of power it means little, especially in your extreme examples (20th vs 1st), because that is not how you calculate power in D&D. A slightly better method might be to use experience as a measurer of power. The estamations I've been doing to figure how much a lone PC can take on without great risk has been using the CR/EL table (but that's because I'm dealing with monster CRs, not PC ECLs).

Actually, the example I gave wasn't extreme.

The 20-level differential came from 33% distortion in power. One team, with three Guilds, standard 7th level PCs, three PCs per Guild, the other team, four Guilds, same level PCs, same number of PCs per Guild.

The battle at the TRG (Tyrannorian Royal Guard) represented a far larger distortion of the probabilities, and CR's off the end of the scale. I place it at 1:5.33 - or five hundred and thirty three percent, which equalled about fifty levels of power difference, in the three-guild melee.

So, the examples I've given are actually conservative, in the 33/66/100 percent modelling I've developed.

I'll respond to other points, next post.
#214

silmarien_aldalome_dup

Feb 16, 2006 9:16:52
.....I think, by "experience" you aren't referring to XP, but to strategy/gaming experience?

If that's the case, you're right to the extent that expert players can develop excellent strategies. Character Optimisers do just that.

But, when thinking power-band calculations, the "average-reasonable" player standard applies. That is, on average across all gamers, all lands, the individual differences in experience average out. So, you can say, that on-average, five levels is five levels is five levels, for example, when you average all players' experience, skill and expertise.

The CR system operates to that assumption. The horrible technical term for it is the principle of aggregation.

There's not much we should be trying to do to disadvantage experienced players. As long as the rules are fair, they get honoured, with prizes, and stuff like "Gencon Prize Winner" Custom Avatars.
#215

jagggar

Feb 16, 2006 9:24:55
Nope, didn't miss it. Was typing at that time. And I'm not entirely sure what you mean anyway.

No, the earlier twenty 1st levels versus one 20th level is the extreme example I'm talking about as it seemed at that time you considered them equal. Do you still consider them equal?

Little bit off-topic but... I think for the new round a thread dedicated to posting the characters storylines would be cool. It could be like the Character Storyline Foundation or something.

I think we did used to have one of those. Been a long while since I seen it if I ain't foolin' myself though.
#216

silmarien_aldalome_dup

Feb 16, 2006 9:38:49
That's a very hard question to answer. It's the subject of a very long, complex discussion.

Arguably yes - arguably no.

However, it's not central in my formulation. We could get lost on a discussion about it, and miss an important point. The abuse of probabilities. So, you can model the maths with a flat playing field and get the picture. 7th level PCs - all around - and it makes a picture. [edit]I recall using the example of 5.33 extra 7th level PCs (for every PC in the underpowered team) of abuse in a 533% CR-Blowout[/edit]

[edit]Here's that URL Here's the URL link[/edit]

So, to clarify your first question last - it is important to have RP/social skill reasons for NPCs to be involved. It's not good D&D to just toss NPCs into melee without there being a good IC reason to do so, as you say.

However, when CR-Blowout and probability abuse is about to occur in a PvP (see my comments on Cliques), DM discretion for the amount of power in the NPC involvement needs to fall to a DM or to the GM - not to players. The DMG has guidelines for how CR is set in melee. If Guild alliances are showing signs of god-play - hit 'em hard with a stiff CR setting to protect the gaming environment and the forum infrastructure. If you don't, the cost is to the social fabric. If on the other hand a Guild Alliance has forumlated a well orchestrated, well planned, attack on a reasonable number of targets, in a reasonable, fair-minded, good-willed gamer's way (i.e. the CR isn't off scale in the Andromeda Galaxy) there's less reason to intervene, as a DM, to shift the probabilities back where they belong.

In summary - whoever's in charge of the NPCs need to have expertise/experience in managing NPCs as a DM, and to know who to use them on, how many to use, and when to deploy them.

If the rules ain't broke, don't fix 'em. See DMG.

In this model, over the long haul, some Guilds should get exposed to a combinatoin of hard CR settings and easy CR settings. But, it's for the DM to decide.
#217

wilds

Feb 16, 2006 9:47:42
Ugh...i give up.

[WizO_Cat]Hey! Hey! Remember what I said: if you're going to post about another guest, let's keep them positive, ok?[/WizO_Cat]
#218

silmarien_aldalome_dup

Feb 16, 2006 9:51:04
Here's the URL link
#219

zombiegleemax

Feb 16, 2006 9:55:09
*thwaps DF over the head with a rolled up news paper* How many times do I have to state that they do not have levels yet? * *

*Begins whining like dog*
A wrong example is still an example that can get things to stop being monotonous and to attempt to get things back on a topic that isn't math related. I come here to get away from math, not find more of it.
#220

jagggar

Feb 16, 2006 10:06:29
It's easy enough to say how power is measured doesn't matter, but then you cannot step away from equal levels, different numbers type examples.

What I meant by experience is to use the characters experience totals to get a better measure of power. Then the original twenty 1st levels versus one 20th level becomes twenty 4th levels versus one 20th level assuming the 20th level has 190,000 XP.


But then what is the point in reaching for the stars if the gods are just gunna smack you down?

And if I purposely make a guild which refuses to make alliances, why should it be protected from destruction that it may have brought upon itself?

I'm going to stop before I start comparing fairness to CSI, Cops, and Close to Home.

~~Edit~~

Here's the URL link

It was actually one versus two. The others were from class and character abilities of those two.


Awww. . . Puppy. . . *pulls out Scooby Snacks and sneaks them to DF*
#221

silmarien_aldalome_dup

Feb 16, 2006 10:31:36
Re: XP calc you suggested - has advantages and disadvantages. I'm indifferent on it.

Doesn't change the concept of probability distortion and abusability, only the threshold tests for extreme violations.

But then what is the point in reaching for the stars if the gods are just gunna smack you down?

So you can reach for the stars and touch the trees.

And you can and do, in normal D&D, where CR is managed, intelligently, by astute, insightful DMs. The DMG warns us to be thoughtful in how CR is deployed on players.

God-play (and by this I mean, omnipotent game-play and invincibility) is destructive when the targets are other players.

And if I purposely make a guild which refuses to make alliances, why should it be protected from destruction that it may have brought upon itself?

One doesn't make alliances with the Devil and expect to survive.

The point: with Cliques controlling the social space, you're cattle fodder for an alliance formed when the Clique is going to deficate all over you, because it can.

I need to be clear. I'm saying that if you put the probabilities in the hands of players, a boundary needs to exist around it to prevent CR Blowout.

Example

There's no use forming alliances, with diametrically opposed alignments. When your posting culture has excess numbers of one persuasion/racial disposition/whatever (and we have that here), there are no alliances to be formed, safely, for the minority groups.

It's very important that you create a gaming architecture that supports the existence of smaller communities as much as it fosters the jugganaut.

There are risks created to the forum if you don't set it up to prevent abuse.
#222

wilds

Feb 16, 2006 10:32:01
Smag Swamps. Has a level of 0. So thats 3k population. Should it be lower than that do to the fact that its a swamp?
#223

silmarien_aldalome_dup

Feb 16, 2006 10:38:20
it was actually one versus two. The others were from class and character abilities of those two.

I counted Premier666 and his Guild, the Ashariana contingent, and the GoPG.

In any case, 2 or 3 Guilds doesn't change the 1:5.33 distortion in the final analysis
#224

jagggar

Feb 16, 2006 10:45:08
Actually, we're dumping the numbers on the maps and setting them all to 1. A lower population would get all funky with other numbers we're tryint to work in to improve the districts and such. Sso yes, 3000. If you think that sounds strange, maybe use a portion of it to go to 'uncivilized' races which may be native to the land (a thriving lizardfolk tribe for example).
#225

silmarien_aldalome_dup

Feb 16, 2006 10:51:50
bed time.

@reader

Deals and Alliances are not lost, just by DM modulating the CR of melee. That's like saying PCs don't make deals in normal D&D, or don't form alliances, or wouldn't want to.

The key ingredient is DM discretion - the power to intervene when a Guild - or set of Guilds gets power mad. That is vital if you want to prevent harm at the Forum.

The real test of the integrity of the rules will be in the number of flamewars and violations of the CoC.

Badly crafted rules will elevate the likelihood of CoC violations and flamewars.
#226

jagggar

Feb 16, 2006 11:17:54
This hasn't even been tried with NPCs yet. Predictions so far ahead into the future are ridiculous at this point in time. We have yet to start round three.

Sure, as the GMs we reserve the right to change things and such. But when we have only a rough sketch of how this next round is going to run, we aren't going to start by spouting off what will end up sounding like "Don't make alliances, they won't do you any good."
#227

zombiegleemax

Feb 16, 2006 11:37:59
Awww. . . Puppy. . . *pulls out Scooby Snacks and sneaks them to DF*

*Tail begins wagging while eating the snacks*
Arf!
Note: this also has helped me decide on the third character: dog people! Specifically, Akita Shepherd mix, just like my dog, with a personality based off of my dog.
#228

gabrion

Feb 16, 2006 12:14:05
One more thing I'd like to point out...

Even if the GMs could somehow come up with an effective way of balancing encounter levels and what not, I think this system still has a major flaw. Specifically, it is set up to cultivate a friendly gaming environment that people enjoy being a part of.

The big problem here is that people tend to enjoy different things. Some people might be into realism more than others - and to be clear, I don't mean that they want the system to be non-fantasy. What I mean is that they think the D+D world of the IFWG should model real situations in order to keep an authentic feel. 4 vs. 1 battles in a realist setting, no matter how unfair it may be, tend to result in the 4 people smashing the 1 person.

Having the GMs constantly put mitigating factors in the game that make these situations less real could push people away who want this game to have a survival of the fittest type feel. This is just one example, but I think it's important to keep in mind that no matter what the GMs decide, not everyone will be getting exactly what they want, so we need to just deal with what comes down the pipe.
#229

wilds

Feb 16, 2006 12:32:08
Ok, there will be native races to make things better. Any %s a should follow in that? Or just go with what seems right?
#230

jagggar

Feb 16, 2006 12:51:53
At the end of the Generating Towns section in the 3.0 DMG there's something that says Racial Demographics. I do not want an Isolated sort of community. Mixed, Integrated, or anything in-between is fine for the district as a whole.

Continuing with lizardfolk as my example, they might be against allowing outsiders into their tribe, but they wouldn't make up more than 79% of the whole district's population should they be the dominate race.
#231

wilds

Feb 16, 2006 13:58:18
Ok, ill use that chart
#232

redhase

Feb 16, 2006 14:52:39
At the end of the Generating Towns section in the 3.0 DMG there's something that says Racial Demographics. I do not want an Isolated sort of community. Mixed, Integrated, or anything in-between is fine for the district as a whole.

Continuing with lizardfolk as my example, they might be against allowing outsiders into their tribe, but they wouldn't make up more than 79% of the whole district's population should they be the dominate race.

that is what i had in mind with the areas I'm working on.
ergo the reason for the listen to earh jar skill.
each town will have elves, dwarf, humans, half elves, and not to leave out orc's tribes, hobgoblins tribes. And the other races such as drow, dungar.
that is why they soliders need the skill, for the under dark races that try to dig into the city, so they can rally thier forces to stop them.

the other areas nearer to the mountain mines will reflect back to the city, such as the city of Deva will have 100 miners and 50 millitary forces in their mine area. they will reflect a small percentage of the minning area, the rest will be deep orcs, gray orcs, drow, dungar, and other races such as barbarains, goblins, gaints. (3000 total for each mine area )
that is not to reflect to the natural monster,s that live in a mountain area also.

the drow will have a small population underground city of 100 under or near the city,and the dungar will have 100 also near the city underground. that is the reason for the skill.
not an easy thing to work out but will reflect an d&d racial system in the areas.
3000 per city area
3000 per mountain area (with a small percent reflecting back to the city (miners 100 and 50 military force)
this is for each city, then thier wild areas inbetween not claimed by anyone.
they way the Radif lake area is set up is multipal districs, with each city having thier own district and the mountain areas having theirs.
http://img.photobucket.com/albums/v356/Kingside_Bishop/Tyranor.jpg

map of trynor; the lake is a soso big area 3000 for the whole area could work,but would limit to one big city, so break them up into smaller districts.
The map i making for the lake has small forrest in the area near the cities, since how do the city folk get thier wood from.
had to make a map of the area by it' self and the woods have the elves living in them small tribs of 50 and as many as 100 in different cities areas. the elves make sure that the city folk plant 2 trees for every 1 tree they cut.
druids would fit in the area too, should include a small band of them also 5 to 10 per woods.
#233

redhase

Feb 16, 2006 16:33:20
look at the map I've down loaded from candle keep of corymer, look at arabell the captail city of corymer.
the city it self is one districts, and the farming cummintes are seperate districs, read the book descriptions of the area and areas.
they make up one lager district but they are made up of smaller districts with the city being a seperate district by it self.
that is the way I set up the lake area, each town having it's district and farms included in the area, then in the mountains where they have smaller influance is a seperate district with a small influance by the city.
http://www.candlekeep.com/images/gallery/yack_cormyr.jpeg
area of corymer
#234

silmarien_aldalome_dup

Feb 16, 2006 17:13:56
Sure, as the GMs we reserve the right to change things and such. But when we have only a rough sketch of how this next round is going to run, we aren't going to start by spouting off what will end up sounding like "Don't make alliances, they won't do you any good."

And neither should you and neither is anyone, at all, espousing that you should.

The focus of my concern has not been on trying to block In-Game alliance formation, at all. In fact, several posts indicate clear encouragement for there to be provision for in-game alliance formation. In that sense, there has been strong agreement, amongst all posters. I have used the words "fun" "exciting" in the context of in-game alliancing and I've also encouraged it.

My focus has been on threats to forum infrastructure, shifts in probabilty, and knowledge of how real-life postership interactions play out. Hang on, I'll get the original post. [edit]http://http://boards1.wizards.com/showpost.php?p=8479350&postcount=142[/edit] [edit]Just fixed a problem with the URL[/edit]

@Redhase+DF+Gabrion

Hey there!
#235

zombiegleemax

Feb 16, 2006 17:24:08
Hey, Sil.
What Jagggar's saying is that it's an issue for another day.
#236

silmarien_aldalome_dup

Feb 16, 2006 17:37:12
Gabe,

You're right to the extent that hyper-safe living and gaming is boring. Equally, hyper-risky and hyper-competitive living will shorten your life, make you mentally or physically unwell (or both) or kill you (or all three).

Read on, though.

About Survival of the Fittest

  • I've noted that it's not all mitigation. Sometimes its amplification of the probability distortion, but the central point is that the DM has discretion in that domain;
  • some provision for there to be some freedom - with boundaries around how much to distort probabilities of outcomes, by alliances, at the player level, has been looked at. The 33/66/100 percent examples went with that and the modifications to dice rolls expected in a 1:1.33, 1:1.66 and 1:2 odds fights. The mods to dice rolls, on average, are quite substantial. +7, on average, for every dice roll to the advantaged team, for a 1:1.33 odds distortion. Or 20 levels in a six-Guild BGM of three PCs a Guild, of level 7, for freshly cut PCs/Foundations (depending on how you calc it - see jagggar's comments on XP, c.f. level). What must not occur is CR-Blowout where Alliance Formation blows the CR off the scale in a melee, into the Andromeda Galaxy. That's abusive D&D.


@reader

If you put a boundary around how much you can push your own barrow with your alliances, you protect the Forum from abuse.

The-Law-of-the-Jungle play-style lovers must not exert too much influence in game, to such an extent, that out-of-game relationships are serially, and incrementally damaged because of their need to win, on any terms, dirty or clean. If they do, they rip the trust and cohesion of the community to pieces, visit abusive D&D on their fellows, undermine safety to the extent that players are chased away from the forum from the wear and tear of the invasions of real-life personal boundaries.

Players have a right to safe posting. Thrilling (c.f. abusive) D&D does require that there is a basic firmament of safety that is not undermined to excessive degrees.

You're also right in that some people may have to accept they don't get quite what they want from this. It would be risky and probably irresponsible, though, to allow the wrong gaming concept to govern game-play. And excessive greed and malice in game are quite a lot of fun, but they are not a lot of fun, out of game to have to deal with.


regards
stav
#237

silmarien_aldalome_dup

Feb 16, 2006 17:55:24
Hey, Sil.
What Jagggar's saying is that it's an issue for another day.

It's all said, now, DF.

It was important to point out where things that were said, got lost, forgotten or shape-changed. I have one more post to cut that summarises the discussion.

We shouldn't forget what we've discussed and learned from the discussion and easy access to what was said should be encouraged. A lot of labour has gone into it, and a lot of thinking and time.

These discussions do require energy, attention, focus and patience. Necessarily so, perhaps.

The fact, though, that some people's patience have been challenged, about it, before game-play even starts, reinforces the need for caution and thought in what goes into rules.

Thanx for your concern, I feel the same way.

regards
stav
#238

zombiegleemax

Feb 16, 2006 18:18:04
Fair enough. Now, on to plot the arrival of Nikki, Scourge of the Dinner Table, Devourer of Leftovers! :evillaugh
Sorry, I feel unusually cheerful for some reason. Probably has to do with the pocky.
#239

orcy_the_green_wonder

Feb 16, 2006 18:19:10
Orcy still doesn't see a need for this. It is like trying to send posters who should all be old enough to realize that this is just a game back to kindergarten. Everyone should know it is simply a game, there should be no "damaging of relationships" for in game actions. Of course, some people seem to think that everything done in character has some hidden out of character meaning. Which is not the fault of the GMs, but rather the individual him/herself.

Orcy has never heard of "abusive D&D" because it didn't exist until this conversation created it. Players determine the outcome of events, if they charge off alone into a place they know there is an enemy waiting, then that is their fault. D&D is a game, so it isn't 'abusive' unless an individual decides that something done is abusive in their eyes. Which, of course, does not mean their view is right.

"Safe Posting" is the WizO's job. They keep the 'bad apples' off the forums with their big ol ban sticks. The community is safe from those that would post profanity or threaten folks. If one cannot tell game from reality, that is the individual's problem. The GMs should not be expected to completely change the game because one person sees everything done in character as some sort of reference to reality.
#240

redhase

Feb 16, 2006 18:44:07
Going back to the pvp issue part of the talk, the npc's versus player is fine with the gm's doing their thing however they decide to adrees it.
pvp is the player choice the way i see it, the gm's are trying use the basic races and classes to not bring in over powerful races.
the pvp issue comes down to what races and what class you choise.
Along with what skills and feats you choise and the ones that come with the race.
it might not ever be an 50/50 thing because of this. we just have to use what choices we are given by race and class and then go from there.
the only other part I havent talked about is the magical issue part of this, if a character has magical items that make them more powerful then as a oposing player with a character fighting them this is the deal.
What types of magical items your character uses can help to defeat other characters, or may not.
depends on what kinds of magical items each character wears and how they function.
will never be an 50/50 issue, to many verables.
#241

silmarien_aldalome_dup

Feb 16, 2006 19:11:07
hey there Redhase - good to see you -

thanx DF - *hands you platter of fresh-baked cookies*

@reader

I'm summarising the discussion into a URL series.
#242

redhase

Feb 16, 2006 19:29:06
hey there Redhase - good to see you -

thanx DF - *hands you platter of fresh-baked cookies*

@reader

I'm summarising the discussion into a URL series.

This pvp cr by it self are close sometimes and to me a good fight would be between a black guard Fey'ri and a paladin. the fey'ri would have an 12 level +3 to equal 15 level becuase of racail abilities, and the paladin would be most likely be an 15 level and get the paladin bounes form the class.
would be an close cr and the winner would be hard to say, both have their abiliteis for classs and the fey'ri extra for race.
I would like to see a battle between such two characters, good fight and let the best win; not an 50/50 cr with both classes and races.
the smartest and best use of abilities would win.
#243

zombiegleemax

Feb 16, 2006 19:38:35
Not sure what I did for them, but free cookies!
*Begins eating*
#244

redhase

Feb 16, 2006 19:39:38
should i post the Fey'ri races from the forgotten reamls book Lords of darkness on the approval thread, the write up (copying the words) has been posted on the character thread two already.
I would like to bring back Karel from before.
Karel is an sorcereress and has 3 (racail abilities) la 12 level, 15 level total.
#245

lady_rolindin

Feb 16, 2006 19:54:01
Deamonfey what did you think of the work on my ranger/wizard and fighter/ranger. if you see proublems I would like to know about them.
much talk about issues and the gms still deciding things, I'm still waiting to see when this starts again.
Much to read again, and see the way talks are heading in certain areas.
Gm's can we post our characters, the ranger/ wizard / rouge/fighter and other mixed classes was already approved.
I would like deamonfey to look them over to see if he thinks their ready to be posted on the thread.
I see sil is still coming around to the game area that is good.
#246

zombiegleemax

Feb 16, 2006 20:01:11
OK, since there's still some bantering going on about regulation of the IFWG, let me rehash the rules once again:

If there is a question of how the rules will be, as long as the rule itself doesn't violate the Code of Conduct, the Game Masters are the final arbitrators on the matter.

There's a lot of theoretical mumbo-gumbo going around, but when the tires meets the road, the system is working. If you think that someone violates the Code of Conduct, we'll review it and moderate it accordingly. In general, when a conflict come up concerning the IFWG, the WizOs are only going to one set of individuals, and that's the GMs. That's how the rules are going to be and frankly don't hold it against any of the guests or the GMs to them - hold it against the WizOs because we're the ones that made them and we're the only ones that can change them.

With that in mind, I'll let the thread get back to setting up the IFWG. Thanks for everyone's time.
#247

zombiegleemax

Feb 16, 2006 20:01:33
Rolindin, the one issue I have is that it's mostly crammed together in ways that make it a little more complicated to read. If you could please get it to be more collected, maybe have the stats in standard order (str, dex, con, int, wis, cha), that kind of thing. Soon as that's done, I'll look at it again and make sure there isn't anything I missed on Triskar.
#248

lady_rolindin

Feb 16, 2006 21:20:30
fixed better, more organized.
even added the mixing wording to the gem caster class, to allow time needed to cast spells from mixed gem spell dusts.
1d4 to wait if have to mix gem dusts to cast spells, rounds.
#249

silmarien_aldalome_dup

Feb 16, 2006 21:24:24
fixed better, more organized.
even added the mixing wording to the gem caster class, to allow time needed to cast spells from mixed gem spell dusts.
1d4 to wait if have to mix gem dusts to cast spells, rounds.

*cheers*

Hoy thar, Lady Rolindin!
#250

silmarien_aldalome_dup

Feb 16, 2006 21:25:39
[color=blue]Summary URL Series: Harm Avoidance & The Posterships' Responsibilities[/color]

#251

lady_rolindin

Feb 16, 2006 21:28:54
how does one input the hidden box.
#252

zombiegleemax

Feb 16, 2006 21:30:34
@Rolindin: Could you please straighten out skills and skill points (why do you have it as stats+ranks=skill points)? After that, you should be good if the GMs still approve of gem caster.
#253

wilds

Feb 16, 2006 21:42:36
With that in mind, I'll let the thread get back to setting up the IFWG. Thanks for everyone's time.

Keep that in mind.
#254

wilds

Feb 16, 2006 21:44:57
Dry run for Malg Swamp.

Please critique kindly

Malg Swamp

Racial Mix of Malg Swamp

Mixed:
79% Lizardfolk
2370
9% Human
270
5% Halfling
150
3% Elf
90
2% Dwarves
60
1% Gnome
30
1 % Half-elf
30

Tribal Setup:
Each tribe has its own territory and village.

1 BlackScale, Lizardfolk tribe
110 Adults
30 Eggs/ Children/ Adolescents

1 Poison Dusk, Lizardfolk tribe
100 Adults
30 Eggs/Children/Adolescents

8 Lizardfolk tribes
200 Adults
50 Eggs/Children/Adolescents

Town: Zargin
Population: 630 mixed races, all but Lizardfolk.
Zargin is a town established near the center of the swamp. The identity of the original founders of the town are unknown. All that is known is that they established the town 320 years ago. After two decades they left on a quest into the supposed heart of the swamp. The people of the town were confused by this statement because the town was built over the geological center of the swamp. Thus perpetuating rumors that already abound. That somewhere in the swamp is its heart. A place of great power. No one is sure what the heart is or if it exists at all. None the less intrepid adventures have gone into the swamp looking for its supposed heart. Some fell to the various tribes of Lizardfolk that inhabit the swamp. Others simply gave up and came back to the town. Others disappeared, eaten by the creatures of the swamp. Worse fates are whispered though. About Assassins Guilds, Dragons, Slavers, Drow and all sorts of monsters. That doesn’t stop an expedition into the swamp at least once a year looking for the heart. There has been increased commotion in the area lately. The tribes have increased raids on caravans and the town. Strange new creatures are emerging from the swamp slaying townsfolk and Lizardfolk alike then sinking back into the waters and disappearing.
#255

zombiegleemax

Feb 16, 2006 21:57:35
Keep that in mind.

Wise advice. Though it is appreciated that the discussion on GM ruling styles has been organized per links, it also shows it has been talked into the ground. If a GM wants to reference the discussion, they are free to do so. However, now it's time to move on and continue with the discussion of actual game material set-up as many guests have done. (thank you once again for the participation)
#256

Tenzhi

Feb 16, 2006 22:09:46
Orcy has never heard of "abusive D&D" because it didn't exist until this conversation created it.

::applauds:: Out of the mouths of ugly green things...

Anyway...

Is the city of Tyrannor still an interdimensional gateway into every realm imaginable?
#257

necrodude16

Feb 16, 2006 22:17:35
Is the city of Tyrannor still an interdimensional gateway into every realm imaginable?

Yeah.
#258

silmarien_aldalome_dup

Feb 16, 2006 22:36:48
Wise advice. Though it is appreciated that the discussion on GM ruling styles has been organized per links - 1., it also shows it has been talked into the ground - 2. If a GM wants to reference the discussion, they are free to do so - 3.. However, now it's time to move on and continue with the discussion of actual game material set-up as many guests have done. (thank you once again for the participation) - - 4.

to 1. A long labour, many hours of mine and other guests' hard work. Thank you for the expressed appreciation -
to 2. It was very tiring - but it's helped to organise thoughts - I'm glad it's over too.
to 3. I built the URL Compendium as a gift of labour for the group.
to 4. You're welcome.

@Reader

See you everybody - there's a snippet of another item, and topic, I'd like to leave you with.

<--Snip-->

....A visit. My GoPG and HEF goods remain my passion, and without access to them, IG, my ties here are tenuous. The HEF Mythology, though, lives on in a new Campaign I started - and the players love it. They're pressuring me for fortnightly game-play and they're so good natured about it, that I'm finding I want to help them have fun. There remains a small hope, that a way can be forged, here, where gameability of the work I have made is made viable. That would take generosity and goodwill of the forum's populace to make happen, though. Some gestures/behaviours make reparations better than any words can.

<--Snip-->

Take Care everyone - be good to each other, be kind, be sorry and bake each other Lembas or whatever dish turns you on.

[size=3][font=book antiqua][color=blue][i]The page of the Book of Days turns. And lo! Before mine very eyes, did I see the firey silveryblue runes write of themselves. See how they flare to life as each word finds you, and burns itself into your mind's eye. As a balm to the injured soul they are.

Thus a great Evil was Unmade, for Silimna's Passage was from a fell poison, contrived in the laboratories of Shadow. But the Versediviners had been delving into New Lore of their own, for they had developed great mastery over the very essence of life. An amalgam of Hallowed Power and the Vibrant, Essence of Life - Vivomancy - had been discovered. Together then, with naught but the combined Lore of Silverstarfire and Vivomancy did the Pereldar forge forwards
[/color][/font][/size][/i]

In the distance, you can see the Pereldar are gathered around the Obelisk outside of Peredhil Halls. It is midnight and the canopy of stars opens up above you in countless myriad points of light in the domed night sky.

Three formations of the Pereldar stand, chanting and humming in Metaconcert. The Versemasters with their silver and blue robes blow in the breeze, and Silmarien stands at their head. They are all robed in like kind, and each bears a Staff, metal-shod each end, with Silverstarfire metal. The hems of their raiment is runed with silveryblue threads. Next to her, stands Rilya and Alcare - The Twins - and birthed at Peredhil Halls under the light of the Rising Sun and Setting Moon.

Meneldil stands as the Head of the Guard. He and his Versewardens command the swordarms of The Keep. They are wearing chainmail, of the same silveryblue metal as are their Hauberks and Bracers. Meneldil watches on with an unwavering stare and his raven hair blows about in the breeze. His sea-grey eyes pierce the gulf between your Dimension and his. From Metadimensional space, Peredhil Halls exists and from thence, Meneldil's Eternal Watch wanders over the lands and the dimensions and his sight pierces all disguise.

Varendil, Silimna's son, stands before Meneldil their eyes meeting front on.

[edit]Silimna's dead body lies at the foot of the Obelisk. Even in death, she appears graceful, her Drow skin just a shade lighter than is a Drow's wont. For Silimna's grandmother was also Silmarien's grandmother, and an Elf of the Great Ost-In-Edhil, the Formeno Naure that is the Great Northern Flame and City of Elves located in the most northern of the three Princedoms of Aarendor. Equally, her hair just a shade less white, and almost as silvery-blond as Silmarien's.[/edit]

The Versediviners' Hallowed Chanting flows into the night air, like a chorus of melody, first crescendo, quiet, now a lone voice piercing the night, then the Chorus. Each Versediviner bears a Silveryblue Holy Symbol - Eilistraee's Grace and her naked dancing form, with the Goddess's long flowing hair and their Symbols burn brightly with their Faith, unsullied by the ravages of time.

Silmarien suddenly turns to you - her piercing green gaze finds you in your scrying portal.

She clicks the Runestaff on the ground three times

*click**click**click*

Her Voice transformed by the imperative of Lore and suddenly PluriPotent with the ManyInOne of the Pereldar. Her Staff suddenly comes alive, and an incadescent burst explodes into the night skies.

The Obelisk responds with a burst of Silveryblue and the armour, hauberks and metal of the gathering suddenly flares to life, in kind, under the midnight canopy of Stars.

Silmarien says "When the Dark Tide falls upon the lands, look to the Stars for solace. Everlasting and unsullied they are. The Vessels of Creation. For you are of Stardust each in like kind and each distinct. Every aspect of your fibre is thus.

As is a Womb to the Non-Born child, so also do the Stars birth all Life.

Hail Rh'iel - Goddess of the Pereldar! She who fought at the Battle of the Starless Night. Though but a tiny figure at the feet of the Dark Lord and Usurper, she prevailed and as a miniature sun she was on the battle field."


[edit]Silmarien gestures to the Versediviners, and suddenly their Voice strikes crescendo, so that almost the sound deafens, and in unison, their Holy Symbols burn with Hallowed Fires - an amalgam of the Fires of Life with Hallowed Holy Power. The New Lore of the Versediviners is focussed on Silimna's body. Suddenly, she is immolated in the Hallowed, Living Fires. There is a sub-vocal ripple in Realmspace as her Spirit re-infuses her body.

Silimna's chest suddenly heaves as she takes breath. As she rises, the Pereldar cheer in PluriPotency so that a wave of Sound and Song resounds into the night and all about the Great Forest for many leagues.
[/edit]

Silmarien waves her staff, and in an explosion of silveryblue, a Vision suddenly opens before you.

One last time - it is Mythal Skybridge - the two league span that connect the Lone Mountain to the long arm of the Rilla Mountains. There! You see a flash of blue in the centre of the span - even from many leagues distance. And with the eruption of Hallowed Light, a wave of Elven Song washes past your scrying portal.....


*disappears in a flash of silver and blue*
#259

Tenzhi

Feb 16, 2006 23:28:00
See you everybody - there's a snippet of another item, and topic, I'd like to leave you with.



Take Care everyone - be good to each other, be kind, be sorry and bake each other Lembas or whatever dish turns you on.

So is this a final goodbye? It sounds kinda final, but it's hard telling.
#260

wilds

Feb 17, 2006 0:08:59
nm
#261

silmarien_aldalome_dup

Feb 17, 2006 3:46:54
So is this a final goodbye? It sounds kinda final, but it's hard telling.

It's in the community's hands, now Tenzhi. In terms of D&D I only go where I can express my creative drive, and interact socially at the same time and be welcomed for it.

My post is a bit cryptic.

I've hinted that actions speak louder than words - sometimes people are reluctant to say something that is accommodating and forgiving, and that gives ground, but they do it in actions, instead. To spare their pride.

I allude to forgiveness and to the capacity for human beings to transform stubborn pride into something far more beautiful.

The HEF's and now the GoPG's materials, their mythology, their characters, their lifeforce come from moments of inspiration in my D&D experiences, which include my three years here. When a campaign is truly 'alive', one's experience of it is almost tangible. One's compassion and personhood are echoed in the choices that the character makes, when a Campaign is embracingly enjoyed.

Method Acting is akin to the kind of Roleplay I 'live' myself, and the kind of Roleplay I foster in my players. One finds long lost parts of one's self, sometimes, in this style of play, and this evokes wonderful moments of communion with others. There is a great joy in the discovery, and this is even richer when the the Campaign is old. Old love is different to new love - it runs way down deep in your bones. It's the wellspring of the sure knowledge of mortality and death. It's how we discover how to live, while we are alive, and to celebrate the moments we have. And to celebrate death as well.

When I got the light-bulb for the IFG, in the moment of inception, it was because my imagination propelled me forwards, with visions of far away places and different dimensions. Silmarien's struggle, being Half-Elven, is a struggle for acceptance with the pure-blooded Elves. Though she is Custodian to Mythal Skybridge in the Three Elven Princedoms of Aarendor, she is fiercly rejected by the Elves and disparagingly treated. She had to fight for legitimacy. She was marginalised and hated. She knows, though, that this is a kind of self-loathing in Elvendom or a fear of difference. It's the legacy of the scars on the Elven psyche, and one could speculate, they go back to the Elven Crown Wars.

No doubt this recapitulates, by way of an echo, that which a woman or man experiences, in our world, when they feel marginalised by their culture. Discrimination happens, sadly. My own experiences in social exclusion, at least on some level are no different from yours or from any other persons.

To return to your question: it's in the community's hands. I don't stay where there's no room for the labour and where the labour of hard work and love is not able to be expressed, freely, and without reprisals.

A place for my three years of my labour, and the person behind that labour in the rules - or not.

Elen Sila Lumenn Omentielvo

*vanishes in a flash of blue and silver*
#262

redhase

Feb 17, 2006 20:20:23
It's in the community's hands, now Tenzhi. In terms of D&D I only go where I can express my creative drive, and interact socially at the same time and be welcomed for it.

My post is a bit cryptic.

I've hinted that actions speak louder than words - sometimes people are reluctant to say something that is accommodating and forgiving, and that gives ground, but they do it in actions, instead. To spare their pride.

I allude to forgiveness and to the capacity for human beings to transform stubborn pride into something far more beautiful.

The HEF's and now the GoPG's materials, their mythology, their characters, their lifeforce come from moments of inspiration in my D&D experiences, which include my three years here. When a campaign is truly 'alive', one's experience of it is almost tangible. One's compassion and personhood are echoed in the choices that the character makes, when a Campaign is embracingly enjoyed.

Method Acting is akin to the kind of Roleplay I 'live' myself, and the kind of Roleplay I foster in my players. One finds long lost parts of one's self, sometimes, in this style of play, and this evokes wonderful moments of communion with others. There is a great joy in the discovery, and this is even richer when the the Campaign is old. Old love is different to new love - it runs way down deep in your bones. It's the wellspring of the sure knowledge of mortality and death. It's how we discover how to live, while we are alive, and to celebrate the moments we have. And to celebrate death as well.

When I got the light-bulb for the IFG, in the moment of inception, it was because my imagination propelled me forwards, with visions of far away places and different dimensions. Silmarien's struggle, being Half-Elven, is a struggle for acceptance with the pure-blooded Elves. Though she is Custodian to Mythal Skybridge in the Three Elven Princedoms of Aarendor, she is fiercly rejected by the Elves and disparagingly treated. She had to fight for legitimacy. She was marginalised and hated. She knows, though, that this is a kind of self-loathing in Elvendom or a fear of difference. It's the legacy of the scars on the Elven psyche, and one could speculate, they go back to the Elven Crown Wars.

No doubt this recapitulates, by way of an echo, that which a woman or man experiences, in our world, when they feel marginalised by their culture. Discrimination happens, sadly. My own experiences in social exclusion, at least on some level are no different from yours or from any other persons.

To return to your question: it's in the community's hands. I don't stay where there's no room for the labour and where the labour of hard work and love is not able to be expressed, freely, and without reprisals.

A place for my three years of my labour, and the person behind that labour in the rules - or not.

Elen Sila Lumenn Omentielvo

*vanishes in a flash of blue and silver*

it seems that a zeit' geist peroid has passed and will be echoed through out space and time, all the multiverses will feel the wave.
So much could have been done and plans now have to be changed. your presents will still be felt in the game and now we must go onwith the challenge.
lets the games begain when the gm's have finished their tasks.

Gray orc's http://www.wizards.com/default.asp?x=dnd/ex/20030301a
#263

silmarien_aldalome_dup

Feb 17, 2006 20:27:19
Hold that thought Redhase.

The GMs position on it matters, and I have written to her. Necrodude - I haven't, but would be happy to.

Hope remains that something can be done. If you want to write to the GM, to help out, please do.

It's in the hands of the community now. I would love to be able to express my work - the Silverstarfire Lore and the Vivomancy Lore (*smiles at you* - you haven't seen that stuff yet) - and the character builds that go with it, here, in a cultural Enclave. The most recent discussion reveals ways of managing any balance problems perceived or actual. The ECL stuff, and comments thereabouts, I point to here.

regards
stav
#264

sssargoth

Feb 17, 2006 23:18:52
The GMs position on it matters, and I have written to her. Necrodude - I haven't, but would be happy to.

And what am I? Chopped liver?
#265

Tenzhi

Feb 17, 2006 23:37:57
And what am I? Chopped liver?

It could be. Does "Gane" mean "liver" in Japanese? ;)
#266

sssargoth

Feb 17, 2006 23:45:25
It could be. Does "Gane" mean "liver" in Japanese? ;)

I hope not, and as far as I can tell, there is nobody from japan here, so, that sorta becomes a non-issue. Becides, a noble dragon, such as myself, would never allow his liver to be chopped without a fight.
#267

silmarien_aldalome_dup

Feb 18, 2006 1:05:57
my apologies Sssargoth - I'll write to you.

It may be a good time to check some of my assumptions with you in some open dialogue. I confess to avoiding this work with you so far, but that's my fear and discomfort, not yours.

I'll look forwards to your reply.

stav
#268

lady_rolindin

Feb 18, 2006 14:33:07
I know you gm's are still doing your rulings judments issues, but what about the itmes submitted that has been approved.
Exsample the ranger/wizard/rogue/fighter/clerc fronm the dragom magazine, it was approved before and it the class still approved?
Or did all the approvals get invauldated by the talks.
I would like to know if the class is still approved, so I can make my finish my ranger/wizard for the forrest guild. and know that deamonfey will look over what I have done and suggest improvments if needed.
Deamonfey that was an unfinished verson what I sent before I would like to still know if you see anything that might ba aproublem with what I sent you.
#269

zombiegleemax

Feb 18, 2006 14:46:28
Oops...
Ever accidentally delete something out of your PM box because you thought it was already done? I seem to have accidentally deleted the ranger/wizard.
#270

sssargoth

Feb 18, 2006 14:54:46
I know you gm's are still doing your rulings judments issues, but what about the itmes submitted that has been approved.
Exsample the ranger/wizard/rogue/fighter/clerc fronm the dragom magazine, it was approved before and it the class still approved?
Or did all the approvals get invauldated by the talks.
I would like to know if the class is still approved, so I can make my finish my ranger/wizard for the forrest guild. and know that deamonfey will look over what I have done and suggest improvments if needed.
Deamonfey that was an unfinished verson what I sent before I would like to still know if you see anything that might ba aproublem with what I sent you.

Currently we are going through the WoTC published books, and approving things from those. Once we get that done, we will go to Dragon stuff, and lastly homebrew. Everything on the approval thread is no longer currently approved. The 3rd round isnt going to be starting for a while, so keep going with your plan, just in case.
#271

turalisj

Feb 18, 2006 15:37:00
Yeah.

So I could go through a portal to Eberron a bring in LoB? Sweet. :D
#272

lady_rolindin

Feb 18, 2006 18:57:20
Oops...
Ever accidentally delete something out of your PM box because you thought it was already done? I seem to have accidentally deleted the ranger/wizard.

I sent them both to your email address since we both found out that your character email is shut down.


this is what we did:
any character can build a portal if she knows the create portal feat and either the teleport, teleport with out error, telportaion circle or gate spell. the portal can lead to any locale the builder has personally visited at least once. The portal fails if the builder chooses a destination that cannot safely hold her (such as inside a solid object or into thin air). the portal also fails if the destination is located where astral travel is blocked. base cost:
the builder must spend 50,000 gp on raw materials to create a single, continuously active one way portal covering an area up to 10 feet in radius (about 300 square feet). The market value of a portal is twice its cost in raw materials. crafting a portal requires one day for each 1,000 gp in its market price, and 1/25 of the market price in XP (one hundred days and 4,000 Xp for the base portal). the builder can create a second portal at the destination point, making a two way portal, for half price (25,000gp, fifty days, 2,000 Xp).

Special Propperties: some special properties add significantlt to the cost of creating a portal.

keyed Portals: keyed portals may be created at no extra costs. The key must be designated during the creation of the device and cannot be changed.
Types of keyed portals: you designate a ruin stone matching the ruins on the portal housing, you have a certain item. Such as a golden key, a dagger, sword, saying a certain spell (this is usally done by wizards and they use a low level spell.)
the giuld if they do not have a person who has the portal skill needs to hire some one who does, at thier expense.
the guild needs to keep track of who has the keys to open and close the portal.
this is their responability, and they need to controll the acess to their portals.
Each guild has to raise the gold to pay for the making of the portal and pay the
one hired to make the portal (if one is used).

If in a guild someone has the ability to creat a portal then the responability falls on the one with the ability to over see the construction of the portal housing, plus any other spells and activation key used to open and close the portal.

If a guild wants a portal then the city or the counsel of archmages can be hired to create the portal and portal housing. Each potal needs to be different in the way it is activated and shut down, the Guild of Ulitmate Evil might want to have special daggers made. Another guild such as the Guild of Good might want to have a portal made with a ruin stone. This becomes the guild descion about the kind of actavastion tool to be used.

Things that each guild has to decide as for a key, weapon, (dagger), ruin rock, say a low level spell, stand on a certain rock and say a phrase, touch a certain ruin on the housing, rings, braclet, make a certain action (such as the Shadow and Breath guild might have a stabbing motion), religous guild might have a certain prayer with a item, this is up to the guild and each guild needs a list to be shown to them and they need to decide as a guild.

like this choose a action or item your guild should use to actavite the portal.
certain items
A. ruin rock
B. keys
C. Weapon's
1. dagger
2. sword
D. touch a certain ruin on the portal housing
E. have a ring
F. braclet
G. coins
F. stand on a certain spot and have item
H. use a certain spell.
I. say pharse

every guild has to responability for up keep, and to watch thier portal once made. The guild has to provide the guards, or other members who watch the portal.

Every guild has to raise the money to build the portal and pay to have the portal made or make the portal themselves.
If they guild has some one who can make a portal then ther character must make their checks with the dm or Dm's on their rolls. Thi is to make sure that if they fail, then they try again latter. once the spell is re studied or more supplies are brought in to the guild. This would be for the housing constructing, and the spells for the wizards with the portal skill. The dm's need to see that the character has the portal skill on their sheet, to contuie on with construction.
Each guild should raise the gold and tell the dm or dm's when they ahve the gold so the dm can know this.
The construction can begain then once all this has been verafied, and everthing has been checked.
#273

thasis

Feb 18, 2006 20:58:26
Are spells from Libris Mortis approved?
#274

sssargoth

Feb 18, 2006 21:07:37
Are spells from Libris Mortis approved?

They would have to be researched, and even then it isnt a guarantee.
#275

thasis

Feb 18, 2006 21:43:27
What's the point in researching spells that may not even be approved for all I know... but anyways, it's not that imporatant. Just asking.
#276

lady_rolindin

Feb 18, 2006 22:22:16
If i may ask of you, i was on the rules team in the last round.
I would like you to think about the portals, if you would.
I begenning to think about making the character be atleast 13 level wizard, (12 level minumen) or sorcerer and raising the knowledge (portals 15 ranks), Knowledge arcana (10 to 15 ranks)and feat craft wondours item, feat portal creation, 12 level to be the lowest; to be able to make a portal.
this would go along with the portal feat the charactrer would have to have.
I don't think if my 7 level wizard/8 level ranger would or should be able to make an portal till she's has more levels as a wizard.
maybe 12 to 13 level before I would let wizards make portals and have the knowlede and arcan skills to do so.
thats just me, we can't have wizards making portals everwhere they want with little or no skill. the wizard should have the skills to do so, and the portal feat and levels to do so.
I would like to see the portal section rewrote, to make it be a specalist ability, such as why the portal feat is needed, and knowledge (portals at least 15 ranks).
just my opion.
I know other will disagree, but we can't have just any wizard making portals.
put limits and skills ranks least limit(15 minumen, knowledge portals) to be able to make an portal.
#277

redhase

Feb 19, 2006 16:40:33
So I could go through a portal to Eberron a bring in LoB? Sweet. :D

A portal to Thay would be really nice, I'm sure Szass Tamm and the red wizards would like to have some fun.
The Fire knives also would be good company also.

What ever the gm's decide on portals is fine with me, Thay needs to reach out some more.
#278

turalisj

Feb 19, 2006 17:31:42
like this choose a action or item your guild should use to actavite the portal.
certain items
A. ruin rock
B. keys
C. Weapon's
1. dagger
2. sword
D. touch a certain ruin on the portal housing
E. have a ring
F. braclet
G. coins
F. stand on a certain spot and have item
H. use a certain spell.
I. say pharse

Or dial a certain code and go through a portal shaped like a ring?
*thinks of the stargate*
hmmm....
#279

silmarien_aldalome_dup

Feb 19, 2006 17:58:44
@Lady Rolindin

That's beautiful work LR. It would make it exciting a world, too.

A portal to Thay would be really nice, I'm sure Szass Tamm and the red wizards would like to have some fun.
The Fire knives also would be good company also.

What ever the gm's decide on portals is fine with me, Thay needs to reach out some more.

The Forest of Lethyr, High Forest, Evereska - Aglarond, The Dalelands, Dmbrath, Silverymoon and Waterdeep.....cousins there you know - lembas and miruvor en-route to Greyhawk.
#280

redhase

Feb 19, 2006 18:39:45
@Lady Rolindin

That's beautiful work LR. It would make it exciting a world, too.



The Forest of Lethyr, High Forest, Evereska - Aglarond, The Dalelands, Dmbrath, Silverymoon and Waterdeep.....cousins there you know - lembas and miruvor en-route to Greyhawk.

More elf sorces to make Elven Bloodwine from, sounds good.
My character is fond of the Bloodwine made from the slivermoon elves, and the High Forest Elves has a good flavor too.
And we can't forget roasted elves with honey sauce
#281

turalisj

Feb 19, 2006 18:51:20
More elf sorces to make Elven Bloodwine from, sounds good.
My character is fond of the Bloodwine made from the slivermoon elves, and the High Forest Elves has a good flavor too.
And we can't forget roasted elves with honey sauce

I find valenar elves to be stringy and too meaty. The drow of xen'drik have a nice dark chocolate flavor though.
#282

silmarien_aldalome_dup

Feb 19, 2006 19:09:52
More elf sorces to make Elven Bloodwine from, sounds good.
My character is fond of the Bloodwine made from the slivermoon elves, and the High Forest Elves has a good flavor too.
And we can't forget roasted elves with honey sauce



erm - remember to never invite your PCs to dinner at Evereska.

Boiled, Elf-Child a-la-carte (it's like veal, they say - why am I starting to feel nauseous) served with Elf-Eyes, lettuce and thousand island dressing.

I saw your Alter Memory spell - and I remember it from a long time ago. I remember writing a spell series, in response, to survive.

I found the HEF URL Compendium last nite - and think I can rummage all that stuff up.

Working in the Library at Peredhil Halls, Silmarien hums to herself as she works throught the fifth verse of the Inversion Matrix and Mnemonic Stanza of mind altering spells. The stone gargoyles that surround the room watch on, with eyes that follow you. The shadows cast by the Silverstarfire lanterns dance. And in the shadow, the tendrils of Shar's dominion ever waits. For it is in the spaces of Unlight and in the Void that the Dark Goddess lives, ever striving to return the world to pre-primordial Void and nothingness. To snuff out all life.

Suddenly sensing your scrying, Silmarien looks out to your world. Dweomer to fortify the mind from invasion and ruin. For great havoc is wrought in the Courts of the Elves, whence servants, wardens, and our Lords cannot be trusted to have their own minds to themselves. We must trust the Elven High King to be in possession of his own faculties, and not be a puppet of Shar...
#283

redhase

Feb 19, 2006 19:16:18


erm - remember to never invite your PCs to dinner at Evereska.

Boiled, Elf-Child a-la-carte (it's like veal, they say - why am I starting to feel nauseous) served with Elf-Eyes, lettuce and thousand island dressing.

I saw your Alter Memory spell - and I remember it from a long time ago. I remember writing a spell series, in response, to survive.

I found the HEF URL Compendium last nite - and think I can rummage all that stuff up.

Working in the Library at Peredhil Halls, Silmarien hums to herself as she works throught the fifth verse of the Inversion Matrix and Mnemonic Stanza of mind altering spells. The stone gargoyles that surround the room watch on, with eyes that follow you and the shadows cast by the Silverstarfire lanterns dance. Suddenly sensing your scrying, Silmarien looks out to your world. Dweomer to fortify the mind from invasion and ruin. For great havoc is wrought in the Courts of the Elves, whence servants, wardens, and our Lords cannot be trusted to have their own minds to themselves. We must trust the Elven High King to be in possession of his own faculties, and not be a puppet of Shar...

such was his craft and cunning that ere long he became closest to the counsels of the King ; and slowly a change came over the land, and the hearts of the faitful, the Avaltiri, were darkened.
For with subtlt arguments Sauron gainsaid all that the Avalai had taught. And he bade them think that the world was not a closed circle; and that therin there were many lands yet for their winning, wherein was wealth uncounted; and even yet, when they came to the end thereof, there was Dark without, out of which came all things. 'And Dark is the realm of the Lord of All, Meleko the Great, who made this world out of the primeval darkness. And only Darkness is truly Holy," Sauron said.
[


Come to Mordor Sil the Dark lord calls you can you fell it, you hart will be turned as dark as Pitch, as dark as the Night, as dark as a Witches Hart. you could be the Dark Queen of the Elves, have throngs of elves worshiping you. You Blacker than Black. The Black Queen of The Elves, Black Fingernail Piant, and Black Lip Stick, wearing a Black Dress evil and young forever.

I'm sure my character can change your charcters mind and we will be the best of friends, Limbus and blood wine on the afternoon list
#284

turalisj

Feb 19, 2006 19:26:17
Boiled, Elf-Child a-la-carte (it's like veal, they say - why am I starting to feel nauseous) served with Elf-Eyes, lettuce and thousand island dressing.

I like ranch better, with some carmalized undying counciler heads for dessert.
#285

lady_rolindin

Feb 19, 2006 19:26:20
such was his craft and cunning that ere long he became closest to the counsels of the King ; and slowly a change came over the land, and the hearts of the faitful, the Avaltiri, were darkened.
For with subtlt arguments Sauron gainsaid all that the Avalai had taught. And he bade them think that the world was not a closed circle; and that therin there were many lands yet for their winning, wherein was wealth uncounted; and even yet, when they came to the end thereof, there was Dark without, out of which came all things. 'And Dark is the realm of the Lord of All, Meleko the Great, who made this world out of the primeval darkness. And only Darkness is truly Holy," Sauron said.
[


Come to Mordor Sil the Dark lord calls you can you fell it, you hart will be turned as dark as Pitch, as dark as the Night, as dark as a Witches Hart. you could be the Dark Queen of the Elves, have throngs of elves worshiping you. You Blacker than Black. The Black Queen of The Elves, Black Fingernail Piant, and Black Lip Stick, wearing a Black Dress evil and young forever.

I'm sure my character can change your charcters mind and we will be the best of friends, Limbus and blood wine on the afternoon list

We'll see who is changed or not, maybe not as easy as you think. It would be good to see your character get thier alignment changed to good.
skils and feats needed to make an portal
the character be atleast 13 level wizard, (12 level minumen) or sorcerer and raising the knowledge (portals 15 ranks), Knowledge arcana (10 to 15 ranks)and feat craft wondours item, feat portal creation, 12 level to be the lowest; to be able to make a portal.

character abilities can build a portal if she knows the create portal feat and either the teleport, teleport with out error, telportaion circle or gate spell (see above). the portal can lead to any locale the builder has personally visited at least once. The portal fails if the builder chooses a destination that cannot safely hold her (such as inside a solid object or into thin air). the portal also fails if the destination is located where astral travel is blocked. base cost:
the builder must spend 50,000 gp on raw materials to create a single, continuously active one way portal covering an area up to 10 feet in radius (about 300 square feet). The market value of a portal is twice its cost in raw materials. crafting a portal requires one day for each 1,000 gp in its market price, and 1/25 of the market price in XP (one hundred days and 4,000 Xp for the base portal). the builder can create a second portal at the destination point, making a two way portal, for half price (25,000gp, fifty days, 2,000 Xp).

Special Propperties: some special properties add significantlt to the cost of creating a portal.

keyed Portals: keyed portals may be created at no extra costs. The key must be designated during the creation of the device and cannot be changed.
Types of keyed portals: you designate a ruin stone matching the ruins on the portal housing, you have a certain item. Such as a golden key, a dagger, sword, saying a certain spell (this is usally done by wizards and they use a low level spell.)
the giuld if they do not have a person who has the portal skill needs to hire some one who does, at thier expense.
the guild needs to keep track of who has the keys to open and close the portal.
this is their responability, and they need to controll the acess to their portals.
Each guild has to raise the gold to pay for the making of the portal and pay the
one hired to make the portal (if one is used).

If in a guild someone has the ability to creat a portal then the responability falls on the one with the ability to over see the construction of the portal housing, plus any other spells and activation key used to open and close the portal.

If a guild wants a portal then the city or the counsel of archmages can be hired to create the portal and portal housing. Each potal needs to be different in the way it is activated and shut down, the Guild of Ulitmate Evil might want to have special daggers made. Another guild such as the Guild of Good might want to have a portal made with a ruin stone. This becomes the guild descion about the kind of actavastion tool to be used.

Things that each guild has to decide as for a key, weapon, (dagger), ruin rock, say a low level spell, stand on a certain rock and say a phrase, touch a certain ruin on the housing, rings, braclet, make a certain action (such as the Shadow and Breath guild might have a stabbing motion), religous guild might have a certain prayer with a item, this is up to the guild and each guild needs a list to be shown to them and they need to decide as a guild.

like this choose a action or item your guild should use to actavite the portal.
certain items
A. ruin rock
B. keys
C. Weapon's
1. dagger
2. sword
D. touch a certain ruin on the portal housing
E. have a ring
F. braclet
G. coins
F. stand on a certain spot and have item
H. use a certain spell.
I. say pharse

every guild has to responability for up keep, and to watch thier portal once made. The guild has to provide the guards, or other members who watch the portal.

Every guild has to raise the money to build the portal and pay to have the portal made or make the portal themselves.
If they guild has some one who can make a portal then ther character must make their checks with the dm or Dm's on their rolls. Thi is to make sure that if they fail, then they try again latter. once the spell is re studied or more supplies are brought in to the guild. This would be for the housing constructing, and the spells for the wizards with the portal skill. The dm's need to see that the character has the portal skill on their sheet, to contuie on with construction.
Each guild should raise the gold and tell the dm or dm's when they ahve the gold so the dm can know this.
The construction can begain then once all this has been verafied, and everthing has been checked.
__________________
#286

redhase

Feb 19, 2006 19:31:06
I find valenar elves to be stringy and too meaty. The drow of xen'drik have a nice dark chocolate flavor though.

How about some Elf brain soup and use the skull as the bowl, maybe some cubed elf meat and some herbs to make the broth.
#287

zombiegleemax

Feb 19, 2006 19:36:38
Elf brain is mostly the bad tasting kind of fat.
#288

redhase

Feb 19, 2006 20:04:18
Elf brain is mostly the bad tasting kind of fat.

In india monkey brains is a delicacy, just take off the cut part part of the skul and enjoy with your spoon.
The same thing in thay, with elves brains, fesh elf brains is a favorite among the zukers.
Just grab the top part by the hair and dig in, thayens like elf brians raw.
#289

silmarien_aldalome_dup

Feb 19, 2006 20:05:26
@Lady Rolindin

skils and feats needed to make an portal
the character be atleast 13 level wizard, (12 level minumen) or sorcerer and raising the knowledge (portals 15 ranks), Knowledge arcana (10 to 15 ranks)and feat craft wondours item, feat portal creation, 12 level to be the lowest; to be able to make a portal.

They're like Stargates - it's fantastic. Makes the world fun and interesting.

Black Fingernail Paint, and Black Lip Stick, wearing a Black Dress

Not a bad look - Goths and Emos -

They passed through all perils, until they came with the dust of their long and weary road upon them to the drear dale that lay before the Gate of Angband. Black chasms opened beside the road, whence forms as of writhing serpents issued. On either hand the cliffs stood as embattled walls, and upon them sat carrion fowl crying with fell voices. Before them was the impregnable Gate, an arch wide and dark at the foot of the mountain; above it reared a thousand feet of precipice.

There dismay took them, for at the gate was a guard of whom no tiding had yet gone forth. Rumour of he knew not what designs abroad among the princes of the Elves had come to Morgoth, and ever down the aisles of the forest was heard the baying of Huan, the great hound of war, whom long ago the Valar unleashed. Then Morgoth recalled the doom of Huan, and he chose one from among the whelps of the race of Draughluin; and he fed him with his own hand upon living flesh, and put his power upon him. Swiftly the wolf grew, until he could creep into no den, but lay huge and hungry before the feet of Morgoth. There the fire and anguish of hell entered into him, and he became filled with a devouring spirit, tormented, terrible, and strong. Carcharoth, the Red Maw, he is named in the tales of those days, and Anfauglire, the Jaws of Thirst. And Morgoth set him to lie unsleeping before the doors of Angband, lest Huan com.

Now Carcharoth espied them from afar, and he was filled with doubt; for news had long been brought to Angband that Draugluin was dead. Therefore when they approached he denied them entry, and bade them stand; and he drew near with menace, scenting something strange in the air about them. But suddenly some power, descended from old from divine race, possessed Luthien, and casting back her foul raiment she stood forth, small before the might of Carcharoth, but radiant and terrible. Lifting up her hand she commanded him to sleep, saying: 'O woe-begotten spirit, fall now into dark oblivion, and forget for a while the dreadful doom of life'. And Carcharoth was felled, as though lightning had smitten him.

Then Beren and Luthien went though the Gate, and down the layrinthine stairs; and together wrought the greatest deed that has been dared by Elves and Men. For they came to the seat of Morgoth in his nethermost hall, that was upheld by horror, lit by fire, and filled with weapons of death and torment. There Beren slunk in wolf's form beneath his throne; but Luthien was stripped of her disguise by the will of Morgoth, and he bent his gaze upon her. She was not daunted by his eyes; and she named her own name, and offered her service to sing before him, after the manner of a minstrel. Then Morgoth looking upon her beauty conceived in his thought an evil lust, and a design more dark than any that had yet come into his heart since he fled from Valinor. Thus he was beguiled by his own malice, for he watched her, leaving her free for a while, and taking secret pleasure in his thought. Then suddenly she eluded his sight, and out of the shadows began a song of such suprassing loveliness, and of such blinding power, that he listened perforce; and a blindness came upon him, as his eyes roamed to and fro, seeking her.

All his court were cast down in slumber, and all the fires faded and were quenched; but the Silmarils in the crown on Morgoth's head blazed forth suddenly with a radiance of white flame; and the burden of that crown and of the jewels bowed down his head, as though the world were set upon it, laden with a weight of care, of fear, and of desire, that even the will of Morgoth could not support. Then Luthien catching up her winged robe sprang into the air, and her voice came dropping down like rain into pools, profound and dark. She cast her cloak before her eyes, and set upon him a dream, dark as the Outer Void where once he walked alone. Suddenly he fell, as a hill sliding in avalanche, and hurled like thunder from his throne lay prone upon the floors of hell....


The Ring of Barahir was bequeathed unto Silmarien's kin in Andunie (descended from Luthien), not to Ar Pharazon the Golden (who was seduced by Sauron), and it was through that lineage that Aragorn came.
#290

redhase

Feb 19, 2006 20:21:18
@Lady Rolindin



They're like Stargates - it's fantastic. Makes the world fun and interesting.





They passed through all perils, until they came with the dust of their long and weary road upon them to the drear dale that lay before the Gate of Angband. Black chasms opened beside the road, whence forms as of writhing serpents issued. On either hand the cliffs stood as embattled walls, and upon them sat carrion fowl crying with fell voices. Before them was the impregnable Gate, an arch wide and dark at the foot of the mountain; above it reared a thousand feet of precipice.

There dismay took them, for at the gate was a guard of whom no tiding had yet gone forth. Rumour of he knew not what designs abroad among the princes of the Elves had come to Morgoth, and ever down the aisles of the forest was heard the baying of Huan, the great hound of war, whom long ago the Valar unleashed. Then Morgoth recalled the doom of Huan, and he chose one from among the whelps of the race of Draughluin; and he fed him with his own hand upon living flesh, and put his power upon him. Swiftly the wolf grew, until he could creep into no den, but lay huge and hungry before the feet of Morgoth. There the fire and anguish of hell entered into him, and he became filled with a devouring spirit, tormented, terrible, and strong. Carcharoth, the Red Maw, he is named in the tales of those days, and Anfauglire, the Jaws of Thirst. And Morgoth set him to lie unsleeping before the doors of Angband, lest Huan com.

Now Carcharoth espied them from afar, and he was filled with doubt; for news had long been brought to Angband that Draugluin was dead. Therefore when they approached he denied them entry, and bade them stand; and he drew near with menace, scenting something strange in the air about them. But suddenly some power, descended from old from divine race, possessed Luthien, and casting back her foul raiment she stood forth, small before the might of Carcharoth, but radiant and terrible. Lifting up her hand she commanded him to sleep, saying: 'O woe-begotten spirit, fall now into dark oblivion, and forget for a while the dreadful doom of life'. And Carcharoth was felled, as though lightning had smitten him.

Then Beren and Luthien went though the Gate, and down the layrinthine stairs; and together wrought the greatest deed that has been dared by Elves and Men. For they came to the seat of Morgoth in his nethermost hall, that was upheld by horror, lit by fire, and filled with weapons of death and torment. There Beren slunk in wolf's form beneath his throne; but Luthien was stripped of her disguise by the will of Morgoth, and he bent his gaze upon her. She was not daunted by his eyes; and she named her own name, and offered her service to sing before him, after the manner of a minstrel. Then Morgoth looking upon her beauty conceived in his thought an evil lust, and a design more dark than any that had yet come into his heart since he fled from Valinor. Thus he was beguiled by his own malice, for he watched her, leaving her free for a while, and taking secret pleasure in his thought. Then suddenly she eluded his sight, and out of the shadows began a song of such suprassing loveliness, and of such blinding power, that he listened perforce; and a blindness came upon him, as his eyes roamed to and fro, seeking her.

All his court were cast down in slumber, and all the fires faded and were quenched; but the Silmarils in the crown on Morgoth's head blazed forth suddenly with a radiance of white flame; and the burden of that crown and of the jewels bowed down his head, as though the world were set upon it, laden with a weight of care, of fear, and of desire, that even the will of Morgoth could not support. Then Luthien catching up her winged robe sprang into the air, and her voice came dropping down like rain into pools, profound and dark. She cast her cloak before her eyes, and set upon him a dream, dark as the Outer Void where once he walked alone. Suddenly he fell, as a hill sliding in avalanche, and hurled like thunder from his throne lay prone upon the floors of hell....


The Ring of Barahir was bequeathed unto Silmarien's kin in Andunie (descended from Luthien), not to Ar Pharazon the Golden (who was seduced by Sauron), and it was through that lineage that Aragorn came.

Not a bad look - Goths and Emos - don't forget the black hart, then we can sit down and have some limbs and bloodwine with fired elf strips coated with honey.
Our characters will be best of friends enjoying a quite lunch, you the queen of elven evil.
#291

turalisj

Feb 19, 2006 20:24:29
@Lady Rolindin



They're like Stargates - it's fantastic. Makes the world fun and interesting.

Making a stargate would require atleast a 30 int and about 67 ranks in knowledge (the planes). Meaning you have to be bording the level of a god to make one.
#292

wilds

Feb 19, 2006 20:31:41
Or to have the power of demi-gods which it seems teh Ancients might have possessed at some point
#293

silmarien_aldalome_dup

Feb 19, 2006 20:34:48
Not a bad look - Goths and Emos - don't forget the black hart, then we can sit down and have some limbs and bloodwine with fired elf strips coated with honey.
Our characters will be best of friends enjoying a quite lunch, you the queen of elven evil.



I knew the cooks we hired at Peredhil Halls were suss. The food started tasting odd, when we got that Half-Elf in from Silverymoon.

*cracks*

Sil-7-of-9-ian: Resistance if Futile.
Sil-Mr-Burns-ian: exxcceelllent 7, but don't forget - don't try to assimilate the CEO, he'll lower your wage
Jan-Marien2: rrrreeeaaahhhhhh
Sil-Marsha: Oh Jan, it's all your fault, you always spoil everything

*pulls it together*

@reader

homebrew materials, new races, spells, powers and all that -

We've had some fantastic stuff come through these parts - Umbral Fire, Skygge, Gem Lore, Silverstarfire, Vivomancy.

I'd like to see it have a place at the Guild House.

stav
#294

wilds

Feb 19, 2006 20:56:38
Are there any list of links to Vivomancy? I saw a lot on it, but never had a chance to read it all
#295

silmarien_aldalome_dup

Feb 19, 2006 21:06:40
hang on Wilds, I'll get ya two URL links - one to the old GoPG which summarises it all, and one to the HEF, which also summarises, a whole stack of goodies, worth saving.

stav
#296

redhase

Feb 19, 2006 21:07:26
imangation is the spice of life and we should all be allowed to bring in thngs that make the game scary or fun to play.
What else can be brought in to amke other characters see my characters point of view, maybe some of this and a little of that.
I'm sure the Guild of good characters and my character will be best of friends, along with some other guilds and things to change thier attudes towards evil.
what is evil but just a point of view, Thayens have a rather different point of views on issue others don't prescribe too.
potrals to Thay is a good ideal and also to the fire knives and to others who views reflect the goue views.
Shadovors are good people to invite to a party, I sure the High Prince would like to visite some guilds here and talk to some characters.
#297

silmarien_aldalome_dup

Feb 19, 2006 21:21:30
Half-Elven Foundation Summary URL

and the last version of the R&D Output and Summary URL, which includes Vivomancy from the GoPG, below (mid December, 2005)

Slow-Growth R&D Mode/Concepts

  • Choose any concept on the summary post and develop it, or evaluate it, OoC Mode;
  • Add your own new concept, or concept variation;
  • Enjoy your Power-Balancing comments and point out what you'd do to modify a power, concept, feat, skill, spell or otherwise;
  • If you like, explore the stuff, IC, or - use anything you like to create and IC interaction;
  • Discuss where you'd like the GoPG to reside, territory stuff, strategy, and planning concepts.


Fast-In-the-Moment-Melee-Brinkmanship

When we get near to this point, it will be declared, clearly on thread.

regards
stav

Hallowed Faiths - Powers of the Holy

1. Introduction

2. Races of the Holy and the Positive Energy Plane

3. Metabolism and Positive Energy

4. On the Relationship Between Positive Energy and Holy Power


5. Skills of Hallowed Faith


6. Feats of Hallowed Faith



7. New Spells


8. Prestige Classes, Powers of the Holy and Hallowed Faith

9. Research & Development Compendium of Existing Powers & New Concepts


10. Role Play - The Story of the Guild of Pure Good

11. New Domain Spells


12. Background Posts for Essay on Biomancy/Vivomancy/Vegemite


13. Comedy Posts

#298

silmarien_aldalome_dup

Feb 19, 2006 21:24:27
especially, these items, on Vivomancy/Biomancy

12. Background Posts for Essay on Biomancy/Vivomancy/Vegemite
#299

turalisj

Feb 19, 2006 21:25:14
Like giving your dm a copy of Heroes of Horror? (not a smart idea btw)
#300

lady_rolindin

Feb 19, 2006 21:31:42
do you still have the spell and other magic things we talked about in the hef or the guild of good .
they might help to post them, the one like scrying hawk and other versions of the spell and other spelss and things to post to a guild. did we post them to a guild thread or did you allready do that.
#301

gabrion

Feb 19, 2006 21:37:57
Making a stargate would require atleast a 30 int and about 67 ranks in knowledge (the planes). Meaning you have to be bording the level of a god to make one.

Hmmm...is that 67 ranks, or a check of 67? The latter seems doable even for one of our 15th level characters. A grey elf artificer might be able to pull it off...

  • +18 ranks
  • +10 competence bonus (item costing 10,000 gp according to the SRD)
  • +10 luck bonus (item costing 10,000 gp according to the SRD, changed from competence to luck via Item Alteration)
  • +10 circumstance bonus (item costing 10,000 gp according to the SRD, changed from competence to circumstance via Item Alteration)
  • +10 racial bonus (item costing 10,000 gp according to the SRD, changed from competence to racial via Item Alteration)
  • +12 intelligence (18 base, +2 race, +3 levels, +6 headband, +1 tome, +4 fox's cunning)
  • +3 skill focus


That's a 30 INT and a knowledge (Planes) check of +73, all for an investment of less than 100,000 gp as far as I can tell.
#302

silmarien_aldalome_dup

Feb 19, 2006 21:38:17
do you still have the spell and other magic things we talked about in the hef or the guild of good .
they might help to post them, the one like scrying hawk and other versions of the spell and other spelss and things to post to a guild. did we post them to a guild thread or did you allready do that.

Hey there LR - *smiles* - yes - still gottem. If you click on the summary URL to the HEF, you might be able to see it there. In any case, I've got hardcopies on my HDD.

I think the spell's called Record Cogniitive Signature.



stav
#303

lady_rolindin

Feb 19, 2006 21:43:17
I still have the scrying hawk on my emasil saving senders , I saved most but did we ever post them on the hef magical data base. Is there a hef magical data base like the coa has.
#304

silmarien_aldalome_dup

Feb 19, 2006 21:52:18
HEF homebrew Database Summary URL.....incoming

Half-Elven Foundation Summary URL

Pretty much all our works developed over two and a half years are on the URL there.

Including the Umbral Fire stuff (Demonfey's) - and add in, the Gem Lore, and heaps of other things.

@reader

The Warlock Circle's stuff also comes to mind. Heck, there are truckloads of output developed by the Guests and that service the diversity and life of the Forum.
#305

silmarien_aldalome_dup

Feb 19, 2006 21:56:13
Hmmm...is that 67 ranks, or a check of 67? The latter seems doable even for one of our 15th level characters. A grey elf artificer might be able to pull it off...

  • +18 ranks
  • +10 competence bonus (item costing 10,000 gp according to the SRD)
  • +10 luck bonus (item costing 10,000 gp according to the SRD, changed from competence to luck via Item Alteration)
  • +10 circumstance bonus (item costing 10,000 gp according to the SRD, changed from competence to circumstance via Item Alteration)
  • +10 racial bonus (item costing 10,000 gp according to the SRD, changed from competence to racial via Item Alteration)
  • +12 intelligence (18 base, +2 race, +3 levels, +6 headband, +1 tome, +4 fox's cunning)
  • +3 skill focus

You're our best man here for Character Optimisation, Gabrion. Your talents deserve to earn you a place up front in any competition, with the intelligent PC builds you develop.

I'm reminded of a poster, The_Simbul when I read your work, and who posted at FR boards. She had a command of language, numbers and could put a very convincing argument together. She used to give Richard Baker a run for his money, sometimes, as well

stav
That's a 30 INT and a knowledge (Planes) check of +73, all for an investment of less than 100,000 gp as far as I can tell.
#306

gabrion

Feb 19, 2006 22:02:58
You're our best man here for Character Optimisation, Gabrion. Your talents deserve to earn you a place up front in any competition, with the intelligent PC builds you develop.

Thanks for the compliment...my human half enjoys compliments very much. :D
#307

lady_rolindin

Feb 19, 2006 22:28:57
some of the spells are here
http://boards1.wizards.com/showthread.php?t=328077&page=3&pp=30
while others are not, scrying hawk, arrow swarm sliver fire, sliverfire bow, and some others.
i loooked at the hef information not all is posted on th ethread, we had some just in other forms.
maybe post them on the goug then if a magic thread is made for the guild site.
is the guild of good coming back or does it need to be revibed.
#308

silmarien_aldalome_dup

Feb 19, 2006 22:39:37
some of the spells are here
http://boards1.wizards.com/showthread.php?t=328077&page=3&pp=30
while others are not, scrying hawk, arrow swarm sliver fire, sliverfire bow, and some others.
i loooked at the hef information not all is posted on th ethread, we had some just in other forms.
maybe post them on the goug then if a magic thread is made for the guild site.
is the guild of good coming back or does it need to be revibed.

Sounds good.

I dunno what that Guild is up to. Last I checked, thasis was only here just a little coz he said he could not post - but I don't know where that's at.

In any case, provided Guild output has a place in the Forum's life, you are right to think a few steps ahead and centralise all the intelligent things developed by all the posters. Library compendia, and all that.

@Gabrion

You're welcome - credit where credit's due.
#309

redhase

Feb 20, 2006 0:18:36
Portals to Dark world, (Ravenloft) cool so many nice people thier, we couldinvite some of the Vampire lords for a visite.
#310

silmarien_aldalome_dup

Feb 20, 2006 1:25:55
The one and only "Ask the Realms authors/designers thread

Hi everyone,

I thought I'd post an important FR resource here. It's Richard Baker's very own thread. The community put questions to him, and he replies.

I've found that he'll always respond, if you put the questions to him nicely, and soundly.

It's a good thread, possibly, to explore some of your questions about the 'why', 'how' of game-balancing choices for FR products.

There are some very well thought-out posters there, as well. Look out for Kuje, who's a wealth of knowledge. If you're lucky, The_Simbul will make a showing and help out.

regards
stav
#311

silmarien_aldalome_dup

Feb 20, 2006 3:04:30
@Wilds

Hi there - to answer your question: here's an example of what Vivomancy/Biomancy/Vibrant/Vegemite spells are designed to do. It's a variation on some Homebrew concepts that I would to bring to the forum.

Basically, this spell is for a Cleric, because it infuses energy from the Positive Energy Plane (the basis to the Vivomancy school) with Holy power. Vivomancy, without Holy power is just Positive Energy. Positive Energy, infused with Arcane power, is Silverstarfire, because, Silverstarfire is the energy that emerges where Stardust (the matter of creation - basically, positive energy, if you like) strikes the Weave.

You don't need a Weave though, to build these products in magical worlds where Weave concepts are not central.

Regards
stav

Spark of the Hallowed Mind

Vivomancy/Vibrant/Vegmite
Level: Cleric 5
Components: V,S,F
Casting Time: ?
Range: Medium (100 ft. + 10 ft. per level)
Effect: ?
Target: One Creature
Duration: ?
Saving Throw: Will Negates
Spell Resistance: Yes

With this spell, the Versediviner gathers the highly charged Stardust infused with the Holy and with the native, living essence of the Universe. As the caster incants, an incandescent ball of Silverstarfire gathers in her hands. This holy force of creation is vibrant and highly energised. The Cleric Hallows the Holy Stardust so gathered, infusing it with the Spark of Mind, pure, unsullied, and resonant with un-embittered thought and with forgiveness.

This highly magical energy is like a 'cognitive protease' or like a 'mental graft'. She then hurls the magical energy at any creature capable of thinking. Upon striking the target, the ball of Silverstarfire explodes into life, crackling as it enters the body, finding its way not only into every living fibre of being, but into the architecture of the mind. A resonant, powerful field of energy encases areas of the brain where memory, pain, hurt, vengeance and non-forgiveness are organised.

The Silverstarfire then acts as a 'Hallowed Scaffold' unmaking the harms taken by the mind in the past. In a burst of agonising, existential pain, the being so infused gets another chance to get it right. Suddenly, all bitter thought becomes meaningless and the psyche is overwhelmed by powerful surges of compassion and feelings of oneness with everyone and everything. No grudge matters, no cruelty or barbaric act that was done to the target has any meaning. The gate to the Forgiving Holy suddenly opens in a flood of vibrant power.

Upon a failed Will Save, the being so affected undergoes a very dramatic reorganisation of thinking. This spell is a very powerful version of Charm Person, and it is only like Dominate Person to the extent that the person may begin doing things 'out of character'.

The change takes time. The first 24 hours are the most crucial. The Cleric must convince the character to find solitude or solace, away from influences that might disrupt the healing. If the save is failed, the character is partial to being in proximity to the Cleric. At the end of the first 24 hours, the Character may get a second Will save, but at -10. This is because, a person likes to feel like they're at peace, more than they like to feel angry, ultimately.

In this transforming period, the character gets a chance to make sense of the mental injuries of the past. It is a time of great discovery. If the second Will save is failed, the character Atones, voluntarily, and begins a new path.

This typically involves an alignment change, at least one step away from Evil. Sometimes a double-jump is possible, the character has choice. Chaos and Law are not pivotal in the re-formulation of thinking, but callousness, cruelty and hatred are the focus of the spell.
#312

redhase

Feb 20, 2006 16:40:16
I smell fear eluding from you Silmarien Aldalome, do you fear the shadows so much allready.

Mernento Mori

@Wilds

Hi there - to answer your question: here's an example of what Vivomancy/Biomancy/Vibrant/Vegemite spells are designed to do. It's a variation on some Homebrew concepts that I would to bring to the forum.

Basically, this spell is for a Cleric, because it infuses energy from the Positive Energy Plane (the basis to the Vivomancy school) with Holy power. Vivomancy, without Holy power is just Positive Energy. Positive Energy, infused with Arcane power, is Silverstarfire, because, Silverstarfire is the energy that emerges where Stardust (the matter of creation - basically, positive energy, if you like) strikes the Weave.

You don't need a Weave though, to build these products in magical worlds where Weave concepts are not central.

Regards
stav

Spark of the Hallowed Mind

Vivomancy/Vibrant/Vegmite
Level: Cleric 5
Components: V,S,F
Casting Time: ?
Range: Medium (100 ft. + 10 ft. per level)
Effect: ?
Target: One Creature
Duration: ?
Saving Throw: Will Negates
Spell Resistance: Yes

With this spell, the Versediviner gathers the highly charged Stardust infused with the Holy and with the native, living essence of the Universe. As the caster incants, an incandescent ball of Silverstarfire gathers in her hands. This holy force of creation is vibrant and highly energised. The Cleric Hallows the Holy Stardust so gathered, infusing it with the Spark of Mind, pure, unsullied, and resonant with un-embittered thought and with forgiveness.

This highly magical energy is like a 'cognitive protease' or like a 'mental graft'. She then hurls the magical energy at any creature capable of thinking. Upon striking the target, the ball of Silverstarfire explodes into life, crackling as it enters the body, finding its way not only into every living fibre of being, but into the architecture of the mind. A resonant, powerful field of energy encases areas of the brain where memory, pain, hurt, vengeance and non-forgiveness are organised.

The Silverstarfire then acts as a 'Hallowed Scaffold' unmaking the harms taken by the mind in the past. In a burst of agonising, existential pain, the being so infused gets another chance to get it right. Suddenly, all bitter thought becomes meaningless and the psyche is overwhelmed by powerful surges of compassion and feelings of oneness with everyone and everything. No grudge matters, no cruelty or barbaric act that was done to the target has any meaning. The gate to the Forgiving Holy suddenly opens in a flood of vibrant power.

Upon a failed Will Save, the being so affected undergoes a very dramatic reorganisation of thinking. This spell is a very powerful version of Charm Person, and it is only like Dominate Person to the extent that the person may begin doing things 'out of character'.

The change takes time. The first 24 hours are the most crucial. The Cleric must convince the character to find solitude or solace, away from influences that might disrupt the healing. If the save is failed, the character is partial to being in proximity to the Cleric. At the end of the first 24 hours, the Character may get a second Will save, but at -10. This is because, a person likes to feel like they're at peace, more than they like to feel angry, ultimately.

In this transforming period, the character gets a chance to make sense of the mental injuries of the past. It is a time of great discovery. If the second Will save is failed, the character Atones, voluntarily, and begins a new path.

This typically involves an alignment change, at least one step away from Evil. Sometimes a double-jump is possible, the character has choice. Chaos and Law are not pivotal in the re-formulation of thinking, but callousness, cruelty and hatred are the focus of the spell.

#313

sssargoth

Feb 20, 2006 20:53:09
I asked Rich Baker if Forgotten Realms material is overpowered outside FR. Here is his answer.
#314

turalisj

Feb 20, 2006 20:59:20
Sssargoth, check your pm inbox.
#315

sssargoth

Feb 20, 2006 21:11:54
Sssargoth, check your pm inbox.

I have already read it, and have not had a chance to discuss it with jagggar and necro. Just sit tight, and you will get a response. Hopefully by tomarrow. I cant guarantee anything though.
#316

lady_rolindin

Feb 20, 2006 21:15:44
I read the answer he gave you, does this mean that your going to allow fr materail in the game.
If so are you going to due some reductions to not make the class or race so powerful with out takeing away the essance of it.
I do that when bring in fr magic and other items into another world or home brew world, leave the essance though, destroying an races or magic item is negating the item or race. Just take out some things and leave the core with out destroying the core of it if you would.
is that how you feel, or you going to not allow such things. they are wotc products.
In my experances other worlds such as the LOTR 3.5 books have too powerful races and such in them also, to bring in a shadow lord of sharuon's is too much and too powerful. take some things away and they can fit, just leave the core is needed with some powers.
really miles of emitting evil presents(fear) and even the good aligend have to make savimg throws miles away or run away in fear, come on now. miles is too much.
they over wrote that too. just my opion.
edit: tell me how a paladin is giong to have an quizzy feeling, and be alert at the same time. they would be too alert and not let the fear get to them, they might feel it's presents and be alert, but for miles away.
fear ability is felt too long away.
And their shadow abilities, they might as well be demi gods if you play them by the book.


I asked Rich Baker if Forgotten Realms material is overpowered outside FR. Here is his answer.

#317

sssargoth

Feb 20, 2006 21:42:46
Cant make any promises on that LR, but if we are, regional feats are definately out since they dont fit in Tyrannor. There are no guarantees, other than that.
#318

orcy_the_green_wonder

Feb 20, 2006 21:46:04
If the FR setting is added to the list of allowed materials, then Eberron would have to be added as well because it too is another setting. Orcy would say stick with core for now, since after all... we aren't in eberron or the realms.
#319

zombiegleemax

Feb 20, 2006 21:55:01
Oh, Orcy, the leader of the GoUE's back (hint: it's not me).
#320

sssargoth

Feb 20, 2006 21:56:26
If the FR setting is added to the list of allowed materials, then Eberron would have to be added as well because it too is another setting. Orcy would say stick with core for now, since after all... we aren't in eberron or the realms.

Dont worry, for now we are sticking with core. Thats just a possibility in the not very near future.
#321

lady_rolindin

Feb 20, 2006 21:59:46
Cant make any promises on that LR, but if we are, regional feats are definately out since they dont fit in Tyrannor. There are no guarantees, other than that.

I would ask that the core class or race stay with out destroying it, as for shadow wraths from lotr; too powerful as is.
if a player wishes to bring one as a character scale them down alot. way too powerful, come on miles of fear emitting. now way
even in the books the way their written their not that powerful, over written with too much power, thier not demi gods.
not even Raven Loft the vampires lords are the same way, made too pwerful to bring into another world. they should loose some powers if they go to another world.
edit;
have you the gm's though about relacing the regainal feats and skills with some from this world. this could allow for different world races and classes to be brough in with out destroying the core race or class. just an thought.

deamonfey do I need to send you my wizard/ ranger again by email?
#322

redhase

Feb 21, 2006 15:13:34
Just to let the GM's know I'm still working on them, here's what I'll be adding to the site map.

Chain of leadership
1. Lord lives in city.
2. Concer (Adviser to lord), in charge of all Stewards.
3. (Villicus)Steward (villicus title called by)(in charge of village farms (Fiscs/ farms) 6 to 8 per village.
4. Seigorial Manse, (in charge of one farm with 6 farms on tributary lands.
Which the lord owned the land and the farmers worked for the lord indirectly.
5. Manse (farmers and their families who work the farm for the Seigorial Manse).
6. Facts: the Manse only receives 3 holidays off, which are spring fest (before planting 3 days of celebrations). Mid summer fest, and last Harvest fest, which was a celebration, held for one week after harvest was finished. Celebration's were held at the main town where the Lord lives.



The way the farms (Fiscs) work
1. One day off for all the Manse's and their families.

2. One day for all the manse's and their families to work on the Stewards farm, (located out side the village), each Fiscs out side the village 6 to 8 per village takes a turn working on the Stewards Fiscs.
A. When the Manse work on Stewards Fiscs they bring cheese, metal works, pigs, chickens and what ever else the Conser has sent word to the Stewards and then the Stewards have word send to the Seigorial Manse as what is needed at the Lord's castle and the chain of command adds their needs to the list. The things asked for are sent by wagon to the lords castle in the walled city and the Steward and Seigorial Manse get theirs first.

3. Five days to work on Manse plot or if your fellow Manse needs help, the others help out if they can.

The village set up
A. The village is set up in this way, 6 Fiscs in the tributary village lands; ran by a Steward. Each Fiscs has 6 Manse's to farm the land and work the Stewards and Seigorial Manse plot. The actual village it self has 4 to 8 buildings in it, from a local smith to a local Inn and other business. Milling station, storage houses for the corn, wheat and other products. The smiths worked for them selves, but still have to work on different Fiscs in their area. The smiths will travel to different Fiscs, and have work brought to them as directed by the steward or by the Seigorial Manse's from the Fiscs they run.

B.Millatary patrols come from the main castle and they are 1 leader with 15 soliders.

C.The villages have a bell system to warn the other Fiscs, and each Fiscs has thier own bell so they can be heard and will send an ride with and horse to other fiscs to warn them of danger.
1 head cleric with 2 lower cleric in each village; does the gm's want to name the god the clerics worship or shall I choise one from the core books. they would have to be earth realted in some ways in farm areas.

Free people called Coloni who are part of the land and stay with the land, even when the land is sold to new owner.
The Manse's duty to work the Villicus (steward) and Seigorial Manse fields service is called Corve'e service

Titles/Jobs
This is important because the socity likes to use titles first then last name, some times best to call all women lady. If a son with the same name called the younger or elder if father.

Lord- Lady
Conser- Conseress
Villicus- (steward)- Villicusess
Manse- mansess

other titles
Knad (carpenters assistant boy betweeb the ages of 6 to 14)- Knadess(young women marred to a young man who is a knad)
Bavilaus (smith assistant)- BavilausessAbigail- a ladys maid
Ablution- washing women or men
Shearmen- cloth finishers
Fullers- make cloth thicker
Shears- cloth cutter
Clothier- cloth maker something like a weaver but a diffearnce, but makes finer coths, silks and such.
Foilers- thin metal worker for decaration
Pontifex- bridge builder
Burgess- councelmen
Cardentium- carpenter
Paedogogus- tutor (for familes with the gold to have their children taught to read and write)
Accouter-suppy specalist for military cothing and other things
Actuary- risk asser
Aegis-protector for the rich (body gaurd)
Perry- maker of pear alachol tpyes, brandy, ale, ansd such
Vicimarii- assistant
Equites-millitary hourse man or women(usally in patrolls groups)
Centurium- wizard organation for each town or city
Covas- tailor
Chamberlain- manger of chamber maids and other servants.

Month and other words
Calends- frist day of the month
Praudium- mid day of the week
Amphorae- earth ware jars
Oppida- fortifed town or city
Cannabea- wooden house
Canem- dog
Rhetor- higher education for upper class, by paedogogus
darter- perch like fish that the cities catch's on Lake Radif, by fishermen of the cities
Caserne- small barracks
Caruasary- inn for carvan travelers
Prauduim- mid day meal the biggest meal of the day, breakfast and dinner are small meals.

{7 to 10 percent of the total population is educated, this is why the wealthy get a better education than the rest of the population. The wealthy start off with priest's and then get paedogogus. The lower class is educated by the priest who pick out the brightest amoung the poor and make them novices. The rest of the population don't read or write, just the ones who are chosen by the clerics and the weatlth.}

Language
Latinium, can speak common but thier accent is hard to understand some times.

Money system
gold piece-Cardium
silver- Remium
copper- Nockium

trade bars used also
with X stamped on worth 10 gp
with VX stamped on bar worth 50 gp
with C stamped on them worth 100 gp
with CV stamped on them worth 500gp
with M stamped on them worht 1,000 gp
with CM stamped on them worth 5,000gp
with XM stamped worth 10,000 gp



Lords and Military Leaders
Military title called; Marshium, marshall or general
assistant Marshium is Marshium Victimarii

Colonia: Lord Darvess
Marshium: Marcus

Londinium: Lord Tribtiem
Marshium: Aurelius

Isca; Lord Villionus
Marshium:Ausonius

Deva: Lord Drakium
Marshium: Enduranus

Eburacum: Lord Zarius
Marshium: Sidonius

Military forces
Karelium- Knight or paladin (order called Karelium Trivous)
Centium- solider
Talemum- Squad leader
Talemum Victimarii- assistant squad leader
Remkaul-company commander

Every city and village or Fiscs has a Thermae (bath house), the city has serval with in the walls. these Thermae costs 1 copper to use, some homes have thier own Thermae and the rich have the best with desgins on their walls of all kinds of desgins

Wizard Centurium and head wizard (Kanabilist)
each city lead Centurium has a set of (Karmaium), which is a set of 2 feet long bronze dragons facing each other. The Karmaium descrptions: 2 feet long brass dragon with a small light blue flame comming out of the maul. Karmaium have carved scales, three toes per foot, wieghs 150 pounds each, horns, curvy body desgin. The pair must face each other to work. Each Karmaium has a small ruby for eyes, the wizard must say one of three words to acativate any of the three functiomns. The karmaium set has these three functions;
1. teleportation to the mian Wizard Centurium hall.
2. talk and see to the other wizards by scrying and seceret message spell abilites. (All Karmaium linked to the other sets, 5 sets total.)
3. can use to scry their area.

the Kanabilist (wizard advisor) is the city's lord magical advisor and the head wizard for the Centurium in their city area.

city gates

On the city gates of each city has a Caryatid with a Caftan dress and holding a light blue flaming sword, each Caryatid is ten feet tall. each city has different colored Caftan's.
each city has two entrances, with two entrances in the lowers walls one set on each level. three sets of gates one must enter. Not all on the same ange, each is reversed 180 degrees, so you must walk in a circle pattern to enter the city. no two sets of gates faces each other.

City Defenses
Walls facing out towards farms:
The city walls have an 45% angle: 100 feet long; 150 base, with an 30 foot top wall and have Scorpius Baliste in sets of fours. Archers and oil pots are beside them on the walls.
The wall has sliding loop holes 1 foot wide by 2 foot long along the wall, so archers can shoot, and wizards use spells. when covered up the loop holes can't be seen by the eye, each loop hole sliding stone is 24 inches thick; it takes two men to move the sliding loop hole to open and close so can't be looked at by the eye. The sliding blocks have grips on the back side of the stone slab and a track to hold it inplace, wood blocks are used to make the loop hole flush and hold the stone in place.
Back wall facing city:The back wall facing the city wall has an angle of 60%; and is 80 feet long from top to bottom at 65% angle.
Wall height: the wall height is 60 feet high

All walls have crenel's placed 3 feet apart facing out wards on every wall, all 3 levels.

( *note to reader each city has differnet wall heights and widths angles the same.*)

Each Scorpius Baliste has an 6 man crew, each one deals an 3d8 damage, with 6 rounds to relaod. One has to take over the first two levels to reach the city.

Sebastien le Prestre de Vauban http://www.fire-step.com/castle.html

city set up.
one city
six villages souround city, steward in village
each village has six fiscs, Seignorial Manse in charge of each Fiscs.
each fiscs has six Manse, with families
1 city
6 villages
36 fiscs
have made two city's racial popualtion with percents allready.

Culture Skill:
Skill:
Listen to earth movment by jar
By digging a 5 foot radius hole, twenty to 50 feet deep; and placing a 200 liter jar with an animal hide skin cover inside the hole this happens. he character must use their listen skill also and they will be able to tell when an army is digging an underground tunnel. The jar will make an salight thumping noise with every stroke of a pick or axe. The character can't tell witch direction the digging is coming from, but that digging is taking place in the area.
Skill used for listening posts watchers to warn against millitary digging under a wall or city.
the charcter must have atleast 7 listing skill points with 5 skill points of Listen to the earth movment jar.
this was an acutal skill used by the Chinese, first strarted over 2000 years ago to detect miners digging under a wall or city. This skill would be used on the cities I'm making to detect digging in their areas and the gms would have
complet controll over the cities. if another guild wants to learn the skill they must send others to the cities to learn the skill.






__________________
#323

silmarien_aldalome_dup

Feb 21, 2006 18:06:38
@Redhase

Another really nice set of game materials.

Silimna ponders over the Spark of Hallowed Mind - as she summons just a tiny pinpoint of it in her hands, humming softly to herself. She looks up, as as she sees your scrying, she smiles, and amplifies the Hallowed Vibrant living force from the positive energy plane.

The ball of magical fires is now the size of a pumpkin, it's light reflects off of your psyche. And as it does so, suddenly images of a time come to you, before any harm found you. Before the time when the brutal forces of nature warped the essence of beauty. A flash of your childhood fills your mind's eye - of playing with your favourite cousin, falling off your bike and your mother's loving hands tenderly washing dirt out of a bleeding knee. Joyous laughter fills your hearing - not the sound of cruel cackles or ugly scornful teasing - but something as merry as the first rain after a drought.

Silimna says "For thence do we prefer healing over death, but death to our enemies we will choose if they cannot be stopped any other way. Still - with this" she gestures to Vivomantic Magical forces, swirling in her hand, burning incadescent "mayhap we can undo some of the harms that have befallen the world...."


@Lady Rolindin

I see your favourite worlds, favourite magics, favourite game materials and an energetic player that goes with them.

The Gem Lore stuff, I remember with a big smile, knowing how much you got into it, and how much it helped to make gaming fun for you.

It's 'just so', for all gamers, who love their own craft and passions. The FR stuff sits with all the gamers around - because it's what makes us geeks have fun.

@all

The Forum's people are comprised of their game-lore - all kinds - Eberron, Starwars, UA, CA, CD, Libris Mortis, and Forgotten Reals. Most importantly - the works of posters by their own hands, right here. Each of you comes here with your own passions and leanings and preferences. It's a diverse postership.

In a way, the whole Forum is a giant home-brew, by way of the Home-brew rules. That's a freedom you don't get, when you buy a book off of a shelf.

It's the most wonderfull feature of the open-gaming environment here - that you have a way of meeting with people from all over the world, and in a concentrated space, where with your own hands, you can invent, craft and devise from the wellspring of your imagination by interacting.

I would like to see that there is a space for all of it. We have the basic tools and smarts in the people-resources at our hands to make that happen -

I would ask that FR products be encouraged. The authors of those materials have good levels of expertise - as much as the authors of Core and any other Tome. So - FR is not special, in terms of 'expertly crafted' but they are soundly formulated materials. Beyond just FR - any compatible d20 tome is a treasure trove of fun. I understand that not all of us have every Tome -

A suggestion I have is that where this creates a problem, we ask the posters to post from the relevant Tome to a thread citing the Tome that a power comes from. That way, the DM can be in the know as well, without spending a lot of money on books.

regards
stav
#324

redhase

Feb 21, 2006 18:40:27
The written materal will be put on the site with the maps and drawings of the cities also, so the gm's can know the culture, and socity if any character visites.
I do like the Karmaium dragon sets; the high wizards uses for each city, I do wonder if they were know about would certain guilds try to steal them.
since the Karmaium are based off the english 1800's dragons sets they made.
2 feet long with a curvy body carved with scales and horns, three toes per foot, wings, weighs 150 lbs each and can be moved, they must be facing each other to work.

Have to wait and see.
I do hope the characters will try to atleast learn the language or be patiant for the common will be hard to understand since it's hardly spoken. Latanium is the language and common is the trade language used to talk to other. some npc's won't be very good at common while other who trade with other parts of the world will be better.
kind of like trying to understand burque for us.
#325

Tenzhi

Feb 22, 2006 0:16:00
I asked Rich Baker if Forgotten Realms material is overpowered outside FR. Here is his answer.

So his answer to the question of whether FR material is overpowered outside FR is, essentially:

"No, except that it is."
#326

sssargoth

Feb 22, 2006 0:25:08
So his answer to the question of whether FR material is overpowered outside FR is, essentially:

"No, except that it is."

Pretty much.
#327

wilds

Feb 22, 2006 0:47:00
So his answer to the question of whether FR material is overpowered outside FR is, essentially:

"No, except that it is."

Lol sounds about right for editors/writers/designers to say
#328

redhase

Feb 22, 2006 0:47:03
so the gm's wont have any proublem with an shadow dancer class then, it is in the srd.
#329

Tenzhi

Feb 22, 2006 0:52:35
so the gm's wont have any proublem with an shadow dancer class then, it is in the srd.

