Character Posting Board Open to All

Post/Author/DateTimePost
#1

zombiegleemax

Dec 11, 2003 17:34:53
Hi everyone, this a place is where you can post the character sheets, of all your fun people you play.

This way we can read up on the neat backgrounds, and stats of everyone.

It lets us enjoy the people we play with more, and have a deeper understanding of them.

Also it allows us "not" to keep asking the same questions, after we meet them in a story.
You can put as much or as little as you like.

For example Str 15 Dex 12 Int 5…. Or a story on who they are, or what they carry on them, color of cloths to armor and swords.

Cant wait to see who goes first…..
#2

zombiegleemax

Dec 11, 2003 19:42:31
This is an old character sheet for Kheldar Devaentar I did for an Epic Level campaign my DM wanted to go through. . . I was still very new to D&D at the time I made it, and I'm currently in the works of a new, improved 3.5 Kheldar! (Hee hee, with less rogue levels and more assassin levels!)

Portrait:
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongkheldar.gif)

Character: Kheldar
Class: Rogue (13) Assassin (11)
Race: Human
Alignment: Neutral
Deity: Not Religious

Ability Scores*
*with equipment

STR: 18 (+4)
DEX: 31 (+10)
CON: 18 (+4)
INT: 29 (+9)
WIS: 20 (+5)
CHA: 16 (+3)

HP: 135
AC: 35
Miss Chance: 50%

Armor Worn: Nothing

Initiative: +10

Saves
Fortitude: 13
Reflex: 28
Will: 14

Combat Bonuses
Melee: 21 / 16 / 11
Ranged: 27 / 22 / 17

Weapons:
- Sap
- +5 Short Sword of Speed and Returning

Skills: (Only listing skills he has points in)

Balance: 38
Bluff: 26
Climb: 35
Diplomacy: 20
Disable Device: 15
Disguise: 33
Escape Artist: 23
Forgery: 20
Gather Information: 14
Hide: 38
Jump: 37
Listen: 14
Move Silently: 38
Open Lock: 16
Pick Pocket: 29
Read Lips: 20
Sense Motive: 11
Spot: 16
Tumble: 58
Use Magic Device: 10

Class & Racial Abilities:
+1 skill each level
Sneak Attack + 13d6
Evasion
Uncanny Dodge (Dex bonus to AC)
Uncanny Dodge (Can't be flanked)
Uncanny Dodge (+1 vs traps)
Traps
Death Attack (DC: 29)
Poison Use
+5 save vs. poison
Opportunist (Rogue Special Ability)
Crippling Strike (Rogue Special Ability)

Feats:
Combat Reflexes
Point Blank Shot
Quick Draw
Weapon Finesse - Short Sword
Flick of the Wrist
Dodge
Mobility
Spring Attack
Lingering Damage (Epic Feat)
Sneak Attack of Opportunity (Epic Feat)
Immunity to Poison (Via Wish)
Immunity to Drugs (Via Wish)

Languages:
Common
Undercommon
Abysal
Elven
Halfling

Spells:

1st Level Assassin Spells:
Change Self
Detect Poison
Ghost Sound
Obscuring Mist
Spider Climb

2nd Level Assassin Spells:
Alter Self
Darkness
Pass without Trace
Undetectable Alignment

3rd Level Assassin Spells:
Deeper Darkness
Invisibility
Misdirection
Nondetection
Invisibility Sphere (gained via epic level)

4th Level Assassin Spells:
Dimension Door
Freedom of Movement
Improved Invisibility
Poison
Polymorph Self (gained via epic level)

Artwork copyright © 2003, Gordon R. Quigley
#3

zombiegleemax

Dec 11, 2003 21:55:24
Zhou "Void" Yu
Male Human Monk 10th lvl
Lawful Neutral

Str 13 ...pts 05
Dex 18 ...pts 13 (22 with gloves)
Con 10 ...pts 02
Int 10 ...pts 02
Wis 18 ...pts 13 (19)
Cha 07 ...pts -01

Hit Points: 52
AC 26, Touch 26, Flat 22
Init +4
BAB +7/+2, Grap +10 Unarmed +7/+4/+1
Speed 60 ft.
Fort +7, Ref +11(+13), Will +11

+12 (+14) Melee, Unarmed Strike, 1d10+5(7) 20/x2


Medium, 6'5" tall, 183 wt, 19 yrs old
Black hair, Silver eyes, Olive skin

Speaks Common, Oriental Common

+35 Jump (14)
+16 Tumble (12)
+11 Balance (05)
+21 Climb (05)
+14 Move Silently (10)
+14 Hide (10)
+11 Listen (7)
+11 Spot (7)

Feats
-Dodge (Level One Feat)
-Power Attack (Level One Bonus Feat)
-Deflect Arrows (Level Two Monk Bonus Feat)
-Mobility (Level Three Feat)
-Weapon Finesse (Unarmed Strike,Level Six Feat)
-Improved Trip (Level Six Class Bonus Feat)
-Spring Attack (Level Nine Feat)

Human Traits
-Quick Mastery
-
-

Monk Abilities
-Unarmed Strike
-Stunning Attack (11/day)
-Evasion
-Still Mind
-Slow Fall (50 ft.)
-Purity of Body
-The Void Within (Wholeness of Body)
-Leap of the Void (Clouds)
-Improved Evasion
-Ki Strike +1

Robe of the Void
True Strike 3/day
Wisdom: +1 Enhancement bonus
+2 AC Modifier

Background:
All his life, he has known nothing more than emptiness. Nothing more than Void.
A mere clone of a greater warrior of Flame, he has spent his entire "childhood" in a lab, awaiting the original's death so he could continue on. However...the hero had died at the hands of the Guildmother of the Garrote, resulting in loss of the soul itself. However...the clone still thought it's purpose was complete, it's body activating...but no soul within. To some, he's nothing more than a puppet.

Personality:
Zhou Yu is as empty as the Void he represents, never smiling, never grinning, never frowning nor shedding a tear. He reminds one of marionettes, oddly enough.

Appearence:
He seems constantly clad in dark robes that cling to his form like flames licking upon their host. The black is almost always up, concealing features with a grazing touch of Oriental descent. His hair is plain black, and hangs loosely in front of his eyes like a feeble veil...but his eyes shine with a silver light that contains little to no life within. Beneath the cloaks lies his soley most important possession...the robes of Void. They're simple wear, but smells of power that grows with it's owner. His hips are assorted with many pouches, and his weapons, but most of his survival gear is in his black, loose backpack that hangs loosely off of one shoulder. His gauntlets are tight, and simply runed in Oriental, while his belt is even simpler, being a mere rope wrapped around his waist, keeping his loose pants and robe-shirt in place.



Robe of the Void (worn, 1wt) ??gp optionally continue for each item below
Void Robe (worn, ??wt)

Kama (belt left, 2wt)
Dagger (belt right, 1wt)
Pouch of Terav Root Poison (2 Doses) (Rear of belt 16t)

Shuriken (50)+1 (left hip bag, ??wt)
Backpack (center back, ??wt)
Bedroll (below backpack, ??wt)

Cloak Hood (worn, 1 wt.)
Dark cloak (worn, 1wt)
Monk's Belt (worn, 1lb.wt)
Ring of Climbing
Ring of Jumping
Gloves of Dexterity +4 (hands, ??wt)
Bracers of Armor +2 (1 lb.)
Boots of Speed (feet, 1lb)

Waterskin- water (backpack, ??wt)
5 Torches (backpack, ??wt)
Flint & Steel (backpack, ??wt)
Trail Rations- 1 days (backpack, ??wt)
Dust of Sneezing and Choking (Backpack)
Caltrops (Backpack)
Poisoned Riceballs (Backpack)

Coins- 8gp, 18sp, 20cp (pouch, ??wt)
#4

zombiegleemax

Dec 11, 2003 22:16:49
Drindin,

Stats: Uh... He's freeform. No stats, but I'll give you ball park numbers.

Str: 15
Dex: 10
Con: 12
Int: 10
Wis: 18
Cha: 17

Hieght: 6'00"

Weight: 200 lbs

Stuff: He's a very at-home kinda guy, so his only personal possesion is a mundane longsword.

Backstory: Very shady, all that is known is that he came from a family of devout worshipers. It was no surprise to anyone he's a cleric of Wee-Jas now.

Pic Below:
IMAGE(http://babylon.dfxwebs.com/forums/uploads/cleric.jpg)

Robert the Olidamarite:

Hieght: 9 ft.

Class: Level 5 Clr, ECL: 6 (5 levels cleric, +1 LA for Half Ogre)

Race: 1/2 Ogre

Str: 16
Dex: 11
Con: 17
Int: 13
Wis: 17
Cha: 14

Hp: 55
Ac: 14

Initiative: 0

Base Attack: +3 Ranged Attack: +2 Melee: +5

Weapon: Large Heavy Mace, Damage: 2d6, Crit: X2, Weight: 18 lbs, Type: B, Size: L

Weapon: Lg Heavy Crossbow Damage: 2d8, Crit: 19-20/X2, Range: 120ft, Weight 14 Lbs Type: P Size: L

Armor/protective item: None

Shild: Buckler, Armour Bonus: +1, Weight 5lb, Check penalty -1, arcane spell failure 5%

Special Abilities: Chaos/trickery domains, Darkvision 60ft, Giant blood, turn undead
Feats: Craft wand, brew potion

Skills: concentration: +9 Skill mod, Heal: +9 skill mod, Knowledge (religion) +7 skill mod, Profession (herbalist) +9 skill mod,

Languages: Giant, Common, Goblin

Gear: Back pack (2 lbs), bedroll (5 lbs), 10 days rations (10 lbs), silk rope (5 lbs), Sack (empty) (1/2 lbs), Healers Kit (1 lbs), Silver Holy Symbol of Olidamara (1 lbs), 2 bottles of wine (3 lbs), portable ram (20 lbs), exporers outfit (8 lbs), mess kit (1 lbs), four person tent (20 lbs), standard (military) (10 lbs), sealing wax (1 lbs), signet ring (extremely light, unrecorded).

Pic available via e-mail. What I can say is that his explorers out fit has the sleeves pulled off the shirt to make it a vest. He has greenish gray skin covered in a coarse lair of hair, and his usual hair is messy and brown in coulor. His jaw juts just slightly, and his back is slightly hunched.
#5

zombiegleemax

Dec 12, 2003 0:06:58
(((I also have a 3.5 Epic level Char on page ((6)) as well done by Gordon Quigly))

Character Sheet

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongagudo.gif)

Artwork copyright © 2003, Gordon R. Quigley

((UP Dated 01-26-06))

Character Sheet

NAME; Agudo

CLASS; Wiz (20)/Archmage of Light (3)/Cleric (17)

RACE; Human

SEX; M

Age; two hundred (looks thirtyish)

Alignment: Lawful Good

Height *5.9

Weight *194

((Some Stats may have been magically enhanced))

Strength- (16), Mod 4
Dexterity- (19), Mod 3
Constitution- (20), Mod 4
Intelligence- (23), Mod 3
Wisdom-(21), Mod 4
Charisma- (19), Mod 5

Hit Points- *180
Saving Throws: Fortitude * 8, Reflex * 7, Will * 7,

Personality;
Agudo is one of the happiest persons you will ever meet. He sees life like a glass of water always half full, never half empty. Lawful Good in beliefs and mannerisms. He is always trying to do what is good and right.

DESCRIPTION;
He has a small, well-trimmed blond beard on his chin; and long blond hair in a sharp ponytail. Agudo has tan skin coloring and is about 5 foot 9.
His eye color is emerald green, Age he looks around his early Thirties.

ABILITIES; ((Very open to the story needs.))
In other words, if he can only have ** Magic missals** then that’s all he has. Or if you need **Time Stop** for more powerful storylines, then he can do that!
Normally Agudo has accesses to most known spells, and a few he created himself.


*Strong Resistance*
Death spells, Disintegrations spells, Mind control spells and Mind reading spells.

*Languages*
(He speaks Thirteen different languages fluently, “some still used today)

Celestial, Mind Flayer- Illithio- (A mental communication)
Waterdeep-Merman- (Those who swim and live near the city.)
Sun Elf, Eastern-Drow, Rock-Dwarf, Halfling of the Dale, Old-Tree Gnome, Pixie,
Highlander-Minotaur, Rakshasa, Githyanki, Black-Orge.

*Advanced Knowledge and Skills *
Non Magic/Scientific Chemistry +11, Alchemy + 22- Magical Potions,
Animal/ Plant Biology + 10, Astronomy + 12, Mathematics + 16, Quantum Physics + 15, Magical Energy + 17, Spell-Craft + 28,
Medical Arts of Healing + 11, Scry + 27, Diplomatic Knowledge + 15,
Religious Study + 14, History of the Realms + 28,
Foreign Language/Writings + 18, Geography of Several Realms + 21,
Anthropology + 16, Art- Drawing/Painting +12.

*Feat Diplomatic*
Sense motives 9, Detect Evil 11, Negotiator 9, Leadership 8.

*Feat Magic*
Combat Casting 12, Counter Spell 11, Magical Aptitude 10, Spell Mastery 13,
Spell Penetration 10, Still Spell 13, Silent Spell 12, Widen Spell 9.

*Feat Crafting*
Brew Potion 6, Craft Rod 5, Forge Ring 7, Craft Staff 9, Craft Wand 7,
Scribe Scroll 5.


*Basic Skills* (In other words just learning)
Engineering 3, Masonry 4, Rogue Skills like –Trap 1, Searching 2 Pick Locks 2,

*Interests*
Poetry, Painting, Playing the Harp and Flute, Cooking, Writing, Reading. History, Magic.

POSSETIONS;
A Blue and White Robe, standard brown boots and belt, and on top of his head is a thin gold band, with many magical stones on it. He has an enchanted walking staff, and his fingers have a few brightly colored and some would say, very gaudy magical rings.
A silver neck chain, with a green emerald stone, hangs at the bottom length. The emerald sits about half way down his chest, this all goes with his classic and obvious “Wizard” look.

On his shoulder is Lady Hoot, his wise white owl and friend.

The {Magi Staff} can cast Lighting, Fireball, Dispel Magic, can turn him Invisible and gives him protection from Charms Spells. Agudo’s many rings are the Ring of Ram, Ring of Wizardry -Extra Spells, Ring of Gaxx- immunity to Poison and Disease, Ring of Protection +3, Ring of Regeneration + 4, Ring of Element Resistance- made by Agudo gives 50 % resistance to Fire & Cold.
On his neck is a necklace of Power- it gives him faster casting abilities, automatic Vocalize Spell and Immunity to Level Drain.
His Arms have Gauntlets of Dexterity- Sets ability at 19. and the Boots of Etherealness- Turns his body ethereal. The blue and white robe/cloak- has the Spell of Mirror on it- reflects most offensive spells back at the enemy caster.

On the rest of his person, are a few red and green leather pouches, hanging from his silver buckled belt; and one magical carrying bag.
In the pouches and magic bag, are an assortment of scrolls and case, tombs, spyglass candles, beakers, vials, flasks, oil burners, lanterns, healing herbs, inkbottle,
magical books, verity of wands, bedroll, tent, potions, and natural elements.
Such as black powder, two lime and flint rocks.
As far as what kind of potions, he has antacids, antidotes to most poisons, and a few other medical potions.
Other more dangerous potions are, Acid-bombs and Greek-fire, for those nasty Trolls.


Background story
The story of Agudo is that of a traveler, and a devoted follower of the Light.
He spends much of his time teaching people about the truth in the Light, and trying to convert them to the way of the Light.
He is married to a lovely winged Elf named Aerie, and has two young children with her. One is a boy named Agudo Jr. and one is a girl named Aerial.
Both are five years old.

His recent history at this time is, “Headmaster” of a school humbly titled with the name……
(Agudo School of Light and Magic)


Located in the Realm of Faerun; a days march north of CandleKeep on the Sword Coast.
The school has a Cathedral of Light, that teaches future good Clerics in the arts of healing and wisdom.
The Wizard part of the school teaches good magic, to those who seek knowledge of Light and truth.
Plus several other classes’ wonderful classes all dedicated to the Light
Such as Bardic, Druidic, Knight, Rogue-Spy class for good Rouges who infiltrate evil strong holds.

The school is free to all qualified students of any Good race.
Yet students do help fund the financial needs of the school with the following…
As an example, the Wizard’s classes make magical item, like Wands, Robes, Rings or Bracelets.
Lady Hoot’s Clerics make Healing potions, Blessed Water and other Spiritual items
The Knights of Light bring back to the school any awards given to them for good deeds and often spread the are fame around the Realms.
The Bard classes go on fieldtrips, putting on shows to entertain the towns down the coastline.
All tips are brought back to the school to aid future Bardic endeavors
Plus the Druid classes sell the extra Food, Herbs they grow and all flowery plants that seem popular among nobles in there gardens
Agudo book sales bring in plenty of coin from all his fans as well to aid the School coffers.

Most of these items are sold to the merchants in Baldur's Gate north of the school a day and half journey or so.
The Sorceress Sundries a famous magical shop in the city buys most of the magical items the school makes.


The Agudo School of Light and Magic financial balance is…

45000 Silver Coins, 2500 Gold Coins and
3000 Copper coins (All Minted in Baldurs Gate)

Jewels…
222 Emeralds, 88 large cut Diamonds, 153 Star Sapphire,
95 Pearls, 56 Black Opals, 43 Water Opals, 23 Moonbars Gems,
32 Kings Tears, 122 Rogue Stones, 110 Aquamarine Gems, 88 Waterstone gems, 73 Sunstone Gems, 14 Jade Rings, 43 Ruby rings, 5 Angel Rings ,
3 Gold Necklaces, 21 Laerals Tear Necklaces, 33 Pearl Necklaces.

But Agudo is often away traveling to many worlds, so that he may continue his research into the historical moments, of these far-flung places. His travels are financed by several important schools of thought, not just his own.
Such as the Halfling League of Economics and CladleKeep.


He spends much of his time writing, in his never-ending books called…

History of the Realms by Agudo & Agudo’s Travel guide to the Realms 1&2)

Agudo's Book of Turning the Undead & Agudo’s Book of Magic 101
Agudo Book Wizards and Sorcerers… and many, many more

As people can see, Agudo is very humble… But not with his name!

Yet he shares copies of his books, to those schools who have helped in his travels; and to anyone who seeks truth in knowledge. As far as his early history, Agudo is very secretive about it. But he does say someday, he plans to write a book about it.
#6

zombiegleemax

Dec 13, 2003 8:44:53
Name. Rocky

Race. Dwarf

Class. Fighter 8

Int. 11

Str. 16

Wis. 10

Con. 15

Dex 13

Hit Points: 95

Alignment Neutral “Leaning on the selfish side to chaotic good if the girl Cleric Leetah is around. (Something about a girl crying gets him every time.)

Personality: Loves a good ale and any tavern, lets not forget greedy as well.

Items carried. Axe 2, Hammer 1, Poison knives. A couple of potions, invisibility and cure position.
#7

leetah_dup

Dec 14, 2003 0:24:26
Here's the character sheet of the "girl cleric" Golddigger was referring to. If you ever wanted to know what a "Healing Machine" is, now's your chance to find out. ;)

Portrait:
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongleetah.gif)

Character: Leetah
Class: Cleric (5) Chirurgeon (5) Healing Hand (1)
Race: Human
Alignment: Neutral Good
Deity: Pelor

Ability Scores*
*with equipment

STR: 8 (-1)
DEX: 12 (+1)
CON: 16 (+3)
INT: 14 (+2)
WIS: 26 (+8)**
CHA: 18 (+4)

HP: 94
AC: 15

Armor Worn: Mithral Shirt under a Peasant’s Dress

Initiative: +1

Saves
Fortitude: 13
Reflex: 3
Will: 18

Combat Bonuses
Melee: 5 / 0
Ranged: 7 / 2

Weapons:
- Masterwork Quarter Staff

Skills: (Only listing skills she has points in)

Concentration: 17
Heal: 31
Knowledge (religion): 16
Profession (herbalist): 18
Sense Motive: 24**
Spellcraft: 16

** despite her high Wisdom and Sense Motive,
Leetah is roleplayed as very gullible. The only
reason she has ranks in Sense Motive is because
she uses this skill for one of her special abilities.
(Healer's Eyes)


Class & Racial Abilities:

+1 skill each level
Turn Undead
- 11 times per day
Healing Domain
Sun Domain
Spontaneous Casting
- Cure Spells
Master of the Body
- May always 'take 10' on a Heal check.
- Stabilizes dying patients as a free action.
- Patients under her long term care receive +1 HP for every character level Leetah has.
Hands of the Healer
- +2 bonus to all heal checks.
- At will, Leetah's touch acts as a cure minor wounds spell.
Curing
- +2 to all dice rolled on curing spells.
Master of the Blood
- Cures all the effects of a disease or poison by adding +10 to the Heal check DC
Healer's Eyes
- Sense Motive (DC target creature's Bluff) to reveal how much life a target creature has left.
Master of the Spirit (10 ft area effect)
- Dying creatures survive to -15 HP.
- Stabilization of dying creatures improves to 15%.
- Creatures with 0 HP may take partial actions.
- Wounding weapons and effects cease to function.
- May use a 'turn attempt' to counter any negative energy spell. (ie: Harm)
Empowered Healing***
- Cure spells heal +1 HP for every Healing Hand level.
Great Heal***
- Heal check (DC 15) to cure 1 HP for every 5 points the check resulted over the DC.
Sanctuary***
- Anyone attempting to attack Leetah must make a Will save (DC 10 + the Healing Hand's level + Cha modifier)

***If Leetah ever knowing harms a creature
who is neither an Evil Outsider, Construct, or
Undead, she looses all of these abilities.
Furthermore, Leetah may NEVER refuse healing
to a creature who requests it from her.


Feats
Cosmopolitan: Sence Motive
Skill Focus: Heal
Extra Turning
Silent Spell
Eschew Material Components

Languages:
Common
Celestial
Dwarven

Spells:

Up to 6th level Cleric Spells

Artwork copyright © 2003, Christopher C. Quigley
#8

duilya_dup

Dec 14, 2003 2:11:37
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portduilya.gif)

No Character Sheet to show this time, just an old excerpt taken from the Archived Wizard's boards that provides a little bit of insight to Duilya's past. . .

* * *

Shinny things. . .Shinny things. . .Shinny things were what her mommy was holding above her crib just beyond the child's reach. Spinning them around in circles, again and again. Silvery shapes of stars and moons and other pieces of the heavens. Duilya liked watching the shinny shapes. They were pretty! So was her Mommy, or at least her voice was. Duilya was far too entertained by the silvery objects at the moment to look up at her Mommy. Abruptly, a loud crash could be heard as the door leading outside was quickly opened and slammed shut!

Something was wrong. Daddy had entered the room and was talking to Mommy worriedly. Mommy seemed frighten by what Daddy was saying. After a moment, both of them looked towards the girl in the crib. Daddy's face was hard to read, mostly because his cloak kept his features hidden in the dim light. Mommy's face on the other hand was easy to read. It was full of worry and tears. Except for the sorrow, Mommy did have a pretty face.

Daddy told Mommy one more thing in an impatient voice, and Mommy just slowly nodded her head, crying. Why were they looking at her like that? What had she done wrong? What was happening? Mommy slowly bent over and picked the child up, cradling her daughter in her arms. Daddy barked one more order at Mommy and Mommy ran towards the back door where Daddy was waiting. The three of them quickly fled into the night.

It wasn't long before voices could be heard from behind Mommy and Daddy. Mean voices, commanding voices. Mommy and Daddy kept running despite the voices, faster and faster, deeper into the woods. Suddenly, a series of swift swishing sounds tore through the air and struck Mommy. Mommy let out a shrill scream and fell to the ground, dropping her precious package as well. Daddy stopped running, and charged back towards Mommy. When he got there, he yelled desperate commands to Mommy and tried to help her get up. Looking towards her child, Mommy hollered a one word command to Daddy, and started to cry. Daddy wouldn't listen to her and insisted something else. Mommy screamed her one word command again at Daddy and pushed Duilya towards him. Daddy gave Mommy a hopeless look, then picked up the child and continued running deeper into the forest. Duilya looked behind Daddy and saw men with spears approach Mommy.

Mommy screamed loudly. Daddy cried softly as he continued to run. Duilya had never known her Daddy to cry. . .

* * *

. . .Come to think about it, I have the pasts of all my characters written in the Archived Wizard's boards. If people want, I can re-post them here. . .

*Edit*
Yikes! I had better post some of my male characters here before everyone thinks I only play females.

Artwork Copyright © Christopher C. Quigley 2003
#9

zombiegleemax

Dec 14, 2003 19:19:04
Here's one of Many.



Ramoth the Silver

Ramoth is a silver dragon who can change into human form. She was raised by a Pern dragon, thus making her attitude a little milder then most of her species. She appears to most as a Human female wearing a silver colored travlers cloak with hood, which she keeps pulled up most of the time. When the hoods down you'll notice her waist lenght silver hair. Her eyes, when visable, are the only thing that give's away the fact she is a dragon. The change color depending on her mood, but most times are a silverish color.

She knows some basic spells Using a form called "Will and The Word" . She also can use the natural "Dragon Fear" whenever needed, this ability just basically plays on most creatures natural fear of dragons. Can also transform herself at will (to any size dragon she wishes or back to human only), and travels "Between" time and place. She carries no weapons (Who needs weapons when you have claws and teeth right?) and wears no armor ( dragon's). Her biggest weakness would be the lack of weapons and armor, after all sometimes you can't change forms fast enough to save yourself.

She speaks Dragonic and Common and can communicate Telepathically when need be.

Ramoth herself is currently a mother of three children (Triplets of four years of age), her husband is a nemancor named Zayle. She lives on Pern with her family, Mother Ruthia, Brother Malendor, Uncle Branth, as well as Star Bright (Malendor's Nymph Wife) and their five children. She is currently on a break from motherhood, out adventuring while her Husband teaches the children certain things that have little intrest to her.






Some Explination of terms.

Pern Dragon: A species of dragon that was formed through a genetic experimante invoving a tiny dragon like creature called Fire Lizards. Pern dragons are impressed at hatching. Impression takes place when the hatchling first lays eyes on a suitable human match. The pair then are matched for life. Dragons where bred to help protect humans from a menicing organism that devored all it touches and was easily killed by flame.

Will and Word: Orignally taught to Ruthia by her "Father" BelJames then passed on to all she could, this form of magic involves gathering energies from everything around you. Then you focus this energy to the task you wish to preform and say a word to make it happen. Has limitations, you can not cause something to not exsist. Doing this would cause the energy to turn on you and you'd cess to exsist.

Between: A Pern dragon ability. Basically Teleportation of self and anyone sitting on self to another place. Can only be done in dragon form. Other Pern dragon abilities are Telekenises and Telepathy.
#10

zombiegleemax

Dec 16, 2003 21:43:36
Character

NAME* Lucky

RACE* Leprechaun

CLASS* Bard *9

Alignment Chaotic Good

STR: 5 (+1)
DEX: 18 (+1)
CON: 4 (+1)
INT: 16 (+2)
WIS: 12 (+1)
CHA: 15 (+1)

Hit Points 95

Info.
Lucky likes to say he is the Luckiest Leprechaun ye know. He of course is the only one who says this. He comes from lands of rainy days and rainbow afternoons.
He seeks the woman of his dreams, or anyone who will have him.
#11

zombiegleemax

Dec 18, 2003 19:50:15
Revised sheet forthcoming.
#12

zombiegleemax

Dec 21, 2003 18:25:45
Eh. Weak backgrounds for these three, sowwy.

Ryan Dmitriov
Male Fast2
Height: 6'0
Weight: 194
Age: 22
Occupation: Criminal
Hair: Brown
Eyes: Blue
Alliegences: The United States of America, Lucky Luciano, Freedom

Attributes
Str: 10 (2)
Dex 18 (16)
Con 10 (2)
Int 12 (4)
Wis 14 (6)
Cha 10 (2)

Attacks
Base Attack Bonus: +1
Ranged Attack Bonus: +5
Melee Attack Bonus: +1

Sniper Attack: 2d12+4, 180 Feet Range Increments (270, with Far Shot), Critical Hit: 20/x2, Attack Bonus: +5 to hit.

Knife Attack: 1d4, Melee Range, Critical Hit: 20/x2, Attack Bonus: +1 to hit.

Pistol Shot: 2d8+4, 30 Feet Range Increments (45 with Far Shot), Critical Hit: 20/x2, Attack Bonus: +5 to hit.

Pistol Whip: 1d4, Melee Ranged, Critical Hit: 20/x2, Attack Bonus: +1 to hit.

Rifle Butt: 1d6, Melee Ranged, Critical Hit: 20/x2, Attack Bonus: +1 to hit.

Unarmed Attack: 1d3, Melee Ranged, Critical Hit: 20/x2, Attack Bonus: +1 to hit.

Skills: Occupational Skills: Hide, Move Silently
Hide: +11 (4)
Move Silently: +11 (4)
Bluff: +4 (4)
Climb: +4 (4)
Tumble:+8 (4)
Sleight of Hand:+6 (2)
Spot: +6 (4)
Listen: +6 (4)

Feats:
Personal Weapons Proficency (Occupational Bonus)
Simple Weapons Proficency (Fast Hero Feat at level 1)
Dead Aim (Level 1 feat.)
Far Shot (Level 1 feat.)
Stealthy (Fast Hero Bonus Feat at level 2)

Talents:
Evasion

Weapons/Equipment
Fatigues (DC: 9, 3 lbs.)
Dogtags (DC: ??, -lbs.)
Combat Knife (DC:7 1lbs.)
Rations (12, DC: 5, 1 lb. )
Backpack (DC: 10, 3 lbs.)
Ghillie Suit (DC: 6, 5lbs.)
Springfield Rifle (DC: 20, 6lbs.)
Colt 1911A1 pistol (DC:16, 3lbs.)
Springfield Ammunition Boxes: (10 boxes.DC: 6, ?lbs.)
Canteen (DC: 5, 1lb. )

Total Weight of Equipment: 23lbs.
Total Light Load: 33 lbs.

Background: "Soldier." He had been called that once before, back in the depression. When he was a kid who was too skilled with a firearm to keep himself unknown. Catching the attention of Lucky Luciano himself, Ryan found a rather patriotic (or at least a man with a lucrative eye for politics) replacement for his father figure, a victim of a mugging during the worsened days of the depression. Then he caught word of Luciano's war effort, he quickly left his excuse and joined the Armed Forces as quickly as he could...from there, his nearly flawless aim caught the attention of his superiors...and once again, he was swept up into violence.

Appearence: Ryan seems rather rakkish, his Russian heritage hidden behind Spainiard eyes and skin, and Western European hair, often kept short, or dyed to the color of the terrain he'll expect. He's in fit shape, and his body seems amazingly agile, hinting at this with slenderness, rather than bluk. A small set of scars lay on his right arm, in a kind of zig-zag pattern. He is usually cleanly shaved, something he learned from Luciano, but if times are tough in war...he'll even resort to using his knife to keep a beard from forming.


Liet "Fremen" Freeman
Awakened Male Human
Fast Hero 4
Green Eyes, Black Hair, Pale Skin
Criminal
Age: 22
Wealth: 2

STR:11
DEX:18: 40 in Matrix
CON:12
INT:17
WIS:14
CHA:15

HP: 30
AC: 15 ( 26 in the Matrix)
Matrix Points: 0
XP: 6000
Iniative: +19

Base Attack Bonus: +3
Ranged Attack Bonus: +7--+18 in Matrix
Melee Attack Bonus:+3
Grapple: +3

Feats
Personal Firearms Proficency (Occupational Bonus Feat)
Deflection (Level One Feat)
Steady Hand (Level One Feat)
Dodge (Racial Level One Feat)
Mobility (Fast Hero Level Two Feat)
Far Shot (Level Three Feat)
Point Blank Shot (Level Four Fast Hero Feat)

Saves
Reflex: +18
Will: +3
Fort:+2

Skills 32
Disable Device:+11
Tumble: +22
Sleight Of Hand:+23
Bluff: +9
Use Computer: +10
Drive: +22
Hide:+23
Concentrate: +12
Move Silently: +22
Escape Artist: +16

Talents
Evasion (Level One Fast Hero Talent)
Uncanny Dodge 1 (Level 3 Fast Hero Talent)

Matrix Powers
Enhanced Dexterity [12]
The One [5]
Speed [2]
Flight [1]
Personal Gear [2]
Focus [2]
Oracle Sight [1]

Disadvantages
Loss of Taste (Code Malfunction after being Awakened.His brain thinks it really happened, though.): +1 BP
Sentinel Phobia: +3 BP. Liet flies into a nearly petrified state when encountering Sentinels, hiding as best he can...and then fleeing, firing madly at said being. They represent why he runs, why he sweats at night...they represent why he was in a pod for all of his 'life'.
Mistrust: +3 BP
Skeletons in closet: +1 BP
Recurring Nightmares: (Being abandoned somewhere very mechanical or industrial...like a silent factory, or in the server level of a Dotcom business. He can only keep himself calm when alone when he has a weapon of any sort.) +3 BP
Unique Disadvantage: Psuedo-Insane; talks to his weapons...as if they actually had feelings. In fact, refuses to use certain weapons because they "talked sass". People tend to distance themselves away from him. +3 BP
Wanted: +1 BP
Machine Over Man: Liet is almost obsessed with firearms, believing humans to be unreliable, almost clinging to the memory of his parents not coming to help him during his first manifestation of 'talent'. He is severely disattatched from other human beings, except for the original crew of the Beowulf, and will go out of his way to retrieve a firearm, and would hesistate to save another human life. +3 BP
S.O (Not in the way you think. This means people he trusts, hence protects above all else.): Ghost, Niobe. +2 BP.

Matrix Equipment
Two Masterwork Mac-11 Submachine Guns (Purchased, 20 Clips*, 8lbs)
Streetsweeper Shotgun (Major Item, 30 Shells*, 10 Lbs)
Multi-caster (Major Item of Personal Gear, Medium-Sized, 25 Lbs.)
Glock Handpistol (Purchased, 2lbs.)
Thick trenchcoat (2 lbs.)
Combat Knife (1 lb.)
'Uniform' (Mundane)
Concealed Weapons Holster (Minor)
Sunglasses (+2 to Style)
Scope x2 (Minor, Minor)
Silencer (Minor)
Cell Phone (Mundane)
Caltrops (25)
Lockpick Set (Kept in a custom package that wraps around his shin.)
Lock Release Gun (Mundane)

Appearence
With dark hair that nearly conceals his upper-facial features, and bright green eyes...Liet has a rough look to him, seeming more at place at a nightclub than a desk job. Wearing all-black...trenchcoat, overshirt tucked into black fatigues, and standard boots...he seems only odd in a crowd, but not entirely alien. His muscles aren't as defined as they could be, but his amazing agility both in and outside of the Matrix are more than enough to compensate, his speed being faster than that of an Agents...and his accuracy being just as deadly. Despite this...his agility seems to be his peak ability, the rest being merely above or at the average for humans. Despite these abilities, he does not boast, nor show off, nor mock other's talents. To him...everyone's the same.



Personality
Seemingly a paragon of eccentricity, Liet was deeply interested in the Dune triology book...hence his nickname...but he still has a fierce dislike of others in general; rejecting any that tried to get close. Keeping to himself almost constantly, he speaks in a harsh tone touched by British decent only faintly, a fond user of sarcasm. However...those who've earned his trust have earned a friend for life, constantly watching for every danger that could possibly cross them, and doing it's best to destroy that threat with an almost maniacal effort.


Gordon Cross
Age: 25
Height: 6'2
Weight: 230 lbs
Eyes: Green
Hair: Black
Languages Spoken/Literate:
English

Ability Scores
STR: 12 (4)
DEX: 16 (10)
CON: 16 (10)
INT: 10 (2)
CHA: 10 (2)
WIS: 12 (4)
HP: 23
Defense:20
Occupation: Line Infantry (Grunt)
Initiative:+7

Attack bonus
Attack Bonus: +1
Ranged: +4
Melee: +2

Damage:
M4a3 pistol: 2d6+3/20 crit/30ft range/rate:S/ammo: 15,box/Small/2 lbs

M41a Grenade Launcher: nil /nil crit/30ft range/rate:1/ammo: 3, int/Large/15 lbs.(combined).

M41a Pulse Rifle: 2d8+3/20 crit/50ft range/rate:S,A/ammo: 100, box/Large/15 lbs.(combined)



Saves
Fort: +6
Ref: +3
Will:+0

Feats
Personal Firearms Proficency (Occupation Bonus Feat)
Light Armor Proficency (Occuptational Bonus Feat)
Simple Weapons Proficency (Tough Hero Starting Feat)
Toughness (Tough Hero Bonus Feat)
Advanced Firearms Proficency (Starting Feat)
Improved Iniative (Starting Feat)

Special Abilties
Tough Hero Talent: Robust

Action Points: 5

Inventory
Colonial Marine Core Fatigues, Dogtags, ComSet, Rations, Small MedKit (enough for 2 uses), M4a3 9mm Pistol (with 2 reloads), Standard Issue M3 Marine Armour. M41a 10mm Pulse Rifle (with 5 reloads), 5 Grenades for Integral grenade launcher


Speed: 30

Skills (20 points.)
Demolitions: +5 (4)
Climb: +6 (4)
Hide: +7 (4)
Spot: +5 (4)
Listen: +5 (4)


Appearence:
To those who don't know him...this man's easily intimidating to the inexperienced, standing with a massive, typically muscular frame. Black hair almost provides a frame for calm green eyes...the entire visage ruined by a scar leading from the tip of his right eyebrow to his lower left jaw, the mark of some forgotten (by others, at least) knife fight.

Background:
Leading a relatively typical life, Gordon, however, showed a strange bravery in combat situations while on Earth...and as a result, was a burning beacon for recruitment to the Core. His own amazing cockiness kept him from advancing far in the ranks, however, as he seemingly cared only to serve the Colonies, not the men telling him to.
#13

zombiegleemax

Dec 23, 2003 22:50:10
Character Sheet

Name……. Emeraldeyes.

Class……... Lore Master 5/ Monk 8

Race……... Spirit Folk (Humanoid looking, decedents of spirits of nature and humans)

Alignment….. Natural Good

Sex……. Female

{Statistics}

STR: 13
DEX: 16
CON: 11
INT: 12
WIS: 17
CHA: 15


{Physical appearance}
Height 5.5, Skin Color light gold, Hair long and blond, Body thin and sensual with smooth skin. Small mouth, thin eyebrows and green eyes.

{Personality}
Emeraldeyes like most Spirit Folk, tend to be serene, attuned to their surroundings and at peace with the world. They have a natural affinity to the spirit world and nature. People often call them wise ones or great teachers.

{Languages}
Sylvan

{Belongings}
A story Book.
#14

zombiegleemax

Dec 24, 2003 19:36:25
Here's some basic info about most of my chars. See ocasional updates for more detailed information. Note that the levels given here are the Maximum Levels. These are the levels these characters reached through games, mostly, but in most campains on the boards i use them at a lower level. Seasutuil, for example, is an epic character, after being plaied for years and achieving much; however in most adventures on the boards where he might be plaied, he will be way below 20ieth level.
Generally take it as a draft. It all may - and will - contain errors.

He Of No Name:
Race: Rock Gnome
Class: Fighter 5/Emancipated Spawn 3/Ocular Adept {fallen} 10
Deity: the Egglayer {aka the Greate Mother, chief deity of the Beholders}
Allignment: sensitive. Different events easily trigger allignment shifts in him, and there is no allignment which he hasn't lived for atleast a day.
Str=16 Con=19 Dex=12 Int=9 Wis=14 Cha=8 {Lea=12 App=4}
Age: 200 {aproximate human equivalent = 45}

Though he doesn't know it himself, this gnome was spawned by a Deepspawn which was then destroied. The gnome wandered the Underdark, with no other agenda than his own survival, and eventually came to worship the Greate Mother. Failing to find any "race-free" temples of hers, he desided to join a comunity of beholders. He wanted rid of his past, and asked the beholders who took him as an Ocular Adept to erase most of his memory, leavin only one year of pre-adept life in his memory, before grafting him with the eye. After many years of loyal service and utter devotion to the Mother {rivaling most of the beholders, infact}, an allignment shift caused him to curse the beholders for whom he commited what he now saw as crimes. He left the beholders, but maintained his zealous worship of the Egglayer, who thus spared him, not considering his treachery to be a treachery against herself. He still worships her, no matter where his allignment shifts may lead him, and still holds his own survival as a second priority after the religous one, with third priorities being very far behind.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Aklaide "Polyself" Shaktah:
Race: Rock Gnome
Class: Transmutor 9/Arcane Devotee 5/Signature Mage 5 {Polymorph Self}
Deity: Selune
Allignment: Chaotic Good
Str=9 Con=13 Dex=12 Int=17 Wis=12 Cha=17 {Lea=19 App=15}
Age: 160 {aproximate human equivalent = 40}
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Chanting Mistery:
Race: Shifter {aka Antherion}, Lynxwere.
Class: antherion 4/Bard 3/Assasin 1/priest 1 {Chiara}/Soulward 1
Deity: Chiara
Allignment: Chaotic Good
Str=8 Con=11 Dex=20 Int=7 Wis=18 Cha=17 {Lea= App=}
Age: 23 {aproximate human equivalent = 30}
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Thok the Random:
Race: Halforc {3/4 orc 1/4 human}
Class: Wildmage 7/Alienist 5/Divine Oracle 4 {Leira}
Deity: Leira
Allignment: Chaotic Good
Str=18 Con=14 Dex=10 Int=16 Wis=6 Cha=11
Age: 35 {aproximate human equivalent = 35}
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Zincaller:
Race: wfa`mix
Class: Rogue 10/Heretic 3 {Leira/BlacKDeath/Khapf}
Deity: Leira, the Black Death, and Khapf
Allignment: Chaotic Evil
Str=13 Con=9 Dex=18 Int=11 Wis=20 Cha=17 {Lea=18 App=16}
Age: 470 {aproximate human equivalent = 30}
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Winglessfae*:
Race: Human
Class: Barbarian 4/Illusionist 3
Deity: Lurue
Allignment: Chaotic Good
Str=17 Con=15 Dex=18 Int=14 Wis=8 Cha=11 {Lea=5 App=17}
Age: 25 {aproximate human equivalent = 25}
_____________________
*: pronounced "Wingljay"
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Seasutuil Oiovoronda:
Race: Wild Elf
Class: Psion 7/Priest 9/Contemplative 10/Divine Emissary 9 {Sharess}
Deity: Sharess
Allignment: Chaotic Good
Str=7 Con=7 Dex= Int=18 Wis=21 Cha=18
Age: 670 {aproximate human equivalent = 85}
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
:
Race:
Class:
Deity:
Allignment:
Str= Con= Dex= Int= Wis= Cha= {Lea= App=}
Age: {aproximate human equivalent = }
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
:
Race:
Class:
Deity:
Allignment:
Str= Con= Dex= Int= Wis= Cha= {Lea= App=}
Age: {aproximate human equivalent = }
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
#15

zombiegleemax

Dec 24, 2003 19:36:26
.
#16

zombiegleemax

Dec 31, 2003 0:36:20
OOC Wow so many posts on your Characters, keep up the good work and feel free to update your sheets... Plenty of room for more people to add new guy/gals.... Anyway I updated Agudo
as of 4-07-04:D
#17

zombiegleemax

Dec 31, 2003 4:03:29
-Project stopped, due to it being so long since I've had an epic character...I've lost the Epic Level book. ;_;-
#18

zombiegleemax

Dec 31, 2003 10:38:20
Finwe
Male Half Celestial Sun Elven (technically half LeShay) Magister 29/Archmage5/Chronomancer 10 44th lvl
True Neutral

CR: 50 (~+3 for epic spells)

Str 17 ...pts 5 (+4 racial)
Dex 18 ...pts 10 (+3 racial)
Con 20 ...pts 6 (+4 inherent, +2 racial)
Int 36 ...pts 16 (+5 inherent, +9 level, +4 racial)
Wis 28 ...pts 16 (+5 inherent, +1 level, +4 racial)
Cha 26 ...pts 13 (+5 inherent, +4 racial)

Hit Points 27d6+10d4+5d4+210 (382 hp)
AC 34, Touch 22, Flat 30
Init +8
BAB +22, Grap +25
Speed 30ft/60ft fly (good)
Fort +30, Ref +30, Will +40
(+6 vest, +2 stone)

+31 Melee, +5 Chronomatic Udintuminen Quarterstaff of speed, 1d8+3+5+3d6 temporal, 20/x2
+27 Ranged, ranged touch, varies, 20/x2, range varies
+27 Ranged, Arcane Fire, 5d6+1d6/spell level used, 20/x2, 2040'r

Medium, 5'11" tall, 165 wt, countless eons old
Black hair, black eyes, pale white skin

Speaks Common, elven, auran, celestial, ordinal (language of the ordinal plane), halfling, and gnomish.

Skill points: 56+88+96+104+112+95= 551 skill points

+109 Spellcraft (46)
+65 Knowledge (Arcana) (46)
+65 Knowledge (History) (46)
+65 Knowledge (The Planes) (46)
+49 Knowledge (religion) (29)
+19 Profession (cook) (10)
+10 Tumble (6cc)
+54 Concentration (46)
+95 Decipher Script (46)
+95 Alchemy (46)
+65 Search (46)
+33 Diplomacy (46cc)
+29 Bluff (46cc)
+32 Sense Motive (46cc)

+8 Listen (0)
+8 Spot (0)

Feats
Level (7)
-Improved counterspell
-Empower Spell
-Constructor Mage
-Leadership
-War Mage
-Still Spell
-Silent Spell
Magister Bonus (4)
-Maximize Spell
-Quicken Spell
-Spell Penetration
-Eldritch Mage
Magister Epic Bonus (3)
-Extra Aspect of Power (Shrug off staff)
-Improved Spell Capacity
-Craft epic constant Item
Epic Level (8)
-Epic Feat mastery: improved initiative, reactive counterspell
-Epic Spellcasting
-Improved Spell Capacity (2x)
-Improved Metamagic
-Tenacious Magic: temporal shield
-Epic Leadership
-Permanent Emanation: antimagic field (shaped)
-Legendary Commander

Half Celestial Gold Elven Traits
-+4 intelligence, +4 strength, +2 constitution, +3 dexterity, +4 wisdom, +4 charisma
-Proficient with elven weapons
-+2 on saves vs enchantment
-No sleep needed/immune to sleep
-Darkvision out to 60 feet.
-Immunity to disease.
-Resistance to acid 10, cold 10, and electricity 10.
-Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more).
-A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
-Spell resistance equal to creature’s HD + 10.
- +4 racial bonus on Fortitude saves against poison.
-Daylight (Su): Half-celestials can use a daylight effect (as the spell) at will.
-Smite Evil (Su): Once per day a half-celestial can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
-Spell-like abilities:
-Protection from evil 3/day
-Bless
-Aid
-Detect evil
-Cure serious wounds
-Neutralize poison
-Holy smite
-Remove disease
-Dispel evil
-Holy word
-Holy aura 3/day
-Hallow
-Mass charm monster
-Summon monster IX (celestials only)
-Resurrection




Magister Abilities
-Bonus Feats
-Lesser aspect of power (distinct voice)
-Greater Aspect of Power (name of power, shrug off staff)
-Magister's staff
-Familiarity with magic
-Mind over matter (strength)
-Spellcasting

Archmage Abilities
-High Arcanas (Mastery of Counterspells, Arcane Fire, Arcane Reach, Mastery of Shaping, Mastery of elements)

Chronomancer Abilities;
Temporal Hiccup (Sp): The Chronomancer using this ability is able to jump a few seconds backwards in time (i.e., a partial round) enabling them to re-roll of a single action (e.g., attack roll, skill check, save roll, or ability check). Consider this ability a Free Action.
Temporal Buffer (Sp): The Chronomancer using this ability is able to place himself between two time periods (a fraction of a second between the character’s present time line and the future). As a result, the character’s outline appears blurred, shifting and wavering. This distortion grants the subject one-half concealment (20% miss chance). A see invisibility spell does not counteract the blur effect, but if the DM wishes, a true seeing spell does. Note: Opponents who cannot see the subject ignore the spell's effect. Duration: 1 minute per level.
Quickening (Sp): The Chronomancer using this ability is able to speed his internal processes to a remarkable rate. She regains 2 hit points per round (up to his normal maximum), but she is also artificially aged 12 hours for each round during which she uses this ability. In addition, any poisons or diseases are accelerated by a like amount, and food and drink in his system will be processed as though the full 12 hours have passed. The Chronomancer herself does not experience the 12 hours, and so does not gain any other benefits (such as sleep or movement rate). This ability can be used for a number of consecutive rounds equal to the character's Chronomancer level.
Voices of the Past (Sp): The Chronomancer using this ability is able to hear conversations that occurred in the recent past within an area (see range at the end of entry). For every round that the character concentrates using this ability, the character is able to hear one day’s worth of dialogue as to what transpired in an area for that time period. Duration: Every round the character must make a Will check to continue hearing spoken conversations for an additional day in the past. Note: to determine if the character was able to remember or understand what he/she heard in such a short period of time, the character must make an intelligence check with a circumstantial penalty of -2 for every additional day’s worth of listening. Exact results of the listening are to be determined by the DM. Range: 100-foot radius + 10 feet per Chronomancer level. Consider this ability as a Partial Action.
Temporal Anchor (Sp): The Chronomancer causes a temporal "gravity well" of sorts, capturing anyone who attempts to use teleportation or time travel within range of the effect. The Anchor has a range of one mile per level of the Chronomancer who created it, and lasts one day for every mile of range or until dispelled. Anyone attempting to use time travel or to teleport into or out of an area within the Anchor's range is instead drawn unerringly to the anchor. (This includes time travelers who enter the Anchor's period of existence.) An unwilling target can make a Will save, DC (15 + the Chronomancer's level), to avoid this effect. Success means that the Anchor cannot affect that target.
Temporal Distortion (Sp): The Chronomancer using this ability is able to create static like temporal field that prevents all teleport type and time traveling abilities and spells from taking effect within the affected area. The range of this ability is 20 feet + 5 feet per level of the character. Duration: 1 minutes per Chronomancer level.
Temporal Jump (Sp): The Chronomancer using this ability is able to skip a round of time. During this time skip; treat the character as if he/she did not exist in any time frame or in the game world. Note that spells already in effect which have the Chronomancer as a target and which have limited duration do not lose a round of duration when this ability is used; instead, the spells skip ahead with the character, effectively doing nothing for the missing round and then extending their duration by a round. During the time of a character's temporal jump; the character is not affected by anything that happens in the normal time line (e.g., if the character used this ability just before a fireball exploded, the character will not be there to take any damage nor will he/she see the explosion). When the character comes back in the next round to the timeline, he/she will notice the after effects that happened during the previous round (e.g. a fireball's effects that may be viewed like the smoldering remains of people or the charred ground, etc.).
Visions of the Past (Sp): The Chronomancer using this ability is able to view an area and see visions (visual images only) of what occurred within it in the recent past. For every round that the character concentrates using this ability, the character is able to see one day’s worth of images as to what transpired in an area (see range at the end of entry) for that time period. Duration: Every round the character must make a Will check to continue viewing the past for an additional day in the past. Note: to determine if the character was able to remember or understand what he/she saw in such a short period of time, the character must make an intelligence check with a circumstantial penalty of -2 for every additional day's worth of viewing. Exact results of the viewing are to be determined by the DM. Range: 100-foot radius + 10 feet per Chronomancer level. Consider this ability as a Partial Action.
Non-Detection (Sp): The Chronomancer using this ability is able to create a temporal field around himself that shrouds the character from detection by divination spells such as clairaudience/clairvoyance, locate creature, and detection spells. Non-detection also works against such magic items as crystal balls. If a divination is attempted against the character, the caster of the divination must succeed at a caster level check (1d20 + caster level) against a DC of 15 + the caster level of the spell caster who used this non-detection ability. Note that this ability also wards the character's gear as well as the character. Duration: Half an hour per Chronomancer level.
Age Target (Sp): The Chronomancer using this ability is able to age a target by 10+1d6 years if the character makes a touch attack. In gaming terms, the character may also be negatively affected by old age (i.e., negative modifiers to Strength, Dexterity and Constitution that occur with aging. However, the character affected does not gain the positive modifiers that come with the aging process (i.e., increases to Wisdom and Intelligence). In addition, the target of this ability takes 2d4 points of damage due to the trauma that occurs to the target's body. If the DM allows then the reverse of this ability can be used.
Decaying Touch (Sp): The Chronomancer using this ability is able to age an object to the point that it weakens or decays. For example, a character touching a sword, may be able to age it to the point that it rusts, for a door, it will age it to the point that it warps, for stone it will weather to the point that it will turn to sand, for food it will decay to the point that it becomes rotten or spoiled etc. To determine if the character can decay an object touched the character must roll against DC 10 + the targets hardness minus the character's level. For example to decay iron, a 10th level character must roll a 10 or greater (DC 10 + 10 for item's hardness - character's level) for the item to turn to rust. The area that the character can affect is a 3-foot spherical radius per Chronomancer level.
Inertial Barrier (Sp): The Chronomancer is able to wrap himself/herself with a temporal field creating an effect similar to the Psionic ability of Inertial Barrier. As a result, the character receives a damage reduction of 5/- for the duration of 10 minutes per level or until this ability is discharged. Once the barrier has prevented a total of 5 points of damage per character's level (maximum of 50 points) it is discharged. Inertial Barrier also absorbs up to ½ damage from a fall that also counts towards discharging the effect. The inertial barrier also delays the effects of gasses in the atmosphere for 2d4 rounds.
Temporal Agitation (Sp): The Chronomancer using this ability is able to wrap time around himself/herself. As a result, the character's speed is so fast that during that round it seems that to the character the world around him/his have stopped. During this single round, the character gains a free full round to do as he/she pleases without worrying about retaliation. If the character attacks, the targets are caught flat-footed. Any other results are to be determined by the DM. Players should refer to the 9th level Time Stop spell for guidelines. Note: It is suggested that the character be able to use spells or Psionic abilities that have the character as their target.
Temporal Stasis (Sp): The Chronomancer using this ability is able to slow down his/his body functions without affecting the character’s surroundings. The character can slow down his/his internal body functions to the extent that for every 3 hours that pass in real time, only one round passes for that character. This ability functions only in regards to the character's internal body. For game purposes, the character can hold his/his breath for a miraculously long duration, can last long periods of time without food and water, poisons take longer to travel in a character's system, a personal spell's or Psionic duration may last of an overly extended period of time, etc. There are disadvantageous to using this ability as well such as: a character cannot naturally heal and a character cannot study spells since the character's sleep patterns haven't changed.
Duration: The character must make a constitution check for every 3 hours with a cumulative -3 penalty after initial round to be able to maintain this ability.
Foresight (Sp): The Chronomancer using this ability is granted a powerful sixth sense in relation to his or herself. Once the ability is used, the character receives instantaneous warnings of impending danger or harm. The character is never surprised or flat-footed. In addition, the ability gives the character a general idea of what action the character might take to best protect him or herself (duck, jump right, close the eyes, and so on) and gives the character a +2 insight bonus to AC and to Reflex saves. This insight bonus is lost whenever the character would lose a Dexterity bonus to AC. Duration: 10 minutes per Chronomancer level.
Time Regression (Sp): The Chronomancer using this ability is able to go back 1d4+1 rounds into the past. In effect, the character is able to replay the previous few rounds of activity. The power regresses time to the point along the time stream when you first began manifesting the power) you replay the same 1d4+1 rounds noted in the manifestation time). Once the character regressed, he/she can only retain the knowledge of the next 1-4 rounds (user's choice). However, the character can communicate that knowledge verbally to his/his companions, if desired. During the rounds that the character lived through a second time, he/she can act on knowledge gained by living through the immediate future. The activation of this power cannibalizes 250 experience points.
Time Hop (Sp): The Chronomancer using this ability is able to send himself/herself or another creature touched whose weight is 600 lbs. or less (against opponents, a saved Will check negates) into 3d4 rounds into the future (never into the past). In effect, the subject of this ability seems to disappear in a shimmer of silver electricity, then reappear after 3d4 rounds. The subject reappears in exactly the same orientation and condition as before. For the subject, no time has passed at all. If the space from which the subject departed is occupied, upon its return to the time stream, it appears in the closest unoccupied space, still in the original orientation (determine the closest space randomly if necessary).
Transfer the Years (Sp): A Chronomancer has gained the potential of reaching immortality by learning to drain their fellow's youth so as to replenish there own. A Chronomancer is able to swap a portion of his/his own age with that of a touched target that is of the same race as the Chronomancer. If the target is of the half breed variety, then the swapping age result is halved. To determine the amount of years that the Chronomancer is able to swap, the Chronomancer rolls 2d4. To determine if this ability works on a target, the Chronomancer must roll the following score (or higher) Base 20 + Target's level - Chronomancer's level. For example, a 10th level human chronomancer of age 80 who uses this ability against a 5th level target (e.g., fighter) of age 30 must roll a 15 (base 20 + 5 for target's level + 10 for Chronomancer level) or higher for this ability to work. The result would then be that the Chronomancer becomes 2d4 years younger while the target human ages an equal amount. If target described above was Half-Elven, the year transfer would be 1d4 instead. Note: Any target that has magic resistance, is under the effect of an anti-magic field, has timeless body ability, or somehow is prevented from being affected by magic or magical aging, is not affected by this ability. As a result, the Chronomancer in such a situation does not get younger since he/she can't age the above mentioned characters. Lastly, this ability requires that the Chronomancer expand 1,000 xp per attempt regardless if this attempt was successful or not.


Spellbook
Finwe, being of descent of the greatest wizards of prehistory, and having lived beyond the time of any other living mortal, has had a great amount of time to deal with spells-beyond virtually all other mortal beings. Finwe knows all simple, complex, and exotic spells in Arcana Unearthed and the following spells from the PHB:
0th- All cantrips
1st- Magic Missile, Grease, Mage Armor, Shield, Tenser’s floating disk, True Strike, Unseen Servant, Ventriloquism, Mount, Message, Identify, Charm Person, Alarm
2nd- Levitate, Whispering Wind, Shatter, See Invisibility, Melf’s Acid Arrow, Knock
3rd- Fireball, Dispel Magic, Water Breathing, Tongues, Slow, Haste. Protection from elements, 4 magic circles, Displacement
4th-Improved Invisibility, Resilient Sphere, Ice Storm, Polymorph Self, Polymorph Other, Scrying, and Remove Curse
5th- Wall of Force, Feeblemind, Dismissal, Hold Monster, Secret Chest, Permanency
6th- Chain Lightning, True Seeing, Permanent Image, Programmed Image, Legend Lore, Greater Dispelling, Globe of Invulnerability, Disintegrate, Contingency, Antimagic Field,
7th- Mordenkainen’s Magnificent Mansion, Teleport without Error, Prismatic Spray, Insanity, Delayed Blast Fireball, Spell Turning
8th- Horrid Wilting, Polymorph any object, Maze, Trap the Soul, Sunburst, Telekinetic Sphere, Mind Blank, Greater Planar Binding, Discern Location, Clone, Trap the soul
9th- Wish, Time stop, Wail of the Banshee, Meteor Swarm, Imprisonment, Foresight, Prismatic Sphere, Mordenkainen’s Disjunction, Dominate Monster, Gate, Genesis, Freedom

Finwe has also researched the two following spells, and found them to be quite useful:

Planeswalking
Conjuration [Planar]
Level: Sor/Wiz 9
Components: V, S, F, XP
Casting Time: 1 round
Range: Personal (see text)
Target: You
Duration: 1 round/level (D) (see text)
Saving Throw: None (see text)
Spell Resistance: None (see text)

Planeswalking is a powerful spell designed to give the user the ultimate way to traverse the planes. The user may Planeshift at will for the duration of this spell. However, he/she/it may designate the exact location to appear in if he/she/it has either used some sort of marker to mark it, the caster has visited that place within the past ten minutes, or it is a place of great familiarity to the caster, such as his/her/its sanctum.

XP cost: 1000 XP

Focus: some hair from an extra-planar being, such as a hound archon.

Flamestrike
Conjuration (Creation) [Fire]
Level: Sor/Wiz 9
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One burst of flame
Area: see text
Duration: instantaneous/see text
Saving Throw: see text
Spell Resistance: see text

Flamestrike creates a bolt of flame, similar in shape and proportions to that of a thunderbolt, which comes down from the heavens and creates a blast of flame which detonates with a deafening roar. This has several effects:
1. Flame errupts from the target of the spell in an earthshaking explosion with a 10’, dealing 1d6 points of fire damage per caster level (max 25d6), but allowing a reflex save for half. (all combustibles are ignited)
2. The shockwave of the blast is such that all within a 20’ radius must make a reflex save or be knocked prone. A successful reflex save means that the creature is not prone.
3. The blast generates such a great amount of light that all creatures who are within 20’ of the blast that can see must make a reflex save to avert their eyes or become blind for one minute per caster level.
4. The earth-shattering blast which reverberates inside the area of effect causes all who are within the 10’ blast to be forced to make a fortitude save or become deafened. The intense sound also deals sonic damage to objects and constructs equal to that of the fire damage to normal creatures. Constructs may make a fortitude save for half damage. (The fire damage is not dealt to constructs or objects)

If the caster’s opponent is truly dire, he may opt to spend 5,000 XP, and use a portion of his own soul to fuel the spell with arcane fire, dealing (instead of fire and sonic damage) 2d6points of arcane fire damage per level, , with no maximum.

Spell resistance only applies to effect 1,as 2, 3 and 4 are mundane side effects of the origanal explosion.

Finwe's Fabulous Fastboom
Transmutation
Level: Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Short (25 ft. + 5 ft./2 levels)
Area: 5' line out to maximum range
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

A favorite of all those who like to give their enemies a little surprise, this spell is the ultimate for surprise attacks that pack a punch. A small mithril projectile, usually around two or three inches in diamiter, is conjured and shaped into a sort of "v" shape. A magnetic field is charged in front of it, causing the projectile to hurtle forward at hypersonic speeds, all the while the magnetic field provide an eerie blue-green glow. The shockwave creates a line of force strong enough to knock down most creatures. Anyone in the path takes 1d6 points of sonic damage per two caster levels (max 10d6). If the damage caused to an interposing barrier shatters or breaks through it, the projectile may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does. Also, the caster may attempt to trip creatures in the path of the projectile (use 1/2 the caster's caster level + spellcasting attribute modifier for the trip bonus [.5CL + INT/WIS/CHA]). In addition, everyone within 10ft of the line (excluding the caster), must succeed on a Reflex save or be dazzled by the light for one minute.



Spells Per Day 10|10/10/10/9/8/8/7/7/5/4/3/3/3|4
Spell Readied: 9|9/9/9/9/8/8/8/8/7/5/5/5/4|- (epic spells are not readied, but prepared)


Special
Udintuminen: A rare metal which has not been seen made, or found anywhere else (its origins are unknown), Udintuminen is stronger than Adamantine, and almost as light as mithril. Udintuminen is so strong, that some say it could withstand the bite of the largest of dragons.

Finwe’s history is long and extremely complex. Thus this is but an overveiw: Finwe, (short for Finweralditharinwe) was born in a society very much like that of ancient Netheril, save far more ancient. His mother, a LeShay, had fallen in love with a Solar, whose name was never known to Finwe. Their blood conflicted with each other's, swirling and mixing with each other, the two energies of the cosmos combined. At the time of his birth, Finwe's mother died, leaving him in the care of her butler, Grynthrax, and the sole heir of her estate. Finwe was born in a time when the LeShay ruled supreme. Because of the taint that the LeShay had begun to show, his powers were very faint compared to that of a true LeShay, and coupled with the blood of his solar father conflicting with that of his LeShay mother, made him seem almost useless to the LeShay. As he grew, he was discriminated against by the Xenophobic, but powerful, LeShay. To compensate, he grew quickly in magic, becoming fast one of their greatest magisters. Unfortunately, he was born near the appointed doom of the LeShay. He became the leader of the only clan that opposed the rest of the world. Suddenly, without warning, disaster struck. A storm of raw magical energy ravaged the entire multiverse, consuming entire worlds. Even the greatest deities of the time were consumed in the storm: there seemed to be no stopping it. However, as it seemed, the storm had some semblance of sentience. As it entered Finwe’s home plane, he was away investigating its previous work, When he learned that it threatened his family, he instantly teleported back to his home to find... nothing. Where there was once material, there was now void. A voice spoke to him, telling him that he alone had been spared from this catastrophe (while others, however, were able to escape), for reasons which would not be revealed to him, save that the meeting of his parents was of no coincidence. He suddenly found himself in a great chamber. There, a light resided, and told him that he was now several million years ahead of his time, for there was nothing left of his time. As he soon learned, however, the LeShay were now a subject of extreme curiosity in the upper powers. As he left, several demons tried to capture him. Easily escaping, but now totally aware of the seriousness of the situation, he fled to the plane of shadow. There he bided his time, slowly waiting and waiting. There he found great secrets of magic, and eventually stumbled upon the art of chronomancy, the manipulation of time. Armed with this new kind of magic, Finwe set out into the world; where otherwise he would have been balked, he now simply froze time for a few seconds, or catapulted his enemy backwards into eternal void. After a long period of wandering, he decided to create a place where he could be free of distractions and merely pursue the art of magic. After spending almost a century casting, he had created for himself a small plane, branching off of the plane of shadow. The only portal into it was controlled by him – it could be opened or closed at his whim. There he built himself a great castle and laboratory, where he conducted countless experiments. After many centuries, he felt a gathering of mighty arcane forces. A lone archmage who had escaped the destruction of Netheril, another Chronomancer, had brought together many mighty archmages. Finwe, and two other archmages, Aravilar and Camaris, were the three most powerful archmages to join, and quickly supassed all others. Together, with the Archmage of Netheril, they made the council into a great organization, respected throughout the planes, but shrowded in mystery.

Finwe is relatively secretive and introverted. While he does not much prefer company, there is a certain force about him which draws people to him. However, Finwe is the king of sarcasm, and has a sharp wit. Some might see him as insane, but in fact, he is merely musing to himself in order to see the reactions of others. Finwe prefers subtle humor, and finds puns a delight.

Finwe’s LeShay heritage shows plain in his pale white skin, but he has black hair and black eyes. His shoulder-length black hair ripples, and seems insubstantial with time. He generally wears flowing gray robes, with a hooded gray cloak. Like others of his ilk, Finwe carries a great staff, but unlike others, it is unbreakable (via temporal stasis) and made of Udintuminen. Through his control over time, he has enchanted it so that it allows him to strike with blinding speed.


Robe of the Gray Archmagi (worn, 3wt)
This robe, unlike the name suggests, shimmers with colors, mostly dark blue, but sometimes as wild or varied as lime green and neon orange. This object grants the wearer a +4 enhancement bonus to caster level, and +2 vs. saves against spells with any alignment descriptor. Also, the wearer of this robe adds +5 to his/her caster level when attempting to beat the spell resistance of another creature.

Dagger (belt front, 1wt)
Pouches (belt front, 5wt)

Composite Mighty +1 Longbow (left shoulder, 3wt)
Quiver (60arrows) (right shoulder, 6wt)
Handy Haversack (center back, 5wt)
Bedroll (below backpack, -wt)

Belt of Great storing (as belt of storing, except each pouch has a capacity of 20 lbs or 8 cubic feet) (belt, 1 wt)
Headband of intellect +8 (head, .1wt)
Lenses of concoction and deciphering (eyes, .1wt)
Cloak of the Grey Archmagi (worn, 3wt)
Vest of resistance +4 (worn, 1wt)
Ring of Greater Spellcraft (left 4th finger, -wt)
Ring of Deflection +8 (right 4th finger, -wt)
Amulet of natural armor +3 (worn, .5wt)
Gloves of storing (hands, 2wt)
Bracers of armor +9 (wrists, 1wt)
Boots of greater speed (feet, 2wt)
Cast haste at will, time stop 1/day
Greater luck stone. (in haversack, 0 wt)
Grants a +2 luck bonus to all saves and skills.
Rod of epic spellcasting: (haversack, 1wt)
This rod absorbs up to 3000XP/day when casting a spell or spell-like ability.

Coins- 987pp 7,416gp, 5sp, 9cp (pouch, -wt)


Pouch of endless spell components (pouch, 4wt)

Epic Spells:

Temporal Shield
Transmutation [Time]
Epic
Duration: Permanent
Components: V, S
Casting Time: 1 Minute
DC: 116
Range: Touch
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Cost (to develop) 1,044,000 gp, 41,760XP, 21 days. (Seed: Transport DC27. Factors: Temporal Travel +8, Contingent 3x +75, Permanent x5. Total: 525. Mitigating Factors: casting time: 100 days (-218 DC), Burn 10,000 XP, -100 DC, requires 6 extra epic spell slots, -102 DC. Total: 116 DC.)

One of the most powerful protective spells in existence; temporal shield creates a time barrier around the recipient of the spell the instant before one is struck by an enemy attack of some kind. In Game terms, this means that on contingency, whenever one is subject to some harmful effect, the entity being protected is put into temporal stasis, and taken back out as soon at the attack subsides. Due to the fickle nature of temporal magic, however, caster is given 60% temporal concealment. However, one can choose to forgo this protection and suffer the full consequences of the effect.

Sequential Might
Transmutation
Epic
Duration: 24 hours
Components: V, S
Casting Time: 1 action
DC: 89
Range: touch
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To develop: 801,000 GP, 19 days, 38,520 XP. (Seed: Fortify DC23(2x) 46. Factors: change attack bonus to +26 (+50DC), change strength to +20 enhancement (+38DC), add five extra targets within 300 ft +50DC. Total: 182. Mitigating factors: Burn 6000XP -60DC, ten minute casting time -18 DC Total: 106)

An improved version of Tenser’s transformation, Sequential might draws on the power of the subject of this spell in more than one point in time. Thus their combined strengths and skills add to the casters, granting him a +20 enhancement bonus to strength and a +26 enhancement bonus to attack rolls. This spell can also effect up to five additional targets within 300 feet, no two of which may be more than 60’ from another.

Mind of the creator
Transmutation
Epic
Duration: five days
Components: V, S
Casting Time: 1 action
DC: 89
Range: touch
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To develop: 801,000 GP, 19 days, 38,520 XP. (Seed: Fortify DC 17. Factors: increase duration to five days (+10 DC), resists dispelling +10 (+20 DC). Change enhancement bonus to +20 intelligence +40 DC. Total: 107. Mitigating factors: ten minute casting time -18 DC Total: 89)

Mind of the creator enhances the mind of the person touched to levels rivaling that of the gods; a +20 enhancement bonus. This bonus lasts for up to five days or until it is dispelled. However, any dispelling attempts are very hard: the dispeller must make a caster level check (DC 21+ the spell’s caster level) to dispel it.

Antidispelling screen
Abjuration
Spellcraft DC: 112
Components: V, S
Casting Time: 1 day
Range: Touch
Target or Effect: Touched creature or object of 2,000 lb. or less
Duration: 24 hours
Saving Throw: None
Spell Resistance: Yes
Cost to develop: 1,008,000gp, 40,320 XP, 21 days (Seed: ward. Factors: wards against one third, one sixth and one ninth level spell + 36 DC, permanent *5 DC. Total: 300dc. Mitigating factors: increase casting time to ten minutes, -18 DC, increase casting time to 1 day -2 DC, burn 10,000 XP -100 DC, requires four contributed ninth level spell slots, -68 DC, Total DC: 112)

Chronoblast
Transmutation [Time]
Epic
Duration: 5 rounds/instantaneous
Components: V, S
Casting Time: 1 action
DC: 107
Range: 400 feet
Saving Throw: Will negates
Spell Resistance: Yes
To develop: 963,000 GP, 22 days, 38,520 XP (seed: transport DC: 27. Factors: Temporal Travel +8, +20 DC +40, 1 action casting time+20, change range and target to 300ft, 20ft burst +12. Total: 107)

This Spell Alters reality such that no man aside from Finwe has ever even dared to cast it. As the spell is cast, it devours part of one’s very soul. Few can even understand the insanely complex workings of the spell and of those few, all are Chronomancers. The Gods themselves abhor this spell, fearing its power. It creates a temporal distortion field so intense that all caught within it are simultaneously killed, slain, caused to die, and are torn apart completely. Even the soul does not survive. In gaming terms, this spell creates a 40ft sphere of time-flux energy within 300 feet of the caster. Anyone caught in this blast is forced to make a will save, or be sent back to the end and beginning of time at the same time, and suffer other various effects, but it is easiest to say that they will die, unless of over deity status or greater. If the subject fails the save, he/she/it can not be restored by any means, unless by direct intervention of the entity known simply as D’M. The Save DC is equal to 30+ the caster’s relevant ability modifier.

Energy Wave
Conjuration [Healing]
DC: 57
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Up to
Duration: Instantaneous
Saving Throw: Yes (harmless)
Spell Resistance: Yes (harmless)
To Develop: 51, 20,520 XP, 11 days. (Seed: Heal DC 25. Factors: cure permanent ability damage +6; cure negative levels from up to 20 weeks beforehand +2, change from touch to ray range 300 feet +4, 1 action casting time +20. Total: 507 Mitigating Factors: none. Total: 57)

Energy wave is a complex spell. It channels energy from the positive energy plane and deposits it into one individual. This Individual, which must be within 300 feet, is healed of all hit point and ability damage that can normally be healed. All negative levels lost within 20 weeks can be healed, and all poisons are removed from the targets system.

Scrolls:

In Finwe almost depthless belt, he stores hundreds upon hundreds of scrolls. Some even call him “the scroller” because of this. Here is a sample list of what might be found within his belt:

freedom scroll[6 spells] (Belt, -wt)
gate scroll[6 spells] (Belt, -wt) 8,825 gp
imprisonment scroll[6 spells] (Belt, -wt)
meteor swarm scroll[6 spells] (Belt, -wt)
prismatic sphere scroll[6 spells] (Belt, -wt)
shapechange scroll[6 spells] (Belt, -wt)
soul bind scroll[6 spells] (Belt, -wt)
summon monster IX scroll[6 spells](Belt,-wt)
time stop scroll[6 spells] (Belt, -wt)
wail of the banshee scroll[6 spells](Belt,-wt)
wish scroll[2 spells] (Belt, -wt) 28,825 gp
temporal stasis scroll[6 spells] (Belt, -wt)
trap the soul scrl[6 spells][20HD mx](Belt,-wt)

clone scroll[6 spells] (Belt, -wt) 4000 gp
create grtr undead scroll[6 spells] (Belt,-wt)
horrid wilting scroll[6 spells] (Belt, -wt)
incendiary cloud scroll[6 spells] (Belt, -wt)
iron body scroll[6 spells] (Belt, -wt)
maze scroll[6 spells] (Belt, -wt)

irresistible dance scroll[6 spells] (Belt, -wt)
plymrph any object scroll[6 spells] (Belt,-wt)
prismatic wall scroll[6 spells] (Belt, -wt)
control undead scroll[6 spells] (Belt, -wt)
control weather scroll[6 spells] (Belt, -wt)
instant summons scroll[6 spells] (Belt, -wt)
ethereal jaunt scroll[6 spells] (Belt, -wt)
finger of death scroll[6 spells] (Belt, -wt)
forcecage scroll[6 spells] (Belt, -wt)
limited wish scroll[4 spells] (Belt, -wt)
plane shift scroll[6 spells] (Belt, -wt)
prismatic spray scroll[6 spells] (Belt, -wt)
project image scroll[6 spells] (Belt, -wt)
reverse gravity scroll[6 spells] (Belt, -wt)
Simulacrum scroll[4 spells] (Belt, -wt)
spell turning scroll[6 spells] (Belt, -wt)

analyze dweomer scroll[6 spells] (Belt, -wt)
animate objects scroll[6 spells] (Belt, -wt)
chain lightning scroll[6 spells] (Belt, -wt)
create undead scroll[6 spells] (Belt, -wt)
disintegrate scroll[6 spells] (Belt, -wt)
dispel magic, grtr scroll[6 spells] (Belt, -wt)
eyebite scroll[6 spells] (Belt, -wt)
find the path scroll[6 spells] (Belt, -wt)
geas/quest scroll[6 spells] (Belt, -wt)
guards & wards scroll[6 spells] (Belt, -wt)
heroes’ feast scroll[6 spells] (Belt, -wt)
heroism, grtr scroll[6 spells] (Belt, -wt)
legend lore scroll[2 spells] (Belt, -wt)
mislead scroll[6 spells] (Belt, -wt)
permanent image scroll[6 spells] (Belt, -wt)
programmed image scroll[6 spells](Belt,-wt)
repulsion scroll[6 spells] (Belt, -wt)
suggestion, mass scroll[6 spells] (Belt, -wt)
true seeing scroll[6 spells] (Belt, -wt)
wall of iron scroll[6 spells] (Belt, -wt)

break enchantment scroll[6 spells](Belt,-wt)
cloudkill scroll[6 spells] (Belt, -wt)
cone of cold scroll[6 spells] (Belt, -wt)
dispel magic, grtr scroll[6 spells] (Belt, -wt)
overland flight scroll[6 spells] (Belt, -wt)
passwall scroll[6 spells] (Belt, -wt)
transmute mud 2 rock scroll[6 spells](Belt,-wt)
transmute rock 2 mud scroll[6 spells](Belt,-wt)
wall of force scroll[6 spells] (Belt, -wt)
wall of stone scroll[6 spells] (Belt, -wt)
permanency scroll[10 spells][8000 xp allowance](Belt, -wt)


Finwe has also made permanent several spells on his person, these being:

Arcane Sight
True Seeing
See Invisibility
Comprehend Languages
A permanent Silent alarm on his spellbook

All spells have a caster level of 55.
#19

zombiegleemax

Jan 01, 2004 3:13:12
Excellent character, Fin. You know I would say that.

Figures that the J of AAJB would put forward a powerful one for Agudo's!
#20

zombiegleemax

Jan 01, 2004 10:39:26
Well, I put in to many comabt feats. Maybe I'lll take some out and put in something like crafting feats.
#21

sculyblast

Jan 02, 2004 6:02:57
oke question, I only played mytus till the 2nd level (that was enought to drive him mad, Whahahahaha ) but since every one almost everyone here has a epic character I am forced to make him a high level character too, only that is going to take me some time, so what do you say, post the 2nd level version first and then the high level one or just make your character and then post it?
#22

zombiegleemax

Jan 02, 2004 6:55:08
Kami no Kenshin

Real Name: Kakita Rei

CLASS: Samurai 20 (D20 Rokugan Variant), Hoturi's Blade 5 (Way of the Samurai), Doji Elite Guard 5(Way of the Samurai), Monk 17
STATS:

Str 18 (+4)
Dex 34 (+12)
Con 20 (+4)
Int 16 (+3)
Wis 16 (+3)
Cha 18 (+4)

HP: 637
BAB: +58
SKILLS:

Hmm....numerous. I'll list them all later on.

FEATS:

Once again......the list is long. I'll list them later.

EQUIPMENT:

Worn and weathered gray Kimono.
Long, heavy warm black cloak.
Leather boots.
Magical Katana
Magical Wakizashi
Magical cube that transforms into a shelter when placed on the ground and the proper command word is spoken
Enough money to afford his next meal

HISTORY: Kenshin has a very painful past. He never speaks of his life, or of how he came to be where he is.
#23

zombiegleemax

Jan 02, 2004 19:51:22
Well, Sculy, you may want to take on my approach: Adjust.

-SKIP FOR ACTUAL POINT OF POST-
The actual "Gene" is actually level 30-something. He was used in an online game, and I was bored one summer...so...he went around on that server, and killed stuff. Eventually, I started learning it was more effective to hide, and then strike, and then hide again.

Then I learned it was more effective to bait into a Set Trap, then strike from the shadows while Hasted.

Then I learned it was best to sneak into enemy camps, and kill the enemy while they're sleeping. A cheap PK, but it's their fault for being predictable, in a way.

Eventually, Gene became Chaotic Evil, and gained Assassin levels.

Then, I learned with Hide in Plain Sight, I could strike from the shadows much, much more often.

Stabby, stabby, Shadowdancy.

And then, I added a story to the video-gamed stats, and voila. Gene.

-STOP SKIPPING-

Anyway, the thing is...being epic stops being fun, after a while. If your god enters a game, kills everything, and doesn't tone himself down, you end up with a fate like the boredom-born Gene up above: People have less fun when they're outshown, or killed in .2 nanoseconds.

So, thing is, gauge up the surrounding group, if not the enemy.

Low-Level: Clerics are using minor healing spells, Rogues are fast, but traps still hurt, and are set-off at times, average enemy is CR: 8.

Mid-Level: CR: 15 enemies, clerics are casting Heal, Rogues usually have a prestige class, Fighters have insanely enchanted weapons, and Spellcasters are something to be feared.

High-Level: 18-20 CR. Clerics are casting Cure spells on the enemy, making them implode with positive energy. Rogues are ducking from shadow to shadow, and their sneak-attacks are almost aways devestating. Fighters can charge entire enemy frontlines alone, and live. Wizards can take out those frontlines with a gesture, some words, and some time.

Epic Level: Average RP level, appearently. Gods walk among men, fighters can take on entire small nations alone, Wizards and Sorcerers are already making their own spells, Clerics are healing entire armies if need be, and rogues can hardly be seen anymore, if not robbing entire treasuries. Monks define fast, nonlethal strikes, and Paladins are usually written into stories at this point, becoming mistaken for avatars of their god.

Holy crap: Average Chat Level, Where people drop bags of platinum pieces on the opposite gender's table, paying for their "tab". Also, no matter how silent, shadowed, and efficient of an assassin you are, someone will always be there to stop "u". CR: Don't. Even. Bother. No matter what ability you use, it'll be countered. If Aravilar used time stop, someone'll use Time Go. If Kami used BladeOfSlicingDoomAndDestruction, someone will conjure a ShieldOfStoppingEverythingSoHahHahHahMisterSamurai.

Righto. After gauging that, accord your character adjustingly. Or in the event of Holy Crap, just...wonder how any mortal creature could live long enough to get that high of a level. And just sit there, wondering, until that person cuts down a tree. That's the "cool" thing to do in the Emporium.

You know what we need? A Kobold Barbarian.
#24

zombiegleemax

Jan 02, 2004 20:00:25
Actually, Ringon is CR 84, because Arv said that was what his character was too. I didn't know that most people here had more reasonable characters.
#25

Eidrog

Jan 02, 2004 20:44:09
Hmmm, once a character's level gets over 30-40 I begin to roll my eyes.

At level 80+ The structure of the game basically falls apart. Role-playing basically turns into number crunching and the game no longer becomes fun for me. Mid-level play (10-15) is my favorite! Your characters are tough enough to take out an impressive amount of enemies, but there are still incredibly tough challenges for them. . .

Sadly, on the boards and in ISRP chat, many folks play EPIC GAWDS OF DESTRUCTION I guess I can't complain, after all my fav character is level 24 (Epic Level) . . . But what's the point of playing a character that's level 80+? I mean, nothing can really stand in your way. . . About the only thing you can do is brag about your mighty powers over pathetic mortals. . . And that's more likely to annoy people than it is to impress em.

Any way, just my 2¢

Eidrog

Hey, how many of us here have actually earned our character's level in-game and have an in-game character history for them? Oops! Now I'm bragging, silly Eidrog. . .
#26

zombiegleemax

Jan 02, 2004 21:09:31
*rubs the back of his head ashamedly...*

But, when Ajimbo is over level five, and hopefully still allowed in fords keep (heh... anarchists... he does most of what he does just to spite authority figures) I WILL have a character with an ingame history and earned levels to boot!
#27

zombiegleemax

Jan 02, 2004 21:42:45
Original Post by Eiderog:
Hey, how many of us here have actually earned our character's level in-game and have an in-game character history for them? Oops! Now I'm bragging, silly Eidrog. . .

Well..... If it makes you feel any better, Eiderog, Kenshin started at 6th level Samurai and worked his way up to 47th level. Also, many of his EXP were earned through STORY and RP awards rather than just pounding some poor army of creatures into a large pulpy mess......
#28

zombiegleemax

Jan 02, 2004 22:31:15
Heh, I'd love to be able to say that I had advanced my character on my own through dozens of levels, but I'd also love to be able to say that I have a gaming group, which is why I on these boars; I have none. .

P.S. I agree. the lower-mid teens are the best levels, and capping at around level 17 to allow a tease of ninth level spells, or 21 just to get a tease of epic power, for fighting te BBEG is the most fun part, as it makes everything seem that much cooler when it isn't super easily accesable.
#29

zombiegleemax

Jan 02, 2004 22:51:52
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongagudo.gif)




Artwork copyright © 2003, Gordon R. Quigley




Hay everyone I have been enjoying you Char, as I am sure others have as well.
I would like to say something about LEVEL of your Guy/Gal Character. All you low level people are welcome to post. In fact a lot of posts are low. Just look at KULIDEB-ROCKY-LUCKY……

I agree with Gene and Eidrog on what they have said…..
Even Agudo who I have played for years on every Baldurs Gate game there is…. From BD1 & 2 Shadow of Amn, to the expansions like the Sword Coast, or Throne of Ball… and lets not forget those unofficial MODS like Throne of Darkness….

Anyway if I put up what Agudo is really like, after all those fanatical years of playing….
Well it would be ridicules for any game playing or story telling….
(Infact Agudo maxed out at Level 40 on the game, an I am still playing….

BUT>>>>That’s why I put in my spell list that if the story only needs Magic Missiles, thin that’s All Agudo has,…
Or if some DM needs a little more powerful stuff like Time Stop then Agudo can do that…. WHY? Because it makes the game more fun, if you leave a challenge for your Character….
I made Agudo level 20 Wizard Archmage 3 instead of a Wizard 40 because Elminster isnt even that high and who wants to be more powerful than Elminster?…

Not me, I enjoy the struggle and that’s why I often lower Agudo down to the Story needs….
If you see Agudo fight on the boards, I often have him get (a bloody nose) and (sucker punch people,) because that’s just waaaaay more fun than casting
SUPER SPELLS that kill all the bad guys….

Not to say you cant use those cool big spells….Just sparingly…for the fun and the balance of fun.

Sooo….. all you low level people be proud for your having the most fun.
#30

zombiegleemax

Jan 02, 2004 23:18:23
Of course, I scale my character to the particular challenges of a thread when he's in play. I just thought you wanted actual character statistics, which is what I gave you.

The Kenshin I play in the campaign he's in and the Kenshin I play IC on the boards are two different people.

The actual character is a wandering Ronin and something of a remorseless killer. He doesn't go out of his way to challenge people, but when the challenge him he simply kills them and moves on. After taking anything they have that might be of any use to him, of course. He's a very selfish person who sometimes ends up helping others while trying to help himself.

On the boards, he is also a Ronin....but he is a lot more selfless. He is also a lot less violent than the ACTUAL Kenshin. He's actually willing to use words to solve a problem, rather than just killing it. The boards Kenshin actually cares about people, and tries to help others as often as possible. He's pretty close to a Paladin......
#31

poisonblade

Jan 02, 2004 23:20:02
Low Level Characters

5 - Robert the Olidamarite (CG)
7 - Winglessfae (CG)
8 - Rocky (CN)

Mid Level Characters

10 - Zhou "Void" Yu (LN)
10 - Chanting Mistery (CG)
11 - Leetah (NG)
13 - Emeraldeyes (NG)
13 - Zincaller (CE)

High Level Characters

16 - Thok the Random (CG)
18 - He Of No Name (?)
19 - Aklaide "Polyself" Shaktah (CG)

Epic Level Characters

24 - Kheldar (N)
30 - Gene (?)
35 - Seasutuil Oiovoronda (CG)
38 - Agudo Archmage (LG)
47 - Kami no Kenshin (?)

HOLY CRAP Level Characters

71 - Aravilar Holistacia (CG)
81 - Ringon Celebal (NG)
85 - Jerado (NE)

!@#$!!! Level Characters

675 - Gene Umbra* (?)

*See below
#32

zombiegleemax

Jan 02, 2004 23:25:33
Hmm....humorously enough, MOST of my characters are Epic Levels.

That's because most of them have been "In Use" for years, off and on. Some of them have even been ported over from 2e, and converted as accurately as possible.
#33

zombiegleemax

Jan 02, 2004 23:26:15
P.P.S. However, epic games can be fun if you have both good players and a good DM.
#34

zombiegleemax

Jan 02, 2004 23:39:31
Anyway, I guess I'll state my two coppers.

I really, really have no issue with level 40, and below. Level 20's appearently become a yawn these days. But...this is what I want everyone to sit, and think about for at least fifteen seconds.

The average "your level" encounter gives you enough XP that you'll require eleven of these encounters to level up.

Now, let's look at our two Holy Craps that're non-humans. I'm still not sure what Jerardo is, so we'll just call him stupid.

Stupid Jerardo, and your stupid villany ways.

Back to the subject.

Nope, don't seem human. XP penalty for multi-classing.

Now, for him to actually...kill anything that's worth XP, he'd have to kill dieties. That's right, dieties. Eleven of them to level up, in fact.

My question is, and I'm using logic here, so don't mind me, why would the gods allow someone who'd challenge their power to live?

Just...bleg. It seems like ever since Aravilar posted his stats, it's become a "Who's more powerful match", disregarding racial penalities, sensibility, and logic.

[point]
My point? Chill out. It's a game. Make a half-orc sorcerer. A goblin wizard. A dragon bard. Just don't try and put numbers as more important than roleplaying.[/point]
#35

Eidrog

Jan 02, 2004 23:41:56
Hey, good posts all! I'm glad to get some feed back!
Originally posted by Kami no Kenshin
Well..... If it makes you feel any better, Eiderog, Kenshin started at 6th level Samurai and worked his way up to 47th level. Also, many of his EXP were earned through STORY and RP awards rather than just pounding some poor army of creatures into a large pulpy mess......

Hmm, I hope I'm just imagining the friction I'm feeling between us. Spelling my name correctly would actually make me feel better. (oh ok - so that was just a cheap shot, I'll admit it)

Sadly, my DM's don't award EXP bonuses for role-playing, we're just expected to role-play! And, I don't want to sound rude. . . but at level 47 you could school Asmodeus, Lord of the Ninth. . . which begs the question, why don't you? I suppose no motive is a good enough answer, but I still think level 47 is a touch too much power for a player character to have. (How do you manually level to level 47? What kind of RP bonuses are we talking about here?!)

And don't forget, Agudo asked for us to post the stats for the character's we play on ISRP - not alternative versions. Mind you, it is a fair thing to say a lot of us tone down our characters on the ISRP - otherwise they're simply no fun to play with.

Any way, we've all really strayed from topic, now haven't we? All my opinions are just that, my opinion - they're not necessarily right or wrong. I must apologize for de-railing this thread. . . I think we need to get back to posting stats and stories! :D

Have fun!

Eidrog

I'll try not to criticize too much, just ignore crazy ol' me!

PS: Yes my character Jerado is level 85. . . But don't forget he also has the custom feat Good will always Triumph! In retrospect maybe I shouldn't have given my villain character that feat. . . seems kinda unbalanced - I mean, he can't really win. . . now can he?
#36

zombiegleemax

Jan 02, 2004 23:42:11
Ha! :D I am sure Lucky was suposed to be in that list as well I guess he's not as Lucky as he thought.
But I am sure we can fit him in as well.
#37

zombiegleemax

Jan 02, 2004 23:45:05
Gene: You sure put a lot of work into that character, didn't you? :heehee

C'mon!! Gene!! You just CAN'T leave me hanging here!! I NEED to know more!! I need to know Skill Ranks......Feats......Spell Lists......Race.......

:heehee
#38

Eidrog

Jan 02, 2004 23:49:01
Damn, Gene owns Kheldar with just his commoner levels alone. Owwww

Eidrog
#39

zombiegleemax

Jan 02, 2004 23:49:27
Originally posted by Eidrog
Hmmm, once a character's level gets over 30-40 I begin to roll my eyes.

At level 80+ The structure of the game basically falls apart. Role-playing basically turns into number crunching and the game no longer becomes fun for me. Mid-level play (10-15) is my favorite! Your characters are tough enough to take out an impressive amount of enemies, but there are still incredibly tough challenges for them. . .

Sadly, on the boards and in ISRP chat, many folks play EPIC GAWDS OF DESTRUCTION I guess I can't complain, after all my fav character is level 24 (Epic Level) . . . But what's the point of playing a character that's level 80+? I mean, nothing can really stand in your way. . . About the only thing you can do is brag about your mighty powers over pathetic mortals. . . And that's more likely to annoy people than it is to impress em.

Any way, just my 2¢

Eidrog

Hey, how many of us here have actually earned our character's level in-game and have an in-game character history for them? Oops! Now I'm bragging, silly Eidrog. . .
[rant]
Hear, hear.

Anyway, I kinda cheated...video games get much less tedious than certain DMing styles, but...I did kinda-earn it.
[gloat]
But, it was from killing, and role-playing the most backstabbing, treacherous bastard the Server had ever known: Gene. But, I decided to give him a different story.[/gloat]


As for my favored levels...heh. Low-level. That's when you use your abilities to the fullest, when you're actually counting the feet of a shadowjump, when Obscuring Mist becomes a rogue's best friend for ambushes (With Alchemists fire, of course. We don't want to shoot in the dark, do we?).

Anyway, I guess I'll state my two coppers.

I really, really have no issue with level 40, and below. Level 20's appearently become a yawn these days. But...this is what I want everyone to sit, and think about for at least fifteen seconds.

The average "your level" encounter gives you enough XP that you'll require eleven of these encounters to level up.

Now, let's look at Half-Dragon God/Adventuerer.

Nope, don't seem human. XP penalty for multi-classing.

Now, for him to actually...kill anything that's worth XP, he'd have to kill dieties. That's right, dieties. Eleven of them to level up, in fact.

My question is, and I'm using logic here, so don't mind me, why would the gods allow someone who'd challenge their power to live?

Listen, Finwe...I'm not trying to single you out, or anything. Just...bleg. It seems like ever since Aravilar posted his stats, it's become a "Who's more powerful match", disregarding racial penalities, sensibility, and logic.

[point]
My point? Chill out. It's a game. Make a half-orc sorcerer. A goblin wizard. A dragon bard. Just don't try and put numbers as more important than roleplaying.[/point]

That concluded, here's Gene's ballpark stats.

Gene Umbra

Half Shadovar Half Elf Half Human Half Demon Half Angel Half Dragon Half Spiritfolk Half Vampire Half Drow Demigod

Rog50/Assassin40/Bard40/Sorcerer45/ShadowAdept30/Void20/Virtioso10/ChosenOfMask40/DarkfireWielder20/Barbarian30/ChosenOfTyr20/Wizard40/Demigod20/DungeonDelver10/ChosenofLolth20/ChosenOfAsomedus20/PurpleDragonKnight40/Commoner60/Adept20/Warrior40/GuildThief20/TempleRaiderOfOlidammra10/ChosenOfGrummush30

Stats:

STR: 3,000
DEX: 4,200
CON: 30,000
INT: 4000
WIS: 3900
CHA: 60,000 OMG SO SECKSY LOLOLOLOLOLO!!

HP:40000
SR:15000
AC: 90,000
Concealment Miss Chance: 150%

Age: 15

Ballpark figures. Ballpark figures.

*cough* diablo3*cough*

BTW, Rin was my first MoTP character. From Arv's example, I thought that everyone had uber characters. And I do think that the Role playing element is much more important than the number crunching.

P.S. Rin could kill 11 Aravilars :D
#40

zombiegleemax

Jan 02, 2004 23:49:36
And my good friend Gene could you fix what ever you did to this board. For I now have to read with the arrow thingy just to fit your words in. ;)

Or if its not him then why is page two so wide?"
#41

poisonblade

Jan 02, 2004 23:51:45
AAAAAHHH! Gene!? What did you do! Post Gene's Character Levels again.
#42

zombiegleemax

Jan 02, 2004 23:53:26
Sorry, Kami. That's all you're getting, and now it's deleted because it's sheer awesomeness made the page expand. :P

Anyway, no hard feelings to anyone here, we're just campaigning against evil.
So here's a puppy.
#43

zombiegleemax

Jan 02, 2004 23:53:40
Sorry about the misspelled name there, Eidrog.

When I say RP awards, I mean awards for playing the character "properly". I mean playing out the character description you've made to the hilt, and doing the types of things your character would do. Basically, good acting. ;)

Oh, and the reason he doesn't go after Asmodeus and other powerful beings is simple....there isn't anything in it for him.

It's kinda difficult to post an "accurate" representation of a character played on the boards. Why? Because we all modify the way a character is played on the boards based on the request of the people we are playing with, in particular the thread starter. Or so the theory goes anyway......

There are certain people on the boards who don't seem to get the idea and bring characters they equate to 60th lvl + characters into threads where the approximate level of the other participants is like..... 15.

Nice puppy, Gene, By the way.....

Nya HA!! I just noted that Gene's character levels have in fact not been deleted. They were quoted before deletion.....
#44

zombiegleemax

Jan 02, 2004 23:56:19
Okay, okay. By popular demand:
Gene Umbra

Race: Half Shadovar Half Elf Half Human Half Demon Half Angel Half Dragon Half Spiritfolk Half Vampire Half Drow Demigod

Rog50/Assassin40/Bard40/Sorcerer45/ShadowAdept30/Void20/Virtioso10/ChosenOfMask40/
DarkfireWielder20/Barbarian30/ChosenOfTyr20/Wizard40/Demigod20/DungeonDelver10/
ChosenofLolth20/ChosenOfAsomedus20/PurpleDragonKnight40/Commoner60/Adept20/Warrior40/GuildThief20/TempleRaiderOfOlidammra10/ChosenOfGrummush30

Stats:

STR: 3,000
DEX: 4,200
CON: 30,000
INT: 4000
WIS: 3900
CHA: 60,000 OMG SO SECKSY LOLOLOLOLOLO!!

HP:40000
SR:15000
AC: 90,000
Concealment Miss Chance: 150%

Age: 15



-Compressed, so the screen doesn't balloon.
#45

zombiegleemax

Jan 02, 2004 23:58:28
Wow.... that's a lot of halves.......:heehee

Demigod? How many Devine Ranks are we talking here? Inquiring minds WANT TO KNOW!!!
#46

zombiegleemax

Jan 03, 2004 0:00:11
TEH CUTEST PUPPY
EVAH!


Erm, sorry. Anyway, we're talking...14 Ranks. :P Anyway, sorry to assist Eidrog with shoving dynamite underneath the rails of this thread.

But he pushed the plunger, and he knows it. I thought it was a leaning stand.
#47

Eidrog

Jan 03, 2004 0:00:28
Kami, cheers! And no worries about the name!

So here's the girl from The Ring
#48

zombiegleemax

Jan 03, 2004 0:03:26
Dude, it ain't cool to list links as something they're not.

Damn tricky tricksters and their tricky tricks.
#49

zombiegleemax

Jan 03, 2004 0:04:04
GENE: The puppy may be cute but she's been a BAD DOG!!:heehee

Eidrog: That's one cute puppy......

With apologies to Agudo for 'jacking his thread

Original Post By Gene:
Damn tricky tricksters and their tricky tricks.

[GOLLUM]Trixy....false hobbits......they STOLE it from us.....[/GOLLUM]
#50

zombiegleemax

Jan 03, 2004 0:54:36
BYP, how can someone be the chosen of several deities with opposit allignments?

As to my chars: All my chars, with only three exceptions, had all theyr levels earned. Still, in some campaigns i use them with less levels, explaining it as "That's Shaktah earlier in his life" for example. I always see roleplaying as first priority, with rules being not even the second, but rather the third, and far behind at that.
The characters which didn't earn all theyr levels are:
Winglessfae, who was created as ill1/brb3 since the adventure he was created for started at level 4, and those levels reflect his background {he was a Maugly type untill a pixy took him as her familiar and tought him illusions},
The nameless guy, who was created with the 3 levels of "Emancipated Spawn" cause otherwise he wouldn't have any free will what so ever {he was spawned by a deepspawn, not just born from parrents}, duhh!,
and Zincaller, who was created as Rogue 7, since the campaign started at level 7, and his life as an adventurer only began at that point {he was banished from Legene when he was Mixan Spy 7, those levels are transfered to Rogue. His actual adventures only begin from the day of his banishment}.

By the way, i have a greate way to decreace Thok's power when he's used in an adventure he's too high-leveled for {or vice versa}, without reducing {or increacing} his levels:
As an alienist he has a phobia. Normally, Thok's phobia is against the force of Law, id est paladins, outsiders with the Lawfull subtype, law-enforcing organizations, inherently lawfull PrCs, axiomatic creatures, et c... BUT. When he's used in an adventure of higher levels, i make his phobia narrower, by making him afraid of numbers and mathematics instead. When the adventure is of a lower level, then his phobia is against MAGIC.
#51

zombiegleemax

Jan 03, 2004 2:12:01
Oh, uh, robert is Chaotic Good
#52

zombiegleemax

Jan 03, 2004 8:42:55
Here's Branth. And no, I don't have levels for any of my characters and I don't want any :p I like them the way they are.




Branth the Brown.

Introduced in one of Agudo's first threads, The one we rescued Lady Hoot in shame on me for not remebering the name :embarrass , Branth is Ruthia's younger brother. Around 15 in human years, Branth appeared at Agudos school as a 12 year old who liked to get into to trouble. Took a few classes, was eventaully introduced to Gene Kynes. After taking Gene's class, and becoming rather good at learning what Gene taught, Branth mysteriously dissappeared after recieving a blade from Gene.


While he was gone Branth went through a transformation. No longer the happy go lucky child of the past, Branth now carries himself like a well trained fighter. At home in the shadows Branth himself rarely appears out in the open unless he has to show himself. If the shadows fail him, Branth also has other techinics for dissappearing. Branth can go between, breath fire, cast simple spells taught to him by Ruthia, use telepathy and telekinises, and transform from dragon form to human form ((Or back)).
#53

zombiegleemax

Jan 03, 2004 14:11:13
Name : Kulideb
Race : elf
Gender : female
Age: appears to be in her 20's
Class : Rouge and low level shadow dancer.
Weapons : Bow and short sword, but has been learning to use other weapons at Agudo's school.

Kulideb is about 5 feet tall. She keeps her blond hair short. Her eyes are blue with gold flecks. She is usually happy but doesn't talk much of the past.

It is known that she is from Evereska and that her family were all killed by the phaerimms. She set out to find a brother who had left home when she was a small child. All she has to remind her of him is a locket with an image of Mask on it.

She is a bit of an innocent and hadn't really had much contact with humans or other races. Just as she was starting to feel very lost and alone, she met Gene who guilded her to Archmage Agudos school. IMAGE(http://nwn.unforgottenrealms.net/downloads/portraits/elfchick_lg.jpg)
#54

zombiegleemax

Jan 03, 2004 14:13:29
Laurie

General Characteristics:
Gender: Female
Race: Half-Elf
Class: Wizard
Alignment: Chaotic Good

Appearance:
Age:30
Height: 5 foot
Skin Color: Pale
Hair: Long brown
Eyes Color: Blue

Background:
Laurie gazed out of the openwindow.
"Are you trying to get yourself killed" said Mo, slaming the window shut and pulling the heavy curtains across.
"You know what will happen if they catch an elf here." Mo continued on.
Laurie sighed and twirled a strand of hair round her finger.
"I'm a half elf!" but Mo had gone again.
Laurie opened a book and began to study again, it had all started about a year back. The humans had began to log a forest that the elves said was theirs. First it was just skirmishes, but soon it was all out war. Elves were banned from the city any that were caught met a swift end.

The sound of raised voices brought her back from her day dreams. The door flew open and Mo came in, she had never seen the halfling so upset, well not since Laurie had been hidden away in the old tower.

"Your step mother wants you out, she said that it is bad for all of us that you are here." Said Mo saddly. She began to collect together Lauries belongings.

"Where will I go?" said Laurie.

"Your Father has arranged for you to join one of his wine caravans for now, when things are safer in the city he will send word for you to return."

Under the cover of darkness and well covered up Laurie left with the wine caravan, she had never been out of the city really before. She felt both excited and scared, although after a few weeks on the road she soon felt bored.
IMAGE(http://nwn.unforgottenrealms.net/downloads/portraits/crosbie/elf2stars.jpg)
#55

zombiegleemax

Jan 03, 2004 14:15:23
eekk
#56

marksman

Jan 03, 2004 17:52:36
Well,here's my first "Official" Character.So far he's been in The Crossroads Tavern and Uncertain Adventures Lie Ahead.I'm playing with him here first to practice for pencil and paper work,building his character.

Name:Slithe Bird-of-Prey

Race:3/4 Dragon(Bronze)/1/4 Human
Stats as a 1/2 Dragon,Mother's blood was tinted...Human by birth(Not Sterile!)
Parents:Father-Race-Bronze Dragon
-Name-Drassagorenth
Mother-Race-Half Dragon(...Bronze!...)/Human
-Name-Helena Bird-of-Prey
-Class-Druid
Class:Cleric;Hieronious(typo?)

HD:Lawful Neutral
Sex:Male
Age:24
Height:6'7''
Weight:260lbs
Eyes:Green,Pupilless
Hair:Horns/Spikes
Skin:Scales

Level:4(1+3,ECL)

Abilities

STR:20(12+8)
DEX:15
CON:15(13+2)
INT:15(13+2)
WIS:18
CHA:17(15+2)

HP:12
AC:23

Speed:30ft(20 w/armor)

Fortitude:4
Reflex:2
Will:6

Base Attack Bonus:0
Grapple:5

Touch AC:15
Flat-Footed AC:22

Equipment(Weap/Armor)

Bite attack,1d6
Claw attack,1d4
Longsword,1d8
Longbow,1d8,120 ft.
Breath Weapon(Lightning,Line)6d6(see personal descript.,below

Banded Mail,+6

Tower Shield,+2

Personal Descript.-HATES Ignorance,willing to knock out anyone who is,well,ignorant!Doesn't mind killing things,unless those around him do.Enjoys nature.
As for the Breath Weapon,he doesn't enjoy using it.Everytime he does,due to some corrupt blood line(mother's side),he goes blind and passes out.If not brought around,he may die.Sometimes it goes off without reason,due mainly to a surge of emotions.

Physical Descript:Tall,sorta broad.Scales,Tail,horns,the works.Since he's more dragon than human,his head looks just like a Bronze Dragon and he has the fins going down his back.