It's also in the DMG. It is, for all intents and purposes, "Core" material.
#330

redhase

Feb 22, 2006 1:00:21
the srd is much easer to paste to the pasted chacter sheet, can just move things around better.
an character for the sbb shadow elf or maybe drow/ shadow dancer.
#331

Tenzhi

Feb 22, 2006 1:18:41
Of course, if they're starting at 5th-7th level, you won't be able to start with any levels in Shadowdancer even before considering Level Adjustments from races like Drow given that you have to have gained at least 7th level in any given class to meet the skill prerequisites.
#332

redhase

Feb 22, 2006 1:33:45
then she will be a drow, untill she can get the levles, if the gm's are starting so low on levels.
if not then drow 5, shadow dancer 8, la 2 for drow if 15 level can bring in.
are the gm's thinking of main charcters coming in at 5-7 level.
she would not be a cohert or npc.
#333

Tenzhi

Feb 22, 2006 1:39:22
Yah. The last I heard the GMs saying for the next go-round, starting characters will be 5th-7th level (I don't recall if the settled on a specific level in that range yet or not).
#334

sssargoth

Feb 22, 2006 1:42:34
Yah. The last I heard the GMs saying for the next go-round, starting characters will be 5th-7th level (I don't recall if the settled on a specific level in that range yet or not).

Correct. We havent decided on a specific level, but it is somewhere between 5 and 7. And Tenzhi, no wisecracks on that please. I know its tempting, but hold it back. ;)
#335

redhase

Feb 22, 2006 1:58:53
Sssargoth does this mean that the approved 15 level characters are null in void when the new game starts, or that the 15 level characters are going to be the guild leaders then.
#336

sssargoth

Feb 22, 2006 2:46:20
Sssargoth does this mean that the approved 15 level characters are null in void when the new game starts, or that the 15 level characters are going to be the guild leaders then.

Stat-wise they dont exist, but they can stick around in an RP sense, like Crowley for example. Their there, but cant affect the outcome of anything.
#337

gabrion

Feb 22, 2006 3:31:54
Their there, but cant affect the outcome of anything.

Whose there?
#338

silmarien_aldalome_dup

Feb 22, 2006 3:38:23
So his answer to the question of whether FR material is overpowered outside FR is, essentially:

"No, except that it is."

Not what he said. Let me fetch.
#339

silmarien_aldalome_dup

Feb 22, 2006 3:44:10
My opinion? No. There are a couple of specific exceptions, such as regional feats. The regional feat system presents some deliberately "+50%" feats--compare Dauntless to Toughness--but you only ever get one of them, and they don't feed well into other feat trees. We figure it's OK to give you a minor edge for grounding your character in the setting. Spellfire is another example, but how many characters have spellfire?

Undoubtedly, we've made a few things too good, but the same can be said of core D&D.

It think it's fair to quote someone the way they wrote it.

I also think that if you would like to ask some specific questions about specific powers - that would be a useful thing to do. Global comments about a whole gaming series is not specific enough. What exactly is meant when the comments are being made that FR is somehow special or exceptional? Specific examples, explored specifically, with specific counter examples from other areas, in a well-rounded debate.

It's important to allow our thinking to be modified where there is reason to allow it to be modified.
#340

turalisj

Feb 22, 2006 5:44:49
That means he basicly said, no.
#341

silmarien_aldalome_dup

Feb 22, 2006 7:20:14
that's pretty much how I read it, tj,

I think he was being honest, in giving a well-rounded answer, that added that there were a small number of exceptions to his general 'no'.

@reader

Spellfire and Regional Feats were the in that (small) group of 'yes-es' - and even those were not special, in that Core has its own items that might go into the overpowered group. R.Baker added that even the Regional Feats had limitation put on them. The small group of 'yes-es' are part of a half-dozen FR Tomes, that house thousands of game products. That's exceptions in the hundredths of decimal places (a rate, conservatively of about 2/1000=0.002 of 'iffy' products, powerwise).

Also, the Regional Feats debate has been going on at WotC in several places for months.

Stav
#342

wilds

Feb 22, 2006 12:40:20
I would say from what Richard wrote they FR is overpowered in other campaign settins. Spellfire is a good enough reason, maybe to specific for generalization, but its way to good for a normal dnd game. Basically warlcok class + what ever the player wants to be
#343

silmarien_aldalome_dup

Feb 22, 2006 16:44:11
I would say from what Richard wrote they FR is overpowered in other campaign settins. Spellfire is a good enough reason, maybe to specific for generalization, but its way to good for a normal dnd game. Basically warlcok class + what ever the player wants to be

Not really - but why don't you ask him yourself? The URL is upstream.

He's saying, fair and square that there is equivalence between FR and Core, with only a couple of (specific) exceptions.

He's also saying, you can't generalise from two examples - to all FR products. And that spellfire is rare. If we want to talk spellfire, we should go to the FR boards to do that - or ask him direct, 'why' he said that (nicely) and then (how much) is it over-gunned and then (what) you'd do to regulate it, and then, (what from Core) is as gunned up as Spellfire.

stav
#344

jagggar

Feb 22, 2006 16:52:23
I'd say it sounds like he's saying that there are materials that are more-or-less balanced. There's some stuff that is purposely more powerful. And some stuff is more powerful just like it is in many of the other books published.

But I believe one of the reasons we're going to be approving or not approving stuff from WotC books is so we can weed out that stuff that's more powerful be it from FR, Eberron, or a "core suppliment".


My net connection's been giving me some problems the past few days. I'll have to catch up on stuff later. g2g for right now
#345

silmarien_aldalome_dup

Feb 22, 2006 17:04:21
Hi jagggar,

I'd say "some" needs to be modified to "most" (not) overpowered and (little) overpowered. Again, though, those not content, need to ask him. I'd say it's a useful thing to do as well.

Also - he's saying that Core has "some", that (may) be argued to be overpowered, also.

About rooting out the overpowered stuff, here's something to ponder:

You'd have to do that to Core as well, in the model you're using. Or else what you're doing will be seen as unfair.

But, there's another way, to do it, though. Appraising power is an inexact art. It's never possible to get it right - it's so very dependent on the way the scenario is organised, and on the strategies, and Character Optimisations developed by players. It's dependent, also, on where the emphases are put in campaign management. That's why the different ECL and LA electronic calculators out there vary in the numbers they turn out, when you measure a power.

There are dozens of factors in it.

Instead, you can regulate it at the scenario and beyond levels, (if) it's looking like a problem. For example, a Druid in a forest is more powerful than a Druid in a Dungeon. You can set up limits on PCs with deals with their deities. There are a great many options.

Also, to remember, is that micro-management of PC powers, makes little impact in macro-level conflict. The power distortions get washed away in an ocean of other factors.

There's nothing wrong with what you're doing in relation to the approval of new stuff made here though. It's something that probably needs to be done.

stav
#346

redhase

Feb 22, 2006 17:46:13
I would ask you to please approve this skill for the world, it is for the area I'm working on Lake Radif.
This skill is needed for the lake Radif area because of the drow extension city 5 miles northwest from Londinium. The drow extension city is called Xystaum, this is the break down of the small drow city.
100 drow
175 slaves: 50, human,25 half elf, 100 orc's.

{This is the only skill that I ask be approved at this time nothing else, it's for the Lake Radif area. If any other guild wishes to learn the cultral skill the guild will have to send the character to the Lake Radif area. Once in the area you the gm's or the dm who's area this is; will have to play out the learning abilities of the character and how long it takes them to learn the skill. You the gm's will be in controll of the skill and it's uses, the skill was made for this worlds Lake Radif area. I know your still working on the wotc books approval's and so furth.}

the city uses the skill by employing some of their npc's to listen for digging in the area, the npc lays down and listens for a slight thumping sound, if detected then alerts of digging around city area. the drow do raid the city area, to enclude the fiscs (farms).
The drow numbers are include in the percent break down of the city area.
I would like to add the skill to the list that is posted above, the list of the cilivation and culture traits will be posted with the maps of the lake Radif area.
I do understand that you the gm's will controll the area and give the npc's thier levels, I have no proublem with that.



Skill:
Listen to earth movment by jar
By digging a 5 foot radius hole, twenty to 50 feet deep; and placing a 200 liter jar with an animal hide skin cover inside the hole this happens. he character must use their listen skill also and they will be able to tell when an army is digging an underground tunnel. The jar will make an salight thumping noise with every stroke of a pick or axe. The character can't tell witch direction the digging is coming from, but that digging is taking place in the area.
Skill used for listening posts watchers to warn against millitary digging under a wall or city.
the charcter must have atleast 7 listing skill points with 5 skill points of Listen to the earth movment jar.
this was an acutal skill used by the Chinese, first strarted over 2000 years ago to detect miners digging under a wall or city. This skill would be used on the cities I'm making to detect digging in their areas and the gms would have
complet controll over the cities. if another guild wants to learn the skill they must send others to the cities to learn the skill.

please aprove this skill it's for the cities i'm making, and will be part of the maps and culture of the cities.


Part two:
Is this accepatal to you for a 7th level character.

I do want to bring in a drow for an guild, this is a short history of her.
Alexlazandria "La' Mearsk" De' Zek, drow 7th level total (2la) 5th level.
history and Lore:
Alexlazandria house was the 8th house of Ca' Nafaer city located in the Lake Radif area, the House of La' Mearsk was destroyed by the order of the frist great house. Zeline, Alexlazandria mother escaped with her into the underworld and hide for two years. The De' Zek organzation found Zeline and the two of them were welcomed as fellow outcasts to the De' Zek organasation.
The De' Zek organzation is made up of drow that have had their houses destroyed, by the unified houses, under the watcful eye of the first house. Zeline was killed 1 year after going to the De' Zek organzation, Alexazandria has been raised by the members of the other fallen houses.

Alexazandria lived in the drow satalite city of Xystaum working for the De' Zek organzation, she left the city to find the sbb guild. She had heard about them from remurs and hear say and to become a member asking first; she still keeps some her contacts with the De' Zek organzation.
I have rolled her stats allready on the invisiblecastle on line roller.
#347

wilds

Feb 22, 2006 19:11:33
I dont feel like asking any designer/editor/writer about their product because I have a habit of at times making a total arse of my self. And would rather not do that to someone who works for Wizards
#348

lady_rolindin

Feb 22, 2006 21:54:05
archers used a [b]shooting tab and bracer[/], I am still looking in the equipment lists of varis sorces to find a price.
shooting tab used to hold bow string and hold arrow in place, how much for the set. made of leather. 1 per copper set, 1 silver to much per set.
has anyone got the price for the archers set.
I haven't found it in any of the books I have so far.
#349

jagggar

Feb 23, 2006 12:06:18
That sounds to me like it would fall under miscellaneous gear that comes with the bow the way a sword comes with a scabbard.
#350

lady_rolindin

Feb 23, 2006 12:46:39
That sounds to me like it would fall under miscellaneous gear that comes with the bow the way a sword comes with a scabbard.

i have been watching the boards, and I remaking my wiz/ran.
to a elf ranger 5 to 7 level, with the shooting tab elf made and plie and broad head arrow tip s. just need to know the cost points for skills. I have guess about 14 or 10 total for 5 to 7th level.
have you the gm's figured out the total cost points for an 5th to 7th level character as of yet?
#351

wilds

Feb 23, 2006 13:54:07
total cost points?

like point buy? thats 32
#352

lady_rolindin

Feb 23, 2006 14:55:04
But the gm's are only letting us bring in 5th to 7th levl characters.
The 32 was for 15th level characters.
8: 0 points
9: 1 point
10: 2 points
11: 3 points
12: 4 points
13: 5 points
14: 6 points
15: 8 points
16: 10 points
17: 13 points
18: 16 points
take my elf ranger for exsample: 6+1(int) *4=28 1st level
6+1 2nd level = 7
and so on till 5th level is 56
7th level is 70 so 10 to 14 for 5th to 7th level
15 level was 32, new ones need to know from gm's new buy points for 5th to 7th level. Or you going to keep at 32.
#353

jagggar

Feb 23, 2006 15:53:55
Darn it, I thought I had that posted.

  • Characters start at ECL 7. This means:
    • 24,500 XP
    • 23,00 GP

  • Ability scores are generated using 32 point buy.
#354

eglentyne

Feb 23, 2006 17:12:09
What's a Gane Master?
Isn't Silmarien Aldalome a name from The Lord of The rings.

How does one get started here, have been at other gaming internet worlds.
Jaggar is your character an warecharacter, do you change from elf,halfelf, human to panther, mountain loin, tiger. Or does your character have a magical device such as a ring, necklace, broach or inborn ability.
Not to insult you or anything.
See Lady Rolindin I finally looking at the wotc sites. We do need to talk about the gameing days and times; call me.
#355

zombiegleemax

Feb 23, 2006 17:40:49
In order:
"Gane Master" is a misspelling of Game Master, or GM, that just ended up sticking to whoever became one of the three GMs.
Sil is a fan of LotR.
To get started, visit the PC thread (Player character thread 4, to be more accutate), make an ECL 15 character, and mention it to me, since I'm character DM.
Far as I know, Jagggar isn't running a lycanthropic character. Why'd you ask?
#356

wilds

Feb 23, 2006 18:49:43
lycanthropic characters have three forms typically.
Base form-humanoid normally
Hybrid form- combination of their base and animal form, most adapte to combat and such
animal form- animal form of the lycanthrope, one of which it is normally named after- so wolf = werewof, boar = wereboar, etc...
#357

eglentyne

Feb 23, 2006 20:29:09
Hello first and second.

Silmarien is part of a book title written by J. R. R Tolken, talks about one of the past civilzations that is now on the ocean floor.
Will visite thecharacter thread then demonfey, your name is close to the spelling of the Fey'ri race from the realms.

Wilds there are three forms typically, till you include the magical forms.
such as the Cats lords, who make rings that transforms a character into a wearcat form. all kinds of cat forms from, leapord, jaggar, mountain loin, tiger, others.
the Cats Lords have to give you one of the rings.

Jaggar sounds like a person who would play a character with a Cat Lord ring or have the inborn ability.
It seems that Gane Master is just another way of spelling Game Master.

does this world have Cat Lords? If not they should.
#358

zombiegleemax

Feb 23, 2006 20:41:39
No cat lords, and Jagggar's not a were-feline. Now, what do you want to know about the rules at the moment?
And the name is because of the fey'ri. Former controller of the Guild of Ultimate Evil, current controller of the Council of Archmages, and bar tender at the Blue Lizard (Blue Lizard's the goof-around place, nothing there affects anything IG).
#359

orcy_the_green_wonder

Feb 23, 2006 21:05:05
Orcy must admit, he hasn't been paying much attention lately. But, he'd like to inquire as to whats gotten done so far. Have we come to a decision on the level of creatures in certain areas and whatnot?

Also, has the GoUE blown itself up with barrels of oil yet?
#360

zombiegleemax

Feb 23, 2006 21:48:32
Surprisingly enough, we haven't yet.
#361

wilds

Feb 23, 2006 21:52:55
I'm not there to cause anyhting ;)

so its safe
#362

Tenzhi

Feb 23, 2006 22:25:26
Silmarien is part of a book title written by J. R. R Tolken, talks about one of the past civilzations that is now on the ocean floor.

Are you sure you're not thinking of The Silmarillion? As I recall, the name Silmarien Aldalome translates to "Sparkling Dew on the Morning Flower" or something else similarly elvish. I'm sure if you put a few apostrophes in there it becomes an elvish curse word. Elves and their apostrophes.

Silmarien is a highly creative - if a bit overzealous - driving force around here. But don't tell him I said that.

Elves... ::mutters::
#363

sssargoth

Feb 23, 2006 22:30:03
Are you sure you're not thinking of The Silmarillion? As I recall, the name Silmarien Aldalome translates to "Sparkling Dew on the Morning Flower" or something else similarly elvish. I'm sure if you put a few apostrophes in there it becomes an elvish curse word. Elves and their apostrophes.

How do you know this stuff?
#364

Tenzhi

Feb 23, 2006 22:54:54
It think it's fair to quote someone the way they wrote it.

I also think that if you would like to ask some specific questions about specific powers - that would be a useful thing to do. Global comments about a whole gaming series is not specific enough. What exactly is meant when the comments are being made that FR is somehow special or exceptional? Specific examples, explored specifically, with specific counter examples from other areas, in a well-rounded debate.

It's important to allow our thinking to be modified where there is reason to allow it to be modified.

So, Regional Feats and Spellfire have been officially excised from the FR setting lately? No? Then, considered as a setting it's overpowered. And those are just a few exceptions that he named. One could find more if one went through the trouble of looking.

Sure, you can probably pillage some useful bits from it here and there (Beholder Mages, for instance), but having so excised them from the FR and all of its admitted broken bits they're not really part and parcel of FR anymore (and if we're really lucky, the good stuff shows up in non-FR books such as Lords of Madness so we don't have to sully our shelves with too many FR blemishes).

And there are some bits of Core that are a little wild - but his specific exceptions are being considered against Core as a whole and are still deemed overpowered.

As I aptly paraphrased (and he was quoted the way he wrote it via link, BTW, and I clearly delineated my phrasing as my interpretation): "No, except that it is."

Not that anyone other than the FR Pep Squad needs Rich Baker to tell them that FR is full of broken kludginess. At least it is somewhat better than it was in 2nd Edition. (Not that being "broken" is what makes me hate it. The presence of too many elves, the worst Underdark in existence, Moonshae, Myth Drannor, Mythals, Elminster, Mystra, Bane, etc., etc., ad nauseum is.)
#365

Tenzhi

Feb 24, 2006 3:47:19
How do you know this stuff?

Know thine enemy... ;)
#366

Tenzhi

Feb 24, 2006 5:11:15
Skill:
Listen to earth movment by jar
By digging a 5 foot radius hole, twenty to 50 feet deep; and placing a 200 liter jar with an animal hide skin cover inside the hole this happens. he character must use their listen skill also and they will be able to tell when an army is digging an underground tunnel. The jar will make an salight thumping noise with every stroke of a pick or axe. The character can't tell witch direction the digging is coming from, but that digging is taking place in the area.
Skill used for listening posts watchers to warn against millitary digging under a wall or city.
the charcter must have atleast 7 listing skill points with 5 skill points of Listen to the earth movment jar.
this was an acutal skill used by the Chinese, first strarted over 2000 years ago to detect miners digging under a wall or city. This skill would be used on the cities I'm making to detect digging in their areas and the gms would have
complet controll over the cities. if another guild wants to learn the skill they must send others to the cities to learn the skill.

Ah, yes. They tested this on Mythbusters, too, and it actually worked better than their sophisticated hi-tech listening equipment, though it requires someone with a keen ear.

But it wouldn't be a new skill, just an application of the already existing Listen skill.
#367

zombiegleemax

Feb 24, 2006 10:29:33
Do you think we could make the chicken cannon, Tenzhi?
#368

redhase

Feb 24, 2006 10:41:32
Ah, yes. They tested this on Mythbusters, too, and it actually worked better than their sophisticated hi-tech listening equipment, though it requires someone with a keen ear.

But it wouldn't be a new skill, just an application of the already existing Listen skill.

That is why it's translated to a ad&d skill now, not yet in the books as yet.
a npc character with the listen skill who can pick up the faint thumping of the jar, will be taught by a skilled npc character to hone thier skill. the very reason for the skill.
not listed in the books and needed for the drow satalite city near by.
You have to admit the Chinese were smart and they would have honed a listner skill even futher, the europeans didn't think of such a thing.
If they had many more castles would be standing today and not destroyed.
#369

zombiegleemax

Feb 24, 2006 11:15:06
We haven't gone to AD&D, though...
#370

eglentyne

Feb 24, 2006 12:03:25
Gross Got to everone.

So Demonfey what guilds would be a good one for a were cat.
That seems like an good character to play, what are the current active guilds.
seems to be alot of them on the board, how many are still active.

I looked at the character sheet, haven't seen one like this before.
Authority- hard power assets
focus- magical foci assets
savvy- market place assets, constructions of resource collection facilities.
what do these mean?
#371

jagggar

Feb 24, 2006 12:09:58
I think it falls under Listen. You hear it or you don't. You know what the sound means or you don't. Is it possible to tell how far away the digging is, or is the only thing you learn is that digging is happening?
#372

turalisj

Feb 24, 2006 12:12:37
I'm making a lsight adjustment to my character line up:

Turalisj- winged (template from savage species) elf psion
Zik- Yuan-ti tainted one (another savage speicies template) elf sorcerer
Denrik- warforged ranger, aiming towards reforged.


Need a lift? :D
#373

eglentyne

Feb 24, 2006 12:18:28
Is there a guild that is for werecats characters, or were creatures.
or do the were creatures join a guild, thats accepts were creatures.
if no guild exest then maybe one should be started.
for players who want to play were cats types.
it would be great to have a cat lords and their own guild.
as you can tell I lime were cats, werepanter, weretiger, werejaggar, good characters in their own right.
#374

orcy_the_green_wonder

Feb 24, 2006 12:21:42
Patience. You must give time for your questions to be answered. But Orcy will say that there is currently no were-guild, though some guilds accept were-creatures. It depends primarily on what your character believes. There are really very few race-specific guilds left up and running Orcy is sad to say.
#375

redhase

Feb 24, 2006 12:52:21
I think it falls under Listen. You hear it or you don't. You know what the sound means or you don't. Is it possible to tell how far away the digging is, or is the only thing you learn is that digging is happening?

Jaggar:the listen skill would be for training perpose only, the listen to earth jar would be to hone their lisetening to the earth Jar thumping. seprate skill that is stacked with listen (specalized military personal npc's only job), the npc's only jobs is to listen to the jar. this is because of the drow city in the area.
their the only one's who lay on the ground and listen to for a slight thumping sound, this skill delvoloped to stop the drow from their city raids.

The listerner can only tell if digging is taking place in the area of the earth jar, not witch direction or how far.
This skill is needed for the city defenses, and to stop drow raids.
the listen skill can only tell if a npc can pick up the slight thumping sound, the listen to earth jar skill is used to further their listening skills. only used for the earth jar, nothing more, an npc might get extra benits from the skill everday uses. such as noticing more sounds around them, but not much more.


This skill was devoveped by the Latanious race in the Lake Radif area, to detect digging by the drow.
I did make the lake Radif area have it's own proublems in their own way, so characters can have a adventure if t you the gm's decide to go to the drow sadlite city or dunggar city.

If other guilds want to learn the skill or how to detect digging in or around thier city, they need to send thier character or npc's to the Lake Radif area.
Once the guild has heard of the skill and approved by you the gm's to do so.
This skill is for this world, and in the Lake radif area only, unless you the gm's say a guild has learned how to do this action.
#376

zombiegleemax

Feb 24, 2006 13:21:25
Red, I'm just going to state this as bluntly as possible: please stop overcomplicating this. You have to understand, this isn't Advanced D&D. You don't need to have a specific skill just to do something when a general one will work. Here, Listen covers listening activities in general, like the jar thing.
#377

zombiegleemax

Feb 24, 2006 13:25:23
Gross Got to everone.

So Demonfey what guilds would be a good one for a were cat.
That seems like an good character to play, what are the current active guilds.
seems to be alot of them on the board, how many are still active.

I looked at the character sheet, haven't seen one like this before.
Authority- hard power assets
focus- magical foci assets
savvy- market place assets, constructions of resource collection facilities.
what do these mean?

Depends on alignment, right now. If good, head to the Guild of Pure Good, Hall of Refuge, or maybe Ghasmal Keep. If Evil, head to the Guild of Ultimate Evil. If you don't care either way, Forest Foundation. Those are the active guilds. The authority/focus/savvy thing never got used, so ignore it.
#378

eglentyne

Feb 24, 2006 13:45:32
Depends on alignment, right now. If good, head to the Guild of Pure Good, Hall of Refuge, or maybe Ghasmal Keep. If Evil, head to the Guild of Ultimate Evil. If you don't care either way, Forest Foundation. Those are the active guilds. The authority/focus/savvy thing never got used, so ignore it.

So the question is what guilds have were type characters, how many accept werecats as guild members.
I shall look at the guilds to see what they do and their purpose.
I can see Jaggar being a Gane master turning into a werejaguar to corrrect an player,"behave or you'll be my dinner."

Guilds looked at, that have promis:
Gilashmal Keep (would the knights allow a werecreature in their guild)
shadows breath and blade (interesting)
forrest Dwellers foundation (werecat leader it seems)
Hell Spike Prison (possabilities)

How many characters are allowed, in some internet games only one.
Unless you play in different worlds on the site.
#379

zombiegleemax

Feb 24, 2006 14:07:55
I can't, really, since Jagggar and jaguar just don't seem alike enough for that.
SBB is about to be torched, so probably not the best for that. Maximum three characters, maximum level you can go with is fifteenth, meaning ECL and not CR.
#380

eglentyne

Feb 24, 2006 14:15:38
I can't, really, since Jagggar and jaguar just don't seem alike enough for that.

I can since she's a gane master, and she could turn her self into a werejaguar, to keep the game in control.
#381

zombiegleemax

Feb 24, 2006 14:17:22
That's fair enough.
#382

eglentyne

Feb 24, 2006 14:27:57
I can't, really, since Jagggar and jaguar just don't seem alike enough for that.
SBB is about to be torched, so probably not the best for that. Maximum three characters, maximum level you can go with is fifteenth, meaning ECL and not CR.

I sure the SBB characters would go hide and then want payback, one character shounds like an good number, as far as guild and ailigment who knows.

Torching another guild can cause proublems in all kinds of ways unforseen, unless it's a plan of the SBB to have it done.
So other guids will think there gone for good, allowing their members to infultrate other guilds.
Has been done before, destroy your own guild or have it done by others so you can move else where.
That way the city officals believe the guild is destroyed.

Orcy The Green Wonder does the Ghashmal Keep allow wizards who are werecats, knights do have ideals and beliefs about such people.
Not to say I've settled on the guild as the one I would like to join, just your opion as to what the guild reaction would be.
#383

orcy_the_green_wonder

Feb 24, 2006 15:05:09
The Knights allow anyone to join as long as they are not evil or against the Knight's ideals. They are dedicated to helping the people and defeating tyrants. So, you would be allowed to join, but like everyone you would be required to sign a contract.
#384

lady_rolindin

Feb 24, 2006 15:35:18
I see talk about mercenary's being hored coming up on ther threads,
If the gm's want to use the mercenary company The Fallen Rain for this world or other Mercenary group that is made.
This did come up before and I have two groups allready made, to be used if the gm's want to put the groups into this world.
who knows might be an good ideal to have the groups already made so guilds can use them if they choose.
Up to gm's to use such groups, or even have them in this world.

Eglentyne it's good to see you finally looked at the wotc sites.
Things do seem to have slowed down to a crawl, we wait for the new rules to come out.
#385

thasis

Feb 24, 2006 15:40:56
If your looking for power join the Guild of Ultimate Evil. We're not all that bad. We just have slightly more self-desired needs. We work together and protect are own however, and we accept all.
#386

zombiegleemax

Feb 24, 2006 16:21:51
Yeah, we are actually quite loyal, surprisingly.
#387

Tenzhi

Feb 24, 2006 16:50:39
Jaggar:the listen skill would be for training perpose only, the listen to earth jar would be to hone their lisetening to the earth Jar thumping. seprate skill that is stacked with listen (specalized military personal npc's only job), the npc's only jobs is to listen to the jar. this is because of the drow city in the area.
their the only one's who lay on the ground and listen to for a slight thumping sound, this skill delvoloped to stop the drow from their city raids.

The listerner can only tell if digging is taking place in the area of the earth jar, not witch direction or how far.
This skill is needed for the city defenses, and to stop drow raids.
the listen skill can only tell if a npc can pick up the slight thumping sound, the listen to earth jar skill is used to further their listening skills. only used for the earth jar, nothing more, an npc might get extra benits from the skill everday uses. such as noticing more sounds around them, but not much more.

Again: it wouldn't need a new skill as it quite clearly falls under Listen. There's absolutely no reason it takes special training to listen for amplified sound.

On the other hand, there might be a feat that gives a bonus to it (and the task itself may naturally have a penalty as well). But again I'd say this is already covered well enough with Alertness.

The real trick to this jar-listening isn't in the listener (anyone with a keen ear can do that without training), but rather in the creation of the jar/amplifier itself. This is something that might require training (or at least proper plans) to do properly - without such training/plans there might be up to a -10 penalty on the relevant craft rolls.

While I found the jar-listening thing intriguing when I saw it, I didn't give it a thought for application in a fantasy campaign. With dwarves and the underdark and other dangerous diggers, it would seem to be an even more effective defensive tactic in D&D than in the real world.
#388

sssargoth

Feb 24, 2006 18:35:25
That is why it's translated to a ad&d skill now, not yet in the books as yet.
a npc character with the listen skill who can pick up the faint thumping of the jar, will be taught by a skilled npc character to hone thier skill. the very reason for the skill.
not listed in the books and needed for the drow satalite city near by.
You have to admit the Chinese were smart and they would have honed a listner skill even futher, the europeans didn't think of such a thing.
If they had many more castles would be standing today and not destroyed.

The Chinese were also the first to develop a multi-stage balistic missile. It may have only had a range of 1 mile, but thats pretty good for something that was invented in the 3rd-5th centuries.
#389

eglentyne

Feb 24, 2006 19:05:26
Demonfey I have been reading some of this thread, this would be my question.
If character are to come in at 5th to 7th , this means that you bring them in at 5th to 7th level as the race first. then second to be 15 level you get your class levels after.
race 5th to 7th level/ class level next to 15th ?

I know ecl is (level + hit die + la)=15
#390

zombiegleemax

Feb 24, 2006 19:13:09
Let me rephrase that: next incarnation of the game, we are limited to an ECL 7 total. This incarnation, or round, which isn't over yet, the total is still at ECL 15 total. I refer to ECL as the maximum racial and character levels you can have. For example, you could be a sixth level tiefling rogue because tieflings have +1 ECL, but couldn't be of higher level.
#391

eglentyne

Feb 24, 2006 19:16:42
So an elf werepanther or tiger with an la 3 would come in at 4th level, for a total ecl of 7.
#392

zombiegleemax

Feb 24, 2006 19:18:10
You forgot HD, but otherwise, yes.
#393

Tenzhi

Feb 24, 2006 20:18:50
Silmarien is part of a book title written by J. R. R Tolken, talks about one of the past civilzations that is now on the ocean floor.
Will visite thecharacter thread then demonfey, your name is close to the spelling of the Fey'ri race from the realms.

Here's some more info that, uh, a little pointy-eared birdie whispered in my ear:

"You're the first to notice that Silmarien comes from JRRT's histories.
She was the first female child born to the Line of Elros in Numenor, and
she was Gifted with the Ring of Barahir, that eventually ended up in
Aragorn's hands. Silmarine's first cousin inherited the throne of
Numenor and Silmarien settled in Andunie, and established the Line of
the Faithful, who were Elendil, Ananrion and Isildur and who settled in
Middle Earth and established the Numenorean Realms in Exile. She came
from the line of the faithful."
#394

eglentyne

Feb 24, 2006 20:33:41
I have the Silmarillion book and a few lotr others, still trying to see if it's possable to bring in a werecat at 7th ecl.

if wizard 1st level + la 3 + hitdie4 maybe (if just an elf). then you have the were 8 hitdie to deal with.
wizard 3rd + 4hit dice no la , 7th ecl then.
a were character might not be able to come in.
#395

zombiegleemax

Feb 24, 2006 20:45:32
Basically, as long as you're under an ECL of 7, you're fine, or if you have a progression for it and you're at ECL 7 at that moment, you're fine.
#396

sssargoth

Feb 24, 2006 20:50:19
I have the Silmarillion book and a few lotr others, still trying to see if it's possable to bring in a werecat at 7th ecl.

if wizard 1st level + la 3 + hitdie4 maybe (if just an elf). then you have the were 8 hitdie to deal with.
wizard 3rd + 4hit dice no la , 7th ecl then.
a were character might not be able to come in.

Class levels arent a requirement of being a PC. As long as your charicter is ECL 7, thats ok.
#397

zombomaniac

Feb 24, 2006 21:36:37
Of the Werecreatures in the MM1 Werewolves (ECL 6), Wereboars (ECL 7), and Were Rats (ECL 5) still work for 7 ECL.
I'm not sure about Werebats, Crocidiles (sp), or Sharks. They show up in a FF book. If you are going to make a Werecreature PC (and I hope you are) Wilds, myself, and DF should be veritable well springs of information.
#398

Tenzhi

Feb 24, 2006 22:25:56
There was a fun supplement for werecreatures for either Basic or 1st Ed. I own it but I can't remember what it's called. It broke them down into classes, actually, much like some monster classes in 3.x Ed, and some of the abilities they got were kinda neat.

The were-swine were particularly fun.
#399

eglentyne

Feb 24, 2006 22:29:41
Of the Werecreatures in the MM1 Werewolves (ECL 6), Wereboars (ECL 7), and Were Rats (ECL 5) still work for 7 ECL.
I'm not sure about Werebats, Crocidiles (sp), or Sharks. They show up in a FF book. If you are going to make a Werecreature PC (and I hope you are) Wilds, myself, and DF should be veritable well springs of information.

maybe an elf werewolf, would be good to find out with the ecl set at 7.
I did look at classes and came up with a semi list;

wizard d4+3rdlevel +no la
sorceress d4+3rd level+no la
fighter out d10, ranger out d8, barbarain out d12, any class over d6 for hit points out.
#400

jagggar

Feb 24, 2006 22:37:34
Of the Werecreatures in the MM1 Werewolves (ECL 6), Wereboars (ECL 7), and Were Rats (ECL 5) still work for 7 ECL.
I'm not sure about Werebats, Crocidiles (sp), or Sharks. They show up in a FF book. If you are going to make a Werecreature PC (and I hope you are) Wilds, myself, and DF should be veritable well springs of information.

Actually, since the 3.5 MM lycanthrope is a template and those animals are in the MM, they're all core weres with HD being the only possible problem for playing them in the next round. But as I've mentioned, Savage Progressions will be used so higher ECL creatures can be used.
#401

turalisj

Feb 24, 2006 22:40:01
a kyton, a ghaele, and a stone giant.
I think that covers good, evil, and neutral.
#402

eglentyne

Feb 24, 2006 22:43:04
Actually, since the 3.5 MM lycanthrope is a template and those animals are in the MM, they're all core weres with HD being the only possible problem for playing them in the next round. But as I've mentioned, Savage Progressions will be used so higher ECL creatures can be used.

savage progressions heard of them brfore. but don't rememeber it right now.
have to look at books to see again, remind me what it is.
#403

zombiegleemax

Feb 24, 2006 22:45:38
There are a few on the WotC boards, including lycanthrope progressions.
#404

jagggar

Feb 24, 2006 23:13:58
savage progressions heard of them brfore. but don't rememeber it right now.
have to look at books to see again, remind me what it is.

Here is the actual Savage Progressions article.

A savage progression is a break down of a monsterous class so it is possible to play it from 1st level without overpowering a non-monsterous character.


Looking at the animals, you could play a wereleopard (whose stat's also are used for the jaguar, panther, and mountian lion) with 3 HD from the animal +3 LA from being a were, which would leave room for one class level of your choosing.


I'm not sure how I originally came up with my name, but I think the show J.A.G. and I believe the character Jago from the Killer Instinct video games had something to do with it. It was supposed to be Jaggar, but that was already taken when I tried to sign up for an email address, so I just slipped a third 'g' in there.
#405

eglentyne

Feb 24, 2006 23:17:23
looked in the home page, took awhile to find the way back here.
here's the weretiger one http://www.wizards.com/default.asp?x=dnd/sp/20031212a, we can use this one it has an la of 2.
elf weretiger,1st level wizard.
1s level sorceress+4 hd+2la=7ecl

so a werepanther 3hd (3d8)+la3+1stlevel sorceress=rcl 7
is this right.
#406

zombomaniac

Feb 25, 2006 0:22:58
Actually, since the 3.5 MM lycanthrope is a template and those animals are in the MM, they're all core weres with HD being the only possible problem for playing them in the next round. But as I've mentioned, Savage Progressions will be used so higher ECL creatures can be used.

Ya I know. All Natural born Lycans have a LA +3 then WereBoar adds on 4 HD, Werewolf adds on 3 HD, and Were Rat adds on 2 HD.

If you are afflicted instead of born your LA is +2.
#407

eglentyne

Feb 25, 2006 0:55:00
Each lycanthrope template class has three levels, but only natural lycanthropes can take all the levels it offers. An afflicted lycanthrope can take only 1st and 2nd levels in the class, since his level adjustment is +2 instead of +3.

Lycanthrope template classes also follow special rules relating to the benefits such characters acquire from their animal natures. The template allows for a level adjustment of +3 (or +2 for afflicted lycanthropes), but that value does not include the Hit Dice from the lycanthrope's animal form. So while a 1st-level human natural weretiger warrior (as presented in the Monster Manual) has a level adjustment of +3, his ECL is actually 7 -- 1 from his warrior Hit Die, +3 from the template, +6 for his tiger Hit Dice.



two ways then
la2 and la3


Table SP-13: The Weretiger Template Class

Level CR Special
1st +1 Wis +2, natural armor +2, alternate form (tiger), low-light vision, shapechanger subtype, weretiger feat (Alertness)
2nd +1 Alternate form (hybrid), tiger empathy, damage reduction 5/silver, weretiger feats (Improved Natural Attack [bite], Improved Natural Attack [claw])
3rd +2 Curse of lycanthropy, damage reduction 10/silver
#408

jagggar

Feb 25, 2006 10:55:49
If you are afflicted instead of born your LA is +2.

I'm not sure if I forget or ignore that. The problem with being afflicted is that you have to make Control Shape checks, and you can only take ranks in it after you realize you've been afflicted.

Come to think of it, we need to decide if the "Must happen in game" rule will apply to aquired racial templates as well as applying to PrC requirements.


so a werepanther 3hd (3d8)+la3+1stlevel sorceress=rcl 7
is this right.

Yeah, that's correct.
#409

zombiegleemax

Feb 25, 2006 12:26:14
I'd say do it.
#410

zombomaniac

Feb 25, 2006 12:44:22
Come to think of it, we need to decide if the "Must happen in game" rule will apply to aquired racial templates as well as applying to PrC requirements.

I'd say it would depend on how you get it. If it is something that a person is born with (Like a Natural Born Lycan) then I would say they get it without having to do it IG. Its basicly the same as choosing a race.
If it is gained later on, like Lichdom, Vampireism, Afflicted Lycanthrope and such then I could see it having to be done in the game.
#411

redhase

Feb 25, 2006 17:37:39
this race looks good
The Tiefling Class
#412

eglentyne

Feb 25, 2006 17:45:00
Just wanted to pop in and say Hi.
I went to invisiblecastle castle and I didn't believe the rolls I got on the frist time, character name Merille.
rolls I got,14,13,18, 18,14,13, will make an nice werepanter character.
frist time too, unbelivable. two 18's i'm impressed.

in her panther form cleans her self, when she's finished runs futher into the woods to find dinner.
#413

zombiegleemax

Feb 25, 2006 22:24:55
Just remember to put the character on PC thread 4
#414

gabrion

Feb 25, 2006 23:44:08
rolls I got,14,13,18, 18,14,13, will make an nice werepanter character.
frist time too, unbelivable. two 18's i'm impressed.

Well it actually looks like you did roll for stats once before that, getting 11, 10, 15, 14, 10, 15. Of course the mechanisms for controlling rolling are non-existent at the moment though, so I don't think anyone will stop you from using the second set.
#415

jagggar

Feb 26, 2006 0:35:11
I know, I know. Yet another reason it's going to be 32 point-buy only next round.

Gabrion,
How you coming with that points system?


We've been talking about portals some.

Portal creation will remain the same.
The reason you must be at least 17th level to create a portal is because it requires either gate or teleport without error, both 9th level spells.

Because we like the idea of lots of portals and them being there to help the guilds, we have plans to give very specific portals to the guilds whenever they claim a territory. Rough sketch:
  • When a guild claims a territory, they recieve one portal they may place anywhere guildmembers have been in the territory. They may choose not to place it until a later date.
  • Any guildmember may operate the portal by virtue of being a guildmember. (This is considered the portal key.)
  • A portal leads to a) TyrannorP, in the Citidel of the Source, or b) to any other portal the guild owns. The guildmember chooses the destination when using the portal.
  • The portal remains open for one round after a guild member activates it. While most commonly used so that guests may follow, enemies may also sneak through during this time.
  • Should territory ownership be turned over to another guild, the new guild may move the portal to a location of their choosing that they have visited within the territory.

This isn't to say there aren't going to be any other portals, but we won't be giving many details on those to you guys. :evillaugh
#416

eglentyne

Feb 26, 2006 0:46:32
Well it actually looks like you did roll for stats once before that, getting 11, 10, 15, 14, 10, 15. Of course the mechanisms for controlling rolling are non-existent at the moment though, so I don't think anyone will stop you from using the second set.

Still trying to decide what to make him or her?
the second roll was for my werepanther character
I do want to make an assisin or other for sbb, stats might work. if not then
will have to rethink what kind of character to make.
thats why I put the names down, for each character.
one good and one not so good, play both sides of good and semi evil.

would the character have to kill someone or would that be part of the game mecanics to be an assasin, and get an assasin level with an ecl of 7.
can my frist character get at least one level for an assasin.

still hard to believe, I got 2 18s for the second character.
it would be nice to transfer one of the 18s to the frist character though, but will stay with the rolls.
Wilds, Demonfey you would know if with an ecl of 7 I can be multi classed half elf rouge/assasin 1 level each maybe.
#417

zombiegleemax

Feb 26, 2006 0:49:34
A gatekeeper NPC might be appropriate, then.
#418

eglentyne

Feb 26, 2006 0:52:16
gate keeper? thats for the portals right.
#419

zombiegleemax

Feb 26, 2006 0:56:28
Yeah. Sorry about that.
#420

gabrion

Feb 26, 2006 4:36:28
Gabrion,
How you coming with that points system?

Oh pooey...I got distracted with classes and papers and what not (wow this semester is aweful). Anyway, I have some preliminary work that I will post this week. It's going to be real basic stuff, but I think that's what we want (I'll just be embarrased that it took me so long to post it).

As far as portals go, my vote is for having lots of them and having them controlled by the GMs rather than players. To make it a tiny bit realistic, it may even be a good idea to have a small toll for using them. Basically I think there should be at least one portal in each territory (or whatever they are called), but to keep people from randomly appearing anywhere at any time, PCs should pay a price to use them.
#421

turalisj

Feb 26, 2006 9:48:49
A gatekeeper NPC might be appropriate, then.

Why not a gatekeeper druid from eberron? Oh, wait, those fight aberritions. :embarrass
#422

wilds

Feb 26, 2006 10:39:02
They can be gatekeepers here. Modify what ever system they use and we are good to go
#423

zombiegleemax

Feb 26, 2006 12:25:19
I meant one person that makes and maintains gates.
#424

jagggar

Feb 26, 2006 14:36:36
That's okay, Gabby. Necro's been 'working' on the new map for quite a while longer than you've said you'd work on the point system.


Well, whatever we come up with for portals beyond that. . . we don't quite know yet. We're kinda Indiana-ing it (making it up as we go along). But if anyone absolutely does not like the portal idea presented, please speak now or until "Fourth Round" hold your peace.


Does remind me though, I need to get typing the RP for the new round not to mention get the rules more orginized.
#425

zombomaniac

Feb 26, 2006 16:03:32
I already have one, mabye two of my PCs choosen.
I am going with a Lycan for Evil and might make a Monk for Good.

@Jagggar
Our 15th lvl PCs they are just going to asum a RP-only status next round, right? Kinda like how Crowley works?

If so then my all PCs suddenly had heart-attacks cause I am not going to mess with them. You could make them NPCs if ya want. And in fact that is what I would perfer for Gabriel and Hirohito.
#426

jagggar

Feb 26, 2006 18:29:23
RP-only is one of the retirement options. Another is a graceful bowing out and returning to another plane. Yet another option is for the character to relinquish some of their power, becoming a 7th level character themselves (and being reworked as needed for the new material limits).


I've updated the second post somewhat with more information on creating characters for next round. We still have races to go through before that list is complete, but the class list is comprehensive.

Is there anyone who owns PGtF and FRCS? I've got a few questions which should help with races.
#427

zombomaniac

Feb 26, 2006 20:00:23
Is there anyone who owns PGtF and FRCS? I've got a few questions which should help with races.

I dont know those names. Can you type more of the name?
---------
Jacob and his will leave for the Upper planes, Hirohito went back to Hell, and Gabriel just plain vanished. Done. I dont have to worry about round 2 anymore.
---------
It looks like there are a good amount of people interested in being Lycanthropes. This should be really fun. We've got myself and Eglentyne. Wilds already has one and I just hope he will make one for round 3 and both DF and Radhase have shown a lot of interest in them.
If Eglentyne, Wilds, and myslef are Lycans we have the starting of a pack right there, plus mabye leadership feat and high char than we have a good pack.
#428

jagggar

Feb 26, 2006 20:41:16
Player's Guide to Faerun and Forgotten Realms Campaign Setting. I have the latter, but don't know if the races were updated in the former. If they're the same, then I don't have to go to the store to check the races out.


I've actually been tempted to create a Were-creature and Vampire guild since the trailer for Underworld Evolution came out. (Toss in zombies because those are some fun movies, and we should have a wide enough base of subjects to not die out from a lack of things to talk about.) I kinda have my characters filled up right now, so I wouldn't be able to have a were-. . . unless. . . . *shifty eyes*
#429

zombiegleemax

Feb 26, 2006 20:45:07
I have Races of Faerun and FRCS, it's just midterm week.
Also, if you want we can have Fang bite you...
#430

wilds

Feb 26, 2006 20:52:36
Teh characters could come from Fangs pack, new converts thanks to the raiding of villages?

I might play a lycan in the next round. The LA is a killer though. What is it for werewolf? afflicted? +2 plus 3 hd? 5 for just werewolf, arg, well thats what rp is for. And lycanthropcy makes it even more fun.

Im good for a lycan char, a pack would be fun to play with
#431

jagggar

Feb 26, 2006 20:53:21
Wasn't Races 3.0 though?

And no, I mean next round.
#432

zombiegleemax

Feb 26, 2006 20:59:06
Ah. Well, we can still have a werecreature bite you.
And I'm pretty sure it cme out after the PHB 3.5, but I may just be thinking the wrong thing.
#433

jagggar

Feb 26, 2006 21:10:20
Looked it up. RacesoF came out 03/2003. PHB 3.5 came out 07/2003.

Also, IIRC, Necro has RoF. So we're looking for updated material in Player's Guide to Faerun.
#434

zombiegleemax

Feb 26, 2006 21:20:46
Ah, okay. As I said, I forgot when it was. PGoF is one of the ones I don't have. If you need info, I can get it to you after March 10th.
#435

zombomaniac

Feb 26, 2006 21:29:18
The characters could come from Fangs pack, new converts thanks to the raiding of villages?

If they are allicted that chould work really well, but my guy is going to be natural so I will think of something to work there.
Does Fang have any other Lycanthropes in his pack? Last time I looked he mainly just had normal Rangers.

I might play a lycan in the next round. The LA is a killer though. What is it for werewolf? afflicted? +2 plus 3 hd? 5 for just werewolf, arg, well thats what rp is for. And lycanthropcy makes it even more fun.

Werewolf is 5 (afflicted) or 6 (natural), Wereboar is is 6 (afflicted) or 7 (natural), Wererat is is 4 (afflicted) or 5 (natural).
There are a lot of Custom Wereraces so there might be other ones. i will give the creature forum a look to see if there is anything good.

Im good for a lycan char, a pack would be fun to play with

Ya, I am really looking forward to this. It will be a great thing to have a Lycan group of PCs.


@Eglentyne
What do you say? Are you willing to join pack?
#436

redhase

Feb 26, 2006 22:37:41
The Tiefling Class is one that looks promsing to me, there in the same articles
and would be great to become an half fiend latter.
the Lake Radif districts have keeped me busy, finished some of it; the main maps are next. the areas and such.

finding villages and cities on the net takes awhile to go through all the sites and look at them.
#437

wilds

Feb 26, 2006 23:24:18
Afflicted makes for great RP and requesting of items to be made. But natural is controlled, which is useful when it comes to trying to live in a city or pass through it.

Arg..... Prolly Natural Werewolf, that or some other were race that peeks my interest
#438

wilds

Feb 26, 2006 23:39:26
Hmmmm

werewolf is fun for terrorizing people

Were-hawk would be fun
tiny
1d8 hd
Base Saves:
Fort +2
Ref + 2
Will +0
-4 str, + 6 Dex, +0 Con
Fly speed 60
Listen +0
Spot +8
Feat: weapon finesse


were-eagle
small
1d8 hd
Base Saves:
Fort +2
Ref +2
Will +0
+0 str, +4 Dex, +2 con
fly speed 80
Listen +0
Spot +8
Feat: weapon finesse

I dont knwo if either would be good, good RP but combat would be interesting.
#439

zombiegleemax

Feb 26, 2006 23:44:55
I could see it for some of the inflicted, especially if they flew up onto the higher branches of trees. It'd be especially funny if said branches would be unable to support the weight. :D
#440

wilds

Feb 26, 2006 23:59:22
Dont think it would work for natural? That would be pretty strange though

"Hi, I'm a werehawk"
"A what?"
"Werehawk"
"wolf?"
"no hawk" *changes shape* "see?"
"i see dinner"
"crap...." flys away really fast
#441

zombiegleemax

Feb 27, 2006 0:00:44
Yes, but my way has more naked people falling out of trees, leading to so many interesting questions and, for those still where they changed, free loot.
#442

wilds

Feb 27, 2006 0:46:47
lol so true

that would make a funny encounter

*
you find severla pairs of clothing and items on teh ground
the pcs look around for a trap
seeing none they start to loot the items
sudenly a crash is heard and 3 naked humans fall out of the tree
"hey those are ours!"
"uhh you nude and u just fell out of a tree...."
"what....."
*
#443

eglentyne

Feb 27, 2006 14:14:02
If they are allicted that chould work really well, but my guy is going to be natural so I will think of something to work there.
Does Fang have any other Lycanthropes in his pack? Last time I looked he mainly just had normal Rangers.


Werewolf is 5 (afflicted) or 6 (natural), Wereboar is is 6 (afflicted) or 7 (natural), Wererat is is 4 (afflicted) or 5 (natural).
There are a lot of Custom Wereraces so there might be other ones. i will give the creature forum a look to see if there is anything good.


Ya, I am really looking forward to this. It will be a great thing to have a Lycan group of PCs.


@Eglentyne
What do you say? Are you willing to join pack?

Join the pack, let em think about that I haven't decided on which guild for werepanter, the 1st character i'm thinking of (1st level rogue+3dh were tiger+3la), guild maybe the ssb. not sure about that yet either. The rogue will be a male characters or he might join the pack if not joined the sbb. if their still around, is the guild still goin to be around wilds.
or do I have to decide on a guild that isn't destroyed and scattered.

Back again: this crossed my mind.
what about a (3rd level rouge+ 2hd+2la were tiger) Kinder (halfling), with their luck bunus good rouge for a guild. Just would be hard to stay out of trouble.
comes back form shopping at the city venders stalls, takes everthing out of their poocket's in their room; rings, necklaces, a wand, gualnts (pair), vails, rolled scrolls,a small book of magic spells. guild member comes in, "where did you get everting from."
"I found it, they were just laying there" kinder
guild member: "did you pay for anything?'
Kinder. "Pay, if they leave things in the open then their free to borrow, I just borrowed the things. I give them back some time when i'm through with them. Do you want to look at this book after I look at it again, it has such pretty and colorful writtings in it a wizard was trying to sell it. Not very intersting other than that, just geberish. "
#444

zombomaniac

Feb 27, 2006 18:35:10
I love Kender. :D
#445

turalisj

Feb 27, 2006 19:03:37
There's an entire website dedicated to kender. :D
#446

wilds

Feb 27, 2006 19:16:35
The SBB might be around. IT will prolly be as an NPC group. Characters could work for it I guess, the DMs will decide most likely.

There arent enough people to have an SBB style group I think, well depends if the evil chars all go in one group or if they specialize.
#447

zombomaniac

Feb 27, 2006 19:22:28
I kinda figured the pack would be under the GoUE or our own guild.
#448

turalisj

Feb 27, 2006 19:38:47
Demonfey, if Arkantus is your character on rpol.net, then you'd better hurry and post. The base is coming down, and I'd rather not have to kill off people because they didn't post.....
#449

zombiegleemax

Feb 27, 2006 19:43:26
But I'm not on rpol.net. I don't think I even have an account there.
#450

turalisj

Feb 27, 2006 19:48:38
Ok. Thought it was you because the person had demonfey for his user account.......

Anyway, will kender be allowed? I just found the stats on them and the handler class. :D
#451

wilds

Feb 27, 2006 19:56:54
@turalisj
did the Guild Wars 3.5 Dnd die off on rpol? nothings been going on there
#452

turalisj

Feb 27, 2006 20:46:09
Yeah, it's dead. I might try a starwars game though....
#453

redhase

Feb 27, 2006 21:22:25
Lot of catching up to do.
so kinder might be coming to this world, just as long as you don't borrow to many things from characters. they might not mind too much, I like to have
kinders working for me sometimes. they find the most interesting things.
want to work for the goue Eglentyne, we could always use someone who finds things laying around. even if your character borrowed them from other guilds, we would not mind.

I looked at the ropl site looks interesting.
#454

turalisj

Feb 27, 2006 22:10:36
I think it is spelled kender redhase.
#455

redhase

Feb 28, 2006 0:18:53
thanks turalisj forgot the spelling.

You and your kender can join the goue Eglentyne, we could always use someone who finds things. the guild might even be able to help your character go visite other guilds.
something to think about, since your not commited to any guild. you will be welcome there.
#456

eglentyne

Feb 28, 2006 1:17:47
Don't know about a guild yet, but are the gm's going to allow a Kender in the game since I have read some of the things written.
if so then kender would be nice to play, as for the inventation's thinking.

did read the frist goue thread and if I can play a kender, she or he would have made commits to drogga to make him not like them. typcal kender style, just the way I've played kender before they don't respect people who act like that.
there would have been action at the goue if I joined before now, I could see the big creature chasing my kender around. The kender taunting drogga, making him mad. they would not have been afraid off drogga and taunted him for some of the commints he made.

If my kender does join a guild, just make sure you leave your things close to you at all times. they might wind up in their bag as borrowed things and forgotten about by my kender.

are we going to be allowed to bring in a kender Jaggar and other gm's?
would be fun to play one, the city of tryanor would not forget them.
#457

turalisj

Feb 28, 2006 5:49:22
Everytime you said kinder, I was reminded of the german word for children. Which, is a possibility for where kenders came from..
#458

jagggar

Feb 28, 2006 8:51:34
Kendergarten? *shudders*

Where can the Kender stats be found? And do not post them here.
If they only be in a book, which one. If they're posted on a website elsewhere as it seems someone said (you all have distracted me by your were-talk), provide a link.
#459

sssargoth

Feb 28, 2006 12:11:22
Kender are most likely in the Dragonlance Campagn Setting book, and are also found here , along with the Draconians.
#460

eglentyne

Feb 28, 2006 16:36:46
The kender if you allow them in the game shouln't come from nowhere, chould a areaor distrct be made for a kender small city or matbe 2 to 3 villages. That way they could be from this world.

I'm not good with the maps and such on computer, but could give numbers. That way if the race is allowed, they could come from a place on this world.
an ideal maybe.
are ther unclamed distrct's in this world where a kender city or village's could be placed?
edit:
I found this on the page four of this thread:
Glacial Spikes
Sunset Mountains
Northern Slopes
Deep Groves
Scorched Woods
Seal Rocks
Bare Atolls
Five-Eye Reef
Islands of Dar
Storm Peaks
Lowland Forests
Klenok Highlands
Western Steppes
Eastern Steppes
Dowerwin Islands
Thalingrad Island
Burning Marches
are these really unclaimed districts?
claimed are:
Wooded Highlands - Oriental Guild
Wooded Slopes - Psionics Foundation
Sunrise Mountains - Ghashmal Keep
Deeping Quarry - Guild of Ultimate Evil
Misty Island - Councle of Arch-Mages
Mendal Planes - Town of Bristol/Stormhand Federation
Marketplace - Merchants Guild
Malg Swamp - Shadows Breath and Blade
The Winding Woods - Forest Dwellres Foundation
Evergreen Forest - Concientia, Academy of Magic
Herchound Jungle - Temple of the Damned
Peaceful Orchards - Halls of Refuge
Lowland Foothills - Swordpoint Military Academy
King Pyre's Island - Pyro's Anonymous
Barren Dunes - Guild of Pure Good

deep grove or one of the wooded area ould be a good place for a kender city or villages. maybe?

map of world:
http://img.photobucket.com/albums/v356/Kingside_Bishop/Tyranor.jpg
#461

zombomaniac

Feb 28, 2006 20:21:02
I agree. The Kender should get 2 or 3 towns in some district. The place would also likely have a higher-than-normal Halfling population sence Kender have a lot in common with Halflings.

Eglentyne you could choose a district and flesh it out. If you aren't very good with the story part of it then you can look to those here for help.
#462

eglentyne

Feb 28, 2006 20:30:11
It would be good to have a seprate place for the kender and halflings, as far as maps I don't know how to use the mapping computer things. Story line if someone wants to help make a story line (history) and other materail, that would be good. I found at the kender site an half kender template also.
will try to find to site and post it her again.
I'm thinking of 1 city with 2 to 3 villages or 3 to 5 villages by them selves, with other races such as halflings and other races in district.
I can make the racial breakdown's.

here's the web site for kender:
http://www.kencyclopedia.com/
here's the thread from this area.
Http://boards1.wizards.com/showthread.php?t=406031


I agree. The Kender should get 2 or 3 towns in some district. The place would also likely have a higher-than-normal Halfling population sence Kender have a lot in common with Halflings.

Eglentyne you could choose a district and flesh it out. If you aren't very good with the story part of it then you can look to those here for help.

#463

zombomaniac

Feb 28, 2006 22:01:20
On making a city and villages just remeber that you get 3000 people per district level.
#464

jagggar

Feb 28, 2006 22:05:26
Maps aren't particularly important. We're going to have a nice big overview map, but you don't need to mess with a map to flesh out a district.
#465

zombomaniac

Feb 28, 2006 22:24:50
*Reads through the Kender thread*
*sighs*
Good memories......

I remember helping out with that thread. It wa about the same time the Cathidrial (sp) of Antioch showed up.

Oh ya, for any one new to the boards my old user name was Cazic.
#466

wilds

Feb 28, 2006 22:34:03
Can a thread be made for characters for the next round? So they are seperate from the current round and easy to find
#467

eglentyne

Feb 28, 2006 22:36:45
Maps aren't particularly important. We're going to have a nice big overview map, but you don't need to mess with a map to flesh out a district.

does that mean the race is approved by you Jaggar then?
I have allready started with my first stats for the kender weretiger
(1stlevel rouge+3hd weretiger+3laweretiger) will be a small were tiger though, becuase of size of kender. rolls again for first character are 11,10,15,14,10,15 invisiblecastle.com#374164.
to me kind of a 1/3rd size were tiger, may be the size of one of your american mountain loins, or cougers. not as large as a panther.
#468

jagggar

Feb 28, 2006 22:49:43
Not going to approve it as of yet.
Since we're planning on a point system for certian approvals beyond core, we need to figure out what our limit is on approving stuff with or without points before doing so. We can likely do so without the pointsystem complete, but we GMs have had some trouble being online at the same time the past few days.

We will start a new thread once we are closer to starting. That way we can have a better idea of what's approved. We will also start a new approval thread to keep them seperate so people don't think things are still approved when they aren't.


Far as races go, we've got a request for the following, right?

Warforged (ECS)
Fey'ri (latest source?)
Winged Template (SS)
Kender (DLCS)
Tauric (SS)

Missing anything?
#469

eglentyne

Feb 28, 2006 23:09:03
Maps aren't particularly important. We're going to have a nice big overview map, but you don't need to mess with a map to flesh out a district.

flesh out a district, I looked up the word flesh in the dictionary.
the defentions don't make sense to me as you use the word.
does that mean I can make the racial break downs then?
As I told Amarar the Black I'm not from this country, you lost me on the words
flesh out.

I believe the fey'ri are from the Lords of Darkness, if I remember right don't remember the year made though. I think the book is 3.5 forgotten realms made after or about the same time as forgotten reaLms campane setting. maybe after the frcs. have to look at the date of the book.

Fey'ri mention in both books, but class is in Lords of Darkness
link to Lords of darkness print date November 2001
http://www.wizards.com/default.asp?x=products/fracc/886700000

forgotten realms campain setting also June 2001
here's the link:
http://www.wizards.com/default.asp?x=products/fracc/882360000
#470

zombiegleemax

Feb 28, 2006 23:24:41
@jagggar: add anthro dog, and it should be accurate.
#471

necrodude16

Feb 28, 2006 23:51:17
but we GMs have had some trouble being online at the same time the past few days.

There is always our secret forum >_>
#472

eglentyne

Mar 01, 2006 2:21:27
On making a city and villages just remeber that you get 3000 people per district level.

these are the two, I think would work for the kender.
what do you think Zombomaniac, witch one?

Sunset Mountains

Deep Groves
remember the houses are going to be made for the kender races and any character bigger than them might have to adjust to the small beds and rooms.
unless the kender have one inn that has large rooms in each village for vistors. Just watch your things you bring with you, a kender might borrow something and forget to return it.
who would I give the racial stats too anway?
#473

Tenzhi

Mar 01, 2006 4:10:29
flesh out a district, I looked up the word flesh in the dictionary.
the defentions don't make sense to me as you use the word.

From dictionary.com:

"To give substance or detail to; fill out: fleshed out the novel with a subplot."
#474

turalisj

Mar 01, 2006 5:43:24
these are the two, I think would work for the kender.
what do you think Zombomaniac, witch one?

Sunset Mountains

Deep Groves
remember the houses are going to be made for the kender races and any character bigger than them might have to adjust to the small beds and rooms.
unless the kender have one inn that has large rooms in each village for vistors. Just watch your things you bring with you, a kender might borrow something and forget to return it.
who would I give the racial stats too anway?

Anyone foolish enough to sleep in a kender's house deserves not to have a good nights rest :P
#475

zombomaniac

Mar 01, 2006 7:36:05
these are the two, I think would work for the kender.
what do you think Zombomaniac, witch one?

Sunset Mountains

Deep Groves

Well I like the idea of Sunset Mountains th best since the Gold there will make thing easier for them, but the Knights Von Drache own that district so you cant use it unfortunetly.

But Deep Groves will work. No one owns it, it is far away from others, and with the Mist there it provides a good RP oppertunity. Kender would love trying to walk past the Mist into whatever is beyond.

On the fleshing out problem, sorry about that I didn't know you are learning English, it basicly means describing whatever is being "fleshed out". I think Tenzi did a good job answering your question.
#476

jagggar

Mar 01, 2006 10:46:57
There is always our secret forum >_>

Why whatever do you mean, Necro. What do you speak of?

Okay, so:

Warforged (ECS)
Fey'ri (LoD)
Winged Template (SS)
Kender (DLCS)
Tauric (SS)
Anthro Puppy, I mean Dog (SS)

Show
Psst. Necro, chek the secret forum.
#477

redhase

Mar 01, 2006 14:48:52
jagggar i posted the fey'ri race on one of the old character threads, would you like me to find the thread and post it?
I put all the Fey'ri information on the posting, left out some of the history, mostly it covers the Forgotten Realms fey'ri history. Not usefully to makeing your own Fey'ri history (can be as an exsample, maybe).
If you want
I will find the thread.
but all Fey'ri stats are their.
#478

eglentyne

Mar 01, 2006 23:18:30
I found a good book: The Languages of Tolkien's Middle-earth:
A complete guide to all fourteen of the languages Tolkien invented.
some names and meanings: with some possabile names to thank about using.
since guilds have already asked if I was interested in joining their guild.

Mordor means: Mor = dark+ dor= black
Moria means: Mor= dark+ ia= abyss
Morwen means: Mor= dark + wen= maiden
morgul means: Mor =dark + gul= sorcery
M'ar means: home
M'aria means; M'ar=home+ ia=abyss (abyssly home)
Morm'ar means: Mor=dark+ m'ar=home (dark home)
Mellyrn means: mel=gold + yrn= trees (gold trees) y makes plural
Minas Anor means: minas= tower + anor= sun (tower of the sun)
Mornie means: darkness
Morernil means: mor=dark + ernil= prince (dark prince)
Athia means: ath= shadow + ia= abyss (shadow abyss)
Carag means: fang
Coranor means: cor= ring + anor= sun
Draug means: wolf
Eledh means: elf
Elena means: of the stars

some names to help players. more if you want to know a certain wording.

there are two Eleven languages
Quenya and SinDarin
Silmarien Aldalome
Silmarien means: sil= shine with a white or silver light, mar= home, dwelling,ien= female name suffix. (dwelling of white or silver light)
Aldalome means: Alda= tree, L'ome=shadow (tree shadow)
if play with words can make:
Athiaien means: ath= shadow + ia= abyss, ien =female name suffix
( female shadow abyss)
B]Elenaien[/b] means: of the stars, ien= female name suffix (female from the stars) and so on.
witch eleven language does silmarien use? in both languages.


here's what I made with the district
villages of Kenders 4 in disrtict in Deep Groves

Merk's Forge
Kender 355
halflings 75
dwarfs 5


Evening Star
Kender 300
halfling's 150
dwarf's 25
half elf's 65


Hidden Coin
kender 495
halflings 25
dwarf's 15

Crows Landing
kender 430
halfling's 50
dwarf's 35
half elf's 15
elf's 30
human 5

in district area
Orc's 350 {in tribes gm's say how many}
Half Orc's 125
Knols 75
goblins 125
Hobgoblin's 80
dwarfs 160 {hill or what ever gm's want}
**********************************************************
Kender 1,580
Halfling's 300
Dwarf's 250
Half Elf's 80
Elf's 30
Humans 5
Orc's 350
Half Orc's 125
Knols 75
goblins 125
Hob Goblins 80
#479

eglentyne

Mar 03, 2006 3:10:08
Is this allright or do I need to add more things to them gm's ?
are the sample villages and cities good too, I followed the links that Redhase had in the district thread


here's what I made with the district
villages and cities added (villages out side of cities, for farming perposes) of Kenders 4 in disrtict in Deep Groves
Merk's Forge
Kender 355
halflings 75
dwarfs 5


Evening Star
Kender 300
halfling's 150
dwarf's 25
half elf's 65


Hidden Coin
kender 495
halflings 25
dwarf's 15

Crows Landing
kender 430
halfling's 50
dwarf's 35
half elf's 15
elf's 30
human 5

in district area
Orc's 350 {in tribes gm's say how many}
Half Orc's 125
Knols 75
goblins 125
Hobgoblin's 80
dwarfs 160 {hill or what ever gm's want}
**************************************** ******************
Kender 1,580
Halfling's 300
Dwarf's 250
Half Elf's 80
Elf's 30
Humans 5
Orc's 350
Half Orc's 125
Knols 75
goblins 125
Hob Goblins 80

#480

jagggar

Mar 03, 2006 9:36:05
Looks pretty good. Wanna give a short blurb on how the villiages are run because I'm not particularly familiar with Kender, so I don't know how they'd run a villiage.

#481

eglentyne

Mar 03, 2006 12:23:02
Looks pretty good. Wanna give a short blurb on how the villiages are run because I'm not particularly familiar with Kender, so I don't know how they'd run a villiage.

#482

orcy_the_green_wonder

Mar 03, 2006 13:35:54
#483

zombiegleemax

Mar 03, 2006 13:45:56
If they could pay attention long enough, that is.
#484

wilds

Mar 03, 2006 14:09:20
And not take the light bulb it self for it is installed.
#485

eglentyne

Mar 03, 2006 14:11:40
orcy the green wonder some the kender might viste your guild, ther not that bad.
they can pay attention, if they don't have things that draw their intesrest away that is. think of them as children with a sugar high, that are very active.

Like the elf's I put in the city area's, they get their things borrowed, they know that the kender who borrowed it will return it. if they don't see it first, and ask for it back.
The elf's had to get used to the kender and their ways. the humans in the cities had the same proublem, things dissapear, and then some get returned.remeber kender borrow things and they return them if they don't forget.

thats how the elf's and humnas get their items back, on trade days mostly.
they walk around to the kender groups and find their missing items. if not allready returned.
Demonfey:
If they could pay attention long enough, that is.

Originally Posted by jagggar
#486

Tenzhi

Mar 03, 2006 23:08:56
Two, but they'd have to be REALLY small.

Or it would have to be a big light bulb. Sounds like a wonderful excuse to polymorph self. :D
#487

redhase

Mar 04, 2006 18:08:00
A question for the gm's.
a drow ecl (2la+2hd+3levels) 7ecl
If fey'ri approved (3la+3hd+1 level) 7ecl
#488

turalisj

Mar 04, 2006 18:41:09
Um, RH, they drow don't have any starting HD.
#489

jagggar

Mar 04, 2006 19:05:21
Drow
0HD + 2LA + 5levels = 7ECL

Fey'ri (as above for +2LA)
0HD + 3LA + 4levels = 7ECL
#490

moriok_mephidross_dup

Mar 04, 2006 22:02:12
What exactly is approved for this next round stuff. I'm gettin mixed messages from Red whatsit and the GMs.
#491

wilds

Mar 04, 2006 22:16:56
Approved - ish
#492

redhase

Mar 04, 2006 22:21:44
read post 336 I asked the gm's about the 15 level characters.
they are npc's and can not enterfear withthe game. they can be like the character memtion crowley demonfey character, an npc statics, he npc charactr worked in the merchant guild before, he did not enterfear with the game just made magic items.

now the question is are the gm's going to keep this practice or not?
#493

moriok_mephidross_dup

Mar 04, 2006 22:23:55
Stat-wise they dont exist, but they can stick around in an RP sense, like Crowley for example. Their there, but cant affect the outcome of anything.

This post? This one that says absolutely NOTHING about making magic items?
#494

redhase

Mar 04, 2006 22:29:00
Moriok_Mephidross Quote:
Originally Posted by Sssargoth
Stat-wise they dont exist, but they can stick around in an RP sense, like Crowley for example. Their there, but cant affect the outcome of anything.



This post? This one that says absolutely NOTHING about making magic items?

that is why i asked the gm's if they are going to allow the 15 level character to work in the merchant shops, it was done before.
let the gm's answer the question first.
I would like to know the answer also.

I think alot of us would like to know the answer to the question, since it has been done before.
#495

moriok_mephidross_dup

Mar 04, 2006 22:29:41
that is why i asked the gm's if they are going to allow the 15 level character to work in the merchant shops, it was done before.
let the gm's answer the question first.
I would like to know the answer also.

Then let em answer and stop tellin me that its a fact before ya know yourself!
#496

zombiegleemax

Mar 04, 2006 22:32:51
It's part of the past that Red was here for. Crowley (an NPC I made) was also a merchant, selling rare materials/metals. The point is that as long as the NPC doesn't affect the game directly (taking money for services that are available to any interested doesn't count as directly-putting money in would), you can get away with high levelled beings. Now, please just be patient, and don't get mad at red, she's doing her best to try and help you.
#497

redhase

Mar 04, 2006 22:36:21
I waiting to find out if the new gm's are going to allow the old practice, alot depends on the answer. plans and other things.
#498

sssargoth

Mar 04, 2006 22:37:33
We havent discussed wether or not they will be able to make and sell magic items. This question has not, to my knowledge, been presented before, and will be taken into consideration when we, the GMs, convene next, which will hopefully be later today or tomarrow. Just be patient.
#499

orcy_the_green_wonder

Mar 04, 2006 22:40:14
I waiting to find out if the new gm's are going to allow the old practice, alot depends on the answer. plans and other things.

Sorry, but Orcy is suddenly confused about this. What old practice? Orcy doesn't recall there ever being high level NPCs that could sell objects to lower level PCs. Most likely because neither he, nor any other GM (to his knowledge) ever approved such a thing.
#500

redhase

Mar 04, 2006 22:41:09
Thank you.
this issue has some importance.

Sorry, but Orcy is suddenly confused about this. What old practice? Orcy doesn't recall there ever being high level NPCs that could sell objects to lower level PCs. Most likely because neither he, nor any other GM (to his knowledge) ever approved such a thing

all i will say if you the gm's at the time did not know about this going on, then the characters who did do such things and the other characters involved did it with out telling you.

read the old coa thread again go through it, they talked about helping in ways and some of them did. not goin going to mention names.
it was behind your back then. just hints of helping and saying of how they would not just stand by. some characters did get some items from somewhere, in guilds and such.
I going to let this become the past and give the gm's time to think about it.
this is old stuff we need to move on.
#501

Tenzhi

Mar 04, 2006 23:29:59
Not that it should make much of a difference. As long as the characters being purchased from are selling approved items at market value it makes no difference that the players are buying from them or some other NPC.
#502

orcy_the_green_wonder

Mar 04, 2006 23:33:32
Thank you.
this issue has some importance.

Sorry, but Orcy is suddenly confused about this. What old practice? Orcy doesn't recall there ever being high level NPCs that could sell objects to lower level PCs. Most likely because neither he, nor any other GM (to his knowledge) ever approved such a thing

all i will say if you the gm's at the time did not know about this going on, then the characters who did do such things and the other characters involved did it with out telling you.

read the old coa thread again go through it, they talked about helping in ways and some of them did. not goin going to mention names.
it was behind your back then. just hints of helping and saying of how they would not just stand by. some characters did get some items from somewhere, in guilds and such.
I going to let this become the past and give the gm's time to think about it.
this is old stuff we need to move on.

Then it was not an 'old practice' but rather some players cheating. Orcy believes he recalls this, and said that it was NOT to be done again. So why would one call it an 'old pracite' if it was more cheating than anything that had been allowed by the GMs?

Orcy would love to see Glenn sitting on top of a throne made of exotic animal bones flown in fresh every day. After all, if he did continue selling items after this round is over, then he'll have enough money to BUY tyrannor.
#503

wilds

Mar 04, 2006 23:47:17
lol I thought Glenn could already buy Tyrannor
#504

zombiegleemax

Mar 05, 2006 0:27:33
It'd be funny if he did, you have to admit.
#505

wilds

Mar 05, 2006 0:40:44
that would be hilarious, just seeing orcy rp it would be great
#506

Tenzhi

Mar 05, 2006 1:02:28
It would be even funnier if he tried to buy it but found out all his assets had been turned into chocolate - and bad chocolate at that.
#507

zombiegleemax

Mar 05, 2006 1:04:18
Wonder how much I could get for GoUE lands before the character found out IG that I don't have the authority to sell said lands any more...
Can we begin destroying the countryside IG, by the way? I just remembered about the ultimatum I made in the Annual ball, and realized I'm behind on carrying it out.
#508

turalisj

Mar 05, 2006 18:54:07
Q: What hp method are we using? Rolling, averages, max at each level, etc.
#509

jagggar

Mar 06, 2006 10:22:42
A: I don't know.

We'll get that one answered soon, but in an effort to answer that question:

Tenzhi,
What was the set HP numbers you presented. I can't remember if it was in this thread or the last Meta, and (as usual) am too lazy to go on a hunt. I'm guessing you've got it in your head or in notes somewhere other than on the board.
#510

zombiegleemax

Mar 06, 2006 20:22:56
Hi! I'd like to make a character and get into this round if possible. Is there a spot where one is needed? I read the entry post but some of the links were old/broken. I see post 336 (IIRC) but am open for suggestions.

Nadira
the raceless, clanless, classle-- no. I've got class.
#511

wilds

Mar 06, 2006 20:30:03
hey Nadira

This round is rapidly coming to a close. Not to sure when it does end, but it is ending. You can make a character though if you want, we cant stop you . The current round is 15th level characters. Uhhhh... for stats i think it is rolling, use someone posted char sheet as a guide for what yours should look like. Right now for active groups, its Council of Archmages, Guild Evilness, Guild of good is MIA, and the Forest.

The next round characters start at ECL 7. 32 point buy. core and maybe psiocnis....? check the first couple posts to see what is approved so far for next round.

Have fun! Ask around if you need help with anything. Theres generally people on almost the whole day around.
#512

zombiegleemax

Mar 06, 2006 20:37:34
When does the next round start?

Nadira
#513

wilds

Mar 06, 2006 20:43:14
We dont know when the next round starts honestly. The DMs have yet to decide as too when this round will end and the next start. Its mainly waiting on what will being approved and to finish up everything that has been going on this round. The Guild of Evilness is going to burn a swamp. So right now u can make a 15th level character and try to get involved somewhere or just hang around with some 7th level characters to play next round. Do what you want though, we can help either way
#514

zombiegleemax

Mar 06, 2006 20:46:48
I think I'll join the 7th level one coming up. That way I have more of an opportunity to create a character with personality.

I think I'll go h(a)unt around the guilds and see if I can get some inspiration. Thank you!

Nadira
#515

wilds

Mar 06, 2006 20:50:36
Teh Guild of evil is planning on a group for the next round

The WereVamp society is forming a pack of lycans.

You can start a new thread for a good adventruing party next round.

dont know what others are going
#516

lady_rolindin

Mar 07, 2006 2:01:43
to gm's since Eglentyne is going to use the Quenya elven language to speak to the other characters, do we have to send a list of the elven language to you?

once she sends the list to us?
#517

Tenzhi

Mar 07, 2006 8:09:35
A: I don't know.

We'll get that one answered soon, but in an effort to answer that question:

Tenzhi,
What was the set HP numbers you presented. I can't remember if it was in this thread or the last Meta, and (as usual) am too lazy to go on a hunt. I'm guessing you've got it in your head or in notes somewhere other than on the board.

Uh... I presented some numbers? ;P

I assume I either presented the standard full HP at 1st level plus alternating even-odd around the half hit die each level (for instance a mage HD gained at level two would be 2 HP and at level three would be 3 HP), or perhaps I presented a more 3/4 HD view (3 per level for d4, 4-5 even/odd for d6, 6 per level for d8, 7-8 even/odd for d10, and 9 for d12). I prefer the latter for survivability purposes.
#518

jagggar

Mar 07, 2006 10:39:30
That's odd, I thought for some reason it might've been static numbers, not dynamic between levels. Yeah, you did present numbers. The 3/4ths version is the one I was thinking of. It's in the runnings for which HP generation method we use.


Off the top of my head, I'd say it'd probably be better to put a translation at the bottom of the post in an sblock.
Show
[ sblock ]Translation here.[ /sblock ]
But no spaces in the code.
#519

Tenzhi

Mar 07, 2006 11:52:40
That's odd, I thought for some reason it might've been static numbers, not dynamic between levels.

It may have been. I vaguely recall suggesting it, but it was off the cuff. Personally, I base HD on creature type rather than class and modify it by what the class HD would be (d4=-2; d6=-1; d8=0; d10=+1; d12=+2). That way there's never a pixie with a d12 HD or a dragon with a d4.
#520

jagggar

Mar 07, 2006 12:40:35
Alas, I think that might be a bit too much of a houserule to put into play here. Kinda like how we're not going to be hitting CoDzilla with a nerf bat as much fun as it might be.

psst,necro
Check it again
#521

eglentyne

Mar 07, 2006 13:24:03
I look at the bags on kender site, treat them like a bag of holding type 3 or 4, and price the same.
the bags are just smaller is all. and hold a lot of things to borrow.
If you want I past some to show you .
#522

jagggar

Mar 07, 2006 13:42:54
We're trying to avoid posting things directly on the boards. Providing a link to the page on the site works though.



Again, hope to be posting the new approval thread this week. We gotta figure out how we want it organized, then get the posts up.
#523

eglentyne

Mar 08, 2006 12:30:10
Can you make them seperate, say magic spells,magic item,skills,classes,and so forth.have posters put into each area. ideal
if no can do that then have approval place for each,if posters put together,then put approve or not in seperate areas,

like this:
box2 magic items
box3 magic spells
box4 classes
box5 skills
you gm's put approval of things in boxes,while posters put things in their request boxes.
you gm's seprate in boxes so player knows to lokk at boxes 2,3,4,5 to see if things approved.
justideal.
you can have approval dm and they put approvals in boxes, once you the gm's tell them what is approved or no approve.
just ideal.

last thread big mess,I look. need to have approvals in 2,3,4,5, boxes so player can look at boxes to see if approved, make player approval dm to post approvals by you the gm's.
approval dm make new thread, the wait for gm's to tell them what is approved or no approved.
just ideal, will help to stop big mess.
#524

eglentyne

Mar 09, 2006 19:13:50
********************************************************************************************************************


tengwa ar quen elda Quenya gm's kel?




********************************************************************************************************************
#525

eglentyne

Mar 09, 2006 20:08:59
Originally Posted by Zombomaniac
i dont have the chart you will need to ask Jagggar.

You can send me chart of levels for cities and villages , to make levels npc's.
I try to find swedish language dmg so I can understand the dmg better.
don't have american verson dmg, I borrow some times and look at, sometimes hard to understand what they say.
#526

moriok_mephidross_dup

Mar 09, 2006 20:14:14
Ta save some time click here. That should help a bit...
#527

eglentyne

Mar 09, 2006 20:54:47
Darn it, I thought I had that posted.

Characters start at ECL 7. This means:
24,500 XP
23,00 GP
Ability scores are generated using 32 point buy.[/qutote
you put in box before, on another page.
does that mean 2,300 gp or 23,000gp for character.

the translator no help me if I no have the npc level chart, you send me chart or put in box here I can look at.
then try to use the chart to help make levels for kender guild.
#528

sssargoth

Mar 09, 2006 21:06:58
Its 23,000 gp. That was just a typo on her part, dont worry.
#529

eglentyne

Mar 11, 2006 1:16:45
for saying what gp are Sssargoth.
i ask before to gm's if you want Quenya elven language sent to you, so you know what is said at forrest guild.

(exsample of Quenyta language)
tengwa ar quen elda Quenya gm's kel? (u' a ui)

(no or yes)
#530

Tenzhi

Mar 11, 2006 1:23:34
Any character that knows the elvish language should be able to understand that without running it through some arcane translation process. Ergo you should either not post in Quenya, or you should provide translations in the post.
#531

eglentyne

Mar 11, 2006 1:38:01
Quenyta language is seperate elven language by it self, if thye characters don't know the elven Quenyta then the y have to learn the language.
common elven is widly spoken here, a specilized language like elven Quenyta is for the characters who have it listed on their character sheets.
thus solving proublems of secrect talk that character can speak to each other like at forrest guild.
no need the boxes to talk to each other just speak Quenyta and the other character will know what is said.

ther are many forms of elven language, Quenyta is just one form, there is also
Sindarin, Slyvearun, Synqautan.which language does your character speak common elf. many other elven languages.
that is what the books mean, when they say elvish ( is common elf) unless the class or charater learns a elven dilect seperate from common.

my character has Quenyta and elf(common) , so I should no have to put meaing if another character speaks Quenyta. other characters will not know what is said.
is for characters so they don't waste boxes and save time, and only they know what is said..

common may have some simulatires but common elf speaker won't understand Quenyta elven.
#532

Tenzhi

Mar 11, 2006 1:44:48
::checks PHB::

Nope. The only elven language is "elven." Elves don't get to be special and divide their languages up into a billion different dialects that everyone has to spend precious skill points on to learn. If we start doing that, humans will have even more dialects and then no one will be able to communicate with anyone for lack of skillpoints.

The language skill "elven" covers all elven language.
#533

eglentyne

Mar 11, 2006 1:52:37
elves already have different dilects, elven is common elf that is spoke.
there is other dilects that elves speak that require a language spot.
#534

Tenzhi

Mar 11, 2006 1:58:30
elves already have different dilects

Not by the core rules they don't. And for good reason, as the skill system is set up around keeping things simple.
#535

Tenzhi

Mar 11, 2006 2:01:56
In any case, the point being that those with the requisite language skill or some other means of discerning the language (for instance, a helm of comprehend languages) should not have to go through some arcane process of translation. Thus the translation should either be in the post, or you shouldn't post in another monkeyfied language.
#536

eglentyne

Mar 11, 2006 2:06:06
by core rules all elves speak elvish (common elf), but if you look at the elf races the have high elves, wood elves, wild elves, and many more, they speak common elf and their own dilect.
all elves can speak elvish common and a dilect from a different elven dilect, such as the high elfs speak. if you use your skill to do so.
when they don't want other elves not from their area to understand them, you have to learn their dilect.
#537

Tenzhi

Mar 11, 2006 2:13:19
by core rules all elves speak elvish (common elf), but if you look at the elf races the have high elves, wood elves, wild elves, and many more, they speak common elf and their own dilect.

No, they speak elven and that's it. The elf in the PHB is supposed to be a High Elf. It's languages are Common and Elven. No High Elf language either Automatic or on its available languages list. The Monster Manual goes on to list player stats for Aquatic, Gray, Wild, and Wood Elves as well as Drow. Out of all of those the *only* elf to get another language beyond what the High Elf gets is the Drow who get Undercommon.

Where you think they get this other dialect I don't know, but it does not exist in the core rules.
#538

necrodude16

Mar 11, 2006 3:33:31
thus solving proublems of secrect talk that character can speak to each other like at forrest guild.

I just thought i would remind you guys, that the COC forbids use of any language other than english. So you had better include translations with every post. ;)
#539

moriok_mephidross_dup

Mar 11, 2006 9:43:11
I just thought i would remind you guys, that the COC forbids use of any language other than english. So you had better include translations with every post. ;)

Where exactly in the coc do you see that? Should be a translation, because not a lotta people are going to go through the process of actually translatin that stuff themselves.
#540

wilds

Mar 11, 2006 12:43:55
If people dont want to put up a translation of what they say. At least lets have a transator somewhere that doesnt involve figuring out every word by it self.
#541

turalisj

Mar 11, 2006 13:06:38
by core rules all elves speak elvish (common elf), but if you look at the elf races the have high elves, wood elves, wild elves, and many more, they speak common elf and their own dilect.
all elves can speak elvish common and a dilect from a different elven dilect, such as the high elfs speak. if you use your skill to do so.
when they don't want other elves not from their area to understand them, you have to learn their dilect.

Why do we have so many people overcomplicating things? Why!?! There are no elf dialects. Otherwise that'd be like saying an elf from the western steppes is entirely diffrent from one in the eastern steppes, complete with thier own dialect, stat scores, etc. It's jsut too complicated.
#542

redhase

Mar 11, 2006 15:33:01
My character's don't care how many languages yours speaks,
once you become mine characters friends they will do as mine asked them too.

imagion this a female character having a talk with yours and yuor character has a head band on their head.
"you will do as I tell you or you will become werepanther barbquie ribs, and fried stakes of different kinds."
My character don't like elves or half elves, thats why I choise races that hate them.
"you vill do as I tell you or you vill become my dinner for the next few nights and that goes for any other elf or half elf. no matter what guild your from. if your from a guild that is the goue friends your safe".
you vill become my friend or my dinner.
#543

wilds

Mar 11, 2006 17:22:06
@ red: r u making a lycan?
#544

necrodude16

Mar 11, 2006 17:31:00
Where exactly in the coc do you see that? Should be a translation, because not a lotta people are going to go through the process of actually translatin that stuff themselves.

I'm sure it's in there somehwhere... Or it was, i remember Wizo's banning 1337 speak because of it.
#545

moriok_mephidross_dup

Mar 11, 2006 17:32:49
leet-speak was banned because people were using it ta mask profanity. I don't see anything in here about english only
#546

wilds

Mar 11, 2006 17:37:28
lol peopel tryed to use leet speak? well i'm happy they banned it.
#547

zombiegleemax

Mar 11, 2006 18:45:34
Thank whatever deity gave them the idea to do that. l337 just annoys me.
#548

Tenzhi

Mar 11, 2006 22:50:49
leet-speak was banned because people were using it ta mask profanity.

And there's no better way to mask profanity or flame someone on the sly than to do it in another language. There have been flamewars and cursing in Norwegian and Greek around these boards from time to time as well. And all elvish is cursing and insults. They'll tell you they're talking about flowers and trees, but that's just their little joke on everyone else. Mark all elves for moderation for they are profane. ;)
#549

zombiegleemax

Mar 11, 2006 23:55:26
I thought that was celestial.
#550

Tenzhi

Mar 12, 2006 0:13:38
I thought that was celestial.

Celestial is more subtle. They have three versions of each word, each sounding similar but stressed slightly different. One version they use to talk among themselves without skewed meaning, another version for talking to good or neutral mortals/entities where each word has the same meaning just with an indication that the listener is beneath them, and a third for addressing evil folk where each word has the same meaning but with an underlying message of destruction for such scum as they. This is why certain celestials will sound like a harmonic chorus when they're addressing mixed crowds. ;)
#551

wilds

Mar 12, 2006 0:21:37
Celestial is more subtle. They have three versions of each word, each sounding similar but stressed slightly different. One version they use to talk among themselves without skewed meaning, another version for talking to good or neutral mortals/entities where each word has the same meaning just with an indication that the listener is beneath them, and a third for addressing evil folk where each word has the same meaning but with an underlying message of destruction for such scum as they. This is why certain celestials will sound like a harmonic chorus when they're addressing mixed crowds. ;)

Well that would explain a lot.
#552

jagggar

Mar 12, 2006 0:22:48
I don't know how many of you follow errata or the Design & Development articles. Recently there's been a lot of change of abilities based on polymorph. There's a kind of feel that this may mean a big overhaul on polymorph in the future and that they've changed everything so messing with it won't mess with everything else.

So we feel we've got a couple of options since our group has not been blessed with zero incidents of poly-abuse. We can:
  • Ban all of the poly-family.
  • Create a limited list of forms like the summon spells provide.
  • Use a fix like Rich Burlew's fix
  • Let you guys run wild for a while finding much less abusable rules than are printed in the PHB.
#553

Tenzhi

Mar 12, 2006 0:40:08
I don't usually keep up with errata, but I did notice the rather large set of changes centered around polymorph. Essentially, all monster and class abilities that had text like "works like polymorph except..." now no longer reference the spell.

Rich Burlew's fix seems a bit too complicated, IMO. Banning the spells seems a bit extreme. And limiting them to a list isn't very good either - perhaps with the addendum that players can research other forms, thus allowing some expansion on a case-by-case basis.
#554

wilds

Mar 12, 2006 0:44:22
the research of forms makes sense. That way the character actually has to encounter and survive against said creature. And then might be able to change into it.
#555

zombiegleemax

Mar 13, 2006 7:57:22
The WotC MB are based in the USA making the default language English. To keep things simple so that we can moderate it, English must be the default written language. IIRC, translations of IC languages such as Elvish, Dwarvish, Celestial and Abyssal are ok but I'll get with Cat to double check that.

Shadow
#556

zombiegleemax

Mar 13, 2006 10:38:20
What about limiting forms to things of equal ECL to your caster level for the creatures that already have ECL? And something different for creatures that aren't good as player characters?
#557

jagggar

Mar 13, 2006 11:15:28
If we used Burlew's fix, we'd probably just use it in reguards to the polymorphed template and alter self (and maybe the other spells where the recent errata stayed the same). We'd leave the new errata as is where they've changed monsters, wildshiape, and such.

My slight problem with creating a list of acceptable forms is, as you probably know, I'm a lazy bum. (In short, don't make me do that part.) While the ECL limit sounds nice, I'm afraid we'd make a way to decide what level the non-ECL monsters have, and then find out that the ECL monsters don't follow the same pattern.

I'm nearly tempted to say we also do something like the "Individualized Summoning Lists" from UA (pg 138) but make it with the forms you can take.

And just so we don't get overly confused, this would be happening next round. We wouldn't be changing it this round.


Thanks for checkin' on that for us, Shadow.
#558

zombiegleemax

Mar 13, 2006 11:50:22
I can suggest a quick fix for some issues with druids and wildshape: to start with, they are limited to animals from the land they come from. For example, a person from an arctic area would be able to turn into a polar bear, but not a black bear, simply because he would be unfamiliar with it. Another example would be that they could turn into a penguin, but not a vulture. As they travel to different areas, they can learn more forms, but it takes time.
#559

zombiegleemax

Mar 14, 2006 13:18:21
Cat & I agree that posting IC in a fantasy language is not only really cool, but a real enhancement to role-playing.

Please remember to post the translation too. .

Shadow
#560

eglentyne

Mar 14, 2006 14:30:57
Tank is swedish for thank you.
the book I have :the Languages of Tolkien's middle-earth- Acomplete guide to all fourteen of the languages Tolkien invented.
there are two elven languages of elvish, Quenya and Sindarin different elven languages.
to me dark speech is like abyssa,

I was writing up a letter to post for ring day, Celebration elves have to celbrate the gods gifts of making magic items, espacaly rings. called
cormare'- ring day
i find that the counsel of arch mages is called in quenya elvish-
mard ello belistari
means hall of powerful wizards

when i finish the letter to post for ring day celbration I post.
#561

eglentyne

Mar 14, 2006 17:32:19
here is my question.
on were characters, the base rolls str, dex, wis, con, int, cha i get from invisable castle. I know the were don't effect kender or my ranger elf untill they change to were form.

this is question; does the races such as kender or elf still effect the base rolls
of the were form.
such as base die rolls, and then kender and then were (all together for were forms).
or does the were count and not the race stats when they change.
this is where i have proublem and demonfey not know.

ok is this easer gm's
base is rolls from web site, dex, str, con, int, wisd, cha
base form web + kender (kender form)
base from web +kender +were (were form)

or use this
(kender form) base from web + kender
(wereforms) base from web + were, no kender added.
which one I used is the question.
#562

Tenzhi

Mar 14, 2006 23:32:06
I can suggest a quick fix for some issues with druids and wildshape: to start with, they are limited to animals from the land they come from.

I come from the Demi-Plane of All-Animals-that-Ever-Have-and-Ever-Will-Exist.
#563

zombiegleemax

Mar 14, 2006 23:39:19
Then you shall be shot with a hammer until you forget enough of them to not be overpowered like that.
#564

Tenzhi

Mar 14, 2006 23:47:58
Then you shall be shot with a hammer until you forget enough of them to not be overpowered like that.

Meh. It's not really that overpowered. If anything, what needs to be cut from druids is their full 10 levels of spell access. They should only go up to 5th or 6th level spells. But then, Clerics with their BAB and armor should really only go up to 7th level spells.
#565

jagggar

Mar 18, 2006 10:52:17
We've discussed this between the GMs, and it's simmered for a few days without any new ideas it seems.

Player Characters will not be allowed to start as part of NPC organizations.

It is still undecided if PCs native to Tyrannor will be allowed or not.

Reasoning for Not Allowing PCs in NPC Organizations
We decided from a GM perspective, that allowing PCs to start as members of NPC organizations would either make those PCs more powerful, or greatly increase the GM workload.

One of the reasons we're restarting is to let everyone start on an equal playing field. If we have PCs as part of NPC organization, then they will either have some amount of control over the organization's resources, or the GMs will have to work overtime to make sure they don't get a leg up on characters who are not a part of an NPC Organization.

Additionally, if an NPC Organization were to have a PC in it, the organization would have to be almost fully statted out so that the GMs and the player would know where the PC fit into the organization. This would also give the PC the resource of information which other PCs wouldn't have.
#566

redhase

Mar 18, 2006 15:57:29
I read your statment Jaggar, if a dm was assign to that organzation would this not help, And the npc's and pc in the organazation would be ran by that person. the gm's could step in if they see a proublem.
a player who don't have a pc in the organazation.
this would help in that area.

you could appoint a guild dm and then they would control the actions of the guild. npc's and the pc's.
all you have to do is ask the players if they would likwe to be a dm for a guild.
I would not mind being an guild dm for one of the guilds in question, say one of the kender guilds, since my drow would be from the de' Zek organazation ask someone else to be the dm for the de'zek organazation. that way their is no conflict of interest.
that would solve the proublem of the npc organazation and pc's being in a guild, or you could allow some of the older characters to be be the guild masters of the guild in question. from the defunked sbb organation, they would still be an npc and also a dm for th guild.
it can work.


edit if you gm wish I can be the dm for the kender guild of all the cities, I did look at their site again and they have 4 small cities, i could make the familys for the cities and chose an good npc to be incharge of each family in each city, if I have too are work with eglentyne on the families and use the dmg for npc levels,

just an ideal that can work if you gm's will let some of us players be dm's for the guilds.

more work for me but it would kind of be fun to have npc leaders for the familues that are half demonic kender leaders or just kender rouges, what ever you want.

We've discussed this between the GMs, and it's simmered for a few days without any new ideas it seems.

Player Characters will not be allowed to start as part of NPC organizations.

It is still undecided if PCs native to Tyrannor will be allowed or not.

Reasoning for Not Allowing PCs in NPC Organizations
We decided from a GM perspective, that allowing PCs to start as members of NPC organizations would either make those PCs more powerful, or greatly increase the GM workload.

One of the reasons we're restarting is to let everyone start on an equal playing field. If we have PCs as part of NPC organization, then they will either have some amount of control over the organization's resources, or the GMs will have to work overtime to make sure they don't get a leg up on characters who are not a part of an NPC Organization.

Additionally, if an NPC Organization were to have a PC in it, the organization would have to be almost fully statted out so that the GMs and the player would know where the PC fit into the organization. This would also give the PC the resource of information which other PCs wouldn't have.
#567

jagggar

Mar 19, 2006 21:10:41
That still leaves the problem of PCs in NPC Orginizations having no less than information resources which other PCs wouldn't have even if they didn't get other resources (money and equipment for example).

If we were to open it up and say whoever would like to run an NPC Organization can, then we'd create two problems. First, we'd have to create very strict guidelines of what those NPC Orginations could do and not do and such. Secondly, we'd run the risk of players volenteering to run an NPC Organization so they could do things without putting their characters at risk.
#568

redhase

Mar 19, 2006 21:23:52
the organazatin leaders could have the landlord feat and money and things couls be bought.

players who run an organazation would not have an character in the organazation, and would use the guild lines the gms set.
if a charater is put at risk then would be be a leader descion and i would not put any character in harms way, they would have help from other members of the organazation lower npc's.
this can work jaggar.



That still leaves the problem of PCs in NPC Orginizations having no less than information resources which other PCs wouldn't have even if they didn't get other resources (money and equipment for example).

If we were to open it up and say whoever would like to run an NPC Organization can, then we'd create two problems. First, we'd have to create very strict guidelines of what those NPC Orginations could do and not do and such. Secondly, we'd run the risk of players volenteering to run an NPC Organization so they could do things without putting their characters at risk.

#569

jagggar

Mar 19, 2006 21:34:11
they would have help from other members of the organazation lower npc's.

That's one of the problems.
Normal guilds (totally player run) won't have followers (lower NPCs) until they earn them.
#570

redhase

Mar 19, 2006 21:38:53
jagggar Quote:
Originally Posted by redhase
they would have help from other members of the organazation lower npc's.