That about sums it up,minus backrounds.I don't want to put them here because I'm gonna reveal them over time in the Uncertain Adventures Lie Ahead thread!
#57

goro

Jan 04, 2004 19:54:30
Ernon, the bringer of Tempus' fury

Male storm giant/ half gold dragon/ half celestial
Paladin of Tempus 24

str.48.(+19)[PTS:0]-[(+40)+28/+8/+4]
dex.28.(_+9)[PTS:12][(+6)--+4/+0/+2/+5LVL]
con.32.(+11)[PTS:6]-[(+18)+12/+2/+4]
int.22.(_+6)[PTS:4]-[(+10)-+6/+2/+2]
wis.26.(_+8)[PTS:4]-[(+14)+10/+0/+4]
cha.25.(_+7)[PTS:6]-[(+10)-+4/+2/+4]

HP:19D10+24D10+CON(209+264)
INIT:+11
AC:
BAB:+34/+29/+24/+19 [RANGED:+43/+38/+33/+28
....[MELEE:+53/+48/+43/+38
....[OFFHAND:L.PRIMARY HAND:R
....[R:+49/+44/+39/+34..L:+49/+44/+39
SPEED:50'
FORT:+34 REF:+16 WILL:+22

MELEE: +3 GREATSWORD SHOCKING BURST/ ICY BURST
R...4d6+7+14+1d6 ELECTRICITY+1d10 ELECT ON CRITICAL
....MELEE:+51/+46/+41/+36
L...4d6+7+14+1d6 ICE+1d10 ICE ON CRITICAL
....MELEE:+51/+46/+41
RANGED: +3 COMPOSITE LONGBOW(+19 STR)FLAMING BURST/*3 CRIT
....3d6+14+1d6 FIRE+2d10 ON CRITICAL

SIZE:HUGE HT:21'9" WT:11,980 lbs.
SKINTONEIOLET EYES:GREEN HAIR:GREY

LANGUAGES:
..GIANT
..COMMON
..CELSTIAL
..INFERNAL
..ABYSSAL
..UNDERCOMMON
..DRACONIC


FEATS:
..awesome blow
..cleave
..combat reflexes
..improved bull rush
..improved sunder
..iron will
..power attack
..great cleave
..ambidexterity
..two weapon fighting
..improved two weapon fighting
..greater two weapon fighting
..improved critical
..improved initiative
..planar turning[EPIC][BONUS]


SKILLS:[PTS:GIANT 308/used+PALADIN 192/used]
..30[CON]concentration
..15[INT]craft:[weaponsmithing
...............13[armorsmith]
...............10[bowmaking]
..30[CHA]diplomacy
..20[CHA]handle animal
..30[WIS]heal
..26[INT]knowledge[ nobility and royalty]
...........26[INT][religion]
..20[WIS]profession:[blacksmith]
..................20[carpenter]
..20[DEX]ride
..30[WIS]sense motive
..30[STR]climb
..30[CHA]intimidate
..30[STR]jump
..30[WIS]listen
..30[CHA]perform[sing]
..30[WIS]SPOT
..30[STR]SWIM

SPECIAL QUALITIES:
--------------STORM GIANT-------------
..+12 natural armor bonus
..base speed 50'
..swim speed 30'
..SPELL LIKE ABILITIES:
......1/DAY CALL LIGHTNING(DC 15)CASTER LEVEL 15
.............CHAIN LIGHTNING(DC 18)CASTER LEVEL 15
......2/DAY CONTROL WEATHER(DC
.............LEVITATE(DC
..+8 RACIAL BONUS ON SWIM CHECKS,CAN USE RUN WHILE
..... SWIMMING IN LINE
..FREEDOM OF MOVEMENT, IMMUNITY TO ELECTRICITY,LOW
.....LIGHT VISION, ROCK CATCHING, WATER BREATHING,
.....CAN TAKE 10 ON A SWIM CHECK EVEN IF DISTRACTED
.....OR ENDANGERED
----------HALF GOLD DRAGON--------
..+4 IMPROVEMENT TO NATURAL ARMOR
..CLAW AND BITE ATTACKS:
.......CLAW +[(2)1d8+19]BITE[(1)2D6+19]
..BREATH WEAPON[6D8(REFLEX DC 30 HALF]30'CONE OF FIRE
..DARKVISION 60'
..IMMUNITY SLEEP AND PARALYSIS AND FIRE
..WINGS[FLY 100' AVERAGE MANEUVERABILITY]
-------------------HALF CELESTIAL--------------
..SPELL LIKE ABILITIES:
.....3/DAY PROTECTION FROM EVIL,HOLY AURA
.....1/DAY BLESS, AID, DETECT EVIL, CURE SERIOUS WOUNDS,
.......NEUTRALIZE POISON, HOLY SMITE, REMOVE DISEASE,
.......DISPEL EVIL, HOLY WORD, HALLOW, MASS CHARM MONSTER, .......SUMMON MONSTER 9(CELESTIALS ONLY), RESSURECTION
.......SMITE EVIL(+20 AGAINST AN EVIL FOE)
.....AT WILL: DAYLIGHT
..IMMUNITY TO DISEASE
..RESISTANCE TO ACID 10, ELECTRICITY 10, COLD 10
..DAMAGE REDUCTION 10/MAGIC
..NATURAL WEAPONS ARE MAGIC WEAPONS FOR DAAMAGE REDUCTION
..SPELL RESISTANCE 35
..+4 RACIAL SAVES AGAINST POISONS (FORT)
-------------PALADIN ABILITIES-----------
..SMITE EVIL 5/DAY +20
..DETECT EVIL: AT WILL
..PRFICIENT WITH ALL SIMPLE AND MARTIAL WEAPONS
..PROFICIENT WITH ALL ARMOR[HEAVY,MEDIUM,LIGHT]
..PROFICIENT WITH SHIELDS[EXCEPT TOWER SHIELDS]
..LAY ON HANDS: HEAL HP EQUAL TO[PALADIN LEVEL*CHA BONUS]
.....PER DAY BY TOUCH,CAN USE AGAINST UNDEAD,NO ATTACK OF
.....OPPURTUNITY AGAINST YOU FOR THIS ATTACK
..AURA OF COURAGE:IMMUNITY TO FEAR, ALLIES WITHIN 10' GET
.....+4 MORALE BONUS ON SAVE THROWS AGAINST FEAR EFFECTS
..DIVINE HEALTH:IMMUNITY TO DISEASES:
...... EVEN MAGICAL AND SUPERNATURAL
..DIVINE GRACE:ADDS CHARISMA BONUS TO ALL SAVING THROWS
..TURN UNDEAD:10/DAY AS CLERIC LEVEL 22
..REMOVE DISEASE: 5/WEEK [AS THE SPELL]
..PALADINS' MOUNT ????
..SPELLS:

PALADIN SPELLS:
..DC10+SPELL LEVEL+WIS MODIFIER
..CASTER LEVEL: 1/2 PALADIN LEVEL
..PER DAY:5/5/5/5[INCLUDES BONUS SPELLS]


MAGIC ITEMS:
..RING OF MIND SHIELDING
EST. COST:8,000 gp
..RING OF TELEKINESIS
EST. COST:75,000 gp
..+2 GREATSWORD/SHOCKING BURST
EST. COST:18,350 gp
..+2 GREATSWORD/ICY BURST
EST. COST:18,350 gp
..+2 COMPOSITE LONGBOW(+19 STR)FLAMING BURST
EST. COST:18,350 gp
..+9 FULL PLATE W/FORTIFICATION,HEAVY W/UNDEAD CONTROLLING
EST. COST:116,500 gp
..BRACERS OF ARMOR +8
EST. COST:64,000 gp
..DECANTER OF ENDLESS WATER
EST. COST:9,000 gp
..BAG OF HOLDING TYPE 4
EST. COST:10,000 gp

Gold on hand: 1,000 gp [gave the rest to a lord whos' kingdom was being threatened with war by a much larger and wealthier neighbor, he would have stuck arround but this war promises to be more fun.]

Appearance:
Ernon stands 21 feet 9 inches tall. When first seen he is more than likely wearing his armor and weapons, he is truly a sight to behold, until you get a good look at him. With his violet skin periodically covered with scales, and the ridge bones that frame his face his half draconic heritage is clear for all to see. Its not until you get closer and really look him in the eyes that his celestial heritage will be clear.


FAMILY.BACKGROUND:
The background of Ernon's family is shrouded in secrecy,
even from him. His fathers family had been outcasts
from their homeland for almost 300 years before his birth.
His mother was outcast when her less than perfect lineage was discovered.
His draconic hertiage is from his mother.
his celestial heritage is from his father.


HISTORY:

The history of ernon is a long and bloody one, and
thats just how he likes it. For the last 100 years of
his life, ernon has dedicated himself to one pursuit,
the glory of Tempus. Since his days as a young man ???
has gloried in combat. Without quite knowing why he
just seems to love battle.
In his youth, ernon, was visited with a vision. It was a
vision of such startling beauty that it had haunted him
for years. It was a glorious battle, thousands of enemies
surrounded a small town, the defenders would surely be
overrun, but they stayed and fought, most assuredly to
their eventual demise. But in the middle of the fighting
stood the most incredible of men, a human fighting with
the power of a giant, and the most glorious song on his
lips. For years the young giantsearched for any record of
that song before he finally came across someone who knew
it. It was the song of Tempus.
For the next 150 years the giant would spend his life in
the service of Tempus. Extolling the virtues of the way
of Tempus. Through honorable battle he hopes to bring
about an age where Tempus' name is revered across the
multiverse.
#58

zombiegleemax

Jan 04, 2004 22:42:33
Bow to the Almighty Kulideb, master of the triple post.

Seriously

Hi I'm Elvina.

I'm a low level used to be NPC, and sometimes still am.

I'm a young elf with red hair. My job is as Agudo's respectionist at school. When I'm not there I can be found torturing my one true love, Myranthor. As I have been living at the school for sometime now I have a little bit of training in just about everything, but most of the stuff I do doesn't acctually work the way it's supposed to. My current operator is the one and only ViscoseMonkey, though Agudo steals me back from time to time.
#59

zombiegleemax

Jan 05, 2004 6:15:06
Tell me, Goro, is it the immence size of Storm giants that made you feel an urge to type everything in all-caps, or is it something else causng this?
Also, some people don't sem to read theyr own posts after submitting them. Thus they don't notice when theyr posts look like a trip to Limbo. Keep in mind, that tabs and some other things simply don't work on the forum.
#60

zombiegleemax

Jan 05, 2004 8:40:59
Harold Crestdragon of Azz'rhat, Protector

-789 DR

For many years, or rather centuries, many dwarven treasures, marvelous pieces of dwarven craft, laid without legitimate owners, lost in the deepest caves of the Golden Rift. According to the wisest of priest, the oldest of preachers, these wonderful artefacts were left by the Mordinsamman to ensure their protected race eternal survival, for these important entities, gathering in the intricate realm of Dwarfhome, already had foreseen the many, unnameable sharp threats that would puncture their sturdy creations’ destiny.

In this impressive vault, gigantic altar dedicated to Dumathoin’s infinite glory, were left, away from greedy hands, a complete soldier’s equipment, donned by an impressive statue, sculpted from the hardest of granite. A decorated full plate, on which was finely chiselled a gold dragon’s opened maw, ready to breathe burning jets of flame on the enemies of the armor’s owner. The beast’s eyes, magnificent, were cut rubys, and his golden wings extended to form a blinding crest, meant to protect the bearer’s delicate neck. The helm, made from the purest adamantine, featured a dwarven, fearsome visage on the back of the helm. The gloves, on which stood spikes of hardened metal, were closed on what seemed to be a weapon forged by Moradin himself. A long chain, as solid as steel, yet as valuable as silver, on which hanged a massive spiked head, was held aggressively by the impressive sculpture.

Thus, for centuries it stayed there, remaining untouched by the several generations of dwarves who mined the many veins located around the hallowed ground. On one blessed day, however, deep in the perpetual darkness that reigns and oozes in the dark tunnels, a lucky pick, wielded by a massively built dwarf, broke the stony wall of the sealed chamber. This worker was known as Füthor Glamr, renegade heir of his otherwise flawless clan.

His white beard hiding most of the room he just discovered, the miner proved unable to distinguish the many treasures that awaited him. In awe, he dropped his tool at his feet, surprised at the relics he just discovered. Possessed by the malicious spirit of greed, Füthor ran to his inestimable prize, throwing away his vest and boots to put on the impressive arms.

It is a bewildered clan that welcomed their offspring when he came back from a difficult day, proudly wearing a confusing set of weapons, that could only have been forged by the gods themselves. With blinding speed, muttered secrets and inquisitive gossip even reached the tired brain of the clan’s patriarch, an old man crooked under the weight of his innumerable responsibilities. Swiftly, he ordered his sons to bring Füthor, voluntarily or not.

Ensued a terrible, heated debate, which opposed the loyal members of the clans, and the bulk of the opportunists, partisans of the lucky miner. Some thought that this discovery should be shared with the community as a whole, that it was a sign that they were chosen and protected by the Mordinsamman themselves, while the discoverer and his friends claimed the prize to be his possession, and his alone.


After a few minutes of discussion, the atmosphere began to grow weary, tense. Swords were unsheathed, fists were brandished under the renegades’ noses, and shouts from the Clan Glamr echoed, heard on the most distant peaks of the Golden Rift. From within the ranks of the besieged, though, strange words rose in the air, spoken by a grim dwarf with a dark skin, the only one in the room who never did wear any armor, having preferred the arcane arts to the martial discipline, traditional among the dwarven culture. Using one of the vile, cowardly tricks he learned in his fearsome tomes, he filled the room with a demoniac cloud that even the dwarves’ eyes could not penetrate. Multiple sounds were heard, though, by all those gathered. The renegades, those who forfeited their own clan’s honor, were now stealing his rightful prizes away from its coffers. Soon, half of the clan was running freely in the tunnels, chasing the daring robbers. Füthor released much of his tools during the run, giving his weapon, shield and helmet to his allies, in hope of alleviating his burden enough to distance his pursuers. Sadly though, the armor still proved too heavy for the dwarf, and he got caught soon enough. Those he considered friends let him pinned on the ground, escaping with their new prizes. Shocked by this infamous theft, and the treason that soiled the honor of clan Glamr, the council decided that it was necessary to imprison Füthor, if only to serve as an example.



1363 DR

“Harold Crestdragon, son of Hubert Crestdragon, please step forward.”

A dwarf, hidden behind his carefully trimmed black beard, advanced and bowed, in a mark of deep deference to his king.

“Milord?” he asked.

“You’re a precious element to us, and you know it well. Member of clan Glamr, the greatest of our Houses, proud since the discovery of the relic of protecting our society, you’re well respected everywhere under the sun of Azzrat. Since countless generations, the greatest warriors of your clan bore the armor that you are yourself wearing today: your lineage is as old and wise as dwarvenkind. For this reason, and for your indefectible courage during precedent missions, you’ll be assigned a task that may seem, at first glance, strange, especially after the skirmish you had to lead, three years ago.”

“Do not worry, your Highness. Yours wishes are my orders, and I won’t misjudge nor argue with those.”

The king and his advisors, who shared many doubts on that question, exchanged a few looks.

“We sure hope so. You will have to, in order to promote harmony and keep the truce between our two people, protect with your life and assist Mokhicara, a duergar diplomat.”

From behind the throne, a dark figure appeared, and Harold’s widened as these new informations penetrated his thick skull. Protect a duergar? Why would he do that infamy? Would not that be an insult to his house?

Tortured by these horrendous questions, the bodyguard mindlessly followed his new mistress, reluctantly.

Game statistics

ftr7/Dwarven Defender 7

AL: LN, bordering good

Deity: Gorm Gulthyn

HP: 173

STR 20 (+5)
DEX 10
CON 22 (+6)
INT 13 (+1)
WIS 12 (+1)
CHA 6 (-2)

fort: 20
ref: 8
will: 12

feats : dodge, mobility, spring attack, whirlwind attack, weapon focus (spiked chain), weapon specialization (idem), improved critical (idem), improved trip, expertise

skills:

climb (15)
jump (15)
knowledge (nobility) (11)
sense motive (8)
listen (16)
spot (8)

melee attacks: 19/14/9
ranged attacks: 14/9/4

BAB: 14/9/4

AC: 23

inventory:

belt of giant strength +4
cloak of resistance +4
helm of health +4
full plate +3 of fire breathing
amulet of natural armor +2
eing of protection +1
thundering spiked chain +2
earring of acute hearing


SA&SQ:

defensive stance 4/day
improved Uncanny dodge
trap sense +1
DR 3/-
#61

zombiegleemax

Jan 05, 2004 8:41:06
2(post)
#62

goro

Jan 05, 2004 18:04:21
Tell me, Goro, is it the immence size of Storm giants that made you feel an urge to type everything in all-caps, or is it something else causng this?

Well Quathmoir, first its all in caps because that was how I originally wrote him. Second, its not just the size of a storm giant that appeals to me, its also the power. I've been thinking about switching out paladin for monk. If you know the answers to any of my other questions please post them.
#63

zombiegleemax

Jan 05, 2004 18:32:23
Edited my character info.

This Aravilar is now my RP Aravilar.

I LOVE THE ELEMENTAL SAVANT (WATER) PrC!

  • Changed race to Water Elemental (base elf).
  • Updated SQ.
#64

zombiegleemax

Jan 05, 2004 18:35:34
Wait. Wait.

Half-Celestial Half-Dragon Storm Giant?

Ah....erm...

That...doesn't make sense. Last I recalled, two halves equalled a whole.

anyway, great character concept!
#65

goro

Jan 05, 2004 20:55:42
I know, I know. I haven't actually played with him yet. It was just a concept character for a game i was trying to create. I've also been tinkering with the idea of a rakshasa half fiend half black dragon 12th lvl sorcerer 20th lvl psionicist . I just love big bad evil creatures and the templates used to create them.

There i've edited my character on page two. I just hope hes not underpowered now.
#66

zombiegleemax

Jan 06, 2004 17:40:37
...there you go with the templates again.

Please, chill with the "halves". Concepts only work if they make sense. ;)

But the Rashaka would be doomed, a single lucky bolt. :P
#67

goro

Jan 06, 2004 17:55:33
Any creature can be downed with one lucky bolt, or one unlucky saving throw. A template for a creature doesn't have to make sense, it just needs to make the creature deadlier and more terrifying.
#68

zombiegleemax

Jan 06, 2004 20:36:19
Name: Rapheal
Race: Mutant Wolf (Half human half Wolf, but not by birth.)
Skills: Ninjitsu, Will and Word among other things....
Age: Appears to be 33...
Origans: Originally from the planet Earth
Current location: Where ever his deminsion walking takes him.


History:

Earth Archive 626
Subject: Japan
Section Title: Hermoito/ Highometo Feud
Date: 2050, March

“Let the Record show that on this date, March 11 of 2050, I, Dr. Johagan, have attended two separate births of an important nature. A baby boy was born to the Hermoito family, of the name Oreando after his Great-Grandfather. A baby girl was born to the Highometo family, of the name Savana after he Great-Great-Grandmother. Unlike other birthing I have attended these two are of the utmost importance. The two above mentioned families have been locked in a bitter feud for many centuries now. It is hoped that the birth of this new generation will finally bring a conclusion to the terrible fighting…………….”



Earth Archive 896
Subject: Japan
Section Title: Heroito/ Highometo Feud
Date: 2060, March

“March 11 of 2060, I, Dr. Johagan, Have just finished the yearly check ups on the now 10 year old Oreando and Savana. Savana is proving to be a sweat hearted child with nothing but love for all. Because of this, her family chooses to keep her locked away from the world, afraid that her kindness will be THEIR downfall. On the other side Oreando is being taught to be ruthless and exploit all weakness. I am afraid that all hope for a peaceful ending to this feud is fading as the children are taught to hate. If only I could………”





Earth Archive 1010
Subject: Japan
Section Title: Hermoito/ Highometo Feud
Date: January 25, 2075

“I have failed! My objectivity as a physician has been shredded as I unentionaly choose sides in this feud. Oreando, in his devilish way, tricked me into helping with his fiendish plan. He told me they loved each other. He convinced me to talk her into meeting with him outside of her family’s protection. And now he has her! Her family is ferrous with me, particularly her older brother, Kalyan. He blames me for all and is forcing me to help rescue her. I am off to my death……………”




Earth Archive 1011
Subject: Japan
Section Title: Hermoito/ Highometo
Date: January 30, 2075

“We have rescued Savana, but at what cost? She is badly beaten and admits she was “taken advantage off” during her captivity. Test proves she is pregnant with Oreando’s child. Her family is outraged and plans to make her rid herself of the child. Her brother, Kalyan, has taken pity on her position and fled with her to America. *BANG BANG BANG * “OPEN UP IN THERE JOHAGAN! WE KNOW YOU’RE IN THERE!” And now I am afraid this is my last recording, for the family has come after me. *SMASH* “YOUR DEAD JOHAGAN! WHERE IS SHE!”?………*Static*………

Earth Archive 1100
Subject: Japan
Section Title: Hermoito/ Highometo Feud
Date: December 1, 2075

*A note is found by one of the Highometo Family members, addressed to Savana’s mother. It read: *

“Dear Honored Mother,
Savana and I safely arrived in America. Her pregnancy advanced with few complications. On October 28 she gave birth to a set of twin boys. They are healthy boys, though smaller then most newborn babies. After some thought we named the boys Semon and Rapheal. She has given them American last names of James, which both of us have also taken on as our last names, so as not to bring shame to our family. The boys will be brought up in the ancient ways, as requested. She has requested that I describe the children to you, so you may know a little of them.
Semon already looks much like Savana. He has a head full of blonde hair and bright blue eyes. He already is proving himself to be the quiet, reserved type. Never cries or fusses, just waits patiently for his mother to tend to his needs.
Raph favors his father in many ways. Dark hair, dark eyes, prefers to fuss over everything. It is hoped with proper upbringing he will not have a dark heart.
I cannot disclose our location, in case this falls in dark hands, but know we are safe and strive to raise the boys’ right.

Kalyan”



Earth Archive 3009
Subject: America
Section Title: Hermoito/ Highometo Feud
Date: December of 2200

*An Archive member, interested in the history of this feud, found more mention of the twins and recorded his findings here. *

“In my search to complete a family history I have pieced together this report. My name is Marshell Highometo, and this report is from what newspaper clips I have found, as well as my great-uncle’s diary.



In November of 2078 my great-uncle records that an important event happened in the lives of the accursed twins. They disappear, apparently kidnapped at the age of three. After several months of searching my great-aunt and uncle find out that the boys where captured by a scientist hired by their father. He performs some Mutant-genetic experiments on the boys, eventually turning them into human like wolves. The scientist himself reports that the boys become human figures covered in course wolf hair, which is a strange mix color of blonde and black. Their eyes become bright blue, they ended up with wolf ears and a wolf tail, but yet they continue to walk upright on two legs. They also seem to have kept their human hands, as it is recorded that the scientist had to move the door latch several time out of their reach. He also records that they seem to have achieved a higher intelligence, passing many test that would have easily confused most children of their age. Their mother and uncle soon find where they are being kept and try to rescue them. In the fight that happens next the scientist manages to open a portal to someplace, through which he escapes with one of the twins. The uncle, Kalyan, manages to grab the other twin and escape the building just before it explodes. The mother, Savana, is killed in the explosion. Kalyan records that he becomes torn between trying to find the missing boy, Rapheal, or raising the other boy, Semon. Eventually he settles on raising the boy, but never letting him forget his brother. Kalyan teaches Semon an ancient art called the martial arts. At age 25 Semon leaves home and starts his search for his brother. This is where all mention of the twins ends. Their father is also never mentioned again, though the scientist is found dead several years later by a boater on some lake in upstate New York.

I pray I can find more out about my missing relatives, but I’m that will be impossible if they are dimension walking.”


Rapheal chooses to keep the rest of his own history to himself, not revealing what happened to him after he was kidnapped....





Appearance (Added 2-10-04)

Human at first appearance it's when you see him without his travlers cloak on that the mutation becomes more pronounced.
His head is all wolf, from the pointy ears right down to the sharp incisoirs in his muzzle. His eyes though appear very human in appearance, and are a cyrstal clear shade of blue. He stands on two legs at a hieght of 5'6" and his hands appear normal also, though covered in a thick fur and tipped with claws rather then fingure nails. Last notable feature is his tail, which flows right down to his feet, slightly curved at the end.
#69

zombiegleemax

Jan 06, 2004 20:42:03
Originally posted by Rapheal
Name: Rapheal
Race: Mutant Wolf (Half human half Wolf, but not by birth.)
Skills: Ninjitsu, Will and Word among other things....
Age: Appears to be 33...
Origans: Originally from the planet Earth
Current location: Where ever his deminsion walking takes him.


History:

Earth Archive 626
Subject: Japan
Section Title: Hermoito/ Highometo Feud
Date: 2050, March

“Let the Record show that on this date, March 11 of 2050, I, Dr. Johagan, have attended two separate births of an important nature. A baby boy was born to the Hermoito family, of the name Oreando after his Great-Grandfather. A baby girl was born to the Highometo family, of the name Savana after he Great-Great-Grandmother. Unlike other birthing I have attended these two are of the utmost importance. The two above mentioned families have been locked in a bitter feud for many centuries now. It is hoped that the birth of this new generation will finally bring a conclusion to the terrible fighting…………….”



Earth Archive 896
Subject: Japan
Section Title: Heroito/ Highometo Feud
Date: 2060, March

“March 11 of 2060, I, Dr. Johagan, Have just finished the yearly check ups on the now 10 year old Oreando and Savana. Savana is proving to be a sweat hearted child with nothing but love for all. Because of this, her family chooses to keep her locked away from the world, afraid that her kindness will be THEIR downfall. On the other side Oreando is being taught to be ruthless and exploit all weakness. I am afraid that all hope for a peaceful ending to this feud is fading as the children are taught to hate. If only I could………”





Earth Archive 1010
Subject: Japan
Section Title: Hermoito/ Highometo Feud
Date: January 25, 2075

“I have failed! My objectivity as a physician has been shredded as I unentionaly choose sides in this feud. Oreando, in his devilish way, tricked me into helping with his fiendish plan. He told me they loved each other. He convinced me to talk her into meeting with him outside of her family’s protection. And now he has her! Her family is ferrous with me, particularly her older brother, Kalyan. He blames me for all and is forcing me to help rescue her. I am off to my death……………”




Earth Archive 1011
Subject: Japan
Section Title: Hermoito/ Highometo
Date: January 30, 2075

“We have rescued Savana, but at what cost? She is badly beaten and admits she was “taken advantage off” during her captivity. Test proves she is pregnant with Oreando’s child. Her family is outraged and plans to make her rid herself of the child. Her brother, Kalyan, has taken pity on her position and fled with her to America. *BANG BANG BANG * “OPEN UP IN THERE JOHAGAN! WE KNOW YOU’RE IN THERE!” And now I am afraid this is my last recording, for the family has come after me. *SMASH* “YOUR DEAD JOHAGAN! WHERE IS SHE!”?………*Static*………

Earth Archive 1100
Subject: Japan
Section Title: Hermoito/ Highometo Feud
Date: December 1, 2075

*A note is found by one of the Highometo Family members, addressed to Savana’s mother. It read: *

“Dear Honored Mother,
Savana and I safely arrived in America. Her pregnancy advanced with few complications. On October 28 she gave birth to a set of twin boys. They are healthy boys, though smaller then most newborn babies. After some thought we named the boys Semon and Rapheal. She has given them American last names of James, which both of us have also taken on as our last names, so as not to bring shame to our family. The boys will be brought up in the ancient ways, as requested. She has requested that I describe the children to you, so you may know a little of them.
Semon already looks much like Savana. He has a head full of blonde hair and bright blue eyes. He already is proving himself to be the quiet, reserved type. Never cries or fusses, just waits patiently for his mother to tend to his needs.
Raph favors his father in many ways. Dark hair, dark eyes, prefers to fuss over everything. It is hoped with proper upbringing he will not have a dark heart.
I cannot disclose our location, in case this falls in dark hands, but know we are safe and strive to raise the boys’ right.

Kalyan”



Earth Archive 3009
Subject: America
Section Title: Hermoito/ Highometo Feud
Date: December of 2200

*An Archive member, interested in the history of this feud, found more mention of the twins and recorded his findings here. *

“In my search to complete a family history I have pieced together this report. My name is Marshell Highometo, and this report is from what newspaper clips I have found, as well as my great-uncle’s diary.



In November of 2078 my great-uncle records that an important event happened in the lives of the accursed twins. They disappear, apparently kidnapped at the age of three. After several months of searching my great-aunt and uncle find out that the boys where captured by a scientist hired by their father. He performs some Mutant-genetic experiments on the boys, eventually turning them into human like wolves. The scientist himself reports that the boys become human figures covered in course wolf hair, which is a strange mix color of blonde and black. Their eyes become bright blue, they ended up with wolf ears and a wolf tail, but yet they continue to walk upright on two legs. They also seem to have kept their human hands, as it is recorded that the scientist had to move the door latch several time out of their reach. He also records that they seem to have achieved a higher intelligence, passing many test that would have easily confused most children of their age. Their mother and uncle soon find where they are being kept and try to rescue them. In the fight that happens next the scientist manages to open a portal to someplace, through which he escapes with one of the twins. The uncle, Kalyan, manages to grab the other twin and escape the building just before it explodes. The mother, Savana, is killed in the explosion. Kalyan records that he becomes torn between trying to find the missing boy, Rapheal, or raising the other boy, Semon. Eventually he settles on raising the boy, but never letting him forget his brother. Kalyan teaches Semon an ancient art called the martial arts. At age 25 Semon leaves home and starts his search for his brother. This is where all mention of the twins ends. Their father is also never mentioned again, though the scientist is found dead several years later by a boater on some lake in upstate New York.

I pray I can find more out about my missing relatives, but I’m that will be impossible if they are dimension walking.”


Rapheal chooses to keep the rest of his own history to himself, not revealing what happened to him after he was kidnapped....

Baically all the Same for Semon, except he has a little history to add.....


Appearance (Added 2-10-04)

Human at first appearance it's when you see him without his travlers cloak on that the mutation becomes more pronounced.
His head is all wolf, from the pointy ears right down to the sharp incisoirs in his muzzle. His eyes though appear very human in appearance, and are a cyrstal clear shade of blue. He stands on two legs at a hieght of 5'6" and his hands appear normal also, though covered in a thick fur and tipped with claws rather then fingure nails. Last notable feature is his tail, which flows right down to his feet, slightly curved at the end.
#70

sculyblast

Jan 07, 2004 11:54:08
you can vieuw Quarius Shadowage at the occ Coa thread
#71

zombiegleemax

Jan 07, 2004 13:12:47
Name: Ruthia, Ruth_the_White
Race: PERN white Dragon.


Ruthia, wife of Ormus, mother of Ramoth and Malendor. Sister of Branth, Wirenth, Lioth, Serith, and Beth.

Currently resides on Pern in her Husbands tower at Landing. She takes care of her five grandchildren while their parents are missing/busy.

Hatched on Pern shortly after her mother was murdered, Ruthia was raised by a wizards from another world by the name of Beljames. He protected her from the persicution of her kind by teaching her at a very young age the ways of the Will and the Word. With this she was able to change herself into a human and avoid being killed by a group of crusaders called the Guardians of Pern. Their leader, Guardian James, made it his lives mission to eradicate all of dragon kind.
When Ruthia was in her 20's Beljames dissappeared from Pern, leaving her to fend for herself. After doing some quick thinking Ruthia, along with several other Pern dragons, left the planet to find a safe haven. They ended up in GreyHawk. Unfamiliar with the land and the peoples, most of those who came with her returned to Pern to face the worst. Ruthia stayed.

For Ruthia's begining story click HERE

((Will finish later I hope.))
#72

zombiegleemax

Jan 07, 2004 14:49:49
IMAGE(http://nwn.unforgottenrealms.net/downloads/portraits/lyn05_lg.jpg)




CHARACTER INFORMATION

NAME> Messianica

CLASS> Nentayar Hunter- 10/ Cleric 12

RACE> ½ Elf ½ Volodins ^^See Forgotten Realms Unapproachable East^^

SEX Female

ALINMENT Neutral

AGE 102, HIGHT 6 ft, WEIGHT 145, HIT POINTS 110

Strength* 14, Dexterity * 15, Constitution * 14, Intelligence * 12, Wisdom * 17, Charisma * 18

PHYSICAL LOOK/ PERSONALITY
Messianica has copper hair that shines brightly, as if seen in the sunrises on a new day.
Her tall slender body is illuminated; as if each ray of light melds with her rich reddish skin.
She has on long white cloths that seem to be pure as her.
Messianica is very charismatic with people she meets, almost dominating.
Her love of people and the needs of the many, is her constant priority.
She seeks to end the enslavements of people; and by showing them the way to freedom from tyranny.


CLERIC/ NENTAYAR HUNTER (SPELLS)
“Some of the Cleric Spells-“Mass Healing, Cure Disease, Cure Poison, Bless, Reanimate, Blind, Lighting Bolt.
“Some of the Nentayar Hunter spells-“ Detect Magic, Pass without a Trace, Speak with Animals, Entangle, Light, Gust of Wind, Tree Shape, Speak with Trees, Break Enchantment, Righteous Might.

NATURAL ABILITIES
Commune with nature 7, Druid Knowledge 9, Hawk-Eye 7, Sped of the Cheetah 10, Search 8, Survival in Nature 15, Climb 8.

LANGUAGES
Read/Write/Speak Roushoum-Imaskari and Druidic Secret Language.
#73

zombiegleemax

Jan 10, 2004 23:06:54
William was raised in a small sleepy town in central Andrin. A small but rather quaint nation on an unnamed plane. The residents there simply call it, “The World.” Will showed a great ineptitude at anything from a rather young age, unable to perform even the simplest tasks without questioning everything.
Things for Will changed drastically when a strange traveler named Myrddin turned out to be a wizard. Myrddin thought that perhaps William had some sort of arcane spark, and would one day be a greater wizard then any had seen in ages. Myrddin took Will as an apprentice and attempted to start his arcane training.
It turns out that Myrddin was wrong, and the spark he saw was merely caused because he forgot his glasses. He kept Will as a general aide and messenger. William quickly became well learned in the ways of life and the secrets of the universe. Or so at least he thought.
For one day during an accident with a Portal Stone Myrddin vanished, leaving no trace. Without the wizard things slowly fell apart around the tower. So in an attempt to restore order William took an amulet of Use Portal Stone and began hunting the mulitverse for his lost master.
Over the course of his adventures he has made many friends, seen some amazing sights, found some truly wondrous items, ate some of the best food ever created, and learned how much he still has to learn.

William Coburn
Human Male Wanderer 5 (NG)
Age:16
Highth: 6'0"
Weighth: 137 lbs
Eyes: Hazel
Hair: Brown
Dieity: Bridget (god of wisdom, poetry, and music)

Str:9
Dex:14
Con:15
Int:16
Wis:16
Cha:17

Hp:33
AC:17

Feats/Ablities
Bridget's Luck (The Dark One's Own Luck)
Bridget's Blessing (Luck of Heros)
Improved Initiative
Iron Will
Skill Empasis (Perform: Lyre)
SA +2d6
Illict Barter

Skills
Bluff+11
Diplomacy+11
Gather Info+11
Innuendo+11
Intimidate+11
Knowledege (Arcana)+10
Knowledege (The Planes)+10
Listen +6
Perform: Lyre +14
Perform: Vocals +8
Search +6
Sense Motive +8
Spot +9
Survival +5
Use Rope +4

Gear:
Masterpiece Dagger, note book, pen, amulate of use portal stone, an old lyre, a set of strange black dice with burning red pips, a normal set of dice, a deck of playing cards
#74

zombiegleemax

Jan 11, 2004 15:29:08
AIR GENASI
Build : medium
Skin : very pale blue
Hair : Long and wild, pale blue with silver streaks
Eyes :silver
Ears : pointed
Markings : tattoo's in blue swhirs on the tops of arms.
Alignment : CN
Class : Fighter / bard
PrC class :Soulward
Levels:Air Genasi 2, Fighter 6/ bard 2 , soulward 10
Weapon finesse : rapier
qualities : dark vision, Mingle with wind, Breathless.

Cassy sat at the table sipping a glass of water, her cloak was pulled around her giving her a shapless form. The cowl was pulled up hiding her hair and casting a shadow over her face. The candle flickered as a slight breeze teased the flame.

She had been at a loss for a while now moving around from place to place aimlessly. Her mind drifted to past years. The sound of laughter as she had taught her young charge how to handle a sword. Memories of seeing the spirt crushed out of the girl when she had married till all that remained of the free spirted girl was a timid mouse. Of the arguments Cassy had with her employer, till he had dissmissed her, saying that the marriage had bought wealth to the family and that his daughters welfare was no longer any concern of hers.
Cassy had picked up her rapier and walked out and had carried on walking from place to place, never staying any where for long. Until she had come across an old bard, a smile came to her eyes as she thought fondly of all he had taught her.

The voices were becoming more raised in the room as the night wore on, a glass smashed and angry words were said. At the sound of steel being drawn, cassy began to sing in a soft voice. She opened her mind and "looked" at the souls by the bar. Her song began to filter over to them bringing a kind of calm. One man rubbed his head another looked a little confussed. So many souls filled with worry and hatred, she remembered how being able to see so deep into some one had almost driven her mad, exept that Istin had been there to guid her through. Soulwarded, he had called it. She couldnt read thoughts it was some thing much deeper than that, some thing she was still learning about.

The serving girl came over and took the empty glass, pulling her hand away quickly when she brushed agaist Cassy's cold skin. Cassy stood up and tossed a few coins on to the table, a breeze made the serving girl shiver as she watched the figure leave.

Cassy stood out side and allowed the cowel of her cloak to slip down. The wind caught up the long untammed locks of blue and silver hair, the feel of air moving agaist her skin bought a slight smile to cassy's mouth and a glint to her silver eyes. She slipped her cloak off fully, the wind pulled at the flimsy garment that clad Cassy's body threatening to add new tears in to the all ready patched gown.

While riches held no meaning for her the pull of adventure did. The moon glinted on the silver rapier at her hip, picking out the gracefull markings upon its surface. She picked up her cloak and set off down the path, she began to sing in a voice that was in harmony with the wind.
#75

zombiegleemax

Jan 12, 2004 18:48:31
Okay, here is Leenaria in a nut shell, I am not going to post a lot, just enough for you to know who and what she is. ;)

Leenaria Kraynatha

Race: Pixie
Classes: Sorceress 10, Loremaster 10, Archmage 5

Leenaria was born in Irilane of the Irielad pixie tribe. Her tribe often made fun of her for not being as powerful as the others and having worthless powers. They see what she has become as being disgraceful while the others are more on the psionic side.

One clear night out of the shadows came several "shadowy figures" that came and slaughtered her tribe. Leenaria being of the playful type, was off frolicking with the unicorns in the green grass. She heard screams for help from her tribe and by the time she got there, she was to late. All of her friends and family were gone, no bodies remained. The blood stained the daisies and the blades of grass. Leenaria felt bad for having fun while the others were under attack. She holds it over herself, more often than anyone will ever care to realize. After a few months of being alone she remembered hearing good things from the place across the water and Leenaria decided to fly over there and give her luck a chance. She flew with a strong mind and determined will.


IMAGE(http://www.stmatthewlgv.org/images/poppypixie.jpg)

However, Leenaria is quite the chicken when it comes to battle most often. When pushed to her ultimate anger level... you better watch out....
#76

zombiegleemax

Jan 19, 2004 13:24:50
Korwyn Vern

Korwyn lived a simple happy life in a city called Erstag, in a plane seperate from others. His life was happy and uninterupted by tragedy untill the age of 14. On his fourteenth birthday he began to show a strong magical aptitude. He quickly gained several powers, however they were nigh uncontrollable. Even the simplest spells had the tendancy to go unccontrolled creating effects he had not intended. After several insidents of casting simple spells that caused huge disasters people began to think Korwyn a demon, driving him from his home. Korwyn quickly learned to stay alive while wandering from city to city, never staying long because soon his harmless spells would create an "interesting" effect, such as raining ducks, that caused him to have to leave pretty quickly, in fact quite quickly in some cases. While wandering one day he decided to cast a spell to bring him a mount, simple, easy, right? Wrong, when he cast the spell it ripped a whole in the fabric of his universe the sent him into the planescape. Now he wanders, quite happy, here, where he casts spells that don't have a tendancy to make him have to sleep in the dirt.

Korwyn Vern male human Wild Sorcerer 5

Age: 18
Eyes: Blue
Hair: Brown
Height: 5'11"
Weight: 135

Str: 10
Dex: 13
Con: 14
Int:16
Wis: 9
Chr: 18

HP: 24
AC:11
BAB: +2

Feats/Abilities:
Run
Spellcasting Prodigy
Magical Aptitude

Spells Known
O: Gost Sound, Dancing Lights, Open/Close, Prestidigitation, Light, Detect Magic
1st: Mount, Expedious Retreat, Ventriloquism, Reduce Person
2nd: Touch of Idiocy, Tasha's Hideous Laughter

Spells per Day:
O:6
1st: 8
2nd: 5

Skills:
Bluff: +13 (9 ranks, +4 Chr)
Concentration: +11 (9 ranks, +2 Con)
Hide: +5 (4 ranks, +1 Dex)
Knowlege (Arcana): +12 (9 ranks, +3 Int)
Spellcraft: +14 (9 ranks, +3 Int, +2 misc)
Survival: +3 (4 ranks, -1 Wis)

Stuff
Explorer's Outfit, Bedroll, Walking Stick (quaterstaff), wistle made strange blue metel

Edit: forgot his stuff
#77

aramar_the_black

Jan 19, 2004 21:59:07
Alright, here's Aramar. It not as finished or detailed as I would like, but I figure I better get it in as soon as possible, and I'll keep working on it. I happen to be really busy, so I'll update a bit every now and then.

Aramar Liadon 93 yr. old Half-Elf Male AL: NG
Patron Dieties: Any non-evil.

Wizard 22/ Cleric 17/ Archmage 5/ Hierophant 3
HP: 179
AC: 29
Init: +6
Base Attack/Grapple: +24/+26
Attacks: Shard +30 (d8+5+d6 Cold/ 17-20 x2+d10 Cold)
Quarterstaff + 27 (d6+3+d6 Fire/ x2) +2 Composite Longbow +24 (d8+2+d6 Cold/ x3+2d10 Cold) Range of Longbow: 220 ft.
Special Attacks: Spell-Like Abilities, Spells
Special Qualities: Mastery of Conterspelling, Mastery of Elements, Arcane Reach, Spell Power, Turn Undead, Spontaneous Casting, Gift of the Divine, Faith Healing, Tounges, Arcane Sight, See Invisibility, Read Magic, Darkvision, Half-Elf Traits
Saves: Fort + / Ref+ / Will+
Abilities: Str 14, Dex 14, Con 10, Int 33, Wis 30, Cha 17
Skills: Appraise +13, Balance +6, Climb +10, Concentration +40, Craft (Carpentry) +17, Craft (Weaponmaking) +29, Decipher Script +40, Diplomacy +35, Escape Artist +4, Gather Information +13, Handle Animal +5, Heal +33, Jump +10, Knowledge: ( Arcane +59, Architecture +20, Dungeeonering +11, History +30, Local +12, Nature +12, Religion +40, The Planes +30,) Listen +12, Move Silently +5, Perform (recorder) +29, Perform (sing melody) +14, Ride +4, Search +11, Spellcraft +50, Spot +12, Swim +7, Tumble +5, Use Magic Device +30
Feats: Craft Staff, Craft Magic Arms and Armor, Craft Wondrus Item, Craft Construct, Scribe Scroll, Combat Casting, Empower Spell, Maximize Spell, Quicken Spell, Spell Penetration, GReater Spell Penetration, Improved Counterspell, Spell Mastery, Spell Knowledge, Improved Spell Capacity, Spell Focus (Evocation), Toughness, Imprved Initiative, Weapon Focus (Longsword)
Spells Commonly Prepared:
0-level: Purify Food & Drink, Cure Minor Wounds, Detect Poison, Resistance x2, Guidence, Ray of Frost, Touch of Fatigue, Disrupt Undead, Mending

1st Level: Bane, Bless, Magic Stone, Inflict Light Wounds, Cure Light Wounds, Detect Secret Doors, Magic Missle, Burning Hands, True Strike, Jump

2nd level: Cure Moderate Wounds, Inflict Moderate Wounds, Calm Emotions, Make Whole, Detect Thoughts, Identify, Schorching Ray, Touch of Idoicy, Knock, Obscure Object

9th-Level: Astral Projection, Foresight, Meateor Swarm, Time Stop

Spell-like Abilities: Polar Ray (25d6) twice per day, and Mirace up to twice per day.
Aramar has used Permenency spells have permenent Rary's Telepathic Bond on he and his friends.

Shard: Shard is Aramar's Pride and Joy. An intelligent adamantine longsword, Aramar has spentless countless hours and gold pieces improving Shard.
Shard: +3 keen, icy burst, holy, wounding longsword; AL: NG; Int: 18 Wis: 18 Cha: 10; Speech, Telpathy, 120ft. Darkvision, Blindsense, Hearing; Ego Score: 29
Lesser Powers: bless 3/day, major image 1/day, detect magic at will
Greater Powers: Fear against opponents 3/day
Special Purpose:
Defend/Aid non-evil spellcasters
Dedicated Power: Waves of Exhaustion
Personalitly:
Like his master, Shard can be the cold, silent type, but he is not lacking a sense of humor. Shard enjoys, like his master, discussing and discovering the arcane. The two often get along, but Shard can be reluctant to save the lives of non-spellcasters sometimes. He hates evil, ecspecilly evil spellcasters, and is usually eager for a fight against thier likes.

Aramar's Personality: Aramar is silent and cold, simply doing what he belivies to be right. He has devoted himself mostly to his philosophy: to learn all the secrets of the world, and use and share that knowledge for the betterment of the world. He is not lacking a sense of humor, though he can be quite serious. He can loose himself in piles of books, forever reading, or listening to music. He plays the recorder, chilling and mysterious meodies. He likes to sing as well, with a rich, deep baritone. In fact, he is, at rare times, mistaken for a Bard.

Description: Aramar stands at about five foot six. His shoulder-length hair is silvery, as is the stubble of his beard. His eyes are as blue and cold as ice, his face somewhat kingly. He looks young for his age, with fair muscled arms and legs. He often wears a cloak of his own devising, a black backround covered with arcane markings of an incredibly deep, dark, blue. The inside of the cloak is the color of bright platinum. He wears a gray tunic, covered with pockets, as well as varios belts, containing weapons, food ration, spell components, etc. He also wears boots and pants of a dark grayish color. This is his casual dress. When adventuring or crusading or something of the like, he has a variety of magic items with which he will adorn himself.

Aramar was born into the middle class of a small coastal town, the son of a carpenter. His father was a hard-working human who had little use for arcane secrets and times of play. His mother, a half-gray elf, he preferred, as she tought him a bit of magic and the art of swordplay. he spent his early years as an apprentice to his father, but was soon enrolled in the local magic school. There he learned more of both the arcane and the divine. But the good times would not last long. Years past, and war came. The town was assulted by aquatic folk, such as locaths, shahagin, and lizardfolk. Aramar and his new friends fought, but after many months, most of them an endless siege, they simply lost the desire for fighting and decided to travel away, both to learn more for themselves and to perhaps to later help thier town.
By age 30, he and his allies, a young elven druidess, a human bard/fighter, a githzerai monk, and a wild elf ranger/socerer, had established themselves as mighty adventures among thier homeland. They have gone a long way from those days. Palon, the musical spellsword, has reportly achieved the lowest level of Deity-hood, the Ranger has embraced his Draconic heritige, the Monk has gone and avenged his families death, and is said to have a monestary of his own in Limbo. The Druidess, Silaqui, has secluded herself, earning the name "Lady of the Wood" Aramar has also somewhat secluded himself, crafting items of power in his snowy, mountinous castle, studing the highest of the Arcane Arts.

Possessions: Shard, +1 Holy, Silver, Keen Dagger, +2 Seeking, Icy Burst, Distance Composite Lonbow (+2 Str bonus), +2 Flaming/ Frost Merciful Quarterstaff, Amulet of Natural Armor +3, +5 Mithral Buckler, Bag of Holding, Bracers of Armor +3, Belt of Giant Strength +4, Boccobs Blessed Book x2, Boots of the Winterlands, Cloak of Major Displacement, Crystal Ball with True Seeing, Dearn's Instant Fortress, Gloves of Dexterity +2, Gloves of Storing, Hewards Hardy Haversack, Ioun Stones: (Clear, Dusty Rose, Deep Red, Incandesent Blue, Pale Blue, Pink, Pink and Green, Scarlet and Blue, Iridesent Pale Green, and Orange), Mirror of Life Trapping, Mirror of Mental Prowess, White Robe of the Archmagi, Ring of Spell Turning, Ring of Regeneration, Ring of Protection, Rod of Metamagic: Greater Silence, Silversheen x3, Staff of Frost

Aramar has both a personal Shield Guardian and an Owl Familiar, not to mention a number of Golems.
#78

necrodude16

Feb 01, 2004 4:17:32
Aramil Pryon Demi-God of Chaos and Magic

Wizard 20/ Rogue 10/ Assassin 10
Medium-Size Outsider (Chaotic , Extraplanar)
Divine Rank: 14
Hit Dice: 20d8+140 (outsider) and 20d4+140 (wizard) and 10d6+70 (rogue) and 10d6+70 (assassin) (780 hp)
Initiative: +10
Speed: 60 ft.
AC: 73 (+10 dex, +14 divine, +27 natural, +12 deflection)
Attacks: +5 keen unholy shocking burst short spear +69/+64/+59/+54 melee; or by spell +63 melee, or +64 ranged.
Damage: +5 keen unholy icy burst short spear 1d8+18/17-20+1d10 cold; or by spell
Face Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Domain powers, salient divine abilities, spell-like abilities, poison use, sneak attack +10d6, death attack (DC 35)
Special Qualities: Divine immunities, DR 25/epic, fire resistance 19, understand, speak, and read all languages and speak with all creatures with 14 miles, remote communication 14 miles, godly realm (10 miles) greater teleport at will, plane shift at will, SR 46, divine aura (1,400 ft, DC 36), trapfinding, evasion, trap sense +3, improved uncanny dodge, uncanny dodge, crippling strike, +5 save vs. poison
Saves: Fort +53, Ref +56, Will +55
Abilities: Str 29, Dex 30, Con 24, Int 40, Wis 28, Cha 34

Skills: Balance +64, Bluff +76, Climb +53, Concentration +61, Craft (Alchemy) +69, Diplomacy +66, Disguise +66, Forgery +49, Handle Animal +46, Hide +74, Intimidate +76, Jump +53, Knowledge (Arcana) +71, Knowledge (history) +69, Knowledge (Mulhorandi, local) +69, Knowledge (Nobility & Royalty) +69, Listen +75, Move Silently +74, Open Lock +64, Pick Pocket +54, Sense Motive +63, Spellcraft +84, Spot +75, Survival +63, Swim +53, Tumble +64.

Feats: Alertness, Blind-fight, Blind-sight (5 ft. radius), Combat Expertise, Combat Reflexes, Craft Magic Arms and Armor, Craft Wondrous Items, Dodge, Empower Spell, Enlarge Spell, Extend Spell, Forge Ring, Greater Spell Penetration, Heighten Spell, Improved Critical (short spear), Maximize Spell, Mobility, Power Attack, Quick Draw, Quicken Spell, Skill Focus (Knowledge [Arcana]), Spell Mastery, Spell Penetration, Spring Attack, Weapon Focus (short spear), Whirlwind Attack.

Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.

Salient Divine Abilities: Alter Size, Alter Reality (DC 46 for duplicated spells), Annihilating Strike, Arcane Mastery, Avatar (up to ten), Battlesense, Divine Blast (15/day, 26d12 points of damage), Divine Shield (10/day, stops 140 points of damage), Divine Spellcasting, Extra Domain (Hatred), Extra Domain (Law), Extra Domain (Magic), Extra Domain (Scalykind), Hand of Death (DC 46), Instant Counterspell, Spontaneous Wizard Spells, Wound Enemy.

Domain Powers: 15/day turn or destroy earth elementals, or rebuke or command air elementals; cast evil spells at +1 caster level; 14/day gain +2 profane bonus on AC, saves, and attack rolls against one opponent for 1 minute; cast law spells at +1 caster level; use spell completion and spell trigger items as wiz27; rebuke or command reptilian animals 15/day.

Spell-like abilities: Aramil uses these abilities as a 24th level caster, except for evil and law spells, which he uses as a 25th level caster. The save DCs are 36+spell level. Obscuring Mist, Wind Wall, Gaseous Form, Air Walk, Control Winds, Chain Lightning, Control Weather, Whirlwind, Elemental Swarm, Blindness/Deafness, Blacklight, Armor of Darkness, Darkbolt, Prying Eyes, Nightmare, Power Word, Blind, Power Word, Kill, Protection from Good, Desecrate, Magic Circle against Good, Unholy Blight, Dispel Good, Create Undead, Blasphemy, Unholy Aura, Summon Monster XI*, Doom, Scare, Bestow Curse, Emotion, Righteous Might, Forbiddance, Antipathy, Wail of the Banshee, Protection from Chaos, Calm Emotions, Magic Circle against Chaos, Order’s Wrath, Dispel Chaos, Hold Monster, Dictum, Shield of Law, Nystul’s Undetectable Aura, Identify, Dispel Magic, Imbue with Spell Ability, Spell Resistance, Antimagic Field, Spell Turning, Protection from Spells, Mordenkainen’s Disjunction, Magic Fang, Animal Trance, Greater Magic Fang, Poison, Animal Growth, Eyebite, Creeping Doom, Animal Shapes, Shapechange.
*Cast as an evil of law spell only.

Assassin spells/day: 6/6/6/4; base DC=25+spell level.
Wizard spells/day: 4/8/8/7/7/7/7/6/6/3/3/2/2/2/2; base=25+spell level.

Other Divine Powers
As an intermediate deity, Aramil automatically receives a die roll of 20 on any check. He treats a 1 on a saving throw or attack roll normally and not as an automatic failure. He is immortal.
Senses: Aramil can touch, smell, see, and hear at a distance of fourteen miles. As a standard action, he can perceive anything within 15 miles of his worshippers, holy sites, objects, or any location where one of his titles or names was spoken in the last hour. He can extend his sense to up to ten locations at once. He can block the sensing power of deities his rank or lower at up to two remote locations at once for 15 hours.
Portfolio Sense: Aramil is aware of anything that occurs under the cover of darkness the instant it happens and retains the sensation for up to 14 hours. He is likewise aware of any act of ambition, or any evil impulse such as murder, hate, or betrayal, and any casting of evil magic within Mulhorand.
Automatic Actions: Aramil can use Hide, Intimidate or Spellcraft as a free action if the DC for the task is 25 or lower. He can perform up to 10 such free actions each round.
Create Magic Items: Aramil can create any evil magic item (such as an unholy long sword) as long as the item’s market price does not exceed 200,000 gp.
#79

zombiegleemax

Feb 03, 2004 10:46:32
[color=indigo]
Dai'Morra Clayrentha (pronounced Day-more-uh Clay-ren-tha)

IMAGE(http://www.stmatthewlgv.org/images/loriel.jpg)

Race: 1/2 Aasimar, 1/2 Archon
Class: Cleric 12, Fighter 10, Sorceress 10

Stats:
Strength- 18
Dexterity- 16
Constitution- 16
Intelligence- 16
Wisdom- 16
Charisma- 20

B.A.B- +19/+14

Fortitude/Reflex/Will- 18/10/18

[u]Spells[/u]
Clerical
6, 5+1, 4+1, 4+1, 3+1, 3+1, 2+1
Sorceress
Per Day- 6, 6, 6, 6, 5, 3
Known- 9, 5, 4, 3, 2, 1

[u]Skills[/u]
Climb-16
Concentration-15
Diplomacy-17
Handle Animal-15
Heal-13
Hide-15
Intimidate-14
Jump-10
Knowledge (arcana)-18
Knowledge (history)-8
Knowledge (religion)-8
Knowledge (planes)-14
Listen-17
Move Silently-15
Ride-10
Search-13
Spot-19
Swim-13

[u]Feats[/u]
Alertness
Athletic
Combat Reflexes
Endurance
Eschew Materials
Run
Self-Sufficient
Stealthy
Bonus Feats (from Fighter)
Cleave
Dodge
Mobility
Two Weapon Fighting
Quick Draw

[u]Special From Races[/u]
Aasimar
-- Darkvision up to 60ft
-- Daylight
-- Resistance Acid +5, Cold +5
-- +2 to Spot, Listen, Cha, Wis
Archon
-- Darkvision up to 60ft
-- Lowlight Vision
-- Aura of Menance
-- Immune to Electricity and Petrification
-- +4 to saves against Poison
-- Magical Circle against Evil
-- Teleport (at will) includes self and up to 50 lbs
-- Tongues (always active)

[u]Spells Known[/u]
Level 0- Acid Splash, Dancing Lights, Open/Close, Ray of Frost, Arcane Mark, Mending, Read Magic, Touch of Fatigue, Detect Magic
Level 1- Burning Hands, Disguise Self, Magic Missile, Chill Touch, Mount
Level 2- Whispering Wind, Scorching Ray, Locate Object, Shatter
Level 3- Dispel Magic, Lightning Bolt, Windwall
Level 4- Fire Shield, Locate Creature
Level 5- Telekinesis

[b]There will be a bio submitted at a later time![/b] :D
[/color]
#80

zombiegleemax

Feb 03, 2004 12:26:57
Originally posted by Dai'Morra Clayrentha
[color=indigo]Charisma- 20 [/color]

Yeah, i can see that... Say, do you draw your chars yourself?
#81

zombiegleemax

Feb 03, 2004 12:33:20
[color=indigo] I wish! :D I get my pictures from friends at Elfwood. I just added more stuff to her, if you want to look at it... *hehe*[/color]
#82

zombiegleemax

Feb 03, 2004 13:50:31
You mean you're a Lothlorien artist? :OMG!
Or just a stalker there, like myself?


Originally posted by goro
A template for a creature doesn't have to make sense, it just needs to make the creature deadlier and more terrifying.

Deamn, i didn't know there were munchkins even on freeform boards
#83

zombiegleemax

Feb 03, 2004 15:57:45
[font=century]I have drawings at Elfwood :D Well, what I can and have time to draw. [/font]
#84

terr0rwookie

Feb 03, 2004 17:56:32
Character: Kalazar
Class: Fighter (13) Ranger (6)
Race: Unknown
Alignment: Chaotic Neutral
Deity: Searching

Ability Scores*
*with equipment

STR: 20 (+5)
DEX: 29(+9)
CON: 18 (+4)
INT: 12 (+1)
WIS: 11 (+0)
CHA: 21 (+5)

HP: 210
AC: 35

Armor Worn: Black/purple leather

Initiative: +13

Saves
Fortitude: 17
Reflex: 14
Will: 10

Combat Bonuses
Melee: 24 / 14 / 8
Ranged: 28 / 18 /12

Weapons:
-Death Needle (Sentient Artifact, Rapier)
-"Vengeance", Rapier
-Rapier +3
-5x MW daggers

Class Abilities:
-1st favored enemy, Elves
-Track
-Wild Empathy
-Two weapon Combat Style,Two weapon Fighting
-Endurance
-Animal Companian
-2nd Favored enemy, Drow
-Improved Weapon Combat Style, Improved Two Weapon Fighting

Feats:
-Combat Reflexes
-Quick Draw
-Weapon Finesse, Rapier
-Weapon Focus, Rapier
-Weapon Specilization, Rapier
-Improved Critical, Rapier
-Two Weapon Defense
-Greater Weapon Focus, Rapier
-Greater Weapon Specilization, Rapier
-Dodge
-Mobility
-Spring Attack
-Power Attack
-Cleave
-Improved Initiative

Languages:
Common
Elven
UnderCommon
#85

zombiegleemax

Feb 03, 2004 18:46:35
IMAGE(http://a5.cpimg.com/image/BD/A3/29066685-ffae-008000C0-.jpg)
Elór Galóldur

"The great half-elf warrior from the Elven Kingdom's of Landeladar."
#86

lord_tarran

Feb 05, 2004 20:22:54
Hello everyone. For those who do not know me, I am Tarran, Druid of the Wolfsong Grove. Below is the character that I use in my RP on the boards.

Tarran
Veran Werewolf
20th level Druid, with about 30 more HD from all the creature abilities and powers he's absorbed through his Veran powers.
Alignment: Neutral Good
Deity: None

Ability Scores (subtract two from all physical scores for humanoid scores):
Strength: 30
Dexterity: 20
Constitution: 25
Intelligence: 15
Wisdom: 30
Charisma: 18

More later, right now, I don't wanna.
#87

jasperdm

Feb 05, 2004 23:00:26
IMAGE(http://positron.jfet.org/adnd/plane/pgp_020_01.jpg)

Seth Marik
*Male mortif neutral
*Necromancer(Deathwalker) 3, Cleric(Death/Repose) 3, Mystic Theurge 10, True Necromancer 4
*Dustman faction

Str 9
Dex 15
Con 8
Int 22
Wis 22
Cha 22

Hit Dice: 17d4+3d8-20(49hp)
Initiative: +2
BAB/Grapple/Melee/Missile: +9/+8/+8/+11

Fort +9
Ref +8
Will +22

Feat: Creat Construct, Scribe Scroll, Dead Truce, Expanded Dead Truce, Greater Dead Truce, Improved Familiar, Skill Prodigy(Heal, Intimidate, Move Silently, Bluff, Knowledge, Listen)

Skill Ranks: Concentration 23, Knowledge(religion) 23, Knowledge(arcana) 23, Knowledge(the planes) 23, Spellcraft 23, Bluff("Indifference") 23, Heal 23, Intimidate 23, Move Silently 23

Effective wizard level 15th
0-4*, 1-6*, 2-6*, 3-5*, 4-5*, 5-5*, 6-4*, 7-2*, 8-1*
(*bonus necromancy slot)

Effective cleric level 15th
0-6, 1-7*, 2-7*, 3-6*, 4-5*, 5-5*, 6-4*, 7-2*, 8-1*
(*domain slot)

Class abilities: Death, Repose domains, rebuke undead, master of the dead, undead familiar, necromancer, zone of animation, create undead

Racial abilities: darkvision 60ft.; +2 Intimidate, Move Silently; Chill Touch 1/day; cold, electricity resistance 5

Equipment: Animated, intelligent spellbook; spectral lantern

(This draws on the PHB, DMG, Tome and Blood, Dragon #312, 313, and the Kingdoms of Kalamar Player's Guide)
#88

zombiegleemax

Feb 06, 2004 10:02:36
Marry Nechetaril:
Enchantress 8 or enchantress 7/incantatrix 1
Halfelf (high elf mom) true neutral unless "prety" or "blond" are allignments
(Last seen in my ass, Dyverside)

Mokhicara o' Gmitmold:
Aristocrat 7/psion 4
Duergar true neutral with lawful tendency unless "bossy" or "grumpy" are allignments
(Last seen in the underdark under the Sword, Anauroch, Forgotten Realms)

Eera:
Necromancer 5/oozemaster 9
Human neutral evil (some say it should be chaotic some say it should be lawfull) unless "underaged" or "disguasting" are allignments
(Last seen in the sewers under the Moonbeam college, Juxta City, Juxta)

Odro Shicame:
(mind flayer 12/)Bard 3/illithid savant 5
Mind flayer (was halfling very long time ago!) true neutral with evil tendency
(Last seen leaving Demmy's Demmy Plane to get him a birthday present in Mind Forge)

Israkhan the Alluring:
Rogue 5/disciple of Baal-zvuv ("Beelzebub"?) 10
Tiefling neutral evil unless "SHAMELESSLY STOLEN FROM A BOOK" is an allignment
(Last seen somewhere in the Unaproachable East, Forgotten Realms waiting for the STUPID dungeon master!)
#89

zombiegleemax

Feb 06, 2004 13:26:14
[color=indigo]Dai'Morra was born of a male Aasimar, Lord Tyroon Clayrentha, and female Archon Angel, Lora Palar in a place called Wakenia. When Dai'Morra was mature enough to live on her own King Marrowin decided her soul called to adventures not to staying and enjoying the life in such a heavenly place.

Dai'Morra was surprised by the King's decision but accepted his words nonetheless and soon headed out to travel down the mountains that surrounded Wakenia. It took her a year to travel out of the kingdom's reach and down to the bottom of the ever beautiful mountains. Her hear was set on adventures and exciting quests she'd find on her way, but it seemed that no one ever need her help, that they all would do it on their own. She could only sigh at such answers and hope the next town or person she ran into would be different, it wasn't. Often she would look in the pond and frown upon her beauty, it was a curse and she knew it. No one wanted to adventure with her nor needed her to help with certain dangerous tasks.

As the years passed she grown use to people's reactions to her and she grown accustomed to her exceptional beauty. Dai'Morra knew she had to accept herself before others would and thats what she did. Though it seemed it didn't change much except her outlook on others.

While sitting under a tree in a meadow so green and serene she decided she would build a fortress for those with great power to help the less fortunate and to accept the lower beings with kindness. Her only hope would be this place would be a success or it would fail and she'd live in a four story fortress alone. Dai'Morra set out to find people to help build the place, finding travellers and local townsmen. They seemed more than happy to help her and she even met a great mage, Aravilar, who offered to do a few magical things for her fortress. Dai'Morra more than gladly accepted. So the mage set to his work and told Dai'Morra of his deeds. When she offered him money, but he refused and disappeared. To this day she still wonders what happened to him.

A year passed and the fortress was finally done, costing Dai'Morra a great amount of gold but she seemed willing to pay. So now Dai'Morra waits in the fortress hoping others will join her and help her causes to help the less fortunate and to sit and relax to speak of adventures with her.


Dai'Morra is 300 years old! ;)
[/color]
#90

jasperdm

Feb 06, 2004 14:02:49
Seth appears as an elfin being of about 5'8", with pale skin, black eyes, and wiry, black hair. He dresses in dirty burlap robes, with an overlying hooded cloak of the same material, and gloves and boots of raw brown leather. He carries about a heavy tome, bound in iron and adamantine that is far too large to be a simple reading book, and a strange iron bullseye lantern with an eerie green light. The very rare occasions he is armed, he draws forth a wicked kris dagger made from an unusual green steel dripping with poison.

Seth is of the line of Marik the Damned, a half-elf sorcerer who, despite having a wife at home, continued to adventure, taking it upon himself to strike out against the evil undead on the world of Oerth. Irony was his upset, as his final opponent, the dreaded ice-lich, Frostbone, slew the upstart adventurer and returned him to unholy animation as a wight, and asked him a soul-chilling question, "You who hunted me merely for my state, consider now, you are undead as well, does that make -you- evil?" Marik slunk away, not even under the lich's command, such was his disdain for the adventurer, that he did not even allow him the pride of a respected enemy.

Marik returned home, after struggling with suicidal urges, and decided that he would use eternity to protect his family, and though his wife wept at his change, she still loved him, and even took him to her bed. Their children were born weyr, half-wights, unholy unions of life and death that are never allowed to live in those lands, beautiful but -wrong-, like vampires, and so, with great regret, Marik opened a portal, and passed his children through, to a knight of Heaven, with the hopes that he could find them a place to live in peace, where they would not be considered monsters...that place was the Mortuary of Sigil.

The two children, Daros and Mirrana, twins, grew up among the Dustmen, and Mirrana eventually found love, a half elf, like her father, who could see past her curse to her heart, and married her. She left the Dustmen, and bore the half-elf a single child, a boy, with eyes of ebon, and a gangrenous left hand, who was named Seth. Seth was alive, but still bore the mark of undeath upon him, and as he grew, his left hand withered away, though the gangrene never passed his wrist, and his hand eventually became skeletal, and he took to wearing gloves, which was common in his chosen profession...corpse-puller for the Mortuary. As he grew, he Named for the faction, and entered their dark monastic order, and practiced the arcane and divine arts, always focused by his heritage.

For a time, Seth was lost, as one of his duties put him too close to the Demiplane of Dread, and he was drawn in, and it was here he became an adventurer, hardened by terror, dread, and disgust, until he became completely jaded to even the most horrific of things, as well as all beauty. No stimulus held care for him anymore, and through this place, he became more of a Dustman than he ever could in the streets of Sigil. Through miraculous arts, he was able to escape before the plane swallowed him into its horrible dark maw, and has sought his way back to Sigil, but has inadvertently landed in Oerth, outside the Crossroads Tavern...
#91

voll_dup

Feb 09, 2004 4:30:06
"VOLL SLAYS ZA DEMONS!!! FOR TORM!!!"

Voll, Champion of Torm
Year of the Bellowing 'Bone Head'


Portrait:

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portvoll.gif)

Character: Voll
Class: Ranger (1) Fighter (2) Paladin (5) Knight of the Chalice (10) Dragon Slayer (1) Divine Hammer (5)
Race: Human
Alignment: Lawful Good
Deity: Torm

Ability Scores*
*with equipment

STR: 34 (+12)
DEX: 12 (+1)
CON: 28 (+9)
INT: 8 (-1)
WIS: 26 (+8)
CHA: 22 (+6)

HP: 397
AC: 35

Armor Worn: An impressive looking white overcoat with gleaming silver shoulder pads, and a ridiculous looking round shield with a large smiley face on it.

Initiative: +5

Saves
Fortitude: +42
Reflex: +21
Will: +23

Combat Bonuses
Melee: 34 / 29 / 24 / 19
Ranged: 23 / 18 / 12 / 8

Weapons:
- +5 Vorpal Mercurial Greatsword

Skills: (Only listing skills he has points in)

Concentration: 36
Intimidate: 18
Knowledge (the planes): 4
Knowledge (religion): 9

Feats:

Iron Will
Power Attack
Cleave
Great Cleave
Exotic Weapon Proficiency: Mercurial Greatsword
Favored Power Attack: Evil Outsiders
Combat Brute
Improved Crtical: Mercurial Greatsword
Improved Initiative
Extra Turning
Nemesis: Evil Outsiders (Exalted Feat)
Dire Charge (Epic Feat)

Class & Racial Abilities:

+1 skill each level
Favored Enemy: Evil Outsiders. . .DEMONS!!!
Aura of Good
Detect Evil - At will
Smite Evil - Twice per day
Divine Grace - Add charisma modifier to all saving throws.
Lay on Hands - Can heal 30 points of damage a day.
Aura of Courage - Immune to fear. Allies within 10 ft receive a +4 bonus to saving throws vs fear.
Divine Health - Immune to all diseases.
Turn Undead - 13 times per day.
Special Mount
Fiendslaying - +4 attack bonus and +4d6 damage bonus vs Evil Outsiders.
Censure Demons - Like Turn Undead, except that it applies to Demons.
Courage of Heaven - Immune to enchantment spells and effects cast by evil outsiders. Allies within 20 ft are also immune.
Consecrated Casting - Spells used against evil outsiders are cast at a +2 caster level.
Holy Aura - Once per day, a Holy Aura can be created that protects against evil outsiders only.
Improved Power Attack - The damage bonus received from Power Attack doubles.
Sacred Strike - At the cost of a turn attempt, WIS modifier is added to both attack and damage rolls.
Divine Armour - At the cost of a turn attempt, character receives damage reduction equal to his WIS modifier.
Shield of Faith - At the cost of a turn attempt, character receives spell resistance equal to his WIS modifier + 10.
Revive - Character is fully restored to perfect shape. May be used only once every thirty days.
Damning Touch - Target dead creature's soul is damned for all eternity. Nothing can bring the creature back to life. . .Nothing.

Languages:
Common

Spells:

Up to 2nd level Paladin Spells and 4th level Knight of the Chalice Spells.

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/volltest.gif)

For those of you who aren't familiar with Voll, he's an over zealous brain dead priest who's devoted his entire life to the destruction of Demons. To see if Voll was actually any good at slaying demons, multiple tests were run in which Voll was pitted up against a Balor. The results came out the same every time. Voll always cut down the poor demon during his charge. Critically acclaimed scientist Dr. Gordon R. Quigley has posted the data results above.

Artwork copyright © 2003, Christopher C. Quigley
#92

poisonblade

Feb 09, 2004 14:15:19
New Characters
Old Character


Low Level Characters

4 - Slithe Bird-of-Prey (LN)
5 - Robert the Olidamarite (CG)
5 - Korwyn Vern (?)
7 - Winglessfae (CG)
8 - Rocky (CN)
8 - Marry Nechetaril (N)
9 - Lucky Leprechaun (CG)

Mid Level Characters

10 - Zhou "Void" Yu (LN)
10 - Chanting Mistery (CG)
11 - Leetah (NG)
11 - Mokhicara o' Gmitmold (N)
13 - Emeraldeyes (NG)
13 - Zincaller (CE)
14 - Harold Crestdragon (LN)
14 - Eera (NE)

High Level Characters

15 - Israkhan the Alluring (NE)
16 - Thok the Random (CG)
18 - He Of No Name (?)
19 - Aklaide "Polyself" Shaktah (CG)
19 - Kalazar(CN)
20 - Cassy (CN)
20 - Tarran (NG)
20 - Seth Marik (?)
20 - Odro Shicame (N)

Epic Level Characters

22 - Messianica (N)
24 - Kheldar (N)
24 - Ernon (LG)
24 - Voll (LG)
25 - Leenaria Kraynatha (?)
30 - Gene (?)
32 - Dai'Morra (?)
35 - Seasutuil Oiovoronda (CG)
35 - Kedi (?)
38 - Agudo Archmage (LG)
40 - Aramil Pryon (?)
47 - Kami no Kenshin (?)
47 - Aramar (NG)

HOLY CRAP Level Characters

71 - Aravilar Holistacia (CG)
81 - Ringon Celebal (NG)
85 - Jerado (NE)

Statistics: Levels

Low: ..15% ...............
Mid: ..ii21% .....................
High: i.23% .......................
Epic: '.i33% .................................
Godly: ..8% ........

Statistics: Alignment

(LG): iii.8% ........
(NG): i.13% .............
(CG): i.18% ..................
(LN): ii,.8% ........
(N): .c.12% ............
(CN): iii.8% ........
(LE): iiii.0%
(NE): ,ii.8% ........
(CE): ii,.3% ...
(?): i,ii.22% ......................

Statistics: Classes

Bbn: iii..2% ..
Brd: i.iii.9% .........
Clr: ii.i.14% ..............
Drd: ii.i.i7% .......
Ftr: icci11% ...........
Mnk: i...i7% .......
Pal: iiiii..5% .....
Rgr: ii...i0%
Rog: ii.i11% ...........
Sor: ii.ii.7% .......
Wiz: ii.i27% ...........................
#93

zombiegleemax

Feb 09, 2004 16:20:40
{Really Poison you think I am of Epic level?}

Thanks but my stats are much lower… May be I am a mid level person.
NAME> Messianica

CLASS> Nentayar Hunter- 10/ Cleric 12

RACE> ½ Elf ½ Volodins ^^See Forgotten Realms Unapproachable East^^

SEX Female

ALINMENT Neutral

AGE 102, HIGHT 6 ft, WEIGHT 145, HIT POINTS 110

Strength* 14, Dexterity * 15, Constitution * 14, Intelligence * 12,
Wisdom * 16, Charisma * 18
#94

zombiegleemax

Feb 09, 2004 16:58:08
Originally posted by PoisonBlade
Levels
Low: ..15% ...............
Mid: ..ii21% .....................
High: i.23% .......................
Epic: '.i33% .................................
Godly: ..8% ........

Fmm, most of our chars are epic, ouch. Makes me feel all vain and powerhungry and stuff... :embarrass

Originally posted by PoisonBlade
Alignment

(LG): iii.8% ........
(NG): i.13% .............
(CG): i.18% ..................
(LN): ii,.8% ........
(N): .c.12% ............
(CN): iii.8% ........
(LE): iiii.0%
(NE): ,ii.8% ........
(CE): ii,.3% ...
(?): i,ii.22% ......................

No one is LE? No one at all? That's just wrong, people, where's NME with his cool NPCs?
The only CE is my dear little Zincaller? Wow, i feel so special.
The most popular allignment is "unspecified". Oh well, we're living in the XXI freakin' century, what could i expect?
The second most numerous allignment is CG - well, alright, that's kinda my fault .

Agudo: you know, "epic" simply means "above level 20". If the saviour has a total of 22 levels, then she's epic, unless by some way 20>22; that's all there is to it, really.
#95

zombiegleemax

Feb 09, 2004 20:55:07
Sihgneg Knahk
IMAGE(http://www.wizards.com/dnd/images/cw_ag/75396.jpg)



Chaotic Good Male Green Slaad (Augmented Human) Rogue2/Sorcerer6/ Shinobi2/Shadow Dragon Disciple 2

Str 17
Dex16
Con14
Int16
Wis13
Cha18

Equipment
Ninja-To, Tachi, Warfan, Shadowstaff, Fist of Emirikol, Dagger x22,
Shuriken x9, Ring of Protection +2, Cloak of Elvenkind,
Lesser Belt of Giant's Strength, Morningstar,
Spring-Loaded Gauntlet, Bolts x50, Blowgun, Darts x 50,
Butterfly Sword, Scroll of Lightning Bolt, Wand of Shadow Hands, Scroll of Meteor Swarm, Hand of the Mage,
Greater Ring of Jumping, Spell Component Pouch, Staff of Fire, Scroll of Command Undead, Shadowsilk Night Armor, Assorted Poisons, Forgery Kit, Thieve's Tools, Finger Blades, Ear Blades, Assassin's Dagger x2, Black Bodysuit, Hangman's Cloak,
Poison Ring, Garrote Ring, Wrist Sheath x2, Boot Sheath x2, Quiver Scabbard

Spells
0-Ray of Frost, Read Magic, Mage Hand, Prestidigitation,
Arcane Mark, Daze, Ghost Sound

1-Arcane Bolt, Shadow Hands, Silent Image, Mage Armor,
Magic Missile, Negative Energy Ray, Shield

2-Darkness, Veil of Shadow, Flaming Sphere, Melf's Acid Arrow, Summon Swarm

3-Shadow Bolt, Magic Circle Against Evil, Slashing Darkness, Blacklight

4-Lesser Spirit Binding, Dimensional Anchor, Armor of Darkness, Shadow Conjuration


Feats
Stealthy
Glib
Exotic Weapon Proficiency (Bastard Sword)
Dodge
Craft Magic Arms and Armor
Shadow Focus
Shadow Bloodline

Languages
Common
Slaad
Abyssal
Umbran
Draconic

Skills
Bluff 20
Concentration 12
Disable Device 9
Disguise 11
Escape Artist 7
Forgery 8
Gather Information 9
Hide 12
Knowledge (Arcana) 13
Knowledge (the Planes) 8
Move Silently 11
Open Lock 6
Pick Pocket 11
Spellcraft 7
Tumble 10

Kuji-In tecniques

Kyo
Sha


Sihgneg grew up in the streets of Olinava until Shobashi took him in. Shobashi had been a friend of Sihgneg's father, and was a shinobi like him. When Shobashi was hanged, Sihgneg went berserk and killed everyone that was in the square where the execution took place. Afterwards, he lived a life on the run, never stopping in one spot for long. Eventually, his travels took him to the Shifting Chaos of Limbo, where he was transformed into a Green Slaad. He used his sorcery to ignite his shadow dragon heritage.
#96

lord_tarran

Feb 09, 2004 21:22:21
Poison Blade, Tarran's ECL is 60. How is he not epic? I wrote down 20 druid and an extra 30+ HD from all the creature's he's killed thanks to his Veran abilities. These count as levels and HD for all purposes. How is he only high level?

Just being an pain in the ass, sorry. :D
#97

anglar

Feb 09, 2004 22:06:57
Anglar Goldstems Sex: Male Hair: Platinum Blonde Eyes: Green
Race: 3/4 High Elf, 1/4 Drow Age: 127 Ht: 5'8" Wt: 178

STR 23 (35) (Bracers of Relentless Might STR/CON +12)
DEX 21 (33) (Epic Gloves of DEX +12)
CON 21 (33) (Bracers of Relentless Might STR/CON +12)
INT 34 (46) (Epic Headband of INT +12)
WIS 20 (32) (Epic Periapt of WIS +12)
CHA 20

All of the above Stats have the +5 due to Tomes, Manuals, or Wishes already added in to them.

Classes and Levels - Fighter4/ Rogue3/ Duelist1/ Wizard7/ Bladesinger10/ Incantrix10/ Archmage 5

Class Abilities (currently used) - Fighter [Weapon Specialization]
Rogue [Evasion, +2d6 Sneak Attack, Uncanny Dodge]
Wizard [Scribe Scroll, class spells]
Bladesinger [Bladesong, Lesser Spellsong, Greater Spellsong, Song of Cerelity, Song of Fury, and class spells]
Duelist [Canny Defense]
Incantrix [See Ethereal, Strike Ethereal, Send Away, Improved Metamagic, Instant Metamagic x4]
Archmage [Spell Power +5, Mastery of Elements, Mastery of Shaping, Arcane Reach]

SAVES, SKILLS, & FEATS TO BE ADDED
#98

zombiegleemax

Feb 09, 2004 22:42:27
UPDATE :bounce: :bounce: :bounce: :bounce:
It looks like they wont (Prune) as the Wizo says after all but read below and save any way....becouse something is going on that the Wizo teks are having problems with...what I dont know?"

OOC from what the Wizo is posting on the top part of the MOP board...It looks like every thing will be lost and we have to start all over once Sunday goes by.
Ya every thing will be closed for a couple of days as they fix things.
As far as what we have been putting up here?
The best thing to do is save your Char. and repost her/him after this sunday.
I will ask if the Wizo will put up Char posting ooc place once more.
I hope they will, yet like I said "Save" your stuff so that it can be used latter:
#99

poisonblade

Feb 09, 2004 23:01:48
"Really Poison you think I am of Epic level?"

Messianica the Savior
Year of the Redeeming Rosebud


As Quathmoir explained, because your level 22 ( Nentayar Hunter 10 + Cleric 12 ) you are considered to be Epic. Once a character reaches level 21 they're epic.

"Poison Blade, Tarran's ECL is 60. How is he not epic?"

Lord Tarran
Year of the Overpowered Oaf


I've only been keeping track of character levels Tarran, not ECL's or CR's. It would be impossible for me to list the CR's of everyone because too many people haven't included the necessary information I need. ;)

UPDATE: "Statistic: Classes" Added
#100

laughing_dragon_dup

Feb 10, 2004 3:38:01
Man o man the insane levelage! It's not the level that makes the character it's the well... character of the character that makes the character... or something like that...
#101

zombiegleemax

Feb 10, 2004 11:55:26
Ahh, all you just need stop stop thinking levels and start having fun! See not a single one of my chars made the list and I have at least 5 posted in here :P

I'm to cool for levels


ok seriously you can all stop laughing at me!






I mean it!









Ok Ok I admit it, I know NOTHING about levels classes and all that stuff ok! So stop laughing at me!!!!!






*Runs away crying like a baby*




"This has been a ViscoseMonkey post. All views represented by the post are bogus and are not the views of any sane person. With this in mind please refrian from all tomato throwing..."
#102

zombiegleemax

Feb 10, 2004 12:16:31
1. Name: “Good Knight”
2. Race: Human “Male”
3. Age: 22
4. Place of Residence: “Order of Righteousness”
5. Abilities: “Cast” Cure Light Wounds, Remove Fear, Protection from Evil, Natural Resistance to Fear.
6. Rank and Alignment: “Righteous Knight #8, LG.
7. Fighting Style: “Sword Shield Style.”
8. Equipment: “Pure Blue Armor” {40% Protection from cold} “Sword of Redemption” {25% Chance of turning Evil beings to stone, Gives a spell that Removes Evil Curses}

9. INT 12, WIS 13, CON 15, DEX 11, CHR 15, STR 14.
10. HIT POINTS- 90

INFO
Good Knight is a young man still seeing the world with excitement and daring adventure.
He is kind and respectful to his betters and elderly. Good always wants to be the ideal Knight, by helping those in need, without offer of coin for his services.
#103

zombiegleemax

Feb 10, 2004 12:58:31
1. Name: Keldorn Firecam
2. Race: Human Male
3. Age: 40
4. Place of Residence:“The RadiantHeart” on Fearun in Aman
5. Abilities: “Cast” Dispel Magic, True sight, Immune to Hold and Charm spells.
6. Rank and Alignment: Inquisitor 12, LG
7. Fighting Style: Two Handed.
8. Equipment: “Hallowed Redeemer Long Sword” ( #25 Dispel Magic) And Firecam special gold/red Armor (# 30 Magic protection)
9 INT 12, WIS 16, CON 16, DEX 10, CHA 18, STR 17.
HIT POINTS- 124

INFO
Keldorn is a Knights-Knight! He is the shining example of what Righteous means in the Realms. Honorable truthful and never slow to smite Evil.
Strong fighting skills able to take on the meanest Fighter/Mage.
Firecam specializes in battling Evil Wizards, strong resistance to magic in general, and immunity to Fear/Mind control
#104

zombiegleemax

Feb 10, 2004 13:24:51
Dear Mr. PoisonBlade, would ye be so kind ad to put me on your record list.
For I be a good Leprechaun, and have added my rank 9 to my post that thy dark and scary eyes can see on page 1 if ye be liking too.

If I get on the list, do I get a Grammy? Or must I show me breast like that Bard singer J. Jackson!
#105

zombiegleemax

Feb 11, 2004 8:10:09
Originally posted by PoisonBlade
Statistics: Classes

Bbn: iii..2% ..
Brd: i.iii.9% .........
Clr: ii.i.14% ..............
Drd: ii.i.i7% .......
Ftr: icci11% ...........
Mnk: i...i7% .......
Pal: iiiii..5% .....
Rgr: ii...i0%
Rog: ii.i11% ...........
Sor: ii.ii.7% .......
Wiz: ii.i27% ...........................

My poor Wingljay is the only barbarian?
No rangers? There's something rally worng with this forum; i should enter Noulminurr into my list of chars before someone else notices that awfull zero...

And that'll mean both the only barbarian, and the only ranger, will be multiclassing freaks plaied by scary little Dlaeh. :whatsthis Fhm.
#106

zombiegleemax

Feb 12, 2004 3:43:24
GWAAAAAAAAAAAAAAAAA!!!

WHAT UP WIF ALL DA LEVULS!?!? YOU'SE DON'T NEED LEVELS!!! YOU'SE NEED MUSCLES!!! BIG MUSCLES LIKE BOOGER LIPS!!! BOOGER LIPS GOTS BIG MUSCLES!!! BIG MUSCLES FOR CRUSHING WEEDY GROTS WIF TOO MANY LEVULS!!! AAAAAAAAAHHH!!!

HIGH LEVULS ARE FOR WEAKILINGS WHO HIDE BEHIND BIG NUMBERS!!! BOOGER LIPS CRUSHES BIG NUMBERS!!! BOOGER LIPS DOMINATES BIG NUMBERS!!! BOOGER LIPS CAN'T COUNT TO BIG NUMBERS!!! BUT BOOGER LIPS SMASHES!!!

WAAAAAAAAAAAAAAARGH!!!

AAAAAAAAAAAAAAAAHHH!!!

SMASH!!! SMASH!!! SMASH!!!

GWAAAAAAAAAAAAAAAAA!!!

BOOGER LIPS IS COMING!!! ALL GROTS BEWARE!!!

- Booger Lips, Orcish Frenzied Berserker.
#107

zombiegleemax

Feb 16, 2004 4:09:17
Revised character sheet forthcoming.
#108

zombiegleemax

Feb 16, 2004 14:44:19
How can he be the Chosen of one godess, while worshipping another?
#109

zombiegleemax

Feb 16, 2004 14:52:14
Ryuzaburo Ashimoto
Male Human Samurai 2
Lawful Good

Str 14 ...pts 06 <-- if used optional pointbuy system
Dex 16 ...pts 10
Con 12 ...pts 04
Int 12 ...pts 04
Wis 10 ...pts 02
Cha 14 ...pts 06

Hit Points ??
AC 18, Touch 13, Flat 15
Init +3
BAB+2 , Grap +4
Speed 30 (base 30, load 0/33, armorcategory)
Fort +4, Ref +3, Will +4

+05 Melee, Wakizashi, 1d6+2, 19-20/x2
+06 Melee, Katana, 1d10+2 20/x2
+05 Ranged, Longbow, 1d8, 20/x2, 100'r

Medium, 6'0" tall, 194 wt, 22 yrs old
Black hair, Green eyes, light skin

Speaks Common, Oriental Common

+08 Iaijitsu Focus (6)
+04 Climb(2)
+04 Ride (2)
+04 Sense Motive (4)
+02 Listen (2)
+02 Spot (2)
Speak Language (Common)

Feats

Dodge
Weapon Focus (Katana)
Iajitsu Master
Mobility


Samurai Abilities
-Ancestral Daisho


"I have no talent; I make Ready Wit my Talent."
The Creed rung in his head, after so many years.
"I have no friends; I make my Mind my Friend."
Each stroke of his blade had been honed...trained by years and years of seemingly pointless exerices.
"I have no enemy; I make Incautiousness my Enemy."
His father had been a Samurai. And his father's father. And his great-grandfather's father. And that warrior's father...generations leading up to one of the Emperor's first honored guardsmen. For years, his family had protected the far-off kingdom of their lord from many, and while others revelled in their own wealth...they had been charitable with what their lord gave them, and what their land produced.
"I have no armour; I make Benevolence my Armour."
Trained as any young noble boy should, Ryuzaburo showed remarkable agility in training, and had some skill with honing his ki into swift strikes that often left opponents wondering what struck them, their attacker already past.
"I have no castle; I make Immovable Mind my Castle."
Serving under his lord as a Samurai was...indeed, an exciting life, yet it wasn't enough. Sensing young Ashimoto's restlessness...his feudal lord granted him to roam the farthest lands he coudl reach...gave him a right to adventure. A part of him resisting, another leaping out at this opportunity...Ashimoto eventually accepted his lord's invitiation, leaving his beloved homeland.

Ryu is a man of virtue, almost straight from a storybook, showing modesty in all he does, humbleness when praises, and outrage when a dishonor is commited. Deeper, however, he seems to be a philosopher of sorts, almost a poet. He finds beauty in all things, and shows courage in all of his endevors, even in the face of death. He almost seems like a paladin without a god, his respect running deep, and his manners immaculate.

Compared to an age where baths were uncommon in the west, Ryuzaburo seems almost too clean, black hair in a neat tail, clear of his deep green eyes. His face is devoid of scars, yet his body, with the build of an athelete, carries a large cut from the small of his back to his upper chest, the deep wound telling of a quick, confusing strike...at least from the curve and color of it. His clothing consists of a dark red kimono held by a black sash, his ancestral daisho firmly held by the belt...and even though it's unlikely, those who know his culture know what he means by openly displaying his katana...that he has the will to use it. Unlike the rest of his culture, however, he has adapted to wearing soft boots rather than sandals, his feet being treated rather harshly by the crowds of this land. One strange feature of both his armor and his blade are the small cherry blossoms on both.

(A Lore Check Revealed that this hinted at the short but glorious life of serving underneath his lord.)


Masterwork Chain Shirt (worn, 25wt) 350gp
Kimono (worn)

Katana (belt left, 04wt)
Wakizashi (belt left, 03wt)

Longbow (left shoulder, 3 lbs.) 75 gp
Quiver (right shoulder, 3lbs.) 1 gp
Backpack (center back, 2lb.)

Waterskin- water (backpack, ??wt)
2 Everburning torches (2lbs.) 100 GP
Tindertwigs (20) 20 GP
Trail Rations- 3 days (backpack, 3wt) 3sp
Potion of Cure Light Wounds (4): 200 GP
Rope, Silk (5lb) 10 GP
Bedroll (5lb) 1sp.
Shochu (1 Bottle) 10 GP


Light Warhorse- 150 GP
Military Saddle- 20 GP
Bit and bridle-2 gp
Saddlebags-4 GP
Feed (2 day)-1 sp

Coins- 136gp, 19sp, 10cp (pouch)

----

This is my standard Oriental Adventures Samurai, which was used in a game that, to my knowledge, was shut down. I'm pretty proud of him, considering this is my first full-fledged OA character.
#110

zombiegleemax

Feb 16, 2004 17:29:47
Originally posted by Quathmoir Dlaeh Issarhai
How can he be the Chosen of one godess, while worshipping another?

Mystra is his patron deity, and he is Chosen of she. He "worships" (read: loves ) Hanali. It was a stupid joke, but a correct one. ;)

That love story is longer than I've written out... It would take a lengthy conversation to explain. But it suffices to say, he is love with the goddess Hanali, and she with him. That love *is* quite dysfunctional, though, because they can't be together. Yet.
#111

zombiegleemax

Feb 16, 2004 18:35:53
Originally posted by Booger Lips
GWAAAAAAAAAAAAAAAAA!!!

WHAT UP WIF ALL DA LEVULS!?!? YOU'SE DON'T NEED LEVELS!!! YOU'SE NEED MUSCLES!!! BIG MUSCLES LIKE BOOGER LIPS!!! BOOGER LIPS GOTS BIG MUSCLES!!! BIG MUSCLES FOR CRUSHING WEEDY GROTS WIF TOO MANY LEVULS!!! AAAAAAAAAHHH!!!

HIGH LEVULS ARE FOR WEAKILINGS WHO HIDE BEHIND BIG NUMBERS!!! BOOGER LIPS CRUSHES BIG NUMBERS!!! BOOGER LIPS DOMINATES BIG NUMBERS!!! BOOGER LIPS CAN'T COUNT TO BIG NUMBERS!!! BUT BOOGER LIPS SMASHES!!!

WAAAAAAAAAAAAAAARGH!!!

AAAAAAAAAAAAAAAAHHH!!!

SMASH!!! SMASH!!! SMASH!!!

GWAAAAAAAAAAAAAAAAA!!!

BOOGER LIPS IS COMING!!! ALL GROTS BEWARE!!!

- Booger Lips, Orcish Frenzied Berserker.

That was beautiful.
#112

zombiegleemax

Feb 16, 2004 19:26:56
Originally posted by Gene_Kynes
That was beautiful.

you of ALL people would like that. :P
#113

zombiegleemax

Feb 16, 2004 21:13:56
Inlove with a godess who isn't his godess. Still seems terribly wrong to me.
#114

lord_tarran

Feb 16, 2004 21:16:11
Originally posted by aravilar_holistacia
Mystra is his patron deity, and he is Chosen of she. He "worships" (read: loves ) Hanali. It was a stupid joke, but a correct one. ;)

That love story is longer than I've written out... It would take a lengthy conversation to explain. But it suffices to say, he is love with the goddess Hanali, and she with him. That love *is* quite dysfunctional, though, because they can't be together. Yet.

Does Dai'Morra know all this? I thought it was he and she... this could become rather interesting in RP.
#115

zombiegleemax

Feb 16, 2004 22:34:18
Originally posted by Quathmoir Dlaeh Issarhai
Inlove with a godess who isn't his godess. Still seems terribly wrong to me.

It's complicated. Midnight was a friend of Aravilar's before she became Mystra, so that's how the Chosen of Mystra came about. But, the bond with Hanali came wayyyyy before then, back in the days of Myth Drannor.

((And because of your comments, I'm going to find a Chosen of Hanali Celanil template...))

Does Dai'Morra know all this? I thought it was he and she... this could become rather interesting in RP.

Yes. Because Aravilar was tied into the Fortress storyline from the Peredhil Halls RP (where Hanali and Dai'Morra had a cold conversation about loving Aravilar), she knows all about it.
#116

zombiegleemax

Feb 16, 2004 22:53:19
OOC My question is does Aravilar know that the woman “Keya” is not the original one that he was in love with? And doesn’t that bother him?

For you said that Hanali took the form of Keya to get Aravilar.

Also thanks Gene for putting up the “Low Level” samurai character.
For like I always say… it’s the Low Level Characters who have all the real fun!

Curse the Inventor of the Teleportation Spell
Takes all the fun out of adventuring!
#117

zombiegleemax

Feb 17, 2004 16:06:28
Originally posted by Agudo Archmage
OOC My question is does Aravilar know that the woman “Keya” is not the original one that he was in love with? And doesn’t that bother him?

For you said that Hanali took the form of Keya to get Aravilar.

It doesn't bother him because it wasn't a true transformation, in the sense that Keya is still Keya, even if it's Hanali. Their personalities are the same to the extent that while Aravilar knows that Hanali loves him (as Keya), they are basically the same person.

It's complicated, like I said. It would take an actual conversation to explain, I think.
#118

zombiegleemax

Feb 24, 2004 3:45:49
Name: Elyr
Race:Elf
Class:Assassin
Alignment:Chaotic Good
Height5' 2"
Age:129
Hp:66
Ac:11
Strength:8
Dexterity:16
Consitution:10
Intelligence:14
Wisdom:15
Charisma:7

Armour: Light Leather
Weapon: Poison Enchanted Dagger. Throwing Stars
Clothing:Light clothing, and a cloak.

Info: This Charecter is rarly spoken about because not much is know about him. He keeps to himself and is not know about because he hides under his cloak all the time. He is an Assassin for hire and is willing for any job.
#119

zombiegleemax

Feb 24, 2004 20:37:14
Will take any job but allignment is chaotic good?
#120

zombiegleemax

Feb 25, 2004 20:19:21
Duh Quath. Don't you know that Chaotic Good means that they'd kill their mother for a gold coin?
#121

zombiegleemax

Feb 25, 2004 21:51:27
Originally posted by Agudo Archmage
Curse the Inventor of the Teleportation Spell
Takes all the fun out of adventuring!

That's a lie! And you know it!

Player: I teleport.

DM: Where?

Player: Mount Fuji.

DM: Okay. You die.

Player: WHAT!?

DM: Well, the way I figure it, you simply said 'Mount Fuji". You never said where, so I assumed the spell would stick you in the middle of it. Which means, since you rematerialize there, you take a crud load of damage. About 1d10 per 5 feet... and mount fuji's REALLY thick!

Player: DOH!
#122

poisonblade

Feb 27, 2004 21:10:54
Originally posted by Agudo Archmage
Curse the Inventor of the Teleportation Spell
Takes all the fun out of adventuring!

The inventor of the teleportation spell is not to blame. It’s the players who abuse this spell that should be smacked in the face with a shovel!

- PoisonBlade
#123

sculyblast

Feb 28, 2004 11:58:18
I wonder if there is A inventor of teleportation.

teleportation is just a thing that is not made up by just someone
#124

zombiegleemax

Mar 01, 2004 18:36:32
Most of Angrods description is in my sig.
His stats are as follows:

STR: 10
DEX: 15 (+2 Elf)
CON: 10(-2 Elf)
INT: 12
WIS: 16
CHA: 16 (+2 Elf)

Druid Lvl 1

:D
#125

zombiegleemax

Mar 06, 2004 16:42:33
Originally posted by sculyblast
I wonder if there is A inventor of teleportation.

teleportation is just a thing that is not made up by just someone

I know I'm a little late in saying this Sculyblast, but I think you completely missed the point there.
#126

zombiegleemax

Mar 07, 2004 13:41:23
Originally posted by Drindin
That's a lie! And you know it!

Player: I teleport.

DM: Where?

Player: Mount Fuji.

DM: Okay. You die.

Player: WHAT!?

DM: Well, the way I figure it, you simply said 'Mount Fuji". You never said where, so I assumed the spell would stick you in the middle of it. Which means, since you rematerialize there, you take a crud load of damage. About 1d10 per 5 feet... and mount fuji's REALLY thick!

Player: DOH!

And this is a good example as to why us PERN dragons don't take our teleportation skill lightly. We don't do so well in solid rock :embarrass


Acctually I try hard to limit my characters from using that skill, even though it's a natural ability. Makes it more fun!
#127

zombiegleemax

Mar 09, 2004 17:11:51
I guess it's about time I posted my character. I don't have all those stats and skills and etc... I'm a little familiar with that kind of roleplaying but I've haven't tried it out yet. Hopefully this profile will suffice!!

Name: Exili

Age: 22

Gender: Female

Race: Human

Class: Healer

Personality: Shy, timid, and aspiring. She hates to see pain, fighting, and death.

Weapon: a short steel plated staff for defense, if anything.

Um... I think that's about it... I didn't feel like putting all the details here. I'm lazy. ^_^"
#128

zombiegleemax

Mar 18, 2004 20:45:12
Originally posted by PoisonBlade
The inventor of the teleportation spell is not to blame. It’s the players who abuse this spell that should be smacked in the face with a shovel!

- PoisonBlade

IMAGE(http://www.setnom.4t.com/images/own3d.jpg)

IMAGE(http://www.memso.com/dho/images/leetah.jpg) (Kinda)...
+
IMAGE(http://mock-trial.uchicago.edu/archives/ellis/shovel.jpg)
+
IMAGE(http://spacehulk.barsoom.cc/gsinv/gs-pc-k-teleport-2.jpg)
=
IMAGE(http://www.math.jhu.edu/~martind/pow.png)
IMAGE(http://renzokuken05.tripod.com//sitebuildercontent/sitebuilderpictures/fubar.jpg)
#129

zombiegleemax

Mar 19, 2004 18:37:10
Sihgneg Knahk (sin-egg-nock)


Chaotic Good Male Green Slaad (Augmented Human)
Rogue 2/Sorcerer 6/ Shinobi 2/Shadow Dragon Disciple 2

Age: 19 years old

Hair:Jet-black

Eyes:Totally black

Complexion:Olive

Personality:Cold, calculating, and larcenous, but good at heart. Hates despots with a passion.


Str 17
Dex16
Con14
Int16
Wis13
Cha18

Equipment
Ninja-To, Tachi, Warfan, Shadowstaff, Fist of Emirikol, Dagger x22,
Shuriken x9, Ring of Protection +2, Cloak of Elvenkind,
Lesser Belt of Giant's Strength, Morningstar,
Spring-Loaded Gauntlet, Bolts x50, Blowgun, Darts x 50,
Butterfly Sword, Scroll of Lightning Bolt, Wand of Shadow Hands, Scroll of Meteor Swarm, Hand of the Mage,
Greater Ring of Jumping, Spell Component Pouch, Staff of Fire, Scroll of Command Undead, Shadowsilk Night Armor, Assorted Poisons, Forgery Kit, Thieve's Tools, Finger Blades, Ear Blades, Assassin's Dagger x2, Black Bodysuit, Hangman's Cloak,
Poison Ring, Garrote Ring, Wrist Sheath x2, Boot Sheath x2, Quiver Scabbard, Assorted other ninja equipment

Spells
0-Ray of Frost, Read Magic, Mage Hand, Prestidigitation,
Arcane Mark, Daze, Ghost Sound

1-Arcane Bolt, Shadow Hands, Silent Image, Mage Armor,
Magic Missile, Negative Energy Ray, Shield

2-Darkness, Veil of Shadow, Flaming Sphere, Melf's Acid Arrow, Summon Swarm

3-Shadow Bolt, Magic Circle Against Evil, Slashing Darkness, Blacklight

4-Lesser Spirit Binding, Dimensional Anchor, Armor of Darkness, Shadow Conjuration


Feats
Stealthy
Glib
Exotic Weapon Proficiency (Bastard Sword)
Dodge
Craft Magic Arms and Armor
Shadow Focus
Shadow Bloodline

Languages
Common
Slaad
Abyssal
Umbran
Draconic

Skills
Bluff 20
Concentration 12
Disable Device 9
Disguise 11
Escape Artist 7
Forgery 8
Gather Information 9
Hide 12
Knowledge (Arcana) 13
Knowledge (the Planes) 8
Move Silently 11
Open Lock 6
Pick Pocket 11
Spellcraft 7
Tumble 10

Kuji-In tecniques

Kyo (channels negative energy)
Sha (channels positive energy)


Sihgneg grew up in the streets of Olinava until Shobashi took him in. Shobashi had been a friend of Sihgneg's father, and was a shinobi like him. When Shobashi was hanged, Sihgneg went berserk and killed everyone that was in the square where the execution took place. Afterwards, he lived a life on the run, never stopping in one spot for long. Eventually, his travels took him to the Shifting Chaos of Limbo, where he was transformed into a Green Slaad. He used his sorcery to ignite his shadow dragon heritage. His eyes were originally a red-violet colour, and they earned him the nickname "Devil-eyes".
#130

lord_tarran

Mar 19, 2004 21:17:08
New characters, the owners of my inn.

Connor Shadowborn (25 Level Sorceror, 5 level Paladin, Shadow halfdragon)
and
Rachel Shadowborn (Daughter of Connor, 5th level sorceror, 1st level paladin, shadow halfdragon)

I'd write out full stats, but I don't own the draconomicon.
#131

zombiegleemax

Mar 19, 2004 21:45:00
Trynn Starcloak
Male Celestial (Elf base)
AL CG
Archer 15
Thread: Quest for the Source
#132

poisonblade

Mar 20, 2004 23:01:27
GENE!?!?

What were you trying to imply with that picture of a certain Elf Character from a certain Elf Story? It's almost as if you were accusing me of stealing my characters names from other people's writings! Well, I'm insulted! I can't believe you'd post such a. . .wait. . .uh oh. . .WHAT'S THIS!?!?

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/eqleetah.jpg)IMAGE(http://www.members.shaw.ca/gordquigley/pictures/eqrayek.jpg)IMAGE(http://www.members.shaw.ca/gordquigley/pictures/eqvoll.jpg)

AAAAAAHHH!!! HOW DID THESE PICTURES GET IN THIS POST!? Turn away guys! Don't look! I have no idea where these characters come from! HONESTLY!!! But regardless of who they are, I definitely. . .and I mean. . .DEFINITELY did NOT steal their names for my own characters. . .Nope. . .You of course believe me, right guys? . .

. . .

. . .Ummm guys?
#133

zombiegleemax

Mar 21, 2004 17:45:06
:D:D:D!!!

I just Googled Leetah...thinking I might find a bootleg piccie of her...but...I've uncovered a con...spiracy?

Either way, I laughed my ass off...I was just trying to me a smartass, not discover where your names are from. :D
#134

khaira

Mar 22, 2004 12:46:56
Originally posted by Gene_Kynes
Duh Quath. Don't you know that Chaotic Good means that they'd kill their mother for a gold coin?

Um...don't you mean Chaotic Evil?
Quoted from the 3.5 Edition PHB:

Chaotic Good
"A chaotic good character acts as his conscience directs him with little regard for what other expect of him. H emakes his own way, but he's kind and benveolent. He believes in goodness and right, but has little use for laws and regulations......He follows his own moral compass..."
Chaotic Good chracter, to me, are the "Free Spirits". Robin Hood, to me, is an example of Chaotic Good

Chaotic Evil
"A chaotic evil character does whatver his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable." Blah blah blah
These are the characters that, to me, would kill their mother for a profit.

:P :bounce: So there! How do you like 'dem apples. :D
#135

khaira

Mar 22, 2004 13:14:29
Originally posted by Branth
Branth the Brown.

Introduced in one of Agudo's first threads, The one we rescued Lady Hoot in shame on me for not remebering the name

That would be "The Last Stand".

Will post my character tonight...
#136

zombiegleemax

Mar 22, 2004 15:47:00
Originally posted by Khaira
Um...don't you mean Chaotic Evil?
Quoted from the 3.5 Edition PHB:

Chaotic Good
"A chaotic good character acts as his conscience directs him with little regard for what other expect of him. H emakes his own way, but he's kind and benveolent. He believes in goodness and right, but has little use for laws and regulations......He follows his own moral compass..."
Chaotic Good chracter, to me, are the "Free Spirits". Robin Hood, to me, is an example of Chaotic Good

Chaotic Evil
"A chaotic evil character does whatver his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable." Blah blah blah
These are the characters that, to me, would kill their mother for a profit.

:P :bounce: So there! How do you like 'dem apples. :D

[cough]sarcasm[/cough]
#137

zombiegleemax

Mar 30, 2004 4:52:36
Update: Cut down Aravilar's stats, deleted some history and changed his classes a bit. Also added some relevant history and the picture Taeleraed_Saahdel drew me.
#138

zombiegleemax

Apr 04, 2004 20:11:52
One of the Proud founders of Safe Haven Inn: Mcknily Sharpton

Stats/ first strike, haste, trample, flashback, and fly(no wings)
Practicer of Calimancy, former Girondiostists, 42 level Sorceror

Weapons- small wooden stick,and an asortment of several magical items
Personal Bodyguard(s)- level 7 djnni/Name unknown

*Yes he's a summoner*
#139

zombiegleemax

Apr 07, 2004 0:47:52
Attention friends and foes of Agudo!

I have updated Agudo Character Sheet, with new info on my Books and Economic standing of my humbly name school…

Say it with me now…

Agudo School of Light and Magic.

So take a peek and see whats new, whats old and just help make Agudo EGO even bigger than ever. :bounce:
#140

zombiegleemax

Apr 11, 2004 0:09:01
((Edit: major overhaul of character, I have changed him from a level 7 to a level 10 character, to reflect stuff that has happened recently in ISRP to him))

more or less a free form character, he has quite a few advantages that would give him ecl+ but i dont know how high.
the only magical item he has is his sword, which is a unique moonblade. you can find the hexblade in the complete warrior handbook. i am also unsure of his class, because he is quite freeform.
character name : Kakeru
Race: unknown/ diety
class: sorcerer 8/ spellfire channeler 2
Str: 12 +1
Dex: 16 +3
Con: 16 +3
Int: 12 +1
wis: 12 +1
cha: 18 +4

SQ:
incredible luck (+5 saving throws, +5 AC, +2 to attack rolls, +5 to skill checks)
clumsy dodge ( take 1d6 subdual damage to avoid the first attack that would hit in combat, also fall prone. )
can learn spells as a wizard.
feats:
spellfire wielder
arcane strike
energy substitution (sonic)
dodge

skills:
concentration +21
jump +14
tumble +16
know ( arcana) +19

spells: he learns spells by memorizing them from scrolls, but thats the only way he learns a new spell, these are the spells he currently knows:
large list to be updated later
celestial lightning
adv planeshift
Energy Retrieval
Silphra Beam

description:
he stands at a short 5'4 and wieghs only 100 lbs, his hair is a flaming red that spikes into the air about 2 inches. his eyes are the color of jade, and his skin tanned from time in the sun.
he wears simple enough clothes, a white linen shirt and coarse brown pants of an unidentifiable material. he carries little on him, which includes a backpack and a sword strapped to his side
the sword itself is made of a silver-like metal which glows with a golden aura in the suns light, and a silver one in the moons, the handle of the weapon is around a foot long and is decorated with a golden hilt inlayed with a rouge stone, a star saphire , a star ruby and a kings tear. it eminates a powerful magical aura

stuff for the DM planning to use him: he is the spawn of some diety, if you use him in a game, choose one, or roll randomly. he has the power to planeshift at will.

personality: he is polite to all, seeing no difference in any being until he has met them and talked, or done battle with them. when he sees wrong doing he will attempt to smite it as best as he can, but this usually leaves him in a pile on the ground. he is also always optimistic. whenever he meets someone with magical abilities , he will try to mooch spells from them,
his sword: ((no longer in existence))
#141

khaira

Apr 28, 2004 18:43:03
And now, what you have all been waiting for ....


Okay, quit laughing. A little late but, it suffices.

Khaira Amastacia
Bard (9)/Rogue (2)/ Harper Scout (3)/ Horizon Walker (3)
Sun Elf
Chaotic Neutral
Tymora, Corellon
155 years of age, 5/1, 123 lbs, green eyes, and red hair

Statistics
Strength 15 (+2)
Dexterity 18 (+4)
Constitution 13 (+1)
Intelligence 18 (+4)
Wisdom 11 (0)
Charisma 16 (+3)

Fortitude 8 HP: 111 Speed of 30
Reflex 17 AC: 23
Will 10 Initiative +8

Base Attack Bonus +12 (total)

Weapons and Armor
Flaming Burst Long Sword +2
Short Sword Defender +3
Long Bow of Shock

Elven Chainmail
Ring of Protection +4

Skills
Balance 14
Bluff 15
Climb 12
Decipher Script 12
Diplomacy 12
Disable Device 12
Disguise 11
Escape Artist 16
Gather Information 13
Hide 13
Jump 10
Knowledge (Geography) 16
Knowledge (Waterdeep) 12
Listen 14
Move Silently 13
Open Lock 14
Perform (Harp) 18
Perform (Singing) 14
Ride (Roc) 8
Search 12
Sense Motive 8
Sleight of Hand 13
Spot 14
Tumble 12
Use Magic Device 11
Wilderness Lore 12

Magical Gear
Wand of Color Spray
Ring of Shooting Stars
Cloak of Etherealness
Figurine of Wondrous Power - Bronze Griffon
Heward's Handy Haversack
Cloak of the Mountebank
Crystal Ball
Orb of Storms
Khaira's Harp, Nyphistria
This is a golden harp that seem sto glow and shine, especially in times of adverse emotions (extreme joy, extreme sadness, etc.)
It seems, at the most awkward times, to have faulty strings. It has been known to accentuate the breaking of the strings particularly when one has spoken a lie.