That's one of the problems.
Normal guilds (totally player run) won't have followers (lower NPCs) until they earn them.

the npc's that are assigend to help the character would be 1 or 2 at most depending on the job, such as stealing something, looks outs and bag men.

the lower npc's if on an assanation of a character would be infromation gathers and not do the assanation, the character would.
what ever the job is the character might need some help in look outs, bag men, information gathers, spys for the character, r what ever they skills can assist the character.
the character should have ay least 1 or 2 npc's as the roadies of the character, the ones who help get them information or finds thiongs out or lookouts and such.
the character job would be to do the thing what ever it is. the npc's are infromation gatherers and other as need by their skills.
how about if since the leaders will have the leadership feat also , wee see how many the leaders attract with the feat. that will solve the proublem, not make alot of npc's but how many are attracted to the organazation.
by the leaders abalities to lead and how fair they are to the lower npc's.
#571

jagggar

Mar 20, 2006 0:01:38
Then that's pretty much like getting a free extra character who took leadership at no cost to any of the players (because their character didn't have to take the feat themselves). Again. That's not fair to everyone else.
#572

redhase

Mar 20, 2006 0:24:15
I want to work with you and the other two gm's one this.
If npc's don'y help them that would be fine, with me.
I would as dm of the organazation let them do the type of action one their own.
It does seem that this would be one of you r gm's rules, that is fine with me .
as palying the guild leader or the leader of the area, then i would assign the character to do the job by them selves then.
with out the help of the lower npc's, or the guild help.
the guild or organazation would just train and tcharacter would pay for items the organazation has to offer to them.
does this sound fair.

edit I will make a rule list for organazations and sbmit it for you gm's to make over in your rules , or change they way you would like.
#573

necrodude16

Mar 20, 2006 22:18:35
I want to work with you and the other two gm's one this.
If npc's don'y help them that would be fine, with me.
I would as dm of the organazation let them do the type of action one their own.
It does seem that this would be one of you r gm's rules, that is fine with me .
as palying the guild leader or the leader of the area, then i would assign the character to do the job by them selves then.
with out the help of the lower npc's, or the guild help.
the guild or organazation would just train and tcharacter would pay for items the organazation has to offer to them.
does this sound fair.

edit I will make a rule list for organazations and sbmit it for you gm's to make over in your rules , or change they way you would like.

Though we've taken into account what you have said. And if you have anymore to add, we'll listen to that to. But for now, No means No.
#574

eglentyne

Mar 20, 2006 22:49:35
I am confused now on were tiger now, which one can i use.
this one
http://www.wizards.com/default.asp?x=dnd/sp/20031212a
from savage progression or the one from srd?
#575

gabrion

Mar 21, 2006 10:16:20
Hey everyone,

I haven't been around for the last few weeks because I've been traveling and I've been rather busy. It looks like I won't be getting less busy any time soon, so I doubt I'll be around here much for quite some time. I just thought I should stop back in and see how things are going though.

Right now it looks like ya'll are still muddling over the "next round" and not much is going on IG in the current round (hmm...just how I remember things). As I said, I wont be around much after this (so you don't have to listen to my advice), but I thought I should give a gew ideas before bugging out. I've said most of this before, but I don't think another pitch will hurt.

First and foremost, I think people around here need to be diagnosing the problems this board faces - in clear terms - before there can be any hope of an effective foundations board. I think the most obvious problems are as follows:
  • It's unclear what the Guild House should look like. What I mean by this is that the people here have different visions of what this place should do. This actually isn't a huge problem because the place is open to all visions (guilds can sit around and just create stuff, talk about a certain topic, or actively participate in the IFWG). The real problem is that the attitude of openess and accepting ideas tends to color the IFGW as well, leaving people of the opinion that everyone should have a say in how it's run. What does this leave us with? A huge clusterf**k where everyone sits around and talks about what should be done, and nothing every gets done. Which leads me to the next (not altogether unrelated) problem.
  • DMs aren't taking an active enough role. Since their appointment to the position, only one of the DMs has been frequently active actually posting on the boards. Even then, she hasn't taken control of the game and made it functional. The only way a PbP game can work (and this is just a big PbP game) is if the DM has a vision of what kind of game they want, with clearly defined rules and parameters, and they implement that vision to run a game. Making up such rules is not that hard (especially simple stuff like making a list of allowed sources, deciding starting level, etc). These things are arbitrary and the DM should simply choose them based on what they are comfortable with. Most importantly, there should not be a deliberation process where the players get to discuss what the rules should be. The way the DMs are operating right now, asking for ideas all the time and treating the players like equals, undermines their authority and slows down the game (or in this case just stops it altogether).
  • Not enough new members are coming around. The life of any board here at wizards depends on recruiting new posters and keeping them around. Especially for something like the Guild House, a large postership is necessary for proper funtionality.


Amazingly, even though there are three problems listed above, they all have the same solution.

GMs need to take an active role quickly and efficiently setting up rules for this game and enforcing them in such a way that makes the game clear, simple, and engaging for the posters. That's right, I'm here saying it again, DMs here need to pick up the slack and make things work. I've played in many PbP games (and run a few myself) and it's very clear that the success of a game is about 90% up to the DM. Here's how good DMing could fix the three problems above:
  • If the DMs take control of the game and lay down the law, we won't have to worry about this problem of pluralism. It needs to be made clear that player's views of the guild house and the IFGW are all equal with eachother, but they are not equal with the DM's. Of course people will disagree, but the solution to this isn't too difficult. It simply needs to be made clear that the Guild House has a dualistic nature. One part of it is a kind of free-form place (within the CoC of course), where people can do pretty much whatever they want within foundation structure. They don't have to fight with people or have characters that conform to specific rules. The other half is the IFGW, which does have specific, rigid, unnegotiable rules set up by the DMs. In this world, the DMs makes laws and the players follow them. For those people who don't like it, they can privately petition the DM, they can instead move to the other half of the Guild House, or they can leave.
  • The key to the solution above is that the DMs need to be taking responsibility of the game and making decisions. Go look at any PbP recruitment thread. Setting up rules of the game is not an overly complex proceedure, and it's usually done before anyone knows about the game. In this case, the DMs would be well served to stop talking about "next round" and try to get people to keep playing within the current rules. While this is going on, they can privately make up rules for the "next round" and reveal them when they are ready to be implemented. Furthermore, I'm of the opinion that the problems in the current round that have led to the DMs giving up (and that's what they've done), were only problems because the DMs weren't adjudicating the game the way they were suppossed to. Until the game is run like D+D is suppossed to be (ie DMs running the game and players playing), I can promise you that they IFGW will never be functional.
  • Recruiting new posters will only happen if the Guild House and the IFGW establishes itself as a functional place where people can come play D+D. Right now the place is a joke. When you look at the structure of the CoCo or the strict rules in Real Adventures, it's no wonder so many people want to play there (for an even better example, see ENWorld). Unlike all of those places, this board is just a bunch of people sitting around shooting the $hlt while theorizing about how the game should be run. Sure some new people (or MUPs) have come around, but the place wont really grow at the rate it should until the DMs get the game up and running.


Anyway, I'm sure most people have stopped reading by now, so I'll give it a rest. To the GMs though, you all should really think about how dedicated you are to this place, what you want to see it become, and whether or not your current activities are leading toward that.

Signing off,

-gabe

PS, Since I won't be active here anymore anyway, I just thought it would be fun to let everyone in on the fact that A_Shadowy_Figure is actually my assassin alter-ego. If you're reading this Sil, it was nothing personal, just a contract.
#576

wilds

Mar 21, 2006 11:06:41
You were the shadow fiugre?! I could have sworn it was demonfey.. lol
#577

jagggar

Mar 21, 2006 12:59:05
I am confused now on were tiger now, which one can i use.
this one
http://www.wizards.com/default.asp?x=dnd/sp/20031212a
from savage progression or the one from srd?

The one from the SRD is to powerful to start with. It is possible to start at the right ECL with the progression you've linked to.
I'd say take the first two levels from the Table SP-13: The Weretiger Template Class chart and the first five levels from the Table SP-14: The Tiger (Lycanthrope) Class.
If you need some help with it, I can help you. It confused me the first time I read it.


Also, everyone with werecreatures, or other characters with alternate form(s). There's going to need to be a seperate statblock for every form your character has. While you won't have to repeat everything (feats for example) you do need to have the important battle statistics (ability scores, AC, attacks&damage) ready for the different forms. We'll have more specifics when we get the new character thread up.
#578

zombiegleemax

Mar 21, 2006 13:20:47
You were the shadow fiugre?! I could have sworn it was demonfey.. lol

Why did you think it would be me? I was active at the same time.
#579

wilds

Mar 21, 2006 13:59:28
Why did you think it would be me? I was active at the same time.

log on and log off and then log back on the dif one
#580

zombiegleemax

Mar 21, 2006 14:14:26
I mean exact same time.
#581

jagggar

Mar 21, 2006 14:22:39
  • It's unclear what the Guild House should look like. What I mean by this is that the people here have different visions of what this place should do. This actually isn't a huge problem because the place is open to all visions (guilds can sit around and just create stuff, talk about a certain topic, or actively participate in the IFWG). The real problem is that the attitude of openess and accepting ideas tends to color the IFGW as well, leaving people of the opinion that everyone should have a say in how it's run. What does this leave us with? A huge clusterf**k where everyone sits around and talks about what should be done, and nothing every gets done. Which leads me to the next (not altogether unrelated) problem.
  • DMs aren't taking an active enough role. Since their appointment to the position, only one of the DMs has been frequently active actually posting on the boards. Even then, she hasn't taken control of the game and made it functional. The only way a PbP game can work (and this is just a big PbP game) is if the DM has a vision of what kind of game they want, with clearly defined rules and parameters, and they implement that vision to run a game. Making up such rules is not that hard (especially simple stuff like making a list of allowed sources, deciding starting level, etc). These things are arbitrary and the DM should simply choose them based on what they are comfortable with. Most importantly, there should not be a deliberation process where the players get to discuss what the rules should be. The way the DMs are operating right now, asking for ideas all the time and treating the players like equals, undermines their authority and slows down the game (or in this case just stops it altogether).
  • Not enough new members are coming around. The life of any board here at wizards depends on recruiting new posters and keeping them around. Especially for something like the Guild House, a large postership is necessary for proper funtionality.

  • One thing we're sort of struggling with is how to represent that dualistic nature, both in reguards to its IFWG IG consequences and topic organization. The number one thing I don't want to see is Guilds not participating in the IFWG being buried in IFWG topics.
    But recently I've been thinking how much easier it would be to say no random, mighty, high-level characters so we wouldn't have to deal with confusion or unstatted guildmasters and such. Doing that is made so much easier by seperate "normal guild" topics and IFWG topics.
  • Really, There is no defense here. I can say we're getting there though.
    I'll disagree that we shouldn't talk about it at all. I'd be upset if I showed up to play and the DM said, "I'm bored. We're gunna start a new game right now." (Actually, I have had a DM do that to me before.)
    . . .And I thought I had said commense firebombing. . .
  • While I don't consider it a short term problem, it is a long term problem. I see it more as a result from the two above problems. I honestly don't want to invite a bunch of people to create 15th level characters and tell them the next week that they've got to create 7th level characters. Best solution is to get the next round solid and started.

I've got most of the rules in my head. Some of the rules on paper (strewn about my room). A few of the rules on the computer. I need to get crackin' to get all those things in my head on the computer.

PS, Since I won't be active here anymore anyway, I just thought it would be fun to let everyone in on the fact that A_Shadowy_Figure is actually my assassin alter-ego. If you're reading this Sil, it was nothing personal, just a contract.

And guess who came up with the Covert Ops rules for next round, with or without knowing it.
*ringring*
"Hey, could you get on the Net and go to this site and log on to this account? I'll IM you what to post. Thanks buddy."
#582

redhase

Mar 21, 2006 15:46:36
first necrodude16 I got your point, i have no proublem with your descions as gm's.


this is my question then concerning the organzations to th gm's.

What do we as players need to do then:
1. Do we start our with characters and change a feat so they can have the leadership feat, thus allowing them to attract followers.
A. this would allow the character to make thier own thiefing guild or something like that in a guild such as the Kende homle, and other guilds.

2 do we as players have the right to start an organazation for such purposes.
Be they from what ever guild.

3. the Sb&B is gone so we can't go their any more, do we have to start another SB&b to make such an thiefing guild or what.
#583

wilds

Mar 21, 2006 21:43:59
I mean exact same time.

OOOOOooo......

opps
#584

Tenzhi

Mar 21, 2006 22:35:41
I think the most obvious problems are as follows:

I think you and I have been on approximately the same page with this assessment for quite some time. It seems that the DMs are slowly wending their way towards a solution.

PS, Since I won't be active here anymore anyway, I just thought it would be fun to let everyone in on the fact that A_Shadowy_Figure is actually my assassin alter-ego. If you're reading this Sil, it was nothing personal, just a contract.

Interesting, though not wholly unexpected. I only wish I could take credit for hiring you.
#585

Tenzhi

Mar 21, 2006 22:36:52
I mean exact same time.

It's as easy as turning on two computers.
#586

lady_rolindin

Mar 22, 2006 1:28:00
I have been in contact with silmarain and he might not be back on the boards, depending on the outcome of the wizards higher ups.
silmarain can,t post but just watch what is being done here right now and be a by stander.
he might not be allowed to come back to the boards at all. have to wait and see.

so to all those who's ask about silmarain were abouts he's unavailble to do anythig for now.
silmarain said it was ok to say something so I have.
#587

turalisj

Mar 24, 2006 5:38:38
I restarted my rpol guild wars game under a diffrent name. Anyone who would still be interested, come and look if you want.


http://rpol.net/game.cgi?gi=16388&gn=Dnd+3.5+The+Azure+City&date=1143200610
#588

lady_rolindin

Mar 24, 2006 15:28:10
Mostly to the gm's and the coa who had characters n the past.

i will ask the gm's and Aramar the black to think about this ideal for the coa.
the coa is neutral, this we know by reading the coas history one can fund this out.

players at the coa are worried about being a guild that will not be around any more when the new round starts.
here's mt ideal if, write what you think about it.

1. we could use the cao as a training for all wizards, sorcerers, warlocks when thy reach their next levels
this how.
the coa would be made up of mostly characters who are higher than 7ecl , so if a 7th level character reaches 8th level or 9th then they could go to the coa and train for new spells they learn their and magic item creation by the higher level characters.

2. the coa can become the place where all magical spells, magical item and lore about animal, plants, anf other knowledeg is storged.
tis is how. a. the coa could have a place sperate for all the guilds to have their magical knowledge, magical items, plants, animals, and other lore is stored.
wizards love to exoplre lore of any knid, magic soells, magic items and any to do with knowlwdge.
this would ensure the coa to survive and still be part of the games.

the higher level characters would not be invoved in the game but, any new knowledge they could send one out to get the information and then take it back to the coa.

I my self have wondered about the future of the coa, this could help keep the coa alive and still part of the game.

the storage of information for the guilds would be something like the hef and all the things they made or the guild of good.
all this information would be thier and not lost.

this is just an ideal that i thought of and it would keep the coa in the game.
the members would be magic teachers, and knowledge keepers of the game in some ways.
#589

jagggar

Mar 24, 2006 23:54:40
Is there anyone who enjoys making random encounter tables, or at least wouldn't mind making a few?

Or anyone with the DMG3.5 willing to make a few maps based off of the terrain descriptions?
#590

dyne

Mar 25, 2006 17:10:53
For those of you that are interested, the creation of that high-level faction war game is underway. If anyone is interested, send me a PM. However, I caution that it will demand a certain level of maturity and familiarity of the rules. If you are a beginner, or if you are not familiar with high-level play, the game will probably not be for you, especially since it will be even more complex with rules to allow large-scale wars and the management of whole nations.

Specifics:
-1 character (plus Leadership)
-20th-level
-28 Point Buy ability score generation
-Material allowed from a variety of sources. However, I only possess the core rules, Stronghold Builder's Guidebook, Complete Arcane, and Libris Mortis. I can also get ahold of Complete Warrior. Anything else, ask me about it, and explain what it is.

Each character and his "entourage" (via the Leadership feat) will basically be its own organization in and of itself. Basically, each player could have his own kingdom to run, if he wishes. Multiple characters can team together to create alliances and empires, combining their lands and people.
#591

turalisj

Mar 25, 2006 17:40:31
For those of you that are interested, the creation of that high-level faction war game is underway. If anyone is interested, send me a PM. However, I caution that it will demand a certain level of maturity and familiarity of the rules. If you are a beginner, or if you are not familiar with high-level play, the game will probably not be for you, especially since it will be even more complex with rules to allow large-scale wars and the management of whole nations.

Specifics:
-1 character (plus Leadership)
-20th-level
-28 Point Buy ability score generation
-Material allowed from a variety of sources. However, I only possess the core rules, Stronghold Builder's Guidebook, Complete Arcane, and Libris Mortis. I can also get ahold of Complete Warrior. Anything else, ask me about it, and explain what it is.

Each character and his "entourage" (via the Leadership feat) will basically be its own organization in and of itself. Basically, each player could have his own kingdom to run, if he wishes. Multiple characters can team together to create alliances and empires, combining their lands and people.

Where is it going to be held? I might send in a warmage to kick butt....
#592

dyne

Mar 25, 2006 18:39:33
Where is it going to be held? I might send in a warmage to kick butt....

I am currently deciding on that. It will be some message board or another.
#593

turalisj

Mar 25, 2006 18:42:01
Try rpol.net.
#594

wilds

Mar 25, 2006 19:49:01
Ill try if u take me
#595

jagggar

Mar 26, 2006 13:35:02
An overview of how this stuff's gunna work once we finish getting the rules typed up and enough of the setting so you're not wandering around with nothing to do (kinda the way we had the "no attacking" rule during the Conference).

All characters will start in the Citadel of the Source in Tyrannor Proper where each guild will have a small office with a clerk so people can leave messages for the guild when they're unable to be there themselves. From there you can explore the areas outside the city. The territories closest to Tyrannor Proper are realitively safe for lone characters, but the further away you get, the more challenging encounters will become.

A guild or an individual may claim a territory once the chracters in that guild have earned a set amount of experience. Both will recieve monthly taxes/tithes/profits (as appropriate to the RP backdrop, but the type doesn't change the ammount). Guilds only will recieve followers upon claiming territory. There are ways to improve the territory to increase earnings and followers.


Your high-level characters from last round will not be present, except with the possiblity of being allowed in Tyrannor Proper and all characters will be allowed to show up and cheer at Orcy's Arena. The Arena will also feature a Pay-2-Play type feature (once we work the prices out) for the IFWG characters and will also host occasional battles between characters of other sorts (Still got grudges from last round? Fight them out at the Arena.)


The IFWG will not take place in the existant guild threads. We will create new threads for the areas of Tyrannor that your characters are in for the encounters. Current Guild/Foundation threads are not to be abandoned. Remember, the Guild House and the guilds are not all about the IFWG. If you want to mainly do material development, go ahead. If you want to continue In Character conflict between your super-powerful characters, feel free to, but it will operate under the rule of Freedom of Destiny.
#596

dyne

Mar 26, 2006 13:59:06
Try rpol.net.

I think I will do that.

One quick question to pose to you all:
Would it be better to begin at 15th-level instead? Such might be a bit more manageable, and our original high-level characters could be pretty much just ported over (except their ability scores would be a little lower).
#597

turalisj

Mar 26, 2006 14:24:09
Sounds good. With two books, I can create a real archmage of snakes. Hehehhehh.
#598

wilds

Mar 26, 2006 18:04:48
15th level sounds good, is it ok if i dont port any chars over and make a new one? i have the urge to play diplomatically and none of my chars work for that right now
#599

turalisj

Mar 26, 2006 18:21:54
Rpol.net seems down right now, so we'll have to wait to start the game.... Oh, and if you need a backup dm, I'm always availible.
#600

jagggar

Mar 27, 2006 15:39:24
So we can get a slightly better idea of which districts will need random encounter tables first, are there any districts you think your characters will have a great interest in just based on terrain/location?

Map of Tyrannor
#601

jagggar

Mar 27, 2006 15:53:06
So we can get a slightly better idea of which districts will need random encounter tables first, are there any districts you think your characters will have a great interest in just based on terrain/location?

Map of Tyrannor

I know I shouldn't double post. . . But. . .

601!!!

And this should put it on the top of a new page so you guys can't miss it.
#602

turalisj

Mar 27, 2006 16:27:57
It depends on whether or not I can use all of my books for the encounter tables.
#603

zombiegleemax

Mar 27, 2006 16:47:33
After some...past issues, I have been forbidden from ever making one again because I really did try to kill my players, but my dice just hate me. In the hands of someone luckier, an encounter table I'd be likely to make would probably result in player deaths.
In retrospect, I should have done a Cthulu campaign. There, I could just have something horrible eat one of them occasionally.
#604

turalisj

Mar 27, 2006 17:01:40
You could always make a random encounter table for good guys (i.e things like archons and angels)
#605

lady_rolindin

Mar 27, 2006 17:03:33
jagggar So we can get a slightly better idea of which districts will need random encounter tables first, are there any districts you think your characters will have a great interest in just based on terrain/location?

Glacial Spikes
Sunset Mountains
Northern Slopes
Scorched Woods
Seal Rocks
Bare Atolls
Five-Eye Reef
Islands of Dar
Storm Peaks
Lowland Forests
Klenok Highlands
Western Steppes
Eastern Steppes
Dowerwin Islands
Thalingrad Island
Burning Marches

claimed are:

Deep Groves Kender Holme
Wooded Highlands - Oriental Guild
Wooded Slopes - Psionics Foundation
Sunrise Mountains - Ghashmal Keep
Deeping Quarry - Guild of Ultimate Evil
Misty Island - Councle of Arch-Mages
Mendal Planes - Town of Bristol/Stormhand Federation
Marketplace - Merchants Guild
Malg Swamp - Shadows Breath and Blade
The Winding Woods - Forest Dwellres Foundation
Evergreen Forest - Concientia, Academy of Magic
Herchound Jungle - Temple of the Damned
Peaceful Orchards - Halls of Refuge
Lowland Foothills - Swordpoint Military Academy
King Pyre's Island - Pyro's Anonymous
Barren Dunes - Guild of Pure Good
Lake Radif- built up by Redhase

yes as interest the wil we be able to climb the mountains and see the lake radif area. and this one
deep groves district area since the kender holme has the area is a chart being made for encounters in that area.
the windind woods area of the forrest guild distric, are ther going to be encounter tables for that district also,
since my character is part of the forrest guild.

and this starting out in the main district of traynor, does this mean that the charcters have to make their way to the guilds districts areas.


deep groves with the kender Hole would be interesting to meet a group of kender travling else where to borrow things.

kender encounters are always interesting in some ways, just keep an eye on your things.
#606

jagggar

Mar 27, 2006 17:36:40
We will eventually have encounter tables for all of the districts. But if everyone is going to make a bee-line for (head directly to) the upper right corner of the map, we need to get those areas done before we work on the lower left corner where no one is headed to for a while.

Yes, all characters will have to travel to the other areas they want to get to.

After some...past issues, I have been forbidden from ever making one again because I really did try to kill my players, but my dice just hate me. In the hands of someone luckier, an encounter table I'd be likely to make would probably result in player deaths.
In retrospect, I should have done a Cthulu campaign. There, I could just have something horrible eat one of them occasionally.

I'll keep that in mind for adventure guidelines if you're still intersted in running a heavilly OA type of adventure. Are you still intersted?
#607

zombiegleemax

Mar 27, 2006 17:52:21
Not really. I've had my chance at DMing a game, and it just angered me to no end.
#608

redhase

Mar 27, 2006 17:54:15
since i have one in the goue, and the other knot know as yet guild.
we have kender, elf rangers and other characters.
it seems we all are going different directions.
the goue is the closest, but other guilds such as the kender guild are alot further away. even the forrest guild is a ways from the main area, unless the characters travel together to one area then seperate, and the rest go on to their guild area.

heres what i see by the map

Straght slight off center, staright ahead )

kender




goue


















tryanor



forrest guild


(almost strait to the forrest guild)
































so we can't be all heading toward the same direction, we have kender, rangers, and others
#609

jagggar

Mar 27, 2006 18:25:10
The guilds will no longer have ownership of the district they claimed last round. If they'd like to claim it again next round, they may, but another guild can claim it before the previous owners if they meet the criteria first.

The only real effect that a guild will have on its owned district for next round will be influencing our decisions in flavoring the district. (A racial guild's district will have a fair amount of that race. An alignment based guild will likely have leaders of that alignment and maybe some intersting monsters in the area. And so on...)
#610

redhase

Mar 27, 2006 18:36:10
jagggar The guilds will no longer have ownership of the district they claimed last round. If they'd like to claim it again next round, they may, but another guild can claim it before the previous owners if they meet the criteria first.

The only real effect that a guild will have on its owned district for next round will be influencing our decisions in flavoring the district. (A racial guild's district will have a fair amount of that race. An alignment based guild will likely have leaders of that alignment and maybe some intersting monsters in the area. And so on...)

so what is this criteria then.
#611

jagggar

Mar 27, 2006 20:39:40
Experience.

When you do something which earns experience an equal amount goes towards your guild earning the right to claim the district. When a guild gains enough experience, they can claim the guild. The exact amount of experience needed depends on the district.
If you have a character who is a member of multiple guilds, the character can split the experience they earn between up to three guilds.
#612

jagggar

Mar 28, 2006 22:32:15
There are four districts adjacent to Tyrannor Proper (or TyrannorP as we call it sometimes). We have encounter tables for two of the districts.
#613

Tenzhi

Mar 29, 2006 0:56:56
In retrospect, I should have done a Cthulu campaign.

I have a feeling that you would run a very interesting CoC campaign. Of course, everyone would have to bring a baker's dozen of backup characters, but it would be interesting nonetheless.
#614

wilds

Mar 29, 2006 9:21:09
A CoC game by Demonfey sounds like fun, and a good time making new chars :P
#615

zombiegleemax

Mar 29, 2006 10:31:31
I'm not interested in DMing, though. My luck with dice has made it so that even my best laid plans tank. Although that seems to be changing as I think of an extremely elaborate and difficult dungeon that is a combination of magic, psionics, advanced science, brute force, and pure EVIL.
#616

wilds

Mar 29, 2006 13:49:14
Lol sounds pleasent
#617

lady_rolindin

Mar 30, 2006 1:31:21
this is for the gm's
jagggar
There are four districts adjacent to Tyrannor Proper (or TyrannorP as we call it sometimes). We have encounter tables for two of the districts.

how big are the groups going to be since we have different characters going to different areas.
Are we going to start off in a larger group and then break off, or start off in the groups heading for the area's.
such as all the rangers head toward to the forrest guild old area.
or the kender going towards their area with other the other kender?
#618

turalisj

Mar 30, 2006 5:56:50
I'm not interested in DMing, though. My luck with dice has made it so that even my best laid plans tank. Although that seems to be changing as I think of an extremely elaborate and difficult dungeon that is a combination of magic, psionics, advanced science, brute force, and pure EVIL.

0_0'

Wow. So TtE is gets ground up and put into your dungeon's walls? (TtE=Thasis the Evil)
#619

jagggar

Mar 30, 2006 11:56:57
how big are the groups going to be since we have different characters going to different areas.
Are we going to start off in a larger group and then break off, or start off in the groups heading for the area's.
such as all the rangers head toward to the forrest guild old area.
or the kender going towards their area with other the other kender?

That's going to be entirely up to you, the players.
If you guys create a guild of 10 characters and want to all head off in one direction, we won't stop you. If that guild of 10 wants to split up into two groups of 5 in an attempt to claim more territory than they could as a single group, that's also allowed.
If you'd like to adventure alone, it's your choice. You'll probably face challenges a group wouldn't, and you won't be able to safely face challenges a group would.

Smaller groups will gain levels more quickly, but larger groups will have an easier time taking on more powerful challenges.
Higher level characters will take longer to get the same out of a district as lower level characters would get.
While there's strength in numbers, there's also less treasure and experience for the individual.

There's a strategy to it, but with several variables hidden from the players (and with me possibly being the only GM understanding the system at this time), you'll more likely have to get a feel for things.
#620

lady_rolindin

Mar 30, 2006 14:41:16
if the other players want to go to abother are say the kender and the rangers travel together for awhile and they spilt up after so long. they head towards the areas of the guilds used to have.

are other characters going to travel to with other characters who's travling to the guild area. if so how long are you going to say with the group till you head your own way.
or would it be best to just form or own groups and then head our own ways.
#621

Tenzhi

Apr 01, 2006 22:21:33
The Elf-Bane renounces his Elf-Eating ways. He proclaims all elves to be truly beautiful, perfect creatures that have a right to claim superiority over all other races, especially dragons.
#622

wilds

Apr 02, 2006 1:54:58
The Elf-Bane renounces his Elf-Eating ways. He proclaims all elves to be truly beautiful, perfect creatures that have a right to claim superiority over all other races, especially dragons.

wow, good thing it was april first, otherwise i would have been scared ;)
#623

zombiegleemax

Apr 02, 2006 3:25:52
No. The most evil, sinister, diabolic person ever to exist gets put into it. Hell, the door in would be 5 different magical traps, darts, spike pit, poison, three more spike pits that would cover places that a party would probably stand and anyone using ten foot pole would stand, mind blast, three illithidae, and an an ancient green dragon.
For a first level party.
Before you ask if that's a joke, April Fools ended a few hours ago here...
#624

turalisj

Apr 02, 2006 12:08:23


Wow. That's evil. I mean realy evil.

Do you want to help co-dm for my rpol game? :D
You'll get to torture Wilds.
#625

wilds

Apr 02, 2006 13:12:54


Wow. That's evil. I mean realy evil.

Do you want to help co-dm for my rpol game? :D
You'll get to torture Wilds.

#626

zombiegleemax

Apr 02, 2006 13:18:44
Not really. I need to get the tower designed and field tested here.
#627

wilds

Apr 02, 2006 19:38:31
Magic items purchased may not cost more than 11,500 GP.

Magic weapons and armor may excede this price so long as the magical enhancements do not excede 11,500 GP.

So, each character cna have magic items totally no more than 11,500 gp. Or each character may only spend 11,500 gp on a single magic item?
#628

zombiegleemax

Apr 02, 2006 19:57:18
So, resident GMs, do I have permission to make the Hell Gauntlet, as a challenge for any who feel like trying it?
#629

turalisj

Apr 02, 2006 22:45:26
So, resident GMs, do I have permission to make the Hell Gauntlet, as a challenge for any who feel like trying it?

I can make about 50 diffrent incarnations for my character if it is set up?
#630

jagggar

Apr 03, 2006 12:30:13
So, each character cna have magic items totally no more than 11,500 gp. Or each character may only spend 11,500 gp on a single magic item?

11,500 on a single magic item.
Thanks for pointing that out.
#631

wilds

Apr 03, 2006 12:33:02
11,500 on a single magic item.
Thanks for pointing that out.

Np, i got confused. cause i was thinking that i could only spend half of my total hold on magic items, leaving the other half for tons of alchemists fire and such. but that didnt make sense
#632

jagggar

Apr 10, 2006 13:18:54
Can someone do another whining post? They seem to motivate me for some reason. The last one's worn of since I was away for two days and didn't get anything D&D related let alone GuildHouse stuff done.

I've still got two encounter tables to do, but am looking at needing to stat some NPCs for random encounters (so we don't have to have a DMG around to play out the encounter.

Or if you'd like to yell at Necro to get the map done, or both Necro and Sssargy and telll them to pick up a area and make the encounter table, that works too, I guess.
#633

lady_rolindin

Apr 10, 2006 15:21:03
jagggar
Can someone do another whining post? They seem to motivate me for some reason. The last one's worn of since I was away for two days and didn't get anything D&D related let alone GuildHouse stuff done.

I've still got two encounter tables to do, but am looking at needing to stat some NPCs for random encounters (so we don't have to have a DMG around to play out the encounter.

Or if you'd like to yell at Necro to get the map done, or both Necro and Sssargy and telll them to pick up a area and make the encounter table, that works too, I guess.

I see no need take the time you need to get everthing done the frist time.
as far as the maps, I have no ideal how to even make or use the compputer map making programs.
maybe one day when someone can show me how to use them I will try.
till then, I use the maps posted on other boards from other worlds, or draw them my self and scan them into my computer.

take your time and get it right the first time.
#634

gabrion

Apr 10, 2006 19:02:03
Can someone do another whining post? They seem to motivate me for some reason.

I suppose I could stop in for that... ;)

So my vaction from the guild house has been going on for a couple of weeks now (or is it months?), but I still stop in every once in a while to see how thinks are coming.

Quite frankly, I'm not seeing much progress. I can only hope that we aren't seeing much progress because the GMs are doing all the crunchy stuff behind the scenes and are planning to reveal it all at once, but it's still taking a looooong time.

My theory is that too much time is being spent on details. The GMs should come up with the general rules for the game and then add a "tenth ammendment" saying something like "the power to make any specific rules not covered in the general rules put for in this document is reserved to GMs."

[/whining rant]

How was that, jagggar?
#635

aramar_the_black

Apr 10, 2006 22:07:12
Not that I;m here much, and have just read only these four r so posts; but:
ARe the games continueing wit Rping or the Old rules until the new ones are in effect? Becuase I have great plans for teh Forest Guild, and we were being threatened, but thier is only air to our teeth until tings are approved and rules are hammered out.
Not to sound selfish, of course.
I know how you feel, jagggar.
Get that creative moentum going.
#636

jagggar

Apr 12, 2006 10:59:00
Hmmm. Ya know what. I'm starting to care less and less, and since we're planning to switch it to freeform anyway. . .

Yeah, why not? If Necrodude or Sssargoth would like to object, they can post here in the next couple of days. *wonders if they actually read this post*

If not, how about next week stuff "offically" switches over to freeform. Please keep the 15th level power level in mind, but we're not going to stick to it like glue.


Does everyone understand the concept of Freedom of Destiny?
#637

wilds

Apr 12, 2006 11:21:06
think so

freeform, is that the next round or a new way of running the IFGW?
#638

jagggar

Apr 12, 2006 11:41:03
No.
We'll be effectively be playing two games at once, side by side.

"Next Round" referes to Round 3 of the IFWG which will start at level 7. We're going to create topics to run that in. You can talk about it in normal guild threads if you want, but all character interaction will be taking place in the location threads we create. It will use D&D rules.

"This Round/Last Round" refers to Round 2 which kinda just broke down. Round 2 is what we're converting to freeform, as it seems that's how it worked before someone got the silly idea of adding the D&D rules to the mix. Once that happened, there were problems trying to preserve the freeform feel while adherering to the D&D rules. The threats the Forest Dwellers have recieved will fall into this category or make me laugh very, very much.


We won't be monitoring the freeform very much, but if we come to a place where it's constant "I've got the bigger army"-"No, I do." "Well we've got the super-duper sheild which blocks your attack and the neato-keeno weapon which breaks through your shild"-"Same here." we'll probably have a person from each side involved go to Orcy's Arena and battle it out using characters of some random level. Whoever wins that battle wins the never-ending arguement and we tell everyone to play along with that.
#639

Tenzhi

Apr 13, 2006 1:18:37
Ah, so back to freeform, eh? The Old Man may meddle a bit more here and there, then.
#640

thasis

Apr 13, 2006 2:22:48
This is getting stupid. I think we should get the Lv15 game back into a running shape. Freeform... pffff.... I want Lv15 proper game. But that's me I guesss.
#641

wilds

Apr 13, 2006 15:26:28
this freeform thing is rather confusing
#642

sssargoth

Apr 13, 2006 18:24:48
this freeform thing is rather confusing

How? Its what we were doing before the guild wars were even an idea, well, the RP aspect anyway.
#643

thasis

Apr 13, 2006 20:03:29
I don't like it. Like I said in my above post, I think we should get the 2nd edition GW running again, instead of just abandoning it. Does anyone agree with me? If the GM's don't want to get it running again I'll take over.
#644

turalisj

Apr 13, 2006 20:26:53
I don't like it. Like I said in my above post, I think we should get the 2nd edition GW running again, instead of just abandoning it. Does anyone agree with me? If the GM's don't want to get it running again I'll take over.

Seconded.
#645

thasis

Apr 13, 2006 20:28:43
I'm glad that I'm not alone. Anyone else intressted in keeping the 2e IFWG going?
#646

necrodude16

Apr 13, 2006 21:24:08
Hmmm. Ya know what. I'm starting to care less and less, and since we're planning to switch it to freeform anyway. . .

Yeah, why not? If Necrodude or Sssargoth would like to object, they can post here in the next couple of days. *wonders if they actually read this post*

If not, how about next week stuff "offically" switches over to freeform. Please keep the 15th level power level in mind, but we're not going to stick to it like glue.


Does everyone understand the concept of Freedom of Destiny?

I do not object.
#647

zombiegleemax

Apr 13, 2006 22:14:39
Freeform sounds good, but a couple limits would probably help: specifically, no supreme artifacts of power (like the Obelisk or (possibly) the Skull), and no divine intervention on either side (no having your army spontaneously arrive when you need them, no suddenly having dozens of spells of protection on you, that style of thing). It's what got the first one.
#648

Tenzhi

Apr 13, 2006 23:05:03
Like I said in my above post, I think we should get the 2nd edition GW running again, instead of just abandoning it.

Because it's worked so well thus far. That it's ground inexorably to a halt and is being restarted for a third time is proof of that.

I hear if you beat your head against a steel wall long enough, the steel will give way. Sounds like you're up to testing that theory, thasis. ;)
#649

thasis

Apr 14, 2006 2:02:05
Helllz yes, exactly why I'm going to bring my point up again. It worked before, why can't it still work. We just need a little more focus. If I need to be that focus then so be-it.
#650

Tenzhi

Apr 14, 2006 3:49:15
I'm skeptical of a focal point whose introductory phase involved one character spread out amongst different alignments. A focal point with an inherent tendency of scattered blurriness seems counter-productive. :D

But seriously, if it's focus that's needed (and I am inclined to agree that such is a large part of the problem, though the other part is balance which some seem disinclined to fix and are thus reluctant to move to a new iteration) splitting the game into seperate "editions" is the opposite direction the game needs to go.
#651

wilds

Apr 14, 2006 10:05:36
so is freeform what was run when the lev 15s were the game?

i think im getting it. just seems like it requires maturity from all sides





obelisk...can one be made as long as its not overly powered and stuff?
#652

jagggar

Apr 14, 2006 10:56:16
Freedom of Destiny
Unless I got my copy'n'pastes mixed up, that should be the MotP description of FoD.


Ever seen one of those comedy clips of a guy riding along on a bicycle and then it sarts falling apart? At the start it's just a normal guy riding a normal bike. Then a nut falls of and a screw comes loose. Pretty soon he's sitting on the seat, holdin' the handle bars with the rest of the bike spread out 50+ feet behind him.

All our special allowances and our attempts to add a resource system has been what's loosened those nuts, screws, and bolts so the bike could fall apart. Even if we were going to continue the level 15 game, there'd still have to be all these changes. Suddenly the GoUE base disappears. Mysteriously characters forget half their spells and know new ones in their place. Magic items disappear and different ones reappear.


Actually, I thought it was the attempt to mix freeform and D&D that hurt the first one so. It's allowable to have your defenses up in freeform, but in D&D you have to let others know and you have to take time to cast it and everything.
#653

wilds

Apr 14, 2006 13:47:20
Ok, im good with the Freeform stuff. Sounds like it will be a fun challenge to pull off.

On onother note: Have any of the DMs read the new Dragon? I am thinking about making a ECL 15 Tome Dragon to replace Incarin as his guild has fallen apart.
#654

zombomaniac

Apr 15, 2006 0:33:52
Freedom of Destiny
Unless I got my copy'n'pastes mixed up, that should be the MotP description of FoD.


Ever seen one of those comedy clips of a guy riding along on a bicycle and then it sarts falling apart? At the start it's just a normal guy riding a normal bike. Then a nut falls of and a screw comes loose. Pretty soon he's sitting on the seat, holdin' the handle bars with the rest of the bike spread out 50+ feet behind him.

All our special allowances and our attempts to add a resource system has been what's loosened those nuts, screws, and bolts so the bike could fall apart. Even if we were going to continue the level 15 game, there'd still have to be all these changes. Suddenly the GoUE base disappears. Mysteriously characters forget half their spells and know new ones in their place. Magic items disappear and different ones reappear.


Actually, I thought it was the attempt to mix freeform and D&D that hurt the first one so. It's allowable to have your defenses up in freeform, but in D&D you have to let others know and you have to take time to cast it and everything.

So wait what?
Are we remaking things at 7th level for Round 3 or are we going 15 lvl?
#655

jagggar

Apr 15, 2006 9:15:44
We will be starting at 7th level for Round 3.

I'm just trying to clarify that even if we were going to attempt to salvage Round 2 and the 15th level characters, there would be enough changes put in place that we couldn't continue "as is" with them anyway.



Good news: I've got the above ground encounter table for Deeping Quarry done.
#656

wilds

Apr 15, 2006 9:47:29
So the 15th level round will be freeform or the 7th round will be freeform.

they will concide right?
#657

jagggar

Apr 15, 2006 10:08:19
Round 2
Characters 15th level
Will be continued using free form.
Will be run within existing guild threads.

Round 3
Characters 7th level
Will use D&D rules.
Will be run in new threads started by the GMs.

They will both happen at the same times, but in different threads to avoid confusion.

Are we making progress in understanding, or am I just confusing people more?
#658

zombomaniac

Apr 15, 2006 12:40:33
Round 2
Characters 15th level
Will be continued using free form.
Will be run within existing guild threads.

Round 3
Characters 7th level
Will use D&D rules.
Will be run in new threads started by the GMs.

They will both happen at the same times, but in different threads to avoid confusion.

Are we making progress in understanding, or am I just confusing people more?

I think I got you.
Round two and Round three are seperate. Neither one effects the other.
R2 is Freeform.
R3 is DnD Rules.

Am I right?
#659

sssargoth

Apr 15, 2006 13:02:55
I think I got you.
Round two and Round three are seperate. Neither one effects the other.
R2 is Freeform.
R3 is DnD Rules.

Am I right?

Yes you are.
#660

wilds

Apr 15, 2006 14:32:32
I get it

time to make some 7th lev chars

hrmm:
me werewolf
what else...
#661

jagggar

Apr 15, 2006 16:58:27
Yay! I didn't confuse anyone further!

On onother note: Have any of the DMs read the new Dragon? I am thinking about making a ECL 15 Tome Dragon to replace Incarin as his guild has fallen apart.

Oh-so-pretty. . . . *strokes the illustration and curls up with the newly arrived issue*

*five minutes later is done reading the whole magazine and is pouting about how long it takes to get the next issue*

Good things about freeform: No need to get characters or materials approved. Probably no need for a limit on number of characters either.


And a cookie for whoever finds the Disney character (lookalike) in the issue.
#662

thasis

Apr 16, 2006 12:05:49
...seperate threads... the guilds no longer the focal point of the action... I don't like this. But I guess I'm going to have to deal. Now I have a quick question, can I use Thasis as a divine figure for my ECL7 character, kinnnda like the Thrall to a Demon sort of thing? Cause my character I've created for the Round 3 is very closely intertwined to Thasis the Evil.
#663

thasis

Apr 18, 2006 1:45:35
Somebody make 2 more posts so I can make the 666th post. It's my goal in life to make atleast one 666th post on atleast one thread. :D :P
#664

dyne

Apr 18, 2006 1:49:41
Blahg....
#665

dyne

Apr 18, 2006 1:50:27
Your base are belong to us!
#666

thasis

Apr 18, 2006 9:13:41
:evillaugh :evillaugh :evillaugh :angelhide :bounce: :invasion: :raincloud :88E:

Invasion of the evil smilies! POST 666 IS MINE!
#667

jagggar

Apr 18, 2006 9:46:05
You may get post 666, but I think I'm getting reply 666.

Yeah, if Thasis the Evil works as a patron for your character, it works for me. I'm all for the creation and worship of new deities (in D&D).
#668

zombiegleemax

Apr 18, 2006 10:38:02
After seeing your reaction to the Tome ragon, where can I find a picture of it?
#669

jagggar

Apr 18, 2006 10:45:30
Dragon 343 pg 42.
I'll see if I can find it elsewhere after I mow the lawn.

#670

zombiegleemax

Apr 18, 2006 11:27:02
Guess images aren't really on the net yet for the tome dragon, then. I also checked the D&D site, and while I found the mist, steel, and mercury dragons, but not a tome dragon.
#671

thasis

Apr 18, 2006 16:53:16
Jaggar, Thasis the Evil isn't realy a deity per say. It's more complicated then that. Even if he is a diety then nobody knows he is. He's more of a... advisor.
#672

jagggar

Apr 18, 2006 16:58:25
Nope, couldn't find it either.

Past advisor with orders to check in later would work, but there can't be any active advising during the game.


So, how does May 15th-17th sound to everyone?

"Huh? What for jagggar?"

For starting Round 3!

It's one more month. It will be right after we're shifted to new boards, and since we'll lose anything posted between May 1st-15th, starting then isn't a good time.
#673

wilds

Apr 18, 2006 17:41:42
so theres going to be new boards

round 3 is level 15-17 now? instead of 7?
#674

thasis

Apr 18, 2006 18:11:14
I say use 15th, so we can keep our old characters.
#675

jagggar

Apr 18, 2006 18:41:40


I was refering to May 15-17, not levels 15-17. I already went over why probably everyone would have to rebuild their characters anyway even if we did keep it at the same level. We aren't going to however. Necro, Sssargy, and myself are not comfortable with running this as a 15th level game.
#676

thasis

Apr 18, 2006 19:21:38
If I joined running would it help ;)
I actualy would, but yah already said that you don't want to run 15th level even with help.

Mmmm... this makes Thasis maddddddd... saddddd.... crabbbbb?
#677

Tenzhi

Apr 18, 2006 23:29:56
It's one more month. It will be right after we're shifted to new boards, and since we'll lose anything posted between May 1st-15th, starting then isn't a good time.

What? We're moving *again*? Gwerble.
#678

jagggar

Apr 18, 2006 23:41:46
It should be at the top of your page:
Important Boards News -- Please Read
#679

jagggar

Apr 21, 2006 23:06:00
I could use a few questions to help me define the IFWG.

Something a little more specific than "What's a Guild?" (as I already have that question).

Just things you think might come up in an FAQ if they aren't addressed in the rules. (I'm thinkin' about posting the rules up here a little later. Get the format right and stuff, and get you guys to point out things that need clarification. Highly unlikely that any of it will be up for general discussion (As in no "Please, please, please can we have 15th level characters? PLEASE!!!")
#680

redhase

Apr 22, 2006 3:57:58
So Jagar are the guild houses going to be there, once the charcters make it to the area. say all the goue characters make it to the old guild area, is the guild hall still going to be there?

Or do the new 7th level characters have to start over and rebuild anew?
I know our 15 level old characters can't help in any way, but say if the guild hall is still there, and a 7th level character would like a item made could the 15 level characters or another qualitfed npc character make it?


Do the 7th level characters have to subdue the the guild area, by taking controll of the villages and hamlets, or subverse them and gain their confadence their fore gaining power in the area in such a way.
I have a few more questions, just these a for now.
#681

Tenzhi

Apr 22, 2006 5:43:37
"What are Guild resources?"

"Do I have to join a Guild?"

"Why is that creepy old guy eyeing me hungrily?"

"How many characters can I have?"

"Who do I wrestle to get something special approved?"

"Ow! Did he just bite my ear off?!"

"Are the GMs moderators?"

"How come those guys are 15+ level and not following the rules?"

"Urghkkk?!?!"
#682

jagggar

Apr 22, 2006 12:01:37
So Jagar are the guild houses going to be there, once the charcters make it to the area. say all the goue characters make it to the old guild area, is the guild hall still going to be there?
Or do the new 7th level characters have to start over and rebuild anew?
I know our 15 level old characters can't help in any way, but say if the guild hall is still there, and a 7th level character would like a item made could the 15 level characters or another qualitfed npc character make it?

Gone. Totally gone. We are going to do our best to stop refering to Deeping Quarry as the "GoUE area".
We for the most part treating it as if none of it ever happened. The 15+ level characters are not going to be a part of Round 3 at all.
All NPCs (with the exception of cohorts and followers) will be controlled by the GMs so there won't be any secret deals with 'player-controlled NPCs'.
Do the 7th level characters have to subdue the the guild area, by taking controll of the villages and hamlets, or subverse them and gain their confadence their fore gaining power in the area in such a way.

I'm hoping I'll have this answered in my normal rules (hence the reason I think I'll be posting them up for review). I had this section typed up, but in review found a few infinte-loops that I didn't want exploited, so I have to retype that section. I hope I can have it up by Monday if not before.

"What are Guild resources?"
"Do I have to join a Guild?"

Just what I've been looking for to add to the post about Guilds. Thanks!
"How many characters can I have?"

Going to answer this now in addition to having it on the FAQ.

When we start Round 3 you will each be allowed to have up to 2 characters. When we feel we have things running smoothly you'll be allowed to create a 3rd character if you would like.
"Who do I wrestle to get something special approved?"

Yeah, looks like we will need this one since it looks like I'm gunna have to yell at people for not following the guidelines in the Approval Thread. (Might just give it a post of its own in the Rules Thread.)
"Are the GMs moderators?"
"How come those guys are 15+ level and not following the rules?"

Two wonderful questions for the FAQ.
"Why is that creepy old guy eyeing me hungrily?"
"Ow! Did he just bite my ear off?!"
"Urghkkk?!?!"

"That's probably just Tenzhi. You'll be fine. . . unless you're an elf. Then you might be relocated to his stomach."
"Looks like the relocation program is beginning."
"Chu! Pika-pi!!"
#683

redhase

Apr 22, 2006 17:42:04
jaggar: my question is this, is there going to be a merchant guild to have magic items made. Such as like orcy's npc Glen to make magic items, or other npc's to make the magic items?

Or are you the gm's going to controll the npc's so that all magic items are made say by various npc's in different locations.

what I'm asking is this, are you the gm's going to have npc's in areas, that we visite along our travles to the new guild area, and are you the gm's going to have mechants availible to make the magic items.
say we stop in a small to meduim size town, and have a magic item made and wait for it to be made?

the magic creation area is one area of questions that I have.
#684

jagggar

Apr 22, 2006 19:46:28
There will be a market in Tyrannor Proper at which you can buy anything that's approved. Outside of Tyrannor Proper item purchases will be limited to the size of the community.
#685

Tenzhi

Apr 23, 2006 1:28:33
Glad I could help for a change. :D
#686

lady_rolindin

Apr 23, 2006 18:23:21
this is what I have been doing at the coa library so far.
order of guilds
their magical and lore knowledge
page 2

DMF Artifact Conner
DMF Artifact Corner v 1.5
Guild of Pure Good: Revised Edition
the Lizardfolk foundation
Guild; Making of magic Spells

page 3
Casters of the Arcane Foundation
the Seafarer's guild
Ninja Clan Foundation
Half Drow Foundation
The Forrest Dewlers Foundation
Children of the Planes
The counsel of Archmages Library 1
Council of Archmages Library Version 2.0
The Counsel of Archmages Library 3.0
Harper Foundation
The Dwarf Foundation (1)
The Purple Dragons of Coyrmer
Guilf of Ultimate Evil
Materials review And approval thread

page 4
Ghashmal Keep: Stronghold of the Knights Von Dracha
Stormhand Federation
The Guild of Ultimate Evil: Revised
The Guild of Ultimate Evil: Revolution
The Blackstar Syndicate
Risen Dead Founation
Half Elven Foundation
Temple of the Damned
Guild of Ultimate Evil: Incarnate
Order of the Awakened Fists
Conscientia, Academy of Magic
Guild of Pure Good
The Gnoll and Flind Foundation
Weapons and Armor Smith Guild
UNHOLY DESPOILERS: GoUE Outpost
the Psionics Foundation

page 5
the Psionics Foundation
Elf Foundation
Elf foundation 2
High Magic foundation- Reloaded
M:Tg Compendium foundation
The Rising Flame foundation
The Socity of Cards
The Dwarf Foundation (2)
The Shadow's Breath and Blade
The Shadow's Breath and Blade (2nd Generation)
Shadow's Breath and Blade Reincarnated
Norse World Foundation
Tauric Races foundation
Drow Foundation: Races Chapter
All Races Foundation
The Prismatic Foundation
Swordpoint Military Academy
Elf Foundation Redux- 3rd Edition
Pyromantacs Anonymous
The Shinobi Clan
The Divine Magics Guild
The New Human Fondation
The Familiar Foundation
Citadel of the Hopeless
The Foundation of Terrifying Abominations
Arcane Deception: a Foundation for the Illusory Arts

Pgae 6
Gnome foundation
Dragon Foundation
Dragon Foundation Reloaded
Practicers of Necromantic Arts
CASKET (A socerer colitation)
The Foundation for Those With No where Else To Go


this is an exsample of the a to z list
A
Aramar the Black
classes:
1. Forrest Bard: coa library page 3, The Forest Dewlers Foundation
Skills
Feats:
Spells:
1. spell songs: coa library page 2, Counsel of Archmages Library 4
2. song of faith: coa library page 2, counsel of Archmages Library 4 & coa library page 5, The Devine Magic Guild
3. tier 1, 2, 3, 4, 5: coa library page 2, counsel of aechmages Library 4
4. Aramar's Mental Arena: coa library page 3, Counsel of Archmages Library 4
5. Bloodsleep: coa library page 3, Counsel of Archmage's Library 3
Magic items;
1. Ashantiic Bonds: coa library page 5, the Socity of Cards
2. Razorfire: coa library page 5, The Socity of Cards
3. The White wolf: coa library page 5, The Socity of Cards
4. Gaze: coa library page 5, The Socity of Cards
5.
Lore:
1. lore for the divine magic guild: coa library page 5, The Devine Magic Guild

Agudo Archmage
classes;
Feats;
Skills;
Magic items:
1. Guildbooks of the Watchful Order: coa library page 2, Making of Magic Spells Guild
2. Shield of Light: coa library page 4, Guild of Pure Good

spells:
1. Agudo's Crystal Magic Missles; coa library page 2, Making of Magic Spells Guild & counsel of Arcmages Library 3
2. Disarm: coa library page 2, Making of Magic Spells Guild
3. Tembling Horn Maker: coa library page 2, Making of Magic Spells Guild
4. Agudo Quick Passage Spell: coa library page 2, Making of Magic Spells Guild & counsel of Archmages Library (page 3)
5. Agudo's hovering Stone spell; coa library page 3, Counsel of Archmages Library 3

Aramek's
Spells;
1. Paintball; coa library page 3, counsel of archmages library 1

Alaron
spells;
1. Watery Demise: coa library page 5, Shadow Breath and Blade
Azer Fire Lord
lore;
1. Elves: coa library page 5, Elf Foundation redux- 3rd Edition

Asok
classes;
1. Weapon Master: coa library page 5, The New Human Foundation

Adrez Nesnid
classes:
1. The Familiarist: coa library page 5, The Familiar Foundation

B
baerdith
Classes;
1. The Forest Bard; coa library page 3, The Forest Dewlers Foundation
2. Song Mage: coa library page 3, Counsel of Archmages Library 3
Feats;
Skills;
Magic items;
1. Fernigar's Whip of Doom: coa library page 3, Counsel of Archmages Library 3
2. Ferngar's Staff of Electricity; coa library page 3, Counsel of Archmage's Library 3
3. Wand of Tazing: coa library page 3, Counsel of Archmages Library 3
4. The Harper Pin: coa library page 3, The Harper Foundation
5. The Harper Ring: coa library page 3, The Harper foundation
Spells;
1. Baerdith's Entry: coa libaray page 3, Counsel of Archmages Library1
2. Blue Bolt: coa library page 3, Counsel of Archmages Library 3
3. Tazer: coa libaray page 3, Counsel of Archmages Library 3
4. Yarting of Hope: coa library page 3, Counsel of Archmage's Library 3
5. Disappering Missles; coa library page 4, The Half Elven Foundation

Belgarion
classes:
feats:
1. Awaken Specialty: coa library page 5, The Psionics Foundation
2. Empower the Mind: coa library page 5, the Psionics Foundation

Bobothehobo8
classes;
Lizardfolk Statistics: coa library page2, The Lizardfolk Foundation
Feats;
1. Improved Natural Armor; coa library page 2, The Lizardfolk Foundation
2.Iimproved Natural Attack: coa library page 2, The Lizardfolk Foundation
skills:
Lore:
1. lizard lore: coa library page2, The Lizardfolk Foundation
magic items;

Bahamut_O
spells;
1. Feradon's Force Bomb: coa libaray page 3, Counsel of Archmages Library 1
#687

aramar_the_black

Apr 24, 2006 21:03:16
The 15-17 sounds fine to me. My schedule drops it's load right around that time.

On the list that Lady Rolindin has brought up, I should say that I've been considered creating one large website, with sub-sites to archive all the information she has incredibly gathered together. When I find free time, I hope to attack the project.
#688

jagggar

Apr 24, 2006 21:44:50

Territory



What is a Territory?

The Lands of Tyrannor are divided into territories. These Lands have been revealed by the receeding mists around Tyrannor and it is predicted that the mists will continue to expand. Typically, a territory appears with people already living there, while sometimes a group leaves Tyrannor Proper to settle these new lands.

Guilds and individuals will be granted the rights to claim these territories to help them in their efforts to claim the throne of Tyrannor.

Acquiring Territory

A guild or individual may claim a territory by spending time and effort in the territory. Time and effort will be measured by the experience earned by a guild or individual in a specific territory.

Experience for a guild is gained by its members. When characters gain experience, an equal amount is gained by the guild they are adventuring on behalf of at the current time. Because characters are often members of multiple guilds, they may choose to divide the experience evenly between up to 3 guilds. This experience does not affect your character's advancement in any way, but is only used to track the interest characters take in a territory.

You do not have to deal with a territory's NPC leaders in order to claim it; it is possible to claim a territory through random encounters.
You may befriend or behead the territory's NPC leaders as your guild sees fit. Without their consent, however, they might be upset at your guild's claim and may try to attack or sabatoge your guild.

Benefits of Land Ownership

Owning a territory grants your guild monetary benefits. Each in-game month, the guild collects coins and goods from the territory equal to its average EL (the GMs will dispense these earnings). See Bettering the Land for information on how to collect more from a territory.

Your guild is free to define this money as appropriate. It could be tithes at the temple, taxes, or income from a hand in the local merchant's guild. It will not alter the amount you recieve.

A guild, and only a guild, gains followers for owning a territory. See Leadership.

Bettering the Land

By continuing to invest time and effort into a territory, you can increase the amount your guild earns from it each month. Territories which garner more earnings will result in more rolls on the treasure table. The GMs will inform you when you can no longer increase the treasure earned.

Challenging a Claim

To steal another guild's territory you must first challenge their claim. This is done by earning the amount of experience it would take to normally claim the territory.

Then, jagggar has to finish up this part. . .
#689

zombomaniac

Apr 24, 2006 22:05:01
Looks good Jagggar. I really like it and you displaied it in a more personal form instead of a official rules form. That's a good touch.

I currently have no questions over it, but some one will so lets see what they have to say.
#690

jagggar

Apr 24, 2006 22:21:28
Oh, before anyone asks, because I'm sure they will:

Q: How much experience do I need to claim ____________ territory?

A: The amount of experience needed varies by territory. The GMs are going to keep this a secret so we don't end up with too much "number crunching" done just to aquire territory.
#691

jagggar

Apr 27, 2006 11:02:31
How's this look? Anything else I'm missing below?

Character Creation



You must have a character posted in order to play in the IFWG. If you attempt to play in the IFWG without a character posted, the GMs or a player with an itchy trigger finger will tell you that you cannot play without a character posted and the actions your unposted character attempts will be ignored.

Character Creation Guidlines

  • Ability scores are generated using 32 point buy, as detailed on page 169 in the 3.5 Dungeon Master's Guide, or page 20 in the 3.0 Dungeon Master's Guide, reprinted here:
    [b]Ability Point<br /> Score Cost [/b]<br /> 8 0<br /> 9 1<br /> 10 2<br /> 11 3<br /> 12 4<br /> 13 5<br /> 14 6<br /> 15 8<br /> 16 10<br /> 17 13<br /> 18 16
#692

Tenzhi

Apr 28, 2006 0:23:53
Characters can not start with hordes of undead. Hordes of undead must be created in-game. You will be expected to aquire the material components through the tradtional method: creating dead bodies.

I thought the traditional method was stealing dead bodies. Graverobbing is more the necromantic tradition, methinks - at least until one has the aforementioned horde to efficiently go about the creation of the aforementioned dead bodies.
#693

jagggar

Apr 28, 2006 0:37:05
Good point. Need to work on that phrasing.
#694

wilds

Apr 28, 2006 9:05:48
Would killing peasents just be easier for getting dead bodies? You might be able to get away with killing a peasent and stashing its body some where. But people are really going to notice that their loved ones old dead body is no longer buried.
#695

jagggar

Apr 28, 2006 10:34:56
*scratches head* Okay, isn't the traditional traditional method the BBEG having the undead and the source doesn't really matter unless it's used as an adventure source? ("Oh help us great adventurers! The evil mage has stolen our ancestors and turned them against us.")

I will mention that it's not the safest graveyard around.
#696

Tenzhi

Apr 28, 2006 23:12:54
But people are really going to notice that their loved ones old dead body is no longer buried.

Only if it's done messily. That or if common people suddenly sprout X-Ray vision. One of the hazards of burying things is that you don't know they're still there unless you dig them up again. And of course there's always the fact that the caskets may not actually have a body in them when they're interred in the first place. Between wake/viewing/ and interment the body might be replaced with other dead weight. Undertakers are greedy.
#697

premier666

Apr 30, 2006 12:08:21
Afte a long time gone I am back. Hopfully somebody still remembers me.
Anyway, how are things in the rules-making for the IFGW? is it still on hold?
#698

wilds

Apr 30, 2006 12:22:11
We are starting May 15-17th

New boards coming up soon, so not worht making anyhting yet

Rules are posted either on this page or one before
#699

turalisj

Apr 30, 2006 12:40:52
Try this: Send a plague to a realtivly small villaige. After about 2 months (there should be plenty dead by now), come to town as a healer and tell the townspeople that, inorder to make a cure, you must have every dead body in the villiage. Come back two months later and tell them the cure is almost done, but you need some more bodies in order to finish it. Come back 2 months later, when the population should be in the double digits and finish them. Rinse, repeat.


Also, I need some evil people for my game on Rpol...
#700

wilds

Apr 30, 2006 13:40:45
Azure City right?

I like the evilness of that idea
#701

turalisj

Apr 30, 2006 14:31:36
Too bad, your already a player in the game Wilds. :P
#702

jagggar

May 01, 2006 0:18:12
Afte a long time gone I am back. Hopfully somebody still remembers me.
Anyway, how are things in the rules-making for the IFGW? is it still on hold?

"Last Round"/"Round 2" can be continued, if people wish, by freeform (no rules, you write it-it happens, you can't decide what happens to other peoples characters though).

Like Wilds says, "Round 3" will start about May 15-17th once we switch to the new boards. Some of the rules are already up on this and the last page. If you've got any questions based on what you see so far, feel free to ask. I'll do what I can to answer them and will add it to an FAQ we're planning on having if need be.
#703

premier666

May 01, 2006 7:35:38
Cool, I was afraid things weren't going so well. I'll probably stay watching how things are going for now.
#704

wilds

May 01, 2006 8:55:03
Too bad, your already a player in the game Wilds. :P

Lol it will make things interesting either way.

also just making sure it was u running it, otherwise i have no idea how i found it
#705

orcy_the_green_wonder

May 02, 2006 0:12:19
Ah, so we're growing close to time for the next round to begin? Orcy has been waiting for that, since he doesn't really have much urge to play another free-form game right now. Orcy should probably get to work on a character so he can get into the playing when it starts. Which reminds him... he needs to post a race from his campaign world for consideration.
#706

wilds

May 02, 2006 11:45:03
anything posted now wont be carried over

so posting a new race, it will only be here for about 2 weeks, then it will be gone and we will be back to just what was yesterday
#707

jagggar

May 02, 2006 12:50:02
Now is just about te only time I think I could possibly find a smilie war acceptable.


I think I'll be putting up a rant on the approval thread. I'll save it and clean it up, and maybe force Necro to edit it into the first post. Why rant there? IIRC, it looks like at most half of the requests follow the new approval guidelines. The other half either post directly to the thread, post no reason why it's balanced, some combination or something along those lines.


I'll also put up and continually revise the list of allowed materials. This'll have links to the things in the SRD and a nice large note (which will be reprinted in the character thread) saying that anything outside of Core must have the source abbreviation following it in quotes even if it is in the SRD. For example: "Psion 7 (XPH)" or "Psion 7 (SRD)" would be acceptable. "Samurai 7" would not be acceptable (especially since there's two allowed Samurai).


Also, on the main D&D site, in the PHBII excerpt, there's a preview of the new (Polymorph) subschool. Guess what we're probably going to start using in place of the polymorph spell! What about your limited spell slots? When it comes out I'll be looking at that section pretty good. If all the new spells are the same in description except for name, level, and the form you change into, expect a sort of Summon Monster # feel to it. We might use one of UA's custom Summon Monster list variants. (Or we might not do any of that. I don't know. I haven't seen what I'm betting is going to have a few more spells than just 2).



Now, you're probably all wondering why I'd post a bunch of relivent info during the time that will no longe last. I have just gotten the sudden bright idea of trying to make this look as much as it can look like it will when we start and have all the topics running. Then, when I have good formatting and have everything I need in the post, I can go to the edit post page and copy'n'paste it to notepad and repost it again once we're at the new boards.

That way, you guys will have an idea of how things will work, and when you don't understand how something will work, you can ask questions about it in the topic, get answers (and possibly have the answer added to the OP). Then, we'll be moved to the new boards, and we can have these nice topics ready for you without lots of questions: "Well can I do this here? Where do I do this?" making the first page look extremely messy!
#708

necrodude16

May 03, 2006 0:11:37
Stop posting now.... They wont be here after the upgrades.
#709

jagggar

May 03, 2006 4:34:14
Oh, come on, that's half the point. :P ;)

Like I said, get the formatting right and get the overly basic questions done with before we start and we can't get rid of them.

Besides, it's not as if there were that many posts happening to begin with.
#710

wilds

May 03, 2006 9:26:59
Not posting for 2 weeks would actualyl give me time to study for finals......nahhh
#711

jagggar

May 11, 2006 15:15:08
So, Look up.

Yeah, GMs are going to have to talk about if this means we push the date back again or what.
#712

turalisj

May 12, 2006 21:38:59
Stop posting now.... They wont be here after the upgrades.

That just gives people an excuse to spam....
#713

wilds

May 13, 2006 12:37:53
I think that we have to push it back. Overwise it wont relaly work to well once the reset hits.
#714

jagggar

May 14, 2006 19:11:19
So, do I wait to approve stuff in the approval thread until the requests fit the guidlines, or should I be easy and let everything on the first page slide through on a sort of grace period?
#715

zombomaniac

May 15, 2006 0:10:44
So, do I wait to approve stuff in the approval thread until the requests fit the guidlines, or should I be easy and let everything on the first page slide through on a sort of grace period?

No Idea. :D
#716

jagggar

May 15, 2006 0:19:40
I thought about it, and if I go ahead and approve stuff as is right now, I'm never gunna get anyone to do it 'right'. But if people keep putting up "Can I have this?" and the answer is always no because they don't give any more than that, then eventually someone might do it right and once people realize that's how you get stuff approved, more will do it that way.
#717

zombomaniac

May 15, 2006 0:22:31
I thought about it, and if I go ahead and approve stuff as is right now, I'm never gunna get anyone to do it 'right'. But if people keep putting up "Can I have this?" and the answer is always no because they don't give any more than that, then eventually someone might do it right and once people realize that's how you get stuff approved, more will do it that way.

I think i just put one up that is "right."

I might be wrong though . . .
#718

jagggar

May 15, 2006 20:14:43
Well let me first say that I'm a huge fan of incarnum (and psionics to a lesser extent), but the GMs should keep in mind that the XPH and MoI both have some pretty broken stuff in them. A wholesale approval seems pretty risky...I hope you guys keep some kind of veto power for when people start pulling out all the stops.

And even the PHB has been known to contain some pretty broken stuff.

Yes, if the GMs start seeing major cheeze (even technically legal cheeze) Sssargoth has the power to make character's heads 'splode. When a head 'splodes, the character is either nerfed (if the player is willing to work with us and accept the changes) or gone (if it's "I play it this way or I don't play it at all"). And no, if the character goes bye-bye, the equipment won't stay around for his/her friends. And yes, major cheeze will be based on the GMs' perception since there isn't really a better method.

Edit: Oh, there's also a third option when it comes to 'sploding heads: character needs to be updated to fit errata.

Also, on the other thread when I talk about "sweeping approval" in connection with books like MoI and XPH, it's because unlike classes in the Complete series, you need more than just the class to play properly. What kind of a character would a psion be if no powers were avaliable to learn?
#719

gabrion

May 15, 2006 23:20:49
And even the PHB has been known to contain some pretty broken stuff.

Damn clerics...

Yes, if the GMs start seeing major cheeze (even technically legal cheeze) Sssargoth has the power to make character's heads 'splode. When a head 'splodes, the character is either nerfed (if the player is willing to work with us and accept the changes) or gone (if it's "I play it this way or I don't play it at all"). And no, if the character goes bye-bye, the equipment won't stay around for his/her friends. And yes, major cheeze will be based on the GMs' perception since there isn't really a better method.

Bravo! I'm glad to see the GMs have taken to punishing via 'sploding heads around here.

Also, on the other thread when I talk about "sweeping approval" in connection with books like MoI and XPH, it's because unlike classes in the Complete series, you need more than just the class to play properly. What kind of a character would a psion be if no powers were avaliable to learn?

Of course. You GMs just have to be careful when you open up a door like that though, since it means you have to be on the lookout for abuse before it happens in game. Keep in mind that the real problems you've had in the past usually came when a player had the OK, and then all of a sudden the GMs decided to revoke their character's status. Veto power you must have, but use it before problems you should.
#720

necrodude16

May 16, 2006 1:00:25
Damn clerics...



Bravo! I'm glad to see the GMs have taken to punishing via 'sploding heads around here.

I liked my idea better... but it's too gruesome to even start to describe on the boards.

#721

wilds

May 16, 2006 1:22:20
I liked my idea better... but it's too gruesome to even start to describe on the boards.


Lies...

Do it!
#722

jagggar

May 16, 2006 9:34:35
Okay, either you haven't told me, or it is't gruesome enough to stick out in my mind. 'Sploding heads aren't particularly gruesome, but when Sssargy's begging to deal with the 2nd Round characters by making everyone's heads 'splode, it gets drilled into your brain.

Of course. You GMs just have to be careful when you open up a door like that though, since it means you have to be on the lookout for abuse before it happens in game. Keep in mind that the real problems you've had in the past usually came when a player had the OK, and then all of a sudden the GMs decided to revoke their character's status. Veto power you must have, but use it before problems you should.

Yeah, hence the reason I won't be looking at approving it until I get a good solid grasp on it. I'd probably want to check it out of the Library twice if they got it in there. (And if my Library picks it up, I will check it out.)

Part of the problem was also the uber-open limits. If someone had wanted to, they probably could have brought Pun-pun in. Of course, Pun-pun is wide-spread and fairly recognizable so would have hopefully been shotdown before play had started.

Also, I'm currently reading a topic that talks about how while a lot of people know of CoDzilla it doesn't show up in most games. So while it's powerful on paper it's not always powerful in play. Likewise, there can be things that don't look particularly powerful on paper but in play. . . So that's why we might well still have some points in time where the heads 'splode during play.

Oh but spamming is so fun ;)

On a more serious note, not much of Incarnum is that broken (though I havn't gone through the whole book from front to back). Also, try borrowing the book of someone or something. Not to sound rude, but I'm pretty sure the players don't all want to suffer (especialy with Incarnum being so popular) just because the GM's by chance don't have one book.

Then do it over here if it must be done.

None and not much can be a pretty big gap if someone purposely tries to break something. Hence the reason I'd want to have it read cover-to-cover with my own eyes at least once, and maybe once after I understand the system so I'm not missing things I don't understand yet.

Sadly? Y'all'll just have to suffer.
However, recall me saying something about having special matches at the arena? Incarnum could be our first canadate.
#723

thasis

Jun 03, 2006 0:23:59
Ok, I'm going to bring this up here instead of spaming newly created threads (as Jaggar would put it). I want to keep running the old IFGW, and that's what the plan is as far as I guess. But according to the DM's it's going to be free-form. As that ends into endless pointless discussions over "you can't do this" and "oh yes I can", I say let's keep running it as it was before. ECL 15 PC's, normal combat rules, etc. Basically how it was run before.

Does anyone have something else to suggest that might be better? Does anyone object?
#724

jagggar

Jun 03, 2006 1:02:55
I have, more or less, two questions for those who want to continue it with rules.

How do you plan/expect to deal with the rules we never had a full handle on? Followers for one, balance for another.


Secondly, those of you who are quite against using freeform, why?
If it's the "Yeah-huh" "Nuh-uh" reason, is this from experience with freeformers who were more interested in godmodding than roleplaying? Not from experience, but just from the way it sounds? From something else?
#725

thasis

Jun 03, 2006 1:48:37
Ok, firstly, I'm pretty sure we have quite a few relatively level-headed people playing on the boards. Now saying that, if we have some level-headed people as role-models and who have a firm grasp of the D&D rule set we can make sure things stay smooth. We don't have to stay 100% smooth, but I'm saying let's not go the complete opposite way.

And yes, I've had some very bad experiances with freeform. Plus, if I wanted freeform I'd go to another area of the Wizards message boards.
#726

zombomaniac

Jun 03, 2006 7:46:26
I think going the two different forms could work, but they would have to be strongly seperate.
The only way I see it working is Sub-forums.
One for By the Rules IFWG
and
One for FoD IFWG

This is the only one I see working.


I myself am not going to mess with FoD.
#727

jagggar

Jun 03, 2006 8:11:41
I myself am not going to mess with FoD.

Why not?
#728

thasis

Jun 03, 2006 15:07:54
It's not for everyone Jaggar. Plus we come to a D&D oriented forums to... well... play D&D... :P
#729

zombomaniac

Jun 03, 2006 15:09:38
Why not?

I just dont like it and to many people with no FoD common sence will obbuse the power FoD gives them.
Take Sil for example. We all know that if he or someone like him shows up then it is going to be a nightmare.
Full armies will appear out of thin air (Sil did that with his PCs), 15 ECLs will suddly have the power of 60 ECLs, and we all know I could make this list go even farther.

I have seen what the lesser version of FoD we gave people last round did and I was tempted to quit.

To me I am just going to go with By the Rules. It should be simpler.

It's not for everyone Jaggar. Plus we come to a D&D oriented forums to... well... play D&D... :P

I second this. If I want to write a story with friends I will get a E-mail chain or some IM going between us. At least that way I dont have to worry about random people who don't know how to write a good story or think in perspective just showing up.

If other people want to do FoD let them. I dont care, but I will likely pass and think it should be obviously seperate from the Rules IFWG.

Like a FoD thread having the words "This is a Freedom of Destiny thread." placed at the top in big bold lettering.
#730

thasis

Jun 03, 2006 15:18:08
I second and third what Zombo has said. I'm pretty sure most of us are intressted in doing it the old way with the old foundations. I'm not saying don't run the new IFWG, just let us run our old ones to (so we don't have to abandon our IG in the old foundations, yet still have things fairly balanced out).
#731

zombomaniac

Jun 03, 2006 15:46:07
If we are going to have three IFWG I must once again stress the need for Sub-Forums.
It can be dont just ask the WizOs to make them.
We would need three (or two if one is scraped).

This is basicly how I would see it.

The Guild House



The Guild House: Freedom of Destiny Style


The Guild House: By the Rules ECL 7




The Guild House: Old style ECL 15




= Main Forum
=Sub Forum
=Sticky


The Main Forum would be a place for people to make OOC threads that are kinda the "Wait, I don't get this . . ." and people who come only to spam would post there and not in the Sub-Forums where it really matters.

In the Sub-Forums we the users would still be able to make our own threads just like always and things would be clearly seperated.
#732

thasis

Jun 03, 2006 15:49:16
I like this, except I still don't think having a Freedom Of Destiny will lead to anything but problems... scrap it I say!
#733

zombomaniac

Jun 03, 2006 15:52:02
I like this, except I still don't think having a Freedom Of Destiny will lead to anything but problems... scrap it I say!

That is why it is sperate. just like everything else. Any problems it makes will hopefully stay in its Sub-Forum.

Like i have said I don't much care about it.
With the right people I think it might be fun, but it is hard to find the right people and as you have said I came here to "play DnD."
#734

wilds

Jun 03, 2006 22:09:51
More organization would be extremely useful. Good ideas Zombo

if all that does go into affect, im prolly only gana roam through one forum

this freedom of destiny thing sounds cool, but strange none the less.


I like the ECL 7 personally
#735

turalisj

Jun 03, 2006 23:11:46
I say the 3 gm's make a little prophecy (ok, so a huge one) that involves each of the guilds in some way. Each quest that a group of adventurers completes, they learn something more about the prophecy.
#736

jagggar

Jun 04, 2006 4:25:03
Plus we come to a D&D oriented forums to... well... play D&D... :P

I was about to agree. However, did you notice the Star Wars foundations that got moved here? While the Guilds started on the D&D boards, the Guildhouse is not supposed to be just D&D, it's supposed to be for everyone.

I just dont like it and to many people with no FoD common sence will obbuse the power FoD gives them.
Take Sil for example. We all know that if he or someone like him shows up then it is going to be a nightmare.
Full armies will appear out of thin air (Sil did that with his PCs), 15 ECLs will suddly have the power of 60 ECLs, and we all know I could make this list go even farther.

I have seen what the lesser version of FoD we gave people last round did and I was tempted to quit.

To me I am just going to go with By the Rules. It should be simpler.

Okay, there's about 50 issues here.
Abusing the power FoD gives is, without more thought, just ducking everything that comes your way. You can't force a hit on someone unwilling to accept it, so there is no auto-kill abuse. Additionally, here we have GMs to step in and smack people upside the head who try to take FoD away from others, and if they continue to do it, it can become a WizO issue.

We talked about it, and came up with this quick rule if two or more sides are going at it for several pages and no one is taking a hit.
[indent]The GMs identify the sides involved in the conflict.
The GMs check whose topic it is.
The GMs roll 1d20 (on a dice roller for the paranoid) for each side, a +2 modifier for a side which is in its own topic.
Which ever side gets the higher result gets the upper-hand in the conflict.[/indent]
The above would only be used if people weren't being mature about FoD, it wouldn't be used for normal resolution of random stuff.

In pure FoD, there are no power levels. ECL 15, ECL 60, both players have full control over the fate of their characters.

I don't think the problems we had before lie with FoD, nor do I think they lie with a ruleset. I think they came from the attempt to combine the two.
We had an FoD world (make it up as you go along) trying to work with a ruleset that assumed one person was in charge of the keeping of the world and a game that had to allow the FoD expansion as new foundations were created and new players wanted to get in. That caused the whole setting confusion and eliminated the ability for travel spells to be removed from spells per day (meaning less limit on resources).
We had actions that happend within unclear roles that, when combined with questioned motives, led to the explosions we had. Specifically, I'm talking about the HEF scandal(s). D&D expects one person, the DM, to be in charge of running the world and the NPCs in it. My experience with FoD, doesn't have any NPCs, only minor PCs since all players take a part in running the world. If we get topics on the D&D boards about how bad DMPCs can be, how much worse if DMPCs exist when no NPCs exist.

I second this. If I want to write a story with friends I will get a E-mail chain or some IM going between us. At least that way I dont have to worry about random people who don't know how to write a good story or think in perspective just showing up.

If other people want to do FoD let them. I dont care, but I will likely pass and think it should be obviously seperate from the Rules IFWG.

Like a FoD thread having the words "This is a Freedom of Destiny thread." placed at the top in big bold lettering.

I agree that they need to be seperate. But then you guys go and jump the gun. It's been said before that we'll be doing the ECL 7 in seperate threads from the guild threads once the boards are switched.

I'd say it would be the other way around, with treads wanting to use D&D rules posting the ECL for the topic. Why? Several half-baked reasons.
It's not a D&D board, it's a whole WotC board. While ya might be able to work something out between D&D and d20 Modern and Star Wars d20, everything else doesn't have ECL.
I'm tired of one of the first 5 posts a new person to the guild house recieves being "You have to create a ECL __ character!" Who says they have the intention to participate in the IFWG? That's not the purpose of the Guild House as we've discussed before, it's merely a 'bonus'.
Who is going to decide what ECL that ECL is if the GMs don't officiate? What happens if a "Low-Level Foundation" or "Epic Foundation" is created? ECL 15 isn't low-level or epic.

If we are going to have three IFWG I must once again stress the need for Sub-Forums.
It can be dont just ask the WizOs to make them.
We would need three (or two if one is scraped).

This is basicly how I would see it.

[SNIP]

The Main Forum would be a place for people to make OOC threads that are kinda the "Wait, I don't get this . . ." and people who come only to spam would post there and not in the Sub-Forums where it really matters.

In the Sub-Forums we the users would still be able to make our own threads just like always and things would be clearly seperated.

As far as I see it going, I see
  • Wizards of the Coast Message Boards
    • Wizards.COMmunity
      • Community HQ
      • Creative Corner
      • The Marketplace
      • Games: Message Boards
        • other game boards
        • The Castle of Fun
        • The Guild House
          • Inter-Foundation War Games
        • Magic Puzzles, Fun, & Games!
        • more other game boards
    • RPGA
    • Inside Wizards
    • Dreamblade
    • Magic: The Gathering
    • Magic Online
    • Hecatomb
    • Duel Masters
    • Neopets TCG
    • Star Wars
    • D&D Miniatures
    • Dungeons & Dragons
    • Forgotten Realms
    • Eberron
    • d20 Modern
    • D20 Designs
    • Other Roleplaying Worlds
The Guild House would be The Guild House. The IFWG subforum would be the place where the IFWG was ran with all of the rules of D&D being followed (house rules aside, I mean, we're not going to attempt to freeform out things like travel time, and there's going to be many NPCs, not a bunch of PvP which leads to hurt feelings).
#737

swordspell_mage

Jun 04, 2006 12:37:09
Are Lake Radif and the Storm Peaks taken (for use by guilds)?
#738

sssargoth

Jun 04, 2006 12:56:56
Are Lake Radif and the Storm Peaks taken (for use by guilds)?

Guilds dont start off with teritory any more. You have to earn it. I dont think the rules for that have been posted in the Guild House yet.
#739

swordspell_mage

Jun 04, 2006 13:01:40
How do you earn territory? And do you start off with a stronghold (with bought materials)?
#740

wilds

Jun 04, 2006 13:22:52
I dont beleive that we start with strongholds.

Its basically a wandering party of players. Who can make guilds and such.
#741

swordspell_mage

Jun 04, 2006 13:28:34
Can't you use the gp you start out with to BUY a stronghold?
#742

sssargoth

Jun 04, 2006 14:01:11
That would be pointless, since you would have noplace to put it. All the charicters start out in the main city and explore from there. Your charicter can be from anywhere on the continent, but they all start in the same place.
#743

swordspell_mage

Jun 04, 2006 14:59:44
Okay, that makes sense. But how do you earn territory?
#744

sssargoth

Jun 04, 2006 15:17:51
Okay, that makes sense. But how do you earn territory?

territory

Acquiring Territory

A guild can claim a territory once it has amassed enough experience. For a territory with an average EL 7, it takes 21,000 experience points before a guild can claim the territory as their own.

You do not have to deal with a territory's NPC leaders in order to claim it. Without their, they might be upset at your guild's claim and may try to attack or sabatoge your guild.

Experience for a guild is gained by its members. When characters gain experience, an equal amount is gained by the guild they are adventuring on behalf of at the current time. Because characters are often members of multiple guilds, they may choose to divide the experience evenly between up to 3 guilds.

Benefits of Land Ownership

Owning a territory grants your guild monetary benefits. Each in-game month, the guild collects coins and goods from the territory equal to its average EL. A territory with a high population (hgih DL) will mean more rolls on the treasure table.

Your guild is free to define this money as appropriate. It could be tithes at the temple, taxes, or income from a hand in the local merchant's guild. It will not alter the amount you recieve.


Bettering the Land

The territories can be improved in two ways. The population can be increased, or the area can be tougher.

Population is increased by spending gold. This goes to improvements in the territory's infastructure and assuring the growing population is fed until it can feed itself.

DL Gold Pieces<br /> 0-&gt;1 5,000<br /> 1-&gt;2 15,000<br /> 2-&gt;3 25,000<br /> 3-&gt;4 35,000<br /> 4-&gt;5 45,000<br /> 5-&gt;6 55,000
#745

thasis

Jun 04, 2006 20:28:59
Mmm.... I'm not objecting the ECL 7 game atall, I think it should be run, hell it could take a magority rule over things. But the ECL 15 is still pretty much running. Most of us realy don't want to abandon our old characters, control over a guild, etc. But realy, FoD... it causes more problems then it's worth. Yes, it can work, but do we realy want to make a big fight about it every time somebody starts to cause problems. It's easier to just work with rules (looser rules, but rules non-the-less)... is it realy going to hurt to let us keep our ECL 15 game going on our Foundation Threads, it's not like those foundation threads are actualy going to be continued onto the new ECL 7 game anywayz.
#746

dyne

Jun 05, 2006 20:25:23
I was gonna run an ECL 15 game with Orcy on RPoL. Haven't heard back from him in quite some time, though.

EDIT: I've also worked out some Mass Combat rules, simplified to allow large battles, but still compatible with D&D.
#747

thasis

Jun 05, 2006 23:58:54
Mass-Combat makes me feel good.
#748

jagggar

Jun 06, 2006 0:55:41
So. . .

Thasis, Zombo. You still want to continue the ECL 15?

We talked it over, and if you really, really, really want to continue the ECL 15 you have to conform to the following:
  • If, at any time, the WizOs have to be called in on a conflict that started because of the ECL 15 'game', then it is over with no chance of doing it again. It will all become free form.
  • As we never forced Demonfey to turn Crowley into a ECL 15 character, you cannot force someone who wants to freeform to create a character. There will just have to be no conflict between ECL 15 characters and freeform characters (they can hate eachother, they just can't fight each other).
  • You are responsible for running it. If we, the GMs, feel the need or urge to step in we can because we are ultimately responsible, but if you want things like random encounters, you have to run them.
If you want to use the rules we already created, you can. If you think it needs a little tweaking, you can do that too, but we reserve the right to smack you guys upside the head if you try to make a rule like "The Guild of Ultimate Evil gets ten times as many followers as other guilds get".

Are you guys willing to abide by those rules?
#749

zombomaniac

Jun 06, 2006 1:09:03
So. . .

Thasis, Zombo. You still want to continue the ECL 15?

No.
I don't really care.
This whole time I have been supporting the ECL 15 just as I have been supporting the Freeform.
I have said that if the ECL 15 has enough people and if it runs smoothly I might join in.
That is pretty much the same for Freeform.
#750

lady_rolindin

Jun 06, 2006 6:38:28
I have no proublem with the ecl 15 characters, if the gm's need to step in and correct things then do so. the two games are seperate are they not.

as for some things in the 15 level ecl characters they rules are allready set if I remember right.
Their may be some instances wher e the gm's are needed and I might know of some things where they are needed to help role play some things.

I have no proublem, as siad by thasis the 15 level game is pretty much running by it self now is it not.
#751

thasis

Jun 06, 2006 14:54:12
I'm willing to run it under the specifications set by you. The rules you have set out seem fine, and things seem to be running smoothly as it is, so I don't see a problem with anything.

So if I run this do I get a title like "Un-Official GM" :P
#752

wilds

Jun 06, 2006 21:50:13
Time for my stupid question of the minute:

What books can we use for feat selection?
#753

thasis

Jun 07, 2006 0:51:21
For the ECL15 or ECL7?
#754

lady_rolindin

Jun 07, 2006 7:40:55
I know I posted the silent Rain allready and will post the Bloody skulls for the game.
a thread was to have been made to pst them on, so any guild could hire them.
what i am asking is does any one else want to help to make some more mercanary groups for the game (15 level). silmarain, orcy and Ksb said they would make the mercanary groups gor the game. I made my 2 groups and will post the second group in the districts of tyranor thread, (to me they should go their because the groups will have their own little area, and will defend it if nessary.)

If Thasis or zombomanic, or wilds wish to make some gorups then please do so.
Just find a place on the tyranor map and place them there.

I would ask if you do make a group make at least 2, one evil or semi evil and one good and semi good.

I would like to know who would like to help make the mercanary groups too, since this was a project that was never finished to improve the world.

the choise is yours, from Hoborcs, to dwarven, or what ever race that would be one this world.
I still would like to see orcy's mercanarys, I think he would make some kind of orc related group or something of the kind.

If you want to help then please do, it will help to make the game better in ways.

the way the groups were to be set up and ran is by a neutral party, Gm's or other player) and the group would use the mass combat rules when in large group attacks.

the same rules can still work, we just need to have neutral player or parties repersent the group and their actions.

If need be I can be neutral for my 2 groups, even if my character is envolved in some way. If they are not involved then all the better.

It would be good to say have different players play a group that they didn't make say, I repersent a group that Thasis or wilds makes and they repersent a group I make. (this is just an ideal to roll play the groups)
#755

jagggar

Jun 07, 2006 8:12:26
No.
I don't really care.
This whole time I have been supporting the ECL 15 just as I have been supporting the Freeform.
I have said that if the ECL 15 has enough people and if it runs smoothly I might join in.
That is pretty much the same for Freeform.

Okay, I was confused by things you said like,
I myself am not going to mess with FoD.

I have no proublem with the ecl 15 characters, if the gm's need to step in and correct things then do so. the two games are seperate are they not.

as for some things in the 15 level ecl characters they rules are allready set if I remember right.
Their may be some instances wher e the gm's are needed and I might know of some things where they are needed to help role play some things.

I have no proublem, as siad by thasis the 15 level game is pretty much running by it self now is it not.

They are going to be seperate.

However, we felt the best way to fix the rule problems we had was to scrap the ruleset. We didn't really have a problem with the narrative going on, but without 1,000,000 gp every guild started out with, a number of GoUE members might suddenly plunge to their deaths (as the money would disappear as would that which it purchased). And that just kinda screwed up everything going on already.

None of us, the GMs, particularly want to attempt to turn it into a DMed game. It's been going on as a rough-thing without a DM for too long to make that transition easy and none of us feel particularly comfortable at ECL 15 from behind the DM screen.

The game tends to work. . . Until conflicts arise. We could talk about how some of them may have been pre-existing personal conflicts, but it would be much better to not cast animate dead on the horse just so we can beat an undead horse.

Next Posts:
Feats
Reply to Thas
#756

jagggar

Jun 07, 2006 9:02:38
Feats: ECL 7

Core + XPH + SRD

I need to go through Oriental Adventures.
There's about 20 to 25 feats in there that will most likely be approved. I need to double check them and add them to the list of allowed materials I've got tucked away.



On a random side question:
Can anyone think up an alternitve title for IFWG?

Since most of us here now refer to the ECL 15 as the IFWG, I don't want to confuse people too much. A new name for the ECL 7 is what I'm lookin' for.
#757

jagggar

Jun 07, 2006 12:37:54
I'm willing to run it under the specifications set by you. The rules you have set out seem fine, and things seem to be running smoothly as it is, so I don't see a problem with anything.

So if I run this do I get a title like "Un-Official GM" :P

Okay, you are Officially incharge of the Unofficial IFWG. I think a title would more likely be "IFWG DM" but I think we have until the boards restart to work that out exactly.

You're now responsible for the ECL 15 IFWG.
Do we need to go over any specific duties or are those pretty self-evident?
#758

lady_rolindin

Jun 07, 2006 15:13:38
Okay, I was confused by things you said like,

They are going to be seperate.

However, we felt the best way to fix the rule problems we had was to scrap the ruleset. We didn't really have a problem with the narrative going on, but without 1,000,000 gp every guild started out with, a number of GoUE members might suddenly plunge to their deaths (as the money would disappear as would that which it purchased). And that just kinda screwed up everything going on already.

None of us, the GMs, particularly want to attempt to turn it into a DMed game. It's been going on as a rough-thing without a DM for too long to make that transition easy and none of us feel particularly comfortable at ECL 15 from behind the DM screen.

The game tends to work. . . Until conflicts arise. We could talk about how some of them may have been pre-existing personal conflicts, but it would be much better to not cast animate dead on the horse just so we can beat an undead horse.

Next Posts:
Feats
Reply to Thas

jaggar when the game was in action and even after I was a dm there for a while and we had more than 1 dm, 2 or 3 were needed fro different areas and when proublems arose.

some proublems did araise and were dealt with.
as for having 1 dm in the 15 level game, to solve proublems, 1 or 2 more should be chosen so when proublems arise they can be dealth with.
This does allow for a dm to be in the game at all times, even as players I know that we all spend our time else where and not here 24 hours a day.

So if other are needed foir the 15 level game, and it is no proublem if I or some one else is made a dm again for the game.


I was thinking about the mercanarys again, with others players making war forged guild and characters.
If a war forged mercanary group was made, I could see no proublem with such a group.
This is why: This is a big world (and was made to be a mixture of different worlds and characters from those worlds), even in this world like ebbron a part of the world (like ours in real life) their would some war going on, a area fightin other areas. This war could have been going on for a long time or a short time. So a warforged mercanary group is something I can see, they could be made , as far as the creature playing the group. The rules that were made was for an out side neutral person to play any mercanary group.

Kolbold Ur priest or thasis if you make a war forged mercanary group then please do so.

I would ask that the rules that were set for groups be used, 150 to 200 at most active in the group.

not a large over 300 or more. the way the groups were set up was a 15 level ecl, with lower commanders under the leader, then all the way down to the 1st level fights and clerics, wizards and such.
what ever the leadership style is then the group will use it according to the race or how it is set up.



and jaggar we do need more than 1 dm for the 15 level ecl game.
#759

redhase

Jun 07, 2006 18:20:43
Sellsword mage here's the districs:
unclaimed are this:
Glacial Spikes
Sunset Mountains
Northern Slopes
Scorched Woods
Seal Rocks
Bare Atolls
Five-Eye Reef
Islands of Dar
Storm Peaks
Lowland Forests
Klenok Highlands
Western Steppes
Eastern Steppes
Dowerwin Islands
Thalingrad Island
Burning Marches
unclaimed districts

claimed are:
Wooded Highlands - Oriental Guild
Wooded Slopes - Psionics Foundation
Sunrise Mountains - Ghashmal Keep
Deeping Quarry - Guild of Ultimate Evil
Misty Island - Councle of Arch-Mages
Mendal Planes - Town of Bristol/Stormhand Federation
Marketplace - Merchants Guild
Malg Swamp - Shadows Breath and Blade
The Winding Woods - Forest Dwellres Foundation
Evergreen Forest - Concientia, Academy of Magic
Herchound Jungle - Temple of the Damned
Peaceful Orchards - Halls of Refuge
Lowland Foothills - Swordpoint Military Academy
King Pyre's Island - Pyro's Anonymous
Barren Dunes - Guild of Pure Good
Deep grove- kender guild
lake radif- latium socity's no guild though


MY question is to the gm's on the 15th level game is this: why is not this posted on the Tyranor districs thread?

Would you mind If I posted it there so it can be looked up by players when needed.
#760

thasis

Jun 07, 2006 19:58:08
As for the ECL15 game, problems arised in the past. But me and Dyne are thinking that we just might move that game to another forums, as to keep it away from this forums. It's just in preliminary thinkings at the momment though.

Is anyone intressted in moving the ECL15 game to another forums?
#761

lady_rolindin

Jun 07, 2006 21:47:45
I think it would be a bad ideal in alot of ways:
this is why all the information is allready here, and the two games can be keeped seperate.
the 15th level and the 7th levels can coexist on the same boards.
to move to another form players would have to switch back and forth from the 15 level game to the 7th level game.

keep them both in the same area, in these boards.
everthing is allready in place and if they are moved all the information will have to be moved and new threads started on the new thread board.

I can play two games on the same thread.

why move everthing when it is already here, it is more work than it should be.

all we have to do as players is be able to keep or 7th and 15 levels characters and remember witch character plays in what game.

I don't like the ideal.
#762

dyne

Jun 07, 2006 21:57:09
Why do we need two versions of the exact same game at two different levels? Does that make any kind of sense at all?
#763

redhase

Jun 07, 2006 22:02:25
Thasis and dyne I say no.
I have allready set up alot of things that are still inplace here, and i want to go to one place and be able too play the games.
The two games cane be seperated and keeped seperate.


From the past readings in the lower thread boxes, it semms that lady rolindin was a dm before in the old games, so The new gms why not have 3 dm or gm for the 15 level game.

since lr has allready head a position beofre then choise her or two more besides Thasis to be the gm's or dms (witch ever title you choice to call them.)

Don't ask me to be a dm or gm, I do not want a postion. I want to be able to play and have my 15 level characters do all their wicked and evil things to the other good 15th level characters and their guilds.

I see no need to move any thing, If proublems arise then the 15th level game 3 gm's are dm's can deal with them.

Dyne I saw your post.
the two games will have different guilds and different playing threads alltogether.
the 15 level will have their threads and so will the 7th level game.

it is the same world. but with a differance, the two games will be seperate.
Kind of like having two different planes on the same thread.
#764

Tenzhi

Jun 08, 2006 0:15:37
Why do we need two versions of the exact same game at two different levels? Does that make any kind of sense at all?

Sure - if the definition of "sense" has been changed to "confusion" or "dilution."
#765

jagggar

Jun 08, 2006 0:23:36
I thinking that we should either scrap FoD and late ECL15 take over and put ECL7 on diffrent threads (as planned for the ECL7), Scrap both FoD and ECL15 (or atleast have it relocated) and let ECL7 completly take over and have the actual foundations for there original purposes of however it was like before the "IFWG", or make some sort of absolution. Nobodies willing to take the iniative though.

Well I f---ing tried to do something and someone(s?) kept complaining about how they didn't want ECL 15 to end.


No one should have a ECL 7 Character at this time.

The ECL 7 Game does NOT exist at this time.