Statistics of Kahain
Int 17, Wis 17, Cha 10, Chaotic Neutral Empathic Harp
Abilities: Darkvision and normal vision 120 feet
Lesser Powers
Zone of Truth 3/day, 10 Ranks in Perform, Detect Thoughts 3/day, Cure Moderate Wounds 3/day (2d8+3)
Greater Powers
Dimensional Anchor on foe 1/day, Gust of Wind 3/day
Dedicated Power - Song of Discord
The purpose of this harp is to make the possessor even more famous than (s)he already is. The creature's essence whom is within the harp is very chaotic while, at the same time, lawful. The harp itself tends to be very unpredictable.
Currently, the harp has been bestowed by an enchantment that, when touched by a new person, that person is assaulted by the memories, thoughts, and emtoions of all past users. Furthermore, in a sense, they are empathically connected to the previous people who have touched the harp.
The harp has an uncanny way of knowing what kind of person it is in the possession of. If it senses that the person is tellign a lie, it will cause one of its own strings to break. Furthermore, the harp itself is very musical - if some influential event happens to one of the previous owners or people who have touched the harp before, it will play a song befitting the event (i.e. marriage, death, etc.)
The last effect the harp has is that it is empathically linked directly to the current owner of the harp and thus, if the current owner is feelign some kind of severe emotion (depression or ectasy), it will play at tune befitting of that emotion.


Mundane Possessions
Bedroll
Potion Belt (Masterwork)
3 Cure Moderate Wounds Potions
2 Neturalize Poision Potions
1 Potion of Fly
2 Potions of Levitate
1 Potion of Haste
Wand of Color Spray
Grappling Hook
50 ft. of silken rope
1 medium-sized tent
3 torches
Entertainer's outfit
Traveller's outfit
Disguise Kit
(All of this is carried by Khaira's mount, Swiftwing the Roc)

Feats
Endurance
Point Blank Shot
Two-Weapon Fighting
Twin Sword Defense
Improved Two-Weapon Fighting
Improved Initiative

Class and Racial Abilities
Sun Elf
Base Speed of 30 feet
Immune to magical sleep effects and a +2 racial saving throw against enchantment spells or spell-like effects
Low-Light Vision
Weapon Proficiency: Martial for longsword, rapier, lognbow, and shorbow
+2 on Listen, Search, and Spot
Bard
Bardic Knowledge- A bard may make a special check to see if he knows something about the locals of a certain area that he may have picked up on his travels.
Bardic Music
Counter Song:A bard with three or more ranks in a Perform skill can use his music or poetics to counter magical effect that depend on sound. Any creature within 30 feet of the bard, icnluding the bard himself, that is affected by a sonic or language-dependent attack, may use the bard's Perform check result in place of it's saving throw.
Fascinate:A bard with 3 or ranks in the Perform skill can cause creatures within 90 feet of him to be fascinated. All creatures must be able to see and hear the bard, and the bard must be able to see the creature.
Inspire courage +2:A bard with three or more ranks in a Perform skill can use his music or poetics to inpsire courage in his allies including himself. The effect lasts as long as the bard continues to sing as well as 5 rounds thereafter. Allies thereafter affected receive +1 morale bonus on all saving throws against charm and fear related effects, and a +1 bonus on attack and damage rolls
Inspire competence:A bard of 3rd level or higher with 6 or more ranks in the Perform skill can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. As long as allies continue to hear the bard, they get a +2 competence bonus on skill checks.
Suggestion:A bard of 6th level or higher with 9 or more ranks in the Perform skill can make a suggestion attempt, as per the spell. The target creature must have already been fascinated by the bard.This ability only affects a single creature.
Inspire greatness +2:A bard of 9th level or higher with 12 ranks in perform can use music or poetics to inspire greatness in himself or in a a single willing ally within 30 feet, granting him or her 2 bonus HD (d10s), a +2 on attack rolls, and +1 on Fortitude saves.
Bardic Arcane Spells
Harper Scout
Harper Knowledge - This is the same as the Bardic knowledge, and the effects stack
Favored Enemy: Cult of the Dragon
Deneir's Eye: +2 on saves vs. glyphs, runes, or symbols
Skill Focus in Perform and Diplomacy
Tymora's smile: +2 on any Save
Harper Scout Spells
Rogue
Sneak attack +1d6
Trapfinding
Evasion
Horizon Walker
Terrain Mastery
Underground
Gains 60 ft. Darkvision due to affinity and mystic connection as well as time spent underground. Also +1 competence bonus on all attack rolls against underground foes
Desert
Immune to exhausion - in cases where character would suffer from exhaustion, she suffers from fatigue instead. Also a +1 competence bonus when fighting creatures of the desert
Plains
+4 on Spot due to time spent on the Plains. Also a +1 Competence bonus on enemies fought in the Plains

Spells
*Only listing current spells memorized, both as Harper Scout and Bard. Will list known spells at later date.*
0 Level- Ghost Sound, Light, Prestigitation
1st Level- Change Self, Feather Fall, Cause Fear, Cure Light Wounds, Grease, Identify
2nd Level- Invisibility, Blur, Cat's Grace, Mirror Image, Summon Monster II
3rd Level- Blink, Cure Serious Wounds, Gaseous Form

History
Khaira grew up in a small, semi-nomadic elven encampment near the land of Cormyr. The elves all lived in the mountains, in a calm equilibrium with the surrounding creatures. They would move place to place when things got too sparse, but all in all, they were able to sufficiently survive.
Over time, Khaira's family moved into the land of Cormyr when she was still quite young. In human years, she was approximately 7 or 8 when they moved. They were quite poverty-stricken, and there was little or no money being brought home for the family. Khaira Amastacia is not her true name, nor is it her first - she has gone my several titles, the most significant one being Jhillana Starflower. She was a singer, a scout of sorts. She was always very kind. She would always bring home money, enough to pay the bills and have some left over. But nobody ever knew where she got the money from. She wasn't the adventuring sort. She didn't have a job. She never won a contest. Over time, Jhillana got arrested for stealing, and thus imprisoned. The family of the Starflowers lost their pride, lost their name, and Jhillana was let out of prison. Her crimes began to escalate - breaking and entering, harrassment, recon missions, stealing from the rich, lifting rings and other gaudy jewelry from various sorts throughout the city - finally, one night she was makign her usual rounds when a man sneaked up behind her and surprised. In a hurry, she turned around and, with the dagger that she was using to pick the lock, she impaled the man. His last breaths were ragged, and he stared up at Jhillana in shock as he died.
From that point on, Jhillana was one the run. Her crimes continued, and she began to be chased by the Purple Knights of Cormyr. Realizing that she could not continue living like this, she changed her name, her style, her profession - she changed every essence of her identity. She bought a harp, a change of clothes, and changed her hair color. Her name was Khaira Amastacia, Singer, Dancer, and Harpist. She travelled from town to town, living this new life until one day, she encountered her brother. He begged her to come home - reconcile with the family, just a short sentence, and pay the fines. She told him, no. Jhillana was dead. She was gone, no more. Khaira Amastacia was her name now, and she did not know him. She had no family, no links to her past. That was all gone now. In a fit of rage, he attacked the Bardess, and the battle ensued in a bar. Finally, she knocked him out, and began to run again. As she began to run out the door, her brother made a promise to her - "You have shamed our family, and so we shall shame you. Every place that you will go, we will go. Every song that you will sing, we will shun. Every person that you will speak to will know of your evil deeds. There will be no respite. No recovery. Your life will end, empty, hopeless.
Just as Jhillana, my precious sister, has died, so you shall die, Khaira!"
And so that hunt began. Khaira became a Roc Rider, and a free spirit. Most of her time was spent in the air, riding, flying, feeling the wind blow her hair back. And all the while, she continued to pick up renown as a Harpist, and defender of the weak.
One day, while flying, she noticed a clash of swords down among the ground - two men were fighting, and one was dying. She flew down to assist, and killed the treacherous fighter preparing to kill the other. To her suprise, she found out that she had saved a man who was a member of the Harpers. Over time, he spoke of Khaira to his superiors, and eventually, she too was a Harper.
Since music was always welcome everywhere, she became an ideal Harper, giong where none had ever gone before - she made reports on the Zhentarim, the Cult of the Dragon, even the Xanathar's Guild. And yet she continued - none knew what drove her, none knew her history and - undoubtedly - none, except for her, would probably ever know.
In recent years, Khaira has found refuge with Agudo and his School of Light and Magic. Perhaps happily or perhaps not, she teaches a Bard Class there. Deep inside she knows one day her brother will come, however, and then she will have to run again. For it would be a heart-wrenching crime in the eyes of Corellon, the Creator of the Elves, to kill another elf. Such would result in damnation.

Personality
Khaira is a very driven person, vowing to never live the life that destroyed "her" before. To her, however, Jhillana was just a friend - she was not Jhillana. She has always been Khaira the Bard, never Jhillana the thief and murderer. Yet she always fears that one will come one day that will recognize her, and that her past will be revealed, and all that she has worked hard for will be ended. She always watches for members of her family who would seek her death for as many know, elves live for a long time, and a close friend or a grave enemy is never forgotten - particularly not if they are family. The Purple Knights as well cause her fear, for they would have her execution: murder, thievery, breaking an entering, escaping the law. Her list of crimes go on and on and on.
But until that day comes when she will have to run again, she will stand and fight and teach, so that her life may not be in vain.
#142

zombiegleemax

Apr 30, 2004 12:53:48
What book is the Horizon Walker PrC from?
#143

khaira

Apr 30, 2004 16:30:10
The Horizon Walker if from the 3.5 DMG, on pg. 189.
#144

poisonblade

May 01, 2004 1:53:30
Fantastic Character Sheet Khaira!

However, there were two things about it which seemed kinda odd to me. The first thing being Khaira's Base Attack Bonus, and the second being Khaira's age.

When I saw that the level 17 Bardess Extraordinaire had a BAB of +7, I immediately questioned it. +7 seemed unusually low for a higher level character such as Khaira. Even a Level 17 Wizard (Wizard's have the lowest BAB ) would have a Base Attack Bonus of at least +8. So, being a total D&D GEEK, I pulled out the necessary source books to make Khaira and re-calculated her Attack Bonus. This is what I came out with. . .

Statistics
Level 9 Bard ..............( BAB = +6/+1 )
Level 2 Rogue .........iii.( BAB = +1 )
Level 3 Harper Scout .i.( BAB = +2 )
Level 3 Horizon Walker i( BAB = +3 )

Total
Level 17 Khaira........i...( BAB +12/+7/+2 )

Khaira should have a Base Attack Bonus of 12. . .unless I'm missing something. . .

Anyway! On to the next topic of my ridiculous post: Khaira's Age.

According to D&D Rules, Elves are considered adults at age 110, middle aged at 175, old at 263, and venerable at 350. SO, by following these statistics, Kharia would be very old for an Elf at 312. Do Sun Elves live longer then other Elves? Or do you play Khaira in a campaign setting where Elves are considered to be immortal?

Okay! I'm done.

- PoisonBlade

PS: Ambidexterity is no longer a Feat as of 3.5.
#145

Eidrog

May 01, 2004 2:44:51
First off, great character sheet Kharia! Makes me want to post the stats for more of my characters!

Second, and I know I'm being a pest, Kharia has 3 more feats then she should. (Although PoisonBlade's right, Ambidexterity doesn't exist anymore)

Third, Khaira has two cloaks, does she switch them depending on what the situation calls for?

Fourth, yes, it's true, PoisonBlade and I are too ****. ((Oh, I guess that's a bad word))

Fifth, where's Khaira's Harp? Or is this the current Khaira who doesn't have it?

Sixth, Tymora's a cool God! - Err, Goddess!

Seventh. . . Aha! there is no seventh!

Once again great character sheet! Thanks for posting it!

-Eidrog
#146

khaira

May 02, 2004 20:06:23
First off, thanks for the compliments on the character sheet - I take pleasure in my characters as well. In time (time? hah! What's that?), I will post my other characters as well - too bad there's a bunch. Faeryl, Astrianna, Evander, Amberly - just to name a few...

PoisonBlade's 'Issues'
Thanks for letting me know about all of this stuff!
Khaira was actually a 2nd-edition character that I had, and I just did some revamping and addition of some prestige classes. Unfortunately, this was also JUST after I had gotten my 3rd-edition PHB - thus my confusion with base attack bonus and the Ambidexterity Feats - both have been changed. Changed the age as well
And about the age deal- heh - no, Khaira's bones aren't creaking yet. What I did was gave a rough guesstimate on her age since she wasn't an entirely new adventurer, but she wasn't an old fogie yet, either.
Here's what confuses me, though - it doesn't appear as though it says it in 3.5 (maybe i missed that part), but I know in 2nd edition it said something about how elves live to 1200 years of age, but leave long before then - the "Final Trip", per se. The 3.5 edition book says elves can live to as long as 700 years of age. So does that mean, then (for those that live that long) that for 350 years, they just stay venerable?

Eidrog's 'Issues'
Thanks for the notification about the Feats - obviously, I created Khaira in 2nd edition format and then [attempted] to change her over to 3rd and THEN to 3.5. So, obviously, i missed a few things. Yes, the Feats have been changed.
Yes, the cloaks are changed depending on the situation, since it'd be rather pointless to wear both, since one of them would not work. So, yes, you were right on that one.
And, no, don't worry, you and PoisonBlade are not too ****. I appreciate, very much so, the constructive criticism on my character. Why else would I post it?
Will post Khaira's har soemtime soon....
And yes, Tymora is a very kick-behind Goddess. I actually play in FR (obviously), and Khaira WAS worshipping - well - no god, but i decided that it would be good idea to start worshipping some God(dess) so she didn't become a part of a wall. That wouldn't be very much fun, I don't think...
#147

khaira

May 02, 2004 20:24:12
-Fixed Khaira's Feats
-Fixed Base Attack Bonus
-Added Nyphistria, Khaira's harp
-Corrected Khaira's age

Enjoy!
#148

zombiegleemax

May 03, 2004 3:08:22
Character: Skedd
Class: Rogue Lv.10
Sex: M
Race: Human
Age: 20
Height: 5 ft. 11 in.
Weight: 150 lb.
Hair: Dark Brown
Eyes: Green

Languages: Elven, Common, Undercommon
Alignment: CG Deity: none


General Appearance: Skedd is of an average height and weight, and has abnormally green eyes. His hair is a dark chestnut and his skin is pale like one who spends too much time in the dark and dark rings of fatigue line his eyes. His hair is kept short but can’t seem to stay in one place and it lays in a disorderly fashion on his head.

Str: 12 (1)
Dex: 16 (3)
Con: 12 (1)
Int: 15 (2)
Wis: 11(0)
Cha: 16 (3)

HP: 52

Saves:

Fort: 4
Ref: 10
Will: 3

Melee: 8/3
Ranged 10/5
AC: 13
Init: 7

Skills:
Appraise: 10
Balance: 5
Bluff: 10
Climb: 5
Diplomacy: 7
Disable Device: 10
Disguise: 5
Escape Artist: 5
Gather Information: 10
Hide: 10
Move Silently: 13
Pick Pocket: 10
Sense Motive: 10
Spot: 10
Tumble: 10
Use Magic Device: 10

Feats:
Ambidexterity, Expertise, Improved Initiative, Quickdraw, Improved Disarm

Class and Racial Abilities: Sneak Attack +5D6
Evasion
Uncanny Dodge (Dex Bonus to AC)
Uncanny Dodge: (can’t be flanked)
Light Armor Proficiency
Medium Armor Proficiency
Rogue Weapons Proficiency
Medium Rogue Weapons Proficiency
Traps
Imporved Evasion


Gear: Dagger of Venom, Shortbow Shock, Potion of Darkvision, Potion of Spider Climb, Potion of Cat’s Grace, Adventurer’s Outfit, Hat of Disguise
#149

zombiegleemax

May 03, 2004 22:12:28
Faeryl Zolond
Female Drow Elf
Cleric (7) of Eilistraee (CR 9)
Chaotic Good
144 years
4'9" 93 lbs.

Statistics
Strength 10 (+0)
Dexterity 16 (+3)
Constitution 10 (0)
Intelligence 17 (+3)
Wisdom 19 (+4)
Charisma 17 (+3)
Speed of 40

Fortitude 5
Reflex 5
Will 8


Initiative: +3
HP: 59

AC: 20
Flat Footed:17, Touch: 13

Base Attack Bonus +5
Melee +5, Ranged +8
Spell Resistance 18


Weapons and Armor
"Elistraee's Wrath" (+4 Bastard Sword, Drow Bane and Speed qualities)
Attack +9/+9 (+11/+11 vs. Drow)
Damage 1d10+2(+2d6 only against drow)
Critical 19-20x2

Finder (Light Crossbow/w Distance Properties)
Attack (ranged) +10
Damage 1d8
Range 160feet
Critical 19-20x2

+2 Mithral Chain Shirt AC+7

Skills
Concentration 4
Diplomacy 13
Heal 13
Knowledge (Religion - Seldarine focused) 13
Perform - Dance 7
Knowledge (Underdark) 7


Magical Gear
Wand of Cure Moderate Wounds (25 charges)
Ring of Chameleon Power
Ring of Sustenance
Boots of Speed
Portable Hole

Mundane Possessions
MW Healer's Kit
Aspergillum (Holy Water, 3 doses)
Silver Holy Symbol
Bedroll
Silk Rope
Grappling Hook
Adventurer's Clothes
Cleric's vestments
3 day's rations
Waterskin
Chain shirt
Gems and coins (approx. 500 gold)
(Currently carrying 107 lbs - majority of it is in portable hole)

Feats

Extra Turning: 4 additional turning attempts/day
Exotic Weapon Proficiency - Bastard Sword
Daylight Adaptation - No longer suffer penalties when abruptly exposed to light

[U}Class and Racial Abilities[/u]
Drow
Spell like abilities: Dancing Lights, Darkness, Faerie Fire 1/day
Darkvision 120 Feet
Light Blindness (countered due to Daylight Adaptation feat in FR Campaign Setting)
Spell Resistance 18
+2 Will Saves vs. spells and spell-like abilities

Cleric
Clerical Aura (Chaos and Good)
Turn Undead and Lyncanthropes: 10 times/day, Turning check 1d20+6, 2d6+10 damage
Can Detect active or secret portal as though it were a secret door (DC 20) - due to Portal Domain

Spells

Asterisks (*) dictates a domain spell

0-Create Water, Detect Poison, Guidance, Resistance, Virtue

1st- Bless, Cure Light Wounds, Doom, Wieldskill (Magic of Faerun), Summon Monster I*

2nd- Consecrate, Moonbeam*

3rd- Blindness/Deafness, Dispel Magic, Daylight, Moonblade*

4th- Weapon of the Deity, Dimension Door*

Background-
Faeryl Zolond grew up in the a city like Menzoberran, large, evil, and full of Drow and Driders alike, raised under the education of the Dark Goddess of the Demonweb Pits, Lolth. Unlike most drow of that city, Faeryl developed something in her years of training that most Drow never develop in an entire lifetime - compassion. During one of her "training sessions", she was to find who was plotting against her, plot against them and, in the end, murder them in the most torturous, yet secretive manner possible. This she, of course, could not do and thus she was imprisoned to be punished by Lolth - that is turned into a Drider and made to serve as a servant to the Drow Warriors.
Luckily for Faeryl, a group called the Light Seekers came and "rescued" her from a horrid fate. At least, Faeryl thought that they had rescued her. They were merely bringing her, along with certain treasures that she had stolen from her "family", as prisoner, to be questioned and then executed for being a creature of evil. But not before all plans and ideas of the Drow were forced out of her little mind. Faeryl knew full well what would happen if she went with. She also knew what would happen if she ran.
Fate stuck with Faeryl, however, and the group's cleric, a moon elf whom worshipped Elistraee, began to have conversations with her. Bit by bit, night by night, the woman continued to talk with Faeryl, and discuss with her the matters of the Underdark. A mutual relationship was found when Faeryl discovered that this person had, at one time, been made to serve under the Drow. Gradually, Faeryl became less of a prisoner and more of a companion. During the days, she rode on horseback with the female cleric and fought among the best of them. Throughout the night, she would pray with the female cleric to the Lady Elistraee, for hopes that Drow would, soon, cease to be hated and be able to live among the surface world. Faeryl grew to hate the Drow, for all that they stood for, and she vowed to have her revenge, one way or another.
One night, a Drow scouting party whom had been hunting the group finally caught up to them, and engaged them in a bloody, drawn out battle in the night. Though the Seekers of Light were veterans in battle themselves, the Drow had two distinct advantages - one they were used to fighting at night and two, they had crossbow bolts that made sleep seem very easy to come by....and this was all before the horrendous, seemingly scientific experiments of the driders came. It was no battle; it was a massacre. All were slaughtered; or so they thought. As one of the Drow stood above her seemingly dead body, she heard the hardened, dark voice whisper out of the darkness, "Never will you speak of our secrets."
Elistraee must have heard Faeryl's prayers personally, maybe even saw into her heart. That night, Elistraee must have seen in Faeryl Her own hatred for the evil actions of the Drow reflected in this mortal, for that night Elistraee herself - no avatar or illusion - appared to Faeryl. She spoke long and hard with the poor, female drow, told her of what awaited her, in this strange surface world. The Drow that had spoke over her had made what he thought was a followed through promise to Faeryl. He had thought that the female renegade Drow was dead, and thus he thought he had stated fact. In all actuality, a curse had been placed upon her. Now, unfortunately, she could not speak, but in rhyme.
Elistraee spoke with Faeryl about this world. Secrecy was of the paramount importance, in order to survive. Before Elistraee left, she conveyed one blessing upon Faeryl - the Divine Power of Elistraee. She was now a Cleric of Elistraee.
She spent the rest of that night burying her former party members; she prayed that whatever Gods or Goddesses that they belonged to would come and receive them, and take them to their home. The rest of her life was spent running, adventuring, surviving, but most of all, trying to understand her own life. A short while ago, Faeryl began to battle with Elistraee's Chosen Weapion, The Moonsword (not to be confused with the more powerful moonswords, made in Myth Drannor, and wielded by the honorable moon elves). She will fight with only steel, preserving the sword's special powers for the Drow, for in their death as she sees it, will be her salvation as well as the surface world's salvation.

Personality: Faeryl has turned to Elistraee and sought her lessons well. She speaks with kindness, albeit in rhyme, and adventures for a way to break the curse that hangs on her shoulders.
Unfortunately, Lolth's lessons are not easily forgotten, and thus she hunts her own race - she hunts the Drow. She uses the same torturous methods that she had forsaken on her own race whenever she finds them, and she makes sure they suffer long and hard before they die.
In battle with any creature other than Drow, she is merciful, allowing them a chance always to surrender, and always striking only with honor. On her life, she will never strike from behind, nor resort to dishonorable tactics such as tripping before the kill. She will either fight honorably and kill with a clean blow, or die fighting.
#150

zombiegleemax

May 06, 2004 22:45:41
I would like to give a superb thanks to Kheldar and his friends …”Wizard Boards and Lygah who helped in making this 3.5 DD Epic level version of Agudo.

At the time of this posting I hadn’t found out yet, if Chris had a hand in its creation as well.
((I am sure its not a brotherly trick))
But if yes a big thanks and to anyone else.

Now I have Noooooooooooo!!!!!… Idea what most of this stuff means.
So if you have any questions on the “mathematics and rule” mumbo jumbo….
Ask Kheldar!

Basically I asked him to make me this, so I could see what Agudo stats would look like.
I don’t play D&D But I do play Baldurs Gate and read Forgotten Realms books.

Agudo is based on my several years playing the PC Baldurs gate 1, 2 and every expansion out there.

Yet it lacks the more modern statistics of 3.5 Rules.

For the record I still plan to use my original Character sheet found on the first page.
It is based on the Forgotten Realm Rule book and in that book Agudo is lower than Elminster.

I asked Kheldar to keep Agudo Wizard side below Elminster in the 3.5 Rule book as well.

Soooo this is what he and his friends came up with.....And with no further ado here it is. :bounce:


IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongagudo.gif)IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongladyhoot.gif)

Artwork copyright © 2003, Gordon R. Quigley



Character Name: Agudo Archmage of Light
Class: Wizard (20) Archmage of Light* (3) Cleric (21)
Race: Human
Sex: Male
Alignment: Lawful Good
Age: 200 (looks thirtyish)
Height: 5' 9"
Weight: 194
Eyes: Green
Hair: Blond
Skin: Tan
*Archmage from the Dungeon Master's Guide

Ability Scores:**
**with equipment

STR: 16 (+3)
DEX: 19 (+4)
CON: 20 (+5)
INT: 40 (+15)
WIS: 37 (+13)
CHA: 18 (+4)

HP: 333
AC: 29 (Touch 29, Flat-footed 25)

Initative: 4

Personality:
Agudo is one of the happiest persons you will ever meet.
He sees life like a glass of water-alwayshalf full-never half empty.
Lawful Good in beliefs and mannerisms and is always trying to do what is good and right.

Description:
He has a small, well-trimmed blond beard on his chin and long blond hair in a sharp ponytail. His skin is a rich tan and is around 5 foot 9.
Agudo's eye coloring is that of a bright emerald green
For his age?
Some would say he looks around his early Thirties.
But if the truth was known he much older

Abilities: ((Very open to the story needs.))
In other words, if he can only have ** Magic Missiles ** then that’s all he has. Or if you need **Time Stop** for more powerful storylines, then he can do that!
Normally Agudo has access to most known Fearun spells, and a few he created himself.
Saves
Fortitude: 31
Reflex: 27
Will: 45

Base Attack Bonus: 17

Combat Bonuses
Melee: 20 / 15 / 10 / 5
Ranged: 21 / 16 / 11 / 6

Skills: (Only listing skills he has points in. Ability and magic mods are included in the numbers)

Concentration: 43
Craft (Alchemy): 39
Craft (Traps): 5
Diplomacy: 20
Heal: 15
Knowledge (Arcana): 53
Knowledge (Religion): 53
Knowledge (History): 42
Knowledge (Planes): 35
Knowledge (Geography): 35
Knowledge (Math/Quantum Physics): 30
Knowledge (Anthropology): 29
Knowledge (Astronomy): 25
Knowledge (Nature): 23
Knowledge (Architecture & Engineering): 16
Open Lock: 5
Perform (Harp): 9
Perform (Flute): 9
Profession (Artist): 15
Profession (Cook): 15
Search: 20
Sense Motive: 15
Spellcraft: 56

Strong Resistance
Death effect spells, Disintegration spells, Mind control spells and Mind reading spells.

Class and Racial Abilities:
Scribe Scroll
Summon Familiar
Turn Undead
High Arcana: Mastery of Counterspell
High Arcana: Mastery of Elements
High Arcana: Mastery of Shaping

High Arcana: Mastery of Counterspell
When Agudo counterspells a spell, it is turned back upon the caster. If the spell cannot be turned back (for example, if is it a spell that affects an area, not just Agudo himself), then it is merely counter spelled.

High Arcana: Mastery of Elements
Agudo can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. For example, Agudo could cast a fireball that deals sonic damage instead of fire damage. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor.

High Arcana: Mastery of Shaping
Agudo can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell's area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube, For example, Agudo could cast a fireball and leave a hole where his ally stands, preventing any fire damage. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet.

Feats:
Spell Mastery
Silent Spell
Still Spell
Widen Spell
Skill Focus: Spell Craft
Spell Focus: Evocation
Spell Focus: Abjuration
Leadership
Craft Staff
Craft Rod
Craft Wand
Forge Ring
Brew Potion
Eschew Material Component
Ignore Material Component
Epic Spell Casting

Languages:
Agudo speaks thirteen different languages fluently, some still used today.
(bracketed text represents the D&D equivalent)

Common
Celestial
Mind Flayer - Illithio
Sun Elf (Elven)
Eastern-Drow (Undercommon)
Rock Dwarf (Dwarven)
Halfling of the Dale (Halfling)
Old - Tree Gnome (Gnome)
Pixie (Sylvan)
Highlander Minotaur (Giant)
Rakshasa (Infernal)
Black-Ogre (Giant variant)
Githyanki

Equipment:
A Blue and White Robe, standard brown boots and belt, and on top of his head is a thin gold band, with many magical stones on it. He has an enchanted walking staff, and his fingers have a few brightly colored and some would say, very gaudy magical rings. A silver neck chain, with a green emerald stone, hangs at the bottom length. The emerald sits about half way down his chest, this all goes with his classic and obvious “Wizard” look.
Robe of Great Reflection
- Reflects most offensive spells back at the enemy caster.
(If the spells his the robe directly)
Walking Staff (Magi Staff)
- Can cast Lighting Bolt, Fireball, Dispel Magic, can turn him invisible and gives him protection from charms spells.
Necklace of Power
- Gives Agudo Quicken Spell, automatic Vocalize Spell and Immunity to Level Drain.
Ring of Gaxx
- Provides one of the nine random effects each day:
- - - 1. Wearer is immune to disease
- - - 2. Wearer needs no air to survive
- - - 3. Wearer gains +5 natural armor bonus
- - - 4. Wearer gains low-light vision
- - - 5. Wearer gains fast healing 1 (recovers one hit point every round / 6 seconds)
- - - 6. Wearer can fly at will
- - - 7. Wearer gains cold resistance 30
- - - 8. Wearer gains freedom of movement (allows normal movement underwater and when effected by paralysis or slow spells)
- - - 9. Wearer gains +5 resistance bonus on saving throws
- - - (Although very difficult and straining for the mind, it is possible to choose the effect for the day.)
Ring of Epic Wizardry IX
Ring of Elemental Resistance - Fire and Cold 50%
Ring of Regeneration
Ring of Protection +5
Ring of Ram
Boots of Ethereal Jaunt
Headband of Epic Intellect +12
Vest of Epic Wisdom +12
Gauntlets of Dexterity +6
Belt of Health and Giant Strength +4 Con, +6 Str
Bracers of Sacred Armor +10
Cloak of Epic Resistance +10

On the rest of his person, are a few red and green leather pouches, hanging from his silver buckled belt, and one magical carrying bag.
In the pouches and magic bag are an assortment of scrolls and case, tombs, spyglass, candles, beakers, vials, flasks, oil burners, lanterns, healing herbs, inkbottle, magical books, verity of wands, bedroll, tent, potions, and natural elements such as black powder, two lime and flint rocks. As far as what kind of potions, he has antacids, antidotes to most poisons, and a few other medical potions.
Other more dangerous potions are, Acid-bombs and Greek-fire, for those nasty Trolls.
Cleric Domains: Good and Magic

Wizard Spells: Up to 18th level Wizard spells and epic-level arcane spells
Wizard Spells per day: (Including Bonus Spells)
Level 0 spells: 4
Level 1 spells: 8
Level 2 spells: 8
Level 3 spells: 8
Level 4 spells: 7
Level 5 spells: 7
Level 6 spells: 7
Level 7 spells: 6
Level 8 spells: 5
Level 9 spells: 4 (6 with Ring of Epic Wizardry IX on)
Epic spells: 3

Cleric Spells: Up to 17th level Cleric spells and epic-level divine spells
Cleric Spells per day: (Including Bonus Spells)
Level 0 spells: 6
Level 1 spells: 9
Level 2 spells: 8
Level 3 spells: 8
Level 4 spells: 8
Level 5 spells: 7
Level 6 spells: 6
Level 7 spells: 5
Level 8 spells: 4
Level 9 spells: 3
Epic spells: 3

Background Information:
The story of Agudo is that of a traveler, and a devoted follower of the Light.
He spends much of his time teaching people about the truth in the Light and trying to help them to convert to his beloved Light
He is married to a lovely winged Elf named Aerie, and has two young children with her. One is a boy named Agudo Jr. and one is a girl named Aerial.
Both are five years old.

His recent history at this time is, “Headmaster” of a school humbly titled with the name……
(Agudo School of Light and Magic)

Located in the Realm of Faerun, a days journey between Candlekeep and the city of Baldur's Gate on the Sword Coast. The school has a Cathedral of Light, that teaches future good Clerics, in the arts of healing and wisdom of the Light. The Wizard part of the school teaches good magic, to those who seek knowledge of Light, and truth. Plus several other classes such as Bardic, Druidic, Knight, Rogue-Spy class for good Rouges who infiltrate evil strong holds.

The school is free to all qualified student of any Good race.
Yet students do help fund the financial needs of the school, with the following…

As an example, the wizard’s classes make magical item, like Wands, Robes, Rings or Bracelets.
Lady Hoots Clerics make Healing potions, Blessed Water, Bandages, Religious symbols .
The Knights of the Light classes, bring back to the school any awards given to them for good deeds.
The Bard classes go on fieldtrips, putting on shows, to entertain the towns down the coastline, any donations are brought back to the school.
Druid classes, sale the extra Food and Herbs they grow, plus they raise livestock for the school and heal sick animals of local towns folks.
Any donations and sells are given to the school for future use
As well as Agudo book sells bring in plenty of coin, from all his fans as well.

Most of these items are sold to the merchants in Baldur's Gate.
Such as the Sorceress Sundries a famous magical shop in the city.

The Agudo School of Light and Magic financial balance is…

4860 Silver Coins, 2575 Gold Coins and
3000 Copper coins (All Minted in Baldur's Gate)

Jewels…
222 Emeralds, 88 large cut Diamonds, 153 Star Sapphire,
95 Pearls, 56 Black Opals, 43 Water Opals, 23 Moonbars Gems,
32 Kings Tears, 122 Rogue Stones, 110 Aquamarine Gems, 88 Waterstone gems, 73 Sunstone Gems, 14 Jade Rings, 43 Ruby rings, 5 Angel Rings ,
3 Gold Necklaces, 21 Laerals Tear Necklaces, 33 Pearl Necklaces.


But Agudo is often away traveling to many worlds, so that he may continue his research into the historical moments, of these far-flung places. His travels are financed by several important schools of thought, not just his own. Such as the Halfling League of Economics and Candlekeep.

He spends much of his time writing, in his never-ending books called…

History of the Realms by Agudo & Agudo’s Travel guide to the Realms 1&2)

Agudo's Book of Turning the Undead & Agudo’s Book of Magic 101
Agudo's Book of Wizards and Sorcerers… and many, many more

As people can see, Agudo is very humble… But not with his name!

Yet he shares copies of his books, to those schools who have helped in his travels; and to anyone who seeks truth in knowledge. As far as his early history, Agudo is very secretive about it. But he does say someday, he plans to write a book about it.
#151

zombiegleemax

May 07, 2004 2:21:36
Looks good Agudo! Mind you, I might have a little bit of a bias.

Special thanks to Chris who helped out and a very special thank to Lygah! Without his help I surely wouldn't have gotten very far. (like trying to calculate this prices for some of Agudo's equipment!)

Speaking of which Agudo. . . You might want to take a few gold pieces and gems away from your school's coffers. As very prolific and brainiac D&D players will notice. . . I kinda went over-budget by maybe ooh. . . one hundred thousand gold pieces or so. . . tee-hee.

Hey! Those contributing knights and bards really are worth their weight in gold! Make Agudo rich so he can pay off his debts! I mean, his boots alone only cost, what, *rummages through his notes* 728,000 gold pieces to make! Wow, and Agudo thinks his rings are gaudy! Don't let your robes hang so close to the ground Agudo!!! What's the point of having nice shoes if no one can see em?

And looks at all those knowledge skills! Now there's a guy who paid attention in school!

Well, I hope I made everything legitimately. . . There you have it Agudo. . . Your character made with 3.5 rules. . . So umm. . . If any one out there ever wanted Agudo Archmage in their D&D adventures. . . there he is! Or. . . or, you could pit him against Elminster and. . . and. . . The Simbul. . . and Manshoon (or at least one of the clones). Yeah! Have death matches! Fight to the death! Fight to the death!!!

Ahem-* Whew, got a little bit excited there. . .

Faeryl, I like your character sheet too! Very well done. What made it even better was the wonderful character history you added on to it! Terrific work! I must say, I found it very enjoyable and interesting to go through. It tells us where she came from, why she is the way she is - and gives us a solid idea of what her goals are.

Gord
#152

zombiegleemax

May 07, 2004 21:33:50
Originally posted by Faeryl
Faeryl Zolond Female Drow Elf

So, umm, Khaira, how about comming back to Dyverside? ;)
#153

zombiegleemax

May 07, 2004 22:35:08
No! We like her here! -"sniff"
#154

zombiegleemax

May 08, 2004 15:27:45
Hey, I didnt know that Khaira had played at Dyverside!
#155

khaira

May 08, 2004 19:12:38
Khaira never played at Dyverside. Faeryl played at Dyverside, but she had an ... erm...falling out with someone there...

By the by, posted history of Khaira on her character sheet. Enjoy!

And don't worry Kheldar, I wouldn't leave here! (I'm too addicted to you guys. :D)
#156

zombiegleemax

May 09, 2004 2:41:07
Yeah, Blacky made a slightly uncareful statement, but we came to a conclusion that he really meant no harm, didn't we? And you did say that once some irl issues are resolved you'll consider rejoining us... we all want you back!
#157

khaira

May 09, 2004 14:41:17
Fine, fine, Quath, you've made your point
I posted [one] of my characters - I will think about bringing Faeryl back as well. But note - I said think about! :D
#158

rayek_dup

May 18, 2004 21:22:11
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongrayek.gif)

Character: Rayek Shadowkin
Class: Fighter 6/ Exotic Weapon Master 1/ Deepwood Sniper 8/ Master Bowman 5
Race: Male Elf
Alignment: Neutral
Deity: Not Religious

Age: 165
Height: 5' 8"
Weight: 156 lbs
Eyes: Purple
Hair: Black
Skin: Pale

Ability Scores*
*with equipment

STR: 22 (+6)
DEX: 30 (+10)
CON: 16 (+3)
INT: 14 (+2)
WIS: 22 (+6)
CHA: 9 (-1)

HP: 197
AC: 40 (Touch 25, Flat-Footed 30)

Speed: 40 ft.
Initiative: +10

Saves
Fortitude: 31
Reflex: 24
Will: 16

Base Attack Bonus: 20

Combat Bonuses
Melee: +26/ +21/ +16/ +11
Ranged: +30/ +25/ +20/ +15

Attacks:
+5 Composite Greatbow (Mighty +6) of Speed and Exit Wound
Attack Bonus: +38/ +33/ +28/ +23
Damage: 1d10+16(+1d6)
Critical: 19-20/x5
Range: 275 ft.
Type: Piercing
Special: When Rayek makes a full attack action, he's allowed an additional attack at his full base attack bonus. Also, all arrows fired through this bow propel in a straight line piercing through enemy targets. All targets in the path of the arrow subsequent to the original enemy are attacked using the same attack roll as the original target. However, these additional targets receive a +4 bonus to AC for each previous target in the path. (Hee hee, I hope that made sense.)

Masterwork Longsword
Attack Bonus: +27/ +22/ +17/ +12
Damage: 1d8+6
Critical: 19-20/x2
Range: -
Type: Slashing
Special: The edge of Rayek's longsword is cruelly barbed. . .This special ability however has absolutely NO 'in-game' effects.

Skills: (Only listing skills he has points in)

Concentration: 7
Craft (Weapon Making): 10
Hide: 14
Listen: 37
Sense Motive: 31
Spot: 37

Feats:
Exotic Weapon Proficiency: Composite Greatbow
Weapon Focus: Composite Greatbow
Weapon Specialization: Composite Greatbow
Point Blank Shot
Precise Shot
Far Shot
Rapid Shot
Dodge
Mobility
Shot on the Run
Combat Reflexes

Class & Racial Abilities:

Elf
Immune to magical sleep effects
+2 racial save against enchantments
Low Light Vision
Secret Door Awareness
Portal Sensitive
+2 on Listen, Search, and Spot

Exotic Weapon Master
Close-Quarter Ranged Combat
Rayek dose not provoke an attack of opportunity when using his Composite Greatbow in close combat.

Deepwood Sniper
Keen Arrows
Range Increment Bonus +80 ft.
Concealment Reduction 20%
Magic Weapon once per day
Projectile Improved Critical +2
Safe Poison Use
Take Aim
Rayek receives a +4 bonus to attack rolls if he uses a full round action to aim carefully. Should Rayek's target move more than 5 feet during the time he's aiming, this bonus is lost.
Consistent Aim
Twice per day, Rayek can reroll one attack roll that he has just made with a projectile weapon. He must keep the second result, even if it is worse than the original roll.

Master Bowman
Master Shot
By making only one shot in a round, Rayek may add +5 to all attack and damage rolls he makes with a bow.
Shoot the Opening
Whilst armed with a bow, Rayek threatens an area around him of 20 feet. He may make attacks of opportunity as normal against any target within this area with his bow.
Master Aim
So long as Rayek dose not move, or make any move equivalent actions, he may add 1d6 points of damage to all successful attacks he makes with his bow.
All Seeing Eyes
It is impossible for Rayek to be caught flat-footed by any kind of ranged attack.
All Seeing Aim
Rayek's targets never benefit from any more than one quarter cover or concealment. Targets behind total cover or concealment are immune to this special ability. (In all actuality, targets are always considered to be out in the open for Rayek unless they're behind total cover or concealment. Targets behind one quarter cover normally receive a 10% miss chance, however, because Rayek has Concealment Reduction via his Deepwood Sniper Class levels, this 10% miss chance is reduced to a 0% miss chance. Targets behind one quarter cover still benefit from the +2 bonus to AC though as well as the +1 bonus to reflex saves.)

Equipment:
+5 Composite Greatbow (Mighty +6) of Speed and Exit Wound
Masterwork Longsword
Bracers of Armor +10
Amulet of Natural Armor +5
Ring of Protection +5
Ring of Sustenance
Gloves of Dexterity and Wisdom +6
Belt of Strength and Constitution +6
Headband of Greater Archery
Cloak of Resistance +5
Boots of Striding and Sprinting
Vest of Awareness
Lenses of True Seeing
Heward's Handy Haversack

Languages
Common
Elven
Under Common
Draconic

Artwork copyright © 2004, Christopher C. Quigley
#159

Eidrog

May 22, 2004 2:42:04
Well, I was going to post Tyrion's character sheet. . . But alas, it's late and I'm tired.

So instead I'll show this very sketchy sketch I drew of him!

Take care everyone,

Eidrog
#160

tyrion_grayleaf_dup

May 22, 2004 2:43:15
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/sketchtyrion.gif)
#161

tyrion_grayleaf_dup

May 22, 2004 18:15:54
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongtyrion.gif)

Note: This is a level 20 build for Tyrion, however, on the boards I play him a lot closer to level 15.

Character: Tyrion Grayleaf
Class: Fighter 8/ Exotic Weapon Master 1/ Knight Protector 3/ Cavalier 8
Race: Male Elf
Alignment: Lawful Good
Deity: Corellon Larethian

Age: 123
Height: 5' 7"
Weight: 150 lbs
Eyes: Blue
Hair: Blond
Skin: Fair

Ability Scores*
*with equipment

STR: 29 (+9)
DEX: 16 (+3)
CON: 20 (+5)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 14 (+2)

HP: 267
AC: 50 (Touch 23, Flat-Footed 47)

Speed: 30 ft.
Initiative: +7

Saves
Fortitude: 20
Reflex: 8
Will: 13

Base Attack Bonus: 20
Grapple: 29

Combat Bonuses
Melee: +29/ +24/ +19/ +14
Ranged: +23/ +18/ +13/ +8

Attacks:
+5 Defending Valorous Bastard Sword of Speed
Attack Bonus: +35/ +35/ +30/ +25/ +20
Damage: 1d10+16
Critical: 17-20/x2
Range: -
Type: Slashing
Special: Tyrion can transfer some or all of his sword's enhancement bonus to his AC. When making a charge attack, Tyrion deals double damage (a further doubling equals a tripling, a further doubling after that equals a quadrupling and so on). Lastly, when making a full attack action, Tyrion's allowed an additional attack at his full base attack bonus.

+1 Valorous Lance
Attack Bonus: +31/ +26/ +21/ +16
Damage: 1d8+10
Critical: x3
Range: 10 ft.
Type: Piercing
Special: When making a charge attack, Tyrion deals double damage (a further doubling equals a tripling, a further doubling after that equals a quadrupling and so on). Due to 'home rules' that everyone in our group agrees with, Tyrion can only wield a lance one-handed and only while he's mounted. (No baseball-bat-swinging a lance while he's on foot!)

Masterwork Composite Longbow (Mighty +11)
Attack Bonus: +24/ +19/ +14/ +9
Damage: 1d8+9
Critical: x3
Range: 110 ft.
Type: Piercing
Special: Tyrion's bow is shaped like a giant crescent moon, decorated with gems and carved with leaf patterns much like his god's holy symbol. . . This however, has absolutely no 'in-game' effects.

Skills:
(Only listing skills he has points in. Red text represents his bonus while fully armored and carrying his tower shield)

Climb: 19 (+9)
Craft (weaponsmithing): 5
Diplomacy: 25
Handle Animal: 9
Jump: 24 (+14)
Knowledge (nobility and royalty): 14
Ride: 29
Swim: 20 (+0)

Feats:
Exotic Weapon Proficiency: Bastard Sword
Weapon Focus: Bastard Sword
Power Attack
Cleave
Great Cleave
Mounted Combat
Ride-by Attack
Spirited Charge
Improved Critical: Bastard Sword
Weapon Focus: Lance
Weapon Specialization: Bastard Sword
Improved Initiative

Class & Racial Abilities:

Elf
Immune to magical sleep effects
+2 racial save against enchantments
Low Light Vision
Secret Door Awareness
Portal Sensitive
+2 on Listen, Search, and Spot

Exotic Weapon Master
Uncanny Blow
When wielding a one-handed exotic melee weapon in both hands, Tyrion gets double his strength bonus instead of one and a half. Tyrion also treats one-handed power attacks as two-handed.

Knight Protector
Iron Will
Supreme Cleave
Defensive Stance +2
When Tyrion's within 5 feet of an ally with fewer Hit Dice than him, he my transfer up to 2 points of AC to the ally.
Shining Beacon
All allies within 10 feet of Tyrion gain a +4 morale bonus on saves against fear effects. This bonus is lost should Tyrion become paralyzed, unconscious, or otherwise rendered helpless.
Best Effort +2
Tyrion gains a +2 bonus on any one skill check he makes, once per day.

Cavalier
Ride Bonus +6
Knowledge (nobility and royalty) +8
Mounted Weapon Bonus (Lance) +2
Tyrion gains a +2 competence bonus on attacks with a lance while mounted.
Mounted Weapon Bonus (Sword) +2
Tyrion gains a +2 competence bonus on attacks with a sword while mounted.
Deadly Charge 4/day
When mounted and charging, Tyrion can declare a deadly charge that deals triple damage with a melee weapon (quadruple with a regular lance, quintuple with his special lance).
Burst of Speed
When mounted and charging, Tyrion can double the maximum distance his mount can travel once per day. Further attempts can be made, but the mount must succeed a DC: 20 Will save or take 2d6 points of damage.
Full Mounted Attack
When mounted, Tyrion can make a full attack when his mount moves more than 5 feet, but no further than a single move action would carry it. This ability can not be used with a charge.

Equipment:
+5 Defending Valorous Bastard Sword of Speed
+1 Valorous Lance
Masterwork Composite Longbow (Mighty +11)
+5 Mithral Full Plate of Soulfire
+5 Mithral Tower Shield of Heavy Fortification
Bracers of Sacred Armor +5
Amulet of Natural Armor +5
Ring of Protection +5
Gauntlets of Valiant Fury
Belt of Strength and Constitution +6
Circlet of Persuasion
Boots of Striding and Springing
Heward's Handy Haversack
Bag of Holding (Type I)
Full Plate Barding
Horseshoes of Speed
Military Saddle
Arrows

Languages
Common
Elven
Sylvan
Orc
#162

zombiegleemax

May 23, 2004 22:50:23
Suar-Lei
IMAGE(http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG115.jpg)

Chaotic Neutral Half-Afreet Githzerai Male
Magus 15/ Fighter 5/ Eldritch Knight 10

Hair: Dark Red
Skin: Red
Eyes: Smoldering coals
Height: 6'5''
Weight: 179 lbs.

Str 20
Dex 20
Con 15
Int 24
Wis 17
Cha 17


Attack: +5 greater flaming keen scimitar +36/+31/+24/+19
(3d6+11 damage, 15-20/ x2). Smite Water or Earth creature 1/day.

AC: 35
Spell Resistance: 35

Saves: Fort +14, Ref +13, Will +15

Skills: Alchemy +40, Bluff +13, Concentration +35, Jump+38,
Knowledge (Arcana) +40, Knowledge (The Planes) +40,
Spellcraft +40, Tumble +38

Feats:Spell Focus (Evocation), Greater Spell Focus (Evocation), Weapon Focus (Scimitar), Afreet Bloodline,
Weapon Specialization (Scimitar),
Greater Weapon Focus (Scimitar), Improved Critical (Scimitar), Epic Weapon Focus (Scimitar), Element Focus (Fire), Arcane Strike, Dodge, Combat Expertise, Karmic Strike, Epic Spellcasting, Empower Spell, Maximize Spell,
Dancing Flames of the Marid-Lord Fighting Style

Spells:0-Dancing Lights, Flare, Light, Scorch, Prestidigitation, Read Magic, Arcane Mark, Detect Magic, Electric Jolt

1-Burning Hands, Feather Fall, Lesser Fire Orb,
Lesser Electric Orb, Fiery Eyes, Melt, Shocking Grasp,
Arcane Bolt, True Strike, Magic Weapon, Lesser Acid Orb,
Lesser Sonic Orb, Mage Armor, Shield

2-Produce Flame, Flame Blade, Cloud of Bewilderment, Pyrotechnics, Fireburst, Scorching Ray, Fire Dart, Flaming Sphere, Heat Metal

3-Searing Light, Gust of Wind, Fireball, Flame Arrow, Keen Edge, Greater Magic Weapon, Fire Wings, Animate Fire, Gaseous Form

4-Blast of Flame, Fire Shield, Wall of Fire, Air Walk, Fire Trap,
Fire Orb, Rainbow Pattern

5-Circle of Flame, Control Winds, Flame Strike, Fire Breath, Greater Fireburst, Arc of Lightning, Legion's Fire Shield

6-Fires of Purity, Wind Walk, Chain Lightning, Fire Seeds,
Acid Fog, Cloudkill

7-Fire Storm, Sunbeam, Prismatic Spray, Delayed Blast Fireball, Mordenkainen's Sword, Destruction

8-Sunburst, Whirlwind, Incendiary Cloud, Cloud Chariot,
Horrid Wilting, Prismatic Wall

9-Meteor Swarm, Internal Fire, Prismatic Sphere, Time Stop, Imprisonment


Epic Spells
Greater Ruin, Hellball, Damnation, Rain of Fire, Energy (Fire)


Spell-Like Abilities: At will: Wind Wall, Fire Shield, Wall of Fire,
Fire Storm, Flame Strike, Sunburst, Meteor Swarm, Sunbeam
3/day: Produce Flame, Fireball, Internal Fire

Psionics:3/day: Daze, Lesser Fire Orb, Shatter
1/day: Plane Shift

Equipment: Scimitar, Dagger, +5 Wizard's Armour, Spellbook, Spell Component Pouch, Staff of Fire, Ring of Djinni Calling, Ring of Elemental Command (Fire), Wand of Fireball, Amulet of Natural Armor +5, Rod of the Everburning Flame, Orb of the Djinni Lord
#163

zombiegleemax

Jun 04, 2004 13:31:34
disreguard this post
#164

lord_tarran

Jun 20, 2004 0:58:52
I got a new dude, Sean, innkeeper of the Darkhole, and other things that only those who play will learn
#165

zombiegleemax

Jun 22, 2004 20:35:40
As the holidays started, I now have more time on my hands. This means I could finish Luika's character sheet. To me, doing a complete character sheet means knowing everything from the character, at EVERY LEVEL. I'll only present, here, the 15th version of Luika, as it is the one I play presently, in evil intentions. His background should follow during the summer, hopefully.


IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongluika.gif)

Artwork illus by Gordon R. Quigley


(runs to check Gord's character presentation layout)

Character : Luika
Class: cloistered cleric 7/ divine disciple 2 / nightcloak 6 1
Race : half-elf
hair: : black
skin: pale

Ability scores at first level

str:8
dex:10
con:14
int:16
wis:18
cha:14

Ability scores after equipment and level raises (all into wis)

str: 8
dex: 10
con:14
int: 16
wis: 25
cha : 14

HP: : 84
AC: : 22

speed: : 30 ft.
Initiative : +0

Saves :
fort: 20
reflex : 8
will: : 24
+28 vs. enchantment
immune against sleep

Combat bonuses :
Melee : +6/+1
ranged : +7/+2

Attacks:

mundane dagger
attack bonus +6/+1
damage : 1d4-1
critical : 20/X2
range : : -
type piercing

[b] chakram [/b]
attack bonus +5/+0
damage : 1d4+1
critical : 20/X3
range : : 30 ft.
type slashing

skills:

diplomacy : 16 +3 +2+2 +2=25
knowledge (religion) : 16+3 =19
spellcraft : 16+3 = 19
concentration : 14+ 2= 16
bluff: : 10+ 3+2 +2 =17
hide : 2+-1 = 1
move silently 2-1 =1
perform (storytelling) : 4+3+2=9
sense motive 13+7 +2=22
knowledge (Arcana) : 11+3 =14
knowlege (history) : 11+3 = 14

(the +3 to cha-based skills comes from his circlet of persuasion)

feats

blind-fight
spell focus (necromancy)
shadow weave magic
tenacious magic
iron will
extend spell
persistent spell
insidious magic


Class and racial abilities:

immune to sleep
2 vs. Enchantment
1 listen, search, spot
2 diplo and gather info

cloistered Cleric

turn undead(7th level cleric)
spontaneous casting of Inflict spells
domains : : darkness, knowledge, Evil
lore

(Luika casts Evil spells at +1 caster level, received the blind-fight feat, has +1 caster level ond ivinations)

divine disciple
mind prestige domain
(+2 on sense motive, bluff, diplomacy, innuendo, read lips, and saving throws against enchantments.)
divine emissary (Can communicate with outsiders within 60 feet, as long as they serve Shar or are Neutral Evil.)
sacred defense +1 (vs. Divine and outsiders' spell-like and supernatural abilities)

nightcloak

darkness spells : Luika can cast any spell from the darkness domain as a normal cleric spell of the same level.
eyes of Shar: Luika gains 60-foot darkvision. He can see through magical darkness to a range of ten feet. He can't be blinded by magical effects.
insidious magic as the feat
shadow talk : Luika can commnicate with any follower of shar within 500 feet simply by whispering.
disk of night : Any chakram held by luika becomes a +2 returning chakram.
true lies : Luika can modify someone's memory, as the spell modify memory twice per tenday. It works as the spell casted by a bard of the nightcloak's level.

Equipment
mundane dagger
mundane chakram (enchanted by disk of ight)
cloak of resistance +4
periapt of wisdom +4
ring of major displacement (like cloak)
horn of evil
ring of protection +3
circlet of persuasion
chain shirt +5
crystal ball with true seeing


Spells prepared:

0 - guidance, detect magic, mending, cure minor wounds, read magic
1-cure light wounds, sanctuary,command, protection from good, divine favor
2-hold person, silence, augury, resist elements, calm emotions
3blindness/deafness, bestow curse, prayer, dispel magic, contagionm wind wall
4- discern lies, tongues, poison, divination, sending, know vulnerabilities
5-slay living, plane shift, greater command, healing circle
6-heal, harm, blade barrier, planar ally
7-blasphemy, azuth's spell shield, destruction
8-unholy aura, stormrage


Spell DCs and shdow magic
18 + spell level for illusion, necromancy, enchantment or darkness spells
17 + spell levels for others.
Luika casts any spells from the illusion, necromancy, illusion or darkness schools/descriptor as a 16th level cleric, while he cast spells of transutation, evocation as a 14th level cleric. He can't cast spells with the light descriptor at all.

tenacious magic : A weave user trying to dispel Luika,s spell must succed at a dispel magic check of 15+spell level, unless they are transmutation or evocation spells. Luika must succed on a 13+spell level check to dispel his opponents', unless they're of the enchantment, illusion or necromancy schools.

insidious magic : Any weave user trying to see through a spell casted by Luika through adivination spell 9detect magic, see invisibility, etc.) must succeed at a level check (11+caster level to succeed. Luika must won the same check against (9+caster level).

languages :
Common
Elven
Draconic
gnome
Infernal

__________________________

1 : the cloistered cleric is a variant cleric from Unearthed arcana. It has 1/2 BAb, d6 hD, and is only proficient with light armors. On the other hand, it gains a free domain ( Knowledge), gains 6+int skill point/level (much of it to gain knowledge skills), has a lore ability that functions like bardic music, and can add a few more spells in his spells available.

I made the divine disciple and the nightcloak cloistered variants, as well, even if they are not official. This means that both saw their HD migrate down to 6, and that the nightcloak saw its BAB reduced to 1/2, while both had their skills/level grow to 4+int/level.

[If anyone has questions, or find any errors, feel free to ask, point, or counsel. Thank you]
#166

thasis

Jun 29, 2004 16:55:50
Alamar the Great

Race Human
Class 1 Wizard/2 Rouge

Str 14
Dex 17
Con 11
Int 18
Wis 8
Cha 15

Skills (including any modifiers)
Spellcraft +11
Scry +8
Knowledge (arcana) +8
Knowledge (undead) +8
Knowledge (the planes) +8
Proffeshin (embalmer) +8

Feats
Scribe Scroll
Dodge
Skill Focus (spellcraft)
Point Blank Shot

Spellbook
All 0-level spells
Magic Missile
Spider Climb (or is this a 2nd level spell)
Mage Armout
The Resist Elements like spell
True Strike
Sleep

Specials
Bat Familier
Sneak Attack +1d6

Equipment
Longsword (is proficient in)
Shortbow (also is proficiet in)
23 Arrows
1620 GP
Rod of the Viper
2 Scolls of Teleport

Alamar is a aragont prick who thinks he's so great because he has a Rod of Viper that he inherited from his now deceased father. Actualy his father is deseaced because Almar killed him. He killed him because he wanted the Rod so bad. He took over the family magic store after his fathers death and started doing what his father always said he should never do. Deal with Black Magic artifacts and magic items. Now on his spare time he kills peasonts for the fun of it and has kids and sells them on the black market for 1000gp a peace. He is a textbook example of a psychopath.

If I did something wrong it was because I made this character without the players handbook. I made it of my memory (which is pretty good after reading all of his D&D books over 25 times). Why I made this without a PHB you ask. Because I was to lazy to get of my fat a$$ and get it out of my messy room).
#167

zombiegleemax

Jul 02, 2004 11:23:50
Name: Vuiil
Class: 11 cleric/9 entropamancer
Race: human male
Height: around 5'10
Weight: about 175
Hair: medium length black and shaggy
Eyes: Green
Alignment:N
Age:27

Stats: After levels bonuses and items

Str 18
dex 18
con 16
int 16
wis 26
cha 12

Attacks: 2x scimitars of speed (gives extra attack at highest bonus) 16/16/7/2 on both 1d6+4 18-20 crit x2

Hp: 160
AC: 25= 10+6(arm)+1(twd)+4(dex)+4(brcer)

Saves: 15/10/21

Armor: adamantine chain shirt
Init: +4

Feats: Great fort. Magical Apt. Wep foc. Scimitar TWF TWD Imp TWF Combat Casting

Skills: (only bonuses no ranks)
Conc. +13
Diplo. +6
Gather Info. +6
Heal: +18
Int. +6
jump +9
listen +18
search +8
sense motive +18
spot +18
survival +13
Know. Arcana +13
Know Religion +13

Languages: Common, Elven, dwarven, draconic, halfling, gnome, orc

Equipment:
bag of holding with 100 beads of force in it
X2 gloves of storing (one hold a bead of force) (the other hold in stasis a Sphere of Annihilation)
Bracers +4 ac
Periapt +6 wis
Amulet+4 con
Belt +2 str
Boots of levitation
X2 scimitars of speed
Adamantine chain shirt

Spells
0
detect magic
light
mending
purify food
read magick X2

1
Bless water
comp. lang.
cure light
divine favor
infl. light
sanctuary
shield of faith

2
bulls str X2
cure mod X2
silence
spiritual weapon
zone of truth

3
bestow curse X2
create food X2
cure seriuos
daylight
infl. serious

4
Cure critical
dismissal
dive power X2
infl. critical
sending
tongues

5
Atonement
inflight light mass
true seeing
wall of stone

6
create undead
cure mod mass
infl mod mass
planar ally
wind walk

7
destruction
holy word
infl serious mass
symbol of weakness

8
create greater undead
infl crit mass
greater planar ally

9
storm of vengence

Domain: Destruction, Protection

Entropy:
Shard of entropy X2 a day 7d6 damage 9 rounds (fort half: dc 24) those within 15ft get bull rushed into it with a + 11 bull rush

Sphere of Annihilation + 46 to control it and it doesnt affect me


Gold 130,450

Personality: Vuiil is a quite man, and he enjoys it for the most part, but is known to speak very much around his trusted and beloved friends. He can also be very passionate about something he believes in and will defend it to death if need be.He has a fiery temper if you can ever rile him.

Description: He has medium length, shaggy, black hair that fall bairly past his ears and his chin is crowned with a small goate.
He wears dark blue robes with black swirls and silver lining.

Background: Vuiil is the youngest of four children, all of which were mute except for him so he quickly learned to speak many languages in order to benefit his family's buisness. He left his home at 17 to become a cleric where he prospered and then he found his calling in entropamancy. 5 years after learning the basics of entropamancy he got himself lost in a negative plane and caught sight of a sphere of annihilation and took control of it and has kept it till this day under his control.
#168

zombiegleemax

Jul 08, 2004 21:16:42
(( I would like to say to everyone that is reading this is that I have changed my wizards screen name from Pipers Youth to Hazezon Tamar)) thankyou
#169

lord_tarran

Jul 08, 2004 21:21:58
I figured now would be as good a time as any to make a list of all my characters:

Lord Tarran of Wolfsong: NG Druid/ True Veran Warrior
Ryan Shadowborn: LN Sorceror/True Veran/ Vampire with good tendecys
Connor Shadowborn (No Relation to Ryan): Though now dead, because the Safe Haven died: LG Paladin/Sorceror
Jess Shadowborn (Also no relation to Ryan): LG Paladin, Sorceress, minor god.
James Darktooth: CN Rogue, Sorceror, Half Shadow Dragon paragon.
Christopher Moonson: NG Sorceror, Cleric, Rogue, Fighter, Chosen of Selune, Son of Selune, and werecobra.

I miss anyone?
#170

zombiegleemax

Jul 10, 2004 22:11:43
Malik Valen

PIC: http://animeshack.com/gallery/animegallery1/x/x02.html

Cursed when he was 21 by his brother,his next 15 years he had no control over his actions.When was 'cured' at the Darkhole Inn his brother seached him out.Malik killed himself and his brother.All that was left of him was a poppy which was later used to revive him in the half demon/half angel form he is in today.He is a bounty hunter and bard.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Synthia Valen(Malik's Fiance`)

PIC: http://animeshack.com/gallery/animegallery1/bakurestu_hunters/Bakurestu_Hunters17.html

Met Malik just before he was cursed.She waited 15 years for her long lost love.They were reunited at Darkhole Inn.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nelav Kilam and Loo Valen(Malik's brother and sister)

PIC: http://animeshack.com/gallery/animegallery1/fushigi_yuugi/fushigi_yuugi14.html

(DECEASED)

They cursed Malik,but he got his revenge
Necromancers.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Neek

PIC: http://animeshack.com/gallery/animegallery1/escaflowne/esca12.html

Hitman and longtime friend of Maliks.Talkative.Necromancer.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Valgar Lav

PIC: http://animeshack.com/gallery/animegallery1/langrisser/DHIHALUT.html

Another friend of Malik's.He is somewhat annoying.Great at hand to hand combat,but knows very few spells.Human Fighter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

More illustrious names are soon to follow
#171

zombiegleemax

Jul 11, 2004 11:33:46
As a new user of these boards, I'll post a little bit about my character.

Khylorn Ethranil, the Shifting Master
Necromancer3/Druid7/Shifter10.
Str 12
Dex 19
Con 21
Int 18
Wis 19
Cha 15

Race: Who knows?
Current Form: Male elf
Other Forms: Frost giant, emerald dragon, titan, Siberian tiger
Weapons: Alaki, +4 flaming burst dragonbane greatsword

History:
Khylorn, in his first days, was a necromancer, but was swayed from evil when drow attacked his homeland. He dedicated himself to nature, and was fascinated by the notion that one could simply change shape as one wanted to. He began practicing his wild shape ability, and expanded it to include all creatures. It is commonly believed that Khylorn is not from the Material Plane, but from somewhere else originally. I guess no one will ever know.
#172

zombiegleemax

Jul 14, 2004 17:56:35
Another character of mine, Bonze, was updated recently, for the same reasons Luika was. A proud follower of the "I have big brains but no arms" tradition I appear to love, he is coming now. Once again, a 15th-level character, to remain baanced in Agudo's quests.

Character : Bonze
Class: cloistered cleric 5/ church inquisitor 2/ celestial mystic 8 1
Race : human
hair: : mostly bald, a bit of white hair
skin: pale
Alignment : LG


Ability scores at first level

str 6
dex 10
con 14
int 14
wis 16
cha 11


Ability scores after equipment and level raises (all into wis)

str: 6
dex: 10
con:14
int: 16
wis: 25
cha : 15

HP: : 77
AC: : 34 (VOP+VOPeace)

speed: : 30 feet
Initiative : +0

Saves :

fort:13
ref:5
will:22

Combat bonuses

BAB: +5/+0 melee
+7/+2 ranged

Attacks:
staff +5/+0 melee.


skills:

knowledge (planes) +21
diplomacy + 26
spellcraft + 21
knowledge (religion) +21
concentration +20
knowledge (history) + 21
knowledge (arcana) + 21
decipher script +12
knowledge (architecture) + 15


feats
vow of poverty,
spellcasting prodigy
sacred vow
servant of heavens
vow of nonviolence
extend spell
vow of peace,
vow of abstinence
widen spell
persistent spell
sculpt spell
maximize spell
heighten spell
chain spell
quicken spell

Class and racial abilities:
extra feat
+1 skill point/level


VOP bonuses

endure elements
sustenance, natural armor +1, mind shielding
exalted strike +2 (good), deflection +2, greater sustenance,
resistance +2, energy resistance 5
exalted strike +3, freedom of movement
AC +9, wis +6/cha+4/int +2, DR 5/evil

other vows bonuses

sacred vow (+2 diplomacy)
vow of nonviolence (spell DCs against humanoids icnrease by 4 if it doesn't deal damage, bestow negative levels, or cause death.It also affect other abilities. Allies take penalties if they slay humanoids or monstruous humanoids.)
vow of peace : (Bonze has a calming aur with a 20 ft. radious, of DC 19, that acts as a calm emotions spell. He also gains +12 to AC in various bonuses (mixed with VOP), A crature striking him with a manufactured weapon must have its weapon succeed at a fortitude save against DC 19, or break against Bonze,s skin. He gains +4 on diplomacy.)
vow of abstinence: Grants a +4 bonus ons aving throws against poison, or drugs.

cloistered Cleric
lore
turn undead
domain spells : knowledge, protection, luck

church inquisitor
detect evil at will
prestige domain : inquisition
immune to charms

Celestial mystic

blessing of the silver heaven (electricity resistance 10, +2 ST vs. Disease, poison, petrification, permanent magical circle vs. Evil)
celestial spells (celestial or archon components)
blessing of the golden heaven (immune to death spells and magical death effects)
blessing of the pearly heaven (keep dex to AC when caught flat-footed. Mystical knowledge (same as lore) )
blessing of the crystal heaven (cure himself, immune disease and poison, +2 bonus vs enchantment)
blessing of the platinum heaven (channeled bolt of energy)

Equipment

A staff, a white, homespun robe, and a wooden amulet, in which is inscribed a whirlwind.

Spells prepared:

0 - detect magic, light, guidance, mending,shockwave,read magic
1-cause fear, obscuring mist, prot. Vs evil,madriel's empathic resonance, tanil's touch, command, comprehend languages
2-luminous armor, hold person, lastai's caress, silence, rend the sovereign soul, enthrall, bull's strength
3briliant emanation, bestow curse, protection from elements, magic vestment, dispel magic, magic circle against evil
4- greater status, air walk, sending, discern lies, restoration, death ward
5- break enchantment, spell resistance, dancing web, plane shift
6- exalted raiment, forbiddance, heal, planar ally
7-incite, regenerate, repulsion

Spell DCs

Bonze's spell DCs are of 18+spell level.

languages :

common
celestial
dwarf


* Again, I made cloistered version of the cleric (Prestige) classe(s) present. If there any errors or problems, please mention it.


Equipment:
Bonze is walking with a long staff in his right hand. He does not needs it to walk. However, he is a a pilgrim, and hence likes to have a third leg, wether it is used as an auxiliary appendage or to receive scoundrels. Due to its impressive weight, he never wears it through his pilgrimage. A bronzedisk lies on his chest at all time, a whirlwind outstretching to its borders.


Background:
Bonze is son of Helda Truthseeker, precedent High priestess of Duonog's Church in the city of Tralk'Riltha. If, by any chance, Helda would've been not cursed with pregnancy, she may still be directing an important part of this stern religion. Sadly though, destiny decided to meddle once again in the affairs of mortals.

Roland Ironhammer, ostler in the Tavern of the smoking salmon, fell gravely sick. Rumors spread around town, whispering a knight wearing black armor entered the inn mounted on his dark mare just before it happened. Aware of this bad omen, she left the temple to tend the ill man herself.

After a few days, the man was fully recovered. He would take care of the horses as usual, clean the stallions, and welcome weary travelers. Still, Helda went to see him often, sometimes even forgetting her duty as responsable of the church to take care of the one who needed her...or so she said.

A few months later, though, everyone had noticed the small protuberance growing near the maiden's belly. Word spread quickly among the church, where truth and goodness seemed to have been replaced by inquisition and suspicion. Soon, a trial was called, and Helda stood alone, proudly, facing the entire church.

Strangely enough, this awkward situation lasted a few months. Helda had a long experience as leader of the church, and it seemed as fo every fault the elders accused her of, she found a blessing or gift she brought to the church to put the balance back in her favor. Furthermore, whenever someone prayed Duonog for advice, he never offered simple answers. He himself had mixed feelings, split between his desire to confirm his believes and to keep with him a hard-earned, experienced ally.

While the trial extended for long periods of time, Helda's body did the same. Someday, alone in her bedroom, she started crying, torn apart by unbelievable pains. Some clerics, still faithful to their ancient leader, helped her despite her shouts and the many insults she shouted. She didn't wish those liars, those hypocrites to taint her offspring with their dirty hands. What escaped her grasp, though, was that without them both of them - child and mother- would have died.

After this excruciating process, the trial ended pretty fast. The auguries became pretty clear : The Supreme judge made his amendements limpid as subterranean waters. But those were utterly shocking!

Helda didn't maintain her place among the Church. That decision was expected, and desired among the tight community calling themselves piout devotees. On the other hand, the fate of her child was nothing short of compromised. It was forbidden that this child would ever leave the temple, confined within its walls until he would reach majority. It was also mandatory that the little boy learned the Duonognites' precepts, for he would later become a priest of great power.

The next years were particularly difficult for the clergy, the small boy and his superiors alike. The former did not wish to follow the stern and rigid philosophy of the one he called "Snow Beard", while the latter were completely puzzled at the meaning of Duonog's wish. Was that a cruel test of faith laid upon them by their demanding deity?

The only part of his training Bonze liked was the study of other religions. He did not really care about the ethos, the history, and the inner turmoils of the gods taking care of ruling the multiverse. All he wished to learn about was their philosophies, their diversities, and the pure essence that gave a reason to mortals to build corrupt organizations, distorting through time the primal views of their leaders.

Despite the passage of years, the man Bonze became still proved unable to cast even the simplest spells. Never did he receive a sign from the Patriarch, and still he did not care. With maturity, he gained permission to leave the temple, going down in the streets, helping the needy, tending the sick as much as he could, even though he could not heal with a simple prayer and a few gestures. Whenever he had the time for it, he hid in the antic archives in the church's basement, away from all the insulting gazes torturing him days after days. All these efforts proved useful.

One day, he received enlightenment. Never would he say he controlled it, nor would he have the pretention of claiming to know it in all its ramifications. Since that day, though, he received approvance from higher authorities. Now, he knew it, they would respond if he ever called for their attentions.

Now completely independant from the temple that held him captive for so long, Bonze left, leaving all his nightmares behind. He carved his own symbol from wood, the which hangs on his chest. He now accomplishes a pilgrimage through Clath, wiling to learn what may be taught, and wishing to teach what other might learn.

Character:
Bonze is pretty placid. He sees any acts as acts of goodness, or at the worst, acts of goodness went sour. He strongly believes that every act has ramifications beyond the common reach, and that everyone should restrain from doing Evil even if the negative effects of it are not flagrant. He respects everyone he encounters, and thinks of them as equals. Still, he has trouble with persons doubting his philosophy, for it is a philosophy he nurtured and let grow in, for and through his self.
#173

poisonblade

Jul 14, 2004 19:07:08
Fantastic Character Sheet Bonze! You have managed to create a marvellous Clerical Character.

However, just like Kharia's original Character Sheet, I see that yours contains some minor errors. The following things are slightly incorrect about your Character Sheet.

First, you appear to have allocated too many skill points into both diplomacy and concentration. If we break these two skills down, and analyze how they are derived, you will find that the highest they can be at Bonze's current level and with his current ability scores is 20, not 21. Lets take a look.

Diplomacy

Ranks:---------18 ( Highest it can be for a 15th level character )
Ability Modifier:ii-2 ( A Cha of 15 provides a +2 Modifier )
Skill Modifier:--ii20

Concentration

Ranks:---------18 ( Highest it can be for a 15th level character )
Ability Modifier:ii-2 ( A Con of 14 provides a +2 Modifier )
Skill Modifier:--ii20

Unless Bonze receives a +1 Misc Modifier to either one of these Skills, they should be lowered 20.

Second, and yes I am way too picky for my own good, Bonze seems to have too many Feats for a 15th level character. At level 15, he should only posses 7 Feats. ( 6 Feats for being level 15 plus 1 extra bonus feat for being a human. ) There's no possible way for him to posses 15 Feats. You need to rethink what 7 seven Feats you'd like him to keep.

And Third, Bonze is breaking his Vow of Poverty by possessing a white silk robe, a bronze amulet, and a plethora of magical items increasing his ability scores. If Bonze truly wishes to fulfill this vow, he must discard all of those pieces of equipment. ( He may still keep his staff, however, because it's a simple weapon that is neither masterwork nor magical. Also, he may replace his silk robes with a much cheaper pair. Taking a Vow a Poverty forbids him to possess any expensive or magical items. )

Aside from those three things, I don’t think there's anything else wrong. Great character again! I can tell you put a lot of effort and creativity into creating him! I'm looking forward to roleplaying with him in Kharia's Trial!

-PoisonBlade

EDIT: I Just read your story and it was very well written! Please ignore my silly critique if it interferes with Bonze's image too much. That definitely was not my intent.
#174

zombiegleemax

Jul 14, 2004 19:34:41
You,re right about the two skills, thanks for pointing this out.

You're wrong, however, about the feats : those are simply the extra feats granted by the VOP. I know not all of them are exalted feats, but a nonviolent character can't choose 10 exated feats and remain nonviolent if he ever wants to use them all, so I allowed myself to take bonus feats from other sources. However, I believe their number is accurate.

As for the vow of poverty thing, I agree about the robe. I'll change its material. I had only read the description of the feat in chapter 2 (where it says that magic items are forbidden), and not the description of the feat in chapter 4. However, the description of the feat in chapter 4 seems to say that clerics can't have their divine symbols??? That's senseless. I'll keep one, but *sigh*, I'll have it wooden.
#175

poisonblade

Jul 14, 2004 19:46:51
lol, keep it bronze if you want. Bronze isn’t too expensive I suppose. ;)

Also, sorry about getting my facts mixed up about the feats. I'm still not entirely sure how he has 15 of them. When you say VOP, which vow are you referring to? I wasn't aware that any of the vows gave extra bonus Feats.

EDIT

*Reads the Book of Exalted Deeds*

EGADS!!! You do too get bonus Feats! I need to do some more looking into this!
#176

zombiegleemax

Jul 14, 2004 19:49:17
Vow of poverty give an extra feat at every 2 levels, as well as one at 1st level. Refer to chapter 2 of your resident BOED. And don,t forget to comment his background as well :P. And ready your mind. Gallic's is coming, and it's around 11 pages long.
#177

poisonblade

Jul 14, 2004 20:27:02
. . .
#178

zombiegleemax

Jul 15, 2004 10:37:57
Originally posted by Bonze
Gallic's is coming, and it's around 11 pages long.

GOD! Everyone RRRUUUUNNN!!!!!! Myran has been on a writing streak again!


Lol, acctually I've already read Gallic's and it's not TTHHAATT bad. It's just Myran's typical writing style gone rampant again. We'll all servive it, really we will. ;)



Seriously I love reading The backgrounds Myran makes up for his characters and I'm extremely jealous that I can't write half as good! I still haven't even finished Ruthia's background yet, and she's been around for 3 years now!
#179

zombiegleemax

Jul 15, 2004 12:51:42
Kuli, however, didn't comment my rampant writing stylle, Miss dragon.

And, without further OOC blabbering that mght disturb readers, here comes Gallic's character's sheet! His background is being uploaded in my elfwood page, and shouldbe there in 10 days. The impatient can read it by contacting me by clicking on the email button below.

Character : Gallic Imalustriel
Class fighter5/Order of the Bow initiate 10
Race : moon elf
hair: : blond
skin: blueish
eyes: : blue
Alignment:CN
Deity: Solonor Thelandira

Ability scores at first level

str 14
dex 18
con 14
int 12
wis 10
cha 6


Ability scores after equipment and level raises (all into dex)

str: 20
dex: 27
con:18
int: 12
wis: 10
cha : 6

HP: : 137
AC: : 10+7 (dex)+7 (armor) = 24

speed: : 30 feet
Initiative : +7

Saves :

fort:4+3+4+5 = +16
ref: 1+7+7+5= +20
will: 1+7+5 = + 13

Combat bonuses

BAB: +15

melee:+20/+15/+10
ranged: +22/+17/+12

exit wound mighty composite longbow +3/str+5
Attack bonus : +27/+22/+17
damage : 1d8+10 (+1d6)
critical: 19-20/X3
range 110 ft.
type : piercing
Special: : All arrows fired through this bow propel in a straight line piercing through enemy targets. All targets in the path of the arrow subsequent to the original enemy are attacked using the same attack roll as the original target. However, these additional targets receive a +4 bonus to AC for each previous target in the path.

[b]defending longsword +1[/b]
Attack bonus : +21/+16/+11
damage: 1d8+6
critical : 19-20/X2
type : slashing
special : the weapon can transfer its enchancement bonus to Gallic's AC.

skills:

craft (bowmaking) +6
climb +23
jump + 12
knowledge (religion) +13
spot +10

feats
precise shot
point blank shot
weapon focus (composite longbow)
rapid shot
weapon specialization (idem)
ranged disarm
improved critical (idem)
manyshot
far shot

Class and racial abilities:

Elf

Immune to magical sleep effects
+2 racial save against enchantments
Low Light Vision
Secret Door Awareness
Portal Sensitive
+2 on Listen, Search, and Spot

Order of the bow initiate

ranged precision +5d8 : As a standard action, Gallic can 5d8 damage to a single shot, provided he is within 60 feet of his target, and the target isn't immune to critical hits.

close combat shot : Gallic doesn't incur Attacks of opportunity when he uses his bow in a threatened square.

greater weapon focus : as the feat

Sharp-shooting : as the feat

Equipment

mundane equipment (chain shirt)

padded armor +5
gloves of dexterity +6
belt of giant strength +6
+1 defending longsword
cloak of resistance +5
exit wound mighty composite longbow +3/str+5
amulet of health +4

languages :

common
elf
orc
#180

zombiegleemax

Jul 15, 2004 16:50:34
I should probably post Larinthiose De`Marko De'lavoi and Le`Lorinel here. Maybe even Archangel Midknight if I ever bring him into anything (he's a god now though, so I'm not sure how he'd fit.) If I can ever get my lazy ***** up and do it, I'll post them, but only if anyones interested.
#181

zombiegleemax

Jul 15, 2004 19:43:02
POST "EM, PLS!!!!
#182

zombiegleemax

Jul 16, 2004 20:02:25
-----
#183

zombiegleemax

Jul 16, 2004 20:40:50
I erased my character sheets because Myr will soon be in an arena combat, and I don't want his opponents to learn his weaknesses and strengths
#184

zombiegleemax

Jul 17, 2004 0:33:55
((OOC That was a great character sheet Myranthor! I really liked the different levels you gave him. So that he can be versatile for low and higher level games.))

Agudo smiles and sighs,
“Just think how he has grown. Soon Myranthor will want a job as professor at his old school.”
Lady Hoot nods her head
"And think of all the young women who will want be in his class. I am sure a few still remember him as well. ;)
#185

zombiegleemax

Jul 17, 2004 23:28:57
oops dub post
#186

zombiegleemax

Jul 17, 2004 23:29:45
Name: Selairin Bitnorr
Race: Half Elf
Gender: Male
Age: 23
Height: 5’11
Weight: 200
Eyes: Hazel
Hair: Dark Brown
Build: Medium build with lean muscle

STATS:

Str: 10
Dex: 15
Con : 14
Int: 12
Wis: 14
Cha : 14

AFTER ADJUSTMENTS

Str: 18
Dex: 22
Con: 16
Int: 12
Wis: 18
Cha: 16

Level: 20
Class: Fighter3/Barbarian4/Druid3/Ranger10
Hp:238
AC:10 + 6(Dex) + 8(Bracers) +1(Dodge) =25
Speed: 80 ft
Initiative: + 6
Alignment: Neutral Good

Ranger
Wild Empathy
Animal Companion
Woodland Stride
Swift Tracker
Evasion
Favored Enemy (Human)

Druid
Animal Companion
Nature Sense
Trackless Step

Barbarian
Fast Movement
Uncanny Dodge
Trap sense
Rage 2/Day



Saves

Fort/Ref/Will
+20 +16 +12

BAB

19/14/9/4

Melee: 19 + 3(Str) =22
Ranged: 19 + 6(Dex)=25




Feats
Point Blank
Rapid Shot
Many Shot
Far Shot
Weapon Focus Longbow
Precise Shot
Improved Precise Shot
Dodge
Mobility
Shot on the run
Track
Endurance
Run


Skills:

Balance + 16
Climb +13
Craft (Blacksmithing) +7
Diplomacy +13
Gather Info. +19
Handle Animal +10
Intimidate +13
Jump +8
Listen +24
Profession (Blacksmithing) +7
Ride +16
Spot +5
Survival +24
Swim +8

Equipment:
Belt of Giant Strength +6
Boots of springing and striding
Bracers of armor +8
Gloves of Dexterity +6
Periapt of Wisdom +4
Rings of Archery
Quiver of Ellhona
100 Bane, Flaming Burst arrows

Combat

Man Banisher (Mighty comp +3, Distance, Bane, Wounding longbow)

Attack Bonus: + 29/24/19/14
Damage: 1d8+9 =1d10(fire) (+4d6+6 against humans)

Masterwork Short sword

Attack Bonus: +22/18/13/8
Damage: 1d6+3


Spells

Druid Per day 4/3/2

Zero: Know Direction, Detect Magic, Light, Mending

1st: Speak with Animals, Charm Animal, Detect Animals and plants

2nd: Bulls Strength, Cats Grace

Ranger per day 2/2

1st: Long Strider, Hide from animals

2nd: Wind Wall, Bark skin


Animal Companion

Hawk
Owl


Languages
Common
Elven
Orc
Dwarf
Abyssal
Celestial
Terran

((OOC I may come back and give this characters history but its kind of long and hard to write out))
#187

lord_tarran

Jul 18, 2004 10:20:16
At the CRT, and soon to be introduced here is Drazar Shockbite, a half blue dragon cleric of Bahamut. He is training to become a Divine Protector and Heirophant of same god. He is 13 level Cleric/Half Dragon Paragon. I will have his stats up within the week.
#188

zombiegleemax

Jul 19, 2004 20:43:57
Nice thread.... Not sure which characters I should post as I have so many on the boards... from Non-epic to Godly. I do agree once you get to the very high epics/CR RPing can fly right out of the window in favor of number crunching. But its not to say those character were not well RP and have not be throw hell to get were they are

Have to dig out thier character sheets in the next few days I should be able to post of a few of them on the boards
#189

zombiegleemax

Jul 19, 2004 22:21:09
This is mainly for freeform-ish roleplay, I didn't spend time calculating saves and total skill bonuses and such, but if you really want to know if I get +X on so and so, I'm sure you can find out yourself with my stats and level. Ah well, here goes.

Character Name: Skizor
Gender: Male
Age: ? Probably around 60, 70, he doesn't quite know.
Race: He's pretty sure he's human, (he actually is)
Alignment: Chaotic Neutral
Deity: See description
Class: Level 12 Sorceror

STR: 7 [-2]
DEX: 12 (which is oddly high for someone of his age) [+1]
CON: 14 [+2]
INT: 18 [+4]
WIS: 9 [-1]
CHA: 20 [+5]

AC : 11

Feats:
Spell Focus: Illusion
Silent Spell
Still Spell
Empower Spell

Skills:
By rank only
15 concentration
15 spellcraft
7 knowledge (miscellania)
15 Craft (Metal staff)
15 Alchemy
8 Disable Device


Skizor has a very odd past, and doesn't know most of it himself. He originally was a wizard, of a different name and started training and learning as a young man. He was very proficient in the craft, and became quite powerful, the problem happened when he cast Mordenkainen's disjunction in a duel against another mage, and affected multiple powerful artifacts at once. He would have most likely gotten out of this safe and sound if there were a few less, but his mordekainen's disjunction spell wasn't powerful enough to negate the power of these artifacts, only to release their magical energy. The incredible amount of energy in the air whipped up an enourmous magic storm of cataclysmic proportions. Creating a multiple rifts in the aether and the space-time continuum in the same spot. All those from the side were blasted back by the wave of energy, but Skizor, being in the center of it, and being somehow tied to the magical storm by his spell was sucked into and effected by multiple of the vortexes. Everything sort of blacked out then. When Skizor woke up, he was in the middle of a desert, he was barely alive, and he didn't remember anything at all. After wandering aimlessly on, in hopes of surviving, he found a small clan of gnomes and joined them. He had lost all memory and couldn't speak a language, but he was still was intelligent, and became somewhat fluent in gnomish within four or so months. After he was capable of somewhat rational thought again now that he understood a language, he began to notice several effects of whatever happened that brought him where he was.

To begin with, his thought process now works very different then anyone elses'. Things he seemingly just learned slipped away in his memory and returned again at other times, things he hadn't learned or might have learned but forgotten slid through his mind like a marble on a skating rink. His mind had been completely unhinged from a regulated flow of time, and had become very chronologically unstable. As such, he forgets things often, and remembers other things at odd times, his personality and opinions change on varying things, and thoughts and memories flow through him like oil instead of sticking like syrup. Some times it can be quite hard for him to concentrate on anything, at other times for strange reasons he doesn't remember, he can think of nothing but one object, which soon fades from memory, of course. [This makes it almost impossible to have much of what is considered wisdom, so his effective score is quite low.]

Secondly, he no longer remembers any of his wizard spells, and no matter how much he reads the gnomish books on wizardry, he can't quite seem to cast the magic, [Skizor has lost all wizard spells, and can not gain any levels in the wizard class, the magic storm shorted out his wizardry abilities], however, in exchange he seems to have gained raw magical force which he can direct at will, leading him down the path of a sorceror. [effectively, he's lost all benefits of wizardry, just getting that out of the way]

Third, his spells are very unstable and... well, chaotic. Skizor seems to be somewhat anchored to another plane, when he's not fully concious, he sees glimpses of this plane, but has no idea which plane it is. Physically, this anchoring is not any more powerful then only sometimes causing him to somewhat phase into that plane every once in then. But magically, his spells are heavily stuck in that plane. Generally, his spells deal very much with illusion, part of it is he regained his thought process with the gnomes, where illusion magic is easy, common, and a parlor trick. Part of it is that he sometimes casts real spells, but the spell, being divided between the planes, has erratic results, causing illusions, or no effect, or an effect completely different then what Skizor was trying to do.

To sum his problems up, Skizor is mentally, physically, and magically unstable. His appearance, personality, and abilities, vary constantly, and is no doubt chaotic neutral. The only type of spell he consistantly is able to control, is ironically electrical spells, being the most unpredictable type of evocation, it's almost disturbing that he is able to manipulate it with the skill he does.

Skizor's personality is as said before, chancy, erratic, and constantly changing, not much can be said that's constant about it. The only goal that remains in his head is to gain mastery over his life again through his new-found magic and realize his past life and what happened to him. He worships dfferent deities at different times, which often ends up leading to quite contradictory and confusing situations for him, and he is constantly under the belief that he worships only X deity, and never worshipped any other, yet minutes later he forswears that he would ever come within 10 feet of a cleric of said god and he's always been loyal to deity A, he thinks.

Appearance: Often illusioning his different clothes through his magic, he generally appears as wearing a dark green robe.

[practical game applications recap: skizor gains no bonuses from his previous life as a wizard, he is extremely forgetful and his memory is often jumping to different parts and wavelengths of time, making him very forgetful and chaotic thought wise. He phases somewhat into the dimension he is anchored to often, and becomes somewhat transparent when he does, but he never completely shifts there. His spells are often unstable, and unpredictable, or non-operational but he is extremely well-skilled with electrical and illusionary magic]

Had enough? I thought so.
#190

zombiegleemax

Jul 20, 2004 15:07:01
Lets see Found one of my characters


Brahms LaCurer
Pre-Lan'Draffel

Age: unknown (skin badly burned)
Over 200 years old

Sex: Male
Hair: Unknown (badly burned)
Eyes: Crimson Red

Classes: 5th Fighter, 5th Wizard, 10th Eldritch Knight, 15th Agent Retriever

Total levels: 35th

ECL: 39 (+4 ECL half-Celestial No wings -1 ECL, +1 ECL Shadow)

Stats:
Str 38 +14
Dex 20 +5
Con 44 +17
Int 42 +16
Wis 34 +12
Cha 46 +18

Initative: +13 ( +4 imp. +5 dex, +2 magic + 1 luck + 1 comp.)
AC: 73 (10 base + 15 Armour + 5 dex + 10 Deflection + 12 Natural Armour + 12 AC wis bonus. +1 luck + 1 insight + 1 comp. + 4 profane + 4 haste)

Hit points: 805 (5D10 + 5D4 + 10D6+ 15D6 + 630)

Attack: +70/+65/+60/+55/+50

Damage: 2d8+2d6+37

Special: Damage Reduction 20/magic, DR 4/- Spell Resistance 50
Daylight at will, Darkvision 60ft, Low light 60ft, Immunity disease, Resistant Acid/Electricity 10, Cold Resistant 45, Shadow Blend, Evasion, +4 Fort save vs. Poison , Smite 5/day, Uncanny Dodge

Spell like Abilities: As Half-Celestial pg. 145 Monster manual
Plane Shift 3/day, Ethereal Jaunt 3/day, Force Sphere 3/day, Track +30, Uncanny location, Fast Healing (8),

Save: Fort: +66 Reflex: +47 Will: +57

Casting Tree:
0-8 1st-8 2nd-8 3rd-8 4th-8 5th-7 6th-7 7th-7 8th-7 9th-6 10th-3 11th-3 12th-3 13th-2 14th-2 15th-2 16th-2 17th-1

Brahms has access to all 0-9th spell in the book and then some. Along with epic spells. (to many to list all of them )

Feats:
Weapon Specializtion (basterd)
Weapon Focus (basterd)
Scribe Scroll
Empower Spell
Eschew materials
Praticed Spell Casting
Improved Critical (basterd)
Improved Initaitive*
Power Attack
Cleave
Die Hard
Quicken Spell
Track
Spell penetration
Greater Spell Penetration
Combat Expertise
Improved Disarm
Runic Casting
Improved Runic Casting
Epic Spell Penetration
Epic Spell Casting
Improved Spell Capacity
Multi-spell
Extra Smiting x2
Epic Weapon Focus (basterd)
Fast Healing 3/r
Greater Smiting*
Leadership*
Blind-Sense*
Sunder*
Improved Sunder*

Skills:
Balance +47
Bluff +40
Climb +34
Concentration +57
Diplomacy +30
Escape Artist +17
Intuitive Direction +24
Gather information +50
Handle Animal +30
Heal +24
Hide +56
Intimadiate +30
Jump +46
Listen +67
Move Silently +56
Ride +20
Search +67
Sense Motive +69
Spell Craft +73
Spot +67
Survival +44
Swim +24
Tumble +37
Use Magic Device +58
Profession (cooking) +19
Profession (Scribe) +24
Knowledge (Acrana) +56
Knowledge (Religion) +56
Knowledge (Planes) +56
Knowledge (Noblity) +38
Knowledge (Aritexture) +38
Knowledge (Dungeonring) +28
Knowledge (Geography) +28
Knowledge (nature) +28
Knowledge (Local) +28

Important Gear: (has alot of other things but not worth writing out)

Soul Crusher
+7 Basterd Sword (Ghost Touch, Keen, Visious, Initaitive)
Epic Spell Reflection
Epic Spell Absorption (150 levels)
Grants the useer free use of Sunder, Improved Sunder
Wielder Will Becomes a shield about him (Wis mod adds to AC)
Spell lasher: Can Convert Spell levels absorb into magical
Damage.
1 level = D4 extra dmg 20 levels= 10D6 AE dmg
5 levels=5D6 extra dmg 50 levels= 20D6 AE dmg
10 levels= 10D6 extra dmg 100 levels= 40D6 AE dmg
Save DC is based off the wielders level like they were
casting the spell

Full Plate of the Dark Tides
+3 Full Mitheral plate (nimble,Greater Fort 100%, Ghost Touched, Gr. Silent Move, Gr. Shadow, Gr. Slick, Undead Controlling, Command, Speed, Warlord, Balance, Spell Weaver, Uncanny dodge Feat use).

Ring of Universal Elemental Immunities

Ring of Dark Fates (Empower, Maximize, Hieghten, Enlarge,
Extend) 3/day each does not raise spell slot required.

Boots of Swiftness

Bracers of Relenetless might

Cloak of Epic Charisma +12

Mantle of Epic Resistance +10

Amulet of Epic natural Armour +10

Circlet of the Dark Tides
Wielder acts under Freedom of Movment at all times.
Biult into the crown are 7 Ioun Stones.
Dark Blue (alertness feat)
Iridesscent (no air)
Clear (no food or water)
Pale Green +1 comp all
Orange +1 caster level
Dusty rose +1 insight AC
Pearly White 1hp/hour Reg.

Skull Mask of Hell Master
+12 int +12 wis
+15 spot, listen, Search
Detect Magic, True seeing, See invisiable at will
Epic Protection +10
Blind sesnse feat



Those are all of the big ones

I will be editing this post in a hour or so to add the history and look over what I posted to make sure I got everthing correctly.
#191

zombiegleemax

Jul 24, 2004 16:58:28
here's my char

Adohon Darcksbane-name, race-elf

lvl-1 rouge,chaotic good

stats-(w/out items)

strength-12-1
dexterity-13-1
constitution-12-1
intelligence-15-2
charisma-12-1
wisdom-12-1
hp-7
fort-0+1
reflex-2+1
will-0+1
initiative-1+0
melee-0+1
ranged-0+1
armor class-1+10+0=11
skills-
skill name ranks
balance-4
bluff-4
climb-4
disable device-4
forgery-4
hide-4
jump-2
intimidiate-4
open lock-2

feats-armor proficiency light
simple weapons
martial weapon proficiency(rapier)

languages-common,elves,sylvan,draconic

items-dagger-1,1d4
darts-8,1d4
rapier-1,1d6
studded leather-+3
wood shield, small- +1
backpack=2lbs
bedroll=5lbs
hooded lantern=2lbs
rations=1lbs
artisians tools=5lbs
thieves tools=1lbs

gp=4 sp=8

backround=
none availible
hieght-classified
wieght-classified
eyes-moss green
hair-gold
skin-fair

hope u like it!
#192

zombiegleemax

Jul 24, 2004 16:58:30
sorry,double post
#193

mazithra-amakiir_dup

Jul 26, 2004 12:50:50
Maybe I'm just being redundant to this thread, but honestly, what is the purpose of having characters as powerful as Brahms? Nobody can hit him, he will probably always go first, and he never has to worry about dieing (unless, of course, he fights some god).
Pardon my ignorance, but wouldn't it be best - and create some amount of sanity around the board - to just retire a character after they get up to, say, 30th level? Or maybe I'm just insane.
In either case, over and out.
And....Leviathan....under your background it says "classified". DOes that mean it's forgotten to the character, just not thought out yet, or what? Just curious.
#194

zombiegleemax

Jul 26, 2004 21:41:38
Mazithra
Or maybe I'm just insane.

Nooooo your not insane!
Emotionally unbalanced perhaps? …..But who isn’t! ;)
In any case I agree with a lot of what you said.
Balance must be kept in Char. It’s always best to have a low level Char.
Its more fun and adventures to play with.

I was sadden to hear from a friend, on the boards that he wanted to make his original low level Char; a high level Archmage.
Just because others he played with, seem so powerful.….Like Agudo and Kheldar to mention a few.
I truly regret making Agudo an Archmage in ((Title.)) When I first started out on the boards, I was trying to decide between Wizard of Light and or Archmage of Light.

Both sounded good, yet because Agudo was coming from my many years of playing Baldur’s Gate PC game.
I thought it would make since to go with Archmage, do to his high level.

Yet now I see with so many gods running around.
I may change it to Wizard of Light.

In truth I always play Agudo Power, in comparison to who I am fighting against.
In other words, if a Level one Rogue is going after Agudo with a knife.
Well you can be sure, Agudo will get stabbed and bloodied.
If I think its fun for the game, I may even have Agudo run for his very life, with the low level rogue right behind him.

Why?
Because its so much more fun, not being so powerful in story like games.

Even when I fight powerful Char, like Kheldar I will have Agudo “Headbut” him in the face.
Or hit Kheldar between his legs, with Agudo staff, before I cast any magic.

And I always make sure Agudo gets several hard hits himself.
In fact Agudo died in the battle with Kheldar.
For visual effect at how tuff the fight was, I had Agudo loose a few teeth as well

If anyone is thinking there Char is to Low, please ((don’t)) change it to a higher level.

I think it show more talent, when you play someone starting out.
Also all you gods out there… Let the small guy/gal give you a bloody nose or a black eye.
You just might enjoy posting more, when you loose.

Wisdom from Agudo
#195

zombiegleemax

Jul 27, 2004 12:11:25
Yes I agree with Agudo. It's much more fun having a low level character. Ive been on this board for awhile now,and nobody likes characters that have god-like powers. It just takes the fun all out of the game.

Play long enough and you will too see this. I have made alot of mistakes that now I wish I could take back. Like now I just want to stick to one character. But I had to experiment a little, and see what I truely liked. Think about it, even if you start off at a level 3 character you still have alot of spells and feats.

Just slow down a little. And work your way up. Earn your stats by playing D&D at home or wherever. It defeats the purpose if you have a high level character and you didnt earn there stats. Think about it.
#196

tyros_elessar_dup

Jul 27, 2004 12:52:50
Er... i'm not really sure of what this forum is about but I'm assuming that it is meant to play with our characters, right?

If so, can I just hop into an existing game thread with my character and play or must I create a game thread of my own?

My character is a dwarven fighter in level 12, a quite funny character to play with as he is grumpy and heat-headed and likes to fight. He curses a lot and doesn't like to show affect to anyone or to be shown affection other then that expected from friends. But he can also be serious and polite if he really wants too, even if he will probably lose control too often. He considers elves not to be manly and halflings are, by his book, a pain in the neck. (Don't worry, he's a friendly guy all around, if you don't take his tauntings seriously.) He's a very loyal person and hates lies and deceit.

If I am needed to post my character sheet I wil do so, but first I would like to know more about this game.

Tyos
#197

zombiegleemax

Jul 27, 2004 13:03:34
Welcome Tyros to the Map Of the Plains!


:D


This particular thread was started By Agudo for the sole purpose of posting your character sheets (Or lack there of in my case). So post it away!


There are some threads here you can jump right into ((IE: Most Tavern threads, or Agudo's school.))

Some are closed or far along in the story line, so you'll have to PM the DM of the thread and ask them if you can join ((IE: Evil Intentions, More then a Court Intrige)).

Or if you feel up to it go ahead and DM your own. We have some great players here who are always looking for a new story to jump into :D .


Have fun and good luck!
Vissy
#198

tyros_elessar_dup

Jul 28, 2004 4:57:02
Oh, ok! :D

Thanks for your help Elvina! :D :bounce: :D

I'll post my character after I'm done with a few things here in the campus. Cya all then! :D
#199

tyros_elessar_dup

Jul 28, 2004 9:42:40
Presenting:

Worrick Thuragar
Lvl1 Dwarven fighter (chaotic good)
Gender: Male, Age: 68
Height: 1.40 m Weight: 65 Kg

Str 16/+3, Dex 10, Con 16/+5, Int 14/+2, Wis 14/+2, Char 10/-2

skills

Climb 13 (10 ranks +3 Str)
Craft (weaponsmiting) 12 (10 ranks +2 Int)
Handle animal 5 (5ranks)
Intimidate 14 (15 ranks -1 Char)
Jump 11 (8 ranks + 3 Str)
Ride 12 (12 ranks)

Feats

Cleave
Great Cleave
Weapon focus (Warhammer)
Greater weapon focus (Warhammer)
Weapon Specialization (Warhammer)
Greater Weapon Specialization (Warhammer)
Mounted combat
Power attack

Attacks

Warhammer: 1d6 +23 (+3 Str +12 BAB +1 Size mod +6 from feats +1 masterwork) bludgeoning
Battleaxe: 1d6 +17 slashing

BAB: +12/+7/+2
AC: 17
Fort save: 8
Ref save: 4
Will save: 4

Equipment:
Masterwork Warhammer
Masterwork Battleaxe
Breastplate
Gauntlets
Spiked light steel shield
Backpack
bedroll
Mug
Torch (5)
Waterskin
Flint and steel
Artisan't tool, masterwork
Explorer's outfit
Mule :D

Racial traits

+2 Constitution, –2 Charisma.
Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
+2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.

Languages spoken: Common and Dwarven

Background:
I'll get back to this later

if you spot any anomaly, please tell me so I can fine tune it. please? :D
#200

zombiegleemax

Jul 28, 2004 10:02:21
:bounce: *Points up*


Yaahhh Look at that. A low Level character!



Now we'll have lots of fun. Agudo will be happy to see a low level for once, everyone gets kinda sick of the high levels.


Well once again Welcome once again, and I'm sure if something's off in your sheet our "Experts" here will let you know!


(( Just remeber to take some of the things they say with great doses of laughter, else you might go mad!))


Vissy
#201

tyros_elessar_dup

Jul 28, 2004 11:19:47
Low level character? It's a dwarf!! Of course it has to be low. :D

Anyway, I'm just hoping I didn't mess up in the sheet (which I most certainly did) because) I want to start playing as soon as possible.

And why don't people like high level characters?
#202

zombiegleemax

Jul 28, 2004 11:48:48
We do like high level Char my grumpy but loyal Dwarf.

But sadly people think they have to start out High.
Do to others being such god like players.

In other words if you the Dwarf "Charge" at a level 40 player and try to hit him with your Axe.

Sadly soooo many of these High levelers will say.....
( My Super plated Armor protected me. As well as my 90 DEX let me jump out of the way from your simple axe.)

Well then others read this and think WOW!
I need a big powerful Char as well so I can fight.

Trust me like I said before start out a low level Char and have fun.
A good player.... no matter how High a Level she or he is; will take a beating from your low level guy, and if they are really good, let you the Low level Char, win the figh as well.

Besides with to many High Level Char about. It gets boring not having lower level Char. Where the adventure in being a god?
#203

zombiegleemax

Jul 28, 2004 14:16:40
;) Hehe, Yah like Agudo said. Hey if your Dwarf gets bored I have a know a couple of dragons he can beat up, then you'll have a Dragon Slayer title to add to him!


((Oh I forget, you wouldn't see the joke behind that. Well let's say that as I player I have roughly....umm....8 dragon characters. And they have a tendance to get their Butts whooped on a regular bases! I'm always looking for some new impossible fight to throw them into.))





Vissy
#204

tyros_elessar_dup

Jul 28, 2004 16:20:46


eight... dragons...

....

....

**Gets a seizure**

eight... freakin'... dragons...

**starts foaming at the mouth**

**chokes on foam**

Bring'em on!! :D
#205

zombiegleemax

Aug 02, 2004 10:28:44
[i]
Sadly soooo many of these High levelers will say.....
( My Super plated Armor protected me. As well as my 90 DEX let me jump out of the way from your simple axe.)

Well then others read this and think WOW!
I need a big powerful Char as well so I can fight.

Besides with to many High Level Char about. It gets boring not having lower level Char. Where the adventure in being a god? [/b]

If this a PBP game I could put a stop to this boredness you speak of...and if this is not then let me know...PM me or something because I'm still pretty new[online not to game] and will be looking around. See ya!
#206

mazithra-amakiir_dup

Aug 03, 2004 21:20:58
Well, if I'm not mistaken, this forum that you've found is what's called a FFRP forum. That is, Free-Form Role Playing. Meaning, you roleplay but, you don't use dice.
In the random (or, perhaps, not so random...) case that you wind up in a fight, involving, say Bob1 and Bob2, the scenario would go like this:
Bob1: How dare you insult me!
Bob2: You can't do anything to me!
Bob1: Oh yeah? *draws his great sword faster than the blink of an eye, sending the blade straight for Bob2's head*
Bob2: Hey now come on...*Bob2, seeing that a fight cannot be avoid ducks into a late roll, catching a handsome cut on his left cheek, pulling out his heavy mace as he comes up to the side of Bob* Is that all you got?

If you were observant, you'll notice that nobody asked for anybody to roll a 1d20 to hit or a 2d6 for damage or initiative or anything like that. I hope that clarifies what kind of place this is.
As for where to go...there are a few places you can go to get yourself introducted. My personal favorites are Agudo's School of Light and Magic and the Flute and Boot Inn. Both of these are "open" threads - meaning, anyone can come in and post whenever they want. Most of the threads are pretty well into the story, and if you want to join those threads - referred to as "closed" - you'll have to PM the thread starter, who also just happens to be the DM
Hope I helped out.
#207

zombiegleemax

Aug 03, 2004 21:32:20
Yeah thanks.
#208

mazithra-amakiir_dup

Aug 03, 2004 22:17:56
Name Mazithra Amakiir
Class (Level) Fighter (6), Samurai* (3), Ronin* (1), Planar Champion** (2) ECL:12
Race Githerzai**
Alignment Chaotic Neutral
Deities Not necessarily a deity, but rather the concept of Chaos
32 years of age, Ht:6'6, 147 lbs, Pale Yellow eyes,
and black hair, in a topknot

Statistics
Strength 17 +3
Dexterity 17 +3
Constitution 17 +3
Intelligence 16 +3
Wisdom 15 +2
Charisma 9 -1

Fortitude +11 HP: 109 Speed of 30
Reflex 7 AC: 21
Will 3 Initiative + +3

Base Attack Bonus +12/+1
Melee +15/+4
Ranged +15

Weapons and Armor
Ranged
Shurikens (15)
1d2 Dmg to Md, Range of 10, Crit x2
Melee
Great Sword of Chaos
1d10 Dmg to Sm, 2d6 Dmg to Md, Crit 19-20x2
Special Effects: Fear on Enemies in a 30 ft. radius, Chaotic aura that creates a 40% chance of spell failure, also causes the enviroment to act in a random, and very strange, manner.
Armor
Chain Shirt of Vanishing +4 to AC
Skills
Jump 10
Climb 5
Intimidate 8
Knowledge (The Planes) 8
Listen 10
Move Silently 9
Search 8
Spot 11
Survival 14
Knowledge Nobility and Royalty 5
Knowledge History 9
Sense Motive 8
Disguise 3
Concentration 9
Diplomacy 5
Ride 6
Hide 7

Magical Gear
Ring of Sustenance, Boots of the Mountain King, Cloak of Shelter, Bag of Holding, Dust of the Zephyr, Amulet of Telepathy
Mundane Possessions
3 belt pouches, 3 torches, 4 pitons, Hammer, Silk rope, Waterskin, Whetstone, 2 smokestick, Climber's kit, Disguise kit, Explorer's outfit, Grappling ladder, Marbles, Money belt
Feats
Exotic Weapon Proficiency- Bastard Sword (free), Great Sword; Weapon Focus (Great Sword), Weapon Specialization (Great Sword), Power Attack, Improved Suner, Combat Brute*, Track
Class and Racial Abilities
Fighter
Bonus Fighter Feats
Githerzai
SQ- Psionics (Daze, Featherfall, Shatter, Plane Shift) as 16th level sorcerrer, Inertial armor- psionic forcefield that grantsw +4 to AC, Spell Resistance 17 (5+1/character level)
Samurai
Free Exotic Weapon Proficiency - Bastard Sword
2 Blades as One- 2 Weapon Feat when using katana and wakizashi
Ronin
Infamy- Reputation for dishonor that can be recalled by anyone meeting the ronin with a DC 10 Gather Information or Knowledge (Nobility and Royalty) check. If the Ronin is recognized for his dishonor, the person whom the Ronin meets starts with their attitude one category below what it usually is. Furthermore, from that point on, the Ronin suffers a -4 circumstance penalty on all Charisma-based checks involving that person.
Sneak Attack 1d6
Planar Champion
Favored Plane - The Infinite Layers of the Abyss
Gains +1 on Bluff, Listen, Sense Motive, Spot, Wilderness Lore, Diplomacy, and Gather Information when on the chosen plane or interacting creatures from the chosen plane.
Furthermore, the Planar Champion gets a +1 on damage against all creatures from the chosen plane

Languages
Githerzai (a secret language)
Abyssal
Draconic
Elven
History
OOH! The fun part!
Mazithra orginated on the Ever-Changing Chaos of Limbo where there is no constant, and a place where even the elements are always changing. From his birth, Mazithra was raised knowing a strict code adhering to honor. Eventually, Mazithra was given the standard wakizashi and katana. For some time, Mazithra exelled in the honorable code of the Bushido, even rising to a highly esteemed role in the eyes of the feudal lord.
However, Fate had deemed that this was not the Githerzai's role, for one day, Mazithra was with a group of fellow Githerzai Samurai, hunting down one of their most hated enemies, the Githyanki, the evil murderers with whom each race had a vendetta with the other. The battle was nearly won, with the Githerzai on the winning side, however, at this point, the Illthids, or Mind Flayers, as they are more commonly known, interceded, and the slaughter of both Githerzai and Githyanki. All around him, Mazithra saw the insides of his former comrade's brains beind devoured by the Illthids.
In a quick moment, Mazithra was the only one left on the field, lying, bleeding, left for dead. Drove on by fear, he sprang up and ran all the way to his community, where safety was awaiting. Unfortunately, when he got to his community, he was berated, stripped of his wakizashi and katana, and imprisoned for betraying the Code of the Bushido, and not staying and dying with his comrades, and slaying the Illthids. One day, Mazithra was taken out of the prison, to be brought before his feudal lord, who now held his very own wakizashi and katana. Seeing as how he let his comrades die, the feudal lord decided that death was not an appropriate punishment for the Githerzai. Instead, he held up a hand, and out of the darkness, indeed, out of the very shadows, stepped a man shrouded in a black, impenetrable cloak. With a few incantations, the man opened a black portal, from which ungodly screams issued out from. With a hand, this man, the "Dark Lord", attempted to hurl Mazithra into the portal.
Before, he could, however, Mazithra grabbed the "Dark Lord", and flipped him into the body of the feudal lord, at the same time, snatchign back his weapons. Rushing out of the community, he threw people back and forth, clearing his path.
For a few years, he fought, declaring the Code of the Bushido dishonorable and bloody, and became a deadly, master of the shadows, yet still retaining a form of his honor. Mazithra became a Ronin. Soon, though, it became apparent that there was no room for honor in the Ever-Changing Chaos of Limbo. He had to drop his honor, and with it, his Ronin title. Little known to him, his dishonour would follow him for years to come. Every village and city he passed through, he had to bear the pointing fingers and the jeering laughs. In one such village he fought one of his own race, a mercenary sent by the "Dark Lord", and, stabbing the mercenary through the throat and neck with his own blades, killed him. Much to his amazement, he discovered that the Great sword that the fellow Githerzai was carrying seemed to hum and throb - as if it were calling to him. Retrieving the Great Sword, and leaving the Mercenary pinned to the ground.
One day, passing through a village, he was called into a tavern, by the apparent call of a friend. When he got into the tavern, however, he saw that it was none other than an illusion and standing there instead was the figure he had barely escaped from long ago. Mazithra suddenly found that he couldn't move, and the figure pulled out Mazithra's still bloody katana and wakizashi, opening that same portal from long ago, and, after thrusting the blades into the Githerzai, thrust him through the portal.
When he awoke, however, he found that it was not possible for him to die. The blades were lying next to him, and he found demons leering above him, laughing, prodding, and burning him with intense glares. For uncountable years, the Githerzai slayed demons, and fought for his very survival, somehow not willing to give up or give in to death's sweet embrace.
One day, at long last, he finally found some kind of strange portal that led to an odd world, where constants were an everyday thing...he leaped through the portal, straight into the Material Plane...
Somehow, the blasted "Dark Lord" found him, once again, and with several blasts of lightning, sent him flying to the ground. When he awoke, Mazithra realized he couldn't even recall his own name! It would definitely be an interesting trip....

*Complete Warrior's Book
**Manual of the Planes
#209

zombiegleemax

Aug 03, 2004 22:34:37
I just made a new charactor for d&d. Emphasis on *new*. don't laugh. it's my first time using a charactor sheet...

Name: Kriel Zhat
Gender: female
Age: 28
Eyes: blue
Hair: silver
Skin: pale
Class: Rogue (level 2)
Race: Tiefling
Alignment: True Neutral
Diety: Mask

Stats
STR 8 [-1]
DEX 13 [+1]
CON 13 [+1]
INT 11 [+0]
WIS 14 [+2]
CHA 13 [+1]

Fortitude: 4
Reflex: 3
Will: 2

Skills
Bluff +2
Climb +1
Disable Device +2
Heal +2
Hide +2
Listen +3
Move Silently +1
Search +2
Sleight of Hand +1
Tumble +1

Feats
Deepening Darkness
Fiendish Bloodline
Improved Energy Resistance
Outsider Wings
Planetouched Animal Affinity

Special Abilities
Resist cold 5, electricity 5, and fire 5
Darkvision (60ft.)

Languages
Common
Infernal
Draconic
Halfling

Spells
Lesser Darkness (level 0)
Darkness 60ft. (level 1)

Random Traits
Forked tongue
No shadow
No reflection

Well, that's it. She's a work in progress, like so many beginning charactors. ^_^
#210

zombiegleemax

Aug 04, 2004 12:23:53
Blah!!!.... I had written a huge post about the comment made on Brahms and I hit backspace and wiped it LOL

Oh well the let me try this quickly


Brahms is a orginal character don't jump to the Munckin of Dead branding just because he has high stats. Hes Far from Godly. The problems with the power of 3.0 - 3.5 characters is the game mechanics and how they have changed. Take any level 30 character from 1st ed. Run them throw the ropes of converstion and you will have a nasty character. Any 30th level character is very nasty.

DnD 3.0- 3.5 rules basicly break down near 20th and contiune until the game is just about unplayable in the epics save for players and GMs that are ether willing to play that type of game or players and Gms that are willing to tweek the rules to allow play at those levels.

My personal Favorite levels of game play are 5-15 area. And would Love to see more threads of games this level.

But sadly as others have mention this level of thread ether does not exsist or are quickly destroyed by something that pops in with thier epic character for good or bad.

Thier is a flip side to this argument however... The players that don't play high level characters that do expect thier low level character to kill/harm high level peeps. It happens alot, these lower level players get so fond of thier characters and "think" thier the best role players they take the fight to who ever and asume that because they can RP well that their character snuck around the back of the dark lord and stab him in the back that the dark lord will die. This is also a form of munckinism, just ont he opostite side. Players that dont know thier characters limits.

I think i will end this post with this.

Real heros, are not judge by who they can kill and who they have defeated or what treasures they have. They are judge by who they have help, whos lives they have saved or changed.
#211

tyros_elessar_dup

Aug 04, 2004 12:45:16
Is there any possibility of me joining a rpg in this forum other the one at the foot of the throne treason (or something like that)? It's just that the DM there is not responding and I can't wait much longer to play with my dwarf :D
#212

mazithra-amakiir_dup

Aug 04, 2004 12:53:52
Well, as I said in my above post to Little Tiger...there are several open stories that you can join - for just a few examples...Agudo's School of Light and Magic, the Flute and Boot Inn (both of these are just meeting places), Little Italy (which is a mystery-type adventure in a Mafia-type setting), Khaira's Grand Adventures (which is basically about a group of character venturing around the world to various locations...right now there in Zakhara, which is an Arabian-type setting in the FR), and Trial of Khaira, which is about, you guessed it, a trial!
There are also some closed threads that you *may* be able to join if it's not already too late - Evil Intentions, about the rescue of a dragon, is the only one I can think of right now. The best thing to do is jump into a couple of the "open" threads, get yourself introduced and known, and then PM the DM of a closed thread and ask if it's too late if you can join.
#213

zombiegleemax

Aug 04, 2004 20:33:06
Plus for the record, some of use DM's are very busy this summer.....In fact all of us seem to be kind of busy. Most of my sotries here have died to almost nothing, but hey Real Life Happens.

My advice to you Tyros is patients, you'll find a place to play :D
#214

zombiegleemax

Aug 23, 2004 6:48:15
I dunno, I have to agree that a lot of these characters are overdone. Come on, when characters like Brahms are walking Artifact Pawn Shops, it's a bit over the top. When everything that fills your character slots is a freakin artifact, it's munchkinism at its finest.

Besides, it's not like there's not some counter out there. I mean, sure, an Epic Rogue/Shadowdancer/Assassin/Invisible Blade/Master thrower can chuck an enchanted Epic Antimagic Blade along with a small swarm of daggers and turn him into frappe from a short distance away (kiss your piles of AC bonuses and fort goodbye in a countermagic zone. Well, only for like 1D4 rounds, but when you're eating on the order of 15 attacks at 20+D6 sneak--which occurs on the next round too, of course, it doesn't really last much longer than that). And sure, a properly tweaked Epic spellcaster will just chain link nine time-stops in a row, cranking out every Epic spell slot and every lower level slot as he pulls forth an armada of Spheres of Annihilation, but it's NOT LIKE UBER-HIGH CHARACTERS ARE OVERPOWERED or anything. I mean, jeez, he doesn't have triple digits in Spot yet, what's wrong with you people?

And, I mean, come ON. He ran it through a CHARACTER CONVERTER. Is there any good reason why the math doesn't make sense? ;)

OK, rant off. I must admit, I sometimes like making uber-high versions of lesser characters just to show how they could be when someone sees it necessary to show off some slapped-together monstronsity. But I do that more for the curiosity factor rather than the "Oooh, let me just make my own demigod so I feel better factor." Some of these characters are waaaay over the top, and clearly not something that's ever graced any but the most depraved of Monty-Haul campaigns. While some might argue that one can 'munchkin' role-play (LOL), I just don't see it happening... especially since nearly all the role-players on boards let the OTHER guy determine what their character's actions accomplish. But surely, some would see that as overpowered... ;)

I agree with those who say the 5-15 levels are the most fun. And I congratulate those here who posted reasonable characters, though I do admit the triple-digit level one was hillarious while it was still around. ;)
#215

turalisj

Sep 17, 2004 17:48:35
my char: Turalisj race: half bronze dragon, half elf class: psionic rouge-20, psion(kineticest) 40, cryokineticest-20
hieght: 6'11 1/2
wieght: 220 lbs
strength:15
intelligence:12
wisdom:13
dexterity:14
constitution:13
charisma:9
weapons: deep crystal rapier. deep crystal longsword, oathbow, x50 arrows
armor- chainmail.
eyes- blue in bronze with no whites.
hair-polished bronze
skin-slightly bronze with patches of scales
other- bronze wings and can shoot electricity from his mouth.

yes i know, he's free-form. and yes, the blue with no whites is from dune if anyone asks.
#216

khaira

Sep 20, 2004 11:51:41
Name Respen Braegen
Class (Level) Battle-Cleric of Tyr 5th Level
Race Moon Elf
Alignment Lawful Good
Deities Tyr, the Maimed Lord
143 years of age, Ht:5'3, 147 lbs, Sky-blue eyes
and Light brown hair

Statistics
Strength 16 +3
Dexterity 15 +2
Constitution 12 +1
Intelligence 15 +2
Wisdom 16 +3
Charisma 15 +2

Fortitude 5 HP:38 Speed of30 (20 with armor)
Reflex3 AC:19
Will7 Initiative+6 (Dex +2, Improved Initiative)

Base Attack Bonus
Melee+6
Ranged+5

Weapons and Armor
Ranged
Mighty Composite Long Bow +3
Damage: 1d8+3, Critical x3, Range 110
Melee
Masterwork Long Sword
Damage: 1d8+3, Critical 19-20x2
Skills
Concentration 7= 6 ranks + 1 Con.
Diplomacy 9 = 7 ranks + 2 Cha.
Heal = 8 ranks + 3 Wis. + 2 (Healer's Kit)
Knowledge Religion 8 = 6 ranks + 2 Int.
Knowledge The Planes 5 = 3 ranks + 2 Int.
Listen 5 = 3 Wis + 2 (racial misc.)
Search 4 = 2 Int. + 2 (racial misc.)
Spot 5 = 3 Wis + 2 (racial misc.)
Spellcraft 4 = 2 ranks + 2 Int.

Mundane Possessions
Heavy Warhorse/w bit, bridle, and barding.
Bedroll
Flint and Steel
Masterwork Manacles
Inkpen, Ink, and Parchment
Weeks' Trail Rations
Waterskin
Whetstone
Clerical vestments
Explorer outfit
Holy Water
Silver Holy Symbol
Spyglass
Healing Kit

Feats
Weapon Focus (Long Sword) - Free for War Domain
Improved Initiative
Endurance

Class and Racial Abilities
Elven
Immunity to magical sleep-like effects
+2 Save vs. Enchantment
+2 Listen, Search, and Spot
Clerical
Turn Undead
War Domain-Recieve Weapon Focus in the deity's favored weapon for free.
Retribution Domain-Once per day, against someone who has caused damage to you, you may make a vengeance strike. If the attack hits, it causes max damage.

Languages
Elven
Common
Chondothan
Illuskan
Sylvan
Orc

Background
Respen Braegen has been a representative for the Temple of Tyr for as long as he can remember. Living in the North, on the Savage Frontier, Respen soon learned that more than eloquent speeches and diplomatic couriers was needed for the defenseless to survive.
In a call of Tyr, Respen took up the long sword, the symbolic weapon of Tyr, and trained with it. He was soon blessed with being most exceptional with the Wrath of Tyr, as he came to call it.
An attack by orcs destroyed the statue of Tyr that stood watch over the temple, and the unhonorable scum ransacked the coffers of the temple, including raiding the pantry.
Respen once again felt the call of Tyr, and took his leave of the temple, vowing to spread the word of the Lord Tyr, and punish the unruly orcs for taking that which was not ever theirs. After a long year of tracking, Respen found the orcs and slaughtered them, taking back what little money was left. However, the elf was changed. He had seen how unruly and unforgiving the world could be. Such injustice reigned everywhere! And as a representative of Tyr, as a blessed battle-cleric of his temple, it was his duty to correct these wrongs.
Though he returned to the temple and help rebuild it, he began his life as an adventurer, vowing to punish the guilty, and let no wrong exist without proper retribution.

Personality
Respen gets along well with most anybody. One could perceive him as a kind of fanatical religious freak of Tyr, however, if they did not know his true ambitions. Even if all odds are stacked against him, Respen will correct any wrong that he sees, with a degree of caution. It his duty and, after all, the Lord Tyr is with him. If he hears tell of a lost child or a suffering family, he will stop whatever he is doing, within reason, and not rest nor eat nor sleep until that child is found or the pain of the suffering family is eased. Unfortunately, some of his companions have become angered with him, as such side tracks often delay their main goal.
He is devout, has the strength to back it up, and he has a high code of honor that often brings him on edge with the "dishonorable, backstabbing, shadow-sneakers" or rogues.
#217

Eidrog

Sep 20, 2004 22:24:33
Argh! It's been too long since our group has last held a D&D game.
But there is some talk about starting an adventure for the World's Largest Dungeon! IMAGE(http://www.members.shaw.ca/gordquigley/pictures/wld.gif) :fight!: YAY!

Any way, Being the pest that I am, I had to ask a few questions about Kharia's character.

If he hears tell of a lost child or a suffering family, he will stop whatever he is doing and not rest nor eat nor sleep until that child is found or the pain of the suffering family is eased.

Yikes! That's some commitment! What happens if it takes a week, or several months to find the missing child, or ease the family's pain?

Though he returned to the temple and help rebuild it, he began his life as an adventurer, vowing to punish the guilty, and let no wrong go righted.

Let no wrong go righted? Wait a second. . . To right wrongs and triumph over evil is good! So to let no wrongs be righted. . . Umm, isn't that assisting evil?

Yes I'm such a pest! :D But I have to be a pest after you poked at Agudo for calling Kharia a treacherous trader!!!! You treacherous trader you!

Eidrog
#218

khaira

Sep 20, 2004 22:33:44
Yikes! That's some commitment! What happens if it takes a week, or several months to find the missing child, or ease the family's pain?

...within reason, of course...

Let no wrong go righted? Wait a second. . . To right wrongs and triumph over evil is good! So to let no wrongs be righted. . . Umm, isn't that assisting evil?

Bah! You know what I meant! And again...Bah!
Yes I'm such a pest! But I have to be a pest after you poked at Agudo for calling Kharia a treacherous trader!!!!
You mean Keldorn, right? That must mean...Agudo and Keldorn are one and the same...conspiracy, conspiracy! Conspiracy, I say! Kill the clones! RAAARGH!
#219

Eidrog

Sep 20, 2004 22:37:49
Oh, was it Keldorn that wrote it? I haven't been paying close enough attention.

Bah, I'm pretty sure Agudo works everyone on these boards that isn't me! Kharia! That must mean you're Agudo too! AHHH! Conspiracy!

Eidrog
#220

khaira

Sep 20, 2004 22:41:30
Ha! *laughs and points at Eidrog* Caught yourself in your own mocking!

Agudo controlling everyone that isn't you...hm...that'd be a lot of switching and posting...that'd be rather comical, as well, for Agudo to be under trial against Khaira, who is really Agudo...
But of course, that isn't how it is, because Agudo is Agudo because Agudo isn't Khaira and Khaira is Khaira the grand bardess because if she were Agudo then she wouldn't be Khaira, but she's Khaira anyway...so there!
#221

Eidrog

Sep 20, 2004 22:48:36
Ok. . . I'll believe whatever you say. . . - - . . . - - . . . - - . . . Agudo Archmage!!! :hoppingma
#222

khaira

Sep 20, 2004 22:58:06
Oh yeah? Yeah! Well you .... you .... contemptible, feces-picking, snot-headed warmongerer!
#223

Eidrog

Sep 20, 2004 23:07:16
Oh yeah? Well, umm. . . umm. . . YOUR MOM!

Whew-* good save Gord. . . Ha! Let Khaira, oop! I mean Agudo think of a wittier comeback than that! :embarrass

Hee hee, when do you suppose Agudo bans us for derailing his thread? I mean, umm, when will YOU ban me from this thread? cough-* Whew, another good one Gord!
#224

khaira

Sep 20, 2004 23:12:48
I'm crushed!

You fallible, havoc-wreaking, mischevious, you baboon's mom's uncle's brother's monkey twice removed!!

If Khaira is Agudo, then who is Agudo? Huh? HUH?!
#225

Eidrog

Sep 20, 2004 23:15:40
ME!!

Ah ha ha ha ha! . . Ah ha ha ha ha hA HA HAA!
#226

khaira

Sep 20, 2004 23:19:07
Whoa...are you saying agudo is TWO people...both Khaira AND you? whoa....
#227

Eidrog

Sep 20, 2004 23:23:31
Ack! You found a loop-hole in my carefully laid out, mischevious plan! It must be obvious that I'm lying now! NOooOOoOOOOooooo!!!!

Well, you may have won this time Kharia, but I'll get you next time! I'll get you and your little harp too!!! Ah ha ha ha ha! . . Ah ha ha ha ha hA HA HAA!
#228

khaira

Sep 20, 2004 23:26:43
Too problems with getting Khaira and the harp...a)my harp is more medium sized and b)you'd have to get the harp back from Savael first so...HA! Your the fool! FOOL FOOL FOOL!

You shouldn't be surprised...the bardess ALWAYS wins.
#229

duilya_dup

Sep 20, 2004 23:39:38
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongduilya.gif)

If your happy and you know it clap your hands! *clap* *clap*
If your happy and you know it clap your hands! *clap* *clap*
If your happy and you know it,
And you really want to show it,
If your happy and you know it,
Clap your hands! *clap* *clap*


* * *

. . .- -. . .- -. . .

Ummm. . .I don't know. It seemed as meaningful a thing to post as any given the current situation.
#230

Eidrog

Sep 21, 2004 1:03:40
my harp is more medium sized

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/mebig.gif)

NO!!

Me big! Your harp small! See? Hawr haw haw!

RAWR!

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/monstereidrog.gif)
Huge Aberration
Hit Dice: 1 million d12's + lots more (unkillable)
Initiative: Like OMG, grease lighting fast! XD
Speed: See above (like, so many squares)
Armor Class: Impenetrable (Tough as nails), touch: 2 fast 4 U!, flat-footed: neva!
Base Attack/Grapple: Auto hits all the time.
Attack: Whine (665 d20+667 / 1-20 / x50)
Full Attack: Whine (665 d20+667 / 1-20 / x50) and stomp feet (665 d20+667 / 1-20 / x50) and cry out loud (665 d20+667 / 1-20 / x50)
Space/Reach:15 ft./can reach anything (line of sight unnecessary)
Special Attacks: outwitting Kharia, frightful presence, swallow whole
Special Qualities: Immune to everything. Oh, he's so special!
Saves: Fort +1,000,000, Ref +100,00,00, Will -1
Abilities: Str STRONG! Dex FAST! Con HEALTHY! Int 2, Wis 1, Cha SEXY!
Skills:Diplomacy +356, Intimidate +358, Knowledge (witty comebacks) -3, Listen -4
Feats:All of them
Environment:Wizard's Boards
Organization: Usually in groups of 3, there's always 2 hidden ones! SpooOOooky!
Challenge Rating: Total party kill
Advancement: You can't improve perfection!
Alignment: Always chaotic stupid
Level Adjustment: -

Legends tells of a great being called EIDROG!!! FEAR AND RESPECT HIM!!! MWA HA HA HA HAWR!

PS: To my dear friends, please feel free to use this monster in any of your D&D adventures.
Love: Gord
#231

zombiegleemax

Sep 21, 2004 14:44:14
ooc it’s been awhile since I have had my Char on the boards.
So please don’t take anything he says the wrong way.
Speaking of that Khaira and Eidrog, I shall gladly teach you some manners on not slandering a fellow wizards name like Agudo, by daring to compare yourself to him.
But if you’re really are Agudo!
Then you have shamed the good name of all wizards, with your monkey posts, and I shall be glad; to pop into your own games, and add my sharp wit to insult you !
{Please add cackling laugh}
;)



NAME: Edwin Odesseiron of Thay.

Class: Conjurer

Alignment: Lawful Evil.

HP: 62

STR: 10

DEX: 12

CON: 16

AC: 9

INT 18

WIS:
10

CHA: 11

Possessions

Staff of Snake Bite, {25% chance of poisoning the target.}
Red robe. {75% fire resistant.}
Boots of Grounding {30% electrical resistance.}
Ring of Invisibility. {One charge per day.}
Potion pack. {2 Potion of Speed, 3 Oil of Fiery Burning, 1 Potion of Poison Antidote.}
Belt of Arrow Shield, {1 magical shield per day, lasts 5 minutes}
Head Band, {Memories 4 extra spells per day}
Bracers of Shock, {Target of the attack, will be given 10 points of electrical damage}
Gem bag {Holds five Star Sapphires}
Green leather coin pouch. {70 silver coins}
Backpack {Food, drink, bedroll, other mundane stuff}

Background

If you ever wanted to meet a egotistical, crude, rude wizard. Then Edwin Odesseiron of Thay. Is your guy He sees himself above everyone that he sees. In his opinion the world should be ruled by wizards.{He being at the top of course!}
Not surprisingly, he doesn’t have many friends, and seems to always be on the run.
From who or what?
Depends on whom he insulted that day.

QUOTE- Bahh why can’t the Dwarfs just do as I say?
Maybe if I throw the baboons a banana, they will snap to it.
#232

zombiegleemax

Sep 25, 2004 7:01:32
I can't just wait to see what will happen when Myranthor will cast "dominate monster" or "translocation trick" on Eidrog...
#233

zombiegleemax

Sep 27, 2004 17:02:39
Name Heian Galanodel
Class (level) Druid of 28th level
Race Moon Elf
Alignment Neutral Good
Deities Artemis
Size M
Age 165
Gender M
Height 5'2
Weight 93 pounds
Eyes Hazel
Hair White
Skin Dark

Statistics
Strength 17+3
Dexterity 19+6
Constitution 15+6
Intelligence 16+3
Wisdom 16+3
Charisma 14+2

HP 224
AC 19

Speed 40ft
Initiative 6

Saves
Fortitude 19+19
Reflex 15+9+6

Will

Base Attack Bonus
Melee
Ranged

Attacks
Oath Bow
attack bonus 26+4
Damage 128+2
Critical X3
Range 110 ft.

Claw,bite,ect
attack bonus 26
Damage 158
Critical X2

Skills(Including all modifers and rank)
Concentratrion +26
Craft(bow making) +32
Diplomacy +30
Handle Animal +32
Heal +34
Hide +20
Knowledge(nature) +34
Listen +36
Proffesion(Hunter) +34
Ride
Speel Craft +32
Spot +38
Survival +36
Swim +32

Feats
Natural Spell
Point blank shot
Far shot
Precise shot
Rapid shot
Many shot
Animal Affinity
Eschew materials

Class and Racial Abilities
Animal Companion
Nature scense, wild empathy
Woodland stride
Trackless step
Resist natures
lure
Wild shape (1/day)
Wild shape (2/day)
Wild shape (3/day)
Wild shape (large)
Venom immunity
Wild shape (4/day)
Wild shape (tiny)
Wild shape (plant)
A thousand faces
Wild shape (5/day)
Timeless body
Wild shape (huge)
Wild shape
Elemental (1/day)
Wild shape (6/day)
Elemental (2/day)

Equipment
Boots of striding and springing +1
Robe of blending +1
Amulet of mighty fists
Belt of dwarven kind
Bracers of archer, greater +1
oath bow +3

Spells
0- Know direction, Mending, Cure minor wound, Light, Read magic, Create water, Detect Poison
1- Speak with animals, Entangle, Detect animals or plants, Endure elements, Obscurring mist, Longstride, Pass without trace, Jump
2- Barkskin, Warp wood, Animal messanger, Reduke animal, Gust of wind, Spider climb, Wood shape
3- Neutalize poison, Dominate animal, Wind wall, Water breathing, Plant growth, Spike growth, Remove disease
4- Rusting grasp, Control water, Air walk, Scrying, Dispel Magic, Blight freedom of movement,
5- Animal growth, Wall of thorns, Awaken, Commune with nature, Stone skin, Tree stride
6- Livoak, Ironwood, Transport via plants, Repel wood, Move earth, Find the path
7- Heal, Animate palnts, true seeing, Summon natures ally VII, Windwalk, control weather
8- Whirlwind, Animal shapes, Summon natures ally VIII, Word of Recall
9- Shape change, Forseight, Summons natures ally IX, Regenerate, Shambler, Antipathy

Languages
Elvin
Drudic
Sylvan
Common
Hafling
Gnome
Dwarven

Character Bio
Inn progress

ooc( Just finished on my new character. Please tell me what you think, critisizim appreciated! Druid coming to a thread near you!)ooc
#234

zombiegleemax

Sep 27, 2004 22:51:47
Hay so far so good Piper

Cant wait to see the big finsh :D
#235

Eidrog

Sep 28, 2004 4:58:47
Hello Piper's Youth! - good character!

Hmmm. . . A druid. . . I know lots about fighters, rogues and barbarians. . . but I'm stupid when it comes to anything that even resembles a spell caster!

All the same! Let's see what I can figure out! . .


Name: Heian Galanodel
Class: Druid (28)
Race: Moon Elf (Well done! I didn't even specify Moon Elf when I made my Elven character!)
Alignment: Neutral Good
Deity: Artemis
Age: 165 (That's about 33 years old in human years! )
Gender: Male
Height: 5' 2" (Good Elven height! - Not one of those ridiculous 7' tall Elves. 5' is about average height.)
Weight: 93 lbs. (A bit thin, which may fit the character. Typical Elven weight is 95 - 135 lbs)
Eyes: Hazel
Hair: White
Skin: Dark (Most Moon Elves have pale skin, but it makes sense for a druid to be tanned.)

Statistics
Question: I see you have each one of the abilities' value. (ie: Strength is 17) and then a "+" next to it. Does this "+" refer to a bonus to the ability score offered by equipment the character is wearing? (such as gauntlets of ogre power +3) or does it refer to the bonus modifier applied to d20 rolls? In D&D almost everything is determined with the roll of a 20 sided dice (d20). An ability's score, determines what sort of bonus modifier you get to your d20 rolls. And a score of 17 just happens to grant a +3 bonus modifier!

For example, say you wanted to break a wooden down door and it's break DC (difficulty class) is 15. With a strength of 17 you would have to roll at least a 12 on a d20. (12 + 3 = 15)

The higher your ability score, the higher the bonus modifier on rolls:

Score - - - - Modifier
12-34 - - - - -5
2-323 - - - - -4
4-523 - - - - -3
6-723 - - - - -2
8-923 - - - - -1
10-11 - - - - +0
12-13 - - - - +1
14-15 - - - - +2
16-17 - - - - +3
18-19 - - - - +4
20-21 - - - - +5
32-33 - - - - +11

So a wimpy person, with a strength score of 1 would have to roll a perfect 20 to break down the same wooden door.
(20 - 5 = 15)

The reason I asked this question is because while a strength of 17 applies a +3 modification bonus like you've written, a dexterity of 19 does not give a +6 bonus. . . As we can see on the above chart, it gives a +4.

For now, I'll evaluate each ability score as it's written.


STR: 17 (Quite strong! Comparable to that of a large shark!)
DEX: 19 (Very Dexterous, greater than that of a lion)
Con: 15 (Literally healthy as a horse! Most elves tend to be frail and have about 8 for constitution.)
INT: 16 (Roughly an I.Q. of 160 - Comparable to a succubus, or beholder.)
WIS: 16 (Very aware of your surroundings - Umm, better score than owl's have - and they're pretty wise!)
CHA: 14 (Either good looking, or quite noticeable presence - Medusa's have charisma's of 14. Average is 10)

These are fairly strong scores for an epic level character without any equipment. . . With equipment on, your top score should be about 30ish or higher. In the case of a druid that score would most likely be wisdom, as that's the score they use for casting spells. . . However, a more battle oriented Druid might focus on strength.


HP: 224
(Above average for that level. Average would be 186. That means on d8's (the druid's hit dice) you'd be rolling about a 6 each level.)
AC: 19 (Armor class is very dependant on a number of different things, particularly equipment - without any armor on your AC would be 14 based on his dexterity. With enchanted equipment it would get much higher. Please note: Druid's cannot wear metal armor, only natural armor like animal hides, and stuff like dragon scale mail.)

AH! that's all the time I have for tonight, I hope what I've said has been some-what interesting (or maybe really boring!) - I'll finish my analysis tomorrow if I can!

Eidrog
#236

khaira

Sep 28, 2004 17:17:30
Hey!
Where's the expert-Eidrog analysis on my Battle-cleric of Tyr?? Huh? HUH! I am so burdened with deepening sorrow that I may just have to cry!
I know...my character must be too deep for you. Like a well. Deep subject. Yup, that must be it. I feel much better now.
#237

Eidrog

Sep 29, 2004 5:06:01
Kharia! You know I read your Cleric to the very most bestest of my ability! And then you made fun of me. . . and then I called you Agudo. . . and then you told me why you weren't Agudo. . . and then I still called you Agudo. . . and then you called me a mean name. . . and then I retaliated with the coupe de grace of all witty come backs. . . and then you inquired who is Agudo? . . and then at the peak of my diabolical scheme I exclaimed ME! . . and then you turned it all around on me and foiled me evil plans. . . and then I swore revenge on you and your little harp. . . and then you ever so eloquently pointed out your harp wasn't so little. . . and then I came back as a giant aberration and RAWR'ed!

I'm quite positive that's been my most extensive character analysis to date!

Oh. . . you don't think so? Well, I'll rummage around your character too one day. But I must warn you, clerics are divine spell casters like druids - and I'm so stupid when it comes to those spell-caster-type characters! (Chris is actually very good with clerics, I think he has 3-4 of em!)

Back to my commentary on Heian Galanodel! Piper Youth's level 28 Moon Elf Druid!


Speed: 40ft.
(Regular speed is 30 ft., however, with a pair of Boots of Striding and Springing land speed does indeed go up to 40 ft! - assuming the character has nothing heavier than light armor on.)

Initiative: 6
(because a Dex of 19 gives a +4 modifier, initiative should also be "4.")

Saves
Question: You've displayed Heian's saves a little differently than I'm used to reading. . . However, knowing your character level and your ability scores, I should be able to calculate what each saving score should be.

Character's improve their saves as they level up. More often than not, each class has saving throws that progress quickly, and saving throws that take longer to improve. A barbarian, for example, is rather rugged - so it's fortitude save improves quicker than it's reflex save or will save.

A Druid has two strong saves, fortitude and will, it's reflex however, progresses a bit slower.

On top of level progression, saving throws are also modified by certain ability scores. Fortitude is modified by Constitution, Reflex is modified by Dexterity, and Will is modified by Wisdom.

So, without further ado, lets figure out these saving throws!


Fortitude: 19+19
(By level 28, a druid gains +16 to fort saves, add another +2 from constitution and you have: 18
Also note: With your Belt of Dwarvenkind you gain +2 to Con as well as +2 fort save against poison. So if your listed constitution score doesn't include gear that would raise your constitution to 17 meaning you have a fortitude saving throw of 19, and 21 against poisons. Basically, you're practically immune to every poison in the Dungeon Master's Guide except for the 2 most potent, dragon bile and purple worm poison. . . and even then Heian has a very low risk of being effected.)

Reflex: 15+9+6
(By level 28, a druid gains +10 to reflex saves, add another +4 from dexterity and you have: 14
This is enough to easily evade most mundane mechanical traps, but advance mechanical traps or magical traps could still posses a threat.)

Will:
(By level 28, a druid gains +16 to will saves, add another +3 from will and you have: 19
While lesser mages will have their mind effecting, etc. spells instantly fail, higher level mages still posses a fairly good chance of success, it's not an indomitable will. . . but it is still a tough one to crack!)


Base Attack Bonus
Like saves, a character's base attack bonus (BAB) improves as it levels and is modified by ability scores. Fighter's have high BAB's while wizard's have low BAB's. Druids, being something in between a fighter and a wizard, have a BAB that fits somewhere in the middle.

Melee:
(By level 28 druid's have a BAB of +19/+14/+9 - that means three attacks, each attack having less likely a chance to hit than the one before. Melee attacks are modified by strength, +3 in the case of Heian. This means Heian's melee attack is: +22 /+17/+12.)

Ranged:
(Ranged attacks are modified by dexterity, that's +4, making Heian's ranged attack:+23 /+18/+13).)

Of course, enchanted equipment would also improve these attack scores!


Attacks
Oath Bow (The Oathbow! A good choice! Swift defeat to my enemies!)
Attack Bonus: 26+4 (Should be: +25/+20/+15, the Oathbow is a +2 composite longbow, that is, unless you swear to kill someone with it, then it turns into a +5 composite longbow against that one target you've sworn to slay with it. Swift death to those who have wronged me!)
Damage: 128+2 (Yikes! That would kill a young red dragon in one blow! - Unfortunately, that's not the right damage, it should be 1d8+4. The "1d8" is the composite longbow's damage roll. The "+4" comes in two parts. First, the oathbow has a +2 magical bonus to it, which gives it +2 on attack rolls as well as damage rolls. Next, the oathbow is also a mighty bow (+2). This means you can transfer +2 of your strength modifier to the damage roll.
Unless a bow is a mighty one, strength is never added to damage with bows.
This would make your damage: 5-12 regularly, or 8-15 against a sworn enemy.
No, it's not great damage, but bows are difficult to get high damage with, the important thing with this being ISRP is that it's an Oathbow! :D which gets you tons of style points in my book!! Furthermore, I believe most druids excel at attacking with either spells or their wildshape over weapons.)

Critical: X3 (Yup! It stings to suffer a critical hit from an arrow! A-ha! Take that!)
Range: 110 ft. (Ah ha ha! In this case you can hide, but you can't run!)

Claw, Bite, Ect
Attack Bonus: 26 (This really depends on a lot of things, such as your character's current form, whether it be Elf or Animal, and the strength of his Amulet of Mighty Fists. . . I'll assume Elven form and with a +5 Amulet of Mighty Fists! That would make the attack bonus: +27/+22/+17)
Damage: 158 (Once again much too high! 50 damage is enough to make a creature roll a fortitude save against instantly dying from massive damage - so you can well imagine how powerful 158 damage is! Damage in Elven form would only be 1d6+8. . . That's why you'd want to wildshape into a Legendary Dire Tiger Monstrosity or something!)
Critical: X2

Ah! And once again I've run out of time! Looks like I'll need to finish this up in one last installment. Although I'm diving into D&D rules, and getting really analytical about how things would work, the honest truth in ISRP is that none of this really matters! :D You're character is what you want it to be. Hee hee hee, however - being the D&D nut that I am, I do like breaking everything down. . . Still, I think in my last installment I'll cut it out with all the rule stuffs and focus more on what's important! least I bore everyone to death!

Overall, this is a good character! - and the best part is still yet to come, that of course being his backstory! :D

Eidrog
#238

zombiegleemax

Sep 29, 2004 16:47:16
Thanks for the expert analysis Eidrog! I'm looking forward to your closing on my character, I'm making the changes as I type now. I'm still fairly new to D&D and I think it's a great game. Lot's of calculating though I don't mind. I'm almost done with the character background, I'm having some of my friends help me with that. Shortly I will have everything right, and post again thanks to you. I forgot to mention that my character wears Wild Armor, making his Armor class now 17. Yes, I know that druids can't wear any kind of metal armor or chain male, that goes against their code. That's why I have chosen the Wild Armor to give him a little boost.

Sorry about all the mistakes, I tried to calculate everything accordingly to the book, but like I said I'm still fairly new to the game. That's why I have people like you to help me out and get better. Besides that, I'm thinking about making a forest campaign. The next week or so will decide if I go through with it. So if anyone is interested any has any suggestions please contact me. Remember I am very open minded so don't be shy.
#239

poisonblade

Sep 30, 2004 14:57:45
Hey!
Where's the expert-Eidrog analysis on my Battle-cleric of Tyr?? Huh? HUH! I am so burdened with deepening sorrow that I may just have to cry!


Ummmm. . .Will a shoddy-PoisonBlade Analysis suffice for your Battle-Cleric?

Name: Respen Braegen
Class: (Level) Battle-Cleric of Tyr 5th Level
Race: Moon Elf
Alignment: Lawful Good
Deity: Tyr, the Maimed Lord
Age: 143 (About 28 by Human Years.)
Gender: Male
Height: 5' 3"
Weight: 147 lbs. (A bit heavy for an elf, but then again, he seems quite strong.)
Eyes: Sky Blue
Hair: Light Brown
Skin: Pale

Statistics

STR 16 (+3) (Like Heian, his strength is similar to that of a shark's!)
DEX 15 (+2) (Very nimble, just slightly less agile than a lion.)
CON 12 (+1) (Quite healthy. In as good of shape as a Nymph.)
INT 15 (+2) (With an I.Q. of approximately 150, he's very intlegent!)
WIS 16 (+3) (Very aware of what's around him. Wiser than an owl.)
CHA 15 (+2) (Has a strong sense of character, similar to that of a Medusa.)

HP: 45 (Wow! Ummm. . .as a level 5 Cleric, you would have to roll perfect scores of 8 on a d8 to accumulate that many hit points! )

AC: 19 ( Lets see here, AC=10+(Armor Bonus)+(Shield Bonus)+(Dex Modifier). So, to have an AC of 19, you'd have: 19=10+[Chainmail/Brestplate (5)]+[Heavy Wooden/Steel Shield (2)] +2

Hee hee, I see you're very smart when it comes to picking out your armor. You picked highest defence suit of armor that still allowed you to keep you dexterity modifier at +2! Good job!)


Speed: 30 (20 with armor)
Initiative: +6 (Dex +2, Improved Initiative)

Saves (AAAAAHHH! All this information is corect. Nothing to fix here. Then again, I don't think I've had to fix anything so far!)

Fortitude: 5
Reflex: 3
Will: 7

Base Attack Bonus

Melee: +6
Ranged: +5

Attacks

Composite Long Bow
Attack Bonus: +5
Damage: 1d8+3 (A-HA!!! About time you made an error! Unlike weapons used in hand-to-hand combat (IE: Swords and Maces), normal ranged weapons (such as bows, slings, etc.) never let you add your strength bonus to damage rolls. Therefor, your damage should be changed to 1d8.

However, if the tension of your bow string is properly modified, you can create a special bow known as a "Might Bow." Mighty Bows come in a variety of different sizes and strengths. The higher the bow's strength, the greater the bow string's tension will be, and thus, the stronger your character will have to be in order to properly use it. The following is a price chart for various Mighty Bows.

Mighty Composite Shortbow
..(+1 Str Bonus).......................150gp
..(+2 Str Bonus).......................225gp

Mighty Composite Longbow
..(+1 Str Bonus).......................200gp
..(+2 Str Bonus).......................300gp
..(+3 Str Bonus).......................400gp
..(+4 Str Bonus).......................500gp

So, with a Strength score of 16, your character would benefit the most from a Mighty Composite Longbow +3. If he bought this bow, then his damage roll would be 1d8+3.)

Critical: x3
Range: 110

Masterwork Long Sword
Attack Bonus: +6
Damage: 1d8+3
Critical 19-20/x3 (A longsword's critical damage is only x2 I'm afraid. ;))

Skills ( EEP! I hate breaking down skills! It just takes so darn long. Oh well, here we go. *Pulls out a calculator and starts doing some number crunching*)

Concentration 7
Diplomacy 9
Knowledge Religion 8
Knowledge The Planes 5
Listen 5
Search 4
Spot 5
Spellcraft 4

To be continued. . .
#240

zombiegleemax

Sep 30, 2004 18:09:37
Ummmm. . .Will a shoddy-PoisonBlade Analysis suffice for your Battle-Cleric?

Woot!

Weight: 147 lbs. (A bit heavy for an elf, but then again, he seems quite strong.)
You betchie he's strong...he is a battle-cleric of Tyr after all!
He might make his way into the School of Agudo or some tavern on the MotP. I have way too many characters and character concepts...

Statistics

STR 16 (+3) (Like Heian, his strength is similar to that of a shark's!)
DEX 15 (+2) (Very nimble, just slightly less agile than a lion.)
CON 12 (+1) (Quite healthy. In as good of shape as a Nymph.)
INT 15 (+2) (With an I.Q. of approximately 150, he's very intlegent!)
WIS 16 (+3) (Very aware of what's around him. Wiser than an owl.)
CHA 15 (+2) (Has a strong sense of character, similar to that of a Medusa.)

I rolled surprisingly, exceptionally well on my character. Of course, I had to roll my stats three times. Ask anyone...my dice are cursed. The first set of rolls, even after re-rolling 1's AND the lowest, my highest score was an 8. The second roll, I believe, the highest was 9 or 10, or something like that. This was my third set.

HP: 45 (Wow! Ummm. . .as a level 5 Cleric, you would have to roll perfect scores of 8 on a d8 to accumulate that many hit points! )

Oops! I forgot..I wrote Level 5, but he's actually level 6. Erp...and, for some reason (must've been one of my late nights or something), I wrote 45, but it's actually 38. heh.

AC: 19 ( Lets see here, AC=10+(Armor Bonus)+(Shield Bonus)+(Dex Modifier). So, to have an AC of 19, you'd have: 19=10+[Chainmail/Brestplate (5)]+[Heavy Wooden/Steel Shield (2)] +2

Hee hee, I see you're very smart when it comes to picking out your armor. You picked highest defence suit of armor that still allowed you to keep you dexterity modifier at +2! Good job!)


Thank you.

Speed: 30 (20 with armor)
Initiative: +6 (Dex +2, Improved Initiative)

Saves (AAAAAHHH! All this information is corect. Nothing to fix here. Then again, I don't think I've had to fix anything so far!)

HAH!

Fortitude: 5
Reflex: 3
Will: 7

Base Attack Bonus

Melee: +6
Ranged: +5

Attacks

Composite Long Bow
Attack Bonus: +5
Damage: 1d8+3 (A-HA!!! About time you made an error! Unlike weapons used in hand-to-hand combat (IE: Swords and Maces), normal ranged weapons (such as bows, slings, etc.) never let you add your strength bonus to damage rolls. Therefor, your damage should be changed to 1d8.

However, if the tension of your bow string is properly modified, you can create a special bow known as a "Might Bow." Mighty Bows come in a variety of different sizes and strengths. The higher the bow's strength, the greater the bow string's tension will be, and thus, the stronger your character will have to be in order to properly use it. The following is a price chart for various Mighty Bows.

Mighty Composite Shortbow
..(+1 Str Bonus).......................150gp
..(+2 Str Bonus).......................225gp

Mighty Composite Longbow
..(+1 Str Bonus).......................200gp
..(+2 Str Bonus).......................300gp
..(+3 Str Bonus).......................400gp
..(+4 Str Bonus).......................500gp

So, with a Strength score of 16, your character would benefit the most from a Mighty Composite Longbow +3. If he bought this bow, then his damage roll would be 1d8+3.)

That *is* what he did. I will change that on the sheet.
Critical: x3
Range: 110

Masterwork Long Sword
Attack Bonus: +6
Damage: 1d8+3
Critical 19-20/x3 (A longsword's critical damage is only x2 I'm afraid. ;))

I'm the fool!

Skills ( EEP! I hate breaking down skills! It just takes so darn long. Oh well, here we go. *Pulls out a calculator and starts doing some number crunching*)

Concentration 7
Diplomacy 9
Knowledge Religion 8
Knowledge The Planes 5
Listen 5
Search 4
Spot 5
Spellcraft 4

UNDER CONSTRUCTION
[/COLOR]
Keep in mind that, on the skills I have listed, they are the totals. I will include ranks, ability, and misc. mod's on my sheet, as well.
#241

poisonblade

Sep 30, 2004 20:52:02
Hey! I wasn't finished!

Oh well, thank you very much for the feed back on my character Analysis so far. I was about to figure out your skills when Gord came back home and dragged me out to town to do some Halloween shopping! YAY! Just one more month to go!

Well, I just went over all of your skills, and they are indeed all done correctly. So I'll just skip ahead to your character's Feats!


Feats

Weapon Focus (Long Sword) - Free for War Domain
Improved Initiative
Endurance (All of this is correct. Darn it! Make more mistakes Kharia! lol. I want something to correct!)

Class and Racial Abilities

Elven
Immunity to magical sleep-like effects
+2 Save vs. Enchantment
+2 Listen, Search, and Spot (Hee hee, you're just missing a few:
Low Light Vision
Secret Door Awareness
Portal Sensitive.)


Clerical
Turn Undead
War Domain-Recieve Weapon Focus in the deity's favored weapon for free.
Retribution Domain-Once per day, against someone who has caused damage to you, you may make a vengeance strike. If the attack hits, it causes max damage. (Missing a few special abilities here too:
Aura of Lawful Good
Can cast up to 3rd level spells (But none with the evil or chaotic descriptor)
Can spontaneously cast Cure Spells)


Languages

Elven
Common
Chondothan
Illuskan
Sylvan
Orc

Hooray! And that ends the Character Analysis! Good character Kharia, just a few very minor problems that all appeared to be nothing more than simple mistakes. I look forward to seeing his in a tavern or Map of the Plains campaign! He looks like he’d be an interesting character to interact with.

PoisonBlade
#242

khaira

Sep 30, 2004 21:52:57
...but just for your personal pleasure, I will post a perfectly screwed up character sheet for you soon. ;)

The reason I didn't put all of that other "stuff'' on my class/racial abilities is that a) I've played so many elven characters that I have all of that memorized by now and b)I didn't see the purpose of putting the rest of the items. It's just common sense.

Of course, I'm reminded that Khaira's character sheet was all screwed up when I first posted it but...that doesn't count!

All of my character have interesting quirks that make them unique. What's the fun in having a sterotypical character?

Faeryl Zolond, the Female Drow Cleric of Elistraee who can only speak in rhyme
Mazithra Amakiir, the Githerzai hailing from Limbo, the Ever-Changing Chaotic Plane, who acts with a sense of orderly honor
You can't forget Khaira, who is very screwed up! :D
Magnus Valandiel, the Lich Wizard who yearns to be accepted...

the list goes on 'n on 'n on...
#243

khaira

Oct 11, 2004 13:27:30
Name Dante Ambrose
Class (Level) Sorcerer (1)
Race Moon Elf
Alignment Chaotic Neutral
Deities

Statistics
Strength 12 +1
Dexterity 14 +2
Constitution 14 +2
Intelligence 16 +3
Wisdom 13 +1
Charisma 16 +3

Fortitude +2 HP:6 Speed of 30
Reflex +2 AC: 12
Will +3 Initiative +2

Base Attack Bonus
Melee
+1 (BAB +0 + Str modifier +1
Ranged
+2 (BAB +0 + Dex. modifier +2

Weapons and Armor
Ranged
Heavy Crossbow, 1d10 dmg, 19-20 x2, 120 ft. range, 8 lbs, Attack Bonus +2
Melee
Quarterstaff, 1d6/1d6 dmg, Critical x2, 4 lbs, Attack Bonus +1

Skills
Bluff 7
Concentration 6
Knowledge Arcana 7
Listen 3
Search 3
Sense Motive (cross-class) 5
Spot 3
Spellcraft 5

Possessions
Ring of Invisibility
3 Potions of Cure Light Wounds
Wand of Melf's Acid Arrow

Feats

Class and Racial Abilities
Elven
Immunity to magical sleep-like effects
+2 Save vs. Enchantment
+2 Listen, Search, and Spot
Sorcerer
Spell-casting
Summon familiar

Languages


Background
In Dante's childhood, in the land of Thay, he often found solace by himself, and became interested in the mysterious recesses of the mind. It was there he discovered an innate power to manipulate varied energies to his bidding. Other children his age often disdained Dante for his claims that he was better than them...the claim that one is the reincarnated form of a dead God often tends to cause those around one to become wary.
One day, Dante was assaulted by a group of his peers who had grown all too weary of Dante's boastful (or were they?) claims, and proceeded to beat Dante to a bloody pulp. Oddly enough, as circumstance would allow it, an odd, unidentifiable energy erupted from the youth, throwing the peers back. A Red Wizard passing by noted this power and since a mere boy surely could not practice the intricate, intelligent Art of Magic, he must be tainted by the whims of sorcery. Thinking that he could, perhaps, through the young lad, seek a cure for this disease, the Red Wizard captured the boy.
What ensued were a series of experimental tests throughout the boy's childhood. Gradually, his memory was erased, all for bits and pieces of certain memories...and memories of excruciating torture and pain. During one such experiment, a devious spell tore the skin off the right side of his face, revealing the bones and plush tissue underneath skin. DUring another such experiment, the left side of his face was turned into stone.
During one final experiment including multiple Red Wizards, the boy (now nearly a man) felt that inexplicable surge of power within him. He also felt something else...something he couldn't place his finger on ... a voice? Dante threw out that surge of energy, creating an ensuing fireball throughout the room as well as the Red Wizards. Unfortunately, he was also knocked unconcious.
When Dante woke again, he was in a strange land. All that he could recall was his name and varied images of the "Red Bastards", as you called them, and vowed to hunt them down...

Personality


OOC Note: I will finish the character soon enough...this is good for today.
#244

zombiegleemax

Oct 14, 2004 11:53:00
Khaira

Name Dante Ambrose
Class (Level) Sorcerer (1)
Race Moon Elf
Alignment Chaotic Neutral
Deities

Statistics
Strength 12 +1
Dexterity 14 +2
Constitution 14 +2
Intelligence 16 +3
Wisdom 13 +1
Charisma 16 +3

My Lady Bardess of mischievous actions. Your last character was work to be admired!
Yet I should point out that a level 1 “sorcerer”, would be better served with a lower “intelligent” number.
Do to his power coming from his “charisma” level. (Bigger the better)
Unlike a “wizard” who needs a high “intelligent” rating, so that she may memories spells.
As far as the + 1 or + 2 numbers next to your low level character.
I would recommend taking away them.
Why?
He is a young guy/low level, and normally wouldn’t have a lot of magical enhancements.
With the exception of natural racial abilities.
Most elves have a higher than normal dexterity.
But an elf with a 14 + 3 constitution at a level 1 sorcerer wouldn’t.
I would say 9 is more normal.
Unless someone dumped on him, a bunch of valuable magical rings and belts that would cause such things.
I do like the personalities of your characters though!
For each should have something different about them.
Not just a one-dimensional person.

From the one the only
Good Knight!
#245

khaira

Oct 14, 2004 23:31:06
Thanks for the advice, Good Knight...but I did think it out. I put one of the 16s in my Charisma since, like you stated, that is an extremely important stat for a Sorcerer character. The other 16 I put in Intelligence because (somebody correct me if I'm wrong) as I feel, the skills are useful for actual gaming, but I feel that they are also useful for fleshing out a character even more. And since sorcerers only get 2+Intx4 at 1st level (and 2+Int at each progressive level), I put the highest Int. score in my Intelligence, so I could have 20 skill points.
Still...I might just swap Intelligence and Dexterity. It is only the difference of one extra skill point, after all.
Again, thanks for the pointers. Someday soon (I hope), I will finish posting that character sheet. Unfortunately, this week I haven't had but a moment to think, let alone do anything else.
#246

zombiegleemax

Oct 20, 2004 18:22:21
Kel-Rin (Legendary Bandit)
Class(level) Rogue (1)
Race - Drow
Alignment-C.E.

Statistics
Strength 11 +0
Dexterity 20+5
Constitution 12 +1
Intelligence 16 +3
Wisdom 12 +1
Charisma 20 +5 (ring of Charisma +2)

Fortitude +0 HP:6 Speed of 30
Reflex +1 AC:22 (+5 dex, +2 Stud. Leather, Ring of protection +2)
Will +0 Initiative +5

Base Attack Bonus
Melee
+1 (BAB +0 + Str modifier +1)
Ranged
+5(BAB +0 + Dex. modifier +5

Weapons and Armor
Rapier +2 1d6 Silver Dagger 1d4 Studded Leather+2

Skills
Bluff 7
Hide 7
Move Silently 8
Slieght of hand 5
Escape Artist 3
Listen 8
Search 8
Spot 8
Disable 7

Languages- Elven, Common, Undercommon, Dwarven, Goblinoid, Vampiric.

Mundane Possessions-


Feats
Weapon Focus Rapier

Class and Racial Abilities
Drow
+2 Dexterity
Immunity to magical sleep-like effects
+2 Save vs. Enchantment
+2 Listen, Search, and Spot

Personality- Sneaky.....

Background.

Abandoned as a child, raised by street thieves. Now Living as one. Dreams of being an Assasin one day to rid him-self of those who trouble him.
#247

zombiegleemax

Oct 27, 2004 21:35:55
Evander Sunstrike
Fighter (9)/Ranger (5)/Knight Protector (3)/Harper Scout (1)
Moon Elf
Lawful Good
Mielekki
Blonde hair, blue eyes, 5'4, 115 lbs., 145 years

Statistics
Strength 22 +6
Dexterity 14 +2
Constitution 20 +5
Intelligence 18 +4
Wisdom 20 +5
Charisma 16 +3

Fortitude+16 HP:168 Speed of 30
Reflex +12 AC: 31
Will+16 Initiative +6

Base Attack Bonus +17/+4
Melee +23/+10
Ranged +19/+6

Weapons and Armor
Great Sword of Shock +2 (1d10 Shock Damage on critical hit)
Composite Long Bow of Speed +4 : +23/+9/+9/+7
Celestial Chain Mail +3 (Enables Fly)
Bracers of Armor +4
Boots of Armor +7

Skills
Bluff 10
Climb 12
Concentration 12
Diplomacy 13
Handle Animal 7
Intimidate 9
Jump 11
Knowledge Local (Cormyr) 10
Knowledge Nobility and Royalty 8
Listen 13
Perform (Singing) 10
Ride 17
Search 11
Sense Motive 9
Spot 11
Survival 13
Swim 7

Magical Gear
Ring of Protection +3
Ring of Regeneration
Melf's Acid Arrow Wand (15 Charges)
Belt of Giant Strength
Circlet of Minor Blasting
Cloak of Major Displacement
Helm of Brilliance
Horn of Greater Blasting
Bag of Holding
Robe of Useful Items
Headband of Intellect


Mundane Possessions
Bedroll
Potion Belt (Masterwork)
3 Cure Moderate Wounds Potions
Grappling Hook
50 ft. of silken rope
1 medium-sized tent
3 torches
Explorer's outfit
Healing Kit
(All carried by his heavy war horse)

Feats
Alertness
Iron Will - free
Endurance - free
Power Attack
Cleave
Great Cleave
Mounted Combat
Ride By Attack
Spirited Charge
Improved Sunder
Weapon Focus Great Sword
Saddleback (Forgotten Realms Campaign Setting)
Track - free
Rapid Shot - free
Improved Initiative

Class and Racial Abilities
Moon Elf
Secret Door and Portal Sensitive
+2 Listen, Search, and Spot
Immune to magical sleep
+2 vs. Enchantment
Low-Light Vision
Fighter
Bonus Feats
Weapon/Armor Proficiencies
Ranger
1st Favored Enemy (orcs) +4 to damage as well as: Bluff, Liften, Sense Motive, Spot, Survival
2nd Favored Enemy (Goblin) As above, except +2
Wild Empathy
Rapid Shot, Endurance, Track Feats
Divine Spells
Eagle animal companion
Knight Protector
Defensive Stance +3: 3 points of AC to ally with fewer HD
Shining Beacon: Allies w/in 10 ft. of Evander gain +4 vs. fear effects
Best effort: +1 on any skill check 1/day
Iron Will feat
Supreme Cleave: 5 ft. movement after cleave attempt
Knight Protector Code
Courage and enterprise to the order.
Defense of any mission unto death.
Respect for all peers and equals; courtesy to all lessers.
Combat is glory; battle is the true test of self-worth; war is the flowering of the chivalric ideal.
Personal glory before all in battle.
Death before dishonor.
Harper Scout
Harper Knowledge - This is the same as the Bardic knowledge, and the effects stack
Favored Enemy: Cult of the Dragon
Harper Scout Spells

Spells
1st Level- Change Self, Speak with Animals, Entangle

From the journal of Evander Sunstrike
I was born into a noble family, a long line of proud descendants, borne down by the grace of the Gods. My great-grandfather, the King Alec Sunstrike, built the Kingdom of Kassim, close to Cormyr, from scratch. In a short time, it became a gleaming example of honor and goodness. The kingdom was passed down through to my grandfather, my father and, finally, me. A series of anarchaic struggles broke down the infrastructure of the Golden Kingdom while constant raids from the savage races weakened the outlying area.
When all was lost, I moved my subjects to the land of Cormanthor, where we worked our way into society once again. The Gods, it seemed, have a wicked sense of humor. Soon, the ebon-skinned, bloodthirsty savages known as the Drow overcame Cormanthor. My subjects were slain, and I was once again, on the run.
With nothing but my wits about me, I retreated to the Land of Cormyr, where I lived off the land for some time, until I was discovered by a patrolling group of Purple Knights, whom welcomed me into their midst. I learned varied things from them; honor, chivalry, glory, and I decided to stay in Cormyr for some time, my skills at survival and woodslore being put to use until one fateful day, when I encountered a red-haired damsel in distress. Surrounded by hideous orcish brutes, she looked like she was in dire straits. Charging in, my horse leading, I worked with this fair damsel to scatter the orcs to the four winds, their pitiful, warring souls sent to their unforgiving Lord Gruumsh.
This was Khaira Amastacia, a daredevil and a performer of dazzling variety. We got to talking, and learned of each others' history. She convinced me that their was better work to do than this life of servitude, this life of killing savages day in and day out.
There were people whom could use ones like I, she said. For years upon years, I left Cormyr behind me, and and joined with Khaira Amastacia, the Daring Bardess. For many years, I served as her bodyguard; under my dutiful, watchful eye, no savage brute slipped past my blade. Eventually, however, we were separated once again. We were beset by hordes upon hordes of small, reptilian creatures. Whilst I was protecting Khaira, I was thrown down into a small ravine, where I lost conciousness. When I awoke, Khaira was gone. I could only assume she had gotten away...
Shortly thereafter, upon travellign to a nearby city, I was beset by a horrid perversion of life, a Dracolich. The battle was doomed from the start; I was struck from behind, and as I appeared to be sent into the afterlife, a stranger in a cowl appeared from out of nowhere, his twin blades whirling, twirling, and making quick work of the aberration. When the battle was won, he warned me that I was being hunted. There were those that wished vengeance against me. He offered me protection, but at a price...he desired my employment. I knew not whom this stranger was, but I was, without a doubt, indebted to him for saving my life.
In this manner, I was inducted into the secretive ranks of the Harpers...my first mission, it would appear, is to locate the Lady Khaira Amastacia. She'd been missing for some time. They suggested that I start out at a school by an Archmage named Agudo. This was where she was last seen. I was not to return until I had found her alive and well.
Thus begins another story. I know not how this story shall end, nor if there shall be another beginning. The Gods, it seems, have no reset intended for one such as I.


Description
A muscular elf, muscles bulging even through his clothes, and a greatsword strapped to his back, beside a smooth bow with plentiful arrows, Evander looks a force to be reckoned with. His rugged face reveals a thousand battles won, and his eyes reveal a thousand more to be won. Little cuts, and some big scars, mar his face, and when he speaks, his deep bass voice speaks of plenty of experience and sorrow throughout his long life.
His deep blue eyes seem to suck a person in, drawing them ever so close to the soul and even, perhaps, a bit closer to the world. If a person were to look a bit closer, they would see worlds upon worlds of burdened knowledge and too much passed time. A certain truth is there, a truth that resembles honor; true honor, and chivalrous action through that honor.
#248

zombiegleemax

Nov 02, 2004 4:37:53
im confused>????
#249

zedar_scythemonger_dup

Nov 04, 2004 19:57:39
:::deleted, for personal reasons:::
#250

zombiegleemax

Nov 05, 2004 20:31:11
im confused>????

Confused? Disorianted? then you've come to the right place! Welcome to the Map of the Plains, where anything and everything can happen!

This partiacular thread is where all the wonderfull people playing here can post their latest Character creations. Some people have characters complete with stat sheets and full discriptions, and big backgrounds!


Then there's some like me, that give out a brief discription with a little bit of background and some abilities, but no stats.


Reason for all this you ask? Well so if you do join one of our FABULOUS storys below ((points down at threads under this one)) you do not have to constantly retell anything about your character. The DMs ((People running the game/story)) can just look you up here. Saves time and space this way!
#251

Eidrog

Nov 10, 2004 0:50:53
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/paintkelendar3.jpg)
Skin: Fair

Ability Scores

STR: 18 (+4)
DEX: 16 (+3)
CON: 14 (+2)
INT: 12 (+1)
WIS: 12 (+1)
CHA: 10 (+)

HP: 12
AC: 17 (Touch 13, Flat-Footed 14)

Speed: 20 ft.
Initiative: +3

Saves
Fortitude: 4
[Reflex: 3
Will: 1

Base Attack Bonus: 1
Grapple: 5

Combat Bonuses
Melee: +5
Ranged: +4

Attacks:
Bastard sword (2 handed)
Attack Bonus:+5
Damage: 1d10+6
Critical: 19-20/x2
Range: -
Type: Slashing
Special: Kelendar's sword is an old family heirloom which has been passed down for generations. Although he'd never admit it, Kelendar is dissapointed at it's size, which is a full foot shorter than the swords usually used by his peers. It's told to have special powers, but Kelendar currently seems to lack the discipline to wield those "powers."

Skills:

Concentration: 5
Craft (weaponsmithing): 4
Diplomacy: 2
Intimidate: 4
Ride: 4

Feats:
Power Attack
Cleave

Class & Racial Abilities:

Elf

Immune to magical sleep effects
+2 racial save against enchantments
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/kelendarmini.jpg)
#252

zombiegleemax

Nov 10, 2004 20:36:11
Smack my upside the head and call me confused.

I'm new to the place, and looking around, i got a few questions:

A) Do characters have to be stated out? I own most of the 3.5 DnD books (including all 3 core rulebooks) but I've yet to find a playgroup, so I've never actually stated out a character. I was just wondering if I had to to play here.

B) What rules do you have concering power levels of characters?

C) What rules do you have to prevent God-Modding? (IE - stopping people from one post kills, that kind of stuff.)

D) Does it have to be DnD? If I wanted to play a race I made up myself, or a race that is an interpetation of a race from a video game, or a race from a non WOTC company, could I?

E) Do you have any rules about thread creation at all?

And, F)inally - Did I post this is the right place?

That should be it for now. Thanks in advance, and sorry in advance if I put this in the wrong place.

- Shyunal.
#253

zombiegleemax

Nov 11, 2004 6:32:02
Well Shyunal, let me answer those questions for you:

A) No, your characters do not have to be stated out in order to play here. I have been posting on these boards for some time now, and I have yet to stat anything of mine, so no worries there!

B) The level of your specific character has very little do with how you play him/her/it. As long as you're having a good time without trampeling anyone else in the process you can play basically anything you'd like. Just try to avoid beating your char's with a rip-off stick before sending them into play, eh? ;)

C) If you feel that anyone you're playing with is taking things a bit too far (for instance by doing such things as you just described) you usually give them a piece of your mind by PM (Private Message) If the people involved can't seem to agree with one another, you could always try to report the situation to one of our excellent WizO's who're sure to handle it. A WizOs word is final however, and contacting one about an argument with another player should only be considered as a last resort.

D) As already stated earlier, you could play the role of Skizzy, the overly unbalanced dustmop, if it made you happy - and of course only as long as said characters presence didn't ruin the story for any of the other players.
You do not, under any circumstances, have to limit your universe to that of DnD. Play whatever you like, where ever you like - Star War, Warhammer, L5R, CofC, Real Time, whatever you can think of - we love'em all!

As long as you can make sure you're having your fun without stepping on anybodys toes (at least not too much!) everything should be just spiffing!

E) Thread creation? Well, as long as you (in the role of DM of your own little threads) try to keep your fancy little creations free of such icky things as racism, swearing and... well... other things - everything is nice and dandy. You don't even have to be able to spell correctly!

You could always read the code of conduct (CoC) if you're wondering about anything, or to try a different view of it - ask any of your fellow players - Like me!

F) Did you post this in the right forum? As far as I'm concerned, you couldn't have posted it in a better place.

- Cheers
#254

zombiegleemax

Nov 11, 2004 7:34:56
Thanks, Savael! I look foward to RPing here. :D *gets to work* ;)
#255

zombiegleemax

Nov 12, 2004 9:18:54
Savael
You don't even have to be able to spell correctly!

Agudo ears suddenly start to burn.
He looks around as if someone is talking about him.
#256

zombiegleemax

Nov 13, 2004 18:10:08
male elf Sor20: CR 20; Size M (5 ft., 4 in. tall); HD 20d4+60; hp 118; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +11/+6 melee, or +12/+7 ranged; SV Fort +9, Ref +10, Will +13; AL CG; Str 12, Dex 14, Con 17, Int 15, Wis 12, Cha 22.

Languages Spoken: Common, Elven, Gnome, Orc.

Skill points: Sor 92

Skills and feats: Bluff +22, Concentration +14, Hide +2, Knowledge (Arcana) +24, Knowledge (Religion) +12, Knowledge (The Planes) +5, Listen +3, Move Silently +2, Profession (Miner) +24, Search +4, Spot +3; Combat Casting, Greater Spell Penetration, Leadership, Lightning Reflexes, Spell Penetration, Weapon Finesse.

Possessions: 220,000 gp in gear.

Sorcerer Spells Known (6/8/8/7/7/7/7/6/6/6): 0th -- Arcane Mark, Dancing Lights, Daze, Detect Poison, Mage Hand, Message, Open/Close, Prestidigitation, Ray of Frost. 1st -- Charm Person, Mage Armor, Magic Missile, Shield, True Strike. 2nd -- Acid Arrow, Command Undead, Daze Monster, Invisibility, Web. 3rd -- Explosive Runes, Flame Arrow, Hold Person, Invisibility Sphere. 4th -- Charm Monster, Fear, Greater Invisibility, Mass Reduce Person. 5th -- Blight, Dismissal, Symbol of Pain, Waves of Fatigue. 6th -- Greater Dispel Magic, Mass Bear's Endurance, Repulsion. 7th -- Delayed Blast Fireball, Greater Arcane Sight, Simulacrum. 8th -- Irresistible Dance, Polymorph Any Object, Symbol of Insanity. 9th -- Power Word Kill, Shades, Wish.
#257

zombiegleemax

Nov 13, 2004 18:14:23
i'll post my cohorts soon.
#258

zombiegleemax

Nov 13, 2004 18:16:29
oh, and everyones jaw is no doubt dropping from the charisma score :P
#259

Eidrog

Nov 15, 2004 19:29:26
Lol, hey! Elves are cute!

:OMG!

I dunno though. My Elven character (the one I just posted above) hasn't really been all that charismatic thus far. . . I'm thinking he needs his charisma score dropped a little. . . Bah, or I need to re-approach some aspects about his character.

I know! He must be really cute! His pretty face offsets his not-so-lovely attitude!

Hhmmmm, naw. . . I need to rethink his character a bit. . . Get him a new voice! Yes that's it! Hey, anyone voice act their characters? Ah ha ha! When me and my brother started playing D&D with our friends people hardly ever changed their voice. . . at least not that I was ever aware of. . . now it's done quite often and boy does it make things more interesting! Of course, playing a rowdy drunk Dwarf with a heavy accent all night does tent to leave you with a sore throat the next morning. . .

I'll have to talk to Chris about it. . . Who would be interested in hearing what our characters sound like? (I'll put an end to anyone thinking Kheldar has a squeaky voice due to something that rascally Lucky Leprechaun has said!)

- Eidrog
#260

mazithra-amakiir_dup

Nov 16, 2004 0:11:50
Actually, all elves are not cute...like my Red Wizard-hating sorcerer. I see nothing cute about a dude with a half-stone, half-acid seared face who takes pleasure in burning the eyes out of Red Wizard's faces...
I got into a fight with my DM about this one, because she had this delusional perception that a person couldn't be charismatic if they were that ... well ... freakish.
Of course, there are quite a few ugly people who also happen to be major players in the Forgotten Realms, for instance. I definitely wouldn't select Manshoon, the leader of the Zhentarim as a hot date or Szass Tam, the Red Wizard of Necromancy as my guardian, or have a tea party was Halaster Blackcloak...their some pretty freaky people!
Granted, looks do help, but personality and leadership ability is needed. This is what I think of when I think of Charisma...usually, I don't even think of looks as playing into things.
Just my rambling, bumbling two cents.
#261

Eidrog

Nov 17, 2004 0:49:07
Yes, I agree!

Charisma is much more about "force of presence," than it is of actual attractiveness. You don't need to be pretty to have a high charisma, although having a pretty face can help!

For example, a very shy character usually wouldn't have a high charisma score. I mean, if a character uncomfortably shys away from everyone she meets, she isn't going to be very attractive to others. However, if she has a stunningly beautiful face, then it really doens't matter how shy she is! Her natural attractiveness will bring up her "force of presence," and this will attract people to her. (whether she likes it, or not!)

Of course that's just one example. You don't have to be beautiful to have a high charisma! An old, greying sensei with an aura of forboding power and prestiege about him could have a very high charisma score. People are likely to turn their heads and watch a powerful old fart walk by!

An ugly, rowdy, constantly drunk Dwarf could also have a very high charisma or a very low charisma depending how he was played out and how people often react to his antics.

So no, a high charisma score doesn't nessecarily mean "cute."

And now I'm rambling away like a mad man! Mad men. . . hmmm. . . those people usually have low charisma scores. . . Most folks kinda just turn the other way and pretend they didn't notice em.

- Eidrog
Cha SEXY!
#262

zombiegleemax

Nov 17, 2004 13:21:23
Yes, I agree!

Charisma is much more about "force of presence," than it is of actual attractiveness. You don't need to be pretty to have a high charisma, although having a pretty face can help!

For example, a very shy character usually wouldn't have a high charisma score. I mean, if a character uncomfortably shys away from everyone she meets, she isn't going to be very attractive to others. However, if she has a stunningly beautiful face, then it really doens't matter how shy she is! Her natural attractiveness will bring up her "force of presence," and this will attract people to her. (whether she likes it, or not!)

- Eidrog
Cha SEXY!

*COUGHLeetahCOUGH* :D
#263

mazithra-amakiir_dup

Nov 17, 2004 20:20:51
And to elaborate on more people with high charisma, but who are just butt ugly...well, take a look at Agudo. People drop fortresses on him just to hide his face! Okay, okay, so that was a good for nothing assassin. Eh, Eidrog? :P
Heh heh. Yes, I'm MEAN!
#264

lord_tarran

Nov 17, 2004 21:16:28
Just thought that I would post all my currently running characters.

Christopher: 30 level Cebrecleric (Like cebremancer, but cleric instead) Werecobra. Innkeeper of the Darkhole and Selune's son. General protector of underdark good. Neutral Good

Ryael: 20 level Elocater/Rogue Plains landwyrm. Chosen of Selune, friend of Christopher, and defender of the Darkhole. Neutral Good

Marius: 15 level Water True Mage (homebrew mine) New member of Cap'n Binkle's crew. Chaotic Good

Marius: 20 level Paladin of Tyranny, and General of the Hell Elf army. Lawful Evil

Lucius: Advanced Great Shadow Wyrm. Brother of Christopher, and guardian of an area of 5000 miles around the Darkhole, though he be ineffecient. Lawful Good

Kherule: Advanced Great Red Wyrm, 40th level Sorceror. Hopefully newest teacher at Agudo's school, as well as traveling teacher of half dragons and other untrained or not trained right sorcerors with direct dragon blood. Lawful Neutral, quickly becoming neutral good.
#265

Eidrog

Nov 18, 2004 0:36:39
Now, now, now that good for nothing assassin didn't drop a tower on Agudo. As I recall he [smallcaps][b]smushed[/smallcaps][/b] Agudo between the expanding tower and a tavern wall. :D

Hmm, being crushed with your teeth knocked out of your head. . . That's gotta be at least a -2 circumstance penalty to charisma wouldn't you say?

I say! Characters should take penalties to their charisma when they're grievously wounded. I mean, you don't exactly want to go up to your honey and smooch her on the lips when she's riddled with 50 arrows and slobbering blood everywhere!

And Ruthia. . . I umm. . . wasn't talking about Leetah. . . errmmm. . . It's not like that paragraph used to start with Take Leetah for example until I went back and changed it around. :embarrass

- Eidrog
#266

Eidrog

Nov 18, 2004 1:15:48
Lord Terran! I want to comment on those characters too!

Ermm, but I don't know if I can. . . Heh, when you use a different character class then the standard ones (Figther, Rogues, Cleric, Wizard, etc.) give us a brief description as to what that character class is.

That way we wont look at those classes with completely stunned expressions across our faces and feel completely inadequate.

For example, me, arrogantly wanting to prove my deific knowledge over everything went to [smallcaps]Yahoo![/smallcaps] and did a search on cebremancer. . . to which [smallcaps]Yahoo![/smallcaps] told me:

We didn't find any Web pages matching the following criteria:
  • Containing this query term: Cebrecleric

Suggestions:[indent]- Check your spelling.
- Try more general words.
- Try different words that mean the same thing.
- Try not being an arrogant snot and look up everything you don't know you stupid jerk.[/indent]

Typing in cebremancer gave me the same result. . . at which point I was feeling too offended to try any more searches.

Yikes! I wanted to actually comment on the characters themselves. . . But I have to go!

[smallcaps]to be continued. . .[/smallcaps]
#267

khaira

Nov 18, 2004 20:41:42
Here, Eidrog, you can analyze my character!
I decided to post one of my low-level characters to even out my high-level, super-powered characters....

Eilatan Galanodel
Druid (5)
Moon Elf
Chaotic Neutral
No deity, per se, but Nature
123 years of age, 5'1, 112 lbs, hazel eyes, white hair with tints of icy blue

Statistics
Strength 12 (+1)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 13(+2)
Wisdom 17 (+3)
Charisma 12 (+1)

Fortitude 5 HP: 34 Speed of 30
Reflex 5 AC: 18
Will 7 Initiative +4

Base Attack Bonus +3
Melee +4
Ranged +7

Weapons and Armor
Scimitar
Leather Armor
Ring of Protection +2

Skills
Climb 3
Diplomacy 7
Handle Animal 4
Heal 10
Hide 7
Knowledge (Nature) 11
Listen 7
Move Silently 7
Ride (Horse) 7
Search 7
Spot 9
Survival 10

Magical Gear
Glove of Storing
Bag of Holding
3 Potions of Cure Light Wounds

Mundane Possessions
Bedroll
Potion Belt (Masterwork)
Grappling Hook
50 ft. of silken rope
1 medium-sized tent
Traveller's outfit
Climbing Kit

Feats
Self-Sufficient +2 to Survival and Heal
Dodge +1 AC to opponent

Class and Racial Abilities
Moon Elf
Base Speed of 30 feet
Immune to magical sleep effects and a +2 racial saving throw against enchantment spells or spell-like effects
Low-Light Vision
Weapon Proficiency: Martial for longsword, rapier, lognbow, and shorbow
+2 on Listen, Search, and Spot
Druid
Spontaneous Casting: Can turn any spell into Summon Nature's Ally
Animal Companion (Eagle)
Nature Sense +2 Knowledge (nature) and Survival
Wild Empathy - Improve wild animal's mood by one rank with a successful Diplomacy check
Woodland Stride - Move at normal speed through underbrush.
Trackless step - Does not leave tracks, unless Eilatan wishes
Resist Nature's Lure - +2 vs saves against spell-like abilities vs. fey
Wild Shape: Small/Medium Size, 1/day

Spells
0 Level
Create Water
Detect Magic
Guidance
Resistance
Light
1st Level
Entangle
Cure Light Wounds
Calm Animals
Speak with Animals
2nd Level
Flame Blade
Bull's Strength
Summon Nature's Ally 2
3rd Level
Cure Moderate Wounds
Call Lightning

Description
Eilatan is simply dressed in a brown tunic, a forest green cloak, and tanned hide pants. He wears simple leather armor, unmarked and, for the most part, unmarred. His icy hair seems to contrast his hazel eyes, which reflect a calmness and a wildness akin to that of a wild animal. And yet, hiding behind the primordal wildness, there is a soft, unspoken secretive person.

Background
After Eilatan had trained under the tutelage of another wiser, elder Druid, the secrets of the forests, how to stop and listen to the animals, how to interpret the wind blowing in the trees, and the shaking of the earth, Eilatan was placed under a kind of apprenticeship with his elder. As luck would have it (or perhaps not so lucky luck), there came a time when a Conclave of Druids was meeting together. Surprisingly to Eilatan, his master took him with, though Eilatan had no clue why. He was but an apprentice...why should he have to attend?
And, yet, Eilatan did so with pride. It was there, there at the Conclave of over 150 druids that Eilatan's life changed forever: for better or for worst, he did not know. According to the High Elders, the Druids whom had been doing this for all of their lives (and for, perhaps, some of a previous life as well), the natural world was becoming dangerously threatened. Something was threatening it; something horribly, horrendously un natural threatened it. But what? Calling out to the Gods, all of the Druids there - Eilatan included - entered a deep meditative trance, connecting to the forces of nature that each of them lived, breath, fought, and bled for. The answer was swifter than any had thought.
A brilliant flash of light; they could see nothing for what seemed like eternity. And then, like it had come, the light was gone. In its place, a vision: one elf, standing upon a grassy knoll, his back turned to the group. One fist clenched to his side, holding something very precious and, the other hanging limp at his side. The vision panned around to face the elf and, shockingly, Eilatan saw it was...himself. Himself, holding five stones: black, white, red, blue, and green. Moments later, the dream-like vision faded away to reveal a multi-colored portal...this was what they had waited for, this is what they had come here for...moving through the portal, Eilatan flew through time and space and then...there he was. The grassy knoll, the five stones in his hands, and up, there in the air, a great swirling circle of energy situated above a giant tower.
For ten years, at least...for in this place, there was no keeping time. It was like sand slipping through the fingers, always beyond the grasp, always just beyond the grasp...you could never hold onto it quite long enough.
One day, at long last, Eilatan found an underground tunnel leading...well, he didn't know where. Just as he took a step towards the slope leading downwards, a sharp pain the backside of his head, and a voice...a sinister, malicious voice..."I don't think so..."
Eilatan woke again, but in no foreign land...he was home...and he still had the stones. No! He had come home but...how? And how did he get back? Shaking his head, Eilatan stood up, and began walking. It would be a long journey...
#268

Eidrog

Nov 18, 2004 21:21:01
Christopher
A werecobra! It makes sense that he would be a Lycanthrope and be connected to Selûne. . . After all, she does take on many forms kinda like a Lycanthrope does. . . But it gives raise to the question how did he become a werecobra?

Although possible, it seems very unlikely that he would be born one. And, having no divine rank, that would suggest he's mortal. . . which raises another question, especially due to his heritage, should he be a god?

Hee hee, I'm just poking around to see what answers I get. Playing the son of a goddess is a very bold thing to do. However, this being a very free-form atmosphere, it's perfectly alright! You just have to watch out for "I-art-better-than-thou" syndrome, which from time to time can pop up with those type of characters.

Ryael
Ha! Now that. . . Is a cool name. What's an Elocater? From what I can figure out. . . A psionic rogue that specializes in zipping around. . . am I close?

Heh, I also found out a little more about a Cerebremancer, which was the class Christopher came close to! . . . I gotta catch up with my knowledge on psionic prestige classes. . . whew. . . My only problem with psionics is as a general rule I hate em! Hee hee. . . But that's because I don't ever give 'em a chance. (Rawr, me like barbarians, fighters and rogues! Spells and Psionic Powers are scary!)

However, putting my baseless prejudice aside. . . Lets see. Plains Landswyrm? Sounds like a monster I don't know anything about. . . A dragon that can't fly? A slurmy worm that borrows into the ground? Grrrr. . . I really don't know anything. . . Well his name is darn cool and he's a Chosen of Selûne! So there!

Marius
A devious sounding name if ever there was one! I don't think I could ever trust a guy named Marius. . . I don't know what a True Mage is, but I know who Cap'n Binkie's is! What race is Marius?

Marius
The second Marius! Ah ha! But here's a Marius whose character fits his name! (Well, I think) Paladins of Tyranny rock and that's all I have to say. . . Is he Elven?

Lucius
Hey! This is another cool name! . . Darn. . . Any way, I thought Shadow Dragons were irredeemably evil. . . hmmmm? This Darkhole tavern must be an incredibly important location! (or serve incredibly good booze!!!) There are a lot of high level characters protecting it! Phfft "protecting," lemmie guess. . . free drinks during your shift?
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/beerchug.gif)
Yeah, I thought so. . . A bunch of Epic level drunkards!!! :embarrass Hee hee. . . and just how can a protector be "inefficient?" That sounds like it could be dangerous!!!

Kherule
Red Dragon are cool! Maybe even cooler than Paladins of Tyranny. . . Maybe. . . But they're irredeemably evil too! . . Both these dragons would have been very unpopular in high school! Of course there's nothing wrong with good chromatic Dragons. . . But they have to be careful around zealous paladins!

That's a nice touch that he specifically focuses on sorcerers with direct dragon blood in them. My reason for saying so, and I'm sure Lord Terran knows it, is because sorcerers in D&D are rumored to have their magical power because they're the descendants of Dragons. . . so good touch!

Lawful neutral quickly becoming neutral good? He's going in two different directions! Bah! That's what happens when you leave your chaotic evil brothers and sisters!

Well! I think that's got it! A little more detail about the more exotic classes and races would be nice. After all, it's hard imagining a character that you don't know anything about. There's one thing I notice about these characters' levels too.

Except for Kherule who's a straight sorcerer, none of the other characters have a core class. . . They start out in prestige classes. (Ok, so Ryael appears to have some rogue in him, but how much he has in Rogue and how much he has in Elocater isn't listed.)

That irked my curiosity.

Good characters Lord Terran!

- Eidrog

((And I see Kharia's got a character up now. . . Lets take a look-see!))
#269

lord_tarran

Nov 18, 2004 21:45:53
Eidrog, I don't appreciate you treating me and my characters like unknowing newbs. Chris, Ryael, and Lucius are all characters under my control in my thread The Darkhole Inn. Marius is in ship for hire. Elven General Marius is in City of Floradam. Kherule is a new teacher at Agudo's School. I would really prefer you analyze my characters in context to their threads, not the list I put up so people can keep track of me.

But, on to your questions!

Christopher is the son of his mother and her creation the first werecobra. Being born of divine and mortal blood, Christopher has divine rank zero, plus a massive amount of both psionic and clerical training. Instead of bothering with learning the two separately, immortal Christopher decided to do both at once. Though he threw away the specialties of the two classes (cleric and psion) he gained immense power with actual spell/power castings. His natural telepathy and mental prowess as a Werecobra helped to improve this. Trust me, I end you dealing with enough god moders that my own dip into that pool will never happen.

Ryael, as you said, is essentially a psionic rogue who likes to zip around. He's a plains landwyrm, from the Draconomicon, except his scales are actually jet black, and he's a chosen of Selune (which I need to wrtie up one of these days...)

Marius is a Water True Mage, a class of my own device. To learn more, take a search down at the class boards for the True Mage thread.

The other Marius is a half fiend elf general.

Lucius is also a child of Selune.

Kherule, my newest brainchild, is my favorite. Plus, reds are lawful evil. So making my swiftly tilting to goodness is another of my perfect little bits. Watch around for him. I planning on him having a thread of his own before the year is out.

But Eidrog, thanks for the good comments towards my small army of epicers. I plan on making someone younger, weaker, possibly reviving Rachel, Blair, Tarran, and Connor.

EVERYONE: Watch for the return of the Safe Haven, and for the Veran!
#270

Eidrog

Nov 18, 2004 22:30:52
Eidrog, I don't appreciate you treating me and my characters like unknowing newbs. Chris, Ryael, and Lucius are all characters under my control in my thread The Darkhole Inn. Marius is in ship for hire. Elven General Marius is in City of Floradam. Kherule is a new teacher at Agudo's School. I would really prefer you analyze my characters in context to their threads, not the list I put up so people can keep track of me.

Eep! My most sincere apologies! Although I did carry on very light-heartedly, I had never intended to cause any offense. I'm sorry that I did.

Although I try to read as much of the Map of the Plains as I can, I'm normally so busy running around that I only focus on the campaigns that my characters are in. As a result, I don't know anything about these characters other than what was presented here. Hence why I didn't know very much.

Any way, I wrote what I wrote so you could have someone comment on your characters! At least, I know I don't enjoy it very much when I post a character and it gets no feed back. . . Heh, so actually, I was trying to write for your benefit. . . which is why I'm some-what devastated to have offended you.

So sorry that I did! I'm glad you liked some of what I said.

- Eidrog

By the way, I hope this doesn't appear tacky, but Red Dragons are chaotic evil.
#271

khaira

Nov 18, 2004 22:50:39
Hm? Did I miss something between posts? I saw Tarran posting characters (or at least, names and classes), and then I saw Eidrog commenting on characters, and then Tarran getting upset...erm, I really don't think Eidrog was trying to treat you or your characters like "unknowing newbs".
Pardon me if I sound like a rude, hypocritical person but...Eidrog is kind of our "Offical Character Analyst". At least, I like to think so. He's so smart. Anyway, I'm getting off topic. My point is, if you post a character (or even just classes, races, and a bit of story), your going to get analysis. Eidrog's just, as I see it, trying to figure out more about your characters so that he can *do* a proper analysis.
Just thought I'd point that out. That's my two cents.
#272

Eidrog

Nov 18, 2004 22:57:09
Well, not feeling particularly great about myself after having Lord Tarran leave the boards without posting back. . . Let's see what I can say about Kharia's character sheet.

. . .I'll refrain from my smart-alec comments. . .

*Eidrog drearily picks up Kharia's character sheet and starts going over it*
*Eidrog then previews his post to check on the green font color and notices Kharia's post*

Thanks Kharia! But common sense should have told me not to be so happy-go-lucky with a person who's not completely familiar with me. I can see where he took offence. . . But I'm thankful for the pick-me-up! Thanks!

Does this mean I can be a sardonic jerk again?


Eilatan Galanodel (I like the last name! Which translates to Moonwhisper in common!)
Druid (5)
Moon Elf (Once again someone's being a better person than me and specifying Moon Elf.)
Chaotic Neutral (I believe in 2nd edition D&D, characters with this alignment were technically insane.) :D
No deity, per se, but Nature (Ah, one of those druids. Well, this lets the druid concentrate more on nature!)
123 years of age, (Same as Tyrion! 1-2-3) 5'1, 112 lbs, hazel eyes, white hair with tints of icy blue
(Good colors! Hazel was a nice choice for a druid!)

Statistics
Strength 12 (+1)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 134(+2) (Silly Kharia, an intelligence of 134 gives a mod of +62 )*
Wisdom 17 (+3)
Charisma 12 (+1)

Fortitude 5 HP: 34 Speed of 30
Reflex 5 AC: 18
Will 7 Initiative +4

(What?!? Nothing wrong in this whole block of information? At first I thought the fortitude save was off by one, until I realized that I was looking at how many 0-level spells per day a Druid gets. . . not it's base fortitude save. . .)

Base Attack Bonus +3 (Yup.)
Melee +4 (Yup.)
Ranged +7 (Yup.)

Weapons and Armor
Scimitar (Yup, Druids are allowed to use Scimitars! But they forsake their druidic oaths if they use a net!)
Leather Armor
Ring of Protection +2 (Mmmmm. . . Rings of Protection. . . a good accessory for any adventurer!)

Skills
Climb 3
Diplomacy 7
Handle Animal 4
Heal 10
Hide 7
Knowledge (Nature) 11
Listen 7
Move Silently 7
Ride (Horse) 7
Search 7
Spot 9
Survival 10

Hmmm, I broke down the skills and they look wrong to me. However, breaking down a character's skills is very difficult to do and easy to make mistakes on. . . Lets see, Eilatan should have 48 skill points at level 5.

Level 1: ( 4 + 2*) x 4 = 24
Level 2: 4 + 2* = 6
Level 3: 4 + 2* = 6
Level 4: 4 + 2* = 6
Level 5: 4 + 2* = 6
Total: 48

*+2 Int mod.

Now lets break down the skills.
(C) = Class skill
(cc) = Cross-class skill

(cc)) Climb 3: 4 (cc=2) + 1
(C))) Diplomacy 7: 6 + 1
(C))) Handle Animal 4: 3 + 1
(C))) Heal 10: 5 + 3 + 2
(cc)) Hide 7: 6 (cc=3) + 4
(C))) Knowledge (Nature) 11: 7 + 2 + 2
(C))) Listen 7: 2 + 3 + 2
(cc)) Move Silently 7: 6 (cc=3) + 4
(C))) Ride (Horse) 7: 3 + 4
(cc)) Search 7: 6 (cc=3) + 2 + 2
(C))) Spot 9: 4 + 3 +2
(C))) Survival 10: 3 + 3 + 2 + 2

# = Skill Points
# = Skill rank after cross-class (half the skill points used)
# = Ability modifier
# = Self-Sufficient feat gives + 2 on Survival and Heal checks
# = Druid levels give + 2 on Knowlede (nature) and Survival checks
# = Elves get a +2 racial bonus on Listen, Search, and Spot checks

According to this you've used 55 skill points rather than 48. . . Ummm. . . I might have made a mistake in all of that though. . . Breaking apart a characters skills is difficult work! Just double check your skills and make sure you've got your cross-class skills worked out right.

Whew, lol. . . after all that I'm bushed! . . I'll go into less detail for the rest of this. . . Not that I'm less interested. . . But I'd like to finish this for you tonight.


Magical Gear
Glove of Storing
Bag of Holding
3 Potions of Cure Light Wounds (Infinitely helpful. You can never have too many of those!)

Mundane Possessions
Bedroll
Potion Belt (Masterwork)
Grappling Hook
50 ft. of silken rope
1 medium-sized tent
Traveller's outfit
Climbing Kit (adds +2 on climb checks. Oops! was this factored in for the skills?)

Okay, so if the climbing kit was factored in for the skills that would free up 4 skill points, but that still puts this character 3 skill points over. Mind you, its stupid little things like kits and tools that make it so hard to figure this stuff out. . .

. . .

. . . . . .

. . . . . . *begins crying*

OK! Synergies! I forgot about those. . . AAHHHHH! I hate skills! KILL! DEATH! MAIM! MURDER! MASSACRE!

Pretend everything I said about your skills doesn't exist any more!

. . .

Whew, now I feel a lot better.

Although now I think you're short skill points. . . Hmm. . . maybe I just better leave this skill points thing alone!


Feats
Self-Sufficient +2 to Survival and Heal (good)
Dodge +1 AC to opponent (a simplefied description of the feat, but good! Although it sounds like the opponent gets the +1 to AC) :P

Class and Racial Abilities
Moon Elf
Base Speed of 30 feet
Immune to magical sleep effects and a +2 racial saving throw against enchantment spells or spell-like effects
Low-Light Vision
Weapon Proficiency: Martial for longsword, rapier, lognbow, and shorbow
+2 on Listen, Search, and Spot

Don't forget, Elves have portal sensitivity too! They're entitled to a search check whenever they pass within 5 ft. of a secret door.

Druid
Spontaneous Casting: Can turn any spell into Summon Nature's Ally
Animal Companion (Eagle)
Nature Sense +2 Knowledge (nature) and Survival
Wild Empathy - Improve wild animal's mood by one rank with a successful Diplomacy check
Woodland Stride - Move at normal speed through underbrush.
Trackless step - Does not leave tracks, unless Eilatan wishes
Resist Nature's Lure - +2 vs saves against spell-like abilities vs. fey
Wild Shape: Small/Medium Size, 1/day

Spells
0 Level
Create Water
Detect Magic
Guidance
Resistance
Light
1st Level
Entangle
Cure Light Wounds
Calm Animals
Speak with Animals
2nd Level
Flame Blade
Bull's Strength
Summon Nature's Ally 2
3rd Level
Cure Moderate Wounds
Call Lightning

Will add more tommorrow....blah...tired.

Me too! Great character Kharia! Just a few last comments. . . You didn't specify what gender this character is. Hee hee hee, I can only make assumptions based off the name. . . but even then sometimes Elves have different names then you'd expect them to have. . . well. . . ya know. . . sometimes.

You also didn't list Eilatan's languages.

Common, Elven and Druidic are all a given, But Eilatan gets 2 more bonus languages for having a +2 (+62?) mod to intelligence. What are they?

Good work Kharia!

- Eidrog
#273

zombiegleemax

Nov 19, 2004 13:41:28
Mazithra-Amakiir
And to elaborate on more people with high charisma, but who are just butt ugly...well, take a look at Agudo. People drop fortresses on him just to hide his face! Okay, okay, so that was a good for nothing assassin. Eh, Eidrog?
Heh heh. Yes, I'm MEAN!

Hah! Hahahaha!

Hay wait minute, I think Gordon should come defend Agudo HANDSOME face.
After all he is the one who drew Agudo!


IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongagudo.gif)
Artwork copyright © 2003, Gordon R. Quigley


Eidrog
Now, now, now that good for nothing assassin didn't drop a tower on Agudo. As I recall he SMUSHED Agudo between the expanding tower and a tavern wall.

Hmm, being crushed with your teeth knocked out of your head. . . That's gotta be at least a -2 circumstance penalty to charisma wouldn't you say

?

Speaking off…..Agudo wants his front teeth back….and I will get them


Eidrog
Well, not feeling particularly great about myself after having Lord Tarran leave the boards without posting back. . . Let's see what I can say about Kharia's character sheet.

. . .I'll refrain from my smart-alec comments. . .

I wouldn’t worry about it!
Lord Tarran seem to see the Light …as it would be…. by the end of his post.
And could see your comments were in good helpful fun.

Besides I just had Lady Hoot highbrow one of Lord Tarran Chars; at the Agudo School and Light and Magic.
That particular Char said Elminster was a Sorcerer.
Hoot pointed out in a longwinded post (That I am famous for)
That the legendary EL is a Wizard!

Yet Lord Tarran’s Char had a great comeback and calmly Free Formed it
and said that was before his Char showed Elminster his hidden Sorcerer power.

That’s was great comeback post by Lord Tarran and that’s how I play it at the Agudo school….Free Form….No Rule Mongers
or EGO LORDS as I call it.

In any case love the Chars being posted keep up the good work
#274

lord_tarran

Nov 19, 2004 18:05:18
I'm sorry Eidrog. I didn't mean to get you upset! It was late when I posted, and I was a little sleep deprived. Also, reds are chaotic evil, you're right. I, again, was just fried. I got off the boards without responding because I needed sleep, so don't worry about it.

Also, , Agudo, in the Faerun corebooks, Elminster has either 2 or three levels of sorc.

K everyone?

Tarran

Oh, and Eidrog, why not join one of my threads. I'll be starting an adventure very soon with my character Tarran of Moonsong, and include all my oldies. So here they are:

Connor Dragonborn: 25 level sorceror, 5th level paladin, soon to be sacred warder of Bahamut to better improve his inn. Connor is the innkeeper, and semiretired Bahamutian Sorceror, of the Safe Haven Inn. Safe Haven's immense wards are maintained by Connor, and through his half shadow dragon nature, his mother Nera. His grandfather, Tzarbiel, is a evil great gold wyrm. LG

Rachel Dragonborn: 5th level Sorceror, 5th level Paladin. Daughter of Connor, and inheritor of Tzarbiel's divinity that he stole from Tiamat. Barmaid. LG

Blair Tarrankin: 25 level druid Pack daughter of Tarran, and a Veran Werewolf. Being a part of the first and most powerful blood line, Blair is guardian to the packs in her father's territories. NG

Tarran of Moonsong: 50th level druid and True Veran Chosen. The rest you'll have to learn later. NG

James Darktooth: Another half shadow dragon. Theif and sorceror, levels unknown. Friend of Naki. CN

Devon Kiarril: Rogue/Sorc Gestlat 25. Teacher at the Academy of Ninjistsu, now a wandering mage thief who plans on teaming up with an old friend for a major score. CN

Eidrog, I would be glad if ye analyzed these chars. Also, if you got any questions about Veran, either look through my old posts at the CRT, the adventure that went from there, or ask me here.

Tarran
#275

zombiegleemax

Nov 19, 2004 18:54:24
Lord Tarran
I'm sorry Eidrog. I didn't mean to get you upset! It was late when I posted, and I was a little sleep deprived. Also, reds are chaotic evil, you're right. I, again, was just fried. I got off the boards without responding because I needed sleep, so don't worry about it.

Also, , Agudo, in the Faerun corebooks, Elminster has either 2 or three levels of sorc

Well my cranky, lack sleep friend Lord Tarran!
I have read the (Forgotten Realms Campaign Setting Book.) By D&D
And everything it says about Elimister is that he is a Rogue 2, Fighter 1 Cleric 3 Wizard 20, Archmage 5 and Epic 4

Sorry don’t seeeee anything about Sorcerer :P
#276

lord_tarran

Nov 19, 2004 21:18:17
Really? then maybe's its in the epic book. I remember wholly seeing Elminster with sorc levels. Maybe I'm wrong. God, I need some sleep.
#277

khaira

Nov 19, 2004 21:49:04
Yay! Everyone's made up and happy now...that's what I like to see!

Tarran, I won't say I'm not guilty of misinterpreting people and just totally blowing up on people, because I myself have learned the hard way that that fixes no problems.
A general rule, for me, that might be a good idea for everyone to take into consideration is, a)never ever ever EVER post when your so tired you can't even read the whole post, b)never ever ever ever ever ever EVER post when you're even the teensiest bit mad. Because even just a millimeter of anger can turn into a massive, flaming wildfire of fury. Trust me, I know. I've learned the hard way, and c)I know this sounds really simpleton/newbie'ish, but read your own post (aloud, if you can). If you do that, it's easy to see from other perspectives, if your post is going to sound mad, or yelling or any number of other negative emotions.

My advance appologies if I sound like I'm berating you or trying to act like an arrogant snot, but, I have disobeyed these very rules and felt sorry about it later. Even when I, myself, thought this was all common sense, I still disobeyed some of it, and I want to make sure that doesn't happen to anyone else. After all, were all a big, loving family here, aren't we? Awww, let's have a group hug!

A big huge kudos to you, though, Tarran, for being a man, and admitting that you may have gone out of proportions. It's always nice to see people appologizing...I don't see many doing that.
#278

Eidrog

Nov 20, 2004 4:06:37
Thanks Lord Tarran! I'm glad to see that I'm forgiven!

I was reading Agudo's School of Light and Magic (I'm glad to see it's getting back to full-swing again!) and I noticed the Sor / Wiz debate. Here's what I know of the situation. . . But it might be different now since there have been newer releases of the Faerûne Campaign Setting.

[smallcaps]Forgoten Realms Campaign Setting[/smallcaps]

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/bookfrcs.jpg)

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/fr-el.gif)

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/fr-man.gif)

[smallcaps]Epic Level Handbook[/smallcaps]

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/bookelhb.jpg)

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/epic-el.gif)

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/epic-man.gif)

So in those examples neither Elminister or Manshoon have any sorcerer levels. . . The funny thing is. . . I kinda thought one or the other one had levels of both wizard and sorcerer. . . But apparently not. . . it must be someone else I'm thinking of.

Of course there's a new 3.5 manual out, the Player's Guide to Fearûne, so those characters may have had another revision. . . I'm not sure.

Any way, I just wanted to share the stuff I know.

- Eidrog
#279

zombiegleemax

Nov 20, 2004 13:34:29
Eidrog
So in those examples neither Elminister or Manshoon have any sorcerer levels. . . The funny thing is. . . I kinda thought one or the other one had levels of both wizard and sorcerer. . . But apparently not. . . it must be someone else I'm thinking of.

Of course there's a new 3.5 manual out, the Player's Guide to Fearûne, so those characters may have had another revision. . . I'm not sure.

No No No!
No need to check other books you have proven me right Eidrog
thats all that matters!
Stay away from any Heritic books that may say other wise.
In fact burn the false books we must have order in the Realms
#280

zombiegleemax

Nov 21, 2004 18:05:04
That’s was great comeback post by Lord Tarran and that’s how I play it at the Agudo school….Free Form….No Rule Mongers
or EGO LORDS as I call it.

In any case love the Chars being posted keep up the good work

No Ego Lords Agudo???? Then you had better change the name of the school.......and the books.......and get your posters off the walls........ :P
#281

Eidrog

Nov 21, 2004 20:27:37
Agudo! How could you?

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/bookpgtffire.gif)
#282

zombiegleemax

Nov 23, 2004 21:55:46
*Looks at flaming Players Guide in horror*

AND TO THINK, I ACTUALLY RESPECTED YOU!
#283

zombiegleemax

Nov 24, 2004 12:03:57
Ruthia
No Ego Lords Agudo???? Then you had better change the name of the school.......and the books.......and get your posters off the walls

Ha!
Well I never said I was perfect!
Just as close as you can get and still be humble


Edrog
Agudo! How could you?

Its not like I am denying my fans my own books.
If it helps I really just go to the book stores and use whiteout on the
Teleporatation spells. ;)

Makes games boring when that spell is used.
Half of the fun of adventuring is the time it takes to get there.



Piper Youth
*Looks at flaming Players Guide in horror*

AND TO THINK, I ACTUALLY RESPECTED YOU!

O’ Please!
Your dragging Agudo through the streets of Thay, even as we speak.
And as far as I can see Piper is loving ever moment of it :P
#284

mazithra-amakiir_dup

Nov 24, 2004 19:47:14
"Just as close as you can get and still be humble"

Whoa! Did Agudo just say he was humble?Agudo, humble, Agudo, humble, Agudo, humble...no, it just doesn't fit!

Makes games boring when that spell is used.
Half of the fun of adventuring is the time it takes to get there.

...Unless they are used properly, and in a mature manner by certain mature people. While I can understand shaking your finger at people who go *poof* I'm at *insert place*, *poof* I'm back again, *poof* I'm somewhere else, etc,
there *are* responsible uses of the spell/ability/whatever.
But I, myself, see no problems with using teleport spells as long as they a)are not used all the time and b) they are used with some form of control. So :P that's me.
Would you REALLY want Mazithra travelling for 3 ten-days back to Agudo's school to find help if, by the time he finally got there and back, Agudo would already by dead or rescued?
#285

zombiegleemax

Nov 25, 2004 10:06:01
Mazithra-Amakiir
Would you REALLY want Mazithra travelling for 3 ten-days back to Agudo's school to find help if, by the time he finally got there and back, Agudo would already by dead or rescued?

I am willing to live with that....assuming that I was rescued :embarrass

OK now to save this thread, by keeping it from being a SPAM poster place

I shall look at a new Char that Khaira made and Eidrog happily added his own tastefull ideas to it.

Edirog words are in ( )Gaps mine are in the much better :D *** *** stary thingy and blue


Eilatan Galanodel (I like the last name! Which translates to Moonwhisper in common!)

***How did you know the translation of the name? Is there a book or something?***

Druid (5)
Moon Elf (Once again someone's being a better person than me and specifying Moon Elf.) *** I agree your better than him :P ***
Chaotic Neutral (I believe in 2nd edition D&D, characters with this alignment were technically insane.) *** Are you saying Khaira likes to make insane Chars that have voices in there heads..... Sounds about right ;) ***
No deity, per se, but Nature (Ah, one of those druids. Well, this lets the druid concentrate more on nature!)
123 years of age, (Same as Tyrion! 1-2-3) 5'1, 112 lbs, hazel eyes, white hair with tints of icy blue
(Good colors! Hazel was a nice choice for a druid!)

Statistics
Strength 12 (+1)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 134(+2) (Silly Kharia, an intelligence of 134 gives a mod of +62 )
*** Well that does put your char above a dragon.... as far as big brains. Was it really 13? And perhaps were just having to much fun with your mistake? :D ***
Wisdom 17 (+3)
Charisma 12 (+1)

*** Everything else looks good and seems well balanced. Lets see some more grand Chars people like the Druid here ****
#286

khaira

Nov 25, 2004 10:56:27
No, Eilatan does not have a 132 Intelligence. Geez, if he did, he'd probably mutliclass in Wizard!!
He really and truly does have a 13 Intelligence, not a 132.
As for Chaotic Neutral..hey, not ALL of my characters are insanely, unpredictably, schizophrenic, act-on-the-whim people...you must be thinking of Khaira!
Khaira is, of course, Chaotic Neutral because, well, that's just how she is. She acts on the whim, lives on the wild side, and likes to keep her enemies (as well as her allies!) guessing what she's going to do next. Like rescuing Kheldar...hah! Bet you never saw your musically adept comrade freeing your murderer, did you, Agudo?
Eilatan, on the other hand, is Chaotic Neutral because I felt that would be the best choice for being a druid. Eilatan believes 110% in the Balance of the Forces of Nature or, I suppose, better known as the "Circle of Life". According to Eilatan, everything has its natural purpose in the balance. We cannot begrudge any sentient beings for doing their part to uphold the balance. There was one time when Eilatan was totally mauled by a dire wolf. In fact, he came within 3 hit points of dying! Any "normal" character would have said "Burn it, destroy it, take it away!" Eilatan, however, berated his companions when they began to talk about taking pieces from the dire wolf, and mutilating its corpse.
As a druid, yes, he is neutral, but he also has a kind of chaotic side that some would not really expect. *shrugs*

Further proof that all of my characters are not Chaotic Neutral!

Dante Ambrose, my Red-Wizard Hating Sorcerer is...Chaotic Neutral.
Hm, ok, that was a bad example!
Evander Sunstrike, Knight Protector of Khaira is Lawful Good! Ha! See, see!
Respen Braegen, my Battle Cleric of Tyr is ALSO Lawful Goood!
Mazithra Amakiir, my Githerzai Warrior is...erm...Chaotic Neutral. Okay, another bad example!
Faeryl Zolond, Drow Cleric of Elistraee, is Chaotic Good!

Hah! not all of my characters are Chaotic Neutral! The vast majority just enjoy chaos.
#287

lord_tarran

Nov 29, 2004 20:15:09
Connor Dragonborn: 25 level sorceror, 5th level paladin, soon to be sacred warder of Bahamut to better improve his inn. Connor is the innkeeper, and semiretired Bahamutian Sorceror, of the Safe Haven Inn. Safe Haven's immense wards are maintained by Connor, and through his half shadow dragon nature, his mother Nera. His grandfather, Tzarbiel, is a evil great gold wyrm. LG

Rachel Dragonborn: 5th level Sorceror, 5th level Paladin. Daughter of Connor, and inheritor of Tzarbiel's divinity that he stole from Tiamat. Barmaid. LG

Blair Tarrankin: 25 level druid Pack daughter of Tarran, and a Veran Werewolf. Being a part of the first and most powerful blood line, Blair is guardian to the packs in her father's territories. NG

Tarran of Moonsong: 50th level druid and True Veran Chosen. The rest you'll have to learn later. NG

James Darktooth: Another half shadow dragon. Theif and sorceror, levels unknown. Friend of Naki. CN

Devon Kiarril: Rogue/Sorc Gestlat 25. Teacher at the Academy of Ninjistsu, now a wandering mage thief who plans on teaming up with an old friend for a major score. CN
#288

zedar_scythemonger_dup

Nov 29, 2004 21:12:56
I've been lazy about my character..... hope thats not a bad thing
#289

zombiegleemax

Dec 05, 2004 12:05:11
This might be a rather silly question, but: Do I need to have stats in order to post a character here? i.e. Can I post in these boards knowing nothing in 3.5 D&D (or any other RPG system for that matter)?

Thanks.
#290

zombiegleemax

Dec 05, 2004 15:14:58
Lost Woodrake
This might be a rather silly question, but: Do I need to have stats in order to post a character here? i.e. Can I post in these boards knowing nothing in 3.5 D&D (or any other RPG system for that matter)?

Thanks.

Greetings Lord Woodrake. :D
Feel free to post just the story aspect of your Character.
No need to learn D&D rules for posting your Char here.

Here is some basic info on style and balance to a Char.

For example a “[color=Blue]Cleric for the Light”[/color]
By the Name of “[b]Sunshine of Hope Dale.”[/b]
Is a [b]level 9 Cleric. [/b]

(By the way any Char around 8, 9, or 10 is considered very powerful.)

I always recommend starting a new Char for “Story Board Games”
Anywhere from level 1 to 10.
Depending if this Char is being created for the story itself.

If you have the classic “Pin and Paper Char “ then you can start her/him at the last level you left off.
(But may need to be lowerd a few levels for the story)

Try to describe the look of your Char.