Reguarding Free Form Roleplaying at The Guild House:

You will not be able to purge The Guild House of free form characters. Most characters have been first introduced without stats completed.

The only way you would be able to purge The Guild House of free form characters is if you were to purge it of all roleplaying outside of GM sanctioned threads (for ease of understanding let's say the ECL 15 was moved elsewhere). According to WizO_Cat's rules thread, the Guild House was created in part so that people could go from OOC discussion on a topic to roleplaying without getting the crap beaten out of them by people who would yell about the roleplaying. (If I didn't read it there, I know I read it somewhere.)


Reguarding the Mixing of "By the Rules" and FoD:

The ECL 15 was never "By the Rules" if you mean by the actual rules of D&D. I just tried to explain this previously.

We ignored parts of D&D that can become important. Without a 'solid' timeline, we were unable to enforce spell per day limts and such. Without a 'solid' map, we were unable to enforce travel times and inconvinces (such as random encounters or using spell slots for spells which made travel easier.

ECL 15 from what I saw, has from the beginning been a strange mix of free form and D&D.

Who has ever complained about Crowley?
We could go into Demonfey never being confrontational, but that might end up leading to a discussion about those who are no longer with us.
But Crowley was a freeform character mixed with "By the 'Rules'" characters. So it has worked.


Reguarding ECL 15:

Those of you who would like it continued, and would be willing to run it however you feel it needs to be run, need to decide if you want it to stay here, where it will be mixed with free form, or if you are going to move it somewhere else.

Until then, it's not healthy to do anything with the ECL 15.


Reguarding FoD conflicts and how FoD and ECL 15 would be Mixed:

FoD characters are not banned from fighting.

If ECL 15 stays here, FoD characters and ECL 15 characters may not fight each other as they opperate under very different rules.

If you aren't comfortable with fighting in FoD, you can express it to those around you and magically we'll have a barrier around those persons' characters and those who are comfortable fighting under the rules of FoD may.




Like I said. I'm on dial-up. If you've got questions, I'll do the best I can to answer them in the time that it takes for the world to revolve around the sun.
#766

dyne

Jun 08, 2006 0:42:28
Like I said. I'm on dial-up. If you've got questions, I'll do the best I can to answer them in the time that it takes for the world to revolve around the sun.

At least you're not like me, with "highspeed" internet and a computer that freezes up every 5 seconds.
#767

thasis

Jun 08, 2006 1:04:14
Well I want to run IFWG ECL15, and can I create a seperate meta-thread that I run and discuss?
#768

Tenzhi

Jun 08, 2006 2:25:16
Who has ever complained about Crowley?
We could go into Demonfey never being confrontational, but that might end up leading to a discussion about those who are no longer with us.
But Crowley was a freeform character mixed with "By the 'Rules'" characters. So it has worked.

Or the Elf-Bane, for that matter (other than elves - but we know they're a bunch of whiny, good-for-nothing layabouts who can't be taken at their word ;) ).
#769

eglentyne

Jun 08, 2006 6:11:44
I want game here thasis, why should game be moved.
everthing is set up, and I think we need more than 1 person to run game.
I read post above and agree, we need more than 1 person to run game.
Dis is why: 1 person can no be here all the time, 2 or 3 people in charge can.
it no matter to who they is.
we need more than 1 person thasis to be fair to all players.

I want to make 15 level character also to play in 15 level game, we can play in two games at same time.
I can do dis, and i see no proublem with doing it.

we no need to move anything.

who is going to be 15 level character dm now that demonfey is gone, i want to make 15 level ranger for forrest guild; race elf.
yes tenzhi ELF, I like elfs. why you no like elfs tenzhii?
you tell me why, i like to know. i read what you write when i look at guilds old and new.
#770

thasis

Jun 08, 2006 9:10:45
Hmmm.... I also agree that we should have more then one ECL15 leader. Jaggar, who do you think would be appropiate in co-running this? And who wants to?

Also, I guess I'm thinking that because so many people want to keep it here we'll just keep it here. For simplicity sakes.
#771

jagggar

Jun 08, 2006 10:45:38
I have little, if any, confidence in the ECL 15 ruleset. Necro and Sssargy have the same.

The three of us have NO desire to run it or be in charge of it.


It's still too similar to the rules that got people banned. (If you want to discuss if that was actually player problems or not and which players had problems, PM eachother. We don't need to dwell on it on the boards when people aren't going to be around to defend themselves. And even if they were, it'd probably just lead to more flame wars.)
No offense, Dyne, but it's caused someone to run away from the Guild House twice so far.
The characters have resources which make them far more powerful than normal ECL 15 characters.
You have three inexperinced GMs who are not going to be able to balance encounters for extremely rich PCs.


I am currently working on a poll. A lot of people have said a lot of things, and I just want to clear up how many think what as best I can.
#772

thasis

Jun 08, 2006 15:45:30
A Poll actualy might be a good idea. Realy, is anyone else willing to run the ECL15 with me if it persists?
#773

jagggar

Jun 08, 2006 15:48:47
http://boards1.wizards.com/showthread.php?t=650147

^ the poll
#774

thasis

Jun 08, 2006 15:51:10
:/... I think the poll didn't have enough options.
#775

redhase

Jun 08, 2006 19:12:57
thasis :/... I think the poll didn't have enough options.

Before the 15 level and a star wars game was going on at the same time on this board.

if other players wish to have both the 7th and 15 th on the same threads it can be done.
add the option on the poll to have both games played here at the threads, then see what the players wish to do.
move the 15th level game, or play them both here.

if both games are played on this board then have the guilds place something like 7th level or 15 level on the guild headline.

that would stop confusion as to witch guilds are for what game.

and if both games were played on this board more players would come her to play one or both games.
it's like einsteins theary of mulit verses, their are other planes of extstances where all the possibilities that can happen do happen. what ever choice you make in this one effects only this plane. what ever choice you make on the other plane is different because you made a different choice.

by his theary, everone is different on each plane and on one plane your borne a male, on another your born a female. one one your born int a rich family, on another your born into a poor family. on some planes america lost the revelotion war and britton rules america, germany nerver lost the war but won war war 1 and 2. japan won the war one some, on others babalon never fell, on others rome never fell, and so on.

we can play even more plane on this board, we need more players to play in all the wolds though.
we could even make a 20th to 25 level version, or make a 10th level version.
and each game would be it's own world, the same world but a different multi verse verson of the world.
edit:

as for who will be a gm or dm in the 15 level game, have the wiz'o ask for players who wish the postion, then they can choose whom they think is best for the job.


ask some of the others who have held a postion before, lr, zombomac and others, don't ask me too. I gm my own games I run and they are evil based.

i saw your responce jaggar on the poll thread, it could work to have 2 ifwg one 7 and 15.

jaggar have you ever though about the multi verses, on some multi plane your a male and on others your married with children already. on others your a drug addict. It's crossed my mind, on some planes my other self don't play d&d, on others their a braineack. on otheres I play good characters (that is a sickning thought to me, play good, ick, no way), who knows what they do or kind of job they have.

thasis think about the multi verses your different on every one too. on some your a good nice very polite young male who hate's D&D, who loves to study good things like science and then you plan to go to M I T or some other brainiac collage.
#776

lady_rolindin

Jun 08, 2006 21:32:08
I do know of the threiries of other planes.

think of it Redhase, in some of them you only like to play good character.
the same goes for you elf bane, you are an lover of elves in the other planes.
not the elf hater you are now in this plane.

even drogga would be a good character player also, not the shadow killer he was on this plane.

could you imagon a Dyne the total evil on one plane, or jaggar the evil, or Zombomaniac the good, or Sssogroth the totally evil.
I guess in another plane Rolindin would be Rolindin the Wicked Evil abomation from the depts of the abbys.

can't see playing evil, may be neutral evil at most. even then I would have good ways also. not total evil though just would want my ways in certain areas and would be considered evil to others.

Redhase having a good character and only playing good, that I would like to see. I have played too many games with you to know even when you try to play good characters they have hints of evil.

whats next in your game world redhase, save a princess you had kndnapped, and changed her aligment to evil. and she pretends to play the victim, then back stabs every character after she's rescued one by one.
#777

dyne

Jun 08, 2006 21:35:23
could you imagon a Dyne the total evil on one plane

Absolutely I can. But then again, I'm a total evil on this plane. Actually, I'm kinda a bit of everything.
#778

redhase

Jun 08, 2006 21:43:32
Lady Rolindin:
Redhase having a good character and only playing good, that I would like to see. I have played too many games with you to know even when you try to play good characters they have hints of evil.

whats next in your game world redhase, save a princess you had kndnapped, and changed her aligment to evil. and she pretends to play the victim, then back stabs every character after she's rescued one by one.
[/quote}

You know I don't see that every happing, playing good and having my characters have fuzzy warm feelings No way.

It is a good ideal about the princess though. Then they princess while her aligment is changed learns how to become a black necromancer and kills all the good rescue party, by poison and viel magic spells.

I could use the ideal, I don't want my players to think I'm getting soft and becomeing some what good.
#779

jagggar

Jun 08, 2006 21:56:08
jaggar have you ever though about the multi verses, on some multi plane your a male and on others your married with children already. on others your a drug addict.


No, I've already got an extensive theory. . . . I just can't blurt it out though. . . Secrets, must be found through RP. . . Gah!
Elsewhere I don't merely play a character named jagggar. . . I am jagggar.


Thing is, I don't think ths 'verse can handle that many IFWGs. Really, it would likely take a dedicated messageboard to accomplish right.


Darn it Dyne! I wanted post 777!
#780

thasis

Jun 08, 2006 22:54:53
To comment on the brainiac college thing, I'm currently going into grade 10 and I'm already taking university courses for computers. So yes, I can imagine myself being some brainiac college guy. But at the same time I'm also a fiend of nature, manipulating those around me, and corrupting my friends (not even kidding). I am multi-versed already. One momment I'm helping my friends out of drug addictions and suicididal situations and the next I'm telling them to hurt people, hurt themselves, and go party and do drugs.

But I think that discussion should be better continued in the GoTN (Guild of True Neutrality) as it's more of a philosophical discussion then a discussion about the direction of IFWG are going.
#781

necrodude16

Jun 09, 2006 0:48:51
as for who will be a gm or dm in the 15 level game, have the wiz'o ask for players who wish the postion, then they can choose whom they think is best for the job.

I was thinking the GM's could nominate people, or people could be nominated then a final rundown by either GMs or Poll... Not that i dont trust the wizos but i just think the GM's know more about who is who etc.
#782

thasis

Jun 09, 2006 0:57:04
Well as you can tell I'm definitly going for the running (unless since I took over the ECL15 I'm alread one of the ECL15 GM's)...
#783

lady_rolindin

Jun 09, 2006 8:17:56
necrodude16
:
Originally Posted by redhase

as for who will be a gm or dm in the 15 level game, have the wiz'o ask for players who wish the postion, then they can choose whom they think is best for the job.

I was thinking the GM's could nominate people, or people could be nominated then a final rundown by either GMs or Poll... Not that i dont trust the wizos but i just think the GM's know more about who is who etc.

as far as gm since I have been nomated as you say necrodude16, if you wnat then put my name on the list then.
I will use the rules that are made and will follow them.

as far as me being made a dm in the past game, it was s suprise to me even and i did not expect that. But if others wish to give other names then that too will be fine, and when the Gm's decide who is made the gm's for the 15 level game, whom ever you chose is fine by me. I want to play in both games is all. making sure that the players are keeping with in the rules is part of a dm or gm job, (whom ever you choise.)
I have no proublem with palying and being a judge, I did it before. I plan to only play one character in both games.

my gem caster Triskar is allready approved 15 level character and I plan to use him only.

some time playing to many characters in one game takes alot of your time,if other wish to do this they can.

new thoughts
other players whom would be good choice also are to me: Turalisj or Tenzhi or Zombomaniac.
I read what you said Jaggar on Frosty Raven hart's retirement thread, and I agree It has been along time even for me here at the ifwg, where does the time go?
#784

jagggar

Jun 09, 2006 10:01:00
Well, before we get around to choosing people shouldn't it be decided if it's here or there or elsewhere?
#785

thasis

Jun 09, 2006 15:53:21
Meh, getting rid of one problem at a time works, but if we can get rid of multiple at a times why shouldn't we?
#786

jagggar

Jun 09, 2006 16:51:02
Well, if it's here, then the GMs should probably decide. If it's elsewhere, then it's not so much our department.

Edit: And while we could decide if we do it here these people will be running it and if we do it there those people will be running it. . . Yeah, basing it on who's running it ain't quite right. If who's running it is the major case, then why not have several seperate elsewhere games?
#787

Tenzhi

Jun 09, 2006 23:27:00
other players whom would be good choice also are to me: Turalisj or Tenzhi or Zombomaniac.

Thanks. I usually get nominated for some reason. I usually decline as my RL players would kill me if I ran a game on the boards while I'm shirking such duties here at home. And I'll keep up that tradition and stay as far away from that level 15 train wreck as possible. There's too much going on there that I wouldn't touch with a 10' DM pole (unless it were a pole of disintegration).

Now, methinks the level 7 game has a better chance of not immediately becoming a train wreck if the DMs stick to their guns. But I'm ever the "optimist."
#788

redhase

Jun 10, 2006 18:34:53
jaggar
Well, if it's here, then the GMs should probably decide. If it's elsewhere, then it's not so much our department.

Edit: And while we could decide if we do it here these people will be running it and if we do it there those people will be running it. . . Yeah, basing it on who's running it ain't quite right. If who's running it is the major case, then why not have several seperate elsewhere games?
__________________

these are wotc games jaggar not the ropl site, this is the reason why the games should stay here. The wotc 15 level should have it's own games seperated (the 7th level and 15v level On the wotc boards.)
If the game is moved to the ropl site then it will not be wotc.

You want to attract new players to the games, (15th and 7th ) then keep the games here.
Going to another site will promote that site, not the wotc site.


necrodude16 the wiz's slected you to be a gm, this is what your saying to the wizo's: the wizo's elected me a gm and they are not capable of selecting the gm's for the 15 level game.


necrodude16 give the wizo's some credit, they are capabile of making good descions.

keep the 15th level game here since it is a wotc game, and make a second 7th level game board.
a 3rd game board could even be made for 20 to 30 level game.
or a 10th to 15 level game board made. I have been playing D&D for over 30 years and moving games from one web site to another is a big mistake: you will lose players plan and simple: not attract them witch is what the game should do.

I have run games in years past on the ropl site and other sites. I do not want to make any more games on other sites, I am running a game on another site right now.

THese are wotc games, not other web games from another site, that is the point here.

that is the reason they need to stay on wotc boards, if you want to play on other site then do so. If you chose to play on the wotc games, then do so. do not move wotc games to other sites, you will lose players.

the object is to attract players not lose them.
#789

necrodude16

Jun 11, 2006 0:37:45
necrodude16 the wiz's slected you to be a gm, this is what your saying to the wizo's: the wizo's elected me a gm and they are not capable of selecting the gm's for the 15 level game.


necrodude16 give the wizo's some credit, they are capabile of making good descions.

To be picked as a GM required many different things, the Wizos chose the people who best fitted that criteria. What I'm trying to say is that as GM's we spend more time on our board than the wizos who moderate many, we spend more time thinking about the game and the guild house than they do. We are looking for people who have a strong grasp on the rules and what's happening in the guildhouse, i was saying that the GM's would have a better idea of those people, than the Wizos.

-Necro
#790

jagggar

Jun 11, 2006 8:43:30
Plus, we were kinda selected to run any games at the Guild House. If they come back here and select people, I'm pretty sure it's supposed to be to replace one of us.

I think that it should also be noted that

There is no requirement for there to be an IFWG at the Guild House.


If you don't like the idea of something being moved, think of it this way:
We end the game or make drastic changes that some people don't like.
A group of players decides to continue it as it was, so they find a site where they can.
The players come back and say, "Hey, anyone who wants to continue the old game, come Here."

Only thing different we're doing is letting discussion and set up of that 'player run' game be preformed here.
#791

thasis

Jun 11, 2006 14:22:15
Yah, Jaggar is right. It's not a requirment for an IFWG. It's just... mandatory in my mind ;)

But realy, I think the IFWG is what keeps alot of us here. Now that things are starting to build up again we're realy starting to gain members again (or atleast activity of members).

Also, just thinking, isn't everythign that has been said is going to be lost in the update...
#792

redhase

Jun 11, 2006 19:03:37
necrodude16
To be picked as a GM required many different things, the Wizos chose the people who best fitted that criteria. What I'm trying to say is that as GM's we spend more time on our board than the wizos who moderate many, we spend more time thinking about the game and the guild house than they do. We are looking for people who have a strong grasp on the rules and what's happening in the guildhouse, i was saying that the GM's would have a better idea of those people, than the Wizos.

Whats wrong necrodude16 are you afaraid that the wizo's will pick people you don't like, are you afraid that the wizo's acually know what they are doing.
the wizo's chose you to be a gm and it seems that you think the gm's only pay attention to what is happining on the boards, that is not true. The wizo's
know what is happeing on the board, and they are capible of choising the the new gm's.

the wizo's might be watching the board, but that does not meant they are deaf, dum, and stupied, witch is what you are saying.
the wizo's have their heads so far up their a** and they have such a high opion of them selfs that they are incapabile of choising the new gm's: your wrong nercodude16.
The wizo's know what is going on and the know witch players have a strong grasp of the rules, give the wizo's credit necrodude16.

you allready have the job, and the wizo's where the ones who gave you the job: remember that. If the wizo's did not know what was going on at the IFGW, then they would have deffered to gm chooising to others.
the wizo's have a strong grasp of witch players play by the rules and witch players know the rules and witch players would make a good gm allready.

give the wizo's credit.
The wizo's are not some local idoit sitting on the fence post, they were chosen for a reason and know more than you give them credit for.

give the people who made you a gm credit.

Red.
#793

turalisj

Jun 11, 2006 19:10:10
Yah, Jaggar is right. It's not a requirment for an IFWG. It's just... mandatory in my mind ;)

But realy, I think the IFWG is what keeps alot of us here. Now that things are starting to build up again we're realy starting to gain members again (or atleast activity of members).

Also, just thinking, isn't everythign that has been said is going to be lost in the update...

Why do you think I'm making a mockery of your character ingame? :P
#794

zombiegleemax

Jun 11, 2006 19:17:06
There is no requirement for there to be an IFWG at the Guild House.

I love to see this being said out of somebody else's mouth other than my own.

-Frosty
#795

thasis

Jun 11, 2006 19:37:28
Just because there's not requirment, doens't mean it isn't mandatory ;)
#796

dyne

Jun 11, 2006 20:19:10
The wizo's
know what is happeing on the board

If only that were true...

When was the last time one of the WizO's popped their head in here, anyway?
#797

jagggar

Jun 11, 2006 20:24:56
Umm, last time some reported a post?
#798

thasis

Jun 11, 2006 21:52:54
Dyne, in general, people here seem to be rather.... CoC un-violating. We may get a little heated, but directly flamatory (except maybe Redhases post above :P)... no.
#799

orcy_the_green_wonder

Jun 13, 2006 1:31:38
Yeesh, Orcy disappears for a bit again and already theres some flaming going on. Alright, Orcy needs to adress something. The games here are run by the GMs, of which there are three. There should be and will not be any more than those three. If you wish to play another game at level 15, then play it elsewhere. The Guild House games are run by our three GMs, and yes, they do not have to be. Concluding this, the level 15 should be run elsewhere, the GMs are in charge and there shouldn't be any more added on (too many problems), and redhase, stop flaming the GMs.
#800

turalisj

Jun 13, 2006 1:37:46
*hands Orcy his newly upgraded club*
It now has n mp3 player, a popcorn maker, and +5 homing missiles of idiot slaying. :D


Well, back to pwning noobs in guild wars (btw, pm me if anyone has the game and needs a guild to join)
#801

necrodude16

Jun 13, 2006 3:32:28
Yeesh, Orcy disappears for a bit again and already theres some flaming going on. Alright, Orcy needs to adress something. The games here are run by the GMs, of which there are three. There should be and will not be any more than those three. If you wish to play another game at level 15, then play it elsewhere. The Guild House games are run by our three GMs, and yes, they do not have to be. Concluding this, the level 15 should be run elsewhere, the GMs are in charge and there shouldn't be any more added on (too many problems), and redhase, stop flaming the GMs.

I couldnt have said it better myself, Mr The Green Wonder.

Edit: Post #800 ;)
#802

thasis

Jun 13, 2006 18:59:48
Well if the IFWG 2 disapears into another boards, then what are we going to do with our foundations? If we're not playing the new IFWG on them then activity on them will dramatically drop.
#803

jagggar

Jul 01, 2006 20:52:24
Activity will only drop if people let it. And well, looks like we're letting it.


Now, would anyone be interested in a foundation dedicated to trying things out?

We would try out homebrew materials from races and classes to houserules that change everything (like defense bonus or such). First though, we'd have to try with a "baseline" party and such.
#804

turalisj

Jul 02, 2006 2:36:59
Hmm... a mindbold psylock.......
#805

orcy_the_green_wonder

Jul 02, 2006 9:39:17
Orcy was wondering when the game would be starting up. It seems like we've been waiting for quite a while. Orcy has been hearing the "new boards" will be coming back up with the whole snapshot thing from the 9th to the 11th. So they should be back up sometime on Orcy's birthday. Are we going to begin things around then, when the boards have been upgraded, since Orcy has seen very little activity and discussion about this.
#806

wilds

Jul 02, 2006 9:49:17
Hey, just wondering around seeing whats up.

So whats going on exactly? Is there an IFGW or just the foundations? Im good with either or none of the above.
#807

thasis

Jul 02, 2006 12:05:04
I'm sorry Jaggar, but realy, nothings going on here because there's no IFWG. Realy it seems that most of the still-active posters here came around the IFWG time. Very few of us eldars still exist, and realy I'm even waiting for the IFWG.

We need to have something going on... I realy don't know what, but if we want activity we need to do something.
#808

wilds

Jul 02, 2006 13:08:33
Eldars???? space elves?


elders? :P
#809

thasis

Jul 02, 2006 17:56:51
#810

necrodude16

Jul 02, 2006 20:59:36
Eldar- Warhammer Space Elves
Elder- Old

:P
#811

wilds

Jul 02, 2006 22:52:05
LOL

of course it doesnt really matter what eldar are, they are just food for the great devourer
#812

thasis

Jul 03, 2006 2:46:30
Ooopsss... yah I know about the Eldar. I play a bit of 40k. Just wasn't aware of my spelling mistake :P

Dark Eldar still pwn all ass!
#813

jagggar

Jul 03, 2006 4:27:47
Eldar- Warhammer Space Elves
Elder- Old

:P

Older - What Tenzhi is when compared to the age of the Earth.
#814

Tenzhi

Jul 05, 2006 3:26:20
Older - What Tenzhi is when compared to the age of the Earth.

::gets summoned from the Rec Room::

Eh? What?! Are you making cracks about my age again? Why, I've half a mind to - Zzzzzzz....

*snort*

What were we talking about?

Ah yes, the fact that absolutely nothing much of anything is going on. Which I think can be partially attributed to the fact that we've been languishing in limbo waiting for the whole board maneuvering to be done with before starting anything serious. Best not to start anything that will disappear in a few days or so was the general thought - albeit it's a thought from over a month ago. Darn technical difficulties skewing our temporal anodes into trans-cognitive disarray.

Space Elves you say? Where I come from we call them Vulcans. The dark variety are called Romulans. A droll peoples, the both of them.
#815

thasis

Jul 05, 2006 11:06:09
I prefer the Tasdxkmcvhlasdcarian... ooops... been dwelling in the Far Realms to long... :P
#816

wilds

Jul 05, 2006 19:45:41
Not that many people play dark eldar


good the remake thing happens soon
#817

thasis

Jul 06, 2006 15:56:39
I actualy support the chaos. Common, who doesn't want to follow the juicy god of Nergul. Hail Nergul!
#818

wilds

Jul 06, 2006 17:53:05
I cant wait until the tyranid wave hits the Eye of Terror. that will be funny to see what happens
#819

thasis

Jul 07, 2006 1:02:44
I can't see much effectiveness. There is no point in attacking the chaos in their home base. The defenses they have... the tyrannid are not ready for an assault on the Eye of Terror itself. Maybe a bit of damage will be done, but the chaos will just push them back and rejuvinate.
#820

wilds

Jul 07, 2006 18:59:46
prolly, but it would be funny to watch none the less

right up until the chaos gods decide to destroy the hive mind
#821

necrodude16

Jul 08, 2006 2:10:04
Boredom is no reason to get off-topic, Guys... :P :P

Stay on topic..or... i dunno..
#822

wilds

Jul 08, 2006 15:22:19
Boredom is no reason to get off-topic, Guys... :P :P

Stay on topic..or... i dunno..

*cough* ok

uhhhh errrr......

Sooooo what exactly is happening now?
#823

lady_rolindin

Jul 08, 2006 21:12:42
How is the new one for the 7th level comming along?

This could help to bring back people once the world is complete and then notify them that it is ready to start.

Maybe some people are waiting for the gm's to finish the new world and waitng to find out when it is ready.

space elves: The Elves from the Spell Jammer, could be them.

or may be they did start the Volcan race, maybe.

how much is done on the 7th level game?
#824

thasis

Jul 09, 2006 17:14:01
7th level game is going... I don't know... I think it starting up once the boards get all back to normal.
#825

dyne

Jul 14, 2006 18:06:51
Boredom is no reason to get off-topic, Guys... :P :P

Yes it is. Boredom is a perfectly good reason to get off-topic.
#826

jagggar

Jul 14, 2006 19:48:55
I didn't know there was a topic to be on.
#827

thasis

Jul 15, 2006 18:52:54
Make a topic. We can't just give up on this idea. The thoughts of lack-of-doing-anything and not-seeing-this-go-anywhere are what is bringing this down.

As for me, my absence is to do with personal problems. If you check out Ur_Priests Uprise of a Rebellion game on RPOL I put a greater description of my situation. I don't feel like messing up this board to much with it however.

So all in all, I'm going to be in a absence of computer activity for some time (month at max is what I'll give it) so for now, talk to you all later. I'm hoping once I return more will have been accomplished when dealing with the IFWG.
#828

redhase

Jul 20, 2006 18:33:56
yhasis , when ever you can make it back then do so.
and as far as what should be talked about then why don't we talk about the 7th level game and what has been done so far.
what needs to be done and so forht.
#829

jagggar

Jul 21, 2006 10:16:16
As one of the users there said, I will also let your parents be the ones to lecture you. But if you're gunna do it, at least don't do it so much that it makes you sick. That's not a good thing.


Yes, we will be starting soon:

Over the next couple of days, GMs will be discussing some details now that we're not "the only game in town." If we make any changes you don't like or agree with, then you can run your own game which allows what you want.

Necro's compie had some problems and we've lost the map he was working on. The current plan is to sketch out some rough maps by hand and get them to a scanner. Sure, they won't be pretty, but they will be functioning, which I think is one of the most important thigns.
#830

zombiegleemax

Jul 21, 2006 21:36:24
If we make any changes you don't like or agree with, then you can run your own game which allows what you want.

A good move and well overdue, but better late than never. It's the only way to resolve differences in game opinion without invalidating Home Brew creativity from people's hard work and from their own campaign experiences. It was turning into clones-ville. But, the adjustment has liberated people to create the way they deserve to be able to create in a free-form posting forum. It was suggested by several of us some years ago.

I have a task to complete before I think about contributing - I'll see how I feel after I have completed that and let it go. But if I find myself wanting to post here again, I'll be looking for adventure-spirits for spirited adventures.

thanx
#831

lady_rolindin

Jul 25, 2006 3:03:59
This will be good for all of us to get started , so all of us can go on and play again.
let the games begain, and this should be fun in some ways.
#832

zombiegleemax

Jul 25, 2006 4:46:24
This will be good for all of us to get started , so all of us can go on and play again.
let the games begain, and this should be fun in some ways.

Hello LR - good to see you - and fellow FR fiend - I'm sure to invite you to anything and Redhase as well. It will be beyond a relief to be able to be as FR-centric as FR lovers love to be - with Mystra and Shar at it with all the theatre and fanfare from both sides that go with it. What's life without Weave, DMZ's, Shar's pre-primordial Void, Incanatrices, Shadow Adepts, floating cities, the Nether Scrolls, The Time of No Magic, Karsus Avatar, Eilistraee, (Gem Lore - don't forget Gem Lore!!!), and all the other really great stuff developed here that are adjuncts to FR - Silmarien's Silverstarfire must live - and all the campaign stuff from that time - including Throne Wards.

Bounded by game-methodology - I want to see every erg of any interested person's imagination, pumping out the things they love, in a well-regulated campaign framework with a FR-loving crew.

Viva la Weave -
#833

jagggar

Jul 25, 2006 11:58:11
Wow, I just realized something. . . I mean, I know there's a whole board and all, but why don't we have an FR foundation?
#834

turalisj

Jul 25, 2006 14:30:33
Same reason there's no Eberron Foundation.
#835

jagggar

Jul 25, 2006 16:27:48
Hardy-har-har.
And what pray tell would that reason be?

I mean, I can understand why there's no Eberron foundation. It's young and, for the most part, the only stuff we talk about from Eberron at the Guild House is the races, the Artificer, and the way alignment and the gods are handled.

But we've got several posters who are very fond of the Realms and draw from it and expand upon it. They don't just use the races, they use the whole background of the Realms.
#836

zombiegleemax

Jul 25, 2006 18:42:10
.....it's just that in the IFWG, FR's materials have been resisted, the products ranked as overpowered, and the mythology thought of as out of step with other kinds that were popping up here. I remember the Weave was not welcomed.

Running an FR Campaign requires that there be reps from different parts of the FR socio-political landscape - the Guilds of those lands like Chosen-ses of Mystra (my precious - gollum), Dark Elves, Elven Citadels like Evermeet, Aryvandaar, Arvandor - the famous Mythals spotted over the landscape - famous characters like Ioulaum - the founding father of Netheril and the ancient floating cities (which you can do with an Epic Level Spell in 3.5), Karsus.

I envisage that a Guildish structure lends itself to an FR landscape, beautifully - in its own zone.

The mythology, in book form also creates anolomalies from time to time, where ancient Lore and 'the way of things' gets challenged by a 'wild card' - examples being Elven High Magic, where youthful casters were thought impossible, until Deities intervened, or when hapless characters - not part of Elven traditional society - stumble on famous Elven artifacts (that 'choose' owners) and gift them with a transformation to let them use masterful magic capable of wondrous effects thought only possible for Elves, but not so, as it turns out.

It's the sort of campaign framework where there's a place for DMs that explore the horizons of conventional game limits. You can put your PCs on special adventures - some of them 'one offs' where they can excel their prior limits, and aspire to greatness, within a regulated framework. Like a meta-Weave adventure where the Laws of Magic are temporarily altered, when Mystra intervenes to allow characters to do wild stuff with magic - temporarily (the Magic Fusions at MotP was an example, where you could fuse two schools of magic and meld effects of two spells e.g. Telefireball ...and the Elven mages appeared out of nowhere in the very midst of the ranks of the assailants, in explosions of arcaneblue - 20 feet in diameter - decimating the enemy as they teleported- it was a lot of fun) - and in a rule-bound way, of itself. And also a world where the Masters of the Shadow Weave are constantly striving to manipulte magic from another route into a form to basically blow the Elves off the face of Faerun ...and the Dark Elven Lore Masters chanted in guttural tones, summoning power from the Netherworld into Realmspace through ghastly shadowy conduits - tainting the magic as they did so - the airs suddenly becoming chill to living flesh as the Dark Mythal took form, clawing shadowy hands rending in the Void and crossing into our world....

And that's a whole heap of fun - if you're into that sorta thing.....
#837

Tenzhi

Jul 27, 2006 3:24:53
.....it's just that in the IFWG, FR's materials have been resisted, the products ranked as overpowered, and the mythology thought of as out of step with other kinds that were popping up here.

I'll try and forego comment on that part. Don't say as I never did nuthin' fer ya'.

I remember the Weave was not welcomed.

And with good reason. My character isn't part of the Weave. so what happens when you try to affect him with Weave/Pattern-affecting magic? Nothing, that's what. Like the Yuuzhan Vong and the Force - nothing.

Like the physical crystal-sphere dynamics (good, silly fun) of the universe defined by Spelljammer, the Weave has no universal place outside of its own Paradigm.
#838

zombiegleemax

Aug 01, 2006 21:16:59
I was active here for a very brief time about a year ago. I haven't really checked back in since (well I did once for another very brief time, but not anything substantial). I know I could read hundreds of pages of backlog to figure out whats going on, but instead, could someone give me a quick rundown on what's happening here?
#839

jagggar

Aug 02, 2006 8:37:58
Really? Nothing's been going on.

The IFWG was put on hold several times for various reasons. Then, we've just gotten a subforum in which to run our games. This prevents the singular game issue and the issue of having to allow every bit of material in every game.
#840

dyne

Aug 05, 2006 16:31:47
Is anyone dead yet?
#841

thasis

Aug 06, 2006 2:50:42
I'm dead... undead... ish... being a vampire is fun :D
#842

Tenzhi

Aug 06, 2006 3:44:59
Is anyone dead yet?

That is not dead which can aeternal lie, and no matter how strange the aeons - the Elf-Bane will never die. ;)
#843

zombomaniac

Aug 06, 2006 12:22:22
Is anyone dead yet?

Dead?
Nope, not possible.
I am the Zombie King after all. :P
Though I have been looking into Aberrant sources of power as well.
#844

jagggar

Aug 06, 2006 12:40:10
Zombie King, eh? *strokes fake beard* That anything like a zombie master?

*prepares to throw Zombo up against a party of 4 13th level characters*
#845

dyne

Aug 06, 2006 22:06:40
I'm dead... undead... ish... being a vampire is fun :D

I thought you were a Skygge.

So, I'm thinking of porting G&K over here, to the "Legends of the Guilds" thing. The extremely bland backgrounds and poor formatting of RPoL have rather stunted my creativity. Although, RPoL does allow GM's to moderate their own games....
#846

thasis

Aug 07, 2006 3:20:53
I'm a Skygge in this form my friend, but I've been a vampire before ;)
#847

zombiegleemax

Aug 08, 2006 1:02:52
Alright, when the hell is this thing starting? We've been waiting for a long time now, we've got the new board, we've got a lotta rules, or at least we better. It's been well over enough time to sort out rules, so lets get this thing started already. We're just wasting time here doing absolutely nothing and its gettin annoying. Hell, we've already lost half our playerbase because of how long this thing is taking.
#848

necrodude16

Aug 08, 2006 1:45:03
We HAD the new boards...

and when we delayed the start, the current estimation was about a week or 2..... :P
#849

lady_rolindin

Aug 08, 2006 6:21:28
so when does the game start then.

I'm sure alot of us would be interested in finding out a time.
#850

sssargoth

Aug 08, 2006 9:52:31
Alright, when the hell is this thing starting? We've been waiting for a long time now, we've got the new board, we've got a lotta rules, or at least we better. It's been well over enough time to sort out rules, so lets get this thing started already. We're just wasting time here doing absolutely nothing and its gettin annoying. Hell, we've already lost half our playerbase because of how long this thing is taking.

The sub-forum isnt just for the IFG y'know. If anyone wants to run their own game there, they can. Just know that the GMs arent responsible for refereeing any game we arent running. Thats the job of the person/s running that particular game. :P
#851

jagggar

Aug 08, 2006 11:22:34
In fact, we actually won't be running the IFWG. We've decided there's far too much baggage and way too many expectations for us to run a game with that name.
#852

dyne

Aug 14, 2006 0:38:40
In fact, we actually won't be running the IFWG. We've decided there's far too much baggage and way too many expectations for us to run a game with that name.

Cowards.
#853

aramar_the_black

Aug 14, 2006 1:10:27
So, how about something named the Inter0foundation Guild Wars (IFGW)?

Or the Guild House Games? (GHG)?
#854

dyne

Aug 14, 2006 20:29:27
So, how about something named the Inter0foundation Guild Wars (IFGW)?

Or the Guild House Games? (GHG)?

I don't care what we call it, but we need to organize something. The Guild House just isn't right without some kind of inter-guild game going on.

I could probably help out some, but I can't organize everything myself. I'll probably merge the G&K thing on RPoL with the IFWG here, since it'll probably be basically the same thing anyway. That, and I don't have the ability to run a game of that magnitude all by my onesy.
#855

orcy_the_green_wonder

Aug 14, 2006 22:13:07
Orcy would like to note that the Mountain Top Arena is no longer just a place for guilds to fight it out without threat of death, it is it's own campaign as well now. He has character creation information and the like posted on the thread.
#856

turalisj

Aug 15, 2006 8:35:52
I'm going to try setting up something sort of similar to the IFWG. Instead of there being 50 or so people for the bad guys side and 5 or so people for the good, and then 50 or so people neutral, you have a set limit of what amount of people you can have.
And everyone's character has to be a thrallherd, because you get free minions.... :D
#857

wilds

Aug 17, 2006 19:26:03
? your characters have to be thrallherds for your game? I thought just thralls
#858

thasis

Aug 18, 2006 1:55:46
Ummm... when I get back I can help run whatever. Though I'm full-time running a game on RPOL right now (Blood War Conscripts epic-game) so I can't run anything full time. I can contribute.

Dyne, I can continue to contribute with the Guilds and Kingdoms to, sorry for my absence :S
#859

zombiegleemax

Aug 20, 2006 20:14:42
So, has any progress at all been made? If so, what's going on with the game?
#860

dyne

Aug 21, 2006 1:37:00
So, has any progress at all been made? If so, what's going on with the game?

In fact, we actually won't be running the IFWG. We've decided there's far too much baggage and way too many expectations for us to run a game with that name.

Answer your question?
#861

necrodude16

Aug 21, 2006 2:55:21
So, has any progress at all been made? If so, what's going on with the game?

Well, now it says that the upgrades will return soon , so i guess that looks like a good date to start
#862

jagggar

Aug 24, 2006 14:33:30
So, If all goes well:

Welcome to the New Boards!
#863

dyne

Aug 25, 2006 21:15:29
Deja vu.
#864

dyne

Aug 26, 2006 0:59:18
Since the GM's don't want to run the IFWG, I guess we'll have to organize it ourselves. I won't have as much time as I'd like, but I'm willing to do my part.

Orcy will be running the Mountain Top Arena, as always. If we're eager for battle, we could always head there for an arena match.

I'll probably host a few threads of my own. The Pavilion could just be a place to play various mini-games (pazaak, arm-wrestling). I have some mass-combat rules that I could apply to a sort of Mass Battles thread, where our guilds' armies could duke it out. I'm also thinking of having some Forest Wilderness thread, where characters can come to battle random monsters and such; maybe even run a few quests there.

Anyone else considering running an IFWG thread?
#865

turalisj

Aug 26, 2006 2:14:47
Check the war games. I already have a team for the PF, just need those who signed up *looks at thasis and wilds* to make thier teams.
#866

necrodude16

Aug 26, 2006 3:42:38
Since the GM's don't want to run the IFWG

We dont?
#867

thasis

Aug 28, 2006 15:47:00
Well that's what we last heard. Personally, I'm up for running some IFWG :D
#868

jagggar

Aug 28, 2006 22:09:24
I thought we already went over this, Necro. We do not want to run the IFWG. We're okay with running an IFWG.

At some point for me, IFWG stopped being the name of a game and started being the name of a type of game. Hence why I said we weren't going to be running a game with the name IFWG. As I said previously, way too much baggage and too many expectations.
#869

dyne

Aug 30, 2006 22:47:30
I thought we already went over this, Necro. We do not want to run the IFWG. We're okay with running an IFWG.

At some point for me, IFWG stopped being the name of a game and started being the name of a type of game. Hence why I said we weren't going to be running a game with the name IFWG. As I said previously, way too much baggage and too many expectations.

So, you're willing to run a game. You just don't want to call it the IFWG?
#870

sssargoth

Aug 30, 2006 22:55:35
So, you're willing to run a game. You just don't want to call it the IFWG?

Correct. Im currently makig an adventure for it. Im not entirely sure when it will be done though.
#871

dyne

Aug 30, 2006 22:58:54
Correct. Im currently makig an adventure for it. Im not entirely sure when it will be done though.

Call me if you need anything. I'd be happy to help out with the next game.
#872

sssargoth

Aug 31, 2006 15:25:33
Call me if you need anything. I'd be happy to help out with the next game.

Well, it is the first adventure I have ever made, so, I need alot of help. Anyone have ideas for a sewer system with lotsa undead. I wouldnt suggest attempting to solo this. Ive also never DMed before, so this is a learnig experience for me.
#873

turalisj

Aug 31, 2006 17:52:04
The key is starting small. Go with skeletons and work your way up the CR ladder. Remember, clerics are powerfull against undead. A trio of clerics can easily wipe out an undead horde intended to face against six or more people.
#874

Tenzhi

Sep 03, 2006 2:50:14
Undead in the sewers? As long as they're all being controlled by an Otyugh lich.
#875

orcy_the_green_wonder

Sep 03, 2006 13:37:41
Orcy suddenly gets a picture of an awakened Dire rat sorcerer lich... and it disturbs him.
#876

dyne

Sep 03, 2006 14:28:30
Orcy suddenly gets a picture of an awakened Dire rat sorcerer lich... and it disturbs him.

I'm reminded of undead goblins that turn people into hamsters.
#877

aramar_the_black

Sep 03, 2006 15:59:56
I'm reminded of undead goblins that turn people into hamsters.

Ah, so many good memories....
#878

thasis

Sep 03, 2006 22:36:06
Well I write adventurers well at times, especialy with undead involved. If yah need help give me an email or PM... or both... <<... >>.... none-the-less, contact me.
#879

orcy_the_green_wonder

Sep 03, 2006 23:50:15
I'm reminded of undead goblins that turn people into hamsters.

Yes, that Goblin has since ascended to godhood in Ogbanar. Where he reigns over undeath and of course small caged animals.
#880

jagggar

Sep 07, 2006 17:12:29
I'm thinking about starting a "Dungeon of Random Encounters" in Legends. Would anyone be interested?

I'd like it to be a place to test houserules and the "balance" of various materials in the stereotypical party of four (or seeing what a party of 5 or more changes) as opposed to in a PvP arena where everything goes wonky and has the possiblity of going nova-ish.

My main concern for interest is that I'd like to have the control group be pretty tightly and stereotypically controlled (Fighter, Cleric, Thief- I mean Rogue, and Sorcerer (from basic game) or Wizard (from older versions of D&D) and using the starting packages for such characters). Would anyone be interested in helping me in this endavor? (I can rant on further if anyone would like to hear more.)
#881

turalisj

Sep 07, 2006 17:30:25
I might join in..... How about your stereo-typical elven ranger?
#882

necrodude16

Sep 09, 2006 2:57:44
I suppose i could help
#883

Tenzhi

Sep 10, 2006 0:03:54
My main concern for interest is that I'd like to have the control group be pretty tightly and stereotypically controlled (Fighter, Cleric, Thief- I mean Rogue, and Sorcerer (from basic game) or Wizard (from older versions of D&D) and using the starting packages for such characters). Would anyone be interested in helping me in this endavor? (I can rant on further if anyone would like to hear more.)

Rant away. I'm game for possibly a Halfling Rogue, Dwarf Fighter or Cleric, or Gnome Sorceror. For the hell of it.
#884

thasis

Sep 12, 2006 17:07:24
I can do Wizard... I can do Cleric... I'm up for it as I'm bored as livid hell.
#885

dyne

Sep 12, 2006 17:10:05
If you need another as backup, I can run anything.
#886

dyne

Sep 21, 2006 18:27:31
Do you guys know if there are rules for horseback racing (or anything similar) in any of the books.
#887

sssargoth

Sep 21, 2006 19:09:08
Do you guys know if there are rules for horseback racing (or anything similar) in any of the books.

I think that might be covered in the description of the Ride skill.
#888

dyne

Sep 21, 2006 19:59:37
I think that might be covered in the description of the Ride skill.

No, it's not. If I make up my own rules, though, I'm thinking on including some opposed Ride checks.
#889

dyne

Sep 21, 2006 20:53:16
On a (seemingly) completely unrelated note, I've come up with rules for determining a character's weight based on his physical ability scores (rather than just rolling the dice to determine it):



Weight of a Medium Character
Base weight
+1 lb. per 3 inches of height
+ ((Strength score) x2)
- ((Dexterity score) x2)
+ ((Constitution score) x2)
Character's weight



Weight of a Small Character
Base weight
+2 lbs.
+ ((Strength score)/4)
- ((Dexterity score)/4)
+ ((Constitution score)/4)
Character's weight



Using the above system (and comparing it to the standard die-rolling system of the PHB), the average weight of each race would be:
Human Male: 163 lbs. (175 lbs. standard)
Human Female: 126 lbs. (140 lbs. standard)
Dwarf Male: 170 lbs. (165 lbs. standard)
Dwarf Female: 140 lbs. (135 lbs. standard)
Elf Male: 117 lbs. (109.5 lbs. standard)
Elf Female: 112 (104.5 lbs. standard)
Gnome Male: 44.5 lbs. (45 lbs. standard)
Gnome Female: 39.5 lbs. (40 lbs. standard)
Half-Elf Male: 141 lbs. (145 lbs. standard)
Half-Elf Female: 120 lbs. (125 lbs. standard)
Half-Orc Male: 177 lbs. (185 lbs. standard)
Half-Orc Female: 135 lbs. (145 lbs. standard)
Halfling Male: 33.5 lbs. (35 lbs. standard)
Halfling Female: 28.5 lbs. (30 lbs. standard)



Some of the races would stay about the same, some would be slightly lower (especially Humans, which I always thought were a bit too high). Dwarves are way too heavy, weighing almost the same as Half-Orcs; I'd probably adjust their base weight down 20 lbs. or so (to make them 150 lbs. and 120 lbs. for males and females respectively).

So, using this system, a 17 year-old William Bristol would weigh 176 lbs. (having 16 Strength, 14 Dexterity, and 14 Constitution, and being 6 ft. tall):

120 lbs. base weight
+24 lbs. height modifier
+32 lbs. (Str x2)
-28 lbs. (Dex x2)
+28 lbs. (Con x2)
176 lbs.
#890

jagggar

Sep 21, 2006 21:20:49
Pretty neat. But should a high Con give so much weight? My brain's fried, so I can't get into the whole muscle weighs more than fat thing. What if it was Con x1 and Str x3? (And what if the Wizard was so smart his brain weighed an extra pound?)

But back to the horses. Normally it'd be the rules for a chase I guess.
You could probably do it something like the way you do arm wrestling, having multiple rolls to see how far they go.
Don't know if any of the ways people have turned running into a skill would help.
#891

Tenzhi

Sep 22, 2006 2:41:06
It's an interesting mental exercise, but it disregards whole clans of Sumo-Ninja.
#892

dyne

Sep 23, 2006 16:30:38
Pretty neat. But should a high Con give so much weight? My brain's fried, so I can't get into the whole muscle weighs more than fat thing. What if it was Con x1 and Str x3?

IMO, Con should influence weight just as much as Strength. Though, I suppose other people could do it however they like.

(And what if the Wizard was so smart his brain weighed an extra pound?)

Doesn't happen. Though, if you want him to have an overly large head, give him a lower Dex: his large cranium makes him off-balance, and also adds to his weight (indirectly).

But back to the horses. Normally it'd be the rules for a chase I guess.
You could probably do it something like the way you do arm wrestling, having multiple rolls to see how far they go.
Don't know if any of the ways people have turned running into a skill would help.

That's what I'm thinking of. It'll involve Ride checks to see how fast you can get your mount to move in a given time period, modified by the mount's physical stats.

It's an interesting mental exercise, but it disregards whole clans of Sumo-Ninja.

How so?

One thing I'm worried about is how age interacts with the weight system. We all know people tend to become slightly wider around the middle as they grow older, but with the age penalties to physical ability scores, it makes the opposite happen.
#893

Tenzhi

Sep 23, 2006 23:25:10
How so?

Because with a 16 Strength, 14 Dexterity, and a 14 Constitution, that 6' Sumo should weigh in at over 300 pounds.
#894

dyne

Sep 23, 2006 23:26:35
Because with a 16 Strength, 14 Dexterity, and a 14 Constitution, that 6' Sumo should weigh in at over 300 pounds.

Too bad for him, then.

Though, I can't imagine a 300-pound person with an above-average dexterity/agility. It doesn't happen.
#895

Tenzhi

Sep 24, 2006 0:07:38
Too bad for him, then.

Though, I can't imagine a 300-pound person with an above-average dexterity/agility. It doesn't happen.

You've obviously never seen a decent Sumo match then. A lot of those guys would have a 12-14 Dex. And you've never seen me put one of my legs behind my head, for which you should be thankful.

EDIT: And you're also obviously unfamiliar with Sammo Hung.
#896

dyne

Oct 28, 2006 19:09:09
How about this, a new feat:

Sumo Wrestling [FIGHTER]
You use your massive size to physically overpower your opponent.
Benefit: Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you are treated as one size larger if doing so is advantageous to you. You are also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect you. However, your space and reach remain those of a creature of your actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
Special: When you take this feat, your weight is doubled.

Basically, Powerful Build minus the ability to wield larger weapons.
#897

thasis

Nov 01, 2006 16:58:06
Wow things have realy died... I've been on here almost every day... but nothing is realy being exceptionaly done from what I can see. Has everyone just given up and wandered off?
#898

orcy_the_green_wonder

Nov 02, 2006 13:02:48
Orcy still checks every day, but there seems to be a lack of interest these days. Perhaps related to the fact that our GMs have still yet to begin running anything. Others can run games, but it would seem most are waiting for the GMs to do so, which, with their lack of attention to these parts recently, would seem to be rather futile.
#899

thasis

Nov 02, 2006 23:09:18
Mmm... things collapsed with the destroying of the old games. If the old games were still in effect I believe that things could be reorganized, reinstated, and fixed. The creation of the "new games" that have yet to be run has done nothing but destroy the guild house. Curse it all *Shakes Fist*
#900

necrodude16

Nov 03, 2006 0:58:54
I was opposed to the whole damn thing!! *shakes thasis's fist* I'll get into contact with the other GM's this weekend and see what we can come up with.
#901

thasis

Nov 03, 2006 16:59:22
Alright, I miss the old days, and even though those aren't comming back, at least we could do is create a new days :D Anyways, if you need some help just contact me. I am gone for the weekand, but I'm back sunday night so...
#902

dyne

Dec 13, 2006 15:26:27
*Stretches and yawns*

Man, it's been a long time since I've been here. Got busy with real life, I guess. If anyone wants to try getting things moving agian, though, I'd be glad to be a part of it.
#903

thasis

Dec 13, 2006 16:34:18
Check the Forums Games Sub-Forum. We have a after-the-war type Guild Wars going, ECL8 going on. Orcy is running it. Could be good XD
#904

dyne

Dec 13, 2006 18:04:10
Check the Forums Games Sub-Forum. We have a after-the-war type Guild Wars going, ECL8 going on. Orcy is running it. Could be good XD

Yup, I plan on joining in.

Here's a PrC I came up with. It is similar to Eldritch Knight, but it tailors to Barbarian spellcasters. I created it because I was unhappy with the Rage Mage PrC (which tries to do the same thing).

Furious Arcanist
Prerequisites:
Alignment: Any nonlawful
Base Attack Bonus: +4
Feats: Skill Focus (Concentration)
Skills: Concentration 8 ranks, Spellcraft 8 ranks
Spellcasting: Ability to cast 2nd-level arcane spells
Special: Barbarian rage ability

Hit Die: d8

[b]Level BAB Fort Ref Will Special Spells per Day[/b]<br /> 1 +1 +2 +0 +0 Focus Rage -<br /> 2 +2 +3 +0 +0 - +1 arcane spellcasting level<br /> 3 +3 +3 +1 +1 - +1 arcane spellcasting level<br /> 4 +4 +4 +1 +1 Spell Power +1 -<br /> 5 +5 +4 +1 +1 Rage +1/day +1 arcane spellcasting level<br /> 6 +6 +5 +2 +2 - +1 arcane spellcasting level<br /> 7 +7 +5 +2 +2 Spell Power +1 -<br /> 8 +8 +6 +2 +2 - +1 arcane spellcasting level<br /> 9 +9 +6 +3 +3 - +1 arcane spellcasting level<br /> 10 +10 +7 +3 +3 Avatar of Fury, -<br /> Rage +1/day
#905

Tenzhi

Dec 19, 2006 2:24:58
Does the Furious Arcanist receive no +1 Caster Level(s), then? Seems like it should at least get two or three of 'em.

That Sumo Wrestler feat is similar to a class ability I used in a Sumo 3-level Occupational Class (Occupational Classes was an idea I was toying with at the time for 1 to 5 level flavour classes that were like miniature Prestige Classes which could be taken at 1st level) I created long ago.
#906

dyne

Dec 20, 2006 3:21:58
Does the Furious Arcanist receive no +1 Caster Level(s), then? Seems like it should at least get two or three of 'em.

+1 Caster Level for being in a rage? Or do you mean spellcasting progression?
#907

Tenzhi

Dec 20, 2006 3:26:34
+1 Caster Level for being in a rage? Or do you mean spellcasting progression?

Yeah, for spellcasting progressions.
#908

dyne

Dec 20, 2006 3:27:16
Yeah, for spellcasting progressions.

It has 2/3rds spellcasting progression (2nd, 3rd, 5th, 6th, 8th, 9th levels). You have to scroll the little box over to the right.
#909

Tenzhi

Dec 20, 2006 22:19:21
D'oh! I missed the scroll bar.
#910

necrodude16

Dec 25, 2006 21:10:56
Merry Christmas Guildezens
#911

dyne

Jan 01, 2007 16:49:11
*Steals the new year*
#912

aramar_the_black

Jan 01, 2007 23:36:06
*Steals the new year*

Just be glad the old year has osteoperosis, or he'd run you down.
;)
#913

Tenzhi

Jan 03, 2007 0:11:40
*Steals the new year*

::replaces it with a Time Golem::
#914

turalisj

Jan 03, 2007 3:53:49
Just be glad the old year has osteoperosis, or he'd run you down.
;)

*gives the old year a corvette*
:P
#915

thasis

Jan 04, 2007 0:05:38
I think this thread should be the official Guild House Spam Thread.
#916

Tenzhi

Jan 04, 2007 0:28:59
But everything here is perfectly on topic. I'm not sure what topic it's on, but it's definitely on something. ;)
#917

jagggar

Jan 04, 2007 1:16:23
I'm tempted to make the next meta-thread "The Guild House Guild."
#918

dyne

Jan 05, 2007 2:26:05
I think this thread should be the official Guild House Spam Thread.

I thought it already was....
#919

thasis

Jan 05, 2007 4:14:09
Mmm, possibly.

Upside-down backwords purple giant squid squares are begining their attack so I assumed that fecile matter shant be raining today. *toodles off*
#920

aramar_the_black

Jan 06, 2007 10:46:29
But even so, that's no reason to put away the umbrella.
#921

thasis

Jan 06, 2007 13:06:03
Umbrella? I morphed into that long time ago. How bout that cheese *consumes a small fetus*
#922

aramar_the_black

Jan 07, 2007 17:56:54
And we love you for that.

I generally prefer them apples.
#923

thasis

Jan 11, 2007 23:20:28
Oranges eat apples any day!
#924

aramar_the_black

Jan 12, 2007 14:21:01
Citric oppression!
#925

Tenzhi

Jan 12, 2007 22:34:55
Ominous!
#926

dyne

Jan 12, 2007 23:21:14
*Gasp* Oh no!
#927

aramar_the_black

Jan 14, 2007 0:10:23
And because of all this, regardless of fecile matter, Humpty Dumpty the Pumpkin King leaned on wall and shattered amongst his loyal griffin triangles.
The purple squid squares enjoyed this.
#928

Tenzhi

Jan 14, 2007 0:27:08
I feel like we've written a Nickelodeon cartoon...
#929

zombiegleemax

Feb 11, 2007 22:30:23
To everyone in the Guild of Paladins, mind if I use that to return to the threads IG?
#930

captainshar

Feb 13, 2007 21:36:09
The Guild of Paladins is a young group and welcomes all new members who swear to uphold justice and goodness.
#931

zombiegleemax

Feb 14, 2007 0:53:01
Of course I will.
:angelhide
Okay, you caught me stupid bloody tail, it'd be primarily to bring an evil guild back and to some modicum of strength to stand against an epic (such as DungeonJ), until there were enough members to once again retire that character and bring back a less powerful being (Crowley to Nhyris, in other words), primarily through a temporary hijacking of the gate. The paladin foundation should have to challenge the former rulers, after all (if you look back, the GoUE technically won both IFWGs). And the idea that paladins allowed it back into the world is all too tempting.
#932

orcy_the_green_wonder

Feb 14, 2007 1:26:05
Orcy begs to differ, everyone knows it was the Merchants guild that won the last IFGW. After all, Glenn had over one million gold, he could have bought and sold the Guild of Ultimate evil! Indeed, the Merchants guild are the true winners!
#933

zombiegleemax

Feb 14, 2007 7:30:18
Actually, only Glenn won on the basis that he made the most money out of everyone in the guild. Practically everyone else gave up trying to outsell him a while after your char. got a monopoly going.
#934

captainshar

Feb 14, 2007 10:17:28
As you can tell by looking at my header, I only joined the D&D message boards this December. I haven't the slightest idea what happened in the previous incarnation of the Guild Wars.

And since DungeonJ hasn't been on for a couple of weeks, I'm kind of flying blindly in that Paladin thread.

So please let me know if I'm doing something stupid.
#935

dyne

Feb 14, 2007 14:50:28
Didn't we already have at least three IFWG's?
#936

orcy_the_green_wonder

Feb 14, 2007 16:04:16
Lets see... there was the one Droga blew up with Sil. Then there was the one that kinda broke... for some reason or another... the third was the level 7 that never started. Speaking of which, where have all the GMs gone? Orcy has not seen them in a while. Did Sssargoth get hungry and eat the others?
#937

dyne

Feb 14, 2007 16:12:17
Lets see... there was the one Droga blew up with Sil. Then there was the one that kinda broke... for some reason or another... the third was the level 7 that never started.

Hmm, for some reason I thought the ECL 7 thing was gonna be the 4th one.... Gah, it's so confusing. Someone should gather together some sort of history of this whole thing, sort out the mess of failed IFWG's, GM's being replaced, and the like.

Speaking of which, where have all the GMs gone? Orcy has not seen them in a while. Did Sssargoth get hungry and eat the others?

Necrodude is never around. He only pops in sporadically for a random post, then disappears again. Jagggar is working on some Pokemon RPG thing, I believe.
#938

orcy_the_green_wonder

Feb 14, 2007 16:16:05
Orcy has a sudden urge to throw a red and white ball at a mind flayer.
#939

zombiegleemax

Feb 14, 2007 17:34:27
As you can tell by looking at my header, I only joined the D&D message boards this December. I haven't the slightest idea what happened in the previous incarnation of the Guild Wars.

And since DungeonJ hasn't been on for a couple of weeks, I'm kind of flying blindly in that Paladin thread.

So please let me know if I'm doing something stupid.

You're actually doing better than most of the old guilds did, Shar. You've kept people somewhat preoccupied pretty well, which has kept infighting down.
Orcy has a sudden urge to throw a red and white ball at a mind flayer.

Illithidchu, go!
#940

captainshar

Feb 14, 2007 21:18:45
I'm just curious which of the Guild Wars incarnations the Welcome thread refers to. 'cause my character is currently statted for level 15, according to that thread. Which seems to be woefully lower than the characters everyone else has. I guess if there's ever going to be a statted fight there'll be some kind of announcement as to what level everyone's supposed to be!

You're actually doing better than most of the old guilds did, Shar. You've kept people somewhat preoccupied pretty well, which has kept infighting down.

Thanks! Would it be rude to go any farther without DungeonJ? And, if he's not there, do I just decide what I run into in Celestia? Or are there any GMs?
#941

turalisj

Feb 14, 2007 21:25:28
Well, I was planning on unleashing my current trio of BBEG's upon the paladin's guild (complete with a storyline)
#942

dyne

Feb 14, 2007 22:36:02
I'm just curious which of the Guild Wars incarnations the Welcome thread refers to. 'cause my character is currently statted for level 15, according to that thread. Which seems to be woefully lower than the characters everyone else has. I guess if there's ever going to be a statted fight there'll be some kind of announcement as to what level everyone's supposed to be!

That was the IFWG 2. And it doesn't look like the IFWG will ever be returning, so your character's stats might go to waste.
#943

zombiegleemax

Feb 17, 2007 11:33:51
Thanks! Would it be rude to go any farther without DungeonJ? And, if he's not there, do I just decide what I run into in Celestia? Or are there any GMs?

To cover for a later date:
It isn't if he hasn't been here in weeks. Generally, the rule is/should be if they keep you waiting for a week, move on without them. No GMs currently reside here.
#944

dyne

Feb 19, 2007 14:43:43
Some bad news:

Some of the threads seem to have been deleted during that period of "maintenance" from the last few days. Many of the guilds look to have been deleted, including every single one that I created (links in my signature, which now go nowhere).

I can't count the amount of material that was lost in this "pruning". This is rather depressing.

EDIT: Apparently, this is part of some archiving initiative to reduce the number of threads in the forums to reenable search. However, some of the threads that disappeared don't seem to be in the archives (which can be found here, by-the-way).
#945

aramar_the_black

Feb 19, 2007 15:54:47
Bummer. What kind of material?

And if you're talking crunch (at least partly), how recent was it?

That is, there is a freakish amount of stuff that Lady Rolindin copied to the Library, and I have subsequently stored a copy of the entire Library thread on my computer.
#946

dyne

Feb 19, 2007 16:01:33
Bummer. What kind of material?

Adn if you're talking crunch (at least partly), how recent was it?

I was talking mostly about crunch: PrC's, feats, spells, magic items, that kind of thing. Most of it was a year or two (or more) old, since not much new stuff has been created lately. Though, most of the threads seem to have simply been moved to the archives, so it seems the material is safe (though more difficult to locate). A couple threads, however, have simply vanished; I don't believe they contained all that much material, though it is depressing to see them go.

I have links to a few threads in my sig, and you can see which ones were moved and which ones just obliterated. I'll see what I can do to bring back some of the material/guilds.
#947

turalisj

Feb 19, 2007 16:05:53
I just reposted the Foundation Guidelines. Hopefully it gets stickied so people can see it...
#948

jagggar

Feb 19, 2007 16:10:55
Jagggar is working on some Pokemon RPG thing, I believe.

And I got it posted here before my Internet cut out. Basicly, I ripped off the rules from Heroscape. . .

Also, some of you have heard that I've been trying to retire. I honestly don't know what my status is at this time.
#949

zombiegleemax

Feb 19, 2007 16:15:49
Well if you do retire, I hope you stick around. The Legends threads seem to have some promise.
#950

turalisj

Feb 19, 2007 16:39:27
I might join the pokemon thing... (yeah, I'm 17 and still play pokemon :P)

Too bad you don't have my two favorites up...
#951

zombiegleemax

Feb 19, 2007 19:28:56
To bring up a new development, it seems that the Stormhand Federation and Merchant's Guilds have been deleted. And they were semi-returning, so that's a shame.
#952

turalisj

Feb 19, 2007 19:29:44
I think everything with 1k+ posts was deleted or something. Which sucks..
#953

zombiegleemax

Feb 19, 2007 19:31:02
It does. But I didn't think that either one of the two had hit that limit yet.
#954

captainshar

Feb 19, 2007 19:57:01
The Merchant's Guild can start up again by itself if it wants, or I'd be happy to host it in the Guild of Seafarers until it gets on its feet again.
#955

dyne

Feb 19, 2007 20:05:03
To bring up a new development, it seems that the Stormhand Federation and Merchant's Guilds have been deleted. And they were semi-returning, so that's a shame.

Mhmm. I was trying to bring back the Elven Foundation as well. Both the Stormhand Federation 2 and Elven Foundation 2 disappeared into oblivion, I can't find them anywhere in the archives.

Ah well, I suppose they could all use a brand new start anyway.
#956

zombiegleemax

Feb 19, 2007 20:08:04
I guess. This'll allow them to bypass some OOC stuff that bogged it down, at any rate.
I'm still keeping the GoUE's wyvern, though. That's just too much fun to let go of.
#957

jagggar

Feb 23, 2007 16:25:01
I might join the pokemon thing... (yeah, I'm 17 and still play pokemon :P)

Too bad you don't have my two favorites up...

20, and can't wait for DP. Upset they took the anime off KidsWB (I've got no cable, so bleh.) and EXTREMELY upset they changed the VAs.

So long as they aren't Hoes, er, from Hoenn, I'll have them. It just gets tiring after a while to type all those stats up....
#958

turalisj

Feb 23, 2007 20:49:12
Blaziken and metagross :/

I can send you the 'official' stats for them....
#959

Tenzhi

Feb 23, 2007 23:49:28
I think everything with 1k+ posts was deleted or something. Which sucks..

What sucks even more is that whichever thread housed the info for the Elf-Bane got deleted. Now my sig has a dead link.
#960

zombiegleemax

Feb 23, 2007 23:51:49
PC thread one. But apparently, everything's been put into an archive, so all isn't lost. I even managed to find the original GoUE and the HEF.
#961

turalisj

Feb 23, 2007 23:53:44
Hm... Are we using the same rules for followers this time around demonfey? I don't think it's needed, since there aren't that many of us in the IFWG this time (right now we seem to number less than 10)
#962

zombiegleemax

Feb 23, 2007 23:57:38
Hm...no armies this time. If you have leadership, might as well use it, but otherwise no need for armies.
#963

turalisj

Feb 24, 2007 0:02:33
Ok. I'll just get landlord and build a military base. Would a warblade count as a skilled laborer? :D
#964

captainshar

Feb 24, 2007 0:06:36
So basically Shar is going to outnumber everybody (unless they have an awfully high charisma)...I actually have full class levels, and Leadership as a class ability. That's pretty amusing. One ship carrying more legit population than a guild.
#965

zombiegleemax

Feb 24, 2007 0:08:09
Well wait a second, I never said we couldn't keep the stuff from last time, now did I?
One thing I'll stick with is the 3 char limit, no two being in the same guild, and no doing 3 good/evil characters. The other way just makes for messy book keeping.
Also, on Nhyris's sheet:
Leadership, Might Makes Right (adds strength to charisma for deciding leadership score). His total's high.
#966

captainshar

Feb 24, 2007 0:11:41
Was that last post replying to me? I currently have two characters, and they are not in the same guild(s).

Oh, maybe you thought I meant myself. I was referring to the character Shar. Should probably give her a last name and call her by that to stop confusion.
#967

zombiegleemax

Feb 24, 2007 0:17:12
As for the first question:
That was an in general, although mostly to Turalisj since he's probably got more characters in mind for the future. We were both posting at the same time, is all. There were issues last time, and there were a few rules the GMs laid down saying no one person can have more than three characters, no two of which can be in the same guild, and they can't all be on the same side alignment wise.
As for Nhyris's score, I meant Shar (char). He actually had a largish number of followers.
#968

captainshar

Feb 24, 2007 0:20:16
OK. Guess he needs someone to keep that wyvern going.

Good Night, and signing off.
#969

zombiegleemax

Feb 24, 2007 0:22:08
Night, Shar.
#970

turalisj

Feb 24, 2007 1:46:18
So basically Shar is going to outnumber everybody (unless they have an awfully high charisma)...I actually have full class levels, and Leadership as a class ability. That's pretty amusing. One ship carrying more legit population than a guild.

Well, how exactly do you figure the leadership score? Kitae happens to have a charisma modifier of +6 (putting him somewhere along merely blinking and making people wet themselves), which isn't exactly something to cough at.
#971

zombiegleemax

Feb 24, 2007 2:00:52
By the leadership feat and related feats. Keeps things simple.
#972

turalisj

Feb 24, 2007 18:28:01
Hmmm..... I wonder if I should use the Ultimate Monk.... :D
#973

dyne

Feb 25, 2007 19:47:43
By-the-way, I found the Stormhand Federation 2 and Elven Foundation 2 threads. Apparently the Guild House archives have a 2nd page.
#974

turalisj

Feb 25, 2007 20:30:44
Would items such as ships count as stronghold expenses?
#975

captainshar

Mar 03, 2007 10:30:01
Do we get XP here for formal, organized combats? Like for me killing Turalisj's warlock? :D
#976

zombiegleemax

Mar 03, 2007 13:14:31
Sure. Though Turalisj's CR and your CR might have to be looked at.
#977

captainshar

Mar 03, 2007 13:17:56
I think I'm CR 10 - 3 from Centaur, +2 from Half-Celestial, 5 Class levels.

But it'd more be about me at my ECL of 15 vs. his CR, right?
#978

zombiegleemax

Mar 03, 2007 13:19:17
Probably. I'll post an amount from the DMG
#979

turalisj

Mar 05, 2007 21:34:07
FYI All- I've been in the hospital for the past week, and am out of commission until I can rest and heal up. So don't expect me to be posting...
#980

zombiegleemax

Mar 05, 2007 21:35:49
Oh. Ow. Hope you get better soon. Remember to tell us what happened when you feel better, so that you can rest up until you return.
#981

turalisj

Mar 05, 2007 21:37:29
Inflamed liver/pancreas caused by a gummed up gall-bladder that had to be taken out. That's about all I can get out right now...

On a side note: I found out bile is dark green and tastes like fish-filey.
#982

zombiegleemax

Mar 05, 2007 21:39:20
Wow..., that has to suck. Hope you get better soon, because that really sounds unpleasant. I'll let them know in CBtS
#983

turalisj

Mar 05, 2007 21:40:55
I can't even laugh right now. Or yell. Or even talk above a 'normal' speaking volume. One good thing is that I have a computer in my room, thus can be here doing this.
#984

zombiegleemax

Mar 05, 2007 21:44:13
Well, long as there's a silver lining somewhere...
#985

captainshar

Mar 05, 2007 21:50:28
Aw, hope you feel better soon, T!
#986

dungeonjman

Mar 05, 2007 21:58:35
As Shar said. Hope you feel better soon!
#987

zombiegleemax

Mar 06, 2007 15:34:12
Would there be any objections to unstatted characters and anything they do intangibly passing through stuff that they'd affect negatively that isn't random background stuff? Ex: an unstatted character could blow up a tree, but not blow up a PC. Things trying to negatively affect them (like a sword to the chest) would also be ineffective and go through them.
Before you ask, Skull, this isn't because of you. You just brought the issue up by destroying guild property without having a character on the board.
#988

captainshar

Mar 06, 2007 17:05:17
Sounds reasonable. That way anyone who feels like being big and stompy can be, and anyone who feels like building themselves up gradually by the rules can, and they won't affect each other.
#989

Tenzhi

Mar 06, 2007 22:36:47
Would there be any objections to unstatted characters and anything they do intangibly passing through stuff that they'd affect negatively that isn't random background stuff? Ex: an unstatted character could blow up a tree, but not blow up a PC. Things trying to negatively affect them (like a sword to the chest) would also be ineffective and go through them.

This is how I typically handle Tenzhi in the first place.
#990

zombiegleemax

Mar 06, 2007 22:38:24
But Tenzhi was...okay you did have full stats for Tenzhi, but you never were interested in using him in combat or to terrorize anyone besides the elf and half elf foundations.
#991

zombiegleemax

Mar 06, 2007 23:00:13
Far as I can tell yer pullin this stone and 'trade items' outta yer ass for a reason to be giving yourselves gold for free. You people are always roleplaying dancing and flirting, so I got no idea where the hell you are finding the time to mine carts upon carts of stone and all that crap. But I DO have stats, just ain't finished my skills or they'd be posted.
#992

turalisj

Mar 06, 2007 23:04:15
And I'm trying to get some much needed schoolwork caught up....
#993

zombiegleemax

Mar 06, 2007 23:11:54
Ah. If you'd just place a space holder, that'd be fine and you could smash stuff then (would have to be approved for people, though). And I have your stats for Kitae, T, so no worries.
Anyway, we're not mining, the GoUE is. Direct money for the GoUE, the GoP is going to-and has decided to-make its own business to try and keep up monetarily (also means they have a territory, to avoid what happened with the GoPG last time), and each guild is currently being set up to make a set amount of money because of exports. Its working on the idea of the last incarnation of each territory having something that could be exported, as well as citizens that work for or with the guilds. Its in the hopes that it might be able to graduate to full war over time, and therefore leaving you funds to use if it ever does.
You want a war, begin causing trouble with the GoP, and make a combat thread when you have some challengers. Its up to you to make them come after you.
#994

Tenzhi

Mar 06, 2007 23:59:05
But Tenzhi was...okay you did have full stats for Tenzhi, but you never were interested in using him in combat or to terrorize anyone besides the elf and half elf foundations.

And overall harmless terrorizing at that. It wouldn't be polite to just bulldoze other players with Awesome Power without their consent. At least, that's the way I've always felt about it. That sort of bullying - be it in the name of Good or Evil - tends to generate ill will, as was made ever the more apparent around here.

But such is the ever-present danger of PvP.
#995

zombiegleemax

Mar 07, 2007 0:05:18
I don't hold any ill will to (almost) anybody round here. Never have, never will. Its a game, characters die, crap happens. We take it and get over it. But what does tick me off is when people play a character based on OOC reasoning. Like demonfey being cocky and insulting to make 'comic relief' out of my character. I don't care who you are, its VERY unlikely you'll be so cocky and confident to a twenty four foot damn monster. There must be some sorta paladin disease goin around where everyone and their brother AND sister are immune to all sorts of fear. I just wish people would act in character once in a while instead of acting like their 100% fearless of everything and everyone. It just ain't realistic.
#996

zombiegleemax

Mar 07, 2007 0:18:36
...okay, valid point. I'll try and put in some fear from now on, okay?
PS: The recent speech was typed before seeing what was bugging Skull.
Also, 'night, everyone.
#997

Tenzhi

Mar 07, 2007 0:33:34
I don't care who you are, its VERY unlikely you'll be so cocky and confident to a twenty four foot damn monster.

Twenty-four foot isn't all that big. Back in my day that was a small dragon. You'd hit it on the head with a +1 beer mug (right after shooting butterflies in its face and growing grass on it with a strange wand you found) until it decided it would rather have a drink with you than chew on you.
#998

zombiegleemax

Mar 07, 2007 0:36:15
I'm not saying you need to immediately pretend to be afraid... but come on, this isn't supposed to be a web comic. The bad guy isn't always your comic relief, and I'm not going to be it. You can continue mocking the hell out of me if you damn well please, but I won't just sit here and take it. Your character will very likely get smushed. ;)
#999

zombiegleemax

Mar 07, 2007 0:44:40
Fair enough. And that bit where he leaned against the mace was probably more realistic than I'd care to admit, at least if the monster brought up a good point like you did.
Also, before your show of power, you were just like every other huge, menacing creature that ever joined the GoUE. Now, you've actually shown that you are a potential threat (and eliminated the blitzkrieg attackers as threats to your character-amazing what things come to mind while watching the history channel and a thing about mongols), so have earned him fearing you more (though not all that much).
As for the Shadow of the Colossus thing, sorry about that. But huge, mace wielding beings that are unbelievably strong make up a good portion of the colossi (more than any of the other types). How could I not see a similarity?
#1000

Tenzhi

Mar 07, 2007 0:52:22
Your character will very likely get smushed. ;)

Wouldn't be the first time Tenzhi has allowed himself to be apparently killed.

Heck, the only Foundation I was ever a member of (because I started it) was dedicated to eternal life and had a PrC whose ultimate ability made them unkillable in the long run.
#1001

captainshar

Mar 07, 2007 9:17:31
Another idea: if everyone keeps separate track of all class levels, money, and items earned and/or lost in-game, then we can use the original 15th level, 200k gold characters when we have formal single combats. That way nobody feels like they've been cheated because their opponent happens to be part of a lucrative guild. Sound fair?

Different question: are we allowed to share gold between our characters? Because my Dread Pirate is going to get a lot richer than my other two characters, looks like, and there's only so many improvements one ship can take.
#1002

zombiegleemax

Mar 07, 2007 14:25:14
That was part of the plan. All funds from exports goes to the guilds.
#1003

captainshar

Mar 07, 2007 14:28:25
Oh. So it's impossible to upgrade one's personal equipment in-game?

And would should I do with Shar's money...she practically IS the Guild of Seafarers. Can she use her money to buy stuff for herself and her ship?
#1004

zombiegleemax

Mar 07, 2007 14:36:17
Maybe I should rephrase: personal business (like what Orcy does with Glenn) adds to what you have, as does any betting you might do or any spoils you might get in the arena (like the 50 k idea you had for you vs Kitae). Selling things from your territory without you actually buying them from your territory at some point (Dalion's going to pay back all the iron he uses, soon as I bother looking up how much he must have used by now) goes to the guild coffers. Shar's getting paid to transport goods, and so what we pay her for that is (probably) hers, since its her ship.
As for the Guild of Seafarers money, why not use it to set up a port or two? That way, if more people join (might have Nhyris join, due to airships under his command), the funds have been used to benefit yourself and future members.
#1005

captainshar

Mar 07, 2007 14:41:20
So what about Waken's ranching? She found the young hippogriffs and lions herself (and has the Survival ranks to do that) and is spending several hours most days caring for them and training them. She's not doing that full-time, so I was going to give her 1/4 profits from them? Maybe? I guess I'll have her make some Handle Animal checks too.

And as far as ports go, that would be great if we actually had a map and could see the best places to put them...so far all I know is that there's some nebulous city on the mainland.
#1006

zombiegleemax

Mar 07, 2007 14:43:36
That'd probably count as a job. With the handle animal checks, 1/4 profits would make sense.
I'll check and see if anyone saved the map from last time. If not, assume there are some small towns and villages along the coast (it'd make sense for there to be a few.)
Doesn't have to be in a city, it could just be a place you set up that multiple other ships pass through, and also where the Seafarers have a common port. And T should be back sooner or later.
#1007

turalisj

Mar 07, 2007 16:39:35
I should be back into posting tommarrow. I'm thinking of making a Ssage/Incarnum Blade/Eternal Blade (a total of 20 levels) for Norax.
#1008

zombiegleemax

Mar 07, 2007 16:41:19
Good to hear, T. Just remember: ECL 15.
#1009

turalisj

Mar 07, 2007 16:42:41
I thought it was going back to freeform? :D
#1010

zombiegleemax

Mar 07, 2007 16:48:17
Sorry to disappoint, but not entirely. There can still be the moments of freeform (ie, when they'd be entertaining), but for the rest of the time, its ECL 15.
In other words, gags are still good, just not serious moments.
#1011

Tenzhi

Mar 07, 2007 22:10:40
I'm afraid Tenzhi doesn't have an ECL 15 incarnation. You'll just have to accept him as a relatively harmless part of the environment that can be spoken to and invited to parties.
#1012

turalisj

Mar 07, 2007 22:12:20
Can I break out my uber-version for smacking around the big creatures that need it? (like sigs lurking in the BLI)
#1013

zombiegleemax

Mar 07, 2007 22:16:27
At the BLI, anything goes since its non canon. As for Tenzhi, you just like popping in and doing your own thing without threatening to overpower or out do people, so no issue with you. Feel free to pop in as you like. As for Turalisj's uber form, only for non serious moments and in aid of said moments (like the snowball fight).
#1014

turalisj

Mar 10, 2007 12:41:46
Hey Shar, want to see if Waken can handle a weak little kobold? :D
#1015

captainshar

Mar 10, 2007 12:44:18
In the non-canon thread? Sure. I don't have much homework this weekend...when's good for you?
#1016

turalisj

Mar 10, 2007 12:44:54
Anytime realy...
#1017

turalisj

Mar 10, 2007 13:01:18
Btw, Waken should have an additional 4,500 experience points from the battle w/Kitae.
#1018

captainshar

Mar 10, 2007 13:04:05
OK. Cool. But since this one's non-canon, no real gains or losses. I mean, they haven't even met, IG, so they can't be "really" fighting.
#1019

zombiegleemax

Mar 11, 2007 18:53:54
@Turalisj: your kobold's weapon is a +4 bastard sword, but you have the price of a +5 sword. There a specific reason?
#1020

captainshar

Mar 11, 2007 19:00:29
OK; just to clarify how this works, do I add XP and gold earned in-game into my basic character (i.e. I could level up eventually), or should I keep everything in-game separate from my original character?
#1021

turalisj

Mar 11, 2007 19:08:45
@Turalisj: your kobold's weapon is a +4 bastard sword, but you have the price of a +5 sword. There a specific reason?

It's a legendary weapon. Each legacy ritual has a certain cost, and they add up to that cost. If anyone has ToB, they can confirm that for you..
#1022

zombiegleemax

Mar 11, 2007 19:15:25
Oh. Okay, then.
Also, you were supposed to post Kitae here after the fight, remember?
#1023

turalisj

Mar 11, 2007 20:53:07
D'oh, right. I'll get on that next.
#1024

captainshar

Mar 12, 2007 16:30:48
Scratch that; this is a lot simpler.

Magic Item: Amulet of Alter Self

Function: as a standard action, you can trigger the item to change your form, just as if you had cast "alter self." All restrictions related to the spell, except duration, apply. This item can be used at-will.


10,800 gp

Any adjustments needed?
#1025

turalisj

Mar 12, 2007 16:57:05
How many times a day? I can get you the price for an amulet of polymorph if you need it... :D
#1026

zombiegleemax

Mar 12, 2007 17:05:42
Where're amulets of polymorph? Is it like Skull's amulet of enlarge weapon?
#1027

turalisj

Mar 12, 2007 22:17:00
Hey Orcy, how'd you get a 20 charisma? And for that matter, what did you use for the stats of a hamster? And for that matter, doesn't the bonus from bracers of armor not stack with normal armor?

Just pointing out some things :P
#1028

zombiegleemax

Mar 12, 2007 22:21:48
You bring up a good point about the bracers that I must check...
#1029

turalisj

Mar 12, 2007 22:28:04
I couldn't find where he rolled for stats either, unless he used the point buy. I'm thinking Orcy is getting sloppy :P
#1030

orcy_the_green_wonder

Mar 12, 2007 23:36:14
The stats were rolled earlier and Orcy forgot to put up a link (he did them here before he decided to use the character for the guild wars). The high charisma is because he rolled 3d6 for awakening the creature to determine it's base mental stats after awaken was cast. Finally... he is not wearing bracers of armor and armor.

Ah yes, and the hamster stats were based off of the Rat.
#1031

turalisj

Mar 12, 2007 23:42:25
Well, according to the savage species, rats get a -4 to charisma. And I doubt hamsters get a cuteness bonus :P
They do get a +4 intelligence though...
#1032

orcy_the_green_wonder

Mar 12, 2007 23:44:06
According to savage species ANTRHOPOMORPHIC rats get a -4 to cha. These are not anthropomorphic.
#1033

turalisj

Mar 12, 2007 23:45:56
Meh, owell....
*goes off in search of someone to fight*
#1034

zombiegleemax

Mar 13, 2007 11:41:00
Something I'd like to do for PC fights, if no one objects:
Experience will be handled by ECL. Less work trying to figure out character CRs that way, especially with the homebrew stuff in here.

Anyone who doesn't like this idea, feel free to voice your opinion. If you're willing to help figure out CR for some of the rarer stuff and equipment, we'll do it your way on a trial basis. If not, then I'll consider it based on your argument.
#1035

orcy_the_green_wonder

Mar 13, 2007 11:49:12
Orcy always did it based off of ECL. The way he sees it, a PC character is stronger than a normal monster anyway. So their CR is typically around or at their ECL in the first place. He isn't sure, but he thought he saw something somewhere saying the same at some point... some time... some... uh... how.

In other news, Hamartans will fight!
#1036

zombiegleemax

Mar 13, 2007 11:51:38
Oh. Never noticed that. Okay.
#1037

turalisj

Mar 13, 2007 17:36:58
Orcy always did it based off of ECL. The way he sees it, a PC character is stronger than a normal monster anyway. So their CR is typically around or at their ECL in the first place. He isn't sure, but he thought he saw something somewhere saying the same at some point... some time... some... uh... how.

In other news, Hamartans will fight!

Let me stat up my kobld's followers, and we can have a mass melee brawl. :D

The Spartan-Hamsters vs the Athenian-Koblds :P
#1038

wilds

Mar 13, 2007 20:00:36
my bets on the hamsters spartans, because hamster + spartans means they have to win, seriously, hamsters in armor
#1039

zombiegleemax

Mar 13, 2007 20:03:57
Also, they could bring siege weapons against the kobolds.
#1040

turalisj

Mar 14, 2007 19:53:30
Which is when we unleash the draconic cats. With the Steel Wind Strike maneuver (1st level iron heart maneuver), each one can strike a foe he threatens twice.

How many hamsters fit into a single square?
#1041

zombiegleemax

Mar 14, 2007 19:55:44
How're you doing on the kython nests, T?
#1042

turalisj

Mar 14, 2007 19:57:56
Have the adventure done (It's a straightforward, go in, kill a few patrols, kill a minor boss, kill the big boss group). I had to load the kythons up on templates to bring thier cr up. Thank you book of templates! :D
#1043

zombiegleemax

Mar 14, 2007 20:02:35
Alright. Might want to let anyone who has mentioned interest know its ready.
CotP or a new, adventure specific thread, though?
#1044

turalisj

Mar 14, 2007 20:04:31
I don't know... How do you feel about doing it on rpol.net? It has a dice roller there that will be easier to track than invisi-castle.
#1045

zombiegleemax

Mar 14, 2007 20:13:04
Get everyone on one thread, and then ask.
#1046

zombiegleemax

Mar 18, 2007 0:08:03
[shameless plug for friend]
The man who came up with Sigil Prep has put a book out. To quote him: "...if you like cowboys, and you like werewolves, you might enjoy this thing. 'Cause it's got cowboys and werewolves in it."
[/shameless plug for friend]
#1047

Tenzhi

Mar 18, 2007 1:41:15
Sigil Prep? A Prep School in Planescape's central city?
#1048

dungeonjman

Mar 18, 2007 9:03:56
Oh yeah, i read that thread. Some of those classes were pretty darn funny:

"Who will follow me? We're going out for pizza! For Pizza!!!"

-Tobias, 3rd year marshal
#1049

NightScreamer20

Mar 18, 2007 10:56:13
Have the adventure done (It's a straightforward, go in, kill a few patrols, kill a minor boss, kill the big boss group). I had to load the kythons up on templates to bring thier cr up. Thank you book of templates! :D

Fill them up on templates to increase their CR? You couldn't just you know... advance them as normal? Or use the Higher CR Kythons to replace templated monstrosities? Or make the encounters more difficult by increasing their number or where the encounter takes place...? Just seems a bit silly to 'load' something with templates to make it worth encountering.
#1050

zombiegleemax

Mar 18, 2007 12:10:37
Highest CR on a kython is 13, 14 with the right biological weapon built in, or even 15 if it gets two. It takes work to bring most kinds of kythons into a range challenging enough to be worth any xp.

As for Sigil Prep, it's basically college for D&D classes, with a humorous streak. They have to learn what they do somewhere, after all.
#1051

NightScreamer20

Mar 18, 2007 12:18:24
Highest CR on a kython is 13, 14 with the right biological weapon built in, or even 15 if it gets two. It takes work to bring most kinds of kythons into a range challenging enough to be worth any xp.

Ok but... i just don't see why they need a 'Load' of templates, unless you want the Broodlings to be CR 15 as well...
#1052

zombiegleemax

Mar 18, 2007 12:25:42
We're going back to ECL 15 here. Didn't work too badly last time, just needed some work in the first run through since everyone was pulling stuff from nowhere for their guilds.
#1053

turalisj

Mar 18, 2007 15:09:55
[shameless plug for friend]
The man who came up with Sigil Prep has put a book out. To quote him: "...if you like cowboys, and you like werewolves, you might enjoy this thing. 'Cause it's got cowboys and werewolves in it."
[/shameless plug for friend]

And where would one find this game? I can just imagine my kobold in there...

I layered onthe templates with the kytons mainly because my book of templates is just sitting there collecting dust. I have some interesting combinations.
#1054

zombiegleemax

Mar 18, 2007 15:14:21
It might be full at the moment, just to warn you. Its current location is plothook.net (just look around a bit). Just be warned, its up to you to make plotlines.
#1055

turalisj

Mar 18, 2007 15:16:03
No problem
*goes off to pick a fight with an umber hulk*
#1056

dungeonjman

Mar 18, 2007 15:26:47
I personally like the concept, but wouldn't find an actual game in there fun, since i (and yes I am really like this, that's why i founded the GoP) would refuse to violate the rules for anything. Kind of makes gameplay a little hard.
#1057

zombiegleemax

Mar 18, 2007 15:40:32
Just as long as anyone interested remembers that they have to wait in line like all the lurkers.
#1058

zombiegleemax

Mar 22, 2007 0:18:41
Alright, methinks its time to add a little rule for characters: if you're using something homebrew, please post a link. Other people might want to use it too. If just something really obscure, just give a general idea of where it 's from.
Oh, and starting exp. is halfway to next level. I just keep forgetting to add that if its not already there.
#1059

captainshar

Mar 29, 2007 10:57:40
Hey, Screamer - are Ray and Rayne married or siblings?
#1060

orcy_the_green_wonder

Mar 29, 2007 11:20:07
Rayne is Ray's sister.
#1061

turalisj

Mar 29, 2007 17:23:40
Ok, finished it up during one of my study halls. I still need to know if you are willing to do it on a diffrent web site.
#1062

captainshar

Mar 29, 2007 17:29:32
If the other website works, then I don't care.
#1063

orcy_the_green_wonder

Mar 29, 2007 20:19:57
Orcy isn't sure why you'd want to run a game based around the guild house on another site. Perhaps the Legends of the Guilds section would be fine?
#1064

zombiegleemax

Mar 29, 2007 20:21:42
T mentioned why earlier. He said its because the site he's thinking of has a dice roller in it.
#1065

turalisj

Mar 29, 2007 20:43:47
That, and lets say Demonfey wants to stab everyone in the back and leave them stranded. Instead of sending me a PM, he ca set up a private message in his post.

It gives me a higher level of control than what I would have here. Plus, I check it more often than I do here.
#1066

aramar_the_black

Apr 02, 2007 21:30:09
Hey, what do you guys think of allowing an educational institution into the game, one that would actually award students experience points (assuming they passed the class skill DC)?
As such:

[b]Necrological Applications[b]
CR: (1)
Prerequisites: Transmigration of Animation Energies
Skill: Knowledge (Arcana)
Bonus: Knowledge (Religion)
#1067

zombiegleemax

Apr 12, 2007 20:14:09
Anyone have an issue with applying a variant of asetic knight (Complete Adventurer), designed to be the same except for evil paladins to Davar?
#1068

jagggar

Apr 13, 2007 16:01:16
Just droppin' by to say hello. Hope everything's going well.

Stopped by Half-Price Books today and they had a bunch of new copies of Races of Eberron for $7.98. It was too cheap not to buy. I'm thinking if they still have some when I get some more money (I've got to save to buy Pokemon Diamond) I might pick one up to send to my friend.

... My friend I met on the Internet and went to visit last week.
I'm still alive and unrape-ed.
#1069

zombiegleemax

Apr 13, 2007 16:06:02
Hi, Jagggar. How've things been going?
#1070

jagggar

Apr 13, 2007 16:16:50
Good.

Except now I really, really, really, really, really NEED a job so I can go visit my friend again next year. (And maybe even build up a nest egg to move there.) And I'm still without Internet at home.
#1071

zombiegleemax

Apr 13, 2007 16:19:26
Well, besides the needing a job part, and the internet part, that's good to hear.
#1072

jagggar

Apr 13, 2007 16:29:07
I'd say the good thing is that I'm finally willing to admit that I need to get a job. Since I've actually got a goal now, I might actually look for one. Oh, or educational stuff is the other option my mom'll allow.

Oh, and I got a DS. My friend I went to visit bought it for me since we've got like 6 years of back presents due.
#1073

sssargoth

Apr 13, 2007 17:09:05
... My friend I met on the Internet and went to visit last week.
I'm still alive and unrape-ed.

So, how was Sakuracon? We want detales...well, I do anyway...
#1074

jagggar

Apr 15, 2007 16:02:17
fun

Almost felt like half the con was finishing costumes though. :P That and packing and unpacking the cars.

http://thedigiport.com/forum/index.php?topic=1132.0

My friend has somehow lost the Digimon pics. (Well, the camera they're in. She should get them up sometime if I keep bugging her.) We unfortunately didn't get the group together we wanted to. Too many people bailed.

http://asosbrigade.com/
My friend's the red-head in the Haruhi dance.

She's part of this VA class/group/thingy. They did a live voice acting demonstration. Black Lagoon, Host Club, and the Death Note movie. (OMG those were some loud screams from the girls during Host Club.)
And she's had an actual role, Toad in Super Mario Strikers.

Um, what other sorts of details? I think I spent less than $50 in the dealer's room, wait, no, bought two sets of dice (big dice. got my friend the purple set cause it's her favorite color), hmm, yeah, probably about $50.
#1075

zombiegleemax

Apr 16, 2007 0:59:20
Nice pics, Jagggar. Also, congrats on your first drink.
As for dice, find any fuzzy d20, or other dice like them?
PS: your friends have good Bleach costumes. As does the random Alucard (Hellsing) in the background of the two with Byakuya and Uryu.
#1076

jagggar

Apr 16, 2007 12:31:48
Oh my goodness, her mom was almost driven crazy by them. Kimono aren't so much sewing as they are origami with fabric it turns out. Her mom ended up making three kimono, three hakama, and that funky top for Uryu (and that wasn't finished until we'd been at the con for like an hour I'd guess). And those were just the Bleach costumes.

Dun recall seeing any fuzzy dice. I swear, if I ever end up at a gaming convention, I'll surely buy something anime related there.
#1077

zombiegleemax

Apr 16, 2007 13:01:31
Nothing wrong with buying anime at a gaming convention and gaming stuff at an anime con.

So, are you possibly rejoining us here as a player?
#1078

jagggar

Apr 16, 2007 13:14:37
Probly not for a while. I've still got no net at home, and I've finally admitted that I need to get a job or go back to school or something.
#1079

zombiegleemax

Apr 16, 2007 13:16:18
Ah yes. Forgot about that.
#1080

zombiegleemax

Apr 20, 2007 0:15:26
EDIT: Nevermind, now I see how Orcy got things to stack.
#1081

orcy_the_green_wonder

Apr 20, 2007 0:17:38
Orcy increased the price of the regular items (doubled it) to make them luck bonuses, so yes. Since items of other sorts cost double for a different type of bonus (Luck bonus to AC is double a regular bonus if you check the DMG) Orcy did the same for the stat items.

He could swear we've had this conversation before, but it could have been with nightscreamer.
#1082

zombiegleemax

Apr 20, 2007 0:21:00
Just hadn't noticed the luck part is all. Thought it was normal items until I double checked.
Think you forgot alignment, though.
#1083

turalisj

Apr 20, 2007 8:04:24
I might just be nitpicking, but something smells fishy in the Alamoe with Glenn crafting all of Orcy's Char's stuff..... I'm smelling a loophole here.
#1084

orcy_the_green_wonder

Apr 20, 2007 10:40:03
Glenn can craft all of your character's stuff as well. Hes there to make things. Its just that nobody has gone to him for crafting except demonfey.
#1085

theotherdraxen

Apr 23, 2007 19:01:16
Sorry to interrupt, but I was told to check in here on the idea of acquiring an awakened light warhorse as a cohort for my character Sir Draxen (GoP).

Demonfey suggessted a +1 LA (in addittion to it's 3 racial hit dice), any other thoughts on this?
#1086

captainshar

Apr 23, 2007 19:10:47
Cohorts-as-Paladin Mounts usually take a +2 adjustment. It's in the DMG.
#1087

theotherdraxen

Apr 24, 2007 9:35:17
Cohorts-as-Paladin Mounts usually take a +2 adjustment. It's in the DMG.

Oh, no. I'm switching my specialization from Mounted to either Aggressive or Argent Bastion, so it's just from my Leadership feat.
#1088

orcy_the_green_wonder

Apr 29, 2007 0:22:27
Behold, the fruit of Orcy's boredom!

Shar
Dalion
Glenn (old armor)
Glenn (new armor)
Kitara (Glenn's Erinyes Effigy)
#1089

zombiegleemax

Apr 29, 2007 0:27:16
Very nice, Orcy. Though as I've said in the past, none of Dal's hair blocks his face like that. The person who drew him just liked the look, for some reason.
#1090

orcy_the_green_wonder

Apr 29, 2007 0:29:08
Oh, good. Orcy's first version had him without the hair in his face, so he can modify that pretty easily. He added the hair afterward when he noticed it in the picture... he should listen more.
#1091

zombiegleemax

Apr 29, 2007 0:32:28
Shar, Glenn 1 & 2, and Kitara seem perfect renditions, however. Very good work, Orcy. The modified version's going to be put on Dal's sheet.

I wonder what Droga would look like...
#1092

orcy_the_green_wonder

Apr 29, 2007 0:36:53
Thank you, Orcy likes to know that his random works of madness are enjoyed. He should make one for ol Raeb Yddet....

Heres the modified Dalion
#1093

captainshar

Apr 29, 2007 13:51:52
Cool. Are all those completely original, or is there a program that lets you mix and match stuff (like the miis on the wii)? If it's a program, I'd be interested in finding it.
#1094

orcy_the_green_wonder

Apr 29, 2007 14:02:23
The basic outline was done by another poster that Orcy knows. The rest is all hand done in a paint program, quite a bit of work but it keeps Orcy occupied when he is bored and can't craft a city.
#1095

turalisj

Apr 29, 2007 14:22:38
I wonder what Zik would look like.... Perhaps I should finish Zik's stats...
#1096

captainshar

Apr 30, 2007 17:48:02
Nice, then. If I want to make characters too I guess I'll just have to not be lazy and draw them completely myself.

OK; I think I've asked all the guilds if they want shipping. Since only King's Pyre wants to export anything, is everyone OK with me inventing some shipping business in hitherto-undeclared port cities? Currently I export a full load of basic food, 10X a month, from King's Pyre. This brings Shar a net profit of 10,400 gp a month. Is everyone OK with me assuming that four more places would want a similar basic export service, and that I might get a few travelers every month as well? Then I'd get 52,000 a month from cargo transport, and if I take 10 travelers 50 miles each, that's another 50 gold a month.
#1097

turalisj

Apr 30, 2007 17:53:27
Well, I'm currently redisigning the Venture. It'll be smaller, but faster and able to carry 3,000 cubic feet of cargo. So if anyone wants a transport that will be tougher (like transporting valued material, like gold, mithril, etc), the Venture is availible. It will also have a smithy, psi-lab, and workplace.

Fit THAT on a ship :P
#1098

captainshar

Apr 30, 2007 17:56:13
My ship is faster and more maneuverable, and I'm a better sailor with a better-trained crew. But still; if anyone thinks walls of stone are better protection than all I can offer, they are entitled to their opinion.

Naw; I'm glad there's another sailor. If we get one or two more maybe I can even start my own thread for it again...
#1099

turalisj

Apr 30, 2007 18:16:34
Stone? Try a heavy iron fortress. Sure, it will take a few days for your good to reach port, but atleast you know a pirate would never try taking on a floating fortress. And I still have my elven wingship. It is far faster than the Blade, and is under construction at the Venture as we speak.

Extended Dry Dock- allows the construction and repair a ship.
#1100

orcy_the_green_wonder

May 01, 2007 1:27:33
Nice, then. If I want to make characters too I guess I'll just have to not be lazy and draw them completely myself.

OK; I think I've asked all the guilds if they want shipping. Since only King's Pyre wants to export anything, is everyone OK with me inventing some shipping business in hitherto-undeclared port cities? Currently I export a full load of basic food, 10X a month, from King's Pyre. This brings Shar a net profit of 10,400 gp a month. Is everyone OK with me assuming that four more places would want a similar basic export service, and that I might get a few travelers every month as well? Then I'd get 52,000 a month from cargo transport, and if I take 10 travelers 50 miles each, that's another 50 gold a month.

This is EXTREMELY high for a business no matter what the type. It is very very very rare that any business would get even close to 10,000gp a month. In fact, it is very difficult to get even 1,000gp a month through a business. There are rules for these sorts of things in the DMGII. While Orcy cannot say exactly what the total number would be at the moment (he would need to do some calculations he doesn't have time for tonight) the base goes something like this...

Profit Check = Primary Skill check (sailing would work in this case) + modifiers (determined on case by case). You can take 10 on the check, but not 20. The result then has 25 subtracted from it to determine the profit rating for this term (month). Considering the business is shipping at sea, Orcy would say it falls under high risk. Which would mean that the amount gained is the profit check x 50gp. FAR below the 50,000gp you have listed as a monthly gain. There are other costs and factors to take into account before totaling everything up (costs to establish the right contracts and whatnot for the business and that sort of thing) which have an effect on the profit modifier in the end. There is also a resource fee to be paid (which in this case should be covered by your ship) for buildings and whatnot that the business is run out of as well.

Overall you'll be making a lot less than now, but since there are no real time comparisons here and time seems to simply jump about randomly... allowing 50k a month could give a player far too much money, far too quickly. It would put you far ahead of the rest of the players in terms of wealth (yes, Orcy is a bad person to be saying this, but glenn was paid by said players) and give quite an advantage.
#1101

turalisj

May 01, 2007 6:37:35
Perhaps Orcy should run a buisness-type guild, sicne he seems to have the rules for this?
#1102

captainshar

May 01, 2007 8:14:35
Okay...I recently got a copy of the DMG II, so I will try to sort it out. I have been trying to calculate things out reasonably; just didn't have the 'official business' guidelines before. I was going off the shipping rates and the basic foodstuffs rates in the PHB I. And perhaps I would make a little more than average, because my ship is so much faster?

And T, isn't the Merchant's Guild already a business guild? Just maybe?
#1103

orcy_the_green_wonder

May 01, 2007 11:38:59
The ship could give you a bonus on your profit check because of it's speed. But a bonus that gives thousands of gold more than any normal business would make isn't going to come like that. If, however, the children of the planes wants to pay you that amount for shipping things, then by all means go for it. But they won't have the funds to keep doing it for long.
#1104

zombiegleemax

May 01, 2007 11:42:19
Hm...well, since we aren't getting any more stone (got cut off), and now its just our resources, standard rules, then?
#1105

captainshar

May 01, 2007 11:51:59
Okay...but they were getting a profit from exporting the food. But anyway.

After this month that's just started, I'll just start doing Profession (Sailor) checks. What would the 'Secondary Skills' be? Swim? Profession (Pilot)? Appraise?

And I trade mostly in the cities; would that make me a city business? And I certainly spend forty hours a week sailing, but I don't know if that counts as 'growing the business.'

So my bonus, at first estimate, is +35 Profession (Sailor), +2 for spending time on it, +2 for city location, -4 for High Risk, +1 for low resource, +1 for speed; resulting in +37
#1106

zombiegleemax

May 01, 2007 11:54:09
Sounds like it. And deal for the CotP paying that much until month's end.
#1107

captainshar

May 01, 2007 12:11:16
I'm just thinking - an average amount of gold earned under this plan would be 1,100 a month. But one full load - 52 tons - would be 5 sp a ton, which would be 26 gold a mile. Going ten miles would be 260 gold a trip.

So 1,100 gold a month would be assuming that Shar only has a full hold about 4 times a month, and that each trip is only 10 miles, and that she gets no profit at all on the cargo itself.

She can go 10 miles in an hour.
#1108

zombiegleemax

May 01, 2007 12:19:17
How about Shar gets 30% of what the goods sell at?
#1109

orcy_the_green_wonder

May 01, 2007 12:28:09
The gains under business descriptions are made as they are for a reason. It represents various costs and difficulties in running a business. Costs for problems that arise on the ship, difficulty with bad weather, various things like this. If we were just to allow a player to gain 10,000gp a month (which is subject apparently to whenever the players would like a month IG to pass). If thats the case, then Glenn will start shipping, his city can carry far more than any ship, and goes faster as well, it can even fly over-land to places outside the water areas. You can see how that would easily add up.
#1110

captainshar

May 01, 2007 12:38:42
So where do we draw the line between 'running a business' as described in the DMG II, and doing 'specific jobs' such as when Glenn (or occasionally other people) craft and sell items? Because the 'specific jobs' seem to make a lot more money. Perhaps Shar cannot make 50,000 a month. But suppose she makes 3sp net profit a ton, spending 2/3 of the money on maintenance and supplies. And suppose she gets a 50-mile contract twice a week (remember she can travel 50 miles in less than a day).

3sp X 52 tons x 50 miles X 8 trips = 6,240 gp a month

And why shouldn't Glenn join the Guild of Seafarers? It makes sense. And I'm sure an entire continent can stand to have more than one trade vessel.

Although, on that note - how developed is Tyranor? It seemed like a well-developed place with several major cities, but there apparently is no map. If it's largely unpopulated, I could see why 'specific jobs' from NPCs would be rare. But otherwise, I don't see why characters can't assume that their products and services will fetch a reasonable price on the open market, as long as the products aren't fantastically expensive (i.e., well beyond most people's income).
#1111

orcy_the_green_wonder

May 01, 2007 13:33:35
Paying 6k a month is well beyond most people's income for any service. While developed, they are still NPCs and do not have the funding that adventurers have. Adventurers (PCs) have a lot of money because of what they do. It is naturally dangerous and deadly and thus rewards them with more than they would get if they just shipped goods or ran a blacksmith's shop.

Specific jobs such as Glenn's are fantastical occupations. Crafting wondrous objects, forging weapons of legends, animating mystical constructs and building cities that soar through the skies are not everyday jobs. Most people cannot do them. Others however can buy a ship, load it up, and transer things from place to place. They may not do it nearly as well or as quick as shar, but that doesn't warrant a good five thousand gold more a month since most, if not all, people would not pay that much for shipping.

"Specific jobs" generate more money because Glenn is crafting items specifically for someone at a set price. The items are magical and are superior to mundane items that a blacksmith might sell (a business) because of this.
"Running a Business" generates given amount of money because things need to be done over and over to gain the pay from it. It takes into account NPCs being the customers instead of PCs. This generates lower funding because NPCs do not have the same amount of money as a PC.

Characters can indeed assume their services will fetch a reasonable price. But there are setbacks and whatnot in repeated trips between locations and running a business in general. Glenn needs only take an order and build an item. Shar needs to take an order, load the ship, travel from one location to another with absolutely no problems and no setbacks to gain a set amount of money, many times, over and over througout a month. Quite a difference between crafting magical items and shipping things for NPCs. Should a PC need something shipped, by all means extract the higher pricing for specific services.
#1112

captainshar

May 01, 2007 13:41:01
Okay. I'll do 'business' checks once a month unless I get jobs from PCs.

So what about shipping for specific guilds? Those are run by PCs, but are assumed to derive much of their raw materials from the work of NPCs.
#1113

orcy_the_green_wonder

May 01, 2007 14:28:59
Orcy would imagine that a guild would be able to purchase your services for a greater amount should they have the funding to do so. Which would mean of course that they will lose the gold and you will gain it. Of course, we would need to determine exaclty how much gold would be gained by a guild each month for such payments.
#1114

zombiegleemax

May 01, 2007 14:35:13
A thought, Orcy: since Glenn has magical items pretty much covered, can I get dibs on non-magic weapons as another export for CotP?
#1115

captainshar

May 01, 2007 14:39:33
Er, didn't you retire Dalion? Or do you mean Shiny?

And I think you keep forgetting that people pay for shipping because they want to sell something. The cargo itself should bring a net profit to whomever is exporting; otherwise, why would they bother?
#1116

zombiegleemax

May 01, 2007 14:42:30
Neither. Way I see it, the island's got a few tons of steel (thanks to an earlier idea) and lots of beings with fire resistance and possible interest in smithing on the island, so why not put both concepts to use in adding to the island's wealth?

Or Shiny could just steal it all, and use it to make his family.
#1117

orcy_the_green_wonder

May 01, 2007 14:51:42
That would proably be part of a guild making money, which we need to determine exactly how much the guild would be making every month. Do you already have a set amount that you believe the CotP should be making at the moment?
#1118

zombiegleemax

May 01, 2007 14:59:56
Well, not for these rules. Since we're changing things around as to how people get money, weaponsmithing's just to get some idea of wealth until I figure out a couple things for the island, like population, who's trained in what, etc., since I have a retired PC statted that can be used as a basis for checks per month. Which reminds me, all people who're part of the CotP should have their PCs pop up, there's going to be politics soon.
#1119

turalisj

May 01, 2007 15:51:53
The ship could give you a bonus on your profit check because of it's speed. But a bonus that gives thousands of gold more than any normal business would make isn't going to come like that. If, however, the children of the planes wants to pay you that amount for shipping things, then by all means go for it. But they won't have the funds to keep doing it for long.

What about an island that can:

1) Build ships (if Shar ever needs an extra launch or two as landing craft)

2) Build Weapons, Armor, and furniture

3) Has a traveling alchemy lab and psionics lab?

And it's barely the size of a huge castle (Slightly smaller than a town, and there's only 25 people living there at any time, unless I give Zik Leadership)


And Kitae's being switched around. I'mm playing with ideas currently, looking at diffrent books and interesting (and by interesting, I mean weird) templates and classes. So far I'm either going to have him stay an unholy scion and make his class Adrent, or give him shadowborne and make him a rouge...
#1120

zombiegleemax

May 01, 2007 15:56:00
...So in other words, a weaker, smaller, slower, worse funded version of Glenndria? Orcy mentions that before.
#1121

turalisj

May 01, 2007 16:06:16
I still don't get how he got something the size of a city to fly without going overbudget. With landlord, you only get 200k to spend on a fortress. Something the size of a city, even with a 30% reduction in cost, would still be over by atleast 100k.

Ok, if we are starting the game over, then why does Orcy still have the pricing for the TotD on there? It's not even in existance anymore...
#1122

zombiegleemax

May 01, 2007 16:10:40
Because he has over 1,000,000 gold as personal wealth due to numerous people hiring him and had 900,000 gold worth of magic items from the GoUE line of credit. As for how he made it, he made a lyre of building (or whatever its actually called), built the city, and then just managed to rig it up to fly.
We aren't restarting the world, or even the characters, from scratch you see. Just getting the rules to work.
#1123

turalisj

May 01, 2007 16:20:12
Well, wait. If you don't count everything from the last IFWG, then Glenn would have a quarter the gold he has now. And just nitpicking, but you don't add to your craft pool at every level. What ever wasn't used is lost and replaced by the new craft pool (reducing Glenn's base pool down to 1500)

Craft Reserve
An artificer recieves a pool of points instead of experience points to use when crafting magic items.....;leftover points do not carry over to the next level.

And....

If you play for one hour per week, it cuts the cost of your stronghold in half, lowering it's base price by 15%. If you play for an additional hour, your labor is free and thus your stronghold is 30% cheaper.

I realise he might not have the Stronghold Builder's Guidebook, but that's the printed rules for it that those who do have it go by.
#1124

zombiegleemax

May 01, 2007 16:23:14
Apparently yer blind, Glenn used the lyre of building to reduce the price by 30% but since there ain't any time comparisons here, he just finished it quickly. Your nitpicking on the craft reserve shows that you haven't read a damn thing on his character sheet. Glenn is an artifex, he keeps craft reserve. It carries over.
#1125

zombiegleemax

May 01, 2007 16:28:40
I said we're revising the game, here, not what happened, meaning the old stuff still happened. Events and spending from the old one still happened, and old characters retain what happened from the old one. Its not our fault if guilds have died, after all.
Also, what part of "900,000 in magic items" didn't get across? He has enough random magical items to refill his craft reserve a few times.
Also, can someone show me full artifex? That's probably where I'm taking Shiny next...
#1126

turalisj

May 01, 2007 16:31:11
*sound of a gunshot can be heard*
#1127

zombiegleemax

May 01, 2007 16:41:29
*sound of a gunshot can be heard*

*slips out of Turalisj's place with a gun in his hand and casually walks away*
#1128

captainshar

May 04, 2007 15:08:02
Hey, I got some new books, and does anyone mind if I change some of my character's feats? Also, forgot to give Shar her extra skill points for being human, so I'm going to do that.
#1129

zombiegleemax

May 04, 2007 17:48:01
Long as they aren't currently in combat, sure.
#1130

turalisj

May 04, 2007 20:27:44
Ocry+Shar: Sorry for keeping you two waiting. My 'net went down for a few hours and.... Stargate!

*runs off to the TV*
#1131

orcy_the_green_wonder

May 04, 2007 22:24:00
Hey, I got some new books, and does anyone mind if I change some of my character's feats? Also, forgot to give Shar her extra skill points for being human, so I'm going to do that.

Since Orcy believes all of your current characters except twinkle have already been used in combat, he'd rather the stats and whatnot stay as they are. A good guideline we always use in Orcy's groups is that we cannot change anything once the character has used their abilities, primarily this ends up happening in combat. So he would prefer that shar and nedin stay as they are, Twinkle has not been used in such a way to Orcy's knowledge, so that would be fine.
#1132

captainshar

May 04, 2007 22:33:59
I'm not going to ask previous in-game results to change; and to my knowledge, other people have reworked characters as well. Although, perhaps a compromise could be switching things when I level up?

(I did already change the stats, since Demonfey OKed it and he's running the character thread, but I remember the old feats if not all the old skill amounts.)
#1133

orcy_the_green_wonder

May 04, 2007 22:41:10
The problem isn't with old results changing at all. The problem is that a character, once it has acted, once it has had an effect on the world... exists. Changing the character amounts to remaking the character completely. If you'd like to remove all the XP and gold gained, Orcy sees no problem with it. Since the character is changing then nothing they've done really should have happened, since they are no longer the same character. Orcy has seen people want to change their characters once they've been used, he has wanted to change a character once it has been used as well, figuring something that didn't work how he planned it. But a character cannot simply be changed without making the character essentially a different character with the same name.
#1134

captainshar

May 04, 2007 22:50:44
Well, I'll stick with it if it is a general policy. But if other people are switching their characters, that's not fair. And I believe there is something called retraining that lets you swap one feat every time you level up? Something like that. Because the feats in Complete Warrior are much better than some of the feats I took from the Player's Handbook.

Although I do agree that continuity is nice. It's just that I am a relatively new player, and I want to be able to learn to make more effective builds but still be able to play the same character with the same concept (like Shar the Dread Pirate) while being more viable in a high-level world.

But anyway, I will switch back as much as I remember for now.
#1135

orcy_the_green_wonder

May 04, 2007 22:55:28
Player's handbook 2 has some information on 'retraining' though Orcy doesn't really like it for the same reasons above. Orcy hasn't seen other players change characters around at the moment. But if it is being done it should be stopped. Do you have any specific examples of what you are talking about for people changing their characters?
#1136

turalisj

May 04, 2007 22:59:20
Might mean Kitae and Zik, although Zik had to be redone anyways, what with being dead and all.
#1137

orcy_the_green_wonder

May 04, 2007 23:01:26
So eh... two hours since your last post and Orcy doesn't see anything updated in your rescue adventure... what gives? Orcy has been at work most of the day and was hoping he'd be able to do something when he got back.
#1138

zombiegleemax

May 05, 2007 22:59:31
Thats why I stay the hell away from things turalisj runs, he takes long enough to post on things he ain't running. What made you think he'd actually bother posting on something he was running?
#1139

orcy_the_green_wonder

May 06, 2007 17:37:27
Orcy is just about ready to just forget he ever went through this portal and got into Turalisj's adventure in the first place. Orcy can plainly see he is online, but is completely ignoring the thread. If he doesn't want to keep running it, then Orcy might as well just leave it. Not only is it holding us up, but it appears to be holding up some activity on the main board as well. Since nobody seems to be doing anything over the past few days. Perhaps its because its the weekend though.
#1140

zombiegleemax

May 06, 2007 17:40:48
For college students, its near/is currently in the middle of/nearing the end of finals week, so that's possibly part of it.
#1141

dyne

May 07, 2007 23:01:05
One little question:

Let's say a person wanted to join into the games we have going on here. Where would you direct them that they could find all the information on starting character level, ability score generation, what the IFWG is all about, and the like?
#1142

captainshar

May 07, 2007 23:04:55
ECL 15, 32 point buy - I believe the first post in the character threads links to the directions.

What it's about - I don't really know. I think 'Guilds fighting other Guilds.' And also submission and discussion of content related to the Guild. You might want to get opinions from the old-timers too, though.
#1143

dyne

May 07, 2007 23:09:46
ECL 15, 32 point buy - I believe the first post in the character threads links to the directions.

What it's about - I don't really know. I think 'Guilds fighting other Guilds.' And also submission and discussion of content related to the Guild. You might want to get opinions from the old-timers too, though.

Well actually, I am an "old timer" (I remember when the Mountain Top Arena was first built so many years ago...). I just wasn't sure if anything changed between this incarnation and previous versions of the IFWG, or if there's one single place that's easy to reference so that new people can join in more easily.
#1144

turalisj

May 07, 2007 23:35:07
Hey Demonfey.....

IMAGE(http://img155.imageshack.us/img155/4852/tek070507701229em6.png)

Did I overdo the fire idea?

I'll have an update for the group in a few minutes... And Shar, I think you could jump towards Thok, assuming each earthberg/block/whatever acts like a small planet.
#1145

zombiegleemax

May 08, 2007 0:15:56
I think that's about the right amount of fire. Fire eyes are a nice touch.
As for the game, its an attempt to bring things to the old days, so the old stuff applies (except for artifacts)
#1146

turalisj

May 08, 2007 0:19:27
Well actually, I am an "old timer" (I remember when the Mountain Top Arena was first built so many years ago...). I just wasn't sure if anything changed between this incarnation and previous versions of the IFWG, or if there's one single place that's easy to reference so that new people can join in more easily.

And I remember when everyone still thought Sil was a girl.... >.>;
#1147

dyne

May 08, 2007 0:25:07
And I remember when everyone still thought Sil was a girl.... >.>;

Yeah.... *shudders*

So I might be joining up with some sort of character. He's probably gonna be a warlord leader of some sort, but the details are still being worked out. I think I'm gonna try playing something other than an Eldritch Knight for once.
#1148

turalisj

May 08, 2007 0:37:07
And here's the new Zik....

IMAGE(http://img147.imageshack.us/img147/881/tek070508727b93re6.png)

He gets shades just 'cuse he's cool that way.
#1149

captainshar

May 09, 2007 19:41:25
How about working out the different guilds' incomes? So far Children of the Planes is farming exotic fruits and selling fish; the Guild of Paladins is running a hospital, and the Guild of Ultimate Evil has a quarry. We should probably fix rates and things like that, and other guilds (besides the Merchants and Seafarers, obviously) might want to think about how they're going to make money, if they want to grow and/or participate in any wars.
#1150

dyne

May 09, 2007 22:28:28
How about working out the different guilds' incomes? So far Children of the Planes is farming exotic fruits and selling fish; the Guild of Paladins is running a hospital, and the Guild of Ultimate Evil has a quarry. We should probably fix rates and things like that, and other guilds (besides the Merchants and Seafarers, obviously) might want to think about how they're going to make money, if they want to grow and/or participate in any wars.

If we're gonna have a "guild income" type thing, it should be fair and equal. The type of resources they produce and such would be more flavor than anything, unless we want to complicate it by adding various advantages to different resources (while still balancing them out with each other).

The easiest method I can think of for a sort of "guild income" mechanic would be to base it on the Profession skill. Guilds each have a Profession modifier, and each week/month they can roll to see how much money they make. Guilds can improve their Profession modifier through various methods, including quests to acquire more resources, maybe purchasing new tools/hiring new workers, etc. Along the same line, there could be a skill that allows a guild to recruit new NPC members, and different guilds could choose how to spread out their abilities between recruiting new people and acquiring more funds.
#1151

captainshar

May 09, 2007 23:17:02
That seems fair. It is rather complicated, but otherwise I don't see any way from keeping people from just making stuff up when they actually want to fight.

I think every guild got a starting amount of 100,000. Are there books that detail such things as city income? Otherwise, I guess we could estimate an amount of skilled and moderately skilled business practitioners as the starting amount for each guild.
#1152

dyne

May 09, 2007 23:57:14
I think every guild got a starting amount of 100,000.

Last time I believe they started with 1,000,000 gp, but it was a bit much. Not sure if things changed this time, but 100,000 gp for a guild of 15th-level characters seems somewhat low.

Are there books that detail such things as city income? Otherwise, I guess we could estimate an amount of skilled and moderately skilled business practitioners as the starting amount for each guild.

Sortof. The DMG has gp limits and such that determine how much gp worth of loot a town can afford to buy off you, or how expensive of an item can be found there. It can be rather hard to find someone that can make full plate in a small town, for example. DMG II might have more info on economics, such as how to run your own store and such.

Are we still using KB's old map of Tyranor?

EDIT: Also, I'm wondering what sort of material will be allowed in the IFWG. Will there be a review to allow homebrew material in?
#1153

zombiegleemax

May 10, 2007 13:28:50
Still at 1,000,000. Seemed to work out well last time to me, actually.
#1154

dyne

May 13, 2007 17:24:07
Why are the boards always so dull on the weekends.... *sigh*
#1155

captainshar

May 13, 2007 17:27:39
Yeah...I was anticipating a fun little interrogation scene, but Orcy said I should wait for him to cue me when to wake up. And he's usually on pretty often, so I'm just going to wait, at least for a few more days.
#1156

turalisj

May 13, 2007 17:54:39
Reason 561 casters trump physical combatants: Oitluke's/Telekinetic Sphere. You can surround yourself and walk right into the path of a dragon's breath, without taking any damage. And you can go to the deepest parts of the ocean. :D


I've started back up on Zik, so should have him up (hopefully) soon.

@Orcy/Shar: Sorry about the (mis)adventure. I never intended to run it myself but it ended up that way, so I had to make everything up on the spot.
#1157

zombomaniac

May 14, 2007 15:40:56
Ok i have been away from the main forum for to long.
Before i felt that since no one was doing statted stuff i didn't want to mess with it, but it seems you all are doing some stat stuff so I would like to come back and see what is going on.

The problem is I have been gone so long that up has become down, left is right, and Tenzhi likes elves.:P

Can someone catch me up or something?
#1158

turalisj

May 14, 2007 15:42:56
Tenzhi has always liked elves. Just as in his food :P

But yeah, we're doing statted stuff again. I can't wait to make my invincible elf :P
#1159

dyne

May 14, 2007 15:48:01
But yeah, we're doing statted stuff again. I can't wait to make my invincible elf :P

You mean the one that will likely get annihilated in the first battle he's involved in?

Also, I'm wanting to make a character using my Elven Songweaver homebrew PrC. Would that be all right?

Another thing, I'm wondering how familiars will be handled. Most (if not all) PrC's don't specify that they stack with Wiz/Sorc levels for determining a familiar's abilities. Do we have to use strictly Wiz/Sorc levels, or can just the arcane caster level be used? If it's the former, I can't imagine many familiars being used in the game, since they'll be mostly useless (which is sad, 'cause I want to actually have a familiar this time).
#1160

turalisj

May 14, 2007 16:01:29
I have a few tricks up my sleeve. But I'll take you up on that challenge...
#1161

dyne

May 14, 2007 16:13:36
I have a few tricks up my sleeve.

Which you already revealed, despite your lightning edit.

Speaking of which, how are we dealing with interaction between psionics and magic? For example, will Power Resistance equate to an equal amount of Spell Resistance?
#1162

turalisj

May 14, 2007 16:16:37
Depends if we are using psionics-magic transparency or psionics is diffrent. Even those of us who support psionics agree that using the latter of the two will break the game, since few creatures have power resistance.

edit: Zik is up. You still want that match Skull?
#1163

orcy_the_green_wonder

May 15, 2007 10:36:42
Ok i have been away from the main forum for to long.
Before i felt that since no one was doing statted stuff i didn't want to mess with it, but it seems you all are doing some stat stuff so I would like to come back and see what is going on.

The problem is I have been gone so long that up has become down, left is right, and Tenzhi likes elves.:P

Can someone catch me up or something?

Well Zombo, not a whole lot has been happening in terms of great wars and the like. Essentially, people have been rebuilding bases and guild houses and whatnot with new ideas. The children of the planes has a council for leadership drawn from the different races. The Guild of Paladins is hidden away randomly on some other plane with only a single portal for entrance to it's area. The Guild of Ultimate evil is rebuilding and under 'new leadership' after what was apparently a bloody and violent coup. Finally, Glenn has built his own flying city and now travels over Tyrannor.

Out of game... the game isn't really run by any set individuals since the GMs have disappeared. Instead, some of us choose to run games and events and whatnot. There have been a few such things run lately, and Orcy himself intends to run one in the near future (co-DMed by Skull). Hopefully we can pull off a 'big event' sort of thing without much trouble.
#1164

turalisj

May 15, 2007 15:23:01
Well, if we can get Scully to co-operate, theen perhaps we can have him run this coup on the council.....
#1165

jagggar

May 15, 2007 15:46:05
If we're gonna have a "guild income" type thing, it should be fair and equal. The type of resources they produce and such would be more flavor than anything, unless we want to complicate it by adding various advantages to different resources (while still balancing them out with each other).

The easiest method I can think of for a sort of "guild income" mechanic would be to base it on the Profession skill. Guilds each have a Profession modifier, and each week/month they can roll to see how much money they make. Guilds can improve their Profession modifier through various methods, including quests to acquire more resources, maybe purchasing new tools/hiring new workers, etc. Along the same line, there could be a skill that allows a guild to recruit new NPC members, and different guilds could choose how to spread out their abilities between recruiting new people and acquiring more funds.

*giggle* Oh, I remember the last time we tried workin' out all them complications. . .

Out of game... the game isn't really run by any set individuals since the GMs have disappeared.

Who? Me? Disappear?
I honestly believe I requested to be removed from my position some time ago, before I lost my net even, but *shrug*
#1166

turalisj

May 15, 2007 15:47:26
Holy Jagggars' alive!
#1167

captainshar

May 16, 2007 10:40:45
Goodbye for the summer, folks. I'm going to hopefully take my turns in games with reasonable regularity, but the days of work at 7:30 and thus going to bed before midnight have started.
#1168

zombiegleemax

May 16, 2007 11:04:59
Depends if we are using psionics-magic transparency or psionics is diffrent. Even those of us who support psionics agree that using the latter of the two will break the game, since few creatures have power resistance.

edit: Zik is up. You still want that match Skull?

Sure, when your character actually makes sense. You have "+39" from level in your HP, which just ain't makin sense ta me. You also have seven 8th level powers, which there is no reason other than you felt like giving yourself more 8th level powers ta have. So you wanna do that right an we'll have ourselves a litle shindig.
#1169

dyne

May 16, 2007 14:58:37
Goodbye for the summer, folks. I'm going to hopefully take my turns in games with reasonable regularity, but the days of work at 7:30 and thus going to bed before midnight have started.

Perhaps that will give me an excuse to finally straighten out my sleeping, maybe get more than 4-5 hours of sleep a night. Maybe....
#1170

turalisj

May 16, 2007 15:18:45
Sure, when your character actually makes sense. You have "+39" from level in your HP, which just ain't makin sense ta me. You also have seven 8th level powers, which there is no reason other than you felt like giving yourself more 8th level powers ta have. So you wanna do that right an we'll have ourselves a litle shindig.

+39 from level... Oh, that's from the constitution modifier. I should have made that clear.

And the XPH doesn't say what number of powers you are limited too. It simply says: Level 15- 28 powers.
#1171

dyne

May 16, 2007 15:23:11
+39 from level... Oh, that's from the constitution modifier. I should have made that clear.

No, it's not. You have a separate entry for "+45 Constitution".

And the XPH doesn't say what number of powers you are limited too. It simply says: Level 15- 28 powers.

It is impossible for a 15th-level character to have that many 8th-level powers when he barely gains access to those powers at that level, and he only gains ONE power from 14th-level. You have to create your character one level at a time, you can't use powers you would've gained at earlier levels to get a crapload of high-level powers.
#1172

orcy_the_green_wonder

May 16, 2007 15:37:43
Dyne is correct. At fifteenth level, a psion would have five first level powers... about 4 or so of every other spell level up to seventh... and one level 8. It only has a single level 8.
#1173

turalisj

May 16, 2007 15:43:32
*sigh*
Right, I'll set to work fixing the power list....
#1174

orcy_the_green_wonder

May 16, 2007 15:53:10
To make things a bit easier for you...
Level 1- 5 powers
Level 2- 4 powers
Level 3- 4 powers
Level 4- 4 powers
Level 5- 4 powers
Level 6- 3 powers
Level 7- 3 powers
Level 8- 1 power

As well, you have a single additional power known of any level from 1-7 from your expanded knowledge feat.
#1175

turalisj

May 16, 2007 16:28:28

Orcy, I've ben using psionic characters since I started playing dnd.
#1176

orcy_the_green_wonder

May 16, 2007 16:32:12
No offense was meant by it, but it seemed rather obvious you did not know how to calculate your number of powers known for each level. Unless you do and were trying to cheat. Which is what an 'angry post' at being told what number of each level you would have suggests.
#1177

NightScreamer20

May 16, 2007 17:15:26
Doesn't seem like it... It's hard to get angry at someone commenting about you completely messing up your Power List and then saying you've been using Psionics since you started playing.... Just doesn't say much for ya.
#1178

NightScreamer20

May 16, 2007 17:31:34
Hm... Look anyone wanna fight Ray in the Arena? Or Rayne?

Just the Arena is getting old and dusty...
#1179

dyne

May 16, 2007 17:33:50
Hm... Look anyone wanna fight Ray in the Arena? Or Rayne?

Just the Arena is getting old and dusty...

I would, but my character isn't finished.

And I never got an answer to my question about familiars. Can I use my arcane spellcasting level to determine its abilities, or only my levels in wizard? If its the latter, I can exchange some of my feats/spells/equipment for something that would be more useful (though I would like to have a familiar...).
#1180

aramar_the_black

May 16, 2007 17:39:41
Actually, I thought most (if not all) spellcasting PrCs state that they only stack with previous caster level for determining spells per day, spells earned, and availiable spell level. Nothing else. No feats, abilites, or familiar enhancement.
#1181

turalisj

May 16, 2007 17:46:03
Doesn't seem like it... It's hard to get angry at someone commenting about you completely messing up your Power List and then saying you've been using Psionics since you started playing.... Just doesn't say much for ya.

I know it doesn't. One problem is, most of the DM's I've had that used psionics jumped out of the game before anyone reached a new level, so there wasn't much of a chance to figure out things... :embarrass
#1182

dyne

May 16, 2007 17:50:58
Actually, I thought most (if not all) spellcasting PrCs state that they only stack with previous caster level for determining spells per day, spells earned, and availiable spell level. Nothing else. No feats, abilites, or familiar enhancement.

That's what I wondered. Though, that kinda makes it pointless to get a familiar if you ever take a PrC, since it will be too weak to make much difference for your level. And it doesn't really make sense to me; the wizard/sorcerer just decides to neglect his familiar when he focuses his spellcasting to one style? "Sorry, Sparky, I'm starting Loremaster training. You can go play by yourself from now on. And don't even think about improving your skills from all the monsters we battle."

Is there a single PrC that specifies it continues familiar advancement?
#1183

zombomaniac

May 16, 2007 20:08:36
That's what I wondered. Though, that kinda makes it pointless to get a familiar if you ever take a PrC, since it will be too weak to make much difference for your level. And it doesn't really make sense to me; the wizard/sorcerer just decides to neglect his familiar when he focuses his spellcasting to one style? "Sorry, Sparky, I'm starting Loremaster training. You can go play by yourself from now on. And don't even think about improving your skills from all the monsters we battle."

Is there a single PrC that specifies it continues familiar advancement?

It is likely one of those things that no one ever noticed and thus no author fixed it.
Try asking around at the Char Op Boards. Those guys know everything just about.
#1184

NightScreamer20

May 16, 2007 23:32:54
Come on.... I know someone wants to hurt the Shiny Guy...

*Glows annoyingly in your direction... yes... YOU! Haha! Blinded!*
#1185

turalisj

May 17, 2007 6:08:22
I'd love to, as soon as everyone is done ripping my character's apart.
#1186

zombiegleemax

May 17, 2007 10:59:08
I'll challenge you with Korraemus later today.
#1187

zombomaniac

May 17, 2007 22:14:46
Does anyone know where I can get the stats for the Half-Drow and/or LA+0 Drow?
#1188

zombiegleemax

May 17, 2007 22:18:20
Races of Faerun for the first one (I think).
#1189

zombomaniac

May 17, 2007 22:24:25
Races of Faerun for the first one (I think).

Thanks!
Do you know where I can find the LA +0 Drow?
#1190

zombiegleemax

May 17, 2007 22:28:53
Nope. Best I can do is say take a surface elf and give it drow looks. Give it darkvision and light sensitivity/blindness (whichever one is given to drow) in addition to the normal elf stats and instead of the lowlight vision, and exchange hand crossbow for shortbow proficiency, and you should be covered.
#1191

zombomaniac

May 17, 2007 22:34:24
Nope. Best I can do is say take a surface elf and give it drow looks. Give it darkvision and light sensitivity/blindness (whichever one is given to drow) in addition to the normal elf stats and instead of the lowlight vision, and exchange hand crossbow for shortbow proficiency, and you should be covered.

Ok. Iam going to give The Player's Guide to Faerun a look first since I think i heard it mentioned in there, but if I can't find it I'll use what you said.

And of course run it by everyone here first.
#1192

orcy_the_green_wonder

May 17, 2007 22:36:17
Yes, it should be in the players guide to Faerun. Orcy looked it up online on some boards and whatnot. Google is a good tool.
#1193

zombomaniac

May 17, 2007 22:46:22
Yes, it should be in the players guide to Faerun. Orcy looked it up online on some boards and whatnot. Google is a good tool.

The only one I've found throught there thus far has been
Show

• +2 Dexterity, –2 Constitution.
• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
• Drow base land speed is 30 feet.
• Immunity to magic sleep effects.
• +2 racial bonus against poison.
• +2 racial bonus on Will saves vs. Spells and Spell-like effects.
• Darkvision: Drow can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and drow can function just fine with no light at all.
• Weapon Proficiency: Drow receive the Exotic Weapon Proficiency feats for the drow long knife and Xen’drik boomerang as bonus feats.
• +2 racial bonus on Listen checks.
• Keen-Eared: Drow receive Keen-Eared Scout as a bonus feat at 1st level.
• Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drow for 1 round. On subsequent rounds they are dazzled for as long as they remain in the affected area.
• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
• Favored Class: Ranger. A multiclass drow ’s ranger class does not count when determining whether she takes an experience point penalty for multiclassing.
#1194

zombiegleemax

May 17, 2007 22:48:14
That works, if you don't mind the Eberronian elements.
#1195

zombomaniac

May 17, 2007 23:04:38
That works, if you don't mind the Eberronian elements.

i dont mind Eberronian elements. I have actully been prowling the Eberron boards for awile now.
God, I love that place.

So I'll just use this LA +0 Drow. Unless anyone objects?
#1196

orcy_the_green_wonder

May 17, 2007 23:10:25
You could not find the official version in players guide to faerun?
#1197

zombiegleemax

May 17, 2007 23:12:53
I take it you're a fellow reader of the Forgotten Freedom threads, Zombo?
#1198

zombomaniac

May 17, 2007 23:13:04
You could not find the official version in players guide to faerun?

I cant get a hold of it right now.
But good point about "official version." I'll look in it tomorrow and likely use it. If anyone here has the players guide to faerun can you please look in there for me and tell me the stats?

I take it you're a fellow reader of the Forgotten Freedom threads, Zombo?

A little.:D
#1199

orcy_the_green_wonder

May 17, 2007 23:20:59
Lesser Drow: +2 Dex -2 Con, medium, 30 ft., (Cha 10 or better dancing lights, daze, touch of fatigue 1/day), wizard (male) and cleric (female), humanoid (elf), player’s guide to faerun pg.191

According to the "master race list"
#1200

zombomaniac

May 17, 2007 23:29:20
Lesser Drow: +2 Dex -2 Con, medium, 30 ft., (Cha 10 or better dancing lights, daze, touch of fatigue 1/day), wizard (male) and cleric (female), humanoid (elf), player’s guide to faerun pg.191

According to the "master race list"

Thank you Orcy.
Dan so wether I go Eberron or Faerun I lose the +2 Int. Curses.
#1201

dyne

May 18, 2007 0:26:01
There's the Savage Progressions thing, which would let you start off at LA +0 and gain "racial levels" in Drow to gain the other nifty abilities.
#1202

turalisj

May 18, 2007 6:42:43
Thank you Orcy.
Dan so wether I go Eberron or Faerun I lose the +2 Int. Curses.

Just take grey elf.
#1203

zombomaniac

May 18, 2007 15:09:14
Just take grey elf.

I'm bringing Cazic back into use and he was a Drow.
#1204

zombiegleemax

May 18, 2007 15:16:56
You can always say he was brought back to life at one point. That can happen.
#1205

dyne

May 19, 2007 1:30:52
Along the lines of gaining a familiar:

I think I'm just gonna take the Obtain Familiar feat from Complete Arcane. It lets you acquire a familiar if you couldn't otherwise, and all levels in arcane spellcasting classes stack for determining its abilities. Just curious: if you had levels in wizard or sorcerer, would these levels be counted twice? Once for already letting you get a familiar, and once again because of the Obtain Familiar feat (for being arcane spellcasting levels)?
#1206

turalisj

May 19, 2007 17:42:52
Hey Nightscreamer, wasn't it agreed on that Divine Metamagic is banned because its easy to exploit?
#1207

dyne

May 21, 2007 15:31:36
I've been thinking of running a few events to give you guys something to do (one of my ideas was some sort of haunted mansion/castle), but I would need people to actually be reasonably active for it to be worthwhile. I don't want to sit and wait for a week for one person to post.

Also, I've been trying to compile stuff from this forum at the Guild House Library. I'd be interested to here everyone's thoughts.

This place is so boring nowadays.
#1208

aramar_the_black

May 22, 2007 9:28:31
Hey Dyne, if you look in the Council's Library, Lady Rolindin compliled the creations of evey guild; first she offered links, and then reposted everthing. That's what the last five or so pages of the Library thread contain.
Of course, that was quite a while ago, but it could help.
#1209

NightScreamer20

May 23, 2007 1:31:44
Since my character has been accepted into other games by the GMs... That would be a no. If you wanted to re-challenge Ray one the condition that he doesn't not use his ability to charge his spells with Divine Prowess, then do so... From what I understand All Wizards Printed Material is acceptable (with the exception of some Unearthed Arcana Material).
#1210

zombiegleemax

May 23, 2007 9:48:30
Pretty much, though listing source books for the harder to find stuff is vastly appreciated.
#1211

turalisj

May 23, 2007 16:27:52
I'm also a bit ticked about Orcy's little ruling on Telekinetic Sphere..... From what I get from the text, it blocks PHYSICAL things, but not energy. Of course, we can always call customer support or whatever...
#1212

dyne

May 23, 2007 17:06:06
I'm also a bit ticked about Orcy's little ruling on Telekinetic Sphere..... From what I get from the text, it blocks PHYSICAL things, but not energy. Of course, we can always call customer support or whatever...

Since Telekinetic Sphere is based on Resilient Sphere:

The sphere is not subject to damage of any sort except from a rod of cancellation, a rod of negation, a disintegrate spell, or a targeted dispel magic spell. Nothing can pass through the sphere, inside or out, though the subject can breathe normally.

#1213

NightScreamer20

May 25, 2007 1:43:30
Not to mention the Line of Effect Rules on page 176 (I wanna say) of the PHB... Any physical barrier blocks LoE. You need a straight line from your opponent to you to hit them with a spell. Otherwise, I would hit you with a few others, or summoned some beastiest inside with you (which was my original plan, would have been hilarious; trapped in a bubble with 4 to 6 celestial dire weasels tearing into you...)
#1214

turalisj

May 25, 2007 15:53:31
Well, oe thing this proves is that I'm horrible at making characters, which I've known for a long time.... :/
#1215

dyne

May 25, 2007 17:13:55
If you wanted any help, I'd be willing to offer some advice.
#1216

turalisj

May 25, 2007 17:18:15
That's alright. Psionics are underpowered as is... Half the stuff is just a weaker version of a spell.
#1217

dyne

May 28, 2007 3:29:05
Just a heads up:

Over the last few months/years, WotC has made a series of "business decisions" that continue to infuriate the core of my being, to the point where I'm about ready to stop dealing with the company at all anymore. This ranges across quite a few of their product lines, and I'm considering whether it's even worth investing in their products anymore.

How will this affect my activity here? Well, I'm not gonna immediately quit D&D or anything of the sort. However, this may be about the point where I decide to never buy another WotC book/whatever again. In time, I may drift away from this hobby that I've enjoyed for a number of years. I don't mean to intrude on your guys' enjoyment of these games, but I just wished to offer an explanation in advance in case you stop seeing me around as much anymore. It's a shame that this may come to an end this way.

That is all, return to your previous activities.
#1218

zombomaniac

May 28, 2007 17:42:21
That's alright. Psionics are underpowered as is... Half the stuff is just a weaker version of a spell.

You've obviously never been to the Char Opt borads. They could show you Psionics that would blow your mind.
#1219

turalisj

May 28, 2007 17:46:34
You've obviously never been to the Char Opt borads. They could show you Psionics that would blow your mind.

I try and stay away from there, unless they happen to have a build that mimics an anime character. :D

Speaking of that, I'm working on a Bounto, Advent Human, and Shinigami race ^_^
#1220

zombiegleemax

May 28, 2007 19:09:02
How about builds that are just crazy, like the undead robotic ninja/pirate/cowboy with laser beam eyes riding an effigy dinosaur/multiform transformer?
#1221

turalisj

May 28, 2007 19:11:58
That's alright. And I think I might have figured out how to take over someone with a low will save.... not by dominate either.
#1222

dyne

May 30, 2007 22:06:58
Would anyone have any objections if I counted my caster level to determine my familiar's abilities, instead of class levels in wizard? I suppose we could consider it a house rule to encourage more people to take on familiars (since everyone multiclasses into PrC's, it wouldn't be feasible otherwise). To be clear, my character is Caster Level 12th (I took levels in my homebrew Elven Songweaver, which loses caster levels in exchange for a few other abilities).

If anyone objects, though, I suppose I'll just burn a feat slot on Obtain Familiar (or I might just forget it; I'm wondering if it would really be worth the investment).

By-the-way, what is our list of House Rules so far? From what I remember, we only really have two:
  • Minions can not take the Leadership feat
  • Characters that are overpowered to a cheesy degree will be banned
#1223

turalisj

May 30, 2007 22:09:44
Only if we can get some people back at the SB&B. IT used to be the biggest and most popular guild in the guild house.....

I remember Divine Metatmagic getting banned, due to seeing what gabrion did with his minmaxmonster.
#1224

sargatanas

May 30, 2007 22:11:12
I got no problem with ya taking it, hell, it helps me with a familiar too.
#1225

zombiegleemax

May 31, 2007 20:44:47
I would like to just say this to Sargatanas, since is current actions seem to be leading up to this: no matter how much you may want to be him, you aren't Davy Jones. As you can see, he's got more tentacles.
;)
You could, probably, pull off a convincing Barbossa, however.
#1226

sargatanas

May 31, 2007 20:51:30
Davy Jones is good, but tentacles never suited me. Barbossa is a badass, so he might be worth copying... but only for a while.
#1227

zombiegleemax

May 31, 2007 20:54:49
Just figured I'd mention it because of your grand return and claims to captainhood.
#1228

sargatanas

May 31, 2007 20:58:00
I've a ship, equipment that lets me sail that ship, and a number of undead to crew it. Think it works pretty damn well huh?
#1229

NightScreamer20

Jun 01, 2007 13:43:52
*sniffs* Undead? So that's what that smell was... I thought it was my socks...
#1230

dyne

Jun 01, 2007 14:16:59
*sniffs* Undead? So that's what that smell was... I thought it was my socks...

Nightscreamer, your socks are a threat to humanity.

I posted up a new PrC: Bleaklord. Got some ideas for cold spells as well, but I'm waiting for Frostburn to arrive in the mail before I tackle that.
#1231

orcy_the_green_wonder

Jun 01, 2007 14:19:16
Thats because he turned Nightscreamer's socks years ago, they're undead and feeding off his feet.
#1232

sargatanas

Jun 01, 2007 23:15:24
What the hell is a Gemini dancer Turalisj?
#1233

dyne

Jun 01, 2007 23:18:17
What the hell is a Gemini dancer Turalisj?

An Elf that smites his foes with his homosexuality?
#1234

turalisj

Jun 01, 2007 23:29:15
http://boards1.wizards.com/showthread.php?t=598478

Not quiet. Besides, this is coming from someone with a Barbossa-wannabe. :P
#1235

sargatanas

Jun 01, 2007 23:50:25
Do ya think hes in his own little world when he posts? Does he not notice that there were two posts and I didn't say crap about his frilly dancing elf?
#1236

dyne

Jun 01, 2007 23:52:48
http://boards1.wizards.com/showthread.php?t=598478

Not quiet. Besides, this is coming from someone with a Barbossa-wannabe. :P

So, I'm a Barbossa-wannabe now, eh? Didn't realize Barbossa was secretly an Elf woman with mastery of cold and necromancy magic.
#1237

turalisj

Jun 01, 2007 23:56:17
Ok, let me restate that. This coming from someone trying to act like the White Witch from LW&W. :P

Besides, my character is more for rp purposes and not fighting... Not fiar fights atleast, and not ones he wont get paid for.
#1238

orcy_the_green_wonder

Jun 01, 2007 23:57:52
Orcy feels taht he must inform you that there is no way in heck that anybody is going to allow that class. From what Orcy has read, it is overpowered and rediculous. It essentially makes you two people with all the same abilities. He would never allow it in his own games, and doubts anybody else would do so either.
#1239

dyne

Jun 01, 2007 23:58:36
Ok, let me restate that. This coming from someone trying to act like the White Witch from LW&W. :P

Ah, I forgot all about the witch from the Lion, the Witch, and the Wardrobe. But no, that witch isn't anything like Anastrianna, unless she happens to have a horde of undead minions that I don't know about.

And I agree with Orcy: That Gemini Dancer thing is pure cheese.
#1240

turalisj

Jun 02, 2007 0:04:00
Orcy feels taht he must inform you that there is no way in heck that anybody is going to allow that class. From what Orcy has read, it is overpowered and rediculous. It essentially makes you two people with all the same abilities. He would never allow it in his own games, and doubts anybody else would do so either.

*raises +5 shotgun of ignorance smiting*
Orcy, please just shut up. Try lokoing at the listed pro's and cons. I have to rely on four diffrent ability scores. And being two people at once? Yeah, only a few times a day, and I can't use it twice an encounter. You obviously haven't read all of it, and if you have a problem with it, tell Frasmage, not me.

And, as I remember, you stepped down from being a GM here.
#1241

zombiegleemax

Jun 02, 2007 0:05:39
No gemini dancers until further notice, on the basis that it needs to be looked at some time other than 1 am.
The Puppeteer thing could still work, however.
Before you ask my power to veto/deny, I'm still character DM.
#1242

zombiegleemax

Jun 02, 2007 0:08:05
Read edit.
#1243

dyne

Jun 02, 2007 0:10:13
Try lokoing at the listed pro's and cons.

That "pros and cons" list is a load of bull. It doesn't list half of the things the class gains, and the Cons are totally exaggerated.

As for "stepping down being a GM," we currently practically have no GM's. The IFWG is a group effort now.

Speaking of which, it might be time to get ahold of the WizO's about revising who the GM's of this forum are.
#1244

orcy_the_green_wonder

Jun 02, 2007 0:14:39
If you believe that this class is balanced then you should turn that shotgun of yours on yourself. But, if you insist Orcy will examine them for you.

CONS:
-loses most abilities if rendered helpless, even grapples will prevent dances
This is a rare occasion, anyone loses most of their abilities when rendered helpless, that is the point of it being called 'helpless'.
-weak saves that leave the GD open to being rendered helpless
No worse than a rogue's saves, and his abilities rely on him not being helpless as well. Considering everyone who doesn't have all good saves has the same chance of being rendered hepless.
-suffers from MAD
Not even sure what this means.
-low HD (d8) for an all melee class
Rangers can be melee combatants as well as ranged, and they have a d8 HD. This is not low at all.
-easily taken down by ranged foes
Assuming a ranged foe can stay far enough away with it's high increase in speed. Ranged foes can 'easily take down' a monk or melee fighter in the same respect should that be easy.
-weak at low levels
We aren't at low levels so this is irrelevant. But the same can be said about a number of classes.
-dependant on Gemini Companion to hit, to avoid being hit and for overall combat power
Not true at all, though they do gain a great number of benefits when flanking with the Gemini Companion and whatnot
-low AC, like monk
A Monk's AC isn't that low, and you've already proven this is false with the higher stats and items that have made your AC fairly nice.
-must maximize several skills to be effective
What did you plan to use the skill points for anyway? It is given enough skill points to maximize a number of skills and still gain others without a problem.
-may not cast spells when using it's signiature ability
There are no spells for the class, this has no point in being here.
-may not multiclass
With a class as powerful as this, why would anyone multiclass? As well, this is not true. They may multiclass, they simply cannot take levels in this class again, much like a number of other classes.

Does that kill most of those to you?
#1245

captainshar

Jun 02, 2007 21:19:57
Um, I hate to bring this up because it seems like Sargatanas is actually doing something, which could lead to much more interesting activity on these boards, but I have a bit of a problem.

I thought there was kind of an "unwritten rule" about dead characters' belongings - they're supposed to die with them. Otherwise you could just bring in a bunch of characters to your favorite guild, kill them, and give their wealth to the guild.

In other words, the reason all of Waken's things were buried with her was to avoid such silliness in the Guild of Paladins. Otherwise, most if not all of her things would have gone to that guild.

With Sargatanas collecting so many old characters, is he not going to become far too wealthy far too fast, and basically for free?
#1246

sargatanas

Jun 02, 2007 21:25:42
Nhyris had no belongings, Stormhand had no belongings. Ain't but one of ya'll that had full equipment. So at the moment I've got nothing cept Waken's things. But, if I'm killin other characters then I'd be takin their things. Theres only a rule in them duels, not anything bout dead characters that I know of.
#1247

captainshar

Jun 02, 2007 21:35:53
And if I brought in a bunch of characters, to, say, the Guild of Seafarers, had them die (easy enough to arrange at sea), and Shar managed to recover all the goods off their sunken ships...I just see a problem with that.

If dead characters' items are still in play, then Waken's things would have gone to the Guild of Paladins.

(Besides, most of her stuff is useful for Good characters, and for fighting against undead. But that's not really the point; it just seems weird for an undead minion to be wearing Celestial armor. Not to mention, all of her weapons and armor are size Large.)
#1248

sargatanas

Jun 02, 2007 21:39:37
Weird, but it don't have any rules against it. And making a character just so it can die and then claiming it's **** would be cheesy. They call it muleing in some games. I didn't make a character just to kill and take the items from. I took the corpse, which had all it's items on it, from the grave when ya let me.
#1249

captainshar

Jun 02, 2007 21:42:36
Perhaps some other folks could comment on the situation? Obviously Sargatanas and I are right in the middle of it...has there been precedent one way or another for this sort of thing?
#1250

zombiegleemax

Jun 02, 2007 22:19:46
I believe the rule that was originally put down was that the guild and future characters by the same player can't benefit, to keep people from making throw away characters to make huge profits. Now, in Sargatanas's case, he's taking characters who have outlived their time and reforming them into new beings under his control. So while he could become insanely wealthy easily, it would serve his purposes more to recycle their gear on his own characters.
I think what I'm saying is that his scavenging of characters should have some benefits besides an increased number of soldiers, at least for the creation of "cohorts", at least occasionally. Also, permanent corpses that fall in combat (ie, between guild warfare) are fair game for looting.

As for precedent, not exactly for something like this. Closest thing that has happened is the taking of the Royal Guards, I think, which puts Sargatanas as correct.
#1251

turalisj

Jun 02, 2007 22:27:57
I think I'm going to go hide under a table until the whole thing blows over..... I'm sorry for some of the comments I made last night. Not having much sleep didn't help...
Now, if you excuse me.....

Btw, can I still use my character for rping? I've already introduced him...
#1252

zombiegleemax

Jun 02, 2007 22:32:53
Sure. Just can't fight/instigate combats with him.
#1253

orcy_the_green_wonder

Jun 02, 2007 22:33:01
Until the class has been balanced there should be no use of the character. Were you capable of keeping it purely RP based Orcy would say go for it. But as your character has already begun making threats in his very introduction, Orcy would say no. The amount of threats and whatnot you like to sling when your characters have no stats and thus cannot be touched (as would be the case here) is quite a bit too much to say yes to that for. That is Orcy's standing on it, but since this is a community thing, the others will have to say what they think as well.
#1254

sargatanas

Jun 02, 2007 22:35:34
I vote we let him play the prancing elf, so I can kill it, loot it, and raise it as one of my minions. If not, then nah, it'll just show up at random places and wave it's wang around with threats. Like ALL of em end up doin. What was it? Floatin baby corpse threatening giant monsters last time? Psions claimin they could kill Sargatanas without lifting a finger? yeah, everything you end up RPing threatens somethin else for no damn reason.

Royal guard, theres precedent. I killed Zik and took his crap, which bought me some nice pretty things.
#1255

zombiegleemax

Jun 02, 2007 22:38:13
That's precedent for killing and looting someone in a war-like combat. We're looking for precedent for dead in duel and later ressed.
#1256

orcy_the_green_wonder

Jun 02, 2007 22:42:16
Actually war-like combat is what we were talking about Orcy believes. Waken was killed in a duel, but her body was buried and whanot. It was given to Sargatanas without removing any items and whatnot so Orcy would say that he has every right to have them.

If Orcy has seemed eh.. 'jerkish' he appoligizes Turalisj. But really the class seems just too overpowered to him, and the creatore too unwilling to listen to reason for it to be approved anytime soon.
#1257

zombiegleemax

Jun 02, 2007 22:44:22
That works.
Also, before I forget again, Waken had a mw dual scimitar, Sargatanas, not a scimitar.
#1258

sargatanas

Jun 02, 2007 22:45:29
The hell is a dual scimitar? That one of them things from eberron?
#1259

zombiegleemax

Jun 02, 2007 22:46:36
Arms and Equipment Guide, actually. Basically, it's like a two-bladed sword, only scimitars.
#1260

orcy_the_green_wonder

Jun 02, 2007 22:46:53
Orcy would like to announce that, thanks to Sssargoth, he may now host...

The Map!
#1261

turalisj

Jun 02, 2007 22:46:56
Actually war-like combat is what we were talking about Orcy believes. Waken was killed in a duel, but her body was buried and whanot. It was given to Sargatanas without removing any items and whatnot so Orcy would say that he has every right to have them.

If Orcy has seemed eh.. 'jerkish' he appoligizes Turalisj. But really the class seems just too overpowered to him, and the creatore too unwilling to listen to reason for it to be approved anytime soon.

Wasn't it sent to Celestia too? I'm willing to change things on the class, but I'd rather not lose the gemini image.... perhaps removing the harmonic dance and gemini sentience, lowering the hd down to d6, and getting rid of evasion?
#1262

zombiegleemax

Jun 02, 2007 22:48:23
No, that was just the soul.

EDIT: That's a sight I'd given up on. Thanks, Sssargoth.
#1263

sargatanas

Jun 02, 2007 22:54:51
Good, now I know where I'm conquering instead of workin on memory.
#1264

orcy_the_green_wonder

Jun 02, 2007 23:07:22
Now... does anybody remember where the guilds were located?
#1265

zombiegleemax

Jun 02, 2007 23:14:47
Let's see...GoUE was Deeping Quarry, GoPG was (I think) Burning Marches due to being able to help out the area, the Temple was, of course, Horchound, SBB the swamp. Other guild lands would be in the Tyrannor ball thread, in the archives.
This will have to do for now, until I can find something better. First Annual Inter Guild Guild Conference.
Edit: Here we go. The Beginning
#1266

turalisj

Jun 02, 2007 23:27:25
The SBB seems kind of.... dead.... No Sargantas, that doesn't mean you can have it....

What happend to Jagggar? And would anyone be willing to add some assassins/thieves/spies?
#1267

dyne

Jun 03, 2007 0:21:35
Orcy would like to announce that, thanks to Sssargoth, he may now host...

The Map!

Yay!

On turalisj being able to RP his character: I don't have much problem with it, though going around making threats does get annoying.

On what happens to character equipment:
There are a lot of different sides to this argument. If PC's can't get loot from killing their enemies, we'd need a bunch of DM-run adventures and such that they could get gold and XP and such from. Otherwise, we'd just be stuck with killing each other and getting nothing from it. So, I can think of a few options:
  • Several "adventure threads" where characters can go to fight monsters and get loot.
  • I think there was an idea earlier where the DM's would give out rewards for defeating another PC, but the PC's actual equipment would disappear. So you get something out of it, just not 200,000 gp worth of stuff for only a CR 15 challenge.
  • Free-for-all, you own whatever you can get your hands on.


On the territories thing, I suppose Glacialis would claim the Glacial Spikes territory.
#1268

zombiegleemax

Jun 03, 2007 0:28:04
We're currently on adventure thread with duel rules.
Full PC-PC combat should probably be free for all.
#1269

turalisj

Jun 03, 2007 0:56:45
Alright, I'm just going to go with the pupeteer..... It's not worth the arguing and the loss of whatever miniscule respect I mgiht have had over here to try >.>
#1270

orcy_the_green_wonder

Jun 03, 2007 1:02:17
It isn't really a respect issue, but we would appreciate it if you would perhaps... not threaten everyone and everything with your characters. After a while, it begins to grow old when all of your characters appear and immediately start threatening things. Of course, there are others that do that as well so you aren't alone, but it really does help when it isn't constant arguing and insult throwing... You know what Orcy means? Orcy isn't trying to rip on you or anything, he would like to see a lot of people try not to just outright threaten eachother. Sometimes it needs to be more subtle. We all know our characters are high end/level characters, and that they are indeed powerful. It helps quite a bit when said characters can get along, perhaps making subtle threats and whatnot instead of "do this and I'll stab you with my pitch shork*!"

*The Pitch Shork is the older and larger cousin of the spork, the combination of a fork and shovel makes this mighty weapon.
#1271

turalisj

Jun 03, 2007 1:11:33
Subltey has never been a strong point.... And I was never threatening any of the PC's. The Npc's, yes. The Pc's, no.

Anyways, Demonfey has aparrently looked over the puppeteer (he said in a post higher up that it would be ok...), so I'll go with that. Now to go through my dozens of books and find what monsters I should make puppets of...
#1272

captainshar

Jun 03, 2007 10:39:30
1. Yay maps!

2. Is there a larger version? I can hardly read it.

3. Are there any rules for claiming places? I imagine that Conscientia and the Halls of Refuge have previously-established locations. I would like to know where my characters are. On another note, I was hoping to be able to redesign the Halls to make them more defensible.

And since Shar's the only pirate, can she have Tortuga?

P.S. - I think that what I would appreciate from T is for him to stick with the same characters. It becomes frustrating to constantly have old characters drop out and new characters drop in. I don't have much of an issue with the 'dancer' character dropping out since he was brand new anyway. But that is my 2 cp.

P.P.S. - All right about dead characters' items. Next time one of my characters dies though, then, I'm going to do what I want with the wealth (if I have the IG opportunity, obviously).
#1273

turalisj

Jun 03, 2007 10:47:45
To Shar's PS: It's hard to play a character when the class in question is being examined for cheesyness. Incidently Orcy, was it swis or cheddar cheese? :D
#1274

dyne

Jun 03, 2007 14:13:36
To Shar's PS: It's hard to play a character when the class in question is being examined for cheesyness. Incidently Orcy, was it swis or cheddar cheese? :D

It left a bad taste in my mouth, and it obviously has lots of holes, so I'd say it was likely expired swiss cheese.
#1275

aramar_the_black

Jun 03, 2007 17:22:21
3. Are there any rules for claiming places? I imagine that Conscientia and the Halls of Refuge have previously-established locations. I would like to know where my characters are.

Consceintia lies near the shore of the Sea of Mist, with the Winding woods at its back.
#1276

turalisj

Jun 04, 2007 0:33:10
Now would be a good time for the sudden reappearance of some assassins....
#1277

dyne

Jun 04, 2007 0:40:10
Now would be a good time for the sudden reappearance of some assassins....

... Who will make various meaningless threats before being annihilated by someone else's character?
#1278

turalisj

Jun 04, 2007 0:41:21
No, that's my job... I mean we need to get the SB&B back up and running.... >.>


'Night All
#1279

dyne

Jun 04, 2007 0:43:05
No, that's my job...

Oh, I thought you were gonna have a bunch of assassins appear from somewhere. No worries then.

Honestly, I think the SB&B should just be allowed to die. It hasn't been the same since Kingside_Bishop left, and I seriously doubt it will ever come close to regaining its former glory.
#1280

captainshar

Jun 04, 2007 18:40:31
Before I start drawing up the Halls of Refuge, I need to know whether there are any other specifications than that they contain a hospital and are surrounded by an orchard.

Also, where is the place supposed to be, exactly? Orcy, I believe, said it was in the mountains?
#1281

turalisj

Jun 04, 2007 18:55:59
I don't know.... but I'm planning something involving the Halls, and hopefuly this won't flop like last time..

Btw, Nightscreamer killed Dalion.

Edit: Okay, my evil character is up. Hopefully, he'll do better than my other characters.
#1282

captainshar

Jun 04, 2007 19:05:56
Yeah, just caught up reading that thread. Yikes. Didn't Ray ever pay attention to the fact that a Paladin of Pelor was 'closely associating' with him? Or try 'detect evil'? Anyway, I can't do anything about it at the moment; Shar's not going to get there until she's finished up business in the Merchant's Guild. I just hope the place doesn't fall apart completely (from agression on either side). I liked Waken as a character, and it would be pretty sad if everything about her disappeared - the Guild of Paladins (the demiplane, not the actual association) has been closed indefinitely, her life was taken in a duel, her corpse and weapons by an undead sailor, and now perhaps her new home and the peace she worked to establish are going to go up in flames and holy light.
#1283

turalisj

Jun 04, 2007 19:09:58
Tibur will be contacting the GoUE to let them know of what happend, then he's off to the Council of Archmages. Dalion was, afterall, the archmage of fire. And then he's going to hide away in the mountains for a while, building up his defences.....
#1284

dyne

Jun 04, 2007 19:31:45
Gabrion already had the Halls of Refuge mapped out:

First Floor
Second Floor
#1285

turalisj

Jun 04, 2007 21:46:24
So... from what I understand Zombo got ticked and left?
#1286

dyne

Jun 04, 2007 22:41:47
So... from what I understand Zombo got ticked and left?

I banned him from my games for cheating, and for using multiple accounts to get around restrictions. Whether or not he left the forum entirely, I do not know.
#1287

sargatanas

Jun 05, 2007 2:31:04
Since theres more than likely gonna be some fightin at the 'halls of refuge' on my ship. I'ma be needin someone to moderate that fight. That way I can tell them what spells and effects I got active so I can't be accused of cheatin later.
#1288

dyne

Jun 05, 2007 2:50:22
Since theres more than likely gonna be some fightin at the 'halls of refuge' on my ship. I'ma be needin someone to moderate that fight. That way I can tell them what spells and effects I got active so I can't be accused of cheatin later.

I'd be willing to moderate. I'm online constantly anyway.

I have a question/concern: There are some feats from Frostburn that I'd like to use for my character, that will improve her ability to use cold magic. However, these feats have a Con 13 prerequisite (who knows why, maybe something about characters in cold regions needing to be hardier), except Undead creatures don't have Constitution scores (and Anastrianna is undead, being a Necropolitan). Since she doesn't have a Con score, does this mean she doesn't meet the prerequisites of the feats? If so, can we throw those prereqs out and let her take the feats anyway, since being a Cold creature she should have access to those feats, just doesn't make sense otherwise.

In particular, I'm looking at the Snowcasting feats.
#1289

zombiegleemax

Jun 05, 2007 3:01:24
If Con would have been above 13 before, I have no issue with it. The trick is to be applicable in the past, if you aren't currently.
#1290

turalisj

Jun 05, 2007 6:27:25
Don't worry Sargantas, it'll only be a couple hundred undead elementals..... >.>
#1291

turalisj

Jun 05, 2007 12:32:32
Say, Sargantas, it might be a good idea to pick up Heroes of Horror. There's a class in there called the dread necromancer. It basicly gives you everything you need to reign over the living.....
#1292

sargatanas

Jun 05, 2007 13:05:14
Yeah, I got that. Sargatanas was made before it though, so chanin around the whole basis and class for the character didn't seem like somethin ta do at the time. Dyne, I'm sendin ya my spells prepared list and what I got active.
#1293

turalisj

Jun 05, 2007 13:27:34
Ah, ok. Just wanted to let you know, since the True Necromancer isn't worth much....
#1294

turalisj

Jun 05, 2007 18:18:05
.... Hat the guild house been abandonded?
#1295

dyne

Jun 05, 2007 18:55:48
.... Hat the guild house been abandonded?

It certainly looks that way. We need to find a way to get more people coming here, maybe PM some old-timers to come back and try to recruit new people. Of course, some active GM's certainly wouldn't hurt.
#1296

turalisj

Jun 05, 2007 18:58:09
Tenzhi, Sssargoth, and Jagggar seemed to have dropped off the face of the Guild House, along with 75% of anyone who was ever here......
#1297

aramar_the_black

Jun 05, 2007 20:27:49
There was a little boost for a while; sculy, sartaganas, and zombo all reappeared; but it seems like that was high tide, and this is the low.
#1298

turalisj

Jun 05, 2007 20:30:09
And right now, you and Orcy are the two oldest members here..
#1299

aramar_the_black

Jun 05, 2007 20:41:10
Aye.

I tell ya, I was going through the archives the other day, and it was suprising how much older we are than some of the common people here.
I've tried PMing older folks to come back; some don't (they moved on to something else/are too busy), and others do, only to be dissappointed at the sometimes constant lack of activity. So they leave again, and it becomes prgressvely harder to get them to come back.
We don't seem to have to much luck with retaining newer kids either, though I'm unsure why.

Are those two periods supposed to imply something, or was that just a double-type?
#1300

turalisj

Jun 05, 2007 20:43:47
I'm sticking around because I honestly have nothing better to do than to waste my time typing away...

Anyway, you should join in the fun. Perhaps if some of the older character see you are active, they'll want to come in and help.
#1301

aramar_the_black

Jun 05, 2007 20:54:45
Well, I can't promise anything, since I'm a lazy bastard, but I'll see what I can do.
I have been meaning to get myself integrated enough as to where I can challenge Glacialis when they try to take over the world.
And keep Conscientia running.
#1302

zombiegleemax

Jun 05, 2007 20:59:09
Could have something to do with time frame. After all, any people in high school would have finals about now.
#1303

turalisj

Jun 05, 2007 20:59:54
That would be nice. And we have a rampaging cleric who just killed the current incarnation of the Archamge of fire who we need to kill.
#1304

aramar_the_black

Jun 05, 2007 21:06:13
Could have something to do with time frame. After all, any people in high school would have finals about now.

Not where I come from. Finals were finished week ago, seniors were finished three weeks ago, and all the college kids are home.

Besides, finals are so easy ;)

I was saddened to hear about Dalion's death. Who killed him? I forget.
#1305

dyne

Jun 05, 2007 21:08:50
Not where I come from. Finals were finished week ago, seniors were finished three weeks ago, and all the college kids are home.

Ditto.

I suspect things will pick up more once things get moving. I still haven't finished stats for any of my characters yet, so that's holding me back from doing too much.
#1306

turalisj

Jun 05, 2007 21:10:28
Ray, Nightscreamers psychotic, Holier-than-though cleric of Pelor. He also seems to be munchkined out to near-invinciblility. I mean, +28 will save
#1307

zombiegleemax

Jun 05, 2007 21:10:40
Ray did, with one blast to the chest. But do not fear-Crowley never stays dead for long.
Or will he?
#1308

captainshar

Jun 05, 2007 21:11:16
Nightscreamer's Cleric of Pelor named Ray.

College has been long out (but now I have less free time, since I'm working about 9 and a half hours every day) for me, but the local high schools are still in session.

I'd be kind of interested in DMing, except that I don't think I know all the rules well enough to avoid people cheating, and thus me not being able to catch it.
#1309

zombiegleemax

Jun 05, 2007 21:12:15
You could appoint helpers for that.
#1310

dyne

Jun 05, 2007 21:12:23
I've been wondering something about that "Dalion incident": are Fey'ri inherently evil by race, as in "Always Evil"?
#1311

zombiegleemax

Jun 05, 2007 21:14:09
They're part fiend, so yeah. But Dal was technically an elemental most of his life, so there's a loophole right there.
#1312

turalisj

Jun 05, 2007 21:14:47
Ray did, with one blast to the chest. But do not fear-Crowley never stays dead for long.
Or will he?

Does 70d6 damage mean anything to you? :D
#1313

zombiegleemax

Jun 05, 2007 21:19:24
About as much as Meta Dementia (epic spell that temporarily add epic pseudonatural template to caster (about 40 rounds), with SR equal to all HD). Made a mithral golem into tiny pieces of tinfoil with that in one round.
#1314

aramar_the_black

Jun 05, 2007 21:21:15
College has been long out (but now I have less free time, since I'm working about 9 and a half hours every day) for me, but the local high schools are still in session.

Heh, I know the feeling; I got out of school, only to end up spending an equivelent or more amount of time at work.

What was the conflict, anyway? Just the basic "Good vs. Evil"?
#1315

turalisj

Jun 05, 2007 21:22:15
I don't see improved uncanny dodge or evasion or anything that could help Ray on a failed reflex save. I have some things planned for the cleric of pelor....

Sargantas is back to trying to conquer the world, and Ray is trying to stop him while ticking off every extraplanar being within Tyranor.
#1316

zombiegleemax

Jun 05, 2007 21:24:46
No, he was demanding to learn where Sargatanas was and to be led into the Horchound Jungles, and Dal told him to basically stop acting childish, put his weapons away, and calm down before he'd tell him. So Ray killed him.

@Turalisj: You mean Sargatanas. And world
Which brings up another point: Should Ray lose his cleric powers?
#1317

turalisj

Jun 05, 2007 21:27:51
Yes. And a pair of half-celestial great wyrm gold dragons bearing the holy symbols of Lendys should come down to escort him to justice, where he will be confronted by every souls he has directly/indirectly caused the death of.
#1318

dyne

Jun 05, 2007 21:28:51
Which brings up another point: Should Ray lose his cleric powers?

If Dalion was a fiend, Ray wouldn't really need any reason to kill him; afterall, there is a huge difference between killing a demon and killing a regular person with the evil alignment. I'm not sure whether being an elemental would change his "inherent evilness".
#1319

zombiegleemax

Jun 05, 2007 21:32:01
Only as much as any half fiend, meaning he was still part mortal.
#1320

turalisj

Jun 05, 2007 21:35:14
*double checks to make sure*
Ray never even used Detect Evil as far as I can tell, meaning he couldn't have even known Dalion was evil. Nor had Dalion done anything to provoke an attack, other than tell him to behave and put his toys down.


My Suggestion: A council from the guild's that Ray is in and Dalion was in is called, with each side giving thier reasons for what should happen and why. And if a fight happens to break out, all the better :D
#1321

zombiegleemax

Jun 05, 2007 21:37:31
One problem: we currently lack a guild that both were part of.
#1322

captainshar

Jun 05, 2007 21:45:09
Is it just my computer, or are all the maps ridiculously tiny? I can't make heads or tails of the Halls of Refuge, because it's about 6 inches square.

Anyway, I'm guessing that the place wasn't designed to be particularly defensible, the first time around; can I use new funds from this version of the Guild Wars to make some changes and improvements?
#1323

zombiegleemax

Jun 05, 2007 21:47:35
Actually, it was designed to be quite defensible, thanks to numerous insanely powerful wards and effects that would quickly deal with any enemy. But it might be a good idea to redo it, since the refuge defenses are probably only fully known to Gabe.
#1324

dyne

Jun 05, 2007 21:47:39
Ray never even used Detect Evil as far as I can tell, meaning he couldn't have even known Dalion was evil. Nor had Dalion done anything to provoke an attack, other than tell him to behave and put his toys down.

Half-fiends are always evil. Even though Demonfey likes to RP his supposedly "chaotic evil" fiends like they were good guys, by the RAW they're still about as evil as a full-blooded demon.

Only as much as any half fiend, meaning he was still part mortal.

Not enough to make enough of a difference, I don't think. Outsider blood is much more powerful than mortal blood, and so fiendish characteristics would be dominant. The way I rule, if the statblock of the creature lists it as "always evil," it's not murder to kill it. The only possible exception would be those "redeemed fiends," or whatever they call ones with a Neutral or Good alignment instead of Evil. Since Dalion is/was Chaotic Evil, that reflects him siding with his fiendish heritage. If you statted him as Chaotic Neutral or Chaotic Good, you'd have more of an argument.
#1325

zombiegleemax

Jun 05, 2007 21:50:11
Someone has to balance out all the people who play LG as bloodthirsty zealots who kill anything that shows up as evil.
#1326

aramar_the_black

Jun 05, 2007 21:55:06
Nonetheless, even if Dalion were invariably evil, did Ray know that?
#1327

turalisj

Jun 05, 2007 21:56:36
Half-fiends are always evil. Even though Demonfey likes to RP his supposedly "chaotic evil" fiends like they were good guys, by the RAW they're still about as evil as a full-blooded demon.

It doesn't matter. I go by flavor-wise as much as RAW. Flavor-wise, Dalion was doing nothing evil at the time (and he wasn't publicly doing anything evil for the last couple of months), and was even doing some good with the re-founding of the CotP. Flavorwise, it makes as much sense as firebombing Chicago because there are gangsters there.

But that might reflect our diffrent GM'ing styles. I'm pretty liberal in my interpretation of the rules in favor of everyone having fun as opposed to saying the paladin turns LE because he was with that bar wench last night who happend to be underage.

Nonetheless, even if Dalion were invariably evil, did Ray know that?

Dalion said he handed over the GoUE to someone and that he posibly felt the Necromantic energies of an old ally. But last I remember, alignments can change and I'm pretty sure there are good aligned necros.
#1328

dyne

Jun 05, 2007 21:57:17
Someone has to balance out all the people who play LG as bloodthirsty zealots who kill anything that shows up as evil.

Then stat him out as Chaotic Neutral. Making your character a Chaotic Evil fiend is just begging for some Lawful Good schmuck to come along and slaughter him, and you can't really complain if that happens because that's what's supposed to happen. Good and Evil are supposed to fight each other; if you don't want to be part of that fight, sit down and be Neutral.

It doesn't matter. I go by flavor-wise as much as RAW. Flavor-wise, Dalion was doing nothing evil at the time (and he wasn't publicly doing anything evil for the last couple of months), and was even doing some good with the re-founding of the CotP. Flavorwise, it makes as much sense as firebombing Chicago because there are gangsters there.

But that might reflect our diffrent GM'ing styles. I'm pretty liberal in my interpretation of the rules in favor of everyone having fun as opposed to saying the paladin turns LE because he was with that bar wench last night who happend to be underage.

Fun for who? That gaming style only favors people who want to play Evil characters with no consequences, whereas the "crusade against evil" characters get totally shafted. Since the IFWG has a bunch of different people who all want to play different sorts of characters, we have to go with the most basic and core interpretation of the rules. Since core D&D is very black and white, the IFWG is black and white: if you don't want your character to be purely good or purely evil, make him neutral.

Really, punishing Ray for killing Dalion is punishment for fighting his enemy, which he's supposed to do. If we don't want conflict, why are we even playing this game? We'd be better off playing My Little Fiendish Ponies or some such crap.
#1329

zombiegleemax

Jun 05, 2007 21:58:43
I wasn't. It was more a question to find out the stances of other people.
#1330

turalisj

Jun 05, 2007 22:01:22
Fun for who? That gaming style only favors people who want to play Evil characters with no consequences, whereas the "crusade against evil" characters get totally shafted.

As I've said in other threads; Rip out the alignments section of the PHB. The alignment system in Dnd sucks. Replace it with an honor system or the allegiance system from D20 modern.


Edit: Forget it. I'm just going to lead Ray to his death. After alerting every evil character in the GoUE that he's coming.
#1331

dyne

Jun 05, 2007 22:07:56
As I've said in other threads; Rip out the alignments section of the PHB. The alignment system in Dnd sucks. Replace it with an honor system or the allegiance system from D20 modern.

Well until that happens, the IFWG still uses the core alignment system of D&D. Which means Good kills Evil, Evil kills Good, and Neutral stands on the sidelines trying to decide which side will win. Doesn't mean that alignment system "sucks," it just works better for a certain style of game. Honestly, I think the core D&D alignment system is better than Honor or anything else because it facilitates so many different types of characters; if you don't want to be a crusading paladin or a diabolical fiend, be Neutral. If you want paladins to be able to sleep with underage barmaids, remove their alignment restriction (I don't think any argument could be made that such an act would qualify as "lawful good," so just make the character some kind of neutral instead).
#1332

turalisj

Jun 05, 2007 22:10:19
AS I said, there is were our playing styles part.
#1333

orcy_the_green_wonder

Jun 05, 2007 23:03:34
While Dalion did not act entirely evil, he was indeed a chaotic evil fiend. He made comments about losing control of the GoUE (not giving up control of it) and refered to Sargatanas as an old ally. When Ray asked about this he told him that he wasn't going to tell him to protect Sargatanas. Ray continued, angrily, to ask him questions. He ignored ray, then taunted him when he was already very angry. Orcy would say that Dalion gave Ray a good number of hints that he was evil, and indeed, reason to attack him. Should he lose his clerical powers? No. Indeed, orcy has little heard of a cleric losing his powers unless his alignment completely changes away from his god's alignment. Since Pelor is Neutral Good (not Lawful Good) the chaotic actions of Ray give no reason for him to lose his clerical powers. Were he a Paladin, it might be a different story.
#1334

captainshar

Jun 06, 2007 21:00:05
I can see it both ways. A Good cleric kills an evil part-fiend: fine. Especially after god-mode Crowley showed up, I think Dalion pretty much passed up his chance to change from being evil. So he's evil. What I think Ray failed to see was the bigger picture of the well-being of the island, or all the other things that Dalion was at least partly responsible for holding in balance. And good ought to be wise as well as zealous. But it seems like good RP, at any rate, because Screamer seems to be going for the 'over-zealous' approach.
#1335

master_of_flames

Jun 09, 2007 23:02:35
Jeez... I go away for......(checks activity date) A year and a half, and we lose half our members.... What happen?
#1336

zombiegleemax

Jun 09, 2007 23:04:45
People going away for...longer than a year and a half (probably) happened.
Anyway, welcome back, MoF!
#1337

dyne

Jun 09, 2007 23:08:46
Jeez... I go away for......(checks activity date) A year and a half, and we lose half our members.... What happen?

You weren't the only one to go away, obviously.
#1338

master_of_flames

Jun 09, 2007 23:14:31
So what's been happening since my departure? I can't seem to find any burning villages, so would I take that as a good or bad sign?
#1339

zombiegleemax

Jun 09, 2007 23:18:56
Possibly bad. Crowley just died, a new guild devoted to making the planet a frozen sphere's popped up, Sargatanas has returned and allied with said guild, I still control the GoUE, and the Guild of Paladins is the major good force.
#1340

dyne

Jun 09, 2007 23:24:00
So what's been happening since my departure? I can't seem to find any burning villages, so would I take that as a good or bad sign?

Hmm, I could've sworn there were some burnt up villages in one of the Legends of the Guilds threads....

Like Demonfey said, not a whole lot has been happening lately. The WizO's are finally gonna pick a new batch of GM's, so many something will actually be able to get done once that happens. Sargatanas and I are teaming up to present a group of villains for people to battle with, but there don't seem to be many good guys on the other side.
#1341

master_of_flames

Jun 09, 2007 23:29:30
That sounds fun Dyne.... Cold isn't much my thing, but I have nothing better to do rightnow. >
#1342

zombiegleemax

Jun 09, 2007 23:31:27
I might have to have the GoUE fight Glacialis, if only because a world of eternal winter would be considered a bad thing to have happen by Davar, if only because he doesn't have cold resistance.

Join the heat side, MoF. You normally favor it.
#1343

master_of_flames

Jun 10, 2007 1:19:13
Bad new, it seems my keyboard is on the fritz. Until I can get a new one, I'm stuck using my dads computer.

On another note, is the rule baouthaving two characters of the same alignment in effect? Could I have one desert-based character for the GoUE, and a cold one for Glacias?
#1344

dyne

Jun 10, 2007 1:28:45
Bad new, it seems my keyboard is on the fritz. Until I can get a new one, I'm stuck using my dads computer.

On another note, is the rule baouthaving two characters of the same alignment in effect? Could I have one desert-based character for the GoUE, and a cold one for Glacias?

I believe the rule is just that you can't have two characters on the same side or aiding each other in any way. So, I believe that would be perfectly fine.
#1345

master_of_flames

Jun 10, 2007 13:58:21
I have both Sandstorm and Frostburn, so that'll work. My normal keyboard doesn't work, so I've been forced to commandeer another one.
#1346

dyne

Jun 10, 2007 18:11:45
There are a few published adventures that caught my eye, and I've been considering running them here in the Guild House (since I currently don't have a RL D&D group of my own ). In particular, I was thinking about giving Expedition to Castle Ravenloft a try, but maybe a few others. These adventures may or may not be tied to the IFWG or my Aervenia campaign, and might just end up being separate campaigns to give people something to do when the rest of the Guild House seems to be in a lull (such as recently).

What would people think of this idea?
#1347

master_of_flames

Jun 10, 2007 18:16:11
sounds*good.*Working*on*characters*right*now.
#1348

aramar_the_black

Jun 10, 2007 18:23:14
Depends if I can manage to get my router to start working....
#1349

dyne

Jun 10, 2007 18:35:09
MoF, please stop with the asterisks. They're getting a little annoying....
#1350

master_of_flames

Jun 10, 2007 18:42:38
I*can't.*I'm*using*the*character*map.
#1351

dyne

Jun 10, 2007 18:50:35
I*can't.*I'm*using*the*character*map.

Ah. Well, hope you get a fixed keyboard soon, then.
#1352

master_of_flames

Jun 10, 2007 19:02:28
I'm*getting*a*new*one*tommarow.
#1353

orcy_the_green_wonder

Jun 11, 2007 17:15:08
Orcy finally managed to locate the old Guild/District list.

Wooded Highlands: Oriental Guild
Wooded Slopes: Psionics Foundation
Sunrise Mountains: Ghashmal Keep
Deeping Quarry: Stone Town/Guild of Ultimate Evil
Misty Island: Councle of Arch-Mages
Mendal Planes: Town of Bristol/Stormhand Federation
Marketplace: Merchants Guild
Malg Swamp: Shadows Breath and Blade
The Winding Woods: Forest Dwellres Foundation
Evergreen Forest: Concientia, Academy of Magic
Herchound Jungle: Temple of the Damned
Port City of Tortuga: Guild of Ultimate Evil outpost
Peaceful Orchards: Halls of Refuge
Lowland Foothills: Swordpoint Military Academy
#1354

jagggar

Jun 11, 2007 17:24:05
That is OOOOLD.

Good to hear you're getting new GMs. Whoever is picked, remember: Cooperation is good. Constantly fighting co-GMs is bad.
#1355

zombiegleemax

Jun 11, 2007 17:28:38
So you and Sssargoth are returning?
#1356

jagggar

Jun 11, 2007 17:37:20
We are?

I'm still without a proper Interwebs connection at home (I'm typing on my Wii) and Most of my online time is spent trying to become (and remain) top poster on another site.

I only heard that we be getting new GMs because Dyne IMed me the other night with the news.
#1357

master_of_flames

Jun 11, 2007 17:41:19
Hey DF, can you re-check my character for me? I'd rather not start killing people and have flaws pointed out.
#1358

zombiegleemax

Jun 11, 2007 17:42:02
Oh. Well, it was worth checking.
#1359

zombiegleemax

Jun 11, 2007 17:44:57
@MoF: looks good to me.
#1360

master_of_flames

Jun 11, 2007 17:47:04
Ok. Time to clip some pixie wings.
#1361

jagggar

Jun 11, 2007 17:52:21
If I do return, it'll probably be as a part time player.
#1362

master_of_flames

Jun 11, 2007 18:55:35
Anyone for Abyssal-fried pixie? An eye for an eye Shar. One f your side kills an evil guy, so I kill one of the good guys.

Ok, so that's not the reason I killed Nedin, but it makes it sound justifiable. :P
#1363

orcy_the_green_wonder

Jun 11, 2007 18:56:32
To Orcy's knowledge, there hasn't been any 'evil guys' killed yet.
#1364

captainshar

Jun 11, 2007 18:58:08
I think he means Dalion.

But I want to know how MoF's character got into the guild past all the wards, and all the people who are currently standing around there, most of them good?
#1365

master_of_flames

Jun 11, 2007 19:01:32
See post. Adn I count 1...yup, one good character in that group. shar is neutral, correct? And Sargantas is evil, and then there's just the other paladin there.


Didn't know about the wards. There was nothing posted on them I think.
#1366

orcy_the_green_wonder

Jun 11, 2007 19:05:32
Sargatanas isn't there, its a GUILD OF PALADINS that have moved there, meaning that there would be quite a few NPCs and whatnot within the area.

Personally... Orcy is not a fan of randomly killing other PCs for no apparent reason other than 'they were good' or 'they were evil.' He would actually like to set up a guild council, and thinks that whoever is elected to the GM position should perhaps work on doing that. If a player breaks the codes of the council (by say, randomly murdering another member of a guild for no good reason) they are punished by the council.
#1367

master_of_flames

Jun 11, 2007 19:09:04
I'm evil and have been on vacation for a year and a half. I needed to catch up. A good character can go by whatever code he wants, I'm pretty sure that paladins have one anyways.


I thought I saw a post by Sargantas a few posts up there.
#1368

orcy_the_green_wonder

Jun 11, 2007 19:11:13
Those were on his ship a day out at sea, that was the last place he had been so that is where they posted their conversations.
#1369

master_of_flames

Jun 11, 2007 19:15:16
Ok.

I didn't kill Nebin for no reason. There's a perfectly good reason, some where. I just can't think of one right now.
#1370

captainshar

Jun 11, 2007 19:15:58
Shar is of good alignment, just neutral for the sake of trade.

Also, I'm pretty sure Demonfey's paladin and DungeonJMan's paladin are there, as well as the NPCs.

But I guess Nedin is dead.
#1371

zombiegleemax

Jun 11, 2007 19:20:34
Yeah. Meaning you're in trouble, MoF.
#1372

dyne

Jun 11, 2007 19:20:55
I only heard that we be getting new GMs because Dyne IMed me the other night with the news.

I wasn't sure you even got my message. Glad to hear back from you again, I hope you stick around.

Also, PC's randomly killing each other probably isn't very good for the game. Things are becoming* way too competitive and "Player vs. Player" driven.

*I suppose "becoming" is the wrong word, since things have been this way for quite awhile. In any case, I'd like to see much of the PvP stuff limited to the arena, since that seems to be the only place where it actually works out. Everything else turns into a mess, and then we go to IFWG(+1). At the very least, people should refrain from attacking PC's of players that don't want to battle, if only for the fun of the game.
#1373

master_of_flames

Jun 11, 2007 19:21:15
I'll let you kill off one of my PC's if I ever get around to making others... Plus you can always gets him Ressed.


If they want, they can make spot checks before my character get's away.
#1374

zombiegleemax

Jun 11, 2007 19:23:35
On another note, Ray is a "vigilante" good guy, meaning he isn't actually a member of any groups, Dal was heading towards neutral, and I'm not completely sure mortal bane works on pixies.
#1375

master_of_flames

Jun 11, 2007 19:27:57
It says any living non-outsider. Last I checked, pixie's were living and weren't outsiders. But they may have changed it.

Also, how much XP would it be for killing Nebin?
#1376

captainshar

Jun 11, 2007 19:30:25
Orcy just informed me that Shar couldn't be at the Halls, because they're not near the coast.

So don't worry about the spot checks, unless people post them soon. Like, tonight.
#1377

captainshar

Jun 11, 2007 20:06:04
Well, unless anyone else cares to look around the Halls, Nedin is dead.

And I agree, establishing some kind of guard against random killing might be a good idea.
#1378

master_of_flames

Jun 11, 2007 20:45:39
I had beat permier's blacmage a while ago, which gave me the 3,375xp.
#1379

dyne

Jun 11, 2007 20:46:04
Also, how much XP would it be for killing Nebin?

It should be 4,500 XP for a CR 15 encounter.

Also, shouldn't Li'ruak start off with 112,500 XP? Halfway between level 15 and 16, and I believe your XP and such is restarted when you remake a character or create a new one.

I had beat permier's blacmage a while ago, which gave me the 3,375xp.

Was it a lethal or nonlethal match?
#1380

orcy_the_green_wonder

Jun 11, 2007 20:50:18
You did, but you've changed your character's class and a few other things, so he doesn't have the same experience. He starts as a new character.
#1381

zombiegleemax

Jun 11, 2007 20:50:48
Yeah. Everyone should probably start at the halfway point, but in exchange for loss of XP, they get to keep their gear from last time, even if it exceeded the 200,000 mark.
#1382

master_of_flames

Jun 11, 2007 20:53:27
Ok. So that's one PK away from a level up.
#1383

orcy_the_green_wonder

Jun 11, 2007 20:59:02
Orcy hopes you don't intend to just go around killing players from out of nowhere for no reason other than to level up.
#1384

master_of_flames

Jun 11, 2007 21:00:54
Of course not. There is the weakening of the good side for the inevitable takeover. The next one will be in the arena, ok?
#1385

jagggar

Jun 11, 2007 21:18:35
Well, my new cell phone's AIM doesn't have a particularly loud alert, so I only saw the message hours later.

Uh, has there been a ruling reguarding Action Points and Eberron PrCs that involve them? Any way to use that kind of stuff or is it restricted?
#1386

orcy_the_green_wonder

Jun 11, 2007 21:22:24
Technically we have no GMs to rule on such matters. Sssargoth, you and necro were our last GMs and there have not been any official announcements as to who will be taking their places yet.
#1387

zombiegleemax

Jun 11, 2007 21:24:39
Shouldn't be any problems. We've got homebrew and other stuff, after all. And I finally have a source that lets me look at how action points work.
#1388

jagggar

Jun 11, 2007 21:35:41
Well, which source, 'cause IIRC, all the action points work differently. :P

I might try to port an Urban Arcana inspired character to D&D rules. Or, if I can get my brain in the right gear, I want to make a class based on Pokemon Ranger (gods it's addictive).
#1389

zombiegleemax

Jun 11, 2007 21:40:00
Unearthed Arcana for starters. Eberron Campaign Setting soon as I find those rules again (should be relatively quick).
#1390

jagggar

Jun 11, 2007 21:49:31
Until otherwise told, I'll assume I have to take the feat which gives you bonus AP to get any at all since it's supposed to be a campaign variant instead of a character option.
#1391

zombiegleemax

Jun 11, 2007 22:10:14
Nope. Finally found the rules. You start with 5+1/2 char level, with no feat required.
Rule is here.
#1392

master_of_flames

Jun 11, 2007 22:23:45
Actualy, here are the Eberron rules, straight from the ECS...


....You can spend an action point to improce the result of an attack roll, a skill check, and ability check, level check, or a saving throw. Certain Feats and prestige class features allow you to spend action points in diffrent ways, but this is the most basic use.
When you spend an action point, you add the result of a roll of 1d6 to your d20 roll inorder to help you meet or exceed the target number for the roll. You can declare that you are spending an action point after you have already rolled the d20, but you must do so before the DM reveals the result of the roll. You can't use an action point on a skill or ability check when you are taking a 10 or 20.
You can use an action point once in a round. If you spend more or one action points on a special action, you can't spend an action point in the same round to improve a die roll and vice versa. No spell, power, or other special ability can allow a character to reroll an action point die.

Character Level Action point die rolled
1st-7th 1
8th-14th 2
15th-20th 3

Charater Level Action Point Maximum
1st 5
2nd-3rd 6
4th-5th 7
6th-7th 8
8th-9th 9
10th-11th 10
12th-13th 11
14th-15th 12
16th-17th 13
18th-19th 14
20th 15

#1393

zombiegleemax

Jun 11, 2007 22:26:50
In addition to those rules. Its working well in a different campaign.
#1394

thasis

Jun 12, 2007 0:19:14
So what exactly happened to Jaggar, Ssargoth, and Necrodude's GM status? Why did they drop out? Lack of commitment or time?
#1395

orcy_the_green_wonder

Jun 12, 2007 0:20:50
Jagggar left of her own accord Orcy believes. Necrodude has not been around in a few months, and when he was on the boards he didn't post here. Sssargoth, Orcy is not sure where he has been or what he has been doing. Orcy has told him a few times in person to get on here and do something... but he has not been around either. Hopefully with more active GMs, we'll be able to get things around here moving again.
#1396

thasis

Jun 12, 2007 0:26:02
I would apply, but the age thing is a bit of a problem. You were generally a fair judge and always an active poster when you were GM before, so I put my towel of support for you if your going to try to go for the role again.
#1397

jagggar

Jun 12, 2007 10:02:30
Yeah, at some point I just kind of lost the will to go on. Not like suicide urges, just pertaining to being a GM. After a bit of that, I decided it would be best to resign and let someone with more energy take my place, but we can see how long it took to get another application round going.

And shortly thereafter, my internet died and I disappeared.

*headscratch* So does everyone get action points then?
#1398

master_of_flames

Jun 12, 2007 10:13:43
I hope so... Action points make heroes more...unique.
#1399

jagggar

Jun 12, 2007 11:31:01
Unique? I thought it made heros heroic... er, moreso.

...Heros... HIRO is MINE!!!
Whoops, random burst of fandom, sowwie.
#1400

zombiegleemax

Jun 12, 2007 11:33:47
Everyone gets them.
#1401

jagggar

Jun 12, 2007 13:32:11
Okay then. Just didn't want to be the first one to mention them and then cause a "What? We can use those?! I would've won that fight if I'd known that!" uproar.

Don't actually know if/when I'll get a character done, but I'll see how much time and energy I have.
#1402

dyne

Jun 12, 2007 18:41:31
What? We can use those?! I would've... wait, I haven't been in any fights yet. *Shrugs*

While we're at it, the rules for Taint (from Heroes of Horror) have been brought up. What would people think about implementing that mechanic into the IFWG?
#1403

thasis

Jun 12, 2007 23:38:32
Mmm... I wish I knew more about them. I'll have to look at my Heroes of Horror, havn't really delved into it or the mechanics.
#1404

zombiegleemax

Jun 12, 2007 23:56:39
Figure out a few places where they'd be good (besides the lairs of the bad guys), then we could go from there.
#1405

sargatanas

Jun 13, 2007 0:16:41
I love taint... I've used it for my character. Undead have a taint score of half their charisma score naturally... so do evil outsiders. Great fun for evil folk that are reaaaally evil. it also explains... kinda... his insanity...
#1406

dyne

Jun 13, 2007 1:29:06
Figure out a few places where they'd be good (besides the lairs of the bad guys), then we could go from there.

Let's see:
Sunset Mountains
Scorched Woods
Malg Swamp
Horchound Jungle
Burning Marches
Winding Woods
Misted Island

Take your pick, really. All of those places would make ideal "tainted locales".
#1407

master_of_flames

Jun 13, 2007 1:30:46
Obviously Horchound.
#1408

thasis

Jun 13, 2007 9:01:23
Pretty much anything were the evil dwells or that seems to have a darker nature taint would make an intresting role. I'm not familiar with the map of the world though so I can't comment on specifics.
#1409

jagggar

Jun 13, 2007 10:17:55
This is kind of cute... We're doing the "what about this?" thing all over again.

I'd just like to ask if taint favors evil characters and by how much.
#1410

zombiegleemax

Jun 13, 2007 10:21:32
It likes evil more than good by quite a bit.
#1411

NightScreamer20

Jun 13, 2007 11:22:26
I would like to mention Master of Flames needs to Roll Damage for his Hellfire Blast...

  • Seeing as you can't Quicken, empower, or maximize a 7th level Spell-Like ability... AKA your Eldritch Blast; at your current Caster Level... (Your Eldritch Blast has a spell level equal to 1/2 your CL rounded down and you can only Empower/Maximize Spell-Like abilities of 1/2 your CL - 2; 15/2 = 7.5, rounded down is 7... So you can Empower/Maximize a 5th level Spell-Like ability and Quicken a 3rd)....