Sunshine walked into the Cathedral of Light this day.
Wearing a short white Tunic with gold embroidering on it.
A thin brown belt was tied around her waist. It held one small green and red leather pouch. Inside were several copper coins.
She had just finished making a new pair of sandals that had silver studs on them.

Her red hair was in a long ponytail and her smile was bright and sunny like her name.
Sunshine had almond brown eyes do to her eastern heritage and deep tanned skin.
The young girl was no more than 18 years of age. She was found two years ago unconscious lying next to a burnt out caravan. Sadly no other bodies were found, and it is unknown what truly befell her companion for she had lost her memory.

The head Cleric of the Cathedral named her Sunshine.
For the young lass always had a sunny disposition
#291

zombiegleemax

Dec 06, 2004 7:49:24
Thanks, Agudo.

So, let me present:

Gvyr Wyldren
4th level centaur lorekeeper (bard) - Nuetral Good.

Gvyr was a young lorekeeper at his tribe - the Sayasii - up in the isolated forests of High Loxarr. The Sayasii are a rather isolated tribe - ruled by their rune-readers (shamans), and believing centaurs to be the most harmonious (and therefore superior) combination of man and beast, culture and nature.
As one of the lorekeepers, Gvyr was to learn the myths and legends of the Sayasii. Learning those myths, however, lead Gvyr to a different philosophy: He saw centaurs as hybrids, torn apart between their different identities and living in an inner insolvable conflict.
At first, the rune-readers were tolerant towards Gvyr's strange ideas - but as he started to develop them and teach them to others, they decided to send him to exile. The rune-readers used their magic to block the way back from Gvyr, so he could not return to High Loxarr - and he is traveling the roads ever since.
Gvyr has dark-grey hair (both human and horse), which he wears at shoulder length, and deep blue (almost purple) eyes. He has four runes tattooed on his chest and one at the back of his neck. At High Loxarr he used to walk with no clothes - so his skin is rather tanned - but now he wears a piece of cloth around his torso, in order to hide the runes. Gvyr is very serious, soft-spoken and introspective - some might mistake his seriousness as some sort of cynicism, but it is not.
#292

zombiegleemax

Dec 07, 2004 9:34:15
Captain Waldo Binkle
Male rock gnome Rog13/Mok9/Mariner7: CR 29; small humanoid (gnome); HD 13d6+9d8+7d8; Hp 192; Init +9 (+11 w/Rapier); Spd 50ft; AC 35 (Touch 35, Flat-footed 30); Atk +29/+24/+19 melee (1d6+1d6+5/16-20 x2, Quick Energy Aura Rapier +2) or +24/+19/+14 melee (1d8+3/20 x2, Unarmed Strike); SA: Sp 1/day: Speak with Animals (burrowing animals only,1 minute duration), Dancing Lights, Ghost Sound, Prestidigitaition, 1st level caster, DC10+CHA+Spell Level; Flurry of Blows +6/+6/+1; Ki Strike: Magic; Sneak Attack +7d6; SQ: Low-light Vision; Evasion; Still Mind; Slow Fall 40ft; Purity of Body; Wholeness of Body; Improved Evasion; Trapfinding; Trap Sense +4; Uncanny Dodge; Improved Uncanny Dodge; Opportunist; Slippery Mind; Sea Legs; Affinity for Water; Improved Sea Legs; Ocean Tounge; Unsinkable; AL NG; SV: Fort +18, Ref +27, Will +19; Str 16, Dex 20, Con 16, Int 14, Wis 18, Cha 16; Height: 3'7"
Skills: Appraise +10, Balance +15, Bluff +15, Climb +11, Concentration +7, Craft (Trapmaking) +10, Decipher Script +10, Diplomacy +17, Disable Device +10, Disguse +13, Escape Artist +13, Forgery +6, Gather Information +13, Handle Animal +7, Heal +12, Hide +21, Intimidate +13, Jump +13, Knowledge (local) +10, Knowledge (arcana) +10, Knowledge (religion) +10, Knowledge (nobility and royalty) +10, Knowledge (nature) +12, Listen +14, Move Silently +17, Open Lock +13, Profession (sailor) +16, Ride +25, Search +10, Sence Motive +12, Sleight of Hand +15, Spot +14, Survival +12, Swim +11, Tumble +15, Use Magic Device +11, Use Rope +13
Feats: Improved Initative, Alertness, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Finesse (rapier), Weapon Focus (rapier), Improved Critical (rapier)
Possesions: Quick Energy Aura Rapier +2, Mithral Enforced Vest +3, Ring of Deflection +3, Eyepatch of Mental Blockage, Cape of Resistance +3, Broach of Spell Storing (Teleport, Mirrior Image, Stoneskin, Displacement, & Blink), 350gp


This is based on 3.5 rules. Some items are my own creation
#293

zombiegleemax

Dec 08, 2004 22:44:28
Your a wonderful storyteller "Lost Woodrake"
The background on Gvyr Wyldren was very imaginative
Hope to see more from you



Captain Binkle
Possessions: Quick Energy Aura Rapier +2, Mithral Enforced Vest +3, Ring of Deflection +3, Eyepatch of Mental Blockage, Cape of Resistance +3, Broach of Spell Storing (Teleport, Mirrior Image, Stoneskin, Displacement, & Blink), 350gp

Great post on your Char, O' brave sea fairing Captain Binkle. :D
Can you tell us what some of your Char possessions does?
#294

zombiegleemax

Dec 09, 2004 4:34:51
Your a wonderful storyteller "Lost Woodrake"
The background on Gvyr Wyldren was very imaginative
Hope to see more from you

Wow. Thank you, Agudo.
#295

zombiegleemax

Dec 09, 2004 6:14:28
But of course, O' mighty mage of light.

Quick Energy Aura Rapier +2: Quick grants the wealder a +2 Initative bonus.
Energy Aura allows the weapon to change types (Cold, Fire, Acid, etc.)

Mithral Enforced Vest +3: Just a leather vest enforced with mithral

Eyepatch of Mental Blockage: Protects the wearer from mental effects,
spells, and spell-like abilities

Broach of Spell Storing (Teleport, Mirrior Image, Stoneskin, Displacement, & Blink): A specially made broach, each spell can only be used once.

Those are my possesions. If you have anymore questions, O, Bright One, please feel free to ask.
#296

mystic_theurge_02

Dec 09, 2004 7:06:39
I am new to the map of the planes boards and I was looking for some general rules, and couldn't find any. Perhaps someone can give me a quick rundown of the rules, what the big idea of these boards are and somesuch... Thanks in advance.
#297

khaira

Dec 09, 2004 8:40:30
Well, Mystic Theurge, you're at the Map of the Planes, where, as the saying goes, "you can do anything".
The thread your looking at right now is the Character Posting Board. The reason for this is that you can post your character so that, if you decide to join any of the adventures on this forum, the moderators of that adventure can look at your character sheet. This saves space and time - you don't have to keep telling the moderators (or DMs) about your character...you can just point them to the Character Posting Board.
The Map of the Planes is where people go to start their own adventure, or join a different one. It is also diceless; meaning that it depends of roleplaying rather than rolling the 1d20 to lop off Bob 1's head.

Some Basic Rules of Thumb:
  • Ask the DM (usually the starter of the thread) if you want to join a ceratin adventure. The best way to do this is to PM the DM.
  • On the above, on certain threads, you will see the words 'Open to All' (i.e. Mystic Theurge's Retreat (Open to All). This means that any and everyone can join. In general, schools, taverns,and inns are open to all - open for everyone to post in. If you REALLY want to jump into an adventure that's Closed, you can try to PM the DM and see if they'll let you join
  • Though you will want to post your character, you don't have to post all statistics (though it is nice), and instead, can just post personality and other like characteristics.
  • Remember: Freedom of Destiny. Say this scenario unfolds: A battle between Bob 1 and Bob 2 ensues. Transcript is below:
    Bob 1: *draws sword and charges Bob 2*
    Bob 2: *draws his warhammer and steps to the side*
    bob 1: *also steps to the side, his sword attempting to lop off Bob 2's head.*
    Bob 2: *ducks, but not fast enough to totally avoid the blow. He winces as Bob 1's grazes his ear*
    As you can see there was no dice involved. And, more importantly, Bob didn't try to insetantly kill anyone. A basic rule to follow is that nobody can control someone else's character. You can attempt an action (like Bob 1's attack above), but it is up to each, individual character how their character reacts (like Bob 2's dodge, but still getting grazed by Bob 1's sword).
    This will save you a lot of hassle, let me assure you.


Well, I hope that helps! If you have any other questions, just ask. Anybody here will be more than eager to help you out if you need.
#298

zombiegleemax

Dec 12, 2004 8:16:53
Ssin'urn Streea (Ssinjin)- Known in the dark tongue as Beautiful Death. (Sweet-additional name given to her by Lolth as a reminder of the supreme sacrifices which constitute reward. This just being a mere fragment of her sorted life history and struggle to survive.) She is a Female drow priestess assassin, one of the "extreme" Tested of Lloth varieties. She carries a blow dart gun complete with deadly poison darts,a matched set of falcatas on her back under her star shaped shield and typical priestess garb. She is your typical chaotic evil Dark Elf. Her "one flaw" and "greatest weakness and downfall" being her total loyalty and utter devotion to pleasing the foul heart of Lloth above "all" things. To her all other races are inferior, merely tools to be used or destroyed. She may consider forming alliances with other evil or non-evil races, but these alliances will only hold good as long as they are profitable to her. Beware, she has no qualms about turning on an ally as well as her own kind. Ssin’urn Streea has taught muscles under glossy smooth ebony skin. Her hair is shaggy thick and white, she has pale lilac eyes and is exquisitely beautiful with a fascinating but deadly elegance and grace. Weighing in at 135 lb she stands on her feet flat at 5’6.” Being extremely intelligent, supremely arrogant, highly ambitious and horribly ruthless Ssin'urn Streea prefers to speak only in the superior language of her native tongue. She delights in inflicting mental and physical pain and suffering as a means to further her ambitions. She can seem detached,cold with a strong sadistic streak in the depths of her dark vicious heart. Despite her obviously cruel nature she is just a little girl trapped in a brutally mentally prepared and vigorously trained high priestesses body. ;)

:evillaugh
#299

zombiegleemax

Dec 12, 2004 9:08:30
~Verlansia Arseaniamaen~
Paladin 7/Valarian's Beloved 4 (BoED)
Flame Elf, Medium Outsider (Native)
Hit Dice: 7d10+21 plus 4d10+12 (98 hp)
Initiative: +4
Speed: 30 ft.
Armor Class: 30 (+10 +5 Mithral Breastplate, +4 Dex, +2 Ring of Protection +2, +4 Monk's Belt)
Base Attack/Grapple: +11/+12
Full Attack: +2 Composite Longbow (+1 Str) +17/+12/+7 (1d8+3, x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Smite Evil 2/day, Turn Undead 9/day, Spells
Special Qualities:
Saves: Fort +18, Ref +13, Will +12
Abilities (enhanced): Str 11 (13), Dex 16 (18), Con 15 (17), Int 18, Wis 17, Cha 18 (22)
Skills:
Feats: Mounted Combat, Sacred Vow, Track, Vow of Chastity

(cloak of charisma, shirt of constitution, gauntlets of ogre strength,)

Longbow, scimitar
Languages-Elven, Ignan, Celestial, Sylvan, Abyssal,and
Ildalv, the dialect of Flame Elves.


Feats-mounted combat, sacred vow, vow of chastity,track

VB Class Skills-Concentration(con), diplomacy(Cha),
Handle Animal(Cha), Heal(wis), Knowledge(nature)(Int),
Ride(Dex), Sense Motive(Wis), and Survival(Wis)

Pal-Craft(Int), Knowlege (religion), Profession(Wis)

VB Class Features-Proficient with all simple and martial weapons,
light armor, and small shields, Call Unicorn(Su), Telepathic Bond(Su),
Timelessness(su), Etheral Juant(Sp), Forest Dweller(Ex),Uncanny Dodge(Ex)

Pal Class Features-Detect Evil, Divine Grace, Lay on Hands, Divine Health, Aura of Courage, Smite Evil,Remove Disease, Turn Undead, Extra turning

Spell List
VB 1st Level-calm animals, charm animal, cure light wounds,delay poison,
detect poison, detect snares and pits, entangle, eyes ao avoral*,
longstrider, pass without trace, speak with animals, summon nature's ally I

VB 2nd Level-barkskin, cure moderate wounds, eagle's splendor, ease pain*,
hold animal, lessor restoration, owls wisdom, remove addiction*,shield other,
summon nature's ally II, zone of truth

Paladin 1st Level-Bless, Bless water, Bless weapon, create water, cure light
wounds, Detect poison, Detect undead, Divine favor, Endure elements, Magic
weapon, Protection from evil, Read magic, Resistance, Virtue



Verlansia has fair, bronze freckled skin, slightly glowing amber eyes, waist length flame red hair. She is 5,4' with build slightly under proportion to size. She has never laid eyes upon one of her own kind. Having a hard upbringing as a child, isolated from "normal" elven communities, she was well groomed according to the highest standards. Throughout her growth she was visited in many dreams by the vision of a great unicorn. After accepting her paladin calling, the experience ignited an over zealous desire within her to actively promote good. Once well down the path she came up against great obstacles and torrid relations. Her naivety nearly cost her sanity and life but was given a second chance to fulfill her destiny by the grace of her god, Valarian. (BoED.) She returned to the forest taking solace and refuge from the vile wickedness and filth of corruption, which continuously surrounded her. There she encountered a druid with an imperious sense of humor but a compassionate heart, who befriended her. As she began to observe long periods of fasting and fervent prayer the visions continued. One early morning she was drawing water from a stream. There were loud voices like as unto the cries of battle which were echoing throughout the mountainous dale. She could hear the screams of many excruciatingly tormented villagers in the distance just inside the opposing forest. Her heart was so verily moved with great clemency for the victims that she could not turn away her ears from the sounds of their pleas for mercy and help, even if they were the very elven society who had turned their backs on the Ildalv, her own people who barely escaped slavery from the Efreeti task masters.
As she moved in to have a closer look a large mixed band of orcish marauders ran through the trees chasing and cornering a massive unicorn against the mountainside. Her heart was pierced instantly with pure ardent rage. She went out straightway to meet them with great inner force and resistance. The elf was able to put up a good front, only to be beaten, tortured, and left for dead. The unicorn was able to escape during the confrontation and quickly returned for her. From that moment she forswore the love of all mortals, making a solemn vow of chastity, and devoting herself wholly in service to defending the cause of good, protecting the innocents, the forest, the unicorn deity Valarian, and the unicorn.
She speaks Sylvan, Elven, Ignan Celestial, Abyssal and Ildalv, the dialect of Ildalv/Flame Elves.

Flame Elf Sub Race
~Created For Verlansia By Aravilar~
~Special Alterations Submitted By Frozen Diamond and (DM)Malcoren~
Flame Elves are the fourth generation elves born on the Elemental Plane of Fire. It is believed that perhaps they were originally slaves of the Efreet and freed themselves to found their own society. Such creatures are rarities in the sense that they are usually reclusive and are shunned by communities of "normal" elves. They are most often neutral. They appear mostly elven, with several distinctive features classifying them as outsiders, such as bronze skin, flame-red hair, or glowing eyes. They prefer to dress flamboyantly and elegantly in oranges and reds.

Racial Abilities: Flame Elves have the following unique traits:

Alignment: Usually Chaotic Neutral

+2 to INT, +2 to DEX, -2 to CO
Medium-size

Speed: 30 ft.

+1 racial bonus to saving throws against fire spells and effects. This bonus increases by +1 at every seven levels thereafter.

Control Flame (Sp): Flame Elves can cause a nonmagical fire within 10 feet of them to diminish to the level of coals or flare to the brightness of daylight and double the normal radius of its illumination. This ability does not change the heat output or fuel consumption of the fire source, lasts 5 minutes, and may be done twice per day. They use this ability as 5th-level sorcerers.

Immunity to magical Sleep effects and a +1 racial saving throw bonus to all spells with the Enchantment descriptor

Darkvision 60 ft.

Outsider subtype: Flame Elves have the Native Outsider subtype.

Racial Weapon Proficiencies: As Elves (p. 16 PHB)

Racial Skill Bonuses: As Elves (p. 17 PHB)

Automatic Languages: Elven, Ignan; Bonus Languages: Any

Favored Class: Wizard

Level Adjustment: +1; Flame Elves are slightly more powerful than the common races provided in the Player's Handbook. They progress in level more slowly than do the other races. See the Powerful Races sidebar in the Forgotten Realms Campaign Setting sourcebook for more information]


~Valarian's Beloved~

Valarian's Beloved are women who have foresworn the love of mortals to dedicate themselves entirely the cause of good and her unicorn companion. She is a solitary being, retreating to the woods where she maintains few contacts with the outside world. She has a closer emotional bond to her mount than she does with her own family members. Just as she relies on the unicorn the unicorn relies on her to keep its mysteries safe. Because she champion's the cause of good, she calls upon the animal allies to help repel invaders should evil invade her forest refuge. To become a Valarian's Beloved she must meditate at a druid's grove and fast until she saves the life of an animal in danger. The unicorn becomes her loyal steed and protector for life, even accompanying her beyond its forest. She must remain chaste. Should a Beloved of Valarian ever willingly couple with a mortal the unicorn forever leaves her company.


IMAGE(http://www.lionking.org/~kubo/FanArt/Artists/Hibbary/Art/Unicorn.jpg)
~Enhjørning~
He is Verlansia's unicorn, a powerful, equine creature with gleaming white coat, large firey gold eyes. Long, silken white mane draping down just below his shoulders. A single ivory horn with gold tip, about 2 feet long, grows from the center of his massive forehead covered by his forelock. The hooves are cloven and gold tipped. He is 8 feet in length, stands 6 feet high at the shoulder, and weighs 1,600 pounds.
This fierce, noble beast shuns contact with all but sylvan creatures (dryads, pixies, and the like), showing himself only to defend his woodland home. He makes his home in an open dell or glade in the forests he protects. Good and neutral travelers may pass freely through and even hunt for food in his forest, but evil creatures do so at great risk. Likewise, he will attack any being discovered killing for sport in his territory or damaging the forest maliciously.
Combat
Unicorns normally attack only when defending themselves, or their forests. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic weapon, though its power fades if removed from the unicorn.
Magic Circle against Evil (Su): This ability continuously duplicates the effect of the spell. A unicorn cannot suppress this ability.
Spell-Like Abilities: Unicorns can use detect evil at will as a free action.
Once per day a unicorn can use greater teleportation to move anywhere within its home. It cannot teleport beyond the forest boundaries nor back from the outside.
A unicorn can use cure light wounds three times per day and cure moderate wound once per day (caster level 5th) by touching a wounded creature with its horn. Once per day it can use neutralize poison (DC 21, caster level 8th) with a touch of its horn. The save DC is Charisma-based.
#300

zombiegleemax

Dec 12, 2004 12:26:46
~Daleah The Faithful~
Just Your Run of the Mill Paladin

Human female with deep hazel eyes, sun freckled fair skin, 5,6' height, of proportionate build, strawberry blond hair the length of her body as she has kept it from birth. It is a custom of her natural origin. Her hair is elaborately braided and held upon the crown of her head with an intricately elven engraved ivory clasp with tassel. It is encrusted with ruby red roses; the stems of the roses are made from emeralds. She is donned mostly in olive green or fawn colored apparel.
Her personality for the most part is very outgoing yet reserved at times, observant, alert, fearless, can become quickly and excitably encouraging. She can also be gravely remorseful, but quick to make amends when she realizes she has done wrong. She is devoted to righteousness, tender hearted, highly compassionate, has a strong reverence for authority, honor and truthfulness, though her respect is not easily won. She has a great appreciation for art, wisdom, culture, music, and all life especially children and the elderly.
Her life story is chock full of intrigue, drama, a real comedy of errors! Just ask her sometime! :D
Str 14(+2), Dex 17(+3), Con 13 (+1), Int 13 (+1), Wis 14 (+2),Cha 18 (+4)...27HP

IMAGE(http://runecaster.net/sos/rose.JPG)
by Tumbleunder, WotC boards.
#301

zombiegleemax

Dec 14, 2004 22:14:33
Hey guys, love the writing over here so I thought I'd post a character and add my $0.02 (or current local equivalent). [Quick history]I'm a long-time D&D player/DM, got a character running on Garic's City for over a year, and currently DMing/playing in two RL games.[/Quick history] Well, that's me. Now here's him.

The story is extended from a character I played in a game a few months ago. I can make stats for him if that's needed by anyone.

Just so people know, Savrael has some spontaneous arcane spellcasting abilities granted by the green gems in his neck. Using the spells isn't a pleasant experience for him, requiring him to latch his soul onto planar jetsam and take a small piece to use as the spell's power; the mental anguish involved means that he's usually loath to do it. The magic does not function in any area where planar travel is impaired (dimensional anchor, dead astral, etc), and there tends to be a backlash from their use. Usually the backlash only hurts him, although bystanders can sometimes be endangered if he isn't properly focused.


IMAGE(http://studioazuresky.net/external/20040812_savrael.jpg)
IMAGE(http://www.studioazuresky.net/external/20041225_dndmini.jpg)

(Images courtesy of Jasan and her generous nature. She also does commission work, and it's very much worth it. Check out the gallery.)
Studio Azure Sky

Savrael Aostilar
Elf Chaotic Ranger (Two-Weapon Fighting)

Yikkiy
Awakened Dire Wolf Sorceror


History:

Savrael was born from the union of the two oldest Waste Rider clans. Both had wild and strong blood, but the unior created a child with more than just strength; he had a mental capacity far greater than those around him. In his youth, he spent much time tending to the animals and took a special interest in the forging of armour by the smiths who provided the Waste Riders with their equipment. The young elf studied the arts of forging for fifteen years, before returning to his roots and embracing his heritage: riding. He trained for many years, becoming especially fond of an unusual weapon he took from the corpse of a strange intruder to his lands. Returning the knife-glove to his mentor in the forge, he comissioned two beautifully crafted versions that he could train with. Over many years he became terrifyingly proficent with the unique weapons, often able to behead an opponent with a single strike before they could even draw their weapons. During his time in the woods, he befriended a solitary dire wolf which he named Yikkiy. They trained together, and after several decades, Yikkiy became Savrael's chosen mount in the secret bonding ceremony of the Waste Riders. The ceremony's effect was to tie Yikkiy's life to his owner's, meaning that he would not die of old age until the elf himself passed away. The two became inseperable, and the wolf accompanied Savrael when he was called before the Council of the Leaf. They charged him with entering the outside world, and with a mission whose nature remains secret to any outside of the council’s confidence.


Attitude:

This feral elf is used to the harsh conditions of the woods, and enjoys moving from place to place with no particular aim. His wandering served him well as a guard of the Elven kingdom, and he hopes it will serve him well again in the search for his quarry. Although he enjoys working with those who share his dedication to the hunt, Savrael quickly grows weary of those that force him to "obey the rules" and observe the intricate banalities of ettiquete. As a Waste Rider, his insignia was found on the bodies of many outsiders who ventured into the far reaches of the Elven domain. Those who get in his way can expect the same ruthless efficency, and will see little in the way of mercy. However, he has recently grown curious about social interactions and the ways that they work, although he still sees himself as above them, and will not hesitate to violate social conventions when it suits him.


Appearance:

The Waste Rider's shoulder-length hair holds every shade of brown from pale colours bordering on blonde, to dark mahogany that approches black. The colors overlay on each other in a translucent jumble resembling a kalidescopic forest floor. His skin, deeply tanned and leathery from the wild, seems to be ingrained with the soil of his forests. Embedded in the skin of his neck are two long and slender emeralds, their surfaces rouded like sea glass. Their points start beneath his earlobes, and the snake down beneath the collar of his cloak. From time to time, they flare with an otherworldly energy which courses through his flesh, lighting his entire face with a sickly green luminescence. His pale brown-gold eyes seem disjointed from his body, and he never seems to be looking quite the right place, always focused a few feet back and to the side.

Savrael is usually found wearing a finely sewn black robe with the arms fitted carefully so as not to catch on his peculiar weapons. His hood, though usually down, can cover him down to his eyebrows and completely obscures the Order of the Leaf Council that he wears on his right ear. This decoration, made from jade and silver, is given to those who have been charged with specific duties by the Leaf Council, and will earn the respect of any elf that pays homage to their crown. His hands are inside two black gauntlets with individual fingers crafted from overlapping jointed plates that allow for delicate movements. Each gauntlet has a wide blade coming from the wrist, resembling a small irregular sword. Under the black cape is a simple outfit of grays and greens, obviously oriented more towards the practical than the fashionable. A set of daggers are strapped to a bandoleer across his chest, and his wickedly curved skinning knife hangs from a scabbard at his waist.


Yikkiy:

Wherever Savrael goes, a large wolf named Yikkiy in never far away. The wolf’s coat is a silky silver with flecks of grey and black dappling his hide. Set into his forehead is a green gem similar in appearance to Savrael’s, only smaller and perfectly pentagonal. It too flares with occasional light, and occasionally a tiny spark can be seen coming from its center. Yikkiy is large enough to carry Savrael as a rider, although they are more usually seen walking side-by-side.


Mechanics that people might want to know:
Savrael and Yikkiy are under a mind blank as long as nobody rips the gems out of their bodies.

Savrael's levels are: Ranger 15/Barbarian 5 (With the Whirling Frenzy variant from Unearthed Arcana)/Agent Retriever 7 (non-lawful variant)

Yikkiy's levels are: Sorceror 22

Savrael and Yikkiy have items which grant them:
Feather fall at will
True Seeing 20 min/day (nonconsecutive)
Quickened Dimension Door 1/day
#302

mystic_theurge_02

Dec 15, 2004 5:55:38
First, let me apologize for the length of the post. I wanted to give a specific idea of the character and give everyone the details of what she can (or cannot) do. Secondly, this is a real character, the events portrayed in her background actually happened. I hope you enjoy!

St. Sapphira Aengrillor, Daughter of the One god, Our Lady of Tender Mercies, Patron Saint of widows; orphans and the poor.
Female Saint (Native outsider/human) Healer 20 (ECL 20, 2 levels bought off per Unearthed Arcana rules.)
NG worshiper of the One god (commonly known as the creator aspect of Taiia, from Deities and Demigods)

STR 11
DEX 16 (14 base +2 enhancement [feats])
CON 26 (base 19 +4 enhancement [feats] +2 racial [saint])
INT 18
WIS 24 (base 16 +6 enhancement [feats] +2 racial [saint])
CHA 32 (base 16 +1 ea at 4, 12, 18, 20 +8 enhancement [feats] +4 racial [saint])

Hit Points 270
AC 41* (+3 dex, +12 exalted armor (feats), +7 insite (saint), +4 nat (feats), +5 deflection (feats) Touch 25*, Flat 38*
DR 10/Evil (two sources: Feats/Saint)
Init +3
BAB +10, 5 (+5 exalted)
Speed 30 (base 30, load 6/38, no armor)
Fort +23*, Ref +12*, Will +23* (+3 resistance due to feats)
* when aura of protection is up, these values increase by +4 vs evil creatures, as double strength protection v.s evil.

+22 Melee, (+5) quarterstaff*, 1d6(+5), 20/x2
*Normal staff, but Vow of Peace gives +5 exalted bonus.

Medium, 5'1" tall, 97 wt, 29 yrs old
Black hair, blue eyes, Light skin

Speaks Common, Dwarf, Elven, Halfling, Gnome (Sapphira can understand any spoken language due to Tongues ability from the Saint template.)

Skills
+31 Concentration (23r, +8 con)
+44 Diplomacy* (23r, +11 cha, +2 perfection, +4 exalted, +2 Synergy, +2 Compitence)
+36 Handle Animal (23r, +11 cha, +2 Comp)
+33 Heal (23r, +7 wis, +3 focus)
+27 Knowledge Nature (23r, +4 int)
+27 Knowledge Religion (23r, +4 int)
+07 Listen (0r, +7 wis)
+15 Profession (Herbalist) (8r, +7 wis)
+04 search (0r, +4 int)
+30 Sense Motive* (23 r, 7 wis)
+27 Spellcraft (23r +4 int)
+07 Spot (0r, +7 wis)
+30 Survival (23r, +7 wis)
* add +2 vs. creatures of good alignment.

Feats
Sacred Vow (Human)
Vow of Nonviolence (1st)
Vow of Poverty (3rd)
Vow of Peace (4th, vop)
Traveler of the Great Wheel* (6th)
Nimbus of Light (6th, vop)
Stigmata (8th, vop)
Subduing Strike (9th)
Holy Radience (10th, vop)
Still Spell (12th)
Nymph's Kiss (12th, vop)
Intuitive attack (14th, vop)
Silent Spell (15th)
Gift of Discernment (16th, vop)
Quicken Spell (18th)
Words of Creation (18th, vop)
Vow od Abstinence (20th, vop)
* If Sapphira should die and any spell restores her life, it is as if by a True Resurection (character must have died and been raised previously to qualify for this feat.)

Human Traits
1 Extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point each level thereafter.

Saint Traits:
Type changes to Outsider [native].
Insight bonust to AC equal to wisdom bonus.
Holy Power (Su): all save DCs for special attacks, spells, spell-like abilities, supernatural abilities and extraordinary abilities increase by +2
Holy Touch (Su): Any successful attack against an evil creature deals an additional 1d6 damage (1d8 vs. undead or evil outsiders.) (this ability is usually suppressed due to Vow of Peace.)
Spell like abilities (at will): Guidance, Resistance, Virtue, Bless.
Damage Reduction (Ex): 10/Evil
Fast Healing (Ex): 10
Immunities (Ex): Acid, Cold, Electricity and Petrification
Low light vision and 60' Darkvision (Ex)
Protective aura (free action) (Su): 20' nimbus of light, gives double strength Magic Circle Against Evil and Lesser Globe of Invulnerability as if cast by cleric equal to 20th level.
Resistances (Ex): fire 10, +4 racial bonus to Fort saves vs. poison.
Tongues (Su) as though cast by 14th level cleric (always active.)
Con +2, Wis +2, Cha +4

Healer Abilities
Healing Hands (Ex) (adds Cha bonus to any spell cast as a Healer that cures HP.)
Skill Focus (heal) (Bonus feat)
Cleanse Paralysis (Su) (1/day)
Cleanse Disease (Su) (1/day)
Cleanse Fear (Su) (1/day)
Cleanse Poison (Su) (1/day)
Effortless Healing (Ex) (when casting Healing subschool spells, it does not provoke Attacks of Opportunity)
Unicorn Companion (Ex)
Cleanse Blindness (Su) (1/day)
Cleanse Spirit (Su) (Greater Restoration 1/day)
Cleanse Petrification (Su) (1/day)
New Limb (Su) (Regenerate 1/day)
New Life (Su) (True Ressurection 1/week)

Vows of Poverty and Peace traights:
Any spell that requires a costly material component requires Sapphira to either beg for the component or pay the cost in experience (1exp/5gp).
+10 Exalted Bonus to AC (Su) (additional +2 from VoPeace, treated like armor except is not ignored by brilliant energey type weapons.)
Bonus Exalted Feats (at 1st and every even numbered character level, not retroactive.)
Endure Elements (Ex) (constant)
Exalted Strike (Su) (+5 Enhancement bonus to any weapon wielded, can bypass DR as though a "good" weapon.)
Greater Sustenance (Ex) (Sapphira does not need to eat, drink or breath.)
Deflection (Su): +3 Deflection bonus to AC (Additional +2 from VoPeace)
Resistance (Ex): +3 resistance bonus o saving throws
Ability Score Enhancement (Ex): +8 enhancement bonus to Cha, +6 to Wis, +4 to Con, +2 to Dex.
Natural Armor (Ex): +2 Natural Armor bonus to AC (additional +2 from VoPeace)
Mind Shielding (Ex)
Dr 10/Evil (Su)
Energy Resistance (Ex): Acid, Cold, Electricity, Fire and Sonic 15
Freedom of Movement: (Ex)
Regeneration (Ex): 1 hp/hour or 1 hp of nonlethal/5 minutes.
True Seeing (Su)
VoPeace:
Calming Aura (Su) [Compulsion, Mind effecting]: Calm Emotions out to 20 feet (DC 10+half character level+charisma mod+VoNonviolence bonus+saint bonus=37)
Anti weapon protection: If struck by a manufactured weapon, that weapon must make a Fort save throw or shatter, causing no harm to Sapphira (DC 10+half character level+Con mod+VoNonviolence bonus+saint bonus=34)

Spells Prepared (DC=10+spell level+Cha mod[+2 saint bonus+4 VoNonviolence bonus)
0th- (6) Cure Monor Wounds (x3), Detect Magic, Mending, Purify Food and drink
1st- (8) Cure Light Wounds (x3), Divine Inspiration, Goodberry, Sactuary, Speak with Animals, Twilight Luck
2nd- (8) Bread of Life, Cure Moderate Wounds (X3), Luminous Armor, Remove Addiction, Lesser Restoration (x2)
3rd- (8) Celestial Aspect, Create Food and Water, Cure Serious Wounds (x3), Path of the Exalted, Remove Curse, Restoration
4th- (7) Cure Critical Wounds (x2), Death Ward, Freedom of Movement, Greater Luminous Armor, Greater Satus, Mass Cure Light Wounds
5th- (7) Cure Serious Wounds*#, Atonement, Break Enchantment, Inquisition, Mass Cure Moderate Wounds (x2), Revivify
6th- (7) Cure Critical Wounds*#, Exalted Raiment, Heal (x2), Heroes' Feast, Mass Cure Serious Wounds (x2)
7th- (6) Cure Serious Wounds*#, Mass Cure Critical Wounds (x3), Repulsion , Ressurection
8th- (5) Discern Location, Heal*#, Holy Aura, Mass Heal (x2)
9th- (4) Foresight, Gate, Mass Heal#, True Ressurection
*silent spell
# still spell

Spell List:
0th- Create Water, Cure MInor Wounds, Deathwatch, Detect Magic, Detect Poison, Light, Mending, Purify Food and Drink, Read Magic
1st- Bless Water, Cure Light Wounds, Divine Inspiration#, Goodberry, Protection from Evil, Remove Paralysis, Sanctuary, Speak with Animals, Twilight Luck#
2nd- Bread of Life***, Calm Emotions, Cure Moderate Wounds, Delay Poison, Gentle Repose, Luminous Armor#, Remove Addiction**, Remove Blindness/Deafness, Remove Disease, Lesser Restoration
3rd- Celestial Aspect#, Close Wounds*, Create Food and Water, Cure Serious Wounds, Neutralize Poison, Path of the Exalted#, Remove Curse, Restoration, Status
4th- Cure Critical Wounds, Death Ward, Freedom of Movement, Greater Luminous Armor#, Greater Status**, Mass Cure Light Wounds, Panacea*
5th- Atonement, Break Enchantment, Inquisition#, Mass Cure Moderate Wounds, Raise Dead, Revivify*
6th- Exalted Raiment#, Greater Restoration, Heal, Heroes' Feast, Mass Cure Serious Wounds, Regenerate
7th- Mass Cure Critical Wounds, Repulsion, Ressurection
8th- Discern Location, Holy Aura, Mass Heal, Restore Soul's Treasure#
9th- Foresight, Gate, True Ressurection
* found in Mini's Handbook.
# sanctified spell, requires a sacrifice component, found in BOED.
** found in BOED.
*** found in Relics and Rituals II.

Background/Personality
As a young girl Sapphira was raised in a very religious, but militaristic family. Her family patronized a god of justice and of righteousness. Since her home was on the frontier, neighboring the lands of humans hostile to the nation with which she lived, this was completely understandable. As a youth, she was sent to a religious school where she spent much of her time. It was there that the visitations "from on high" began. She was shown things and told things of the nature of the "creator," and was changed as a result of this. Shortly before her return hom, she swore an oath against violence, a step of faith in her new god. She returned to her home, finding that it was under siege, the neighboring humans having declared war. She rushed home, but rather than taking up arms against the enemy, she used her skills as a healer to save as many lives as she could, friend and foe alike, while trying also to calm the situation so that lives need not me lost. In the end, her efforts were fruitless; her home was over-run and her family put to the sword. The commander of the invading army, however, did not execute Sapphira. He took note of the mercy she showed even to her enemy and scoffed, deciding to let her live and see the fruitlessness of her actions. This only bolstered Sapphira's resolve, and she was rewarded for her great faith as she wandered the lands.
She soon found herself in a strange city-nation, where her services were quickly found to be in need. The streets were filled with beggars, orphans and other undesirables. Moved with compassion for such people, she was called to an even greater step of faith: to abandon all forms of wealth. She quickly set up shop and found quite a following in the city. This gained the notice of an adventuring group, who asked her to come along with them. She agreed to do this, but was dismayed by some of the group's methods of cruelty, in spite of her trying to get them to show kindness to all, even their enemies. Because of her abilities, many of the group decided to "play along" with her, and yet she gained the complete hatred of the priestess of the group. It was during one of thiese excursions that Sapphira and two others of the group found themselves completely surrounded by viscious enemies. One of the group fell, but Sapphira was able to spare that person's life, but losing her own in doing so. Because of this selfless dedication and lack of concern for her own life that the group scraped together their wealth and paid to have Sapphira raised, and it was because of this action, among all her other acts of selflessness that she became a saint of the One god. Since then, Sapphira has been the champion of those less fortunate, and with each enemy she gains, those who do not understand the cause, she gains five ardent followers, those who are willing to risk life and limb to aid her in the spread of her message of peace.

Appearance:
Sapphira wears simple, homespun clothes and wears no shoes. Some have commented that if she did not wear the uniform of a begger and clean the dirtiness from her face, she would easily pass for a very beautiful woman. Black hair, blue eyes and an emaciated frame, Sapphira cares not for the vanity of beauty. Rather, she chooses to allow her inner beauty to shine forth, her soft eyes to show her caring for the unfortunates of the world. She is especially tenderhearted toward small children and has been known to travel amidst a throng of such, laughing and smiling.

Equipment:
Peasant outfit (worn, 2wt)

Quarterstaff (Right hand, 4wt)
Spell Comp pouch (Belt, 2wt) 5
Plain wooden Holy Symbol (neck, *wt) 1

Weight carried 6 total.
#303

zombiegleemax

Dec 23, 2004 18:48:15
Wow!
There have been so many new posts of Char, I don’t know were to begin.
All have such great detail and vivid to backgrounds.
A few even have wonderful Pictures that go well with the neat posts.

Ssin'urn Streea is shows that you really took the time to look at the Drow side of Gaming.
I enjoyed the story background and it was a fun trip down into the Dark Realms.


And may I say hooray for all the new Good Cars posted!
GO-GOOD-TEAM
Mystic Theurge new Cleric was fun to read and lots of grand Info!
As well as the new Paladin by Deleah the Faithful.
Very warm story on your Char and sweet Pic!

~Verlansia Arseaniamaen~ Your Char is big and detailed just the way I like it!
Good job on the Art work for your Unicorn

I would ask that (Maelut) Recheck his Art Link.
For it does not seem to be working…. I was hoping to see Jason other art work.
Over all your Char showed true talent in its making

Hope I didn’t miss any one Posts?
If I did let me know I just got back from a well earned trip
#304

zombiegleemax

Dec 23, 2004 19:15:37
Thanks Agudo, I've fixed the link. If you like her work, sign the guestbook to let her know. See you on the boards!
#305

zombiegleemax

Dec 27, 2004 20:22:31
Background

Septris was born in Ethyrlira, a remote elvish country, situated in the west of the Wealdath biggest peninsula, within vast, exotic forests of luxurious trees and flowers. This country was peaceful, unlike most of the lands known to scholars. No vile humans tried to chop down the trees under they mighty iron axes, and no goblinoids were preparing a massive strike, all united under the dreadful banner of a single necromancer. A few raiding parties, continuously, marched around the little kingdom’s narrow borders, but were no more than inoffensive pioneers, cartographers from remote realms, and had no territorial ambitions. The community's status was comfortable, and the elves spent most of their eternal lives celebrating their rich culture of freedom and bold expression.

Septris grew between all her family members, of which she was and would remain the youngest. Her father, Lord Elthramar Likmuyan, was counselor to the wise nobility established in the Wealdath forest since eons. The aristocrats’ power lay upon its roots since the dawn of times, and Septris' father was happy to contribute to the delicate polishing of its bright rays of shining reign. His person was well-known across the village, and he was recognized for his complex wisdom and his incredible pride of being of the Fair Folk.

Her beautiful mother, not as ambitious as her noble husband, preferred to hold an impressive inn in the middle of town, in which feast and jests were always present. The deep soul of the elves lay in the tavern's glasses, in the wooden chairs on which many fantastic tales were told by old adventurers, and on a golden stage on which bards from uncountable kingdoms performed for the audience, as impressed by the elven manners as the elves were touched by the expression of new forms of art, of traditionnal stories from everywhere else.

Aside from her two admired parents, Septris inherited, upon her birth, of two siblings, two brothers. One of them, a solid young boy, aged of twelve years when she was born, became a ferocious soldier, a legendary slaughterer of orcs, a living myth on which House Likmuyan would stand when it would be time to brag about the family's glorious accomplishments.

Her other brother, Sillytharran Likmuyan, was the polar opposite of the former. While Urthadan was a cruel fighter, a ruthless blade made elf, Sillytharran was a humorous trickster and dramatic singer, an impressive child raised next to the tavern's stage. Like every other elves, he was sensitized to the beauty of melodious tunes. However, unlike most of them, he despised their masters, preferring only to play by ear: and he was right to do so. His pieces were marvelous, repeated by most of the strange minstrels who came to perform for the hamlet. Sillytharran, however, had no judgments about his own songs. He only played and sang for the beauty that flew from his lips, for the emotions that may be aroused within his people. He didn't mind glorifying wars, celebrating diseases, interpreting a twisted murderer if it could make someone smile, laugh, or cry.

Her upbringing, however, was closely entwined with dramatic turmoil, for she proved to be dramatically different from other elves. Like most of her kind, she had to learn to be an accomplished artist, an accurate and open-minded philosopher, a deadly fighter caressed by the light touch of an evanescent grace and a spellcaster, able to understand the intricate mysteries of the forbidden Art. Unfortunately, this particular child had many problems with her stern masters. Upon her twentieth birthday, she eagerly began her training, hoping to become, on one consecrated day, an Elf, a being complete, possessing all talents.

She received her first lessons within the walls of her warm homestead, between the sculpted gorgons guarding the porch of the tavern, in the middle of crystalline bottle holding elvish mead, a beverage that exhaled a soft fragrance of sugary fruits. After each representation, after all shows by traveling musicians, she went to them, asking questions about their impressive craft, about how they achieved such inspiring works of arts, how they transmitted emotion through a simple flute. Sillytharran was her first master, despite the fact he was merely older than his graceful sibling by six years. Upon the celebration of her life, he granted her with a majestic lyre, a masterpiece sculpted in pinkish quartz, by an artisan dedicated to the city. Its bluish strings, when pinched by her delicate hand, let out a flying sound, a hummingbird chirping in a meadow, under the sun's comforting rays.

Swiftly, with an impatience that all ignored within the young woman, she grasped the instrument, wishing to learn within minutes how to play it wonderfully, how to enchant people with a few gestures of her hands, without even using arcane magic. On the day she received her magnificent present, her brother showed her, instructed her how to hold the light harp, and guided her with notes and sounds. The results were not bad: she proved eager to learn, and was astonished of the sounds she created, unbelieving by her own hidden talents. Only one flaw, one obstacle held her from being an incredible musician: her ridiculous stature. Even though the instrument was as light as a fluffy cloud, even though it was as dense as an ethereal sea, the weight of the thing was too great for her to support for long, for her arms were pathetically thin sticks, almost atrophied members. Some even dared to ask her if she was sick, only because of her unimpressive musculature, the cause of her inability to learn music. She would've been great, if it wasn't for the excruciating pain it birthed under a skin to hold an instrument for such a long time. She lacked qualities no bards would ever thought to mention as necessary: vitality and sheer strength.

She could’ve easily surrendered her musical interests to more practical purposes, or goals that wouldn’t be so taxing for her. Like many of her flighty kind, she could’ve to exert a profession unchallenged by a lack of a respectable stature, yet, the young lady wasn’t ready to isolate herself from the world she knew, from the inebriating perfumes she smelled in the center of a bustling crowd, from the joyous laughter she wouldn’t have heard in distant, remote towers. Contrarily to other elvish children, who would’ve enjoyed to leave their parents definitely to congregate in rigid academies of the Arcane Arts, sacrificing their lives to study a tradition older than elvenkind itself, she chose to develop the only one instrument she would ever manage to control for a time long enough to complete a brilliant representation : her own voice.

Along with Sillytharran, as well as a master hired to make both of their educations, she learned the craft of those who made a community alive. Very soon, she had to learn the past events that forged her present life, countless cultures, determined the lives of so many creatures, so she could be inspired and learn at this contact, transfer those great, legendary deeds in her own, personal creations. Her sibling particularly enjoyed these stories of old, forgotten ages, relieving in old tales of manipulation and intrigue, various narrations of unfathomable genocides committed by xenophobic elves, that most officials would’ve preferred to be since a long time erased from the Fair Folk’s collective memory. Sillytharran thought that all those stories, if they were past or fictional, could be enjoyed and tasted to fulfill the direst and ugliest traits every individual had, that, in this way, he would offer his audience an unique, particular way to express delicious passions otherwise prohibited to be enjoyed in their pacifist society. He also claimed that, lived in a realm of pure fantasy, existing only through the light notes of his mandolin, those bleak feelings would less often explode in the little community of Ethyrlira.

Contrarily to him, Septris found that these stories were particularly gross and intolerable. Was it because that, while she spent more time with her tender and affectionate mother, Sillytharran spent more time with his arrogant father and his ruthless brother? Maybe the fact the little girl suffered of her own physical handicap developed, deep within her, a particular empathy for others who had suffered, who had a limb permanently removed, had been viciously and unfairly injured. She also fell in love with a secret, cabalistic cult that her master introduced her to: the myth of the Lady Who Weeps. Daughter of Eldath and an unknown father, Nienna cared for peace and benevolence for all, welcoming every creature in the Great Lake, a placid body of water free of any disturbance that was her extraplanar realm. Her serene doctrine was to be shared along with all living beings, stating that evil never came from one’s core, but from one’s surroundings, and that any evil act, even if done in the name of god, was disrupting the general order of the cosmos, spreading the flow of evil through the multiverse.


Septris started to write her own songs, like her brother did before her, simply for the sake of emotions. Nevertheless, the many feelings she felt and instilled in the slightest modulations of her entrancing voice were always tainted by a noble morality, a desire to soothe the world’s greatest pain, to create a better, utopian empire into which all would live happy, in good conditions. Despite these misunderstandings, their mutual initial fondness never withered. No immoral thoughts haunted her brother’s soul, she thought, since he was only a useful medium, an assistant to all listeners to discover a new part of them. She couldn’t really blame him for his lack of compassion, too, because he was too beautiful, too serene to have ever felt grief over the course of his life, and his masculine relatives had forever kept him from knowing pure love and sweet tenderness.

Soon enough, the whole city had heard, at least one, a young teenager reciting her shrieking melancholy throughout the floating platforms of their verdant trees, her whimpering tone, narrating the many bloody raids hordes of orcs led against the Fair Folk, the countless atrocities they committed, the despicable murder of her beloved council of thirteen, hunted down to the most intimate hiding places they had ever built. In the same breath, she’d continue, mourning the many elvish parties sent to avenge their masters’ deaths, the careful, canny assassination of each and every of the savage marauders, her cheeks soaked in her salty tears, as she wept as much for the innocent victims than she did for the cruel, misguided perpetrators of these terrible atrocities.

However, the young lady did sing other things than those screeching recitatives, flowing like a soft and saddening current, contaminating most of her listeners’ hearts, usually so easily satisfied with their good and blinded conscience. Her unequaled aversion to suffering, to all kind of pain was only equal to her huge love of pleasure, her hedonist research of the finest sensory delicacies, would they be visual, gustative or tactile, platonic or bolder. When many thought she would, once again, fight everything already established, drag in a field of fetid marshes their beloved heroes and great martyrs, she’d rather sing a perfectly innocent song, exposing her intimate fondness for the freshness of a juicy pear, the complex arabesques adopted by two exquisite bladedancers repeating an intricate dance, the pleasing charms of a patient, appeased seduction, the promising lures of shy desires found in the eyes of aspiring and timid lovers.

Despite her reluctance to learn to fight, her rigorous master forced her to learn how to fight, arguing that she would never know which robbers might assault her on a dusty road, that it would be better, for her, to be able to dearly defend her precious life. Knowing she would never find the perverse desire, nor the needed courage, to definitely harm a fellow living being, she choose to focus her training in the mastering of a single, quick weapon, handled through finesse rather than sheer brutality, a tool that could serve as much in an arena than it could be used on the stage, to describe artistic figures, easily transformed into a menacing snake or a swift hand. Her address with her whip wasn’t impressive, but she managed to handle it decently. After all, it was not her goal to be as lethal as her oldest brother, and she would’ve frowned over her own actions if she had found a particular pleasure, a desire to prove to be a symbol of martial achievement.

One day, when she was practicing a difficult movement, hoping to grab, with her leathery tentacle, a wooden chair, moving it at her whims, Urthadan came back from a routine patrol, along with his mischievous squad. Mot of those in his company were devoted warriors, and, within their ranks, their solemn duty wasn’t as valorized as their own individual prowess, the number of beasts they successfully tracked, of birds they managed to touch with poisoned arrows, of innocent humanoids they “protected” the kingdom against, crippling them first, wondering what they were doing near the borders later. Those unrefined men, enjoying the fermented taste of three pints of dragon’s blood, were loudly debating the gross atrocities each of them perpetrated in the last tenday. Yet, even as disagreeable laughs erupted in the deserted tavern, icky reminders of the last legitimate crimes these venerated soldiers committed, one of that charming company looked at the stage, seeing Septris miss her target by a few centimeters.

- Urthadan, have you ever taught your sister anything?” he lauded, making all attentions converge on the blushing elvish maiden. “She’s even worse at that than old commander Lytralan.”
- Lytralan himself would’ve done better than that”, another added, despite the fact he never even looked at the girl. “Granted, his hand is now a bit shaky, and his eyes are not what they were, but he would still manage to hit an Oliphant with a ballista at three meters, at least. “
- “Granted, boys, the young lass is not exactly worthy of what her older brother is today.” Urthadan said in an arrogant tone. “However, despite all the uneasiness and defects in her technique, she reminds me of someone. Don’t you think, Tulogilmak?”
- “What are you implying, Urth” rashly snapped his partner, slamming his hand violently on the wooden table.

During that time, Septris had stopped practicing, witnessing the scene, of which she had been the unwilling central point, carefully observing, helpless, the terrible influence his entourage had over her distant sibling, seeing how easily, realizing how insidiously the forces of evil slipped, pulsated in her most prized friends’ veins. She understood that, because of the scene she was observing, not only would the cohesion in her brother’s company be bruised, weakened, its members’ goals would tend to an unhealthy competition, a desire to strive and accomplish greater deeds than their egocentric challengers. Each of them would center their attention on getting one more trophy to carry back home for the night, would lose a bit of discernment here, a bit of calmness there, and act, even more, like raging, mindless barbarians, entering in the brutal, savage frenzies Sillytharran so much loved, upsetting the world’s endangered march towards its symbiotic, peaceful state.

Saddened by their hurtful words, their shocking behavior, the young girl let her inoffensive whip slip on the bare floor, in the little inn, precipitately leaving the gang assembled within her own homestead. Difficultly, she crossed the hanging bridge separating her home with a central, fixated platform, encircling a titanic tree’s trunk, catastrophically landing on a comfortable bench built from carved, tended vines, so much intertwined that they could support the weight of two or three elves. There, she fell, destroyed, panicked, pondering, thinking, hysterically, what had happened of her kind, what sort of madness had fell upon their army, always keeping in mind the many consequences the apparently innocent exchange her brother had in this moment would have, besieged, overwhelmed by the succession of sins defiling in front of her helpless, terrified eyes. When an old friend, Wilmanyr, from his own residence, located on a higher platform, noticed her, he quickly hurried down, wondering why the fragile lass was in such an alarming condition.

Having been informed of what had happened, seeing the pathetic state of his precious friend, laying, tormented, in a bushy bed, trying to regain control of her own distorted mind, he decided to meet with the hurtful squad, hoping he would serve as a qualified mediator between the lady and her inattentive tormentors. He spent some time with the aggressive soldiers, and Septris hoped he had managed to enter without a problem, successfully exchanging with the rangers, showing the ways of insightful reason, explaining how their insulting humor, as fun as it could be for them, was only a burning, acidic weapon plunged in her pale and tender flesh. After a while, however, she started to wonder. Why was he spending so much time with Urthadan and his goons? She stood up, leaving her cushy seat, and came back to her starting point, peering through a crystalline window. Through a translucent, slightly green glass, she distinguished three men, forming a circle, between which laid the bodies of both her bold mediator and her savage brother, forever tied in a gory embrace.

“What a freak! Can you believe he actually incinerated Urthadan with only a few words!” shouted one of the soldiers. “That’s nonsense. No one sane would have ever done something like that.”

“Relax, Tul, Urthadann never should’ve answered to him that his sister was just a pitiful, ridiculous child sobbing for nothing. He knew, like all of us, how Wil was enamored with Septris’ attaching sensibility, and how it would send him in an arcane rage. He wanted it, and hoped he could be impressive by winning a duel against one of the best students of Archmage Hulltharmak’s Academy. When you provoke someone, it is normal to, sometimes, bite the dust.”

“Nevertheless, now, we are the one stuck with these two corpses over our arms.”

What followed was lost to her, stunned by the little pool of blood forming, protruding from both damaged bodies, as she realized, horrified, that all of this happened because of her fault, her own, unique fault. She couldn’t help but feel responsible of what had happened. Wasn’t it because of her that the poor wizard had entered the building in the first place? Wasn’t it because of her charms, because she always liked to enjoy those long walks with him in the forest, those intimate secrets breathed from ear to ear that he fell in love, obscuring his otherwise clear thoughts? What could she do to repair all that had been done? Clearly no one would ever want to hear her songs, and her mere presence maybe would be ruinous for her mother’s little business. Undoubtedly, her father’s position would be greatly challenged by his political rivals, and the family would be drowning in months and months of demagogic discourses. Regardless of what would happen, she was certain that no one, ever, would accept to listen to her wisdom, to follow her peaceful teachings, now that she caused, passively, such a horror to unfold in a community that hadn’t been plagued by fratricidal murders or major civil disagreements since eons. It was that day that she chose to leave her maternal kingdom, faithful in her goddess and her ideals, realizing that none is a prophet in its homeland.



[b][color=Red]Character Sheet
[/color][/b]

Character : Septris
Class: divine bard 7/apostle of peace 8
Race : sun elf
hair: : dark blue
skin: pale blue
eyes: : saphirre (Yes, there's a cyan theme with that lady)

Ability scores at first level

str 6
dex 11
con 12
int 16
wis 16
cha 16


Ability scores after level raises

str: 6
dex: 11
con: 12
int: 18
wis: 22
cha : 20

HP: : 58
AC: : 28 (10 + 9 (VOP) +6(VoPeae+synergy) +1 (nat.arm) +2 (def)
)

speed: : 30 ft.
Initiative : 0

Saves :

fort: 2+6+2+1=11
ref: 5+6+2+0=13
will: 5+6 +2+6=19

+1 vs spells (nymph's kiss)

Combat bonuses

BAB: +9/+4

melee +7/2
ranged +9/+4

Attacks:


spell
attack bonus: +9/+4
damage: n/a
critical: 20/X2


skills:

diplomacy : 18+5+4 (VOPeace)+2 (sacred vow)+2 (NK)+2 (negotiator) =31 +2 with good (NL) = 33
spellcraft : 18+4 = 22
knowledge (religion):18 + 4 = 22
concentration:18+1 = 19
perform:18+5+2 (NK)= 25
sense motive:18+6+2 (negotiator)= 26 +2 with good (NL) = 28
bluff: 18+5+2 (NK) = 25
tumble: 10+0 = 10
swim: 7,5 -2 = 5,5 (without weight modification)
knowledge (planes) : 10+4 = 14

feats: levels + VoP

sacred vow
vow of poverty
nymph's kiss
vow of nonviolence
extend spell
vow of peace
negotiator
spell girding (tougher to dispel)
nimbus of light
widen spell
stigmata
knight of Stars (add +1 once/day)
empower spell

Vow of nonviolence

unharming spells and abilities +4
remorse for allies who kill helpless defenders
can make allies and enemies alike tale an oath

VOW OF PEACE

calming aura
diplomatie _+4
ac +2 nat armor, deflection, exalted X2
weapons shatter on 10+lvl/2+con mod



lvl 15 VoPoverty

greater sustenance
DR 5/evil
mind shielding
freedom of movement
endure elemts
energy resistance
exalted strike +2 good

Class and racial abilities:

+2 int, -2 con
Immunity to sleep
+2 ST vs. enchantment
low-light vision
Proficient with rapier, longsword ans bows
+2 listen, search, spot. Entitled to an automatic search check around a hidden door.
Favored class : Wizard

Divine bard : (Variant from Unearthed Arcana)

bardic music
bardic knowledge
countersong
fascinate
inspire courage +1
inspire competence
suggestion
proficiency with the whip

Can cast different spells than a standard bard, and her wisdom is also necessary to determine if she can cast those spells. All other variables are still function of charisma. They thus have a DC of 15 + 4 (Vow of nonviolence) spell level.

Spells:

0: daze, detect magic, prestidigitation, light, ghost sound, read magic
1: prot. From evil, sleep, mage armor, identify
2: hold person, blur, see invisibility, bull's strength
3:charm monster, gaseous form

Apostle of Peace

turn undead
pacifying touch
censure fiends

Spells: those are function of wisdom, and have a DC of 16+4 (Vow of nonviolence) +spell level.

0:cure minor wounds, purify food and drink, detect poison, virtue
mending, guidance
1: detect evil, sanctuary, ray of hope, entropic shield, eyes of the avoral, obscuring mist
2: luminous armor, glorious raiment, yoke of mercy, silence, status,zone of truth
3: dispel magic, magic circle against evil, protection from energy, wind wall, water breathing
4: dismissal, sending, luminous armor, greater discern lies, death ward
5:break enchantment, plane shift, control weather, spell resistance
6:mass bear's endurance, heal, antilife shell
7:shield of the archons, resurrection

Equipment

A simple dress, a walking staff, traveling boots.

languages :

common
elvish
gnome
celestial
Sylvan


______

Anyone can copy the following to make an efficient and speedy character sheet. That's merely a suggestion : Above all, do as you please, and may what pleases you please your readers as well.

Character :
Class:
Race :
hair: :
skin:
eyes: :

Ability scores at first level

str
dex
con
int
wis
cha


Ability scores after level raises

str:
dex:
con:
int:
wis:
cha :

HP: :
AC: :

speed: :
Initiative :

Saves :

fort:
ref:
will:

Combat bonuses

BAB:

melee
ranged

Attacks:

Weapon 1
attack bonus:
damage:
critical:
type:

Weapon 2
attack bonus:
damage:
critical:
type:

skills:


feats


Class and racial abilities:


Equipment

languages :
#306

turalisj

Jan 15, 2005 16:15:08
character sheet:
name: turalisj aka, the insane fire -addicted dragon
race: young bronze dragon.
class: kineticist10/pyrokineticist10.
stats:
strength:16 +3
dexterity:14 +2
constitution:16 +3
intelligence:22 +11
wisdom:16 +3
charisma:22 +11
hp:222
skills: (601 points)
disguise:50
swim:50
survival:50
knowledge(psionics):50
Concentration:50
Craft (alchemy):26
craft(weaponsmith):25
Psicraft :50
Autohypnosis:50
Disable Device: 50
Intimidate :50
climb:50
jump:50
#307

zombiegleemax

Jan 26, 2005 12:50:20
Name:Norion
Race:Elf
Class:Bard

Strength:9
Dexterity:15
Constitution:10
Intelligence:13
Wisdom:13
Charisma:16

this character still under construction
#308

zombiegleemax

Jan 29, 2005 12:40:11
Myranthor you Char was super and gave us allot of fun detail
You must have worked hard on Septris
Her family background really made Septris come alive for the reader.


(turalisj aka, the insane fire -addicted dragon)
Great title very funny :D .....But maybe a little background on why he is insane/addicted over fire.



Now for SphereMaster.... Thanks you for creating a great Char
That does NOT have super STATS.
Its always more fun to play a (Normal Char) that has all the enjoyment of challenges ahead of her/him
You know gaining level/experience and loosing sometimes

Like the Hobbits in Lords of the Ring or any other books you can think of
The growth of your Char brings to life a story/game.

Granted an Ego Wizard like Agudo and all his STATS :P
should be a little more humble when he preaches about Low STATS

1st prize goes to Norion :D
SphereMaster Name:Norion
Race:Elf
Class:Bard

Strength:9
Dexterity:15
Constitution:10
Intelligence:13
Wisdom:13
Charisma:16

#309

zombiegleemax

Feb 07, 2005 20:08:14
Character: Duvhal Greenbottle
Class:Bard(2) Rogue(1)
Race: Strongheart Hafling
Deity: Not very Religious
Allignment: C-N
Size: Small
Age: 35
Gender: Male
Weight: 30lbs
Eyes: Brown and goldish hue
Hair: Black
Skin: light tan


Ability Scores
"with equipment"

STR: 10 (+0)
DEX: 20 (+5)
CON: 13 (+2)
INT: 15 (+3)
WIS: 11 (+1)
CHA: 15 (+3)

HP: 22
AC: 19
Armor: leather
Speed: 20ft

Saves
Fortitude: 3
Reflex: 12
Will: 5

Weapons:
Silver Dagger Masterwork (A Bonus+3)
Crossbow, grappling, firing (A Bonus+7)


Other Mudane Items:
Horn of Triumph
Wand of Invisibility
Theivs Tools
100 ft thin rope
traveling cloak
Pan Pipes

Skills:

Appraise: 6
Balance: 8
Bluff: 6
Climb: 5
Concentration: 5
Decipher Script: 6
Diplomacy: 6
Disable Device: 8
Disguise: 8
Escape Artist: 8
Forgery: 6
Gather Information: 6
Hide: 13
Itimidate: 6
Jump: 5
Knowledge: (Local)6
Listen: 6
Move Silently: 10
Open Lock: 10
Perform: (Pan Pipes)6
Search: 6
Sense Motive: 4
Sleight of Hand: 9
Spellcraft: 6
Spot: 4
Swim:3
Tumble: 8
Use Magic Device: 6
Use Rope: 8


Feats:
Nimble Fingers
Extra Music(Bardic music 4extra times per day)

Special Abilities:
Bardic Music
Bardic Knowledge
Counter song
Fasinate
Inspire courage
Sneak Attack
Trap Finding


Languages:
Hafling
Common


Spells:

0 Level Bard Spells:

Dancing Lights
Mage Hand
Lullaby
Flare

1 Level Bard Spells:
Cats grace
Charm person
feather Fall

OOC( Hail and well met all! This is another one of my character sheets I have newly started. I hope everyone enjoys and gives me some constructive critizism!)OOC
#310

zombiegleemax

Feb 14, 2005 22:06:56
charicter:Toxin
class:rouge(3)assasin(4)
race:half-black dragon gargoyle
deity:hextor
alignment:chaotic evil
size:medium
age:1,000
apperance:looks like a statue, made of jet black crystal, The image is of a human the size of a dwarf, mixed with a dragon with curved horns, spikes down his back,his eyes are as black and cold as the rest of him, but has a cat pupil that looks like it's made of fire, He wears gold plate armor under the cloak of eyes, covering his body, gauntlets made coal and a bandoiler full of throwing knives,a wood sheild strapped to his back, and a staff in each hand.
gender:male
ability scores
str:15(+3)
dex:20(+3)
int:30(+30)
con:10(+2)
wis:20(+20)
cha:20(+20)
hp:30
ac:10
armor:plate,wooden sheild
speed:10ft, fly 60 ft
saves
reflex-20
will-12
fortude-5
weapons
staff (a +3)
staff(a +3)
throwing knives (a +3)

other items:
cloak of eyes
construct crafting kit
hesibrants boots of swampwalking

skills
craft(leather working) 20
forgery20
escape artist 10
diquise 19
use magic device 22
hide 19

feats
two handed weapon focus
special abiliteas
sneak attack
death attack
cleave
languages
terran
commen
#311

taeldrin_laesrash

Feb 16, 2005 19:41:50
OoO(Out of Order)
#312

khaira

Feb 16, 2005 22:03:07
Okay, now for Duvahl's character!

Character: Duvhal Greenbottle
Class:Bard(2) Rogue(1) Yay! Another bard!
Let's see if you made any mistakes this time, 'Duvahl'!:D
Ability Scores
"with equipment"

STR: 10 (+0) He has the strength of an average human
DEX: 20 (+5) OOH! He's really dextereous! About the dexterity of an angel!
CON: 13 (+2) Ha! I knew I'd find something; a 13 Con is only a +1. Sorry!
INT: 15 (+3) A 15 Intelligence is only a +2, too.
WIS: 11 (+1) An 11 gets no bonus.
CHA: 15 (+3) Again, a score of 15 is only +2

HP: 22 So, with a Constitution of 13, you'd technically be over 1 hit point, provided you rolled perfect 6's every level
AC: 19 Hm...let's see, for AC you start out with 10 + 5 for Dexterity and only a +2 for the leather armor; that's only a 17 AC, unless I'm missing something.
Armor: leather

Saves
Fortitude: 3 Well, since your Constitution only provides a +1, and your Rogue and Bard levels give you no Base Fortitude save, you'd only have a a +1
Reflex: 12 Let's see...only a +3 for your 2 bard levels, a +2 for your single rogue level, and a Dexterity of +5...that's only a +10.
Will: 5 Only a +3, since you don't get any Wisdom bonus with an 11

Weapons:
Silver Dagger Masterwork (A Bonus+3) From what I can tell, a masterwork dagger only gives you a +1 enhancement bonus to hit and damage, and since you only have a cumulative +1 for your Base Attack Bonus...that's only a +2
Crossbow, grappling, firing (A Bonus+7) This is only a +6 - +5 for your Dexterity modifier, +1 cumulative base attack bonus

Skills: Blah...I hate doing skills. I think I'll do them later. In fact, I'm so tired, I think I'll just stop on your character right now, and pick up again tommorrow.

Appraise: 6
Balance: 8
Bluff: 6
Climb: 5
Concentration: 5
Decipher Script: 6
Diplomacy: 6
Disable Device: 8
Disguise: 8
Escape Artist: 8
Forgery: 6
Gather Information: 6
Hide: 13
Itimidate: 6
Jump: 5
Knowledge: (Local)6
Listen: 6
Move Silently: 10
Open Lock: 10
Perform: (Pan Pipes)6
Search: 6
Sense Motive: 4
Sleight of Hand: 9
Spellcraft: 6
Spot: 4
Swim:3
Tumble: 8
Use Magic Device: 6
Use Rope: 8


Feats:
Nimble Fingers
Extra Music(Bardic music 4extra times per day)

Special Abilities:
Bardic Music
Bardic Knowledge
Counter song
Fasinate
Inspire courage
Sneak Attack
Trap Finding


Languages:
Hafling
Common


Spells:

0 Level Bard Spells:

Dancing Lights
Mage Hand
Lullaby
Flare

1 Level Bard Spells:
Cats grace
Charm person
feather Fall
#313

khaira

Feb 17, 2005 20:37:47
Skills: Okay, time for the skills. *gets a calculator for some serious number-crunching!*

Appraise: 6
Balance: 8
Bluff: 6
Climb: 5
Concentration: 5
Decipher Script: 6
Diplomacy: 6
Disable Device: 8
Disguise: 8
Escape Artist: 8
Forgery: 6
Gather Information: 6
Hide: 1
Itimidate: 6
Jump: 5
Knowledge: (Local)6
Listen: 6
Move Silently: 10
Open Lock: 10
Perform: (Pan Pipes)6
Search: 6
Sense Motive: 4
Sleight of Hand: 9
Spellcraft: 6
Spot: 4
Swim:3
Tumble: 8
Use Magic Device: 6
Use Rope: 8 I calculated that your 61 skill points over Duvahl.Even if rogue was your first class level taken (since rogue gets more skill points than ANY class), you'd only have 40 skill points (8+2 Int modifier x 4=40), and 16 for your two bard levels (6+2 for Int modifier=8 x 2 levels)

Feats:
Nimble Fingers
Extra Music(Bardic music 4extra times per day)

Special Abilities:
Bardic Music
Bardic Knowledge
Counter song
Fasinate
Inspire courage +1
Sneak Attack
Trap Finding


Languages:Actually, you get two more languages. Halfling and Common should be automatic languages.
Hafling
Common


Spells:

0 Level Bard Spells:
Actually, because of your 15 in Charisma, you get 2 more 0-level spells, a total of 6
Dancing Lights
Mage Hand
Lullaby
Flare

1 Level Bard Spells:
Cats grace
Charm person
feather Fall
#314

zombiegleemax

Feb 19, 2005 7:02:34
Bravo!!!! There you go folks, another grand evaluation form the lovely Khaira Amasticia. If I wasn't so short I would give you a peck on the cheek.
But that's not all, I will soon reveal my mysterious background in due haste. Farewell for now, and safe journeys!
#315

lord_tarran

Feb 20, 2005 8:19:36
Hey everyone. I have returned. As such, I'm going to repost my some of my characters here, so everyone is aware.

Christopher Seluneson- Werecobra Quasideity (30 Cebrecleric). Owner and Innkeeper of the Darkhole Inn.

Kherule- Advanced Red Great Wyrm (40 Sorceror). Professor of Sorcery at Agudo's School.

Tarran- True Veran (20 Druid). Wanderer (No thread as of yet)

Drazar- Half Blue Dragon. (3 Half Dragon Paragon/17 Cleric/10 Sacred Warder of Bahamut). Wanderer (No thread as of yet)


I've also been known to play Selune, Bahamut, and other gods as needed. I'll repost the list everyime it changes.
#316

khaira

Feb 20, 2005 17:13:52
charicter:Toxin
class:rouge(3)assasin(4) Eh? Assassin already? I think you have to be a pretty high level before you can take any assassin prestige class levels. *grabs DMG* Comparing the prestige class to your character, I notice that he does not have the required 8 ranks in Move Silently as one of the pre-requisites for the Assassin prestige class. That means you either have to remove these Asassin levels, or get 8 ranks of Move Silently in your skills.
race:half-black dragon gargoyle Half-black dragon gargoyle? That's an ... interesting combination. How's that work?
ability scores
str:15(+3) A 15 is only a +2 modifier
dex:20(+3) A score of 20 would give you a +5 modifier
int:30(+30)Actually, a 30 Intelligence only gives you a +10 modifier
con:10(+2) No bonus (or penalty for that matter) for a 10
wis:20(+20)A score of 20 would give you a +5 modifier
cha:20(+20)A score of 20 would give you a +5 modifier
hp:30
ac:10 No; You actually have a 15 Armor class with your +5 bonus for dexterity. Depending on whether you have full plate, or half plate, you'd get an additional +7 or +8 armor bonus, but would lost your dexterity bonus.
armor:plate,wooden sheild Half-plate, or full-plate?
speed:10ft, fly 60 ft
saves
reflex-20 -20! That isn't right; You have a Dexterity modifier of +5, and a base bonus of +3 for the rogue, and provided you fix your character and keep your assassin levels, you get a base bonus of +4. That's a bonus of +12, unless there's another modifier I'm missing.
will-12 +1 base Will save for your Rogue levels, +1 base bonus for Assassin, +5 modifier for Wisdom is a cumulative total of +7
fortude-5 Let's see...you have no Constitution modifier, you get a base save bonus of +1 for your Assassin levels, and a +1 for your Rogue levels. That'd be a +2.
weapons
staff (a +3) Actually, the staff would be a +8 for your cumulative melee attack bonus; +3 Base attack bonus for assassin levels, +3 Base attack bonus for Rogue levels, and a +2 Strength modifier.
staff(a +3)This would be the same as above, except that you'd suffer a -2 penalty for two weapon fighting.
throwing knives (a +3) +11 cumulative ranged attack bonus; +3 Base attack bonuses for Rogue and Assassin levels, +5 Dexterity modifier.

other items:
cloak of eyes
construct crafting kit
hesibrants boots of swampwalking

skills As I said above, you need to add in 8 ranks to your Move Silently in order to have your Assassin prestige class levels.

craft(leather working) 20
forgery20
escape artist 10
diquise 19
use magic device 22
hide 19
...And you definitely have room for it! You still have 82 skill points to administer!

featsYou have one more feat, as well.
two handed weapon focus
cleave
special abiliteas
sneak attack+3d6
death attack
Trapfinding
Evasion
Trap Sense +1

languages
terran
commen
Are Terran and Common automatic languages for you? If so, you'd get another 10 languages due to your Intelligence bonus.
#317

zombiegleemax

Feb 26, 2005 9:06:53
Name: Whatever name he once had, time has washed it away. For now...all he calls himself by...is Shard.

Age: Appears to be roughly twenty-three.

Race: Human, appearently.

Alignment: ...Chaotic...something.

Physical Description:
Snow.
Hardly what one would expect, from a figure cloaked in black, shrouded in shadow...who's very presence recalls the memory of snow, if such exists in the mind of the beholder.
cloak of silk-like material, yet not quite, holds onto broad shoulders, on a figure of two meters in height. It seems quite sensitive to wind and touch, flowing out behind...even bellowing, giving no resistance to whatever gusts. When the black cloak is drawn back...a body to which pain is no stranger, a mortal cage to which combat a faith ally...is revealed. Black leather armor, holding a rakkishly-built body around the torso, the black breeches loose on his form. These breeches are met at the knee by black, finely-made leather boots, boots that seem to soften his every step, every sound made by passing footfalls. These details are minor, however...compared to what awaits at his right hip.
A slightly curved blade, held within a both intricate and simple scabbard, a silent threat, resides there...it's edge never being taken out long enough for the blood red runes along both sides to ever show for long, propagating a rumor of a weapon that leaves crimson trails where it swings. Rumors, that quickly grow, considering the lack of anything else on his visible person, save for the hints of a chain beneath the leather armor, around a pale neck.
When the hood of the cloak is drawn back, a youthful face, touched by a paleness that...had he not ventured into the sun as often as he accidentially did...would easily be considered sickly by many, and exotically alluring by a select few. Suspicions of vampirism rise, and then are quelled when he smiles...an oddly prestine set of teeth, devoid of fangs. But...then again...he smiles very rarely.
As one's eyes would move up...they would discover eyes of a low, almost smoldering crimson...devoid of demonic malice, yet uncommon nevertheless, framed by pure-blanc white hair. Streaks of black occaisonally interrupt the almost-pure paleness, accidential strokes of a divine artist's brush...seeming out of place, and perfectly suitable...at the same time.

History:
The scars on his body prove the past...was quite real. Be satisfied in knowing that he has a past, and that...heh. This player would be so much more satisfied, in revealing it over time.

Classes
Myself? I fell out of PnP, a while ago. But, I suppose you could slap his abilities together with a high ECL modifier, due to his...'condition'...with a Rogue/Assassin/Sorcerer.

----------------
...Need I much else? Heh. Hopefully...this...can be enough.
#318

taeldrin_laesrash

Mar 04, 2005 21:20:20
Here's another character of mine, and probably the one I'll be using here.

Name: Kito Liadon

NG

Sorcerer 5/ Cleric of Hlal 5/ Mystic Theurge 10

Description: Kito looks like well...a Psuedodragon. He has crimson scales, and a tiny, lithe body. His tail is about 3 feet long, compared to his 1 foot body, he sometimes wobbles a bit when walking. He wears mostly magical garb, for its ability to adjust to its owner's size. On his front legs are a pair of iron bracers. His tail has two rings around it. He also wears a large cape that spreads over him. It is colored a pale green, and on it is the holy symbol of Hlal, an open book. The same symbol is on a tiny medallion around his neck. He is often lost in his own thoughts, so his face carries a distant gaze.

Personality: Psuedodragons usually have a sense of trickery and mischeif. Kito converts this into a razor-sharp wit and keen sense of humor. The humor often takes place in a series of witty comments. To find new stories to tell, he is bookish, and is an avid reader. Overall, he keeps a focus on the present, and takes advantage of every opportunity.
When it comes to religious studies, Kito is beyond devoted. More than often, he mutters something like, "A good idea for my m'Jester". He tends to stick himself into everyone's buisness, eager to get a taste for everything. When he isn't, he's turning bits of speech in his head and wading through his own mess of thoughts.

History: Not much. He grew up in a library of Draconic tomes, and when he discovered the tale-telling worshippers of Hlal, he quickly counted himself among them.
#319

lord_tarran

Mar 08, 2005 18:31:40
Christopher Seluneson- Werecobra Quasideity (30 Cebrecleric). Owner and Innkeeper of the Darkhole Inn.

Nezumi- Werecobra (10 Cleric, 5 Psion, 5 Cebrecleric, 10 Sorceror) Co-owner of the Darkhole Inn.

Kherule- Advanced Red Great Wyrm (40 Sorceror). Guardian of Krissy on her adventure to ressurect Drindin.

Tarran- True Veran (20 Druid). Wanderer (No thread as of yet)

Drazar- Half Blue Dragon. (3 Half Dragon Paragon/17 Cleric/10 Sacred Warder of Bahamut). Wanderer (No thread as of yet)

Johnathon Sharson- Quasidiety (10 Shadow Weave Sorcerer/10 Rogue/10 Arcane Trickster) Inn keeper of the Black Gate Inn

Eletia- Creepy little girl/Quasideity (?) Enforcer/Mascot of the Black Gate Inn

Marius- Human (15 True Water Mage/5 Elemental Destroyer) Wanderer

Tatri-el - Arch Angel (5 Cleric/ 15 Paladin As Prestige/ 5 Fighter)

I've also been known to play Selune, Bahamut, Shar, and other gods as needed. I'll repost the list everytime it changes
#320

zombiegleemax

Mar 17, 2005 14:47:14
Update in Ruthia's profile, link to her story. If you want to read it go check it out.
#321

zombiegleemax

Mar 23, 2005 21:30:35
me new character!

name:solmund woodsoul
race: elf(and 20%dragon)
class(es):sorcerer3/psion3(shaper)
stats:
hp:42
ac:14
f-f:10
touch:14
strength:19 +4
dexterity:18 +4
constitution:16 +3
intelligence:22 +6
wisdom:22 +6
charisma:22 +6
items: +5 longsword(Woodsoul family heirloom)-+4 to str,con,int,wis,and char. also summons solmunds 'uncle' to help when solmund is in dire peril.
other items(used the standard wealth for his level for this part)-

psionic:
pp:20
save dc:1st-20, 2nd-21
powers:1st-force screen, inertial armor, crystal shard,astral construct,psionic minor creation. 2nd-psionic repair damage,swarm of crystals.
magic:
spells per day:0lvl=6, 1stlvl=5.
save dc:
spells0=7,1st= ).0=acid splash, detect poison, detect magic, light, arcane mark, open/close, daze.1= alarm, endure elements, shield, mage armor, magic missile.
skillsskillpoints:112):
Bluff:
Concetration:
Disguise:
Knowledge(arcana):
Knowledge(the planes):
knowledge(psionics):
Psicraft:
Spellcraft:
Use Psionic device:
feats
psycrystal afinity
speed of thought(bonus)
up the walls
#322

Eidrog

Apr 02, 2005 1:40:41
Holy smokes! Bravo and kudos to Kharia who is doing a terrific job on these character critiques!

:evillaugh
"Ahh ha ha ha! It is through her that my diabolical legacy continues!! HA HA HA HA HAA!!!"



Except that she's doing a better job then me. . . From what I can tell, it looks like she knows what she's doing when it comes to figuring out character skills.

And great work everyone who is posting characters! Keep up the great work! I'm really enjoying Maelut's characters with those great custom made character pictures! (Sigh-* although they were probably posted eons ago and Maelut will never receive this much-deserved comment.)

And I see Lord Tarran has posted his cast of characters again! Ooh. . . I dare not comment or poke fun at them. . . as that got me in a heap of trouble last time. But it's nice to see the updates and additions!

Well, I think I'll poke around here for a bit. . . I must admit, my reasons are some-what selfish as I have an ulterior motive for making this post (as well as the posts to come), but in the mean-time. . .

"Hi Everyone!" :bounce:

"Keep up the great work!"

"Keep having fun!"

- Eidrog

"Ooooohh. . . and play nice!" IMAGE(http://www.members.shaw.ca/gordquigley/pictures/evileye.gif)
#323

khaira

Apr 02, 2005 1:52:10
I'm just filling in as a character analyst until the true master comes back full-time. And, I'm behind on my character critiques, anyway.

And skill points, once I finally figured them out (it took me about a half-hour...), we're pretty easy to do, actually.
Anyway, nice to hear from you in any case.

Holy smokes! Bravo and kudos to Kharia who is doing a terrific job on these character critiques!

:evillaugh
"Ahh ha ha ha! It is through her that my diabolical legacy continues!! HA HA HA HA HAA!!!"



Except that she's doing a better job then me. . . From what I can tell, it looks like she knows what she's doing when it comes to figuring out character skills.

- Eidrog

"Ooooohh. . . and play nice!" IMAGE(http://www.members.shaw.ca/gordquigley/pictures/evileye.gif)

#324

Eidrog

Apr 02, 2005 2:07:49
"True Master?"

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/musicnoteblue2.gif) And so in the Wizard Boards they say, The Eidrog's head inflated three times that day. IMAGE(http://www.members.shaw.ca/gordquigley/pictures/musicnoteblue2.gif)



Thanks for the gracious comment! But your no fill-in! :embarrass Why, soon will come the day when you raise your saber against me proclaiming to be "The Master!"

It's good to be back. . . Even though it'll just be for a little while.

Hey! PoisonBlade loves the job you're doing with Rayek! I'm supposed to pass on a big thank you from him! He's quite impressed! Urk-* Sorry for just leaving so suddenly and abruptly as we had. . . All of a sudden we found ourselves buried in homework, and what little time we had was soon completely smothered to death.

But things are coming along nicely! At any rate, none of our characters have been crucified yet. . . so I'm thankful about that. . . But what about Kharia? When will she be proclaimed guilty for her crimes?!?! :D

And does Agudo still post here? I don't think I've seen a post from him in a while. . .

- Eidrog
#325

khaira

Apr 02, 2005 2:15:16
Thanks for the compliment(s).

I'm also glad PoisonBlade is satisfied with how I'm playing Rayek; I actualyl dislike roleplaying other people's characters since I never actually know how that players wants a particular character to act. Rayek has been a challenge, definitely, but a fun challenge.

And Khaira will not be proclaimed guilty. Have some faith in my all-powerful attorney, Myranthor, for he shall prevail in the end like ... well, let's just say he'll prevail, since I can't think of any metaphors or similies or ... whatever the hell you call those damn things.

As for Mr. Agudo...he is somewhat busy, as well, seeing as how his wife is expecting another child. He's confident, however, that it won't too drastically affect his posting.
I think just about everybody is getting sleightly busy...includng myself. It's been a hell of a time keeping up with all of the threads and keeping up with all of my 15 credits worth of classes.
But...such is life.
#326

Eidrog

Apr 02, 2005 2:24:38
He'll prevail in the end like a trophied fish!

. . . Wait a second. . .

Well, at least Kharia might still survive.

I'll have to be careful with my ulterior motive here. . . I was hoping to make a post on the top of the next page. . . But Chris isn't ready for it yet. . .

Well I better let you go Kharia! Goodness it's good hearing from you! We're both sure to get banned by the WizO's for using this stickied thread as a chat room!

- Eidrog
#327

Eidrog

Apr 02, 2005 2:55:59
Well, I suppose I ought to post something constructive here. As a matter of fact, I had planned on posting comments to Solmund's newly posted character!

It's been a while since I've done this, so please excuse any rust marks.

* * *


me new character! Hold Still! I'll catch yer lucky charms!

name:solmund woodsoul
Woodsoul, that's a peculiar name. Do the two connected words, "wood" and "soul," have any significance to the character?
race: elf(and 20%dragon) Woodsoul roughly translates to Quarlanirilis in Elven.
class(es):sorcerer3/psion3 As a person with definite dragon blood in him, it's easy to see why he would be interested in sorcery. (It is believed that sorcerers are granted their power because they're the descendants of dragons) But why the 3 levels of Psion?
stats:
hp:42 I'm not sure how to work in the 20% Dragon so I can't comment much on the health. . . Umm. . . and I don't have the Psionics Handbook.
ac:14 This represents Solmund's AC without any armor or protective items. Would he wear anything that might protect him? He can't wear any real armor (Such as leather armor, studded leather armor, etc.) because it would reduce his chances of successfully casting an arcane spell with a somatic component, but he could still wear bracers of armor, or a ring of protection, or an amulet of natural armor which wouldn't effect his spell casting.
f-f:10 Yep!
touch:14 Yep!
strength:19 +4 Yep!
dexterity:18 +4 Yep!
constitution:16 +3 Yep!
intelligence:22 +6 Yep!
wisdom:22 +6 Yep!
charisma:22 +6 OMG! Like, so sexy! (Or he carries a very powerful presence about him)
items: +5 longsword(Woodsoul family heirloom)-+4 to str,con,int,wis,and char. also summons solmunds 'uncle' to help when solmund is in dire peril.

I saw this item and it caught my interest right away. . . Just how much would this priceless family heirloom fetch on the open market?

Well, lets see. . .

IMAGE(http://members.shaw.ca/gordquigley/pictures/postarrow.gif) Graphic depiction of Eidrog trying to calculate the price.

Ah ha! I've got it!

Hmm, this appears a bit cheap to me, but the price I came up with is: 462,815 gold
Well, it is on par with epic level equipment.


other items(used the standard wealth for his level for this part)-
That would be 13,000 gold for level 6! . . Unless his one-fifth dragon gives him an effective character level that would make it higher.

psionic:
pp:20
save dc:1st-20, 2nd-21
powers:1st-force screen, inertial armor, crystal shard,astral construct,psionic minor creation. 2nd-psionic repair damage,swarm of crystals.
I'm hopeless when it comes to Psionics!
magic:
spells per day:0lvl=6, 1stlvl=5.
Don't forget his bonus spells due to high charisma! He gains 2 more 1st level spells.

save dc: 0th level spells = 16, 1st level spells = 17 (DC = 10 + cha modifier + spell level)
spells0=7,1st=5).0=acid splash, detect poison, detect magic, light, arcane mark, open/close, daze.1= alarm, endure elements, shield, mage armor, magic missile. Yep! *cheers for magic missle*
skillsskillpoints:112): Why the frown?
feats No Feats?!? Is he: to be continued?

Final Notes: Great character! It always delights me to see characters in the low - mid range. It would be nice to see his skills and feats plus his equipment if that's been worked out. Of course, that requires a lot of page flipping through books and can take up a lot of time. What does Solmund look like? How does his 1/5 Dragon effect his appearance? Does he have subtle, draconic features? . . or very noticeable ones? (ie. dragon wings) What made him decide to be a psion?

- Eidrog
#328

poisonblade

Apr 02, 2005 5:56:51
Hooray! I'm glad to see that this thread is still going strong. Excellent characters everyone! The creativity that I've seen on these boards is incredible! Everyone gets a cookie.

Hey! I said a cookie! *chases down the people who took three or four.*

Ahem-* Anyway! In honor of Mine and Eidrog's selfish ambitions to get the top two posts on the next page, I bring you: *Drum Roll*

Stupid Random Facts about Leetah!

Leetah's one of my silly characters that I play on these boards as well as in real adventures of D&D. To those of you who know of her, these facts may be amusing. Ummm. . .to those of you who don't. . .Errrr. . .I really don't know if you'll get much out of this, But you can still read it any way!

Okay! Onwards!

1) Leetah was the first character I ever played in a real game of D&D. I wanted to make a Healer because I didn't want any of my friends to lose their characters via death, dismemberment, and other unfortunate unpleasantries that seem to occur in every session of D&D.

2) The reason why Leetah is a female, is because I try to play up every possible stereotype that I can when creating a character. (This might be a failing of mine.) Because Leetah was a Healer, I wanted her to be perceived as very kind, sympathetic, and merciful. All these traits are recognized by society as being more feminine than masculine, so Leetah ended up being a girl. (Sorry if that sounded sexist. I didn't mean for it to be.)

3) Originally Leetah was going to be a Druid, and she was also going to be a mute. I wanted to make her a mute because I felt terribly awkward about talking in a young girl's voice. [Fact]Chris is indeed crazy and gives each and every one of his characters a unique voice.[/Fact] However, after I learned that Divine Spell casters needed to be able to speak in order to cast their spells, I dropped the whole 'mute' idea.(Later it was implemented into another one of my female characters: Duilya!) Leetah quickly became a Cleric after I learned that they made better Healers than Druids. (Although Leetah's costume design is still dominated by earthen colors.)

4) At first, Leetah was built like an ox! She had a strength score of 16! She also carried a heavy war mace with her and used it quite effectively to reduce every opponent in her path to a bloody pulp! AAAAAAAHHHH! What was I thinking!?!? I guess I was still pretty new to the game at the time, and I wanted to play a more active role in direct combat, but still! I totally killed her innocent girl-like charms in the process. She was scary. . .seriously. . .She also had a low Charisma at the time because I had absolutely no idea what it stood for.

Ummmmm. . .I have more of these if any one wants to hear them. . .But, it's getting kinda late. . .and I need to go to sleep. So, good night everyone.

-PoisonBlade
#329

Eidrog

Apr 02, 2005 6:01:52
#330

leetah_dup

Apr 02, 2005 6:02:27
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/charsheetnameleetah.gif)

Class: Healer 1/ Cleric 4/ Chirurgeon 5/ Radiant Servant of Pelor 2
Race: Female Human
Alignment: Neutral Good
Deity: Pelor
[RIMG]http://www.members.shaw.ca/gordquigley/pictures/charsheetleetahinsert.gif[/RIMG]
Age: 19
Height: 5' 4"
Weight: 115 lbs
Eyes: Blue
Hair: Blond
Skin: Fair

Ability Scores
With Equipment

STR: 8 (-1)
DEX: 12 (+1)
CON: 16 (+3)
INT: 14 (+2)
WIS: 20 (+5) 26 (+8)
CHA: 19 (+4) 25 (+7)

HP: 98
AC: 15 (Touch 11, Flat-Footed 14)

Speed: 30 ft.
Initiative: +1

Saves
Total = Base Save + Ability Modifier + Magic Modifier

Fortitude: 16 = 13 + 3
Reflex: 3 = 2 + 1
Will: 21 = 13 + 8

Base Attack Bonus: 6
Grapple: 5

Combat Bonuses
Melee: +5/ +0
Ranged: +7/ +2

Attacks:
Masterwork Quarter Staff
Attack Bonus: +6/ +1
Damage: 1d6-1
Critical: x2
Range: -
Type: Bludgeoning

Skills: (Only listing skills she has ranks in or other applicable modifiers.)
Skill Modifier = Ability Modifier + Ranks + Misc Modifier

Concentration: 18 = 3 + 15
Diplomacy: 9 = 7 + 2 (+2 Sacred Vow)
Heal: 40 = 8 + 15 + 17 (+2 Synergy/ +3 Skill Focus/ +2 Chirurgeon/ +4 Masterwork Healers Kit/ +6 Mark of the Healing Hand)
Knowledge (Religion): 17 = 2 + 15
Profession (Herbalist): 17 = 8 + 9
Profession (Cook): 16 = 8 + 8
Sense Motive: 23 = 8 + 15
Spellcraft: 17 = 2 + 15

Feats:
Skill Focus: Heal
Augment Healing
Leetah adds +2 points per spell level to the amount of damage healed by
any of her Conjuration [Healing] spells.
(Source: Complete Divine)

Extra Turning
Silent Spell
Still Spell
Domain Spontaneity: Healing
Leetah may convert prepared divine spells into any spell from the Healing
Domain. In doing so, she expends a spell of equal or higher level, as well
as one of her daily turn undead attempts.
(Source: Complete Divine)


Bonus Feats: (Acquired via Weaknesses.)
Sacred Vow
Leetah gains a +2 Bonus to all her Diplomacy checks.
(Source: Book of Exalted Deeds)

Vow of Nonviolence
The saving throw DC for spells Leetah casts, or other special abilities she
uses against humanoid or monstrous humanoid targets, is increased by
+4 if the spell dose not deal damage (including ability damage), bestow
negative levels, or cause death.
(Source: Book of Exalted Deeds)

Special
In order to fulfill the above vow, Leetah must not cause harm, suffering, or death to any humanoid or monstrous humanoid opponents. She may not deal any real damage or ability damage to such opponents through the use of any spells or weapons, though she may deal nonlethal damage as normal. She may not target them with death effects, disintegrate, pain effects, or other spells that have the immediate potential to cause death, suffering, or great harm.

So pure and innocent are Leetah's intentions, that any ally of hers who slays a helpless or defenseless opponent within 120 feet of her feels great remorse. Her ally suffers a -1 morale penalty on his attack rolls for the next 12 hours. (Plus he'll also make Leetah cry. . .Stupid Jerk) For each helpless opponent slain, the penalty increases by 1, to a maximum of Leetah's character level. (So a maximum of 12)

As often is the case, Leetah will beg her allies not to slay a helpless opponent. If her ally agrees to this plead but then later betrays Leetah's trust by slaying the opponent while she's not around, he will suffer the penalty as if she were present. If Leetah leaves a helpless opponent to be killed by her allies, she breaks her vow.

Leetah may ask a defeated creature to give an oath of surrenderance or noninterference in exchange for it's life. If the creature breaks this oath to her, Leetah's allies may deal with the creature however they see fit. (Though they'll still end up crushing Leetah's spirit's if they slaughter the thing right in front of her.)

If Leetah intentionally breaks her vow, she immediately and irrevocably loses the benefit of the above feat. She may not take another feat to replace it. If she breaks her vow as a result of magical compulsion, she loses the benefit of the feat until she performs a suitable penance and receives an atonement spell.


Weaknesses:
Poor Combat Training
Leetah suffers a -1 penalty to her base attack bonus.
(Source: Unearthed Arcana)

Fragile
Leetah receives one less hit point each time she gains a new level.
(Source: Unearthed Arcana)


(Ummmm. . .I think these are correct. Unfortunately, I don't own a copy of
Unearthed Arcana, so I'm only working off of what I remember reading from
it at a friend's house.)


Class Abilities:

Healer
Healing Hands
Leetah adds her charisma bonus to all spells with the [Healing] descriptor.

Cleric
Turn Undead
Leetah has 14 turn attempts a day.
Healing Domain
Sun Domain
Spontaneous Casting (Cures)

Chirurgeon
Master of the Body (Ex)
Leetah may always 'take 10' on a heal check, regardless of the circumstances. Also, Leetah may stabilize a dying patient as a swift action. If Leetah, after moving to such a patient and healing him, has any normal movement left, she may continue to move with out counting the heal check as an interruption. Lastly, patients under Leetah's long-term care receive her divine caster level as a bonus to the hit points they regain each day. (12 Hit Points)
Hands of the Healer (Ex)
Leetah receives an additional +2 to any Heal checks that she makes. This bonus stacks with all other bonuses to her Heal check. Also, Leetah's touch may act as a cure minor wounds at will. A creature healed through this ability cannot be affected again by it for another day.
Curing
When Leetah casts a curing spell through her Spontaneous Casting class ability, she adds a +2 bonus to each die rolled.
Master of the Blood (Ex)
When making Heal checks to deal with either diseases or poisons, Leetah can try to bolster her patient even as she cures him. By choosing to add a +10 to the DC of the Heal check, thereby making the check harder, Leetah cures the effects of the disease or poison that have already occurred, not just the continuing effects or secondary damage. Her use of this ability is entirely optional and takes one full hour to perform.
Healer's Eyes (Ex)
Leetah is able to discern the health and condition of her opponents. By studying an individual, and making an opposed Sense Motive versus a Bluff check, she gains all the information about them that would be relayed by a status spell. In addition, Leetah also gains insight on how many hit points the individual has left (rounded to the nearest 10%). Leetah treats this ability as a free action.
Master of the Spirit (Su)
Because of Leetah's incredible attunement with positive energy, she generates a soft white aura of power visible to spells like detect magic and true seeing. This aura extends 10 feet in all directions of her and is constantly active regardless of her intent. Anyone within this aura benefits from the following effects:

- Dying creatures survive to -15 hit points before being slain instead of -10.
- Stabilization chance for any dying creature improves to 15%.
- Creatures reduced to 0 hit points may still take standard actions without suffering additional damage.
- Wounding weapons and effects cease to function.
- Divine spells that attempt to inflict damage through the use of negative energy are countered at the cost of one of Leetah's daily - turn attempts. Leetah must at least have a move action or standard action left in the current round in order to use this ability. If - she dose use this ability, she may not take any further actions for the remainder of the round.


Radiant Servant of Pelor
Extra Greater Turning
Leetah can perform a Greater Turning 10 times per day.
Radiance
When Leetah casts any spell with the [Light] descriptor, the radius of illumination is doubled, and the spell is treated as if it were one level higher than it actually is for all purposes, including determining whether it can counter or dispel a spell with the [Darkness] descriptor.
Turn Undead
Divine Health (Ex)
Leetah is immune to all diseases, including magical diseases.
(But, she is not immune to poisons such as Hensbane. *Glares at Luika's Player.*)

Empower Healing (Ex)
When Leetah casts a domain spell from the Healing domain, that spell is affected as though by the Empower Spell feat. This spell dose not use up a higher-level spell slot.

Equipment:
Master Work Quarter Staff
Mithral Shirt
Fine Cut Peasant’s Dress
Holy Symbol, Gold
Periapt of Wisdom (+6 WIS)
Cloak of Charisma (+6 CHA)
Mark of the Healing Hand (+6 Heal)
Armband of Maximized Healing
Heward's Handy Haver Sack
Holy Water
Wand of Cure Light Wounds
Master Work Healer's kit
Spell Component Pouch
Flint and Steel
Small Mirror
Brush
Soap
Rations
Water Skins

Languages:
Common
Celestial
Dwarven

Spells:
Normal Spell DC / Enhanced Spell DC against Humanoids and Monstrous Humanoids (Gained via Vow of Nonviolence)

Healer Spells:
Leetah prepares and casts her Healer spells as a Divine Spell Caster dose.

0 Level Healer Spells: DC 18 / DC 22
[size=1]4 /day[/size]
Create Water
Detect Poison
Mending
Purify Food and Drink

1st Level Healer Spells: DC 19 / DC 23
[size=1]5 /day[/size]
Bless Water
Comprehend Languages
Endure Elements
Protection from Evil
Remove Fear

Cleric Spells:
Leetah prepares and casts her Cleric spells as a Divine Spell Caster dose.

0 Level Cleric Spells: DC 18 / DC 22
[size=1]6 /day[/size]
Detect Magic
Guidance (2)
Read Magic
Resistance (2)

1st Level Cleric Spells: DC 19 / DC 23
[size=1]7 /day[/size]
Bless (2)
Magic Weapon
Sanctuary (2)
Shield of Faith (2)

2nd Level Cleric Spells: DC 20 / DC 24
[size=1]6 /day[/size]
Aid
Calm Emotions
Gentle Repose
Remove Paralysis
Restoration, Lesser
Shield Other

3rd Level Cleric Spells: DC 21 / DC 25
[size=1]6 /day[/size]
Daylight
Dispel Magic
Prayer
Remove Blindness/Deafness
Remove Curse
Wind Wall

4th Level Cleric Spells: DC 22 / DC 26
[size=1]5 /day[/size]
Air Walk
Death Ward
Freedom of Movement
Restoration
Tongues

5th Level Cleric Spells: DC 23 / DC 27
[size=1]3 /day[/size]
Break Enchantment
Raise Dead
Wall of Stone

6th Level Cleric Spells: DC 24 / DC 28
[size=1]2 /day[/size]
Heal (2)

Cleric Domains:

Healing Domain:
Leetah casts healing spells at +1 caster level.
1. Cure Light Wounds
2. Cure Moderate Wounds
3. Cure Serious Wounds
4. Cure Critical Wounds
5. Cure Light Wounds, Mass
6. Heal

Sun Domain:
Leetah is able to perform Greater Turnings. Greater Turnings destroy undead rather than just turn them.
1. Endure Elements
2. Heat Metal
3. Searing Light
4. Fire Shield
5. Flame Strike
6. Fire Seeds

Character Illustrated by Christopher C. Quigley.
#331

zombiegleemax

Apr 02, 2005 6:03:46
IMAGE(http://members.shaw.ca/gordquigley/pictures/charsheetnamekheldar.gif)

Class: Rogue 2/ Fighter 2/ Swashbuckler 1/ Assassin 9/ Telflammer Shadowlord 6
Race: Male Human
Alignment: Neutral
Deity: Not Religious
[RIMG]http://members.shaw.ca/gordquigley/pictures/charsheetkheldarinsert.gif[/RIMG]
Age: 29
Height: 5' 6"
Weight: 135 lbs
Eyes: Green
Hair: Brown
Skin: Pale

Ability Scores
with equipment

STR: 10 (+0) 14 (+2)
DEX: 22 (+6) 28 (+9)
CON: 12 (+1) 18 (+4)
INT: 28 (+9) 34 (+12)
WIS: 14 (+2) 18 (+4)
CHA: 16 (+3)

HP: 187
AC: 39 (Touch 24, Flat-Footed 30)

Speed: 30 ft.
Initiative: +9

Saves
Total = Base Save + Ability Modifier + Magic Modifier

Fortitude: 19 = 10 + 4 + 5
Reflex: 28 = 14 + 9 + 5
Will: 14 = 5 + 4 + 5

Base Attack Bonus: 14
Grapple: 16

Combat Bonuses
Melee: +16/ +11/ +6
Ranged: +23/ +18/ +13

Attacks:
Assassin's Dagger
Attack Bonus: +25/ +20/ +15
Damage: 1d4+4
Critical: 19-20/x2
Range: 10 ft.
Type: Piercing or Slashing
Note: Kheldar received this dagger as a present from a young guildmate name Tara during his membership in the Black Daggers Assassin's Guild. It provides a +2 enhancement bonus on attack and damage rolls as well as a +1 bonus to the DC of a fortitude save forced by Kheldar's death attack. (Bringing Kheldar's Death attack fortitude save DC to 40.)

Masterwork Light Crossbow with attached Gnomish Crossbow Sight
Attack Bonus: +24/ +19/ +14
Damage: 1d8
Critical: 19-20/x2
Range: 80 ft.
Type: Piercing
Note: When calibrated properly, the Gnomish crossbow sight attached to Kheldar's crossbow allows him to focus more carefully on a target. Kheldar treats targets as if they were two range increments closer. This has no effect on targets within the first two range increments.

Masterwork Sap
Attack Bonus: +24/ +19/ +14
Damage: 1d6+2
Critical: x2
Range: -
Type: Bludgeoning
Note: Saps deal nonlethal damage rather than lethal damage.

Skills:
(Only listing skills he has points in or has synergy bonuses in.)
Skill Modifier = Ability Modifier + Ranks + Misc. Modifier

Balance: 11 = 9 + 2 (synergy)
Bluff: 27 = 3 + 24
Climb: 8 = 2 + 6
Decipher Script: 19 = 12 + 7
Diplomacy: 10 = 3 + 5 + 2 (synergy)
Disable Device: 22 = 12 + 10 (+2 circumstance bonus when using masterwork thieves' tools.)
Disguise: 15 = 3 + 10 + 2[size=1] (synergy), (+2 circumstance bonus when using a disguise kit.)[/size]
Escape Artist: 14 = 9 + 5
Forgery: 20 = 12 + 8 (+2 circumstance bonus when using a forgery kit.)
Hide: 39 = 9 + 24 + 6 (Cloak of Stealth)
Intimidate: 5 = 3 + 2 (synergy)
Jump: 12 = 2 + 8 + 2 (synergy)
Knowledge (Local-Thesk): 14 = 12 + 2
Move Silently: 40 = 9 + 24 + 7 (Cloak of Stealth)
Open Lock: 21 = 9 + 12 (+2 circumstance bonus when using masterwork thieves' tools.)
Profession (Executioner): 19 = 4 + 15
Search: 19 = 12 + 7
Slight of Hand: 21 = 9 + 10 + 2 (synergy)
Spellcraft: 12 = 12 (+2 synergy bonus when deciphering spells on scrolls.)
Spot: 34 = 4 + 24 + 6 (Ring of Wise Observation)
Survival: 4 = 4 (+2 synergy bonus when attempting to find or follow tracks.)
Swim: 7 = 5 + 5
Tumble: 21 = 9 + 10 + 2 (synergy)
Use Magic Device: 26 = 3 + 23 (+2 synergy bonus when using scrolls.)
Use Rope: 9 = 9 (+2 synergy bonus when binding someone with a rope.)

Feats:
Jack of all Trades
Kheldar treats every skill as though he has 1/2 a rank in it. This allows
him to attempt skills that normally don't allow untrained skill checks.
(Source: Complete Adventurer)

Dodge
Mobility
Combat Expertise
Blind - Fight
Ability Focus: Death Attack
Deft Strike
If Kheldar defeats a target's armor class with a spot check, he can ignore
it's armor bonus and natural armor bonus to AC. Ranged attacks
require the target to be within 30 ft.
(Source: Complete Adventurer)

Spring Attack
Quick Draw
Flick of the Wrist
Kheldar can draw a light weapon and attack with it in the same round,
catching his opponent flat-footed.
(Source: Complete Warrior)


Class Abilities:

Rouge
Sneak Attack +6d6
Trapfinding
Evasion

Swashbuckler
Weapon Finesse

Assassin
Death Attack (DC: 39)
Poison Use
+4 save against poison
Improved Uncanny Dodge
Hide in Plain Sight

Telflammer Shadowlord
Shadowsight
Kheldar can see 60 ft. into normal darkness or magical darkness.
Shadow Jump (120 ft.)
Shadow Blur
When Kheldar's in shadow he receives the benefits of the blur spell.
Shadow Walk
Once per day Kheldar can increase his land speed by traversing along a quasi-real path bordering the Material Plane and Shadow Plane. This ability can also be used to travel to other planes bordering the Shadow Plane.
Shadow Pounce
Kheldar may execute a full attack action directly after any teleportation effect. (Such as from Dimension Door, or a Shadow Jump)
Shadow Discorporation
If Kheldar is in shadow or darkness, any damage that would reduce him to 0 hit points or below instead has a chance to discorporate him. On a successful reflex save Kheldar breaks apart into dozens of flitting shadows and vanishes along with his equipment.

Equipment:
Tome of Clear Thoughts +5 (Already used)
Manual of Quickness of Action +5 (Already used)
+1 Soulfire Bondleaf Wrap
Bracers of Armor +10
Amulet of Natural Armor +5
Ring of Protection +5
Tunic of Resistance +5
Glasses of Trueseeing
Cloak of Stealth (+7 Move Silently, +6 Hide)
Boots of Speed
Headband of Intellect +6
Gloves of Dexterity +6
Ogre Belt of Health (+6 Constitution, +4 Strength)
Ring of Wise Observation (+4 Wisdom +6 Spot)
Assassin's Dagger
Masterwork Light Crossbow
Gnomish Crossbow Sight
Crossbow Bolts
Masterwork Sap
Heward's Handy Haversack
Disguise Kit
Forgery Kit
Masterwork Thieves' Tools
Silk Rope (200 ft)
Collapsible Grappling Hook
Shaving Knife
Small Steel Mirror
Bedroll
Notebook
Flint & Steel
Percolator
Coffee
Sugar
Cream
Cocoa
4 Mess Kits
Whetstone
Waterskin

Languages:
Common
Halfing
Elven
Dwarven
Gnome
Undercommon

Spells:

Assassin Spells:
[size=1]Kheldar casts his Assassin spells spontaneously as a bard dose.[/size]

1st Level Assassin Spells: [size=1]DC: 23[/size]
[size=1]6 /day[/size]
Detect Poison
Feather Fall
Ghost Sound
True Strike

2nd Level Assassin Spells: [size=1]DC: 24[/size]
[size=1]6 /day[/size]
Cat's Grace
Fox's Cunning
Invisibility
Pass Without Trace
Wraithstrike

3rd Level Assassin Spells: [size=1]DC: 25[/size]
[size=1]6 /day[/size]
Deep Slumber
Misdirection
Nondetection
Spectral Weapon

4th Level Assassin Spells: [size=1]DC: 26[/size]
[size=1]5 /day[/size]
Dimension Door
Greater Invisibility
Sniper's Eye

Telflammer Shadowlord Spells:
[size=1]Kheldar prepares and casts his Telflammer Shadowlord spells as a wizard does.[/size]

1st Level Telflammer Shadowlord Spells: [size=1]DC: 23[/size]
[size=1]5 /day[/size]
Blindness/Deafness
Chill Touch
Darkness
Darkvision
Invisibility
Knock
Levitate
Shadowmask (Forgotton Realms Campaign Setting)
Shadow Prey (Forgotton Realms Campaign Setting)

2nd Level Telflammer Shadowlord Spells: [size=1]DC: 24[/size]
[size=1]5 /day[/size]
Air Walk
Blacklight (Forgotton Realms Campaign Setting)
Displacement
Haste
Improved Invisibility
Nondetection
Vampiric Touch

3rd Level Telflammer Shadowlord Spells: [size=1]DC: 25[/size]
[size=1]4 /day[/size]
Confusion
Darkbolt (Forgotton Realms Campaign Setting)
Detect Scrying
Dimension Door
Mass Invisibility
Mislead

Character Artwork copyright © 2005, Gordon R. Quigley
#332

zombiegleemax

Apr 02, 2005 7:17:32
And you NEEDED the top of the page for that? Are some persons around her humble, or what? Not that I mind that Leetah is on the top of the page. I mean, it's not like my characters have a strange tendency to grvitate around her gorgeous, beautiful person whenever she appears around them, regardless of myc haracters' intentions are serene, romantic, or downright despicable. Love you, Leetah.