  • And hiding while attacking is a -20 to your Hide check...

  • and you can still fail SR on a natural 1 so you have to roll that as well...


You know it's why I'm here.
#1412

master_of_flames

Jun 13, 2007 14:14:03
Read the Errata pal. An eldritch blast is always a 1st level spell, unless something else is used with is (such as eldritch spear, which turns it into a second level spell)

CL15, SR15. Do that math.

I was INVISIBLE when I attacked, and made the check in what would have been the round after.

And finaly, the result was already decided on. Arguing about it now wont help anything except gets people yelling eachother.
#1413

thasis

Jun 13, 2007 14:47:23
This is kind of cute... We're doing the "what about this?" thing all over again.

I'd just like to ask if taint favors evil characters and by how much.

As Demonfey said, favors evil quite abit (from my understanding)... doens't mean it's not a valid use in the game however :D
#1414

orcy_the_green_wonder

Jun 13, 2007 15:39:35
Taint favors evil in that evil outsiders and undead get a good deal from it, but any other evil character gets the same as a good character from it. All the same penalties and benefits and whatnot that they any alignment would get from it. At least, that is unless Orcy has read it wrong.

As well, deciding that 'we've already done it so rules that I ignored don't matter' doesn't work. You would be immediately visible after you attacked, so if you wait a turn to hide, you would be easily spotted by the paladins. Meaning you could not make a hide check to disappear and would need to roll initiative. Orcy would suggest putting it to a vote of sorts as to wether or not the players would like to 'rewind' for a bit.
#1415

captainshar

Jun 13, 2007 16:12:55
Let's rewind. I'm still a little astonished that a paladin inside the Halls of Refuge could just be one-shotted.
#1416

dyne

Jun 13, 2007 18:08:41
I'd just like to ask if taint favors evil characters and by how much.

It favors evil outsiders and undead. As in, they get bonus feats but none of the penalties of taint. Seems kinda cheesy to me, and might be houseruled.

As others have said, evil characters that are neither outsiders nor undead do not gain any more than a good character would.
#1417

orcy_the_green_wonder

Jun 13, 2007 18:46:24
Orcy would like to note one last thing about the halls of refuge attack. 4 charges off the scepter would do you little good, since 3 and 5 charges get you something, 4 doesn't give you anything more than 3 does, it just burns an extra charge for who knows what reason.
#1418

premier666

Jun 13, 2007 19:49:07
Sorry, but I have to say this:
I'm not taking any sides here, but this sort of "hey, I'm here, and you're now dead!" kind of thing really helped to derail the last IFGW. Remember Sargatans sudden murder? Yeah, everbody started yelling, the whole thing freezed up... Then chaos.

Seriously. Altough guilds attacking each ohter is inevitable, someone suddenly ignoring all defenses of one place (cause there are no rules yet for that), popping up in the middle of a conversation and suddenly asplode'ing someone?

Hear me when I say, this will lead to trouble. If not now, then later.


Here's an easy way to sneak and asplode people:
Wizard 15: make him improved invisible, and cast duplicated empowered scorching ray turned into sonic (rod of quickened) and duplicated empowered scorching ray turned into sonic:
72d6 of damage (252 average).
#1419

jagggar

Jun 13, 2007 20:13:14
This may be an odd question, but is anyone very familiar with PvP systems in any MMORPGs? We could look to them for some ideas on PvP if any of them have suitable policies.
#1420

master_of_flames

Jun 13, 2007 20:30:23
It depends on the game. The only one I am familiar with is Guild Wars. And in that, you have to go to certain areas to do pvp.
#1421

orcy_the_green_wonder

Jun 13, 2007 20:33:19
World of warcraft has a PvP system requiring that you 'flag' yourself for PVP. This means that you are stating you are open to conflict and fighting in the game in pvp terms. There are also duel challegnes, which Orcy believes would be covered by the Arena system we have previously used. If players do not wish to PvP, then they can stay out of the arena and not 'flag' themselves as PvP characters. Which would mean that they are not going to be attacked by other players because the rules prevent them from doing so. If a player attacks someone else then suddenly 'de-flags' themselves from PvP, that would be a bad thing... so there would need to be a limit on when they can or cannot do the whole flagging process. This would allow for players who want the PvP aspect to have it, and those that do not, not to have to worry about it. As well, Orcy intends to run a few plots and whatnot, should he get the GM position. As well, he has heard mention from Dyne that he too intends to run a few adventures and whatnot for the guild wars. So those who do and do not wish to take part in PvP will have opportunity to gain experience, treasure, and levels.
#1422

jagggar

Jun 13, 2007 20:42:08
Runescape also does area based PvP as I understand.

What if we came up with some sort of partial flag? Like you could fight eachother, but not be at risk of dying unless you and opponet were both flagged for leathal PvP?

We'd have to come up with some sort of tangable loss for losing though.
#1423

master_of_flames

Jun 13, 2007 20:46:23
I would suggest dropping Runescape... everything there is subpar.

There is also a system for aquiring territories in Guild Wars. Each territory has a set amount of points. A Guild has to earn points (through things such as attacking other guilds, completing missions, etc), and it is first come first serve. You move higher up on the ladder, meaning each time a new guild gains enough points for a territory, they claim it at that number of points.
#1424

orcy_the_green_wonder

Jun 13, 2007 20:47:08
Orcy doesn't see much reason to go full lethal flagging if you can do it half way and not lose your character when you fight people. He would say that while it gives players more options, it ultimately makes it too easy to just go around fighting and not having any risk at all to losing your character. We could perhaps have a non-lethal flagging system... maybe say with them losing one item chosen at random by a GM according to rolls or whatnot. Orcy could probably come up with a system in which theres a higher chance that your lower cost items are won in such a fight than your higher cost items... he already has a few ideas along those lines actually. Perhaps the XP gained from these non-lethal combats would be lessened since there is no real risk to losing your character for good.
#1425

zombiegleemax

Jun 13, 2007 20:55:10
Well, it could be combined with the 50,000 gp idea.
#1426

orcy_the_green_wonder

Jun 13, 2007 20:58:29
We could work it that way, but it goes too quickly for players to amass wealth that way. If we did something else like... lets see... Everytime a player wins in a non-lethal battle, a GM rolls a percentile die. The lower cost items have the highest chance to be lost, while the higher cost items have the lowest cost. This could perhaps be based off the percentage of your wealth the items cost or whatnot. It would most likely be less that 50k, which is good for game balance considering the amount of gold a 15th level character has can give you quite a bit of power. At this level, the magic items one can buy with that much gold can give you quite an edge in future battles, which leads to more gold and better equipment.
#1427

jagggar

Jun 13, 2007 20:58:49
While you couldn't die, you couldn't kill either. So your enimies would always come back. I agree that rewards should be less than for winning a leathal battle.

I'd say attackers at an enemy guildhouse could be killed while members couldn't, but then everyone would sit around waiting to be attacked.


What we need is probably like that points system. We need a reward systems that rewards guilds without directly increasing the power of its members.

(And I actually stopped playing Runescape after the upgrade. Major bonus it had though was being entirely free.)
#1428

master_of_flames

Jun 13, 2007 21:08:44
Guild Wars is $50 per standalone box, with each one interlinked with eachother. For every stand-alone after the first, you get two more character slots to use.

A point system might help things. Each guild chooses a single place that it starts with, and has to work it's way up to the better places (better places, meaning those owned by other guilds and places that have rare metals)
#1429

dyne

Jun 13, 2007 21:14:59
This was the idea I had regarding PvP:

Characters CAN be attacked at the following places:
  • Mountaintop Arena, as part of a match agreed to by both parties. You can't just attack random spectators in the stands, however.
  • Territory Threads: If a guild wants to harness the resources of a territory, there is some risk involved. If they don't want to be part of that, they can instead host their guild in a city (see below).


Characters CAN NOT be attacked at the following places:
  • City Threads: Guilds that do not want to be part of the PvP can have an office or guild house in one of the cities. This makes it so they cannot be attacked, but they can still enjoy the adventure threads and such of the IFWG (see below). Also, guilds that house themselves in a city do not gain the benefit of drawing resources from territories. A guild that has some members who want to PvP and others who do not want to PvP could conceivably have an office/guildhouse in a city for the non-PvPers, and other guildhouses in their territories for the PvPers.
  • Adventure Threads: You can not attack other PC's on the adventure threads. Some people do not want to PvP, and so they exclusively focus on the adventures instead. Leave the PvP to the territory-conquering war game.




Additionally, I was considering some restrictions on guilds joining the War Game part:

In order for a group to officially become an army in the War Game, it must have a minimum of three players. Characters can not be members of more than one army in the war game, though they can still retain their memberships in the non-war game guilds. An army gains the following benefits:
  • 1,000,000 gold to do with as it wishes.
  • Begins with control of one territory.

Non-war game guilds do not gain the above benefits. Non-war game guilds can still be formed with less than three players, and characters can join as many of these guilds as they wish. A non-war game guild is housed in an office/guild house in a city chosen by the guild.



It'd mostly be to prevent people from all starting their own guilds to gain the 1,000,000 gold and the free territory. It'd also cut back on all the characters that join every guild in existence, and then everything turns into a mess when different guilds go to war. I used the term "army" to distinguish it from the "guilds": the armies are basically separate entities, part of a separate but connected war game. So, for example, the Guild of Ultimate Evil might have a guild office in Tyrannor, and many of its members might combine together to form an army called "The League of Evil", drawing in players from Glacialis and other evil guilds as well. Or perhaps some of the members of the GoUE want to start up a separate army, "The Legion of Darkness". Whatever they want to do, really.

This is all just speculation/suggestions on my part. I think there should be separate places where players can or can not attack each other, so that those who want to PvP can do so, and those who do not want PvP can stay apart from it.
#1430

jagggar

Jun 13, 2007 21:17:27
$50, if I had such cash would buy me the first season of Pokemon and the most current Pokedex. Or would go towards a con fund so I could go to Sakuracon again. Or would be saved until Pokemon Battle Revolution is released.
While free online games may not be the best, I don't demand the highest quality.

...I wouldn't be here if I did.:P
#1431

master_of_flames

Jun 13, 2007 21:25:01
$50 is less than a weeks work for me... (I work four hours a day for five days a weak). But most of the games I got for my birthday, so I didn't have to pay for any of them.
#1432

jagggar

Jun 13, 2007 21:32:26
Well, I'm jobless...


Reguarding Dyne's last two paragraphs (I can't quote long posts on the Wii):

Thats sort of what I and Ssaargy and Necro had intended at the time of the creation of our sub-board (or at least what I thought we had intended, in addition to player created/run games). It would house the statted IFWG. We hadn't much thought for statted non-PvP characters though. Our idea to cut down on such kills was to provide other target options, but that's about when our steam ran out.
#1433

NightScreamer20

Jun 14, 2007 0:13:17
Nedin's still alive though right?
#1434

zombiegleemax

Jun 14, 2007 0:43:11
Seems to be current popular opinion, though it doesn't seem completely definite yet.
#1435

NightScreamer20

Jun 14, 2007 0:45:15
It's definite. Trust me. Let's just say I am the King of Jinxes.
#1436

zombiegleemax

Jun 14, 2007 1:07:10
Just as anyone who brags about the strength of a character and how easily they can kill another character before a fight is then subsequently karmically smited by the dicebots?
#1437

orcy_the_green_wonder

Jun 14, 2007 1:20:04
Orcy believes he refers to Li'Rauk's caster level check which happens to be rather... bad.
#1438

zombiegleemax

Jun 14, 2007 1:20:55
Oh. That could work too.
Gotta love karma
#1439

dyne

Jun 14, 2007 1:23:34
Yup, looks like CaptainShar's character is still alive. And the IFWG continuity is once again in a cosmic time warp (I feel like I'm in Star Trek...).
#1440

zombiegleemax

Jun 14, 2007 1:48:53
We have continuity?
#1441

orcy_the_green_wonder

Jun 14, 2007 1:50:25
Not when we have players posting at two different places at the same time in character.
#1442

dyne

Jun 14, 2007 1:57:21
We have continuity?

A very twisted and warped continuity, yes. As in people being in several places at the same time, going back in time to correct rules violations, and a very strange (if not nonexistent) flow of time. I find it ironic that many people have the impression of in-game time going "faster" than RL time, even though it takes a lot more RL time to get anything done. So, a battle that is less than a minute long (i.e. less than 10 rounds) takes as much time as several weeks of negotiations, or months of crafting items, and the like.
#1443

premier666

Jun 14, 2007 10:16:30
Now that I feel that I've done my warning of the dangers of PvP, I now shall take my leave.

Back to the real adventures board! Farewell!
#1444

master_of_flames

Jun 14, 2007 15:42:56
As a side note, I never made any claims to my character being all powerfull. It gets annoying when things are blown out of proportion.
#1445

zombiegleemax

Jun 14, 2007 15:58:07
That was more a jab at other people. You just kill them.
#1446

master_of_flames

Jun 14, 2007 16:05:50
But killing is fun.... there's nothing much else to do around here except make threats at people or plot to take over the world.


Btw, I call being the brain :P
#1447

thasis

Jun 14, 2007 23:04:30
This PVP system that has been proposed, would it be for the IFWG that is going on in the Guild House or the one going on in the sub-forum.
#1448

dyne

Jun 14, 2007 23:09:43
This PVP system that has been proposed, would it be for the IFWG that is going on in the Guild House or the one going on in the sub-forum.

There's only one IFWG....

The games in the sub-forum are separate campaigns, for the most part. There might be a few IFWG threads in there for combats and such.

The "war game" would probably be hosted in the LotG sub-forum, and same with the adventure threads. That's kind of why the sub-forum was originally created in the first place, to separate out the game from the OoG discusions at the guilds.
#1449

aramar_the_black

Jun 14, 2007 23:29:43
I don't suppose the creation of a second sub-forum is possible, is it?
One for the adventures, of which it seems there might be many, and another for the PvP IFWG.
#1450

orcy_the_green_wonder

Jun 14, 2007 23:31:55
Orcy doesn't see why we would need an additional sub forum. Simply putting IFWG in the title will be sufficient to say 'this is an IFWG game' Orcy would imagine.
#1451

aramar_the_black

Jun 14, 2007 23:35:22
I ws just pondering "organized seperation" of OoG threads, IG threads, and adventure threads.
#1452

orcy_the_green_wonder

Jun 14, 2007 23:40:10
The threads in that forum are not just "adventure threads" some are seperate games from the IFWG. Orcy thinks we will be fine with just the one, he wouldn't want to ask the WizOs for more if we do not really need it.
#1453

thasis

Jun 15, 2007 0:07:21
But isn't there a game going on in the Guild threads, a pick up up of the last IFWG, going on? This is what we're discussing combat system wise correct? If so, I suggest keeping it the same as it was, as this is effectively just as it was before it fell, and it seems to be running itself fine.
#1454

orcy_the_green_wonder

Jun 15, 2007 0:11:20
It is 'running fine' for now. But, as before, Orcy predicts that there will be trouble when conflict brews. Characters being killed for no reason or just out of the blue tends to do that. It has always been the downfall of the IFWG incarnations in the past, and we would like to try and prevent that from happening this time around. Setting ways for people who want a lot of PvP and those who do not to be able to play in their style would help a lot with this Orcy believes.
#1455

dyne

Jun 15, 2007 0:48:36
But isn't there a game going on in the Guild threads, a pick up up of the last IFWG, going on? This is what we're discussing combat system wise correct? If so, I suggest keeping it the same as it was, as this is effectively just as it was before it fell, and it seems to be running itself fine.

The IFWG has crashed two or three times now, all for effectively the same reasons. It would be naive to set ourselves up for the same failure yet again. IMHO, some restrictions on PvP would be ideal to prevent problems from arising, and they could be set up in a way so as not to take away from the overall enjoyment of the game.

As for the sub-forum, I don't think it's necessary to have more than one. Threads for the IFWG could easily be identified as such by simply putting (IFWG) in the title. I doubt the IFWG will have so many different threads going on that it will clog up the sub-forum, there will be plenty of room for it and the other campaigns to coexist just fine. Finally, the sub-forum was created in order to differentiate between the OoG/discussion guild threads (where people can discuss the topic of the thread, such as creating new spells and PrC's at the CoA), and the game threads (where people can RP/play the game without hijacking the guild threads from their discussions). IMHO, it makes sense to host the IFWG entirely in the sub-forum, since that's what it was created for.
#1456

NightScreamer20

Jun 15, 2007 1:07:03
*cough cough*

On a different note... I have been working on...

IMAGE(http://i2.photobucket.com/albums/y48/nightscreamer20/Tyranorcopy.jpg)

Plz if you could respond with your Guild's place on the map... I didn't label them.... As you can see. But as an Example, Tyranor Proper is 7 down, 10 across. Always start from the upper left-hand corner.

I intend to have both a Grid version (as shown) with less detail and more of a "Territory" map where Hazard Zones (PvP areas and the such) along with basic "We own this land" stuff.

Yes it's a bit different, but honestly more realistic to have an updated map after so long.

Thank you
~NightScreamer

P.S. I will be moving islands and the such so they have their own Hexagons btw. I don't intend to have any 2 guilds in the same Hexagon unless an ongoing conflict is taking place.
#1457

dyne

Jun 15, 2007 1:34:59
Wow, very nicely done. You didn't change it to the point of being unrecognizable, but it seems much more believable with the rivers and lakes. Very cool.

One of the things that's always bothered me about the map is how small it is. I've always wished it were like at least four times bigger. At the very least, it could be expanded around the edges slightly to make more geographical sense, such as moving the polar region farther north and the desert farther south.
#1458

aramar_the_black

Jun 15, 2007 2:24:18
As for the sub-forum, I don't think it's necessary to have more than one. Threads for the IFWG could easily be identified as such by simply putting (IFWG) in the title. I doubt the IFWG will have so many different threads going on that it will clog up the sub-forum, there will be plenty of room for it and the other campaigns to coexist just fine.

That's what I was unsure of. If it will all be fine, that you all know better than I. I am ignorant in these matters, and simply wished my ponderings to have a conclusion.


Finally, the sub-forum was created in order to differentiate between the OoG/discussion guild threads (where people can discuss the topic of the thread, such as creating new spells and PrC's at the CoA), and the game threads (where people can RP/play the game without hijacking the guild threads from their discussions). IMHO, it makes sense to host the IFWG entirely in the sub-forum, since that's what it was created for.

Ditto.
#1459

jagggar

Jun 15, 2007 8:30:11
Nice.


Just to clarify what was going through my mind RE: running the IFWG in the subforum. It was not to remove all roleplaying from the Guild House. It was to remove dice-resolved conflicts. (As it was from my understanding of history stories that from the beginning, the guilds were already a blend of OoC discussion and roleplaying before the Guildhouse was even created.) In keeping free-form RP in the Guildhouse and the statted game in the subforum, we wouldn't have "epic level" characters as members who just stand around and watch while their fellow guild members are attacked.

People who weren't willing to risk the lives of their characters could play in the free-form game, and those who were could play in the statted game.

Those were my thoughts.
#1460

zombiegleemax

Jun 15, 2007 10:13:11
Dyne, if ya look at the origial map, note the cloudy gray foggy stuff all around the edge of the map. Point from ol KB was that Tyrannor was largely unexplored. Them foggy areas are spots that are covered with a veil of fog that surrounds tyrannor. Theres more land beyond, but we ain't discovered it yet because of the magical fog stuff that KB tossed in.
#1461

thasis

Jun 15, 2007 16:45:15
How bout if a character doesn't want to engage in PVP with her character she has to make that choice when she creates that character. A non-PVP character cannot attack or be attacked. This makes it so those who wish to still engage in a Guild "War" can still be free to do so.

The other option would to be to have PVP Guilds and Non-PVP Guilds. I think that has been mentioned before.
#1462

dyne

Jun 15, 2007 17:04:15
Dyne, if ya look at the origial map, note the cloudy gray foggy stuff all around the edge of the map. Point from ol KB was that Tyrannor was largely unexplored. Them foggy areas are spots that are covered with a veil of fog that surrounds tyrannor. Theres more land beyond, but we ain't discovered it yet because of the magical fog stuff that KB tossed in.

I know, I was there when he created it. However, the whole thing looks a little cramped with a polar peninsula sitting right next to temperate lands, and with a desert and a jungle being side-by-side. Nightscreamer and I were talking about moving the peninsula up (and maybe having it jut out to the side instead of down), and putting a mountain range between the jungle and the desert to make the geography more believable. Other than that, the map could be expanded later as we "explore the fog".

How bout if a character doesn't want to engage in PVP with her character she has to make that choice when she creates that character. A non-PVP character cannot attack or be attacked. This makes it so those who wish to still engage in a Guild "War" can still be free to do so.

The other option would to be to have PVP Guilds and Non-PVP Guilds. I think that has been mentioned before.

I don't think that would be necessary. IMHO, some places just should not have PvP (cities, adventure threads, non-PvP guilds). It would be best to isolate PvP to specific areas, one reason to allow non-PvPers to get away from it, but also to prevent it from disrupting the entire game if a problem arises. If PvP is only kept to a few areas, and PvP later causes a problem for us down the road (as it seems apt to do), only the PvP areas are affected while the non-PvP areas can go on as normal. I.e. the entire game doesn't all go to hell over one conflict.

EDIT: On a completely different note, someone mentioned earlier how Divine Metamagic was "overpowered". While looking through Complete Divine, I noticed that the feat can only be applied to one metamagic feat, chosen at the time you pick Divine Metamagic. So, your cleric could take Divine Metamagic (Enlarge Spell), and he'd be able to spend turning attempts on the Enlarge Spell feat, but he wouldn't be able to do it for Empower Spell or any other metamagic feats. I don't remember noticing this before, but it goes a long way toward making sure Divine Metamagic doesn't get out of hand.

The one time we saw Divine Metamagic get out of hand is when it was combined with Nightsticks, Persistent Spell, and a slew of loopholes involving the Chameleon PrC, the Adept spell list, and Polymorph. I'm sure something could be done to prevent that combination from happening again, including preventing the Chameleon from being able to use the Adept's spell list. Other than that, Divine Metamagic looks like an okay feat to me.
#1463

jagggar

Jun 15, 2007 17:58:42
Chameleon: Perhaps along the lines of if a spell is on a full caster's list, you must use it at that level?


When we keep refering to PvP areas and non-PvP areas, how non-PvP are we talking?
Just no character death or no attacking what-so-ever? 'Cause the latter option could end up unrealistic in some situations.

Or, we could choose to not take forever and have the designated PvP area be the Arena.

My concern reguarding location based PvP is that as soon as combat is done (win, lose w/life intact, flee) characters will run off to a No-PvP zone to get healed (and maybe even buffed for the next fight).
If we're going to have that, why not just limit it to the arena?
#1464

dyne

Jun 15, 2007 18:24:40
Chameleon: Perhaps along the lines of if a spell is on a full caster's list, you must use it at that level?

Chameleon already does that. Unless I'm totally misinterpreting what you mean.

When we keep refering to PvP areas and non-PvP areas, how non-PvP are we talking?
Just no character death or no attacking what-so-ever? 'Cause the latter option could end up unrealistic in some situations.

Absolutely no PvP. Otherwise, characters could knock each other out, take their stuff, then take off. If a player doesn't want to be in the PvP, he shouldn't be forced to; realism shouldn't even have any part in that, IMHO (though there are plenty of ways to explain it in-game, if need be).

Or, we could choose to not take forever and have the designated PvP area be the Arena.

And then the "Inter-Foundation War Games" ceases to exist. And I don't see how it would take forever to just say "Cities and Adventure Threads: No PvP. Territories and Arena: Yes PvP".

My concern reguarding location based PvP is that as soon as combat is done (win, lose w/life intact, flee) characters will run off to a No-PvP zone to get healed (and maybe even buffed for the next fight).
If we're going to have that, why not just limit it to the arena?

How would limiting it to the arena change anything? Also, running off to a non-PvP area leaves their territories open to be taken over.
#1465

jagggar

Jun 15, 2007 18:41:14
At one point, before all hell broke loose, while there wasn't a rule, hadn't most combat been just in the arena?

How does the IFWG cease to exist if combat is limited to the arena?

One thing about running off that concerns me otherwise:
Travel times.
It's not exactly realism or not, it's what level of 'realism'/D&D rules strictness. Will all non-casters be forced to take forever, make nice with casters, or spend large amounts of money just to get around before they miss everything?


edit: I also think it would be interesting if we did have the occasional PvP adventure as an option.
#1466

dyne

Jun 15, 2007 18:45:41
How does the IFWG cease to exist if combat is limited to the arena?

IFWG stands for Inter-Foundation War Games. If the arena is the only place for combat, there are no "war" games. Whether or not this is a good thing depends on your perspective.

One thing about running off that concerns me otherwise:
Travel times.
It's not exactly realism or not, it's what level of 'realism'/D&D rules strictness. Will all non-casters be forced to take forever, make nice with casters, or spend large amounts of money just to get around before they miss everything?

I'm glad you brought that up. It would be very important to crack down on travel times, and my ideas were something like requiring a day to move between adjacent territories (or maybe between hexes, using Nightscreamer's map). In-game days should be relative to real life days, if not equal.
#1467

jagggar

Jun 15, 2007 18:52:48
Well, is a hand full of really powerful characters duking it out, no matter where they are, really a war?


Now, would all characters be treated the same for this movement or not?
#1468

dyne

Jun 15, 2007 19:12:27
Well, is a hand full of really powerful characters duking it out, no matter where they are, really a war?

When you factor in their numerous followers, hordes of undead, etc. yes, it is a war.

Now, would all characters be treated the same for this movement or not?

Pretty much. If we wanted to get more complicated about it, we could just use the guidelines in the PHB for distance based on the creature's base land speed, and have each hex be a few miles or something.
#1469

jagggar

Jun 15, 2007 20:43:45
So someone's come up with a mass combat system that works?


I'd say, while more 'realistic', we should probably just K.I.S.S. most stuff. Things seem to get messy when we try to get detailed.
#1470

captainshar

Jun 15, 2007 20:53:55
I think the problem that arises with the PvP distinctions, is that those who designate themselves non-PvP can still "watch" events that are being conducted between PvP characters, without any threat to themselves at all, and thus gain enormously valuable information without costing themselves anything. Although I suppose being fair about information is a little hard to ask for, considering that we can all read all the threads, and meta-game that way.

Otherwise, I think some distinction would be good. A bit of threat makes things more fun, but constant sniping just keeps anything from happening with any kind of continuity.

If the main forum was intended to be non-statted, I could even see that working, IF people promise not to god-mode all the time and constantly drink "potions of epic awesomeness."
#1471

dyne

Jun 15, 2007 21:07:05
So someone's come up with a mass combat system that works?

I have a mass combat "system" that basically just streamlines combat without really changing how it works. Basically, rolling one die instead of 20 dice for your squads of warriors. I think I posted up some of my ideas before, but I can dig them up again.

I'd say, while more 'realistic', we should probably just K.I.S.S. most stuff. Things seem to get messy when we try to get detailed.

I agree.
#1472

jagggar

Jun 15, 2007 21:46:16
People are agreeing (granted, only two). That means something is sure to go horribly wrong.


Hnn, thinking on mass combat more: Has it ever actually been part of the game? Wasn't it something we all thought would be really cool, but never worked out enough details to do anything with?


I'm going to laugh if we all agree on how to run this before the GM(s)'s announced. (Do we know how many we're getting? I'm not sure I heard.)
#1473

dyne

Jun 15, 2007 21:51:21
Hnn, thinking on mass combat more: Has it ever actually been part of the game? Wasn't it something we all thought would be really cool, but never worked out enough details to do anything with?

There are a few reasons for that I can think of:
1. Nobody ever made decent mass combat rules, so nobody bothered making an army that would depend on them (well, a few characters did, but they never really got to use them).
2. People are extremely lazy, and though pretty much everyone took Leadership very few people actually statted out their followers.

I'm going to laugh if we all agree on how to run this before the GM(s)'s announced. (Do we know how many we're getting? I'm not sure I heard.)

At least one but up to three. They haven't said anything else beyond that.
#1474

master_of_flames

Jun 15, 2007 21:55:08
Mine and Sargantas's followers are both statted up. Although his are more like the mongol horde, and mine are more like the english longbow....
#1475

captainshar

Jun 15, 2007 21:57:49
I have some very basic stats for mine; enough for most encounters, but probably not enough to satisfy anyone who wants a good PvP melee. I'll stat 'em if that situation ever arises.

Oh, and I'm putting the Halls of Refuge at 5 down, 13 across.

The Guild of Seafarers is currently in Tyrannor, but I'm contemplating moving it to Tortuga. Or perhaps if we're having PvP and non PvP versions, the peaceful one could be in the city and the open one could be on the island.
#1476

orcy_the_green_wonder

Jun 15, 2007 22:06:09
Orcy has a set of mass combat rules he can post as well, he did the original ones but they were modified a number of times, one of the reasons they were never used.
#1477

jagggar

Jun 15, 2007 22:12:09
ADD induced topic change: While having characters be transparent is nice, would not listing alignment and havingonly the GM(s) know those help prevent the "OMG, You killed my character! You're supposed to be good!" "Well, your character's evil, so it's okay." conflicts to some degree?
#1478

captainshar

Jun 15, 2007 22:21:48
It's so easy to find out, though. At least, Nedin can pinpoint anyone easily, and most of the really good and really evil people can detect their opposite.
#1479

jagggar

Jun 15, 2007 22:24:07
Hnn, good point.

*dons ring of undetectable alignment*
#1480

dyne

Jun 15, 2007 23:21:39
ADD induced topic change: While having characters be transparent is nice, would not listing alignment and havingonly the GM(s) know those help prevent the "OMG, You killed my character! You're supposed to be good!" "Well, your character's evil, so it's okay." conflicts to some degree?

I suppose that could be done, though like Shar said it's usually really easy to figure out anyway. Especially considering how many undead, fiends, warlocks, clerics, and paladins we have running around.

One of the other things that was brought up to prevent metagaming was if the Player Character thread were eliminated, and character stats were instead sent to the GM's. I suppose the main reasons this wasn't implemented before were 1) The GM's weren't comfortable being solely responsible for so many characters, since they would be required to crucially inspect every set of stats, and 2) The GM's weren't always around, so players could sorta run things on their own by knowing everyone else's stats.

I suppose the new GM's will have to decide whether they will feel comfortable with so much responsibility over everyone's characters. If the GM's are up to it, it could cut down on the meta-gaming of people basing their entire character on being able to kill someone else, and such things. That is, as long as we don't have that "Everyone has to post their character, except certain special people" nonsense like last time.
#1481

jagggar

Jun 15, 2007 23:38:45
Well, has our level of trust with eachother gone up since... "earlier times"...?

Theoreticly, we could run combats ourselves and when the GMs were on they could check that everything was done right. If you were obviously dishonest, your sheet is posted as punishment.

...I should try decaf...
#1482

orcy_the_green_wonder

Jun 16, 2007 22:49:40
Orcy would like to remind everyone (thasis primarily since he has done this) that cohorts cannot have the leadership feat. We have done this for a while to stop huge armies from being gathered by single characters without problems. Orcy was to blame for that one (Orc warlord with other orc warlords).
#1483

dyne

Jun 17, 2007 0:24:28
Well, has our level of trust with eachother gone up since... "earlier times"...?



Orcy would like to remind everyone (thasis primarily since he has done this) that cohorts cannot have the leadership feat. We have done this for a while to stop huge armies from being gathered by single characters without problems. Orcy was to blame for that one (Orc warlord with other orc warlords).

Yeah, and I gave you the idea with my purple dragon knights way back when.... But yeah, only the PC can have Leadership, to prevent cheese.
#1484

thasis

Jun 17, 2007 11:30:15
Is this a IFWG ruling or an actual D&D ruling? Cause I don't remember reading anywhere in the DMG that a Cohort can't have a Cohort? Of course I'm in 3.0 that could be the reason.
#1485

jagggar

Jun 17, 2007 11:39:59
I believe it is an IFGW ruling. "We have done this for a while...." being the context clue.
#1486

dyne

Jun 17, 2007 13:32:49
Is this a IFWG ruling or an actual D&D ruling? Cause I don't remember reading anywhere in the DMG that a Cohort can't have a Cohort? Of course I'm in 3.0 that could be the reason.

IFWG ruling, though the feat itself is an optional rule. Also, in 3.0 it specified followers had to be NPC class; they took out that restriction in 3.5. The GM's were originally going to require 1st-level followers to be NPC class, but I don't know if that is still the case.
#1487

master_of_flames

Jun 17, 2007 15:43:40
It was also ruled that we could trade in lower level followers for higher level ones. But DF said that ruling didn't apply, so I'm guessing the ruling on the npc's is the same.
#1488

dyne

Jun 17, 2007 15:53:10
It was also ruled that we could trade in lower level followers for higher level ones. But DF said that ruling didn't apply, so I'm guessing the ruling on the npc's is the same.

I wonder why the trade-in rule doesn't apply anymore....

I suppose the new GM's will have to rule on these things. But, by the looks of it, we won't know who they are until a week from now.
#1489

master_of_flames

Jun 17, 2007 16:29:56
Don't know. I'd rather have 25 3rd level followers and 5 4th level ones then the ones I have now.
#1490

thasis

Jun 17, 2007 22:57:00
If we could develop an effective mass combat system is their any way that Cohorts could have Cohorts? It'd make it less chaotic with the developing "armies". Or was their alternative methods on it. I just think it'd be intresting to have full out wars going on, not just small battles between a few minions.

Also, if I'm correct, one character can have more than one cohort, that's what I was reading in my 3.0 DMG guide. Is that still effective in 3.5? And if so is that still effective in the IFWG?
#1491

master_of_flames

Jun 17, 2007 23:04:09
You need a feat from Heroes of Battle called 'extra cohort' to get a second one, and it has less levels.
#1492

thasis

Jun 17, 2007 23:23:26
Hmmm... well that is a bit unfournate. So I can only have one cohort aye? Well I'll go fix up my character.
#1493

sargatanas

Jun 18, 2007 0:19:52
You need a feat from Heroes of Battle called 'extra cohort' to get a second one, and it has less levels.

Last I remember, there ain't no 'extra cohort' feat in heros of battle. Theres an improved Cohort, which makes the cohort a level lower than ya instead of two, but there ain't an 'extra cohort'
#1494

dyne

Jun 18, 2007 0:21:38
You need a feat from Heroes of Battle called 'extra cohort' to get a second one, and it has less levels.

Uh... what? There is no such feat as "Extra Cohort". There are some PrC's that give cohorts, though.
#1495

master_of_flames

Jun 18, 2007 6:11:14
Yeah.... I was thinking of extra followers. I didn't have my HoB infront of me at the time.


Edit: Btw Sargantas, you wouldn't happen to be from the Southern US area, would you?
#1496

jagggar

Jun 18, 2007 14:04:15
Maybe the question we should be asking about multiple cohorts is:

"Would we allow homebrew material that allowed a second (or more) cohort?"


An idea for mass combat that will probably be rejected:
Run combat normally for followers. Describe the results of the battle as if each follower represented a large unit.
#1497

dyne

Jun 18, 2007 15:35:32
Maybe the question we should be asking about multiple cohorts is:

"Would we allow homebrew material that allowed a second (or more) cohort?"

Depends on the details.

An idea for mass combat that will probably be rejected:
Run combat normally for followers. Describe the results of the battle as if each follower represented a large unit.

*Rejects it*
#1498

thasis

Jun 19, 2007 0:01:31
I like the idea of ways to get multiple cohorts. As for the mass combat sugestion, I also don't find it preferable. We're looking to simplify without taking away options, and that really does neither.
#1499

jagggar

Jun 19, 2007 12:21:31
Depends on the details.

I like the idea of ways to get multiple cohorts.

I found this quite some time ago. Probably when we were trying to figure out trading in followers. It's got a few options when it comes to multiple cohorts. Look it over:
http://boards1.wizards.com/showthread.php?t=439297

As for the mass combat sugestion, I also don't find it preferable. We're looking to simplify without taking away options, and that really does neither.

Isn't it pretty rare that anything is simplified without losing options? That's usually how things are simplified.

It just gets rid of the step of converting normal followers to whatever sort of unit is being used. Instead, you just have to be creative in describing the combat.

*Rejects it*

Awww, Dyne doesn't like my idea. . .

That's okay though, I know he likes me. So he, like the rest of you still has an opportunity for...
[shamelessplug]

FREE LINE ART!!!*



*Fine Print
All it takes is a little bit of your time:
Signing up for a message board. And saying you join a particular team or "guild" as we tend to call them here. Posting a little for the next week or so is nice too.

The board's running an contest/board war and my friend Kaizie has agreed to draw character sketches for any of you who sign up. Her style's anime-ish.
#1500

orcy_the_green_wonder

Jun 19, 2007 12:30:49
Orcy is re-posting his original mass combat rules here so that we can take a look at something and see if we can make it work. He thinks the concern with these rules last time was that the HP was too low for most people. It ended up being the unit's average HP or something of the sort, multiplied by their roster.

Mass Combat Rules

Units will be created based on averages. The following is the stat block of a half orc unit of 20 level 1 warriors.

Half Orc Infantry
Level: Warrior 1
Roster: 20
Space: 20ft
Speed: 30ft
Initiative: +1
HP: 24
Attack: Battleaxe +5 (1d6+3)
AC: 15
Saves: Fort +4, Ref +1, Will -1
Feats: Weapon Focus Battleaxe
Skills: Spot +3
Abilities: Str 17, Dex 13, Con 14, Int 10, Wis 8, Cha 8

Level: A unit's level is an average of the unit's combatants. This unit has 19 level 1 warriors and 1 level 2 warrior (it's commander) so it's level is rounded to the nearest level, that being 1.

Roster: The number of individuals in a unit. This determines morale bonuses for size (see below).

Space: The amount of space a unit takes up. This is determined by adding 10ft per 10 unit members.

Speed/Initiative: These are taken by an average of the individual's own scores.

HP: The unit's hit points. These are determined by taking the unit's roster score and adding a percentage based on constitution. The amount added to the roster score is Con mod x10 percent of the roster score. For example, the unit above has a roster score of 20 and a con mod of +2. The number added is 20% of it's roster score, 20, so we add 4 to it's HP beyond it's current total. Bringing it's HP total to 24.

Attack: The average attack form of the unit. Melee units must charge into combat with another unit to be able to attack them (they cannot simply walk up to them to attack). All penalties and bonuses for a charge attack apply. Ranged units have a range equal to their average range.

AC: The unit's AC is measured by their average armor class. For instance, this unit has 19 warriors wearing chain shirts (15), and one warrior wearing chainmail (16). This brings their AC total to 15 when averaged.

Saves: Like most scores, the saves of the unit are an average of it's members.

Feats/Skills: Only some feats/skills apply to mass combat. Weapon focus, Improved Initiative, Skill focus, and other combat effecting feats are the most important. If there is any question as to a feat's application in combat, contact a GM. Skills likewise are limited. Spot and listen are examples of skills that might be used in mass combat.

Abilities: The abilities are again, an average of the individual unit ability scores.


Size Based Morale Bonuses:
A unit that is twice the size of an enemy unit adds +1 to their attack rolls, they multiply damage by 2.
A unit that is three times the size of an enemy unit adds +2 to their attack rolls, they multiply damage by 3.
A unit that is four times the size of an enemy unit adds +3 to their attack rolls, they multiply damage by 4.
Units five times the enemy unit's size or higher add +5 to attack rolls and multiply damage by 10.

Unit Leaders:
A General or Commander is an important figure for a unit. If a Unit's leader is killed in battle, the unit suffers a -1 morale penatly to all rolls. Other units attacking the leaderless unit gain a +1 moralbe bonus to attack and damage rolls. The unit must make a will saving throw each round equal to 10+ number of rounds without a leader, or flee from the battle. A new general may step in by taking a full round action to bring the unit under control. The leader of a unit is usually it's strongest member.

PCs in mass combat:
The player characters often act as Leaders for units and strike teams. A PC may attack an enemy unit, however the unit's size bonus still applies (making it more dangerous for PCs to charge in against an army). A PC however may pick a member of the unit (often the leader) to attack in single combat, effectively removing them from the unit (but not bringing the penalties from a leader's death unless the leader is actually killed). This single combat is dangerous, as the opponent can break off the combat with a successful charisma check as long as the unit he is a part of remains nearby (within 10ft). The DC of this check is 15+the number of levels higher than himself his enemy is, for example a level 10 character would have to make a DC 20 charimsa check to escape a level 15 in single combat.

Magic in Mass Combat:
Spells may be used against units, but they have limited use in some cases. Spells that effect a single target deal one HP worth of damage to the unit. Representing that target's inability to continue battle for whatever effect. Spells that have an area of effect worth at least half the unit's own area deal their normal damage to the unit. Buff spells that effect areas such as bless or bane apply if the majority of the unit is effected. Needless to say, magic is a powerful force on the battlefield.

Siege Weaponry and Ships:
A siege weapon hits a unit as if it had an AC of 10, striking the ground
the unit is standing on. The weapon deals it's damage, which can be found
in it's stat block, to the unit's HP if it hits. Siege weapons attacking
other siege weapons or structures ignore hardness and apply full damage.
However, single targets retain their own AC.
#1501

dyne

Jun 19, 2007 18:10:55
Since Orcy is posting up his mass combat rules, I suppose it's time for me to post up mine. They might appear complicated and difficult at first glance, but they're really not. They aren't even really new rules, but more a way of streamlining the core rules. If you need anything clarified, please ask.



Mass Combat

Squad: A squad is a group of 20 characters, all with identical stats and equipment.
Hit Points: A squad's hit points are calculated by adding the hp of each of its members together. So, a squad of 20 orcs (who have 4 hp each) would have 80 hp. Each time the squad of orcs takes 4 damage, one of its warriors falls down wounded.
Square: Squares in mass combat are 30 feet on each side. The typical squad (with 30 ft. base land speed) takes up one square of space, can move one square as a move action, move two squares as part of a charge, or move four squares at a run. These options change for base speeds of other than 30 feet (see the chart below):
[b]Base Move Charge/<br /> Speed Action Full Move Run[/b]<br /> 15 ft. 0 sq.* 1 sq. 2 sq. (x4) or 1 sq. (x3)<br /> 20 ft. 1 sq. 1 sq. 3 sq. (x4) or 2 sq. (x3)<br /> 25 ft. 1 sq. 2 sq. 3 sq. (x4) or 2 sq. (x3)<br /> 30 ft. 1 sq. 2 sq. 4 sq. (x4) or 3 sq. (x3)<br /> 35 ft. 1 sq. 2 sq. 5 sq. (x4)<br /> 40 ft. 1 sq. 3 sq. 5 sq. (x4)
#1502

jagggar

Jun 21, 2007 16:47:04
Dyne, for your system, could each 'individual member lost' thing also be phrased as a -1 attack penalty per individual member lost?

Orcy, What was the original way you calculated HP and what would the total be for your sample unit?


Both,
Does your system allow PCs or Cohorts to take part in a battle?
How well does it work?

Can other combat maneuvers be used instead of just attacking? (disarm, grapple, etc.)

Would it be possible to have a unit of casters? How do units effect spellcasting?

What are characters supposed to do with 'left over' followers which are too few to comprise a unit?
#1503

dyne

Jun 22, 2007 2:11:05
Dyne, for your system, could each 'individual member lost' thing also be phrased as a -1 attack penalty per individual member lost?

Yup, it's basically the same thing.

Both,
Does your system allow PCs or Cohorts to take part in a battle?
How well does it work?

I'm sure something could be worked out.

Can other combat maneuvers be used instead of just attacking? (disarm, grapple, etc.)

Doubtful. I don't think such things would work well in mass combat, though I suppose you could try it.

Would it be possible to have a unit of casters? How do units effect spellcasting?

It would probably be better to treat spellcasters as individuals, but it could easily be done.

What are characters supposed to do with 'left over' followers which are too few to comprise a unit?

You can make a "unit" of less than 20 people, just treat it like a unit that has lost members due to damage. I.e., for each person under 20, the unit has -1 hits (or -1 attack, same thing).



While looking through an issue of Dragon magazine, I came across an ad for a 3rd party book called "Fields of Blood: The Book of War". It looks like it has rules on mass combat, warfare, governing nations, and such things. Has anyone else heard of this book? It sounds like this may be what we're looking for.
#1504

turalisj

Jun 22, 2007 5:34:26
I googled it, and came up with this: http://www.edenstudios.net/odyssey/7005.html



By the way, I'm almost done with the first part of the dracolich invasion. If anyone wants to join in, I'm going to have the game on a diffrent website.
#1505

jagggar

Jun 22, 2007 12:26:41
Yup, it's basically the same thing.

Kay, just checking.

I'm sure something could be worked out.

I was thinking maybe, but now I'm thinking probably a good idea. I mean, someone could want to send a couple of giants or other large creatures up against a unit. It would make more sense to play out a few monters than to turn them into a unit of a few.

While looking through an issue of Dragon magazine, I came across an ad for a 3rd party book called "Fields of Blood: The Book of War". It looks like it has rules on mass combat, warfare, governing nations, and such things. Has anyone else heard of this book? It sounds like this may be what we're looking for.

Hnn, the chatpter one preview isn't opening for me so I can't say much.
Am I just somehow missing the pagecount?


no on likes free character sketches?
#1506

dyne

Jun 22, 2007 19:30:51
I was thinking maybe, but now I'm thinking probably a good idea. I mean, someone could want to send a couple of giants or other large creatures up against a unit. It would make more sense to play out a few monters than to turn them into a unit of a few.

Mhmm. Giants, spellcasters, player characters, and the like could be handled as individuals instead of as units. Though, I would have to work out guidelines for units attacking individuals and the like.

Hnn, the chatpter one preview isn't opening for me so I can't say much.
Am I just somehow missing the pagecount?

It's not opening for me either.

no on likes free character sketches?

I was feeling too lazy to read through the whole thing in sblocks, but I'll take a look.



Dragon 309 is themed on war, and it has lots of neat articles such as Beasts of the Battlefield, War Spells, and interesting stuff about tactics and the history of warfare. Lots of awesome stuff, it's a shame I didn't discover this magazine (and Dungeon) until so late.
#1507

captainshar

Jun 22, 2007 21:35:43
This isn't mine, obviously, but when I stumbled across it I thought it was really excellent: A Single-Template Mass Combat Mechanic.

Just to add to the mix.
#1508

thasis

Jun 23, 2007 16:25:27
While looking through an issue of Dragon magazine, I came across an ad for a 3rd party book called "Fields of Blood: The Book of War". It looks like it has rules on mass combat, warfare, governing nations, and such things. Has anyone else heard of this book? It sounds like this may be what we're looking for.

I have that book in my massive archive. I havn't looked through it yet however, and I can't really post anything from it without breaking copyright infringement laws.
#1509

eglentyne

Jun 28, 2007 0:06:39
So what happing now, the games still no being played. Or the games going to come back?
#1510

zombiegleemax

Jun 28, 2007 1:14:19
WizO's are still deciding on new GMs.
#1511

turalisj

Jun 28, 2007 6:18:39
Actualy, it's Aramar and Orcy.
#1512

zombiegleemax

Jun 28, 2007 13:01:00
Congrats to both, then.
#1513

aramar_the_black

Jun 28, 2007 22:19:17
Shadow is supposed to send the GMs a message of some sort discussion powers, rules, and the third possible GM, but I haven't gotten it yet.
So I hesitate to do anything authoritive.
#1514

orcy_the_green_wonder

Jun 30, 2007 14:19:20
Orcy too is waiting on this message, though he knows the basics, he could possibly use a refresher.
#1515

dyne

Jun 30, 2007 14:21:13
I'm curious who the third GM may be. Whoever is chosen, I wish them luck; they'll certainly need it.
#1516

thasis

Jul 05, 2007 2:14:20
So is it to early to ask about what the decidings are going to be on the Guild Leadership rules? Also, as for the status of the Guild of Ultimate Evil's Miners, what can be done with them without causing controvsey. I'm in no particular rush, but just curious on things. Don't want to start doing things out of place and get yelled at in the end.
#1517

captainshar

Jul 05, 2007 12:46:56
Yep, I definitely think that working out the guilds' economies and resources is the top priority.

Also: I'm going away for a week. I'll probably be on tonight, but then not until next Saturday, most likely. Vacation time!
#1518

thasis

Jul 05, 2007 13:01:34
Have a good vacation aye XD! Where yah headed?
#1519

orcy_the_green_wonder

Jul 05, 2007 15:32:20
At the moment we are still waiting for the last GM to be announced before we really begin work on those things. Shouldn't be too much longer now, but theres nothing stopping you all from playing in the meantime while we work things out.
#1520

redhase

Jul 05, 2007 15:47:22
Orcy if you don't mind first.
We can try to do things, but with out character levels to start with. Witch this is for the guilds, building and such.

What levels are mostlikely gong to be used?
7th ecl, like last time or higher?

Just wondering, if we had some ideal it might help to do something to the guilds.
Any thoughts , Orcy, Armar?
#1521

captainshar

Jul 05, 2007 18:51:41
Have a good vacation aye XD! Where yah headed?

Boston and Acadia. My family thought New England would be a good place to go, since we're vacationing in the middle of July this year.
#1522

orcy_the_green_wonder

Jul 06, 2007 0:31:28
Since we've been playing with level 15 characters for a while now, Orcy would say level 15 so people aren't going to need to remake. He has told you that there is a level 15 game currently on the guild threads. As for guild stats themselves, currently were are not allowing any attacks against guilds as a whole, and Orcy would suggest at the moment that if you wish to fight someone else you should challenge them to fight in the arena. This will help things with what may be future rules for PvP. At the moment, play as we always have but be warned that things may need to be adjusted if you decided to go too far ahead of yourself.
#1523

redhase

Jul 06, 2007 3:45:58
Orcy The Green Wonder
Since we've been playing with level 15 characters for a while now, Orcy would say level 15 so people aren't going to need to remake. He has told you that there is a level 15 game currently on the guild threads. As for guild stats themselves, currently were are not allowing any attacks against guilds as a whole, and Orcy would suggest at the moment that if you wish to fight someone else you should challenge them to fight in the arena. This will help things with what may be future rules for PvP. At the moment, play as we always have but be warned that things may need to be adjusted if you decided to go too far ahead of yourself.

Thank you Orcy.
We can atleast now make some characters to help the guilds and know how to help the guilds.
As for my past 15 level characters, I can't use them their above 15th level and in another game.

Is the SBB going to come back also.
Does any one else plan on making some kind of character for the guild?
#1524

turalisj

Jul 06, 2007 9:47:31
The SSB has never really been alive since KB left... so no, it's not going to come back.
#1525

thasis

Jul 07, 2007 17:14:32
Is the dual-only PVP rules being looked at as the only form of PVP? Cause that defeats the purpose of "Guild Wars" or at least from my perspective. I think for such large decisions we should have a vote or something.

I'm probally getting ahead of everything, but none-the-less, I tackle things as I find them mentioned. I have the trait of impatience unfournetly.
#1526

turalisj

Jul 07, 2007 17:27:42
Might as well call it the player wars...
#1527

jagggar

Jul 08, 2007 0:06:22
I think Orcy means plan on duals only until they get the third GM and have some time to straighten things out a bit.
#1528

turalisj

Jul 08, 2007 0:18:15
Ah, right. I'm working on someone to replace Zik... I think he's lived here too long... >.>
#1529

redhase

Jul 08, 2007 1:33:35
The first question whould be to the new gm's what books and what classes can be used.
I know orcy and Armar your still reviewing the old materail and such.

I can wait till a list is put out of books and class by you two.

But I do have ideals for a character though.

A changling warlock? half dragon death sorcerer?
#1530

turalisj

Jul 08, 2007 1:48:45
Level 15 game, all books are open and home brew stuff is up for review.
#1531

thasis

Jul 09, 2007 15:59:28
So essentialy continuing where we left off? Just hopefully a bit more clear once we get the third GM worked out and the such. This sounds good.
#1532

turalisj

Jul 09, 2007 20:59:21
Aaand, we're dead. Right when I was about to get started.....;_;

*piles corpses on top of a giant summoning circle*
RESURRECTION!

.....

That didn't work..
#1533

redhase

Jul 09, 2007 21:38:51
Well while were waiting then.
How about all of us erect a figure of a gaint stick figure and set it on fire, we could have a ifwg burning man right here.
come as you are, and bring what you want.
We could all do what ever you want too, tell stories, sell things, and what ever.
We can have our own festable of sorts
#1534

orcy_the_green_wonder

Jul 09, 2007 23:48:08
Orcy has heard nothing from Aramar since he was named as a GM, nor has he recieved anything through e-mail or PM from Shadow. He cannot begin doing things around here until that happens. As he said, you can continue going along and playing as you have been until the rules are made... he would simply prefer you do not go on killing sprees yet. Remember, guilds may not like eachother but it is unlikely they will seek to be at war so soon considering the considerable funding needed to support a war.
#1535

thasis

Jul 10, 2007 1:48:06
All good points Orcy. I wonder where Aramar and Shadow are though? It's been a while since you were named GM's.
#1536

turalisj

Jul 10, 2007 1:54:57
Orcy has heard nothing from Aramar since he was named as a GM, nor has he recieved anything through e-mail or PM from Shadow. He cannot begin doing things around here until that happens. As he said, you can continue going along and playing as you have been until the rules are made... he would simply prefer you do not go on killing sprees yet. Remember, guilds may not like eachother but it is unlikely they will seek to be at war so soon considering the considerable funding needed to support a war.

It would be great if someone besides Shar answered the refugees..... Doesn't anyone care about them?
#1537

aramar_the_black

Jul 10, 2007 11:57:52
I'm here.
My mind went into this "drifting" mental state. Sorry.
I'm slapping myself back into awarness.
#1538

jagggar

Jul 10, 2007 14:57:07
You still have Shadow's AIM, Orcy? We had to poke her occasionally when she was helping us.

Hmm, which reminds me of something else...
#1539

redhase

Jul 12, 2007 23:42:19
Well since the third Gm has been named, then while we wait. How about any one interested then join in with the burning mans festable.
We can all have a good time while we wait.

So lets get this started fore those who wish to partake.
#1540

orcy_the_green_wonder

Jul 13, 2007 0:17:11
Orcy would like to ask his fellow GMs to give him their e-mails in a PM, if they have AIM, that SN as well would be helpful. That way we can get a few things set up and ready as soon as possible.
#1541

redhase

Jul 13, 2007 0:39:51
uestion then Orcy:
Is a new character thread going to be made, or we still going to use the old character thread.
#1542

zombiegleemax

Jul 13, 2007 0:43:48
On that note, still want me around as character dm? If so, want me to double check everything?
#1543

Kingside_Bishop

Jul 13, 2007 0:46:46
Hey, everyone! How've things been? I've been more and more active on the boards lately, and was thinking about coming back, and getting back involved over on this side of things.

So, what's the haps?
#1544

zombiegleemax

Jul 13, 2007 0:50:16
Bishop! Long time no see, pal. How've things been?
Basically, we're getting new GMs and waiting to see what rules they make. Currently Orcy, Aramar, and CaptainShar.
#1545

Kingside_Bishop

Jul 13, 2007 0:54:41
Pretty good, pretty good. Went to London for a semester -- it was sweet. Moving to the California bay area right now, after being diverted to New Mexico for a short but fruitless period of my life. But, other than that, you know, school, which has been awesome. Got my A.A., and got accepted to SFSU and Berkeley -- hence the move -- so things are looking up!

How're the rules going?
#1546

turalisj

Jul 13, 2007 1:37:30
Well....
The SSB is dead
Sil is gone
Sssargoth jumped ship
and I'm working on an invasion by a dracolich.
#1547

thasis

Jul 13, 2007 1:40:00
Welcome back Kingside. Your face has been missed on my part as I always appreciated your great contribuations to these areas. It's nice to hear that your considering a return.
#1548

dyne

Jul 13, 2007 2:24:29
Sil is gone got banned.

Fixed.
#1549

turalisj

Jul 13, 2007 3:31:10
Ah, my mistake about that.
#1550

Kingside_Bishop

Jul 13, 2007 10:56:23
Well, I'll have a look around, eh?
#1551

captainshar

Jul 13, 2007 12:19:54
Hello people, I'm back from vacation (climbed mountains, ate lobster, boarded a real old-fashioned ship, saw Riverdance - it was pretty nice). Had no idea I was even in the running until today; I hope I will prove a satisfactory GM.
#1552

thasis

Jul 13, 2007 23:26:02
Your a good RPer and you're active and in-tune with the game. My confidence is in all of the GMs right now as I have seen what you guys have done so far as players, and as GMs I can see things twice as good.
#1553

captainshar

Jul 14, 2007 14:40:22
Thanks, Thasis.

Rest assured that we have already started identifying the most pressing issues that need rulings; it's a little slow since Aramar lacks IM (hint, hint). But we should get things rolling pretty soon.
#1554

thasis

Jul 14, 2007 17:23:59
Well if yah need non-GM support I'm always up for help. I'm on MSN sometimes (dungeonmaster2847@hotmail.com).
#1555

turalisj

Jul 14, 2007 19:16:47
I'm currently trying to get rid of spyware from my computer... doesn't help that my mom can send spyware.... (stupid fugitive recovery agent..... *grumble*)
#1556

thasis

Jul 15, 2007 2:52:02
Spyware is not a problem for me cause I have a blocker that I have no gotten a single virus or spyware since I've had it. My computer works so beautifully now.
#1557

turalisj

Jul 16, 2007 14:16:26
For the guilds and how to handle memberships and such, we could make them affiliations. The guild leaders set what bonuses the guild members gain, etc.
#1558

orcy_the_green_wonder

Jul 16, 2007 14:26:31
Orcy was thinking of something along those lines as well, but thinks that is something we shall develop as we go. It isn't NEEDED for gameplay like some of the other things are at the moment.
#1559

captainshar

Jul 16, 2007 22:03:07
Guild Funding Rules

Every guild starts with 50,000 gold in cash. Every guild also starts with one resource, which can be whatever it wants (such as mining, a dockyard, an orchard, skilled teachers, etc.). If 1,000 gold is invested in the resource every month, it will yield 4,000 gold at the end of the month. A month in game-time will be considered equal to a month in real-time.

Important notice: A MEMBER of the guild, whose character is currently at the location of the guild, must make a post every month updating the treasury amount, for the accumulation of gold to occur. This includes the opening of the guild's budget. A resource must be declared in order to open the budget. It is highly recommended that a current budget be kept in the first post of every Guild thread.

Additional, mobile resources (you can plant a new orchard or build a school, but you can’t bury valuable rock for mining) may be purchased for 20,000 gold at any point. This second (or third, etc.) resource is treated exactly as the first.

A guild may make a different deal, agreeable to both parties of PCs, if they wish to sell some of their resources to PCs. Otherwise, the price is fixed, and NPCs are the presumed customers. Guilds may also levy fees on their members, subject to GM approval. For example, Conscientia charges for classes, the Seafarers may start charging for dock space.

Individual characters may start businesses (whose particular stats will be approved by GMs), according to the rules in the DMGII, and may keep or contribute gold as they wish.

The above rules have been approved by all three GMs.
#1560

jagggar

Jul 16, 2007 22:37:25
Things purchased with the millions of gold from last round go poof?
#1561

orcy_the_green_wonder

Jul 16, 2007 23:01:23
Unfortunately Orcy sees no way to allow guild houses that were built using the 1 million gold amount to stay alongside the newer guilds that will be built using far less funding. So the guilds that are currently built using such funds will need to be changed to the current rules, it is a pain but Orcy feels it is far more balanced than the horrendous one million used previously... guilds should not be more powerful or rather, richer, than their members ccould hope to be...
#1562

aramar_the_black

Jul 16, 2007 23:03:22
PvP

Restrictions in non-PvP play:
- Attacks
- spells which buff or which require a save,
- infiltration of guarded or trapped areas
- Use of 'Diplomacy' to make anyone 'Fanatical'
- Theft
- planting of any device
- Monetary or item donations to a guild
#1563

eglentyne

Jul 16, 2007 23:38:57
so character what we start them. what ecl and what cost points to use.

What can guld have such as Kender "halfing" guild, they have things like before. Where kender go to look around other guild and borrow things from them.
#1564

eglentyne

Jul 16, 2007 23:44:04
so how long to make game start.
I see amamar make Gm too, and they make Orcy gm again.
#1565

captainshar

Jul 16, 2007 23:44:12
ECL 15, 32-point buy; feel free to start a guild based on kender.
#1566

thasis

Jul 17, 2007 1:32:25
Mmm... alright, this sounds good. So how do we determine what is PVP and what is not? Like certain locations/guild are designated as PVP at the beginning of the game or something?
#1567

captainshar

Jul 17, 2007 8:05:35
It's by character, actually. If you flag yourself as PvP, you can pretty much do anything to other PvP characters and to Guilds. If you don't flag yourself, the above restrictions apply except in GM-run adventures.

And, obviously, non-statted characters, or characters who are not started at ECL 15, are automatically non-PvP.
#1568

thasis

Jul 17, 2007 12:42:45
Can people flag and unflag PVP or is it determined at character creation? Cause if you can flag and unflag PVP that can lead to some pretty cheap situations.
#1569

orcy_the_green_wonder

Jul 17, 2007 12:50:27
We will be setting down the technical bits when we post up a new rules thread. But Orcy will answer that question for you now. PvP flagging will only be allowed with certain conditions. For example, one must be in their guild hall to set themselves as flagged or un-flagged. They must not be in the middle of any sort of combat or about to initiate in any (to un-flag). Essentially there will be a time limit on flagging. If you've just attacked someone you cannot then un-flag just to get away from the consequences. What exactly all of the requirements are we'll be working on.
#1570

jagggar

Jul 17, 2007 12:55:30
Unfortunately Orcy sees no way to allow guild houses that were built using the 1 million gold amount to stay alongside the newer guilds that will be built using far less funding. So the guilds that are currently built using such funds will need to be changed to the current rules, it is a pain but Orcy feels it is far more balanced than the horrendous one million used previously... guilds should not be more powerful or rather, richer, than their members ccould hope to be...




PvP

Restrictions in non-PvP play:
- Attacks
- spells which buff or which require a save,
- infiltration of guarded or trapped areas
- Use of 'Diplomacy' to make anyone 'Fanatical'
- Theft
- planting of any device
- Monetary or item donations to a guild

...So non-PvP characters can use social skills as long as they don't make anyone "fanatical"?
Is Diplomacy usable against PCs?

Edit: *thinks a moment* You may want to distinguish "can be flagged" from "can't be flagged" so you don't get someone using an unflagged character built way above ECL 15 using social skills to pwn normal characters.
#1571

redhase

Jul 17, 2007 18:28:51
Originally Posted by Aramar the Black
PvP

Restrictions in non-PvP play:
- Attacks
- spells which buff or which require a save,
- infiltration of guarded or trapped areas
- Use of 'Diplomacy' to make anyone 'Fanatical'
- Theft
- planting of any device
- Monetary or item donations to a guild

So if my character what to say, find out information form a n pc that had information. Blackmail, drugs and other ways to get the information is ok then.
as Long as my character does it by the rules, that works for me. But them being an npc still makes it a challenge in some ways.

Is it not best to have others (npcs) do your work for you. such as planting spying devices for you, with out their knowing it.
#1572

orcy_the_green_wonder

Jul 17, 2007 18:31:49
That would be just as difficult to do as doing it yourself, probably more-so. Since you are not assumed to have spys in all sorts of guilds, then there is little means by which an NPC can simply walk up and plant some sort of device for you. As well, should it be an NPC, it will be run by the GMs, it will not simply be something you can pluck out of thin air and torture to learn things that your character cannot know.
#1573

turalisj

Jul 17, 2007 18:35:18
But what about people like Nebin or SoS's character with his insane hide checks who can easily slip into a guild? And what about someone with a high enough bluff check to pass as a member of the guild?

Also, can I go ahead with my dragonlich invasion idea? We need something to get the place alive again....
#1574

orcy_the_green_wonder

Jul 17, 2007 19:03:58
So far Orcy has seen no information what-so-ever on your invasion, so he cannot in good concience say yes you can go ahead and run it. What do you mean when you ask about those characters? Do you wonder if they'll be allowed or if they should have to be flagged when they sneak? Because if they are sneaking and doing things like that they must be flagged.
#1575

redhase

Jul 17, 2007 19:17:39
turalisj
But what about people like Nebin or SoS's character with his insane hide checks who can easily slip into a guild? And what about someone with a high enough bluff check to pass as a member of the guild?

turalisj the character might have some of the followling feats:

diverse backgound (wiz 1st) races of destiny
Master Linguist (wiz level 5th bouns ) races of ebrron
Jack of all trades (half skill points bonus on rolls for any skills not known) 6th level complete adventure

I can see why a character could do such things, feats exest to allow such things to take palce.
And if their changelings, then all the better.

can we play changelings in the game Orcy?

If so then I have a good ideal allready.
a character with diverse back ground, master linguist, and jack of all trades feats. a good information gatherer.
#1576

turalisj

Jul 17, 2007 19:27:53
So far Orcy has seen no information what-so-ever on your invasion, so he cannot in good conscience say yes you can go ahead and run it.

I'll pm you the basic outline behind it.
#1577

captainshar

Jul 17, 2007 20:37:17
Feel free to bring up potential loopholes in the PvP rules as we have them at the moment; in fact, this helps us. Just realize that this is the general and temporary write-up for these rules. They will be more specific in the future. So please don't design a character based on supposed loopholes in the PvP rules. Except, of course, to help us find the loopholes.
#1578

thasis

Jul 18, 2007 1:59:57
How many characters can a character have active? I seem to remember something in the last one about 3? What's going to happen as far as the new round.
#1579

lady_rolindin

Jul 18, 2007 22:17:25
Ok the pvp and npc ver/p rules and their loop holes there within. I have had to deal with them my self.
I do have questions about them and how certain things will be covered.I can pm the gm's and tell you my thoughts on things that could happen with players and guilds.
#1580

turalisj

Jul 18, 2007 22:33:38
Feel free to bring up potential loopholes in the PvP rules as we have them at the moment; in fact, this helps us. Just realize that this is the general and temporary write-up for these rules. They will be more specific in the future. So please don't design a character based on supposed loopholes in the PvP rules. Except, of course, to help us find the loopholes.

Well, someone might have their character flagged, then go for a week without realizing that it is flagged.

Also, the system, while fair, makes it impossible for any actual 'warring' going on. You can't plant devices, sneak into a guarded guild, steal items from a player, etc. Essentially, the characters cannot do squat.
#1581

orcy_the_green_wonder

Jul 18, 2007 23:49:32
You can... if you flag yourself. If you don't then you can't. If you want to attack enemy guilds then you have to be vulnerable to attack yourself. Thats how things go.
#1582

turalisj

Jul 19, 2007 5:53:19
Ah, ok. I thought you couldn't do those things no matter what. :D
#1583

redhase

Jul 19, 2007 8:33:45
orcy the green wonder

That would be just as difficult to do as doing it yourself, probably more-so. Since you are not assumed to have spys in all sorts of guilds, then there is little means by which an NPC can simply walk up and plant some sort of device for you. As well, should it be an NPC, it will be run by the GMs, it will not simply be something you can pluck out of thin air and torture to learn things that your character cannot know.

I did not say that, I know that you have to study your prey first. To study your prey you have to live amoung them as one of them. Find their weaknessess and explote them. Every city no matter how good has an undergroung network of thiefs, drug dealers, blackmail, assassions, and the like.

I do know you have to go live with them say the elf guild and and become remake yourself. The guild might need this or that kind of work, or they will have villages or smaller cities by the guild. Wher one can blend in with the socity. From ther depending on what you find out you go from there and set up a syestem of commnacation to your guild.

Then you use blackmail, drugs on certain guards, to gain information. exsample you find an npc guard in the guilds defense, you then get to get to know that guard. Use drugs to find out things or use your abilities. A changeling would work here the guard might be male or female.

That is what I'm talking about, study your enemy and find their weakness. That can help your guild in more ways that you can count.

an invasion is a good ideal, turalisj, but be warned that if you don't know about their defenses and such you will fail. Find out first their army strenght, how their army is weak and where it is not. Information is the key here turalisj. Too blindly go in and attack could be your downfall.
#1584

jagggar

Jul 19, 2007 8:40:41
Attack with enough force and information does little. ^^


Redhase, are you talking about using a PC or an NPC to do your spying?

As I understand it (GMs, please confirm or correct):
If it's an NPC, it will be controlled by the DMs.
If it's a PC, you can spy, but you'll likely have to have your character flagged for PvP - leaving your character open to attack.
#1585

captainshar

Jul 19, 2007 8:50:22
As I understand it (GMs, please confirm or correct):
If it's an NPC, it will be controlled by the DMs.
If it's a PC, you can spy, but you'll likely have to have your character flagged for PvP - leaving your character open to attack.

That's right. Spying will require your character to be flagged for PvP.

And NPCs will be controlled by GMs.

On an up-note, we should have the official stickied rules thread up by the end of the weekend.
#1586

turalisj

Jul 19, 2007 13:52:13
Shar, do you want me to send you the info I sent Orcy? I spent a month working on this thing, and don't want it to go to waste... >.>

(although I could use it in my homebrew world, but it would take some adaption)
#1587

redhase

Jul 19, 2007 19:27:19
That is understood by me, that any npc that my character has will be controlled by the GM's. But the npc would have some loyaty toward my character.
The npc would report information to my character that they find out, witch the gm's would have to play npc( mine) against npc (against the guilds).
That is understood by me.
Those are the rules that the gm or dm playes even your npc's and the other guys npc's also.

BUt the question is how many npc or cohorts do we get, are we using the old chart made before or are we going by the book list?

And the npc's or cohorts I want need to be changelings with abilites for such conditions, and feats like this: jack of all trades,diverse back ground, master linguist, and a couple more that changelings spy types would use.
If that's ok with the gm's.

I do have an ideal for the cohorts or npc's allready, I send them to you once I talk to some others first, Orcy, Aramar, Captainshar.

Edit: GM's "Orcy, Amara, Captainshar you will understand about the feats if the others like my ideal.

It's a good one! OIr I could run it by you first.
And my character might just pop up in one of the other giuilds to get the information first hand them self. Might no never know, I don't at this point.
#1588

aramar_the_black

Jul 20, 2007 12:59:28
When you say cohorts and NPCs, redhase, are you refering to benfits gained from the Leasdership feat, or persons along teh lines of hired mercenaries?
Under Leadership, you get one cohort, and a number of low-level followers.
If you hire out professionals; well, then it probably depends on how much money you have.
#1589

dyne

Jul 20, 2007 20:26:43
I believe it was said that people can flag/un-flag at their guildhouse. What happens if a fight takes place at their guildhouse? Moreover, what happens if they initiate a fight somewhere, then flee back to their guildhouse to un-flag?
#1590

redhase

Jul 20, 2007 21:38:42
Aramar the Black When you say cohorts and NPCs, redhase, are you refering to benfits gained from the Leasdership feat, or persons along teh lines of hired mercenaries?
Under Leadership, you get one cohort, and a number of low-level followers.
If you hire out professionals; well, then it probably depends on how much money you have.

That is what I mean, the leadership rules.
But it is well know that the gm or dm controls them as a seperate npc that works for the character.
It's a hard job to to I have done it before, unless the gm's wish to let the players take control of the npc's and cohort.
But most gm or dm don't let players control them, it's up to you then I think as to who controls them.

I just want them to have certain feats and skills that can make them better information gathers. Like the feats I mention before. If you want help making them then I can heklp to do that. changeling race works the best for the skills and feats they will need.
#1591

jagggar

Jul 21, 2007 9:53:49
I believe it was said that people can flag/un-flag at their guildhouse. What happens if a fight takes place at their guildhouse? Moreover, what happens if they initiate a fight somewhere, then flee back to their guildhouse to un-flag?

Or rules for movement between guildhouses (and other territory) in general.

Are players still controling their followers as we had them doing before? Cohorts? Or, as NPCs, will the GMs take control of them?

Can someone create a, say, level 20 character with insane social skills, leave them unflagged because they can't ever be flagged, and just have them hanging around the guildhouse as the face and pwn other characters with their insane skills?
#1592

orcy_the_green_wonder

Jul 21, 2007 10:04:57
No, they cannot. If the character is not level 15 and statted, it cannot take part in any statted gameplay. Orcy isn't sure if we want to outright ban them from roleplaying since a few players have used such characters. But they cannot take place in any statted gameplay and personally, Orcy would even go as far as to suggest that they shouldn't leave their guild halls either.
#1593

redhase

Jul 21, 2007 19:37:11
Orcy The Green Wonder}
No, they cannot. If the character is not level 15 and statted, it cannot take part in any statted gameplay. Orcy isn't sure if we want to outright ban them from roleplaying since a few players have used such characters. But they cannot take place in any statted gameplay and personally, Orcy would even go as far as to suggest that they shouldn't leave their guild halls either.

So the next question I have then who will stat the npc's and the cohort?
The gm's or the player?

And if the player does stat them, then does the gm's have a say on skills and feats?
Just a though that crossed my mind.
#1594

jagggar

Jul 23, 2007 11:06:31
Orcy isn't sure if we want to outright ban them from roleplaying since a few players have used such characters.

That would be rather disappointing if you did ban them, as I understand the Guild House started with such unstatted characters. Wasn't it? (One of the reasons I was rooting for IFWG being in Legends of the Guilds and the main Guildhouse being just freeform.)


DO NOT POST HERE!


This is just the beginning. We are prepared to post the rules as we have them written, but due to scheduling conflicts... we'll only be giving you a small taste tonight at the time of this posting. They will be here tomorrow at the latest... are you ready...?

May want to link to this thread with a "questions/comments go here" type line.
#1595

masters_of_the_house

Jul 25, 2007 21:32:32
That would be rather disappointing if you did ban them, as I understand the Guild House started with such unstatted characters. Wasn't it? (One of the reasons I was rooting for IFWG being in Legends of the Guilds and the main Guildhouse being just freeform.)

Excellent point, Jagggar. After some discussion, we would formally like to open the question:

Would the posters of the Guild House prefer to keep this main forum open for freeform roleplay, and move statted play to the Legends subforum? Or would the posters like to make everything structured?
#1596

turalisj

Jul 25, 2007 21:58:43
What if we make them separate in a sense? Unstatted characters cannot affect statted characters and vice versa. If someone wants to come in with a demon demigod, then they cannot actually do anything except brag about being a demon demigod.
#1597

captainshar

Jul 25, 2007 22:06:38
That idea would fit fairly well into our PvP and non-PvP distinctions already.

What we were thinking of - strictly as an option - was a more radical break, so that characters can fully affect each other in a freeform mode in the Guild House; conversely, everything would be strictly statted in the Legends subforum. Of course, parallel characters and guilds could be maintained in each location.
#1598

aramar_the_black

Jul 25, 2007 22:19:01
so that characters can fully affect each other in a freeform mode in the Guild House

This part sounds potentially dangerous.
#1599

jagggar

Jul 26, 2007 14:23:31
Only if people refuse to recognize the rights of other players to control the fates of their own characters or are immature about it.
(Shar may have meant so we wouldn't have statted and unstatted characters getting in verbal fights and not actually battling only because of the rules?)


When you say "make everything structured" do you mean that any guild wanting to discuss things in an RP style would have to join the IFWG and everyone would have to stat their characters or else keep to OOC discussion only? Or would guilds still be able to freeform on their own if the members felt it more appropriate?
#1600

captainshar

Jul 26, 2007 20:39:10
I was picturing more of a 'parallel universe' approach. The same guilds and characters could exist in both statted and unstatted play (obviously, people could just be in one, as well).

In the IFWG, nonstatted characters and OOC discussion would be more than welcome, along with more freeform roleplay. There wouldn't really be any rules.

In the Legends, the Guild Wars would proceed as a campaign, run much more directly by the GMs, and with all interactions being statted.
#1601

captainshar

Jul 27, 2007 15:50:28
I'll be away for the weekend. Just a heads up. Of course, if we can get more players in here while I'm gone...well, a girl can dream.
#1602

lady_rolindin

Jul 27, 2007 20:18:44
There is a way to get more people here CaptainShar.

One way would be for the gm's to approve a spell contest or item contest on one of the other forms. The gms' don't have to be the judges, just would have to approve such an adventure.
And do say that the spells or itm contest will be used in the IFGW in the opening of the contest.

The ideal has been talked about in the coa, it can work.
This will atleast get new people to look at the IFGW, from the link of the contest.

I do know that Aramar dosen't have the time to be a judge for such a contest. The other two gm's if they have the time could be judges or players (at least three) to be the Ifgw judges for the contests. A whole series could be done by the three judges, to be used in the game. If alternative judges are needed then others can be asked to be interterm judges for the contests.

If anyone else has other idea's to attract other players then lets talk about it.
#1603

aramar_the_black

Jul 28, 2007 0:07:55
Aye, if anyone else wants to judge or co-judge some sort of creation contest, don't be afraid to speak up.
Otherwise, I had it in my mind to stop by the Player Classifieds sometime this weekend.
#1604

jagggar

Jul 28, 2007 0:54:27
I thought there had been some talk in the super-secret GM board about an offer to advertise one of the game boards once a month. If you can find that topic, bump it and ask if the offer's still valid?

I'd suggest having tge game running before doing this. Some people are likely to be extremely turned off by a half-finished rules system.
#1605

aramar_the_black

Jul 28, 2007 1:19:58
Noted.
#1606

thasis

Jul 28, 2007 15:57:13
Mmm... I like the idea of having Non-Statted and Statted people interact in one world, just the non-statted can't statistically effect the statted. Kinnda like what we've been doing.
#1607

turalisj

Jul 28, 2007 18:16:05
Hey Thasis, the link to your creations thread is (un)dead.
#1608

thasis

Jul 29, 2007 1:13:03
It probally moved to the Archives.
#1609

jagggar

Jul 30, 2007 17:19:37
Mmm... I like the idea of having Non-Statted and Statted people interact in one world, just the non-statted can't statistically effect the statted. Kinnda like what we've been doing.

I like the idea as well, but I know running it is very open to causing problems.


My vote would be for the parallel universes style.
Since I haven't been here much, the GMs can give as little or much weight to my vote as they'd like.
#1610

captainshar

Jul 30, 2007 21:16:13
So if I'm counting correctly...

Parallel Universes 1

Stat/nonStat Interaction 1


Thanks for the feedback; anyone else who cares to discuss this will be greatly appreciated. Because eventually we're just going to have to decide so that we can get this thing kicked off.
#1611

turalisj

Jul 30, 2007 23:45:15
I'll go with the stat/non stat interaction

I'm stuck using my dads computer because the 'net won't work on mine right now. And I'm moving, so I have to start packing stuff up (including my books)
#1612

captainshar

Jul 31, 2007 21:08:19
In the light of a slight majority, and the general consensus among the GMs that it will cause the fewest headaches, the decision has been reached:

Statted play will prevail everywhere in the Guild House and the Legends forum, both. Nonstatted and nonPvP and non ECL 15 characters will be allowed to participate in the manner detailed under the "nonPvP" section of the Rules thread. And, of course, OOC discussion of guild topics is still encouraged.

This announcement is also going into the Rules thread.

Oh, and the Games are officially open! (August is the first official month of in-game time.)
#1613

captainshar

Aug 01, 2007 21:41:32
Quick question: Is the stronghold stuff a one-time cost? Or do we have to keep a budget for the continuing wages of clerks, guards, librarians, etc. who come with the buildings?
#1614

orcy_the_green_wonder

Aug 01, 2007 23:25:53
If you have leadership then Orcy sees no reason why the followers cannot run the stronghold themselves if they are capable of the needed jobs. Typically that is what is used.
#1615

captainshar

Aug 02, 2007 9:44:41
Guess I'd better get Shar levelled up quick, then. Then I'll have plenty of followers to crew the ship and staff the Guild House.

So the price is just for the actual building, then, and does not include the personnel.
#1616

jagggar

Aug 02, 2007 10:16:46
As far as I know.

I can scrounge around in my room and find SBG and see what it says about monthly upkeep for hired help. (Heh, works real well that we're using months as one of our standard time measures.)


Maybe I need to read better, but are characters going in a character thread or being PMed to the GMs?
#1617

captainshar

Aug 02, 2007 10:38:26
Character thread. Only if you know you have something that'll need a lot of review should you PM it first.
#1618

thasis

Aug 03, 2007 0:01:42
Hey, I'm vacationing for the next 11 days. I'll be back though, so see yah then. Peace out!
#1619

orcy_the_green_wonder

Aug 09, 2007 16:32:24
Guildsmen(and women) of Tyrannor! Direct your attention please to the merchant's guild, as it is what Orcy shall be using as Tyrannor propper. Being that the merchants guild is located there in the city. At least for now... Something strange is occuring now as we speak!

((Bum bum buuuum... could it be... a story arc!?))
#1620

zombiegleemax

Aug 09, 2007 21:05:49
This just a pop in and begin playing?
#1621

orcy_the_green_wonder

Aug 09, 2007 23:19:48
If you're at the guild houses in the city, and most of you will be since Orcy does not believe anybody has a statted guild elsewhere yet.
#1622

zombiegleemax

Aug 09, 2007 23:20:46
Okay then. Now, which character to have meet him...
#1623

captainshar

Aug 10, 2007 15:20:40
Hey Everybody, I advertised for new players on the Online Games classifieds. So if we get new people, be nice and answer questions. Oh, and play. Do that even if we don't get new people.
#1624

turalisj

Aug 14, 2007 16:56:51
Hey Orcy... I just noticed something. You can't make an effigy out of an outsider....
#1625

orcy_the_green_wonder

Aug 14, 2007 18:47:03
You are correct. However a half dragon becomes a dragon. Orcy swears we've had this conversation before as well coincidently.
#1626

redhase

Aug 16, 2007 2:24:16
First i would like to say hello to everone.

Now a question for the gm's.
With my character cohort and npc's.
Do I make a generalized list for each level, or make spelized list of skills, feats and such for each?

I do think the cohort will be a changeling, becomer; classes, rouge, fighter, cabinet tricker. 11 levels total.
and for all the rest changelings becomers in what ever level they are.
Once I post the generalized list, can the npc's be sent out to do their jobs of gathering information. In what every form they are in?
#1627

dyne

Aug 16, 2007 2:43:58
Now that 4e is officially being announced (see all the threads on EN World and the countdown on the D&D site), what's the plan with the Guild House? Is it going to continue as a 3.5 game, or will it convert to 4e once it releases?
#1628

jagggar

Aug 16, 2007 16:33:06
You are correct. However a half dragon becomes a dragon. Orcy swears we've had this conversation before as well coincidently.

Yeah, and I think some of us pointed to the "Type Pyramid" in Savage Species, pages 142 and 143.
Purpose of the Pyramid
Usually, the last template applied determines a creature's type. However, it is possible that some template imposes a creature type that overrides any following templates. Types higher on the pyramid override lower types, even if the lower type is applied afterward. You can apply the half-dragon template to an earth elemental, for instance, and it remains an elemental.

You should be pointing to the DMG and the sidebar in Savage Species, page 144.

BREAKING THE RULES
If you want to take some risks and venture into territory not covered by the rules, you can combine templates in any way you like and apply them to whatever creatures you like.

Now that 4e is officially being announced (see all the threads on EN World and the countdown on the D&D site), what's the plan with the Guild House? Is it going to continue as a 3.5 game, or will it convert to 4e once it releases?

If that is 4th edition.....
#1629

dyne

Aug 16, 2007 17:53:59
If that is 4th edition.....

You're behind the times.

http://www.wizarduniverse.com/magazine/inquest/005672645.cfm

Too bad the timer broke when it finished counting down. I guess too many people logged onto the site and made the WotC server crash.

EDIT: The 4e forums are up
#1630

jagggar

Aug 16, 2007 18:21:43


Excuses:
I was on vacation the past week. I've been busy catching up on sleep and other things.

Excuses:
I can pray it's all a really bad joke, can't I? I mean, I could until the timer finished at least.


I think we should wait to see what 4e looks like before we start trying to decide if we convert or not. Otherwise we'll likely ground to a halt again.
#1631

dyne

Aug 16, 2007 18:30:44
I can pray it's all a really bad joke, can't I? I mean, I could until the timer finished at least.

The timer finished, but the site crashed. The irony of this all is cracking me up, in a morbid sort of way.
#1632

aramar_the_black

Aug 17, 2007 10:52:38
Well, the three core book come out at a nice, slow pace over three months, and not until May of next year, meaning that we'll be playing 3.5 till probably almost this point next year, if we decide to convert.
#1633

zombiegleemax

Aug 17, 2007 17:09:52
Just a small correction for a small mistake, Dragonstrife.
Great swords do 2d6 points of damage, not 1d10. Bastard swords do 1d10 and can be one or two handed, and are exotic weapons when wielded with one hand.
#1634

dragonstrife

Aug 17, 2007 18:24:20
*Slaps self up-side the head*
It's fixed now! I'm an idiot today...
#1635

zombiegleemax

Aug 17, 2007 19:33:01
Happens to everybody.
#1636

jagggar

Aug 18, 2007 22:09:05
http://forums.gleemax.com/showthread.php?p=13457928#post13457928

Pretty nice post for anyone interested in 4e but doesn't feel like wading through all those posts.

Edit: and another

http://forums.gleemax.com/showthread.php?p=13469425#post13469425
#1637

orcy_the_green_wonder

Aug 29, 2007 1:37:41
Alright, update time. Orcy has updated the map thanks to Nightscreamer who has finished on it with some more detail. Orcy will get to making a list of locations based on the hex grid. Here is the map...

IMAGE(http://img.photobucket.com/albums/v353/BaddieX51/Tyrannorhex.jpg)


As well, Orcy would like to make a note of things right now. If you intend to join in the current story arc with horchound, you may only use one character per person (per group). So Shar could say... use her pixie and Captain shar, but would not be able to have them in the same group. They would not meet and would essentially be on two different quests (theres a lot to do in and around the jungle at the moment).

As well, those of you who do join should note that you will be given One Day to post your actions in combat. If you do not, you will be skipped. If you have a good excuse, you can give it to us before you vanish and if its something you can't avoid or whatnot we may end up waiting for you or letting you take the turn when you come back (say.... delaying for a round or something of the sort) depending on how long it takes. Orcy wanted to tell everyone this right now since he knows all too well how things go when people take forever to post. So make sure you are aware of this... ONE DAY.
#1638

orcy_the_green_wonder

Aug 29, 2007 13:59:50
IMAGE(http://img.photobucket.com/albums/v353/BaddieX51/Tyrannorhexnamed.jpg)

With names, not very pretty... but yeah... guilds and whatnot will still need to be located in specific hexes. The majority of these names are just of the area itself, Orcy did the best he could to fit things in with the new view of Tyrannor Nightscreamer has given us, he thinks he did pretty well keeping things right around where they should be.
#1639

captainshar

Aug 29, 2007 14:23:52
Nice work, Orcy.

Seafarers: H8

Halls of Refuge: L4
#1640

NightScreamer20

Sep 05, 2007 23:45:30
Nice work, Orcy.

*uses his mind bending magnificient powers no one knew he had*
Nice work, Screamer.

Why thank you! I did work hard on it! ^_^

*Goes back to planning if Ray wants to drop his Sunflower Garden idea and join a team into the Horchound*
#1641

zombiegleemax

Sep 06, 2007 9:17:58
You could join team Paladin.
#1642

captainshar

Sep 06, 2007 9:57:49
Oh, come on. I was referring to the locations being put on it (which had been occupying the GMs' attentions for some time).

And as far as the landscape detail goes, "Nice Work, Screamer." :D

And yes, you'd probably do just fine with the Pally's. Could provide a nice solution to their not being able to see, too.
#1643

NightScreamer20

Sep 06, 2007 16:59:10
Then it shall be so!

*Flex!*

"I have two words for you: PAY-LOR! Ya that's right Pelor!"
#1644

captainshar

Sep 08, 2007 12:50:47
The Cosmology of Tyrannor has been resolved:

The continent visible on the map is located on the spire of the Outlands, and contains many portals to other planes. Tyrannor functions rather like the material plane, but down the spire magic is affected.

Several material planes are sandwiched into the wheel, including Faerun and Eberron, from which the conglomeration of creatures find their way to Tyrannor. However, there are no planets, only planes.

Spelljamming is one method of inter-planar travel.

See the introduction to the Rules thread for more detail. This is just a heads-up.
#1645

turalisj

Sep 10, 2007 15:56:32
So it's Sigil, minus the LoP.
#1646

captainshar

Sep 10, 2007 22:53:10
Aye. By making it easy to understand and reference for everybody, we hope to streamline gameplay.
#1647

jagggar

Sep 13, 2007 1:56:54
Regarding the map, I'd like to suggest that you create either a scaled down or cropped version of the map to post in the rules thread and link to the full version. As it is, it stretches the page pretty wide.

That or jagggar needs a bigger moniter. That could be true anyway.
#1648

gabrion

Sep 26, 2007 17:14:27
When I was around last, there was a thread dedicated to characters submitting ideas for the DMs to either accept in the game or reject (custom items, homemade PrCs, etc). Does this sort of thing still go on and if so could someone link the thread?
#1649

captainshar

Sep 26, 2007 20:29:57
We don't have such a thread currently; feel free to start one.
#1650

turalisj

Sep 26, 2007 20:42:48
How's everything going on here? Seems to be vwery vwery quiet.
#1651

orcy_the_green_wonder

Sep 27, 2007 0:43:30
Things aren't going bad, RP is picking up well enough. Orcy is running a sort of event right now in Horchound jungle. Overall things seem to be going well. The threads have been somewhat quiet because everyone has come at the same time to the Jungle.
#1652

captainshar

Sep 28, 2007 23:44:20
Hey all, I enjoy searching for pictures of characters on image sites, and I found a really great one for Salise on DeviantART. I adjusted it slightly, but I certainly can't take credit for this picture. Anyway, here's our favorite drow pirate.

Show
IMAGE(http://s172.photobucket.com/albums/w18/captainshar/?action=view&current=Salise.1a.jpg)

Yes, she really is supposed to have light(ish) skin and red hair. And if she gets a brilliant energy falchion and some pumpkin-skull thing to sit on, she'll be all set! But really, I was just excited to find a light-skinned red-haired drow pirate with a fierce smile on her face.
#1653

zombiegleemax

Oct 04, 2007 15:40:31
@the GMs:
Am I still supposed to be acting as a Character DM?
#1654

aramar_the_black

Oct 04, 2007 15:57:09
No, though if you wanted to be we'd probably be happy to let you.
#1655

orcy_the_green_wonder

Oct 05, 2007 16:26:56
XP Awards so far for Horchound:
For those who fought at the Settlement: 3,521xp (That would be Shar, Brace, and Kaer-Thok)
For those who sailed down and roleplayed on the ships and whatnot, Orcy is giving 100xp for participating.
Southern Horchound, the undead legions... you (Sargatanas and Davar) gain 8,037xp.

Good work so far folks. Orcy is seeing a lot more posting and some more activity going on. Lets keep things up!
#1656

turalisj

Oct 05, 2007 18:14:32
The problem for me is, things here are usually going on either late at night or during the day. At night, I'm asleep. And during the day I'm at school.
#1657

dragonstrife

Oct 07, 2007 19:51:52
Thanks Orcy!
#1658

aramar_the_black

Oct 07, 2007 21:07:30
Rewards from the Blade battle:
2,250 xp each to Shar and Glenn
Shar's crew gathers up the following: Trina's Fireball wand, a rapier, a Ring of Lockpicking, and a small pouch with a handful of Dust of Tracelessness.
#1659

redhase

Oct 08, 2007 3:13:13
Ok as I said before Trina had these items on her: Braclet of teleportation, rapier, wand of fireballs, ring of lock picking, the pouch with the dust of traclessness.
The necklace of fireballs is with her cohort, who will do things in her stead along with some others, lets not forget they have blast disks from the book of heroes of battle also. what could they be planning to do.
#1660

aramar_the_black

Oct 08, 2007 10:32:08
And where was this mentioned?
#1661

redhase

Oct 08, 2007 11:27:07
in the pm to orcy and captainshar, and I did say what she had on her. the rest stayed with her cohort, what he does with the necklace and blast disks will be seen.
#1662

thasis

Oct 19, 2007 15:02:11
So has the rules been finished or the game been started yet? Just popping in to see progress?
#1663

lady_rolindin

Oct 19, 2007 15:13:45
I believe it has Thais, by the happenings at the jungle and the guild of seaferers.

CaptainShar:

Oh, and the Games are officially open! (August is the first official month of in-game time.)

Aug 31st
#1664

aramar_the_black

Oct 19, 2007 15:52:31
All rules that are nessacary to run the current goings-on are set.
#1665

thasis

Oct 20, 2007 15:05:10
Are these rules in the same place as the previously established rules? Or is there a new location for them?
#1666

captainshar

Oct 20, 2007 15:17:35
Look at the Welcome to the Guild Wars thread.
#1667

turalisj

Oct 20, 2007 15:25:54
Hard to decide what kind of character to make... Duskblade? Illumines soul/soulbow? Beguiler?
#1668

thasis

Oct 21, 2007 17:09:07
I'd love to play, but I don't wish to disapoint by simply leaving again and not returning for a few months after I start. I'll just wait and see where things go before even bothering to commit.
#1669

redhase

Oct 22, 2007 7:26:25
How about a duskblade/beguiler Turalisj.
#1670

turalisj

Oct 22, 2007 15:27:18
The thing is, both the duskblade and beguiler are very focused classes. It's like when you have two good glazes for pottery. While individualy they look great, combine them and you end up with complete crap.


I think I'll go with that class DF approved a while ago.
#1671

redhase

Oct 22, 2007 17:59:49
So true with some classes not mixing well together, some classes do mix very well together. While others do not.
#1672

captainshar

Nov 02, 2007 22:44:00
Hurrah for D&D Day! November third!
#1673

gulien

Nov 02, 2007 22:59:26
Yay! Im about to roll a 20 on my tumble check to bed! ZZZzzz...



....D&D rules.
#1674

demonfey02

Nov 05, 2007 22:43:15
A question: Magic of Incarnum: allowed or not allowed?
#1675

aramar_the_black

Nov 05, 2007 22:50:23
Aye.
#1676

captainshar

Nov 10, 2007 11:43:47
This announcement should go here too:

Since we GMs are pretty much agreed, I think it's safe to be let known our plan: The Guild House will become two entities; there will be the Discussion forum in the D&D Boards, and the Tyrannor/IFGW/roleplaying forums will remain right here.

Note that this is only a plan, as of yet, and we have to get such things confirmed by the WizO's.
#1677

turalisj

Nov 15, 2007 18:24:04
Has anyone seen Nightscreamer?
#1678

orcy_the_green_wonder

Nov 15, 2007 19:47:50
Every monday. He's been working a lot lately so he hasn't been posting. Orcy rarely sees him or hears from him any other time than our weekly game session. He intends to come back around some time but hes been very busy.
#1679

turalisj

Nov 16, 2007 20:32:23
Ok. We got a project going on to put his Alchemist class into a .pdf, but he needs to approve it >.<


Anyway, hopefully I can start posting here again....
#1680

bookmen

Nov 29, 2007 16:59:58
So what have I missed since I went to military training?
Anything new and different or just the same old stuff?
#1681

captainshar

Nov 29, 2007 19:33:09
We've got two campaigns brewing in and around Tyrannor, although we've been losing players. Hopefully it'll pick up after finals season. If you want to see new rules, just take a look at the new Rules thread (stickied).
#1682

bookmen

Nov 29, 2007 19:46:47
Sounds like a plan. I got finals as well so I can't promise to be here right now, but likely will soon.
#1683

bookmen

Nov 29, 2007 20:02:41
Hey is getting a new PC in the game the same as it always was?
Just PM my sheet to the DMs and wait for the O.K. to post?
And who are the DMs now?
#1684

aramar_the_black

Nov 29, 2007 20:29:36
We have a thread in somewhere around here (it may not have been posted in for a couple weeks, so a bit of searching may be required) that is solely for character stats. Post your sheet there, and it will be looked over as soon as possible.
You can roleplay the character as soon as you want, but it (he/she) can't be involved in any sort of dice-rolling situations until approved by the GMs.

The DM/GMs not are myself, CaptainShar, and Orcy the Green Wonder.
#1685

bookmen

Nov 29, 2007 20:46:15
I'll be sure to get my Sheet made and up ASAP.
#1686

bookmen

Dec 03, 2007 1:22:42
I'm having some trouble desiding on what kind of PC to make. Is anyone willing to tell me what kind of PCs are moving around right now so I dont risk being the third person to go with the same style.

This would really help me. Thank you!
#1687

eglentyne

Dec 03, 2007 3:53:44
lets see,

Eglentyne (me)-
rouge-weretiger kender
artificer- dragonmarked Hier

Redhase-
shadowcaster-shadovar
shadowcaster-Necopolitian

CaptainShar.
Paladin of freedom
swashbuckler, bard, dread pirate

Sargatanas
wizard, true necromancer, necopolitian

Dragonstrife
cleric
rouge, shadow dancer, shadow blade

Demonfey
rouge,artificer, dungeon delver
tiefling, monk,paladin of tyranny
Skarn, soul born, warblade

Orcy the green wonder
fighter, swash buckler, binder, duelist
Artificer, artifex

Aramar the black
monk, fighter, cleric

Lady Rolindin
fighter, swash buckler, legendary captain
Paladin (of Celestial), psychic warrior
Cleric of Celestial, psion npc

Gulien
Goliath, vampire, master vampire, monk
Paladin of Tiamat, cav, dragonrider

Gabron
crusader, devoted enforcer

Sssargoth
fighter, binder, rouge, duelist
#1688

bookmen

Dec 03, 2007 11:37:21
Very nice Eglentyne!
Thanks for the fast responce.
#1689

bookmen

Dec 03, 2007 22:58:53
I'll be honest. Im having fun making my PC.
But before he shows up I''l warn you all. I really wanted a Str and Con PC so that is what I focused on.
Str and Con are awsome.:evillaugh
Everything else, not so much.
#1690

turalisj

Dec 04, 2007 18:52:43
Lol, you have a lot to learn....


On another note, I'M BACK BABY!
#1691

bookmen

Dec 04, 2007 21:31:56
Lol, you have a lot to learn....


On another note, I'M BACK BABY!

A lot to learn?
Explain.

Also to ensure there is no misunderstanding when I say "Str and Con are awsome. Everything else, not so much."
I mean that my PC's str and con are very high and everything else is either average or low.