Kheldar, on the other hand......I had trouble with Kheldar since the beginning. He had been a brat, and proved to be compeltely useless since he waited to have an explosive potion blow up in his face. He had also been quite insulting when he insisted to pay for healing. Who did he think Luika was? Any evil cleric worth his salt knows he has to take care of his meatshields unless he wants to die a slow, unworthy demise. :P Love you, Gord.

Jokes aside, I really like both character sheets. I wonder why Leetah retreated back to twelfth level. That's because of her that I bumped Luika to 15 at the time. I felt Luika was too weak, along with Kheldar, Leetah and Agudo. I really like her character sheet, however, since there are a lot of iteresting abilities in it that i'll maybe swap to some of my divine-related characters. It's also nice to know she is the same weight as real life me. I wonder how her and Septris will work out together, since they are more and more similar, since you added the vow of nonviolence.

I also like the new pictures very much, especially the movement in Leetah's. I'd also like to compliment Kheldar on always keeping the same equipment for Kheldar and always picture it exactly, while Leetah seems to change clothes more often than should a modest and pure cleric. And Kheldar has a percolator? what now, Nescafe or Deca?

Lastly, how did you manage to put the pictures along with the rest of the text, instead of over it like usual. Thanks for that technical bit of knowledge.
#333

zombiegleemax

Apr 02, 2005 18:27:44
Humble is my middle name!

Gordon "All Mighty" Quigley!

Heh. . . well. . . ok. . . maybe we didn't need the very top of this page. . . But darnit. . . those sheets took a long time to make and the last thing we wanted was for them to be wiped out in 3 or 4 posts!

Thanks for the comments Myranthor! Ahem-* Even if it was mostly praising Leetah and bashing Kheldar! HEY! Are you saying my snotty brat character is a snotty brat!?! (Hmm. . .maybe there's a key design flaw in Kheldar I'm failing to see here. . .)

Leetah wasn't the only person that reverted back a few levels. . . I've decided to forsake the blasphemous Epic Level Handbook and make Kheldar level 20. (yeah, I know, 4 whole levels. . . I sure take big steps)

Not that I completely hate Epic level characters, It just prefer lower level characters. (Although apparently my giant ego restricts me to designing nothing but level 20 characters *cough*)

Kheldar actually did get a slight change in costume. His ridiculous high boots with the iconic lighting bolts running down the front are gone! ( oh, I liked those ridiculous shoes too.) His Boots of Swiftness were epic level so I had to ditch them. Now I'm trying to figure out what his boots are supposed to look like. For this picture, I just stole the boots designed on the miniature I use to represent him. . . Maybe I'll keep em like that. Oh, and for whatever reason I didn't draw in his glasses.

Kheldar needs coffee now! I ran out of body slots and money for his Ring of Sustenance, so how else is he supposed to wake up in the morning? Definitely no decaf here! Hee hee, besides, I saw the percolator is the Arms and Equipment Guide and decided Kheldar had to have it!!! (Although coffee's expensive at 50 gp/lb!)

Here's the vB code I used for aligning the pictures. I discovered it by chance while looking for something completely different in the FAQ and after creating my character graphic with the text included overtop.

The code is: [RIMG]URL[/RIMG]

The same can be done with aligning pictures to the left: [LIMG]URL[/LIMG]

I hope this helps! I always fussed over how stupid it is that we couldn't do formatting like this, but I guess we always could! ~oops! :embarrass

- Eidrog
#334

taeldrin_laesrash

Apr 02, 2005 19:07:40
BTW, to whoever Leetah and Kheldar belong to, where'd you get those pictures? I could really use one!
#335

zombiegleemax

Apr 02, 2005 19:19:57
i think he does them himself.
#336

mazithra-amakiir_dup

Apr 02, 2005 19:35:40
BTW, to whoever Leetah and Kheldar belong to, where'd you get those pictures? I could really use one!

The pictures of Leetah and Kheldar belong to the very talented Quigleys who also coincidentally happen to be their players.
#337

Eidrog

Apr 02, 2005 19:45:20
Gosh! Thank you. Yes, we are the players and artists.

- Eidrog
#338

lord_tarran

Apr 02, 2005 19:57:24
Christopher Seluneson- Werecobra Quasideity (30 Cebrecleric). Owner and Innkeeper of the Darkhole Inn.

Nezumi- Werecobra (10 Cleric, 5 Psion, 5 Cebrecleric, 10 Sorceror) Co-owner of the Darkhole Inn.

Kherule- Advanced Red Great Wyrm (40 Sorceror). Guardian of Krissy on her adventure to ressurect Drindin.

Tarran- True Veran (20 Druid). Wanderer (No thread as of yet)

Drazar- Half Blue Dragon. (3 Half Dragon Paragon/17 Cleric/10 Sacred Warder of Bahamut). Wanderer (No thread as of yet)

Johnathon Sharson- Quasidiety (10 Shadow Weave Sorcerer/10 Rogue/10 Arcane Trickster) Inn keeper of the Black Gate Inn

Eletia- Creepy little girl/Quasideity/Evil incarnate (?) Enforcer/Mascot of the Black Gate Inn

Marius- Human (15 True Water Mage/5 Elemental Destroyer) Wanderer

Tatri-el - Arch Angel (5 Cleric/ 15 Paladin As Prestige/ 5 Fighter)

Michael- Tatri-el's human form (10ish paladin)

Feraclos- Piper's Troop Captain (10ish dark paladin)

Gods I have been known to play:
Bahamut
Selune
Shar
Oghma
#339

mazithra-amakiir_dup

Apr 02, 2005 20:04:33
Michael- Tatri-el's human form (10ish paladin)

Feraclos- Piper's Troop Captain (10ish dark paladin)

Gods I have been known to play:
Bahamut
Selune
Shar
Oghma

Blessed Gods! A character ... no, TWO characters ... that aren't level 20+! Are you healthy Tarran?
Heh heh. Just kidding.
#340

lord_tarran

Apr 02, 2005 20:17:44
Well, Mazithra, you have to remember that Michael is just a front for Tatri, and Fer when originally created was a front for a pit fiend. Me have truly no epic characts. Pahshah ;) .
#341

zombiegleemax

Apr 02, 2005 20:21:46
Name: Solmund Woodsoul
Race: Elf
Classes:Sorcerer/6, Psion(kineticist)/6, Cerebremancer/8
Diety: Correllen and Boccob respectivally
Age:287
hieght:5'03"
wieght: 110lbs

stats:
str:
dex:
con:
int:
wis:
char:

hp:
ac:
f-f:
touch:

skills(skill points: )

feats:

special:

psionics;

magic:
#342

mazithra-amakiir_dup

Apr 02, 2005 20:30:15
Solmund-
Why did you increase your character levels to a total of 20? I liked your low-level character better, anyway.
#343

zombiegleemax

Apr 03, 2005 1:50:48
thats my older version of my character. next i'll be posting his 13th level. i'll just use temporal rips as an excuse for his random age jumping. :D
#344

leetah_dup

Apr 03, 2005 21:03:09
Guess I had better climb out of my shell and respond to Myranthor's nice comments about my character.

Yay! Leetah feels loved! Even though I'm pretty sure out of all the characters on these boards, it's been you're characters who have caused her the most grief! Why couldn't you have worked some one nice like Septris in Evil Intentions? Just imagine how well her and Leetah would have gotten along. But oh no, you had to go ahead play Luika! (lol, actually, I really liked Luika. I think Eidrog said it best: "Luika is evil played right!")

The reason why I bumped Leetah back a few levels, is because I didn't like the idea of her being a higher level character. I've always pictured Leetah as an underdog among the other characters on these boards, so she got reduced to level 12. (Which still isn't all that low.)

Leetah weighs the same as you do? Wow. . .Ummmm. . .that's just weird. Are you 5'4" too? :D

The reason why I gave Leetah the Vow of Nonviolence feat, is because it seemed to mesh with her character so well. The +4 Spell DC isn't what appealed to me with the feat, it was the special rules that governed it! (In other words, all of the restrictions and draw backs. Geez, I'm weird. Seriously, who goes out of their way to weaken their character? Then again, because Leetah's so gullible, I also make her fail almost all of her sense motive checks. Leetah's real wisdom score should be a 9, but because all of her spells and special abilities are wisdom based, I had to make it high.)

Septris also took that feat! See! I'm telling ya, Septris and Leetah! Together in a campaign! It would be great! With two morale compasses in the party, no one would be able to get off performing any kind of mischievous or wicked act! They would drive everyone nuts!

Thanks for the comment on the picture! And egads! Your right. . .I DID change her costume, I confess. . .She's wearing a new pair of shoes!

Leetah's Old Costume

Ah! Don't look at that picture for too long! It's hideious!

EEP! And I gotta go. Bye!
#345

khaira

Apr 03, 2005 23:41:29
(In other words, all of the restrictions and draw backs. Geez, I'm weird. Seriously, who goes out of their way to weaken their character? Then again, because Leetah's so gullible, I also make her fail almost all of her sense motive checks. Leetah's real wisdom score should be a 9, but because all of her spells and special abilities are wisdom based, I had to make it high.)

Septris also took that feat! See! I'm telling ya, Septris and Leetah! Together in a campaign! It would be great! With two morale compasses in the party, no one would be able to get off performing any kind of mischievous or wicked act! They would drive everyone nuts!

But the weaknesses are the BEST part about playing characters! Or, as I tell my fellow gamers, it makes for better role playing (versus roll playing). In fact, two of my all-time favorite characters (well, besides Khaira...) have some fairly powerful weaknesses ... er ... extreme weaknesses? Powerful weakness is kind of contradictory, isn't it?
Anyway! Dagmar Strakelein, my 'Dwarven Urgosh Specialist ', has a 7 in Charisma. He's pretty fun to play!
Dante Ambrose, my 2nd level sorcerer, has a half acid burned face and half crystalline face, and is hunted by the Red Wizards. While his Charisma, like Leetah's wisdom, should be lower (due to his cynical remarks and sadistic view of life), I of course needed him to have a higher Charisma for spells.

In any case, characters just aren't fun if they don't have some kind of moral dilemma or physical/mental/social setback or penalty. After all, characters aren't meant to be perfect and all-powerful and perfectly rounded like deities; it's not very realistic.
Besides, if you ask me, the weaknesses - not the strengths - of a character are what makes the character!
#346

zombiegleemax

Apr 04, 2005 7:35:22
I'd answer by saying that the particularities make the character, and not necessarily the weaknesses. For example, if I take Myranthor, I believe he is a moderately powerful wizard, with no extreme weaknesses. Of course, he has a low strength score, but, as a wizard, it's not really a problem.

What makes me like to play him is that hehas a very complex mind, is always lost when uncertainty arise because of the myriad of opportunities he sees (based on his high INT score), is extremely xenophobic, and believes hismelf to be superior to most around him.

So, I believe that all is in the personnality, and not necessarily the weaknesses. After all, one can not really well roleplay the weaknesses, but none can argue that personnality and roleplay are not linked.

My 2 cps
#347

zombiegleemax

Apr 06, 2005 7:38:49
Nice work on those sheets and new pictures Guys, or should I be saying the "ALMIGHTY AND POWERFUL QUIGLEYS!" ;) And your both right, they should be at the top of the page :P


ohohoh, Speaking of Char Sheets HEY MYRAN!!! Did you ever finish the one you were working on for Ruthia? You've got me curiouse to see what it would be, since none of my chars have ever had a sheet before............




(( Thats scary. Lil' ol' No sheet, no rules me wanting to SEE a char sheet.....EVERYONE RUN IT'S THE END OF THE WORLD!!!!!))
#348

zombiegleemax

Apr 06, 2005 16:21:38
if you wouldn't mind doing a picture of my character.... :D
oh, and i'll be updating my 6th lvl one until its finished.
#349

zombiegleemax

Apr 07, 2005 7:51:20
;) And your both right, they should be at the top of the page :P

YAY! Thanks Ruthia! You're one 'o' the good ones! :D

Sorry Solmund, I'm afriad neither Chris or I will be able to make a custom picture for ya. Right now our time just doesn't allow for it with our school courses. (it's 5:00 in the morning here and I've just this second finished my assignments for tomorrow's class.) Those pictures that we did for our character sheets were squeezed in during the free time we had on our last reading break.

Ooh. . . birds are chirping! Be quiet you silly creatures! I need to get some sleep tonight. . . err, this morning.

- Gord
#350

lord_tarran

Apr 07, 2005 23:28:15
Christopher Seluneson- Werecobra Quasideity (30 Cebrecleric). Owner and Innkeeper of the Darkhole Inn.

Nezumi- Werecobra (10 Cleric, 5 Psion, 5 Cebrecleric, 10 Sorceror) Co-owner of the Darkhole Inn.

Kherule- Advanced Red Great Wyrm (40 Sorceror). Guardian of Krissy on her adventure to ressurect Drindin.

Tarran- True Veran (20 Druid). Wanderer (No thread as of yet)

Drazar- Half Blue Dragon. (3 Half Dragon Paragon/17 Cleric/10 Sacred Warder of Bahamut). Wanderer (No thread as of yet)

Johnathon Sharson- Quasidiety (10 Shadow Weave Sorcerer/10 Rogue/10 Arcane Trickster) Inn keeper of the Black Gate Inn

Eletia- Creepy little girl/Quasideity/Evil incarnate (?) Enforcer/Mascot of the Black Gate Inn

Marius- Human (15 True Water Mage/5 Elemental Destroyer) Wanderer

Tatri-el - Arch Angel (5 Cleric/ 15 Paladin As Prestige/ 5 Fighter)

Michael- Tatri-el's human form (10ish paladin)

Feraclos- Piper's Troop Captain (10ish dark paladin)

Rak-el - Angel Commander (5 Fighter/5 Cleric/ 15 Paladin as Prestige) Torm's Champion at the Darkhole, recruiter of forces, and soon leader of the First Charge.

Gods I have been known to play:
Bahamut
Selune
Shar
Oghma
#351

khaira

Apr 08, 2005 12:38:31
COMING SOON!
A character whom will be all too familiar to ... well ... some people. Yeah...
You'll see soon enough.

This post reserved.
#352

turalisj

Apr 08, 2005 15:29:55
Name:Turalisj
Race:elf

pcture link


Class:ranger6/sorcerer6
age:
wieght:
height:


ac:
hp:

str:
dex:
con:
#353

zombiegleemax

Apr 08, 2005 19:22:12
I hold the record for resonably powered character.....My characters have no power :P
#354

khaira

Apr 08, 2005 22:06:18
Anastrianna Amastacia
Rogue (2)/Fighter (2)/Bard (1)
Sun Elf
Lawful Neutral
Non-religious
98 years of age (Human equivalent of 18)
5'4", 110 lbs, Emerald Green Eyes

Statistics
Strength 15 (+2)
Dexterity 20 (+5)
Constitution 13 (+1)
Intelligence 17 (+3)
Wisdom 11 (0)
Charisma 18 (+4)

Fortitude +4 HP: 33 Speed of 30
Reflex +10 AC: 18
Will +2 Initiative +5

Base Attack Bonus +3
Melee +5
Ranged +8 (+9 if within 30 ft.)

Weapons and Armor
Short Bow: +8 attack, 1d6 damage, Critical x3, 60 ft. range
Nunchaku: +8 attack with Weapon Finesse, 1d6+2 damage, Critical x2
Dagger: (Melee)+4 attack, 1d4+2 damage, Critical 19-20 x2
(Ranged) +7 attack, 1d4 damage, 10 ft. range
MW Studded Leather (+3 AC, no armor check penalty)

Skills
Bluff +7
Diplomacy +11
Disguise +6
Gather Information +8
Handle Animal +5
Hide +10
Intimidate +6
Jump +4
Knowledge Local (Gana, Zakhara) +7
Listen +5
Move Silently +10
Perform (Singing) +10
Search +9
Sense Motive +5
Sleight of Hand +13
Spot +5
Tumble +8
Use Rope +7

Mundane Possessions
Small steel mirror
Disguise Kit
Flint and steel
Signet Ring
Waterskin
Light Horse
Soap
Ink Vial
Ink Pen
2 Belt pouches
Whetstone
Entertainer's outfit
Traveller's outfit
Memorabilia amulet

Feats
Exotic Weapon Proficiency (Nunchaku)
Point Blank Shot
Precise Shot

Languages
Common
Elven
Auran
Gnome
Halfling

Class and Racial Abilities
Sun Elf
Base Speed of 30 feet
Immune to magical sleep effects and a +2 racial saving throw against enchantment spells or spell-like effects
Low-Light Vision
Weapon Proficiency: Martial for longsword, rapier, lognbow, and shorbow
+2 on Listen, Search, and Spot
Fighter
Bonus Feats (2)

Rogue
Sneak attack +1d6
Trapfinding
Evasion
Rogue Weapon Proficiencies

Bard
Bardic Knowledge: Throughout her travels and her time on the streets, Anastrianna has picked up a lot of tidbits of knowledge that she may be able to recall at important times. Once per day, Anastrianna can make a check equal to her bard level + her Intelligence modifier (+4) to see if she can recall vital information about a local area.

Bardic Music once per day
Bardic Music
Inspire Courage +1: Anastrianna's talented soprano singing voie has the eerie effect of inspire morale in her comrades. When she sings solely to promote confidence, allies whom are able to hear her are bolstered, gaining a +1 morale bonus to attack and damage as well as fear spells and its like effects.

Countersong: Anastrianna's singing is pleasing to listen to and, even more so, can protect her allies against magical effects that are sonic or language-based. When Anastrianna is using Countersong, her allies may use her Perform result in place of the saving throw to determine the effects.

Fascinate: Anastrianna's singing is so pleasing to the ear that she can cause other creatures to become enraptured by the pure sound of it. If the subject fails a Will save, is within 90 feet of Anastrianna, and is able to pay attention to her, they become fascinated, unable to take other actions.


History
Anastrianna Amastacia, or Ana as she is referred to these days, grew up on the streets of Gana, City of Pearls, in the Zakhara, Land of Fate as a homeless orphan. Gana was a vicious, heartless town and, if one did not know what they were doing, could suffer death or, as some said, a fate worse than death. Ana became very skilled as she grew up on the street; it was kill or be killed and, unfortunately for the young elven girl, she was forced to kill.
Her days were usually spent running from the guards (who desired to prosecute her), fellow "street rats" like herself (who desired to turn her into the guards), and the vicious cut-throats of the network of alleyways in Gana. Ana was miserable most of the days and sleep was a luxury she could seldom afford. If she were lucky, she'd find a garbage can to tuck herself into for the night or an abandoned barrel to stow away in. Most nights, however, she was not so lucky.
One day, while a great festival commemorating pearl divers' efforts was in full-force, Anastrianna was unfortunate enough to get caught attempting to pick some of the overflowing coins from a wealthy merchant's pocket. As the guards were hauling Anastrianna away, a mysteriously dressed woman came and claimed Ana as her daughter. After the guards left the "mother and daughter" alone, Ana found out that this was Rochelle Varette. Rochelle said that she'd been looking for Ana for quite some time.
Later that night, Rochelle took Ana to an establishment she owned called the "Swirling Gypsy". Over time, Ana became a waitress - and a nightly performer - for the tavern. She had a voice just like her mother's, though Rochelle would never tell her what she meant by that.
Anastrianna's mother had died giving her birth, and her father had been a sailor who'd drowned...or so she'd been told. This was how she became a rough-and-tumble thief on the streets; after all, nobody wanted a freak elf such as her. Who, then, was her mother? Who was her father? Where were they, and why hadn't they returned to rescue her?
Gradually, Ana became a warm and welcome presence to the "Swirling Gypsy". She became a bouncer, for when it was needed, and a renowned waitress, always ready with a smile for all patrons. Her patience for even the rowdy customers were endless, quite unlike her mother, as Rochelle noted during one of her cryptic moments.
Currently, Ana does various delivery missions for Rochelle and her sisters and, as such, is rarely at the Swirling Gypsy due to the length of her travels. In recent years, her voice has become a welcoming presence to the sea-weary sailors and other unfortunate misfits that frequent the Swirling Gypsy. Rochelle and her associates have taught Anastrianna the finer art of tuning her voice and soon hope to be able to recruit as another Dancer for the Swirling Gypsy. They are concerned, however, that Ana may follow too closely in her mother's footsteps, and that is something that they want to avoid at all costs...

Personality
Due to her time on the streets, Anastrianna is a peace-loving elf. She'll only result to combat if absolutely necessary. She'll attempt to talk to those who may be angered with her and persuade them that she doesn't want violence. And, because of her rather disarming smile, Ana is quite often successful.
On the rare occasion when she isn't, however, she's become quite skilled with the use of her nunchaku's. Regardless of how violent the combatant becomes, Anastrianna will do her best to subdue the enemy. After all, she's seen quite enough blood to last a life time...

OOC Note (Some of you may have noticed that this character is somewhat similar to another of my characters...hmmm...curiosities. And, no, I won't tell! :P ))
#355

zombiegleemax

Apr 09, 2005 17:06:58
ohohohohoh Can I guess! I'm good at thinking about this stuff and I bet I know!!! :D :D :D :D :D :D
#356

zombiegleemax

Apr 14, 2005 20:38:00
Hey, how many of us here have actually earned our character's level in-game and have an in-game character history for them? Oops! Now I'm bragging, silly Eidrog. . .

For Future Refrence The Charecter That Holds My Screen Name Is The Only Charecter I Have Created To Stand At A Certain Level. I Am 31 Years Old And Have Played AD&D Since I was 14. For Those Who Cann't Do The Math I Was Playing When It Was 1st Edition. I Have Charecters From That Time Frame That If I Added Their XP And Turned Them Into 3rd Edition They Might As Well Become Gods. Example... I Have A Fighter / Magicuser (Wizard)His Name Is Sheldon Merillion He Is A Farie Grey Elf. In 1st Ed He Is 12/13. In 3rd Ed He Is 33/33 So I Have Chosen Not To Post Any Of My Charecters At This Time Due To Desideing What Level I Should Write Them Up At... Eldervarion Holdarian By The Way Is A 11th Level Monk 10th Level Ranger. I Will Post A Full Sheet On Him Next Post.
#357

zombiegleemax

Apr 14, 2005 22:13:47
Name: Sheldon Merillion
Right Handed
Sex:Male

Stats. And Mods.
Strength: 20 +5
Intelligence: 20 +5
Wisdom: 14 +2
Dexterity: 25 +7 Gauntlets Of Dexterity +3
Constitution: 19 +4
Charisma: 15 +2

Race: Farie Grey Elf
Class: Fighter/Wizard
Level: 33rd/33rd
Align: Neutral~Good
A~C: 25; 10+5(Robe Of The Archmagi) +7(Dexterity) +3(Gauntlets)
Expts: Does it matter anymore

Height: 5'4"
Weight: 120#
Hair: Pale Golden
Eyes: Amber
Age: 175
Hitpts: 495

Fortitude: +25
Reflex: +19
Will Power: +25
Initiative: +18
Attack: Fighter 27/22/17/12 Wizard 17/12

Feats: Fighter
Additional Magic Item(Ring)
Amberdexterity
Blind Fighting
Combat Reflexes
Dodge
Expertise
Greater Dexterity +5
Greater Two-Weapon Fighting
Improved Critical (LongSword 17-20)
Improved Initiative
Improved Two-Weapon Fighting
Improved Unarmed Strike
Improved Whirl-Wind Attack
Mobility
Penatrate Damage Reduction
Perfect Two-Weapon Fighting
Quick Draw
Spring Attack
Stunning Fist
Supeirior Initiative
Two-Weapon Fighting
Weapon Finesse (Long Sword)
Weapon Focus (Long Sword)
Weapon Specialization(Long Sword)
Whirl Wind Attack

Feats: Wizard
Combat Casting
Craft Magic Arms & Armor
Eschew Materials
Forge Epic Ring
Forge Ring
Greater Intelligence +2
Improved Spell Capacity
Ignore Material Components
Perminant Emination
Spell Mastery x7 (28 Spells)
Still Spell

Skills Points Mods
Alchemy: 22 +5 =27
Climb: 42 +5 =47
Concentration: 28 +4 =32
Craft (Weapons): 42 +5 =47
Craft(Caligraphy): 22 +5 =27
Handle Animals: 42 +2 =44
Jump: 42 +5 =47
Knowledge(Arcane): 35 +5 =40
Knowledge(Religion): 22 +5 =27
Knowledge(Nature): 22 +5 =27
Knowledge(Planes): 22 +5 =27
Profession(scibe): 22 +2 =24
Ride: 42 +7 =49
Scry: 22 +5 =27
Spell Craft: 35 +5 =40
Swim: 42 +5 =47

Languages
Common, Alignment, Elvish, Draconic, Orcish, Sylvan

Social Standings
UMC 1st Child of 9. Parents Leagaly Married. Lives in High Folk Velverdyva Valley World of Greyhawk.

Special Abillities
Mass Charm (1 time only)
Reverse Gravity (1 time only)

Weapons And Armor
+3 Vorpal Long Sword
Keen Edge Scabbard
Short Bow
Quiver (12) Arrows
2 Daggers
Long Sword & Scabbard

Clothing & Equiptment
Hewards Handy Haversack, Bedroll, Small Tent, 50' Rope, Belt, (2{s}) Belt Pouches, Wine Skin, 2 pair Boots High Soft, 1 Reuseable Torch, 5 Flasks Of Oil, Tinder Box Flint And Steel, 2 Weeks Rations

Misc. Magic
Robe of the Arch-Magi (White)
Grey Cloak of the Arachnid
Gauntlets of Dexterity +3
Staff of the Magi
Staff of the Elements
Ring Order of the Dragon Discription to Follow
Epic Ring of Universal Elemental Command Discription to Follow
Ring of Universal Elemental Immunity
Lens of the Eagle
Cube of Force
Horse Shoes of Zephyr
Net of Entrapment and Snaring
Ceningtons Ointment (1use)
Warp Marble
Chest of Holding (Unlimited)
2,972 Ap
49,392 GP
4 Fire Snake Eggs
4 Ice Snake Eggs



SPELL BOOK
0 Level
Arcane Mark
Detect Magic
Detect Poison
Disrupt Undead
Light
Mending
Ray of Frost
Read Magic
Resistance

1st Level
Alarm
Comprehend Languages (si) 2nd
Feather Fall (sm)
Hold Portal
Identify
Magic Missles (sm,si,st,max) 6th
Ray of Enfeeblement (max) 4th
Shocking Grasp (max) 4th
Summon Monster 1
Unseen Servant

2nd Level
Arcane Lock
Day Light (sm)
Detect Thoughts (pe)
Flaming Sphere (sm,max) 5th
Knock
Locate Object
Melf's Acid Arrow (max) 5th
Mirror Image
Protection from Arrows
See Invisibility
Summon Monster 2


....... I will finish this later my fingers are getting tired.........
#358

zombiegleemax

Apr 22, 2005 21:18:49
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongpipers.gif)
Pipers Youth
Wizard(10) Red Wizard(5) School Taken Conjuration
Prohibited Schools- Illusion, Abjuration, Enchantment
Human
Chaotic Evil
Deity: Kossuth The Lord of Flames
30 years of age
5'7, 125 lbs. Eyes Green, Skin Pale

Statistics

Strength 10 (+0)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 21 (+5)
Wisdom 12 (+1)
Charisma 10 (+0)

Fortitude 6 HP: 86 Speed of 30
Reflex 7 AC 18
Will 12

Base Attack Bonus +7
Grapple +7

Weapons And Armor
Staff of Divination: +7 attack, 1d6+0 damage, Critical x2, 43 charges
Ebon Lash: +9 attack, 1d6+2 scourge damage, critical x3
Ring of Protection +5

Skills

Bluff +18
Concentration +20
Craft (poison) +20
Decipher Script +23
Disable Device +12
Knowledge (arcane) +23
Knowledge (the planes) +23
Profession (slaver)
Sleight of Hand +12
Spell Craft +23
Use Magic Device +18

Mundane Possessions
Medallion of Thoughts
Spell Component Pouch
Scrying Glass
Custom Red Robe
Rich Silken Cloak
Inkeeper (ink)
Case for Maps or Scrolls
5 Healing Potions
Manacles (masterwork)

Money 200,000 gold pieces
Thayan Slaver

Feats

Spell Focus (conjuration)
Augment Summoning
Spell Penetration
Great Spell Penetration
Great Spell Focus (conjuration)
Spell Focus (evocation)
Great Spell Focus (evocation)
Scribe Scroll
Brew Potion
Spell Mastery
Spell Mastery

Class Abilities:Red Wizard
Specialist Defense
Spell Power
Great Circle Leader
Scribe Tattoo
Specialization (conjuration)
Enhanced Specialization

Languages

Common
Abyssal
Draconic
Mulhorond

Spell List
O- Acid Splash, Light, Arcane Mark, Message
1- Nybor's Gentle Reminder, Burning Hands, Shocking Grasp, Disguise Self, Magic Weapon, Snilloc's Snowball
2-Protection from Arrows, Levitate, Continual Flame, Command Undead, Gust of Wind,
3-Abolish Shadows, Lightening Bolt, Water Breathing, Improved Mage Armor, Fireball
4-Force Orb, Stoneskin,Ilykur's Mantle,Sinsabur's Baleful Bolt, Detect Scrying
5-Teleport, Beltyn's Burning Blood, Watchware, Overland Flight, Ball Lightning
6-Summon Monster VI, Fiend Form, Planar Binding,
7-Summon Monster VII, Spell Turning
8-Summon Monster VIII
9-Sphere of Ultimate Destruction

Here it is, what all of you have been waiting for! But your probably thinking where is the awesome story behind this notorious and infamous character of mine. Well, I'll tell you!!!!!! Just wait a little longer. heheh :D I would like to thank Gordan(the incredible artist), and Agudo for bringing life into this arch villain. You guys were awesome all the way! *woot* And special thanks to Khaira for enduring all my wining and ideas throughout all those late nights, thanks Khiara! It's been really great role playing with all of you at the MOTP, and I hope we can keep at it! Okay now let's get to the character sheet. For the unfortunate person that's going to review my sheet, yes those are real spells. And I'm talking about the ones with the names in front of them. They are found in The Unapproachable East book, in the spells section for you guys and girls that are curious. Also this nifty little weapon called the Ebon Lash. I know, sounds brutal, and you probably guessed right. It's a whip that causes searing pain to anyone unfortunate who walks in my path. Now I wasn't able to calculate the damage and critical right because the book didn't give me any information on it, except the highly detailed paragraph of how it's used to hurt people. So I just gave my best guess at that one. I hope everyone enjoys because the best is next!

Jason
#359

.226_dup

Apr 23, 2005 4:25:29
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongmazenda.gif)

"Fascinating!"

Suspended off the ground on a swing constructed of entirely of chains sits a vile yet voluptuous Kyton. The amused She-Devil flips through the pages of Piper Youth's character sheet while slowly rocking herself back and forth.

"It's good to see another villain wrecking havoc on these boards. I only wish all of us could be so fortunate."

Glaring angrily towards the Quigleys, the Kyton lets out an angry huff and begins to wonder if those two will ever start up their campaign. They had promised her a key role in their story.

"Anyway, so long as I'm just sitting here dormant, I may as well be of some use to somebody. I'll review this character sheet for you."

* * *

Pipers Youth
Wizard(10) Red Wizard(5) That's refreshing to see. Someone who's not epic. I salute you.
School Taken Conjuration That would make you a conjurer. Good choice.
Prohibited Schools- Illusion, Abjuration, Enchantment
Human
Chaotic Evil Chaotic Evil!? *groans* You act like a demon. . .But you prefer devils. . .Right?
Deity: Kossuth The Lord of Flames Also known as Flamelord.
30 years of age
5'7, 125 lbs. Eyes Green, Skin Pale

Statistics

Strength 10 (+0) Strong as a. . .well. . .human.
Dexterity 17 (+3) Nimble as a lion.
Constitution 15 (+2) Healthy as a horse.
Intelligence 21 (+5) Smart as an old red dragon
Wisdom 12 (+1) Wise as an imp
Charisma 10 (+0) Charming as a. . .ummm. . .human.

HP: 86 Wow! You would have had to roll a lot of 4's to have that much life, some villains have all the luck.
AC 18 Impressive for a wizard, but some Bracers of Armor would make it truly amazing!
Speed of 30
Fortitude 6
Reflex 7
Will 12

Base Attack Bonus +7
Grapple +7

Weapons And Armor
Staff of Divination: +7 attack, 1d6+0 damage, Critical x2, 43 charges
Ebon Lash: +9 attack, 1d6+2 scourge damage, critical x3
Hmmm. . .The Ebon Lash is a difficult weapon to stat out. Because it's weapon type is described as a scourge it is impossible to find any concrete stats for it. Perhaps they're described in the Forgotten Realms Campaign Setting, but I don't have access to that book. However, what I do know is that scourges can be described as both whips and/or light flails. Given the nature of this weapon, I believe it to be more akin to a whip, thus giving it the stats of:

1d3 Nonlethal Damage, Critical x2, slashing.

Or, if you'd prefer, It could be given the stats of a light flail:

1d8 Damage, Critical x2, bludgeoning.

Remember though, as a wizard you will not be proficient with either of these weapon types until you take the proper weapon proficiency feat. To wield a whip properly, you would need to take an Exotic Weapon Proficiency. To wield a light flail, you would need to take a Martial Weapon Proficiency.

Of course, you still could wield both of these weapon types even if you aren't proficient with them. However, doing so will incur a -4 penalty to you're attack rolls, thus only giving you a +5 to attacks made by that particular weapon.

Then again, this is just my personal take to your situation. Nothing I've said here is backed up any real source material, so you could just as easily disregard everything I’ve said as you could accept it. I can't give you a straight answer on this one I'm afraid. . .Sorry.

Shoot. . .It's getting late. I'll finish reviewing this character sheet for you another time. Fantastic job so far! Everything’s been calculated correctly.

Adios.

-???

EDIT

Trust Lord Jerado to know the answer to everything. I asked him about Scourges and he directed me towards the Complete Warrior. (Although he first ridiculed me for hours, calling me a variety of names I'd rather not discuss here. *grumble* That guy's got an ego almost as big as his rival's!)

Anyway, the stats for a scourge are as follows:

1d8 Damage, x2 Critical, 2 lb, Slashing.

Also, it is an Exotic weapon, so you might want to take the Exotic Weapon Proficiency feat. Finally, this weapon can be utilized very effectively to disarm your opponents, giving you a +2 bonus to attack rolls when trying to disarm someone. (This +2 bonus also applies if someone tries to disarm you.)

Hope this helps.
#360

zombiegleemax

Apr 23, 2005 11:19:43
Wow so many posts here as of Late...... :D

Everyone has made some really great and fun Chars to look at
I would like to thank Piper for the kind words about Agudo and the artistic Gordon. Another great Avatar by him as well

I enjoyed the cheeky words you added to your Char sheets

Hope to see more and cant wait to see if Edwin gets his robes burnt by your Char :P
#361

zombiegleemax

Apr 23, 2005 21:08:28
It isn't specified below, since I went by the system found in the D&D books, so I'll say here Sidi is a 5'11" 140 lb Male with pale skin, brown hair, and brown eyes.

Sidi: Human Wizard 15; CR 15; Medium humanoid; HD 15d4+15; hp 57; Initiative +2; Speed 30 ft.; AC 19, touch 12, flat-footed 17; Base Attack +7; Grapple +7; Attack +8 Melee (1d6+1, +1 Spell Storing/+1 Spell Storing Quarterstaff); Full Attack +8/+3 Type (1d6+1, +1 Spell Storing/+1 Spell Storing Quarterstaff); Alignment NE; Saves Fortitude +6, Reflex +7, Will +11; Str 10, Dex 14, Con 12, Int 24, Wis 14, Cha 12. Skills and Feats: Skill Concentration +19, Knowledge (Arcana) +25, Knowledge (The Planes) +25, Spellcraft +25, Speak Language: Abyssal, Auran, Celestial, Common, Draconic, Elven, Ignan, Illumian, Infernal, Undercommon; Scribe Scroll, Combat Casting, Spell Penetration, Greater Spell Penetration, Extend Spell, Combat Expertise, Improved Combat Expertise, Craft Wonderous Item, Spell Focus (Abjuration), Spell Mastery, Spell Mastery. Wizard Spells Known (All/7/4/4/4/4/4/4/2; DC 17+spell level, 18+level for Abjurations): 0- All Cantrips; 1- Alarm, Mage Armor, Unseen Servant, Identify, Magic Missile, Erase, Message; 2- Arcane Lock, Melf's Acid Arrow, Blur, Misdirection; 3- Dispel Magic, Magic Circle against Evil, Nondetection, Fireball; 4- Dimensional Anchor, Scrying, Charm Monster, Phantasmal Killer; 5- Dismissal, Contact Other Plane, Lesser Planar Binding, Telekinesis; 6- Repulsion, Planar Binding, Geas, Disentegrate; 7- Banishment, Forcecage, Planeshift, Teleport without Error; 8- Greater Planar Binding, Trap the Soul. Possessions: +1 Spell Storing/+1 Spell Storing Quarterstaff, Bracers of Armor (+7), Headband of Intellect (+6), Ring of Wizardry I, Ring of Force Shield, Wand of Lightning Bolt (10th Level), Mantle of Spell Resistence, 7 gemstones, 3 gemstones containing souls.

Backround: Sidi grew up on the Material Plane in a city ruled by an order of powerful wizards who openly dealt with devils and demons. Their general mode of payment was either souls from the populace, a fresh apprentice to one day join the ruling class, or slaves from among the prisoners of war. His life in the city was harsh, as people made their way not being selected as payment by avoiding attention from the legal authorities and, should one start, maintaining a steady stream of potential targets. Sidi kept unnoticed by burying his nose in books. However, unknown to the populace, it was the bookworms that were considered as apprentices. His abduction for training became assured when he became fluent in Abyssal and Infernal. His training was fierce, as his master would often make him study the planes as much as magic, so as to assure he would be good at his task. Occasionally an imp or other such extraplanar delegate would stop in and check on his progress, showing pleasure at his discipline coupled with creativity. When he came of age, he was put to the test of searching a potential contract for loopholes favoring either side. He barely had the document in his hand for a few seconds before he pointed out how it would force the ruling class to sign the city over to the diabolic entities involved in the contract. It was then his master pulled out an older contract and, through means of the agreement, forced the demons to surrender all the souls they had acquired in Thinaun cubes. Upon receiving the souls, the order promoted Sidi to the rank of Field Contact, and tasked him with roaming the planes to make new and utterly devastating deals while gathering souls as a mode of payment. However, he used his leave to use his skills for his own selfish ends. When he was contacted to return with his profits, he called upon contracts he had made to annhilate his former masters. Putting a half-fiend Mind Flayer in charge, he went about to his extraplanar nomadicism to gain his ultimate goal: eternal life.

Contracts: Sidi has various demonic and diabolic contracts that prevent the extraplanar entity involved from doing anything to harm him conciously, either directly or indirectly, including minions. This is, of course, provided he does nothing to harm them.
Also, he has set up a contract with various Illumian Cabals that allow him to turn in the decapitated heads of Githyanki in exchange for money. Lots of money.
Contacts: The above mentioned half-fiend mind flayer has kept in contact with Sidi since his placement as ruler of the city. He has kept the populace in check using Retrievers, and has begun underground construction. This is, of course, cleverly disguised by illusion magic to look like nothing but a steep-sloped mesa to outside eyes. He occasionally calls upon Yrethik, the flayer, to look up backround material on fresh mortal contacts, in exchange for new citizens for the city.
Enemies: There are still a few survivors of the original ruling order, including Sidi's former master, Shepohk. Also, the diabolic cabal who lost everything to Sidi's keen eye have put out a contract for him, matched only by that of the Githyanki. Also, minor Celestial individuals have put forth minor effort to terminate the "Dark Dealer."
#362

.226_dup

Apr 23, 2005 23:03:30
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongmazenda.gif)

Great Character Sidi, and interesting back story. You have the makings of an excellent arch villain. Be weary of the demons under your leadership though. Honestly, you can't trust their sort. . .

Alright Piper's Youth, it's time for me to pick up where I left off. But first, let me provide you with the correct stats to that marvelous trinket you carry around: the Ebon Lash.

Ebon Lash
Attack Bonus: +5 (+9 with Exotic Weapon Proficiency)
Damage: 1d8+2
Critical: x2
Range: -
Type: Slashing
Special: +2 attack bonus to disarm attempts. Struck opponents become overwhelmed by searing agony.

I can only image how much fun you must have with such an item. Is it all right if I play with it for a while? Promise to return it. . .Please?

Skills
Bluff +18
Concentration +20
Craft (poison) +20
Decipher Script +23
Disable Device +12
Knowledge (arcane) +23
Knowledge (the planes) +23
Profession (slaver)
Sleight of Hand +12
Spell Craft +23
Use Magic Device +18


These seem to be correct, but I noticed you have no ranks in Profession (slaver). Did you forget to include them, or was this skill simply added in this list for flavor? Not that there's anything wrong with that.

Mundane Possessions
Medallion of Thoughts Luxury
Spell Component Pouch Necessity
Scrying Glass Sneaky
Custom Red Robe Trendy
Rich Silken Cloak Classy
Inkeeper (ink) Inky?
Case for Maps or Scrolls Handy
5 Healing Potions Healthy
Manacles (masterwork) Kinky.

Money 200,000 gold pieces Wealthy
Thayan Slaver
Meanie!

Feats
Spell Focus (conjuration)
Augment Summoning
Spell Penetration
Great Spell Penetration
Great Spell Focus (conjuration)
Spell Focus (evocation)
Great Spell Focus (evocation)
Scribe Scroll
Brew Potion
Spell Mastery
Spell Mastery Typed out twice just incase you missed it the first time. ;)


Class Abilities:Red Wizard
Specialist Defense +2
Spell Power +2
Great Circle Leader Hey! You don't get that class ability till your 10th Red Wizard level.
Scribe Tattoo And this ability isn't available till your 7th Red Wizard level.
Specialization (conjuration)
Enhanced Specialization


Languages
Common
Abyssal
Draconic
Mulhorond


Abyssal? You learned how to speak Abyssal over Infernal!?

. . ..iii i. . ..iii i. . .

. . .Demon Lover. . .

Spell List
0- Acid Splash, Light, Arcane Mark, Message
1- Nybor's Gentle Reminder, Burning Hands, Shocking Grasp, Disguise Self, Magic Weapon, Snilloc's Snowball
2-Protection from Arrows, Levitate, Continual Flame, Command Undead, Gust of Wind,
3-Abolish Shadows, Lightening Bolt, Water Breathing, Improved Mage Armor, Fireball
4-Force Orb, Stoneskin,Ilykur's Mantle,Sinsabur's Baleful Bolt, Detect Scrying
5-Teleport, Beltyn's Burning Blood, Watchware, Overland Flight, Ball Lightning
6-Summon Monster VI, Fiend Form, Planar Binding,
7-Summon Monster VII, Spell Turning
8-Summon Monster VIII
9-Sphere of Ultimate Destruction


Hmmmm. . .you're spells per day look a little incorrect. As a 15th level Wizard with 21 intelligence, you can cast spells as follows:

0- 4 Spells
1- 6 Spells
2- 5 Spells
3- 5 Spells
4- 5 Spells
5- 5 Spells
6- 3 Spells
7- 3 Spells
8- 2 Spells
9- 0 Spells

Therefore, you have one too many 5th level spells, you're missing one 8th level spell, and you aren't quite capable to casting 9th level spells yet.

And, I think that pretty much wraps up your character sheet review. Good job! There were just a few minor errors. If you'd like to be able to cast 9th level spells, as well as benefit from both your Scribe Tattoo and Great Circle Leader class abilities, then you may want to consider bumping your character level to 20. (Wizard 10/ Red Wizard 10.) Doing so would also allow you to take the Exotic Weapon Proficiency feat so you could properly wield your Ebon Lash. Great job Pipers! Have fun terrorizing the heroes on these boards!

-???
#363

zombiegleemax

Apr 24, 2005 1:18:37
Thanks for the input. I'm not really worried about the demons, though. The lasting deals occur more with devils, who are lawful, and anyone who breaks a "ceasefire" contract finds the payment of souls shipped to their archnemisis. Even chaotic entities would be reluctant to come after me with that on their head. Still, with just about every extraplanar being that I don't have a contract with coming down on me, I'm keeping my friends close and my enemies closer.

In reference to the Lash, what effect would the whole searing pain thing have? I dare not ask what happens when comboing that with the manacles. Gah!
#364

zombiegleemax

Apr 24, 2005 19:50:11
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongpipers.gif)

"Outstanding review on my character sheet."

Suddenly a clever looking Red Wizard winks into existence and strolls over to the sinister yet, stunning Kyton. He looks up and grins as she swings back and forth on her chain construct.

"Yet does this mean I can't use my finishing move, Sphere of Ultimate Destruction? How disappointing, yet it shall have to wait I suppose. Now about some of the questions you asked. First I have a +100 on my Slaver skills, yes I don't like to brag about it, but I'm rather good in the business. Secondly give my thanks to Lord Jerado, I know he can be a prude at times, but who says moods can't sway with a full purse? Thirdly...well.....no you can't borrow my Ebon Lash. It's mine...all mine! Buahahahahhaahaha! And who wanted to know about the lash and the manacles? I can give a free demonstration. It will only hurt for the first few hours, then your body becomes limp and numb from the agonizing burning.

Try it, it's pure ecstasy!"
#365

zombiegleemax

Apr 24, 2005 20:37:03
Sidi meerly shakes his head. "Thanks, but no thinks. If you have a soul to spare, though, I could set you up with a lovely succubus who's into that sort of thing. Don't be suprised if she wants a... second payment though."
#366

zombiegleemax

Apr 26, 2005 12:52:30
ANNOUNCMENT!!!!



Attention MoPer's! In case you don't visit other parts of the board I felt I must bring something to everyone's attention. The Rec Room is currently holding the Fourth Annual Urza Awards ! Now for those of you unfamiliar with this particular thing, yes it is kinda a petty popularity award thingy, but it is also a way to get reconization to parts of the boards that others don't normally look at, or posters who most don't see. Now the reason I bring this up is because THREE OF OUR OWN POSTERS/WIZO'S have been nominated for this years awards!


Overall Best WizO
WizO_Catoblepas
WizO_Jabberwock
WizO_Fraxus
WizO_Sith
WizO_Myst
WizO_Paradox
WizO_Iyala
WizO_Jedi
WizO_Pounamu
WizO_Illusen
WizO_Atog
WizO_BigSister
WizO_Tyrael
WizO_Shadow
WizO_Autumn

Best Amateur Artist (please submit name and example of work via link)
The Quigley Bros.
Tonylf
Aaron Norell (aka EmbriO) and Jason Brunner (aka Jaysin)
Drew Tucker (need example!)
Chris Moeller (need example!)

Most Helpful Poster
Bedford
Skankhair
Sapp
Pariahking
WizO_Iyala
Eidrog
Fulchalin
Natedogg
DuskyBlue
Kerrick, Sleeper Agent
Dr. Morbius
Eldariel
Ephemeron
Chezzelvisbob
CoolElemental2
Pfisiar
Zherog

Now I was thinking, Wouldn't it be interesting if someone from our area here acctually won this thing???? I mean yes, they don't really get anything from it ((At least not to my knowledge)) But it would be funny to see if it happened! Soooooo If you would like to vote for those above, Just click on the link and follow the directions on voting ((Second post in thread)) :D
#367

khaira

Apr 26, 2005 23:33:46
Humble is my middle name!

Gordon "All Mighty" Quigley!

Thanks for the comments Myranthor! Ahem-* Even if it was mostly praising Leetah and bashing Kheldar! HEY! Are you saying my snotty brat character is a snotty brat!?! (Hmm. . .maybe there's a key design flaw in Kheldar I'm failing to see here. . .)

...Did he just say he was humble? I don't believe it ... I think I'm gonna faint from shock or have a heart attack. Maybe I'll do both! :D

And, if it's any comfort for snotty brat Kheldar, look on the bright side - Khaira liked him and fell for him. Of course, she was also caught by the Army of Light and put on trial ... and it's all his fault! Hee hee.

Actually, I like Kheldar better than Leetah...after all, there's only so much *good* I can be and only so much good I can do before it makes me sick. And she's the epitome of good...live on the wild side once in a while, Leetah! ;)

Now the reason I bring this up is because THREE OF OUR OWN POSTERS/WIZO'S have been nominated for this years awards!

I voted, I voted! Bet you'll never guess who I voted for, though...nope, nope! ;)
#368

zombiegleemax

Apr 27, 2005 12:16:15
I cant belive Agudo was (not) nominated for worst speller...lol...what do i ahev to do to get attention around here?....and what about biggest Ego Award?.... :P
#369

khaira

Apr 27, 2005 12:46:22
Don't feel bad, Agudo, I didn't get nominated for anything, either.
#370

zombiegleemax

Apr 28, 2005 17:44:38
IMAGE(http://a1.cpimg.com/image/0F/C6/46169871-3d79-003C005C-.jpg)

Kuvas Marfu ...the white bane
Male Half-Orc Barbarian 13th lvl
Chaotic Neutral

Rolls Under: Kuvas
XP: 78,000

Deity: Ilmater ...god of endurance

Base-Stats:
11---Str 18(+4 mod) -1 age/+2 racial/+2 lvl's/+4 belt
13---Dex 16(+3 mod) -1 age/+4 Gloves of Dex.
14---Con 14(+2 mod) -1 age/+1 lvl
15---Int 14(+2 mod) +1 age/-2 racial
12---Wis 13(+1 mod) +1 age
10---Cha 13(+1 mod) +1 age/-2 Racial/+4 cloak

Hit Points:140 (13 lvl's =12d12 +24 Con bonus +14 1st lvl)
AC: 19 Touch: 13 Flat: 16
Init: +7
BAB: +13/+8/+3 Grap: +17
Speed: 40 (x2 boots)
Fort: +8 Ref: +4 Will: +4

Size category: 6'1" tall, 220 wt, 32 yrs. old
Hair: Med-length white with full beard Eyes: Dark w/grayish blue highlights Skin: Dusky

Speaks:
Common,Chondathan,Orc,Goblin,Undercommon and Dwarven(extra langs for +2 Int Mod)

Skill points: 64
+11 -Climb
+10 -Ride
+10 -Jump
+12 -Wilderness Lore
+11 -Intimidate
+08 -Handle animal
-00 -Read & Write known languages(8 skill pts.)

Feats: 5
-Weapon Focus (+1 attack/great sword)
-Improved Initiative (+4 Bonus on initiative)
-Combat Reflexes (3 AO’s per round)
-Improved Critical (threat range 15-20 w/keen weapon)
-Quick Draw (draw weapon as a free action)

Barbarian Traits & Abilities:
-Intuitive Sense(+2 reflex bonus against traps,+2 bonus to AC ~against traps.)
-Darkvision=see up to 60 feet,can function just fine with no light.
-Fast movement=40 ft base, Double action=80ft, Running=160ft.
-Rage(+4 to str,+4 to con,+2 to morale on will saves, -2 AC ~penalty)
-Rage 4 times per day
-Damage reduction(-1 from damage taken in hit)
-Uncanny Dodge (retain dexterity bonus when caught flat-footed ~or attacked by invisible, cannot be flanked)
-Traps +2 against (reflex and dodge)

Mount: Pallanos
-Heavy Warhorse (Grey with dark splotches) (--- 400gp)
-Military saddle (Black leather +2 Ride bonus 40wt 60gp)
-Saddle bags (8wt 4gp)
-Feed(2d) (20wt 10cp)

Weapons/Armor & Gear:
+1 Keen great sword 2d6 15-20/x2,Keen,imp-crit +1 attack weapon focus
---(back left shoulder/baldric 15wt 8350gp)
+1 Throwing Dagger 1d4 19-20/x2 20 foot range(right boot 1wt 8302gp )
+1 Short sword 1d6 19-20/x2(right hip 3wt 2310gp)
Long bow, mighty composite 1d8 x3 110ft range(+4 str bonus to damage -back right ~~shoulder 3wt ~800gp)
(3)Javelin’s of lightning 5d6 x2 30’ range (stored in quiver-lightning bolt=thrown/DC ~~14/ 6wt 2253gp)
Quiver of Ehlonna(see page 225 DMG--- 1800gp)
Masterwork arrows(50) (+1 to attack/ quiver 8wt 350gp)

+3 Studded leather armor w/Slick & Shadow (+10 escape/+10 Hide -worn 20wt 25000gp)
~~(AC+6,-1 armor check, max dex +6)
Ring of Sustenance (right 3rd finger --- 2500gp)
+4 Gloves of dex. (hands 2wt 16000gp)
+4 Cloak of Charisma (worn --- 16000gp)
+4 Belt of giant strength (worn 1wt 16000gp)
Boots of striding and springing(+10 Jump/x2 speed -worn 1wt ~2500gp)
Gold Obad-Hai Medallion (worn, 0.5wt)(25gp)

Belt pouch: (left hip 3wt 1gp)
Lens of detection (+10 search /+10 wilderness lore belt pouch ~1wt 3500gp)
Eyes of the Eagle(+5 spot /belt pouch --- 1000gp)
Thunder stones(3 belt pouch/ 3wt 30gp)

Bag of holding: Bag 1(slung over back) (15wt 2500gp)
Waterskin(2) (8wt 2gp)
Trail Rations(3d) (3wt 15sp)
Bedroll (5wt 1gp)
Winter Blanket (3wt 1sp)
Silk Rope 50’ (5wt 10gp)
Flint & Steel (--- 1gp)
Whetstone (--- 2cp)
Sunrod(2) (--- 4gp)


Character Bio:
Kuvas was born in the region known to humans as the “Desertmouth Mountains”, a vast wasteland in the north, abandoned except for a few Orcan tribes that call it home. He also had the misfortune to be born a half-orc into the Skullrune Clan, a distinction of bigotry within the tribe. Kuvas tried to fit in, but the fates chose to give him more human features than that of his half breed clansman, thus he found it difficult even among other half-orc’s of his tribe. Though he might have had the features of his human lineage, the strength and blood of his Skullrune fathers pulsed through his veins.

And so he persevered and became a mighty warrior and leader; his tough up bringing molded him into a mean and nasty Orc. Because of his white grayish hair and that he was seen as a blight amongst the tribe, a blight that they could not destroy for the more they tried the stronger he became, those of his clan named him the “White Bane”.

His life all changed one spring day after his father’s death. It was at the “Great Chasm of Oagungad” that he claims to have heard from the human's deity Ilmater, the god of endurance. He returned to his clan days later to pack his belongings and quickly departed for the human regions. The beginning of a quest to find meaning for his life outside the struggle to survive within the clan and to prove that not all half-orc’s are evil, that there is good amongst his people.

Kuvas has spent the last few years roaming about the country joining several groups. He has had no contact with family or any member of his clan since his endeavor began. Though at times he has been lonely he has made no close friends as of yet even though his reputation continues to grow and spread.

Around numerous bands he is sought after to join their ranks and he does so willing. Kuvas has collected a fair amount of wealth even though that has not been his aim. All income has been invested into his gear to better serve his employers and so has never purchased land or a home.

Kuvas has worked hard to be friendly and helpful to all other races as hard as it might be at times. He finds it difficult to serve under substandard leadership and so can become confrontational. As he still struggles with his Orcan temper he continues to yield to Obad-Hai for direction and guidance. He has yet to visit any large city for most folks still look upon him with apprehension, but he has not given up hope on his quest.

Recent History:
Word has reached Kuvas’ ear that the Celestials are gathering to make a strike against the devil king Asmodeus. With a few friendly contacts he has made over the years in the Underdark, the barbarian quickly learns the location of a certain special inn.

NOTE: History to be edited as needed.
#371

poisonblade

Apr 30, 2005 8:17:13
WARNING! The following post was made at 5:30 in the morning shortly after Chris finished his Art History homework. Therefore, Chris cannot be help responsible for any incoherent, imbecilic, or absolutely idiotic comments posted here within. You have been warned.

Ruthia! Oh wow. . .Thank you so much for forwarding that Urza Awards information to us. I had no idea such an event even existed, let alone that Gord and I had been nominated for one of the awards. Thank you for posting that information here. I'd give you a great big hug if you weren't thousands of miles away from me! I need bigger arms.

Kharia! You're extra awesome too for leaving a comment on Leetah and Kheldar, even though you mostly praised Kheldar and said something about Leetah making you sick to you're stomach. But that's okay! I wanna give you a hug too! PS: Thank you for voting!

Agudo, I wish I had of known about these awards earlier. I definitely would have nominated you for the Biggest Ego Award as well as for the Best GM. You've done so much to assist the Map of the Planes community as well as add to the overall enjoyment of these boards. You're defiantly deserving of an award of some type. I hope one day you get recognized for all you've done.

Kharia. AAAAH! You posted again! Awww. . .I'm sorry to see you didn't get nominated for anything. Here, I nominate you for the most "Bardiest" Bardess on all the boards. Three cheers to the Bardess Extraordinaire!

Hip Hip, Hooray!
Hip Hip, Hooray!
Hip Hip, Hooray!

Gallimaufri. That character of yours looks awesome! Good luck in your quest against the devil king Asmodeus! May the Schwartz be with you!

-Chris Quigley
aka PoisonBalde
#372

Eidrog

Apr 30, 2005 20:31:31
"Ah. . . I see your Schwartz is as big as mine." IMAGE(http://www.members.shaw.ca/gordquigley/pictures/darthsmilie.gif)

WARNING! The following post will not make any sense due to similar reasons listed above. . . To understand the current mental state of Gord please follow this link.*
*(Please do not explore the rest of this website unless you are familiar with it as some of the content posted on it can be quite offensive.)

Ohmygosh! I've never heard of this Urza event before. Thank you very much for making note of it here! Already I can see where other folks deserve to be nominated! (Agudo not having the biggest ego?!? ) There are also a lot more names I can think to add to the unsung heroes category.

Well, I certainly hope a certain elven mage and malicious angel see my helpful poster nomination! (Eidrog says as his head rapidly inflates with hot air and he defeats any credibility for being a helpful poster.)

Eek! They won't accept any more votes after May 1?!? I better hop over and vote for my favorite!

Take care everybody!

- Eidrog
aka Gord Quigley
#373

zombiegleemax

Apr 30, 2005 21:07:41
*Makes mental notes*


Ok so now I have plenty of people that need to be nominated next year. :D


"Use the Schwartz! Use the Schwartz!"
#374

lord_tarran

May 05, 2005 19:50:35
Christopher Seluneson- Werecobra Quasideity (30 Cebrecleric). Owner and Innkeeper of the Darkhole Inn.

Nezumi- Werecobra (10 Cleric, 5 Psion, 5 Cebrecleric, 10 Sorceror) Co-owner of the Darkhole Inn.

Kherule- Advanced Red Great Wyrm (40 Sorceror). Guardian of Krissy on her adventure to ressurect Drindin.

Tarran- True Veran (20 Druid). Wanderer (No thread as of yet)

Drazar- Half Blue Dragon. (3 Half Dragon Paragon/17 Cleric/10 Sacred Warder of Bahamut). Wanderer (No thread as of yet)

Johnathon Sharson- Quasidiety (10 Shadow Weave Sorcerer/10 Rogue/10 Arcane Trickster) Inn keeper of the Black Gate Inn

Eletia- Creepy little girl/Quasideity/Evil incarnate (?) Enforcer/Mascot of the Black Gate Inn

Marius- Human (15 True Water Mage/5 Elemental Destroyer) Wanderer

Tatri-el - Arch Angel (5 Cleric/ 15 Paladin As Prestige/ 5 Fighter)

Michael- Tatri-el's human form (10ish paladin)

Feringal- Piper's Troop Captain (10ish dark paladin)

Rak-el - Angel Commander (5 Fighter/5 Cleric/ 15 Paladin as Prestige) Torm's Champion at the Darkhole, recruiter of forces, and soon leader of the First Charge.

Ryan Nightfiend - Vampire/Veran hybrid (15 Druid/5 Fighter) Wanderer

James Darktooth - Half Shadow Dragon Theif (5 Fighter, 5 Rogue, 10 Shadow Dancer) Wanderer

Chars in Play: 9
Total:14

Gods I have been known to play:
Bahamut
Selune
Shar
Oghma

Why is there no Urza Award for the MoTP peoples?
#375

khaira

May 05, 2005 21:11:52
Why is there no Urza Award for the MoTP peoples?

I see you clearly failed to notice the name highlighted in red in Ruthia's post, where she described the "Most Helpful Poster" *Ahem* Eidrog *Ahem* or the Best Amateur Artist, also highlighted in red *ahem* Quigley Brothers *ahem*
#376

lord_tarran

May 06, 2005 15:12:34
No, no, Khaira, I meant, why are there no specific things for people in the Roleplaying threads, like there are for the RPG forums and the TCG forums. Why are we being discrinimated against?! :P
#377

khaira

May 06, 2005 23:16:10
Specific to role playing you mean or specific to the MotP? I'm confused. Then again ... when am I not! Heh heh heh.

Anyway, it could be they have too many awards already, and so didn't include any MotP specific awards. Or, it could be that they don't know about the MotP boards or don't frequent them and so aren't aware of the stunning posters that we have here. Or maybe nobody has told them that posters from the MotP are fully deserving of awards.

It could be a multiple number of reasons ... why don't you suggest it to them for next year?
#378

zombiegleemax

May 07, 2005 21:56:41
Mmm.... Never heard of these awards in my many many years of posting here.

I have to say i am a bit shocked that certain names Did not make it on the list. Prehaps even more odd were the name I have never heard of that did make the list. Makes me wonder how many people realy knew of these awards going on.

I agree with the above poster Agudo I think should have been nominated

I must say I was alittle bumed that I didn't make it anywere on the nomniations with any of my 12 Different Characters I regularly play on the boards LOL.

Figured I would at least get Worst GM :D
#379

master_of_flames

May 07, 2005 22:20:27
IMAGE(http://i5.photobucket.com/albums/y200/Turalisj/Chath.gif)
name: Chath Steeldagger
"We train as one. We fight as one."
Race:Elf
Class:Ninja20/Daggerspell Mage10/Sorcerer20
Age: 154.
Hieght: 5'06
Wieght:112
Hair: Blonde
Eye: hazel

http://invisiblecastle.com/statgen.py?u=Chath&n=&id=86076&method=roll2&r0=STR&r1=DEX&r2=CON&r3=INT&r4=WIS&r5=CHA&save=1
Hp:
Ac:
Init:
F-f:
Touch:
Bab:

Str:
Dex:
Con:
Int:
Wis:
#380

zombiegleemax

May 08, 2005 3:37:03
Ok here's the thing with the Uzra Awards. It's run primarily by Rec Room patrons, so if you don't frequent the Rec Room you would never know the exsist. Also the catigories they are using are from the original awards four years ago. In that time a lot has changed, they said in the thread that next years categories are going to be differnt and they will cut out ones that get no vote or nomination in it. They'll also be adding some....




;) So all we have to do is keep and eye out for next year's awards and suggest a few MoP catergories.
#381

zombiegleemax

May 10, 2005 22:52:12
Ok...Here it is.....the big post

Our winners are in red......I'm so proud of them :D


Winners of the fourth annual Uzra Awards



Best Poster:
Werefrog

Best Poster TCG:
Chezzelvisbob

Best Poster RPG:
Edymnion

Overall Best WizO:
TIE: WizO Atog and WizO_Pounamu

Best WizO TCG:
WizO Iyala

Best WizO RPG:
WizO Paradox

Best GM:
Kerrick, Sleeper Agent

Best Sig:
Anyone without a sig

Best Spelling and Grammar:
Dr. Morbius

Worst Spelling And Grammar:
TIE: zombo2004 and steven r s

Best Pro Artist:
TIE: Mark Zug, Quinton Hoover, Edward Beard Jr., Brom, Ron Spencer

Best Amature Artist:
TIE: Aaron Norell and Chris Moeller

Biggest Ego:
White Knight

Most Knowledgable Poster - TCG:
TIE: Dr Morbius and Werefrog

Most Knowledgable Poster - RPG:
Edymnion

Most Helpful Poster:
TIE: Eidrog, WizO Iyala, Skankhair, PariahKing

Unsung Hero:
Kedi

Best CA:
TIE: Light Bulb and PariahKing

Most Unique Custom Title:
Sunweb

Veteran of the Year:
Werefrog

Rookie of the Year:
PariahKing

Best Former Poster:
Luren, High Demilich Lord

Best Trademark:
TIE: Werefrog and Nei

Funniest Poster:
TIE: Zerg0nator and Bacon And Eggs

Best Unlocked Thread:
Tiana's Temporary Tavern

Best Locked Thread:
THE thread

Best Name:
<('-'<)

Terisian of the year:
Duskyblue

CoF-er of the Year:
Zherog

Coalition War Gamer MVP:
Ironmog

(Terisian) Arean MVP:
Skystone

MFPG MVP:
Mistform Dragon

MFPG/YMtC - Best Contest:
Quest For the Centre of the Earth

MFPG/YMtC - Best Game:
Mafia

YMtC - Best YMtC Denizen:
Zammm

YMtC - Best Card Maker:
Ephemeron

YMtC - Best Card Rater:
AvalancheRider

Best T1 Player/Rater:
Glenchuy

Best T2 Player/Rater:
John Mathias

Best Extended Player/Rater:
Weapon X

Casual Deck Rater:
Skankhair

Combo Master:
Dr. Morbius

Best RD&D DM:
Draiden

Best RD&D Player:
Cyote Skyheart

Best RD&D Game:
Monsters Around Us

Weirdest PC:
Drudo Anvil Thrower

Best Rec Room Game:
How Well Known Are You On The Magic Boards?

Best Overall Duel Masters Poster:
Idiosyncratic

Best Neopets Deck Helper:
Idiosyncratic

Best G.I. Joe Poster:
Idiosyncratic

Most Memorable Quote:
TIE: Bait/PK on Bait=Sith and Insancipitory By Nature's About Fighting
#382

Eidrog

May 12, 2005 5:33:02
Why is there no Urza Award for the MoTP peoples?

* * *


No, no, I mean, why are there no specific things for people in the Roleplaying threads, like there are for the RPG forums and the TCG forums. Why are we being discrinimated against?! :P

Because they hate us! Well, I just post on the MOTP boards and I got a nomination! (albeit they weren't necessarily related to MOTP - and I think I have a very special someone to thank for those nominations!) I suspect not a lot of the folks in the Wizards community even know about "Interactive Storytelling RolePlaying" or "The Map of the Planes." At least, I know when I was first introduced into the Wizards boards I primarily stayed in the D&D discussion forums debating this or that. (sometimes in quite heated arguments!) Eventually my brother, Chris, decided we should make cute avatars of our D&D characters so we could post in-character in the more light-hearted threads for fun! After all, it was the role-playing that always made D&D so enjoyable for us. So we did that for a while until one day I accidentally stumbled into the Crossroads Tavern by clicking on a wrong link. . . We're were both taken by surprise!! There was actually a place on the Wizards site dedicated to roleplaying?!??! How come we didn't know about this before?!?

I think this is the case with a lot of folks out there. They just don't investigate ISRP or even know it exists! Not that it's entirely their fault, you can see how easy it is learning about ISRP by clicking on the ISRP button located on the main forum index.

Sample Button: IMAGE(http://www.members.shaw.ca/gordquigley/pictures/sampleisrpbutton.gif)

There is also another ISRP button on the old forum index.

Sample Button: IMAGE(http://www.members.shaw.ca/gordquigley/pictures/sampleisrpbutton.gif)

(If you can get these buttons to work - you are a better browser than I!)

At least there is one link that has a wealth of information on ISRP found on the old forum index, and that is: the Community FAQ.

Sample Button: IMAGE(http://www.members.shaw.ca/gordquigley/pictures/samplembbutton.gif)
........................Code of Conduct
........................Community FAQ

(If you haven't read the article about ISRP in the old community FAQ I strongly recommend reading it!)

Say! This stirs up my curiosity about something! How did all you wonderful peoples learn about ISRP? Did you find it by mistake like we did?

I agree with the above poster. Agudo I think should have been nominated.

YES!!

Figured I would at least get Worst GM

Did you have to have the actual title "GM" to be eligible for that category? Speaking of which - Why hasn't Agudo Archmage been made into an official MOTP GM yet?!? I know there are many great MOTP GM's out there - But Agudo seems so deserving of the title to me. Mind you, it is nice having such a great poster on the same level as us lowly, non-custom-title posters!

Overall Best WizO:
TIE: WizO Atog and WizO_Pounamu

YAY! Pounamu did it!

Worst Spelling And Grammar:
TIE: zombo2004 and steven r s

Noooo! I voted SculyBlast! He was my favorite "Wurst sPeeling adn Gramer" person to RP with!

Best Amature Artist:
TIE: Aaron Norell and Chris Moeller

I was hoping Aaron Norell would win this one! Although I'm a bit disappointed to not see Jason Brunner's name! Jaysin did a lot of the coloring for Aaron Norell's pictures. I've never seen Chris Moeller's artwork, I'll have to give it a good look!

Most Helpful Poster:
TIE: Eidrog, WizO Iyala, Skankhair, PariahKing

[b]WHAT?!?!?[/b] A tie?!? I TIED with 3 other people?!?!?
[b]RAAWRRR![/b] ALRIGHT! Which one of you DIDN'T vote for me?!??!

Gord was going to draw a large, furious picture of the Monstrous Eidrog smashing down buildings in anger. . . but due to time constraints this stock emicon of Cthulhu will have to suffice --> :88E:

Wow! Thank you everyone who voted for me. That is quite the honor! (I even ranked in with a WizO! ~YAY!) Oh wow, oh wow. Well. . . it is thanks to this community that I try my best to be as helpful as I can. If I wasn't so impressed and inspired with everyone as I am I wouldn't have anywhere near the drive to do some of the things I do.

Well, it's getting late and I suppose I should be savoring any moments of sleep that I can get.

* * *



Well rats, I was going to see if I could show an animation exercise I had done with my elf character, Tyrion, in it - But I can't get it to work as an animated gif. Hmmm. . . I'll have to play with it some more

Take good care everyone!

- Eidrog
#383

zombiegleemax

May 12, 2005 7:38:24
Say! This stirs up my curiosity about something! How did all you wonderful peoples learn about ISRP? Did you find it by mistake like we did?




- Eidrog

Well I can answer that one! See Ruthia, Malendor, and Ramoth all started as CHAT ROOM Chars.

Back three/four years ago I was a chat room only gal. I had been stumbling round the net for about a year before I found Wizards of the Coast. After checking out the main page for a while I found the Crossroads Tavern. Meet a few people there, one of whom being the Original player of Ruthia's husband. But at some point Ormus's player was only able to meet me through the message boards, eventually he stopped coming around at all. But by that point I was hooked on Rping and couldn't stop. So I started exploring the boards for like people. Eventually I stummbled here, and well the rest is history! :D
#384

khaira

May 12, 2005 14:51:00
Say! This stirs up my curiosity about something! How did all you wonderful peoples learn about ISRP? Did you find it by mistake like we did?

- Eidrog

I, like most people, started out in the chat rooms - the TSR chat rooms, mind you! You know, old style, 2nd edition AD&D.

Speaking of which, why did 3rd edition ceased to become Advanced Dungeons and Dragons? Did it de-evolve?

As time progressed, I began using the Emporium and CRT, message boards for random posts and, eventually, began to explore. If I remember correctly, I became invited by someone or another to join a thread on the MotP and then, eventually, progressed to the many characters that I have now.
#385

lord_tarran

May 12, 2005 19:51:42
Well, I was wandering around, and stumbled on the CRT. An adventure I played there got moved to the MotP, and I've been here since. Hey! We should have out own awards! Like maybe, the Tarran awards? But seriously, an award thing for those of us here. And if there is a yes to that, we need a new thread, I think.
#386

zombiegleemax

May 13, 2005 10:20:04
Lol....You know what Tarran? I think thats the best Idea I've heard all day....and know what. I know just the dragon, with more time on her hands then she needs, to run it. Let me give it some thought, I'll start a OOC on it Monday ok???



Maybe well call them the "Archmage of Light" Awards........think that would inflat anyones ego???? :P


But seriously, I already have a plan brewing....
#387

zombiegleemax

May 13, 2005 12:25:00
Ruthia
Maybe well call them the "Archmage of Light" Awards........think that would inflat anyones ego????

Kirin_Folken
I agree with the above poster. Agudo I think should have been nominated.

Eidrog
But Agudo seems so deserving of the title to me. Mind you, it is nice having such a great poster on the same level as us lowly, non-custom-title posters!

LoL......yes well.......Ahhhhhh

I would join you all on the ground of mortals
But my Head is inflated that im floating to the moon on my EGO ride ;)

Sniff :D Its good to be loved......Archmage of Light Awards

I think many here on the MOP boards should be nominated for great players and Story Telling ...I would name names...but knowing me I would leave out soemone lol.....and well.....HA!.....Lets Just keep it warm and fuzzy :P

I found the MOP after looking over the list of Wizards posting places they give on there home page.
I knew that I wanted MOP becouse I just enjoy ROP and not so much rules

Thanks to all of you galls and guys I know I Pick the right place
#388

master_of_flames

May 14, 2005 22:45:31
LoL......yes well.......Ahhhhhh

I would join you all on the ground of mortals
But my Head is inflated that im floating to the moon on my EGO ride ;)

Sniff :D Its good to be loved......Archmage of Light Awards

I think many here on the MOP boards should be nominated for great players and Story Telling ...I would name names...but knowing me I would leave out soemone lol.....and well.....HA!.....Lets Just keep it warm and fuzzy :P

I found the MOP after looking over the list of Wizards posting places they give on there home page.
I knew that I wanted MOP becouse I just enjoy ROP and not so much rules

Thanks to all of you galls and guys I know I Pick the right place

*manifests ego whip on agudo*
that help?
#389

lord_tarran

May 18, 2005 16:58:09
Christopher Seluneson- Werecobra Quasideity (30 Cebrecleric). Owner and Innkeeper of the Darkhole Inn.

Nezumi- Werecobra (10 Cleric, 5 Psion, 5 Cebrecleric, 10 Sorceror) Co-owner of the Darkhole Inn. Now back in the control of Jaded_Garnet

Kherule- Advanced Red Great Wyrm (40 Sorceror). Guardian of Krissy on her adventure to ressurect Drindin.

Tarran- True Veran (20 Druid). Fighting to save the survivors of the Celestia War

Drazar- Half Blue Dragon. (3 Half Dragon Paragon/17 Cleric/10 Sacred Warder of Bahamut). Wanderer (No thread as of yet)

Johnathon Sharson- Quasidiety (10 Shadow Weave Sorcerer/10 Rogue/10 Arcane Trickster) Inn keeper of the Black Gate Inn

Eletia- Creepy little girl/Quasideity/Evil incarnate (?) Enforcer/Mascot of the Black Gate Inn

Marius- Human (15 True Water Mage/5 Elemental Destroyer) Wanderer

Tatri-el - Arch Angel (5 Cleric/ 15 Paladin As Prestige/ 5 Fighter) Looking For Dante

Michael- Tatri-el's human form (10ish paladin) Looking For Dante

Feringal- Piper's Troop Captain (10ish dark paladin) Torturing Dante

Rak-el - Angel Commander (5 Fighter/5 Cleric/ 15 Paladin as Prestige) Torm's Champion at the Darkhole, recruiter of forces, and leader of the First Charge.

Ryan Nightfiend - Vampire/Veran hybrid (15 Druid/5 Fighter) Original Night Creature in the Vampiric Feud

James Darktooth - Half Shadow Dragon Theif (5 Fighter, 5 Rogue, 10 Shadow Dancer) Works at the Demon's Sanctum

Chars in Play: 12
Total:14

Gods I have been known to play:
Bahamut
Selune
Shar
Oghma
#390

master_of_flames

May 18, 2005 21:31:04
IMAGE(http://i5.photobucket.com/albums/y200/Turalisj/Niar.gif)
Name:
Class:
Race:
#391

zombiegleemax

May 21, 2005 19:14:10
Im going for something more free-form. From what I gather you don't have to make stats, but corect me if I'm wrong
The demons have come. They destroy us. They destroy all of the common races. My people watch gleefully. The demons will not attack them. My people are a disgrace. I seek to redeem myself and my race in the common race’s eyes. I will end this war with my own hands and destroy the evil. Accept me, good people, and my race will no longer be that of the monster.

-Isadara, Hobgoblin
Isadara
Male hobgoblin fighter 6, rouge 3, cleric of Kord 4, duelist 3
Alignment: CG

Appearence: Short for a Hobgoblin, Isadara still is tall for more common races. He wears magical light armor. Each of his weapons has a symbol of Kord on it. His muscles show obvously to all. He is considered strangly good looking. He always wears a long cape around his armor

Background: Isadara was born in Bjornlund to a tribe of violent Hobgoblins who attacked settlements across the sea. He was fine with this behavior untill he saw a Cleric of Kord sacrifice himself against the other Hobgoblins to save a village. The village was still destroyed however, and while it was being looted, Isadara took the Cleric’s holy symbol. He began worshipping Kord, for giving men the strength to defend others and the courage to sacrifice themselves to save others. He abandoned his tribe and left to Castellan and became a farmer. While at first many wanted him killed, they soon saw that he was different from other Gobloniods in that he wanted the great to protect the weak and thought freedom mattered more than anything. He was known to fight in honorable and non-lethal duels with other preists of Kord and became adept at it. Eventually, he had a run in with a group of demons. They were terrozing the land, and he swore to stop them. For him, he has been fighting in a war for years, and refuses to stop. He tries to lead by example and convert other Hobgoblins to his cause. He had a partner who he had feelings for, named Shalim. She fought with him for years, but only a few months ago, she died mysterously. He is now a desparate man, trying to destroy the demons, while each day losing something that made him the great Hob-goblin that he was.

Personality: Isadara is talkative and personable(for a Hob-goblin, anyway). He tries to be polite, but after years of the war, he is begining to become rude and prefers fighting to talking. He cares deeply for any of his friends, and wants to fit in and always feels the feeling that he is begining to slip into the steriotypical warrior life style of a Hob-goblin that he was desparatly wants to get away from. He is shy when he is with females, for he has been emotinally scarred and doesn't want that to happen again

Equipment:
+3 holy schimater
MWK long bow
1000 gold

This is from a thread from real adventures, which contains a slightly different version of this character. It is located here: http://boards1.wizards.com/showthread.php?t=410229&page=1&pp=30
#392

zombiegleemax

May 21, 2005 20:08:55
name:solmund woodsoul
race: elf/half-dragon
class:psion10(kineticist)
stats:
hp:42
ac:14
f-f:10
touch:14
strength:14 +2
dexterity:18 +4
constitution:16 +2
intelligence:21 +4
wisdom:15 +2
charisma:21 +5
items: +2 longsword(Woodsoul family heirloom)-+2 to str,con,int,wis,and char.
other items(used the standard wealth for his level for this part)-

psionic:
pp:
save dc:1st-, 2nd-
powers:1st-force screen, inertial armor, crystal shard,astral construct,psionic minor creation. 2nd-psionic repair damage,swarm of crystals.
magic:
spells per day:0lvl=, 1stlvl=.
save dc:
spells: (0=7,1st= ).0=
skills: (skillpoints:
Bluff:
Concetration:
Disguise:
Knowledge(arcana):
Knowledge(the planes):
knowledge(psionics):
Psicraft:
Spellcraft:
Use Psionic device:
feats
psycrystal afinity
speed of thought(bonus)
up the walls

--------------------------------------------------------------------------------
updated as much as i could today. sorry to any dms that i may not have posted for, life tends to stop people from posting for a while.
#393

lord_tarran

May 21, 2005 21:13:33
Christopher Seluneson- Werecobra Quasideity (30 Cebrecleric). Owner and Innkeeper of the Darkhole Inn.

Nezumi- Werecobra (10 Cleric, 5 Psion, 5 Cebrecleric, 10 Sorceror) Co-owner of the Darkhole Inn. Now back in the control of Jaded_Garnet

Kherule- Advanced Red Great Wyrm (40 Sorceror). Guardian of Krissy on her adventure to ressurect Drindin.

Tarran- True Veran (20 Druid). Fighting to save the survivors of the Celestia War

Drazar- Half Blue Dragon. (3 Half Dragon Paragon/17 Cleric/10 Sacred Warder of Bahamut). Wanderer (No thread as of yet)

Johnathon Sharson- Quasidiety (10 Shadow Weave Sorcerer/10 Rogue/10 Arcane Trickster) Inn keeper of the Black Gate Inn

Eletia- Creepy little girl/Quasideity/Evil incarnate (?) Enforcer/Mascot of the Black Gate Inn

Marius- Human (15 True Water Mage/5 Elemental Destroyer) Fighting against a Demon King

Tatri-el - Arch Angel (5 Cleric/ 15 Paladin As Prestige/ 5 Fighter) Looking For Dante

Michael- Tatri-el's human form (10ish paladin) Looking For Dante

Feringal- Piper's Troop Captain (10ish dark paladin) Torturing Dante

Rak-el - Angel Commander (5 Fighter/5 Cleric/ 15 Paladin as Prestige) Torm's Champion at the Darkhole, recruiter of forces, and leader of the First Charge.

Ryan Nightfiend - Vampire/Veran hybrid (15 Druid/5 Fighter) Original Night Creature in the Vampiric Feud

James Darktooth - Half Shadow Dragon Theif (5 Fighter, 5 Rogue, 10 Shadow Dancer) Works at the Demon's Sanctum

Chars in Play: 13
Total:14

Gods I have been known to play:
Bahamut
Selune
Shar
Oghma
#394

zombiegleemax

May 27, 2005 16:50:34
Ganurath: Halfling Swashbuckler 11 / Invisible Blade 5; CR 16; Small humanoid; HD 11d10+11 and 5d6+5; hp 96; Initiative +11; Speed 20 ft.; AC 25, touch 19, flat-footed 16; Base Attack +16; Grapple +14; Attack +27 (+3 Keen Small dagger of Wounding, (1d2+5, 17-20/*2)); Full Attack +27/+22/+17/+12 (+3 Keen Small dagger of Wounding, (1d2+5, 17-20/*2)); Alignment CN; Saves Fortitude +9, Reflex +16, Will +5; Str 10, Dex 27, Con 12, Int 15, Wis 12, Cha 18. Skills and Feats: Skills Bluff +23, Escape Artist +26, Jump +19, Sense Motive +20, Swim +19, and Tumble +26; Weapon Finesse (dagger), Weapon Focus (dagger), Point Black Shot, Far Shot, Dodge, Mobility, Elusive Target. Grace +2, Insightful Strike, Dodge +2, Acrobatic Charge, Improved Flanking, Lucky, Dagger Sneak Attack 3d6, Unfettered Defense, Bleeding Wound, Uncanny Feint (free), Feint Mastery. Items: +3 Keen Small Dagger of Wounding, Bracers of Armor +6, Cloak of Charisma +4, Gloves of Dexterity +6, Ring of Evasion, Ring of Invisibility, Portable Hole, 2 Immovable Rods, 20 Potions of Glibness and 7,500 pp in PH.

Ganurath was one of the few people growing up in Pal Ador who wasn't of human or elf blood. Due to this, he was one of the few people in the city who didn't need to worry about being on the receiving end of racial prejudice. However, life on the streets was still rough for someone with few kin to stand beside, and he quickly began learning the subtle art of knife fighting. He quickly proved to be a near natural with the dagger, and began developing his ability to throw knives. He quickly developed a reputation as the street mercenary, and began fighting for gangs for pay.
One night, he was working with a small gang of half-elves who were waiting on the sidelines of an elf against human rumble. The battle was swinging toward the human's favor, so Ganurath's employers went with them. However, the leader of the elves revealed himself to be an arcane trickster and began using his magic to render foes off guard while he hit critical spots. Ganurath managed to escape, but learned the true value of catching a foe off guard, and began practicing using his dagger to go for weak spots. He quickly developed enough skill with his dagger to work past most defenses,and began focusing on his own defense. Soon, he was nearly untouchable.
After the Scar Incident, Ganurath packed up and became a mercenary abroad.
#395

taeldrin_laesrash

May 31, 2005 20:03:23
Taken from my Planewalker Play-By-Post profile.

Name: Dscrates 'Blank'
Age: ?
Gender: None
Race: Vacuum Elemental, Small
Build: What build? I'm invisible!
Alignment: TN
Class: Fighter 1/ Rogue 6

Appearance: Dscrates, like all other of its kind, is completely invisible. It is, however, often wearing cloaks, hats, and other kinds of apparel it finds interesting and exotic. Right now, it is wearing a long, black and white sash, a cape made of turquoise fabrics ( With a Brooch of Shielding) , several amulets (Mundane and magical, with an Amulet of Natural Armor +4), bracers (of Armor +6), and a wide-brimmed hat (Hat of Disguise). It also carries a long rapier.

Personality: Dscrates is inquisitive about the world at large. Having recently found its way into the Outer Planes, there are many things it wants to ask about. However, its lack of understanding of the concepts of good and evil leads it to adopt an 'ends justofy the means' attitude. It is trying to learn how to converse in the language of Planar Trade, as well as pick up the cant. Its speech is often a slurred mix of the common tongue, and some phrases in Auran. Dscrates otherwise is generally silent, ocassionally speaking if it has an opinion (Ironicly, which is often.).

History: Dscrates is not very aware of its past on the plane of Vacuum. It does, however, remember learning of Auran chants.
#396

khaira

Jun 03, 2005 15:28:15
With the award nominations going on now, I got to thinking that, since I have so many characters in play (and not), I should give a brief summary of the ones I have in play. So, if someone needs something to jog your memory...here you go!
Click on the name of the character to go to the full character sheet


Khaira Amastacia
Bard/Harper; a Sun Elf with a mysterious background not yet revealed and who has a fiery temper and a somewhat spur-of-the-moment mentality. Chaotic Neutral
Anastrianna Amastacia
Fighter/Rogue. She is not currently in play ... yet.
Lawful Neutral
Mazithra Amakiir
Githerzai Fighter/Planar Warrior. Origin is the Ever Changing Chaos of Limbo, where he was exiled from. Hunted by a mysterious entity called the "Dark Lord". Chaotic Neutral.
Faeryl Zolond
Drow Cleric of Elistraee. Self-exile from Menzoberran. Due to a curse placed on her by drow who hunted her down, she can only speak in riddling rhyme. Chaotic Good
Amberly
Half-Elven (child) Psionicist. Currently at Agudo's School, her psionic abilities are untrained and unharnessed, essentially wild.
Chaotic Good
Respen Braegen
Elven Battle Cleric of Tyr (played by Pipers Youth). Believes he is being tested by the gods - specifically Tyr - in order to prove his strength and resilience in battle.
Lawful Good
Dante Ambrose
Half-Elven Sorcerer. Deformed by experiments of Thay, Dante has a half fluidly crystalline face and a half acid-burned face. Has vowed to eliminate the Red Wizards of Thay.
Chaotic Neutral
Evander Sunstrike
Moon elven Ranger of Mielekki/Harper/Knight Protector. A soft-spoken yet passionate close friend of Khaira's and a previous adventuring companion of hers.
Lawful Good
Eilatan Galanodel
Spare character not currently in play. Elven Druid.
Chaotic Neutral
#397

zombiegleemax

Jun 03, 2005 16:41:59
you know, i would gladly take amberly as an apprentice and teach her how to harness her psionic powers..... :D
#398

zombiegleemax

Jun 03, 2005 19:39:08
Player Name:Arshes
Character Name:Arshes
Race: phrenic half vampire elf
Class:psion
Level:10
Ecl: 14
EXP:..
Alignment:CN

Gender:male
Size:medium
Age:145
Height:5'05
Weight:128
Eyes:blue
Hair:brown
skin: extremly pale

all rolls made here

HP:51
AC:
Speed:
Initiative:
Base Attack:
Languages:

STR:14 +2
DEX:20 +5
CON:14 +2
INT:22 +6
WIS:18 +4
CHA:20 +5

FORT:
REFL:
WILL:

Melee:
Ranged:

Weapon :
Total Attack:
Damage:
Critical:
Critical Damage:



Skills: (104 skill points)



Feats:



Racial Abilities:
elf traits
psi-like abilities:
3/day- defensive precognition, empty mind, mind thrust, intellect fortress
1/day- force screen psychic crush, body adjustment, brain lock, aversion, burst


Class Abilities:


Psionics:
power points: 118
save dc: 1st lvl: 17, 2nd lvl: 18, 3rd lvl: 19, 4th lvl:20, 5th lvl: 21
powers:


Equipment, gold, wieght
#399

zombiegleemax

Jun 05, 2005 15:57:58
Bah, you do not need to know the numbers. *looks at them suspiciously* You would only use them against me.

Chelyrra Eredyn

Female, drow, young, arrogant, mid-level fighter (about 8th/9th) and low-level wizard (very low! about 1st/2nd).

From Eryndlyn in Faerun, not a noble but just one of the House's troops, she'd risen enough in the ranks that she was given some training in magic (there were indications the House would need any skills it could get) but was on a surface scouting mission when the House was finally attacked and destroyed. She stayed on the surface rather than return to death or slavery or a lower place in another house. Though she's abandoned the worship of Lolth (since Lolth abandoned her house) she still keeps to Underdark attitudes as much as possible.

She joined House Sril've Cress a little over a year ago, tired of having to fend for herself, and they seemed a strong house. She's been realizing just how much of that strength comes from very different than Underdark ways, and yes, she's had trouble adjusting to it.

Her weapons, for any that care, are rapier, dagger, long whip, eight-headed snake whip (a cat-of-nine-tails style, no reach to it), and anything else she notices someone using and therefore tries to learn. Most of her armor and weaponry is magic along with some other nice items, and many of these are gifts from her fiance, Corva'lis. She doesn't really understand what a "fiance" is, something about eventually being bonded together, whatever that is, but it seems to please both Corva'lis and the House and she does care for him.
#400

zombiegleemax

Jun 12, 2005 18:00:43
Character Name: Adrinth Shadowborne, colonel in the psionic army. (you'll find out more on this later.)
Race: Elf
Class: soulknife/scout
Level: 5
EXP:
Alignment: lawful neutral

Gender: male
Size: medium
Age: 134
Height: 5’00
Weight: 122lbs
Eyes: green
Hair: black

HP: 32
AC: 18
Speed: 40ft
Initiative: +4
Base Attack: +3
Languages: elven, common, draconic, sylvan, orc, goblin.

STR: 22 +6
DEX: 16 +3
CON: 14 +2
INT: 18 +4
WIS: 13 +1
CHA: 10 +0

FORT: +4
REFL: +7
WILL: +5

Melee: +9/+4
Ranged: +6/+1

Weapon: mindblade (considered +1 longsword)
Total Attack: +11/+6
Damage: 1d8+7
Critical: 19-20/x2
Critical Damage: 2d8+5
Notes: range of 30ft



Skills:
Balance: 8+3= 11
Climb: 8+6+2= 16
Concentration: 8+2=10
hide: 8+3+2= 13
Jump: 8+6+2=16
Listen: 8+1+2=11
Move Silently: 8+3= 11
Search: 8+3+2= 13
Spot: 8+1+2=11
Survival: 8+1=9
Tumble: 8+3=11
Use Rope: 8+3=11

Feats:
Power attack
Brutal throw
Bonus:
Brachiation
Weapon focus (mindblade)
Wild talent

Racial Abilities:
elf traits

Class Abilities:
Scout:
Trapfinding
Battle fortitude +1
Uncanny dodge
Fast movement +10
Trackless step
Evasion
Skirmish (+2d6, +1 AC)
Soulknife:
Mindblade
Throw mindblade
Psychic strike +1d8
+1 mindblade
Shape mindblade

Equipment, Gold, Weight
+1 Shadow Mithril chain shirt, 6,150gp, 15lbs
+4 belt of ogre’s STR, 16,000gp, - -lbs
Ring of climbing, 2,500gp, - -lbs
Ring of jumping, 2,500gp, - -lbs
Boots of striding and springing, 5,500gp, 1lb
Spool of endless rope, 2,000gp, 1lb
Possum pouch, 1,800, 1lb
Explorers outfit, free, 8lbs

total weight: 25lbs
Total gold spent: 36,450gp

((please note that i made this character using gestalt rules. oh, and 400th reply! w00t!))
#401

zombiegleemax

Jun 16, 2005 18:19:51
Since posting lists seems the in thing to do.......




Malendor Currently captured in Evil Intentions Playing Baliff in Trail of Khaira And attempting to enter Hunt for Khaira's Harp Also whipping up something special for the quiet times that may come ;)

Ramoth Currently trying not to fall asleep as a Jurior in Trail of Khaira Also playing hound dog in The Hunting of Dante Ambrose Also Cracking heads with Mal as they cook up this new idea.....

Ruthia Play Judge and possibly exicutioner in Trail of Khaira Also think about saving Agudo so she can kick his butt in Treachery of a Red Wizard And also being a mischevious little dragon by Running the up and Coming MOP Awards


My sevral other characters (Lioth, Wirenth, Sireth, Beth, and Branth) Are scattered across the planes Trying to enter threads or stop good guys, whichever comes first......
#402

zombiegleemax

Jun 20, 2005 20:12:10
what is this place?
#403

zombiegleemax

Jun 20, 2005 20:19:18
None of my characters have any real "stats", since I've never played a real D&D game with stats, saves, etc., with the exception of Neverwinter Nights. I just incorporate things D&D into them. I'll list them all down as I remember them/create them. Profiles and bios will be posted later (unless the browser on this computer isn't the only one being a clownshoe).

* Darshendros; CE male red great wyrm/dracolich;

Darshendros is not of this world, nor of any of the dozens of other worlds he has visited and lived in. Nothing remains for him on his original homeworld, a world he last remembered as ravaged by a dark goddess whose prejudice resulted in the near annihilation of dragonkind. As a survivor of the Dragon Purge, he sought to avenge his dead kin. As fate would have it, however, he would be robbed of that revenge, and his life would be spared by the interference of a friendly wizard coming to his aid, sending him off to a completely different world the likes of which Darshendros had never seen. That would be the first link in a long, long chain of events, resulting in Darshendros learning the magic that sent him to another world, and adding on to that power with each world he visited, each with the hopes of saving or, if dragons were already the ruling bodies of that world, ensuring that dragons stayed in power.

But such power had a price, and Darshendros would inevitably pay for it, becoming twisted and evil, performing strange rituals that prolonged his natural life. When he discovered a new path to immortality by means of becoming a dracolich, he figured he finally found a way for him to make sure that dragons anywhere would stay in power -just so long as nobody came around to destroy him again.

Alas, everything doesn't work out as planned, as was evident on the last world he lived upon. The few remaining dragons that still lived were corrupt and power hungry, too self-centered to care about their race as a whole, and too untrustworthy to live in a draconic society under Darshendros' rule. As they went on cross-breeding with the lesser races and killing each other off, Darshendros left to find a new world where the potentials could still be alive.

* Chaszmyr T'sarran; NE male drow; rogue/assassin/shadowdancer (NWN character)

Chaszmyr lived had an easy life, at least as easy as it could be for any male. He had attained the station of Weapons Master within his house after easily defeating his father (with a poisoned blade, of course), carving the way to dominate two other houses ranked above them quickly afterwards. Chaszmyr had his softer side though, which would be discovered by Matron T'sarran at the betrayal one of his nephews. Chaszmyr had sired a half-human son, and was secretly visiting the child and the human ***** of a mother whenever he went down to the market district. When Matron T'sarran discovered this, she had the babe and mother killed (a half-drow male wasn't good enough to be a sacrifice to Lolth), and disposed of the bodies in the Dark Dominion. Chaszmyr would find their bodies as he led a squad of troops through the tunnels, as Menzoberranzan was being besieged by deugar and tanarruk armies, only to find himself at the end of his lieutenant's blade.

Left for dead, the last thing the weapons master saw would be the vacant eyes of his son's rotting corpse, half-eaten by some denizen of the Underdark. Some time would pass before he found himself to be alive and well, his wounds healed except for his left eye, of which a vertical scar ran through. He found himself surrounded by figures standing around him, drow in appearance, yet cloaked in shadows that seemed to be a part of their bodies. They called themselves [Sons of Darkness] (drow translation coming later), and had been watching him for some time, but did not give a reason. After telling Chaszmyr all that had happened since his "death", he had agreed to join their ranks... after he finished taking his revenge.

* Cyric Skullcleaver; LG male dwarf; fighter/dwarven defender (NWN character)

New character! Haven't had the chance to really develop this one yet...

All characters may or may not be played under this login. Depends on how lazy I feel at the time, and if I can register more than one login under the same email address.

EDIT1: More characters with no stats. >.> (you'd think after a decade of RPing, I'd have at least some dice-stat characters, but sadly no.)

Darshendros (variation 2); CE male red great wyrm; dragon ascendant

Chaszmyr T'sarran (variation 2); NE male half-shadow dragon/drow; rogue/assassin/shadowdancer

Drake Malys; CN male half-red dragon/human; sorcerer/fighter

Le'lorinel Moonstone; NG female moon elf; ranger/dragonstalker

Le'lorinel Moonstone (variation 2); LE female moon elf; wizard/cleric

Mirumoto Seijuro; LG male human; fighter (intended for OA but never got to play)
#404

zombiegleemax

Jun 20, 2005 20:49:57
what is this place?

Welcome friend! This is the Map of the Planes, a place where we can fantasy roleplay diceless or traditonal dice games. People make up their characters, make up the games, and run them. A game, or thread as we call them, is ran by a GameMaster ((The person who thought the game up)) who lets in as many or as few people as they see fit and then controls the game.

Few rules apply here.

As with all Wizards.com areas you must obey the Code of Conduct. If you haven't read it you might want to. Also in this area we ask that you keep in mind the Fod, or Freedom of Destiny. That basically means that every character controls themselves and their reactions, so no one character can suddenly kill everyone off.


And as for this thread, well this is for posting your Character and any information you want to share about him/her/it. This way whenever you start in a new game the GM doesn't have to ask you for character info, they can just look it up.... :D
#405

zombiegleemax

Jun 20, 2005 20:56:23
ok. and is there any specific area that this place is at? such as ebberon, fareun...etc.
#406

zombiegleemax

Jun 20, 2005 21:45:00
ok. and is there any specific area that this place is at? such as ebberon, fareun...etc.

Well, not really. See Map of the Planes is kinda a portal to just about anywhere. The GM's will tell the players what the setting is and what area it's in. It could happen anywhere anytime anyplace really.
#407

zombiegleemax

Jun 21, 2005 11:05:43
Name: Rath'mak, Lord of the Chaos Dragons
Race: four headed chaos dragon
age cat: old
racial hd:33d12
bab:+27
ac: 36 (+2 dex,-2 size,+26 nat)
alignment: CG
speed: 80ft, 220ft (good)

will: 27
fort: 26
ref: 17

str: 31 +10
dex: 15 +2
con: 28 +9
int: 26 +8
wis: 30 +10
cha:30 +10

attack:
bite: 2d8
claws: 2d6
wings: 1d8
tail: 2d6
crush: 2d8
breath weapon: 16d4 (dc 35)

spell-like abilities: 3/day- etropic shield, protection from law, chaos hamer, 1/day- dispel law, mindfog, word of chaos.
dr 15/magic
sr 30
immunity to compulsion effects

feats:
clinging breath
improved speed
improved flight
lingering breath
weapon focus (bite)
weapon focus (claw)
power attack
shockwave
cleave
great cleave

items:
claws of the ripper x2, 4,000gp
gemstone of fortification (heavy), 35,000gp
jaws of the dragon, 40,000gp
pectoral of manuverability, 90,000gp
+5 keen adamantine sickle (used in humaniod form), 75,306gp
total: 244,306gp
left over:133,5569pp.4gp (all in gold, gems, art, and other such things)
#408

zombiegleemax

Jun 22, 2005 16:09:07
Bah, you do not need to know the numbers. *looks at them suspiciously* You would only use them against me.

That's my point of view here.

Jeth Kiirnodel

Male half-elf, approaching middle age, but not there yet, neutral, pre-epic urban ranger. Wields a composite longbow with mystic range and speed, along with a razor-sharp scimitar. His armor is studded leather dyed to match alley shadows.

Jeth Kiirnodel grew up in a community overrun by a theological/racial war between the churchs of Zarus, Correlon Larenthian, Moradin, and a cult of Gruumsh. He felt especially torn, since the deities of his parents were opposites in alignment.

Although the war eventually destroyed the town, it wasn't before the various clergies agreed that the tolerance displayed by his parents ruined the fighting overall. His parents were killed, and he came to hate the advocates of the so called divine beings.

Taking up his mother's bow and his father's sabre, he began to hone his skills in the slums inhabited by the smaller sentients, along with other half-elves and mongrelfolk. He quickly developed a hatred in his heart not just for those that had killed his parents, but humanoid clerics in general.

When the city finally did fall to ruin, the survivors in the indifferent slums began to abandon the city for a nomadic life. Not content with the wilderness, Jeth quickly moved to another city, where he would often be hired by crime lords to hunt down zealots who opposed their illicit business. He retained a view of indifference, knowing it was extremity that tore his hometown apart.

Now, at his prime of might, he has become a master sniper who travels from one city to the next, tracking down deals to kill clerics, or just killing them if he can't find a contract.
#409

zombiegleemax

Jun 22, 2005 19:00:21
Just a brief update...

Lolita
Vampire
Lawful Evil
Description: empowered by a Shadowlord.

Naki
Kitsune (fox woman/demon)
Lawful Neutral
Description: currently running the Demon's Sanctum.

Nezumi
Werecobra
Neutral Good
Description: helping out at the Darkhole Inn.

Arianna
Paladin
Lawful Good
Description: paladin in training.

That's all. Wow... I have four whole charactors. :D
#410

zombiegleemax

Jun 22, 2005 22:59:26
Name: Asluvisk
qoute: "I walk the line...."
race: elf
class:scout10/dragonstalker10
age: 134
eye: gray-green
hair: singed red
alignment: NG

hp:
ac:
f-f ac:
touch ac:
bab:
speed:

str:
dex:
con:
int:
wis:
char:

skills(points: )

feats:

weapons:

armor:

items:

class features:
#411

zombiegleemax

Jun 26, 2005 11:33:18
Character: Eldarad Ulthuran
Class: Rogue (10)
Race: Drow Elf
Alignment: Neutral
Deity: Not Religious

Ability Scores*
*with equipment

STR: 10 (+4)
DEX: 11 (+10)
CON: 9 (+4)
INT: 10 (+9)
WIS: 10 (+5)
CHA: 13 (+3)

HP: 70
AC: 30
Miss Chance: 55%

Armor Worn: studded leather

Initiative: +7

Saves
Fortitude: 13
Reflex: 28
Will: 14

Combat Bonuses
Melee: 19 / 16 / 11
Ranged: 27 / 22 / 17

Weapons:
- +3 shortbow
- +5 forstbrand short sword

items
rings:ring of free action, ring of jumping
boots:boots of grace (+4 dex)
theives tools: Master crafted theives tools
potions:2xpotion of greater healing
potion of insight

Skills: (Only listing skills he has points in)

Balance: 38
Bluff: 26
Climb: 35
Diplomacy: 20
Disable Device: 15
Disguise: 33
Escape Artist: 23
Forgery: 20
Gather Information: 20
Hide: 38
Jump: 37
Listen: 14
Move Silently: 38
Open Lock: 14
Pick Pocket: 20
Sense Motive: 11
Spot: 16
Tumble: 58


short bio
Eldarad was born in a village near the once-great Temple of elemental Evil, known as nulb.
everyone was wary of him and he was soon disowned from his parents after stealing from a notorious pirate.
he eventually decided to leave and travel through all the known planes of existance, selling his skills to the highest bidder
most likley to say-thee only reason i havent killed you is because i need you, once we get outta here you are so very dead

least likley to say- youre a nice guy, i like you
#412

zombiegleemax

Jun 26, 2005 15:39:39
Character: Eldarad Ulthuran
Class: Rogue (10)
Race: Drow Elf
Alignment: Neutral
Deity: Not Religious

Ability Scores*
*with equipment

STR: 20 (+4)
DEX: 31 (+10)
CON: 18 (+4)
INT: 29 (+9)
WIS: 20 (+5)
CHA: 16 (+3)


A grand Char you have here! :D
I enjoyed reading about him.
Yet I was wondering the "Abilty" you have for him seem overly high for a LV 10 rogue.
Yes the CHA is right and maybe CON
Never the less even if you take into acount equipment mods its still to high
I would think cuting the numbers by 1/3 would make him more true to his lv.
Right now Eldarad Ulthuran is at Epic lv Dex and Int
The rest of it is to more for a lv 16 player
#413

zombiegleemax

Jun 26, 2005 15:55:36
If you do the math on the HP, that's really, really high, too.....max HP for a rogue at 10th level (with an 18 CON) is 100.....
#414

zombiegleemax

Jun 27, 2005 12:44:37
Character: Eldarad Ulthuran
Class: Rogue (10)
Race: Drow Elf
Alignment: Neutral
Deity: Not Religious

Ability Scores*
*with equipment

STR: 20 (+4)
DEX: 31 (+10)
CON: 18 (+4)
INT: 29 (+9)
WIS: 20 (+5)
CHA: 16 (+3)


A grand Char you have here! :D
I enjoyed reading about him.
Yet I was wondering the "Abilty" you have for him seem overly high for a LV 10 rogue.
Yes the CHA is right and maybe CON
Never the less even if you take into acount equipment mods its still to high
I would think cuting the numbers by 1/3 would make him more true to his lv.
Right now Eldarad Ulthuran is at Epic lv Dex and Int
The rest of it is to more for a lv 16 player

thanks for the info, i was posting one of my old character which i keep in a big folder, and my sis kept flicking through them (damn her to the lowest of the nine hells) so i was kind of working using my paitented "post it and hope it is right theory" as most of my characters are rouges, im gonna make the changes when i have some spare time Xp
#415

zombiegleemax

Jun 27, 2005 12:57:52
name: Sjach'Maurg
race: Half-Shadow Dragon Drow
LA: +5
CLass: Ranger10

hp: 100
Ac: 22
Init: +4
BaB: +10/+5

Str: 20
Dex: 19
Con: 15
Int: 19
Wis: 17
Cha: 18

Skills:
climb: 13+ 5= 18
concentration: 13+ 2= 15
handle animal: 13+ 4= 17
heal: 13
hide: 13
jump: 13
knowledge(geography): 13
move silently: 13
ride: 13
survival: 13

Feats:
point blank shot
precise shot
far shot
improved precise shot

bonus:
track
endurance
rapid shot
many shot

class features:
1st favored enemy: humaniod (dwarf)
wild empathy
combat style (archery)
animal companion (hawk)
2nd favored enemy: aberration
improved combat style
woodland stride
swift tracker
evasion
3rd favored enemy: humaniod (human)

racial feaures:
drow traits.
breath of shadows (one negative levels) in a 30ft cone.
immunity to energy drain
Weapons:

Other Items:
+2 mithril chainshirt:
+1 dragonbone longbow (+4 str):
+1 bastard sword:
#416

zombiegleemax

Jun 27, 2005 16:15:23
Someday my characters will all have their own stats... Lol
#417

taeldrin_laesrash

Jun 28, 2005 9:50:15
Yeesh, I need to update my characters.

Kito Liadon: NG Male Pseudodragon Sorcerer 5/ Cleric of Hlal 5/ Mystic Theurge 10; Devil-killing in Lord Tarran's First Charge.

Linian: CG Female Half-Fey Elf Bard 8; Resting up in LT's Darkhole Inn.

Eurins'Kavere: NE Male Human? Fighter 7; Treating some explorers like dirt on an Abyssal raid in Eye of Deception, by myself.

Cronir Veldsquar: N Male Kobold Ranger 4/ Rogue 4/ Sorcerer 3: Wandering the city of Menzoberranzen in LT's (Once again) Black Gate Inn.

Dscrates Blank: N Vacuum Elemental, Small Fighter 1/ Rogue 6:

One other character is in play. His abilities are yet to be disclosed, but he is assisting and having a small crisis at Agudo's school.
#418

khaira

Jul 02, 2005 16:34:32
I have added some things to Anastrianna's character sheet.

  • Added a level in Fighter (a total of 2 levels in Fighter)
  • Added one level in Bard to complement her story (and for other reasons that I am not telling of yet...)
  • Updated her background
  • Added the Feat: Weapon Finesse to complement her skill with the nunchaku
  • Added some skills


In case you want to check out the character sheet it is here
#419

zombiegleemax

Jul 03, 2005 0:35:59
Eeep! I didn't get the next page!
#420

zombiegleemax

Jul 03, 2005 0:43:04
Niura Ma'Hazzen
Cleric(12) Priestess of Lolth
Drow: Female
Chaotic Evil
Deity: Lolth Queen of the DemonWeb Pits
Age 145/5'0" 92 lbs. Eyes Red, Skin Dark. Hair White

Statistics
Strength 14 (+2)
Dexterity 15 (+2)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 20 (+5)
Charisma 20 (+5)
Fortitude 14
Reflex 10
Will 17
HP: 84
AC: 20
Base Attack Bonus +9/4
Melee +11/6
Ranged +11/6
Grapple +11

Weapons and Armor
Crossbow, Light: +3/-2 attack, 1d8 damage, Critical x2
Rod of Python: This rod acts as a +1/+1 quarterstaff. Upon command it can
grow to an obedient, 25 foot huge constrictor snake
Queen's Scourge: Acts as a +2 drowcraft scourge. 4d8+12
Pearl of Power: Recall any 3rd level spell that had been prepared and cast it again
Ring of Regeneration +1
Ring of Protection +1
Bracers of Armor +7
Robes of the Archmagi
Drowcraft Armor+1

Skills
Concentration +17
Diplomacy +16
Heal +11
Knowledge (Arcana) +18
Knowledge (Nobility and Royalty) +8.5
Knowledge (Religion) +18
Knowledge (The Planes)+7
Listen +7
Search +5
Spot +7

Other Possessions
Bolts, crossbow (10)
Drow Poison darts (5)
Knockout drow poison
Boots of Speed
Daylight Pellet
Cleric's vestments
House Brooch: Allows levitation
Healer's kit
Holy Symbol, jet
Bag of Holding
Periapt of Wisdom (+2)
Pouch, belt (2)
Royal Outfit
Strand of Prayer Beads
Tome of Clear Thought +2
Unguent of Timelessness
Universal Solvent
Greater Piwafi
Drow House Insignia
Total Weight Carried: Unknown, but I hope not over the limit!

Feats
Armor Proficiency: heavy
Combat Casting
Improved Turning
Improved Initiative
Extend Spell
Extra Turning
Armor Proficiency: medium
Simple Weapon Proficiency
Shield Proficiency
Armor Proficiency: light

Special Abilities
Poison
Smite Good
Spell Like Abilities Dancing Lights, Darkness, Faerie Fire

Special Qualities
+2 Saves vs. Enchantment Spells and Effects
+2 Will Saves vs. Spells and Spell-like Effects
Damage Reduction (10)
Darkvision: 120 ft.
Immunity: Sleep Effects
Light Blindness
Resistance: Cold (10)
Resistance: Fire (10)
Spell Resistance (23)
Spell Resistance (24)

Drow Domain Spells
1. Cloak of dark power
2. Clairaudience/clairvoyance
3. Suggestion
4. Discern lies
5. Spiderform
6. Greater Dispelling
7. Word of chaos
8. Greater planar ally
9. Gate

Darkness Domain Spells
1. Obscurring mist
2. Blindness/deafness
3. Blacklight
4. Armor of Darkness
5. Darkbolt
6. Prying eyes
7. Nightmare
8. Power word, blind
9. Power word, kill

Languages
Infernal
Low Drow
Undercommon
Drow Sign Language
Abyssal
Common

Spell List
0-Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending
1-Bless, Comprehend Languages, Detect Chaos, Detect Evil, Detect Undead, Magic Weapon, Sheild of Faith, Divine Favor
2-Consecrate, Hold Person, Restoration, Mark of the Outcast, Silence, Spirtual Weapon, Zone of Truth
3-Continual Flame, Daylight, Dispel Magic, Bladebane, Searing Light, Stone Shape
4-Recitation, Giant Vermin, Neutalize Poison, Restoration, Divination
5-Break Enchantment, Flame Strike, Raise Dead, Wall of Stone
6-Blade Barrier, Ravage, Symbol of Fear

History: The best part,that Khaira has graciously volunteered to write. It must have been a challenge. I had written a shorter version, but it's not as near good. Thanks, and I hope everyone enjoys.

When Niura Jo’Hanzi was still a young child in the dark elf city of Menzoberran, she was still learning her skills as a servant of Lolth in House Jo’Hanzi when it was annihilated by the seventh Drow House of Menzoberran.
Niura survived, barely, and for reasons known only to the higher ranking members of House Ma’Hazzen, the ninth House of Menzoberran, she was adopted into the matrilineal order of House Ma’Hazzen.
Growing up as a female noble of Houe Ma’Hazzen, Niura was soon placed in service to Lolth at Arach-Tinilith, the temple dedicated to Lolth, Queen of the Demon Web Pits. It was in this very temple that Niura learned the finer arts of manipulation, betrayal, and the ever growing struggle of chaotic power in the City of Menzoberran.
Under the serpent whip of Quenthel Banere, Niura began to grow in power and ability under the scrutinizing glare of her mistresses there. In only a short matter of time (and a shockingly small amount of time compared to the length of training of other priestesses), Niura was ready to undertake the final and effectively painful test of faith that all Priestesses of Lolth had to endure. By sacrificing her own supposed lover (even though there is no word for ‘love’ in the drow language) at Lolth’s request, she proved her ruthlessness. By manipulating underling members of Arach-Tinilith to her will, she had proved her powers of deceit and mind. By subduing one of her own sisters and rising in rank as the first and foremost sister, she proved her hunger for power and status, as well as her ability to effectively gain that power and status. By hunting down and sacrificing a traitorous, unbelieving male drow to Lolth, she had proved her devotion to the Queen of Demon Web Pits.
At long last, there was the Final Test, Chwiloth. It was only through passing this brutal, masochistic final tests would Niura finally be recognized as a member of power in Menzoberran, a Priestess of Lolth. If she failed this Final Test, and the one with direct interaction with Lolth herself, Niura would become a disgrace to drow society. Failure would mean a fate worse than death: being transformed into a bloated half-spider half-drow abomination, and kept alive for Lolth’s amusement.
Niura passed the first Seven Tests of Lolth, also known as the Sufferings of Lolth, and began her tenure as a Priestess of Lolth in the ranks of House Ma’Hazzen, under the ruthless Matron Mother Ma’Hazzen. She led multiple hunting raids to the surface realm, where she led drow parties to slay multiple surface elves, much to the pleasure of the Queen of the Demon Web Pits. She assisted in the testing of other faithful's until such a time came when she was finally ready to take the Final Suffering of Lolth, the test that would elevate her status into a High Priestess. During this test, Niura successfully defeated her own sister Morga, a wizard who didn't have the focus nor ability enough to become a Priestess of Loth at the bidding of Lolth. Also at the bidding of Lolth, Niura transformed Morga into the dreaded form of the drider, and banished her from Menzoberran, into the outskirts of the Underdark. Soon after this, Niura took her place as a High Priestess of Lolth, next to Matron Mother Ma’Hazzen.
Her tenure as High Priestess, unfortunately, was not be one long held. While she served as an attendant to her Matron Mother (and plotted ways in which to usurp the current Matron), her brother and sister had traveled with a band of other drow to the surface realm in order to slay a number of surface elves. This was standard ritual in which the drow sacrificed surface elves during the nights of the full moon, specifically to enrage Sehanine Moonbow of the elven pantheon. This time, however, the hunting went awry and when the party of drow returned to the Underdark, they were followed by a grim-faced, red-haired elf known as Khaira Amastacia. She also brought allies and, together, Khaira and her crew tracked Niura’s sister and brother to Menzoberran and, once there, the allies from the surface slaughtered not only Niura’s siblings, but also the many drow that came to kill the surface dwellers. By the end of it, the Ma’Hazzen House had been lessened by two, and multiple drow – both female and male – lie dead as a result of the surface dwellers.
In a rage, Matron Maliril called the remaining nobles of House Ma’Hazzen to her side. On a dark night, with the bodies of her two slain children lying at her feet, the Matron Mothers boomed around the same room the Niura, Machaerra, Rashnag, and Tarmeon Ma’Hazzen had all gathered in.

“A grave disgrace has been committed by the surface dwellers; Nargul and, more importantly, Shazgolak have been slain by the red-haired surface dweller. Vengeance must be reaped upon the elves’ body! LOLTH DEMANDS IT!”
And so, it was with those words that Niura began to, with the assistance of the Matron Mother, divine the surface world to seek out this red-haired surface dweller. She would journey to the surface. Vengeance would be reaped. She would satisfy Lolth’s hunger and, when she returned, she would take her rightful place as Matron Ma’Hazzen.
Niura saw promise.
#421

zombiegleemax

Jul 03, 2005 7:42:12
Name: Dandrie Swift
Race: Human
Age: 21
7 rogue/ 4 shadowdancer

HP 83
AC= 22 (23 with dodge) [26 against attacks of opportunity]


Str 12
dex 20
con 17
int 13
wis 13
cha 14

base attack +7

Sword of subtlety(+4 to sneak attacks)/ silver dagger +12/+12/+9/+9 1d6+1/1d4+1

Other possessions:

Potion of 'invisibility" x2 (one now, read in character thread)
potion of spider climb x1
potion of haste
studded leather Armor +2
wand of grease
wand of shatter
bracers of armor +2

skills:
Appraise 9+1=10
Balance 14+5=19
Bluff: 6+2=8
Disable device 6 +5=11
Disguise 10+2=12
Forgery 8+1=9
Escape artist 14+5(+2 synergy bonus with use rope)=21
Gather information 7+2=9
Hide 14+5=19
Move silently 14+5=19
Open lock 14+5=19
Spot 10+1=11
Perform (dance) 10+2=12
Search 10+1=11
Tumble 14+5=19
UMD 14+2=19
Use Rope 6+5=11


Backstory will be provided later, when i have time to write it.
#422

lord_tarran

Jul 04, 2005 12:57:27
Christopher Seluneson- Werecobra Quasideity (30 Cebrecleric). Owner and Innkeeper of the Darkhole Inn.

Kherule- Advanced Red Great Wyrm (40 Sorceror). Guardian of Krissy on her adventure to ressurect Drindin.

Tarran- True Veran (20 Druid). Fighting to save the survivors of the Celestia War

Drazar- Half Blue Dragon. (3 Half Dragon Paragon/17 Cleric/10 Sacred Warder of Bahamut). Wanderer (No thread as of yet)

Johnathon Sharson- Quasidiety (10 Shadow Weave Sorcerer/10 Rogue/10 Arcane Trickster) Inn keeper of the Black Gate Inn

Eletia- Creepy little girl/Quasideity/Evil incarnate (?) Enforcer/Mascot of the Black Gate Inn

Marius- Human (15 True Water Mage/5 Elemental Destroyer) Fighting against a Demon King

Tatri-el - Arch Angel (5 Cleric/ 15 Paladin As Prestige/ 5 Fighter) Looking For Dante

Michael- Tatri-el's human form (10ish paladin) Looking For Dante

Feringal- Piper's Troop Captain (10ish dark paladin) Torturing Dante

Rak-el - Angel Commander (5 Fighter/5 Cleric/ 15 Paladin as Prestige) Torm's Champion at the Darkhole, recruiter of forces, and leader of the First Charge.

Ryan Nightfiend - Vampire/Veran hybrid (15 Druid/5 Fighter) Original Night Creature in the Vampiric Feud

James Darktooth - Half Shadow Dragon Thief (5 Fighter, 5 Rogue, 10 Shadow Dancer) Works at the Demon's Sanctum

Devon Kiarill - Human Mage Theif (4 Rogue, 5 Sorceror, 6 Arcane Trickster)

Chars in Play: 12
Total:14

Gods I have been known to play:
Bahamut
Selune
Shar
Oghma


Shortly, I will begin making character sheets for as many of my chars as I can. I'm currently working on Feringal, which should be done by Friday, assuming life doesn't throw any more curveballs directly at my nether regions and my head. Does any one want to see any particular char ASAP?
#423

zombiegleemax

Jul 13, 2005 12:14:49
Faedren Darktwin, mid-level half-elven Bard/Harper Scout (numbers forthcoming)
Faedren has been known for years throughout Northwestern Faerûn not only as leader of the Silver Tears adventuring company, but as a talented performer....and chef. He and his lover, Amaya Silverblood, opened the Silver Lyre in Dockview shortly before the Silver Tears ended their adventuring days.
With his silvered steel hair (highlighed with brown-gold) and blue-violet eyes, slight build, and slightly pointed ears, Faedren is clearly of mixed heritage. Exactly how mixed his heritage is happens to be anyone's guess. Lingering injuries have caused a slight limp that manifests when the bard is tired, but beyond this, it seems perhaps he retired from adventuring while still in his prime.

Amaya Silverblood, mid-level human wizard/fatespinner (numbers forthcoming)
Amaya is one of several wizards that were once members of the Silver Tears, prior to its disbandment. With hair the color of spun gold, slender build, and large gray-blue eyes, it's clear to see why she, among them all, was the one that inspired the most trust (of course, the respective races of the other two also may have had something to do with that). Amaya runs the Silver Lyre with her husband, Faedren, though much of the work has been left to him since the recent birth of their twins.

Elias Darrowfield, half-elf Cleric of Shaundakul (level 10)
A former member of the Silver Tears, this tall, dark-haired half elf runs the town's only temple, one to Shaundakul, which stands near the southern gate to Dockview. He is a regular at the Silver Lyre and maintains a good relationship with most of those he meets.

Mikhail Doran, human fighter (level 6)
Currently the captain of the town guard, Mikhail is a farmer's son hailing from one of the villages in what is now the Silver Marches. He is seen at the tavern only rarely, as his small farm near the town's western wall and his duties as captain of the guard keep him rather busy.

Briel Blackhammer, shield dwarf fighter (level 14)
While not among the founding members of the Silver Tears, Briel joined them as early on as most of the core members of the company, when they came across him while traveling in the North. A dwarf hailing from a family of smiths from Mithral Hall, Briel set up residence in Dockview after the disbandment of the Tears, knowing that a good smith could make a lot of money catering to adventurers in a town such as this....besides, going home would mean missing out on Faedren's cooking, which kept him going on the road more than once. Briel maintains a good relationship with many of the former Tears, and is a regular at the tavern.


Possibly more to come..... ^_~ Like the other Darktwin (who lives in Waterdeep) and various others.
#424

zombiegleemax

Jul 14, 2005 9:39:03
Pipers Youth
Wizard(10) Red Wizard(5 )
School Taken Conjuration
Prohibited Schools- Illusion, Abjuration, Enchantment
Human
Chaotic Evil
Deity: Kossuth The Lord of Flames
30 years of age
5'7, 125 lbs. Eyes Green, Skin Pale

Statistics
Strength 10 (+0)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 21 (+5)
Wisdom 12 (+1)
Charisma 10 (+0)

Fortitude 6 HP: 86 Speed of 30
Reflex 7 AC 18
Will 12

Base Attack Bonus +7
Grapple +7

Weapons And Armor
Staff of Divination: +7 attack, 1d6+0 damage, Critical x2, 43 charges
Ebon Lash: See below
Ring of Protection +5
Robe of Rukhyon: Confers nondetection, and acts as
a robe of resistance +3

Ebon Lash(lost in fight)
Attack Bonus: +5 (+9 with Exotic Weapon Proficiency)
Damage: 1d8+2
Critical: x2
Range-
Type: Slashing
Special: +2 attack bonus to disarm attempts.
Struck opponents become overwhelmelmed by searing agony.

Skills
Bluff +18
Concentration +20
Craft (poison) +20
Decipher Script +23
Disable Device +12
Knowledge (arcane) +23
Knowledge (the planes) +23
Sense Motive +13
Sleight of Hand +12
Spell Craft +23
Use Magic Device +18

Mundane Possessions
Spellbook/Resistant (Minor)
Medallion of Thoughts
Ring of Research
Amulet of Fire Breath
Wand of Hold Person
Sleep Smoke
Spell Component Pouch
Disappearing Ink
Scroll Organizer
2 mass Healing Potions
Manacles (masterwork)

Money 200,000 gold pieces

Feats
Spell Focus (conjuration)
Augment Summoning
Spell Penetration
Great Spell Penetration
Great Spell Focus (conjuration)
Spell Focus (evocation)
Great Spell Focus (evocation)
Scribe Scroll
Brew Potion
Spell Mastery

Class Abilities:Red Wizard
Specialist Defense +2
Spell Power +2
Specialization (conjuration)
Enhanced Specialization

Languages
Common
Abyssal
Draconic
Mulhorond

Spell List
O- Acid Splash, Light, Arcane Mark, Message
1- Nybor's Gentle Reminder, Burning Hands, Shocking Grasp, Disguise Self, Net of Shadows, Snilloc's Snowball
2-Protection from Arrows, Levitate, Continual Flame, Command Undead, Gust of Wind,
3-Abolish Shadows, Lightening Bolt, Water Breathing, Improved Mage Armor, Fireball
4-Force Orb, Stoneskin,Ilykur's Mantle,Sinsabur's Baleful Bolt, Detect Scrying
5-Teleport, Beltyn's Burning Blood, Jumpgout, Overland Flight, Viscid Glob
6-Gate Seal, Darkvision Mass, Planar Binding,
7-Summon Monster VII, Spell Turning
8-Summon Monster VIII, Flensing



It had been twelve years since his apprenticeship to the Archmage of Waterdeep, the one he had worked so hard to gain. In time, he would hold all the secrets to his master's success, and would too become a powerful wizard. If only it was that easy. Agudo Archmage, was a man of gentle morals, a wholeheartedly man, that some would even dare to call weak. His path was that of a slippery slope, that the ends justify the means. Everything had to be accomplished by a greater good, and he would see his knowledge of lore, rightly earned, and passed down to a pupil of like mind. Piper, had most of that, but still his heart was tainted by a wizards ambition for power, and strife. So instead, he would teach his pupil little bits of knowledge, but piece at a time, until he was sure that his apprentice, and scribe was ready. Everything was going well, until that one day.

Agudo and Piper were celebrating the finish to his latest book with a couple of wineskins, when a man cloaked in a Red cowl, walked into the booksellers. Piper never forget those blood crimson robes, and deep, dark eyes. Those same eye's that told him everything. The stranger had come to Agudo, to insist that the archmage write a bibliography about him, and that once finished he would be paid handsomely. Agudo just smiled, waved off the man, telling him that he didn't have time to write another novel. The man cursed him, and later left. When Piper inquired to his master who that man was, all Agudo told him was,

"Schemes as blood-red as rubies."

Piper, with his great curiosity, had to learn more about this mysterious wizard cowled in Red. Through gossip, in the Streets of the City of Splendors, he learned a great deal. The man was a Red Wizard of Thay, and a powerful one at that. The Red wizards some called, were evil, through and through. Seen as the would-be magical overlords of Faerun, who were cruel and evil tyrants. But most entailing about them, was the ambition for power. The same ambition that Piper shared, and that ambition soon blossomed secretly. Still dreaming about the Red Wizards, the day had come for Agudo to attend a book signing at one of Waterdeep's favorite vendors. People would come from all over, to get the famous Hancock of Agudo Archmage. The only problem....Agudo never showed up. Soon the crowd of giddy fans, turned into a fierce mob, that left the helpless apprentice Piper, to control. How could he do this to me, Piper thought as he was berated with curses, and the occasional vegetable to the face. Then he had an idea, what if he could be Agudo? Earlier in his studies he had learned a simple cantrip that would allow him to take on the form of anyone he pleased for a short amount of time. If the fans wanted Agudo, he would damned give them Agudo! With this idea, the mageling left the crowd and retreating back behind the vendors to spell transform himself into the egotistic Archamge of Light.

His plan had worked, and the people ate up his nervous impression of Agudo with enthusiam. Soon his confidence grew, and he started to get the feel of his new body. Now he found himself telling grand tales of adventure, that the real Agudo had told him late at nights when they shared the occasional cup of tea. And since being the scribe of Agudo, Piper had nearly mastered his signature, and it was no problem signing books. Everything was going well until from nowhere something white and feathered flew from the crowd, and cast a divination that exploded in a flash of light around the fake Agudo. Once the light receded, an expressionless mageling stood, knowing that his guise was just foiled. Apparently Lady Hoot had flewn back to Waterdeep to tell the disappointed fans that Agudo was on official business, but when she saw Agudo already back, she knew that someone was impersonating the Archmage of Light. The people exploded into anger, knowing that they had been fooled, and hurled their books at Piper, as he ran away fighting back tears of shame, and anger. How could he ever face his master again, it was the highest blasphemy to impersonate a distinguished member of the community. He would be ridiculed and scolded wherever he went now in Waterdeep, and might as well the Sword Coast! His dreams of enrolling into Blackstaff Academy, founded by Khelben Blackstaff, and Laeral Silverhand, Chosen of Mystra, were ruined. He would have to flee..and go where? Then he remembered the mysterious wizard cloaked in crimson, the one who wanted a book written. Yes, he would find him! He would track the Red Wizard down, and write his book.
From that day Piper chose his path, a path that would change his life more than he knew.

Ilistar Maeringuld, Female Tethyrian wizard, Witness

Blackstaff Tower

1357:Year of the Prince
#425

zombiegleemax

Jul 14, 2005 13:44:38
Darkness is not evil, merely misunderstood

Character Name: Seri Ravencloak
Race: Elf
Class: Warlock
Level: 6
EXP:
Alignment: CG

Gender: Male
Size: Medium
Age: 123
Height: 5'01
Weight: 116
Eyes: Purple
Hair: Black

HP:
AC:
Speed:
Initiative:
Base Attack:
Languages:

STR: 14
DEX: 20
CON: 14
INT: 14
WIS: 13
CHA: 16

FORT: +2
REFL: +7
WILL: +6

Melee: +6
Ranged: +9

Weapon : eldritch blast
Total Attack: +9
Damage: 3d6
Critical:
Critical Damage:



Skills:


Feats:


Racial Abilities:


Class Abilities:


Magic/Psionics:


Equipment with Total Weight:

Funds:
#426

zombiegleemax

Jul 21, 2005 21:12:07
A Sad note to pass on to all of us who started out as Chat Room players, or who occasionally chat still.

WotC is permeantly shutting down the ISRP Chat rooms. One of the Wizo, Raven, has decided to try and build a new place outside of Wizards where places like Crossroads Tavern and The Meeting Place can thrieve. If anyone here is interested in what has happened and why check out the ISRP boards.......
#427

zombiegleemax

Jul 22, 2005 18:02:08
*nevermind*
#428

khaira

Jul 22, 2005 18:33:14
A Sad note to pass on to all of us who started out as Chat Room players, or who occasionally chat still.

WotC is permeantly shutting down the ISRP Chat rooms. One of the Wizo, Raven, has decided to try and build a new place outside of Wizards where places like Crossroads Tavern and The Meeting Place can thrieve. If anyone here is interested in what has happened and why check out the ISRP boards.......

My Disclaimer: Not being an official member of the Wizards Online Team and having not been involved with the Adepts (or the discussion of this new setting), I do not know any *official* information. The following words are my educated guess and speculation, and nothing more.

As such, my hypotheses that follow should not be concluded as fact and it is, of course, best to wait until an official announcement is declared. Or you can just try to talk to a WizO or other Official about what and why is happening.

Being the player of a Moonbeam Adept for the past 5 years or so (well, off and on), I can offer a bit of insight to this...

In the chat rooms, due to a lack of interest in the Juxtan setting, the team of Wizo's decided it would be best to "phase out" Juxta, essentially causing the plane of Juxta to fade away into the Astral (or something along those lines). They were talking about incorporating a new, more interesting setting in place of Juxta.

It is my guess - I'm not for sure since I haven't been very involved lately, so do not quote me on this - that they are working on setting up this new setting into the chat rooms.

I do know that I haven't even ventured into the chat rooms for a couple years, due to the massive population of gods, 100th level characters, and immortals walking around. It gets mildly irritating when every person can read your thoughts no matter who you are, what magic shields you have up, or whatever. Perhaps this is the reason it is shutting down, to do some rennovation.
#429

zombiegleemax

Jul 22, 2005 18:53:02
Ok to save everyone a lot of reading I'll boil what happened down for you. About a month or so ago Mel stated that there was going to be a new chat program put in place soon and gave it an open house so people could check it out. Apparently very few people did and those who did objected badly to what was going to be done. To many features lost and not enough gained was what they where saying. At first Mel and the Wizo's where trying to work out the problems but the complaining turned really bitter and personal. Then about a week ago Mel sprag it on everyone that Wizards had decided that the new software was more trouble then it was worth, to many people where threating to leave, and the old software was going down hill fast. So the Wizards team decided rather then beat a dead horse they would just shut down all ISRP Chat related rooms on Wizards. Of course now many people are outraged about that, though one very nice Wizo and a few of his companions have taken it upon themselves to run an offsite chat room based on the Wizards one. Mel says that Wizards is allowing them the program and certain material to start up, plus some help in getting started if they need it.
So while this is sad news indeed, at least there is a ray of hope. If anyones interested in the whole story just check out the ISRP rules board, the thread this announcments in is stickied there.


But other then the impact of losing the chat rooms, I don't think this effects the MoP directly.
#430

zombiegleemax

Jul 23, 2005 19:29:09
Malendor...
But other then the impact of losing the chat rooms, I don't think this effects the MoP directly.

#431

zombiegleemax

Jul 25, 2005 19:36:16
Dimitri Van Benozati
Age: 64
Weight: 149
Height: 5' 7''
Hair: Gray
Eyes: Teal
Typical Attire: Dimitri is commonly seen in nicely woven cotten britches and jerkins, more often than not in briliiant jewel tones: reds, blues, and greens mostly. A small hat usuall covers his head being dyed in a rainbow of hues.

His shoes are the same coloration as his hat.
Typical Attitude: Jovial, he is always smiling his crazy grin and there is a twinkle in his eyes that hints at a playfulness and crazyness. He is always happy to talk and share life experiences.

Dimitri enjoyed life as a prince before becoming enarmored of a young traveling actress, in a crazy prsuit of love he took up juggling and joined her troupe, leaving his family and power behind. Over the years he gained greta skill as a juggle and soon marryed his favoirte actress, spending years together traveling the countryside. After they retired they spent may years entertaining kids and adults in a nearby town which earned them a steady income. Never having kids, Dimitri was the only one there when his wifre passed away. Having no one to tether him to one place he has agian began to travel, using his skills and a performer and natural charisma to make a lving and attract friends. He adventures to die like his friends before him: surrounded by friends or by the tip of some monsters sword.

Stats: Str 10, Dex 17, Con 11, Int 14, Wis 15, Cha 16
Skills: 4 ranks in perform( Juggling) and in Tumble, Balance, Jump, and Slieght of Hand.
Feats: Skill Focus: Perform, Acrobatic
Character Levels: 1st lever Expert(Performer)
Armor: None
Weapons: Small silver dagger
Possesions: Small leather backpack: 3 juggling balls, the dagger, 2 cp, performers clothes, needle and thread(mutliple spools in various colors), silver locket of his wifes and a swatch of her performing scarves.

If you need to know more ask.
#432

zombiegleemax

Jul 26, 2005 19:11:31
Vyrilless "Rill" Fallader
IMAGE(http://img.photobucket.com/albums/v45/Draggyness/Rill.jpg)
It's not exact, but it should give a pretty good idea of what Rill looks like. Image made on Hero Machine 2.0 and edited in Paint Shop Pro 8

Description
Falling into view is a wild and colorful woman. Tall and willowy, lean of frame, some might describe her as all legs, others might describe her as graceful. Her skin is smooth and healthily bronzed by the sun, her eyes a rich amber shade with a glint in them that speaks of a person who lives for the thrill. That she is a daredevil shows also in the smile of rouge lips so often tinged at the corners with that 'dare me' attitude. Even her hair is left to the wilds, colored a shockingly brilliant and definitely not entirely natural wine red, and cropped short to lay about her face and in her eyes as often as not. Apart from the rouge on her lips, her eyes are lined in a dark shade of kohl of a color to coincide with her color choices in clothing.

Speaking of clothing, it too tells tales. A sleeveless, strapless camisole of a nearly-white blue lays under a top of red velvetine a brilliant shade of crimson that only her hair puts to shame. The top is cut short sleeved sweeping down in a V-line neck to where leather strips lace loosely over the camisole with a neat little hood hanging down in the back. Encasing the length of her arms are leather gloves in a brick red hue. The top ends just above her pants in the front, but trails behind her to ankle length similarily to a dust coat. Her pants are durable leather in a sable blue, tied up the side to show just a little skin and slung about with an electrum link chain, a couple of slim, fairly nondescript knives hung through the links by their hilts. Over the pants are buckled a pair of sleek, dark boots that reach just below the knees with enough heel for show without threatening balance, and an edging of metal around the toe and sole.

Finally, she wears a bit of jewelry: a scrimshaw bracelet on her left wrist, and various necklaces, bracelets on her right wrist, and rings on various fingers, all cast in gold and twisted into various designs with a few bearing small gemstones.

Character Sheet
Rill is a freeform character, though I may edit in a sheet later if I get inspired to draw up one for her.
#433

zombiegleemax

Aug 26, 2005 22:28:05
Character Name: Nirako
Race: Human
Gender: Male
Class: Cleric (17)
Alignment: Neutral Evil
Ability Scores: Str 12, Dex 12, Con 12, Int 14, Wis 26, Cha 12
Skills: Concentration +22, Diplomacy +21, Knowledge (religion) +22, Profession (Barber) +28, Spellcraft +21
Starting Languages: Common, Abyssal, Infernal
Feats: Improved Unarmed Strike, Combat Casting, Scribe Scroll, Leadership (21F/19C), Silent Spell, Still Spell, Blind-Fight
Weapons: +4 Spell Storing Gauntlet (Slay Living), +2 Unholy Light Crossbow, Wand of Unholy Blight
Armour: +5 Glamered Full Plate
Other Equipment: Case of +2 Bolts (20), Portable Hole, Bedroll*, 3 days Trails Rations*, Waterskin*, Courtier's Outfit, Silver Holy Symbol, Periapt of Wisdom +6, Ring of Evasion, Goggles of Night, Cloak of Displacement (Major,) Wing Boots, Flint and Steel*, Everburning Torch*, Cold Weather Outfit*, Cleric's Vestments*, Hemp Rope*. *In Portable Hole
Other Valuables: Nirako runs a small theocratic temple devoted to his system of ideals. He makes a steady profit from taxes, but is careful not to abuse his power to avoid an unpleasant rebellion. If he ever had trouble with a public figure, he just waits for them to need a haircut and lets his clumsy hands take care of things.
HP: 97, AC 24, Unarmed +17/+12/+7:1d3+4, Light Crossbow +17:1d8+3, Fort +11, Ref +6, Will +18
Standard Prepared Spells: Create Water, Cure Minor Wounds, Cure Minor Wounds, Cure Minor Wounds, Detect Magic, Read Magic, Comprehend Languages, Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Cause Fear*, Cure Moderate Wounds, Cure Moderate Wounds, Death Kneel, Hold Person, Hold Person, Death Knell*, Bestow Curse, Bestow Curse, Bestow Curse, Deeper Darkness, Dispel Magic, Clairvoyance*, Cure Critical Wounds, Cure Critical Wounds, Cure Critical Wounds, Cure Critical Wounds, Cure Critical Wounds, Divination*, Circle of Doom, Slay Living, Slay Living, Wall of Stone, Slay Living*, Harm, Harm, Heal, Silent Stilled Inflict Critical Wounds, Find the Path*, Blasphemy, Blasphemy, Destruction, Destruction*, Firestorm, Symbol, Discern Location*, Implosion, Wail of the Banshee*
Domains (*Domain Spells):
Death and Knowledge

Appearance: Nirako is of medium size for a human and has a lean figure. His dark brown eyes, which are hidden behind dark-tinted spectacles, match his hair, which is trimmed smooth like his goatee. He (apparently) wears leather armor dyed black, while his plated boots and gloves are dark gray and trimmed red. His sleeveless robe is also dark gray with crimson trim, and the interior is red silk. He wears his crossbow strapped to one hip and the bolt case on the other. His amulet is a simple silver disc with three red slash marks, the mark mirrored on the mystical ring he wears on his left ring finger. When wearing his cold weather outfit for travel, he also bears a hefty backpack. His cleric's vestments are dark gray silk robes with dyed red fur trim.

Personality: Contemptuous toward anyone who rellies on charity, Nirako makes a living from his hobby as a barber that he picked up trying to find someone who could get his beard right. His arrogance is fueled by the image of wealth he lets off, supported by the teaching that the wealthy have no moral obligation to behave or appear otherwise. Although he's evil, he is careful not to do anything he won't get away with, except perhaps rub the character flaws of a zealot of good in his or her face.

Backstory: Nirako was raised by a wealthy merchant family in a large port city. He had a little sister, Meri, who was substantially younger than him. When he was in early puberty, a band of pirates came into port and went to the bazaar, where Nirako's mother managed business. When the pirates tried to sell off contraband, she tried to tell them off. After a brief beating, Nirako arrived on the scene with his father. Both parents were murdered before the pirates left town back to sea.
The local Talon temple adopted the bitter Nirako and mourning Meri, seeing them as fragile mind ripe for indoctrinating. Although Nirako quickly found himself favoring the idea, seeing the pirates as being better off for doing what was best for them, but his sister had to be coerced since grieving overtook her.
After a few weeks of basic tutoring of the Talons' teachings, Meri grew fatally ill. Despite efforts by the best Talons available, neither skill nor magic could cure her illness. It soon became clear that she was dying of depression. Nirako took this as a sign of weakness and was indifferent to his sister's existence, which only lasted a few more days.
The next few years Nirako grew up in the temple, learning basic martial skills and studying Talon philosophy and records. It was soon decided he would be made a cleric, and he was able to become the temple's latest Child in a little over a month, a local record.
After he reached the age of twenty-one, Nirako decided to leave the temple to achieve his potential. The leader of the temple agreed that that was for the best, seeing an opportunity for an ally to grow to be called upon later. Geared with a crossbow and travelling supplies, Nirako was off.
A decade later Nirako has managed to gain a strong following of worshipers. They include a populace of a little over 70, plus a trio of subordinate clerics. The temple acts as a stronghold in case of invasion, hold provisions to supply the town for a week.
#434

leetah_dup

Aug 27, 2005 20:26:54
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/charleetah01.gif)
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Characteristics:

Leetah is quiet, shy, sensitive, and caring. She sees something beautiful in all living creatures, believing no one to be entirely vile or wicked. She's very attuned to the feelings and needs of others, and tries her best to be flexible in responding to them. Above all else, Leetah enjoys contributing to the happiness and well being of others. She hates to see pain, suffering, and violence.

When traveling in a party, Leetah prefers to support her allies rather than organize or lead them. She generally keeps to herself, which can make her difficult to get to know. She has difficulty expressing her feelings through words, and usually shows her affection towards another by doing something for them rather than saying anything.

Leetah values peace, and feels terribly uncomfortable when conflicts or arguments arise. If caught in an argument herself, Leetah will normally voice her opinion just once and then keep quiet, silently nodding her head in agreeance to what ever the views of the other person are regardless of her own personal feelings. She would rather lose an argument than continue a fight. The exception to this is if the conflict involves something that Leetah feels particularly passionate about.

In the end, Leetah wishes nothing more than to see peace and happiness in the lives of those around her, including those who would be viewed as enemies by most. When this value is struck by question or ridicule, Leetah quickly becomes hurt and recluses herself from others. During these times of stress, and other times when she's feeling down, Leetah can become overly self-critical of herself and others. If pushed to the absolute limits of her tolerance, she can even become violent, although such occurrences are few and far between.

Strengths: Kind, compassionate, and self-sacrificing.
Weaknesses: Naive, gullible, will allow others to walk over her.

(( Note from the Player ))

Leetah's character sheet has been revamped and revised because the old one was riddled with small errors and miscalculations. This was mostly because I didn't have all the source materials to properly create her, and over looked a lot of small details. Also, Leetah's old character sheet used materials from old 3rd edition rules that were taken from third party publishers. This new character sheet is fully 3.5 compatible and uses materials only released by Wizards of the Coast.

But the real reason why I've re-posted Leetah, is because I was inspired by the recent posts of Pipers Youth, Dimitri Van Benozati, Vyrilless, and Nirako, who included beautifully written descriptions of their character's personality and history. You all did a fabulous job! All I have to show so far is a bit of Leetah's personality, but I hope to include a bit of Leetah's past here as well, maybe even offer some insight into the tragedy of Leetah's older sister, Tara.
#435

khaira

Sep 06, 2005 11:17:33
((I love that background that you have on Leetah's character sheet!

One question - for now. Where did you find the character flaws - aka, Noncombatant and Vulnerable characteristics. Was that your own design, or is there some book that details it?

Oh, and good characters, everyone! It's lovely to see fresh blood on the MotP these days. Maybe, in the next couple of days, if I have the time of day, I'll take a closer look at your characters and offer some more in-depth comments.))
#436

leetah_dup

Sep 06, 2005 13:06:23
Thanks for the kind comments Khaira!

Character Flaws are an optional rule which can be found on page 91 in Unearthed Arcana. They work as Anti-Feats, which allow your character to take a Bonus Feat for each Flaw she possesses. A character may not have more than two Flaws.

Hope this helps.
#437

zombiegleemax

Sep 06, 2005 15:20:49
I'll be working on my own diety, a greater diety of psionics! :D
I'll need some help with him, so come over to the psionics boards if your interested in helping with him.
#438

leetah_dup

Sep 07, 2005 4:31:36
Sorry Mr Arshes. Usually I have a pretty good understanding of the rules in D&D, but when it comes to Psionics, I'm completely useless.

The D&D Character Optimization Boards, and the Psionics Boards are two places you'll definitely want to check out for assistance in creating this deity.

Good luck with it! It'll be interesting to see what you come up with.

- Leetah
#439

khaira

Sep 10, 2005 19:40:53
Khaira Amastacia, Queramquar (Bladedancer) Middle Circle
Bard (10)/Rogue (2)/Fighter (4)/Harper Scout (2)
Sun Elf
Chaotic Neutral
Tymora, Much of the Seldarine (Especially Sehanine, Corellon, and Rillifane)
155 years of age, 5'1", 123 lbs, emerald green eyes, and red hair

Statistics
Strength 15 (+2)
Dexterity 18 (+4)
Constitution 13 (+1)
Intelligence 18 (+4)
Wisdom 11 (0)
Charisma 16 (+3)

Fortitude 8 HP: 129 Speed of 30
Reflex 18 AC: 22
Will 13 Initiative +4

Melee +16/+13
Ranged +18/+15

Weapons and Armor
Masterwork Skirt Blades of Speed (See explanation below)
Light, Double Weapon: Att +20/+17/+20=Weapon Finesse, Weapon Focus, Speed special ability), Dmg 1d4+2/1d4+2, Crit x2, 10-foot reach

Long Bow of Shock
Att +18/+15, Dmg 1d8 (+1d6 if shock ability enabled), Crit x3, 100 ft. range

Elven Chainshirt (+6 Max Dex, No Armor Penalty, 10% Arcane Spell Failure, +4 AC)
Ring of Protection +4

Skills
Balance 10
Bluff 15
Climb 8
Decipher Script 12
Diplomacy 15
Disguise 12
Escape Artist 8
Gather Information 15
Hide 15
Jump 9
Knowledge (Cormyr) 16
Knowledge (High Forest) 12
Listen 15
Move Silently 16
Open Lock 9
Perform (String Instruments) 19
Perform (Singing) 19
Perform (Dance) 19
Ride (Roc) 8
Search 16
Sense Motive 8
Sleight of Hand 12
Spot 11
Tumble 14
Survival 5

Magical Gear
Wand of Color Spray
Ring of Shooting Stars
Cloak of Etherealness
Figurine of Wondrous Power - Bronze Griffon
Heward's Handy Haversack
Cloak of the Mountebank
Crystal Ball
Orb of Storms

Khaira's Harp, Nyphistria
This is a golden harp that seem sto glow and shine, especially in times of adverse emotions (extreme joy, extreme sadness, etc.)
It seems, at the most awkward times, to have faulty strings. It has been known to accentuate the breaking of the strings particularly when one has spoken a lie.

Statistics of Kahain, the "Loremaster"
Int 17, Wis 17, Cha 10, Chaotic Neutral Empathic Harp
Abilities: Darkvision and normal vision 120 feet
Lesser Powers
Zone of Truth 1/week, 10 Ranks in Perform, Detect Thoughts 3/day
Greater Powers
Dimensional Anchor on foe 1/day, Gust of Wind 3/day
Dedicated Power - Song of Discord
The purpose of this harp is to make the possessor aware of the history of its past users and causes the current "owner" (it has never been concluded who really owns whom) to consider the past for what it is and what it has been. The harp itself tends to be very unpredictable.
Currently, the harp has been bestowed by an enchantment that, when touched by a new person, allows that person to receive the thoughts and memories of the past user, from their perspective. Furthermore, in a sense, they are empathically connected to the previous people who have touched the harp.
The harp has an uncanny way of knowing what kind of person it is in the possession of. If it senses that the person is telling a lie or behaving with dishonor, it will cause one of its own strings to break. Furthermore, the harp itself is very musical - if some influential event happens to one of the previous owners or people who have touched the harp before, it will play a song befitting the event (i.e. marriage, death, etc.)
The last effect the harp has is that it is empathically linked directly to the current owner of the harp and thus, if the current owner is feeling some kind of severe emotion (depression or ectasy), it will play at tune befitting of that emotion.


Mundane Possessions
Bedroll
Potion Belt (Masterwork)
3 Cure Moderate Wounds Potions
2 Neturalize Poision Potions
1 Potion of Fly
2 Potions of Levitate
1 Potion of Haste
Wand of Color Spray
Grappling Hook
50 ft. of silken rope
1 medium-sized tent
3 torches
Entertainer's outfit
Traveller's outfit
Disguise Kit
Harper Pin (always concealed. Special abilities include: +5 vs. charm-related spells; immunity to mind, alignment, and scrying splles; damage reduction 5 against magical energy strikes)
(All of this is carried by Khaira's mount, Swiftwing the Roc)

Feats
Dodge
Mobility
Spring Attack
Combat Expertise
Improved Disarm
Improved Trip
Exotic Weapon Proficiency (Skirt blades)
Weapon Focus (Skirt blades)
Weapon Finesse
Alertness
Iron Will

Class and Racial Abilities
Sun Elf
Base Speed of 30 feet
Immune to magical sleep effects and a +2 racial saving throw against enchantment spells or spell-like effects
Low-Light Vision
Weapon Proficiency: Martial for longsword, rapier, lognbow, and shorbow
+2 on Listen, Search, and Spot
Bard
Bardic Knowledge- A bard may make a special check to see if he knows something about the locals of a certain area that he may have picked up on his travels.
Bardic Music
Counter Song:A bard with three or more ranks in a Perform skill can use his music or poetics to counter magical effect that depend on sound. Any creature within 30 feet of the bard, icnluding the bard himself, that is affected by a sonic or language-dependent attack, may use the bard's Perform check result in place of it's saving throw.
Fascinate:A bard with 3 or ranks in the Perform skill can cause creatures within 90 feet of him to be fascinated. All creatures must be able to see and hear the bard, and the bard must be able to see the creature.
Inspire courage +2:A bard with three or more ranks in a Perform skill can use his music or poetics to inpsire courage in his allies including himself. The effect lasts as long as the bard continues to sing as well as 5 rounds thereafter. Allies thereafter affected receive +1 morale bonus on all saving throws against charm and fear related effects, and a +1 bonus on attack and damage rolls
Inspire competence:A bard of 3rd level or higher with 6 or more ranks in the Perform skill can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. As long as allies continue to hear the bard, they get a +2 competence bonus on skill checks.
Suggestion:A bard of 6th level or higher with 9 or more ranks in the Perform skill can make a suggestion attempt, as per the spell. The target creature must have already been fascinated by the bard.This ability only affects a single creature.
Inspire greatness +2:A bard of 9th level or higher with 12 ranks in perform can use music or poetics to inspire greatness in himself or in a a single willing ally within 30 feet, granting him or her 2 bonus HD (d10s), a +2 on attack rolls, and +1 on Fortitude saves.
Bardic Arcane Spells
Harper Scout
Harper Knowledge - This is the same as the Bardic knowledge, and the effects stack
Favored Enemy: Cult of the Dragon
Deneir's Eye: +2 on saves vs. glyphs, runes, or symbols
Skill Focus in Perform and Gather Information
Harper Scout Spells (one 1st level spell: Change Self)

Rogue
Sneak attack +1d6
Trapfinding
Evasion

Fighter
3 Bonus Feats
Bladedance Style:
Initiate (Sheltering Tornado)-
By assigning a -5 penalty to attack rolls and gaining the +5 Dodge bonus thanks to Combat Expertise, Khaire creates a dangerous arc of twirling blades around her. Any opponent must roll a Reflex (DC 26) or suffer 1d4 damage from one of the twirling blades.

Outer Spiral (Lightning-Twice)-
When Khaira takes a full-attack action and hits with both ends of the skirtblades, she can take a third attack-action free to disarm, trip, or feint an a opponent.

Middle Spiral (Passing Storm)-
When performing the full-attack action, Khaira gains an extra move-equivalent action that she can use in conjunction with the Spring Attack feat, allow Khaira to move and perform all of her attacks on the way.


Spells
*Only listing current spells memorized, both as Harper Scout and Bard. Will list known spells at later date.*
0 Level- Daze, Flare, Light, Prestigitation, Summon Instrument, Read Magic
1st Level- Change Self (Harper Scout), Alarm, Disguise Self, Expeditious Retreat, Cure Light Wounds, Grease
2nd Level- Cure Moderate Wounds, Invisibility, Mirror Image, Rage
3rd Level- Blink, Cure Serious Wounds, Gaseous Form, See Invisibility
4th Level- Modify Memory, Greater Invisibility

History
((Here's my short background for Khaira. I'm working on a short story for some time now about Khaira's history that will, hopefully, better explain Khaira's motives for some of the things that she does.))

Khaira grew up in a small, semi-nomadic elven encampment near the land of Cormyr. The elves all lived in the mountains, in a calm equilibrium with the surrounding creatures. They would move place to place when things got too sparse, but all in all, they were able to sufficiently survive.
Over time, Khaira's family moved into the land of Cormyr when she was still quite young. In human years, she was approximately 7 or 8 when they moved. They were quite poverty-stricken, and there was little or no money being brought home for the family. Khaira Amastacia is not her true name, nor is it her first - she has gone my several titles, the most significant one being Jhillana Starflower. She was a singer, a scout of sorts. She was always very kind. She would always bring home money, enough to pay the bills and have some left over. But nobody ever knew where she got the money from. She wasn't the adventuring sort. She didn't have a job. She never won a contest. Over time, Jhillana got arrested for stealing, and thus imprisoned. The family of the Starflowers lost their pride, lost their name, and Jhillana was let out of prison. Her crimes began to escalate - breaking and entering, harrassment, recon missions, stealing from the rich, lifting rings and other gaudy jewelry from various sorts throughout the city - finally, one night she was makign her usual rounds when a man sneaked up behind her and surprised. In a hurry, she turned around and, with the dagger that she was using to pick the lock, she impaled the man. His last breaths were ragged, and he stared up at Jhillana in shock as he died.
From that point on, Jhillana was one the run. Her crimes continued, and she began to be chased by the Purple Knights of Cormyr. Realizing that she could not continue living like this, she changed her name, her style, her profession - she changed every essence of her identity. She bought a harp, a change of clothes, and changed her hair color. Her name was Khaira Amastacia, Singer, Dancer, and Harpist. She travelled from town to town, living this new life until one day, she encountered her brother. He begged her to come home - reconcile with the family, just a short sentence, and pay the fines. She told him, no. Jhillana was dead. She was gone, no more. Khaira Amastacia was her name now, and she did not know him. She had no family, no links to her past. That was all gone now. In a fit of rage, he attacked the Bardess, and the battle ensued in a bar. Finally, she knocked him out, and began to run again. As she began to run out the door, her brother made a promise to her - "You have shamed our family, and so we shall shame you. Every place that you will go, we will go. Every song that you will sing, we will shun. Every person that you will speak to will know of your evil deeds. There will be no respite. No recovery. Your life will end, empty, hopeless.
Just as Jhillana, my precious sister, has died, so you shall die, Khaira!"
And so that hunt began. Khaira became a Roc Rider, and a free spirit. Most of her time was spent in the air, riding, flying, feeling the wind blow her hair back. And all the while, she continued to pick up renown as a Harpist, and defender of the weak.
One day, while flying, she noticed a clash of swords down among the ground - two men were fighting, and one was dying. She flew down to assist, and killed the treacherous fighter preparing to kill the other. To her suprise, she found out that she had saved a man who was a member of the Harpers. Over time, he spoke of Khaira to his superiors, and eventually, she too was a Harper.
Since music was always welcome everywhere, she became an ideal Harper, giong where none had ever gone before - she made reports on the Zhentarim, the Cult of the Dragon, even the Xanathar's Guild. And yet she continued - none knew what drove her, none knew her history and - undoubtedly - none, except for her, would probably ever know.
In recent years, Khaira has found refuge with Agudo and his School of Light and Magic. Perhaps happily or perhaps not, she teaches a Bard Class there. Deep inside she knows one day her brother will come, however, and then she will have to run again. For it would be a heart-wrenching crime in the eyes of Corellon, the Creator of the Elves, to kill another elf. Such would result in damnation.

Personality
Khaira is a very driven person, vowing to never live the life that destroyed "her" before. To her, however, Jhillana was just a friend - she was not Jhillana. She has always been Khaira the Bard, never Jhillana the thief and murderer. Yet she always fears that one will come one day that will recognize her, and that her past will be revealed, and all that she has worked hard for will be ended. She always watches for members of her family who would seek her death for as many know, elves live for a long time, and a close friend or a grave enemy is never forgotten - particularly not if they are family. The Purple Knights as well cause her fear, for they would have her execution: murder, thievery, breaking an entering, escaping the law. Her list of crimes go on and on and on.
But until that day comes when she will have to run again, she will stand and fight and teach, so that her life may not be in vain.

Editor's Note and some explanation

As you can see, I some changing around to Khaira. The most obvious, and probably the first noticed, is that I changed classes around. This was probably the hardest thing for me, since all classes I chose for an important, roleplaying reason. Her Rogue levels contribute to her history, and her start as Khaira. Her Bard levels...well, duh, it's what she's known for; outgoing personality, fiery passion, outgoingness...it has Bard written all over it. Her Harper levels also are a part of her history, since Khaira is naturally a concerned (and meddling) person...just ask Agudo and Rayek and Tyrion how meddlesome Khaira is!
The major switch, however, will be that I removed the Horizon Walker prestige class. This was a hard decision for me since the Horizon Walker represented Khaira's versatility, her loner attitude, and her wide travels. A person who's travelled the Realms, wide and far, from desert to plains to Underdark to forest is bound to know A LOT! However, I decided that the Harper Scout prestige class could just as easily represent that and that Khaira doesn't need levels in that class. I did, however, add levels in Fighter, since that's what Khaira does the most - fight. Since she's on the front line a lot, it only makes sense for her to have Fighter levels.
For those of you who are now saying, "My god, you stupid metagamer!", let me once again state that all of these class levels are taken for a reason. I take the class levels for storyline purposes as my primary reason - the nice effects of the class I look at as secondary. This is the way I do it with all of my characters - I choose a class and race and work my background around that, not vice versa.

But the thing you're REALLY interested about is the Bladedancer title. Yes, Khaira is a Bladedancer now. No, not Bladesinger, but Bladedancer. Both are very close, but both are very far apart. This fighting style I adopted out of The Quintessential Elf by Mongoose Publishing. The Bladedance style is a rare, elven style (taught only to elves, might I add) that focuses on finesse rather than strength. Participants of this style follow the rythym and music of combat and adopt the philosophy that the best way to win a battle is to never get hit. Thus the reason for all the changed feats - Combat Expertise, Weapon Finesse, Improved Trip, Mobility, Spring Attack, etc.
As for the skirt blades...they are an exotic weapon, obviously, unique to the Bladedance Style. Think of them like nunchaku's; a solid, center stick (usually attached to a belt), holds two leather strips or chains. At the end of the chains are five or six 3-inch blades. That's my, personal description. According to the book (not 3.5 converted, mind you):

A group of five or six blades 3-inches long hang from thick leather straps or thin chains , which hang from a belt. Skirt blades see use almost exclusively by female practicioners of the bladedance style, who attack by swirling around or by holding the foremost strips in their hands. Choosing the Exotic Weapon Proficiency allows a wielder to use skirt blades as a double weapon for both strips, but it takes a bladedancer to use them all in a single attack. The strips or chains of the skirtblades alllows the wielder to threaten an area of up to 10 feet away, but are too weak to allow trip attacks.

The reason I did all these changes is because, when I initially created Khaira's character sheet, I was still new to 3.5 and didn't know much about making REALLY cool characters. Of course, I learned a thing or two from too many people to name on MotP.
I also ran across different styles, character concepts, new ideas, and the like that I figured would be perfect for Khaira.
So here you have it - Khaira's new and revised character sheet. Enjoy, and feel free to post any comments!
#440

poisonblade

Sep 10, 2005 20:46:11
Wow, I like the new Khaira! You've done an excellent job incorporating her history into her character sheet.

Speaking of her history, I'm glad you included it here, it was fascinating to read through. Interesting how I'm not entirely sure who the "bad guy" is in it, Khaira or her Family. I guess as the bardess herself would say: "It's all shades of gray." :P

About Khaira's personality, there's a test you can take her through which can help define some of her characteristics and quirks. Most of what this test reveals can seem pretty obvious, but sometimes it can be interesting to see. So just for interest's sake, do you want to take Khaira through it?

Characteristics Test
Characteristics Test

Listed below are four questions that pertain to an individual’s character. Each question has two possible answers to choose from. Pick the answer that you think best describes Khaira. Here we go!

1) Khaira is best describes as an. . .


A) Extravert. She draws energy from the outer world by interacting with other people. Extraverts are typically very sociable and expressive, and are willing to take initiative in any given situation. Agudo would be a good example of an Extravert.

B) Introvert. She draws energy from her own inner world by focusing on personal ideas and experiences. Introverts can appear private and contained, and will usually only take initiative in matters of great importance to them. I think Myranthor would be a good example of an Introvert.

2) Khaira takes in information via. . .

A) Sensing. She prefers information that is real and tangible. When coming to a conclusion on a matter, she will observe all of the specifics and base her final decision on past experiences. Sensers are sometimes seen as factual and concrete. Rayek is a good example of a Senser.

B) Intuition. She keeps an open mind when listening to information and focuses towards future possibilities. When coming to a conclusion on a matter, she's more inclined to follow hunches and trust her inspiration. Individuals who use their intuition are often seen as imaginative and verbally creative. Duilya is an example of someone who uses her Intuition.

3) When making a decision, Khaira is a. . .

A) Thinker. She makes her decisions by analyzing a situation and choosing the most logical path. People who make their decisions in this manner are more likely to use their 'head' in any given situation. Kheldar is a fine example of a Thinker.

B) Feeler. She makes her decisions by trying to identify with everyone involved and then acts in accordance with her value of honoring others. People who make their decisions in this way are said to use their 'heart.' Leetah is an example of a Feeler.

4) Khaira deals with the outside world through. . .

A) Judging. She tries to structure and organize her life, keeping a schedule of when she wishes to engages in various activates. People like this often prefer to have things planned out before moving ahead, and can be seen as methodical at times. Jerado is one example of a Judge.

B) Perceiving. She prefers to live her life in a more flexible and spontaneous way. Planning and final decisions sometimes feel too confining to her, and she would rather keep her options open-ended. Duilya is an example of a Perceiver.

And that's it! If you decide to go through with this test and post your answers, I'll tell you what the test has to reveal about Khaira. This character test is directly based off the findings of Psychiatrist Carl G. Jung.
#441

zombiegleemax

Sep 10, 2005 21:04:06
:Claps in appreciation of Khaira's new sheet and shiny newness!:


Oh course Ruthia new about this change before it was posted but I ain't saying how! Let's just say her and Khaira have something in common now :P If Evil and Trail and Treachory ever get done, I might even post all of Ruthia's current changes for the world to gaze at.
#442

khaira

Sep 10, 2005 21:49:29
Wow, I like the new Khaira! You've done an excellent job incorporating her history into her character sheet.

Speaking of her history, I'm glad you included it here, it was fascinating to read through. Interesting how I'm not entirely sure who the "bad guy" is in it, Khaira or her Family. I guess as the bardess herself would say: "It's all shades of gray." :P

About Khaira's personality, there's a test you can take characters through which can help define thier Psychology. Most of what this test reveals can seem pretty obvious, but sometimes it can be interesting. So just for interest's sake, lets take Khaira through it.

Processing. . .

- PoisonBlade

There is a reason that I left some anonymous entries in Kharia's history. There's a surprise coming, in a new adventure ... provided the Trial and Treachery and Evil Intentions gets done.

As for her history, I have a short story that I'm working on and hope to have finished soon that will explain even more about Khaira and her beginnings.
#443

taeldrin_laesrash

Sep 10, 2005 22:28:10
So is this new entry for the Hunt for Khaira's Harp?
#444

poisonblade

Sep 11, 2005 0:00:11
There, the silly tests finally been compiled. Originally I was going to post the results based on what I personally felt were some of Khaira's main traits, but I think it would be a lot better if you filled out the test instead, and then I posted the results based on your answers. It's only four questions long, and can be found in my above post.

One of these days all of those campaigns will get finished, and then you'll be able to have a hay day! Ummmmm. . .please feel free to assume control of mine and Eidrog's characters in the trial again if it'll help push it along. Because of the way our lives are right now, we really can't devote the time to those threads that they deserve.

Anyway, time for me to run. Happy Posting!

- PoisonBlade
#445

zombiegleemax

Sep 11, 2005 19:14:32
Can I answer the test?? Can I can I canI!!!!!


Well here's what I thought, as some one who's not her player. Yell at me if I'm wrong Khaira!

1: B
2: B
3: B
4: B


yah for patterns and not paying attention!


((Amazingly enough I answered many a test like that in highschool and got all A's. ))
#446

poisonblade

Sep 11, 2005 20:31:19
They made you take these in high school?

lol, I only know about them because I had to take one during a Leadership Camp. A lot of people think they're hokey, but I found the results kinda interesting. That's just me though. :embarrass

So you think Khaira's an introvert do ya Ruthia? Hee hee, I would have taken her for an extravert. She clearly shows signs of being both in some regards, all people do. Seldom is a person 100% one way or the other.

Anyway, Eidrog stumbled upon this test online, so I guess if there was ever any confusion as to which character type would fit a character best, one could always just fill out the proper test there. Here's the URL:

http://www.humanmetrics.com/cgi-win/JTypes1.htm

There's another website that will actually tell you the results of the test, but you have to take their more simplified version of the test first. I'd recommend taking the proper test in the URL above, and then checking the results of the test on this website. It's URL is:

http://haleonline.com/psychtest/

So there you have it! If you think you'll be interested by the results of the test, feel free to take it. If you think this has got to be about the most boring thing you have ever heard about, then don't. Anyway, time for me to run away.

- PoisonBlade

Edit: Stupid Random Fact

You got all A's on that test Ruthia? Hmmmmm. . .That makes you a: Extraverted Sensing Thinking Judge.
Hee hee, you fall under the same Character Type as that scoundrel Kheldar! So you get a cookie.
#447

khaira

Sep 12, 2005 1:53:06
So is this new entry for the Hunt for Khaira's Harp?

This is not specifically for the Hunt for Khaira's Harp...this is how I view Khaira, in all of the threads, though perhaps played lower than what I have posted. This Khaira version 3.5, revision 2, and her equipment in all new threads.

In the Hunt for Khaira's Harp, she will probably be played about 5 levels lower than what I have posted for her.
#448

khaira

Sep 12, 2005 19:48:05
Characteristics Test
Characteristics Test

Listed below are four questions that pertain to an individual’s character. Each question has two possible answers to choose from. Pick the answer that you think best describes Khaira. Here we go!

1) Khaira is best describes as an. . .


A) Extravert. She draws energy from the outer world by interacting with other people. Extraverts are typically very sociable and expressive, and are willing to take initiative in any given situation. Agudo would be a good example of an Extravert.

B) Introvert. She draws energy from her own inner world by focusing on personal ideas and experiences. Introverts can appear private and contained, and will usually only take initiative in matters of great importance to them. I think Myranthor would be a good example of an Introvert.

2) Khaira takes in information via. . .

A) Sensing. She prefers information that is real and tangible. When coming to a conclusion on a matter, she will observe all of the specifics and base her final decision on past experiences. Sensers are sometimes seen as factual and concrete. Rayek is a good example of a Senser.

B) Intuition. She keeps an open mind when listening to information and focuses towards future possibilities. When coming to a conclusion on a matter, she's more inclined to follow hunches and trust her inspiration. Individuals who use their intuition are often seen as imaginative and verbally creative. Duilya is an example of someone who uses her Intuition.

3) When making a decision, Khaira is a. . .

A) Thinker. She makes her decisions by analyzing a situation and choosing the most logical path. People who make their decisions in this manner are more likely to use their 'head' in any given situation. Kheldar is a fine example of a Thinker.

B) Feeler. She makes her decisions by trying to identify with everyone involved and then acts in accordance with her value of honoring others. People who make their decisions in this way are said to use their 'heart.' Leetah is an example of a Feeler.

4) Khaira deals with the outside world through. . .

A) Judging. She tries to structure and organize her life, keeping a schedule of when she wishes to engages in various activates. People like this often prefer to have things planned out before moving ahead, and can be seen as methodical at times. Jerado is one example of a Judge.

B) Perceiving. She prefers to live her life in a more flexible and spontaneous way. Planning and final decisions sometimes feel too confining to her, and she would rather keep her options open-ended. Duilya is an example of a Perceiver.

And that's it! If you decide to go through with this test and post your answers, I'll tell you what the test has to reveal about Khaira. This character test is directly based off the findings of Psychiatrist Carl G. Jung.
#449

khaira

Sep 15, 2005 22:18:21
Anyway, Eidrog stumbled upon this test online, so I guess if there was ever any confusion as to which character type would fit a character best, one could always just fill out the proper test there. Here's the URL:

http://www.humanmetrics.com/cgi-win/JTypes1.htm

There's another website that will actually tell you the results of the test, but you have to take their more simplified version of the test first. I'd recommend taking the proper test in the URL above, and then checking the results of the test on this website. It's URL is:

http://haleonline.com/psychtest/

So there you have it! If you think you'll be interested by the results of the test, feel free to take it. If you think this has got to be about the most boring thing you have ever heard about, then don't. Anyway, time for me to run away.

- PoisonBlade

I took the test on the first link - not as Khaira, mind you, but as me, the player and *I* am an introvert. Which is definitely something that I *am* - I, as a person, am fairly closed off from everyone else.
(That's also synonymous with "satan worshipper", "racist", "stupid", and "Agent of Satan", apparently)

Officially, it stated the following:
INFP
Introverted Intuitive Feeling Perceiving
Strength of the preferences %

67 12 12 28

.......
You are:
distinctively expressed introvert

slightly expressed intuitive personality

slightly expressed feeling personality

moderately expressed perceiving personality

#450

zombiegleemax

Sep 17, 2005 3:07:09
"I was born on the listfield, I was raised in the wars, and one day they did make me a knight. Though my sword may grow rusty and dull, I am true to my oaths till I die."

Dame Chveya Morvayne, Valorous Paladin of Heironeous
Paladin 7, Valore 10 (Sword and Sorcery, Path of Faith)
Human
Lawful Good
24 yrs, 5'8, 130 lbs, short pale blonde hair, blue eyes

Stats
STR- 18 +4 Fort: 16 =(Base: 8) + (Mod: 4) +4 (Divine Grace)
DEX- 16 +3 Ref: 12 =(Base: 5) + (Mod: 3) +4 (Divine Grace)
CON- 18 +4 Will: 16 =(Base: 9) + (Mod: 3) +4 (Diving Grace)
INT- 16 +3
WIS- 16 +3 HP: 172
CHA- 20 +5 AC: 27 =10+5(armor)+5(shield)+3(Dex)+
2(N.A)+2(Def.)+0(misc)
Damage Reduction 20/fire

Initiative: 5 Base Attack: +17/+12/+7/+2

Equipment
(+5) Holy Longsword +26/+21/+16/+11 1d8+7+1d6 against evil 19-20/x2
+3 Heavy Steel Shield +5 (bonus), -2 (armor check)
+2 Amulet of Nat. Armor
+2 Ring of Protection
+5 Bracers of Armor
Bag of Holding
Heironeous Holy Symbol
House Morvayne gold signet ring
Holy Water
5 days trail rations

Skills

Craft(weaponsmith) (int) 8 = 3 + 15 + 0
Diplomacy (cha) 41 = 5 + 20 + 16
Handle Animal (cha) 12 = 5 + 5 + 2
Heal (wis) 8 = 3 + 5 + 0
KS(religion) (int) 23 = 3 + 20 + 0
KS(nobility) (int) 23 = 3 + 20 + 0
Ride (dex) 8 = 3 + 5 + 0
Sense Motive (wis) 31 = 3 + 20 + 8
Gather Information (cha) 29 = 5 + 20 + 8
Intimidate (cha) 27 = 5 + 20 + 2
Spot (wis) 18 = 3 + 15 + 0
Listen (wis) 12 = 3 + 9 + 0

Feats

Weapon Focus: Longsword +1 Attack rolls with Longsword
Negotiator +2 Sense Motive and Diplomacy
Nymph's Kiss +2 to CHA related checks, +1 on saves
against spells, 1 extra skill point/level
Sacred Vow +2 on Diplomacy checks
Virtue:Purity (PG to Monks/Paladins) +2 to damage bonus for smite evil
and spend a turn attempt to gain +1
to paladin level for smiting purposes.
Virtue: Wisdom (PG to M&P's) +2 to will saves against compulsions,
once a day may cast remove curse as a cleric of equal level.
Virtue of Silver (PG to M & P's) Purity feat now yield +2 to level for
smiting and an addition +2 to will saves
against compulsions.

Paladin Abilities

Aura of Good Detect Good spell detects good level = paladin's level
Detect Evil Detect Evil at will
Smite Evil 2/day +Cha bonus to attack rolls and +1 damage/paladin level
Divine Grace +Cha bonus to saving throws
Lay on Hands Heal HP = paladin level x Cha Bonus (28 hp for Chveya)
Aura of Courage Immune to fear effects. Allies within 10 ft gain +4 to
save for fear effects.
Divine Health Immune to all diseases.
Turn Undead
Special Mount Able to call paladin's mount (see Mount section)
Remove Disease 1/wk cast the spell remove disease

Valore Abilities

Diplomatic Relation +6 +6 to Diplomacy, Gather Inf, and Sense Motive
Martial Insight +Wis modifier to Initiative rolls
Bond of the Blade +4 Paladin's weapon acts as a +4 magical weapon
Focus Strike 2/day +4 to attack and damage rolls,
Mind of Focus Immune to mind-influencing spells or effects
Valore Knight Damage redution 20/fire, +10 competence
bonus to Diplomacy (does not stack with Diplomatic
relations), +2 inherent bonus to Cha, his weapon acts
as a +5 magical weapon

Mount

Celestial Heavy Warhorse
Name: Gaballufix
HP 30
Initiative +1
Speed 50 ft
AC 14 Touch 10 Flat-footed 13
Base Attack +3
Attack +6/+6 1d6+4 (2 hooves)
+1 1d4+2 (1 bite)
low-light vision, scent, darkvision, Damage reduction 5/magic, 4/acid, cold, electricity, Spell resistance 10
Fort +7, Ref + 5, Will + 2
Str 18, Dex 13, Con 17, Int 3, Wis 13, Cha 6
Jump +12, Listen +5, Spot +4
Endurance, Run
Smite Evil 1/day extra damage equal to it's HD (+20)


Paladin Spells

2 1st Level Spells/day

Divine Favor
Lesser Restoration

2 2nd Level Spells/day

Zone of Truth
Eagle's Splendor

2 3rd Level Spells

Discern Lies
Cure Moderate Wounds

Characteristics

Chveya is "take charge" kind of girl. The daughter of an aristocratic house, she has the poise and eloquence of a court noble to complement strength and devotion befitting a paladin of Heironeous. Though she is not quick to anger, she is not slow to take a stand against evil and to promote justice and righteousness. Her leadership abilities combined with her keen sense of diplomatic negotiation perfectly suited her for the ranks of the Valore, an order of emissary-knights attached to the church of Heironeous. Discipline, both mental and physical, is the order of the day for the Valore. Chveya spends long hours meditating and training, while not neglecting her religious devotions, and this rigorous schedule keeps both her mind and body primed for battlefield and king's court alike.
The Valore, while not necessarily ascetic, are a frugal order and it's members are forbidden from buying their weapons and from wearing traditional armor (which they say will compromise their diplomatic relations). Chveya's longsword is her constant companion. She forged it herself from pure, lovingly worked steel and practices with it constantly so that there is little difference between her weapon and a magical one.
As an individual, Chveya is quiet and reserved when on her own, but when in negotiations she is a rock of reason and a pillar of well-presented logic. Among the vows she made when she took her orders as a Valore were vows of purity, wisdom, and chastity. She can neither imbibe alcohol or other mind affecting substances or engage in lascivious behavior, lest she loose her deity's favor. While her piety keeps her well in check, it is difficult for any young person to adhere strictly to such an austere lifestyle as the Valore have, and so Chveya buries herself in her sense of duty, so that she feels awkward and difficult when faced with personal social situations. Though she can seem distant and frigid at times, Chveya is a compassionate individual who truly believes in her cause and tries to mediate justice with mercy within the bounds of her lawful nature.
#451

poisonblade

Sep 24, 2005 19:31:06
So, Khaira's character preference types are: Extravert, Intuition, Feeler, Perceiving.

Yay! Time to pull out the Big ol' Book of Personality Types. Ummmmm. . .I know it's around here somewhere. Ah ha! Here it is!

ENFP. . .Hee hee, Khaira shares the same personality type as Duilya!

* * *

Khaira is enthusiastic and imaginative, viewing life as full of possibilities. She quickly and readily shows support and appreciation for others and her energy and enthusiasm can help others excel at whatever they're doing.

Hmmmm. . .these are really good traits for a bard. Especially one who's also a teacher!

Khaira generally values harmony and goodwill. She likes to please people, and may adapt to their needs and wishes. She primarily uses feeling internally, making decisions by applying personal values through identification and empathy with others. Individuals are likely to see Khaira as warm, friendly, caring, cooperative, and supportive.

Khaira is very sociable, and enjoys a large circle of friends. She hates routine, schedules, and structure, and will try her best to avoid them. Although normally verbally fluent, no matter how dire or desperate the situation, Khaira's words may suddenly become awkward when she begins to express her personal feelings.

Khaira's biggest weakness is that her decisions can sometimes be overly personal. In these situations, she may sometimes fail to apply reason and logic to what she's doing. Also, when Khaira becomes depressed, she tends to focus all of her attention on one unimportant or distorted detail, allowing this detail to become the central fact of her universe.

* * *

So there you have it! It's a little briefer than I had wanted it, but I need to run back to school. Remember, this is just what my silly book says, so it may not all be entirely true to your character.

Regards.
PoisonBlade
#452

zombiegleemax

Sep 24, 2005 19:39:06
O.O Wow is all I'm going to say.......
#453

khaira

Sep 26, 2005 13:25:17
O.O Wow is all I'm going to say.......

What's that supposed t'mean, you crazy dragon? :P

Khaira is enthusiastic and imaginative, viewing life as full of possibilities. She quickly and readily shows support and appreciation for others and her energy and enthusiasm can help others excel at whatever they're doing.

Hmmmm. . .these are really good traits for a bard. Especially one who's also a teacher!

Khaira generally values harmony and goodwill. She likes to please people, and may adapt to their needs and wishes. She primarily uses feeling internally, making decisions by applying personal values through identification and empathy with others. Individuals are likely to see Khaira as warm, friendly, caring, cooperative, and supportive.

Khaira is very sociable, and enjoys a large circle of friends. She hates routine, schedules, and structure, and will try her best to avoid them. Although normally verbally fluent, no matter how dire or desperate the situation, Khaira's words may suddenly become awkward when she begins to express her personal feelings.

Khaira's biggest weakness is that her decisions can sometimes be overly personal. In these situations, she may sometimes fail to apply reason and logic to what she's doing. Also, when Khaira becomes depressed, she tends to focus all of her attention on one unimportant or distorted detail, allowing this detail to become the central fact of her universe.

Most like Duilya, eh? Now that's an interesting comparison, to be sure! ;)

For the most part, it seems to me that your description of the results seem to have 'Khaira' written all over it. Overly personal, lack of reason and logic, hates structure, energetic, enthusiastic...yup, sounds like Khaira.

Though, I'm sure a certain cocky dragon would disagree with me just for the sake of disagreeing with me. Not like I'm pointing any fingers at any large, Agudo-hating, Pern-residing white dragons named Ruthia or anything... :D
#454

zombiegleemax

Sep 26, 2005 15:22:07
Though, I'm sure a certain cocky dragon would disagree with me just for the sake of disagreeing with me. Not like I'm pointing any fingers at any large, Agudo-hating, Pern-residing white dragons named Ruthia or anything... :D

nopers...not this lil ol white dragon. In fact I agree whole heartedly that Khaira is a crazy psyhchoactic elf with the temper of a certain red dragon I know...... :P
#455

khaira

Sep 26, 2005 15:36:59
....crazy, psychotic elf with the temper of a red dragon? Bah! You don't know what your talking about, y'old worm!

Khaira is a neurotic, spontaneous, whimsical with the temper of a certain red dragon you know. And get it right!
#456

zombiegleemax

Sep 26, 2005 20:36:54
:Bows: Yes all mighty crazy one....


Of course at this point you'd think Ruthia would have known all this eh? ;)
#457

ruler_of_all_dragonheart

Oct 13, 2005 15:05:07
hmm...im not accustomed with the 3.5v im still playing 2.0 but hey, we all got our quirks eh?
This is RoaD...


RoaD
Race: Pixie
Class: Rogue/Fighter
Alignment: Cho. Neutral
Level: 2/1
Height: 6 in
Weight: 14oz.
Hair: Blonde
Eyes: Green
Sex: Male

Stats:
str 10
int 14
wis 9
dex 18
con 14
chr 18

Theiving Abilities:
PickPocket 95%
Open Locks 30%
Find/Remove Traps 10%
Move Silently 70%
Detect Noise 30%

Equipment:
Broadsword (dagger) 1d4 +4
Pixie Bow 1d4
Pan Flute of Glitterdust
Pack of Cards
Dark Evil sword with no idea what it does
Bag of holding
Masks

Non-weapon Proficiencies:
Mimictry
Ventriloquicsm
Gaming
Juggling
Musical Instrument (pan flute)
Dancing

Racial Ablilities:
Visible at will (pixies are naturally invisible)
Polymorph Self at will
1/day-Know alignment, create illusion, confusion, dispel magic, ESP, Dancing Lights

Notes: Deathly Afraid of Stagnant Water

RoaD is a pixie. He has long blonde hair, green eyes, and dragonfly wings. Usually he is wearing a purple stocking cap, Black and white polkadotted shirt, orange pants, and pointy shoes. He has a wide variety of masks. He enjoys pranks and doing his own thing. He also enjoys long walks by the beach under the moonlight. RoaD is a charmer and likes the ladies.

Im pretty sure thats all i need...you guys get the picture?
#458

zombiegleemax

Nov 04, 2005 15:38:10
Name: Senjik
Race: Phrenic Woodling Raptoran
LA: +2 Phrenic, +3 Woolding
Class: Spirit Shaman 10
Ecl: 15
Exp: 120,000

Stats:
HP:
Ac:
Speed:

Str: 14
Dex: 14
Con: 15
Int: 14
Wis: 16
Cha: 14

Skills:

Feats:

Racial/Class Abilities:

Raptoran Abilities:

Phrenic Abilities:

Woodling Abilities:

Spirit Shaman Abilities:

Equipment:

Description:
#459

zombiegleemax

Nov 19, 2005 21:00:51
Full Name: Aduros. Anything else, any true name, anything given to him by his birth parents, are wandering somewhere in the profane depths of-..Heh.

Preferred Race: Human.

Physical Appearance:
To call a mob an army, is to call a pile of lumber a home. To call a chunk of ore a blade,is to call Aduros the man who once dwelled in the realms of lucidity.

Just as ore, he was thrust into the flame, sooting his imperfections, allowing them to smelt, to purify into steel. This trial by flame was far from natural, but it left it's mark upon him rather plainly...his facial features lack flaw, in that there's nothing particularly wrong with his face, and he seems to keep exceptional upkeep on that part (and the rest of) his body, hardly a shadow of stubble ever visible. His features...could be considered incredibly ugly, just as easily as they could be incredibly attractive. Being a human, he lacks the handicap that the supernaturals bear, that is...he gives the freedom of having an opinion of his looks to his beholders, and doesn't force upon them the unnatural good looks of the 'Higher' races.

He stands at an average 6'0", and just as that purified ore is beaten by the hammer, adversity has beaten edge and muscle into this man's accomodating frame, his body bearing an artistic ideallism to what the human body should be, if sculptors truly had their way. In this instance...he manages to beat the 'Higher' races for once, in that his body has a natural look to it...lacking the engineered looks ever so common.

And where the hammer struck...it left horrifying marks. The only lack of ideal, artistic autonomy, is upon the surface...the top layer. The oddly tanned, almost olive skin, and the terrible carvings found within. His body was a canvas for some deranged, deprived artist, for with the obvious valleys of pinkish flesh, bordered by olive tone, his body forms...occult, profane sigils, symbols, pentacles, language in a tongue beyond the human lips and ear. Adorning his body in a seemingly random fashion, with a primary circular sigil being on his chest, and a smaller sigil (Which some may identify as 'Astaroth'....but those some aren't exactly the type to see human beings as anything beyond entertainment, pleasure, and something to digest on between hunts) at the small of his back.

Any who can feel his skin, let alone those scars, let alone those sigils...notice that the scars are incredibly hot to the touch, the sigils themselves almost instantly scalding any wandering hands. An interesting steam surrounds him in colder weather, and should he ever be seen shirtless in low lighting...a slight orange glow can be seen to the entire scar canal system.

Follow those canals back up his neck, into his previously undescribed eyes and hair...and you'll find an equal flame. Dulled only by the limitations of flesh, but obviously brilliant.

His eyes lack the usual pigmentation...instead, his pupil is a dot of black...ringed by a bright silver, then the usual backdrop of white. They have a focused stare to them, the type that...if rifles were around, invented, and popular...could be called the eye of a sniper.

His hair, a reddish-dark brown, is nothing exceptional. He takes care of it, and it shows, in that he's managed to keep dead ends from sneaking into his neck-length hair.

Personality:
He has seen what any man was never supposed to. He was an exception to the rule, a flaw to the system, a gigantic mistake in the silent pact.

So, naturally, he seems perfectly normal.

A bit of an introvert, heavily untrusting, and appearently uncaring towards either gender, he bears a survivor-like attitude towards himself, towards others, towards life. He can enjoy company, but he can't enjoy companionship. Not with what he had born witness to, not to what he endured, survived, ignited and then snuffed.

Take a warrior of honor, virtue, and valor...then sprinkle madness into his psyche while he lucidly slumbers.

Then have him wake up in flames.

With such a test...you would have the man Aduros.
#460

zombiegleemax

Dec 09, 2005 14:19:04
OoC: I've been meaning to do this for some time, but I've never got down to it before now. *sigh, I guess it just goes to show hom much time I've wasted on other things... Oh well.

BiC:

Character: Savael Se'sehen Kaaranir
Class: Cleric 6/ Fighter 3/ Moreonthislater ?
Race: Yuan-ti Pureblood
Alignment: Generally self-serving
Deity:

Weight: 174
Height: 5' 7"
Hair: Chocolate Brown
Eyes: Hazelish
Skin: Pudgy, with occasional patches of brown serpentine scales
Age: 31

OoC: I'll try to add more later on, but right now I just can't be bothered.

- Be reading ya!
#461

zombiegleemax

Dec 09, 2005 18:27:32
OoC: I've been meaning to do this for some time, but I've never got down to it before now. *sigh, I guess it just goes to show how much time I've wasted on other things... Oh well.

BiC:

Character: Savael Se'sehen Kaaranir

Class: Cleric 6/ Fighter 3/ Moreonthislater ?
Race: Yuan-ti Pureblood
Alignment: Generally self-serving
Deity:

Weight: 174
Height: 5' 7"
Hair: Chocolate Brown
Eyes: Hazelish
Skin: Pudgy, with occasional patches of brown serpentine scales
Age: 31

OoC: I'll try to add more later on, but right now I just can't be bothered.

Hopping along minding his own business ad cute an adorable leprechaun spots something that catches his eyes
Soooo with a mischievous smile he doodles away

Character: Savael Se'sehen Kaaranir ....Tis Savael I be thinking showing off and trying to show how easy it be to find a cool last name..... Unlike Agudo Mr No Last Name who couldn’t even come up with anything better than Ego Archmage

Class: Cleric 6/ Fighter 3/ ((Moreonthislater ?))... Tis in other words thy self couldn’t be bothered with the space bar

Alignment: Generally self-serving ...Cough ..AKA....neutral to chaotic evil

Deity: His Ego/insecurity ;)

Skin: Pudgy, with occasional patches of brown serpentine scales.... Pudgy/ Ye Eats a whole large pizza to make ye feel better and Green with jealousy of the much beloved pillar of the community Agudo...The Lighty wizard guy be paying me to say that last part!


Age: 31.... for the last 5 birthdays...soooo vain :P


OoC: I'll try to add more later on, but right now I just can't be bothered.

Thy be saying in other words we be beneath him to waste anymore time on......Thou is playing with Khaira Harp mayhap the real cause of why the story hasn’t gotten off the ground.....and I quote (I just can't be bothered.)

Skipping away laughing with glee the only thing left behind is the sweet smell of apple cinnamon smoke from some poor Mages lost corncob pipe that hangs loosely from his cackling lips

PS OOC great job Savael Im really happy that your char that is already so well established on the boards a grand medium level char you chose... Cleric 6 Fighter 3 is perfect and shows how much more fun low and mid lv chars can be and not another boring EPIC Char Archmage Headmaster Writer....ummm I mean ....Like I said love it !!!!
#462

zombiegleemax

Jan 10, 2006 16:20:49
Bow to the Almighty Kulideb, master of the triple post.

Seriously

Hi I'm Elvina.

I'm a low level used to be NPC, and sometimes still am.

I'm a young elf with red hair. My job is as Agudo's respectionist at school. When I'm not there I can be found torturing my one true love, Myranthor. As I have been living at the school for sometime now I have a little bit of training in just about everything, but most of the stuff I do doesn't acctually work the way it's supposed to. My current operator is the one and only ViscoseMonkey, though Agudo steals me back from time to time.

wow.....guess it's time to update me.


Well Yes I'm still a younge red haired elf, though you will now rarely find me at Agudo's school...THough don't worry, my replacement is nice enough. My spells work a lot better now, mostly doing what they are suppose to, though a few of the higher level ones still trick me. I no longer have that puppy dog affection of Myranthor, for I have found my true love, Reginald. I'm currently out adventuring, Wearing a dark colored elvin cloak and strudy outdoor clothing. My orignal bubbly personality has been a bit shattered by the harsh realities of life, but I stride on confidant in my own choices.
#463

zombiegleemax

Jan 10, 2006 21:14:21
Name: Ruthia Turan

Age: 25ish
Race: Pern Dragon
Color: White
Height in human form: 5'2"
Weight In human form: 125lbs
Eye color: Pale Pale blue
Hair color: Pure white
Complexion: Pale

Discription:

Walking towards you is not the Ruthia you may remember from days gone by. Gone is her pack and cloak, her dress is a thing of the past also. When you look upon her you will first note that her long, white hair now hangs freely around face, framing those cold pale blue eyes of hers. Her slender, 5’2” frame is now caressed gently by a sleeveless black shirt with a low V neck, the shirt hugs every curve of her upper torso and contrasts her pale skin drastically. Also she now wears skin tight black pants that also hug the curves of her lower body, showing off her trim, in shape form. She still wears her ring of blue tinted platinum. But of Ruthia these physical changes are not the only things going on.

Recent history:

Ruthia's life has been flipped upside down rather recently. Her family has suffered tragic loses, she has been mentally and pyhsically abused, and undergone major changes to herself.

Family:
Her late husband Ormus went missing several years prior to this, along with two of Malendor's children. A year or so later Ruthia meets up with a certain elf, who shall remain nameless, and their is a massive fight in which this elf almost loses her life. Ruthia saves her, but in exchange for this massive feat the two end up mental connected. This connection will prove to be both a blessing and a curse for the pair as they struggle to mantian their own sanity. Shortly after this Ruthia remarries, to an half elf by the name of Maril Turan. She is soon pregant with their children
Then, to Ruthia's cringen, the group known as the Guardians of Pern rears it's ugly head again. Unable to stop their first onslaught Ruthia can only watch in horror as all her grandchildren are slaughtered, her family distroyed and turned against each other....Her own mind ripped from her body leaving her nothing but an empty shell. Time, and the loving care of her husband and friends as well as the one she is connected too, she slowly regains herself. She awakes from this nightmare to find many things changed, She has ten children of her own, Malendor has been Killed in a fight with a man named Gildaes who was doing this to protect Ruthia and the one she is connected to, and that her father has finally returned. The man known as BelJames is now the only thing that stands between Ruthia and certain death, for if he fails she will be unable to stand against the Guardians of Pern, and all will fall to dark times...
#464

zombiegleemax

Jan 16, 2006 8:41:49
what does turning to stone do?If you know,but don't feel like telling me now at least give me a link to somewhere that does tell me. :D
#465

taeldrin_laesrash

Jan 16, 2006 17:31:10
Search through the SRD. It's in my signature. And please, check where you post next time.
#466

zombiegleemax

Jan 21, 2006 16:27:02
taeldrin,what is SRD?
#467

taeldrin_laesrash

Jan 22, 2006 8:40:02
The SRD is a series of compiled ZIP files that contains every bit of Wizard's Open Game Material. You can find many of the rules described in the Player's Handbook, Dungeon Master's Guide, Monster Manual, and Expanded Pisonics Handbook. Getting turned to stone should be described under the section of Condition Summary.
#468

wellby_dup

Jan 23, 2006 4:30:02
Yes, you can access the SRD here.
#469

zombiegleemax

Jan 23, 2006 12:08:47
Hope you all like what Gordon made
I thought I would re post Keldorn with updated info

Keldorn Firecam
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongkheldorn.gif)
Artwork copyright © 2006, Gordon R. Quigley

1. Name: Keldorn Firecam
2. Race: Human Male
3. Age: 40
4. Place of Residence:“The RadiantHeart” on Faerun in Amn
5. Abilities: “Cast” Dispel Magic, True sight, Immune to Hold and Charm spells.
6. Rank and Alignment: Knight Inquisitor 12, LG
7. Fighting Style: Two Handed.
8. Equipment: “Hallowed Redeemer Long Sword” ( %25 Dispel Magic) And Firecam special gold/red Armor (%30 Magic protection)
9 INT 12, WIS 16, CON 16, DEX 10, CHA 18, STR 17.
HIT POINTS- 124

INFO
Keldorn is a Knights-Knight!
He is the shining example of what Righteous means in the Realms.
Honorable truthful and never slow to smite Evil.
Strong fighting skills able to take on the meanest Fighter/Mage.
Firecam specializes in battling Evil Wizards, 40% resistance to magic in general
#470

Eidrog

Jan 24, 2006 0:33:15
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/avatars.jpg)
#471

zombiegleemax

Jan 24, 2006 2:39:02
HAHAHAHAHAHHA FREE screen Saver

Wow so many Chars over the years and a shamless change to my Agudo by the sea Art Pic now its more like Agudo Pasta Plate man lol

A couple I dont even know Ahh but I see Leetah in her many forms as well as Keldorn, Rocky, Dwarfina, Piper, Lucky, Hoot, Miss Frost and Hmmm
#472

zombiegleemax

Jan 24, 2006 3:54:58
I feel left out. If anyone can find a good pic of a gnome sea captain with an eyepatch.

I would greatly appretiate it. :D

I'm going to have to put an updated Captain Binkle on here, aren't I? Better yet, i'll start putting my other crew members up. Give me a couple days i'll have at least one up.
#473

taeldrin_laesrash

Jan 24, 2006 8:09:08
Dear god...

Lemme see...There's 7 of Leetah, 3 of yourself, Agudo, Hoot, Piper, Booger Lips, Keldorn, Lucky, Rocky, and...That's all that comes to mind.
#474

khaira

Jan 24, 2006 22:17:06
Ahem ... and what about Khaira's picture. Hmmm?
#475

poisonblade

Jan 24, 2006 23:40:31
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/khaira.gif)
#476

zombiegleemax

Jan 25, 2006 17:43:11
Khaira's cute


Name them all huh...lemme see.


7Leetah, 3Kheldar, Luika, Agudo, Lady Hoot, Voll, Jerado, Piper, Lucky, Rocky, 2Rayek, 2Tyrion, 2Duilya, Gene, Ms. Frost, Agudo pizza face, 3Kanziel,2Booger lips, Eidrog, The Zombie from E.I., Dwarfina, Keldorn, and teh Succubus Though I can't remeber her name.

So that leaves seven I couldn't name or remeber. Most bottom row.
#477

zombiegleemax

Jan 25, 2006 17:50:37
This a good time to introduce what Chris has made for my row of Star Chars on the MOP
And now with the lovely Khaira we have two red headed lasses ;)
Also Chris nice touch with the musical notes in the back of Khaira
And wow Autographed ...when you become famous I can see it on EBay for $$$


Dwarfina Hammertoe
IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongdwarfina.gif)
Artwork copyright © 2006, Chris Quigley
#478

taeldrin_laesrash

Jan 25, 2006 18:29:21
PoisonBlade: AAUUUGHHH! My eyes!

Agudo: AAUUUGHHH! My eyes!
#479

zombiegleemax

Jan 28, 2006 15:31:09
Ok time for a post...or is this a repost of this char? Not sure...

Hello I am a NPC turned PC about three years ago, here's a little about me.

Name: Star Bright
Age: Unknown Looks 19
Race: Nymph
Hair Color: Silver
Eyes: Blue like an endless summer sky
Dessy:
She stands just slightly over 5 foot tall, her silver hair pouring down her back like a cascading waterfall. She wears a simple silver dress that ends just below her knees, bellowing out gently as she moves. The dress it's self is low cut, showing ample cleavage as it trims down to hug her tiny waist and thighs. You may guess her age to be around 19 yearsm though her race is undetreminable. She maybe be human, she may be part elf, she maybe something entirely else. But as she looks at you with her blue eyes one thing is certain, she has a undeniably attraction around her....

History:

At one time she was the wife of Malendor, as well as the mother of his children. Recent events have changed that. She is now a widow, and childless widow at that. All of her children, all five, have been killed in some strange war she did not understand. And even worse was the day she woke up and relized the man she loved so much was no longer the same man. A few months later, and he was killed by an unknown man. Her heart filled with saddness she leaves her last home, traveling to find some one to make her whole again.

She may have found one such person, at an Tavern named the Crossroads. There she runs into a woman named Jade Fox...though where this will lead only time will tell.
#480

zombiegleemax

Jan 28, 2006 15:53:47
hmm....I'm gonna do this up right now to

Also, a NPC turned PC

Name: Elvina Redoak
Race: Elf
Age: unknown
Hair Color: Red
Eye Color: Sea Green

Dessy:
She walks through the door quietly, with a grace well portrayed by her kind. As you look over her well muscled, curvy body you slowly make your way up to her head. THe very next thing you note is her curly red hair which cascades lightly around her face, almost completely hiding her pointed ears from view. Next you look into her eyes and find the most captivating pair of sea green eyes staring back at you. She wears a loose fitting forest brown shirt with a leather jerkin over top of it, her brown cotton pants match the shirt perfectly, though hug her body tighter then the shirt. She wears a small silver locket around her neck and carries a short bow at her side. Her quiver of arrows is slumg to her back and the only other noticable thing is her belt, made of black leather, from which the short bow hangs.

History:
In the past she was only known as Elvina, the receptionist at Agudo's School of Light and Magic. A few knew her as the girl who pined after the mysterious student known as Myranthor. But after the War against Messiacan, this all changed. She Learned of a man. His name was Reginald, and he had fallen in the war. He was dying and sent a small child to send her his dying wish, his last request. Whatever was in the note broke her, changed her.....

A few years later and the one known as Reginald has been reserected by a strange quest to reserected another. He returned to Elvina, who at the time was still at the school but unhappy there. He and Elvina soon went adventuring together. As to where she is at this point..... Well Rumor has it her and Reginald where spotted at the Crossroads recently.....
#481

zombiegleemax

Mar 09, 2006 7:18:20
Hi. i'm new here. But I'll make a crazy character.

Name: Prgo Tagnik'zur
Race: Drow
Age: Unknown (Even he doesn't know)
Hair Color: White
Eye Color: Ruby red

Dessy:
You see a average height person entering the tavern. He wears a black raincloak and a hood so you don't see his face. He walks cassualy and you hear his loud footsteps. He comes to the bar and pulls a unsuspecting orc from the barstool to the floor. The next moment you see a black globe where they were. The darkness covers a big part of the room and you hear people screaming in terror. The hooded man walks from the blackness towards your table. He sits without saying a word. He pulls his hood and you see a elf with ebony-black skin and silvery hair. His ruby-red eyes seem to glow. He takes off his raincloak and you see that he wears a beautiful chainmail and a black thin cloak striped in red and purple on the black. Two shortswords hang on his belt. He turns to you and draws his right sword with his left hand. He levels the blade with your eyes. All you hear is "harl'il'cik" and you notice that your body is moving against your will. You kneel before him. He just laughs and goes upstairs in a room. Now you don't hear any footsteps at all.

History:
Prgo is a chaotic drow born and raised in Menzoberanzzan. He is the son of a low ranking house but was known as a great swordsman at the academy. One of the best ever. The only few were Drizzt the Exile and Baenre sons. Ater the great defeat of the drow army at the Battle of Mithril Hall, Prgo decided to go to surface and spread chaos. He was more chaotic than any other drow in his family and probably in entire Menzoberanzzan.
After he came to the surface he quickly adopted a disguise and another family name which he made up. Prgo lived among humans for a few years. He lived with the rogues in the city of Atkathla. He became well known there and had to flee becouse of many boutnies on his head. He fled to the north. In Baldur's Gate, he broke into a school of wizardry and took a magical shortsword that has a special ability to command others. He now travels north, spreading chaos and doing pranks.
#482

zombiegleemax

Mar 09, 2006 12:58:14
Maybe I should make a simple one.......

Name: Marco
Race: Human
Age: 23
Hair color: Blonde
Eye color: Emerald green

Dessy:
Marco looks like a viking. He is a viking. His boots, gloves and cloak are made out of wof pelt. He wears black bear hide as both clothes and armor. His magical belt that protects him from cold is made of white dragon leather. He carries a magical greataxe, Rimefire which he uses to deliver justice upon evil creatures. His long blonde hair is straight and his beard is tied so it looks like two smaller (I can't explain well. Best for you to see here: http://img210.imageshack.us/img210/969/marco0da.jpg ). He wears a horned helmet. The horns are actually white dragon's. Marco's body is very muscular. His master say that he is powerful as a minotaur and he looks like one with his helmet. When he sees evildoers nothing can stop him from totally destroying them.

History:
Marco was born in a small village far north. When he was about the age of 5, a white dragon known as Nidhogrym killed his family. Marco watched the scene and it haunted him all his youth. He was found by a shaman Boren after wandering the north for a few days. The shaman taught him how to fight and survive. He taught him almost everything the viking knows now.
When he reached the age of 18, Marco decided to find Nidhogrym and avenge his family. After a epic fight, he defeated the dragon by chopping its head with his axe. He took some of the dragon's leather, his horns and as much hoard as he could carry. His belt was made of the leather and the horns attached to his helmet. After his old master died he decided to travel south and vanquish more evil.
#483

dmofalterak

Apr 27, 2006 17:36:14
DmofAlterak says too PrGo "Ahhhhhh so we meet again" and smiles and then he dose the trade mark greeting of those who have been in the Grand Dungeon of Weirdness: 'Fart'.

too which one response is of course either: 'Burp' or 'Barf'.

My character for now is Mr. McGregor
male human
age 60 or more and he won't say
level: ?
Alignment: grumpy old guy.
HP: 100
Ac: 10

Carries with him at all times a rag of cleaning and wears a carpenters leather apron.

Mr. McGregor runs the tea shop in the Grand Dungeon of Weirdness which sells among other things 'bent iron spikes' and 'dirt off of the floor doughnuts'.

Mr. McGregors background is that of an old guy running a tea shop and used equipment store called: Mr. Mcgregors used equipment shop and it is said that he is actually DmofAlterak in a shape changed form

Mr. McGregor looks too be an old guy who has white hair and is half bald, carries a white rag around (see above); and wears a brown leather carpenters apron (see above also).

Mr. McGregor sometimes glares at people and also sometimes ask's them their names and why they are called that.
#484

techhunter

Jun 06, 2006 2:14:57
Here's mine.


Amber Techhunter
11 Psi (shaper)/5 Ranger
Human female height: 5,6" wieight: 135lbs
Alignment: NG
Str:15
Dex:15
Con:16
Int:22
Wis:17
Cha:15
Companion:Ancient Robot (For all intents and purposes treat as a Astromech droid)
Skills
Spot
Search
Move Silently
Craft (Mechanical)
Craft (Phamaceutical)
Craft (Electronic)
Computer Use
Knowledge (Psionics)
Knowledge (Physical Sciences)
Knowledge (Robotics/Cybernetics)
Knowledge (Mecha)
Knowledge (Geography)
Knowledge (Nature)
Pilot (Mecha)
Use Psionic Device
Listen
Disable Device
Survival
Swim

Feats
Education
Track
Two Weapon Style
Mecha operation
Craft Psionic arms/armor
Craft Dorje
Craft Cognizance crystal
Exotic Weapons Prof (energy melee weapons [i.e lightsaber])
Blind fight
Dodge
Endurance
Firearms Prof

Amber is from a formerly high-tech Prime world (which she doesn't reveal) that had a major war 3 centuries ago.
Her job is to find, research,re /discover technology that would benefit her society. She has also along the way picked up skills that allow her to build technological items. She come to city to set up a shop/lab where she can either buy or least sell high tech items.
#485

zombiegleemax

Aug 20, 2006 18:58:50
Bronze Male, deceased and Gold Female, deceased= 20 eggs

Known offspring from this unknown pair

Ruthia; White Female, oldest known hatchling
Branth; Brown Male, Twin
Serith; Blue Male,
Beth; Green Female
Latham; Brown male, Twin
Palanth; Gold Female
Lioth; Bronze Male, deceased
Wirenth; Gold Female,
Kitheryn; Green Female
Cathan; Bronze Male
Lyth; Blue male, Youngest hatchling
Thissel; Gold Female
Roth; Green Female

Offspring of Ruthia and Ormus

Malendor; Red Male, adopted, twin
Ramoth; Silver Female; adopted, twin
David; Human Male, adopted
Lidith; Half Human Female, Half Gold, Deceased
Brekka; Half Human Female, Half Green, Deceased
Baranth; Half Human Male, Half Bronze, Deceased
Orm; White Male; Deceased?

Offspring of Ruthia and Maril

Seran; White Male
Losseiheilin; Black Male
Canth; Half Elf, Brown Male
Arith; Half Elf, Gold Female

Offspring of Ruthia and Imreis

To be announced soon!

Offspring of Palanth and Maril

Twin Males, both Half Bronze, half Elf....unnamed currently

Offspring of Beth and Xion

Larth; Half Green Male, Half Treifling
Lytol; Brown Male
Barra; Half Bronze Male, Half Treifling
Ayuma; Gold Female

Offspring of Serith and Kitten

Moreta; Half Blue Female, Half Lioness

Offspring of Branth and Kalyn

Kilanath; Silver Female; Half Elf
Benan; Half Bronze Male; Half Elf
Barram; Half Blue Male; Half Elf
1 Male; Half Brown; Half Elf
1 Female; Half Silver; Half Elf

Offspring of Kitheryn and Cardos Deceased

5 uk sex, uk names...all deceased

Offspring of Latham and Erinn

Twin Males; Half Brown, Half Elf
Twin Females; Half Gold, Half Elf

Offspring of Ramoth and Zayle, deceased

Path; Half Human Female, Half Silver, Deceased
Zanch; Half Human Male, Half Silver, deceased
Melanth; Silver Male, deceased

Offspring of Malendor, deceased and Star, deceased?

Gallala; Female Nymph, deceased
Galnth; Red Male, deceased
Sky; Female Nymph, deceased
Lexie; Female Nymph, deceased
Malen; Red Male, deceased

Offspring of Ramoth and Keon

Ryan; Half Silver Male, Half Elf



Yes thats right, things changed, family grew, ect.... O.O Yes over the last few months I've been busy trying to keep track of everyone.
#486

zombiegleemax

Oct 18, 2006 15:49:12
Family Tree updated to reflect changes if anyones intrested
#487

zombiegleemax

Oct 31, 2006 8:58:08
Race: Human
Class,LV: a Bard Lv 30
Stats HP:270
Str.10 +0 AC:7
Dex.10 +0
Con.20 +5
Wis.14 +2
Int.8 -1
Cha.200 +95

Bio: He is a very kind hearted man, who loves plants and animals, his alignment is Neutral Good and he is kind of a pervert. He is a billionaire because of his great diplomacy skill and Godly looks. Overall though he is a pathetic wimp who is widely known as the King Of The Charismatic Cosmos. He often appears on Saturday morning cartoons and has his own comic book series. He claims to have conquered the Abyss single handedly and saved the world from distruction. Thanks so his great bluff skills most people believe him. His most lethal weapon is his super shiny teeth. His speacial attack is named Universal good looks which has many other combo's added to it. He cannot fight women it's against his policy, and he is easily distracted by hot women. Many people such as women and fan boys love him. He owns his own mansion and sports car with a helocopter. In his mansion it is full of many random spells in each room such as time stop, Otto's Unresistable dance, Telekinesis, animate object and many others.
#488

zombiegleemax

Nov 01, 2006 12:48:20
Dwarf Barbarian Lv.20
Cleric Lv.7
Stats
Str.32 +11
Dex.12 +1
Con.22 +6
Int.8 -1
Wis.20 +5
Chr.6 -2
He Bosses around 200 other dwarves. he has had many adventures and has killed over 1000 elves in his days. his most popular adventure is when he went into an elven city and bought an elven bane weapon and then slayed every single elf warrior in the town. He's Chaotic Neutral. He also likes to spend his meals at McDonalds eating Bigmacks look for him on Dungeons+Dragons Online. Server:Lazaar
#489

zombiegleemax

Nov 01, 2006 12:48:32
":evillaugh Haaaahhhhhh HA HA HA HA :evillaugh Hello punny mortal it is I Supeurem Phantom Overlord of Terror Dratis!!!
Bow befor me and my greatness! :evillaugh Haaahhhhhh HA HA HA HA :evillaugh I'm an Overlord controling 3 layers of the Abbys! My army are vast and superior to any in all the lands! My vassel Zartha is now back under my supeurem controle once again proving i am the Greatest :evillaugh Haaahhhhhh HA HA HA HA :evillaugh Now I lead an expidition to distroy Asmodoius him self! None will be left in my wake!:evillaugh Haaahhhhhh HA HA HA HA :evillaugh

Overlor Dratis:
Fighter-4, Battle Dancer/Adrent-3, Injutsu Master/Warrior-10, Warlock/Ninja-13 Total LVL.31
Str:20
Dex:30
Con:18
Int:18
Wis:14
Cha:20
Average Damage with one attack: 274
Combo With Zartha: 2068 (yes these are real #s that are caculated using the rules these were real charators with real stats in a real campain)
#490

gideon_gideonson

Nov 01, 2006 19:41:21
Your vassel won't be for long, Dratis. When our quest is finished, we need to have a little talk.

Gideon Gideonson

Male Human Artificer (True Nuetral)

Level: unknown

Short, quick-tempered, and with a crush on the Angel/Demon Zartha, Gideon is excentric and unpredictable. He can make pretty much anything, and always has another trick up his sleeve. Tick him off and you're asking for an immovable rod up a very personal part of your anatomy...don't ask, ust assume it hurts...a lot.
#491

zombiegleemax

Nov 03, 2006 22:15:02
Ok so here is my character.
Name: Tyris Kal'Shiarre
Race: Elf
Gender: Male
Class: Ranger
Age: 204
Height: 6'0 (I know tall, I asked my DM about this and he said it was ok.)
Weight: 115
Alignment: Neutral Evil
Diety: Vecna
Level: 1

Str: 14 +2
Dex: 17 +3
Con: 11 +1
Int: 13 +2
Wis: 10 +0
Cha: 10 +0

Weapons: Light Crossbow, Short Sword, Longsword
Armour: Leather Armour
Gear: Hierloom Ring, Rope, Companion Hawk (will become scout at level four)

Skills:
-Wilderness Lore
-Animal Empathy
-Hide
-Move Silently
-Listen
-Spot
-Search
-Heal
-Intuit DIrection
-Handle Animal
-Bluff

Feats:
-Stealthy

Appearance: Tyris is tall, with brown hair and green eyes, his skin is weathered slightly for his young appearance. He wears shadowy colours that give him the appearance of melting into his surroundings.

History: His family was murdered by a Drow raiding party, and he was then after found and raised by a family of humans. (Mother, Father, and three siblings, one older then he, and two younger) His adopted father taught him the ranger skills and so he quickly adopted them into his life.
He wasn't overly traumatized, falling into his own mind to cope witht he loss of his true parents, and was found to be a hard worker, and good friend, if slow to trust.


OOC: Now, I'm new at this, My DM has been absent as of late, and I am still learning all of the rules here. I get the gist of it though. My character is really low level, and I have to work with him a bit more. Please if I make a mistake could someone tell me. I don't want to make mistakes Thanks.
#492

zombiegleemax

Nov 12, 2006 17:02:23
Demon Name: Zartha Angel Name: Athzra
Race: Succubus
Template: Angelic Soul (made it up)
Levels: Warmage 20th / Assassin 10th
Total ECL 36
Alignment Chaotic Evil
Stats
Str 12
Dex 23
Con 16
Int 52
Wis 12
Cha 54

Background:She was once a great angel of beauty and intelligence. She was one of the first of her kind for there where not many angels at time of her creation. She fought against the force of evil in the name of good. There where many that hated her kind and wished that they were destroyed. One of these beings was Asmodious but he had a different idea. He captured a group of angels so that he may torture them and experiment on the angels for his mad ideas. After a very very long time there was a break in Asmodious power and Zartha was able to escape but she was not fully free for her body was gone and all that remained was her soul. Her soul was tainted by the dark powers of Asmodious. Her mind had been scrambled and shattered. She no longer thought in the way of a good angel but rather an evil and destructive mind. Her soul was now bound to a of pair magical bracers that Asmodius had made for only they could sustain her soul. The bracers when where lost and found an unsuspecting succubus. When the succubus put on the bracers Zartha’s soul overpower the succubus and then Zartha eat the things soul and then took control of her body. That is the body current body that she has. Her angelic trait morphed the body into looking more angelicly beautiful. She was able to remember little of what she was before but when she could she went back to the world of angels but they rejected her she is. She hates Asmodious for making her what she is. She now is just a soul that has no true body and no longer able to do good for it pains her to do good. She has lost many memories from Asmodious that her mind is warped beyond repair. She is some what able summon up her angel powers but she rarely uses them for they cause her great pain and using them gives away what she truly is. She also must feed on the souls of creature to live for she can’t eat normal foods. She was able to form a group that was there total objective was to destroy all devils that live. After some time she was able to find someone that was easy to manipulate and could raise her in power. His name is Dratis. Zartha brought him to current status today as she helped use her intellect and her cunning words to raise an army. In return he was to use the armies to destroy Asmodious. Which he was not able to so she left his side and now live as an assassin. She spends most here time in the material plane killing for hire or just for fun, using her spells and natural spell-like abilities to help make her assassinations quick. She always hides her true identify never giving here real name or showing her true form. She hides her appearance by taking the form of an innocent looking girl to catch her enemies off there guard. Until recently where she now again with help of others tries to destroy Asmodius.
#493

zombiegleemax

Nov 13, 2006 19:37:26
turlus
Race:half titan half sayain
Template:broly,paragon,safer
Age:about 6,000
classes:30zfighter 10legendary sayain 30soilder 20 dragon bound and about to make him the avatar (i know hes insane )
stats
to high to post :evillaugh
feats&skills: Im not bothering no
spells:anything arcane
#494

larz_fang

Nov 25, 2006 10:33:32
Dralix
Race: Half-Forest Troll
Classes: Druid(22)/Ardent(21)/Geopychic(20) LA +2
ECL: 65
Age: 31 years
Alignment: Neutral Good
Ability Scores:
Strength: 10
Dexerity: 20
Constitution: 18
Intelligence: 26
Wisdom: 40
Charisma: 10

Background: Dralix's parents were among te strangest members of their race. His mother, named Sindrill the Seer was an unnaturally beautiful forest troll sorcerer, while his father was a gruff, unsocial but intelligent human ranger named Golos the Trackfinder. They fell in love and asked Ehlonna to bless their marriage. They lived together protecting the forest of Gambor for fifteen years, at which time Dralix was 12 years old. That was when the evil army commanded by the lich king Sarnuxerth marched through Gambor. The forest was cut down and so was Dralix's father as he sacrificed himself to save his wife and son. Dralix swore revenge on Garnuxerth, promising his mother that he would destroy the evil lich king. One year after the tragic events, Dralix's path crossed with that of a gnome druid named Goenall. 7 years later Dralix became a true member of the druidic order, focusing into the elemental powers instead of the basic nature-focused path of the druid.
For long years he adventured with few friends that he met on his travels. Some of them became legendary icons and protectors of all that is good, while others met their deaths honorably in the field of battle. At the end of his own personal capaign, he used his father's sword, the Smiter of the Damned to put an end to the lich king's reign.
Now he is a traveling merchant known for his wondrous potions, and he has opened his current shop near the Battle Royal Arena in Sorcen's Baator.
#495

larz_fang

Nov 29, 2006 4:46:09
Here's another one:

Bakrogg
Race: Half-Giant(Eldritch)
Classes: Sorcerer(1) LA +1
ECL: 2
Age: 16 years
Alignment: Chaotic Good
Ability Scores:
Strength: 17 (+3)
Dexerity: 6 (-2)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 9 (-1)
Charisma 18 (+4)

I use this one in RevlisNogard's nameless campaign, which is located right here in the map of the planes.
#496

larz_fang

Nov 29, 2006 4:52:41
And here is my slightly modified signature character:

Larz Fang
Race: Divinespawn Giantblood(Storm) Human
Classes: Druid(3)/Fighter(2)/Divinespawn Template Levels(1)
ECL:2
Age: 19 years
Alignment: Neutral Good (was once Chaotic Neutral)
Ability Scores:
Strength: 16 (+3)
Dexerity: 10 (+0)
Constitution:10 (+0)
Intelligence:12 (+1)
Wisdom: 17 (+3)
Charisma: 10 (+0)

I use this one in skydragonslayer's Real World campaign, which is as well located right here in the map of the planes.
#497

zombiegleemax

Nov 29, 2006 7:52:33
He is the son of Richard Vauldigar. In his young age he was a kind and very strong kid who loved to use his mech fighting skills to win competitions. But when the world he lived in turned into a land of darkness and evil he was sent to train with a very powerful assassin. Once mastering his skills of strength he killed his master who tried to kill him in his sleep. At age 19 he was infused with his genetic heritage and gained the power to never age. He was then sent into a coma inside a sphere of pure mana where his powers were barley sealed away. But when he awoke he was given a curse that made it so he had to be controlled by a book and he could never leave the book. It is said that whoever has his book can control him. The book will only allow the young kid to perform at only up to 60% of his true power if he tries hard enough. But those who make him push his limits are sure to see and feel the wrath of the Demon King (nickname he had 490 years ago)

Havard at 10% power
str. 34
dex. 8
con. 16
int. 8
wis. 8
cha. 14

Havard at 60% power(spreading his energy to 3 different stats)
str. 212
dex. 186
con. 212
int. 6
wis. 6
cha. 6

In this form he transforms into a half wolf type creature and almost loses control of his sanity. It is said at 100% he has so high of a strength he can take down Gods with ease.
#498

cog_n_taz

Dec 29, 2006 5:03:47
"and now, to add to the crew from sorcen's baator..."