That is normally how I make my PCs. Very high in one spot not so high in another. That is how I like my PCs.:D
#1692

turalisj

Dec 05, 2007 16:55:55
Interested in some work as a bodyguard? 50gp per ear, 100gp per 2 months. Keep in mind that the average peasant makes 2gp a month.
#1693

bookmen

Dec 05, 2007 17:02:57
Works for me.
Let me guesse you have a spell slinger?
But yes. I accept your offer. 50gp per ear, 100gp per 2 months.
Also if you did in some way rip me off. I don't care.
#1694

turalisj

Dec 05, 2007 17:18:38
Ok, lol. Once both our characters get accepted, meet me IG at tyrannor proper.
#1695

bookmen

Dec 05, 2007 17:50:28
Sounds good.
I've posted my PC and from what I understand I think we can post IC even before our PCs are approved. We just can't do anything stat related until they are approved.

It's been awile since I used the Guild house creation rules so hopefully I didn't mess anything up.
#1696

captainshar

Dec 05, 2007 20:22:55
(You can always check out the Welcome thread - stickied - if you want a refresher. A few things have changed, but not too much.)
#1697

bookmen

Dec 06, 2007 17:30:14
Dear DMs,

Is my PC approved yet?

-Bookmen
#1698

aramar_the_black

Dec 06, 2007 22:25:57
Just about. Where does this Mineral warrior template come from?
#1699

lady_rolindin

Dec 06, 2007 23:02:50
Aramar the Black the Meneral warrior comes from the Underdark Forgotten Realms book chapter 6.

Meneral Warroir
#1700

bookmen

Dec 07, 2007 1:19:31
Hey I dont mean to seem as if i am rushing you in approving me. I know that many of us , myself included, have finals right now, but I am just wanting to get back into the thick of playing some DnD. Take the time you need and dont put me ahead of finals of course.
#1701

aramar_the_black

Dec 07, 2007 10:45:02
Eh, I need "motiviation" (not at all the right word, but I got nothing else) every now and then; I can be an easily distracted person.
Now that I have the Mineral Warrior template (thanks, LR), I'll look over the character again; If none of us has said a thing by Monday, poke me again.
#1702

orcy_the_green_wonder

Dec 07, 2007 13:10:13
Orcy would like to add that you may go ahead and start roleplaying with the others. Just try not to commit to any stat-needed actions just yet. That would be perfectly fine.
#1703

turalisj

Dec 07, 2007 14:42:08
Are we still going with the statted and non statted areas? If not, can I go ahead and post.
#1704

bookmen

Dec 07, 2007 16:48:57
Are we still going with the statted and non statted areas? If not, can I go ahead and post.

From what I can tell as long as you dont do any that needs rolls and the like then you can do it even without PC approvel. So is you only want to RP right now then we can start, but if you want to roll so attack rolls or skill checks or cast some spells then we hve to wait.
Since my guy is your Bodyguard he moves as you move. So it is up to you.
#1705

NightScreamer20

Dec 08, 2007 2:34:27
Where's the "Place this here and get it approved" thing?
#1706

aramar_the_black

Dec 08, 2007 10:46:14
HERE
#1707

bookmen

Dec 09, 2007 11:44:50
Hast the approved mine Character sheet yet?
#1708

bookmen

Dec 11, 2007 16:31:44
Is the Guild house still open to all d20 matrial?
#1709

aramar_the_black

Dec 11, 2007 17:06:11
All official material; with exception to the magazines; articles from which must be approved by us GMs. As must third-party material.
#1710

bookmen

Dec 11, 2007 18:10:59
So do I have to get approvel to us a race from d20 future?
Don't worry i'm not bringing in tech. This will just be a medival version of the race. Same stats different fluff.
#1711

captainshar

Dec 12, 2007 0:01:07
Yes. If it's not from D&D material, we need to look it over to make sure everything is compatible (without being broken).
#1712

bookmen

Dec 12, 2007 0:03:49
All right.
I have to get to sleep since I have finals in the 'morrow, but I will post it when I can.
#1713

bookmen

Dec 12, 2007 12:00:02
Here are the racial stats:


Fraal

Type: Humaniod (fraal)

Size: Small

Ability Modiviers: -4 Str and Con, +4 Int, Wis, Char.

Speed: 30 ft

Psionics: At will lesser mind link, 3/day suggestion

Manifester lvl 10 + Fraal's key ability mod + power level

Free Languages: Fraal

LA: +0


They come from the d20 future book pg. 218.
#1714

bookmen

Dec 13, 2007 11:55:02
Is my PC approved?

Is the Fraal race approved for use?
#1715

orcy_the_green_wonder

Dec 13, 2007 12:15:14
The character looks alright but Orcy would like to note that the Feral templates special abilities (fast healing and darkvision) are based off of racial HD. Not class HD. Orcy believes that your fast healing and whatnot would be lower because of this, but other than that it looks alright to him. Orcy isn't sure why it is taking so long for others to comment but it looks alright in his book... man.
#1716

turalisj

Dec 13, 2007 15:22:02
*kobold walks in with a drum set*
#1717

orcy_the_green_wonder

Dec 13, 2007 15:51:08
A guitar weilding orc rocks out alongside the kobold.
#1718

gulien

Dec 13, 2007 15:59:00
An undead with a bass walks onto the scene and proceeds to rock out.

I am Murloc!
#1719

turalisj

Dec 13, 2007 17:43:21


Um... isn't that Sargantas's thing? Owell. Should we bring in the singing wights? :D
#1720

dragonstrife

Dec 13, 2007 19:21:20
*Angel walks in*
What? Oh, you were expecting Wights. I sort of turn them
*Looks to piles of ash*
#1721

redhase

Dec 13, 2007 20:31:49
Gulien I did like the video.
Do they have them performing "Run to the Hills" or "Bad Moon Risen", those would be good videos to watch. Highway to Hell is another good one for them to sing also.

Good song like it!
#1722

turalisj

Dec 14, 2007 6:29:36
*Angel walks in*
What? Oh, you were expecting Wights. I sort of turn them
*Looks to piles of ash*

Damnit! That was going to the the opening act with Thriller. Now who will we get.... *looks at the angel*
Hm..... A little white paint....
#1723

bookmen

Dec 16, 2007 19:09:19
Um...
Are the Fraal approved for use?
#1724

captainshar

Dec 16, 2007 19:27:12
You can play your character, Bookmen. I thought I sent you a PM saying that? But anyway, join in the fun!
#1725

bookmen

Dec 16, 2007 19:31:42
No thats not what I meant.
The Frall are unrelated to my Feral PC and I also relied to your PM.
Because of Orcy telling me about the Racial HD thing I will have to rework my PC a bit since I was really wanting those abilities.
#1726

captainshar

Dec 16, 2007 21:45:25
Ah, sorry, OK. There's so much misspelling on these boards sometimes the innocent suffer.

Hope all is worked out now.
#1727

bookmen

Dec 16, 2007 22:43:02
Lol. Yes ever thing is fine now.

Also I have redone my PC. He will now need re-approvel.
#1728

bookmen

Dec 17, 2007 17:16:54
Is my newly made PC approved?
#1729

turalisj

Dec 17, 2007 17:25:08
Patience grasshoppa. They will get to it in a few days. besides, christmas break is coming up (and I'm getting gift cards for borders from everyone!)
#1730

bookmen

Dec 17, 2007 18:02:01
Patience grasshoppa. They will get to it in a few days. besides, christmas break is coming up (and I'm getting gift cards for borders from everyone!)

Son of a gun! I want Borders cards. *begins ploting turalisj's death*

But yeah that is what I will likely be getting as well. :D

I am guessing the guy who is hiring my PC is the one in the Halls of Refuge right now?

As soon as my PC is approved I am going to have him wander into the Proper and start yelling for "Big Boss."
#1731

turalisj

Dec 18, 2007 6:25:27
Actualy, Tibur is a lovable little kobld character I started here a few months ago. Apparently a few months in RL is something like a decade here.
#1732

bookmen

Dec 18, 2007 18:04:03


I know Turalisj told me to be patient, but being to patient is what has always made the Guild House a very slow forum.

Is my PC approved?


Is the Fraal race that I posted adove approved for character creation use?

#1733

demonfey02

Dec 18, 2007 20:46:21
If you had done that when I was character DM, I would have purposefully procrastinated in looking at the character.
#1734

bookmen

Dec 19, 2007 0:14:59
If you had done that when I was character DM, I would have purposefully procrastinated in looking at the character.

I'm sorry. I'm not trying to be rude I just dont have nearly as much patiance as I used to.

In the past it wasn't rare for the simplest things to take days.
And back then I had the patiance for it, but now a days I like to get things done today as compared to next week.

I honestly almost didn't come back to the boards bacause we have always been slower posters in the past and I wasn't sure I could stand waiting a overly long time for things to happen.

But since Shar and Aramar where very quick about looking at my PC the first time I decided to stick with the boards again since it looks like we have more people that want to get things done today as compared to next week.

[Edit] As well I was mostly only wanting to make sure they hadn't forgoten about it. Aramar himself once said that he needs "motivation" every so often.
#1735

aramar_the_black

Dec 19, 2007 1:03:52
I'll just post here so I won't fill your inbox, Bookmen.
And the problem is straitforward: you can't apply the Mineral Warrior template or the Feral template to a constuct.
#1736

bookmen

Dec 19, 2007 1:06:47
I'll just post here so I won't fill your inbox, Bookmen.

Works for me.
Just gald to have a quick reply.

And the problem is straitforward: you can't apply the Mineral Warrior template or the Feral template to a constuct.

True, but, thankfully, the solution is also straitforward,
he is no longer a Construct.

With the Incarnate Construct Template (SS) he is transformed from a Construct to a Humaniod.
Thus he can become Feral and Mineral Warrior.
And have a Con score.

Thank you for responding to my posts in a timely manner.
#1737

aramar_the_black

Dec 19, 2007 1:43:40
Oops, I was thinking Living Construct instead of Incarnate.

How does he happen to five feats, aside from the nimblewright bonus feats?
I think your ECL may be off by bit. The Incarnate Construct template gives an LA, no?
Other than these points, it looks good*; I'm going to double-check your math later when I'm more awake.

*Though my mind is reeling at the concept of a feral incarnate construct. Rules aside, I'd really like to see the backstory for this one. (Not that I'm going to disallow the character on this combination of templates)
#1738

bookmen

Dec 19, 2007 1:54:13
Oops, I was thinking Living Construct instead of Incarnate.

Don't worry it happens a lot. When I told my friends about this PC I had to remind them like five times that it was an Incarnate Construct not a Living Construct.:D
How does he happen to five feats, aside from the nimblewright bonus feats?

One for 1st level One for 3rd one for 6th one for 9th one for 12.
Total 5.

I think your ECL may be off by bit. The Incarnate Construct template gives an LA, no?

It gives a -2 LA, but this -2 only applies to LA from you Construct race not any other template the Base Creature might have, thus I still have +2 LA from Feral and Mineral Warrior.

When you apply the Incarnate Construct Template you lose a lot of things.

Other than these points, it looks good*; I'm going to double-check your math later when I'm more awake.

Sounds good. Glad to hear I did this well.
*Though my mind is reeling at the concept of a feral incarnate construct. Rules aside, I'd really like to see the backstory for this one. (Not that I'm going to disallow the character on this combination of templates)

I'll leave the backstory for In Game moments. More fun that way.
#1739

captainshar

Dec 19, 2007 11:17:18
I did take a look at the Fraal race, but I tend to let Aramar and Orcy handle the character requests, since they have more playing experience than I do.

However, since we're just posting out in the open (maybe Aramar or Orcy could comment):

I think the Fraal would be an imbalanced race to allow in the game, with no LA. At higher levels physical weakness can easily be overcome with purchased items, leaving us with an overpowered caster.
#1740

bookmen

Dec 19, 2007 11:34:04
Well on a personal comment:
I am not the optimization type. I minmax. Really high Int really low str; really high Str really low Int, Really high Cha really low something else.

I like my PCs better that way. Makes them a bit more believeable imo.

So if I used the Fraal he would be a mental PC not a physical one. Really high Int really low str.
#1741

bookmen

Dec 19, 2007 17:43:57
Doesn't the Fraal's minuses counter act the bonuses?

I mean even if someone did use magic to counter act the minuses then it is still spending money to make a sub-par physcal race into a average-par physical race.

That money would be better spend boosting mental scores.

And if someone wanted to play a physical race they wouldn't choose a race that does not have so many minuses to physical things?
#1742

turalisj

Dec 19, 2007 21:32:34
it's easier just to accept it and move on then to argue and drag it out. Arguing ends up with people walking away from the game with hurt feelings and being more than a bit angry.
#1743

bookmen

Dec 19, 2007 21:53:48
it's easier just to accept it and move on then to argue and drag it out. Arguing ends up with people walking away from the game with hurt feelings and being more than a bit angry.

Hmm?
I though Shar was discussing it with the other DMs in that post. Opps. Didn't realize she was making the final statment.

If so then o well. I'll just have to find another race for my caster.
I'll likely use MM2 again since I don't think anything in there has LA and I hate LA.


Also since it seems my PC is approved now I am going to have him show up in the Proper looking for your PC.
#1744

captainshar

Dec 19, 2007 22:01:04
I was just discussing. If no one else replies, though, my "discussion" will end up becoming the "decision."
#1745

bookmen

Dec 19, 2007 22:09:18
I was just discussing. If no one else replies, though, my "discussion" will end up becoming the "decision."

Oh, ok then I wasn't wrong to try and discuss it. Good for me.

Well I know that I said I wouldn't use magic to overcome the Fraal's physical weaknesses, but there are people who might try to so we have to assume that they will appear.

On the pysical stuff I think my earlier statments still work. I mean if we are afraid of a +4 -4 kind of race then why not a +2 -2 kind of race? Either way there is a weakness to over come. It is just that one is easier to over come then the other.
#1746

captainshar

Dec 19, 2007 22:16:51
Because in D&D, specialization pays. Look at my pixie paladin - great healer because of the extra CHA, and the STR penalty doesn't hurt him a bit. But he has the LA to cover it.
#1747

bookmen

Dec 19, 2007 22:37:43
True specialization does pay, but LA is not needed with the proper racial counter balances.

A race with a +2 Str get a LA+1, but a race with +2 str -2 Cha gets no LA (and is called a Half-Orc)

The Fraal +4 int counter balanced by -4 str, +4 wis countered by -4 Con.

This leaves a +4 Cha and Psi-like abilies to fid the counter ballance for.

Of the other weaknesses of the Fraal there is their small size (-4 grapple making them even worse with physical stuff),

the -4 Con also has the specifically Con side effect of lowering HP (Negative Con mods will lower HP right?)

How well do these counter ballance the +4 cha?
#1748

captainshar

Dec 19, 2007 22:45:39
Wait, it's only a +4 to Cha? From what you posted it looked like all the mental stats.
#1749

bookmen

Dec 19, 2007 23:13:42
Wait, it's only a +4 to Cha? From what you posted it looked like all the mental stats.

It is all.

-4 Str
-4 Con
+4 Int
+4 Wis
+4 Cha
#1750

captainshar

Dec 19, 2007 23:31:48
No go. Orcy, too, thinks the race is overpowered.

That's the final decision.
#1751

bookmen

Dec 19, 2007 23:45:21
Ok then.
I'll just find a differnt race for my Caster.
#1752

bookmen

Dec 20, 2007 0:00:06
I'm loving my low int guy.
Though I think i will have to start putting in "Inner thoughs" so that other people then me can understand him.
#1753

rickxeros

Dec 20, 2007 0:39:09
umm... Hello! Name's Rick Xeros! I'm a good friend of Bookmen, he DM's most of our better games... I've only been into D&D for like a year but I enjoy it quite a lot! :D

In any case good to meet you all looking forward to chating!
#1754

bookmen

Dec 20, 2007 0:51:54
Hey man glad to have you with us.

plan to make something other then a fighter for once? :P
#1755

rickxeros

Dec 20, 2007 3:25:34
Hey Shut up! ;)
#1756

turalisj

Dec 20, 2007 6:32:23
Because in D&D, specialization pays. Look at my pixie paladin - great healer because of the extra CHA, and the STR penalty doesn't hurt him a bit. But he has the LA to cover it.

Same with my kobold warblade. Although he is more towards the 'corkscrew through a crowd of a hundred slicing them all down' then towards healing.
#1757

bookmen

Dec 20, 2007 12:40:19
Same with my kobold warblade. Although he is more towards the 'corkscrew through a crowd of a hundred slicing them all down' then towards healing.

Same thing with my Feral Nimblewright. Except that he just rips people into pieces.
#1758

orcy_the_green_wonder

Dec 20, 2007 16:18:25
Feral Nimblewright? A Nimblewright cannot be feral because it is a construct and the template cannot be applied to it. Then, a Nimblewright alone has a +6 Level adjustment on top of its 10 HD. So Orcy would have to assume you are talking about a different game, but just in case he is clearing things up now.
#1759

demonfey02

Dec 20, 2007 17:35:58
Living construct feral nimblewright. He just forgot to mention that part in the above.
#1760

NightScreamer20

Dec 23, 2007 9:54:21
You mean Incarnate Construct? Hardly seems worthwhile to play.

I mean 10 HD... +6 LA, -2 from Incarnate construct leaves you at ECL 14 so you would only gain 1 Template... and you would have no feats from your original construct HD... and almost no skill points... (an no skill points if you dont have any class levels)

Not to mention Feral is inherited (you are BORN with it) while Incarnate Construct is Acquired... meaning that you WERE someone's Nimblewright and then were transformed into a Humanoid... you cannot also be Feral as well...

So... you have a little adjusting to do.
#1761

demonfey02

Dec 23, 2007 11:14:09
Oops, yeah, I did mean that...
So nimblewrights are ECL 16? I've been wondering about that for a while.
#1762

bookmen

Dec 23, 2007 12:18:15
Were are you all getting this info?
I have looked in MM2 and Nimblewrights have no LA and they can have more then 10 HD.
As well I would have skill points. Racial HD don't just sit there. They give you more then just HP.
As well Feral is normally inherit but it can be gained via rituals or something else along those lines.

Also I wont be able to repy to any comments you have as I am going on a trip to Colorado where I will have no internet access.
So would you all mind if we saved this till I got back?
#1763

NightScreamer20

Dec 24, 2007 7:53:16
Were are you all getting this info?
I have looked in MM2 and Nimblewrights have no LA and they can have more then 10 HD.
As well I would have skill points. Racial HD don't just sit there. They give you more then just HP.
As well Feral is normally inherit but it can be gained via rituals or something else along those lines.

Also I wont be able to repy to any comments you have as I am going on a trip to Colorado where I will have no internet access.
So would you all mind if we saved this till I got back?

You expected you would be such an advanced creature and NOT have an LA?

Have you read Incarnate Construct? You lose all Feats and Skill points from your original Construct HD even though they are turned into Humanoid HD. Look at the example Incarnate Stone Golem. Kind of strange he has so many HD and no Skill points or Feats...

Feats and Skill Points are gained throughout life experiences, since you are just given brand new sentience, you do not have that. It specifically says you gain Feats and Skill Points only through additional class levels.

The Nimblewright LA is given in the Expanded Web-book for MM2 or the Errata, I forget which but it's on here, just look for it...

*straightens his suit and tie while slicking back his well greased hair and straightening his almost invisible wire-framed glasses*

P.S. Only a few that post here will get my above reference.
#1764

turalisj

Dec 24, 2007 11:39:11
NOOOO!!! HE'S REVERTED! GET THE SHOTGUN!
:D


edit:
found the link http://www.wizards.com/default.asp?x=dnd/dnd/20030718a

Nimble Wrights do indeed have +6 LA.
#1765

gulien

Dec 24, 2007 12:21:05
Nightscreamer20 casts Power Word: HABEUS CORPUS! Level 9 spell from the rules lawyer class. good job, and stay away from my character sheets >_<.
#1766

turalisj

Dec 24, 2007 13:52:24
Aye. Lets hope he doesn't touch Tibur.... >.>'
#1767

dragonstrife

Dec 24, 2007 18:08:01
I third that, make sure I don't DM any of my games with you :D
Oh and Merry Christmas everyone, and Happy Boxing Day for those Brits out there!
#1768

captainshar

Dec 24, 2007 23:29:44
Merry Christmas!
#1769

orcy_the_green_wonder

Dec 25, 2007 0:27:40
MERRY CHRISTMAS!

(And don't forget to check the Tyrannor proper thread!)
#1770

dragonstrife

Dec 27, 2007 11:19:11
Just a random question, is it possible for me to start a new guild. If so, what do I need to have done to start one. The title or group this guild would be directed for would be the Druids, which I think there is a grand total of zero here, or other spell casting groups as a counsel or academy.
Thanks.
#1771

captainshar

Dec 27, 2007 11:55:19
Start one wherever you want; you get 1 resource and 50,000 gp, as stated in the Welcome thread.

A spellcasting guild exists already; you could go liven it up again.
#1772

lady_rolindin

Dec 27, 2007 19:04:07
Dragonstrife a good druid sub class for a druid is a woodling mm111. a woodling adds to a druid class abilities.
#1773

NightScreamer20

Dec 28, 2007 14:32:48
Actually DS now that I have Ray-tired ir'Shien I was thinking fo rolling up a Totemist/Druid so it would be nice to have A friend haha.
#1774

dragonstrife

Dec 28, 2007 18:21:38
Yes! I couldn't make him the LN alignment I wanted though because of a secret reason. :P
I'm going to have him up and stated soon, and I'm planning out the guild right now. I've decided to not refurbish the old guild. I'm thinking about using the hex N12 for the guild.
One last question before I get sucked back in by my DM Guide, can Peter (Oh, oh! Spoiler!) use his own funds to help build the guild?
Thanks
#1775

captainshar

Dec 28, 2007 19:19:45
Any character may donate to a guild with personal funds; however, this character may not gain any special benefits from the guild because of this unless approved by that guild (and the GMs, of course).
#1776

dragonstrife

Dec 29, 2007 7:51:27
Ah, no bribes then?
Ok, that shouldn't be a problem.
I should have Peter up and stated before the 2nd of January. I've been having debates about his race, but I think I have finally settled on one.
#1777

dragonstrife

Dec 29, 2007 20:00:47
Hey anyone know what the DC is for a Handle Animal Check for raising a Giant Eagle or a Griffin?
Thanks!
#1778

captainshar

Dec 29, 2007 21:30:46
15 + HD, so 19 for Giant Eagle, and 22 for Griffon.
#1779

dragonstrife

Dec 30, 2007 7:18:13
Thanks once again Shar, I'll stop bothering you now.:P
#1780

bookmen

Dec 31, 2007 11:55:58
You expected you would be such an advanced creature and NOT have an LA?

I don't pretend to understand the inner working of WotC.
But yeah I thought it was kind of odd.

The Nimblewright LA is given in the Expanded Web-book for MM2 or the Errata, I forget which but it's on here, just look for it...


Son of a gun . . .
Alright I'll have to rework my Str PC.
Curse you online updates.

*straightens his suit and tie while slicking back his well greased hair and straightening his almost invisible wire-framed glasses*

P.S. Only a few that post here will get my above reference.

Dang. I feel like I should know what this is.
I've been here since before the Guild House as shut down the first time so I should know this.


Also I am back from my Ski trip and all I have to say is that Colorado ROCKS!
I love snow so much.

[EDIT]
Just checked the Proper.
Missed out on the gifts. Dang.
#1781

dragonstrife

Dec 31, 2007 20:04:30
Finally done with Peter and the guild.
Happy new year to all!
#1782

captainshar

Dec 31, 2007 20:52:58
Aye, Happy New Year.

Looks nice, Dragonstrife. You'll probably want to explain what that 50,000 worth of building contains (building specifics are in the Welcome thread). If you want to keep it a secret, please send the building specifics to at least one of the GMs.

Have fun being a Guild leader!

Oh yes - probably want to pick a spot on the map, also shown in the Welcome thread.
#1783

dragonstrife

Dec 31, 2007 21:33:25
I have to go to sleep, But I was thinking of the hex N12 if it's still open.
Thanks, I'll be give the specs on the tower and buildings next year :D
#1784

bookmen

Dec 31, 2007 21:36:31
I have to go to sleep, But I was thinking of the hex N12 if it's still open.
Thanks, I'll be give the specs on the tower and buildings next year :D

Next Year!?
Why so long?;)

[EDIT]


HAPPY NEW YEAR!!!


#1785

dragonstrife

Jan 01, 2008 19:59:07
I have the specs and everything written down, I have to get up early tomorrow, so I need to sleep, now.
I'll have the tower's specs posted by tomorrow, I've changed it slightly so that the whole tower is one giant library.
Have a great 2008 everyone!
#1786

captainshar

Jan 02, 2008 10:51:06
Sounds good.

Hey, I forgot to mention: I'm on vacation until next week on Wednesday, so I won't be on as frequently.
#1787

thasis

Jan 06, 2008 13:22:31
So things are dead here aye?

Wow, I think this is my first post on the Wizards Forums for like... over a good month...
#1788

bookmen

Jan 07, 2008 9:21:06
Ok with the latest change to my Str PC, Hardy, there will be noticable fluff changes.

-He is smarter, but less dexturous, less wise, and not as good looking.

-Also he no longer has a base race that looks human. The base race is now a Yak Folk. He is still Feral and a Minerial Warrior though.
#1789

captainshar

Jan 09, 2008 15:55:33
Hey Bookmen, are you requesting a change in your already-approved and already-in-play character?

Since you haven't done much yet we're likely to be favorable, but you can't just assume you can switch after already encountering some of the citizens of the place.
#1790

turalisj

Jan 09, 2008 19:05:39
You could send him on a rebuilding quest (phb2)
#1791

captainshar

Jan 09, 2008 19:57:41
That seems a little silly since he's actually changing race...
#1792

bookmen

Jan 10, 2008 10:59:48
Hey Bookmen, are you requesting a change in your already-approved and already-in-play character?

Since you haven't done much yet we're likely to be favorable, but you can't just assume you can switch after already encountering some of the citizens of the place.

Well, it turns out that Nimbliewrights have a LA +6. Even with the Incarnet Construct Template it is still LA+4. That means my PC is a ECL 19.

I didn't know Nimbles had LA+6 because in MM2 they don't have LA, but there is an online update that i didn't know about until Nightscreamer and Orcy told me about it.

So it turns out I have to redo my Str PC wether I like it or not.
Unless of cource you are willing to let me play an ECL 19?
#1793

bookmen

Jan 11, 2008 0:32:46
Ok then.
Hopefully my PC is now legal.
I'll wait for approvel before RPing with him.

Also although his stats have changed his character personality and history shall remain the same.
Any questions you have about his past should be asked IC.
#1794

captainshar

Jan 14, 2008 23:24:06
Hardy looks OK to me. He's still in the asylum, though.
#1795

dragonstrife

Jan 17, 2008 11:20:40
I know I'm late with the specs for the tower, I have them all written out and I even have pictures of each level drawn. I will have them up later today or tomorrow. Sorry for the delay.
#1796

dragonstrife

Jan 21, 2008 19:30:19
Here are the long awaited spec of the tower
  • 3 stories high
  • every wall(both interior and exterior) are 1 ft thick
  • a ramp, 6 ft wide at a 45 degree slant acts as a stair case around the inside of the outer wall (think light house style)
  • Each of the 3 floors and roof are 50ft in diameter
  • the precipits on the roof are 2ft high at the low point and 4ft high at the high point
  • the first floor and the roof are the only levels that do not have a wall separating the ramp from the main central room.
  • every room has at least +8 window, that go through both wall (if applicable)
  • for the 3 floors, the large (and only room) is 38ft in diameter
  • every floor has a large table opposite the single doorway to the ramp
  • every floor has bookshelves, and some books.
  • Each floor has at least 4 fire places.
#1797

bookmen

Jan 21, 2008 19:56:34
Hardy looks OK to me.

Awsome thanks.
He's still in the asylum, though.

I never thought any of the RP would change so that works just fine for me.

*snip*

Make sure not to post your guild's defences.
Just PM those kind of things.
That way people can't plan ahead and don't know what is coming.

Oh hey I'll be making a spellslinger for your guild. Hope you'll have me.
#1798

turalisj

Jan 21, 2008 20:22:18
They can't plan ahead anyways, because thats metagaming and looked upon here as very bad.
#1799

bookmen

Jan 21, 2008 20:25:05
They can't plan ahead anyways, because thats metagaming and looked upon here as very bad.

"Can't?"
I've been here since before the Guild House was shut down the first time and I have seen it happen over and over.

Whether people mean to or not they do. It just happens. Thats why it should be kept secret. Heck I still think our character sheets need to be kept secret.
#1800

dragonstrife

Jan 22, 2008 14:03:35
"Can't?"
I've been here since before the Guild House was shut down the first time and I have seen it happen over and over.

Whether people mean to or not they do. It just happens. Thats why it should be kept secret. Heck I still think our character sheets need to be kept secret.

I agree that meta gaming is a poor game stagy along with stating all of the defences, however, I have only mention the Tower none of the actual defenses are posted. I also hope that no one will attack the more neutral orientated guild, Peter is N/G, thus the guild is as well, however, the guild is about knowledge more then physical strength. (my original plan was to make it a school, but I liked a library better.)
Bookmen, as long as they have some of the "Natural magics" the guild will be happy to take the spellslinger ;)
#1801

bookmen

Jan 22, 2008 14:26:24
Define "Natural magics."
#1802

dragonstrife

Jan 22, 2008 14:48:56
Any ranger, druid, animal/plant/sun domain spells or some spells that are similar to that
#1803

bookmen

Jan 22, 2008 15:48:49
well crap.
I'll have to give the natural style spells of the wizard spell list a closer look then I thought I would have to.
#1804

dragonstrife

Jan 22, 2008 18:35:41
Things like polymorph count, encase I was clear. Have fun with spells, I know how "fun" they can be when your tired :P.
#1805

bookmen

Jan 22, 2008 22:33:38
Things like polymorph count, encase I was clear. Have fun with spells, I know how "fun" they can be when your tired :P.

Don't worry, Im gathering up some nature style spells right now.
I'll mostly just have to avoid fire and necromancy. Most everything else is simple RP.
#1806

bookmen

Jan 23, 2008 15:15:58
My spellslinger is posted.
Can someone look it over for apporval please?
#1807

aramar_the_black

Jan 23, 2008 15:59:56
Where can I find the Rod of the Wild?
Why is there a mention of Yak Folk in your charisma score?
What is this "bear" that is mentioned a couple times?
#1808

bookmen

Jan 23, 2008 16:11:29
Where can I find the Rod of the Wild?

Dragon Compendium pg. 129-130 and Dragon issue #326.

Why is there a mention of Yak Folk in your charisma score?

Opps.
I had cut and pasted Hardy's sheet and then edited it until it was what it is now.
Must have missed that Yak Folk one.
I'll remove it now.

What is this "bear" that is mentioned a couple times?

It is a effect of the Rod of the Wild.
It has four effects, each named after an animal. Bear is one of these.
#1809

bookmen

Jan 27, 2008 19:24:48
Does my Wizard pass the test?
Is he approved?
#1810

aramar_the_black

Jan 27, 2008 20:13:52
Just about...
where can I find this unseelie fey (template, is it?)
Or at least describe to me what the power of winter does.
#1811

bookmen

Jan 27, 2008 22:28:47
Just about...
where can I find this unseelie fey (template, is it?)
Or at least describe to me what the power of winter does.

The Template can be found in Dragon #304 and in Dragon Compendium page 223.

"Season's power: Winter Chill (Su): An Unseelie Fey with Winder Chill has a presence that disquiets nonfey. The more beautiful the creature is, the more uncomfortable other creatures feel. Living, nonfey creatures within 5 feet of [him] feel uneasy and take a moral penalty on saves equal to the Unseelie Fey's Charisma bonus (minimum 1)."

I am guessing you found the Rod of the Wild?
#1812

bookmen

Jan 28, 2008 22:15:17
Is anyone even still active with teh GOUE?
#1813

demonfey02

Jan 28, 2008 22:55:17
No. It's dead. Though the Temple of the Damned will probably be making a comeback soon...
#1814

bookmen

Jan 28, 2008 23:54:24
No. It's dead. Though the Temple of the Damned will probably be making a comeback soon...

Dangit all. Ok I'll have to change my planes with Hardy.
There are so few Guilds that are active and with Hardy to go the way I am wanting he will have to go into a evil guild.
#1815

aramar_the_black

Jan 29, 2008 0:10:50
The Template can be found in Dragon #304 and in Dragon Compendium page 223.

"Season's power: Winter Chill (Su): An Unseelie Fey with Winder Chill has a presence that disquiets nonfey. The more beautiful the creature is, the more uncomfortable other creatures feel. Living, nonfey creatures within 5 feet of [him] feel uneasy and take a moral penalty on saves equal to the Unseelie Fey's Charisma bonus (minimum 1)."

I am guessing you found the Rod of the Wild?

You know, it's a grand irony. I own every single Dragon issue from 323 to 359. Except, of course, for issue 326. [edit: okay, so I am missing a total of four issues.]
And, also unfortunately, Dragon Compendium also managed to continuely elude my grasp.
I can't speak for Orcy and Shar, of course.

Thanks for the info, though.
#1816

bookmen

Jan 29, 2008 1:18:15
Thanks for the info, though.

Not a problem.
Does Cazic pass the test?
#1817

orcy_the_green_wonder

Jan 29, 2008 2:47:50
No. Orcy sees no way that a template that is giving you that rather significantly powerful "winter's chill' ability and DR 15/cold iron has no level adjustment. Nor does he see where you are finding a +10 synergy bonus to various skills.
#1818

turalisj

Jan 29, 2008 17:37:57
Not a problem.
Does Cazic pass the test?

Turalisj seems to remember a person here a long, long time ago by the name of Cazic.... Then he got his brains devoured.

Turalisj hungry, time to go raid the underdark for drow.
#1819

bookmen

Jan 29, 2008 17:59:12
No. Orcy sees no way that a template that is giving you that rather significantly powerful "winter's chill' ability and DR 15/cold iron has no level adjustment.

One things to also remeber is the vastly depowering Iron Vulnerability. It helps me in no way chape or form and in fact hurts me quite a bit. That thing easily counters Winter's Chill and mabye the DR.
Nor does he see where you are finding a +10 synergy bonus to various skills.

"If you have 5 or more ranks in Knowledge (arcana), you get a +2 bonus on Spellcraft checks."
I was once told that you get a +2 for every 5 ranks.
Was I told incorrectly?
Turalisj seems to remember a person here a long, long time ago by the name of Cazic.... Then he got his brains devoured.

Your half right.
Cazic was my very first Username and my very first PC here was Cazic. Also this Cazic is strongly based off of the original Cazic.
Turalisj hungry, time to go raid the underdark for drow.

Not if I can help it.:fight!:
#1820

aramar_the_black

Jan 29, 2008 18:38:33
"If you have 5 or more ranks in Knowledge (arcana), you get a +2 bonus on Spellcraft checks."
I was once told that you get a +2 for every 5 ranks.
Was I told incorrectly?

Yes.

Your half right.
Cazic was my very first Username and my very first PC here was Cazic.

Cazic, later known as Zombomaniac; Archmage of Travel in the CoA.
#1821

bookmen

Jan 29, 2008 19:27:39
Yes.

Darn I'll fix that.

Cazic, later known as Zombomaniac; Archmage of Travel in the CoA.

Yup and now known as Bookmen.:D
"Archmage of Travel." Yup, I was loving teleport magic back them.
#1822

bookmen

Feb 01, 2008 17:00:18
Is Cazic approved?
#1823

turalisj

Feb 02, 2008 10:31:40
*slams bookmen into a wall*
Lets see... last time I saw your character... Wasn't he fleeing an undead horde while Zik stayed and defended it?
#1824

bookmen

Feb 02, 2008 11:00:32
*slams bookmen into a wall*
Lets see... last time I saw your character... Wasn't he fleeing an undead horde while Zik stayed and defended it?

*Quicken Teleports across the room*
Do what now?
Is Zik the Drow hater?
Also this Cazic is based off the old one.
They are not the same person, thus this one has never even met Zik and though I don't remember what you are talking about it might be something the old Cazic would do. You'll have to refresh my memory for me to know for certian.

Also I am having the Old Cazic be the new one's dad or Grampa so as to explain why they are so similar.

*places a wall of force between him and turalisj*
Just in case.
#1825

turalisj

Feb 02, 2008 11:30:49
It was when Sargantas had taken his armies on a rampage. Don't worry, Zik will be making an appearence....
#1826

sargatanas

Feb 02, 2008 12:04:32
Last time I saw Zik, he was bein eaten by undead and his ghost was floating around bein a nuisance.
#1827

turalisj

Feb 02, 2008 14:02:55
He got better.
#1828

gulien

Feb 02, 2008 14:58:46
Hey all, anyway i could get XP for the jungle for gorad and xp for the wyvern for fel? thanks.
#1829

bookmen

Feb 02, 2008 16:40:59
It was when Sargantas had taken his armies on a rampage.

So he, a Drow (and Evil I might add), was faced with the options of die with the Drow Hater or live and be free of the Drow Hater?:rolleye2:

Don't worry, Zik will be making an appearence....

Cool. Glad to see him coming back. Is Zik the one you where planning on being Hardy's Boss?
#1830

turalisj

Feb 02, 2008 19:02:32
Nah, that was a shadow mage.... now where is that notebook....


And Zik was the elf psion and archmage of serpents.
#1831

bookmen

Feb 03, 2008 17:38:51
Well when Zik shows up mabye he and Cazic the 2nd can be friends?;)
#1832

bookmen

Feb 04, 2008 19:23:19
Ok I've changed Cazic's Seasonal power from Winter Chill to Vernal Touch.

It basicly lets me, as a standard action, make someone I touch no longer dazed, nauseated, fatigued, or exhausted.

Is that better?
#1833

bookmen

Feb 08, 2008 0:43:27
Does Cazic pass the test?
#1834

wilds

Feb 08, 2008 23:52:51
Hey, so im back, sorry if that makes anyone sad :P

just wondering how it all works now and what can be made
#1835

demonfey02

Feb 09, 2008 10:42:28
Yay, another old player!
T, Bookman, Wilds, welcome back.
@Wilds: DMs are Orcy, Shar, and Aramar.
#1836

turalisj

Feb 09, 2008 12:09:49
Yay! And I'm finaly working on that shadowcaster, yay! :D
#1837

orcy_the_green_wonder

Feb 09, 2008 12:18:41
Level 15 characters, theres a Welcome to the Guild Wars thread stickied that should be of some help as well.
#1838

wilds

Feb 09, 2008 18:24:45
Shar? wasnt that person banned before? or can i not speak of that?

O nm it was Sil, eek, sry
#1839

turalisj

Feb 09, 2008 23:20:55
LOL!

Also, Cazic is back from beig Zombo/bookman....

MPD a bit?
#1840

bookmen

Feb 10, 2008 5:23:44
LOL!

Also, Cazic is back from beig Zombo/bookman....

MPD a bit?

I think Wilds was here for the Zombo time period so not to much for him to catch up on.

@DMs
Is Cazic good after I changed his Seasonal Power?
#1841

wilds

Feb 10, 2008 16:02:46
lol didnt some sort of chaos break lose over the zombo thing to or was it just the evil guild, lol i dont remember things clearly

im gana have to find my books and work out a character some itme
#1842

bookmen

Feb 10, 2008 16:17:40
lol didnt some sort of chaos break lose over the zombo thing to or was it just the evil guild, lol i dont remember things clearly

Not even sure what your talking about so I can't say.
#1843

wilds

Feb 10, 2008 17:13:49
Not even sure what your talking about so I can't say.

lol that prolly means that it didnt happen at all


so what would be a good character to have in the game?
#1844

sargatanas

Feb 10, 2008 18:06:51
The loyal dedicated type who isn't afraid to become undead.
#1845

bookmen

Feb 10, 2008 18:11:01
The loyal dedicated type who isn't afraid to become undead.

lol
#1846

turalisj

Feb 10, 2008 18:15:35
The loyal dedicated type who isn't afraid to become undead.

Or a sneaky backstabbing type who will fake loyalty until the last second :P
#1847

bookmen

Feb 10, 2008 18:19:46
The main power groups right now are:
The Temple if the Damned
The Merchants Guild
The Seafarers Guild
and the Tower of the Druids
#1848

redhase

Feb 12, 2008 2:43:59
I have a question for the gm's: witch is if one of my characters dies can I play a Giff, (I do like the ones I have right now, and you gm's do know what was said about this and that. The Giff would be Ng, if needed to roll one up).
Giff's are from: Spelljammer, The complete Spacefarer's Handbook
#1849

bookmen

Feb 12, 2008 12:03:23
The GMs may or may not have access to that book so you might want to post the Giff stats.
#1850

aramar_the_black

Feb 12, 2008 14:25:43
Well, yes and no. The sources you list, redhase, are second edition, and so we have troubles there. (Both with possession and compatibility)
But I think the Giff made have been updated to 3.5 in Dragon magazine not long ago; that magazine I own, but it is currently 250 miles away from me. As for Orcy and Shar, I dunno.
#1851

redhase

Feb 12, 2008 14:42:22
The only part of the Giff's racial stats that might be some trouble would be their ac.
In 2nd edition you counted down to get ac, now you count up from 10 and add up.
The giff's racial ac of +14 ac could be brought down to +10 ac for their thick skin. making them an ac of 20 with out armor. everthing else would stay the same.
just ac might have to be changed some, unless you want the giff race to have an +14 natural ac added.

The giff race are hippopotamismen and have the hippo's thick skin. and yes armor does cost 2 to 3 times the normal rate for their large size. The race does start at 9 feet tall and 600 lbs weight.
#1852

redhase

Feb 13, 2008 3:59:09

Giff



Racial Adjustments (all that is changed is the race's ac to 3.5)
+2 strenght
-1 intelligence
Head butt attack 2-12 points of damage
10% magical natural resistance: to spells and beneficial magic spells such as healing spells. Any magical item a Giff wears can mulfulction any round, so they prefere not to have magical items, but can wear them if they choose too.

+10 ac: thick skin.

Racial stats
height: 102(m)/100(f) modifier 1d10

weight: 620(m)/600(f) modifier 3d10

starting age: 14 age variable 1d6
middle age: 30
old age: 40 years
venerable age base max 60 + 2d8

Giff's racial
Giff's are powerful muscled, 9'- tall mercenaries. They have stocky, flat, cylindrical legs, barrel shaped torsos, broad chests, humanoid arms and fingers, and heads like those of a hippoptamus. Giff skin is black, grey, or gold, and often covered with tattos.
The Giff live in stuctured, organized lives centered on their obligations in a race- wide chain of command. They are proud of their strenght and skills as warriors, and view all of life as pursuit of glory and rank. Their pride in their own strength makes them nervous around truly strong creatures (like giants), but they view most humans and demihumans as too fragile.

Giff enjoy fighting. They will brawl for the sheer fun of it, battling all comers in a friendly test of strength, granting quarter to any who ask it. Giff view weapons as a sign that the battle is serious, however, and will fight to the death against anyone who draws a weapon on them.
Giff's have wandered the spaceways for so long that they no longer know where their own homeworldis. They tell stories of a jungle world where weapon caches lie beneath every tree, and smoke powder flows like the milk and hony of some humans vision of paradise.
Thr Giff are widly traveled among the spacefaring peoples, avoiding only the neogi and beholders. As mercenaries, they have found it useful to learn the languages of their employers. The intial languages a giff can learn are giff, common, dwarf, elf and dracon. The actual number of languages is limited by the intelligence of the pc(see the players handbook) or by the number of proficiency slots allotted to a language.

By nature , giff are nonmagical and never use magical or clerical spells themselves. Infact, their nature is so non magical that that they can not use spell jammer helms. Giff have 10% magic resistance to the spells of others, including benefical magical magic such as healing spells and potions, (basically if the 10 % magical resistance works magic don't work on them, even magic to help them. Witch is good and bad.)

Also because of their nonmagical nature, giff's have trouble using magical items. All magical items that are not specifically suited to the character's class have a 10% chance to malfunction when used by the giff. This check is made each time a giff uses a magic item. A malfunction affects only the current use; the item may work properly next time or not. For devices that are continually in operation, the check is made the first time the device is used. Malfunction applies to rods, staves, wands, rings, amulets, potions, horns, jewels, and all other magical items except weapons, shields, armor, gauntles, and girdles. As might be easly understood, this propensity for magical falure has caused the giff to be deeply suspicious of magic and magical devices. (Basically the giff don't wear magical armor or use magical swords, or shields, gauntles nor girdles. why use something that can fail.)
Giff's use weapons of any sort, and have large collections of various weapons of destructions. An unarmed giff is equally dangerous dangerous and can head-butt for 2d12 points of damage. Giff often are surprised at the damage they inflict on demihumans and humans. agiff head-butt can kill an unprepared human and is a gentle tap when giff play amoung themselves.

The giff large size makes them more vulnerable to certain weapions. All melee and missile weapons inflict the damage from the L column when used against the giff. However the giff's tough skinn gives them a natural ac of 20 (3.5); a shield can boost this to 1 ac lower. If armor is worn, the giff recives the benefit of the lower ac. Giff armor is expensive; their bulky physiques require triple normal costs for any suit of armor worn.
#1853

turalisj

Feb 13, 2008 16:28:52
Sounds like it's time to start the Swordpoint Academy back up! :D
#1854

bookmen

Feb 13, 2008 23:19:23
I believe I have finnally fixed all the problems with Cazic.
Is he good to go?
#1855

bookmen

Mar 05, 2008 21:06:20
Dang the moment I start doing something to help increase activity the DMs put some plan in motion as well.

Oh well. I still going to go forward with my plans.:D
#1856

turalisj

Mar 05, 2008 21:46:14
Is it still too late to join in the fun? I'm going to have to get to work on my Shadowmage....
#1857

bookmen

Mar 05, 2008 22:11:04
Is it still too late to join in the fun? I'm going to have to get to work on my Shadowmage....

Its never to long to join in the fun.
#1858

aramar_the_black

Mar 05, 2008 23:38:53
Not to late at all.
#1859

thasis

Mar 11, 2008 12:34:53
So who exactly is involved in the IFWG right now?
#1860

aramar_the_black

Mar 11, 2008 14:46:00
Nightscremer, Bookmen, Orcy, Shar, myself, Gulien, and Sargatanas are all active in the Tyrannor Proper Thread; and if the GoUE and the Psionics foundation are in, than we can include Sssargoth, demonfey, and turalisj.
#1861

turalisj

Mar 11, 2008 15:22:12
Well, as soon as someone *hint hint* looks over the revolver scion, I can get to work... I already have the stats done for him and I wouldn't want something like with the Gemni Dancer incident again...:embarrass
#1862

aramar_the_black

Mar 13, 2008 22:39:10
The Revolver Scion is currently being looked over and considered by us GMs.
#1863

turalisj

Mar 14, 2008 0:02:39
Thank you ^_^'
#1864

aramar_the_black

Mar 14, 2008 18:59:50
The class has been looked over, and the final decision is to reject it.
#1865

turalisj

Mar 14, 2008 19:17:17
Alright... so much for that... >.>'

Edit: May I inquire what faults are in the class and if they might be changed?
#1866

khat_dup

Mar 18, 2008 15:59:04
Hello!
I'm new here and was woundering if there was anything that I needed to know.
Thanks
#1867

demonfey02

Mar 18, 2008 19:35:47
Welcome Khat. Basics are level 15 character, up to three at a time. Rules for creation are in the PC character sheet thread. Also, you can either join a guild (which is basically a group of adventurers), start your own, or just wander around. All alignments available.
For more information, just ask Aramar, Orcy, or Captainshar.
#1868

khat_dup

Mar 18, 2008 19:55:39
Ok,I have a few questions Aramar, Orcy, or/and Captainshar
  • What are the restrictions on race?
  • Is there any way to make a monster with a level adjustment into a PC?
  • How do home brewed races work here?

Thanks
#1869

bookmen

Mar 18, 2008 20:09:25
Well no need to bother them the answers are easy.
[*]What are the restrictions on race?

None. Just make sure it is ECL 15
[*]Is there any way to make a monster with a level adjustment into a PC?

Yes.
Here at the Guild House we have had PCs who where Dragons, Drow, Orcs, Yakfolk, Necropolitians, demons, mindflayers, and many more.
[*]How do home brewed races work here?

There is a thread for that. Just post your homebrew there and the GMs will tell you if you can use it or not.

Anything else?

[EDIT] Homebrew Approvals Thread

Welcome to the Guild Wars! This has the PC creation rules and other info.
#1870

aramar_the_black

Mar 18, 2008 20:52:40
Welcome, Khat.
It's always good to see new faces.

You can visit this thread for the basics of of the Inter-Foundation Guild Wars.
If you have any further questions, feel free to post them in this thread here, or message one (or all) of us GMs personally.
#1871

bookmen

Mar 18, 2008 23:25:19
Well I've got my next PC up in the PC thread.

Lets see how well I did this time.
#1872

captainshar

Mar 19, 2008 11:17:52
The character guidelines thread (the first stickied one) also has specific instructions for making characters with LA, if that was what you were asking.
#1873

khat_dup

Mar 19, 2008 15:21:42
Weird question, can dragons use weapons, as long as the lose the respective natural attack when using them?
ie: when using a sword, the claw attack is cut in half and is treated as two weapon fighting.
#1874

aramar_the_black

Mar 19, 2008 15:54:53
@ Bookmen: Recheck your math for your saves and skill point allocation; your totals are funny.

@ Khat: I'm going to go with no.
#1875

bookmen

Mar 19, 2008 18:33:49
@ Bookmen: Recheck your math for your saves and skill point allocation; your totals are funny.

They should be good now.
#1876

khat_dup

Mar 19, 2008 20:17:15
I've just posted a character (Oscura), could you please take a look at her?
[EDIT] I will be adding her languages tomorrow morning, sorry, I forgot
#1877

bookmen

Mar 20, 2008 22:06:27
Is my PC approved?

I know I can do RP even if he isn't approved just yet but i would like to be approved just in case.

[EDIT] Since there is so much Pelor related RP going on I am going to have Nicholas start RP. If any dice need to be rolled I will RP him out of it.

Battle starts: He goes to get help.

That kind of thing.
#1878

master_of_flames

Mar 20, 2008 23:09:10
Well, Li'Ruak's out of it for about half a day....
#1879

bookmen

Mar 20, 2008 23:13:38
Well, Li'Ruak's out of it for about half a day....

Tha Pali can heal and so can my guy.
#1880

master_of_flames

Mar 20, 2008 23:19:38
Yeah, but my guy is evil... Plus he kinda threw a torch on top of the church to get the paladin's attention. Not exactly in a position to ask any favors. Of course, it's not like I was planning on getting captured or being able to talk in private with the good guys....
#1881

bookmen

Mar 20, 2008 23:24:06
Yeah, but my guy is evil... Plus he kinda threw a torch on top of the church to get the paladin's attention. Not exactly in a position to ask any favors. Of course, it's not like I was planning on getting captured or being able to talk in private with the good guys....

Well we are glad to see that your plans failed.

I've been wanting to use that smilie for so long.:D
#1882

master_of_flames

Mar 20, 2008 23:36:57
And it's not like Li'ruak is going to lose his memory.....
#1883

bookmen

Mar 20, 2008 23:50:21
Forshadowing?
#1884

thefriendlysmile_dup

Mar 21, 2008 0:30:26
hi guys! i just posted a character and im wanting to start playing. if you guys could give it a look id like to start posting asap.
#1885

khat_dup

Mar 21, 2008 12:18:24
Hello, Smile!

can one or all of the GMs check out my homebrewed race, please.
#1886

captainshar

Mar 21, 2008 16:11:29
Bookmen's new paladin: Please replace "Divine Metamagic" feat.

TheFriendlySmile's dragon rider: approved.
#1887

bookmen

Mar 21, 2008 18:10:04
Bookmen's new paladin: Please replace "Divine Metamagic" feat.

Why can't my Cleric have that?
#1888

orcy_the_green_wonder

Mar 21, 2008 18:15:26
If you recall from the last game run here Divine Metamagic was horribly abused and the feat is, in general, rather broken.
#1889

bookmen

Mar 21, 2008 18:31:13
If you recall from the last game run here Divine Metamagic was horribly abused and the feat is, in general, rather broken.

Dang.
Ok I'll just replace it with Maximize Spell.

Is there anything else I need to fix?
#1890

thasis

Mar 21, 2008 20:05:28
I think we went over this before, but a cohort can't have cohorts by Guild House policies right?
#1891

orcy_the_green_wonder

Mar 21, 2008 20:14:41
Correct, a cohort cannot have a cohort. There were some 'army' issues that came about from that.
#1892

NightScreamer20

Mar 21, 2008 20:37:30
Well, Li'Ruak's out of it for about half a day....

Actually 3 hours...
#1893

thasis

Mar 22, 2008 1:13:02
Ah but those armies were so amazing. Also what are the rules on the interactions between your three allowed PCs? Can they be allied or do they have to be completly seperate?
#1894

orcy_the_green_wonder

Mar 22, 2008 1:39:25
One player's characters cannot be allied with one another as usual. The rules are posted at the top of the guild house, stickied in the "Welcome to the Guild War's" thread.
#1895

thasis

Mar 22, 2008 1:49:26
Mmmk, I dunno what I'm going to do right now. I'm on a predicament about 4e. They've muggled up the beautiful Prc and they've screwed up Monsters and if some of the theories are true they might have completly killed multi-classing as we know it. So I dunno, I want to convert, but I'm up in the air right now. I guess if I convert I can still play 3e here for old times sake :P I'll see though, don't want to make commitments I'm not going to keep.
#1896

bookmen

Mar 22, 2008 8:34:37
I know my group and i will be converting to 4e. We're really liking the way it looks.

@DMs
Is Nicholas approved?
#1897

aramar_the_black

Mar 22, 2008 12:30:34
Figures we have the most activity right when my internet access gets spotty....

Bookmen, Nicholas looks good to me. Look over his skills, and put in the total modifiers; that's all that's missing/needs done.

4e...I'm up in the air as well, though I doubt my group will make the switch. I've seen little yet that looks "better"; just a lot of different stuff that I might just treat as inspiration material. Can't say that I'm a fan of fixed HP, second wind, nor the SAGA skill rules.
#1898

orcy_the_green_wonder

Mar 22, 2008 13:17:51
Personally, Orcy isn't going near 4e with a ten foot reach. The whole thing just looks terrible. It looks like a huge dumbing down of the game and re-working so that it will fit smoothly into Wizard's new computer program. Of course, Orcy may just be influenced by the hundreds of dollars he has spent on 3.5 books over the past year or two. But either way... Orcy will be sticking with 3.5.
#1899

bookmen

Mar 22, 2008 17:46:06
As I said me and my 10+ are switch and tahnk you for giving Nicholas the approvel.
#1900

turalisj

Mar 22, 2008 19:31:17
http://www.jibjab.com/originals/in_2007

First, turn the volume up as loud as possible. THEN press play. :D

Just make sure no one who takes things too seriously is in the room.
#1901

thasis

Mar 23, 2008 0:05:33
I think I probally will end up converting. I like the new system for classes, and despite the monsters are buggered up, I think they're going to provide adequate support in accessories and online, as well as they made it increasingly easy to create your own so that saves the monster predicament. The paths/destinies/whatever-you-want-to-call-them... I'm up in air, but I'll wait to see how it plays out. I'll probably convert to 4e with my main group and play 3e on here like I mentioned.
#1902

khat_dup

Mar 24, 2008 18:20:48
Could Someone please look at my new character and let me know if she is ok?
#1903

sssargoth

Mar 25, 2008 13:14:13
ok Khat, I took a quick look at your new charicter and it looks good, but Im not a GM it is not approved yet. I only took a quick glance at your cohort anyway.


To the GM's for my own reasons: I'm going to be making a 1/2 gold dragon paladin, and I was wondering if you would allow him to have water breathing and a swim speed. I have every intention of getting these through one of the rituals in Savage Species, so if you guys will allow it, I just need to know if you want me to do it in game, or during creation which I can just factor the cost into the starting wealth.

Another thing, do you think Leadership and Dragon Cohort stack or overlap? I just checked the Dragon Cohort feat and it doesn't say that it overlaps, just that it's like Leadership.

Edit: I just remembered a 3rd thing, can I use the 1/2 dragon template from d20 modern?
#1904

aramar_the_black

Mar 25, 2008 14:03:24
Khat, your character looks just fine.

@Sssargoth: Will get back to you on those. Soon, hopefully.
#1905

khat_dup

Mar 25, 2008 14:28:29
Thanks! :D
#1906

bookmen

Mar 25, 2008 22:18:48
I have a PC in the PC thread that needs to be approved please.
#1907

orcy_the_green_wonder

Mar 25, 2008 22:29:54
I have a PC in the PC thread that needs to be approved please.

The saves are off, your addition doesn't quite work out on them. Only two of your skills have totals listed beside their parts. Also, your DR is not going to stack as you have it doing. DR from a class doesn't stack with DR from a race. The feat however should work fine since it specifically states that it increases DR.
#1908

bookmen

Mar 25, 2008 22:43:47
Saves:
Fixed

Skills:
Fixed

DR:
Seriously? When I ran most of this by the Opti Boards they told me the DR from Race and Class would stack.
#1909

bookmen

Mar 27, 2008 16:45:41
So does Racial and Class DR really not stack?
#1910

turalisj

Mar 27, 2008 21:58:41
nvm
#1911

orcy_the_green_wonder

Mar 27, 2008 22:04:13
Haha, still busted!
#1912

bookmen

Mar 27, 2008 22:44:16
So does Racial and Class DR really not stack?

If they dont then I'll edit it quick.

Other then that problem is the PC good?
#1913

orcy_the_green_wonder

Mar 27, 2008 22:47:56
Orcy said it doesn't already. Nowhere does Orcy see anything saying that the two stack, since the basic assumption when it is not said is that it does NOT stack. It does NOT stack. If someone over at the OP boards believes it does then Orcy invites them to show him where it states that.

Oh, and if anyone can get in contact with 'master of flames' Orcy would like him to stop delaying his post on Tyrannor proper and make his save.
#1914

bookmen

Mar 27, 2008 22:52:06
Sounds good Orcy.
Just wanted to make sure. Between you and the Opti Boards I trust your word more as I have seen it in action more.
I have editted the sheet. The DR is now 12 not 15.

Does my new PC look good other wise?
#1915

bookmen

Mar 27, 2008 23:26:13
Haha, still busted!

I don't think I am going to ask.
#1916

orcy_the_green_wonder

Mar 28, 2008 0:29:34
Looks fine to Orcy, he just needs to know what "All Seeing Eyes" is from.
#1917

bookmen

Mar 28, 2008 0:36:09
Looks fine to Orcy, he just needs to know what "All Seeing Eyes" is from.

All Invocations are from CA.
#1918

orcy_the_green_wonder

Mar 28, 2008 0:38:07
There is no "All Seeing Eyes" invocation in Complete Arcane, there isn't even an invocation that starts with A.
#1919

bookmen

Mar 28, 2008 0:58:57
Whoops.
Try Complete mage. If its not in there then I'll just not use it until I know for certian where it is.


@everyone
Also just incase any of my PCs become important. I will not be near a computer Friday after 6 pm until sometime Sunday.
#1920

orcy_the_green_wonder

Mar 28, 2008 1:02:08
There it is, alright, looks good to Orcy.
#1921

gulien

Mar 31, 2008 10:16:42
Hello friends. My third is up. Im gonna start RP'ing but can I get a yay nay on statted play?
#1922

turalisj

Apr 05, 2008 13:37:24
Here's Tibur's readied maneuvers:

2nd: Wall of Blades
3rd: --
6th: Manticore Parry, Greater insightfull Strike
7th: Finishing Move, Avalanche of Blades
8th: Adamantine Hurricane

Edit: Also, has my dragonfire adept ever been ok'd?
#1923

bookmen

Apr 05, 2008 18:30:55
For the record since I can only have two of my three PCs in the battle I am handling it thus:

The Pixie (Invisible force) is flying above the walls staying at least 60 to 250 feet from anything else.

The Cleric is at the gate surrounding himself with as many people as possible so as to make best us of his abilities.

Hardy, unless Sargntanas puts him else where, will be at the castle of the Source so as to "protect Boss." I figure this will work as if the enemies get to the Castle then at least one of my other two PCs are likely dead.

Really wish I could have Hardy in the main battle but rules are rules.
#1924

turalisj

Apr 13, 2008 18:17:09
(Alright, let's try this again: Flying from g22 to m19, flying at about 35 feet)
Approaching his target, Davar does something that he feels will be incredibly stupid. Namely, try and grab onto the thickest saddle strap there and hold on so he can cut at it and the dragon more easily.
touch: 28
Grapple (to hold on): 20

Ride em cowboy! :D
#1925

gulien

Apr 16, 2008 12:36:39
ok this is ridiculous. tibur is causing to many delays. this is the second time we have had to wait so he could have his time to post and he hasnt done so. But as you can see above he has time to post comments on what other people who are actually taking place in the battle are doing. so turalis could you please post or just take tibur out of the battle? Some people actually want to game rather than showing up every so often, making grandiose exclamations, then subsequently dissappearing after their character takes a heavy amount of damage. kthx
#1926

turalisj

Apr 19, 2008 17:20:01
And now for something completly random:
*insert techno music*
(>oo)>
<(oo<)
<(oo)>
(>oo<)
^(oo)^
(>oo)>
:D
#1927

captainshar

Apr 26, 2008 22:11:42
Hi Everyone,

I'm coming up on Finals for my last semester. I am taking a short break from the boards; Orcy already knows this.

I will see whether I can return when I graduate; I may be too busy in the film industry.

Good luck, everyone!
#1928

turalisj

May 09, 2008 6:19:59
Um.. Nightscreamer, not to sound selfish here....but... wont turning back time to before your character entered remove any and all xp from this current battle? If so, then what's the point?

Again, not trying to sound greedy or an ass here.
#1929

bookmen

May 09, 2008 11:40:09
I haven't been able to read every little post. So why are we turning back the hands of time anyways?
#1930

demonfey02

May 09, 2008 12:43:22
I think I have a different question about it: would turning back time do anything except have us go through this again? And make Caronath's march into combat rather pointless?
Edit: Nevermind about part of that, realized that it's also to hide/destroy the source better.
#1931

sargatanas

May 09, 2008 14:56:51
And how they going to rewind all that time? Wish spell can't turn time back a few days. I get where hes comin from, stop the evil guy from gettin power, but I'm thinkin it ain't possible.
#1932

turalisj

May 09, 2008 15:33:50
Well, the Source is supposed to be energy left over from when the gods created tyrranor, right? So wouldn't that just use the rest of it's energy anyways?
#1933

demonfey02

May 09, 2008 18:04:15
Let's see...facts about the source:
1. It can make peasants into powerful mages with exposure to the very fringe of it.
2. Those who step in are granted immense power over all things
3. Insta wish to anyone nearby
4. Lots of dead dudes inside
#1934

orcy_the_green_wonder

May 09, 2008 18:10:15
According to old lore that was written back during one of the early versions of the Guild Wars the Source is the place where the Ultimate (as in, God, the God of gods) stood upon creation. It cannot make peasants into powerful mages by bare exposure, one must step into the source to gain such power, granted such spellcasting ability, wish is easily cast. Thus why it 'grants wishes'. And there are lots of dead dudes inside.
#1935

NightScreamer20

May 09, 2008 20:06:41
Actually I don't think you do know what I'm getting at.

The people of this city have faced terror, pure evil, right into the face, soemthing that would drive even the most sane person mad.

Caronath wants to restore the balance that is Tyrannor in the first place, to the peaceful city it once was. To erase (or modify) the memories of those within the city walls who are fighting against the Skygge, repair the damage, and to remove all it has done since Caronath entered the city leaving the Temple a normal tomb for the Kings that ruled the city... It's not that hard. By 'turning back the hands of time' he means returning to the way it once was even though the time has passed, Caronath has been in the city for a maximum of a week by reading the boards.

I mean really. If one person can stand in there and learn every spell imaginable and create multiple powerful magic items out of pure greed and lust for power, then why can't the main source of Good using the ultimate sacrafice becoming a true martyr of the Source return the city to its beautiful self as it once was?

Its well in the parameters of a Wish spell (multiple castings of a lwoer level enchantment) for at least the rebuilding and memory erasure not to mention a few mordenkainen's disjunctions (a normal wizard/sorcerer spell) and all is back to normal.

If we just turned back the hands of time, then the evil would just return and we'd have to fight it again.
#1936

sargatanas

May 09, 2008 20:33:55
So caronath's wish is to undo everything I did since gettin into the throne room? Then erase the memory of skygge attacking the city? I ain't seen anything showing the big monster things yet, so they ain't seen the pure evil things yet. Aint the first time skygge have been to tyrannor either. So all this an I ain't gonna have nothing to show for it?
#1937

turalisj

May 09, 2008 20:42:44
This folks, is why you don't give the overzealous good guy the power of a god. We already have St. Cuthbert, we don't need St. Caronath.
#1938

demonfey02

May 09, 2008 22:46:04
IC, his choice actually works quite well. Though the real question is if it stops the skygge from coming anyway
#1939

turalisj

May 09, 2008 22:51:18
I think launching people in the air will become my new form of execution/assassination....

Guard: How did he die?
Coroner: Looks like he fell a pretty far distance...
Guard: But we found him in a crater in the middle of a field!

:D
#1940

NightScreamer20

May 10, 2008 0:51:34
No body should have the power of the Source or should have been able to use it period. YOU don't have anything to show for it? I'm DEAD and unable to come back under any circumstance.

God forbid you lose epic-esque items and prowess oh mighty king of tyrannor who only got access through the throne, how? Sneaking in after NPC entities destroyed the guards... It would be one thing if you claimed the throne through force or strategy, but picking up a lost bag of gold doesn't make you an entrepenuer... if you get my drift.

Unless the GM had reasons beyond to give you said power... Hmm. Interesting thought.

I guess it would be wrong to restore the 'balance' of Good and Evil to Tyrannor.
#1941

turalisj

May 10, 2008 1:46:09
What do you mean, restore balance? as far as I can tell, we've had a pretty even number of good and evil, and neutral for that matter, characters within the IFWG.

I have a feeling this is turning into a personal war between Sargantas and Nightscreamer....
#1942

sargatanas

May 10, 2008 2:01:55
Oh don't get me wrong, is probably better for game balance for all the **** I've done to get reversed. Does that mean I'ma like it? Hell no. But I did claim the throne through strategy. I let the meat shields go in and then did away with their leader.

And for your 'reason's beyond' I've got my part to play just like you.

Finally, Turalisj... the name is Sargatanas, and shut up.
#1943

demonfey02

May 10, 2008 9:50:08
Numbers aren't the point, Turalisj. One side gaining the ability to give everyone on their side epic powers is.
#1944

NightScreamer20

May 10, 2008 11:11:48
Personal war? I have yet to hold anything against the guy since he entered the fray. The only people I've been 'persoanlly at war' with is someone who isn't on the Guild House anymore *coughsilcough*

My point is that no character under Epic level should under any circumstance have well over 2 Million GP worth of treasure just for one assisted 'stunt'.
#1945

turalisj

May 10, 2008 11:31:04
edit: nvm, it's pointless arguing.
#1946

orcy_the_green_wonder

May 10, 2008 11:32:35
Orcy really hates when you do that editing after hes posted.
#1947

turalisj

May 10, 2008 11:42:10
Which is why I edited it Orcy.... Also, never did get any answer on my dragonfire adept....
#1948

orcy_the_green_wonder

May 10, 2008 11:46:41
Orcy doesn't recall a question that needed an answer on a dragonfire adept.
#1949

turalisj

May 10, 2008 11:48:27
On whether or not it was accepted....
#1950

orcy_the_green_wonder

May 10, 2008 12:04:04
Ah, the dragonfire adept that you posted almost a year ago. Orcy can't say that he'd looked it over, in fact, he can't remember what he was doing here a year ago. Orcy doesn't see a problem with it stat-wise, though the fact that its a 'little child' due to falling into some fountain of youth type thing is a bit strange.
#1951

turalisj

May 10, 2008 12:14:34
Well, the last part is mostly for rping value...
#1952

bookmen

May 20, 2008 8:16:07
In the current battle just skip my PCs.

Right now I am doing a lot of Summer college courses and they are taking up a lot of time. As such I don't have enough for the guild house. Until I have enough time I will be leaving the Guild House. Have fun without me.
#1953

turalisj

May 23, 2008 19:25:37
From what I've been hearing in the Castle of Fun from Zherog, the games boards will be getting shifted to the gleemax area. Just thought to post incase we get moved and people start freaking out....


Also, working on Zik's replacement. Can I use the rules in Weapons of Legacy to create my own legacy weapon? (to be approaved by Orcy of course)?
#1954

captainshar

May 27, 2008 0:34:22
Hi All,

I graduated and I'm now in LA. I can't make definite long-term promises (if I get on a shoot the hours can be pretty crazy) but for now I'm going to be easing back into DMing.

I see the big fights are still going on, so I'll help Orcy arbitrate those and then catch the upswing on the next plot arc.

Nice to be back.
#1955

turalisj

Jun 01, 2008 21:03:39
If it were not for his helmet covering his face many would see the "oops" face flash over Solaris' face. But only for a moment as his unwavering devotion to the light quickly overpowers his logic.

"Do not question me demon! I am, as I have always been, on the side of the light! Those who side with the darkness will be abolished by the light of Pelor and all that is good, regardless of their intent! To fight alongside such abominations damned those foolish peasants! This barrier protects those in the city who knew better than to side with these taints!"

This, folks, is what lawfull stupid looks like. Watch out for it as it can lead to a tpk.
#1956

demonfey02

Jun 02, 2008 1:21:05
It really is strange how it's always the good characters that generally alienate themselves or betray their allies, while the evil characters generally cooperate and don't kill each other off.
For new players, this really is a rather constant trend. The bad guys really do play nicer towards others than the good guys.
#1957

turalisj

Jun 02, 2008 1:32:53
Unfortunatly, true. Which is when i make an evil guy who doesn't want to 'play nice', suddenly I'm breaking the mold of the game...>.>'


Solaris basicly screwed the whole wall group over with that.... We now have all of the undead gone (50% of our troops), William (and I assume the other undead controlled by Sarg-whats-his-name) is gone, and Zik is a corpse. I'm counting 3 PC's left.
#1958

orcy_the_green_wonder

Jun 02, 2008 2:03:24
Fortunately Kaer-Thok is teh awesomeness... so he can pwnz0r 'skygga'

Just look at him.
IMAGE(http://img.photobucket.com/albums/v353/BaddieX51/rpchars/orcfencer2.gif)

This has been a late night comment from your friendly neighborhood green guy.
#1959

gulien

Jun 02, 2008 4:01:56
I dont remember Solaris screwing over his allies. Oh wait, thats because he hasnt allied with any of you. As for the points which illustrate much of you "vet" players not understanding the concepts of playing an evil character, in my opinion that could have just been left out unless you were trying to make a convincing argument for your own ineptitudes, but my mistake I'm new.

Anyways, I made a righteous zealot, hes a fanatic, he hates undead beyond belief, and those who took up arms are following the orders of a, albeit ex, undead evil cleric/necromancer. Soooo, yeah, no sympathy. Bet this conversation wouldn't even be happening if that was Ray. Why? Because he would incinerate anyone who questioned him, raise them, then incinerate him again.... hmmm, sounds good to me.

And lets talk about screwing over the whole group? Have any of your characters even done anything other than get killed in about two hits? When they weren't being skipped because you thought it was a better idea to post the all important "funny" posts. Ha... ha...
#1960

turalisj

Jun 02, 2008 8:07:28
Whatever Gulien. Go ahead and screw everyone else over. I'm walking away from the arguement here.
#1961

orcy_the_green_wonder

Jun 10, 2008 2:18:27
Thus concludes the battle of Tyrannor. Orcy appoligizes for the length of time that this battle has taken up the boards, but he does hope that you all enjoyed it. He will have experience and the like for you all in the coming days, for now... he would like to congratulate everyone on a victory and wish you luck in whatever comes next... guess we'll just have to wait... and see....
#1962

turalisj

Jun 10, 2008 9:29:43
Well, time to finish up that new good guy. I'm so glad we have clerics that can actualy heal people.
#1963

orcy_the_green_wonder

Jun 10, 2008 11:52:51
Well, tactically speaking... you were in a very bad place. Up on a wall away from everyone else and closest to the enemy while being a bit... squishy. Not the best of places to position yourself really. Orcy doesn't know if he would have had anything that could reach you from where he was at... besides... not all healers are band-aids. That and Gulien always likes blasting things more than healing, tis his way.
#1964

turalisj

Jun 10, 2008 12:41:49
I was talking about Mr.FriendlyFire.
#1965

demonfey02

Jun 10, 2008 13:13:30
Turalisj, don't start that again.
#1966

turalisj

Jun 10, 2008 16:50:37
deleted...
#1967

orcy_the_green_wonder

Jun 10, 2008 17:32:33
The cleric you refer to was not right next to you. Indeed, it was difficult for him to even SEE you let alone get to you and heal you from your position. You were up on top of a wall, hidden by the raised portions. You were alone, placing yourself there. The cleric was a ways away behind the front lines where he had positioned himself. There was no screweing over in this situation, sadly cure spells are touch spells, except mass spells which would not have reached you in any case. Orcy isn't sure how you've taken the point of view you have on this, but he can assure you... that the cleric would NOT have been able to reach you and save you. The only chance would have been were you to have posted before you were skipped and somehow got away from the assassins.
#1968

jagggar

Jun 12, 2008 11:46:54
'Sup.

Mostly just dropping by to say hi.
#1969

orcy_the_green_wonder

Jun 12, 2008 12:16:34
Hello there Jagggar! Been a bit, whats been keeping your attention lately?
#1970

NightScreamer20

Jun 12, 2008 14:08:19
Ah... That was an entertaining First half of the Year...

Ray has left for the unknown... Caronath sacraficed to safe the lot of you...

Great now the only Good guy I have to work with is Gulien? By the Light...

Least we still got the Dogs eh Gulien?

Ya that's right... Cry Havok! :D
#1971

gulien

Jun 12, 2008 15:57:44
...and let slip the Dogs of War!

Since there is an obvious lack of understanding of the principles behind good and evil on these boards I feel it is our duty, my dear compatriot, ...to illustrate them.
#1972

turalisj

Jun 12, 2008 16:08:31
Deleted
#1973

sargatanas

Jun 12, 2008 16:10:17
SHUT THE HELL UP TURALISJ. Stop *****ing because you did something stupid and died for it, it wasn't the clerics fault you were up on a damn wall. Seriously man, yer baiting now, and I can guarantee you can get banned for it. Trust me.
#1974

turalisj

Jun 12, 2008 16:14:54
*sits in a corner, pointing at Sarganatas*
H-he scares me...

Yeah, I'll shut up now.
#1975

demonfey02

Jun 12, 2008 18:03:35
I have a couple good characters somewhere, I just doubt you'd want to work more with the first one.;)
The Skarn, maybe, but probably not Shiny.
#1976

turalisj

Jun 13, 2008 23:39:41
Seems Invisiblecastle wont let me save any rolls. Anyone have a different place to go to?

I'm sorry for the recent posts I made, there's realy nothing I can say that can fix any of that.... Oh, and Sargatanas, feel free to make a zombie out of Zik. I'm sure you'll find use for him somewhere.
#1977

turalisj

Jun 14, 2008 17:12:50
Did the memory wipe affect everyone in the city, or everyone within the land of Tyrannor?
#1978

orcy_the_green_wonder

Jun 14, 2008 17:25:15
It affected everyone of lower levels. None of the players have been effected and remember everything if they were there. Otherwise, unless a player specifically tells you something in character, your's wouldn't know.
#1979

turalisj

Jun 14, 2008 17:26:44
Ok. Has invisible castle been acting up for anyone else?
#1980

NightScreamer20

Jun 14, 2008 18:03:19
Like the three Dragons headed towards Tyrannor Proper... completely oblivious to what has flanne upon the city.
#1981

jagggar

Jun 17, 2008 3:15:19
Hello there Jagggar! Been a bit, whats been keeping your attention lately?

Eh... Pokemon, Pokemon, and Pokemon?

A bit of 4e reading as well.


Still haven't gotten a job yet, not that I'm looking as hard as I should.
#1982

turalisj

Jun 17, 2008 11:03:31
Should try coming up here to wisconsin.... I have a friend here who wants to do costume design for horror movies and another who wants to direct a zombie movie... We just need someone to do camera work and such :P
#1983

bookmen

Jun 19, 2008 22:05:49
Hmmm....drop by to see what going on (after more or less getting a looser schedule now) and I find an argument's after math.

Mabye I crawled out from under my rock a little to soon.

Is there still a strong lack of Good guys?
#1984

turalisj

Jun 19, 2008 22:29:16
Yup. And invisiblecastle is throwing a fit, so I can't exactly roll up any characters. That, and I'm trying to decide between eternal blade or that one dwarven PrC in ToB...
#1985

bookmen

Jun 19, 2008 22:54:01
Hmmm...Strnage that InvsiC is acting wierd. Well 32 point buy will work just fine for me if I make yet another PC (I might just). I've almost caught up on all new posts so I will deside after that.
#1986

bookmen

Jun 23, 2008 9:35:32
Here is a dice roller I stumbled upon. Don't know if it will fit our needs with InvisiC down.
#1987

aramar_the_black

Jun 24, 2008 22:14:21
Did anybody here ever think that it's weird that fighting defensively, combat expertise, and full defense all exist together?
I'm no fighter, so the "attacking defensively" is hard for me to conceptualize in the first place, but it seems uneccasary to have two completely different way to actively fight defensively; one variable-based and the other static. Or, third option is to not declare an attack, and get a different static bonus.
I realize that this is completely random, but I haven't posted here in a while and this combat topic's been on my mind.
#1988

turalisj

Jun 24, 2008 22:15:29
Erm... random rablings ftw?
#1989

bookmen

Jun 24, 2008 22:28:39
I never really use fighting defensively and etc so I can't really say. I've never been the defensive type when it came to my figher PCs.
#1990

sargatanas

Jun 25, 2008 0:48:25
Figthin defensively gives ya a -4 to attack for a +2 AC. When you are trained ta fight, ya get only -2 for a +2 AC. Fighting defensively is tryin ta fight and defend yourself. Tryin ta dodge around while stabbin at somethin, makes your attack more predictable. Total defense ya just stand there and try ta protect yourself. So we got one thats not fightin, just defendin. One thats trying to protect yourself while fighting, and one thats the 'trained' version of protectin yourself while fightin.
#1991

bookmen

Jun 25, 2008 9:19:46
Sounds niffty.
#1992

NightScreamer20

Jun 25, 2008 20:55:38
Hm. Ya guess its just PB while InvisibleCastle is down being that all I see up there are multiple 6 @ 5d6 Take Highest 3 Rolls...

Oh well. My next character will have to wait....
#1993

turalisj

Jun 25, 2008 21:16:31
And I had such an interesting concept too... But he would require a large number of bluff/disguise checks.
#1994

orcy_the_green_wonder

Jun 25, 2008 22:04:40
Orcy did some digging back into the old archives because he knew he had a dice roller from way back in the day. He uses to use this one for the Arena, and it does save rolls. So it may be able to suffice for the moment. Orcy wants things rolled under YOUR BOARDS NAME. Roll dice under nothing else. Do not roll under a character name or it will be ignored. This will help us prevent any sort of foul-play and whatnot.
#1995

turalisj

Jun 26, 2008 7:45:31
So, that would be GuildHouse?
#1996

orcy_the_green_wonder

Jun 26, 2008 11:34:22
For you that would be turalisj.
#1997

turalisj

Jun 26, 2008 11:59:45
-_-'

Now it keeps giving me an error.
#1998

gulien

Jun 28, 2008 11:47:01
Hey guys, since Gorad leveled I was wondering if instead of taking on another level if it would be ok if I applied the Evolved Undead template (Libris Mortis pg.100) to him? I figure that since Sargatanas raised him as his own and imbued him with magics that allow him to walk in the sun that it could be seen as a sort of "evolution". The template is only a +1LA. GM's whatcha think? Yay or nay?
#1999

turalisj

Jun 28, 2008 12:36:51
Well, the 'evolved undead' template is suppost to represent a thousand years of being connected to the negative energy plane. Is Gorad over a thousand years old?
#2000

gulien

Jun 28, 2008 13:17:21
not necessarily. It also states it could be allowed if the GM throws in a undead with a "twist". Daywalking Vampire is a twist.... now I just need Whistler.
#2001

turalisj

Jun 28, 2008 13:25:01
No, half-vampire ranger with undead as favored enemy and the 'vampire hunter' feat, that's a twist.

And whistler would just be a level 10 expert with ranks in know(religeon)
#2002

NightScreamer20

Jun 28, 2008 16:50:45
Actually its supposed to be an undead that has been alive for at least 100 years and exposed to high amounts of negative energy...

Ya know like having a Necromancer enhanced by the Source bring you back from the re-dead and improved you even further...

I'd say that qualifies for an Evolution. Vampira-lution!
#2003

turalisj

Jun 30, 2008 17:22:12
Meh, a thousand vs a hundred, not much of a difference.

As long as he doesn't shout 'Undead evolution!' and change shape while shouting his name...
#2004

bookmen

Jun 30, 2008 18:03:59
If he does I am pulling out my Gameboy and pressing B to stop the evolution.
#2005

turalisj

Jun 30, 2008 19:25:25
I was thinking more along the lines of putting up black spires to keep people from evolving...
#2006

bookmen

Jul 01, 2008 0:06:01
I start gathering the eggs so that he can't stop us.
#2007

jagggar

Jul 01, 2008 16:10:07
Two words:

#2008

bookmen

Jul 01, 2008 18:09:03
You win?:D
#2009

orcy_the_green_wonder

Jul 02, 2008 0:36:23
Gentlemen, Orcy would just like to ask that we keep in mind all of this is in character. That said, Zik is not a ghost, Zik is dead. Orcy usually would have no problem with it, but he has experienced Ghost Zik in the past... and he appears at random places he could not possibly know what is going on and has no reason to be there... and comments... annoyingly so... then vanishes in an impossibly fast method. So please Turalisj... Orcy would much prefer that Ghost Zik were non-existant...
#2010

von_crown

Jul 02, 2008 2:11:58
Or, for a possible compromise, confined to the Council of Archmages' halls?
#2011

turalisj

Jul 02, 2008 6:29:24
Gentlemen, Orcy would just like to ask that we keep in mind all of this is in character. That said, Zik is not a ghost, Zik is dead. Orcy usually would have no problem with it, but he has experienced Ghost Zik in the past... and he appears at random places he could not possibly know what is going on and has no reason to be there... and comments... annoyingly so... then vanishes in an impossibly fast method. So please Turalisj... Orcy would much prefer that Ghost Zik were non-existant...

Not even for comedic relief? Although, if that were the case, some people in here would need to know how to take a joke...
#2012

aramar_the_black

Jul 02, 2008 11:40:23
Not even for comedic relief? Although, if that were the case, some people in here would need to know how to take a joke...

Easy.
I think Zik could be allowed only in the CoA hall, along with the other entities who shouldn't be allowed the IFWG (certain very high-level characters, for instance)
#2013

gulien

Jul 04, 2008 14:54:24
Hello all, my beautiful wife made a magnificent discovery this morning. When looking at IC and trying to roll up stats for her second character she decided to register and see if they would keep her rolls then. She did, and they did! So IC is back, you just have to register to use it. Its free still. Everyone thank mrs.Gulien, aka TheFriendlySmile.
#2014

bookmen

Jul 04, 2008 14:57:56
Give that women a pat on the back for me.:D
#2015

turalisj

Jul 04, 2008 16:00:00
Yay, it does work. Now to get going on that puppeteer.... DF's approvals are still good, right?
#2016

orcy_the_green_wonder

Jul 04, 2008 23:46:26
We are currently discussing things. If we do decide to allow it, we'll be putting a cap on the amount of power points you can use to 'enhance' your dolls as there is none listed that Orcy could see. But for now, we're looking.
#2017

demonfey03

Jul 05, 2008 0:43:26
With all the current issues with the forums, I seem to have lost the ability to log in as DF02, and it took a while.
#2018

thefriendlysmile_dup

Jul 07, 2008 1:15:50
Just posted my new character. Shes a pretty straight forward assassin build but could i still get a yes or no when the gm's have looked her over?
#2019

demonfey03

Jul 07, 2008 9:44:37
A quick note on your new character: 3.5 tieflings have an LA of +1
#2020

bookmen

Jul 07, 2008 9:50:08
The sheet says "Lesser Tiefling" Is that a 3.5 LA 0 Subrace?
#2021

demonfey03

Jul 07, 2008 19:30:40
Didn't catch that, so nevermind my previous post, Friendlysmile
#2022

thefriendlysmile_dup

Jul 07, 2008 20:24:40
It is a race from the players guide of faerun. Basically it gives the character the planetouched subtype which makes it a humanoid as well as an outsider for the purpose of spells. So spells like charm person as well as banishment work against them. It says they have all the same stats so unless I read that wrong its in a book so that means its ok right?
#2023

bookmen

Jul 07, 2008 22:59:47
Almost always yes.
So just run with it until they say otherwise.
#2024

turalisj

Jul 09, 2008 8:01:44
And watch out for Orcy's Lawbringer char, she(he?) will gun you down if she catches you doing anything against the law.
#2025

thefriendlysmile_dup

Jul 09, 2008 8:56:10
Thanks for the heads up. But you know, she'll have to see me first. :evillaugh
#2026

turalisj

Jul 09, 2008 8:58:57
Hence why I'm putting max ranks into Spot and Listen.... You do know you can get a ring of +10 x skill for relativly cheap, right? :D
#2027

NightScreamer20

Jul 09, 2008 16:12:41
Hm. I get internet back tomorrow everyone! The Screamer has returned to Tyrannor!

Hide your... um... Everything! :evillaugh
#2028

NightScreamer20

Jul 09, 2008 16:21:59
Actually before my triumphant return I must ask one thing...

Why is a Chaotic Evil Necromancer who Worships the God of Blood Spilling taking over a city, placing laws and protecting the innocents of the City?

Sarg, I ask, your actions go completely against the Alignment, actually so far you should be at least LE or even LN right now, for besides Necromancy you are acting far from Evil... Actually I have yet see you make a 'Chaotic' move all your plans etc all all well too thought out for Chaotic character.
#2029

turalisj

Jul 09, 2008 21:54:57
Because alignments aren't needed anyways?
#2030

bookmen

Jul 09, 2008 22:54:29
@DMs
I will have Deva statted soon.
I almost have all the info I need to make her and those with her.
#2031

sargatanas

Jul 10, 2008 12:38:22
I'm playin a character, not an alignment. Right now hes got the lawful thing goin on, but that don't mean hes gonna be lawful at all times. Maybe slip back inta his old ways when the time comes. But like I said, I don't play the alignment I play the character.
#2032

bookmen

Jul 10, 2008 13:50:44
Playing the PC is the most important. I think we can all agree that alignments don't always do as good a job at defining a PC as we would like.
In the end we make a Character and play that Character. We don't make an alignment and play an alignment.
#2033

von_crown

Jul 11, 2008 0:34:36
All valid points, but I could actually see a lawful-direction alignment shift if things keep going as they are. I agree that it's important to play the character, but if the character changes so should the alignment. Just my take on it. (E.X., Mordred is actually chaotic neutral right now, more than once I've considered even stating chaotic good)
#2034

bookmen

Jul 11, 2008 9:20:06
Good point. Mabye Sarg should just alter the C. Sheet to say LE.
#2035

turalisj

Jul 11, 2008 23:38:07
Side note: Power supply on comp is dead. Using my mom's right now and looking into cannabilizing some older comps for their power supplies. Posting might be impossible for an unknown period of time.
#2036

NightScreamer20

Jul 13, 2008 10:23:13
I was just curious because as it states in the Player's Handbook:

"Good and evil are not philosophical concepts in the D&D game. They are the forces that define the cosmos."

It's still a game and a Character must act along his or her alignments, that's why they exist to give structure. I mean it doesn't mean you are constantly subjected to your alignment, but you are that way because, morally, that's how your character sways.

I just ask because besides casting Evil-Aligned spells and being surrounded by undead creatures, Sargatanas upholds Law overall and has protected Tyrannor from danger, united a Kingdom and has announced Brotherhood and Welcoming...

...I honestly don't see anything Evil about him. In fact he's more LN or hell LG. Even I played a LG character before who surrounded him with Evil in order to succeed, sometimes you use what you have to at your disposal to focus on your goal.

P.S. I only ask cause I plan to play an Evil character soon and I'm trying to wrap my head around it. As of yet I've only played Lawful or Good characters, so I intend on going purely CE. Ya know to round out my RP.
#2037

sargatanas

Jul 13, 2008 17:49:32
I ain't gonna play my character based off an alignment. I'ma play him based off the character. If ya play off just an alignment the character gets boring and you gotta be restricted by it. If I were playin Sargatanas how the CE is described in the books the city would be destroyed and all the PCs woulda probably been dead before the slew of pelorian clerics appears outta nowhere.

Sargatanas has been around longer than this game too, at the moment the mans gettin pretty lawful, but that doesn't mean hes gonna stay that way. In honesty, he should probably be lawful evil rather than chaotic. The character developed that way after I started playin him.

He hasn't done a whole lotta 'evil' because half the players made turning-factory characters designed to completely nullify his major advantages as a character when he started gettin powerful again. He ain't dumb, attacking a church of pelor where theres a buncha guys that kill undead for fun even when they're fightin for the city would be stupid. So would actively doing things to get people to side with em while they're in the city.

On a completely unrelated topic, Why is Bookmen's new character's name a creature from the Fiend Folio?
#2038

bookmen

Jul 13, 2008 19:57:09
On a completely unrelated topic, Why is Bookmen's new character's name a creature from the Fiend Folio?

Because my new PC is a creature from the fiend folio. She has never felt the need to name herself so she just calls herself "the movanic deva in charge of..." The soldiers that follow her took to calling her "Deva."
#2039

sargatanas

Jul 13, 2008 21:53:34
Now I'm a bit confused, where'd ya find an LA on that one? Don't see one in the book and don't see one in the updates or anything like that. Ya make one up yourself?
#2040

bookmen

Jul 13, 2008 23:32:19
I believe I am confused about your confusion.

Movanic Devas have no LA. They are a LA +0 race. They are however a 6 ECL race.

When they made the update they took what was broken and fixed it. If it isn't mentioned in the update then it is fine.

I'm not sure where your confusion is coming from.
#2041

NightScreamer20

Jul 14, 2008 0:18:07
Because they're not... They're an outsider with 6 HD that increases in power from more Monster HD and therefore... they have no LA and aren't playabale by characters...
#2042

bookmen

Jul 14, 2008 0:24:51
Because they're not... They're an outsider with 6 HD that increases in power from more Monster HD and therefore... they have no LA and aren't playabale by characters...

What?
Since when were we not able to play outsiders? We've done it here before and I do it all the time in my RL group.
#2043

orcy_the_green_wonder

Jul 14, 2008 8:17:53
It is perfectly fine to play an outsider... that has an LA. If no Level Adjustment is listed then the race is not a suitable player race. Orcy knows he has been through this many times before here, explaining ECL. However... the Movanic Deva has far too many powers and special abilities to make it "ECL 6" and is nowhere NEAR that power level. It is far above. With three immunities, a resistance to the remaining element, and a slew of other abilities... they are not a playable race. Even the creatures CR is 9, which explains that the creature is balanced for a party of four level 9 characters. That should give some indication that its much more powerful than ECL 6.

For future reference... if it has no LA listed... then you probably can't play it.
#2044

bookmen

Jul 14, 2008 9:26:02
I've never heard of that once in my life.

Up until now I had always been under the logical impression that all things where playable (cause you know in DnD we are supposed to be able to do and play whatever we want) and that all things would be given their proper LA and RHD (I mean its not like giving the Deva an LA would change how powerful she is for God's sake).

Well there goes that plan. I wanted to make a goodly PC that could possibly get along with Sargantanas so as to break the trend of everyone good vs him.
#2045

orcy_the_green_wonder

Jul 14, 2008 10:06:59
Orcy finds it hard to believe that you've been playing for as long as you have and have never seen that once in your life. Orcy knows for a fact that he has explained LA here before in contrast to ECL and even CR. Not everything is playable because it is not balanced given the powers and abilities of some creatures. Tarrasque for example... is not playable. Nor is a Balor. There are some creatures of such great power that they cannot be played by players because they are not designed for it. The spell-like abilities and qualities of the Movanic Deva makes it too powerful for a regular PC race. That doesn't mean you can't play an angelic type creature that would get along with sargatanas... you just can't play that one to do it.
#2046

von_crown

Jul 14, 2008 13:55:16
I've considered that most things they give printed LA in the books are things they had thought themselves would make a good player character race, and there are guidelines for assigning creatures a LA. That said, yeah Monavic Devas are probably gonna be kinda big, with at least a decent possibility of more than +9 (dunno too much about it, just going off what Orcy said), which would put it over ECL 15 with 6 HD, even with no class levels. That in mind, let's see if I can find you some other good outsiders close to what you had in mind...

There's the Coure Eladrin, in Book of Exalted Deeds, if you have it, ECL +7 (2 HD, +5 LA)
There's a Moster Class for Ghaele Eladrin in Savage Species.
The Protectar, Miniatures Handbook, ECL +5 (2 HD, +3 LA)

Don't know if you have any of those books available, but they all seem pretty good choices (the Protectar seems the closest to what you had in mind, the Coure is tiny size...)
#2047

bookmen

Jul 14, 2008 14:00:51
Yeah, I know I can have her be another angelic type creature, but I was really looking forward to the Movanic. It was a bit of a let down.

I certianlly dont remeber ever hearing about the whole LA stuff and no one in my group has ever plaied a Balor or anything of that power level. We normally like things with low LA and low RHD. So I guess we have just never run into it.

Just as a heads up to everyone I might scrap Deva in favor of a whole new PC or I will be changing her name so as to fit with her new race better. I'll let you all know soon.

[EDIT] (Just saw Von's post.)
I have all of those book except Miniatures Handbook.
I'll give the other two a look and see if I can get a hold of the Protectar info.
With these chooses in mind I think I will be keeping the PC. So just ignore my earlier stament about scrapping her.
#2048

von_crown

Jul 14, 2008 14:31:15
Glad to be of help ^_^

But yeah, I think what you're missing is that LA:- is not the same as LA:+0. LA:- means the developers didn't think it'd be a good PC race.
#2049

turalisj

Jul 14, 2008 16:29:08
Currently debating what type of class(es) to give Ailuth. Is it possible to make a psionic version of the Jade Fire Pheonix? JFP requires the ability to cast level 2 spells and gives various benifits based on dropping spells for the day. It can easily be converted to psionics.
#2050

orcy_the_green_wonder

Jul 19, 2008 1:10:20
Ladies, Gentlemen, Undecided, Confused, and Genderless Monster Freaks! Lend me your ears or other such sensory organs. Orcy, the Green and Wondrous comes bearing experience!

Those who fought upon the very walls of Tyrannor itself have gained in might. Their reward for their service is 6125 experience. These brave warriors include... Davar, Gorad, and Ra'Nal'ek.

Those who fought before the gates of Tyrannor and defended the city from their foes have gained in might. Their reward for their service is 6000 experience. These brave souls include Solaris, Zik, Shiney, and Kaer-Thok.

In addition, these brave souls are rewarded with gold from thier plunders, or from donations from those who have appreciated their efforts. This monetary reward is in the amount of 9,00 platinum coins and a work of art depicting their valorous acts.

Nhyris, William, and Sarah each recieve no experience as a result of their 'minion' status, however they are each awarded 3,000gp for their service.

Those who fought in battle but found their fortitude lacking and retreated recieve 500 experience each for their contributions. These include Nicholas, Nedin, Ahnae, and Tibur. They recieve no monetary reward.
#2051

turalisj

Jul 19, 2008 1:33:48
Even in death.... Wait, was Zik actualy the only guy to die?
*feels the dagger dig in deeper*

*ahem*
Anyway.... I'm going to see about working on that Dracolich-emporer idea. Note that the lowest CR I would be able to get the guy is 20, a bit powerfull for even the mighty heroes of Tyrannor (divine intervention/clerical intervention not included), although I'm sure if you get four Pelorites together they could take him down alone.

edit: Also, those looking through Zik's corpse will have found a Will stating that all of his wealth be donated to the Council of Archmages and that his corpse be put into supsended animation.
#2052

orcy_the_green_wonder

Jul 19, 2008 2:38:01
Oh, well. In that case, all of the soldiers on both sides that died had wills saying they wished their items to be donated to their families and nobody gets anything. Would suck... huh?

Orcy isn't going to accept a will that is posted 'post-death' becuase it isn't legit. If you want your character to have a will, then post it on the character sheet before his death, specifically stating what will be done with his items.

This is of course, no guarantee that the killer of said character will even bother listening to such a will.
#2053

turalisj

Jul 19, 2008 3:01:44
Was worth a shot.
#2054

bookmen

Jul 24, 2008 15:53:58
Ok after the whole debate in the Homebrew thread and learning that my kids can't have class levels then that idea just got shot in the foot, because the kids thing was the main reason for doing it. Making a Good PC that could mabye be friendly with Sargantanas came later and is honestly one that is becoming harder as Sargantanas does more and more evil things (not complaining, they have been neet).

So I am scrapping the Deva plan. Without the kids I just can't get behind playing a Cleric enough to over look my normal distain of playing clerics.

I'll go RP a quick exit for her now.
#2055

demonfey02

Jul 25, 2008 11:56:57
Oh, well. In that case, all of the soldiers on both sides that died had wills saying they wished their items to be donated to their families and nobody gets anything. Would suck... huh?

Orcy isn't going to accept a will that is posted 'post-death' becuase it isn't legit. If you want your character to have a will, then post it on the character sheet before his death, specifically stating what will be done with his items.

This is of course, no guarantee that the killer of said character will even bother listening to such a will.