The Order(how many people remember this guy?))

appearance: A hovering gray robe, absolutely perfectly made, plain, and unadorned. There seems to be something inside, and yet it seems to change constantly, until you start to wonder if there really is anything in there at all......

powers over: gravity, force, time, and existence.

Bio: (tie-in with the Caben Duur thread) "Long ago, before the dawn of time, there were three things: Order, Chaos, and The Void. In the Void there was nothing, and so there was no opportunity for Chaos to rise. Soon, though, the first of existence was born into the world. It brought with it the most terrible of things: individuality, and by extension, Chaos. Soon, Life had multiplied, and the world had collapsed into Chaos, the fools living in it thought nothing of it! After all... they are but mortals, like foolish little Kyle Killigan who tries so hard to aid you... This was when We, the order, were spurred into action.
Have you ever heard of the cataclysm? Over nine tenths of the world's life had perished on that day...that was Our doing, it was the only way, it was necessary.
Soon, however, things became worse beyond anything We could have imagined. The spirits of the slain Lives had become demons and slaadi, creatures of pure Chaos! In all this, though, there was hope. The devils were also born, creatures of, among other things, Order, however imperfect.
We allied with them and routed the demons and Slaadi, that was known as the Blood war. When the war ended, We created the Modrons to help destroy what was left of the devils, demons and Slaadi. They were to be pure perfection, our essence, Order personified… but they were flawed.
They call themselves absolute order, but they lie! They think of themselves as individuals, and that is a sure sign that it is only a matter of time before they were turned to Chaos. We set out to destroy them too, alone, and we would have succeeded, bringing utter Order to the world at last… had it not been for the interference of a single force... who undid all of our work of the ages... do you remember now, Caben Duur?
Thus it was that you, Caben Duur, were declared the first and greatest enemy of the Order, but We did not set out to destroy you. Instead, We bided Our time... and waited, waited for the perfect moment to end you.
We saw our chance after your battles here, you were weakened, if only slightly. We came here with utmost speed, but We were too late… someone had persuaded Caben Duur, greatest enemy of The Order, to leave! We could not find you, till you had destroyed Orthos, but by then it was too late..
Now do you know, Vengeful Blood, who had Rescued you from certain Annullment? Who had delayed your destruction, who has defiled The Order by aiding you, who has slain Orthos, who has, in your maddened state, drawn you back to the arena, who, by doing this, threatens to unmake The Order, and with it, the entire universe, leaving only Chaos behind?! Yes, Kyle Killigan, ‘tis you. Now, at the hands of The Order and its greatest servant, the third force, Entropy, you shall be ANNULLED.
"



soon to come: Skraal, Zur'thash, Doctor John and Wresh Haltirak, stay tuned!
#499

larz_fang

Jan 08, 2007 1:50:34
Well, since there is Chaos and Order, I feel that there must also be Balance, so here he is:

The Balance

Looks: An ethereal old man with green-brown coloring.

Continued later, I've got a class to got to...
#500

zombiegleemax

Jan 08, 2007 17:20:19
Larz, I hate to say it, but it's quite impossible for a Balance Primal to exist. The Primals are aspects of Sentience. Order, Chaos, Good, and Evil are the four Greater Aspects. Together, they form balance in the universe. The Lesser Aspects are all emotions; Compassion, Anger, Love, Hatred, Hunger, Lust, Wrath, Greed, Courage, Fear, Cowardice, and Valor have all been taken.
#501

cog_n_taz

Jan 09, 2007 7:50:43
hang on... four different primals to make...one giant primal?
#502

larz_fang

Jan 12, 2007 7:15:09
Hold on, The Balance is not "a Primal", he is something greater. You cannot deny existence of The Balance, for it is The Balance's duty to keep Order, Chaos, Good and Evil at bay.
#503

zombiegleemax

Jan 12, 2007 23:41:40
They're supposed to balance each other by A. constant sniping and bickering and B. sheer force of existence. The fact that Order and Chaos, along with Good and Evil, still EXIST, is what keeps the universe in a balanced state. A Balance "primal" (lack of a better word) would be unable to take any kind of action without upsetting his/her own balance. That's why they can't exist.

However, Good is up for grabs, you know.
#504

larz_fang

Jan 16, 2007 3:55:56
IF that is so, then why the hell should you be allowed to play as one of these primals? If there is no-one to act as the referee for these things, what prevents one of them to triuph over the other? Explain me that, please. And don't give me any of that "They are equal in power, one cannot defeat the other"-crap.
#505

zombiegleemax

Jan 16, 2007 19:12:03
Simple. If one destroys another, that Primal's Aspect is eliminated, and none of the Greater Primals can Manifest without part of the others' Aspects. Good has to have enough Evil to be ruthless when nescessary. Evil has to be Good enough to show mercy to his own minions. Chaos could not have a personality without a bit of Order, nor could Order move even a fraction of an inch without a bit of Chaos. That's why.
#506

gideon_gideonson

Jan 19, 2007 14:53:08
Oops...didn't read this. And now balance is around. Sorry guys...its the balance of existance and destruction...read the Caben thread if you missed it.
#507

zombiegleemax

Mar 09, 2007 2:15:09
OOC this post is an update on Agudo Voice/personality/likes/dislikes and so on
The mumbo jombo info with all the stats is still on the earlier page 6

IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongagudo.gif)IMAGE(http://www.members.shaw.ca/gordquigley/pictures/portlongladyhoot.gif)

Artwork copyright © 2003, Gordon R. Quigley

Character Name: Agudo
Personality: Cheerfully warm and fatherly like
Voice: Charismatically rich with touches of Gailic
Class: Priest of Light/Wizard
Title: Prophesier of Light
Race: Human
Sex: Male
Alignment: Lawful Good
Age: (looks thirtyish)
Height: 5' 9"
Weight: 194
Eyes: Emerald
Hair: Long Blond,
Facial Hair: Goatee
Skin: Tan

Character Name: Lady Hoot
Personality: Thoughtful and Wise
Voice: Sweetly feminine, almost musical
Class: Priest of Light
Title: Wise Healer
Race: Owl
Sex: Female
Alignment: Lawful Good
Age: Unknown
Height: 1
Weight: 5
Eyes: Changes with her mood
Hair: White/Feathery


((OOC-Also, see another more detailed pic I had made of them))

http://www.epilogue.net/cgi/database/art/view.pl?id=50219
Agudo and Hoot at the beach by Kay Allen


Appearance- Always wears fashionable attire, preferably in his favorite colors blue and white.
His long blond hair is often tied in a ponytail, for traveling purposes
He has rich copper tan skin, body form is slim but not to thin and moderately tall for a human

Detailed Personality- Respectful of others, when speaking and very well mannered in general.
Jovially outgoing with old friends and new acquaintances
He has a fatherly manner about him that’s often sympathetic to those in need.

Not the kind of person to make crude jokes or touch strong drink
Prefers fruit juices, spiced cheeses, soups and flavored bread, when having a light meal
When eating a heaver meal, his taste can be refined
The meat must be well seasoned and flavorful, as well as cooked over a slow fire, to about a nice medium-well

He walks with since of importance, but (not arrogance)

Beliefs/Strengths: - Agudo is an educated chap, who strives to improve himself.
Be it through reading and writing, study of history or traveling the lands; so he can meet new people and experiences.
When confronted with a violent person, he will try to work things out using words.
Believing that reasoning can solve problems better than bloodlust.
Never the less, he wont stand by as women and children are bullied
He will even use reasonable aggression, to protect those being abused if his words fail.

Agudo is a firm advocate in the Light of knowledge and truth
He truly believes many problems can be solved, if the masses were better cultured in the Arts, Math, and his Religion in the Light
With an education, people would then spend less time in poverty/crime/drinking and other vices.

Motto:
(The glass is always half-full)
Meaning life isn’t perfect, but be thankful for what you have and most of all, enjoy it!

Weaknesses: Besides being an unabashed self promoter with his name and ideas?
Agudo is sometimes overly trustful of others, often to willing to give roguish-people, the benefit of the doubt

Equipment:
A Bluish white robes, standard brown boots and belt.
On top of his head is a thin gold band, with many magical stones on it.
He has an enchanted walking staff, his fingers have a few brightly colored and some would say, very gaudy magical rings.
A fine silver chain, with a green emerald stone, hangs at the bottom length around his neck.

On the rest of his person, are a few red and green leather pouches, hanging from his silver buckled belt, and one magical carrying bag.


Background Information:
The story of Agudo is that of a traveler, and a devoted follower of the Light.
He spends much of his time, teaching people about the truth in the Light

He is married to a lovely winged Elf named Aerie, and has two young children with her. One is a boy named Agudo Jr. and one is a girl named Aerial.
Both are five years old.

His day job is “Headmaster” of a school humbly titled with the name……
(Agudo School of Light and Magic)

Located in the Realm of Faerun, situated snugly on the shores of the Sword Coast near the Cloak Wood Forest.
It’s a day’s journey or two, between the daring city of Baldur’s Gate and the bastion of grand Knowledge Canldlekeep.

The school has a Cathedral of Light, that teaches future good Clerics, in the arts of healing and wisdom of the Light.
The Wizard part of the school teaches good magic, to those who seek knowledge of Light, and truth.
Plus several other classes such as Bardic, Druidic, Knight, Rogue-Spy class for good Rouges who infiltrate evil strong holds.

The school is free to all qualified student of any Good race.
Yet students do help fund the financial needs of the school, with the following…

As an example, the wizard’s classes make magical item, like Wands, Robes, Rings or Bracelets.
Lady Hoots Clerics make Healing potions, Blessed Water, Bandages, Religious symbols .
The Knights of the Light classes, bring back to the school any awards given to them for good deeds.
The Bard classes go on fieldtrips, putting on shows, to entertain the towns down the coastline, any donations are brought back to the school.
Druid classes, sale the extra Food and Herbs they grow, plus they raise livestock for the school and heal sick animals of local towns folks.
Any donations and sells are given to the school for future use
As well as Agudo book sells bring in plenty of coin, from all his fans as well.

Most of these items are sold to the merchants in Baldur's Gate.
Such as the Sorceress Sundries a famous magical shop in the city.

But Agudo is often away traveling to many worlds, so that he may continue his research into the historical moments, of these far-flung places.

His travels are financed by several important schools of thought, not just his own.
Such as the Halfling League of Economics and Candlekeep.

He spends much of his time writing, in his never-ending books called…

History of the Realms by Agudo & Agudo’s Travel guide to the Realms 1&2)

Agudo's Book of Turning the Undead & Agudo’s Book of Magic 101
Agudo's Book of Wizards and Sorcerers… and many, many more

As people can see, Agudo is very humble… But not with his name!

Yet he shares copies of his books, to those schools who have helped in his travels; and to anyone who seeks truth in knowledge.
As far as his early history, Agudo is very secretive about it.
But he does say someday, he plans to write a book about it.
#508

taeldrin_laesrash

Mar 10, 2007 9:33:51
Wow. A reposting...Are you still poking around the place, Agudo?
#509

zombiegleemax

Mar 10, 2007 22:02:49
Hehehee…. the ancients players such as I, have moved on from this once promising place

My hope was, to do a little fishing here and catch a few FR fans, in what’s left of this parched story land

Those of old, now tramp around other Realms….

Faerun, Aledeon, Merciful_Kolbold inn, Candlekeep and so on

Stop by a couple

http://www.faerunrp.com/forum/

http://www.aledeon.net/Community/phpBB2/index.php

http://forum.candlekeep.com/default.asp

Also for those who still care about storytelling
#510

gideon_gideonson

Mar 11, 2007 21:56:56
Dude...once promising? It still is. Obviously you've missed the huge thing called Sorcen's Baator around here...
#511

taeldrin_laesrash

Mar 12, 2007 21:37:13
I agree, I've never seen so many threads with so many posts on this board. I've seen some of the threads, it's interesting stuff. It's just not Agudo's, or my preference.
#512

witch

Apr 15, 2007 9:15:53
Dude...once promising? It still is. Obviously you've missed the huge thing called Sorcen's Baator around here...

Allow me to disagree on the fact that changing Baator into an combat fest, removing every sense of depth it had, is somehow "promising" for a board I entered to find some interesting planar roleplaying.

Ofcourse, it may be fun for battles. They're not badly written, nor are they uninteresting on themselves. But to me, it's just too degrading to a plane I think deserves more than to be a big arena.
#513

gideon_gideonson

Apr 15, 2007 15:33:35
Allow me to disagree on the fact that changing Baator into an combat fest, removing every sense of depth it had, is somehow "promising" for a board I entered to find some interesting planar roleplaying.

Ofcourse, it may be fun for battles. They're not badly written, nor are they uninteresting on themselves. But to me, it's just too degrading to a plane I think deserves more than to be a big arena.

Well, although I am slightly offended by this remark, I forgive you, since you obviously have been missing a large part of the threads.

True some people do simply do the battles. But there are a few of us who carry it far past that. For example...this thread (part of Sorcen's Baator).

The Nexus

Anyway...you were saying?
#514

witch

Apr 15, 2007 17:21:35
I'm not saying the roleplay is bad - I just don't find it fitting for Baator.

One of the things I disliked is this:
Lords of the Nine

Avernus- First layer of Hell- Ruled by Llval
Dis- Second layer- Ruled by Dispater... still
Minauros- Third layer- Ruled by
Phlegethos- Fourth layer- Ruled by Jinx and Trigger
Stygia- Fifth layer- Ruled by Izkaila, the red devil lady
Malbolge- Sixth layer- Ruled by LeVeldrin the Somniscient
Maladomini- Seventh layer- Ruled by Drakyll, the tgrstr
Caina/Cania- Eighth layer- Ruled by Mephistopheles
Nessus- Ninth layer- Ruled by Sorcen and Aya Anenooata

This is mainly what triggered my response, actually. It seems to me to be people wanting to rule Hell and think that their characters are better than the archfiends. This isn't my cup of tea.
#515

gideon_gideonson

Apr 15, 2007 17:26:49
Hmmm...odd. That's not it at all. It's merely Sorcen's characters and his version of hell. They really hardly come into play at all. They're just there for a different flavor.

Only a few of those characters are in the thread. Llval, Sorcen and Aya as judges (and Llval did fight once, but still), and Jinx and Trigger on an adventure thread, brought along for some added muscle.

Izkaila and LeVeldrin were barely mentioned, and the rest aren't even there.

Basically, Sorcen has created a parallel dimension of Baator, in which his character, Sorcen, has overthrown the rest and re-structured hell. Sort of like his own campaign world, just in Baator. However, that's just background for the arena itself, and hasn't figured into it even once. It's just a backdrop, like what would happen if I decided I didn't like the Forgotten Realms storyline, so I decided to remove a few organizations and people like, say, Elminster and the Harpers, and replace them with my own inventions. It's still the basic world...just with a new flavor.
#516

zombiegleemax

Apr 15, 2007 18:24:37
What, huh? I was used as an example?

One damn minute.

*reads the argument, then begins talking in an annoying, singsong voice*

Someone sounds eliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiteiiiiiiiiist! Shame on you, Witch! For shame!
#517

zombiegleemax

Apr 15, 2007 19:26:24
Someone sounds eliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiteiiiiiiiiist! Shame on you, Witch! For shame!

See Witch? It may seem shallow, but just observe this shining example of truly fine RP! :P

I can definitely see Witch's view, cause I am not that thrilled either about the general setting or the changes to Baator. I prefer my Hell Dicefreaks style. But whatever. It's not like I have to use this in my campaign.

And I do miss the previous incarnations of this board, with Agudo & co. But again, whatever. I'm still deciding whether I like this place enough to stick around. There are some pretty neat things around here and some which I already dislike.

It's just a backdrop, like what would happen if I decided I didn't like the Forgotten Realms storyline, so I decided to remove a few organizations and people like, say, Elminster and the Harpers, and replace them with my own inventions. It's still the basic world...just with a new flavor.

To be fair, Hell turned into a giant crossplanar arena and having most of the sitting Lords replaced is a much bigger change than getting rid of a few FR nobodies and one old fart.
#518

gideon_gideonson

Apr 15, 2007 19:28:53
Fair enough. But still...either one is someone's own interpretation of the world. What's in the books isn't cut in stone. Remember Rule 0? It applies to worlds as well, and if someone decides to change something, that doesn't automatically make it worse, or a "look how awesome I am" sort of thing.
#519

witch

Apr 15, 2007 19:41:55
Fair enough. But still...either one is someone's own interpretation of the world. What's in the books isn't cut in stone. Remember Rule 0? It applies to worlds as well, and if someone decides to change something, that doesn't automatically make it worse, or a "look how awesome I am" sort of thing.

No - what's in the books isn't cut in stone. In fact, I write an alter it in order to give it more depth. Not less, though. The fact that a Lord of the Nine is actually entering an arena already says a lot. Why would a Lord of the Nine enter an arena battle?
It simply makes little sense. What motivations would a Lord of the Nine have to do so? They're supposed to be in the process of damning entire worlds, not wasting time pointlessly in an arena battle which might allow others to usurp their position and influence.
#520

zombiegleemax

Apr 15, 2007 19:42:06
and if someone decides to change something, that doesn't automatically make it worse

Of course not, but neither does it automatically make it as good or better. There are ill-advised changes just as there are good ones.
#521

gideon_gideonson

Apr 15, 2007 19:48:16
Witch, I can't tell you what Sorcen was thinking. I'm only saying that it hasn't detracted in the slightest from what we do.

As to your question, the only thing I can come up with is that even unspeakably powerful, universe altering beings need some free time to goof off. :D

Still, basing your opinion off that is a bit much. It's a minor detail to the overall game.
#522

zombiegleemax

Apr 15, 2007 19:58:35
Now Orshallen, you've done something no one should ever do - you have roused the ire of Lord Gareth the Cold. Now I'm going to have to ACTUALLY put my two cents in instead of giving a mildly humurous, gentle rebuke.

When you are crying in the corner, remember that YOU brought my wrath down upon your head.

Sorcen's Baator is more than the petty battleground you two make it out to be. That Arena is only on ONE level of the plane, and was established (in theory) for the amusement of Lord Sorcen after he conquered Baator. He instated eight other lords for the other layers of Hell. Those lords are NOT wasting their time, as you fools seem to think, gadding about in this Arena doing nothing. They are attending to their layers and promoting their agendas, which is to say that they are promoting Sorcen's agenda.

"So, what is the Arena for, then?" is likely going to be the next oh-so-clever counterpoint you decide to make. After I'm done shredding you into little bits, I'd deign to answer thusly - the Arena is for Lord Sorcen's amusement first and foremost. It also serves as a snare - powerful beings compete against EACH OTHER there, giving them no time or inclination to oppose Sorcen directly. Additionally, he may find recruits for his cause amongst the fighters (Valoran Galastini being one such example, having sworn himself to Sorcen after a nasty experience with the Jailhouse of the Damned).

Sorcen is ACTIVELY pursuing a campaign of deicide in the background of Sorcen's Baator. If anyone felt inclined to do so, I'm certain we could start a quest thread for or against it. There are numerous quests that used Sorcen's as a recruiting ground (Blood and Darkness, as well as Kaizer's Dragon Quest, come to mind here), or if you want to nitpick, the Taverne Cycine, part of Sorcen's Baator.

The place isn't just some hack combat arena. Real character development and real stories spawn here, and if I hear another word against it, your screams of pain will reverberate throughout every imagineable reality until they shatter the horizon of human imagination and flood the multiverses with chaos and destruction.

Check. Mate. Knaves.
#523

zombiegleemax

Apr 16, 2007 5:17:44
Now Orshallen, you've done something no one should ever do - you have roused the ire of Lord Gareth the Cold. Now I'm going to have to ACTUALLY put my two cents in instead of giving a mildly humurous, gentle rebuke.

When you are crying in the corner, remember that YOU brought my wrath down upon your head.

I've been roleplaying long enough to be able to handle some wrath without getting all sniffly. Thanks for the concern, though. ;)

Sorcen's Baator is more than the petty battleground you two make it out to be. That Arena is only on ONE level of the plane, and was established (in theory) for the amusement of Lord Sorcen after he conquered Baator. He instated eight other lords for the other layers of Hell. Those lords are NOT wasting their time, as you fools seem to think, gadding about in this Arena doing nothing. They are attending to their layers and promoting their agendas, which is to say that they are promoting Sorcen's agenda.

I was saying that I like a different set of lords. Not saying that Llval and co sit around on their asses, but rather that I am somewhat attached to Bael or Fierana (;)). Or Mammon. (The fat man don't get no respect!)

"So, what is the Arena for, then?" is likely going to be the next oh-so-clever counterpoint you decide to make. After I'm done shredding you into little bits, I'd deign to answer thusly - the Arena is for Lord Sorcen's amusement first and foremost.

I would really rather like to avoid getting into laundry-list territory. But let me reiterate, I like some things about Sorcen's and dislike others. This for instance would be something I find silly. For the King of Hell, the perfect ideal of tyranny made flesh, something 'first and foremost' for amusement is incongruous. I am generally willing to suspend disbelief in the interests of roleplaying, but since you brought it up I'm just noting that I can sympathize with Witch here.

Going to snip the rest since I don't have any problem with it.

Let's close by saying that I'd be surprised, Gareth, if you couldn't see why Sorcen's might not appeal to people who come to this board looking for what Witch was looking for.
#524

witch

Apr 16, 2007 5:22:24
So how does deicide help the cause of Lawful Evil. Why do the combatants fight in the arena, instead of doing something useful - beings at that level of power tend to be powerful enough than an arena battle will mean very very little to their prestige. Rather, it will harm it.
Furthermore, how is he committing deicide? Deities don't die when slain outside their home plane, as far as I know. He's only temporarily killing them.


The place isn't just some hack combat arena. Real character development and real stories spawn here, and if I hear another word against it, your screams of pain will reverberate throughout every imagineable reality until they shatter the horizon of human imagination and flood the multiverses with chaos and destruction.

I hope you're not affiliated with Baator, then.

Witch, I can't tell you what Sorcen was thinking. I'm only saying that it hasn't detracted in the slightest from what we do.

As to your question, the only thing I can come up with is that even unspeakably powerful, universe altering beings need some free time to goof off. :D

Still, basing your opinion off that is a bit much. It's a minor detail to the overall game.

I understand what you're saying, and, if you'd look at my original post once more, you'll notice that I've never said that what you're doing is uninteresting. What I have said is that the background, namely turning Baator upside down and making it an arena, degrades the plane.
#525

khael

Apr 16, 2007 7:19:58
Ahem, if we go a little way out of game, I can point out some stuff:

The board title is actually really misleading (As far as I know until the arena lot came in, there was very little to do with planes, beyond material. I still don't know why that name, my only guess is it sounded snappy.)

As for why the lord of hell... Because this is one of Sorcen's characters (The name is actually Sorcen's username). In other words as I see it your most basic answer is: Because the lord of hell is roleplayed by a human, to act like a human with a grudge against deities- rather than a traditional (Or we could say, realistic) king of hell. The fact this king of hell is also a half-breed probably expect things much better though.

Personally I agree with you, in that MY view of Baator would have it as 'the arena serves only that it's lord can find the strongest, and, upon finding them, if necessary eradicate every trace of their ever existing, or using them depending on those beings.' But then were we playing by anything to do with actual canon, even if it is a parallel world, I doubt the lord would/could be a half breed, and things would be rather more restrictive to players.

Argubly the only real purpose for the arena being set in hell, is that Sorcen came up with the idea, and his character was Lord of the ninth, and thus undisputed lord of the domain - DM. It would be rather more appropriate for this to be something like a abyssal layer, from a wide-view PoV, but...


And for the record the Sorcen character is used to kill off gods on their home planes (Sorcen perfers diceless RPing for his D&D games rather than RAW- hence the characters survival rate.).


And to the other side of the debate(Or Gareth, and Gideon as it is), as Witch and Orshallen have said they're problem is not the roleplaying, or particuarly what has been done with the board.
It's with the fact Baator is now a mere backdrop, ruled by someone who really doesn't so much act like a devil as a mortal, or possibly even a demon, as opposed to its full glory as the pit of tyrants, where the souls of the corrupt, the fallen, the lawyers, go to their ultimate rebirth or end.
And for no really good reason it might seem.

Least thats how I read the problems, feel free to tell me if i've mucked the summary up.
#526

witch

Apr 16, 2007 9:26:03
Your summary is pretty good, Khael. That's what I meant. The roleplaying isn't bad, it's just not appropriate for Baator.
#527

taeldrin_laesrash

Apr 18, 2007 21:00:28
Y'know, Witch, are you following me? The CO Board and this place all seemed like places I'd never see you.

Both sides have merit. I say that it's just another style of play; the DFers have a very serious and mystic take on their planes and the big picture is what's often looked at; here, they're a backdrop for unique adventures, just like any other plane or world, and what's focused on is the immediate game. Both Dicefreaks and the people here have taken liberties with the same setting, and I repeat, it's just a difference in type of play. Have fun, I say, and get the best of both worlds. Be thankful that it's not on a hot topic like Paladin behavior.

And I do miss the previous incarnations of this board, with Agudo & co. But again, whatever. I'm still deciding whether I like this place enough to stick around. There are some pretty neat things around here and some which I already dislike.

This place kind of reminds me of of the Wheel of Time (I'd make a better, less one-sided comparison, but I can't think of a better example). There's descending generations of RPers here, very different: The current one, led by Sorcen, Khael, and Gareth; the previous one, with people like Agudo, Khaira, and the Quigleys; and even older 'ages'.. Makes for interesting reading.
#528

khaira

Apr 19, 2007 9:22:29
[snip]...the previous one, with people like Agudo, Khaira, and the Quigleys; and even older 'ages'.. Makes for interesting reading.

Mmm ... those were the days. Good days they were, too, while they lasted.
#529

witch

Apr 19, 2007 11:21:24
Y'know, Witch, are you following me? The CO Board and this place all seemed like places I'd never see you.

I found this while looking around for a few FFGE games (didn't find any, I'm afraid ). Your post on the CO board was directed to me, though =)

Be thankful that it's not on a hot topic like Paladin behavior.

:D
#530

sorcen_anenooata

Apr 19, 2007 12:22:04
I just noticed teh argument here, sorry for missing out on the brunt of it. I extend thank you's to Gideon, Gareth, and Khael for answering in my stead. I also extend apologies to anyone that I have offended with my arena's artistic license with the plane of Baator.

Gareth and Khael pretty much nailed it perfectly. I do have to admit though that Sorcen was created in my younger days before I learned about the nature of hell and what it is supposed to be, as was the arena idea. I suppose it could, and possibly should, be looked at as a tribute to my old ideas of Sorcen as the great hafl-breed ruler of Baator and runner of the arena. Perhaps you could look at it as an extra plane of its own that merely copied the RAW Baator. Perhaps it is the Hell of Sorcen's new multiverse that was created for him.

Oh and the Sorcen, Aya, and any other devil lords that had participated in the arena were mere aspects. The real ones sit on their thrones and do as the old devils do. This is my best attempt to retcon this oversight of mine and to make it more in line with a proper Baator. I seem to be rambling and skipping around alot but I have those tendencies, especially when insomniatic as I have been lately. The original idea of Sorcen and his arena was in my younger more ignorant days and I have attempted to retcon and change things to fix the entire setting but it is a process that will take some time to complete.

Witch: I have been known to be a businessman and would like to see you and some of the old school players join so if you have suggestions that could help me get you guys then go ahead and suggest them, although I do not think this is the best thread to suggest such things but the precedent stands for it so far.

NOTE: I may come back and edit this later because of sleep depravation making my messege unclear so bear with me.
#531

witch

Apr 19, 2007 13:13:04
Impressive - Sorcen I might play in a FFGE that's set in the standard planes (perhaps we could start one on this board, not interfering with Sorcen's Baator, yet completely seperate?), rather than in your version of Baator, which seems to mostly revolve around the arena battles.
I'd love to play by your side in such a game, but though I appreciate the invitation to play in your Baator game, it's not my cup of tea (If I play in an arena battle game, I prefer it included stats as well - I've ran a couple of those called "Mock Epic Duels" at the epic board, actually )

As to your apologies: none are needed. I simply disagreed with the plane; it'd take more for me to be offended. To admit it: the ideas I had when I was more ignorant of Baator were rather different from those I hold now as well
#532

sorcen_anenooata

Apr 19, 2007 13:30:17
FFGE? I am unfamilar with the term, sorry.

As for your invitation to run one together, if it has to include stast then I'm afraid I wont be very good at it, although perhaps one of my colleagues would be interested and useful to you. Khael is a good one for stats and rules ;) . I've seen you Mock Epic Duels and thought to join in but again the stats requirement deterred me so I was content to watch. I have just discovered your Iron Siege thread, that looks pretty cool so far, I'll try to keep on an eye on it and see how an example of Dicefreaks runs Dis.

Perhaps we can work together though, depending on the status of the stats requirements and the extent of them. It would be an honor for me to work with the great Witch.
#533

witch

Apr 19, 2007 13:49:07
FFGE? I am unfamilar with the term, sorry.

Hmm, sorry - most people aren't familiar with the term, and I keep forgetting that. It stands for Free Form Good and Evil - but on the Dicefreaks board, it's simply come to mean "play by post".

As for your invitation to run one together, if it has to include stast then I'm afraid I wont be very good at it, although perhaps one of my colleagues would be interested and useful to you.

It doesn't necessarily have to involve stats (though I do prefer those for combat - they're an handy limitation to people who try to make their power unlimited. Though to some degree, I can understand people don't enjoy creating stats at these kind of levels.

Perhaps we can work together though, depending on the status of the stats requirements and the extent of them.

The stats use I prefer best in a game would likely be akin to what is currently happening in the Iron Siege. They're present, but that doesn't mean that they're obviously present
It would be an honor for me to work with the great Witch.

This is too big a compliment
#534

sorcen_anenooata

Apr 19, 2007 14:02:23
Ah ok. I may be able to handle those types of stats then, I just have better ability with describing my spells rather than saying which spell I use and I never bothered to learn the 3ed RAW because of my experience with 2ed which led to my valuing roleplaying more then stats. I see where stats are needed and rules are needed but my mind refuses to keep up with the stats and RAW so I stick with roleplaying.

Coming back from that ramble. Sure we can figure out something to run together if you like, or perhaps have someone else run it and you and I go as players. I imagine this will be a future endeavor so we have plenty of time to figure out what exactly we will do.
#535

zombiegleemax

Apr 19, 2007 14:33:48
Y'know, Witch, are you following me? The CO Board and this place all seemed like places I'd never see you.

Both sides have merit. I say that it's just another style of play; the DFers have a very serious and mystic take on their planes and the big picture is what's often looked at; here, they're a backdrop for unique adventures, just like any other plane or world, and what's focused on is the immediate game. Both Dicefreaks and the people here have taken liberties with the same setting, and I repeat, it's just a difference in type of play. Have fun, I say, and get the best of both worlds. Be thankful that it's not on a hot topic like Paladin behavior.



This place kind of reminds me of of the Wheel of Time (I'd make a better, less one-sided comparison, but I can't think of a better example). There's descending generations of RPers here, very different: The current one, led by Sorcen, Khael, and Gareth; the previous one, with people like Agudo, Khaira, and the Quigleys; and even older 'ages'.. Makes for interesting reading.

What what what what what what?

*head spins before exploding*

Since when was I leading ANYTHING? No one ever sent me that memo! Gideon, have you been slacking off again? YOUR name should be up there, not mine!
#536

gideon_gideonson

Apr 19, 2007 16:29:59
Eh...I don't know about that. :D

You're definitely up there though. Maybe not at the very top, but you're there. I guess you did miss the memo. :D
#537

taeldrin_laesrash

Apr 19, 2007 18:01:07
What what what what what what?

*head spins before exploding*

Since when was I leading ANYTHING? No one ever sent me that memo! Gideon, have you been slacking off again? YOUR name should be up there, not mine!

Well, I dunno, you seem to have quite a few threads here, I think. You're not leading with a crown or anything, just seems like you're in the front of this.

Also, I would very much like to see a game run like the one Sorcen and Witch threw around (I don't know if any old-schoolers would still be here). I certainly think that such a collaboration would be very productive. If a DM is wanted, I'm around. I run the Epic and Mock Duels over on their board, and have a bit of experience with actual DMing.

I would like to make a call, just for the heck of it: Any old-schoolers actually still here?
#538

khael

Apr 20, 2007 6:51:38
Well, I dunno, you seem to have quite a few threads here, I think. You're not leading with a crown or anything, just seems like you're in the front of this.

Agreed, Gareth you do seem to, lets say, provide a driving force to a good deal of ideas here, jumping off the arena characters. Even though Sorcen gets the crown you definately get the commander rank... I suspect I get the grand vizier role...and the subsequent task of offing everyone else here as the plan for domination goes awry as per standard drill...

And while I think the idea of this meeting might be good, depending on the in-game objective and how it get worked out. No offense but the 'iron siege' as I've read it as least, while staying very true to the spirit of archfiends being in power for a reason beyond fiat, reads like a flat recipe to win or lose rather than an RP.

Yes, that is a very very bad way to put it, given everything, but I can't think of a better way.

Eh, I really should save my spanners until stuff like this goes ahead...
#539

witch

Apr 20, 2007 9:40:54
No offense but the 'iron siege' as I've read it as least, while staying very true to the spirit of archfiends being in power for a reason beyond fiat, reads like a flat recipe to win or lose rather than an RP.

Well, they're intended to be a combat in which Dispater is roleplayed in the way he would defend himself. But yes, I agree that roleplay isn't that challenge's purpose (though I don't want to see people participating talking out of game only).

Anyway, Sorcen, I might make a seperate thread on a roleplaying planar thread later on, so this could be discussed
#540

sorcen_anenooata

Apr 20, 2007 12:45:07
Anyway, Sorcen, I might make a seperate thread on a roleplaying planar thread later on, so this could be discussed

Ok sounds good to me. I think its best to have that in its own place rather than usurping this thread's original purpose.
#541

zombiegleemax

Apr 28, 2007 0:20:12
Seems you just can't delete a mistake
#542

zombiegleemax

Apr 28, 2007 14:29:52
Site issues
#543

zombiegleemax

Apr 28, 2007 14:30:45
Name Gil Mcfay
STR:30
INT:15
WIS:13
DEX:20
CON:20
CHA:12

HIT POINTS:210 HIT DIE D12+5
AC:33 ( +6 magic, +5dex, +12 Natural)
B.A.B+27/17/+5 [b]
CLASS: 10 level fighter/ 10 Level Thief
RACE Special: Human Soul within a special Warforged body.

SPECIAL ABILITIES
Fly per the overland flight spell
Cast Scorching ray as spell
Capable of Dematerializing up to 100 cubic feet of material
And Rematerializing it into just about any other material. Depending on the material density proportions will vary.
All special benefits of a construct: Immune to massive damage, Critical hits, death from massive damage, Immune to poison, petrification, does not need to eat, or breath.
His Human soul needs rest therefore Sleep, and charm spells will work.


FEATS: Improved Initiative, Power attack, Cleave, Great Cleave, Weapon Focus(Greatsword), Weapon Specialization(Greatsword), Combat Expertise, Combat Reflexes, Endurance, Diehard

THIEF ABILITIES Sneak Attk +5d6, Trap Sense +3, Improved Uncanny Dodge, Evasion, Trapfinding, Special Abilities: Slippery Mind.

SKILLS:
Move Silently: +12
Hide: +12
spot:
listen:
search:
escape artist:
disable device:
use magic device:
tumble:
#544

zombiegleemax

May 02, 2007 13:15:38
Profile

Character: Saiben Duragant
Class: Monk (15) Cleric (10)
Age: 31
Race: Human
Size: medium
Height: 5’7
Weight: 157
Deity: Ilmater, the Broken God
Alignment: Lawful Good
Sex: Male
Hair: medium lengh blonde
Eyes: light green

Abilities & Traits

STR: 23+10
DEX: 20+5
CON: 18+4
INT: 15+4
WIS: 15+5
CHA: 11+8
HP: 150
AC: 40
Chance to miss: 30%
Initiative+11
Fortitude: 24
Reflex: 20
Will: 22

Combat Bonuses
Melee: 27/22/18

Weapons:
+5 Masterwork Staff of Speed and Ruin

Skills:
Balance: 25
Climb: 20
Concentration: 30
Diplomacy: 17
Gather information: 20
Heal: 28
Hide: 15
Intimidate: 34
Intuit Direction: 29
Jump: 30
Knowledge (lore): 38
Listen: 24
Move Silently: 35
Search: 11
Sense Motive: 24
Spot: 16
Swim: 18
Tumble: 45
Use Ropes: 13

Class& Racial Abilities:
+1 skill each level
Flurry of Blows + 15d6
Counter Attack
Martial Arts (STR bonus on melee rating)
Martial Arts (Can’t be countered)
Martial Arts (+1 vs ranged attacks)
Ki strike+3
Killing Blow (DC: 25)
Resist poison
Resist sleep
Fast move w/o armor or medium load
Low light vision
Resist female seduction

Feats
Dodge
Mobility
Deflect Arrows
Improved Staff melee
Improved Trip with further attacks
Spring Attack

Languages
Common
Elvish
Gnome
Halfling

Spells:
Cure light wounds
Cure Critical Wounds
Detect Evil
Miracle
Raise Dead
Background
Born in the Starveil temple of the broken god, Saiben grew up training in martial arts and divine magic. Already a veteran of many a battle, he journeys out on a quest to prove himself to more than just his mentors at the temple.

Personality:
Saiben is an energetic, cheerful person, quick to help out his fellow man, and even quicker to eliminate those who appose him. A smile never leaves hip lips, whether that be the smile of friendship, the smile he wears during battle, a smile of victory, or a smile of a gracious defeat. A positive attitude no matter which of these it is.

He is a human of average height and with slightly muscular build, medium length blonde hair and bright green eyes. He wears a dark blue set of traditional monk gear, lined with an intricate pattern of black that suggests his rank. (traditional gear being a hachimaki, a short cut Cyclas, black leather kote, Sune-Ate, and haidate, all made of a soft yet durable cotton, spun of the best weavers in all of Sembia. (im trying to draw up a picture now)
#545

technomagi

May 13, 2007 18:32:02
Collection of Characters

This is a collection of characters from various games that I am playing or have been in. Some are from D&D, D20 Modern, and Eberron settings.

Gimble Redfern
Show
Gimble Redfern, Male Halfling, Lightfoot
Rog7/Shd3:
HD 7d6+14(Rogue) , 3d8+6(Shadowdancer) ;
hp 75; Initiative +3; Speed 20
AC:14 (Flatfooted:14 Touch:14);
Attacks +10/5 base melee, +11/6 base ranged; +13/8 (1d4+4, +2 Rapier); +11/6 (1d6, Crossbow, light); +11/6 (1d3+2, Dagger)
Racial Features: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons
Saves Fort +6, Ref +12, Will +5
Attributes STR 14, DEX 16, CON 14, INT 16, WIS 12, CHA 14.
Skills: Appraise +11, Balance +10, Bluff +14, Climb +9, Decipher Script +4, Diplomacy +8, Disable Device +10, Disguise +13, Escape Artist +7, Gather Information +7, Hide +19, Jump +0, Listen +7, Move Silently +15, Open Lock +9, Perform (Dance) +7, Search +13, Sleight of Hand +12, Spot +13, Tumble +8.
Feats: Armor Proficiency: light, Combat Reflexes, Dodge, Mobility, Simple Weapon Proficiency, Weapon Finesse.

Halfling, Lightfoot Racial Features
+1 attack bonus with thrown weapons
+2 Bonus on Saves vs. Fear

Rogue Class Features
Evasion
Proficiency: Rogue Weapons
Proficiency: Simple Weapons: All
Sneak Attack +4d6
Trap Sense +2
Traps
Uncanny Dodge

Shadowdancer Class Features
Darkvision
Evasion
Hide in Plain Site
Proficiency: Armor, Light
Shadow Illusion
Summon Shadow (2 HD)
Uncanny Dodge

Possessions:
Weapons: Crossbow, light (35 gp); Bolts, crossbow (50) (5 gp); 6 Daggers (2 gp); +2 Rapier: Keen (18,320 gp).
Armor: Leather scale (35 gp).
Goods: Coin: gp (1345) (1,345 gp); Backpack (2 gp); Bedroll (1 sp); Coin: sp (3) (3 sp); Blanket, winter (5 sp); Caltrops (6) (6 gp); Chalk, 1 piece (1 cp); Coin: cp (8) (8 cp); Crowbar (2 gp); Chest (2 gp); Finger Blades (20 gp); Fishhook (1 sp); Fishing Tackle (20 gp); Flint and steel (1 gp); Glass Cutter (2 gp); Grappling Hook, Collapsible (3 gp); Hacksaw, Superior (20 gp); Hammer (5 sp); Jeweler`s Loupe (20 gp); Magnet, Small (10 gp); Marbles (6) (12 sp); Mirror, small steel (10 gp); Money Belt (4 gp); Oil (pint) (3) (3 sp); Piton (9) (9 sp); Rope, silk (50 ft.) (10 gp); Saw, Folding (2 gp); Scentbreaker (5 gp); Stilts (5 gp); Torch (1 cp); Tree Tent, Elven (30 gp); Disguise kit (50 gp); Thieves` tools (30 gp).
Magic: Wondrous: Boots of Elvenkind (2,500 gp); Wondrous: Cloak of Elvenkind and Resistance +4 (2,000 gp); Wondrous: Bag of Holding, type I (2,500 gp).
#546

dex

May 21, 2007 7:01:44
Shaitan
OOC Note:
This first character won’t voluntarily be participating in duels other than battles of wits or games of skill, and I therefore am not posting very complete or “proper” stats for him. However, if someone’s character has a legit in-game reason for wanting attack him, go ahead if it’s good RP. He will fight back, but just be prepared for things to be a little…vague, and don’t blame me if he ends up throwing your RP character into his hat and starving them to death, yes, even if it takes several years in game. He’s patient like that. It’s not that I don’t know how or can’t be bothered to stat him, it’s just I want to get away from statistics running my character, and not me. Besides, I figure he needs some pretty unique abilities just to be a bystander around here.
#547

zombiegleemax

Jun 03, 2007 0:47:31
name: Mefro
race: Halfling
side: Chaotic Good
occupation: Bard

Personality: light, humoress, easygoing and friendly, kind and peaceful, loves Good, dislikes order, he is a good guy, but defies authority figures and doesn't really care for governments

Appearance: wearing plain traveling clothes, carrying a pack on his back,
with orange hair and green eyes, often seen playing the Flute or the Ukelele,
he has normal colored skin, and is about 4 feet tall, he carries a short sword on his belt to defend himself.

History: He comes from the village of Elajomi, where Halflings practice great arts such as painting, drawing, novel writing and music- a culture of the arts.
After he was finished with his apprenticeship as a Bard he decided to spread Elajomi culture across the world and traveled town to twon earning a lot of money from the songs and music he played in taverns and Inns.

unique abilities:

Magical Music: he is able to put people asleep with his flute or heal wounds with his Ukelele, being taught in music magic.

Stealth: he is stealthy and uses his stealthiness to avoid confrontations or catastrophes, he is also good at evasion

items:
Magical Flute: a flute given to him by his mentor, it posseses magical properties

Magical Ukelele: also magical, also given by his mentor

Shortsword: plain shortsword
#548

dominic_mildago234

Jul 04, 2007 10:59:00
Dominus the Pure
Age 23
Male Aasimar Fighter 6
Lawful Good
Representing Dominic_miladago

Strength 18 (+4)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 14 (+2)
Wisdom 15 (+2)
Charisma 11 (+0)

Size: Medium
Height: 5' 11"
Weight: 210 lb
Skin: Tan
Eyes: Amber
Hair: White; Straight; Average Beard

Total Hit Points: 44 [includes toughness x2]

Speed: 20 feet [armor]

Armor Class: 18 = 10 +5 [breastplate] +1 [light steel] +2 [dexterity]

Touch AC: 12
Flat-footed: 16

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +8 = 5 [base] +2 [constitution] +1 [passionate]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +3 = 2 [base] +2 [wisdom] -1 [passionate]
Attack (handheld): +10/+5 = 6 [base] +4 [strength]
Weapon Finesse: +8/+3 = 6 [base] +2 [dexterity]
Attack (unarmed): +10/+5 = 6 [base] +4 [strength]
Attack (missile): +8/+3 = 6 [base] +2 [dexterity]
Grapple check: +10/+5 = 6 [base] +4 [strength]

Light load: 100 lb. or less
Medium load: 101-200 lb.
Heavy load: 201-300 lb.
Lift over head: 300 lb.
Lift off ground :600 lb.
Push or drag: 1500 lb.

Languages: Common, Spiritfolk, Orc

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Two-bladed Sword [1d8/1d8, crit 19-20/x2, 10 lb., two-handed, slashing]

Pistol [1d10, crit x3, range incr 50 ft, 3 lb, piercing]

Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]

Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]

Feats:
Blind-fight
Combat Reflexes
Exotic Weapon Proficiency Weapon:
Witness (2 hours of Sleep = 1 hour of sleep) [flaw; hand-edit as needed]
Toughness x2
Weapon Finesse
Armor Proficiency (light) [hand-edit as needed]
Armor Proficiency (Meduim) [hand-edit as needed]
Traits:
Passionate
Skill Name

Appraise
Int
+2 +4.5 = 6.5

Craft Weapon
Int
+2 +9 = 11

Heal
Wis
+2 +4.5 = 6.5

Ride
Dex
+2 +9 = 11

Spot
Wis
+2 +2 [aasimar] = 4
* = check penalty for wearing armor

Craft_1 >=5 ranks gives +2 on related appraise checks.

Aasimar:
* +2 wisdom, +2 charisma (already included)
* +2 on listen and spot checks (already included)
* Light once per day
* Acid, cold & electricity resistance 5
* Darkvision (see 60 feet in pitch-dark)
* "Native outsider." Check with your referee.
* Level adjustment +1

Fighter:
* Bonus Feats (already included)
Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 3
Level 3: Fighter 5
Level 4: Fighter 3 +1 to strength
Level 5: Fighter 3
Level 6: Fighter 2


Dominus's Equipment:

53 lb Weapons / Armor / Shield (from above)
4 lb Bullets (10) x2
2 lb Backpack
5 lb Bedroll
2 lb Flasks of Dragon Wiskey x1
Signet ring
1 lb Torches x1
Total
67 lb

Personality: He is very serious yet still has a light sense of humor, very passionate to do the right thing and yet isn't a paladin.

Appearance: A simple man he travels light. His long white hair and beard, reflects oddly against his tan skin and amber eyes. He carries the signet ring of his family, which shows the symbol of the Aasimar.
#549

shiv_aiba

Jul 08, 2007 22:25:39
I have three characters to drum up. Two of them are demonic uber-puffs from Terisia who will obviously recieve heavy adaptations to fit in, however the third is a random WIP, that I intend to develope for a campaign setting later on, but want to test for now in terms of combat/roleplay/etc.

Anyway, I might as well post my gruesome twosome. Say hello to two of the most vile beings in the planes... Vice, and Vogogmor.




Name: Vice

Gender: None

Age:
Unknown
The memory of Haufoog is taken as a list of events with profundity, and naught else. Vice is no acception, remembering only people, places, and events important to him. Age is suspect for himself, and he prefers more often to know the age of others, there-by knowing the 'ripeness' of their soul (usually...).

Race:
Haufoog (Former Aberration, Now an Outsider, Shadow)
Haufoog are the spirits of powerful mortals from certain planes who wanted to live beyond themselves in one form or another. They looked upon a people or nation as a gaurdian might, and whether they were suttle or outgoing, they always made many contributions as a whole. A Haufoog is born with the skills that it's creator used to cintrobute to what he or she cared for in life, however it is often that they are born with a more symbiotic nature than contributory. Vice is no acception, and to grow better able to protect wherever he calls home (Currently none), he will reap whatever advantages he can

Due to his encounter with a Daelkyr, Vice has put his abilities to harvest on hold for perhaps a millenium or more, and this does put a strained danger on Vice as a Haufoog. He hopes that he might endure until he is well to harvest again, and does hope that by then he has a suitable home to protect.

Affiliations: Currently, keeps loose company with Vogogmor, and they share a quiet companionship, coming together as great devourers for the soul purpose of staying alive.

Class: Swordsman (Bladewaltzer), Negotiator (Antimidator; Vile Conculor)

Alignment: True Neutral (Neutral evil when consumed by Gluttony)

Languages: Vice himself is a polyglot, instantly learning all of the languages he comes in contact with, as all Haufoog. However, he can speak with particular articulation in infernal, and Aquan (most likely his former soul spoke those languages in life.)

Skills:
For the most part, Vice is a swordsman through and through, going so far as to be a pioneer in the trade. He does however posess some skills of considerable note that must be adressed.

Shuddering Strike: Five times a day, Vice may imploy the technique that his creator was famous for, and shatter his arm violently, and sending the tension through the sword to pulp away whatever part of the body Vice chooses. The more thick and fragile the target, the more lethal the attack.

--

Bladewaltz Acrobat: Due to his small stature, combined with the skill he uses his Blade-whips, Vice can take much more advantage of his surroundings than most. He may make all movements with five times more speed and distance than normal, as long as his blade-whips are unabstructed, and he is not actively participating in combat. For the ability to apply,Vice must be using both of his blade-whips to move.

--

Haufoog Spawn: A Haufoog's primary source of power is his growth. When Vice strikes a killing blow against one of his victims, that victim immediately becomes a Haufoog with all of the abilities of his creator. Such a matter would be quite simple and productive if Vice did not have to continue his rampage. Each soul taken must in some way contribute to the taking of the next, or it fades from Vice's control within a fortnight. Haufoog that are lost control of by their master evaporate from existance entirely.

Haufoog spawn are essentially clones of their master, and unless direced otherwise, immediately meld with Vice. They can be called upon at any point in time, and when they are, they come into being with all of the weapons that their master uses. (In Vice's case, 3d4 pinwheels, and 2 blade-whips)

Chart of Assimilation:
Every Haufoog Vice makes also contributes to Vice's skills. As he takes on more victims, the skills those victims had contribute to Vice's own, until he becomes as adept with other weapons as those that his master wielded long ago.. The following are a list of skills that Vice has gained from such fruits of war. The chart already has three listings because of Vice's rampage through Terisia when he was infected with Zerphon blood, taking the souls of warrriors left and right. Vice is currently unable to absorb more souls into himself, however in several centuries he may yet be able to do so again.

After devouring many warrriors adept with Polearmsm Vice has become quite adept at using such weapons. While he and his minions do not use them by default, should they be put in a position to, they can survive as well with Polearms as with their own weapons.

While they have not taken Many, Vice has taken enough arcane spellcasters to learn a litttle more than the basic cantrips of the trade. While they may not be adept in any spell they cast, they'll certainly use them should the flow of combat call for it.

Vice has taken enough theives here and there to become adept at the use of thrown weapons such as darts, shirukens, and the like. They've even tried to incorperate these in their arsenal, and will sometimes send links of their blade-whips flying at their target as if they'd thrown them.

After killing Shivatwi Aiba and devouring her soul, Vice has attained some small skill with spellfire, though he posesses none of the epic mastery that Shivatwi demonstrated, nor does he posess her innate ability to turn invisible at will. He has, though, also gained some skill in unarmed combat (Brawler, not monk), as per Shivatwi's own expertise.


--

Haufoog Influence: Haufoog have an unnatural ability to make ideas that seemed brilliant before to seem sinful and wrong to lesser folk, and they may intimidate even the mightiest of folk into submission to what have you. This ability rarely comes to him by choice however, sometimes it simply manifests itself with a gesture, or a footstep, or passing greeting.

--

Rare breed: Most priests patroning the divine will not recognize a Haufoog off the bat, unless the Haufoog wills such knowledge on someone. Any priest who sees a Haufoog must have a very well rounded knowledge of the Haufoog Race (Aberration), or will merely recognize him as a rather unfortunate individual.

It is even rarer for those outside of clergy or even priests of unholy practice to identify a Haufoog by sight. Only spells or Vice's own confessions will reveal his race.

To those who are caught unawares, Vice simply appears to be an unfortunate child, his form charred with flame, his growth stunted with pain, his mouth sewn shut with a painstaking care. His eyes seem to be frozen in a hateful leer to most, and very few can come to understand the expressions on his face for what they actually are.

--

Bladewaltzer's Chi: Vice is immune to mind-altering effects, hold, stun, curse, and daze spells, and all non-magical poisons/diseases. This comes from his Master's own unnatural immunities.

--

Haufoog Mist: The Haufoog permeate the air around them with a constant mist that tastes and flows like burned charcoal. Any living being who inhales this mist must have some natural resistance to fire, or suffer small illness. Nausea and constricted lungs are the beginning symptoms usually, leading to suffocation, vomiting, external hemorraging, and eventual death, with prolonged exposure.

Vice can control just how potent the smog is, and often during combat forces it out of him in dangerous gales. He can also surpress the mists entirely, as can all Haufoog.

--

Blackfoot: Haufoog move much faster during the night than they do at day. This ability only effects the distance a Haufoog might travel.

--

Shadow Presense: Haufoog that grow in power eventually gain presense as not only the dark mists that they exude (essentially being able to control the eb and flow of their miasma), but become part of shadow itself. Haufoog can expand their power to see and feel all the shadows around them feel within a few hundred yards, or a few thousand miles, or at a certain deific level, the entire plane in-which they choose to reside (though a Haufoog of such great power has never been recorded in the lore kept about such spirits).

--

Shadow Omniscience: With presense comes omniscience... some Haufoog sacrifice their security for the ability to manipulate shadow itself. These more daring spirits can make all of the attacks they could with one of their doubles from the depths of shadows they do not occupy. In addition to seeing and feeling what the surrounding shadows feel, they essentially bond themselves with the Plane of Shadow forever, and are evermore treated as Outsiders from that plane. Vice has made this bond.

However this bond comes at a cost. Any damage that a Haufoog could recieve from spells can be taken from any shadow as well, whether the spirit wishes it or not. This doesn't mean he can't use protective spells of his own against such things, but it does mean that spellcasters who know what to look for can attack him from almost any point. This does not bypass any damage immunities that a Haufoog might posess.

Equipmentice's primary weapons are two blade-whips(appearing as small short swords unless Vice decides otherwise) made of a unique stone unaffected by spells that would otherwise alter or manipulate stone or metal. About his wrists are tiny little razor-thin bracelets that he may take and form to grow wider than he is tall, making for an effective pin-wheel, and also a weapon that can dance along the beast's blade-whips. His discs hold no magical properties and can be affected by any spell one might see fit, though Vice may levitate the discs above his head at his will.

He is most commonly seen wearing heavily billowing robes of red linens, met at the wrist cuffs with rings of more heavily sewn fabric. Beneath his robes, he often wears a tight suit of cured leather studded with crude precious stones of red or black. It is rare to find Vice relaxed enough to appear with naught but his robes, and nothing beneath them.

Discription: Vice is a short and gaunt individual... about 3 and a half feet tall. He weighs literally nothing, but can choose to if he wishes, and is very athletic. He wears an assortment of red leathers and linens, which provide no real protection at all, but Vice's skin is smooth, and firm, the color of charcoal, and he seems to radiate death and disposition with the world, black mists rising from his skin. His eyes are stark opal white, glinting about the rims from bright green to dark purple with every minute movement. He wears his weapons at his copper-linked belt when he's not in combat. His mouth is not a real mouth, but a line of thin vertical slits of flesh, set in an unnaturally cheerful smile that extends ear to ear. Instead of nose holes, the bands of flesh that form his mouth simply extend like a crown's point to make up for them. His hair is a bright shock of silver.

All Haufoog start out as instinctual feeders, taking some time to acknowledge their former lives... slowly maturing to a mindset of. "Tend the flock, harden the herd, and reap the rewards of such." Like all Haufoog, he is soft spoken in his ways. As one who can sense the inner most emotions of a person as he coaxes them to the surface, he can form deep connections with those he's never met in seconds, and while he may manipulate people with those bonds at times, he's truly convinced he's doing it for the good of whomever he's manipulating... and considering just how deep his natural empathy runs, he's probably right.

History: The greatest impact to have been thrust upon Vice in all his time in Terisia was to have been almost destroyed by Zedar, The Void-Monger. before such masterful follies, Vice had spent the first months of his life in a contemplative stupor beneath the whole of Terisia. Unfortunately his raging appetite soon sent him on a rampage across the surface of Terisia, feeding where he would, and then coming across a form of life much like himself. Such a feast expanded his knowledge of Terisia geographically as well as his skills with weapons besides swords, and even crude spellwork, giving him a knew level of understanding with his natural abilities.

Despite all of this, nothing could prepare him for becoming part of the Splinter hive-mind. He found new seething memories that his master had once held, that lead him over a series of ravaging bouts in Terisia to be confronted and confront Zedar, The Void-Monger. With a baleful blow, Vice had been thought to be reduced to almost nothing, a tiny obsidian stone in The Dragon's Den.

He came back from death though, and faught to protect Terisia for some time while he regained his strength. meeting Vogogmor just as the Noglytun had been summoned by a mad Arch-Sorcerer to torment Terisia. After fending off a series of attacks from an extraplanar force, Vice and Vogogmor suddenly fanished from Terisia without a word... now left to walk the planes, ravaging the lands or watching them as they wish.

(-Iv^vI-)(-Iv^vI-)(-Iv^vI-)(-Iv^vI-)(-Iv^vI-)(-Iv^vI-)(-Iv^vI-)(-Iv^vI-)

Name: Vogogmor

Gender: Male

Age: Twelve

Race:
Noglytun: A gluttenous race of Demons with a pention for devouring the heads of their victims, the Noglytun(singular and plural) are actually quite a peaceful race unless provoked. However, being as provoking a Noglytun isn't hard to do (atleast on their home plane, where their diet consists of very few intelligent species), they are best left avoided by those with particularly edible heads. They are typically born from the wombs of Arch-Viles, a race of gaunt pyromancers with a pention for breeding many, many grotesque forms of demonic off-spring.

Noglytun's appear as morbidly obesce humans up to their neck, which ends in an elongated worm-like head. The head ends in a gaping maw lined with row after row of razor-like teeth, and the rim of their maw is lined with tiny eyeballs who's color ranges from green to brown. Their skin color ranges from pale white to a deep tan, however they all reach a reddish gray at maturity. They start out as quadrupedal beings, however after a while they somehow manage to stand upright on their blubbery feet, which are really just mounds of thick and calloused fat.

Their hands are actually quite bereft of the mounds of fat that coat the rest of the Noglytun's body, or any skin at all. They are three-pronged fingers, with serrated massive claws, built for tearing through flesh, or food. The Noglytun can even saw bones with their claws. The hands can also become quite massive, and become more useful in combat as fists than slashing weapons in the later stages of a Noglytun's maturity. It is also worth mentioning that the Noglytun has a sort of 'third' arm, which is composed of a section of the Noglytun's fat. Meant for more gentler tasks than his claws can perform, the arm of fat is meant for shaking hands, handling delicate objects, and other such tasks.

Noglytun's typically live until they're killed for one reason or another, which can make a lifetime of several decades or centuries. In their first decade of life they are relatively harmless, learning the art of Pyromancy from their mother, and learning the rest of survival from whatever happens to have taken the Arch-Vile as his mate. After that relatively peaceful decade, the Arch-Vile typically persuades the Noglytun to devour the head of it's father, and afterward the two live together until the Arch-Vile finds a new mate, and sends the Noglytun on it's way to live out it's life.

As Noglytun age, devouring heads and doing whatever deeds they wish, they typically grow... and grow... and grow some more, until...

...well, they never really stop growing. Some Noglytun have simply become colossal in size, and have died for lack of energy to aquire more food. The Smartest Noglytun learns to restrain itself before such a horrible passing, and puts itself on a strict diet.

Some say that Noglytun can never pro-create with Arch-Vile's themselves, as typically when they reach a fertile age they're either constantly hunted by whoever happens to hunt head-eating, giant-like creatures, or simply because they're too large to mate with their much smaller mother race. However some wild cases have been reported, and the results have been far too gruesome to believe.

No one knows why the Noglytun are so obsessed with devouring heads (though it's a common assumption that they use all the grey matter they find as their own, the oldest of them overflowing with wisdom and knowledge), and they don't seem to have any particular preference about who (or what) they happen to devour. All heads are on the menu. As they devour heads, they grow in size, and eventually their bizzare physiology begins to display openly their victims, as their faces begin to stick out in a Noglytun's rolls of fat. Among their kind, these faces are seen as a great sign of power, and are considered to be quite attractive, ranging from goblin faces to the massive heads of Dragons.

Languages: Noglyt(The Glutton Tongue, Infernal mixed with an instinctive dialect spoken by all Noglytun), Infernal, Common, Celestial

Affiliations: Vogogmor and Vice are always in constant companionship, Vice usually finding a quiet nook within Vogogmor's rolls of fat, poking his head out when something particularly interesting attracts his attention. Vogogmor makes a slow path, wherever he goes... and while it is always his feet moving, it is more than likely Vice has directed Vogogmor to move, rather than the little Haufoog simply tagging along.

Class(es): Pyromancer (As Sorcerer), Brutal Brawler

Skills:
Vorgogmor has a variety of racial traits that make him stand out from the rest, though first and fore-most is his gaping maw, which, while often comical in appearence, is a deadly tool.

---
active
Devour Skull: Noglytun's typically attempt to devour the heads of their adversaries, with the acception of facing multiple opponents, in which case the Noglytun will employ other abilities, typically massive explosions and the like. Vogogmor is no acception to this rule.

The Noglytun makes a grapple check, and if successful, proceeds to apply 4d12 points of crushing damage (+3d12 per size category larger than opponent) and 2d8 points of slashing damage(plus 2d6 per size category larger than opponent) per round. The Noglytun also applies his weight to the victim, and they must make a successful strength check or fall prone.

---
active - Twice a day
Thunderous Crash: The Noglytun may smash the ground with his fists and send a massive shockwave out from under him, destroying any foundations and launching opponents into the air. This ability may be used at a maximum of three times per day. The more talented of Noglytun can force the earth to change topography, making massive miniature plateus of earth rise into the air, at speeds that can toss unprepared passers-by a hundred feet or so into the air.

---
4 times per day
Massive Combustion: A certain amount of times per day (for each Noglytun it is different, as some have other special abilities), a Noglytun may choose an arm or a leg on a target and force it to combust. This combustion is much more powerful than the standard spell, and completely melts off all muscle and skin, leaving not but bones and ligaments. This ability cannot be used multiple times on a single target (24 hours between uses). This spell also bipasses fire immunity.

As a consequence to the ability, the bones left behind remain unusually hot for a short period of time. If the limb left behind is an arm, and the victim succeeds a concentration check, he or she may use the limb as a weapon that will deal 1d4 slashing damage and 2d6 fire damage for three minutes after the ability is used.

---
inactive
Voncanic Eruption: The Noglytun may, once a day, summon up a small volcanic eruption near by. The immediate area of the Volcanic eruption is flooded with lava, and the surrounding foundation is ruined by the blast. The area is also affected by the resulting shower of molten rocks that are launched by the eruption. These rocks can be small and merely immolate what they touch, or be enormous and destroy entire buildings with their crushing power. The results vary as the Noglytun grows in strength. The Eruption subsides after ten minutes of continuous, intermitant explosions.

---

Active
Pyroclasm: The Noglytun can eventually launch a wave of heat(the heat can be represented merely as a wave of heat, or can look as visibly terrifying as the spell itself) to all of his surrounding enemies twice a day. This spell has a much wider range than standard pyroclasms, and as the Noglytun grows in maturity can effect entire regions.

---

Immunities: The Noglytun is immune to fire damage, poisons, and mind effecting spells. The Noglytun also has a sizable amount of spell resistance, and for some reason has a sizable immunity to Positive(holy) energy damage. All Noglytuns are virtually immune to non-magical diseases, though with time and maturity, some of them become avid carriers of hundreds of disease. Typically the amount of disease they have is reflected by their diet. Any diseases they do come to carry are transferred through their maw, or in their fiery abilities.

Diseases carried by Vogomor:

Cranial Fever(carried by all Noglytun) - The victim slowly aquires a taste for heads, and those who have them, and eventually becomes zombie-like due to intelligence dmg (1d4 a day). This disease cannot be transmittied by anyone but a Noglytun. The victim eventually dies, vomiting his brains in the form of a liquidified purplish gumbo (four hours after the intellegence of the victim reaches zero). Only a Wish or Miracle can cure this disease.

---

Scavanger: Second to it's pension for distruction and head-munching, Noglytun are also avid scavangers, and tends to make quite useful tools and armor out of the strangest things. They may also turn their mouthes into veritable forges, creating steel weapons (of sometimes even masterwork quality) with the proper components. (+6 racial bonus to Craft: Weaponsmithing, Craft: Armorsmithing checks when forging metal weapon or armor components. Does not require a work place to use craft metal weapon and armor components, though he till must have a place of work to complete weapons and suits of armor.)

Equipment: Vogogmor had scavanged for himself quite a respectable suit of armor, that should last him several years, assuming his doesn't gorge himself enough within that time to have to assemble a new suit of armor (As Banded mail, however with a -4 Armor Check Penalty, rather than -6). Other than that, Vogogmor is quite content to use all of his natural tools to perform any task set to him.

Description: After a particularly vicious buout of gluttony, Vogogmor stands about ten feet tall, his torso about five feet round, and his arms about a foot thick. He ambles about more like an ape than either a humanoid or a four-legged animal, which isn't too uncommon a trait for Noglytun his age. He is by no means a gentle spirit, but he does seem to maintain a bizzare grace in his movements. His eyes are a bright green, with a few brown ones scattered about his maw. His skin color is a deep tan, with rashes of almost blood red peppering the fat below his elongated neck. he bears several large faces etched over his torso, two of them human, one goblinoid, and two from some reptilian creature (perhaps a half-dragon animal of some sort). He also bears the scar of one great red wyrm against the left front of his torso, one of his most powerful victims.

History: Vogogmor's father was a Bloanar Demon... and how a Bloanar managed to produce offpsring with an Arch-Vile is beyond either parent's understanding. In any case, since a Bloanar is all head and no body, Vogogmor did not bother with the long and arduous task of devouring a Bloanar as they are quite large for Noglytun his age.

From his father, Vogogmor learned a vast amount about hunting within badlands and deserts, however sadly he knew nothing of anything else. He wanders the planes marveling at all of the things his otherwise obsessive parent never introduced him to... though he doesn't maintain any particular passion about it. That is reserved for his ever hungry companion.

(The name Noglytun is acredited to an old WoW friend of mine, though this whole mess of bloated brain-gorging evil is all my idea.)
#550

councilofshadows

Jul 14, 2007 14:07:34
Terisian Festivities...Woohoo A Party!

Terisia is looking for young new people to write and role-play their hearts out! (It's what the city was built for, a place for writers to create/develop characters and whole regions even within the city limits. You can create practically anything there.)

Terisia City will be throwing a huge festival in the coming weeks, hosting several Role-playing events, writing contests, puzzles/riddles/games, a Werewolf Mafia game and finally topping it all off with a Masquerade Ball.

There will be the possibility of winning custom avatars and custom titles in these events!

Role-playing events will take place in Terisia Harbor, the Dragon's Den, the Bluemoon (it's a skyship) and Nightforge Dungeon! There are several other possibilities too, it all depends on how many people come to attend.

So if you aspire to write well, come on down to Terisia City, the land of possibilities.

Terisia City can be found at: http://boards1.wizards.com/forumdisplay.php?s=&daysprune=30&f=281

Feel free to look at the Terisian Festivities Planning Thread too and post your suggestions if you have any: http://boards1.wizards.com/showthread.php?t=865510

Starting July 15th we will be setting up the festivities and getting ready. The Festival will run for two weeks.

So what are you waiting for?
#551

zombiegleemax

Jul 17, 2007 21:53:13
Name:Razeil Korben
race:was, human...ish ,now,demilich
Age:really really old impossible to determine for sure
eye color:alternating colored energy boiling from the sockets

Dessy:

You begin to think to yourself that the carved skull, sitting on the alter, is..... kind of looking right at you. It is.

It appears to be a jet black skull with designs carved into it. On the front of the skull a golden death mask is rivited strait to the bone. The mask is decorated with many stones of unimaginable power. As you draw closer to the alter the skull deftly lifts from its resting place, energy boils out and a voice rings out inside your mind,"finally I was starting to think no one could fight there way to me, I mean when a spell calls for a heroic soul you really learn the definition of patience....Now this might sting a bit." In a flash of white light your body is destroyed and your soul is condensed into a blue tinted crystal that moves into a orbit around the demilich.

History:

If there is anybody left in the infinite planes that rembers Raziel before he became a lich, or even a demilich, they can be counted on one hand. Raziel began life as a human born to common smithys. His family ran a weapons shop in a small border town. One of his jobs was to appraise items that were sold to the shop. One day a mercinary sold off a magic bag that he found that he could not make work. Raziel bought it at a fair price and the merc left satisfied. Raziel, however, had no difficulty opening the bag of holding, from inside the bag came the objects that started him on his transformation from humble storekeep/smithy into a hero.
The first item was a book How to be Necromancer in thirty easy steps and the second was a shard of green crystal.
(studying the book gave him a lvl wizard and meditading using the crystal gave a lvl psionic warrior). He began to go on quests.
He made friends along the way and grew in power. And though many people disliked the necro arts,that never bothered him, he used his power for good ends and never defiled the corpses of a goodly person. After many quests there came news of an evil wizard/necromancer, who had discovered the dark secret of transformation into a lich. The sacrifice was horrific. Raziel and his friends arived too late to stop it. In a desparete move, Raziel interrupted the ritual and consumed the dark energy himself hoping that his psionic skills would save him. The wizard was defeated. Raziel, on the other hand, was slowly becoming a undead lich. Raziel, for a time, found a way to stave off the transformation by taking a frontal lobe graft from a prismatic dragon, years passed and he continued to quest and adventure. At the end of his human life Raziel could no longer resist the dark energies that now compelled him. He had to find a suitable phylactery to bind his soul. In his quests he once found a golden mask. It was not very powerful relitivaly speaking, but it was indestuctable. It was a perfect spot to put a soul. Raziel the lich went into a self imposed exile and began to study different magical arts and experimented on local monsters and wildlife. This did not sit well with the regular folks of the country. Soon people forgot all about Raziel the hero,and remembered only Raziel the lich, corruptor of the land. The local villagers became afraid and started hiring heroes to seek out this lich and destory it. At first Raziel tried to find a peaceful solution. But the heroes answer was always the same "foul creature if its peace you truley desire then fall on my blade and end your cursed life." Raziel used his telepathic powers and found they had no compasion for him they mearly wanted glory and treasures from his collections. Destroying them came easy, but more came... endlessly.
During his studies he found a higher level of lichdom could be acheived, though the sacrafice was steep. Raziel retrieved his golden mask and bolted it to his face. Then he removed his head and place it into a burning culdruon, after he carved the designes into the skull, and the souls required by the high magic were provided by the greedy "heroes" that were a constant annoyance.The ritual was complete, Raziel's powers by this world standards were unlimited Raziel the demilich,then found his home world no longer held any interest for him and he began to learn how move through the planes.He first created a pocket dimension inside the hollows of his skull and magically transported all his treasures to it. Then he simply, in a flash of blue energy, Raziel left his earthlike home dimension. :evillaugh
#552

lunoc

Sep 17, 2007 20:16:43
jason kells
male wizard 1
4 hp
human
height 5ft 6
age 24
weight 110
neutral
str: 8
dex: 15
con: 10
int: 18
wiz: 12
cha: 8
feats: skill focus (heal) spell penetration
specialty school necromancy, prohibited schools enchantment and illusion
skills: concentration +3, craft (alchemy) +8, decipher script +8, heal + 6, knowledge arcana +8, knowledge nature +6, spellcraft +6
attack: punching dagger
damage:
fort +0
reflex +2
will +3
initiative +2
ac: 12
spells in spellbook: all 0 level. ray of enfeeblement, magic missile, chill touch.
possessions: weapon, spellbook, spell component pouch, bullseye lantern, 1 flask of oil.

history: jason never met his father, and his mother died of a horrible dissese when he was 10, since then he has tried to discover the way life and death work. a outcast mage trained him in magic, specifically necromancy. he doesn't have much experience with other people, as he lived away from society most of his life. he sees necromancy as a means to learn more about death, and ultimately, ways of delaying it for others. by no means is jason antisocial, he tries to make friends, but is not good with words, so usually ends up embarrassing himself. he is very nervous, and awkward, but will try to work with a team. he has moral problems with killing sentient creatures, unless under extreme circumstances. jason dislikes being called necromancer, because it implies he is a godless evil mage. he prefers being called mage, or doctor. he carries a precise weapon because if he must kill, he would do it quickly. the daggar, with its high critical, would do that. he finds it hard to believe that any sentient creature is only capable of evil acts, and has great sympathy for barbaric humanoids. he says that "every goblin, gnoll, and orc one kills, they had a mother, and father, who raised them to be the way they are so they could survive. they may have family, who care for them, children, that depend on them. could one kill, knowing that?"


hurl half orc prince
fighter 2
health 26 (2d10+6)
AC 17 (with halfplate) or 13 (with studded leather)

attack
masterwork cold iron bastard sword +7 melee (1d10+6 19-20 x2)

abilities
strength- 18 (10 points) +4 bonus
constitution- 17 (13 points) +3 bonus
dexterity- 10 (2 points) +0 bonus
wisdom- 14 (6 points) +2 bonus
charisma- 9 (3 points) -1 penalty
intelligence- 13 (6 points) +1 bonus

saves
Fortitude- +6
Will- +2
Reflex- +0

Languages
common, orc, giant.

skills
intimidate- +5
knowledge (history)- +2 (2.5)
listen- +2 (2.5)
perform (percussion)- +2 (2.5)
survival- +2 (2.5)

feats
endurance (+4 to checks against harsh conditions, sleep in med. armor)
power attack ( - from attack roll, + to damage)
improved sunder (attack weapons freely, +4 to attack)

equipment
cold iron masterwork bastard sword (on back) 4lb
short sword (on belt) 2lb
silver dagger (in right boot) 1lb
studded leather armor (worn usually) 20lb
halfplate (worn in battle, carried by bulsk) 30lb
case, maps (on belt) 1/2 lb
signet ring (worn at all times on his right hand)

hand of the mage (around neck)

encumberence
light load 100lbs
medium 200lbs
heavy load 300lbs
lift off ground 600lbs
push/drag 1500lbs
#553

northwind

Sep 23, 2007 8:40:11
Alright, this is my first character here - so far the best out of two!

Ender Chant

Male human wizard (true neutral)

level: unknown

Ender Chant is a magician of seemingly unimagined talent - one of the youngest sons in a family of powerful enchanters and mages, Ender learned all that they could teach him by fifteen years of age. Soon after, he left the Chant's ancestral home to travel the many Worlds, to learn of magic from all across the Multiverse. Along the way, he met an enchantress with talent equal to his own - he fell in love, and they traveled together for a year before he proposed to her. But before she could speak, a distant mage spirited her away, a fell wind pulling her to another world entirely.

Now, Ender searches the multiverse for his lover, wandering both on foot or by magic, and attended by his fey servants. His magic as subtle - it's more along the lines of miracles than fireballs. Ender is one of the few people to have spoken with Fate, or be able to call the Rain an ally.
#554

dex

Nov 02, 2007 6:31:28
I'm intending to retire Shaitan shortly. New character will be in this post, and battle-ready for the coming Apocalypse.

Tenebrous Jack, Vampire Lord

Appearance
Among mortals and generally in public Jack takes the form of a suave, educated man in a well-tailored suit. The only thing suggestive of his true nature is his red and gold eyes, and even these are usually disguised by his disguise self spell-like ability. His raven hair is combed and neat no matter what circumstances he finds himself in.
Among demons, devils and those of a much stronger constitution he assumes his true form, which is terrible to behold. His eyes become tiny red and gold points of light in the black pits of his eye sockets, and rows of fangs extend from his gums, giving him a grin that would do a saber-tooth proud. His gaze attack renders many helpless, and he is only rarely surprised, wearing a Cloak of Eyes that he turns inside out to protect himself from hostile gaze attacks.

Personal History
Tenebrous Jack is a vampire from a desert-covered Prime Material where steam and gunpowder technology have begun to encroach on the previously feudal and nomadic civilization. This world has a long history of magical training as self-defense against bandits and nomadic raiders. As a consequence the arcane arts are extremely refined and specialized, and his mortal magic is no exception. Kayne has mastered two distinct brands of magic in his centuries of life and unlife: one during his mortal life, and one after.

While he was mortal he learned and commanded Card magic, where ordinary playing and tarot cards are turned to deadly use, both as weapons in themselves and to weave the magic imprinted upon them. His vampire senses and unnatural strength and dexterity allow him to split a cannonball in half with an ordinary playing card at fifty paces. He uses considerably better prepared cards in combat situations, with two decks of 52 razor-edged, magically enhanced cards that have been plated randomly with a range of magical and non-magical metals.
He can throw swarms of the razor projectiles, and is a fast on the draw as any gunslinger. He can cause the magical energy he stores in them to detonate, to cast powerful and unexpected magic on touch or impact, and can lay traps with them in the unlikely event that he is fighting in a place of his choosing.

His other brand of magic is based upon his unique vampirism and the abilities of his metamorphic flesh, which shifts and changes at will. His claws are huge talons that he uses with reckless delight, while he can distend his jaws in order to bite and drain blood more efficiently. His metamorphic flesh is resistant to all but the most telling blows, and re-knits itself with a speed that beggars belief.

At all times he keeps a pair of seductive she-vampires at his side, who act as his bodyguards and servants for menial tasks. They are both skilled sorceresses, and take every threat to Tenebrous Jack seriously. He has many other vampires that he has created in his thrall, but he leaves them to run his affairs on the many worlds he has visited since his death.

Neutral Evil Male Human Swarm Shifter (Undead Bats) Master Terror Vampire
Cardcaster 20 |Gestalt| Fighter 10/Master thrower 5/Warshaper 5

Possessions:
• Throwing Cards, 2 Decks (52 cards in each). This set of slightly larger than standard cards is enchanted through Jack's deadly skill and arcane prowess. The cards are edged with adamantine to create a razor cutting edge.
• A Deck of Endless Cards
• 6 Card magic decks, though he can only attune to one at a time, and can only change decks after an hour of meditation.
• Cloak of Eyes
• Throwing Gloves: These Gloves of Storing each hold a pack of Throwing Cards, and any weapon thrown while wearing them is treated as though it has the Returning special property.
#555

basilisk_89

Dec 11, 2007 21:22:14
Name: Jasper Lorn
Race: Serpanno (SERP-rano)
Age: 26
Eyes: Green
Hair: Black, short
Height: 6'
Gender: Male
Affiliation: Seperatist Rebellion
Items: Unknown
Background: Unknown
#556

northwind

Dec 22, 2007 22:54:53
Whoops, double post.
#557

northwind

Dec 28, 2007 16:13:09
Just as hot and cold air will meet to produce thunder, Aaron Wight is a collision of good and evil.

Aaron was about to seek his fortune as a violinist when he witnessed his parents, his sister, and many of his friends fall prey to a virulent disease, a wasting curse. Horrified, he sought out a legendary sorceress, an uncanny woman of apparently eternal youth. Aaron served as an apprentice to her, learning slowly the many arts of sorcery.

And finally, her secret.

The legends say that Aaron Wight lost his soul a year and a day after he began training. This is true, though he did not loose it to the sorceress. He took it from himself, placing it in a silver needle bound with scarlet thread, and hid it on the dark side of the moon. Ever since, he has been immortal. Ageless, impervious. Curiously, though, he could never play music ever afterwards.

For decades, he stole the souls of men and women alike, prolonging his life and youth. Myths of the heartless necromancer who struck on the eve of the new moon circulated rapidly.

One night, however, Aaron struck a temple in the midst of a celebration, and his eyes met those of a young woman. They danced, and Aaron changed his ways, changed even his view of death. When, shortly after their meeting, the young cleric died of a wasting curse, Aaron decided to make amends so that he could some day meet his love again. He travels the multiverse guiding souls.

Since his meeting with the woman, Aaron has been accompanied by three shades - one as black as night, another the color of ashes, and the third as white as the moon. These shadows represent his past, his present and future - but which shadow is future, which his past?
#558

karn_dragonsbane

May 17, 2008 9:18:47
Show
Okay, feats?
7 for 12 fighter levels.
7 for level 18.
Ranger bonus feats ´till level 5.
1 human feat.
15 free feats

Dragon Hunter (+2 competence on saves against dragon)
Dragon Hunter Bravery (+4 morale on saves against fear)
Dragon Hunter Defense (+9 against dragon spell-like and supernatural)
3

Power Attack
Close-Quarters Fighting (no grapple worries)
Overhead Thrust (never crush´d)
6

Dragonfoe (+2 damage against dragons)
Dragonbane
Dragondoom (extreme crit against dragons)
9

Trophy Collector (+4 against fear)
Mage Slayer
11

Favored Power Attack
Improved Favored Enemy
13

Combat Reflexes
Pierce Magical Protection
15

Track
Favored Enemy (Dragon +4, Elf +2)
Wild Empathy +4
Rapid Shot
Endurance
Animal Companion
Fast Movement
Rage 1/day

======

Build:
32 point buy
Str 16 (10 points)
Dex 13 (5 points)
Con 14 (6 points)
Int 14 (6 points)
Wis 13 (5 points)

Allocate all score raises to Strength (Str 20, 26 with belt, 30 when raging).

======

Skills:
6+2+1
Profession (taxidermy)
Escape Artist
Listen
Spot
Jump

Knowledge (arcana)
Survival

Spellcraft (2 ranks)
Tumble (5 ranks)
Knowledge (geography) (5 ranks)
Knowledge (nature) (5 ranks)
Use Rope (5 ranks)

Climb, Escape Artist, Jump, Knowledge (arcana), Knowledge (geography), Knowledge (nature), Listen, Profession (taxidermy) Spellcraft, Spot, Survival, Tumble, Use Rope.

Skills gained during 5 ranger levels (8 skill points in 9 skills)

Tumble 5 ranks +3 skill points left over
Knowledge (geography) 5 ranks +3 skill points left over
Knowledge (nature) 5 ranks +3 skill points left over
Use Rope 5 ranks +3 skill points left over
Spellcraft 2 ranks +4 skill points left over
Knowledge (arcana) 4 ranks 0 skill points left over
Survival 8 ranks 0 skill points left over
Profession (taxidermy) 8 ranks 0 skill points left over
Escape artist 8 ranks 0 skill points left over

16 skillpoints left over, for Listen, Spot and Jump.

Jump 8 ranks 0 skill points left over
Listen 8 ranks 0 skill points left over
Spot 0 ranks 0 skill points left over

Skills gained during a barbarian level (1 skill point in 4 skills)

Climb 1 rank 0 skill points left over
Listen 1 rank 0 skill points left over
Survival 1 rank 0 skill points left over
Jump 1 rank 0 skill points left over

Skills gained during 12 fighter levels (12 skill points in 4 skills)

Knowledge (arcana) 6 ranks 0 skill points left over
Listen 6 ranks 0 skill points left over
Climb 12 ranks 0 skill points left over
Jump 12 ranks 0 skill points left over

Oh well. Pity the spot check, but everything else is just peachy for me.

Ranks:
Climb 13 ranks, Escape Artist 8 ranks, Jump 21 ranks, Knowledge (arcana) 10 ranks, Knowledge (geography) 5 ranks, Knowledge (nature) 5 ranks, Listen 15 ranks, Profession (taxidermy) 8 ranks, Spellcraft 2 ranks, Spot 0 ranks, Survival 9 ranks, Tumble 5 ranks, Use Rope 5 ranks.

Sinergies:
Escape artist: Use rope (to bind someone)
Jump: Tumble
Knowledge (arcana): Spellcraft
Geography: Survival (for getting lost)
Nature: Survival (aboveground)
Survival: Knowledge (nature)
Tumble: Jump, Balance
Use Rope: Climb, Escape Artist (with ropes)

Special bonuses:
Favored Enemy (dragons) +4 listen, spot, sense motive, survival, and bluff.
Favored Enemy (elves) +2 listen, spot, sense motive, survival, and bluff.

Then you just have to add the ability scores.

=====

Okay, now the equipment. 18th level character, 440.000 gp.

-On head: Nothing
-On eyes: Nothing
-On neck: Trophy (0 gp)
-On body: Undershirt of resistance +5 (25.000 gp)
-Armor: Mithral breastplate +5 (34.350 gp)
-On belt: Trophy (0 gp)
-On back: Trophy (0 gp)
-On arms: Bracers of Constitution +6 (36.000 gp)
-On hand: Locked gauntlet
-Ring 1: Ring of strength +6 (36.000 gp)
-Ring 2: Ring of dexterity +6 (36.000 gp)
On feet: Trophy (0 gp)
-Melee: Solanian Truesteel +5 Magebane and Dragonsbane Greatsword (+7 against dragons or arcanists, +9 against dragon arcanists, +1 threats) (99.350 gp)
-Ranged: Wounding composite mighty (+10) bow of distance +1 (51.400 gp)
-Ready: Potion of Haste (6th) (900 gp)
-Ready: Draught of Heal (15th) (4500 gp) (See below for Draughts)
-Ready: Draught of Greater Heroism (11th) (3300 gp) (See below for Draughts)
-Ready: Draught of Stoneskin (15th) (3000 gp) (See below for Draughts)
-Not So Ready: Wand of Protection from Energy (10th) (40 charges) (17.800 gp)
-Other: Portable hole (20.000 gp)
-Other: Wand of Cure Serious Wounds (5th) (10 charges, he uses it much more often) (2.250 gp)
-Other: Scabbard (normal)
-Other: Oil of Keen Edge (5th), 2 vials (1.500 gp)
-Other: Purse with stuff worth 30.000 gp.

Draughts: Draughts are similar (not to say identical) to potions, but they are created with the Craft Wondrous Item feat: the main differences are that they don´t take only 1 day to brew regardless of cost, and that they may hold spells of any level.

=====
#559

namer_and_shaper

Jun 14, 2008 12:19:19
Amot

~
A malformed gate to the Far Realms opens and from it pops a twisting mass of slick, white tentacles. The gate closes and the being flicks a tentacle towards the bemused bar-tender.

"Greetings, I am a mass of tentacles. Amot, if you like."
~

Affiliations: None
Class: Fool
Alignment: Hello
Languages: Common, Nonsense, Sigilian Cant, Zombie, Pixish
Skills: ?
Equipment: None
Discription: Amot, or, a mass of tentacles is just that. He does not appear to have eyes, or any organ or limb other than tentacles. He is around six feet high, but can stretch to eight feet.

History: His time in the Far Realm is not something that can be measured or understood. He knows he was born under a sun that smelled of purple and that he spent years or days avoiding the wrath of a dead god of madness. Then he was dumped through a portal and his minded was changed, aligned with the world he fell into and he could think and feel as others do.

Notes: He is by no means powerful and will hide from danger. Since calling himself Amot he is believes names have power and makes he better than his nameless Far Realm brothers and sisters.
#560

khaira

Jun 30, 2008 18:59:05
Character: Haldreth Dulsaer
Race: Human, Illuskan; Male
Class: Wizard 9 / Spellfire Channeler 4
Alignment: Neutral Good
Deity: Azuth
Age: 30
Birthdate: 1342 Eleint 22nd

Ability Scores:
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 24 (+7)
Wisdom: 16 (+3)
Charisma: 17 (+3)

HP: 70
AC: 18 (Flatfooted:16 Touch:15)

Armor and Protective Items Worn: Ring of Protection +3, Bracers of Armor +3

Initiative: +2

Saves
Fortitude: 10
Reflex: 6
Will: 15

Combat Bonuses
Melee +7 / +2 (+7 / +2 Quarterstaff, 1d6+1)
Ranged +8 / +3
+9/4 (1d6/spell level expended, Spellfire)

Skills:
(Only listing those with ranks)

Concentration +18
Decipher Script +11
Diplomacy +7
Knowledge (Arcana) +21
Knowledge (Geography) +14
Knowledge (History) +18
Knowledge (Local - Waterdeep) +22
Knowledge (Nobility and Royalty) +14
Knowledge (Religion) +14
Knowledge (The Planes) +17
Sense Motive +6
Spellcraft +21

Feats:
Craft Wondrous Item
Create Portal
Endurance
Improved Counterspell
Improved Familiar
Scribe Scroll
Simple Weapon Profiency
Spell Mastery (7)
Spellfire Wielder (detailed below)
Weapon Focus (Spellfire)

Weapons
- Spellfire
- Staff of Evocation
- Staff of Abjuration

Magical Items
* indicates a usually worn item

Ring of Invisibility*
Ring of Protection +3*
Amulet of Proof against Detection and Location*
Bag of Holding, type II*
Bracers of Armor +3*
Cape of the Fire Bath
Crystal Ball (Detect Thoughts)
Cubic Gate
Deck of Illusions
Greater Kiira N’Vaelahr* (capable of storing up to 80 levels of spells, stores Haldreth’s memories and transfers them to a special recording crystal in his house in Waterdeep, +2 on Will saves, overland flight, major image each once per day, detect thoughts at will, and a +2 to all Knowledge checks)
Robe of Useful Items*
Ring Gates
Glass Eye* (enchanted with Mink Blank)
Teukiir (Moonstar) Badge
Various portals (the Teukiir badge acts as the keyed item)


Other Possessions
Traveler`s outfit
Cold weather outfit
Backpack
Bedroll
Blanket, winter
Rope, silk
Tent
Signet ring
Scroll case (2)
Ink (vial)
Inkpen
Light horse
3 Spell component pouches
Spellbook
House in Waterdeep (primary residence)
House in Thay
Safehouse in Cormyr
Safehouse in Rashemen
Shared house in Velprinatalar (with Courynna)
An assortment of various other items, stored in Haldreth’s properties around Faerun



Racial and Class Abilities
Human
Extra feat at character creation
4 extra skill points at 1st level
1 extra skill point per level

Wizard
Spellbook
Free Scribe Scroll feat
1 bonus Metamagic or Item Creation feat (Craft Wondrous Item)
Familiar (Hlastin, the Pseudodragon)

Spellfire Channeler (Magic of Faerun)
Spellfire Storage x3: Haldreth can use his body as a rod of absorption to absorb spell levels. He can absorb up to 3 times his Constitution score in spell levels.
If he stores 17-32 spell levels as spellfire energy, his skin glows with a mild light (as a candle), and he must make a DC 10 Constitution check every day. If he fails this check, and a creature or spell touches his person, 1d6 spellfire levels are expended in a harmless flash of light
If he stores 33-48 spell levels as spellfire energy, he must make the DC 10 Constitution check every hour, or risk a similar discharge as above, except that every spell level discharged causes 1d4 damage

Spellfire Improved Healing: Haldreth can heal himself or any creature touched by releasing a spellfire level. Each level released heals 1d4+1 hit points.

Spellfire Blast: Haldreth can use the spellfire to fire a deadly blast; the spellfire blast is half-fire and half-raw magical energy. The maximum range of this ability is 400 feet, and it deals 1d6 damage for every spell level expended. Haldreth either uses a Melee attack or a Ranged touch attack.

Weapon Focus (Spellfire): As a result of being a practiced spellfire wielder, Haldreth as become more practiced with the offensive uses of the spellfire. He gains the Weapon Focus (Spellfire) feat.

Rapid Spellfire Blast: Haldreth can release two spellfire blasts simultanteously. The first blast is at his highest base attack bonus, while the second blast suffers a -2 penalty to hit.

Languages
Common
Illuskan
Chondothan
Draconic
Elven
Alzhedo
Rashemi
Mulhorandi (Thayan)
Aglarondan

Spellbook
0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Electric Jolt, Flare, Ghost Sound, Horizikaul`s Cough, Launch Bolt, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Silent Portal, Stick, Touch of Fatigue;

1st -- Alarm, Color Spray, Comprehend Languages, Detect Undead, Endure Elements, Feather Fall, Forcewave, Grease, Identify, Jump, Know Protections, Mage Armor, Magic Missile, Nystul`s Magic Aura, Scatterspray, Shield, Unseen Servant.

2nd -- Aganazzar`s Scorcher, Alter Self, Balagarn`s Iron Horn, Battering Ram, Bear`s Endurance, Bull`s Strength, Cat`s Grace, Darkness, Death Armor, Detect Thoughts, Gust of Wind, Invisibility, Knock, Levitate, Locate Object, Mirror Image, Misdirection, Reflective Disguise, Resist Energy, Scorching Ray, See Invisibility, Shadow Mask, Spider Climb, Stone Bones, Web, Whispering Wind;

3rd -- Arcane Sight, Blink, Clairaudience/Clairvoyance, Daylight, Dispel Magic, Explosive Runes, Fireball, Flashburst, Fly, Gaseous Form, Haste, Hold Person, Laeral`s Silver Lance, Lightning Bolt, Nondetection, Protection from Energy, Reverse Arrows, Suggestion, Tongues, Water Breathing, Wind Wall;

4th -- Backlash, Charm Monster, Confusion, Contagion, Dimension Door, Dimensional Anchor, Evard`s Black Tentacles, Explosive Cascade, Fire Shield, Geas, Lesser, Gutsnake, Invisibility, Greater, Leomund`s Secure Shelter, Phantasmal Killer, Polymorph, Reduce Person, Mass, Remove Curse, Scrying, Shout, Stoneskin, Thunderlance, Tirumael`s Energy Spheres, Wall of Fire;

5th -- Baleful Polymorph, Ball Lightning, Break Enchantment, Cone of Cold, Contact Other Plane, Dismissal, Dominate Person, Feeblemind, Hold Monster, Lutzaen`s Frequent Jaunt, Magic Jar, Mind Fog, Nightmare, Passwall, Permanency, Rary`s Telepathic Bond, Sending, Simbul`s Spell Matrix, Summon Monster V, Symbol of Pain, Telekinesis, Teleport, Wall of Force, Xorn Movement.

Typical Spells Prepared
0 - Dancing Lights, Detect Magic, Light, Read Magic

1st - Feather Fall, Forcewave, Jump, Know Protections, Scatterspray, Shield

2nd - Aganazzar`s Scorcher, Bull`s Strength, Darkness, Levitate, See Invisibility, Web

3rd - Blink, Daylight, Dispel Magic, Fireball, Laeral`s Silver Lance

4th - Fire Shield, Phantasmal Killer, Stoneskin

5th - Lutzaen`s Frequent Jaunt, Simbul`s Spell Matrix.

Familiar
Hlastin, Male Pseudodragon : CR 1; Tiny Dragon ; HD 13d12 ( Dragon) ; hp 35; Init + 2; Spd 15, Fly, Good 60; AC 20; Atk + 6 base melee, + 10 base ranged; +10/+5 ( 1d3-2, Sting; 1-2, Bite ); SA: Poison (Ex) ; SQ: See Invisibility (Ex), Immunity: Paralysis (Ex), Immunity: Sleep Effects (Ex), Blindsense (Ex): 60 ft., Darkvision (Ex): 60 ft., Low-light Vision (Ex), Spell Resistance (Ex): 19, Telepathy (Su): 60 ft.; AL NG; SV Fort + 8, Ref + 6, Will + 11; STR 6, DEX 15, CON 13, INT 7, WIS 12, CHA 10.
Skills: Concentration +18, Diplomacy +7, Hide +20, Listen +7, Sense Motive +7, Spot +7.
Feats: Weapon Finesse.

History
Born at a young age to altogether unremarkable parents – his father was a woodcutter, and his mother was an herbalist – in Daggerford, just south of Waterdeep, Haldreth discovered early that he was unlike other children. Particularly, Haldreth learned early on that he had a potent ability to channel raw magical energy, and that he was able to use this power for a variety of purposes.
Unfortunately for Haldreth, other individuals quickly noticed that he had this natural talent, too.

At a ripe age of 13, Haldreth was kidnapped by a group of unkind mind, some arcane users among them. They failed to state where they were taking the young – and, at this point, very confused – boy, but did inform Haldreth that he would be able to help their bosses “improve the world”. Haldreth’s fear melted away, although his suspicions melted away. What an odd way to inquire for altruism…

For many days, the strange men travelled overland, passed through gates and portals, and finally joined with a ship to sail over the Sea of Fallen Stars. It was then that the men showed their true colors. They began to operate on Haldreth, marring his body with debilitating pain, and sending his mind spinning and reeling with all of the magics they poured into his body. At some point, they decided to move their operations to his head – it was then and there that Haldreth permanently lost first his vision, and eventually his left eye. The one thing burned into Haldreth’s memory for the rest of his life is the vision of a sneering, tattooed man in red robes dripping acid around his left eye, while other men, in black, spiked armor restrained him.

Eventually, the ship docked at some miles southwest of Velprintalar, Aglarond, and it was there that fortune finally smiled at Haldreth. Whether it was by the smile of the gods or some benevolent informant, a small army of elves, half-elves, and humans waited the gruesome men and one barely conscious, very delirious Haldreth. After a swift, furious exchange of fire, arrows, and steel upon steel, the foul men were felled or captured, and Haldreth was quickly transported to Velprintalar for healing and recuperative magic.

It was discovered, through interrogations of the men – Red Wizards and Thayan Knights, all – that the reason they had captured Haldreth and committed such atrocities against him was because he possessed the most precious – and deadly – gift of Spellfire. One person from the rescue team, one Courynna Dulsaer, took particular pity on Haldreth’s fate, and sat with him while he recovered from both his physical and his psychological hurts.

Courynna, a practictioner of the arcane arts herself, spoke with Haldreth during the long days, and shared with him what information she could of the land, his homeland, and what he might like to do with his life. It was Courynna whom noted that Haldreth’s interests centered on magical arts, and his anger and frustration at the Red Wizards using their magic to commit such evil and pain on fellow human beings.

Courynna, a sister-in-law to one of the advisors on the Simbul’s council, petitioned her sister, Maera, for permission to train the outlander in magic. Scarcely a week later, Courynna’s sister agreed to her request, but with one contingency – the Simbul demanded a meeting with Haldreth first. When that meeting came, the Simbul’s words to Haldreth were few, but influential. “You are privileged to have a wonderful gift within you, and the potential to wreak much havoc upon your enemies with that gift. Beware the temptation to let the fire wage too wrecklessly, young Haldreth of Daggerford. Lady Courynna will instruct you in the Art; heed your lessons well, that your spirit may be tempered some.”
When Haldreth asked her what would happen after that, the silver-haired, wild-eyed ruler of Aglarond said simply, “The Lady will provide you with all of the direction that you need.”

For the next 6 years, Courynna trained Haldreth in the Art, and Haldreth caught on quickly. After more than his share of adventures in the Art, and a share of political mishaps, Haldreth had learned much of the Art, how to harness it, and, more importantly, when to and not to use its power. There came a day, however, when even Courynna’s kindness and fellowship could not stave off Haldreth’s yearning for more familiar climes. One night, before he was to make the decision, he had a dream: he was standing in a city, and above him, he saw a human left finger, wreathed in blue fire, floating above a rolled up scroll sealed by a round moon, rimmed with a circle of twelve blue-white stars.

When morning came, and he awoke, he told Courynna of his dream, to which she replied, “Then far west you must travel, until Waterdeep you reach.” A week later, after he had spoken his farewells, a teleport had him in the City of Splendors, on the footsteps of a black tower, where, much to his surprise, a young, robed man was waiting for him. “You’re late; he’s already waiting for you.”

Haldreth was led into the doorless tower, and up several flights of stairs, to meet a black-robed, salt-and-pepper beard, known as none other than Khelben “Blackstaff” Arunsun, Lord Archmage of Waterdeep, the City of Splendors. The Lord Archmage wanted Haldreth to work for him and his beloved, Laeral. He was to use his keen talents in magic – and, if the situation arose, his inner fire – to better the world of Faerun. Given his history and experiences, Haldreth was informed, he would prove to be an invaluable resource to the organization of the Tel’Teukiira, or the Moonstars.

Some months later, at 25 years of age, Haldreth was gifted with a Teukiir badge, and informed to watch those areas he was most familiar with – those being Waterdeep, Thay, and Aglarond. He was also advised by Laeral Silverhand- Arunsun to “be cautious with your special gift. ‘Tis a gift by the Lady of Mysteries and the Lord of Spells – and something coveted by wide and varied individuals and groups.” Thus was Haldreth gifted with a badge of the Teukiir.

These days, Haldreth spends much of his time moving between Aglarond and Waterdeep, and splitting up some time in Thay, Rashemen, and Cormyr. He is spending more time with Courynna, and has been courting her in his little precious free time.

Personality:
While it might seem incongruous given his past, Haldreth approaches most tasks and people with a carefree, whimsical demeanor. This does not mean, however, that he trust every person he meets implicitly; he treats everything he sees with a healthy amount of skepticism, so as to not be fooled or double-crossed.

There are two things that incur his wrath: abuse, whether it is magical or mundane; and Red Wizards. While he gives most people a benefit of the doubt (once or twice), he refuses to show too much mercy to those under the employ of the Red Wizards, since most of the individuals lust only for more power; and, as he has already experienced, every and any person is expendable in their path to power.

Likewise, Haldreth is humbled by the gifts he has been given; he knows it is a privilege to serve the Moonstars and the gods of the Art, Azuth and Mystra, whom he feels has personally rescued him from the catastrophe of his youth.

Physical Description:
Standing at 6’5”, and a slim – but not sickly thin – 140 pounds, with wild, shoulder-length dark black hair, and icy blue eyes, Haldreth cuts a handsome – and, some tell him, imposing – figure. Although, in fact, a perceptive eye would notice that he has only one blinking eye. The other appears to be a glass eye, with a brighter blue than his right eye.
It is a rare sight to see Haldreth without either his black handled and red crystalled staff or the more popular white handled, black topaz-topped staff.

When it comes to clothing, Haldreth dresses pragmatically, although he is never without his silver cloak with the blue fringe, with what appears to be a draconic cloak clasp. He favors dark-colored pants of a light material (ranging from dark blue to black), although he switches to a heavier material during the winter. He usually wears a loose, V-necked tunic, of a color matching his pants.

The only adornments Haldreth wears is a rope belt about his waist, securing precisely two non-descript brown pouches, and one slightly larger, dark grey sack. He wears precisely one ring on each hand; the left is of a silver variety, with a white stone, while the right-handed ring is a plain, obsidian band, which seems to shimmer in the light. Some manner of amulet hangs about his neck, and disappears underneath his shirt.
#561

lord_raziere

Aug 25, 2008 3:47:04
I've always been curious of this place.

I think I will join in (I hope you don't mind if my character is more Sci-Fi oriented than most)

Name: Trizap
Race: Catfolk
Alignment: Chaotic Neutral/True Neutral (can jump between the two quite often)
Age: Unknown
Description: Tiger-like fur pelt, has cat tail, cat ears, wears jumpsuit and a lot of technology on his person, has a slim build, and green eyes

Personality: Clever, Creative, Eccentric.

Skills:
Inventing
Knowledge (All Scientific Fields of study)
Knowledge (The Planes)

Weapons:
Super Gloves
Super Boots
Energy Cannon
Laser Swords
Energy Shield
Rocket Launcher
Laser Guns
Various Grenades
Super-Goggles
Battle Armor
Flamethrower
Chainsaw
Destructo-Hammer

Equipment:
Omni-Translator Device

Background: He was taught by the secret Society of the Neomind. A multi-planar organization of scientists, scholars and other intellectuals dedicated to the common benefit of progress to civilization and the common people. He was taught and mentored specifically by one the Societies greatest members, Xocyrrep. Due to the Society's higher understanding of science than most, Trizap learned all fields of science- the reason why? He was able to learn so much was because all members were implanted with a cybernetic implant that stopped them from aging

When he became a full-fledged member he started to travel the multiverse, to learn stuff, and to blow things up.
#562

mith_the_godling

Dec 09, 2008 2:04:18
Hmmm, I think I'll join in here, just give me a moment to scavange up my old character...

Here we are. Made some updates.

End
Greater Deity
Portfolio: Time, End, Void

History and Info
End is the patron god of Time, Voids, and the End. As lord of the end of all things, it is his destiny and responsibility to end all of existence when the time comes, consuming all things with him as he goes about it. One of the oldest gods in existence, End has spread himself across the entire multi-verse. During the time when End temporary gave up his position as End, he became a demigod and the patron of time under the service of Father Time…who turned out to be none other than Pelor, the Sun God.
During a terrible fate that would affect the entire cosmos, End retook his greater deity status and even ascended to the position of overdeity during the battle. After a great battle with his true self, he was able to seal it away to ensure that the beast would never again escape. Doing so took a great deal of the god’s energy and he lost a portion of his power to the Raven Queen, a minor goddess of winter. Her quick ascension to power doesn’t seem to bother the Lord of the Void, but his priesthood constantly clashes with her own, and the deity has been putting more effort to reach out to mortals.

Abilities/Tactics
End typically mocks his enemies. End uses his ability of being able to utterly destroy things as his most powerful defense, but of late this power has degraded, as part due to his loss over the sphere of Fate to the Raven Queen. Despite this, the ability remains very effective. The only thing that End seems incapable of destroying with this ability is other deities, who are naturally resistant to such attacks.
End’s combat tactics revolve around using his void powers to counteract most attacks, as well as calling forth spheres of annihilation. He’s also known to call forth all his aspects into one battle, wielding two blades against his enemies.

Allies and Enemies
End holds little enemies or allies, constantly making and breaking them. Of late, he has seemed to of gained some hostility to the Raven Queen and it’s rumored that the two powers are ready to come to blows.
Rumor has it that End is working up an alliance with Orcus, but such rumors are quickly stomped out by his priesthood.

Home
End resides in his personal realm called Gate’s End, a small isle that floats toward the outer reaches of the Astral Sea and defended by thousands of Blackballs and Phanes. Of all the greater gods, he holds the smallest host of angels, but of late he has begun to increase this number and make real use of them.
#563

spastic_kobold_dup

Mar 22, 2009 23:22:43
I recently stumbled upon these boards; this character sheet is rather rough.
Is there really any reason to record combat numbers?

Name: Daraast Saraven
Race: Desert Elf
Class: Swordsage 5/Nomad 6
Alignment: Chaotic Good

Str 12
Dex 20
Con 10
Int 13
Wis 8
Cha 12

Skills
(Those that have ranks)

- Concentration +14
- Intimidate +9
- Listen +7
- Martial Lore +9
- Move Silently +11
- Psicraft +7
- Survival +5
- Tumble +11

Feats

- Desert Wind Dodge
- Weapon Finesse (Scimitar)
- Weapon Focus (Scimitar)
- Desert Fire
- Combat Manifestation
- Psionic Talent (2)
- Psychic Renewal

Special Abilities

- Immune to magical sleep effects and paralysis
- Low-light vision
- Automatic proficiency with the scimitar, rapier, and shortbow
- +2 racial bonus on Handle Animal, Ride, Search, and Spot checks
- +4 racial bonus to Fortitude saves against hot weather
- Use of martial manuevers (Covered in a separate heading)
- +2 bonus on initiative checks
- Ability to manifest psionic powers as a nomad (Covered in a separate heading)

Manuevers

Manuevers Known:
1st- Burning Blade, Clinging Shadow Strike, Sapphire Nightmare Blade, Wind Stride.
2nd- Emerald Razor, Flashing Sun, Fire Riposte.
3rd- Fan the Flames, Insightful Strike, Strength Draining Strike.
4th- Ruby Nightmare Blade, Searing Blade, Searing Charge.

Typical Manuevers Readied:

Emerald Razor
Wind Stride
Fan the Flames
Insghtful Strike
Ruby Nightmare Blade
Searing Blade
Searing Charge

Stances Known:

1st- Step of the Wind, Child of Shadow
3rd- Pearl of Black Doubt

Powers

Power Points per Day: 43

Powers Known:

1st- Burst, Control Flames, Force Screen, Inertial Armor, Mind Thrust
2nd- Cloud Mind, Energy Push, Levitate, Recall Agony
3rd- Astral Caravan, Forced Share Pain, Keen Edge, Time Hop

Possessions
Being a nomad, not many items belong to Duraast. He does take with him:

Standard adventurer's kit
+1 flaming scimitar
+1 light fortification studded leather
Bracers of blinding strike
Gloves of flame
Raptor's mask
Ring of adamantine touch

Combat

Init +7
68 hp
AC 21

Attacks:

+1 flaming scimitar +12 (1d6+1+1d8 fire/19-20)

Languages

Common
Elven
Thri-Kreen

Personality

Trying to be brief...

Daraast is never quite oresent, always seeming to look elsewhere. Whe attentive, his eyes seem dreamy at best.

He has long, grey hair and a voice that rarely rises above a whisper or longer than a sentence. He is ever-observant, and strategic minded. Though far-sighted, he maintains at least audiotory contact with the world.

I battle, heprefers not to get hurt, and his tactics mainly consist of avoinding the enemy until coming in for the kill. Given his limited amount of memory for manuevers, he actually fears he will be caught without an escape plan. Daraaast was trained with the scimitar, and prefers it out of experience rather than trust or forethought.