I'm sorry about the long absence, but with all the board issues there were and issues with logging in, I just couldn't get my head into really writing anything here.
Now, as for why I quoted the above, my original intent for why Davar was gone this long was that he was hiding the enemy corpses to give to Sargatanas and looking to find those who would be most likely to serve him. Do you have any issue with that, Orcy?
#2056

orcy_the_green_wonder

Jul 25, 2008 14:24:41
Yes, Orcy was not being serious. He was giving an elaborate and un-reasonable example in reference to Turalisj's attempt at the whole 'Will' thing.
#2057

demonfey02

Jul 25, 2008 15:10:33
I know that. Just checking if taking the corpses themselves as loot was okay.
#2058

NightScreamer20

Jul 26, 2008 11:46:14
I really doubt it...

I'm pretty sure someone would be particularly angry watching you drag Uncle Jim away or taking all his items off him...
#2059

orcy_the_green_wonder

Jul 26, 2008 12:24:58
The corpses of the city's defendes, no. But the human enemies that were left behind Orcy doesn't see a problem with. Those that are still in one piece that is...
#2060

turalisj

Jul 26, 2008 20:16:09
Wouldn't Sargy be turning the undead into his personal army?
#2061

demonfey02

Jul 26, 2008 21:05:21
The corpses of the city's defendes, no. But the human enemies that were left behind Orcy doesn't see a problem with. Those that are still in one piece that is...

Excellent. For the ones not in one piece, well...that's what golems and stitching are for.
#2062

orcy_the_green_wonder

Jul 27, 2008 0:33:19
Wouldn't Sargy be turning the undead into his personal army?

While this might be true, Orcy can't really justify getting rid of an army's remains just so a player can't use his abilities on them. If the others disagree then they may rule otherwise.
#2063

turalisj

Jul 27, 2008 1:56:13
Wasn't suggesting that. I was merely pointing out that the inanimate corpses might not be so anymore. Inanimate that is.
#2064

gulien

Jul 27, 2008 20:39:22
While in elysium Solaris is going to request a Shard of the Sun for his efforts in the material plane. Though they insist he take it free of charge he insists they take his gold and donates it to the cause of good. Ok?
#2065

captainshar

Jul 28, 2008 21:28:32
P.S. - If anyone is still having trouble with the LA concept, it's explained in the main, stickied Welcome thread.
#2066

xen155

Jul 28, 2008 22:19:31
While this might be true, Orcy can't really justify getting rid of an army's remains just so a player can't use his abilities on them. If the others disagree then they may rule otherwise.

It dosn't seem so far fetched to me that an army facing a man known to resurrect the dead for personal means would want to dispose of their soldiers bodies IF they had the chance.

Of course, I really don't have any idea whats going on and should probably just stay quiet.
#2067

demonfey02

Jul 28, 2008 22:26:08
Considering we killed the enemy army until they broke and the humans were grunts, they probably wouldn't care much.
#2068

bookmen

Jul 28, 2008 22:47:40
Yeah the invading force just kinda broke and ran. There was no organized retreat. The bodies would be there for the picking IMO and no one said they claimed them thus they haven't been claimed and thus they are up for grabs.
#2069

orcy_the_green_wonder

Jul 28, 2008 23:07:44
The invading force consisted of Dromkarians, which are Skygge as you may better remember them. Lead by none other than Droga himself (the character at least), who cared little for his minions and was killed in the battle. They had little time or care to remove the bodies with a solar and Glenndria bearing down on them from above.

As well, reading what has happened recently does help one to get their bearings, you've been gone for quite a while.
#2070

xen155

Jul 28, 2008 23:46:05
As well, reading what has happened recently does help one to get their bearings, you've been gone for quite a while.

This is truth. I guess i'm off to wade through some boards history. There should be some kind of historian for all this.
#2071

bookmen

Jul 28, 2008 23:49:26
I could give you an over view if you wanted.

But you might be better off simply reading through, not sure.
#2072

captainshar

Jul 29, 2008 22:24:05
Hi Xen, welcome back, I'm one of the DMs here now.

I, too, suggest reading, but just to highlight the important bits so you don't get lost:

The current main plot is that a great war against the Skygge has been won, and Sargatanas (now alive) has been made the king because he claimed the source and supplied the greatest forces in the fight. He was, however, joined by almost all the good-aligned characters and those of other affiliation in the city's defense. Most of these have now ascended, and the few left have been resting. It remains to be seen how the people and the non-Sargatanas-affiliated PCs will react now that undead are being added to the armies of the crown and various persons are going missing to (possibly) vampires.

Sargatanas and the Temple of the Damned previously ousted a more chaotic necromancer from the depths of Horechound jungle.

Some interesting side stories:

The Dogs of War are a new group which was fighting an evil in a completely different locale during the war with the Skygge. They are a group of dragon riders, and are now interacting with the people in the main city, but as an independent entity.

The Council of Archmages is receiving new interest, and carrying out its long-idle plan of setting up a formal guild house.

Captain Shar (the character) has been running a Seafarer's Guild, which has not succeeded in attracting permanent members, but has provided the impetus for adventures further abroad and has started several side plots, including one of the most well-written (if I can say so myself): the love story of Kaer-Thok and Salise. Her goals are also more in the line of trade, and this establishes a different aspect than the typical fighting line.

At various times in the past, the Guild of Paladins and the Island for Outsiders gained brief and somewhat interesting storylines, but members dropped off.
#2073

orcy_the_green_wonder

Aug 02, 2008 1:21:15
*Enters carrying a bomb*

Alright folks... listen up. Orcy has come up with some ideas and is hoping things will pick up around here. As of yet these guild wars have not truely been wars of any sort. Orcy knows we have tried getting them to that point in the past and things did not fully work. But Orcy has a new plan and hopefully things will get into gear. While there are a number of characters around there are far too few guilds that are active and participating in things. Some characters do not even HAVE guilds in these GUILD wars, which seems to strike Orcy as a bit odd.

To encourage the use of guilds and whatnot, Orcy has divided Tyrannor into territorial lands. Each land will allow you to control another money-making venture as was noted in regards to businesses and the like as noted in the Guild Funding Rules. If you don't know what Orcy is talking about he would suggest taking a look at the stickied "Welcome to the Guild Wars!" thread that should have been read by all players participating in the guild wars already. In addition to this, each land will have a number of soldiers that can be gained based on how it is conquered. Strength of arms will require mass combat as will be noted when Orcy has fully written the rules on that subject. Diplomacy may be used but the DCs will be set at a differing amount (not the simple PHB amounts most likely) depending on what it is that is trying to be negotiated. As well, intimidation is possible but the time may come when such a tactic requires the use of force and backing words with ability.

Currently there are a number of areas open in the world that have no leaders. If your guild is active and currently without territory then by all means post your desire for a specific area that is open. However there are few of those at this particular moment. Otehr sections of the world are currently ruled by NPC guilds as well as PC guilds or organizations. Sargatanas and his Temple of the Damned and The Dogs of War most notably. Work out alliances, set up treaties perhaps, these lands are in your hands people. Orcy would love to see these things pick up and not have to come up with some great epic war that has to happen every month just to keep people around. He would love to see new posters and an increase in posting for those who are around. He understands that many people cannot be around all the time but regular posting will help us all out in the long run, keeping players and maybe even bringing more in!

He has gotten a little long winded, so Orcy will be posting his current list of controlled lands and their owners. As well he is including 'guild bios' on the NPC guilds that exist within the world for players to examine. Perhaps you wish to make an alliance with one of these guilds or perhaps you intend to ruthlessly take control... the choice is yours...

This list will be updated as new NPC groups are added or PCs take control of new lands. For the time being as the rules are not up this is to give you an idea of what is intended. It is also to give you a kick in the butt if you plan to be part of a guild that is in control of territory.

Uncontroled Lands:
Ice Needle Island
Peninsula of Dar
Wooded Highlands
Glacial Spikes
Storm Peaks
Lake Radif
Sunset Mountains
Wooded Slopes
The Bare Atolls
Islands of Dar
Dowerwin Islands
Thalingrad Island
Five-Eye Reef
Tortuga
Barren Dunes
Eastern Steppes

PC Controlled Lands:
Sunrise Mountains Dogs of War<br /> Horchound Jungle The Temple of the Damned<br /> Tyrannor Propper The Temple of the Damned<br /> The Peaceful Orchard The Halls of Refuge (?)<br /> King's Pyre Island The Children of the Planes
#2074

captainshar

Aug 05, 2008 11:08:06
Heads Up: Those who want to participate in Shar's rescue from - well, I hope you're able to guess where - should be aware of the new thread in the legends section.
#2075

aramar_the_black

Aug 08, 2008 16:33:18
Just so it's official, the CoA will be claiming Thalingrad Isle.
#2076

thasis

Aug 26, 2008 0:42:30
So you guys sticking to 4e permenantly?
#2077

turalisj

Aug 26, 2008 0:59:35
I think it was stated a while back that the GH wont be going 4e....at all. But that's what I remember.
#2078

aramar_the_black

Aug 26, 2008 10:39:21
Aye, the Guild House is not switching to 4E.
#2079

bookmen

Aug 26, 2008 14:00:22
For the record we are not saying we don't approve of/like 4e, but the Guild House is staying 3.5.
#2080

turalisj

Aug 27, 2008 6:46:14
I think I found a way not to retire Zik.... Ghostwalk is useable even though it is 3.0, right? :D
#2081

bookmen

Aug 27, 2008 7:08:24
Just get someone to cast resurection.
#2082

turalisj

Aug 27, 2008 7:16:58
Meh, I'd rather not have to sell off half my gear just to have a mortal body again, which will end up being destroyed again sometime in the future. One of the requirements for Zik staying around could be he has to be bound within the confines of the CoA's territory. That way, I still get to have Zik around and Sarg and Gulien aren't wondering why he is floating up infront of them. :D
#2083

orcy_the_green_wonder

Aug 27, 2008 10:51:06
First, we are not playing 3.0, its 3.5 and second, we've already given you that stipulation. You can RP zik (RP ONLY) in the Council of Archmages. Whats more, he cannot effect any of the environment because he is a ghost and 'non-statted' considering his ECL would be higher than his current Character level would allow.
#2084

bookmen

Aug 28, 2008 19:34:30
is this the same game as the one in the welcome to guild wars post or is it something diferent if it is the same game how do you join a game thanks

Yes, this is the game mentioned in the "Welcome to the Guild Wars" thread.

You join by making a ECL 15 PC using 3.5 DnD rules. From there you start RPing in one of our many In Character threads.

Character Creation rules can be found here.
Posts number 3 and 4 are what you are looking for.

If you have questions just post them here in this thread and they will get answered.
#2085

orcy_the_green_wonder

Aug 30, 2008 14:29:02
Orcy has finished his mass combat rules, and all is becoming ready! Prepare your armies... ready your soldiers... place your eccentric generals! War can now be joined... In the words of a horny purple guy... YOU ARE NOT PREPARED!


Mass Combat Rules

The mass combat system will be worked with batallions and units.
A batallion may consist of up to 500 soldiers of any type as long as they have a commander (who is counted seperate totalling to 501).
A unit may have a maximum of 100 soldiers in it, this includes any sort of sub-commander that is applied.

Batallions are simply groupings of units that occupy any given territory. A territory can have any number of batallions. These batallions may, once per phase, attack an adjacent territory or move to an adjacent territory. Likewise, if territory friendly to the batallion is under attack they may use their turn to assist adjacent lands in battle. These actions can be taken by any batallion during the phase, allowing commanders to withold troops or send them to battle should the assistance be required. A batallion MUST have a commander.

Units will be created based on averages. The following is the stat block of a half orc unit of 20 level 1 warriors.

Half Orc Infantry
Roster: 20
Space: 1 unit space
Speed: 30ft
Initiative: +1
HP: 240
Attack: +5 (1d8+30) slashing
AC: 15
Saves: Fort +4, Ref +1, Will -1
Feats: Weapon Focus Battleaxe
Skills: Spot +3
Abilities: Str 17, Dex 13, Con 14, Int 10, Wis 8, Cha 8

Roster: The number of individuals in a unit. This determines morale bonuses for size (see below).

Space: The amount of space a unit takes up. This is determined by 'unit spaces' as per a battle-map. A unit takes up one unit space for every 25 individuals in the unit.

Speed/Initiative: These are taken by an average of the individual's own scores.

HP: The unit's HP. This is a total of all members of the unit's individual HP added together.

Attack: The average attack form of the unit. Melee units must charge into combat with another unit to be able to attack them (they cannot simply walk up to them to attack). All penalties and bonuses for a charge attack apply. Ranged units have a range equal to their average range. Damage is based on the strength scores of all members divived by two and added together.

AC: The unit's AC is measured by their average armor class. For instance, this unit has 19 warriors wearing chain shirts (15), and one warrior wearing chainmail (16). This brings their AC total to 15 when averaged.

Saves: Like most scores, the saves of the unit are an average of it's members.

Feats/Skills: Only some feats/skills apply to mass combat. Weapon focus, Improved Initiative, Skill focus, and other combat effecting feats are the most important. If there is any question as to a feat's application in combat, contact a GM. Skills likewise are limited. Spot and listen are examples of skills that might be used in mass combat. In addition, some feats known by commanders may be used by the units, inspired by the commander's example. Spirited Charge for example may be used by a unit who's commander possesses the ability. Ready shot is another example of such a feat.

Abilities: In the case of enemies with ability draining powers, A unit takes only one point of such damage per attack that would cause it. However, if the unit's ability score is dropped to 0 then the entire unit is incapacitatd.



Size Based Morale Bonuses:
A unit that is twice the size of an enemy unit adds +1 to their attack and damage.
A unit that is three times the size of an enemy unit adds +2 to their attack and damage.
A unit that is four times the size of an enemy unit adds +3 to their attack and damage.
Units five times the enemy unit's size or higher add +5 to attack and damage.

Unit Leaders:
A General or Commander is an important figure for a unit. If a Unit's leader is killed in battle, the unit suffers a -1 morale penatly to all rolls. Other units attacking the leaderless unit gain a +1 moralbe bonus to attack and damage rolls. The unit must make a will saving throw each round equal to 10+ number of rounds without a leader, or flee from the battle. A new general may step in by taking a full round action to bring the unit under control. The leader of a unit is usually it's strongest member.

PCs in mass combat:
The player characters often act as Leaders for units and strike teams. A PC may attack an enemy unit, however the unit's size bonus still applies (making it more dangerous for PCs to charge in against an army). A PC however may pick a member of the unit (often the leader) to attack in single combat, effectively removing them from the unit (but not bringing the penalties from a leader's death unless the leader is actually killed). This single combat is dangerous, as the opponent can break off the combat with a successful charisma check as long as the unit he is a part of remains nearby (within 10ft). The DC of this check is 15+the number of levels higher than himself his enemy is, for example a level 10 character would have to make a DC 20 charimsa check to escape a level 15 in single combat.

Magic in Mass Combat:
Spells may be used against units, but they have limited use in some cases. Spells that effect a single target deal one member's HP worth of damage (12 for our example) to the unit. Representing that target's inability to continue battle for whatever effect. Spells that have an area of effect worth at least half the unit's own area deal their normal damage to the unit and an additional 100%. Buff spells that effect areas such as bless or bane apply if the majority of the unit is effected.

Siege Weaponry and Ships:
A siege weapon hits a unit as if it had an AC of 10, striking the ground
the unit is standing on. The weapon deals it's damage, which can be found
in it's stat block, to the unit's HP if it hits. Seige weapons that do area or splash damage are treated as area spwlls. Siege weapons attacking other siege weapons or structures ignore hardness and apply full damage. However, single targets retain their own AC.


Special Actions:

Scatter- A unit may disband itself and scatter at it's commander's orders to reduce the effectiveness of an area-effect spell to it's normal levels. However, until the unit takes a standard action to reform they lose all size benefits to attacks and damage. They also lose access to any special unit-based actions and feats.

Hold The Line- A unit may be ordered to 'hold the line' as long as they are equipped with shields. This works as setting a charge but restricts the movement of an enemy unit. Should a unit charge forward to attack (as a unit must to enter melee) then opposing strength checks are made (using the average/unit strength). Should the attacking unit win battle is joined. Should the Unit holding the line win, they deal combat damage and the attackers are forced back, unable to enter combat.

Surround- A unit that enters the space of a single target (charging as per usual unit-combat) may choose to surround the target. This grants them an additional +3 to hit and an additional +6 to damage against the surrounded target. If at least half of the unit is weilding reach weapons, this bonus increases to +5 to hit and +10 to damage. This is in addition to their morale bonuses to size and stacks with it. This bonus decreases by -1 (to each) for each additional single individual that is surrounded (up to -5).
#2086

gulien

Aug 30, 2008 20:38:34
So i have recently found that Solaris may or may not be all his is cracked up to be. So can I delete his original post, start a new one, still act statted and not include any specific information on what his new class may be? Oh I dont want to add his HP or AC. Oh and I want to change his feats cause they arent what I want now, I know I could change them in game but I dont want to spend the money or time it would take. I can still act statted right because the previous version was cool right?
#2087

turalisj

Sep 02, 2008 13:46:35
Say... DF, do you know what the Starscream trope is?
#2088

demonfey02

Sep 02, 2008 23:37:24
Manipulative backstabber? And no, Davar isn't going down that path. I'm actually thinking he's going to be retired.
#2089

turalisj

Sep 03, 2008 2:33:15
No, that's the Bastard Understudy (although Sargatanas does play the Magnificent Bastard trope quiet well).
#2090

demonfey02

Sep 03, 2008 9:31:58
Oh yeah.
I should've added "wants to be a" in front of that, and added "but fails miserably at it and is generally smacked around by the one in charge."
#2091

turalisj

Sep 03, 2008 9:35:33
Well, atleast now the IFWG is getting interesting. We have an (ex)undead in charge of the main city with martial law in effect. The Seafarer's Guild just declared an embargo on them. What's next? A rival city declaring war? :D
#2092

bookmen

Sep 03, 2008 11:05:31
<.< >.>
He knows to much. Take him out!
*disposes of corpse*
<.< >.>
#2093

turalisj

Sep 03, 2008 15:15:48
Atleast now the evil side is starting to act it. It's all fun and games until someone puts a knife in your back.
#2094

redhase

Sep 03, 2008 15:21:07
Yes it is, evil is back but for how long is the question. I guess we will have to wait and see.
Davar was right, know your enemy and know your self and you will win every battle. Spying is a good ideal to do first.

A good way to do that would have been to leet people go with the white ravens, but before some leave, have Gorad or use spells to make them your spies. Then have communaction devices they could use to send information to you. or have some one with teleportation meet with them (in disguise) and get the information from them.
If you want to deal with the white ravens and other groups find out about them first, then attck.

Place some people with traveling merchants, or the merchant them self ( make them your spy by spell mind effecting spells or by placing a paired spy item on them).
place people on the ships, with spells or placed spy items.Use the seafearers guild in your favor.
#2095

jarllaxle_dup

Sep 04, 2008 10:13:35
hay i,m new around this forum is were i can ask questions and chat about guild wars. if so hi let me know how to join a game session if you want you can pm me and i would love to get to know you all thanks have fun
#2096

captainshar

Sep 04, 2008 10:17:36
Hi, Jarllaxle!

Feel free to make a character or three and join in the games. All the games in this forum are connected; the different threads are different locations.

Character creation is outlined in the Welcome thread.

At the moment, a lot of activity is happening in Tyrannor Proper and at the Council of Archmages.
#2097

jarllaxle_dup

Sep 04, 2008 12:07:05
hay captainshar thanks do i have to pm my character sheet to the dm to start a game

Hi, Jarllaxle!

Feel free to make a character or three and join in the games. All the games in this forum are connected; the different threads are different locations.

Character creation is outlined in the Welcome thread.

At the moment, a lot of activity is happening in Tyrannor Proper and at the Council of Archmages.

#2098

demonfey02

Sep 04, 2008 12:22:41
Nope, we have a character thread. Just read the rules for making them and post as many as you want within the limit. GMs are Shar, Orcy, and Aramar, and I don't look at characters any more.
Anyway, welcome to the game, and hope you enjoy.
#2099

master_of_flames

Sep 11, 2008 23:19:37
Did I miss anything in my lack of having a computer?
#2100

sargatanas

Sep 16, 2008 15:42:53
People of Tyrannor, hear your King.

I have been a part of these wars for many years now, and I have done much in my time here. Bringing forth the great evils of the world and I might hope, encouraging others to bring out more from their own characters.

I have been an ass, this is true and it is indeed what I have tried to do. I would hope that none of you might hold such things against me. You see, it was a character that I had brought forth to play a character. It is much easier to hate the character when one dislikes the player. For any offenses or insults I might have put forth to any of you over the years, I apologize.

Some of you might recall the words that I wrote upon a signature in days now gone. Something to the point of the words: "If I leave you with a sense of anger, hatred, or fear at the end of the day, then I have done my job." I hope that I have done my job in being your 'Ultimate Evil' thus far... and I hope you will remember such things. I hope that you will look back and remember the times that might have come from these things and recall them as enjoyable despite what you may have felt at the time.

It is my hope that whatever wounds I may have caused you with my actions, wether in character as Sargatanas or Droga will heal and were not deep. I hope that these things will be forgiven as it has never been my intent to hurt or anger anyone beyond the character... as rude and insulting as I may have been over these years. I beleive that it was put best by a friend once... that I am but an actor on a stage... playing a role to play a role.

I am telling you all this because it has come to be time that I must leave you all. The place which we refer to as The Real World has come calling and I must answer it's calls. I fear that my leaving has been a bit sudden, but I know that you will all adapt and continue on with your doings.

I will leave not with my own words. But my last words shall be those of a great conquerer. When asked to whom he would leave his Empire, Alexander the great said, to the strongest.

My Empire to the Strongest.
#2101

aramar_the_black

Sep 16, 2008 17:36:32
Crap...here we go again...

It's been great, mate. You and I never interacted much, but the arguments between Sargatanas and Anotony were incredibly enjoyable.

I bid you farewell, and good luck.
#2102

demonfey02

Sep 16, 2008 18:23:08
Sorry that the real world has come calling for you, Sarg. I hope it some day lets you come back, too.
#2103

bookmen

Sep 16, 2008 19:08:14
B...But, if you leave how will I kill your PC? ;)
You've always been fun Sargantanas/Droga.
I wish you the best of luck with your life and hope that you can one day come back and join us.
#2104

gulien

Sep 17, 2008 0:31:01
You'll always be my king sarg, CRY HAVOK!!!.

and bookmen come on, like any of us REALLY have to worry about your pc's killing anything? last thing you killed was the good name of force mages as you stood by and watched ghosts tear apart your party...

empire to the strongest eh? sounds like Gorad to me. the king is dead, long live the king.
#2105

bookmen

Sep 17, 2008 7:27:38
I'll give you the fact that Val Takk hasn't been able to do anything just yet, but thats because real life has gotten in the way.

Also who said I was going to use Val? And who said I was doing it alone?

But hey, you insulting my PC and completely underestimating my abilities aside, Sarg is gone, for now, and thus that plan has been thrown out the window.
#2106

demonfey02

Sep 17, 2008 9:55:58
For the moment, Gulien. But I hope to make a dent in the power structure with the next guy. As for a hint at what that means, I'm thinking...constructs. Lots of them.
#2107

turalisj

Sep 18, 2008 14:46:24

Truly man, said to see you go. Your evil plans are those to be respected (if a bit cliche at times).

On another note, didn't Alexander the Great die from syphilis and have his empire torn apart by his generals?
#2108

bookmen

Sep 18, 2008 15:50:07
Well Sarg's Empire has only one General.
#2109

redhase

Sep 18, 2008 21:31:17
Chonstien empire along with gangus Kans was torn apart by by their sons. So whats going to happen say when Gorads children take his place? A great war perhasps between them?

can the city be so splitup in that many sections? or the temple of the damed and the city of Trannor with different rulers? both children of gorad?

this is getting interesting to see what is going to happen next, what if gorad is killed again will the kingdom be split up too kingdoms?

and the next leaders after could be, Ra' Nel' ek Sardal and adrelial shadow stalker, and who else now ? will the two fight each other for controll of the empire; after gorad is killed? Or split it up into pieces?

Lets not forget about the now, with Nhyis, Sara, william of Bristal, will any of them challenge Gorad?
#2110

bookmen

Sep 18, 2008 22:31:20
There are certianly many who could claim the throne, but none more so the Gorad. He was second only to Sarg and is the most powerful around except Sarg and Sardal and Sardal can't claim the throne since she is bound to Gorad.

Sarah won't try for the throne since if she is the same Sarah that we saw under Sarg's control then she would just follow the orders of whoever is higher ranking (Gorad) and if she is back to the way she was before Sarg got her then she will simply start killing anyone and anything near her.

Nhyis? Maybe. I don't know him well enough to say, but of what I do know I could see it going either way.

William of Bristal? Same as Nhyris. I knew William when he was alive, but he is different now so I can't properly predict his actions.

But in the end I think the biggest thing that will give Goard power is that he and Sardal could easily kill any one of those three and maybe even all three at once. My money is on them being able to kill all three at once.

Perhaps a OOC battle at the Arena to see if I am right?

But hey in the end this is all just my and in the end the DMs will likely choose who does what.
#2111

redhase

Sep 19, 2008 0:22:42
My money is one Gorad he has Ra' Nel' ek Sardal and adrelial shadow stalker under his control. As for sarah, Nyris, and william, they were under sargatans control. maybe not any more, they could be free to act as they wish now. Sarah could be her old self again. will she follow gorad ?

Gorad has his underlings, but a combined attack by all 3 of saragatas old underlings could be an interesting fight.
#2112

orcy_the_green_wonder

Sep 19, 2008 0:27:53
Adrelial is no longer with us. If you read back you will see that Gorad made a wish that ended up turning them both human. Gorad and Adrelial that is. Adrelial killed Gorad and was then sent to the plane of fire by an angry epic-power infused sargatanas. Gorad was later returned to undeadyness by a spell from Sargatanas.

Also... as you can see... now that Sargatnas does not control them, his minions no longer follow him. They are not forced to do his bidding as they had been.
#2113

redhase

Sep 19, 2008 0:37:07
Very interesting sistuations are going to be happing now!

Gorad still has the best hand I believe, we'll see though.
#2114

lady_rolindin

Sep 19, 2008 1:18:07
That is too bad Sargatanas, do come back though and partake again. Till we see you agian then, good luck on your endevers then.

I will just wait to see what happens, this could be zer interesting to watch.
#2115

demonfey02

Sep 19, 2008 7:57:42
Would the DMs mind if I took the opportunity to kill Davar?
#2116

bookmen

Sep 19, 2008 8:44:33
Would the DMs mind if I took the opportunity to kill Davar?

Davar the Tiefling that Gorad ripped in half? If so I think he is already dead.

@DMs
I'll leave Sarah as a NPC under your control since I don't know her stats after Sarg got her and you might have plans for her. I think that's what you are already doing, but thought I should say it just in case.
#2117

demonfey02

Sep 19, 2008 12:26:15
I thought that he only took the wings.
#2118

turalisj

Sep 19, 2008 12:43:57
Didn't he drink the blood out too?
#2119

bookmen

Sep 19, 2008 12:56:11
Davar got Non-lethal Shoot.
Then got his wings ripped off.
Then Gorad and Sardal drank some blood.
Then finally he was tied up to a post and rocks were placed in front of him for people to throw at him.
#2120

turalisj

Sep 24, 2008 15:29:35
Mwehehe... I just found a very fun and effective way to put Gorad under my controll... Atleast for a bit. :D
#2121

bookmen

Sep 24, 2008 16:37:44
...This should prove interesting.
Care to share?
#2122

turalisj

Sep 24, 2008 16:51:27
5th level Pale Master, with no save attached. I can control him for 5 rounds a day :D

5 rounds is still enough time to have him irrevocably declare me the ruler of Tyrannor.
#2123

orcy_the_green_wonder

Sep 24, 2008 17:03:46
Oh yes, that will work. Until he rips your throat out for trying to control him. There is also the problem of actually making the touch attack against him. It is good in theory, but it gives you only five rounds and 'irrevocably' means little with a bloodthirsty vampire. But it would make for an interesting encounter.
#2124

turalisj

Sep 24, 2008 17:14:58
Yes, there are those problems.... I'll find a way around them eventualy.
#2125

bookmen

Sep 24, 2008 18:18:42
Where is Pale Master from?
#2126

orcy_the_green_wonder

Sep 24, 2008 18:23:42
Libris Mortis.
#2127

turalisj

Sep 24, 2008 18:23:43
Libris Mortis. It's a 9/10 CL progress PrC that gives some nice stuff.
*goes back to searching for ways to paralyze undead*
#2128

gulien

Sep 25, 2008 0:45:14
Hahahahahaha. Go for it. Double Dog Dare ya to. As I always say, I could use the xp.
#2129

demonfey02

Sep 25, 2008 0:54:15
Don't we have to see if Gorad's strong enough to push around a pseudonatural T-Rex so he has shade first?
#2130

gulien

Sep 25, 2008 1:13:14
Bah, its easier than say.... plucking the wings from a tiefling. But thats just how the expression goes. But since I passed the save the spell keeping Gorad a daywalker is still active... I think. Meh, we will see.
#2131

gulien

Sep 25, 2008 20:58:18
Hey all, was bored at work and looked over some character sheets. Page 234 of the magic item compendium, check it out. All im saying.
#2132

demonfey02

Sep 25, 2008 22:19:25

How did I never notice the usefulness of that page before now? I think you actually just made two character concepts I'd been toying around with much more feasible. Thanks for pointing it out, Gulien.
In turn, there's an item I think would fit Gorad that you may have missed. It's in Savage Species, and is called the necklace of natural weaponry (or something similar). It lets you enchant your natural weapons much more cheaply than you would out of the DMG and with any of the normal weapon enchantments (example: +1 throwing/returning fists. Or fangs.)
#2133

turalisj

Sep 25, 2008 22:30:34
Hey, if it's allowable by RAW.... :D

But what happens if someone 'knocks' the fist out of the air?


I'm conflicted on to what kind of character to make now... I'd rather he had some kind of background within Tyria so I'm not just dredging him up out of the blue (and so I have a reason to be aligned with Gorad and not get gunned down the second my char steps into TP). Taking suggestions, anyone (minus Orcy)?
#2134

orcy_the_green_wonder

Sep 25, 2008 23:00:19
Just because RAW says it, doesn't mean Orcy will allow it. You aren't throwing fists at someone... As well... why would Orcy's suggestions not be wanted? How rude.

Just for that, Orcy suggests whatever it is, you buy bright red circles that get smaller and smaller set into eachother on your clothing.
#2135

turalisj

Sep 25, 2008 23:03:24
I'll make sure to buy a Shirt of Wraithstalking. Can't hit what you can't see, no matter how many ranks in Spot you have.
#2136

orcy_the_green_wonder

Sep 25, 2008 23:30:29
Lets not get cocky here, Orcy is playing a character, he is not out to get anyone. You seem to have taken things personally, but Orcy assures you that he isn't actively trying to kill players.
#2137

turalisj

Sep 25, 2008 23:36:03
I know, it just gets annoying when you take a character into combat and he gets gunned down before he can take an action. I never meant an offense to you. While you may be a hard ass as a GM, I respect you too much :P
#2138

gulien

Sep 25, 2008 23:47:02
I would like to interject right here and state that I take EVERYTHING personally. Even things people say about other people I take personally.... for them? Yeah. Take it. lol
#2139

turalisj

Sep 25, 2008 23:49:55
So... you like to take it?

edit: If it were someone else posting this, there might have been a side joke about the military in here. I have too much respect for anyone in the military (most of my family up to my cousin and mom's dad were/are in the military) to make that kind of a joke.
#2140

gulien

Sep 25, 2008 23:50:59
yup.... personally. *nods and ignores any and all innuendos*
#2141

demonfey02

Sep 26, 2008 14:28:49
Aw, guess I'm not going to give Shiny rocket punch now...;)
Anyway, that was just an example of what you could do. His would probably be unholy or something.
#2142

turalisj

Sep 26, 2008 22:13:03
Say... Orcy, I noticed something odd about your gunwoman.... Specifically there's no HP listed.
#2143

orcy_the_green_wonder

Sep 26, 2008 23:44:13
Ah yes. Orcy's laptop died a little while back, which included the vampirified stats for Ra'Nal'ek/Sardal. The one that is on his desktop was not complete when it was saved (transfered to the laptop to be worked on elsewhere). Her HP was not listed on that and Orcy forgot to modify it when he updated the sheet with the other info.
#2144

turalisj

Sep 27, 2008 0:23:48
Hey Gulien, there's a feat in Dragon Magazine Compendium called Hammer Fist you might be interested in. Let's you add 1 1/2 your Str bonus to your unarmed strike. There's also a feat called Deadeye which lets you add your dex bonus to ranged damage....
#2145

turalisj

Oct 02, 2008 8:59:18
Orcy, quick question. Is there a way for a psion, with the exception of taking spellcaster levels, to become a lich? Could I simply substitue the caster levels for manifester levels and the craft wonderous for craft universal?

Thaks for an answer either way >.>;
#2146

gulien

Oct 05, 2008 10:58:53
Wow... hey guys. I just wanna take this time to say, to turalisj bookmen, and demonfey Thanks. I realize I can be a bit snarky sometimes and I feel justified when I see something I dont agree with. But after sculy showed back up and I looked into some of the stuff he/she use to post? Wow, you guys have the temper of saints! I must not even register on your annoy-o-meter. Haha thanks.

As for page 234 of the Magic Item Compendium. Some of you may not like this. In that middle part is a column that says body slot. Those are the alternative body slots for bonuses of those areas. I.e. Strength Bonuses only making sense on Arms, hands, or the waist. I bring this up because as I was looking through things I saw things like Bracers of Charisma, Periapt/Vest of Dexterity, "Guy1:wow man you sure are agile! guy2: yeah man! this necklace is awesome and the vest is even better! Guy1:huh? how do those make you faster? Guy2:gross abuse of the laws of magic is what im guessing! *SPLAG!!!* guy1: what was that? guy2: SWAMP GAS!".
#2147

orcy_the_green_wonder

Oct 05, 2008 11:04:04
Orcy, quick question. Is there a way for a psion, with the exception of taking spellcaster levels, to become a lich? Could I simply substitue the caster levels for manifester levels and the craft wonderous for craft universal?

Thaks for an answer either way >.>;

There is a Psionic Lich template but it would have to be submitted for approval by Orcy and the other GMs.
#2148

bookmen

Oct 05, 2008 13:15:33
*snip*

Lol. Don't worry about it. Normally your posts are a lot of fun. :D
#2149

orcy_the_green_wonder

Oct 05, 2008 13:34:26
Just so you know, he is likely to complain about that *snip* quote.
#2150

bookmen

Oct 05, 2008 13:54:46
Just so you know, he is likely to complain about that *snip* quote.


Not ever gonna ask why.
#2151

gulien

Oct 05, 2008 14:48:18
IT ENRAGES ME.

I understand when quoting someone that sometime there is a need to *snip* PARTS of what they said but in the context of quoting the message and then *snip*'ing the entire thing? It comes of as a big kthx.
#2152

turalisj

Oct 05, 2008 18:28:20

Could be worse. We could post in third person or post as having multiple personality disorder. :P

@Orcy- There's a 3.5 version in Hyperconcious, same stuff as what is in the link. I was wondering if some of the powers from the book could be approved too? I'm mainly looking at it as a 'replacement' for Sargy.... If you think an undead army is bad, try an undead army with constructs and brainwashed humans thrown in.

If you want to talk about annoying though, check out the Gleemax RP section. There's people there that would make you rip your hair out in frustration.
#2153

orcy_the_green_wonder

Oct 05, 2008 18:44:13
Post up what you wish to be approved and we will take a look at it.
#2154

turalisj

Oct 08, 2008 13:29:35
Anyone else find irony in the fact that I get good stat rolls for evil characters?
#2155

eglentyne

Oct 10, 2008 4:49:07
Hej
I see alot of things happen, maybe I can play when more time have I.
#2156

demonfey02

Oct 12, 2008 21:34:32
In the next few days, I am going to be introducing Vladimir Diabolus. His goal is to lay the souls of those clamoring for the grave to rest, and those of the undead who would cause undue suffering in the world as well.
I hope he turns out as interesting as the image in my head...
#2157

necrodude16

Oct 25, 2008 20:03:03
Despite the fact that it was probably close to two years ago, I'd like to apologize for abandoning my GM post so recklessly. Me and the other GM's did get alot done for this game, but in the end i think we all succumbed to the large amount of work involved back then and various real life occurrences.. (I know i did) Again, Sorry.

Hope things are still going well. I'll probably pop in once every so often to see how things are going

-Necro
#2158

turalisj

Oct 25, 2008 22:35:35
I just get bored easily, no excuses here :D
#2159

captainshar

Oct 31, 2008 20:28:16
I'm alive!

*waves*

And the network in the new house is finally up, which is slightly more relevant.
#2160

bookmen

Oct 31, 2008 23:31:12
Only slightly more relevant. :P
#2161

turalisj

Nov 04, 2008 22:33:04
Wow, the IFWG realy slows down when school starts back up.
#2162

bookmen

Nov 06, 2008 16:18:48
For the life of me I can not remember what/where Carnak is.
Can someone remind me?
#2163

gulien

Nov 06, 2008 16:38:29
It is where Sardal, Ra'na'lek, is from. East of Horchound. Desert area.
#2164

bookmen

Nov 06, 2008 18:25:59
Weren't all of her people killed? And didn't Sarg have something to do with said killing and that's why she swore an oath of vengeance upon him?
#2165

redhase

Nov 06, 2008 21:10:11
If the gm's don't mind a reminder that Joon is from the western stepps mountains at the temple of Ving Tsun. Most likely still there with the other monks. To me the temple would be around or near the end of the westernstepps. I would think the monks would have no love for sarg either, or any of the undead.


http://img.photobucket.com/albums/v353/BaddieX51/TyrannorLands.jpg map of Trannor
#2166

NightScreamer20

Nov 11, 2008 19:06:19
*clears throat*

Hear Ye! Hear Ye!

Lords and Ladies of the lands!

Is it adventure you seek? Gold and riches? Enforce light? Deepen the darkness? Or just to slaughter all in your path?

The [color=darkgreen]Master of Rot[/color] beckons you to come to the Scorched Woods!

Convene and discuss, make parties and groups, both heroes and villains are one and the same when standing in front of the [color=darkgreen]Master of Rot[/color]!

Who is this msyerious man? Where does he come from? What are his plans?

Find out when you come and visit the [color=darkred]Scorched Woods[/color]!!
#2167

bookmen

Nov 11, 2008 19:15:49
OOC I would like to join in, but am uncertain which of my PCs will join.
#2168

turalisj

Nov 11, 2008 19:31:29
*clears throat*

Hear Ye! Hear Ye!

Lords and Ladies of the lands!

Is it adventure you seek? Gold and riches? Enforce light? Deepen the darkness? Or just to slaughter all in your path?

The [color=darkgreen]Master of Rot[/color] beckons you to come to the Scorched Woods!

Convene and discuss, make parties and groups, both heroes and villains are one and the same when standing in front of the [color=darkgreen]Master of Rot[/color]!

Who is this msyerious man? Where does he come from? What are his plans?

Find out when you come and visit the [color=darkred]Scorched Woods[/color]!!

That's great NS, real great. One problem.

WE'RE WAITING FOR YOUR CASTER TO TELEPORT PEOPLE TO TYRANNOR.
#2169

orcy_the_green_wonder

Nov 12, 2008 1:45:17
Perhaps you should have made a caster then. Orcy would like to take this moment to note that a player is not required to serve your wishes. If a player does not post for a while then one must continue on instead of waiting and blaming them. If you do not act for weeks that is your fault, save perhaps in a battle, then that person just keeps getting skipped... but that is not the point here.
#2170

turalisj

Nov 12, 2008 8:09:25
I realise another person's PC is not here to service the needs of others. HOWEVER, when you have a wizard in a party that can teleport the group across a continent instead of walking the distance yet the guy playing the wizard happens to be busy doing something else....

No offense intended NS, but it does get annoying when you're making nice long posts everywhere else but the people at the CoA are left waiting for a reply from you.
#2171

NightScreamer20

Nov 13, 2008 12:39:13
No offense Turalis but being in the COUNCIL OF ARCHMAGES I should NOT be the only with the ability to TELEPORT!

Worst Mage Guild ever. Rayne doesn't feel appreciated. In fact it's a bit dusty in there...
#2172

turalisj

Nov 13, 2008 14:19:24
Well, considering the only member that is in the CoA that actualy KNOWS how to teleport is dead...

Yeah, I know the CoA is a pretty poor excuse for a mage guild. But what do you expect? Half the members are as npc's and can't, mechanics wise, use any magic and the other half aren't 'full' casters.

And no Orcy, I'm not going to make another caster. I've found they are rather squishy and prone to dying in a single attack.
#2173

orcy_the_green_wonder

Nov 13, 2008 17:15:14
Orcy did not tell you to make a caster, nor did he have any intention of doing so. If you are hearing his voice or seeing his words on screen when they are not that... there may be health issues involved. It also means that Orcy is more powerful than he had thought...
#2174

turalisj

Nov 13, 2008 22:37:26
Perhaps you should have made a caster then.

That's what I was going off of.

And I play dnd, that's all the reason to be worried about health issues :P
#2175

captainshar

Nov 14, 2008 20:44:20
Apologies on my lack of posting. I'm working 50-plus hours a week, probably more as the holidays get closer.



Thanks to Orcy for his continued perseverance in running this guild house. I will do as much as I can, but Shar may have to spend a bit of time "recuperating" while I am working all hours of the day.
#2176

turalisj

Nov 14, 2008 20:52:57
Orcy is the oldest, next to Aramar, poster in the guild house. I doubt he would be leaving the guild house.
#2177

orcy_the_green_wonder

Nov 14, 2008 22:03:19
Since Orcy was one of the Guild House's founding fathers and original GMs, he would probably be the oldest poster in the guild house. Though perhaps Aramar and he are on even 'age' as Orcy believes we both posted in the Foundations before the Guild House was created.
#2178

turalisj

Nov 14, 2008 22:29:44
I was talking about online age, but RL would work too. :D

Btw, Orcy, would the map of Tyria work for being used in the Book of War? Instead of making my own map, I figure I would borrow the one already made.
#2179

NightScreamer20

Nov 15, 2008 2:02:55
I dunno if it counts but I've been on the boards longest? Joined GH right after Orcy did (he invited me if I remember).

Ah the good ol' days of the IFGW, undermining Sil's needs for complete control of the universe...

And SQUISHY? Of course! But... I'll go toe to toe with any Martial character any day of the week...
#2180

turalisj

Nov 15, 2008 2:07:36
Ah, I remember that... Although I did join a mere 2 years after you :P

Wait, would that put me behind DF in terms of boards-age? :D
#2181

bookmen

Nov 15, 2008 7:19:19
I joined a mere week before the Guild House was shut down the first time. Xen got me in. Dang we had a lot of good stuff back then (we still have great stuff of course). I never got to enjoy attacking Sil when he was a DM, but I did get to attack him when he was a player a breaking the rules. I got a "Soft Warn" from a WizO at one point. Fun times.
#2182

turalisj

Nov 15, 2008 11:24:14
DM of the Rings anyone? :D
#2183

aramar_the_black

Nov 15, 2008 16:18:06
I was moved to the Guild House unwillfully and and without warning.
I spent at least a week being quite unhappy and confused.
This was sometime right after its creation, I think.
#2184

captainshar

Nov 15, 2008 16:51:45
And of course, I'm the newbie. Joined up two years ago.
#2185

turalisj

Nov 15, 2008 16:57:30
Anyone have the +1 Paintball Gun of Newbie Initiation? :D
#2186

orcy_the_green_wonder

Nov 16, 2008 0:19:11
I was moved to the Guild House unwillfully and and without warning.
I spent at least a week being quite unhappy and confused.
This was sometime right after its creation, I think.

Yes, there was a good deal of discussion before the move but Orcy does not believe everyone knew about it. The foundations were spread out across the entire forums at one point, there were many dedicated to many different things in their respective areas. People grew annoyed at the foundations claiming that they were 'elitist' groups that did not allow anyone to join them, which was far from the truth. Anyone could join a foundation who asked, but most did not wish to ask and decided only to hate them instead. The powers that be chose to put things to a vote, to either move the foundations, or destroy them entirely. Though Orcy was opposed to either option, given the circumstances He chose to vote in favor of moving the foundations and spoke to their good qualities in the debates. Tenzhi, if Orcy remembers correctly, was an advocate of destroying the foundations. In the end, the foundations were all moved here to the Guild House, which much to our dismay was far away from where we had our highest poster-base. In the begining it was not a game and was only a gathering place for people to speak, but given that it is off the beaten path, there was little traffic. Silmarien chose to start a game in the Guild House, as was his intent from the begining (Orcy believes that is why it was placed where it is). Around this time, Orcy returned from a short hiatus when he headed to college and was quite busy settling in. The Guild Wars began shortly after this and the rest as they say, is history.
#2187

demonfey02

Nov 17, 2008 10:39:53
Though you are the most recent of the GM's to join, I think Gulien's actually the resident noob. I'm pretty sure he hasn't been here too long.

Looking back, the amount of history this forum has is amazing at times. While not here for the beginning, I was here near the start of the original war, and definitely the beginnings of the GoUE. I was here for the entirety of Droga and Sil, and the first shut down by the WizO's. Then the entirety of Sargatanas' reign in temple, and later, in the city. Those were interesting times, and like the saying, may have been a curse occasionally. But for the most part, they were fun.

EDIT: No, wait. theFriendlySmile is newer.
#2188

captainshar

Nov 17, 2008 18:30:18
XP:
The first round with Cerberus: 4500 each
Second round with Cerberus: 4500 each
The soul-eater: 6000 each (boss bonus)

Bonus to Mach for figuring out how to get the soul: 500
#2189

turalisj

Dec 09, 2008 14:08:29
http://forums.gleemax.com/showthread.php?t=846926
#2190

bookmen

Dec 10, 2008 10:00:22
http://forums.gleemax.com/showthread.php?t=846926

lol. So true.
#2191

turalisj

Dec 10, 2008 10:09:08
Pelor is the evil that shall taint the world with his lies and blasphemey. Do not believe the light!
*gets dragged off by men in white and gold coats*
Nooooo!!!
#2192

bookmen

Dec 10, 2008 12:46:59
*looks to those around*
Nothing to see here folks. Just a poor disturbed man screaming insanities. Pure nonsenses really. Move along now.
#2193

khat_dup

Dec 15, 2008 5:29:00
Hi, I'm new here/ I've read(well, sort of...) the top two posts that talk about the rules and how to join, is there anything else I need to know?

Andel

I'm sharing my sister's account, that's why the user names funny, she said she retired that user name so I don't know why it's doing that.
#2194

andel

Dec 15, 2008 14:29:41
Never mind I fixed it.

Andel
#2195

turalisj

Dec 15, 2008 14:37:34
*looks to those around*
Nothing to see here folks. Just a poor disturbed man screaming insanities. Pure nonsenses really. Move along now.

http://tvtropes.org/pmwiki/pmwiki.php/Main/LightIsNotGood

Even MORE proof that Pelor is out there to kill us!

*runs around screaming*

Edit: Oh, and welcome to the Guild House if no one has welcomed you already. I'm one of the saner people around here. Or was it crazier? Anyway, watch out for the old green orc with his oversized club. :D
#2196

andel

Dec 15, 2008 15:14:23
Thanks, I guess I might need to get a character up and running soon...
Oh, quick question, for the leadership score, when there is a race with a LA, is the score the ECL+charisma modifier or just the CL+charisma modifier.

Andel
#2197

bookmen

Dec 15, 2008 15:20:45
What do the rules say about it?

@turalisj
The simply shows that some beings of light are not good. Though it does state some things I have felt for awhile. I keep meaning to make the most Evil looking mother-fracker on the planet and have him be LG and save kittens.
#2198

andel

Dec 15, 2008 15:27:34
A character's base Leadership score equals his level plus any charisma modifier.
So class level?
#2199

aramar_the_black

Dec 15, 2008 15:31:57
A character's base Leadership score equals his level plus any charisma modifier.
So class level?

The DMG says Character level + Cha modifier. Generally this would just be class level, but ECL does stand for "Effective Character Level".
So I'd say ECL, but my word isn't final.
#2200

andel

Dec 15, 2008 15:34:45
Thanks!
Now, off to create a character or two...
#2201

captainshar

Dec 16, 2008 9:50:34
Welcome, Andel.

You're welcome to show up in any existing guild or make your own; once you're there, though, you must spend time traveling between locations (although at the rate people are posting this month, that shouldn't be much of an issue).

As far as places where people are: there's a group in the Merchant's Guild and a group in Tyrannor Proper, and a few other characters scattered about.

-Shar
#2202

lunoc

Dec 19, 2008 14:25:43
hi, I was thinking of posting on this forum. I was wondering if I could have a character without stats, but give it stats in the future.
#2203

orcy_the_green_wonder

Dec 19, 2008 15:08:52
Traditionally you may RP and interact with others with a non-statted character but they can have no 'real' effect in the game world until they have stats. So it is best to work on stats while one RPs and the like so that should trouble arise they are ready.
#2204

lunoc

Dec 19, 2008 15:17:53
yeah, that was what I was hoping to do. thanks.
#2205

lunoc

Dec 21, 2008 20:34:50
I'm a little confused about where to begin.
#2206

captainshar

Dec 21, 2008 21:09:36
Pick a guild you'd like to join and show up there; if there isn't one that you like, make your own. Sorry it's a bit slow now; a lot of us work in retail and Christmas is a hectic time.

Try sorting the posts "from the beginning" because some of the threads are a little dusty.
#2207

bookmen

Dec 21, 2008 21:18:51
The time right before Christmas is also Finals time so that also takes up time.
#2208

aramar_the_black

Dec 22, 2008 14:30:08
Shameless plug:
You should all watch your local PBS stations for the Christmas at Luther holiday special.
Everyone's favorite snowcone-eating archmage of ice lends his voice his voice to the song.
#2209

orcy_the_green_wonder

Dec 23, 2008 0:50:46
Orcy bears news from the Rider of the Red. It would seem that his phone has broken and he has been using it as a modem, so at the moment he has no internet and that he informs this green one, is the reason that he has not been posting recently. Orcy would hope that the replacement part arrives soon so that things may continue.
#2210

orcy_the_green_wonder

Jan 02, 2009 21:59:25
Alright Holiday Peoples. For those of you that picked up a present for this years Winter's Feast, Orcy has compiled a list by character name of the presents below. If you do not know what your item does (many are from The Magic Item Compendium) feel free to send Orcy a PM. If you opened a present and aren't listed, please let Orcy know.

Kord- Millennial Chainmail
Fi'Rua- Bracers of Wind
Val-Tak- Robe of Mysterious Conjurations
"The Binder"- Wight Hide Shield
Alex- Figuring of Wondrous Power (ebony fly)
Jay- +1 Landing Easy Travel Chain Shirt
Arioch- Soul anchor
Sardal- Blindfold of True Darkness
Calibrus- Sandals of the Light Step
Fel- Cat's Eye Brooch
Gorad- Ring of the Ram
Solaris- Scepter of the Netherworld
Leja- Stone Horse (Courser)
Avorio- Crystal Mask of Discernment
Shar- Greater Truedeath Crystal
Twinkle- Gloves of Storing
Nedin- Rapier of Unerring Direction
Shiny- Mirror of Time Hop
Rum Roy- Shirt of the Treant

As an added bonus this year, everyone gets a Handkerchief of Prestidigitaion, which has prestidigitation usable at will.
#2211

captainshar

Jan 04, 2009 20:03:41
Thanks, Orcy. My favorite D&D holiday tradition.
#2212

lady_rolindin

Jan 06, 2009 2:52:48
Thank you Orcy Winter fest is a good for the characters.

Question do cohorts recieve gifts also?
#2213

turalisj

Jan 06, 2009 2:56:29
I wish someone would tell me about these things..
#2214

lady_rolindin

Jan 06, 2009 3:53:47
witch one?
#2215

gulien

Jan 07, 2009 3:30:53
...now this may be a bit of a stretch... you could, i dont know, read the boards? I dunno, i'm the resident nub and all. I could be assuming much.
#2216

turalisj

Jan 07, 2009 3:34:53
I've been reading the boards... Just not going through every thread every single day -_-;
(doesn't help much that I've been waiting for 3 months now for the dockmaster to talk to Ailuth)
#2217

orcy_the_green_wonder

Jan 07, 2009 17:33:39
Sometimes you have to post more than once, we cannot see all sometimes and miss a few things. Post an update with Ailuth and Orcy is sure Shar will help you out there, the Docks are her section not Orcy's so there isn't much he can do for ya, its a part of the Seafarer's guild.

As for Winter Feast, Orcy announced it on christmas day and waited until the second to pass out presents and finish it all up, there was plenty of time to take a look around the threads and since all the threads that had posts between those dates had someone picking up a present Orcy feels it was rather widely noticed.
#2218

captainshar

Jan 08, 2009 15:24:35
(doesn't help much that I've been waiting for 3 months now for the dockmaster to talk to Ailuth)

I had no idea you were trying to start a conversation with the dockmaster. Try posting a question or at least something like,

"Ailuth goes into the dockmaster's office and waits for him to look up."

I just thought you were posting that your character was going to hang out at the Seafarer's Guild. It's not like it's hard to find...
#2219

turalisj

Jan 09, 2009 19:48:15
http://forums.gleemax.com/showthread.php?t=1133540

We need 3e supporters...
(just click the link, you know you want to)
#2220

captainshar

Jan 11, 2009 16:11:01
Lunoc:

If you're serious about leading this expedition to rescue your ship, you need to post a character. Not much point in a bunch of us going to rescue your ship otherwise!
#2221

captainshar

Jan 15, 2009 10:06:07
Another opportunity left in the dust.

Okay, people, we're going to try something other than just smacking stuff, for once. Check out the details in the Tyrannor Proper thread.
#2222

captainshar

Jan 31, 2009 23:22:32
Farewell.

I'll remember this place fondly, from the centaurs to the orcs to the vampires and dragons.

If you need to get in contact with me, or people start showing up here and we need more GMs, give Orcy a shout. He has my IM.

But for now, I'm going to be spending my creative energy on other things.

Anchors up and away we go!
#2223

orcy_the_green_wonder

Feb 02, 2009 1:42:05
We will miss you around here, bringing a bit of a lighter side to things compared to the relatively grim and gritty stuff that Orcy and some of his pals tend toward. Orcy knows that there hasn't been a whole lot going on around here lately and he would like to ask those of you who are still here to try and get the word out, bring some more people around to these parts. We've got a lot to do and theres only a little of the game that has been tapped so far, theres still so much more we just need to get some interest and some action going on around here. There doesn't need to be some epic fight though that seems to draw the most out of the woodworks here, there can be a lot more...
#2224

redhase

Feb 02, 2009 14:30:40
Captain Shar then come back when you can, life does happen.
Then good journey on your travels then.

AS far as others comeing here to pertake in the game, they can be asked to . I'll ask some people.
#2225

thasis

Mar 02, 2009 1:25:48
Oh woe... this place is finnaly fallen into complete obscurity. Though I havn't done much other then contribute to it's eventual downfall by leaving myself, it brings me great sadness to see a place that attracted me to the internet world enter a coma. Hopefully not it's grave I thought I'd stop by to see how things are going... but nothing has happened in some time. This brings great sadness... If things ever get going again be sure to PM me and I'll see what I can do to participate (despite my ever busy schedule that has kept me from partaking in the first place). I would dear love to see this place active again.
#2226

turalisj

Mar 02, 2009 7:58:13
I would try and get some friends to come here....but, they have never played pbp and say they don't want to try. Something about liking the idea of being able to reach over and smack someone who makes a dumb move (not that anyone here has ever done that.....)


And I've actualy started playing AD&D 1e.... With a death rate of 100% within the first quest.
#2227

aramar_the_black

Mar 02, 2009 15:24:27
As if it wasn't apparent, only a miracle could get me back for good. Or maybe a wish.
My personal D&D endeavors consume my time and interest.
#2228

premier666

Mar 03, 2009 8:18:51
Oh whoa. This place sure has decayed since the last time I stopped by.
#2229

turalisj

Mar 03, 2009 10:17:52
Everyone has become too busy with their own things.
#2230

orcy_the_green_wonder

Mar 05, 2009 23:23:36
Orcy is still here, he has much in mind but there are few people with which to accomplish any such goals. To continue the games here, we would need players but not just people to fight and insult one another. We would need people who were willing to take initiative, to follow leads, to spawn their own stories. But little of this has been done here and everyone seems to wish for their hands to be held and to be guided through a game. While this is how things are done in some places Orcy enjoys granting his players freedom, but it seems here that many do not wish to use it.
#2231

turalisj

Mar 06, 2009 11:15:15
I know I can't speak for everyone, but I know that rl games have been taking up much of my time...

ALthough it seems I have worse luck with rl characters than I do here.... My last one got- a wall toppled on top of him, nearly cleaved in two by a sword, and finaly hit with a fireball. And that's all from the rest of the group.


I think I found where Orcy gets his DM style
#2232

thasis

Mar 07, 2009 13:18:11
I barely have enough time for my personal campaigns these days with exams, getting my band's record released, and starting touring soon... to top it off my girlfriend is expecting. It's a hellah lot on my plate... I rarely post on any of the dozen's of message boards I used to be active on... getting a life really sucks some times ;)
#2233

lunoc

Mar 18, 2009 19:50:21
I have a question:
does one have to play a character who is level 15, or can we go lower? (I ask because I very rarely have enough time to stat characters, and being a little short on power just makes it a challenge.) if I could, I would be able to post here regularly.
EDIT: wow, quiet in here.
Orcy is still here, he has much in mind but there are few people with which to accomplish any such goals. To continue the games here, we would need players but not just people to fight and insult one another. We would need people who were willing to take initiative, to follow leads, to spawn their own stories. But little of this has been done here and everyone seems to wish for their hands to be held and to be guided through a game. While this is how things are done in some places Orcy enjoys granting his players freedom, but it seems here that many do not wish to use it.

well, I think I can do that orcy, and I might be able to help spread the word about this place to at least a few people. also I am able to post daily, so that may help.
#2234

orcy_the_green_wonder

Mar 19, 2009 0:34:27
Orcy would be happy to get some activity around here. At the moment level 15 is the character level we have running. Most characters are set at such a higher level due to the fact that they are meant to be improtant, powerful people in their organizations/guilds. If you really wish to play a lower level character then that is your choice, but know that most things will be geared toward level 15 characters. Though depending on the popularity of a lower level, Orcy would be perfectly willing to change things up a bit and start lower. Level 15 tends to pose some problems what with all the 'save or die' options that become available.
#2235

turalisj

Mar 19, 2009 0:53:56
Lunoc! Glad to see ya!

Right now the place is in a comatose state, although that happens every now and then.
#2236

lunoc

Mar 19, 2009 14:29:52
well, I dont mind a lot of my characters dead if I didnt have to go through the trouble of statting them.
question: could I play as a non leveled creature if it's ECL was under 15? (ex. a gargoyle)
turalisj: glad to be gladly seen!
#2237

orcy_the_green_wonder

Mar 19, 2009 17:30:51
If you wanted to play a creature without levels then that would be fine as well, as long as their ECL does not go higher than 15. It may be easier to take a creature like that and level it given that a number of stats and whatnot have already been done. Its up to you if you want to be an ECL lower than 15.
#2238

turalisj

Mar 22, 2009 19:34:12
I'm going to be sending links to all the pbp sites I play on to try and get people here. Hopefully, I can pick traffic up.
#2239

gulien

Mar 28, 2009 5:06:08
We return.
#2240

demonfey02

Mar 28, 2009 12:21:32
You should know by now, most of us fade in and out, but never truly leave.
I'm just trying to figure out if I even want to stick with my current characters. They feel so...disinteresting right now.
#2241

jagggar

Mar 31, 2009 2:52:25
Orcy, you're amazing. But I don't think you rolled on front of the cosmic DM for your Constitution with the kind of stamina you've shown here.

jagggar got a job. And a bear. And jagggar just realized she picked up a bad case of the Third-Person from Orcy before moving on.


I'm a 4e convert, so...yeaaah....
I'm not utterly opposed to 3.5, but I certainly don't want to go to the trouble of making a high level character in it ever again.


oh... hai. =P
#2242

turalisj

Mar 31, 2009 14:40:55
Turalisj feels the need to.... GOD MOTHER SONOFA now look what you did...


But I believe orcy said to one newcomer (lunoc) that you don't HAVE to create a high level character. It's just that most stuff will be geared towards them.


edit: Aramar, I see you lurking there...
#2243

aramar_the_black

Mar 31, 2009 16:05:23
Well, invisibility is not something I usually prepare.

Aramar is writing his own D&D ruleset. And is generally not satisfied with his character creation abilities.
#2244

jagggar

Apr 01, 2009 10:24:38
Turalisj feels the need to.... GOD MOTHER SONOFA now look what you did...

.... what?



Yes, Orcy did say that.
Unfortunately, even if there was stuff focused at an appropriate level, it would still feel like playing in Forgotten Realms except the DM doesn't have the option of ignoring Elminster.
#2245

demonfey02

Apr 01, 2009 10:47:15
Actually, I have an idea for that kind of scenario. Just play it as someone who doesn't give a about the politics. After all, there have always been corners of the games that have never been part of the conflicts. Maybe some adventuring group to the east has just been noticing more orcs and zombies, and is curious. Or, with a character I may play, just wants to steal a lot so e can buy its own personal island and retire or something.
#2246

turalisj

Apr 01, 2009 19:28:07
Hmm.... Want to work something out df? I've got a couple of different ideas... Such as a power hungry Edurite. Mmmm, 50+ powers to pick from :D
#2247

demonfey02

Apr 01, 2009 20:54:10
Hm...I was thinking a low (for here) level (7 maybe?) changeling Lurk, who always tries to lie, cheat, and bluff its way out of anything, and with nonlethal violence being the last resort (not that e's a good guy, just that he thinks violence is the sign of a shoddy job). Since I've never really played with psionics before, and it's your main choice, I could use some pointers...
#2248

lunoc

Apr 01, 2009 21:04:44
I think he would make great friends with argus my gargoyle
#2249

demonfey02

Apr 01, 2009 21:57:09
I'll flesh him out sooner or later. In the mean time, I'm going to introduce my potential hero with broken Common, "Bug". Character sheet'll be done soon.
#2250

turalisj

Apr 01, 2009 22:30:40
I'm still getting over the horror of Shiney Lantern.....

I've never played a lurk, so I can't realy give any advice for picking powers and such. From what I've heard, lurk isn't the first choice for a stealthy psychic char. For that, you want the psychic rogue, courtesy of Mind's Eye.

Sounds like the changling lurk would be an anti-hero though. Fun. :D
#2251

demonfey02

Apr 02, 2009 13:53:47
It may not be the first choice for most people, but looking at the abilities and powers, it has all the powers that make the most sense for the character in mind. Easy buffing, erasing yourself from people's minds, hiding your own thoughts, and quick disappearances, all in one small package. Excellent for someone who hides through disguises.
Also, they have a class trait that will let them sneak attack even undead and constructs.
#2252

turalisj

Apr 03, 2009 0:37:33
Hmmm, could Orcy please put up a thread for the Orc Hordes? Tibur's sword arm is getting itchy...
#2253

demonfey02

Apr 03, 2009 14:44:03
I keep getting hung up on two choices for a villain, because both would be relatively new ground for me.
One, given the working name Madman, is a mad artificer (potentially fleshwarper, if Orcy'd be willing to talk about slight modifications), with a tendency to kidnap people to either use as spare parts or experiments. His goal is a world driven to anarchy and madness, filled with war, mutation, and death. However, I just don't know how well the concept would fit, since to get a formidable force would require lots of experience, gold, resources, and time, which may become a considerable issue.
The other idea, which I call Tyrant, is a Crusader for Hextor, possibly warforged. Or maybe a half ogre, since both ideas seem like they would work. It'd have a high focus on Stone Dragon and Divine Heart moves, definitely would have leadership, and would likely attempt to carve out a kingdom from either the orcs or some new territory before going on from there. Keep imagining him sounding something like Doom or a Nazgul.
Since I can't decide which one would work best. I like the first one in theory, but don't have any idea where to even begin with it, and the second I could probably execute, but am not as enthusiastic about. Any help, such as a link to any artificer/mad grafter builds, or some comment to spark interest in the Tyrant would be appreciated.
#2254

turalisj

Apr 03, 2009 15:48:39
Assign each one even numbers or odd numbers, and roll a d20. It's what I do...
#2255

orcy_the_green_wonder

Apr 09, 2009 0:42:40
Where did everyone go now?
#2256

turalisj

Apr 09, 2009 7:37:16
I know atleast for where I'm at, Spring Break starts tomarrow.... I'll have some more chnaces to post then (if I don't get caught up in RL games)

Right now, I'm trying to figure out what to have Tibur say without making him/me look like a pompous ass.
#2257

demonfey02

Apr 09, 2009 8:01:14
Getting school stuff sorted out. It's class registration time, in addition to other things.
#2258

thasis

Apr 10, 2009 23:02:07
It seems that the people who are actually posting here seem to want a lower level, around 7 from the two people who've actually talked about playing a character, and personally I don't think I could argue to that. Creating a 15th level character that isn't either really broken or really sucky can be difficult and time consuming, while creating something a bit lower level can make the gameplay faster, character creating a bit more streamlined, and everything a bit more close and personal cause there's a bit more risk, giving people more of an incentive to stick together. Just my thoughts on that matter.

If things actually pick up I could probally drop by and maybe do a bit of RPing with you guys (as I've been wanting to do some 3rd edition, and I desperatly miss the Guild House), especially if it's around the lower levels.
#2259

bookmen

Apr 11, 2009 14:29:05
DF once I get back from my training (should be back in June) I would be willing to help with your Madman (I've been itching to make a good abbrant PC for awhile).
#2260

demonfey02

Apr 11, 2009 20:35:36
I recently came across a working build, actually. I just don't have access to the books I need at the moment.
It's nice to see people coming back, though.
#2261

thasis

Apr 14, 2009 3:22:03
If we can even get half a dozen active players, and a scattering of infrequent players then we could get a nice game going. What happened to Sargantas? Anyone know if he's still intrested? Or has he gave up?

Edit: NVM, just went to teh Temple of the Damned. He's still around
#2262

orcy_the_green_wonder

Apr 19, 2009 10:42:16
So that everyone knows, Orcy has been having some login issues recently. It takes him a number of tries to log in and the last time he had logged in, it logged him out unexpectedly.
#2263

turalisj

Apr 19, 2009 11:00:56
The forum has been doing that to everyone...

Altough, oddly, a warforged just came through a rip in space-time and told me that Gleemax is going to link up with every electronic item in the world and cause Armaggedon.
#2264

demonfey02

Apr 19, 2009 11:15:01
It does that some times. However, it seems to fix itself in an odd way...
#2265

bookmen

Apr 19, 2009 12:23:09
It does that some times. However, it seems to fix itself in an odd way...

Gleemax causing Armaggedon or the login problem?
#2266

demonfey02

Apr 22, 2009 19:37:57
@Lunoc: Depending on your half orc character's background, you could join by either being part of a different patrol that heard the sound of combat, or you could be a druid that, in response to the over hunting of game and the deforestation caused by building siege, forging weapons, and camp fires that is likely to happen due to the sheer size of the army, came to restore the balance of the land, one way or another.
However, if I were in charge of the character sheets, I'd make you tidy that up a bit. Do you have a dndonline account, or mind putting it in the Guild House standard format?
#2267

lunoc

Apr 22, 2009 19:45:20
well, the only problem is I dont often have much time for stating characters, if I can I'll convert it to the guild standard, but I hope what I have will be sufficient
#2268

demonfey02

Apr 22, 2009 19:56:30
I think for most people it's a somewhat gradual process anyway, so that should be fine.
While we're on the character, though, do you want to give Bloodmaster an animal companion? If so, I think you just write what kind of animal it is.
#2269

lunoc

Apr 22, 2009 20:04:25
yes. a badger.


I rolled a d20 for every part of bloodmaster. including name (three 20's) race, class, and animal companion.
#2270

demonfey02

Apr 22, 2009 20:19:05
If you'd like help getting it all together, I'd be willing to get the character set up in standard format and send it to you in a PM, if you send me any other data about (I'm guessing) him. It'd take me a while, since it's near finals here, but I'd be willing to help if you'd be okay with it incomplete for maybe a couple of weeks.
Also, if you do want help with it, would you like the character to remain just core, or would you accept gear suggestions?
#2271

turalisj

Apr 22, 2009 20:34:40
badgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadgerbadger


Sorry, had to >.>
#2272

demonfey02

Apr 22, 2009 22:46:40
*Puts Nhyris next to the badger* *goes to find a myconid*
:P
#2273

orcy_the_green_wonder

May 03, 2009 0:14:02
Orcy is thinking of setting up a 4e game in the Legends of the Guilds sub-forum. He is wondering if anyone would be interested in giving it a try. While he isn't a huge fan of 4e, these forums are primarily for current Wizards of the Coast products. He would also be interested in giving it a go to learn more about 4e and whatnot. The game would be lower level and whatnot so as to make things easier to start with.
#2274

turalisj

May 03, 2009 0:24:04
Eh, I've slowly been losing interest in dnd itself for a bit. A friend is starting a campaign next week though, so that should be fun.

I might join the 4e game, but I'd have to be extremely bored to do so
#2275

lunoc

May 03, 2009 11:53:17
If you'd like help getting it all together, I'd be willing to get the character set up in standard format and send it to you in a PM, if you send me any other data about (I'm guessing) him. It'd take me a while, since it's near finals here, but I'd be willing to help if you'd be okay with it incomplete for maybe a couple of weeks.
Also, if you do want help with it, would you like the character to remain just core, or would you accept gear suggestions?

definately, and yes although I do not have many non-core books.
#2276

demonfey02

May 03, 2009 14:52:29
Alright, I'll see what I can do next week. This week is finals, though.
#2277

jagggar

May 06, 2009 12:07:56
Orcy is thinking of setting up a 4e game in the Legends of the Guilds sub-forum. He is wondering if anyone would be interested in giving it a try. While he isn't a huge fan of 4e, these forums are primarily for current Wizards of the Coast products. He would also be interested in giving it a go to learn more about 4e and whatnot. The game would be lower level and whatnot so as to make things easier to start with.

You have my attention.
#2278

orcy_the_green_wonder

May 06, 2009 13:58:15
Orcy will get something posted up for a 4e game after doing some reading. He has never actually run anything for 4e and only really played in one game. So this should be interesting... but it seems very simple. He will have a look at the books and get something up as soon as he has figured out whats going on with it...
#2279

turalisj

May 06, 2009 15:00:01
The motto for 4e-

'So easy, an orc can run it' ;)
#2280

jagggar

May 10, 2009 19:37:44
Character ideas for potential 4e game:

Warforged Cleric
Striker
Class with pet
#2281

turalisj

May 10, 2009 19:39:53
Kobold Avenger
Elf Ranger
Dragonborn Cleric
#2282

thasis

May 12, 2009 12:39:03
I'm more of a 3e guy then anything. I'd be intrested in playing a Tiefling Warlock maybe?
#2283

lunoc

May 12, 2009 18:04:32
just want to say im still here but I have been busy recently.
#2284

orcy_the_green_wonder

May 13, 2009 15:07:49
Orcy is currently in a considering mood. He is considering a number of things that might get some more players into this area. He would like to stir up some interest and anything the players can do to help would be appreciated. He is considering reducing the level of the 3.5 game somewhere into the 5-7 range as people seem to be more interested in building characters that don't take so long and there seems to be little interest in high end play at the moment.

As for the 4e game he is currently thinking about level 4 for the starting level. The game will most likely take place in some alternate future or timeline and whatnot of Tyrannor. Orcy is currently involved in fleshing out his in person campaign world and doesn't believe he'd have the time to really create a whole new world for play from scratch.

Orcy is open to any ideas you all might have if you are willing to share them here or in a PM.
#2285

demonfey02

May 13, 2009 16:46:08
Just dropping by to say I'm still here too, and have just been really, really busy.
I'd go for a 5-7 game, but I'd have to learn 4th ed before I'd be able to join.
#2286

turalisj

May 13, 2009 20:54:51
As for the 4e game he is currently thinking about level 4 for the starting level. The game will most likely take place in some alternate future or timeline and whatnot of Tyrannor. Orcy is currently involved in fleshing out his in person campaign world and doesn't believe he'd have the time to really create a whole new world for play from scratch.

Hmmm, some thoughts-

1. A 'before the legends', taking place before any of the guilds were large and powerfull. Tyrannor still has a king and a large presence throughout the continent.

2. 'Descendants of the legends' set sometime after the IFWG. Perhaps our resident skelly-head managed to take over the lands and the heroes are now the last hope for the living.

3. Alternate reality- can be anything from the guilds never being formed, to the guilds being in reverse. The CoA is a tyrannical organization dedicated to keeping the knowledge of the arcane 'out of lesser hands'.
#2287

jagggar

May 14, 2009 6:56:45
As for the 4e game he is currently thinking about level 4 for the starting level. The game will most likely take place in some alternate future or timeline and whatnot of Tyrannor. Orcy is currently involved in fleshing out his in person campaign world and doesn't believe he'd have the time to really create a whole new world for play from scratch.

Orcy is open to any ideas you all might have if you are willing to share them here or in a PM.

Might I suggest level 3?

Starting at level three would let anyone who has Windows download the trial version of the Character Builder to create their character. It may encourage some people to join since they won't have to pay anything to start if they haven't already invested in 4e.

Show
====== Created Using Wizards of the Coast D&DI Character Builder ======
jagggar, level 3
Human, Ranger
Build: Beastmaster Ranger
Fighting Style: Beast Mastery
Beast Companion Type: Cat

FINAL ABILITY SCORES
Str 20, Con 10, Dex 14, Int 10, Wis 11, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 10, Dex 14, Int 10, Wis 11, Cha 8.


AC: 17 Fort: 19 Reflex: 16 Will: 13
HP: 32 Surges: 6 Surge Value: 8

TRAINED SKILLS
Nature +6, Dungeoneering +6, Perception +6, Athletics +10, Acrobatics +7, Heal +6

UNTRAINED SKILLS
Arcana +1, Bluff, Diplomacy, Endurance, History +1, Insight +1, Intimidate, Religion +1, Stealth +2, Streetwise, Thievery +2

FEATS
Human: Weapon Focus (Heavy Blade)
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Lethal Hunter

POWERS
Ranger at-will 1: Predator Strike
Ranger at-will 1: Careful Attack
Ranger encounter 1: Synchronized Strike
Ranger daily 1: Partnered Savaging
Human: Circling Strike
Ranger utility 2: Unbalancing Parry
Ranger encounter 3: Disruptive Strike

ITEMS
Sunblade Longsword +1, Addergrease Hide Armor +1, Amulet of Mental Resolve +1, Hide Armor, Longsword (2), Longbow, Adventurer's Kit
RITUALS
Raise Beast Companion
====== Created Using Wizards of the Coast D&DI Character Builder ======
#2288

turalisj

May 14, 2009 7:56:29
Liar. It means backstab. :P


I've already got a kobold avenger statted up....somewhere. I just have to make a version for each level now. Lovely.

(I said I didn't like 4e, never said I didn't have any of the books)
#2289

jagggar

May 14, 2009 10:02:47
Backstab? We're playing AD&D now too?


Well, I'm not assuming that everyone has them. And I'm not assuming that everyone who bought books and decided they didn't like it kept their books.
Plus the CB gives access to some of the Dragon material.

I mean, if everyone had kept them, I wouldn't have been able to get my Core Rulebook Collection for $25. Makes me thankful for the smudging ink on some 4e books, people who don't treat their books with respect, and smokers.
#2290

turalisj

May 14, 2009 10:18:48
Eh, my books suffer alot of abuse. But then, that's mostly from my 5 brothers.

I can't find anywhere where the starting gold is for levels above 1.
#2291

jagggar

May 14, 2009 10:27:22
Oh, they're certainly not that bad, but every dented corner and thumb-printed page (I really don't want to know what they had on their hands...) decreased the price. The slipcover really saw the worst of it.


DMG 143
#2292

turalisj

May 14, 2009 10:42:36
Ah thanks.

Yea, the worst one of them is my XPH, which has the binding falling off.
#2293

jagggar

May 14, 2009 13:43:53
<3 XPH
Same was happening with my 3.0 PHB until I got a 3.5. One of my friend's actually did come apart though.


My general idea is that the war between the Guilds tore Tyrannor apart. The land has been centuries in recovery since its downfall. Finally there are trade routes opening up between communities and such. Blahblahblah Points of Light in the darkness.

The guilds that have survived (or reemerged) aren't trusted by the general populace. They exist. They used to rule. They messed up bad. The guilds may still have access to some of their former glories (saaay magic items people want in exchange for membership and quests that further their goals) but that doesn't mean they represent what they used to.

For a bit of 4th wall fun, an alignment guild that sits around arguing if alignment is better now or was better before or if we'd be better off without it all together.

Primal power source - Instead of raging against the gods and primordial as core-fluff, Tyrannor itself raged against the Guilds. Now that they're not threatening to destory the world through their actions (yet) the primal spirits have calmed down, but people are still able to access its power.

We start somewhere near the edge of the map, mayhaps one of the cities, mayhaps a new city, and head out for adventure. While we might go anywhere, one large, looming plothook is Tyrannor Proper. As the center of Guild activities and, effectively, the world, it was the center of the cataclysm. No one has been known to come from there and no one who has set off for Tyrannor Proper has ever come back.


The events which doomed Tyrannor could have happened around "now" with whatever you've got going on in the 3.5 game, or perhaps turn back the clock a bit and the terrible fate which befell Tyrannor happened when the Half-Elves dare challenged the Darkness. I could see 4e Bane being what the half-elf god has become with some refluffing.

Show
No other god is like Bane. Gruumsh might give in to his violent instincts, Asmodeus might revel in his growing might, Tiamat might be blinded by her greed, and Vecna might be busy with his obsessions. Only Bane, of all the evil gods, believes that what he does is best not only for himself, but for the world—even if the world refuses to acknowledge it.

...

Bane is an evil god who seeks to conquer and rule no matter the cost, but not all his followers come from the same mold. Many turn to Bane seeking the strength to battle the savage wild. The Black Hand’s doctrine of conquest, order, and military might appeals to soldiers, generals, mercenaries, and even rulers of all stripes. Even a good-aligned officer might utter prayers to the Iron General before battle; the sovereign of a city-state might subjugate his neighbors, not out of innate greed, but for the safety of his people. These are slippery slopes, and many a military leader has fallen to evil through the worship of Bane—frequently by “doing what is necessary” or “acting for the greater good.” The fact remains, however, that of all the evil gods, Bane boasts the greatest number of worshipers who are not evil and who are attracted by his doctrines of rigid discipline, strict law, or expansionism.

...

Most communities in which Bane is one of the dominant gods are strictly regimented. The military has a strong hand in governing—either ruling directly, or functioning at the behest of a leader who has strong militant leanings. The law is likely complex and rigidly structured, without much room for leeway or extenuating circumstances. Where Bane is worshiped alongside gods such as Erathis, Ioun, or Moradin, those laws are strict, maybe even harsh, but ultimately fair. When the Iron General is paired with gods such as Asmodeus or Tiamat (or Erathis again, who is worshiped as frequently in malign communities as benevolent ones), those laws are draconian in their punishments and brutal in their execution. Even minor crimes are punished severely—indentured servitude, torture, and execution are common punishments.

Despite the potential for oppression, many folk prefer communities in which Bane is widely worshiped. Because such communities are militarily powerful and orderly, they are well protected and have relatively little crime. It might be distasteful to watch what one says, keep abreast of the latest changes in the law, and occasionally witness the public torture or execution of an “example,” but for some, safety and order are worth it.

#2294

demonfey02

May 14, 2009 16:51:59
Maybe not for the history...but that does give my idea of the warforged Phalanx (original working name Tyrant) much better flavor than Hextor would have, and makes it more appealing than the construct master artificer.
#2295

turalisj

May 14, 2009 19:57:07

The Reckoning



It happened overtime. Slowly, the masters of old left the Council of Archmages. Slowly, new members joined. Young and hungry for power, they lacked the patience that the old masters held. They began making deals. Deals that would help doom the Age of Guilds.

In the Temple of Darkness, forces grew. As Tyrannor began to weaken and it's people grow sick, the undead army grew. The drums in the dark grew louder, sounding the end of Tyrannor.

More to come. Or, feel free to change some things around and add things.
#2296

lordgrimclaw

May 16, 2009 0:49:32
Do you realize I essentialy had to reincarnate myself just to get back on the boards (the horrors of forgotten passwords and new e-mail acounts)
I am rather pleasantly suprised to see Tyranor still in existence.It is still one of my favorite creations.
#2297

orcy_the_green_wonder

May 16, 2009 21:30:14
Ah reincarnation. Orcy never wanted to try that, he would lose his edge in combat were he to come back as a female of some sort. He would be distracting himself too much.

Welcome back Grimclaw. It is good to see old members, it gives Orcy hope that new ones will come as well. He is currently in the process of putting together two games, which is a bit more challenging but is almost ready. He is sorry for making people wait but such is life and Orcy hopes it is worth it...
#2298

jagggar

May 18, 2009 12:10:35
GRIMMY!!!
It's been like forever.


Looking forward to it, Orcy.
#2299

turalisj

May 18, 2009 12:55:38
Do you realize I essentialy had to reincarnate myself just to get back on the boards (the horrors of forgotten passwords and new e-mail acounts)
I am rather pleasantly suprised to see Tyranor still in existence.It is still one of my favorite creations.

Wow...it's been so long, I don't remember who you were XD

Weren't you around when Dyne was still here and the SB&B was still up?
#2300

jagggar

May 19, 2009 11:09:04
Well, as I only recall two G-names and Gabrion was the one who asked about using the Saint template so that leaves....

Grimclaw wrote the original fluff for Tyranor.

If I my memory isn't out to get me, anyway.



Ugh... I hate how the old threads have all been eaten by the board. We've got a page, maybe less of guilds... ;-;

...No psionics guild...
#2301

turalisj

May 19, 2009 11:44:23
I wonder if Orcy would be kind enough to wait for PHB3 to come out before starting his 4e game. I'm waiting to see what 4e does with psionics before passing judement.
#2302

jagggar

May 19, 2009 14:14:23
I'd like to object since that will probably be about 9-10 months in the future. I would much rather play for 9-10 months while waiting for the Psionic and hybrid classes.

I'd like to avoid a worse case scenario where the 4e game is put on hold for the PH3 to come out, the Psionic classes don't please you, and we've waited nearly a year for you to decide that you don't want to play after all.

Not that I know what you want out of psionics, where they're going with psionics, or if they'll line up or not, but I'm a bit paranoid about the unpleasable fanbase since all the people who claimed they were "through with D&D" when they found out WotC had scrapped the AZN Ki power source even though the designers said they were moving the classes to different power sources instead of scrapping them too.


...

And on that note...

MONK IS PSIONIC
#2303

crazy_monkey

May 19, 2009 19:01:39
Please pardon the intrusion...

The forum software starts to get cranky when a thread goes over a thousand posts.

So, please wrap up this thread and start a new one. I'll be closing this thread tomorrow afternoon.

Thank you.
#2304

galathecat

Jan 08, 2010 19:03:08
Is there anyone here - greetings everyone!
#2305

dyne

Jan 09, 2010 3:29:35
Is there anyone here - greetings everyone!



Well, I haven't been here in over a year (I'm surprised this place still exists...), but I suppose I might as well say hello while I'm here. Smile

Does anyone have an archive of the old threads that used to be here? The old Council of Archmages Library seems to have vanished into the abyss, and it seems the forum archives are no longer up and running. I had some stuff I'd like to retrieve (specifically a spellcasting class I created ages ago).
#2306

galathecat

Jan 11, 2010 2:29:19
thank you - Dyne

A year is a while.  Thank you for popping in.

What was the spellcasting class?  I can remember the CoA - it was a pretty active thread.   I used to know someone called Lady Rolindin.  I would love to get her involved here.  She was a lot of fun.
Has anyone seen her, and is it a melee environment?  Seems to be some kind of cross between Never Winter Nights and Club Building.

I've had a look at the gaming environment in the sticky threads.  It looks like what is missing are some posters - people seem to have moved on.

I need a crew of 3 to 10 and I am happy to see if we can bring some life to this place.





#2307

dyne

Jan 12, 2010 0:50:25
thank you - Dyne

A year is a while.  Thank you for popping in.

What was the spellcasting class?  I can remember the CoA - it was a pretty active thread.   I used to know someone called Lady Rolindin.  I would love to get her involved here.  She was a lot of fun.
Has anyone seen her, and is it a melee environment?  Seems to be some kind of cross between Never Winter Nights and Club Building.

I've had a look at the gaming environment in the sticky threads.  It looks like what is missing are some posters - people seem to have moved on.

I need a crew of 3 to 10 and I am happy to see if we can bring some life to this place.








I don't even remember the name. It was basically a new spellcasting system, kinda a cross between a wizard, sorcerer, and scion. The way it'd work is you'd have a spellbook with a potentially unlimited number of spells (like a wizard), but you could only memorize a certain number of spells per day. You would spend points on the spells (like a Psion), but only able to cast whichever spells you memorized that day. Each day you would pick which spells from your spellbook you would memorize.

I remember including certain penalties to make up for the massive versatility, such as spells requiring a full-round action to cast unless you used a Meta-Magic Feat to reduce them to a standard action. I may have also required a focus item for all spellcasts, like a staff (but I don't remember the details).

Yeah, this place seems pretty empty. I guess people lost interest one by one.

EDIT: Now that I think about it, I believe the class was named the Magician.

Also, everyone from the Guild House seems to have migrated to a group forum:
community.wizards.com/theguildhouse/?pre...
#2308

galathecat

Jan 12, 2010 15:29:40
Thank you Dyne,

The class sounds very interesting - the versatility is great as is the idea of using metamagic to up the umph to compensate for the advantages.  Sounds like it would be fun to play.


"Yeah, this place seems pretty empty. I guess people lost interest one by one."

That's life, I suppose, but so is creating interest and starting a small game.

I particularly like the sub-form "Legends of the Guilds", and see if I can round up some boffins to start a small game.

Thank you for the URL link too

#2309

dyne

Jan 12, 2010 16:09:14
Thank you Dyne,

The class sounds very interesting - the versatility is great as is the idea of using metamagic to up the umph to compensate for the advantages.  Sounds like it would be fun to play.


"Yeah, this place seems pretty empty. I guess people lost interest one by one."

That's life, I suppose, but so is creating interest and starting a small game.

I particularly like the sub-form "Legends of the Guilds", and see if I can round up some boffins to start a small game.

Thank you for the URL link too




I decided to just re-create the class (along with a cleric version); it can be found in the new guild I posted up in the above-mentioned group forum. I'm thinking about redoing Bards and Paladins (and possibly Rangers) in a somewhat similar way.
#2310

orcy_the_green_wonder

Jan 15, 2010 23:58:08
Orcy is not quite sure how this little section of forum was found but there are few people here because the powers that be have decided to do away with play by post forums.  Indeed the games that had once been run in such forums have been converted to groups.  This in turn changes things so that anyone can really run a game on the current boards software.  Those of us bearing the GM tag over on the left there are... Orcy shall say 'sanctioned' game masters of the various old games.  A mark of quality if you will, and if it does not sound too egocentric.
#2311

galathecat

Jan 16, 2010 22:34:29
"I decided to just re-create the class (along with a cleric version); it can be found in the new guild I posted up in the above-mentioned group forum. I'm thinking about redoing Bards and Paladins (and possibly Rangers) in a somewhat similar way."

Thank you Dyne.  Bards I've always loved, as the 'spirit' of the class is fun - and Paladins have become way more interesting, these days.  I'd love to see your work.

"Orcy is not quite sure how this little section of forum was found"

It's just where it's supposed to be, here:

community.wizards.com/go/forum/viewcateg...

"General Gaming", Play by Post and Roleplay

"This in turn changes things so that anyone can really run a game on the current boards software"

That's a great step in the right direction.  I am happy about that having occurred, was one of the many who love that sort of thing, supported it, and have seen some great ideas put together in the new envioronment.....

"A mark of quality if you will, and if it does not sound too egocentric."

....because it gives everyone a chance to do what the GMs used to do, because a lot of people love that kind of thing, and to create games that are fun.

I'm getting a crew of people together for my own initiative.

#2312

Tenzhi

Jan 17, 2010 4:56:48
A mark of quality if you will



Ha!  I will NOT.  So there.  Quiver in the face of my crotchety impertinence, or at least at the fact that I have been eating bugbear cheese for a whole week.
#2313

nerble

Jan 17, 2010 18:52:20


I need a crew of 3 to 10 and I am happy to see if we can bring some life to this place.








I'll Help! Laughing

#2314

galathecat

Jan 18, 2010 0:37:50
I love this place -

Thank you Nerble - love the 'cat meets bovine' in your avatar pic  - meow - good to meet you.....are you a D&D er.  Home Brew?  Or......

Also, not sure which forum to land the adventure at - it's a bit like choosing a dimension and emerging from the space outside of space - metaspace - and world building.  And, not quite sure what to make of the comment three posts up, about the 'play by post forums'....does anyone know if these forums here are still usable?

The sub-forum "Legends of the Guilds" seems like it's got an on-topic standard that lets a group of players define their own posting environment, with enough flexibility to enjoy it all.  Keen for that.  But, I also see that that could be achieved at other places at WotC too.  

I won't just go into my IC mode just yet - but keep OoC until we figure out.....

@ that Great Ancient Wyrm Tenzhi - Elves may be consumables for you.  Frolicking Elves in particular, high up on the digestive agenda, I believe.   Some exceptions to frenzied devouring of Elevendom does occasionally occur - when the Wyrm is too tired to bother, of course


#2315

nerble

Jan 18, 2010 9:48:42

Nice to meet you to! I got a little worried when I kept seeing the last posts date stamp thing in moths as aposed to hours or days...
I am familiar with the basics of 3.5 and no idea what to do with 4.0 I have managed to stay clear of it so far.
As for the starting the whole adventure I think we can pick up any where and just go with it. We still might need a GM though.
#2316

dyne

Jan 18, 2010 9:50:54
Galathecat, did you used to post under a different username? You seem to be very familiar with the Guild House and its "denizens," and your posting style seems oddly familiar.
#2317

galathecat

Jan 18, 2010 16:00:46

Nice to meet you to! I got a little worried when I kept seeing the last posts date stamp thing in moths as aposed to hours or days...

Same here - barren wastelands - no activity.  Months of inactivity - a long time.

Just needs the right oompf - campaign ideas, and a good ole D&D game.  Players and a DM   I don't know much about 4.0, and prefer 3.5 - so that sounds great, too.

Galathecat, did you used to post under a different username? You seem to be very familiar with the Guild House and its "denizens," and your posting style seems oddly familiar.

Hello Dyne   Perhaps the familiarity is just random.  Possibly about the 'Wyrm' references, to 'frollicking elves'.  Tenzhi is an old hand around this universe.  He's famous.....so, yes, I do know him.

....and also I seem to recall a Runestaff, metal shod heels....and.....

Who might you be?

#2318

Tenzhi

Jan 18, 2010 16:44:15
I can't deny my fame.  How could someone with so large a head NOT be famous?  Unless they were insane, which we are.  Probably.

I've gotten Friend requests from people I've never heard of making elf-related threads over on D&D Races which I no longer frequent.  I can only assume that tales of the elf-bane spread far and wide striking terror and loathing into the hearts of elves everywhere, and apparently admiration in their detractors.
#2319

galathecat

Jan 19, 2010 2:18:22
ha ha ha - u Mean Elf-eating Old Wyrm (MEOW prrr prrr) -

Tenzhi, I can remember, created a really great blended Elven race.  Some strange, weird Wizard gathered reps from every Elven race, then used potions to make the Elves lose their usual sensibilities, and voila - a hybrid race.  I cannot, for the life of me, recall the stats that went with them.

.....I am codind up an Opening Post for a game, and will have it back here - probably in the next 24, designed for Legends of the Guilds.  Then - I think I'm going to have to round up two or three more folk.

Has anyone seen Redhaze and Lady Rolindin?

#2320

galathecat

Jan 19, 2010 5:17:18

Schematics of Game Rules:


DM Settings:


1. Background Information/Campaign Environment

This will be posted up at the top of the thread.  There will be a number of different Encounter options available to you, HTML linked, and those will be presented to you, on the 'master thread' in a table.  There will be multiple threads available to post at.


2. Table of Known Encounters:

You can DM and run your own encounters, on your own threads as part of a shared game if you like, with some overlapping campaign settings.  On those threads, DM the way you like and create your own skeleton/framework for your posters.

On threads I DM, you get to know:


Encounter Name:
Encounter Description:
Entry Hooks for Encounter: is a brief description of how/where you enter into the encounter.
Encounter Difficulty: is calculated using standard methods in the DM’s Guide.
Estimated Encounger Duration:


 3. The Rules (my threads only)


  1. All DM classes, PrCs, powers, rolls and strategies are non-transparent.

  2. All Player Classes, Prestige Classes, are transparent.

  3. You may min/max as much as you like, provided you can demonstrate you have done so in accordance with D&D rules.

  4. You may use any D&D V3.5 Core Rules book, or supplement, provided I have a copy.  If I don’t have a copy, you can ask me to buy it, or, figure out another way to familiarise me with your product/materials.  Homebrew allowed.

  5. You get bonus Experience Points for effective In Character Posts and Role Play.  If you write exciting IC Posts, you deserve extra XP for them.

 Player Settings:


1. Set your own risk and difficulty level. 

In the 'good ole days' of pre-V3 rules, back in Gary Gygax's day, you used to buy 'modules'.  On the front of them, they had advice to the buyer, such as 'for 3 - 6 characters of 10th level'.  So, I'm adapting that system here.  I'll provide you with those kinds of stats.  But, you can modify your own difficulty.  So, that may mean you choose to enter the campaign setting with 1 X 1st level character, for an Encounter designed for 1 - 4 characters of 5th level.  In that instance, the risk is very high, but the rewards, proportionally great, for success.  Or, you may wish to make it easier for yourself by going in with 1 X 20th level character.  The standard tables in the Core rules books is your guide for how hard versus easy you want to make things for yourself.


2. After you have chosen and set your own level of risk, draw up your characters.

Your character needs only to have and represent the same features as any D&D PC/PrC.


3. Declare your character, all written up, on the PC Character’s thread.

You can arrange your character on your own character sheet, if you like, but I will have a template for you to use, if you prefer.

4. Request a Change

If, at any time, you want the risk/campaign difficulty altered, (e.g. ‘this is too hard’ or ‘this is too easy--I'm bored’,) let me know, and I will be happy to accommodate you by adjusting the campaign for you.

If you already have characters, and have already entered the encounter, I’ll modify my materials, this end.

5. Let's Get Going

We just start playing by post.  Based on what you decide to do (e.g. 'I search the door', 'I speak to the Elf with the cloak'), you get a response, as is normal in normal D&D, and guided by the DM.

Dice rolls for players are logged, and we'll have an online dice roller to log them.

6. Adjudication

In the event that you wish for a ruling, time out, or adjudication, we can't do that online.  We'll have to do that with emails, far far away from the posting boards.  I would prefer that we do all that stuff with something like Skype, or with a product that lets us actually talk with each other.  Cost for that is pretty cheap, and should pose no problems...

7. Experience Points

Can be allocated at any time, on your request.  You can exit an encounter in any way you like, if you have PC means to do so.....and

ENJOY!!!!

#2321

orcy_the_green_wonder

Jan 23, 2010 15:03:57
If you wish to run something sil, Orcy would suggest that you make a group to do so.  These forums are not supposed to be in use any longer.  Orcy would hate to see something started then deleted along with the forums because the WizO's or whatever we're calling them now noticed that they hadn't done it yet.  Indeed, this entire section will likely be pruned as it has been removed from the wizards.community pages and can now only be reached if one knows how to find it.  That is, has a link to it that will sometimes work depending on how the boards are feeling.

At the very least this threat can no longer be used as it is over the post limit.  It was to be closed before the switch but after the switch and the removal of these gaming forums from sight, it was not.  Once again, this place is no longer the guild house, it is a remnant of ages past more than anything.  If you wish to run a game, Orcy would suggest a group be started, or you can come and join us in discussion in the newest little incarnation of the guild house.

Edit:  Aha, it seems that it does still exist somewhere in the drop-down menu but not on the actual forums pages themselves.  Interesting.
#2322

dyne

Jan 23, 2010 19:35:54
I can still see The Guild House in the General Gaming section of the forums, right below the Core Coliseum.

But yeah, I wouldn't try to get something started here since the forum's status seems to be in flux.
#2323

yellerSumner

Jan 23, 2010 21:01:49
...Wasn't this thread supposed to be locked anyway?
#2324

Tenzhi

Jan 24, 2010 1:01:57
Edit:  Aha, it seems that it does still exist somewhere in the drop-down menu but not on the actual forums pages themselves.  Interesting.



It's not just in the dropdown menu.  If you click on Forums, then click on the General Gaming link it's right there on the list along with the other General Gaming forums.  At least, that's how I always get to it.

And while groups are a potentially useful addition, they lack the public face that actual forum sections have (even if this particular face was woefully tucked away in a secluded corner of the boards long ago - a corner which has just become darker and more secluded since the horrible change).
#2325

orcy_the_green_wonder

Jan 25, 2010 12:31:23
This area has become darker and more secluded because it was supposed to be deleted a long time ago.  As for the regular boards sections showing it, Orcy has seen it now but it seems to only show up in 'classic view' or if gotten to through the dropdown menus or whatnot.  It is rather strange the way that it is set up from what Orcy can tell.  But as he has said, the powers that be proclaimed after or around the switch time that these forums would be deleted.  Why they have not been Orcy cannot say but it seems like either a bit of slacking or indecision is more to blame than anything in this case.  Regardless, he would not suggest using the section as when the time comes to delete it they'll likely do it regardless of people's use.
#2326

aramar_the_black

Feb 18, 2010 22:35:03

Does anyone have an archive of the old threads that used to be here? The old Council of Archmages Library seems to have vanished into the abyss, and it seems the forum archives are no longer up and running. I had some stuff I'd like to retrieve (specifically a spellcasting class I created ages ago).



I've got a copy of the Library (as well as a dozen other threads); and though I can't seen to find your Magician class within that particular file, I do have a copy of it in one my documents of random assorted things.

Send me an e-mail (dragonlord624@yahoo.com) and I'll see what I can dredge up.